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Updated ImGui.
This commit is contained in:
parent
a1f198bfac
commit
38d25942d8
5 changed files with 112 additions and 78 deletions
27
3rdparty/ocornut-imgui/imgui.cpp
vendored
27
3rdparty/ocornut-imgui/imgui.cpp
vendored
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@ -1,4 +1,4 @@
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// dear imgui, v1.47
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// dear imgui, v1.48 WIP
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// (main code and documentation)
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// See ImGui::ShowTestWindow() in imgui_demo.cpp for demo code.
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@ -148,6 +148,7 @@
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Here is a change-log of API breaking changes, if you are using one of the functions listed, expect to have to fix some code.
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Also read releases logs https://github.com/ocornut/imgui/releases for more details.
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- 2015/12/27 (1.48) - fixed ImDrawList::AddRect() which used to render a rectangle 1 px too large on each axis.
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- 2015/12/04 (1.47) - renamed Color() helpers to ValueColor() - dangerously named, rarely used and probably to be made obsolete.
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- 2015/08/29 (1.45) - with the addition of horizontal scrollbar we made various fixes to inconsistencies with dealing with cursor position.
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GetCursorPos()/SetCursorPos() functions now include the scrolled amount. It shouldn't affect the majority of users, but take note that SetCursorPosX(100.0f) puts you at +100 from the starting x position which may include scrolling, not at +100 from the window left side.
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@ -2665,8 +2666,8 @@ void ImGui::RenderFrame(ImVec2 p_min, ImVec2 p_max, ImU32 fill_col, bool border,
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window->DrawList->AddRectFilled(p_min, p_max, fill_col, rounding);
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if (border && (window->Flags & ImGuiWindowFlags_ShowBorders))
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{
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window->DrawList->AddRect(p_min+ImVec2(1,1), p_max, GetColorU32(ImGuiCol_BorderShadow), rounding);
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window->DrawList->AddRect(p_min, p_max-ImVec2(1,1), GetColorU32(ImGuiCol_Border), rounding);
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window->DrawList->AddRect(p_min+ImVec2(1,1), p_max+ImVec2(1,1), GetColorU32(ImGuiCol_BorderShadow), rounding);
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window->DrawList->AddRect(p_min, p_max, GetColorU32(ImGuiCol_Border), rounding);
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}
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}
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@ -3658,13 +3659,11 @@ bool ImGui::Begin(const char* name, bool* p_opened, const ImVec2& size_on_first_
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// Setup texture, outer clipping rectangle
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window->DrawList->PushTextureID(g.Font->ContainerAtlas->TexID);
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{
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ImRect fullscreen_rect(GetVisibleRect());
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if ((flags & ImGuiWindowFlags_ChildWindow) && !(flags & (ImGuiWindowFlags_ComboBox|ImGuiWindowFlags_Popup)))
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PushClipRect(parent_window->ClipRect.Min, parent_window->ClipRect.Max, true);
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else
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PushClipRect(fullscreen_rect.Min, fullscreen_rect.Max, true);
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}
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ImRect fullscreen_rect(GetVisibleRect());
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if ((flags & ImGuiWindowFlags_ChildWindow) && !(flags & (ImGuiWindowFlags_ComboBox|ImGuiWindowFlags_Popup)))
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PushClipRect(parent_window->ClipRect.Min, parent_window->ClipRect.Max, true);
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else
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PushClipRect(fullscreen_rect.Min, fullscreen_rect.Max, true);
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// New windows appears in front
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if (!window_was_active)
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@ -3795,7 +3794,6 @@ bool ImGui::Begin(const char* name, bool* p_opened, const ImVec2& size_on_first_
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if (window_pos_center)
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{
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// Center (any sort of window)
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ImRect fullscreen_rect(GetVisibleRect());
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SetWindowPos(ImMax(style.DisplaySafeAreaPadding, fullscreen_rect.GetCenter() - window->SizeFull * 0.5f));
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}
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else if (flags & ImGuiWindowFlags_ChildMenu)
