GLES2: Added support for 3D texture extension. Added shader patching to enable extensions.

This commit is contained in:
bkaradzic 2013-12-12 22:35:27 -08:00
parent 1a6300b6c4
commit 3cf263ec86
3 changed files with 151 additions and 64 deletions

View file

@ -181,6 +181,10 @@ GL_IMPORT____(true, PFNGLFRAMETERMINATORGREMEDYPROC, glFrameTerminat
GL_IMPORT____(true, PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC, glGetTranslatedShaderSourceANGLE); GL_IMPORT____(true, PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC, glGetTranslatedShaderSourceANGLE);
GL_IMPORT____(true, PFNGLGETPROGRAMBINARYOESPROC, glGetProgramBinaryOES); GL_IMPORT____(true, PFNGLGETPROGRAMBINARYOESPROC, glGetProgramBinaryOES);
GL_IMPORT____(true, PFNGLPROGRAMBINARYOESPROC, glProgramBinaryOES); GL_IMPORT____(true, PFNGLPROGRAMBINARYOESPROC, glProgramBinaryOES);
GL_IMPORT____(true, PFNGLTEXIMAGE3DOESPROC, glTexImage3DOES);
GL_IMPORT____(true, PFNGLTEXSUBIMAGE3DOESPROC, glTexSubImage3DOES);
GL_IMPORT____(true, PFNGLCOMPRESSEDTEXIMAGE3DOESPROC, glCompressedTexImage3DOES);
GL_IMPORT____(true, PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC, glCompressedTexSubImage3DOES);
GL_IMPORT____(true, PFNGLBINDVERTEXARRAYOESPROC, glBindVertexArrayOES); GL_IMPORT____(true, PFNGLBINDVERTEXARRAYOESPROC, glBindVertexArrayOES);
GL_IMPORT____(true, PFNGLDELETEVERTEXARRAYSOESPROC, glDeleteVertexArraysOES); GL_IMPORT____(true, PFNGLDELETEVERTEXARRAYSOESPROC, glDeleteVertexArraysOES);

View file

@ -279,6 +279,7 @@ namespace bgfx
OES_read_format, OES_read_format,
OES_rgb8_rgba8, OES_rgb8_rgba8,
OES_standard_derivatives, OES_standard_derivatives,
OES_texture_3D,
OES_texture_float, OES_texture_float,
OES_texture_float_linear, OES_texture_float_linear,
OES_texture_half_float, OES_texture_half_float,
@ -352,6 +353,7 @@ namespace bgfx
{ "GL_OES_read_format", false, true }, { "GL_OES_read_format", false, true },
{ "GL_OES_rgb8_rgba8", false, true }, { "GL_OES_rgb8_rgba8", false, true },
{ "GL_OES_standard_derivatives", false, true }, { "GL_OES_standard_derivatives", false, true },
{ "GL_OES_texture_3D", false, true },
{ "GL_OES_texture_float", false, true }, { "GL_OES_texture_float", false, true },
{ "GL_OES_texture_float_linear", false, true }, { "GL_OES_texture_float_linear", false, true },
{ "GL_OES_texture_half_float", false, true }, { "GL_OES_texture_half_float", false, true },
@ -396,13 +398,17 @@ namespace bgfx
#endif // BGFX_CONFIG_DEBUG_GREMEDY #endif // BGFX_CONFIG_DEBUG_GREMEDY
#if BX_PLATFORM_IOS #if BX_PLATFORM_IOS
PFNGLBINDVERTEXARRAYOESPROC glBindVertexArrayOES = NULL; PFNGLBINDVERTEXARRAYOESPROC glBindVertexArrayOES = NULL;
PFNGLDELETEVERTEXARRAYSOESPROC glDeleteVertexArraysOES = NULL; PFNGLDELETEVERTEXARRAYSOESPROC glDeleteVertexArraysOES = NULL;
PFNGLGENVERTEXARRAYSOESPROC glGenVertexArraysOES = NULL; PFNGLGENVERTEXARRAYSOESPROC glGenVertexArraysOES = NULL;
PFNGLPROGRAMBINARYOESPROC glProgramBinaryOES = NULL; PFNGLPROGRAMBINARYOESPROC glProgramBinaryOES = NULL;
