diff --git a/3rdparty/dxsdk/directx-sdk-eula.txt b/3rdparty/dxsdk/directx-sdk-eula.txt new file mode 100644 index 00000000..6b0f7a3e --- /dev/null +++ b/3rdparty/dxsdk/directx-sdk-eula.txt @@ -0,0 +1,77 @@ +MICROSOFT SOFTWARE LICENSE TERMS +MICROSOFT DIRECTX SOFTWARE DEVELOPMENT KIT (SDK) +These license terms are an agreement between Microsoft Corporation (or based on where you live, one of its affiliates) and you. Please read them. They apply to the software named above, which includes the media on which you received it, if any. The terms also apply to any Microsoft +• updates, +• supplements, +• Internet-based services, and +• support services +for this software, unless other terms accompany those items. If so, those terms apply. +BY USING THE SOFTWARE, YOU ACCEPT THESE TERMS. IF YOU DO NOT ACCEPT THEM, DO NOT USE THE SOFTWARE. +If you comply with these license terms, you have the rights below. +1. INSTALLATION AND USE RIGHTS. +a. Installation and Use. You may install and use any number of copies of the software on your devices. +b. Included Microsoft Programs. The software contains other Microsoft programs. The license terms with those programs apply to your use of them. +2. ADDITIONAL LICENSING REQUIREMENTS AND/OR USE RIGHTS. +a. Media Elements and Templates. You may copy and use images, clip art, animations, sounds, music, shapes, video clips and templates provided with the software and identified for such use in documents and projects that you create. You may distribute those documents and projects non-commercially. If you wish to use these media elements or templates for any other purpose, go to www.microsoft.com/permission to learn whether that use is allowed. +b. Distributable Code. The software contains code that you are permitted to distribute in programs you develop if you comply with the terms below. +i. Right to Use and Distribute. The code and text files listed below are “Distributable Code.” +• DIRECTX REDIST.TXT Files. You may copy and distribute the object code form of code listed in DIRECTX REDIST.TXT files. +• Sample Code. You may modify, copy, and distribute the source and object code form of code marked as “sample”, as well as those marked as follows: +\Utilities\bin\x86\dxerr +\Utilities\bin\x64\dxerr +\Utilities\bin\x86\dxtex +\Utilities\bin\x64\dxtex +\Utilities\bin\x86\DxViewer +\Utilities\bin\x64\DxViewer +\Utilities\bin\x86\GDFTrace +\Utilities\bin\x64\GDFTrace +\Utilities\bin\x86\MeshConvert +\Utilities\bin\x64\MeshConvert +\Utilities\Source\Sas +\Utilities\Source\Effects11 +• Third Party Distribution. You may permit distributors of your programs to copy and distribute the Distributable Code as part of those programs. +ii. Distribution Requirements. For any Distributable Code you distribute, you must +• add significant primary functionality to it in your programs; +• require distributors and external end users to agree to terms that protect it at least as much as this agreement; +• display your valid copyright notice on your programs; and +• indemnify, defend, and hold harmless Microsoft from any claims, including attorneys’ fees, related to the distribution or use of your programs. +iii. Distribution Restrictions. You may not +• alter any copyright, trademark or patent notice in the Distributable Code; +• use Microsoft’s trademarks in your programs’ names or in a way that suggests your programs come from or are endorsed by Microsoft; +• distribute Distributable Code to run on a platform other than the Windows, Xbox and Windows Mobile platforms; +• include Distributable Code in malicious, deceptive or unlawful programs; or +• modify or distribute the source code of any Distributable Code so that any part of it becomes subject to an Excluded License. An Excluded License is one that requires, as a condition of use, modification or distribution, that +• the code be disclosed or distributed in source code form; or +• others have the right to modify it. +3. SCOPE OF LICENSE. The software is licensed, not sold. This agreement only gives you some rights to use the software. Microsoft reserves all other rights. Unless applicable law gives you more rights despite this limitation, you may use the software only as expressly permitted in this agreement. In doing so, you must comply with any technical limitations in the software that only allow you to use it in certain ways. You may not +• disclose the results of any benchmark tests of the software to any third party without Microsoft’s prior written approval; +• work around any technical limitations in the software; +• reverse engineer, decompile or disassemble the software, except and only to the extent that applicable law expressly permits, despite this limitation; +• make more copies of the software than specified in this agreement or allowed by applicable law, despite this limitation; +• publish the software for others to copy; +• rent, lease or lend the software; or +• use the software for commercial software hosting services. +4. BACKUP COPY. You may make one backup copy of the software. You may use it only to reinstall the software. +5. DOCUMENTATION. Any person that has valid access to your computer or internal network may copy and use the documentation for your internal, reference purposes. +6. EXPORT RESTRICTIONS. The software is subject to United States export laws and regulations. You must comply with all domestic and international export laws and regulations that apply to the software. These laws include restrictions on destinations, end users and end use. For additional information, see www.microsoft.com/exporting. +7. SUPPORT SERVICES. Because this software is “as is,” we may not provide support services for it. +8. ENTIRE AGREEMENT. This agreement, and the terms for supplements, updates, Internet-based services and support services that you use, are the entire agreement for the software and support services. +9. APPLICABLE LAW. +a. United States. If you acquired the software in the United States, Washington state law governs the interpretation of this agreement and applies to claims for breach of it, regardless of conflict of laws principles. The laws of the state where you live govern all other claims, including claims under state consumer protection laws, unfair competition laws, and in tort. +b. Outside the United States. If you acquired the software in any other country, the laws of that country apply. +10. LEGAL EFFECT. This agreement describes certain legal rights. You may have other rights under the laws of your country. You may also have rights with respect to the party from whom you acquired the software. This agreement does not change your rights under the laws of your country if the laws of your country do not permit it to do so. +11. DISCLAIMER OF WARRANTY. THE SOFTWARE IS LICENSED “AS-IS.” YOU BEAR THE RISK OF USING IT. MICROSOFT GIVES NO EXPRESS WARRANTIES, GUARANTEES OR CONDITIONS. YOU MAY HAVE ADDITIONAL CONSUMER RIGHTS UNDER YOUR LOCAL LAWS WHICH THIS AGREEMENT CANNOT CHANGE. TO THE EXTENT PERMITTED UNDER YOUR LOCAL LAWS, MICROSOFT EXCLUDES THE IMPLIED WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. +12. LIMITATION ON AND EXCLUSION OF REMEDIES AND DAMAGES. YOU CAN RECOVER FROM MICROSOFT AND ITS SUPPLIERS ONLY DIRECT DAMAGES UP TO U.S. $5.00. YOU CANNOT RECOVER ANY OTHER DAMAGES, INCLUDING CONSEQUENTIAL, LOST PROFITS, SPECIAL, INDIRECT OR INCIDENTAL DAMAGES. +This limitation applies to +• anything related to the software, services, content (including code) on third party Internet sites, or third party programs; and +• claims for breach of contract, breach of warranty, guarantee or condition, strict liability, negligence, or other tort to the extent permitted by applicable law. +It also applies even if Microsoft knew or should have known about the possibility of the damages. The above limitation or exclusion may not apply to you because your country may not allow the exclusion or limitation of incidental, consequential or other damages. +Please note: As this software is distributed in Quebec, Canada, some of the clauses in this agreement are provided below in French. +Remarque : Ce logiciel étant distribué au Québec, Canada, certaines des clauses dans ce contrat sont fournies ci-dessous en français. +EXONÉRATION DE GARANTIE. Le logiciel visé par une licence est offert « tel quel ». Toute utilisation de ce logiciel est à votre seule risque et péril. Microsoft n’accorde aucune autre garantie expresse. Vous pouvez bénéficier de droits additionnels en vertu du droit local sur la protection des consommateurs, que ce contrat ne peut modifier. La ou elles sont permises par le droit locale, les garanties implicites de qualité marchande, d’adéquation à un usage particulier et d’absence de contrefaçon sont exclues. +LIMITATION DES DOMMAGES-INTÉRÊTS ET EXCLUSION DE RESPONSABILITÉ POUR LES DOMMAGES. Vous pouvez obtenir de Microsoft et de ses fournisseurs une indemnisation en cas de dommages directs uniquement à hauteur de 5,00 $ US. Vous ne pouvez prétendre à aucune indemnisation