Updated to OVR 0.4.3. Added support for event char to read keyboard text input.

This commit is contained in:
Branimir Karadžić 2014-11-08 20:57:47 -08:00
parent ace930ebd9
commit 31efb2991f
13 changed files with 146 additions and 25 deletions

View file

@ -12,6 +12,7 @@
#include "font/font_manager.h" #include "font/font_manager.h"
#include "font/text_buffer_manager.h" #include "font/text_buffer_manager.h"
#include "entry/input.h"
#include <stdio.h> #include <stdio.h>
#include <wchar.h> #include <wchar.h>
@ -192,8 +193,8 @@ int _main_(int /*_argc*/, char** /*_argv*/)
textBufferManager->appendText(transientText, visitor10, L"text buffer\n"); textBufferManager->appendText(transientText, visitor10, L"text buffer\n");
textBufferManager->appendText(transientText, visitor10, fpsText); textBufferManager->appendText(transientText, visitor10, fpsText);
float at[3] = { 0, 0, 0.0f }; float at[3] = { 0, 0, 0.0f };
float eye[3] = {0, 0, -1.0f }; float eye[3] = { 0, 0, -1.0f };
float view[16]; float view[16];
bx::mtxLookAt(view, eye, at); bx::mtxLookAt(view, eye, at);
@ -211,8 +212,8 @@ int _main_(int /*_argc*/, char** /*_argv*/)
time += 0.05f; time += 0.05f;
const float dist = 10.0f; const float dist = 10.0f;
const float offset0 = -proj[8] + (hmd->eye[0].adjust[0] / dist * proj[0]); const float offset0 = -proj[8] + (hmd->eye[0].viewOffset[0] / dist * proj[0]);
const float offset1 = -proj[8] + (hmd->eye[1].adjust[0] / dist * proj[0]); const float offset1 = -proj[8] + (hmd->eye[1].viewOffset[0] / dist * proj[0]);
float ortho[2][16]; float ortho[2][16];
const float offsetx = width/2.0f; const float offsetx = width/2.0f;

View file

@ -242,12 +242,12 @@ namespace entry
if (_shiftModifier) if (_shiftModifier)
{ {
// Big letters. // Big letters.
if(ascii >= 'a' && ascii <= 'z') if (ascii >= 'a' && ascii <= 'z')
{ {
ascii += 'A' - 'a'; ascii += 'A' - 'a';
} }
// Special cases. // Special cases.
else if('-' == ascii) else if ('-' == ascii)
{ {
ascii = '_'; ascii = '_';
} }
@ -322,6 +322,13 @@ namespace entry
} }
break; break;
case Event::Char:
{
const CharEvent* chev = static_cast<const CharEvent*>(ev);
inputChar(chev->m_len, chev->m_char);
}
break;
case Event::Size: case Event::Size:
{ {
const SizeEvent* size = static_cast<const SizeEvent*>(ev); const SizeEvent* size = static_cast<const SizeEvent*>(ev);
@ -440,6 +447,14 @@ namespace entry
} }
break; break;
case Event::Char:
{
const CharEvent* chev = static_cast<const CharEvent*>(ev);
win.m_handle = chev->m_handle;
inputChar(chev->m_len, chev->m_char);
}
break;
case Event::Size: case Event::Size:
{ {
const SizeEvent* size = static_cast<const SizeEvent*>(ev); const SizeEvent* size = static_cast<const SizeEvent*>(ev);

