Fixed crash when xinput is not present.

This commit is contained in:
Branimir Karadžić 2014-12-19 22:37:31 -08:00
parent dd68d9d909
commit 3de8b63457

View file

@ -79,12 +79,21 @@ namespace entry
{
XInputGetState = (PFN_XINPUT_GET_STATE)bx::dlsym(m_xinputdll, "XInputGetState");
// XInputEnable = (PFN_XINPUT_ENABLE )bx::dlsym(m_xinputdll, "XInputEnable" );
if (NULL == XInputGetState)
{
shutdown();
}
}
}
void shutdown()
{
bx::dlclose(m_xinputdll);
if (NULL != m_xinputdll)
{
bx::dlclose(m_xinputdll);
m_xinputdll = NULL;
}
}
bool filter(GamepadAxis::Enum _axis, int32_t _old, int32_t* _value)
@ -98,6 +107,11 @@ namespace entry
void update(EventQueue& _eventQueue)
{
if (NULL == m_xinputdll)
{
return;
}
WindowHandle defaultWindow = { 0 };
GamepadHandle handle = { 0 };