pour les autres dommages, y compris les dommages spéciaux, indirects ou accessoires et pertes de bénéfices. +Cette limitation concerne : +• tout ce qui est relié au logiciel, aux services ou au contenu (y compris le code) figurant sur des sites Internet tiers ou dans des programmes tiers ; et +• les réclamations au titre de violation de contrat ou de garantie, ou au titre de responsabilité stricte, de négligence ou d’une autre faute dans la limite autorisée par la loi en vigueur. +Elle s’applique également, même si Microsoft connaissait ou devrait connaître l’éventualité d’un tel dommage. Si votre pays n’autorise pas l’exclusion ou la limitation de responsabilité pour les dommages indirects, accessoires ou de quelque nature que ce soit, il se peut que la limitation ou l’exclusion ci-dessus ne s’appliquera pas à votre égard. +EFFET JURIDIQUE. Le présent contrat décrit certains droits juridiques. Vous pourriez avoir d’autres droits prévus par les lois de votre pays. Le présent contrat ne modifie pas les droits que vous confèrent les lois de votre pays si celles-ci ne le permettent pas. \ No newline at end of file diff --git a/3rdparty/dxsdk/include/d3d10.h b/3rdparty/dxsdk/include/d3d10.h new file mode 100644 index 00000000..4d89fc47 --- /dev/null +++ b/3rdparty/dxsdk/include/d3d10.h @@ -0,0 +1,6804 @@ +/*------------------------------------------------------------------------------------- + * + * Copyright (c) Microsoft Corporation + * + *-------------------------------------------------------------------------------------*/ + + +/* this ALWAYS GENERATED file contains the definitions for the interfaces */ + + + /* File created by MIDL compiler version 8.00.0613 */ +/* @@MIDL_FILE_HEADING( ) */ + + + +/* verify that the <rpcndr.h> version is high enough to compile this file*/ +#ifndef __REQUIRED_RPCNDR_H_VERSION__ +#define __REQUIRED_RPCNDR_H_VERSION__ 500 +#endif + +/* verify that the <rpcsal.h> version is high enough to compile this file*/ +#ifndef __REQUIRED_RPCSAL_H_VERSION__ +#define __REQUIRED_RPCSAL_H_VERSION__ 100 +#endif + +#include "rpc.h" +#include "rpcndr.h" + +#ifndef __RPCNDR_H_VERSION__ +#error this stub requires an updated version of <rpcndr.h> +#endif /* __RPCNDR_H_VERSION__ */ + +#ifndef COM_NO_WINDOWS_H +#include "windows.h" +#include "ole2.h" +#endif /*COM_NO_WINDOWS_H*/ + +#ifndef __d3d10_h__ +#define __d3d10_h__ + +#if defined(_MSC_VER) && (_MSC_VER >= 1020) +#pragma once +#endif + +/* Forward Declarations */ + +#ifndef __ID3D10DeviceChild_FWD_DEFINED__ +#define __ID3D10DeviceChild_FWD_DEFINED__ +typedef interface ID3D10DeviceChild ID3D10DeviceChild; + +#endif /* __ID3D10DeviceChild_FWD_DEFINED__ */ + + +#ifndef __ID3D10DepthStencilState_FWD_DEFINED__ +#define __ID3D10DepthStencilState_FWD_DEFINED__ +typedef interface ID3D10DepthStencilState ID3D10DepthStencilState; + +#endif /* __ID3D10DepthStencilState_FWD_DEFINED__ */ + + +#ifndef __ID3D10BlendState_FWD_DEFINED__ +#define __ID3D10BlendState_FWD_DEFINED__ +typedef interface ID3D10BlendState ID3D10BlendState; + +#endif /* __ID3D10BlendState_FWD_DEFINED__ */ + + +#ifndef __ID3D10RasterizerState_FWD_DEFINED__ +#define __ID3D10RasterizerState_FWD_DEFINED__ +typedef interface ID3D10RasterizerState ID3D10RasterizerState; + +#endif /* __ID3D10RasterizerState_FWD_DEFINED__ */ + + +#ifndef __ID3D10Resource_FWD_DEFINED__ +#define __ID3D10Resource_FWD_DEFINED__ +typedef interface ID3D10Resource ID3D10Resource; + +#endif /* __ID3D10Resource_FWD_DEFINED__ */ + + +#ifndef __ID3D10Buffer_FWD_DEFINED__ +#define __ID3D10Buffer_FWD_DEFINED__ +typedef interface ID3D10Buffer ID3D10Buffer; + +#endif /* __ID3D10Buffer_FWD_DEFINED__ */ + + +#ifndef __ID3D10Texture1D_FWD_DEFINED__ +#define __ID3D10Texture1D_FWD_DEFINED__ +typedef interface ID3D10Texture1D ID3D10Texture1D; + +#endif /* __ID3D10Texture1D_FWD_DEFINED__ */ + + +#ifndef __ID3D10Texture2D_FWD_DEFINED__ +#define __ID3D10Texture2D_FWD_DEFINED__ +typedef interface ID3D10Texture2D ID3D10Texture2D; + +#endif /* __ID3D10Texture2D_FWD_DEFINED__ */ + + +#ifndef __ID3D10Texture3D_FWD_DEFINED__ +#define __ID3D10Texture3D_FWD_DEFINED__ +typedef interface ID3D10Texture3D ID3D10Texture3D; + +#endif /* __ID3D10Texture3D_FWD_DEFINED__ */ + + +#ifndef __ID3D10View_FWD_DEFINED__ +#define __ID3D10View_FWD_DEFINED__ +typedef interface ID3D10View ID3D10View; + +#endif /* __ID3D10View_FWD_DEFINED__ */ + + +#ifndef __ID3D10ShaderResourceView_FWD_DEFINED__ +#define __ID3D10ShaderResourceView_FWD_DEFINED__ +typedef interface ID3D10ShaderResourceView ID3D10ShaderResourceView; + +#endif /* __ID3D10ShaderResourceView_FWD_DEFINED__ */ + + +#ifndef __ID3D10RenderTargetView_FWD_DEFINED__ +#define __ID3D10RenderTargetView_FWD_DEFINED__ +typedef interface ID3D10RenderTargetView ID3D10RenderTargetView; + +#endif /* __ID3D10RenderTargetView_FWD_DEFINED__ */ + + +#ifndef __ID3D10DepthStencilView_FWD_DEFINED__ +#define __ID3D10DepthStencilView_FWD_DEFINED__ +typedef interface ID3D10DepthStencilView ID3D10DepthStencilView; + +#endif /* __ID3D10DepthStencilView_FWD_DEFINED__ */ + + +#ifndef __ID3D10VertexShader_FWD_DEFINED__ +#define __ID3D10VertexShader_FWD_DEFINED__ +typedef interface ID3D10VertexShader ID3D10VertexShader; + +#endif /* __ID3D10VertexShader_FWD_DEFINED__ */ + + +#ifndef __ID3D10GeometryShader_FWD_DEFINED__ +#define __ID3D10GeometryShader_FWD_DEFINED__ +typedef interface ID3D10GeometryShader ID3D10GeometryShader; + +#endif /* __ID3D10GeometryShader_FWD_DEFINED__ */ + + +#ifndef __ID3D10PixelShader_FWD_DEFINED__ +#define __ID3D10PixelShader_FWD_DEFINED__ +typedef interface ID3D10PixelShader ID3D10PixelShader; + +#endif /* __ID3D10PixelShader_FWD_DEFINED__ */ + + +#ifndef __ID3D10InputLayout_FWD_DEFINED__ +#define __ID3D10InputLayout_FWD_DEFINED__ +typedef interface ID3D10InputLayout ID3D10InputLayout; + +#endif /* __ID3D10InputLayout_FWD_DEFINED__ */ + + +#ifndef __ID3D10SamplerState_FWD_DEFINED__ +#define __ID3D10SamplerState_FWD_DEFINED__ +typedef interface ID3D10SamplerState ID3D10SamplerState; + +#endif /* __ID3D10SamplerState_FWD_DEFINED__ */ + + +#ifndef __ID3D10Asynchronous_FWD_DEFINED__ +#define __ID3D10Asynchronous_FWD_DEFINED__ +typedef interface ID3D10Asynchronous ID3D10Asynchronous; + +#endif /* __ID3D10Asynchronous_FWD_DEFINED__ */ + + +#ifndef __ID3D10Query_FWD_DEFINED__ +#define __ID3D10Query_FWD_DEFINED__ +typedef interface ID3D10Query ID3D10Query; + +#endif /* __ID3D10Query_FWD_DEFINED__ */ + + +#ifndef __ID3D10Predicate_FWD_DEFINED__ +#define __ID3D10Predicate_FWD_DEFINED__ +typedef interface ID3D10Predicate ID3D10Predicate; + +#endif /* __ID3D10Predicate_FWD_DEFINED__ */ + + +#ifndef __ID3D10Counter_FWD_DEFINED__ +#define __ID3D10Counter_FWD_DEFINED__ +typedef interface ID3D10Counter ID3D10Counter; + +#endif /* __ID3D10Counter_FWD_DEFINED__ */ + + +#ifndef __ID3D10Device_FWD_DEFINED__ +#define __ID3D10Device_FWD_DEFINED__ +typedef interface ID3D10Device ID3D10Device; + +#endif /* __ID3D10Device_FWD_DEFINED__ */ + + +#ifndef __ID3D10Multithread_FWD_DEFINED__ +#define __ID3D10Multithread_FWD_DEFINED__ +typedef interface ID3D10Multithread ID3D10Multithread; + +#endif /* __ID3D10Multithread_FWD_DEFINED__ */ + + +/* header files for imported files */ +#include "oaidl.h" +#include "ocidl.h" +#include "dxgi.h" +#include "d3dcommon.h" + +#ifdef __cplusplus +extern "C"{ +#endif + + +/* interface __MIDL_itf_d3d10_0000_0000 */ +/* [local] */ + +#ifndef _D3D10_CONSTANTS +#define _D3D10_CONSTANTS +#define D3D10_16BIT_INDEX_STRIP_CUT_VALUE ( 0xffff ) + +#define D3D10_32BIT_INDEX_STRIP_CUT_VALUE ( 0xffffffff ) + +#define D3D10_8BIT_INDEX_STRIP_CUT_VALUE ( 0xff ) + +#define D3D10_ARRAY_AXIS_ADDRESS_RANGE_BIT_COUNT ( 9 ) + +#define D3D10_CLIP_OR_CULL_DISTANCE_COUNT ( 8 ) + +#define D3D10_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT ( 2 ) + +#define D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT ( 14 ) + +#define D3D10_COMMONSHADER_CONSTANT_BUFFER_COMPONENTS ( 4 ) + +#define D3D10_COMMONSHADER_CONSTANT_BUFFER_COMPONENT_BIT_COUNT ( 32 ) + +#define D3D10_COMMONSHADER_CONSTANT_BUFFER_HW_SLOT_COUNT ( 15 ) + +#define D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COMPONENTS ( 4 ) + +#define D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COUNT ( 15 ) + +#define D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READS_PER_INST ( 1 ) + +#define D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READ_PORTS ( 1 ) + +#define D3D10_COMMONSHADER_FLOWCONTROL_NESTING_LIMIT ( 64 ) + +#define D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COMPONENTS ( 4 ) + +#define D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COUNT ( 1 ) + +#define D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READS_PER_INST ( 1 ) + +#define D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READ_PORTS ( 1 ) + +#define D3D10_COMMONSHADER_IMMEDIATE_VALUE_COMPONENT_BIT_COUNT ( 32 ) + +#define D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_COMPONENTS ( 1 ) + +#define D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_COUNT ( 128 ) + +#define