View file

@ -45,6 +45,7 @@ namespace entry
{ {
Exit, Exit,
Key, Key,
Char,
Mouse, Mouse,
Size, Size,
Window, Window,
@ -75,6 +76,14 @@ namespace entry
bool m_down; bool m_down;
}; };
struct CharEvent : public Event
{
ENTRY_IMPLEMENT_EVENT(CharEvent, Event::Char);
uint8_t m_len;
uint8_t m_char[4];
};
struct MouseEvent : public Event struct MouseEvent : public Event
{ {
ENTRY_IMPLEMENT_EVENT(MouseEvent, Event::Mouse); ENTRY_IMPLEMENT_EVENT(MouseEvent, Event::Mouse);
@ -124,6 +133,14 @@ namespace entry
m_queue.push(ev); m_queue.push(ev);
} }
void postCharEvent(WindowHandle _handle, uint8_t _len, const uint8_t _char[4])
{
CharEvent* ev = new CharEvent(_handle);
ev->m_len = _len;
memcpy(ev->m_char, _char, 4);
m_queue.push(ev);
}
void postMouseEvent(WindowHandle _handle, int32_t _mx, int32_t _my, int32_t _mz) void postMouseEvent(WindowHandle _handle, int32_t _mx, int32_t _my, int32_t _mz)
{ {
MouseEvent* ev = new MouseEvent(_handle); MouseEvent* ev = new MouseEvent(_handle);

View file

@ -532,6 +532,26 @@ namespace entry
} }
break; break;
case WM_CHAR:
{
uint8_t utf8[4] = {};
uint8_t len = (uint8_t)WideCharToMultiByte(CP_UTF8
, 0
, (LPCWSTR)&_wparam
, 1
, (LPSTR)utf8
, BX_COUNTOF(utf8)
, NULL
, NULL
);
if (0 != len)
{
WindowHandle handle = findHandle(_hwnd);
m_eventQueue.postCharEvent(handle, len, utf8);
}
}
break;
default: default:
break; break;
} }

View file

@ -8,6 +8,7 @@
#include "entry_p.h" #include "entry_p.h"
#include "input.h" #include "input.h"
#include <bx/ringbuffer.h>
#include <tinystl/allocator.h> #include <tinystl/allocator.h>
#include <tinystl/unordered_map.h> #include <tinystl/unordered_map.h>
namespace stl = tinystl; namespace stl = tinystl;
@ -68,6 +69,7 @@ struct Mouse
struct Keyboard struct Keyboard
{ {
Keyboard() Keyboard()
: m_ring(BX_COUNTOF(m_char) )
{ {
} }
@ -97,8 +99,44 @@ struct Keyboard
m_once[_key] = false; m_once[_key] = false;
} }
void pushChar(uint8_t _len, const uint8_t _char[4])
{
for (uint32_t len = m_ring.reserve(4)
; len < _len
; len = m_ring.reserve(4)
)
{
popChar();
}
memcpy(&m_char[m_ring.m_write], _char, 4);
m_ring.commit(4);
}
const uint8_t* popChar()
{
if (0 < m_ring.available() )
{
uint8_t* utf8 = &m_char[m_ring.m_read];
m_ring.consume(4);
return utf8;
}
return NULL;
}
void charFlush()
{
m_ring.m_current = 0;
m_ring.m_write = 0;
m_ring.m_read = 0;
}
uint32_t m_key[256]; uint32_t m_key[256];
bool m_once[256]; bool m_once[256];
bx::RingBufferControl m_ring;
uint8_t m_char[256];
}; };
struct Input struct Input
@ -204,6 +242,21 @@ void inputSetKeyState(entry::Key::Enum _key, uint8_t _modifiers, bool _down)
s_input.m_keyboard.setKeyState(_key, _modifiers, _down); s_input.m_keyboard.setKeyState(_key, _modifiers, _down);
} }
void inputChar(uint8_t _len, const uint8_t _char[4])
{
s_input.m_keyboard.pushChar(_len, _char);
}
const uint8_t* inputGetChar()
{
return s_input.m_keyboard.popChar();
}
void inputCharFlush()
{
s_input.m_keyboard.charFlush();
}
void inputSetMousePos(int32_t _mx, int32_t _my, int32_t _mz) void inputSetMousePos(int32_t _mx, int32_t _my, int32_t _mz)
{ {
s_input.m_mouse.setPos(_mx, _my, _mz); s_input.m_mouse.setPos(_mx, _my, _mz);

