From 3c6ee5fbcba2715f5a17a2268d1db627da962aa0 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Branimir=20Karad=C5=BEi=C4=87?= Date: Fri, 21 Aug 2015 10:58:22 -0700 Subject: [PATCH] GL: Fixed MRT clear depth value. --- src/renderer_gl.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/renderer_gl.cpp b/src/renderer_gl.cpp index bc0abe94..7d14f9f4 100644 --- a/src/renderer_gl.cpp +++ b/src/renderer_gl.cpp @@ -2828,7 +2828,7 @@ namespace bgfx { namespace gl Vertex* vertex = (Vertex*)_clearQuad.m_vb->data; BX_CHECK(vertexDecl.m_stride == sizeof(Vertex), "Stride/Vertex mismatch (stride %d, sizeof(Vertex) %d)", vertexDecl.m_stride, sizeof(Vertex) ); - const float depth = _clear.m_depth; + const float depth = _clear.m_depth * 2.0f - 1.0f; vertex->m_x = -1.0f; vertex->m_y = -1.0f;