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@ -3885,10 +3883,7 @@ bool ImGui::Begin(const char* name, bool* p_opened, const ImVec2& size_on_first_
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// Modal window darkens what is behind them
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if ((flags & ImGuiWindowFlags_Modal) != 0 && window == GetFrontMostModalRootWindow())
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{
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ImRect fullscreen_rect(GetVisibleRect());
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window->DrawList->AddRectFilled(fullscreen_rect.Min, fullscreen_rect.Max, GetColorU32(ImGuiCol_ModalWindowDarkening, g.ModalWindowDarkeningRatio));
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}
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// Draw window + handle manual resize
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ImRect title_bar_rect = window->TitleBarRect();
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@ -3988,8 +3983,8 @@ bool ImGui::Begin(const char* name, bool* p_opened, const ImVec2& size_on_first_
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// Borders
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if (flags & ImGuiWindowFlags_ShowBorders)
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{
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window->DrawList->AddRect(window->Pos+ImVec2(1,1), window->Pos+window->Size, GetColorU32(ImGuiCol_BorderShadow), window_rounding);
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window->DrawList->AddRect(window->Pos, window->Pos+window->Size-ImVec2(1,1), GetColorU32(ImGuiCol_Border), window_rounding);
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window->DrawList->AddRect(window->Pos+ImVec2(1,1), window->Pos+window->Size+ImVec2(1,1), GetColorU32(ImGuiCol_BorderShadow), window_rounding);
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window->DrawList->AddRect(window->Pos, window->Pos+window->Size, GetColorU32(ImGuiCol_Border), window_rounding);
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if (!(flags & ImGuiWindowFlags_NoTitleBar))
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window->DrawList->AddLine(title_bar_rect.GetBL()+ImVec2(1,0), title_bar_rect.GetBR()-ImVec2(1,0), GetColorU32(ImGuiCol_Border));
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}
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8
3rdparty/ocornut-imgui/imgui.h
vendored
8
3rdparty/ocornut-imgui/imgui.h
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@ -1,4 +1,4 @@
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// dear imgui, v1.47
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// dear imgui, v1.48 WIP
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// (headers)
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// See imgui.cpp file for documentation.
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@ -16,7 +16,7 @@
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#include <stddef.h> // ptrdiff_t, NULL
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#include <string.h> // memset, memmove, memcpy, strlen, strchr, strcpy, strcmp
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#define IMGUI_VERSION "1.47"
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#define IMGUI_VERSION "1.48 WIP"
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// Define assertion handler.
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#ifndef IM_ASSERT
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@ -1116,8 +1116,8 @@ struct ImDrawList
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// Primitives
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IMGUI_API void AddLine(const ImVec2& a, const ImVec2& b, ImU32 col, float thickness = 1.0f);
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IMGUI_API void AddRect(const ImVec2& a, const ImVec2& b, ImU32 col, float rounding = 0.0f, int rounding_corners = 0x0F);
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IMGUI_API void AddRectFilled(const ImVec2& a, const ImVec2& b, ImU32 col, float rounding = 0.0f, int rounding_corners = 0x0F);
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IMGUI_API void AddRect(const ImVec2& a, const ImVec2& b, ImU32 col, float rounding = 0.0f, int rounding_corners = 0x0F); // a: upper-left, b: lower-right
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IMGUI_API void AddRectFilled(const ImVec2& a, const ImVec2& b, ImU32 col, float rounding = 0.0f, int rounding_corners = 0x0F); // a: upper-left, b: lower-right
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IMGUI_API void AddRectFilledMultiColor(const ImVec2& a, const ImVec2& b, ImU32 col_upr_left, ImU32 col_upr_right, ImU32 col_bot_right, ImU32 col_bot_left);
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IMGUI_API void AddTriangleFilled(const ImVec2& a, const ImVec2& b, const ImVec2& c, ImU32 col);
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IMGUI_API void AddCircle(const ImVec2& centre, float radius, ImU32 col, int num_segments = 12);
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133
3rdparty/ocornut-imgui/imgui_demo.cpp
vendored
133
3rdparty/ocornut-imgui/imgui_demo.cpp
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@ -1,4 +1,4 @@
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// dear imgui, v1.47
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// dear imgui, v1.48 WIP
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// (demo code)
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// Don't remove this file from your project! It is useful reference code that you can execute.