D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_READS_PER_INST ( 1 ) + +#define D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_READ_PORTS ( 1 ) + +#define D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT ( 128 ) + +#define D3D10_COMMONSHADER_SAMPLER_REGISTER_COMPONENTS ( 1 ) + +#define D3D10_COMMONSHADER_SAMPLER_REGISTER_COUNT ( 16 ) + +#define D3D10_COMMONSHADER_SAMPLER_REGISTER_READS_PER_INST ( 1 ) + +#define D3D10_COMMONSHADER_SAMPLER_REGISTER_READ_PORTS ( 1 ) + +#define D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT ( 16 ) + +#define D3D10_COMMONSHADER_SUBROUTINE_NESTING_LIMIT ( 32 ) + +#define D3D10_COMMONSHADER_TEMP_REGISTER_COMPONENTS ( 4 ) + +#define D3D10_COMMONSHADER_TEMP_REGISTER_COMPONENT_BIT_COUNT ( 32 ) + +#define D3D10_COMMONSHADER_TEMP_REGISTER_COUNT ( 4096 ) + +#define D3D10_COMMONSHADER_TEMP_REGISTER_READS_PER_INST ( 3 ) + +#define D3D10_COMMONSHADER_TEMP_REGISTER_READ_PORTS ( 3 ) + +#define D3D10_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MAX ( 10 ) + +#define D3D10_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MIN ( -10 ) + +#define D3D10_COMMONSHADER_TEXEL_OFFSET_MAX_NEGATIVE ( -8 ) + +#define D3D10_COMMONSHADER_TEXEL_OFFSET_MAX_POSITIVE ( 7 ) + +#define D3D10_DEFAULT_BLEND_FACTOR_ALPHA ( 1.0f ) +#define D3D10_DEFAULT_BLEND_FACTOR_BLUE ( 1.0f ) +#define D3D10_DEFAULT_BLEND_FACTOR_GREEN ( 1.0f ) +#define D3D10_DEFAULT_BLEND_FACTOR_RED ( 1.0f ) +#define D3D10_DEFAULT_BORDER_COLOR_COMPONENT ( 0.0f ) +#define D3D10_DEFAULT_DEPTH_BIAS ( 0 ) + +#define D3D10_DEFAULT_DEPTH_BIAS_CLAMP ( 0.0f ) +#define D3D10_DEFAULT_MAX_ANISOTROPY ( 16.0f ) +#define D3D10_DEFAULT_MIP_LOD_BIAS ( 0.0f ) +#define D3D10_DEFAULT_RENDER_TARGET_ARRAY_INDEX ( 0 ) + +#define D3D10_DEFAULT_SAMPLE_MASK ( 0xffffffff ) + +#define D3D10_DEFAULT_SCISSOR_ENDX ( 0 ) + +#define D3D10_DEFAULT_SCISSOR_ENDY ( 0 ) + +#define D3D10_DEFAULT_SCISSOR_STARTX ( 0 ) + +#define D3D10_DEFAULT_SCISSOR_STARTY ( 0 ) + +#define D3D10_DEFAULT_SLOPE_SCALED_DEPTH_BIAS ( 0.0f ) +#define D3D10_DEFAULT_STENCIL_READ_MASK ( 0xff ) + +#define D3D10_DEFAULT_STENCIL_REFERENCE ( 0 ) + +#define D3D10_DEFAULT_STENCIL_WRITE_MASK ( 0xff ) + +#define D3D10_DEFAULT_VIEWPORT_AND_SCISSORRECT_INDEX ( 0 ) + +#define D3D10_DEFAULT_VIEWPORT_HEIGHT ( 0 ) + +#define D3D10_DEFAULT_VIEWPORT_MAX_DEPTH ( 0.0f ) +#define D3D10_DEFAULT_VIEWPORT_MIN_DEPTH ( 0.0f ) +#define D3D10_DEFAULT_VIEWPORT_TOPLEFTX ( 0 ) + +#define D3D10_DEFAULT_VIEWPORT_TOPLEFTY ( 0 ) + +#define D3D10_DEFAULT_VIEWPORT_WIDTH ( 0 ) + +#define D3D10_FLOAT16_FUSED_TOLERANCE_IN_ULP ( 0.6 ) +#define D3D10_FLOAT32_MAX ( 3.402823466e+38f ) +#define D3D10_FLOAT32_TO_INTEGER_TOLERANCE_IN_ULP ( 0.6f ) +#define D3D10_FLOAT_TO_SRGB_EXPONENT_DENOMINATOR ( 2.4f ) +#define D3D10_FLOAT_TO_SRGB_EXPONENT_NUMERATOR ( 1.0f ) +#define D3D10_FLOAT_TO_SRGB_OFFSET ( 0.055f ) +#define D3D10_FLOAT_TO_SRGB_SCALE_1 ( 12.92f ) +#define D3D10_FLOAT_TO_SRGB_SCALE_2 ( 1.055f ) +#define D3D10_FLOAT_TO_SRGB_THRESHOLD ( 0.0031308f ) +#define D3D10_FTOI_INSTRUCTION_MAX_INPUT ( 2147483647.999f ) +#define D3D10_FTOI_INSTRUCTION_MIN_INPUT ( -2147483648.999f ) +#define D3D10_FTOU_INSTRUCTION_MAX_INPUT ( 4294967295.999f ) +#define D3D10_FTOU_INSTRUCTION_MIN_INPUT ( 0.0f ) +#define D3D10_GS_INPUT_PRIM_CONST_REGISTER_COMPONENTS ( 1 ) + +#define D3D10_GS_INPUT_PRIM_CONST_REGISTER_COMPONENT_BIT_COUNT ( 32 ) + +#define D3D10_GS_INPUT_PRIM_CONST_REGISTER_COUNT ( 1 ) + +#define D3D10_GS_INPUT_PRIM_CONST_REGISTER_READS_PER_INST ( 2 ) + +#define D3D10_GS_INPUT_PRIM_CONST_REGISTER_READ_PORTS ( 1 ) + +#define D3D10_GS_INPUT_REGISTER_COMPONENTS ( 4 ) + +#define D3D10_GS_INPUT_REGISTER_COMPONENT_BIT_COUNT ( 32 ) + +#define D3D10_GS_INPUT_REGISTER_COUNT ( 16 ) + +#define D3D10_GS_INPUT_REGISTER_READS_PER_INST ( 2 ) + +#define D3D10_GS_INPUT_REGISTER_READ_PORTS ( 1 ) + +#define D3D10_GS_INPUT_REGISTER_VERTICES ( 6 ) + +#define D3D10_GS_OUTPUT_ELEMENTS ( 32 ) + +#define D3D10_GS_OUTPUT_REGISTER_COMPONENTS ( 4 ) + +#define D3D10_GS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT ( 32 ) + +#define D3D10_GS_OUTPUT_REGISTER_COUNT ( 32 ) + +#define D3D10_IA_DEFAULT_INDEX_BUFFER_OFFSET_IN_BYTES ( 0 ) + +#define D3D10_IA_DEFAULT_PRIMITIVE_TOPOLOGY ( 0 ) + +#define D3D10_IA_DEFAULT_VERTEX_BUFFER_OFFSET_IN_BYTES ( 0 ) + +#define D3D10_IA_INDEX_INPUT_RESOURCE_SLOT_COUNT ( 1 ) + +#define D3D10_IA_INSTANCE_ID_BIT_COUNT ( 32 ) + +#define D3D10_IA_INTEGER_ARITHMETIC_BIT_COUNT ( 32 ) + +#define D3D10_IA_PRIMITIVE_ID_BIT_COUNT ( 32 ) + +#define D3D10_IA_VERTEX_ID_BIT_COUNT ( 32 ) + +#define D3D10_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT ( 16 ) + +#define D3D10_IA_VERTEX_INPUT_STRUCTURE_ELEMENTS_COMPONENTS ( 64 ) + +#define D3D10_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT ( 16 ) + +#define D3D10_INTEGER_DIVIDE_BY_ZERO_QUOTIENT ( 0xffffffff ) + +#define D3D10_INTEGER_DIVIDE_BY_ZERO_REMAINDER ( 0xffffffff ) + +#define D3D10_LINEAR_GAMMA ( 1.0f ) +#define D3D10_MAX_BORDER_COLOR_COMPONENT ( 1.0f ) +#define D3D10_MAX_DEPTH ( 1.0f ) +#define D3D10_MAX_MAXANISOTROPY ( 16 ) + +#define D3D10_MAX_MULTISAMPLE_SAMPLE_COUNT ( 32 ) + +#define D3D10_MAX_POSITION_VALUE ( 3.402823466e+34f ) +#define D3D10_MAX_TEXTURE_DIMENSION_2_TO_EXP ( 17 ) + +#define D3D10_MIN_BORDER_COLOR_COMPONENT ( 0.0f ) +#define D3D10_MIN_DEPTH ( 0.0f ) +#define D3D10_MIN_MAXANISOTROPY ( 0 ) + +#define D3D10_MIP_LOD_BIAS_MAX ( 15.99f ) +#define D3D10_MIP_LOD_BIAS_MIN ( -16.0f ) +#define D3D10_MIP_LOD_FRACTIONAL_BIT_COUNT ( 6 ) + +#define D3D10_MIP_LOD_RANGE_BIT_COUNT ( 8 ) + +#define D3D10_MULTISAMPLE_ANTIALIAS_LINE_WIDTH ( 1.4f ) +#define D3D10_NONSAMPLE_FETCH_OUT_OF_RANGE_ACCESS_RESULT ( 0 ) + +#define D3D10_PIXEL_ADDRESS_RANGE_BIT_COUNT ( 13 ) + +#define D3D10_PRE_SCISSOR_PIXEL_ADDRESS_RANGE_BIT_COUNT ( 15 ) + +#define D3D10_PS_FRONTFACING_DEFAULT_VALUE ( 0xffffffff ) + +#define D3D10_PS_FRONTFACING_FALSE_VALUE ( 0 ) + +#define D3D10_PS_FRONTFACING_TRUE_VALUE ( 0xffffffff ) + +#define D3D10_PS_INPUT_REGISTER_COMPONENTS ( 4 ) + +#define D3D10_PS_INPUT_REGISTER_COMPONENT_BIT_COUNT ( 32 ) + +#define D3D10_PS_INPUT_REGISTER_COUNT ( 32 ) + +#define D3D10_PS_INPUT_REGISTER_READS_PER_INST ( 2 ) + +#define D3D10_PS_INPUT_REGISTER_READ_PORTS ( 1 ) + +#define D3D10_PS_LEGACY_PIXEL_CENTER_FRACTIONAL_COMPONENT ( 0.0f ) +#define D3D10_PS_OUTPUT_DEPTH_REGISTER_COMPONENTS ( 1 ) + +#define D3D10_PS_OUTPUT_DEPTH_REGISTER_COMPONENT_BIT_COUNT ( 32 ) + +#define D3D10_PS_OUTPUT_DEPTH_REGISTER_COUNT ( 1 ) + +#define D3D10_PS_OUTPUT_REGISTER_COMPONENTS ( 4 ) + +#define D3D10_PS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT ( 32 ) + +#define D3D10_PS_OUTPUT_REGISTER_COUNT ( 8 ) + +#define D3D10_PS_PIXEL_CENTER_FRACTIONAL_COMPONENT ( 0.5f ) +#define D3D10_REQ_BLEND_OBJECT_COUNT_PER_CONTEXT ( 4096 ) + +#define D3D10_REQ_BUFFER_RESOURCE_TEXEL_COUNT_2_TO_EXP ( 27 ) + +#define D3D10_REQ_CONSTANT_BUFFER_ELEMENT_COUNT ( 4096 ) + +#define D3D10_REQ_DEPTH_STENCIL_OBJECT_COUNT_PER_CONTEXT ( 4096 ) + +#define D3D10_REQ_DRAWINDEXED_INDEX_COUNT_2_TO_EXP ( 32 ) + +#define D3D10_REQ_DRAW_VERTEX_COUNT_2_TO_EXP ( 32 ) + +#define D3D10_REQ_FILTERING_HW_ADDRESSABLE_RESOURCE_DIMENSION ( 8192 ) + +#define D3D10_REQ_GS_INVOCATION_32BIT_OUTPUT_COMPONENT_LIMIT ( 1024 ) + +#define D3D10_REQ_IMMEDIATE_CONSTANT_BUFFER_ELEMENT_COUNT ( 4096 ) + +#define D3D10_REQ_MAXANISOTROPY ( 16 ) + +#define D3D10_REQ_MIP_LEVELS ( 14 ) + +#define D3D10_REQ_MULTI_ELEMENT_STRUCTURE_SIZE_IN_BYTES ( 2048 ) + +#define D3D10_REQ_RASTERIZER_OBJECT_COUNT_PER_CONTEXT ( 4096 ) + +#define D3D10_REQ_RENDER_TO_BUFFER_WINDOW_WIDTH ( 8192 ) + +#define D3D10_REQ_RESOURCE_SIZE_IN_MEGABYTES ( 128 ) + +#define D3D10_REQ_RESOURCE_VIEW_COUNT_PER_CONTEXT_2_TO_EXP ( 20 ) + +#define D3D10_REQ_SAMPLER_OBJECT_COUNT_PER_CONTEXT ( 4096 ) + +#define D3D10_REQ_TEXTURE1D_ARRAY_AXIS_DIMENSION ( 512 ) + +#define D3D10_REQ_TEXTURE1D_U_DIMENSION ( 8192 ) + +#define D3D10_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION ( 512 ) + +#define D3D10_REQ_TEXTURE2D_U_OR_V_DIMENSION ( 8192 ) + +#define D3D10_REQ_TEXTURE3D_U_V_OR_W_DIMENSION ( 2048 ) + +#define D3D10_REQ_TEXTURECUBE_DIMENSION ( 8192 ) + +#define D3D10_RESINFO_INSTRUCTION_MISSING_COMPONENT_RETVAL ( 0 ) + +#define D3D10_SHADER_MAJOR_VERSION ( 4 ) + +#define D3D10_SHADER_MINOR_VERSION ( 0 ) + +#define D3D10_SHIFT_INSTRUCTION_PAD_VALUE ( 0 ) + +#define D3D10_SHIFT_INSTRUCTION_SHIFT_VALUE_BIT_COUNT ( 5 ) + +#define D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT ( 8 ) + +#define D3D10_SO_BUFFER_MAX_STRIDE_IN_BYTES ( 2048 ) + +#define D3D10_SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTES ( 256 ) + +#define D3D10_SO_BUFFER_SLOT_COUNT ( 4 ) + +#define D3D10_SO_DDI_REGISTER_INDEX_DENOTING_GAP ( 0xffffffff ) + +#define D3D10_SO_MULTIPLE_BUFFER_ELEMENTS_PER_BUFFER ( 1 ) + +#define D3D10_SO_SINGLE_BUFFER_COMPONENT_LIMIT ( 64 ) + +#define D3D10_SRGB_GAMMA ( 2.2f ) +#define D3D10_SRGB_TO_FLOAT_DENOMINATOR_1 ( 12.92f ) +#define D3D10_SRGB_TO_FLOAT_DENOMINATOR_2 ( 1.055f ) +#define D3D10_SRGB_TO_FLOAT_EXPONENT ( 2.4f ) +#define