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https://github.com/scratchfoundation/bgfx.git
synced 2024-11-25 00:58:30 -05:00
Fixed texture flags shifts. Added GL GPU timing.
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parent
2a918ab4e0
commit
2b607e0f8f
3 changed files with 71 additions and 8 deletions
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@ -112,16 +112,16 @@ namespace bgfx
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#define BGFX_TEXTURE_W_REPEAT UINT32_C(0x00000000)
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#define BGFX_TEXTURE_W_MIRROR UINT32_C(0x00000100)
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#define BGFX_TEXTURE_W_CLAMP UINT32_C(0x00000200)
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#define BGFX_TEXTURE_W_SHIFT 4
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#define BGFX_TEXTURE_W_SHIFT 8
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#define BGFX_TEXTURE_W_MASK UINT32_C(0x00000300)
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#define BGFX_TEXTURE_MIN_POINT UINT32_C(0x00001000)
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#define BGFX_TEXTURE_MIN_SHIFT 8
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#define BGFX_TEXTURE_MIN_SHIFT 12
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#define BGFX_TEXTURE_MIN_MASK UINT32_C(0x00001000)
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#define BGFX_TEXTURE_MAG_POINT UINT32_C(0x00010000)
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#define BGFX_TEXTURE_MAG_SHIFT 12
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#define BGFX_TEXTURE_MAG_SHIFT 16
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#define BGFX_TEXTURE_MAG_MASK UINT32_C(0x00010000)
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#define BGFX_TEXTURE_MIP_POINT UINT32_C(0x00100000)
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#define BGFX_TEXTURE_MIP_SHIFT 16
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#define BGFX_TEXTURE_MIP_SHIFT 20
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#define BGFX_TEXTURE_MIP_MASK UINT32_C(0x00100000)
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#define BGFX_TEXTURE_SRGB UINT32_C(0x00200000)
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@ -406,10 +406,17 @@ namespace bgfx
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void init()
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{
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setRenderContextSize(BGFX_DEFAULT_WIDTH, BGFX_DEFAULT_HEIGHT);
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#if BGFX_CONFIG_RENDERER_OPENGL
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m_queries.create();
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#endif // BGFX_CONFIG_RENDERER_OPENGL
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}
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void shutdown()
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{
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#if BGFX_CONFIG_RENDERER_OPENGL
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m_queries.destroy();
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#endif // BGFX_CONFIG_RENDERER_OPENGL
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#if BGFX_USE_WGL
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if (NULL != m_hdc)
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{
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@ -438,6 +445,9 @@ namespace bgfx
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RenderTarget m_renderTargets[BGFX_CONFIG_MAX_RENDER_TARGETS];
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UniformRegistry m_uniformReg;
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void* m_uniforms[BGFX_CONFIG_MAX_UNIFORMS];
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#if BGFX_CONFIG_RENDERER_OPENGL
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Queries m_queries;
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#endif // BGFX_CONFIG_RENDERER_OPENGL
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TextVideoMem m_textVideoMem;
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@ -1841,6 +1851,14 @@ namespace bgfx
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{
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s_renderCtx.updateResolution(m_render->m_resolution);
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int64_t elapsed = -bx::getHPCounter();
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#if BGFX_CONFIG_RENDERER_OPENGL
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if (m_render->m_debug & (BGFX_DEBUG_IFH|BGFX_DEBUG_STATS) )
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{
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s_renderCtx.m_queries.begin(0, GL_TIME_ELAPSED);
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}
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#endif // BGFX_CONFIG_RENDERER_OPENGL
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if (0 < m_render->m_iboffset)
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{
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TransientIndexBuffer* ib = m_render->m_transientIb;
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@ -1880,8 +1898,6 @@ namespace bgfx
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uint32_t statsNumPrims = 0;
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uint32_t statsNumIndices = 0;
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int64_t elapsed = -bx::getHPCounter();
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if (0 == (m_render->m_debug&BGFX_DEBUG_IFH) )
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{
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for (uint32_t item = 0, numItems = m_render->m_num; item < numItems; ++item)
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@ -2373,6 +2389,13 @@ namespace bgfx
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if (m_render->m_debug & (BGFX_DEBUG_IFH|BGFX_DEBUG_STATS) )
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{
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double elapsedGpuMs = 0.0;
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#if BGFX_CONFIG_RENDERER_OPENGL
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s_renderCtx.m_queries.end(GL_TIME_ELAPSED);
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uint64_t elapsedGl = s_renderCtx.m_queries.getResult(0);
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elapsedGpuMs = double(elapsedGl)/1e6;
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#endif // BGFX_CONFIG_RENDERER_OPENGL
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TextVideoMem& tvm = s_renderCtx.m_textVideoMem;
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static int64_t next = now;
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@ -2382,11 +2405,17 @@ namespace bgfx
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next = now + bx::getHPFrequency();
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double freq = double(bx::getHPFrequency() );
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double toMs = 1000.0/freq;
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double elapsedCpuMs = double(elapsed)*toMs;
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tvm.clear();
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uint16_t pos = 10;
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tvm.printf(10, pos++, 0x8e, " Frame: %3.4f [ms] / %3.2f", double(frameTime)*toMs, freq/frameTime);
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tvm.printf(10, pos++, 0x8e, " Draw calls: %4d / %3.4f [ms]", m_render->m_num, double(elapsed)*toMs);
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tvm.printf(10, pos++, 0x8e, " Frame CPU: %3.4f [ms] / %3.2f", double(frameTime)*toMs, freq/frameTime);
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tvm.printf(10, pos++, 0x8e, " Draw calls: %4d / CPU %3.4f [ms] %c GPU %3.4f [ms]"
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, m_render->m_num
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, elapsedCpuMs
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, elapsedCpuMs > elapsedGpuMs ? '>' : '<'
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, elapsedGpuMs
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);
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tvm.printf(10, pos++, 0x8e, " Prims: %7d", statsNumPrims);
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tvm.printf(10, pos++, 0x8e, " Indices: %7d", statsNumIndices);
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tvm.printf(10, pos++, 0x8e, " DVB size: %7d", m_render->m_vboffset);
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@ -350,6 +350,40 @@ namespace bgfx
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uint8_t m_numPredefined;
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};
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#if BGFX_CONFIG_RENDERER_OPENGL
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struct Queries
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{
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void create()
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{
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glGenQueries(countof(m_queries), m_queries);
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}
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void destroy()
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{
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glDeleteQueries(countof(m_queries), m_queries);
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}
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void begin(uint16_t _id, GLenum _target) const
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{
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glBeginQuery(_target, m_queries[_id]);
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}
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void end(GLenum _target) const
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{
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glEndQuery(_target);
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}
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uint64_t getResult(uint16_t _id) const
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{
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uint64_t result;
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glGetQueryObjectui64v(m_queries[_id], GL_QUERY_RESULT, &result);
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return result;
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}
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GLuint m_queries[64];
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};
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#endif // BGFX_CONFIG_RENDERER_OPENGL
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} // namespace bgfx
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#endif // __RENDERER_GL_H__
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