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@ -1763,7 +1763,7 @@ static void ShowExampleAppManipulatingWindowTitle(bool* opened)
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static void ShowExampleAppCustomRendering(bool* opened)
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{
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ImGui::SetNextWindowSize(ImVec2(300,350), ImGuiSetCond_FirstUseEver);
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ImGui::SetNextWindowSize(ImVec2(350,560), ImGuiSetCond_FirstUseEver);
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if (!ImGui::Begin("Example: Custom rendering", opened))
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{
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ImGui::End();
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@ -1773,59 +1773,88 @@ static void ShowExampleAppCustomRendering(bool* opened)
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// Tip: If you do a lot of custom rendering, you probably want to use your own geometrical types and benefit of overloaded operators, etc.
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// Define IM_VEC2_CLASS_EXTRA in imconfig.h to create implicit conversions between your types and ImVec2/ImVec4.
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// ImGui defines overloaded operators but they are internal to imgui.cpp and not exposed outside (to avoid messing with your types)
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// In this example we aren't using the operators.
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static ImVector<ImVec2> points;
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static bool adding_line = false;
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if (ImGui::Button("Clear")) points.clear();
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if (points.Size >= 2) { ImGui::SameLine(); if (ImGui::Button("Undo")) { points.pop_back(); points.pop_back(); } }
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ImGui::Text("Left-click and drag to add lines");
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ImGui::Text("Right-click to undo");
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// In this example we are not using the maths operators!
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ImDrawList* draw_list = ImGui::GetWindowDrawList();
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// Here we are using InvisibleButton() as a convenience to 1) advance the cursor and 2) allows us to use IsItemHovered()
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// However you can draw directly and poll mouse/keyboard by yourself. You can manipulate the cursor using GetCursorPos() and SetCursorPos().
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// If you only use the ImDrawList API, you can notify the owner window of its extends by using SetCursorPos(max).
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ImVec2 canvas_pos = ImGui::GetCursorScreenPos(); // ImDrawList API uses screen coordinates!
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ImVec2 canvas_size = ImGui::GetContentRegionAvail(); // Resize canvas to what's available
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if (canvas_size.x < 50.0f) canvas_size.x = 50.0f;
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if (canvas_size.y < 50.0f) canvas_size.y = 50.0f;
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draw_list->AddRectFilledMultiColor(canvas_pos, ImVec2(canvas_pos.x + canvas_size.x, canvas_pos.y + canvas_size.y), ImColor(0,0,0), ImColor(255,0,0), ImColor(255,255,0), ImColor(0,255,0));
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draw_list->AddRect(canvas_pos, ImVec2(canvas_pos.x + canvas_size.x, canvas_pos.y + canvas_size.y), ImColor(255,255,255));
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draw_list->AddBezierCurve(ImVec2(canvas_pos.x+20,canvas_pos.y+20), ImVec2(canvas_pos.x+100,canvas_pos.y+20), ImVec2(canvas_pos.x+canvas_size.x-100,canvas_pos.y+canvas_size.y-20), ImVec2(canvas_pos.x+canvas_size.x-20,canvas_pos.y+canvas_size.y-20), ImColor(255,200,0), 5.0f);
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bool adding_preview = false;
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ImGui::InvisibleButton("canvas", canvas_size);
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if (ImGui::IsItemHovered())
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// Primitives
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ImGui::Text("Primitives");
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static float sz = 36.0f;
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static ImVec4 col = ImVec4(1.0f,1.0f,0.4f,1.0f);
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ImGui::DragFloat("Size", &sz, 0.2f, 2.0f, 72.0f, "%.0f");
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ImGui::ColorEdit3("Color", &col.x);
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{
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ImVec2 mouse_pos_in_canvas = ImVec2(ImGui::GetIO().MousePos.x - canvas_pos.x, ImGui::GetIO().MousePos.y - canvas_pos.y);
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if (!adding_line && ImGui::IsMouseClicked(0))
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{
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points.push_back(mouse_pos_in_canvas);