PFNGLGETPROGRAMBINARYOESPROC glGetProgramBinaryOES = NULL; PFNGLGETPROGRAMBINARYOESPROC glGetProgramBinaryOES = NULL;
PFLGLDRAWARRAYSINSTANCEDANGLEPROC glDrawArraysInstanced = NULL; PFNGLTEXIMAGE3DOESPROC glTexImage3DOES = NULL;
PFLGLDRAWELEMENTSINSTANCEDANGLEPROC glDrawElementsInstanced = NULL; PFNGLTEXSUBIMAGE3DOESPROC glTexSubImage3DOES = NULL;
PFNGLCOMPRESSEDTEXIMAGE3DOESPROC glCompressedTexImage3DOES = NULL;
PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC glCompressedTexSubImage3DOES = NULL;
PFLGLDRAWARRAYSINSTANCEDANGLEPROC glDrawArraysInstanced = NULL;
PFLGLDRAWELEMENTSINSTANCEDANGLEPROC glDrawElementsInstanced = NULL;
#endif // BX_PLATFORM_IOS #endif // BX_PLATFORM_IOS
typedef void (*PostSwapBuffersFn)(uint32_t _width, uint32_t _height); typedef void (*PostSwapBuffersFn)(uint32_t _width, uint32_t _height);
@ -1276,13 +1282,11 @@ namespace bgfx
_internalFormat = _format; // GLES wants internal format to match format... _internalFormat = _format; // GLES wants internal format to match format...
#endif // !BGFX_CONFIG_RENDERER_OPENGL #endif // !BGFX_CONFIG_RENDERER_OPENGL
#if BGFX_CONFIG_RENDERER_OPENGL|BGFX_CONFIG_RENDERER_OPENGLES3
if (_target == GL_TEXTURE_3D) if (_target == GL_TEXTURE_3D)
{ {
GL_CHECK(glTexImage3D(_target, _level, _internalFormat, _width, _height, _depth, _border, _format, _type, _data) ); GL_CHECK(glTexImage3D(_target, _level, _internalFormat, _width, _height, _depth, _border, _format, _type, _data) );
} }
else else
#endif // BGFX_CONFIG_RENDERER_OPENGL|BGFX_CONFIG_RENDERER_OPENGLES3
{ {
BX_UNUSED(_depth); BX_UNUSED(_depth);
GL_CHECK(glTexImage2D(_target, _level, _internalFormat, _width, _height, _border, _format, _type, _data) ); GL_CHECK(glTexImage2D(_target, _level, _internalFormat, _width, _height, _border, _format, _type, _data) );
@ -1291,13 +1295,11 @@ namespace bgfx
static void texSubImage(GLenum _target, GLint _level, GLint _xoffset, GLint _yoffset, GLint _zoffset, GLsizei _width, GLsizei _height, GLsizei _depth, GLenum _format, GLenum _type, const GLvoid* _data) static void texSubImage(GLenum _target, GLint _level, GLint _xoffset, GLint _yoffset, GLint _zoffset, GLsizei _width, GLsizei _height, GLsizei _depth, GLenum _format, GLenum _type, const GLvoid* _data)
{ {
#if BGFX_CONFIG_RENDERER_OPENGL|BGFX_CONFIG_RENDERER_OPENGLES3
if (_target == GL_TEXTURE_3D) if (_target == GL_TEXTURE_3D)
{ {
GL_CHECK(glTexSubImage3D(_target, _level, _xoffset, _yoffset, _zoffset, _width, _height, _depth, _format, _type, _data) ); GL_CHECK(glTexSubImage3D(_target, _level, _xoffset, _yoffset, _zoffset, _width, _height, _depth, _format, _type, _data) );
} }
else else
#endif // BGFX_CONFIG_RENDERER_OPENGL|BGFX_CONFIG_RENDERER_OPENGLES3
{ {
BX_UNUSED(_zoffset, _depth); BX_UNUSED(_zoffset, _depth);
GL_CHECK(glTexSubImage2D(_target, _level, _xoffset, _yoffset, _width, _height, _format, _type, _data) ); GL_CHECK(glTexSubImage2D(_target, _level, _xoffset, _yoffset, _width, _height, _format, _type, _data) );
@ -1306,13 +1308,11 @@ namespace bgfx
