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Merge branch 'master' of github.com:bkaradzic/bgfx
This commit is contained in:
commit
32c82db697
2 changed files with 11 additions and 13 deletions
14
src/bgfx_p.h
14
src/bgfx_p.h
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@ -66,13 +66,6 @@ extern void dbgPrintfData(const void* _data, uint32_t _size, const char* _format
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#include <bx/uint32_t.h>
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#include <bx/uint32_t.h>
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#include <bx/readerwriter.h>
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#include <bx/readerwriter.h>
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#if BX_PLATFORM_WINDOWS
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# include <windows.h>
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#elif BX_PLATFORM_XBOX360
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# include <malloc.h>
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# include <xtl.h>
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#endif // BX_PLATFORM_*
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#include "dds.h"
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#include "dds.h"
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#define BGFX_CHUNK_MAGIC_FSH BX_MAKEFOURCC('F', 'S', 'H', 0x1)
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#define BGFX_CHUNK_MAGIC_FSH BX_MAKEFOURCC('F', 'S', 'H', 0x1)
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@ -107,6 +100,13 @@ namespace stl {
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#endif // BGFX_CONFIG_USE_TINYSTL
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#endif // BGFX_CONFIG_USE_TINYSTL
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#include <list>
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#include <list>
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#if BX_PLATFORM_WINDOWS
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# include <windows.h>
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#elif BX_PLATFORM_XBOX360
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# include <malloc.h>
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# include <xtl.h>
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#endif // BX_PLATFORM_*
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#include "config.h"
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#include "config.h"
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#include <bx/cpu.h>
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#include <bx/cpu.h>
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@ -592,7 +592,7 @@ namespace bgfx
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}
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}
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D3D11_INPUT_ELEMENT_DESC* elem = fillVertexDecl(vertexElements, Attrib::Count, decl);
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D3D11_INPUT_ELEMENT_DESC* elem = fillVertexDecl(vertexElements, Attrib::Count, decl);
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ptrdiff_t num = elem-vertexElements;
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uint32_t num = uint32_t(elem-vertexElements);
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const D3D11_INPUT_ELEMENT_DESC inst = { "TEXCOORD", 0, DXGI_FORMAT_R32G32B32A32_FLOAT, 0, D3D11_APPEND_ALIGNED_ELEMENT, D3D11_INPUT_PER_INSTANCE_DATA, 1 };
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const D3D11_INPUT_ELEMENT_DESC inst = { "TEXCOORD", 0, DXGI_FORMAT_R32G32B32A32_FLOAT, 0, D3D11_APPEND_ALIGNED_ELEMENT, D3D11_INPUT_PER_INSTANCE_DATA, 1 };
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@ -602,7 +602,7 @@ namespace bgfx
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uint32_t jj;
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uint32_t jj;
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D3D11_INPUT_ELEMENT_DESC* curr;
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D3D11_INPUT_ELEMENT_DESC* curr;
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for (jj = 0; jj < (uint32_t)num; ++jj)
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for (jj = 0; jj < num; ++jj)
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{
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{
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curr = &vertexElements[jj];
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curr = &vertexElements[jj];
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if (0 == strcmp(curr->SemanticName, "TEXCOORD")
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if (0 == strcmp(curr->SemanticName, "TEXCOORD")
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@ -624,9 +624,9 @@ namespace bgfx
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curr->AlignedByteOffset = ii*16;
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curr->AlignedByteOffset = ii*16;
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}
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}
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num = elem-vertexElements;
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num = uint32_t(elem-vertexElements);
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DX_CHECK(m_device->CreateInputLayout(vertexElements
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DX_CHECK(m_device->CreateInputLayout(vertexElements
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, uint32_t(num)
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, num
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, _program.m_vsh->m_code->data
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, _program.m_vsh->m_code->data
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, _program.m_vsh->m_code->size
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, _program.m_vsh->m_code->size
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, &layout
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, &layout
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@ -1097,8 +1097,6 @@ namespace bgfx
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void ConstantBuffer::commit()
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void ConstantBuffer::commit()
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{
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{
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ID3D11DeviceContext* deviceCtx = s_renderCtx.m_deviceCtx;
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reset();
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reset();
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do
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do
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