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adding_line = true;
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}
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if (adding_line)
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{
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adding_preview = true;
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points.push_back(mouse_pos_in_canvas);
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if (!ImGui::GetIO().MouseDown[0])
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adding_line = adding_preview = false;
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}
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if (ImGui::IsMouseClicked(1) && !points.empty())
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{
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adding_line = adding_preview = false;
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points.pop_back();
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points.pop_back();
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}
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const ImVec2 p = ImGui::GetCursorScreenPos();
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const ImU32 col32 = ImColor(col);
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float x = p.x + 4.0f, y = p.y + 4.0f, spacing = 8.0f;
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draw_list->AddCircle(ImVec2(x+sz*0.5f, y+sz*0.5f), sz*0.5f, col32, 32); x += sz+spacing;
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draw_list->AddRect(ImVec2(x, y), ImVec2(x+sz, y+sz), col32); x += sz+spacing;
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draw_list->AddRect(ImVec2(x, y), ImVec2(x+sz, y+sz), col32, 10.0f); x += sz+spacing;
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draw_list->AddLine(ImVec2(x, y), ImVec2(x+sz, y ), col32); x += sz+spacing;
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draw_list->AddLine(ImVec2(x, y), ImVec2(x+sz, y+sz), col32); x += sz+spacing;
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draw_list->AddLine(ImVec2(x, y), ImVec2(x, y+sz), col32); x += spacing;
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draw_list->AddBezierCurve(ImVec2(x, y), ImVec2(x+sz*1.3f,y+sz*0.3f), ImVec2(x+sz-sz*1.3f,y+sz-sz*0.3f), ImVec2(x+sz, y+sz), col32, 1.0f);
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x = p.x + 4;
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y += sz+spacing;
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draw_list->AddCircleFilled(ImVec2(x+sz*0.5f, y+sz*0.5f), sz*0.5f, col32, 32); x += sz+spacing;
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draw_list->AddRectFilled(ImVec2(x, y), ImVec2(x+sz, y+sz), col32); x += sz+spacing;
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draw_list->AddRectFilled(ImVec2(x, y), ImVec2(x+sz, y+sz), col32, 10.0f); x += sz+spacing;
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draw_list->AddLine(ImVec2(x, y), ImVec2(x+sz, y ), col32, 4.0f); x += sz+spacing;
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draw_list->AddLine(ImVec2(x, y), ImVec2(x+sz, y+sz), col32, 4.0f); x += sz+spacing;
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draw_list->AddLine(ImVec2(x, y), ImVec2(x, y+sz), col32, 4.0f); x += spacing;
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draw_list->AddBezierCurve(ImVec2(x, y), ImVec2(x+sz*1.3f,y+sz*0.3f), ImVec2(x+sz-sz*1.3f,y+sz-sz*0.3f), ImVec2(x+sz, y+sz), col32, 4.0f); x += sz+spacing;
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draw_list->AddRectFilledMultiColor(ImVec2(x, y), ImVec2(x+sz, y+sz), ImColor(0,0,0), ImColor(255,0,0), ImColor(255,255,0), ImColor(0,255,0));
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ImGui::Dummy(ImVec2((sz+spacing)*8, (sz+spacing)*2));
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}
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ImGui::Separator();
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{
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static ImVector<ImVec2> points;
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static bool adding_line = false;
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ImGui::Text("Canvas example");
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if (ImGui::Button("Clear")) points.clear();
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if (points.Size >= 2) { ImGui::SameLine(); if (ImGui::Button("Undo")) { points.pop_back(); points.pop_back(); } }
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ImGui::Text("Left-click and drag to add lines,\nRight-click to undo");
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// Here we are using InvisibleButton() as a convenience to 1) advance the cursor and 2) allows us to use IsItemHovered()
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// However you can draw directly and poll mouse/keyboard by yourself. You can manipulate the cursor using GetCursorPos() and SetCursorPos().
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// If you only use the ImDrawList API, you can notify the owner window of its extends by using SetCursorPos(max).
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ImVec2 canvas_pos = ImGui::GetCursorScreenPos(); // ImDrawList API uses screen coordinates!