static void compressedTexImage(GLenum _target, GLint _level, GLenum _internalformat, GLsizei _width, GLsizei _height, GLsizei _depth, GLint _border, GLsizei _imageSize, const GLvoid* _data) static void compressedTexImage(GLenum _target, GLint _level, GLenum _internalformat, GLsizei _width, GLsizei _height, GLsizei _depth, GLint _border, GLsizei _imageSize, const GLvoid* _data)
{ {
#if BGFX_CONFIG_RENDERER_OPENGL|BGFX_CONFIG_RENDERER_OPENGLES3
if (_target == GL_TEXTURE_3D) if (_target == GL_TEXTURE_3D)
{ {
GL_CHECK(glCompressedTexImage3D(_target, _level, _internalformat, _width, _height, _depth, _border, _imageSize, _data) ); GL_CHECK(glCompressedTexImage3D(_target, _level, _internalformat, _width, _height, _depth, _border, _imageSize, _data) );
} }
else else
#endif // BGFX_CONFIG_RENDERER_OPENGL|BGFX_CONFIG_RENDERER_OPENGLES3
{ {
BX_UNUSED(_depth); BX_UNUSED(_depth);
GL_CHECK(glCompressedTexImage2D(_target, _level, _internalformat, _width, _height, _border, _imageSize, _data) ); GL_CHECK(glCompressedTexImage2D(_target, _level, _internalformat, _width, _height, _border, _imageSize, _data) );
@ -1321,13 +1321,11 @@ namespace bgfx
static void compressedTexSubImage(GLenum _target, GLint _level, GLint _xoffset, GLint _yoffset, GLint _zoffset, GLsizei _width, GLsizei _height, GLsizei _depth, GLenum _format, GLsizei _imageSize, const GLvoid* _data) static void compressedTexSubImage(GLenum _target, GLint _level, GLint _xoffset, GLint _yoffset, GLint _zoffset, GLsizei _width, GLsizei _height, GLsizei _depth, GLenum _format, GLsizei _imageSize, const GLvoid* _data)
{ {
#if BGFX_CONFIG_RENDERER_OPENGL|BGFX_CONFIG_RENDERER_OPENGLES3
if (_target == GL_TEXTURE_3D) if (_target == GL_TEXTURE_3D)
{ {
GL_CHECK(glCompressedTexSubImage3D(_target, _level, _xoffset, _yoffset, _zoffset, _width, _height, _depth, _format, _imageSize, _data) ); GL_CHECK(glCompressedTexSubImage3D(_target, _level, _xoffset, _yoffset, _zoffset, _width, _height, _depth, _format, _imageSize, _data) );
} }
else else
#endif // BGFX_CONFIG_RENDERER_OPENGL|BGFX_CONFIG_RENDERER_OPENGLES3
{ {
BX_UNUSED(_zoffset, _depth); BX_UNUSED(_zoffset, _depth);
GL_CHECK(glCompressedTexSubImage2D(_target, _level, _xoffset, _yoffset, _width, _height, _format, _imageSize, _data) ); GL_CHECK(glCompressedTexSubImage2D(_target, _level, _xoffset, _yoffset, _width, _height, _format, _imageSize, _data) );
@ -1387,12 +1385,10 @@ namespace bgfx
{ {
target = GL_TEXTURE_CUBE_MAP; target = GL_TEXTURE_CUBE_MAP;
} }
#if BGFX_CONFIG_RENDERER_OPENGL|BGFX_CONFIG_RENDERER_OPENGLES3
else if (imageContainer.m_depth > 1) else if (imageContainer.m_depth > 1)
{ {
target = GL_TEXTURE_3D; target = GL_TEXTURE_3D;
} }
#endif // BGFX_CONFIG_RENDERER_OPENGL|BGFX_CONFIG_RENDERER_OPENGLES3
init(target init(target
, imageContainer.m_format , imageContainer.m_format
@ -1717,12 +1713,12 @@ namespace bgfx
#if BGFX_CONFIG_RENDERER_OPENGL|BGFX_CONFIG_RENDERER_OPENGLES3 #if BGFX_CONFIG_RENDERER_OPENGL|BGFX_CONFIG_RENDERER_OPENGLES3
GL_CHECK(glTexParameteri(target, GL_TEXTURE_MAX_LEVEL, numMips-1) ); GL_CHECK(glTexParameteri(target, GL_TEXTURE_MAX_LEVEL, numMips-1) );
