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Fixed shader cache file path.
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1 changed files with 1 additions and 1 deletions
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@ -139,7 +139,7 @@ struct BgfxCallback : public bgfx::CallbackI
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virtual uint32_t cacheReadSize(uint64_t _id) BX_OVERRIDE
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{
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char filePath[256];
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bx::snprintf(filePath, sizeof(filePath), "%016" PRIx64, _id);
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bx::snprintf(filePath, sizeof(filePath), "temp/%016" PRIx64, _id);
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// Use cache id as filename.
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FILE* file = fopen(filePath, "rb");
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