mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-11-28 10:35:43 -05:00
improved the handling of iOS UIView resize / rotate by recreating the frame-buffer and render-buffer objects
This commit is contained in:
parent
d168bd88f6
commit
20a27012a0
2 changed files with 51 additions and 0 deletions
|
@ -169,6 +169,13 @@ using namespace entry;
|
|||
return self;
|
||||
}
|
||||
|
||||
- (void)layoutSubviews
|
||||
{
|
||||
uint32_t frameW = (uint32_t)(self.contentScaleFactor * self.frame.size.width);
|
||||
uint32_t frameH = (uint32_t)(self.contentScaleFactor * self.frame.size.height);
|
||||
s_ctx->m_eventQueue.postSizeEvent(s_defaultWindow, frameW, frameH);
|
||||
}
|
||||
|
||||
- (void)start
|
||||
{
|
||||
if (nil == m_displayLink)
|
||||
|
|
|
@ -98,6 +98,50 @@ namespace bgfx { namespace gl
|
|||
{
|
||||
BX_UNUSED(_width, _height, _flags);
|
||||
BX_TRACE("resize context");
|
||||
|
||||
if (0 != m_fbo)
|
||||
{
|
||||
GL_CHECK(glDeleteFramebuffers(1, &m_fbo) );
|
||||
m_fbo = 0;
|
||||
}
|
||||
|
||||
if (0 != m_colorRbo)
|
||||
{
|
||||
GL_CHECK(glDeleteRenderbuffers(1, &m_colorRbo) );
|
||||
m_colorRbo = 0;
|
||||
}
|
||||
|
||||
if (0 != m_depthStencilRbo)
|
||||
{
|
||||
GL_CHECK(glDeleteRenderbuffers(1, &m_depthStencilRbo) );
|
||||
m_depthStencilRbo = 0;
|
||||
}
|
||||
|
||||
GL_CHECK(glGenFramebuffers(1, &m_fbo) );
|
||||
GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, m_fbo) );
|
||||
|
||||
GL_CHECK(glGenRenderbuffers(1, &m_colorRbo) );
|
||||
GL_CHECK(glBindRenderbuffer(GL_RENDERBUFFER, m_colorRbo) );
|
||||
|
||||
[((EAGLContext*)m_context) renderbufferStorage:GL_RENDERBUFFER fromDrawable:(CAEAGLLayer*)g_platformData.nwh];
|
||||
GL_CHECK(glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, m_colorRbo) );
|
||||
|
||||
GLint width;
|
||||
GLint height;
|
||||
GL_CHECK(glGetRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_WIDTH, &width) );
|
||||
GL_CHECK(glGetRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_HEIGHT, &height) );
|
||||
BX_TRACE("Screen size: %d x %d", width, height);
|
||||
|
||||
GL_CHECK(glGenRenderbuffers(1, &m_depthStencilRbo) );
|
||||
GL_CHECK(glBindRenderbuffer(GL_RENDERBUFFER, m_depthStencilRbo) );
|
||||
GL_CHECK(glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8_OES, width, height) ); // from OES_packed_depth_stencil
|
||||
GL_CHECK(glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, m_depthStencilRbo) );
|
||||
GL_CHECK(glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, m_depthStencilRbo) );
|
||||
|
||||
BX_CHECK(GL_FRAMEBUFFER_COMPLETE == glCheckFramebufferStatus(GL_FRAMEBUFFER)
|
||||
, "glCheckFramebufferStatus failed 0x%08x"
|
||||
, glCheckFramebufferStatus(GL_FRAMEBUFFER)
|
||||
);
|
||||
}
|
||||
|
||||
bool GlContext::isSwapChainSupported()
|
||||
|
|
Loading…
Reference in a new issue