mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-11-25 00:58:30 -05:00
Removed srcalphasat from dst blend mode.
This commit is contained in:
parent
055891a42d
commit
38b75c9470
3 changed files with 30 additions and 30 deletions
|
@ -37,7 +37,7 @@ namespace bgfx
|
||||||
{ D3D11_BLEND_INV_DEST_ALPHA, D3D11_BLEND_INV_DEST_ALPHA },
|
{ D3D11_BLEND_INV_DEST_ALPHA, D3D11_BLEND_INV_DEST_ALPHA },
|
||||||
{ D3D11_BLEND_DEST_COLOR, D3D11_BLEND_DEST_ALPHA },
|
{ D3D11_BLEND_DEST_COLOR, D3D11_BLEND_DEST_ALPHA },
|
||||||
{ D3D11_BLEND_INV_DEST_COLOR, D3D11_BLEND_INV_DEST_ALPHA },
|
{ D3D11_BLEND_INV_DEST_COLOR, D3D11_BLEND_INV_DEST_ALPHA },
|
||||||
{ D3D11_BLEND_SRC_ALPHA_SAT, D3D11_BLEND_SRC_ALPHA_SAT },
|
{ D3D11_BLEND_SRC_ALPHA_SAT, D3D11_BLEND_ONE },
|
||||||
};
|
};
|
||||||
|
|
||||||
static const D3D11_COMPARISON_FUNC s_depthFunc[] =
|
static const D3D11_COMPARISON_FUNC s_depthFunc[] =
|
||||||
|
|
|
@ -42,20 +42,20 @@ namespace bgfx
|
||||||
{ D3DMULTISAMPLE_16_SAMPLES, 0 },
|
{ D3DMULTISAMPLE_16_SAMPLES, 0 },
|
||||||
};
|
};
|
||||||
|
|
||||||
static const D3DBLEND s_blendFactor[] =
|
static const D3DBLEND s_blendFactor[][2] =
|
||||||
{
|
{
|
||||||
(D3DBLEND)0, // ignored
|
{ (D3DBLEND)0, (D3DBLEND)0 }, // ignored
|
||||||
D3DBLEND_ZERO,
|
{ D3DBLEND_ZERO, D3DBLEND_ZERO },
|
||||||
D3DBLEND_ONE,
|
{ D3DBLEND_ONE, D3DBLEND_ONE },
|
||||||
D3DBLEND_SRCCOLOR,
|
{ D3DBLEND_SRCCOLOR, D3DBLEND_SRCCOLOR },
|
||||||
D3DBLEND_INVSRCCOLOR,
|
{ D3DBLEND_INVSRCCOLOR, D3DBLEND_INVSRCCOLOR },
|
||||||
D3DBLEND_SRCALPHA,
|
{ D3DBLEND_SRCALPHA, D3DBLEND_SRCALPHA },
|
||||||
D3DBLEND_INVSRCALPHA,
|
{ D3DBLEND_INVSRCALPHA, D3DBLEND_INVSRCALPHA },
|
||||||
D3DBLEND_DESTALPHA,
|
{ D3DBLEND_DESTALPHA, D3DBLEND_DESTALPHA },
|
||||||
D3DBLEND_INVDESTALPHA,
|
{ D3DBLEND_INVDESTALPHA, D3DBLEND_INVDESTALPHA },
|
||||||
D3DBLEND_DESTCOLOR,
|
{ D3DBLEND_DESTCOLOR, D3DBLEND_DESTCOLOR },
|
||||||
D3DBLEND_INVDESTCOLOR,
|
{ D3DBLEND_INVDESTCOLOR, D3DBLEND_INVDESTCOLOR },
|
||||||
D3DBLEND_SRCALPHASAT,
|
{ D3DBLEND_SRCALPHASAT, D3DBLEND_ONE },
|
||||||
};
|
};
|
||||||
|
|
||||||
static const D3DCMPFUNC s_depthFunc[] =
|
static const D3DCMPFUNC s_depthFunc[] =
|
||||||
|
@ -2030,8 +2030,8 @@ namespace bgfx
|
||||||
uint32_t src = blend&0xf;
|
uint32_t src = blend&0xf;
|
||||||
uint32_t dst = (blend>>4)&0xf;
|
