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Added native build in premake script for targets where bitness is not specified.
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2 changed files with 13 additions and 12 deletions
24
makefile
24
makefile
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@ -57,16 +57,16 @@ nacl-release64:
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make -R -C .build/projects/gmake-nacl config=release64
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nacl: nacl-debug32 nacl-release32 nacl-debug64 nacl-release64
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nacl-arm-debug32:
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make -R -C .build/projects/gmake-nacl-arm config=debug32
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nacl-arm-release32:
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make -R -C .build/projects/gmake-nacl-arm config=release32
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nacl-arm-debug:
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make -R -C .build/projects/gmake-nacl-arm config=debug
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nacl-arm-release:
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make -R -C .build/projects/gmake-nacl-arm config=release
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nacl-arm: nacl-arm-debug32 nacl-arm-release32
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pnacl-debug:
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make -R -C .build/projects/gmake-pnacl config=debug64
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make -R -C .build/projects/gmake-pnacl config=debug
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pnacl-release:
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make -R -C .build/projects/gmake-pnacl config=release64
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make -R -C .build/projects/gmake-pnacl config=release
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pnacl: pnacl-debug pnacl-release
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osx-debug32:
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@ -79,14 +79,14 @@ osx-release64:
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make -C .build/projects/gmake-osx config=release64
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osx: osx-debug32 osx-release32 osx-debug64 osx-release64
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qnx-arm-debug32:
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make -C .build/projects/gmake-osx config=debug32
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qnx-arm-release32:
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make -C .build/projects/gmake-osx config=release32
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qnx-arm: qnx-arm-debug32 qnx-arm-release32
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qnx-arm-debug:
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make -R -C .build/projects/gmake-qnx-arm config=debug
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qnx-arm-release:
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make -R -C .build/projects/gmake-qnx-arm config=release
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qnx-arm: qnx-arm-debug qnx-arm-release
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rebuild-shaders:
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make -C examples rebuild
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make -R -C examples rebuild
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docs:
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markdown README.md > .build/docs/readme.html
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@ -13,6 +13,7 @@ solution "bgfx"
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"x32",
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"x64",
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"Xbox360",
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"Native", -- for targets where bitness is not specified
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}
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language "C++"
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