diff --git a/src/bgfx_p.h b/src/bgfx_p.h index e86c9789..c253aa82 100644 --- a/src/bgfx_p.h +++ b/src/bgfx_p.h @@ -1072,7 +1072,7 @@ namespace bgfx { Image, Buffer, - + Count }; @@ -2543,12 +2543,12 @@ namespace bgfx memset(ref.un.m_th, 0xff, sizeof(ref.un.m_th) ); for (uint32_t ii = 0; ii < _num; ++ii) { - TextureHandle handle = _handles[ii]; + TextureHandle texHandle = _handles[ii]; - cmdbuf.write(handle); + cmdbuf.write(texHandle); - ref.un.m_th[ii] = handle; - textureIncRef(handle); + ref.un.m_th[ii] = texHandle; + textureIncRef(texHandle); } } @@ -3034,7 +3034,7 @@ namespace bgfx int16_t m_refCount; uint16_t m_num; }; - + struct ProgramRef { ShaderHandle m_vsh; diff --git a/src/renderer_d3d11.cpp b/src/renderer_d3d11.cpp index fe846aae..22b18694 100644 --- a/src/renderer_d3d11.cpp +++ b/src/renderer_d3d11.cpp @@ -1061,7 +1061,7 @@ RENDERDOC_IMPORT desc.Usage = D3D11_USAGE_DEFAULT; desc.CPUAccessFlags = 0; ID3D11Texture2D* resolve; - HRESULT hr = m_device->CreateTexture2D(&desc, NULL, &resolve); + hr = m_device->CreateTexture2D(&desc, NULL, &resolve); if (SUCCEEDED(hr) ) { m_deviceCtx->ResolveSubresource(resolve, 0, backBuffer, 0, desc.Format); @@ -1639,17 +1639,17 @@ RENDERDOC_IMPORT drt = &desc.RenderTarget[ii]; drt->BlendEnable = 0 != (rgba&0x7ff); - const uint32_t src = (rgba )&0xf; - const uint32_t dst = (rgba>>4)&0xf; - const uint32_t equation = (rgba>>8)&0x7; + const uint32_t src = (rgba )&0xf; + const uint32_t dst = (rgba>>4)&0xf; + const uint32_t equationIndex = (rgba>>8)&0x7; drt->SrcBlend = s_blendFactor[src][0]; drt->DestBlend = s_blendFactor[dst][0]; - drt->BlendOp = s_blendEquation[equation]; + drt->BlendOp = s_blendEquation[equationIndex]; drt->SrcBlendAlpha = s_blendFactor[src][1]; drt->DestBlendAlpha = s_blendFactor[dst][1]; - drt->BlendOpAlpha = s_blendEquation[equation]; + drt->BlendOpAlpha = s_blendEquation[equationIndex]; drt->RenderTargetWriteMask = writeMask; } @@ -2848,7 +2848,7 @@ RENDERDOC_IMPORT if (convert) { - uint8_t* temp = (uint8_t*)BX_ALLOC(g_allocator, rectpitch*_rect.m_height); + temp = (uint8_t*)BX_ALLOC(g_allocator, rectpitch*_rect.m_height); imageDecodeToBgra8(temp, data, _rect.m_width, _rect.m_height, srcpitch, m_requestedFormat); data = temp; } @@ -3110,8 +3110,8 @@ RENDERDOC_IMPORT FrameBufferHandle fbh = BGFX_INVALID_HANDLE; float alphaRef = 0.0f; - const uint64_t pt = _render->m_debug&BGFX_DEBUG_WIREFRAME ? BGFX_STATE_PT_LINES : 0; - uint8_t primIndex = uint8_t(pt>>BGFX_STATE_PT_SHIFT); + const uint64_t primType = _render->m_debug&BGFX_DEBUG_WIREFRAME ? BGFX_STATE_PT_LINES : 0; + uint8_t primIndex = uint8_t(primType>>BGFX_STATE_PT_SHIFT); PrimInfo prim = s_primInfo[primIndex]; deviceCtx->IASetPrimitiveTopology(prim.m_type); @@ -3360,7 +3360,6 @@ RENDERDOC_IMPORT currentState.m_flags = newFlags; currentState.m_stencil = newStencil; - uint64_t newFlags = renderItem.draw.m_flags; setBlendState(newFlags); setDepthStencilState(newFlags, packStencil(BGFX_STENCIL_DEFAULT, BGFX_STENCIL_DEFAULT) );