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Metal: Fixed texture format fallback.
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parent
70ad9aac0e
commit
1fad44b477
1 changed files with 33 additions and 24 deletions
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@ -1807,7 +1807,14 @@ namespace bgfx { namespace mtl
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const uint32_t textureWidth = bx::uint32_max(blockInfo.blockWidth, imageContainer.m_width >>startLod);
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const uint32_t textureHeight = bx::uint32_max(blockInfo.blockHeight, imageContainer.m_height>>startLod);
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bool convert = BGFX_CAPS_FORMAT_TEXTURE_NONE == g_caps.formats[m_requestedFormat];
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const uint16_t formatMask = imageContainer.m_cubeMap
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? BGFX_CAPS_FORMAT_TEXTURE_CUBE_EMULATED
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: imageContainer.m_depth > 1
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? BGFX_CAPS_FORMAT_TEXTURE_3D_EMULATED
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: BGFX_CAPS_FORMAT_TEXTURE_2D_EMULATED
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;
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const bool convert = 0 != (g_caps.formats[m_requestedFormat] & formatMask);
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m_flags = _flags;
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m_requestedFormat = (uint8_t)imageContainer.m_format;
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@ -1816,9 +1823,6 @@ namespace bgfx { namespace mtl
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: m_requestedFormat
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;
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const TextureFormatInfo& tfi = s_textureFormat[m_requestedFormat];
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convert = MTLPixelFormatInvalid == tfi.m_fmt;
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uint8_t bpp = getBitsPerPixel(TextureFormat::Enum(m_textureFormat) );
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if (convert)
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{
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@ -1855,7 +1859,6 @@ namespace bgfx { namespace mtl
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, 0 != (_flags&BGFX_TEXTURE_RT_MASK) ? " (render target)" : ""
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);
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const bool bufferOnly = 0 != (_flags&BGFX_TEXTURE_RT_BUFFER_ONLY);
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const bool computeWrite = 0 != (_flags&BGFX_TEXTURE_COMPUTE_WRITE);
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// const bool renderTarget = 0 != (_flags&BGFX_TEXTURE_RT_MASK);
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@ -1944,8 +1947,8 @@ namespace bgfx { namespace mtl
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MTLRegion region = { { 0, 0, 0 }, { width, height, depth } };
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uint32_t bytesPerRow;
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uint32_t bytesPerImage;
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uint32_t bytesPerRow = 0;
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uint32_t bytesPerImage = 0;
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if (compressed && !convert)
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{
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@ -1958,21 +1961,23 @@ namespace bgfx { namespace mtl
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else
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{
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bytesPerRow = (mip.m_width / blockInfo.blockWidth)*mip.m_blockSize;
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bytesPerImage = (desc.textureType == MTLTextureType3D) ? (mip.m_height/blockInfo.blockHeight)*bytesPerRow : 0;
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bytesPerImage = desc.textureType == MTLTextureType3D
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? (mip.m_height/blockInfo.blockHeight)*bytesPerRow
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: 0
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;
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}
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}
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else
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{
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bytesPerRow = width * bpp / 8;
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bytesPerImage = (desc.textureType == MTLTextureType3D) ? width * height * bpp / 8 : 0;
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bytesPerImage = desc.textureType == MTLTextureType3D
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? bytesPerRow * height
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: 0
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;
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}
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m_ptr.replaceRegion(region, lod, side, data, bytesPerRow, bytesPerImage);
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}
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else if (!computeWrite)
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{
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//TODO: do we need to clear to zero??
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}
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width >>= 1;
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height >>= 1;
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@ -1989,7 +1994,11 @@ namespace bgfx { namespace mtl
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void TextureMtl::update(uint8_t _side, uint8_t _mip, const Rect& _rect, uint16_t _z, uint16_t _depth, uint16_t _pitch, const Memory* _mem)
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{
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MTLRegion region = { { _rect.m_x, _rect.m_y, _z }, { _rect.m_width, _rect.m_height, _depth } };
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MTLRegion region =
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{
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{ _rect.m_x, _rect.m_y, _z },
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{ _rect.m_width, _rect.m_height, _depth },
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};
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const uint32_t bpp = getBitsPerPixel(TextureFormat::Enum(m_textureFormat) );
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const uint32_t rectpitch = _rect.m_width*bpp/8;
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