Merge branch 'master' of github.com:bkaradzic/bgfx

This commit is contained in:
bkaradzic 2013-02-26 18:57:41 -08:00
commit 32c82db697
2 changed files with 11 additions and 13 deletions

View file

@ -66,13 +66,6 @@ extern void dbgPrintfData(const void* _data, uint32_t _size, const char* _format
#include <bx/uint32_t.h> #include <bx/uint32_t.h>
#include <bx/readerwriter.h> #include <bx/readerwriter.h>
#if BX_PLATFORM_WINDOWS
# include <windows.h>
#elif BX_PLATFORM_XBOX360
# include <malloc.h>
# include <xtl.h>
#endif // BX_PLATFORM_*
#include "dds.h" #include "dds.h"
#define BGFX_CHUNK_MAGIC_FSH BX_MAKEFOURCC('F', 'S', 'H', 0x1) #define BGFX_CHUNK_MAGIC_FSH BX_MAKEFOURCC('F', 'S', 'H', 0x1)
@ -107,6 +100,13 @@ namespace stl {
#endif // BGFX_CONFIG_USE_TINYSTL #endif // BGFX_CONFIG_USE_TINYSTL
#include <list> #include <list>
#if BX_PLATFORM_WINDOWS
# include <windows.h>
#elif BX_PLATFORM_XBOX360
# include <malloc.h>
# include <xtl.h>
#endif // BX_PLATFORM_*
#include "config.h" #include "config.h"
#include <bx/cpu.h> #include <bx/cpu.h>

View file

@ -592,7 +592,7 @@ namespace bgfx
} }
D3D11_INPUT_ELEMENT_DESC* elem = fillVertexDecl(vertexElements, Attrib::Count, decl); D3D11_INPUT_ELEMENT_DESC* elem = fillVertexDecl(vertexElements, Attrib::Count, decl);
ptrdiff_t num = elem-vertexElements; uint32_t num = uint32_t(elem-vertexElements);
const D3D11_INPUT_ELEMENT_DESC inst = { "TEXCOORD", 0, DXGI_FORMAT_R32G32B32A32_FLOAT, 0, D3D11_APPEND_ALIGNED_ELEMENT, D3D11_INPUT_PER_INSTANCE_DATA, 1 }; const D3D11_INPUT_ELEMENT_DESC inst = { "TEXCOORD", 0, DXGI_FORMAT_R32G32B32A32_FLOAT, 0, D3D11_APPEND_ALIGNED_ELEMENT, D3D11_INPUT_PER_INSTANCE_DATA, 1 };
@ -602,7 +602,7 @@ namespace bgfx
uint32_t jj; uint32_t jj;
D3D11_INPUT_ELEMENT_DESC* curr; D3D11_INPUT_ELEMENT_DESC* curr;
for (jj = 0; jj < (uint32_t)num; ++jj) for (jj = 0; jj < num; ++jj)
{ {
curr = &vertexElements[jj]; curr = &vertexElements[jj];
if (0 == strcmp(curr->SemanticName, "TEXCOORD") if (0 == strcmp(curr->SemanticName, "TEXCOORD")
@ -624,9 +624,9 @@ namespace bgfx
curr->AlignedByteOffset = ii*16; curr->AlignedByteOffset = ii*16;
} }
num = elem-vertexElements; num = uint32_t(elem-vertexElements);
DX_CHECK(m_device->CreateInputLayout(vertexElements DX_CHECK(m_device->CreateInputLayout(vertexElements
, uint32_t(num) , num
, _program.m_vsh->m_code->data , _program.m_vsh->m_code->data
, _program.m_vsh->m_code->size , _program.m_vsh->m_code->size
, &layout , &layout
@ -1097,8 +1097,6 @@ namespace bgfx
void ConstantBuffer::commit() void ConstantBuffer::commit()
{ {
ID3D11DeviceContext* deviceCtx = s_renderCtx.m_deviceCtx;
reset(); reset();
do do