mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-11-25 00:58:30 -05:00
Merge branch 'master' of github.com:bkaradzic/bgfx
This commit is contained in:
commit
24a1a76329
4 changed files with 104 additions and 97 deletions
1
.gitattributes
vendored
1
.gitattributes
vendored
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@ -4,3 +4,4 @@
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*.sh eol=lf
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*.md eol=lf
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*.lua eol=lf
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*.mk eol=lf
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@ -1,96 +1,102 @@
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#
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# Copyright 2011-2013 Branimir Karadzic. All rights reserved.
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# License: http://www.opensource.org/licenses/BSD-2-Clause
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#
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ifndef TARGET
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.PHONY: all
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all:;@echo Usage: make TARGET=# [clean]
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@echo TARGET=0 (hlsl - dx9)
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@echo TARGET=1 (hlsl - dx11)
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@echo TARGET=2 (glsl - nacl)
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@echo TARGET=3 (glsl - android)
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@echo TARGET=4 (glsl - linux)
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else
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SHADERC="$(BGFX_DIR)/tools/bin/shaderc"
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ifeq ($(TARGET), 0)
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VS_FLAGS=--platform windows -p vs_3_0 -O 3
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FS_FLAGS=--platform windows -p ps_3_0 -O 3
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SHADER_PATH=shaders/dx9
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else
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ifeq ($(TARGET), 1)
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VS_FLAGS=--platform windows -p vs_4_0 -O 3
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FS_FLAGS=--platform windows -p ps_4_0 -O 3
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SHADER_PATH=shaders/dx11
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else
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ifeq ($(TARGET), 2)
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VS_FLAGS=--platform nacl
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FS_FLAGS=--platform nacl
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SHADER_PATH=shaders/gles
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else
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ifeq ($(TARGET), 3)
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VS_FLAGS=--platform android
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FS_FLAGS=--platform android
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SHADER_PATH=shaders/gles
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else
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ifeq ($(TARGET), 4)
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VS_FLAGS=--platform linux -p 120
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FS_FLAGS=--platform linux -p 120
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SHADER_PATH=shaders/glsl
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endif
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endif
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endif
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endif
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endif
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BUILD_OUTPUT_DIR=$(addprefix ./, $(RUNTIME_DIR)/$(SHADER_PATH))
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BUILD_INTERMEDIATE_DIR=$(addprefix $(BUILD_DIR)/, $(SHADER_PATH))
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VS_SOURCES=$(wildcard vs_*.sc)
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VS_DEPS=$(addprefix $(BUILD_INTERMEDIATE_DIR)/,$(addsuffix .bin.d, $(basename $(VS_SOURCES))))
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FS_SOURCES=$(wildcard fs_*.sc)
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FS_DEPS=$(addprefix $(BUILD_INTERMEDIATE_DIR)/,$(addsuffix .bin.d, $(basename $(FS_SOURCES))))
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CMD_MKDIR=cmd /C "if not exist "$(subst /,\,$(1))" mkdir "$(subst /,\,$(1))""
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CMD_RMDIR=cmd /C "if exist "$(subst /,\,$(1))" rmdir /S /Q "$(subst /,\,$(1))""
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VS_BIN = $(addprefix $(BUILD_INTERMEDIATE_DIR)/, $(addsuffix .bin, $(basename $(VS_SOURCES))))
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FS_BIN = $(addprefix $(BUILD_INTERMEDIATE_DIR)/, $(addsuffix .bin, $(basename $(FS_SOURCES))))
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BIN = $(VS_BIN) $(FS_BIN)
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ASM = $(VS_ASM) $(FS_ASM)
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$(BUILD_INTERMEDIATE_DIR)/vs_%.bin : vs_%.sc
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@echo [$(<)]
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@$(SHADERC) $(VS_FLAGS) --type vertex --depends -o $(@) -f $(<) --disasm
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@cp $(@) $(BUILD_OUTPUT_DIR)/$(@F)
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$(BUILD_INTERMEDIATE_DIR)/fs_%.bin : fs_%.sc
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@echo [$(<)]
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@$(SHADERC) $(FS_FLAGS) --type fragment --depends -o $(@) -f $(<) --disasm
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@cp $(@) $(BUILD_OUTPUT_DIR)/$(@F)
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.PHONY: all
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all: dirs $(BIN)
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@echo Target $(SHADER_PATH)
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.PHONY: clean
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clean:
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@echo Cleaning...
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@-rm -vf $(BIN)
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@-$(call CMD_RMDIR,$(BUILD_INTERMEDIATE_DIR))
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.PHONY: dirs
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dirs:
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@-$(call CMD_MKDIR,$(BUILD_INTERMEDIATE_DIR))
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@-$(call CMD_MKDIR,$(BUILD_OUTPUT_DIR))
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.PHONY: rebuild
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rebuild: clean all
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endif # TARGET
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-include $(VS_DEPS)
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-include $(FS_DEPS)
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#
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# Copyright 2011-2013 Branimir Karadzic. All rights reserved.
