Updated README.

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Branimir Karadzic 2014-10-17 21:52:25 -07:00
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@ -47,7 +47,7 @@ they explain why they choose bgfx over alternatives:
<a href="https://www.youtube.com/watch?feature=player_embedded&v=PHY_XHkMGIM&t=1m53s" target="_blank"><img src="https://img.youtube.com/vi/PHY_XHkMGIM/0.jpg" alt="Why did you choose bgfx?" width="240" height="180" border="10" /></a> <a href="https://www.youtube.com/watch?feature=player_embedded&v=PHY_XHkMGIM&t=1m53s" target="_blank"><img src="https://img.youtube.com/vi/PHY_XHkMGIM/0.jpg" alt="Why did you choose bgfx?" width="240" height="180" border="10" /></a>
https://github.com/dariomanesku/cmftStudio cmftStudio - cubemap filtering tool. https://github.com/dariomanesku/cmftStudio cmftStudio - cubemap filtering tool.
![cmftStudio5](https://github.com/dariomanesku/cmftStudio/raw/master/screenshots/cmftStudio3.jpg) ![cmftStudio](https://github.com/dariomanesku/cmftStudio/raw/master/screenshots/cmftStudio_small.jpg)
https://github.com/taylor001/crown Crown is a general purpose data-driven game https://github.com/taylor001/crown Crown is a general purpose data-driven game
engine, written from scratch with a minimalistic and data-oriented design engine, written from scratch with a minimalistic and data-oriented design