mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-11-24 16:48:18 -05:00
Merge branch 'master' of github.com:bkaradzic/bgfx
This commit is contained in:
commit
2063dac676
1 changed files with 122 additions and 12 deletions
|
@ -21,6 +21,9 @@ BX_PRAGMA_DIAGNOSTIC_IGNORED_CLANG("-Wextern-c-compat")
|
||||||
BX_PRAGMA_DIAGNOSTIC_POP_CLANG()
|
BX_PRAGMA_DIAGNOSTIC_POP_CLANG()
|
||||||
|
|
||||||
#include <bgfx/bgfxplatform.h>
|
#include <bgfx/bgfxplatform.h>
|
||||||
|
#if defined(None) // X11 defines this...
|
||||||
|
# undef None
|
||||||
|
#endif // defined(None)
|
||||||
|
|
||||||
#include <stdio.h>
|
#include <stdio.h>
|
||||||
#include <bx/thread.h>
|
#include <bx/thread.h>
|
||||||
|
@ -82,6 +85,22 @@ namespace entry
|
||||||
return GamepadAxis::Enum(s_translateGamepadAxis[_sdl]);
|
return GamepadAxis::Enum(s_translateGamepadAxis[_sdl]);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
struct AxisDpadRemap
|
||||||
|
{
|
||||||
|
Key::Enum first;
|
||||||
|
Key::Enum second;
|
||||||
|
};
|
||||||
|
|
||||||
|
static AxisDpadRemap s_axisDpad[] =
|
||||||
|
{
|
||||||
|
{ Key::GamepadLeft, Key::GamepadRight },
|
||||||
|
{ Key::GamepadUp, Key::GamepadDown },
|
||||||
|
{ Key::None, Key::None },
|
||||||
|
{ Key::GamepadLeft, Key::GamepadRight },
|
||||||
|
{ Key::GamepadUp, Key::GamepadDown },
|
||||||
|
{ Key::None, Key::None },
|
||||||
|
};
|
||||||
|
|
||||||
struct GamepadSDL
|
struct GamepadSDL
|
||||||
{
|
{
|
||||||
GamepadSDL()
|
GamepadSDL()
|
||||||
|
@ -99,17 +118,59 @@ namespace entry
|
||||||
m_deadzone[GamepadAxis::RightZ] = 30;
|
m_deadzone[GamepadAxis::RightZ] = 30;
|
||||||
}
|
}
|
||||||
|
|
||||||
void create(int32_t _jid)
|
void create(const SDL_JoyDeviceEvent& _jev)
|
||||||
{
|
{
|
||||||
m_controller = SDL_GameControllerOpen(_jid);
|
m_joystick = SDL_JoystickOpen(_jev.which);
|
||||||
|
SDL_Joystick* joystick = m_joystick;
|
||||||
|
m_jid = SDL_JoystickInstanceID(joystick);
|
||||||
|
}
|
||||||
|
|
||||||
|
void create(const SDL_ControllerDeviceEvent& _cev)
|
||||||
|
{
|
||||||
|
m_controller = SDL_GameControllerOpen(_cev.which);
|
||||||
SDL_Joystick* joystick = SDL_GameControllerGetJoystick(m_controller);
|
SDL_Joystick* joystick = SDL_GameControllerGetJoystick(m_controller);
|
||||||
m_jid = SDL_JoystickInstanceID(joystick);
|
m_jid = SDL_JoystickInstanceID(joystick);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void update(EventQueue& _eventQueue, WindowHandle _handle, GamepadHandle _gamepad, GamepadAxis::Enum _axis, int32_t _value)
|
||||||
|
{
|
||||||
|
if (filter(_axis, &_value) )
|
||||||
|
{
|
||||||
|
_eventQueue.postAxisEvent(_handle, _gamepad, _axis, _value);
|
||||||
|
|
||||||
|
if (Key::None != s_axisDpad[_axis].first)
|
||||||
|
{
|
||||||
|
if (_value == 0)
|
||||||
|
{
|
||||||
|
_eventQueue.postKeyEvent(_handle, s_axisDpad[_axis].first, 0, false);
|
||||||
|
_eventQueue.postKeyEvent(_handle, s_axisDpad[_axis].second, 0, false);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
_eventQueue.postKeyEvent(_handle
|
||||||
|
, 0 > _value ? s_axisDpad[_axis].first : s_axisDpad[_axis].second
|
||||||
|
, 0
|
||||||
|
, true
|
||||||
|
);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
void destroy()
|
void destroy()
|
||||||
{
|
{
|
||||||
SDL_GameControllerClose(m_controller);
|
if (NULL != m_controller)
|
||||||
m_controller = NULL;
|
{
|
||||||
|
SDL_GameControllerClose(m_controller);
|
||||||
|
m_controller = NULL;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (NULL != m_joystick)
|
||||||
|
{
|
||||||
|
SDL_JoystickClose(m_joystick);
|
||||||
|
m_joystick = NULL;
|
||||||
|
}
|
||||||
|
|
||||||
m_jid = INT32_MAX;
|
m_jid = INT32_MAX;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -127,6 +188,7 @@ namespace entry
|
||||||
int32_t m_value[GamepadAxis::Count];
|
int32_t m_value[GamepadAxis::Count];
|
||||||
int32_t m_deadzone[GamepadAxis::Count];
|
