Updated to OVR 0.4.3. Added support for event char to read keyboard text input.

This commit is contained in:
Branimir Karadžić 2014-11-08 20:57:47 -08:00
parent ace930ebd9
commit 31efb2991f
13 changed files with 146 additions and 25 deletions

View file

@ -12,6 +12,7 @@
#include "font/font_manager.h"
#include "font/text_buffer_manager.h"
#include "entry/input.h"
#include <stdio.h>
#include <wchar.h>
@ -192,8 +193,8 @@ int _main_(int /*_argc*/, char** /*_argv*/)
textBufferManager->appendText(transientText, visitor10, L"text buffer\n");
textBufferManager->appendText(transientText, visitor10, fpsText);
float at[3] = { 0, 0, 0.0f };
float eye[3] = {0, 0, -1.0f };
float at[3] = { 0, 0, 0.0f };
float eye[3] = { 0, 0, -1.0f };
float view[16];
bx::mtxLookAt(view, eye, at);
@ -211,8 +212,8 @@ int _main_(int /*_argc*/, char** /*_argv*/)
time += 0.05f;
const float dist = 10.0f;
const float offset0 = -proj[8] + (hmd->eye[0].adjust[0] / dist * proj[0]);
const float offset1 = -proj[8] + (hmd->eye[1].adjust[0] / dist * proj[0]);
const float offset0 = -proj[8] + (hmd->eye[0].viewOffset[0] / dist * proj[0]);
const float offset1 = -proj[8] + (hmd->eye[1].viewOffset[0] / dist * proj[0]);
float ortho[2][16];
const float offsetx = width/2.0f;

View file

@ -242,12 +242,12 @@ namespace entry
if (_shiftModifier)
{
// Big letters.
if(ascii >= 'a' && ascii <= 'z')
if (ascii >= 'a' && ascii <= 'z')
{
ascii += 'A' - 'a';
}
// Special cases.
else if('-' == ascii)
else if ('-' == ascii)
{
ascii = '_';
}
@ -322,6 +322,13 @@ namespace entry
}
break;
case Event::Char:
{
const CharEvent* chev = static_cast<const CharEvent*>(ev);
inputChar(chev->m_len, chev->m_char);
}
break;
case Event::Size:
{
const SizeEvent* size = static_cast<const SizeEvent*>(ev);
@ -440,6 +447,14 @@ namespace entry
}
break;
case Event::Char:
{
const CharEvent* chev = static_cast<const CharEvent*>(ev);
win.m_handle = chev->m_handle;
inputChar(chev->m_len, chev->m_char);
}
break;
case Event::Size:
{
const SizeEvent* size = static_cast<const SizeEvent*>(ev);

View file

@ -45,6 +45,7 @@ namespace entry
{
Exit,
Key,
Char,
Mouse,
Size,
Window,
@ -75,6 +76,14 @@ namespace entry
bool m_down;
};
struct CharEvent : public Event
{
ENTRY_IMPLEMENT_EVENT(CharEvent, Event::Char);
uint8_t m_len;
uint8_t m_char[4];
};
struct MouseEvent : public Event
{
ENTRY_IMPLEMENT_EVENT(MouseEvent, Event::Mouse);
@ -124,6 +133,14 @@ namespace entry
m_queue.push(ev);
}
void postCharEvent(WindowHandle _handle, uint8_t _len, const uint8_t _char[4])
{
CharEvent* ev = new CharEvent(_handle);
ev->m_len = _len;
memcpy(ev->m_char, _char, 4);
m_queue.push(ev);
}
void postMouseEvent(WindowHandle _handle, int32_t _mx, int32_t _my, int32_t _mz)
{
MouseEvent* ev = new MouseEvent(_handle);

View file

@ -532,6 +532,26 @@ namespace entry
}
break;
case WM_CHAR:
{
uint8_t utf8[4] = {};
uint8_t len = (uint8_t)WideCharToMultiByte(CP_UTF8
, 0
, (LPCWSTR)&_wparam
, 1
, (LPSTR)utf8
, BX_COUNTOF(utf8)
, NULL
, NULL
);
if (0 != len)
{
WindowHandle handle = findHandle(_hwnd);
m_eventQueue.postCharEvent(handle, len, utf8);
}
}
break;
default:
break;
}

