Merge branch 'master' of github.com:bkaradzic/bgfx

This commit is contained in:
Branimir Karadžić 2015-01-28 11:53:21 -08:00
commit 34ab21c7cf
5 changed files with 42 additions and 33 deletions

View file

@ -1376,7 +1376,7 @@ again:
RendererType::Enum first = RendererType::Direct3D9;
RendererType::Enum second = RendererType::Direct3D11;
if (windowsVersionIs(Condition::GreaterEqual, 0x0603) )
if (windowsVersionIs(Condition::GreaterEqual, 0x0602) )
{
first = RendererType::Direct3D11 /* Direct3D12 */;
second = RendererType::Direct3D11;

View file

@ -1092,14 +1092,17 @@ namespace bgfx
void blitRender(TextVideoMemBlitter& _blitter, uint32_t _numIndices) BX_OVERRIDE
{
ID3D11DeviceContext* deviceCtx = m_deviceCtx;
const uint32_t numVertices = _numIndices*4/6;
if (0 < numVertices)
{
ID3D11DeviceContext* deviceCtx = m_deviceCtx;
uint32_t numVertices = _numIndices*4/6;
m_indexBuffers [_blitter.m_ib->handle.idx].update(0, _numIndices*2, _blitter.m_ib->data);
m_vertexBuffers[_blitter.m_vb->handle.idx].update(0, numVertices*_blitter.m_decl.m_stride, _blitter.m_vb->data, true);
m_indexBuffers [_blitter.m_ib->handle.idx].update(0, _numIndices*2, _blitter.m_ib->data);
m_vertexBuffers[_blitter.m_vb->handle.idx].update(0, numVertices*_blitter.m_decl.m_stride, _blitter.m_vb->data, true);
deviceCtx->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
deviceCtx->DrawIndexed(_numIndices, 0, 0);
deviceCtx->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
deviceCtx->DrawIndexed(_numIndices, 0, 0);
}
}
void preReset()

View file

@ -924,17 +924,20 @@ namespace bgfx
void blitRender(TextVideoMemBlitter& _blitter, uint32_t _numIndices) BX_OVERRIDE
{
uint32_t numVertices = _numIndices*4/6;
m_indexBuffers [_blitter.m_ib->handle.idx].update(0, _numIndices*2, _blitter.m_ib->data, true);
m_vertexBuffers[_blitter.m_vb->handle.idx].update(0, numVertices*_blitter.m_decl.m_stride, _blitter.m_vb->data, true);
const uint32_t numVertices = _numIndices*4/6;
if (0 < numVertices)
{
m_indexBuffers[_blitter.m_ib->handle.idx].update(0, _numIndices * 2, _blitter.m_ib->data, true);
m_vertexBuffers[_blitter.m_vb->handle.idx].update(0, numVertices*_blitter.m_decl.m_stride, _blitter.m_vb->data, true);
DX_CHECK(m_device->DrawIndexedPrimitive(D3DPT_TRIANGLELIST
, 0
, 0
, numVertices
, 0
, _numIndices/3
) );
DX_CHECK(m_device->DrawIndexedPrimitive(D3DPT_TRIANGLELIST
, 0
, 0
, numVertices
, 0
, _numIndices / 3
) );
}
}
void updateMsaa()

View file

@ -145,7 +145,7 @@ namespace bgfx
memcpy(buffer, _data, _size);
m_ptr->Unlock();
DX_CHECK(m_ptr->Unlock() );
}
void destroy()
@ -185,7 +185,7 @@ namespace bgfx
memcpy(buffer, _data, _size);
m_ptr->Unlock();
DX_CHECK(m_ptr->Unlock() );
}
void destroy()

View file

@ -1703,24 +1703,27 @@ namespace bgfx
void blitRender(TextVideoMemBlitter& _blitter, uint32_t _numIndices) BX_OVERRIDE
{
uint32_t numVertices = _numIndices*4/6;
m_indexBuffers[_blitter.m_ib->handle.idx].update(0, _numIndices*2, _blitter.m_ib->data);
m_vertexBuffers[_blitter.m_vb->handle.idx].update(0, numVertices*_blitter.m_decl.m_stride, _blitter.m_vb->data);
const uint32_t numVertices = _numIndices*4/6;
if (0 < numVertices)
{
m_indexBuffers[_blitter.m_ib->handle.idx].update(0, _numIndices*2, _blitter.m_ib->data);
m_vertexBuffers[_blitter.m_vb->handle.idx].update(0, numVertices*_blitter.m_decl.m_stride, _blitter.m_vb->data);
VertexBufferGL& vb = m_vertexBuffers[_blitter.m_vb->handle.idx];
GL_CHECK(glBindBuffer(GL_ARRAY_BUFFER, vb.m_id) );
VertexBufferGL& vb = m_vertexBuffers[_blitter.m_vb->handle.idx];
GL_CHECK(glBindBuffer(GL_ARRAY_BUFFER, vb.m_id) );
IndexBufferGL& ib = m_indexBuffers[_blitter.m_ib->handle.idx];
GL_CHECK(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ib.m_id) );
IndexBufferGL& ib = m_indexBuffers[_blitter.m_ib->handle.idx];
GL_CHECK(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ib.m_id) );
ProgramGL& program = m_program[_blitter.m_program.idx];
program.bindAttributes(_blitter.m_decl, 0);
ProgramGL& program = m_program[_blitter.m_program.idx];
program.bindAttributes(_blitter.m_decl, 0);
GL_CHECK(glDrawElements(GL_TRIANGLES
, _numIndices
, GL_UNSIGNED_SHORT
, (void*)0
) );
GL_CHECK(glDrawElements(GL_TRIANGLES
, _numIndices
, GL_UNSIGNED_SHORT
, (void*)0
) );
}
}
void updateResolution(const Resolution& _resolution)