int32_t m_deadzone[GamepadAxis::Count];
|
||||||
|
|
||||||
|
SDL_Joystick* m_joystick;
|
||||||
SDL_GameController* m_controller;
|
SDL_GameController* m_controller;
|
||||||
// SDL_Haptic* m_haptic;
|
// SDL_Haptic* m_haptic;
|
||||||
SDL_JoystickID m_jid;
|
SDL_JoystickID m_jid;
|
||||||
|
@ -334,7 +396,6 @@ namespace entry
|
||||||
m_mte.m_argv = _argv;
|
m_mte.m_argv = _argv;
|
||||||
|
|
||||||
SDL_Init(0
|
SDL_Init(0
|
||||||
| SDL_INIT_VIDEO
|
|
||||||
| SDL_INIT_GAMECONTROLLER
|
| SDL_INIT_GAMECONTROLLER
|
||||||
);
|
);
|
||||||
|
|
||||||
|
@ -547,6 +608,18 @@ namespace entry
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
|
|
||||||
|
case SDL_JOYAXISMOTION:
|
||||||
|
{
|
||||||
|
const SDL_JoyAxisEvent& jev = event.jaxis;
|
||||||
|
GamepadHandle handle = findGamepad(jev.which);
|
||||||
|
if (isValid(handle) )
|
||||||
|
{
|
||||||
|
GamepadAxis::Enum axis = translateGamepadAxis(jev.axis);
|
||||||
|
m_gamepad[handle.idx].update(m_eventQueue, defaultWindow, handle, axis, jev.value);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
|
||||||
case SDL_CONTROLLERAXISMOTION:
|
case SDL_CONTROLLERAXISMOTION:
|
||||||
{
|
{
|
||||||
const SDL_ControllerAxisEvent& aev = event.caxis;
|
const SDL_ControllerAxisEvent& aev = event.caxis;
|
||||||
|
@ -554,10 +627,23 @@ namespace entry
|
||||||
if (isValid(handle) )
|
if (isValid(handle) )
|
||||||
{
|
{
|
||||||
GamepadAxis::Enum axis = translateGamepadAxis(aev.axis);
|
GamepadAxis::Enum axis = translateGamepadAxis(aev.axis);
|
||||||
int32_t value = aev.value;
|
m_gamepad[handle.idx].update(m_eventQueue, defaultWindow, handle, axis, aev.value);
|
||||||
if (m_gamepad[handle.idx].filter(axis, &value) )
|
}
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
|
||||||
|
case SDL_JOYBUTTONDOWN:
|
||||||
|
case SDL_JOYBUTTONUP:
|
||||||
|
{
|
||||||
|
const SDL_JoyButtonEvent& bev = event.jbutton;
|
||||||
|
GamepadHandle handle = findGamepad(bev.which);
|
||||||
|
|
||||||
|
if (isValid(handle) )
|
||||||
|
{
|
||||||
|
Key::Enum key = translateGamepad(bev.button);
|
||||||
|
if (Key::Count != key)
|
||||||
{
|
{
|
||||||
m_eventQueue.postAxisEvent(defaultWindow, handle, axis, value);
|
m_eventQueue.postKeyEvent(defaultWindow, key, 0, event.type == SDL_JOYBUTTONDOWN);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -579,14 +665,38 @@ namespace entry
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case SDL_CONTROLLERDEVICEADDED:
|
case SDL_JOYDEVICEADDED:
|
||||||
{
|
{
|
||||||
const SDL_ControllerDeviceEvent& cev = event.cdevice;
|
|
||||||
|
|
||||||
GamepadHandle handle = { m_gamepadAlloc.alloc() };
|
GamepadHandle handle = { m_gamepadAlloc.alloc() };
|
||||||
if (isValid(handle) )
|
if (isValid(handle) )
|
||||||
{
|
{
|
||||||
m_gamepad[handle.idx].create(cev.which);
|
const SDL_JoyDeviceEvent& jev = event.jdevice;
|
||||||
|
m_gamepad[handle.idx].create(jev);
|
||||||
|
m_eventQueue.postGamepadEvent(defaultWindow, handle, true);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
|
||||||
|
case SDL_JOYDEVICEREMOVED:
|
||||||
|
{
|
||||||
|
const SDL_JoyDeviceEvent& jev = event.jdevice;
|
||||||
|
GamepadHandle handle = findGamepad(jev.which);
|
||||||
|
if (isValid(handle) )
|
||||||
|
{
|
||||||
|
m_gamepad[handle.idx].destroy();
|
||||||
|
m_gamepadAlloc.free(handle.idx);
|
||||||
|
m_eventQueue.postGamepadEvent(defaultWindow, handle, false);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
|
||||||
|
case SDL_CONTROLLERDEVICEADDED:
|
||||||
|
{
|
||||||
|
GamepadHandle handle = { m_gamepadAlloc.alloc() };
|
||||||
|
if (isValid(handle) )
|
||||||
|
{
|
||||||
|
const SDL_ControllerDeviceEvent& cev = event.cdevice;
|
||||||
|
m_gamepad[handle.idx].create(cev);
|
||||||
m_eventQueue.postGamepadEvent(defaultWindow, handle, true);
|
m_eventQueue.postGamepadEvent(defaultWindow, handle, true);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in a new issue