View file

@ -34,6 +34,15 @@ void inputProcess();
/// ///
void inputSetKeyState(entry::Key::Enum _key, uint8_t _modifiers, bool _down); void inputSetKeyState(entry::Key::Enum _key, uint8_t _modifiers, bool _down);
/// Adds single UTF-8 encoded character into input buffer.
void inputChar(uint8_t _len, const uint8_t _char[4]);
/// Returns single UTF-8 encoded character from input buffer.
const uint8_t* inputGetChar();
/// Flush internal input buffer.
void inputCharFlush();
/// ///
void inputSetMouseResolution(uint16_t _width, uint16_t _height); void inputSetMouseResolution(uint16_t _width, uint16_t _height);

View file

@ -236,7 +236,13 @@ void TextBuffer::appendText(FontHandle _fontHandle, const char* _string, const c
CodePoint codepoint = 0; CodePoint codepoint = 0;
uint32_t state = 0; uint32_t state = 0;
for (; *_string && _string<_end ; ++_string) if (_end == NULL)
{
_end = _string + strlen(_string);
}
BX_CHECK(_end >= _string);
for (; *_string && _string < _end ; ++_string)
{ {
if (utf8_decode(&state, (uint32_t*)&codepoint, *_string) == UTF8_ACCEPT ) if (utf8_decode(&state, (uint32_t*)&codepoint, *_string) == UTF8_ACCEPT )
{ {
@ -260,7 +266,7 @@ void TextBuffer::appendText(FontHandle _fontHandle, const wchar_t* _string, cons
if (_end == NULL) if (_end == NULL)
{ {
_end = _string + (uint32_t) wcslen(_string); _end = _string + wcslen(_string);
} }
BX_CHECK(_end >= _string); BX_CHECK(_end >= _string);

View file

@ -162,9 +162,9 @@ void TextLineMetrics::getSubText(const char* _string, uint32_t _firstLine, uint3
{ {
for (; *_string; ++_string) for (; *_string; ++_string)
{ {
if(utf8_decode(&state, (uint32_t*)&codepoint, *_string) == UTF8_ACCEPT) if (utf8_decode(&state, (uint32_t*)&codepoint, *_string) == UTF8_ACCEPT)
{ {
if(codepoint == L'\n') if (codepoint == L'\n')
{ {
++currentLine; ++currentLine;
++_string; ++_string;

View file

@ -788,8 +788,8 @@ struct Imgui
time += 0.05f; time += 0.05f;
const float dist = 10.0f; const float dist = 10.0f;
const float offset0 = -proj[8] + (hmd->eye[0].adjust[0] / dist * proj[0]); const float offset0 = -proj[8] + (hmd->eye[0].viewOffset[0] / dist * proj[0]);
const float offset1 = -proj[8] + (hmd->eye[1].adjust[0] / dist * proj[0]); const float offset1 = -proj[8] + (hmd->eye[1].viewOffset[0] / dist * proj[0]);
float ortho[2][16]; float ortho[2][16];
const float viewOffset = _width/4.0f; const float viewOffset = _width/4.0f;

View file

@ -378,7 +378,7 @@ namespace bgfx
float rotation[4]; //!< Eye rotation represented as quaternion. float rotation[4]; //!< Eye rotation represented as quaternion.
float translation[3]; //!< Eye translation. float translation[3]; //!< Eye translation.
float fov[4]; //!< Field of view (up, down, left, right). float fov[4]; //!< Field of view (up, down, left, right).
float adjust[3]; //!< Eye view matrix translation adjustment. float viewOffset[3]; //!< Eye view matrix translation adjustment.
float pixelsPerTanAngle[2]; //!< float pixelsPerTanAngle[2]; //!<
}; };

