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Added fragment depth caps flag.
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parent
ee8a277774
commit
2fdea069ac
4 changed files with 8 additions and 1 deletions
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@ -246,6 +246,7 @@
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#define BGFX_CAPS_VERTEX_ATTRIB_HALF UINT64_C(0x0000000000020000)
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#define BGFX_CAPS_VERTEX_ATTRIB_HALF UINT64_C(0x0000000000020000)
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#define BGFX_CAPS_INSTANCING UINT64_C(0x0000000000040000)
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#define BGFX_CAPS_INSTANCING UINT64_C(0x0000000000040000)
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#define BGFX_CAPS_RENDERER_MULTITHREADED UINT64_C(0x0000000000080000)
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#define BGFX_CAPS_RENDERER_MULTITHREADED UINT64_C(0x0000000000080000)
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#define BGFX_CAPS_FRAGMENT_DEPTH UINT64_C(0x0000000000100000)
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///
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///
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#define BGFX_HANDLE(_name) \
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#define BGFX_HANDLE(_name) \
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@ -491,6 +491,7 @@ namespace bgfx
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| BGFX_CAPS_INSTANCING
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| BGFX_CAPS_INSTANCING
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| BGFX_CAPS_TEXTURE_3D
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| BGFX_CAPS_TEXTURE_3D
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| BGFX_CAPS_VERTEX_ATTRIB_HALF
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| BGFX_CAPS_VERTEX_ATTRIB_HALF
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| BGFX_CAPS_FRAGMENT_DEPTH
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);
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);
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g_caps.maxTextureSize = D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION;
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g_caps.maxTextureSize = D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION;
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@ -410,6 +410,7 @@ namespace bgfx
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g_caps.supported |= ( 0
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g_caps.supported |= ( 0
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| BGFX_CAPS_TEXTURE_3D
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| BGFX_CAPS_TEXTURE_3D
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| BGFX_CAPS_VERTEX_ATTRIB_HALF
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| BGFX_CAPS_VERTEX_ATTRIB_HALF
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| BGFX_CAPS_FRAGMENT_DEPTH
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);
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);
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g_caps.maxTextureSize = bx::uint32_min(m_caps.MaxTextureWidth, m_caps.MaxTextureHeight);
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g_caps.maxTextureSize = bx::uint32_min(m_caps.MaxTextureWidth, m_caps.MaxTextureHeight);
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@ -1775,7 +1775,7 @@ namespace bgfx
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void writeString(bx::WriterI* _writer, const char* _str)
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void writeString(bx::WriterI* _writer, const char* _str)
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{
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{
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bx::write(_writer, _str, strlen(_str) );
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bx::write(_writer, _str, (int32_t)strlen(_str) );
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}
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}
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const char* findMatch(const char* _str, const char* _word)
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const char* findMatch(const char* _str, const char* _word)
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@ -2597,6 +2597,10 @@ namespace bgfx
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? BGFX_CAPS_VERTEX_ATTRIB_HALF
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? BGFX_CAPS_VERTEX_ATTRIB_HALF
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: 0
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: 0
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;
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;
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g_caps.supported |= !!(BGFX_CONFIG_RENDERER_OPENGL|BGFX_CONFIG_RENDERER_OPENGLES3)|s_extension[Extension::EXT_frag_depth].m_supported
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? BGFX_CAPS_FRAGMENT_DEPTH
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: 0
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;
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g_caps.maxTextureSize = glGet(GL_MAX_TEXTURE_SIZE);
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g_caps.maxTextureSize = glGet(GL_MAX_TEXTURE_SIZE);
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s_renderCtx->m_vaoSupport = !!BGFX_CONFIG_RENDERER_OPENGLES3
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s_renderCtx->m_vaoSupport = !!BGFX_CONFIG_RENDERER_OPENGLES3
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