Added F8 as MSAA toggle in examples.
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11 changed files with 125 additions and 112 deletions
examples/04-mesh
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@ -259,9 +259,13 @@ struct Mesh
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bgfx::setVertexBuffer(group.m_vbh);
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// Set render states.
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bgfx::setState(BGFX_STATE_RGB_WRITE
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bgfx::setState(0
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|BGFX_STATE_RGB_WRITE
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|BGFX_STATE_ALPHA_WRITE
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|BGFX_STATE_DEPTH_WRITE
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|BGFX_STATE_DEPTH_TEST_LESS
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|BGFX_STATE_CULL_CCW
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|BGFX_STATE_MSAA
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);
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// Submit primitive for rendering to view 0.
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@ -279,6 +283,7 @@ int _main_(int _argc, char** _argv)
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uint32_t width = 1280;
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uint32_t height = 720;
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uint32_t debug = BGFX_DEBUG_TEXT;
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uint32_t reset = BGFX_RESET_NONE;
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bgfx::init();
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bgfx::reset(width, height);
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@ -326,7 +331,7 @@ int _main_(int _argc, char** _argv)
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Mesh mesh;
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mesh.load("meshes/bunny.bin");
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while (!processEvents(width, height, debug) )
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while (!processEvents(width, height, debug, reset) )
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{
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// Set view 0 default viewport.
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bgfx::setViewRect(0, 0, 0, width, height);
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