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# License: http://www.opensource.org/licenses/BSD-2-Clause
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#
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ifndef TARGET
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.PHONY: all
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all:;@echo Usage: make TARGET=# [clean]
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@echo TARGET=0 (hlsl - dx9)
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@echo TARGET=1 (hlsl - dx11)
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@echo TARGET=2 (glsl - nacl)
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@echo TARGET=3 (glsl - android)
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@echo TARGET=4 (glsl - linux)
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else
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SHADERC="$(BGFX_DIR)/tools/bin/shaderc"
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ifeq ($(TARGET), 0)
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VS_FLAGS=--platform windows -p vs_3_0 -O 3
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FS_FLAGS=--platform windows -p ps_3_0 -O 3
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SHADER_PATH=shaders/dx9
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else
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ifeq ($(TARGET), 1)
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VS_FLAGS=--platform windows -p vs_4_0 -O 3
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FS_FLAGS=--platform windows -p ps_4_0 -O 3
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SHADER_PATH=shaders/dx11
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else
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ifeq ($(TARGET), 2)
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VS_FLAGS=--platform nacl
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FS_FLAGS=--platform nacl
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SHADER_PATH=shaders/gles
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else
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ifeq ($(TARGET), 3)
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VS_FLAGS=--platform android
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FS_FLAGS=--platform android
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SHADER_PATH=shaders/gles
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else
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ifeq ($(TARGET), 4)
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VS_FLAGS=--platform linux -p 120
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FS_FLAGS=--platform linux -p 120
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SHADER_PATH=shaders/glsl
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endif
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endif
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endif
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endif
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endif
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BUILD_OUTPUT_DIR=$(addprefix ./, $(RUNTIME_DIR)/$(SHADER_PATH))
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BUILD_INTERMEDIATE_DIR=$(addprefix $(BUILD_DIR)/, $(SHADER_PATH))
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VS_SOURCES=$(wildcard vs_*.sc)
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VS_DEPS=$(addprefix $(BUILD_INTERMEDIATE_DIR)/,$(addsuffix .bin.d, $(basename $(VS_SOURCES))))
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FS_SOURCES=$(wildcard fs_*.sc)
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FS_DEPS=$(addprefix $(BUILD_INTERMEDIATE_DIR)/,$(addsuffix .bin.d, $(basename $(FS_SOURCES))))
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UNAME := $(shell uname)
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ifeq ($(UNAME),$(filter $(UNAME),Linux Darwin))
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CMD_MKDIR=mkdir -p "$(1)"
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CMD_RMDIR=rm -r "$(1)"
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else
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CMD_MKDIR=cmd /C "if not exist "$(subst /,\,$(1))" mkdir "$(subst /,\,$(1))""
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CMD_RMDIR=cmd /C "if exist "$(subst /,\,$(1))" rmdir /S /Q "$(subst /,\,$(1))""
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endif
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VS_BIN = $(addprefix $(BUILD_INTERMEDIATE_DIR)/, $(addsuffix .bin, $(basename $(VS_SOURCES))))
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FS_BIN = $(addprefix $(BUILD_INTERMEDIATE_DIR)/, $(addsuffix .bin, $(basename $(FS_SOURCES))))
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BIN = $(VS_BIN) $(FS_BIN)
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ASM = $(VS_ASM) $(FS_ASM)
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$(BUILD_INTERMEDIATE_DIR)/vs_%.bin : vs_%.sc
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@echo [$(<)]
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@$(SHADERC) $(VS_FLAGS) --type vertex --depends -o $(@) -f $(<) --disasm
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@cp $(@) $(BUILD_OUTPUT_DIR)/$(@F)
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$(BUILD_INTERMEDIATE_DIR)/fs_%.bin : fs_%.sc
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@echo [$(<)]
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@$(SHADERC) $(FS_FLAGS) --type fragment --depends -o $(@) -f $(<) --disasm
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@cp $(@) $(BUILD_OUTPUT_DIR)/$(@F)
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.PHONY: all
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all: dirs $(BIN)
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@echo Target $(SHADER_PATH)
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.PHONY: clean
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clean:
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@echo Cleaning...
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@-rm -vf $(BIN)
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@-$(call CMD_RMDIR,$(BUILD_INTERMEDIATE_DIR))
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.PHONY: dirs
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dirs:
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@-$(call CMD_MKDIR,$(BUILD_INTERMEDIATE_DIR))
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@-$(call CMD_MKDIR,$(BUILD_OUTPUT_DIR))
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.PHONY: rebuild
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rebuild: clean all
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endif # TARGET
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-include $(VS_DEPS)
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-include $(FS_DEPS)
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@ -9,6 +9,7 @@
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#if BX_PLATFORM_LINUX
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# include <X11/Xlib.h>
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# include <GL/glx.h>
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namespace bgfx
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{
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@ -18,7 +18,6 @@
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# define GL_PROTOTYPES
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# define GL_GLEXT_LEGACY
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# include <GL/gl.h>
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# include <GL/glx.h>
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# undef GL_PROTOTYPES
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# elif BX_PLATFORM_OSX
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# define GL_GLEXT_LEGACY
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