D3D10_SRGB_TO_FLOAT_OFFSET ( 0.055f ) +#define D3D10_SRGB_TO_FLOAT_THRESHOLD ( 0.04045f ) +#define D3D10_SRGB_TO_FLOAT_TOLERANCE_IN_ULP ( 0.5f ) +#define D3D10_STANDARD_COMPONENT_BIT_COUNT ( 32 ) + +#define D3D10_STANDARD_COMPONENT_BIT_COUNT_DOUBLED ( 64 ) + +#define D3D10_STANDARD_MAXIMUM_ELEMENT_ALIGNMENT_BYTE_MULTIPLE ( 4 ) + +#define D3D10_STANDARD_PIXEL_COMPONENT_COUNT ( 128 ) + +#define D3D10_STANDARD_PIXEL_ELEMENT_COUNT ( 32 ) + +#define D3D10_STANDARD_VECTOR_SIZE ( 4 ) + +#define D3D10_STANDARD_VERTEX_ELEMENT_COUNT ( 16 ) + +#define D3D10_STANDARD_VERTEX_TOTAL_COMPONENT_COUNT ( 64 ) + +#define D3D10_SUBPIXEL_FRACTIONAL_BIT_COUNT ( 8 ) + +#define D3D10_SUBTEXEL_FRACTIONAL_BIT_COUNT ( 6 ) + +#define D3D10_TEXEL_ADDRESS_RANGE_BIT_COUNT ( 18 ) + +#define D3D10_UNBOUND_MEMORY_ACCESS_RESULT ( 0 ) + +#define D3D10_VIEWPORT_AND_SCISSORRECT_MAX_INDEX ( 15 ) + +#define D3D10_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE ( 16 ) + +#define D3D10_VIEWPORT_BOUNDS_MAX ( 16383 ) + +#define D3D10_VIEWPORT_BOUNDS_MIN ( -16384 ) + +#define D3D10_VS_INPUT_REGISTER_COMPONENTS ( 4 ) + +#define D3D10_VS_INPUT_REGISTER_COMPONENT_BIT_COUNT ( 32 ) + +#define D3D10_VS_INPUT_REGISTER_COUNT ( 16 ) + +#define D3D10_VS_INPUT_REGISTER_READS_PER_INST ( 2 ) + +#define D3D10_VS_INPUT_REGISTER_READ_PORTS ( 1 ) + +#define D3D10_VS_OUTPUT_REGISTER_COMPONENTS ( 4 ) + +#define D3D10_VS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT ( 32 ) + +#define D3D10_VS_OUTPUT_REGISTER_COUNT ( 16 ) + +#define D3D10_WHQL_CONTEXT_COUNT_FOR_RESOURCE_LIMIT ( 10 ) + +#define D3D10_WHQL_DRAWINDEXED_INDEX_COUNT_2_TO_EXP ( 25 ) + +#define D3D10_WHQL_DRAW_VERTEX_COUNT_2_TO_EXP ( 25 ) + +#define D3D_MAJOR_VERSION ( 10 ) + +#define D3D_MINOR_VERSION ( 0 ) + +#define D3D_SPEC_DATE_DAY ( 8 ) + +#define D3D_SPEC_DATE_MONTH ( 8 ) + +#define D3D_SPEC_DATE_YEAR ( 2006 ) + +#define D3D_SPEC_VERSION ( 1.050005 ) +#endif +#if !defined( __d3d10_1_h__ ) && !(D3D10_HEADER_MINOR_VERSION >= 1) +#define D3D10_1_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT D3D10_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT +#define D3D10_1_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT D3D10_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT +#endif +#define _FACD3D10 ( 0x879 ) + +#define _FACD3D10DEBUG ( ( _FACD3D10 + 1 ) ) + +#define MAKE_D3D10_HRESULT( code ) MAKE_HRESULT( 1, _FACD3D10, code ) +#define MAKE_D3D10_STATUS( code ) MAKE_HRESULT( 0, _FACD3D10, code ) +/* Direct3D errors are now found in winerror.h */ +typedef +enum D3D10_INPUT_CLASSIFICATION + { + D3D10_INPUT_PER_VERTEX_DATA = 0, + D3D10_INPUT_PER_INSTANCE_DATA = 1 + } D3D10_INPUT_CLASSIFICATION; + +#define D3D10_APPEND_ALIGNED_ELEMENT ( 0xffffffff ) + +typedef struct D3D10_INPUT_ELEMENT_DESC + { + LPCSTR SemanticName; + UINT SemanticIndex; + DXGI_FORMAT Format; + UINT InputSlot; + UINT AlignedByteOffset; + D3D10_INPUT_CLASSIFICATION InputSlotClass; + UINT InstanceDataStepRate; + } D3D10_INPUT_ELEMENT_DESC; + +typedef +enum D3D10_FILL_MODE + { + D3D10_FILL_WIREFRAME = 2, + D3D10_FILL_SOLID = 3 + } D3D10_FILL_MODE; + +typedef D3D_PRIMITIVE_TOPOLOGY D3D10_PRIMITIVE_TOPOLOGY; + +typedef D3D_PRIMITIVE D3D10_PRIMITIVE; + +typedef +enum D3D10_CULL_MODE + { + D3D10_CULL_NONE = 1, + D3D10_CULL_FRONT = 2, + D3D10_CULL_BACK = 3 + } D3D10_CULL_MODE; + +typedef struct D3D10_SO_DECLARATION_ENTRY + { + LPCSTR SemanticName; + UINT SemanticIndex; + BYTE StartComponent; + BYTE ComponentCount; + BYTE OutputSlot; + } D3D10_SO_DECLARATION_ENTRY; + +typedef struct D3D10_VIEWPORT + { + INT TopLeftX; + INT TopLeftY; + UINT Width; + UINT Height; + FLOAT MinDepth; + FLOAT MaxDepth; + } D3D10_VIEWPORT; + +typedef +enum D3D10_RESOURCE_DIMENSION + { + D3D10_RESOURCE_DIMENSION_UNKNOWN = 0, + D3D10_RESOURCE_DIMENSION_BUFFER = 1, + D3D10_RESOURCE_DIMENSION_TEXTURE1D = 2, + D3D10_RESOURCE_DIMENSION_TEXTURE2D = 3, + D3D10_RESOURCE_DIMENSION_TEXTURE3D = 4 + } D3D10_RESOURCE_DIMENSION; + +typedef D3D_SRV_DIMENSION D3D10_SRV_DIMENSION; + +typedef +enum D3D10_DSV_DIMENSION + { + D3D10_DSV_DIMENSION_UNKNOWN = 0, + D3D10_DSV_DIMENSION_TEXTURE1D = 1, + D3D10_DSV_DIMENSION_TEXTURE1DARRAY = 2, + D3D10_DSV_DIMENSION_TEXTURE2D = 3, + D3D10_DSV_DIMENSION_TEXTURE2DARRAY = 4, + D3D10_DSV_DIMENSION_TEXTURE2DMS = 5, + D3D10_DSV_DIMENSION_TEXTURE2DMSARRAY = 6 + } D3D10_DSV_DIMENSION; + +typedef +enum D3D10_RTV_DIMENSION + { + D3D10_RTV_DIMENSION_UNKNOWN = 0, + D3D10_RTV_DIMENSION_BUFFER = 1, + D3D10_RTV_DIMENSION_TEXTURE1D = 2, + D3D10_RTV_DIMENSION_TEXTURE1DARRAY = 3, + D3D10_RTV_DIMENSION_TEXTURE2D = 4, + D3D10_RTV_DIMENSION_TEXTURE2DARRAY = 5, + D3D10_RTV_DIMENSION_TEXTURE2DMS = 6, + D3D10_RTV_DIMENSION_TEXTURE2DMSARRAY = 7, + D3D10_RTV_DIMENSION_TEXTURE3D = 8 + } D3D10_RTV_DIMENSION; + +typedef +enum D3D10_USAGE + { + D3D10_USAGE_DEFAULT = 0, + D3D10_USAGE_IMMUTABLE = 1, + D3D10_USAGE_DYNAMIC = 2, + D3D10_USAGE_STAGING = 3 + } D3D10_USAGE; + +typedef +enum D3D10_BIND_FLAG + { + D3D10_BIND_VERTEX_BUFFER = 0x1L, + D3D10_BIND_INDEX_BUFFER = 0x2L, + D3D10_BIND_CONSTANT_BUFFER = 0x4L, + D3D10_BIND_SHADER_RESOURCE = 0x8L, + D3D10_BIND_STREAM_OUTPUT = 0x10L, + D3D10_BIND_RENDER_TARGET = 0x20L, + D3D10_BIND_DEPTH_STENCIL = 0x40L + } D3D10_BIND_FLAG; + +typedef +enum D3D10_CPU_ACCESS_FLAG + { + D3D10_CPU_ACCESS_WRITE = 0x10000L, + D3D10_CPU_ACCESS_READ = 0x20000L + } D3D10_CPU_ACCESS_FLAG; + +typedef +enum D3D10_RESOURCE_MISC_FLAG + { + D3D10_RESOURCE_MISC_GENERATE_MIPS = 0x1L, + D3D10_RESOURCE_MISC_SHARED = 0x2L, + D3D10_RESOURCE_MISC_TEXTURECUBE = 0x4L, + D3D10_RESOURCE_MISC_SHARED_KEYEDMUTEX = 0x10L, + D3D10_RESOURCE_MISC_GDI_COMPATIBLE = 0x20L + } D3D10_RESOURCE_MISC_FLAG; + +typedef +enum D3D10_MAP + { + D3D10_MAP_READ = 1, + D3D10_MAP_WRITE = 2, + D3D10_MAP_READ_WRITE = 3, + D3D10_MAP_WRITE_DISCARD = 4, + D3D10_MAP_WRITE_NO_OVERWRITE = 5 + } D3D10_MAP; + +typedef +enum D3D10_MAP_FLAG + { + D3D10_MAP_FLAG_DO_NOT_WAIT = 0x100000L + } D3D10_MAP_FLAG; + +typedef +enum D3D10_RAISE_FLAG + { + D3D10_RAISE_FLAG_DRIVER_INTERNAL_ERROR = 0x1L + } D3D10_RAISE_FLAG; + +typedef +enum D3D10_CLEAR_FLAG + { + D3D10_CLEAR_DEPTH = 0x1L, + D3D10_CLEAR_STENCIL = 0x2L + } D3D10_CLEAR_FLAG; + +typedef RECT D3D10_RECT; + +typedef struct D3D10_BOX + { + UINT left; + UINT top; + UINT front; + UINT right; + UINT bottom; + UINT back; + } D3D10_BOX; + + + + +extern RPC_IF_HANDLE __MIDL_itf_d3d10_0000_0000_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_d3d10_0000_0000_v0_0_s_ifspec; + +#ifndef __ID3D10DeviceChild_INTERFACE_DEFINED__ +#define __ID3D10DeviceChild_INTERFACE_DEFINED__ + +/* interface ID3D10DeviceChild */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D10DeviceChild; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("9B7E4C00-342C-4106-A19F-4F2704F689F0") + ID3D10DeviceChild : public IUnknown + { + public: + virtual void STDMETHODCALLTYPE GetDevice( + /* [annotation] */ + _Out_ ID3D10Device **ppDevice) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetPrivateData( + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _Inout_ UINT *pDataSize, + /* [annotation] */ + _Out_writes_bytes_opt_(*pDataSize) void *pData) = 0; + + virtual HRESULT STDMETHODCALLTYPE SetPrivateData( + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _In_ UINT DataSize, + /* [annotation] */ + _In_reads_bytes_opt_(DataSize) const void *pData) = 0; + + virtual HRESULT STDMETHODCALLTYPE SetPrivateDataInterface( + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _In_opt_ const IUnknown *pData) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D10DeviceChildVtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D10DeviceChild * This, + /* [in] */ REFIID riid, + /* [annotation][iid_is][out] */ + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D10DeviceChild * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D10DeviceChild * This); + + void ( STDMETHODCALLTYPE *GetDevice )( + ID3D10DeviceChild * This, + /* [annotation] */ + _Out_ ID3D10Device **ppDevice); + + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D10DeviceChild * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _Inout_ UINT *pDataSize, + /* [annotation] */ + _Out_writes_bytes_opt_(*pDataSize) void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D10DeviceChild * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _In_ UINT DataSize, + /* [annotation] */ + _In_reads_bytes_opt_(DataSize) const void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D10DeviceChild * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _In_opt_ const IUnknown *pData); + + END_INTERFACE + } ID3D10DeviceChildVtbl; + + interface ID3D10DeviceChild + { + CONST_VTBL struct ID3D10DeviceChildVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D10DeviceChild_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D10DeviceChild_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D10DeviceChild_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D10DeviceChild_GetDevice(This,ppDevice) \ + ( (This)->lpVtbl -> GetDevice(This,ppDevice) ) + +#define