diff --git a/src/bgfx_compute.sh b/src/bgfx_compute.sh index 312e4ba9..b242d8e0 100644 --- a/src/bgfx_compute.sh +++ b/src/bgfx_compute.sh @@ -73,7 +73,7 @@ vec2 unpackHalf2x16(uint _x) #define __IMAGE_IMPL(_textureType, _storeComponents, _type, _loadComponents) \ _type imageLoad(Texture2D<_textureType> _image, ivec2 _uv) \ { \ - return _image[_uv]._loadComponents; \ + return _image.mips[0][_uv]._loadComponents; \ } \ \ void imageStore(RWTexture2D<_textureType> _image, ivec2 _uv, _type _value) \ @@ -83,7 +83,7 @@ vec2 unpackHalf2x16(uint _x) \ _type imageLoad(Texture3D<_textureType> _image, ivec3 _uv) \ { \ - return _image[_uv]._loadComponents; \ + return _image.mips[0][_uv]._loadComponents; \ } \ \ void imageStore(RWTexture3D<_textureType> _image, ivec3 _uv, _type _value) \ diff --git a/src/renderer_d3d11.cpp b/src/renderer_d3d11.cpp index 8266e495..e33fcb31 100644 --- a/src/renderer_d3d11.cpp +++ b/src/renderer_d3d11.cpp @@ -2691,7 +2691,7 @@ BX_PRAGMA_DIAGNOSTIC_POP(); ProgramD3D11& program = m_program[_clearQuad.m_program[numMrt-1].idx]; m_currentProgram = &program; deviceCtx->VSSetShader(program.m_vsh->m_vertexShader, NULL, 0); - deviceCtx->VSSetConstantBuffers(0, 0, NULL); + deviceCtx->VSSetConstantBuffers(0, 1, s_zero.m_buffer); if (NULL != m_currentColor) { const ShaderD3D11* fsh = program.m_fsh;