View file

@ -8,6 +8,7 @@
#include "entry_p.h"
#include "input.h"
#include <bx/ringbuffer.h>
#include <tinystl/allocator.h>
#include <tinystl/unordered_map.h>
namespace stl = tinystl;
@ -68,6 +69,7 @@ struct Mouse
struct Keyboard
{
Keyboard()
: m_ring(BX_COUNTOF(m_char) )
{
}
@ -97,8 +99,44 @@ struct Keyboard
m_once[_key] = false;
}
void pushChar(uint8_t _len, const uint8_t _char[4])
{
for (uint32_t len = m_ring.reserve(4)
; len < _len
; len = m_ring.reserve(4)
)
{
popChar();
}
memcpy(&m_char[m_ring.m_write], _char, 4);
m_ring.commit(4);
}
const uint8_t* popChar()
{
if (0 < m_ring.available() )
{
uint8_t* utf8 = &m_char[m_ring.m_read];
m_ring.consume(4);
return utf8;
}
return NULL;
}
void charFlush()
{
m_ring.m_current = 0;
m_ring.m_write = 0;
m_ring.m_read = 0;
}
uint32_t m_key[256];
bool m_once[256];
bx::RingBufferControl m_ring;
uint8_t m_char[256];
};
struct Input
@ -204,6 +242,21 @@ void inputSetKeyState(entry::Key::Enum _key, uint8_t _modifiers, bool _down)
s_input.m_keyboard.setKeyState(_key, _modifiers, _down);
}
void inputChar(uint8_t _len, const uint8_t _char[4])
{
s_input.m_keyboard.pushChar(_len, _char);
}
const uint8_t* inputGetChar()
{
return s_input.m_keyboard.popChar();
}
void inputCharFlush()
{
s_input.m_keyboard.charFlush();
}
void inputSetMousePos(int32_t _mx, int32_t _my, int32_t _mz)
{
s_input.m_mouse.setPos(_mx, _my, _mz);

View file

@ -34,6 +34,15 @@ void inputProcess();
///
void inputSetKeyState(entry::Key::Enum _key, uint8_t _modifiers, bool _down);
/// Adds single UTF-8 encoded character into input buffer.
void inputChar(uint8_t _len, const uint8_t _char[4]);
/// Returns single UTF-8 encoded character from input buffer.
const uint8_t* inputGetChar();
/// Flush internal input buffer.
void inputCharFlush();
///
void inputSetMouseResolution(uint16_t _width, uint16_t _height);

View file

@ -236,7 +236,13 @@ void TextBuffer::appendText(FontHandle _fontHandle, const char* _string, const c
CodePoint codepoint = 0;
uint32_t state = 0;
for (; *_string && _string<_end ; ++_string)
if (_end == NULL)
{
_end = _string + strlen(_string);
}
BX_CHECK(_end >= _string);
for (; *_string && _string < _end ; ++_string)
{
if (utf8_decode(&state, (uint32_t*)&codepoint, *_string) == UTF8_ACCEPT )
{
@ -260,7 +266,7 @@ void TextBuffer::appendText(FontHandle _fontHandle, const wchar_t* _string, cons
if (_end == NULL)
{
_end = _string + (uint32_t) wcslen(_string);
_end = _string + wcslen(_string);
}
BX_CHECK(_end >= _string);

View file

@ -162,9 +162,9 @@ void TextLineMetrics::getSubText(const char* _string, uint32_t _firstLine, uint3
{
for (; *_string; ++_string)
{
if(utf8_decode(&state, (uint32_t*)&codepoint, *_string) == UTF8_ACCEPT)
if (utf8_decode(&state, (uint32_t*)&codepoint, *_string) == UTF8_ACCEPT)
{
if(codepoint == L'\n')
if (codepoint == L'\n')
{
++currentLine;
++_string;

