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Pass precision qualifier from varying.def.sc to shader.
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parent
3273b04f6f
commit
3e3de1e35a
2 changed files with 40 additions and 9 deletions
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@ -388,6 +388,7 @@ private:
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struct Varying
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{
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std::string m_precision;
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std::string m_name;
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std::string m_type;
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std::string m_init;
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@ -507,7 +508,10 @@ bool compileGLSLShader(bx::CommandLine& _cmdLine, const std::string& _code, bx::
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{
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const glslopt_shader_type type = tolower(_cmdLine.findOption('\0', "type")[0]) == 'f' ? kGlslOptShaderFragment : kGlslOptShaderVertex;
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glslopt_ctx* ctx = glslopt_initialize(false);
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const char* profile = _cmdLine.findOption('p', "profile");
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bool gles = NULL == profile;
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glslopt_ctx* ctx = glslopt_initialize(gles);
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glslopt_shader* shader = glslopt_optimize(ctx, type, _code.c_str(), 0);
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@ -521,8 +525,7 @@ bool compileGLSLShader(bx::CommandLine& _cmdLine, const std::string& _code, bx::
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const char* optimizedShader = glslopt_get_output(shader);
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const char* profile = _cmdLine.findOption('p', "profile");
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if (NULL == profile)
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if (gles)
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{
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writef(_writer, "#ifdef GL_ES\n");
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writef(_writer, "precision highp float;\n");
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@ -1037,7 +1040,7 @@ bool compileHLSLShaderDx11(bx::CommandLine& _cmdLine, const std::string& _code,
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struct Preprocessor
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{
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Preprocessor(const char* _filePath, const char* _includeDir = NULL)
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Preprocessor(const char* _filePath, bool _gles, const char* _includeDir = NULL)
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: m_tagptr(m_tags)
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, m_scratchPos(0)
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, m_fgetsPos(0)
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@ -1079,8 +1082,11 @@ struct Preprocessor
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addInclude(_includeDir);
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}
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if (!_gles)
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{
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m_default = "#define lowp\n#define mediump\n#define highp\n";
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}
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}
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void setDefine(const char* _define)
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{
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@ -1379,6 +1385,7 @@ int main(int _argc, const char* _argv[])
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return EXIT_FAILURE;
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}
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uint32_t gles = 0;
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uint32_t hlsl = 2;
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const char* profile = cmdLine.findOption('p', "profile");
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if (NULL != profile)
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@ -1396,6 +1403,10 @@ int main(int _argc, const char* _argv[])
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hlsl = 5;
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}
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}
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else
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{
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gles = 2;
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}
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const char* bin2c = NULL;
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if (cmdLine.hasArg("bin2c") )
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@ -1428,7 +1439,7 @@ int main(int _argc, const char* _argv[])
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bool preprocessOnly = cmdLine.hasArg("preprocess");
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const char* includeDir = cmdLine.findOption('i');
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Preprocessor preprocessor(filePath, includeDir);
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Preprocessor preprocessor(filePath, 0 != gles, includeDir);
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std::string dir;
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{
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@ -1544,7 +1555,16 @@ int main(int _argc, const char* _argv[])
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const char* eol = strchr(parse, ';');
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if (NULL != eol)
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{
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const char* precision = NULL;
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const char* type = parse;
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if (0 == strncmp(type, "lowp", 4)
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|| 0 == strncmp(type, "mediump", 7)
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|| 0 == strncmp(type, "highp", 5) )
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{
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precision = type;
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type = parse = bx::strws(bx::strword(parse) );
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}
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const char* name = parse = bx::strws(bx::strword(parse) );
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const char* column = parse = bx::strws(bx::strword(parse) );
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const char* semantics = parse = bx::strws(bx::strnws(parse) );
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@ -1558,6 +1578,10 @@ int main(int _argc, const char* _argv[])
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&& semantics < eol)
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{
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Varying var;
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if (NULL != precision)
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{
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var.m_precision.assign(precision, bx::strword(precision)-precision);
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}
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var.m_type.assign(type, bx::strword(type)-type);
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var.m_name.assign(name, bx::strword(name)-name);
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var.m_semantics.assign(semantics, bx::strword(semantics)-semantics);
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@ -1630,7 +1654,6 @@ int main(int _argc, const char* _argv[])
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"#define ivec4 vec4\n"
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);
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for (InOut::const_iterator it = shaderInputs.begin(), itEnd = shaderInputs.end(); it != itEnd; ++it)
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{
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VaryingMap::const_iterator varyingIt = varyingMap.find(*it);
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@ -1641,11 +1664,19 @@ int main(int _argc, const char* _argv[])
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if (0 == strncmp(name, "a_", 2)
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|| 0 == strncmp(name, "i_", 2) )
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{
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preprocessor.writef("attribute %s %s;\n", var.m_type.c_str(), name);
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preprocessor.writef("attribute %s %s %s;\n"
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, var.m_precision.c_str()
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, var.m_type.c_str()
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, name
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);
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}
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else
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{
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preprocessor.writef("varying %s %s;\n", var.m_type.c_str(), name);
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preprocessor.writef("varying %s %s %s;\n"
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, var.m_precision.c_str()
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, var.m_type.c_str()
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, name
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);
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}
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}
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}
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