uint32_t dst = (blend>>4)&0xf;
|
||||||
|
|
||||||
DX_CHECK(device->SetRenderState(D3DRS_SRCBLEND, s_blendFactor[src]) );
|
DX_CHECK(device->SetRenderState(D3DRS_SRCBLEND, s_blendFactor[src][0]) );
|
||||||
DX_CHECK(device->SetRenderState(D3DRS_DESTBLEND, s_blendFactor[dst]) );
|
DX_CHECK(device->SetRenderState(D3DRS_DESTBLEND, s_blendFactor[dst][1]) );
|
||||||
// DX_CHECK(device->SetRenderState(D3DRS_SRCBLENDALPHA, D3DBLEND_SRCALPHA) );
|
// DX_CHECK(device->SetRenderState(D3DRS_SRCBLENDALPHA, D3DBLEND_SRCALPHA) );
|
||||||
// DX_CHECK(device->SetRenderState(D3DRS_DESTBLENDALPHA, D3DBLEND_INVSRCALPHA) );
|
// DX_CHECK(device->SetRenderState(D3DRS_DESTBLENDALPHA, D3DBLEND_INVSRCALPHA) );
|
||||||
}
|
}
|
||||||
|
|
|
@ -663,20 +663,20 @@ namespace bgfx
|
||||||
GL_FLOAT,
|
GL_FLOAT,
|
||||||
};
|
};
|
||||||
|
|
||||||
static const GLenum s_blendFactor[] =
|
static const GLenum s_blendFactor[][2] =
|
||||||
{
|
{
|
||||||
0, // ignored
|
{ 0, 0 }, // ignored
|
||||||
GL_ZERO,
|
{ GL_ZERO, GL_ZERO },
|
||||||
GL_ONE,
|
{ GL_ONE, GL_ONE },
|
||||||
GL_SRC_COLOR,
|
{ GL_SRC_COLOR, GL_SRC_COLOR },
|
||||||
GL_ONE_MINUS_SRC_COLOR,
|
{ GL_ONE_MINUS_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR },
|
||||||
GL_SRC_ALPHA,
|
{ GL_SRC_ALPHA, GL_SRC_ALPHA },
|
||||||
GL_ONE_MINUS_SRC_ALPHA,
|
{ GL_ONE_MINUS_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
|
||||||
GL_DST_ALPHA,
|
{ GL_DST_ALPHA, GL_DST_ALPHA },
|
||||||
GL_ONE_MINUS_DST_ALPHA,
|
{ GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA },
|
||||||
GL_DST_COLOR,
|
{ GL_DST_COLOR, GL_DST_COLOR },
|
||||||
GL_ONE_MINUS_DST_COLOR,
|
{ GL_ONE_MINUS_DST_COLOR, GL_ONE_MINUS_DST_COLOR },
|
||||||
GL_SRC_ALPHA_SATURATE,
|
{ GL_SRC_ALPHA_SATURATE, GL_ONE },
|
||||||
};
|
};
|
||||||
|
|
||||||
static const GLenum s_depthFunc[] =
|
static const GLenum s_depthFunc[] =
|
||||||
|
@ -2131,7 +2131,7 @@ namespace bgfx
|
||||||
uint32_t src = blend&0xf;
|
uint32_t src = blend&0xf;
|
||||||
uint32_t dst = (blend>>4)&0xf;
|
uint32_t dst = (blend>>4)&0xf;
|
||||||
GL_CHECK(glEnable(GL_BLEND) );
|
GL_CHECK(glEnable(GL_BLEND) );
|
||||||
GL_CHECK(glBlendFunc(s_blendFactor[src], s_blendFactor[dst]) );
|
GL_CHECK(glBlendFunc(s_blendFactor[src][0], s_blendFactor[dst][1]) );
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
|
Loading…
Reference in a new issue