Updated readme.

This commit is contained in:
bkaradzic 2013-01-19 11:40:03 -08:00
parent d6973d9e50
commit 21bb4e2073

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@ -54,11 +54,11 @@ After calling make, .build/projects/* directory will be generated. All
intermediate files generated by compiler will be inside .build directory
structure. Deleting .build directory at any time is safe.
### Building for Linux
### Prerequisites for Linux
sudo apt-get install libgl1-mesa-dev
### Building for Windows
### Prerequisites for Windows
When building on Windows, you have to set DXSDK_DIR environment variable to
point to DirectX SDK directory.
@ -71,7 +71,7 @@ directory link to directory without spaces in the path.
mklink /D <path to DirectX SDK directory> c:\dxsdk
setx DXSDK_DIR c:\dxsdk
### Building for Native Client (Pepper 22) on Windows
### Prerequisites for Native Client (Pepper 22) on Windows
Download Native Client SDK from:
[https://developers.google.com/native-client/sdk/download](https://developers.google.com/native-client/sdk/download)
@ -80,17 +80,21 @@ Download Native Client SDK from:
### Building
Visual Studio 2008:
Visual Studio 2008 command line:
make vs2008-release64
Visual Studio 2008 IDE:
start .build/projects/vs2008/bgfx.sln
Linux 64-bit:
make -R linux-release64
make linux-release64
Other platforms:
make -R <configuration>
make <configuration>
Configuration is `<platform>-<debug/release><32/64>`. For example:
@ -197,6 +201,8 @@ cross-platform shaders.
### Geometry Compiler (geometryc)
Converts Wavefront .obj mesh file to format optimal for using with bgfx.
Todo
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