#endif // BGFX_CONFIG_RENDERER_OPENGL|BGFX_CONFIG_RENDERER_OPENGLES3
if (target == GL_TEXTURE_3D) if (target == GL_TEXTURE_3D)
{ {
GL_CHECK(glTexParameteri(target, GL_TEXTURE_WRAP_R, s_textureAddress[(flags&BGFX_TEXTURE_W_MASK)>>BGFX_TEXTURE_W_SHIFT]) ); GL_CHECK(glTexParameteri(target, GL_TEXTURE_WRAP_R, s_textureAddress[(flags&BGFX_TEXTURE_W_MASK)>>BGFX_TEXTURE_W_SHIFT]) );
} }
#endif // BGFX_CONFIG_RENDERER_OPENGL|BGFX_CONFIG_RENDERER_OPENGLES3
uint32_t mag = (flags&BGFX_TEXTURE_MAG_MASK)>>BGFX_TEXTURE_MAG_SHIFT; uint32_t mag = (flags&BGFX_TEXTURE_MAG_MASK)>>BGFX_TEXTURE_MAG_SHIFT;
uint32_t min = (flags&BGFX_TEXTURE_MIN_MASK)>>BGFX_TEXTURE_MIN_SHIFT; uint32_t min = (flags&BGFX_TEXTURE_MIN_MASK)>>BGFX_TEXTURE_MIN_SHIFT;
@ -1764,6 +1760,124 @@ namespace bgfx
#endif // BGFX_CONFIG_RENDERER_* #endif // BGFX_CONFIG_RENDERER_*
} }
void writeString(bx::WriterI* _writer, const char* _str)
{
bx::write(_writer, _str, strlen(_str) );
}
const char* findMatch(const char* _str, const char* _word)
{
size_t len = strlen(_word);
const char* ptr = strstr(_str, _word);
for (; NULL != ptr; ptr = strstr(ptr + len, _word) )
{
if (ptr != _str)
{
char ch = *(ptr - 1);
if (isalnum(ch) || '_' == ch)
{
continue;
}
}
char ch = ptr[len];
if (isalnum(ch) || '_' == ch)
{
continue;
}
return ptr;
}
return ptr;
}
void Shader::create(GLenum _type, Memory* _mem)
{
m_id = glCreateShader(_type);
m_type = _type;
bx::MemoryReader reader(_mem->data, _mem->size);
m_hash = bx::hashMurmur2A(_mem->data, _mem->size);
uint32_t magic;
bx::read(&reader, magic);
uint32_t iohash;
bx::read(&reader, iohash);
const char* code = (const char*)reader.getDataPtr();
if (0 != m_id)
{
#if BGFX_CONFIG_RENDERER_OPENGLES2
bool usesDerivatives = s_extension[Extension::OES_standard_derivatives].m_supported &&
( findMatch(code, "dFdx")
|| findMatch(code, "dFdy")
|| findMatch(code, "fwidth")
);
bool usesTexture3D = s_extension[Extension::OES_texture_3D].m_supported &&
( findMatch(code, "texture3D")
|| findMatch(code, "texture3DProj")
|| findMatch(code, "texture3DLod")
|| findMatch(code, "texture3DProjLod")
);
if (usesDerivatives
|| usesTexture3D)
{
size_t codeLen = strlen(code);
size_t tempLen = codeLen + 1024;
char* temp = (char*)alloca(tempLen);
bx::StaticMemoryBlockWriter writer(temp, tempLen);
if (usesDerivatives)
{
writeString(&writer, "#extension GL_OES_standard_derivatives : enable\n");
}
if (usesTexture3D)
{
writeString(&writer, "#extension GL_OES_texture_3D : enable\n");
}
bx::write(&writer, code, codeLen);
bx::write(&writer, '\0');
code = temp;
}
#endif // BGFX_CONFIG_RENDERER_OPENGLES2
GL_CHECK(glShaderSource(m_id, 1, (const GLchar**)&code, NULL) );
GL_CHECK(glCompileShader(m_id) );
GLint compiled = 0;
GL_CHECK(glGetShaderiv(m_id, GL_COMPILE_STATUS, &compiled) );
if (0 == compiled)
{
BX_TRACE("\n####\n%s\n####", code);
char log[1024];
GL_CHECK(glGetShaderInfoLog(m_id, sizeof(log), NULL, log) );
BX_TRACE("Failed to compile shader. %d: %s", compiled, log);
GL_CHECK(glDeleteShader(m_id) );
BGFX_FATAL(false, bgfx::Fatal::InvalidShader, "Failed to compile shader.");
