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GL: Fixed program sampler count.
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@ -908,7 +908,7 @@ namespace bgfx
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GLint m_attributes[Attrib::Count]; // sparse
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GLint m_instanceData[BGFX_CONFIG_MAX_INSTANCE_DATA_COUNT];
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GLint m_sampler[BGFX_CONFIG_MAX_TEXTURES];
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GLint m_sampler[BGFX_CONFIG_MAX_TEXTURE_SAMPLERS];
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uint8_t m_numSamplers;
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ConstantBuffer* m_constantBuffer;
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