View file

@ -153,8 +153,8 @@ ovrError:
m_timing = ovrHmd_BeginFrame(m_hmd, 0); m_timing = ovrHmd_BeginFrame(m_hmd, 0);
m_pose[0] = ovrHmd_GetEyePose(m_hmd, ovrEye_Left); m_pose[0] = ovrHmd_GetHmdPosePerEye(m_hmd, ovrEye_Left);
m_pose[1] = ovrHmd_GetEyePose(m_hmd, ovrEye_Right); m_pose[1] = ovrHmd_GetHmdPosePerEye(m_hmd, ovrEye_Right);
return true; return true;
} }
@ -175,7 +175,7 @@ ovrError:
for (int ii = 0; ii < 2; ++ii) for (int ii = 0; ii < 2; ++ii)
{ {
ovrPosef& pose = m_pose[ii]; ovrPosef& pose = m_pose[ii];
pose = ovrHmd_GetEyePose(m_hmd, eye[ii]); pose = ovrHmd_GetHmdPosePerEye(m_hmd, eye[ii]);
HMD::Eye& eye = _hmd.eye[ii]; HMD::Eye& eye = _hmd.eye[ii];
eye.rotation[0] = pose.Orientation.x; eye.rotation[0] = pose.Orientation.x;
@ -191,9 +191,9 @@ ovrError:
eye.fov[1] = erd.Fov.DownTan; eye.fov[1] = erd.Fov.DownTan;
eye.fov[2] = erd.Fov.LeftTan; eye.fov[2] = erd.Fov.LeftTan;
eye.fov[3] = erd.Fov.RightTan; eye.fov[3] = erd.Fov.RightTan;
eye.adjust[0] = erd.ViewAdjust.x; eye.viewOffset[0] = erd.HmdToEyeViewOffset.x;
eye.adjust[1] = erd.ViewAdjust.y; eye.viewOffset[1] = erd.HmdToEyeViewOffset.y;
eye.adjust[2] = erd.ViewAdjust.z; eye.viewOffset[2] = erd.HmdToEyeViewOffset.z;
eye.pixelsPerTanAngle[0] = erd.PixelsPerTanAngleAtCenter.x; eye.pixelsPerTanAngle[0] = erd.PixelsPerTanAngleAtCenter.x;
eye.pixelsPerTanAngle[1] = erd.PixelsPerTanAngleAtCenter.y; eye.pixelsPerTanAngle[1] = erd.PixelsPerTanAngleAtCenter.y;
} }

View file

@ -2967,9 +2967,9 @@ RENDERDOC_IMPORT
for (uint32_t eye = 0; eye < 2; ++eye) for (uint32_t eye = 0; eye < 2; ++eye)
{ {
const HMD::Eye& hmdEye = hmd.eye[eye]; const HMD::Eye& hmdEye = hmd.eye[eye];
viewAdjust.un.val[12] = hmdEye.adjust[0]; viewAdjust.un.val[12] = hmdEye.viewOffset[0];
viewAdjust.un.val[13] = hmdEye.adjust[1]; viewAdjust.un.val[13] = hmdEye.viewOffset[1];
viewAdjust.un.val[14] = hmdEye.adjust[2]; viewAdjust.un.val[14] = hmdEye.viewOffset[2];
for (uint32_t ii = 0; ii < BGFX_CONFIG_MAX_VIEWS; ++ii) for (uint32_t ii = 0; ii < BGFX_CONFIG_MAX_VIEWS; ++ii)
{ {

View file

@ -4136,9 +4136,9 @@ namespace bgfx
for (uint32_t eye = 0; eye < 2; ++eye) for (uint32_t eye = 0; eye < 2; ++eye)
{ {
const HMD::Eye& hmdEye = hmd.eye[eye]; const HMD::Eye& hmdEye = hmd.eye[eye];
viewAdjust.un.val[12] = hmdEye.adjust[0]; viewAdjust.un.val[12] = hmdEye.viewOffset[0];
viewAdjust.un.val[13] = hmdEye.adjust[1]; viewAdjust.un.val[13] = hmdEye.viewOffset[1];
viewAdjust.un.val[14] = hmdEye.adjust[2]; viewAdjust.un.val[14] = hmdEye.viewOffset[2];
for (uint32_t ii = 0; ii < BGFX_CONFIG_MAX_VIEWS; ++ii) for (uint32_t ii = 0; ii < BGFX_CONFIG_MAX_VIEWS; ++ii)
{ {