}
}
}
void Shader::destroy()
{
if (0 != m_id)
{
GL_CHECK(glDeleteShader(m_id) );
m_id = 0;
}
}
void RenderTarget::create(uint16_t _width, uint16_t _height, uint32_t _flags, uint32_t _textureFlags) void RenderTarget::create(uint16_t _width, uint16_t _height, uint32_t _flags, uint32_t _textureFlags)
{ {
BX_TRACE("Create render target %dx%d 0x%02x", _width, _height, _flags); BX_TRACE("Create render target %dx%d 0x%02x", _width, _height, _flags);
@ -2413,7 +2527,7 @@ namespace bgfx
| ptc1Supported ? BGFX_CAPS_TEXTURE_FORMAT_PTC12|BGFX_CAPS_TEXTURE_FORMAT_PTC14|BGFX_CAPS_TEXTURE_FORMAT_PTC14A|BGFX_CAPS_TEXTURE_FORMAT_PTC12A : 0 | ptc1Supported ? BGFX_CAPS_TEXTURE_FORMAT_PTC12|BGFX_CAPS_TEXTURE_FORMAT_PTC14|BGFX_CAPS_TEXTURE_FORMAT_PTC14A|BGFX_CAPS_TEXTURE_FORMAT_PTC12A : 0
| ptc2Supported ? BGFX_CAPS_TEXTURE_FORMAT_PTC22|BGFX_CAPS_TEXTURE_FORMAT_PTC24 : 0 | ptc2Supported ? BGFX_CAPS_TEXTURE_FORMAT_PTC22|BGFX_CAPS_TEXTURE_FORMAT_PTC24 : 0
); );
g_caps.supported |= !!(BGFX_CONFIG_RENDERER_OPENGL|BGFX_CONFIG_RENDERER_OPENGLES3) g_caps.supported |= !!(BGFX_CONFIG_RENDERER_OPENGL|BGFX_CONFIG_RENDERER_OPENGLES3)|s_extension[Extension::OES_texture_3D].m_supported
? BGFX_CAPS_TEXTURE_3D ? BGFX_CAPS_TEXTURE_3D
: 0 : 0
; ;

View file

@ -55,12 +55,18 @@ typedef void (GL_APIENTRYP PFNGLGENVERTEXARRAYSOESPROC) (GLsizei n, GLuint *arra
typedef GLboolean (GL_APIENTRYP PFNGLISVERTEXARRAYOESPROC) (GLuint array); typedef GLboolean (GL_APIENTRYP PFNGLISVERTEXARRAYOESPROC) (GLuint array);
typedef void (GL_APIENTRYP PFNGLGETPROGRAMBINARYOESPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary); typedef void (GL_APIENTRYP PFNGLGETPROGRAMBINARYOESPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary);
typedef void (GL_APIENTRYP PFNGLPROGRAMBINARYOESPROC) (GLuint program, GLenum binaryFormat, const GLvoid *binary, GLint length); typedef void (GL_APIENTRYP PFNGLPROGRAMBINARYOESPROC) (GLuint program, GLenum binaryFormat, const GLvoid *binary, GLint length);
typedef void (GL_APIENTRYP PFNGLTEXIMAGE3DOESPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE3DOESPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels);
typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DOESPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data);
typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data);
typedef void (GL_APIENTRYP PFLGLDRAWARRAYSINSTANCEDANGLEPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount); typedef void (GL_APIENTRYP PFLGLDRAWARRAYSINSTANCEDANGLEPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount);
typedef void (GL_APIENTRYP PFLGLDRAWELEMENTSINSTANCEDANGLEPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); typedef void (GL_APIENTRYP PFLGLDRAWELEMENTSINSTANCEDANGLEPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount);
typedef void (GL_APIENTRYP PFLGLVERTEXATTRIBDIVISORANGLEPROC) (GLuint index, GLuint divisor); typedef void (GL_APIENTRYP PFLGLVERTEXATTRIBDIVISORANGLEPROC) (GLuint index, GLuint divisor);
//#define GL_UNSIGNED_INT_10_10_10_2_OES 0x8DF6 //#define GL_UNSIGNED_INT_10_10_10_2_OES 0x8DF6