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ImVec2 canvas_size = ImGui::GetContentRegionAvail(); // Resize canvas to what's available
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if (canvas_size.x < 50.0f) canvas_size.x = 50.0f;
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if (canvas_size.y < 50.0f) canvas_size.y = 50.0f;
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draw_list->AddRectFilledMultiColor(canvas_pos, ImVec2(canvas_pos.x + canvas_size.x, canvas_pos.y + canvas_size.y), ImColor(50,50,50), ImColor(50,50,60), ImColor(60,60,70), ImColor(50,50,60));
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draw_list->AddRect(canvas_pos, ImVec2(canvas_pos.x + canvas_size.x, canvas_pos.y + canvas_size.y), ImColor(255,255,255));
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bool adding_preview = false;
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ImGui::InvisibleButton("canvas", canvas_size);
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if (ImGui::IsItemHovered())
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{
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ImVec2 mouse_pos_in_canvas = ImVec2(ImGui::GetIO().MousePos.x - canvas_pos.x, ImGui::GetIO().MousePos.y - canvas_pos.y);
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if (!adding_line && ImGui::IsMouseClicked(0))
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{
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points.push_back(mouse_pos_in_canvas);
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adding_line = true;
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}
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if (adding_line)
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{
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adding_preview = true;
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points.push_back(mouse_pos_in_canvas);
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if (!ImGui::GetIO().MouseDown[0])
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adding_line = adding_preview = false;
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}
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if (ImGui::IsMouseClicked(1) && !points.empty())
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{
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adding_line = adding_preview = false;
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points.pop_back();
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points.pop_back();
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}
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}
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draw_list->PushClipRect(ImVec4(canvas_pos.x, canvas_pos.y, canvas_pos.x+canvas_size.x, canvas_pos.y+canvas_size.y)); // clip lines within the canvas (if we resize it, etc.)
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for (int i = 0; i < points.Size - 1; i += 2)
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draw_list->AddLine(ImVec2(canvas_pos.x + points[i].x, canvas_pos.y + points[i].y), ImVec2(canvas_pos.x + points[i+1].x, canvas_pos.y + points[i+1].y), 0xFF00FFFF, 2.0f);
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draw_list->PopClipRect();
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if (adding_preview)
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points.pop_back();
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}
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draw_list->PushClipRect(ImVec4(canvas_pos.x, canvas_pos.y, canvas_pos.x+canvas_size.x, canvas_pos.y+canvas_size.y)); // clip lines within the canvas (if we resize it, etc.)
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for (int i = 0; i < points.Size - 1; i += 2)
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draw_list->AddLine(ImVec2(canvas_pos.x + points[i].x, canvas_pos.y + points[i].y), ImVec2(canvas_pos.x + points[i+1].x, canvas_pos.y + points[i+1].y), 0xFF00FFFF, 2.0f);
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draw_list->PopClipRect();
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if (adding_preview)
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points.pop_back();
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ImGui::End();
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}
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@ -1943,7 +1972,7 @@ struct ExampleAppConsole
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// Demonstrate keeping auto focus on the input box
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if (ImGui::IsItemHovered() || (ImGui::IsRootWindowOrAnyChildFocused() && !ImGui::IsAnyItemActive() && !ImGui::IsMouseClicked(0)))
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ImGui::SetKeyboardFocusHere(-1); // Auto focus
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ImGui::SetKeyboardFocusHere(-1); // Auto focus previous widget
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ImGui::End();
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}
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18
3rdparty/ocornut-imgui/imgui_draw.cpp
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18
3rdparty/ocornut-imgui/imgui_draw.cpp
vendored
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@ -1,4 +1,4 @@
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// dear imgui, v1.47
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// dear imgui, v1.48 WIP
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// (drawing and font code)
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// Contains implementation for
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@ -31,6 +31,14 @@
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#pragma warning (disable: 4996) // 'This function or variable may be unsafe': strcpy, strdup, sprintf, vsnprintf, sscanf, fopen
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#define snprintf _snprintf
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#endif
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#ifdef __clang__
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#pragma clang diagnostic ignored "-Wold-style-cast" // warning : use of old-style cast // yes, they are more terse.
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#pragma clang diagnostic ignored "-Wfloat-equal" // warning : comparing floating point with == or != is unsafe // storing and comparing against same constants ok.
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#pragma clang diagnostic ignored "-Wglobal-constructors" // warning : declaration requires a global destructor // similar to above, not sure what the exact difference it.