View file

@ -788,8 +788,8 @@ struct Imgui
time += 0.05f;
const float dist = 10.0f;
const float offset0 = -proj[8] + (hmd->eye[0].adjust[0] / dist * proj[0]);
const float offset1 = -proj[8] + (hmd->eye[1].adjust[0] / dist * proj[0]);
const float offset0 = -proj[8] + (hmd->eye[0].viewOffset[0] / dist * proj[0]);
const float offset1 = -proj[8] + (hmd->eye[1].viewOffset[0] / dist * proj[0]);
float ortho[2][16];
const float viewOffset = _width/4.0f;

View file

@ -378,7 +378,7 @@ namespace bgfx
float rotation[4]; //!< Eye rotation represented as quaternion.
float translation[3]; //!< Eye translation.
float fov[4]; //!< Field of view (up, down, left, right).
float adjust[3]; //!< Eye view matrix translation adjustment.
float viewOffset[3]; //!< Eye view matrix translation adjustment.
float pixelsPerTanAngle[2]; //!<
};

View file

@ -153,8 +153,8 @@ ovrError:
m_timing = ovrHmd_BeginFrame(m_hmd, 0);
m_pose[0] = ovrHmd_GetEyePose(m_hmd, ovrEye_Left);
m_pose[1] = ovrHmd_GetEyePose(m_hmd, ovrEye_Right);
m_pose[0] = ovrHmd_GetHmdPosePerEye(m_hmd, ovrEye_Left);
m_pose[1] = ovrHmd_GetHmdPosePerEye(m_hmd, ovrEye_Right);
return true;
}
@ -175,7 +175,7 @@ ovrError:
for (int ii = 0; ii < 2; ++ii)
{
ovrPosef& pose = m_pose[ii];
pose = ovrHmd_GetEyePose(m_hmd, eye[ii]);
pose = ovrHmd_GetHmdPosePerEye(m_hmd, eye[ii]);
HMD::Eye& eye = _hmd.eye[ii];
eye.rotation[0] = pose.Orientation.x;
@ -191,9 +191,9 @@ ovrError:
eye.fov[1] = erd.Fov.DownTan;
eye.fov[2] = erd.Fov.LeftTan;
eye.fov[3] = erd.Fov.RightTan;
eye.adjust[0] = erd.ViewAdjust.x;
eye.adjust[1] = erd.ViewAdjust.y;
eye.adjust[2] = erd.ViewAdjust.z;
eye.viewOffset[0] = erd.HmdToEyeViewOffset.x;
eye.viewOffset[1] = erd.HmdToEyeViewOffset.y;
eye.viewOffset[2] = erd.HmdToEyeViewOffset.z;
eye.pixelsPerTanAngle[0] = erd.PixelsPerTanAngleAtCenter.x;
eye.pixelsPerTanAngle[1] = erd.PixelsPerTanAngleAtCenter.y;
}

View file

@ -2967,9 +2967,9 @@ RENDERDOC_IMPORT
for (uint32_t eye = 0; eye < 2; ++eye)
{
const HMD::Eye& hmdEye = hmd.eye[eye];
viewAdjust.un.val[12] = hmdEye.adjust[0];
viewAdjust.un.val[13] = hmdEye.adjust[1];
viewAdjust.un.val[14] = hmdEye.adjust[2];
viewAdjust.un.val[12] = hmdEye.viewOffset[0];
viewAdjust.un.val[13] = hmdEye.viewOffset[1];
viewAdjust.un.val[14] = hmdEye.viewOffset[2];
for (uint32_t ii = 0; ii < BGFX_CONFIG_MAX_VIEWS; ++ii)
{

View file

@ -4136,9 +4136,9 @@ namespace bgfx
for (uint32_t eye = 0; eye < 2; ++eye)
{
const HMD::Eye& hmdEye = hmd.eye[eye];
viewAdjust.un.val[12] = hmdEye.adjust[0];
viewAdjust.un.val[13] = hmdEye.adjust[1];
viewAdjust.un.val[14] = hmdEye.adjust[2];
viewAdjust.un.val[12] = hmdEye.viewOffset[0];
viewAdjust.un.val[13] = hmdEye.viewOffset[1];
viewAdjust.un.val[14] = hmdEye.viewOffset[2];
for (uint32_t ii = 0; ii < BGFX_CONFIG_MAX_VIEWS; ++ii)
{