#define GL_UNSIGNED_INT_2_10_10_10_REV_EXT 0x8368 #define GL_UNSIGNED_INT_2_10_10_10_REV_EXT 0x8368
#define GL_TEXTURE_3D_OES 0x806F
#define GL_SAMPLER_3D_OES 0x8B5F #define GL_SAMPLER_3D_OES 0x8B5F
#define GL_TEXTURE_WRAP_R_OES 0x8072
#define GL_PROGRAM_BINARY_LENGTH_OES 0x8741 #define GL_PROGRAM_BINARY_LENGTH_OES 0x8741
# else # else
# include <GLES2/gl2platform.h> # include <GLES2/gl2platform.h>
@ -69,6 +75,10 @@ typedef void (GL_APIENTRYP PFLGLVERTEXATTRIBDIVISORANGLEPROC) (GLuint index, GLu
# endif // BX_PLATFORM_ # endif // BX_PLATFORM_
# define glProgramBinary glProgramBinaryOES # define glProgramBinary glProgramBinaryOES
# define glGetProgramBinary glGetProgramBinaryOES # define glGetProgramBinary glGetProgramBinaryOES
# define glTexImage3D glTexImage3DOES
# define glTexSubImage3D glTexSubImage3DOES
# define glCompressedTexImage3D glCompressedTexImage3DOES
# define glCompressedTexSubImage3D glCompressedTexSubImage3DOES
# define glBindVertexArray glBindVertexArrayOES # define glBindVertexArray glBindVertexArrayOES
# define glDeleteVertexArrays glDeleteVertexArraysOES # define glDeleteVertexArrays glDeleteVertexArraysOES
# define glGenVertexArrays glGenVertexArraysOES # define glGenVertexArrays glGenVertexArraysOES
@ -79,7 +89,9 @@ typedef void (GL_APIENTRYP PFLGLVERTEXATTRIBDIVISORANGLEPROC) (GLuint index, GLu
# define GL_R16F GL_R16F_EXT # define GL_R16F GL_R16F_EXT
# define GL_R32F GL_R32F_EXT # define GL_R32F GL_R32F_EXT
# define GL_UNSIGNED_INT_2_10_10_10_REV GL_UNSIGNED_INT_2_10_10_10_REV_EXT # define GL_UNSIGNED_INT_2_10_10_10_REV GL_UNSIGNED_INT_2_10_10_10_REV_EXT
# define GL_TEXTURE_3D GL_TEXTURE_3D_OES
# define GL_SAMPLER_3D GL_SAMPLER_3D_OES # define GL_SAMPLER_3D GL_SAMPLER_3D_OES
# define GL_TEXTURE_WRAP_R GL_TEXTURE_WRAP_R_OES
# define GL_MIN GL_MIN_EXT # define GL_MIN GL_MIN_EXT
# define GL_MAX GL_MAX_EXT # define GL_MAX GL_MAX_EXT
# elif BGFX_CONFIG_RENDERER_OPENGLES3 # elif BGFX_CONFIG_RENDERER_OPENGLES3
@ -571,51 +583,8 @@ namespace bgfx
{ {
} }
void create(GLenum _type, Memory* _mem) void create(GLenum _type, Memory* _mem);
{ void destroy();
m_id = glCreateShader(_type);
m_type = _type;
bx::MemoryReader reader(_mem->data, _mem->size);
m_hash = bx::hashMurmur2A(_mem->data, _mem->size);
uint32_t magic;
bx::read(&reader, magic);
uint32_t iohash;
bx::read(&reader, iohash);
const uint8_t* code = reader.getDataPtr();
if (0 != m_id)
{
GL_CHECK(glShaderSource(m_id, 1, (const GLchar**)&code, NULL) );
GL_CHECK(glCompileShader(m_id) );
GLint compiled = 0;
GL_CHECK(glGetShaderiv(m_id, GL_COMPILE_STATUS, &compiled) );
if (0 == compiled)
{
char log[1024];
GL_CHECK(glGetShaderInfoLog(m_id, sizeof(log), NULL, log) );
BX_TRACE("Failed to compile shader. %d: %s", compiled, log);
BX_TRACE("\n####\n%s\n####", code);
GL_CHECK(glDeleteShader(m_id) );
BGFX_FATAL(false, bgfx::Fatal::InvalidShader, "Failed to compile shader.");
}
}
}
void destroy()
{
if (0 != m_id)
{
GL_CHECK(glDeleteShader(m_id) );
m_id = 0;
}
}
GLuint m_id; GLuint m_id;
GLenum m_type; GLenum m_type;