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#pragma clang diagnostic ignored "-Wsign-conversion" // warning : implicit conversion changes signedness //
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#pragma clang diagnostic ignored "-Wreserved-id-macro" // warning : macro name is a reserved identifier //
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#endif
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#ifdef __GNUC__
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#pragma GCC diagnostic ignored "-Wunused-function" // warning: 'xxxx' defined but not used
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#endif
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@ -55,6 +63,7 @@ namespace IMGUI_STB_NAMESPACE
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#ifdef __clang__
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#pragma clang diagnostic push
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#pragma clang diagnostic ignored "-Wold-style-cast" // warning : use of old-style cast // yes, they are more terse.
|
||||
#pragma clang diagnostic ignored "-Wunused-function"
|
||||
#pragma clang diagnostic ignored "-Wmissing-prototypes"
|
||||
#endif
|
||||
|
@ -764,11 +773,12 @@ void ImDrawList::AddLine(const ImVec2& a, const ImVec2& b, ImU32 col, float thic
|
|||
PathStroke(col, false, thickness);
|
||||
}
|
||||
|
||||
// a: upper-left, b: lower-right. we don't render 1 px sized rectangles properly.
|
||||
void ImDrawList::AddRect(const ImVec2& a, const ImVec2& b, ImU32 col, float rounding, int rounding_corners)
|
||||
{
|
||||
if ((col >> 24) == 0)
|
||||
return;
|
||||
PathRect(a + ImVec2(0.5f,0.5f), b + ImVec2(0.5f,0.5f), rounding, rounding_corners);
|
||||
PathRect(a + ImVec2(0.5f,0.5f), b - ImVec2(0.5f,0.5f), rounding, rounding_corners);
|
||||
PathStroke(col, true);
|
||||
}
|
||||
|
||||
|
@ -820,7 +830,7 @@ void ImDrawList::AddCircle(const ImVec2& centre, float radius, ImU32 col, int nu
|
|||
return;
|
||||
|
||||
const float a_max = IM_PI*2.0f * ((float)num_segments - 1.0f) / (float)num_segments;
|
||||
PathArcTo(centre, radius, 0.0f, a_max, num_segments);
|
||||
PathArcTo(centre, radius-0.5f, 0.0f, a_max, num_segments);
|
||||
PathStroke(col, true);
|
||||
}
|
||||
|
||||
|
@ -1176,7 +1186,7 @@ ImFont* ImFontAtlas::AddFontFromMemoryCompressedTTF(const void* compressed_ttf_d
|
|||
ImFont* ImFontAtlas::AddFontFromMemoryCompressedBase85TTF(const char* compressed_ttf_data_base85, float size_pixels, const ImFontConfig* font_cfg, const ImWchar* glyph_ranges)
|
||||
{
|
||||
int compressed_ttf_size = (((int)strlen(compressed_ttf_data_base85) + 4) / 5) * 4;
|
||||
void* compressed_ttf = ImGui::MemAlloc(compressed_ttf_size);
|
||||
void* compressed_ttf = ImGui::MemAlloc((size_t)compressed_ttf_size);
|
||||
Decode85((const unsigned char*)compressed_ttf_data_base85, (unsigned char*)compressed_ttf);
|
||||
ImFont* font = AddFontFromMemoryCompressedTTF(compressed_ttf, compressed_ttf_size, size_pixels, font_cfg, glyph_ranges);
|
||||
ImGui::MemFree(compressed_ttf);
|
||||
|
|
4
3rdparty/ocornut-imgui/imgui_internal.h
vendored
4
3rdparty/ocornut-imgui/imgui_internal.h
vendored
|
@ -1,4 +1,4 @@
|
|||
// dear imgui, v1.47
|
||||
// dear imgui, v1.48 WIP
|
||||
// (internals)
|
||||
|
||||
// You may use this file to debug, understand or extend ImGui features but we don't provide any guarantee of forward compatibility!
|
||||
|
@ -161,7 +161,7 @@ enum ImGuiTreeNodeFlags_
|
|||
|
||||
enum ImGuiSliderFlags_
|
||||
{
|
||||
ImGuiSliderFlags_Vertical = 1 << 0,
|
||||
ImGuiSliderFlags_Vertical = 1 << 0
|
||||
};
|
||||
|
||||
enum ImGuiSelectableFlagsPrivate_
|
||||
|
|
Loading…
Reference in a new issue