Removed dxguid from shaderc, use INITGUID instead.

This commit is contained in:
Branimir Karadžić 2015-05-26 12:08:12 -07:00
parent f186c7eeaa
commit 29001134ca
2 changed files with 3 additions and 3 deletions

View file

@ -50,7 +50,7 @@ project "shaderc"
"Cocoa.framework", "Cocoa.framework",
} }
configuration { "windows", "vs*" } configuration { "vs*" }
includedirs { includedirs {
path.join(GLSL_OPTIMIZER, "include/c99"), path.join(GLSL_OPTIMIZER, "include/c99"),
} }
@ -61,10 +61,9 @@ project "shaderc"
} }
configuration { "windows" } configuration { "vs* or mingw*" }
links { links {
"d3dcompiler", "d3dcompiler",
"dxguid",
} }
configuration {} configuration {}

View file

@ -7,6 +7,7 @@
#if SHADERC_CONFIG_HLSL #if SHADERC_CONFIG_HLSL
#define INITGUID
#include <d3dcompiler.h> #include <d3dcompiler.h>
#include <d3d11shader.h> #include <d3d11shader.h>