ID3D10DeviceChild_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D10DeviceChild_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D10DeviceChild_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D10DeviceChild_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_d3d10_0000_0001 */ +/* [local] */ + +typedef +enum D3D10_COMPARISON_FUNC + { + D3D10_COMPARISON_NEVER = 1, + D3D10_COMPARISON_LESS = 2, + D3D10_COMPARISON_EQUAL = 3, + D3D10_COMPARISON_LESS_EQUAL = 4, + D3D10_COMPARISON_GREATER = 5, + D3D10_COMPARISON_NOT_EQUAL = 6, + D3D10_COMPARISON_GREATER_EQUAL = 7, + D3D10_COMPARISON_ALWAYS = 8 + } D3D10_COMPARISON_FUNC; + +typedef +enum D3D10_DEPTH_WRITE_MASK + { + D3D10_DEPTH_WRITE_MASK_ZERO = 0, + D3D10_DEPTH_WRITE_MASK_ALL = 1 + } D3D10_DEPTH_WRITE_MASK; + +typedef +enum D3D10_STENCIL_OP + { + D3D10_STENCIL_OP_KEEP = 1, + D3D10_STENCIL_OP_ZERO = 2, + D3D10_STENCIL_OP_REPLACE = 3, + D3D10_STENCIL_OP_INCR_SAT = 4, + D3D10_STENCIL_OP_DECR_SAT = 5, + D3D10_STENCIL_OP_INVERT = 6, + D3D10_STENCIL_OP_INCR = 7, + D3D10_STENCIL_OP_DECR = 8 + } D3D10_STENCIL_OP; + +typedef struct D3D10_DEPTH_STENCILOP_DESC + { + D3D10_STENCIL_OP StencilFailOp; + D3D10_STENCIL_OP StencilDepthFailOp; + D3D10_STENCIL_OP StencilPassOp; + D3D10_COMPARISON_FUNC StencilFunc; + } D3D10_DEPTH_STENCILOP_DESC; + +typedef struct D3D10_DEPTH_STENCIL_DESC + { + BOOL DepthEnable; + D3D10_DEPTH_WRITE_MASK DepthWriteMask; + D3D10_COMPARISON_FUNC DepthFunc; + BOOL StencilEnable; + UINT8 StencilReadMask; + UINT8 StencilWriteMask; + D3D10_DEPTH_STENCILOP_DESC FrontFace; + D3D10_DEPTH_STENCILOP_DESC BackFace; + } D3D10_DEPTH_STENCIL_DESC; + + + +extern RPC_IF_HANDLE __MIDL_itf_d3d10_0000_0001_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_d3d10_0000_0001_v0_0_s_ifspec; + +#ifndef __ID3D10DepthStencilState_INTERFACE_DEFINED__ +#define __ID3D10DepthStencilState_INTERFACE_DEFINED__ + +/* interface ID3D10DepthStencilState */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D10DepthStencilState; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("2B4B1CC8-A4AD-41f8-8322-CA86FC3EC675") + ID3D10DepthStencilState : public ID3D10DeviceChild + { + public: + virtual void STDMETHODCALLTYPE GetDesc( + /* [annotation] */ + _Out_ D3D10_DEPTH_STENCIL_DESC *pDesc) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D10DepthStencilStateVtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D10DepthStencilState * This, + /* [in] */ REFIID riid, + /* [annotation][iid_is][out] */ + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D10DepthStencilState * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D10DepthStencilState * This); + + void ( STDMETHODCALLTYPE *GetDevice )( + ID3D10DepthStencilState * This, + /* [annotation] */ + _Out_ ID3D10Device **ppDevice); + + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D10DepthStencilState * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _Inout_ UINT *pDataSize, + /* [annotation] */ + _Out_writes_bytes_opt_(*pDataSize) void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D10DepthStencilState * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _In_ UINT DataSize, + /* [annotation] */ + _In_reads_bytes_opt_(DataSize) const void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D10DepthStencilState * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _In_opt_ const IUnknown *pData); + + void ( STDMETHODCALLTYPE *GetDesc )( + ID3D10DepthStencilState * This, + /* [annotation] */ + _Out_ D3D10_DEPTH_STENCIL_DESC *pDesc); + + END_INTERFACE + } ID3D10DepthStencilStateVtbl; + + interface ID3D10DepthStencilState + { + CONST_VTBL struct ID3D10DepthStencilStateVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D10DepthStencilState_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D10DepthStencilState_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D10DepthStencilState_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D10DepthStencilState_GetDevice(This,ppDevice) \ + ( (This)->lpVtbl -> GetDevice(This,ppDevice) ) + +#define ID3D10DepthStencilState_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D10DepthStencilState_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D10DepthStencilState_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + + +#define ID3D10DepthStencilState_GetDesc(This,pDesc) \ + ( (This)->lpVtbl -> GetDesc(This,pDesc) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D10DepthStencilState_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_d3d10_0000_0002 */ +/* [local] */ + +typedef +enum D3D10_BLEND + { + D3D10_BLEND_ZERO = 1, + D3D10_BLEND_ONE = 2, + D3D10_BLEND_SRC_COLOR = 3, + D3D10_BLEND_INV_SRC_COLOR = 4, + D3D10_BLEND_SRC_ALPHA = 5, + D3D10_BLEND_INV_SRC_ALPHA = 6, + D3D10_BLEND_DEST_ALPHA = 7, + D3D10_BLEND_INV_DEST_ALPHA = 8, + D3D10_BLEND_DEST_COLOR = 9, + D3D10_BLEND_INV_DEST_COLOR = 10, + D3D10_BLEND_SRC_ALPHA_SAT = 11, + D3D10_BLEND_BLEND_FACTOR = 14, + D3D10_BLEND_INV_BLEND_FACTOR = 15, + D3D10_BLEND_SRC1_COLOR = 16, + D3D10_BLEND_INV_SRC1_COLOR = 17, + D3D10_BLEND_SRC1_ALPHA = 18, + D3D10_BLEND_INV_SRC1_ALPHA = 19 + } D3D10_BLEND; + +typedef +enum D3D10_BLEND_OP + { + D3D10_BLEND_OP_ADD = 1, + D3D10_BLEND_OP_SUBTRACT = 2, + D3D10_BLEND_OP_REV_SUBTRACT = 3, + D3D10_BLEND_OP_MIN = 4, + D3D10_BLEND_OP_MAX = 5 + } D3D10_BLEND_OP; + +typedef +enum D3D10_COLOR_WRITE_ENABLE + { + D3D10_COLOR_WRITE_ENABLE_RED = 1, + D3D10_COLOR_WRITE_ENABLE_GREEN = 2, + D3D10_COLOR_WRITE_ENABLE_BLUE = 4, + D3D10_COLOR_WRITE_ENABLE_ALPHA = 8, + D3D10_COLOR_WRITE_ENABLE_ALL = ( ( ( D3D10_COLOR_WRITE_ENABLE_RED | D3D10_COLOR_WRITE_ENABLE_GREEN ) | D3D10_COLOR_WRITE_ENABLE_BLUE ) | D3D10_COLOR_WRITE_ENABLE_ALPHA ) + } D3D10_COLOR_WRITE_ENABLE; + +typedef struct D3D10_BLEND_DESC + { + BOOL AlphaToCoverageEnable; + BOOL BlendEnable[ 8 ]; + D3D10_BLEND SrcBlend; + D3D10_BLEND DestBlend; + D3D10_BLEND_OP BlendOp; + D3D10_BLEND SrcBlendAlpha; + D3D10_BLEND DestBlendAlpha; + D3D10_BLEND_OP BlendOpAlpha; + UINT8 RenderTargetWriteMask[ 8 ]; + } D3D10_BLEND_DESC; + + + +extern RPC_IF_HANDLE __MIDL_itf_d3d10_0000_0002_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_d3d10_0000_0002_v0_0_s_ifspec; + +#ifndef __ID3D10BlendState_INTERFACE_DEFINED__ +#define __ID3D10BlendState_INTERFACE_DEFINED__ + +/* interface ID3D10BlendState */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D10BlendState; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("EDAD8D19-8A35-4d6d-8566-2EA276CDE161") + ID3D10BlendState : public ID3D10DeviceChild + { + public: + virtual void STDMETHODCALLTYPE GetDesc( + /* [annotation] */ + _Out_ D3D10_BLEND_DESC *pDesc) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D10BlendStateVtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D10BlendState * This, + /* [in] */ REFIID riid, + /* [annotation][iid_is][out] */ + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D10BlendState * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D10BlendState * This); + + void ( STDMETHODCALLTYPE *GetDevice )( + ID3D10BlendState * This, + /* [annotation] */ + _Out_ ID3D10Device **ppDevice); + + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D10BlendState * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _Inout_ UINT *pDataSize, + /* [annotation] */ + _Out_writes_bytes_opt_(*pDataSize) void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D10BlendState * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _In_ UINT DataSize, + /* [annotation] */ + _In_reads_bytes_opt_(DataSize) const void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D10BlendState * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _In_opt_ const IUnknown *pData); + + void ( STDMETHODCALLTYPE *GetDesc )( + ID3D10BlendState * This, + /* [annotation] */ + _Out_ D3D10_BLEND_DESC *pDesc); + + END_INTERFACE + } ID3D10BlendStateVtbl; + + interface ID3D10BlendState + { + CONST_VTBL struct ID3D10BlendStateVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D10BlendState_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D10BlendState_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D10BlendState_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D10BlendState_GetDevice(This,ppDevice) \ + ( (This)->lpVtbl -> GetDevice(This,ppDevice) ) + +#define ID3D10BlendState_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D10BlendState_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D10BlendState_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + + +#define ID3D10BlendState_GetDesc(This,pDesc) \ + ( (This)->lpVtbl -> GetDesc(This,pDesc) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D10BlendState_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_d3d10_0000_0003 */ +/* [local] */ + +typedef struct D3D10_RASTERIZER_DESC + { + D3D10_FILL_MODE FillMode; + D3D10_CULL_MODE CullMode; + BOOL FrontCounterClockwise; + INT DepthBias; + FLOAT DepthBiasClamp; + FLOAT SlopeScaledDepthBias; + BOOL DepthClipEnable; + BOOL ScissorEnable; + BOOL MultisampleEnable; + BOOL AntialiasedLineEnable; + } D3D10_RASTERIZER_DESC; + + + +extern RPC_IF_HANDLE __MIDL_itf_d3d10_0000_0003_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_d3d10_0000_0003_v0_0_s_ifspec; + +#ifndef __ID3D10RasterizerState_INTERFACE_DEFINED__ +#define __ID3D10RasterizerState_INTERFACE_DEFINED__ + +/* interface ID3D10RasterizerState */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D10RasterizerState; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("A2A07292-89AF-4345-BE2E-C53D9FBB6E9F") + ID3D10RasterizerState : public ID3D10DeviceChild + { + public: + virtual void STDMETHODCALLTYPE GetDesc( + /* [annotation] */ + _Out_ D3D10_RASTERIZER_DESC *pDesc) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D10RasterizerStateVtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D10RasterizerState * This, + /* [in] */ REFIID riid, + /* [annotation][iid_is][out] */ + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D10RasterizerState * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D10RasterizerState * This); + + void ( STDMETHODCALLTYPE *GetDevice )( + ID3D10RasterizerState * This, + /* [annotation] */ + _Out_ ID3D10Device **ppDevice); + + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D10RasterizerState * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _Inout_ UINT *pDataSize, + /* [annotation] */ + _Out_writes_bytes_opt_(*pDataSize) void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D10RasterizerState * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _In_ UINT DataSize, + /* [annotation] */ + _In_reads_bytes_opt_(DataSize) const void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D10RasterizerState * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _In_opt_ const IUnknown *pData); + + void ( STDMETHODCALLTYPE *GetDesc )( + ID3D10RasterizerState * This, + /* [annotation] */ + _Out_ D3D10_RASTERIZER_DESC *pDesc); + + END_INTERFACE + } ID3D10RasterizerStateVtbl; + + interface ID3D10RasterizerState + { + CONST_VTBL struct ID3D10RasterizerStateVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D10RasterizerState_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D10RasterizerState_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D10RasterizerState_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D10RasterizerState_GetDevice(This,ppDevice) \ + ( (This)->lpVtbl -> GetDevice(This,ppDevice) ) + +#define ID3D10RasterizerState_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D10RasterizerState_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D10RasterizerState_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + + +#define ID3D10RasterizerState_GetDesc(This,pDesc) \ + ( (This)->lpVtbl -> GetDesc(This,pDesc) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D10RasterizerState_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_d3d10_0000_0004 */ +/* [local] */ + +#if !defined( D3D10_NO_HELPERS ) && defined( __cplusplus ) +inline UINT D3D10CalcSubresource( UINT MipSlice, UINT ArraySlice, UINT MipLevels ) +{ return MipSlice + ArraySlice * MipLevels; } +#endif +typedef struct D3D10_SUBRESOURCE_DATA + { + const void *pSysMem; + UINT SysMemPitch; + UINT SysMemSlicePitch; + } D3D10_SUBRESOURCE_DATA; + + + +extern RPC_IF_HANDLE __MIDL_itf_d3d10_0000_0004_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_d3d10_0000_0004_v0_0_s_ifspec; + +#ifndef __ID3D10Resource_INTERFACE_DEFINED__ +#define __ID3D10Resource_INTERFACE_DEFINED__ + +/* interface ID3D10Resource */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D10Resource; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("9B7E4C01-342C-4106-A19F-4F2704F689F0") + ID3D10Resource : public ID3D10DeviceChild + { + public: + virtual void STDMETHODCALLTYPE GetType( + /* [annotation] */ + _Out_ D3D10_RESOURCE_DIMENSION *rType) = 0; + + virtual void STDMETHODCALLTYPE SetEvictionPriority( + /* [annotation] */ + _In_ UINT EvictionPriority) = 0; + + virtual UINT STDMETHODCALLTYPE GetEvictionPriority( void) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D10ResourceVtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D10Resource * This, + /* [in] */ REFIID riid, + /* [annotation][iid_is][out] */ + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D10Resource * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D10Resource * This); + + void ( STDMETHODCALLTYPE *GetDevice )( + ID3D10Resource * This, + /* [annotation] */ + _Out_ ID3D10Device **ppDevice); + + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D10Resource * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _Inout_ UINT *pDataSize, + /* [annotation] */ + _Out_writes_bytes_opt_(*pDataSize) void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D10Resource * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _In_ UINT DataSize, + /* [annotation] */ + _In_reads_bytes_opt_(DataSize) const void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D10Resource * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _In_opt_ const IUnknown *pData); + + void ( STDMETHODCALLTYPE *GetType )( + ID3D10Resource * This, + /* [annotation] */ + _Out_ D3D10_RESOURCE_DIMENSION *rType); + + void ( STDMETHODCALLTYPE *SetEvictionPriority )( + ID3D10Resource * This, + /* [annotation] */ + _In_ UINT EvictionPriority); + + UINT ( STDMETHODCALLTYPE *GetEvictionPriority )( + ID3D10Resource * This); + + END_INTERFACE + } ID3D10ResourceVtbl; + + interface ID3D10Resource + { + CONST_VTBL struct ID3D10ResourceVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D10Resource_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D10Resource_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D10Resource_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D10Resource_GetDevice(This,ppDevice) \ + ( (This)->lpVtbl -> GetDevice(This,ppDevice) ) + +#define ID3D10Resource_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D10Resource_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D10Resource_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + + +#define ID3D10Resource_GetType(This,rType) \ + ( (This)->lpVtbl -> GetType(This,rType) ) + +#define ID3D10Resource_SetEvictionPriority(This,EvictionPriority) \ + ( (This)->lpVtbl -> SetEvictionPriority(This,EvictionPriority) ) + +#define ID3D10Resource_GetEvictionPriority(This) \ + ( (This)->lpVtbl -> GetEvictionPriority(This) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D10Resource_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_d3d10_0000_0005 */ +/* [local] */ + +typedef struct D3D10_BUFFER_DESC + { + UINT ByteWidth; + D3D10_USAGE Usage; + UINT BindFlags; + UINT CPUAccessFlags; + UINT MiscFlags; + } D3D10_BUFFER_DESC; + +#if !defined( D3D10_NO_HELPERS ) && defined( __cplusplus ) +struct CD3D10_BUFFER_DESC : public D3D10_BUFFER_DESC +{ + CD3D10_BUFFER_DESC() + {} + explicit CD3D10_BUFFER_DESC( const D3D10_BUFFER_DESC& o ) : + D3D10_BUFFER_DESC( o ) + {} + explicit CD3D10_BUFFER_DESC( + UINT byteWidth, + UINT bindFlags, + D3D10_USAGE usage = D3D10_USAGE_DEFAULT, + UINT cpuaccessFlags = 0, + UINT miscFlags = 0 ) + { + ByteWidth = byteWidth; + Usage = usage; + BindFlags = bindFlags; + CPUAccessFlags = cpuaccessFlags ; + MiscFlags = miscFlags; + } + ~CD3D10_BUFFER_DESC() {} + operator const D3D10_BUFFER_DESC&() const { return *this; } +}; +#endif + + +extern RPC_IF_HANDLE __MIDL_itf_d3d10_0000_0005_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_d3d10_0000_0005_v0_0_s_ifspec; + +#ifndef __ID3D10Buffer_INTERFACE_DEFINED__ +#define __ID3D10Buffer_INTERFACE_DEFINED__ + +/* interface ID3D10Buffer */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D10Buffer; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("9B7E4C02-342C-4106-A19F-4F2704F689F0") + ID3D10Buffer : public ID3D10Resource + { + public: + virtual HRESULT STDMETHODCALLTYPE Map( + /* [annotation] */ + _In_ D3D10_MAP MapType, + /* [annotation] */ + _In_ UINT MapFlags, + /* [annotation] */ + _Out_ void **ppData) = 0; + + virtual void STDMETHODCALLTYPE Unmap( void) = 0; + + virtual void STDMETHODCALLTYPE GetDesc( + /* [annotation] */ + _Out_ D3D10_BUFFER_DESC *pDesc) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D10BufferVtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D10Buffer * This, + /* [in] */ REFIID riid, + /* [annotation][iid_is][out] */ + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D10Buffer * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D10Buffer * This); + + void ( STDMETHODCALLTYPE *GetDevice )( + ID3D10Buffer * This, + /* [annotation] */ + _Out_ ID3D10Device **ppDevice); + + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D10Buffer * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _Inout_ UINT *pDataSize, + /* [annotation] */ + _Out_writes_bytes_opt_(*pDataSize) void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D10Buffer * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _In_ UINT DataSize, + /* [annotation] */ + _In_reads_bytes_opt_(DataSize) const void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D10Buffer * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _In_opt_ const IUnknown *pData); + + void ( STDMETHODCALLTYPE *GetType )( + ID3D10Buffer * This, + /* [annotation] */ + _Out_ D3D10_RESOURCE_DIMENSION *rType); + + void ( STDMETHODCALLTYPE *SetEvictionPriority )( + ID3D10Buffer * This, + /* [annotation] */ + _In_ UINT EvictionPriority); + + UINT ( STDMETHODCALLTYPE *GetEvictionPriority )( + ID3D10Buffer * This); + + HRESULT ( STDMETHODCALLTYPE *Map )( + ID3D10Buffer * This, + /* [annotation] */ + _In_ D3D10_MAP MapType, + /* [annotation] */ + _In_ UINT MapFlags, + /* [annotation] */ + _Out_ void **ppData); + + void ( STDMETHODCALLTYPE *Unmap )( + ID3D10Buffer * This); + + void ( STDMETHODCALLTYPE *GetDesc )( + ID3D10Buffer * This, + /* [annotation] */ + _Out_ D3D10_BUFFER_DESC *pDesc); + + END_INTERFACE + } ID3D10BufferVtbl; + + interface ID3D10Buffer + { + CONST_VTBL struct ID3D10BufferVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D10Buffer_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D10Buffer_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D10Buffer_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D10Buffer_GetDevice(This,ppDevice) \ + ( (This)->lpVtbl -> GetDevice(This,ppDevice) ) + +#define ID3D10Buffer_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D10Buffer_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D10Buffer_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + + +#define ID3D10Buffer_GetType(This,rType) \ + ( (This)->lpVtbl -> GetType(This,rType) ) + +#define ID3D10Buffer_SetEvictionPriority(This,EvictionPriority) \ + ( (This)->lpVtbl -> SetEvictionPriority(This,EvictionPriority) ) + +#define ID3D10Buffer_GetEvictionPriority(This) \ + ( (This)->lpVtbl -> GetEvictionPriority(This) ) + + +#define ID3D10Buffer_Map(This,MapType,MapFlags,ppData) \ + ( (This)->lpVtbl -> Map(This,MapType,MapFlags,ppData) ) + +#define ID3D10Buffer_Unmap(This) \ + ( (This)->lpVtbl -> Unmap(This) ) + +#define ID3D10Buffer_GetDesc(This,pDesc) \ + ( (This)->lpVtbl -> GetDesc(This,pDesc) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D10Buffer_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_d3d10_0000_0006 */ +/* [local] */ + +typedef struct D3D10_TEXTURE1D_DESC + { + UINT Width; + UINT MipLevels; + UINT ArraySize; + DXGI_FORMAT Format; + D3D10_USAGE Usage; + UINT BindFlags; + UINT CPUAccessFlags; + UINT MiscFlags; + } D3D10_TEXTURE1D_DESC; + +#if !defined( D3D10_NO_HELPERS ) && defined( __cplusplus ) +struct CD3D10_TEXTURE1D_DESC : public D3D10_TEXTURE1D_DESC +{ + CD3D10_TEXTURE1D_DESC() + {} + explicit CD3D10_TEXTURE1D_DESC( const D3D10_TEXTURE1D_DESC& o ) : + D3D10_TEXTURE1D_DESC( o ) + {} + explicit CD3D10_TEXTURE1D_DESC( + DXGI_FORMAT format, + UINT width, + UINT arraySize = 1, + UINT mipLevels = 0, + UINT bindFlags = D3D10_BIND_SHADER_RESOURCE, + D3D10_USAGE usage = D3D10_USAGE_DEFAULT, + UINT cpuaccessFlags= 0, + UINT miscFlags = 0 ) + { + Width = width; + MipLevels = mipLevels; + ArraySize = arraySize; + Format = format; + Usage = usage; + BindFlags = bindFlags; + CPUAccessFlags = cpuaccessFlags; + MiscFlags = miscFlags; + } + ~CD3D10_TEXTURE1D_DESC() {} + operator const D3D10_TEXTURE1D_DESC&() const { return *this; } +}; +#endif + + +extern RPC_IF_HANDLE __MIDL_itf_d3d10_0000_0006_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_d3d10_0000_0006_v0_0_s_ifspec; + +#ifndef __ID3D10Texture1D_INTERFACE_DEFINED__ +#define __ID3D10Texture1D_INTERFACE_DEFINED__ + +/* interface ID3D10Texture1D */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D10Texture1D; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("9B7E4C03-342C-4106-A19F-4F2704F689F0") + ID3D10Texture1D : public ID3D10Resource + { + public: + virtual HRESULT STDMETHODCALLTYPE Map( + /* [annotation] */ + _In_ UINT Subresource, + /* [annotation] */ + _In_ D3D10_MAP MapType, + /* [annotation] */ + _In_ UINT MapFlags, + /* [annotation] */ + _Out_ void **ppData) = 0; + + virtual void STDMETHODCALLTYPE Unmap( + /* [annotation] */ + _In_ UINT Subresource) = 0; + + virtual void STDMETHODCALLTYPE GetDesc( + /* [annotation] */ + _Out_ D3D10_TEXTURE1D_DESC *pDesc) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D10Texture1DVtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D10Texture1D * This, + /* [in] */ REFIID riid, + /* [annotation][iid_is][out] */ + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D10Texture1D * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D10Texture1D * This); + + void ( STDMETHODCALLTYPE *GetDevice )( + ID3D10Texture1D * This, + /* [annotation] */ + _Out_ ID3D10Device **ppDevice); + + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D10Texture1D * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _Inout_ UINT *pDataSize, + /* [annotation] */ + _Out_writes_bytes_opt_(*pDataSize) void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D10Texture1D * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _In_ UINT DataSize, + /* [annotation] */ + _In_reads_bytes_opt_(DataSize) const void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D10Texture1D * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _In_opt_ const IUnknown *pData); + + void ( STDMETHODCALLTYPE *GetType )( + ID3D10Texture1D * This, + /* [annotation] */ + _Out_ D3D10_RESOURCE_DIMENSION *rType); + + void ( STDMETHODCALLTYPE *SetEvictionPriority )( + ID3D10Texture1D * This, + /* [annotation] */ + _In_ UINT EvictionPriority); + + UINT ( STDMETHODCALLTYPE *GetEvictionPriority )( + ID3D10Texture1D * This); + + HRESULT ( STDMETHODCALLTYPE *Map )( + ID3D10Texture1D * This, + /* [annotation] */ + _In_ UINT Subresource, + /* [annotation] */ + _In_ D3D10_MAP MapType, + /* [annotation] */ + _In_ UINT MapFlags, + /* [annotation] */ + _Out_ void **ppData); + + void ( STDMETHODCALLTYPE *Unmap )( + ID3D10Texture1D * This, + /* [annotation] */ + _In_ UINT Subresource); + + void ( STDMETHODCALLTYPE *GetDesc )( + ID3D10Texture1D * This, + /* [annotation] */ + _Out_ D3D10_TEXTURE1D_DESC *pDesc); + + END_INTERFACE + } ID3D10Texture1DVtbl; + + interface ID3D10Texture1D + { + CONST_VTBL struct ID3D10Texture1DVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D10Texture1D_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D10Texture1D_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D10Texture1D_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D10Texture1D_GetDevice(This,ppDevice) \ + ( (This)->lpVtbl -> GetDevice(This,ppDevice) ) + +#define ID3D10Texture1D_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D10Texture1D_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D10Texture1D_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + + +#define ID3D10Texture1D_GetType(This,rType) \ + ( (This)->lpVtbl -> GetType(This,rType) ) + +#define ID3D10Texture1D_SetEvictionPriority(This,EvictionPriority) \ + ( (This)->lpVtbl -> SetEvictionPriority(This,EvictionPriority) ) + +#define ID3D10Texture1D_GetEvictionPriority(This) \ + ( (This)->lpVtbl -> GetEvictionPriority(This) ) + + +#define ID3D10Texture1D_Map(This,Subresource,MapType,MapFlags,ppData) \ + ( (This)->lpVtbl -> Map(This,Subresource,MapType,MapFlags,ppData) ) + +#define ID3D10Texture1D_Unmap(This,Subresource) \ + ( (This)->lpVtbl -> Unmap(This,Subresource) ) + +#define ID3D10Texture1D_GetDesc(This,pDesc) \ + ( (This)->lpVtbl -> GetDesc(This,pDesc) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D10Texture1D_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_d3d10_0000_0007 */ +/* [local] */ + +typedef struct D3D10_TEXTURE2D_DESC + { + UINT Width; + UINT Height; + UINT MipLevels; + UINT ArraySize; + DXGI_FORMAT Format; + DXGI_SAMPLE_DESC SampleDesc; + D3D10_USAGE Usage; + UINT BindFlags; + UINT CPUAccessFlags; + UINT MiscFlags; + } D3D10_TEXTURE2D_DESC; + +#if !defined( D3D10_NO_HELPERS ) && defined( __cplusplus ) +struct CD3D10_TEXTURE2D_DESC : public D3D10_TEXTURE2D_DESC +{ + CD3D10_TEXTURE2D_DESC() + {} + explicit CD3D10_TEXTURE2D_DESC( const D3D10_TEXTURE2D_DESC& o ) : + D3D10_TEXTURE2D_DESC( o ) + {} + explicit CD3D10_TEXTURE2D_DESC( + DXGI_FORMAT format, + UINT width, + UINT height, + UINT arraySize = 1, + UINT mipLevels = 0, + UINT bindFlags = D3D10_BIND_SHADER_RESOURCE, + D3D10_USAGE usage = D3D10_USAGE_DEFAULT, + UINT cpuaccessFlags = 0, + UINT sampleCount = 1, + UINT sampleQuality = 0, + UINT miscFlags = 0 ) + { + Width = width; + Height = height; + MipLevels = mipLevels; + ArraySize = arraySize; + Format = format; + SampleDesc.Count = sampleCount; + SampleDesc.Quality = sampleQuality; + Usage = usage; + BindFlags = bindFlags; + CPUAccessFlags = cpuaccessFlags; + MiscFlags = miscFlags; + } + ~CD3D10_TEXTURE2D_DESC() {} + operator const D3D10_TEXTURE2D_DESC&() const { return *this; } +}; +#endif +typedef struct D3D10_MAPPED_TEXTURE2D + { + void *pData; + UINT RowPitch; + } D3D10_MAPPED_TEXTURE2D; + + + +extern RPC_IF_HANDLE __MIDL_itf_d3d10_0000_0007_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_d3d10_0000_0007_v0_0_s_ifspec; + +#ifndef __ID3D10Texture2D_INTERFACE_DEFINED__ +#define __ID3D10Texture2D_INTERFACE_DEFINED__ + +/* interface ID3D10Texture2D */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D10Texture2D; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("9B7E4C04-342C-4106-A19F-4F2704F689F0") + ID3D10Texture2D : public ID3D10Resource + { + public: + virtual HRESULT STDMETHODCALLTYPE Map( + /* [annotation] */ + _In_ UINT Subresource, + /* [annotation] */ + _In_ D3D10_MAP MapType, + /* [annotation] */ + _In_ UINT MapFlags, + /* [annotation] */ + _Out_ D3D10_MAPPED_TEXTURE2D *pMappedTex2D) = 0; + + virtual void STDMETHODCALLTYPE Unmap( + /* [annotation] */ + _In_ UINT Subresource) = 0; + + virtual void STDMETHODCALLTYPE GetDesc( + /* [annotation] */ + _Out_ D3D10_TEXTURE2D_DESC *pDesc) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D10Texture2DVtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D10Texture2D * This, + /* [in] */ REFIID riid, + /* [annotation][iid_is][out] */ + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D10Texture2D * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D10Texture2D * This); + + void ( STDMETHODCALLTYPE *GetDevice )( + ID3D10Texture2D * This, + /* [annotation] */ + _Out_ ID3D10Device **ppDevice); + + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D10Texture2D * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _Inout_ UINT *pDataSize, + /* [annotation] */ + _Out_writes_bytes_opt_(*pDataSize) void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D10Texture2D * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _In_ UINT DataSize, + /* [annotation] */ + _In_reads_bytes_opt_(DataSize) const void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D10Texture2D * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _In_opt_ const IUnknown *pData); + + void ( STDMETHODCALLTYPE *GetType )( + ID3D10Texture2D * This, + /* [annotation] */ + _Out_ D3D10_RESOURCE_DIMENSION *rType); + + void ( STDMETHODCALLTYPE *SetEvictionPriority )( + ID3D10Texture2D * This, + /* [annotation] */ + _In_ UINT EvictionPriority); + + UINT ( STDMETHODCALLTYPE *GetEvictionPriority )( + ID3D10Texture2D * This); + + HRESULT ( STDMETHODCALLTYPE *Map )( + ID3D10Texture2D * This, + /* [annotation] */ + _In_ UINT Subresource, + /* [annotation] */ + _In_ D3D10_MAP MapType, + /* [annotation] */ + _In_ UINT MapFlags, + /* [annotation] */ + _Out_ D3D10_MAPPED_TEXTURE2D *pMappedTex2D); + + void ( STDMETHODCALLTYPE *Unmap )( + ID3D10Texture2D * This, + /* [annotation] */ + _In_ UINT Subresource); + + void ( STDMETHODCALLTYPE *GetDesc )( + ID3D10Texture2D * This, + /* [annotation] */ + _Out_ D3D10_TEXTURE2D_DESC *pDesc); + + END_INTERFACE + } ID3D10Texture2DVtbl; + + interface ID3D10Texture2D + { + CONST_VTBL struct ID3D10Texture2DVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D10Texture2D_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D10Texture2D_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D10Texture2D_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D10Texture2D_GetDevice(This,ppDevice) \ + ( (This)->lpVtbl -> GetDevice(This,ppDevice) ) + +#define ID3D10Texture2D_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D10Texture2D_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D10Texture2D_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + + +#define ID3D10Texture2D_GetType(This,rType) \ + ( (This)->lpVtbl -> GetType(This,rType) ) + +#define ID3D10Texture2D_SetEvictionPriority(This,EvictionPriority) \ + ( (This)->lpVtbl -> SetEvictionPriority(This,EvictionPriority) ) + +#define ID3D10Texture2D_GetEvictionPriority(This) \ + ( (This)->lpVtbl -> GetEvictionPriority(This) ) + + +#define ID3D10Texture2D_Map(This,Subresource,MapType,MapFlags,pMappedTex2D) \ + ( (This)->lpVtbl -> Map(This,Subresource,MapType,MapFlags,pMappedTex2D) ) + +#define ID3D10Texture2D_Unmap(This,Subresource) \ + ( (This)->lpVtbl -> Unmap(This,Subresource) ) + +#define ID3D10Texture2D_GetDesc(This,pDesc) \ + ( (This)->lpVtbl -> GetDesc(This,pDesc) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D10Texture2D_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_d3d10_0000_0008 */ +/* [local] */ + +typedef struct D3D10_TEXTURE3D_DESC + { + UINT Width; + UINT Height; + UINT Depth; + UINT MipLevels; + DXGI_FORMAT Format; + D3D10_USAGE Usage; + UINT BindFlags; + UINT CPUAccessFlags; + UINT MiscFlags; + } D3D10_TEXTURE3D_DESC; + +#if !defined( D3D10_NO_HELPERS ) && defined( __cplusplus ) +struct CD3D10_TEXTURE3D_DESC : public D3D10_TEXTURE3D_DESC +{ + CD3D10_TEXTURE3D_DESC() + {} + explicit CD3D10_TEXTURE3D_DESC( const D3D10_TEXTURE3D_DESC& o ) : + D3D10_TEXTURE3D_DESC( o ) + {} + explicit CD3D10_TEXTURE3D_DESC( + DXGI_FORMAT format, + UINT width, + UINT height, + UINT depth, + UINT mipLevels = 0, + UINT bindFlags = D3D10_BIND_SHADER_RESOURCE, + D3D10_USAGE usage = D3D10_USAGE_DEFAULT, + UINT cpuaccessFlags = 0, + UINT miscFlags = 0 ) + { + Width = width; + Height = height; + Depth = depth; + MipLevels = mipLevels; + Format = format; + Usage = usage; + BindFlags = bindFlags; + CPUAccessFlags = cpuaccessFlags; + MiscFlags = miscFlags; + } + ~CD3D10_TEXTURE3D_DESC() {} + operator const D3D10_TEXTURE3D_DESC&() const { return *this; } +}; +#endif +typedef struct D3D10_MAPPED_TEXTURE3D + { + void *pData; + UINT RowPitch; + UINT DepthPitch; + } D3D10_MAPPED_TEXTURE3D; + + + +extern RPC_IF_HANDLE __MIDL_itf_d3d10_0000_0008_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_d3d10_0000_0008_v0_0_s_ifspec; + +#ifndef __ID3D10Texture3D_INTERFACE_DEFINED__ +#define __ID3D10Texture3D_INTERFACE_DEFINED__ + +/* interface ID3D10Texture3D */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D10Texture3D; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("9B7E4C05-342C-4106-A19F-4F2704F689F0") + ID3D10Texture3D : public ID3D10Resource + { + public: + virtual HRESULT STDMETHODCALLTYPE Map( + /* [annotation] */ + _In_ UINT Subresource, + /* [annotation] */ + _In_ D3D10_MAP MapType, + /* [annotation] */ + _In_ UINT MapFlags, + /* [annotation] */ + _Out_ D3D10_MAPPED_TEXTURE3D *pMappedTex3D) = 0; + + virtual void STDMETHODCALLTYPE Unmap( + /* [annotation] */ + _In_ UINT Subresource) = 0; + + virtual void STDMETHODCALLTYPE GetDesc( + /* [annotation] */ + _Out_ D3D10_TEXTURE3D_DESC *pDesc) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D10Texture3DVtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D10Texture3D * This, + /* [in] */ REFIID riid, + /* [annotation][iid_is][out] */ + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D10Texture3D * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D10Texture3D * This); + + void ( STDMETHODCALLTYPE *GetDevice )( + ID3D10Texture3D * This, + /* [annotation] */ + _Out_ ID3D10Device **ppDevice); + + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D10Texture3D * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _Inout_ UINT *pDataSize, + /* [annotation] */ + _Out_writes_bytes_opt_(*pDataSize) void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D10Texture3D * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _In_ UINT DataSize, + /* [annotation] */ + _In_reads_bytes_opt_(DataSize) const void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D10Texture3D * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _In_opt_ const IUnknown *pData); + + void ( STDMETHODCALLTYPE *GetType )( + ID3D10Texture3D * This, + /* [annotation] */ + _Out_ D3D10_RESOURCE_DIMENSION *rType); + + void ( STDMETHODCALLTYPE *SetEvictionPriority )( + ID3D10Texture3D * This, + /* [annotation] */ + _In_ UINT EvictionPriority); + + UINT ( STDMETHODCALLTYPE *GetEvictionPriority )( + ID3D10Texture3D * This); + + HRESULT ( STDMETHODCALLTYPE *Map )( + ID3D10Texture3D * This, + /* [annotation] */ + _In_ UINT Subresource, + /* [annotation] */ + _In_ D3D10_MAP MapType, + /* [annotation] */ + _In_ UINT MapFlags, + /* [annotation] */ + _Out_ D3D10_MAPPED_TEXTURE3D *pMappedTex3D); + + void ( STDMETHODCALLTYPE *Unmap )( + ID3D10Texture3D * This, + /* [annotation] */ + _In_ UINT Subresource); + + void ( STDMETHODCALLTYPE *GetDesc )( + ID3D10Texture3D * This, + /* [annotation] */ + _Out_ D3D10_TEXTURE3D_DESC *pDesc); + + END_INTERFACE + } ID3D10Texture3DVtbl; + + interface ID3D10Texture3D + { + CONST_VTBL struct ID3D10Texture3DVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D10Texture3D_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D10Texture3D_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D10Texture3D_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D10Texture3D_GetDevice(This,ppDevice) \ + ( (This)->lpVtbl -> GetDevice(This,ppDevice) ) + +#define ID3D10Texture3D_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D10Texture3D_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D10Texture3D_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + + +#define ID3D10Texture3D_GetType(This,rType) \ + ( (This)->lpVtbl -> GetType(This,rType) ) + +#define ID3D10Texture3D_SetEvictionPriority(This,EvictionPriority) \ + ( (This)->lpVtbl -> SetEvictionPriority(This,EvictionPriority) ) + +#define ID3D10Texture3D_GetEvictionPriority(This) \ + ( (This)->lpVtbl -> GetEvictionPriority(This) ) + + +#define ID3D10Texture3D_Map(This,Subresource,MapType,MapFlags,pMappedTex3D) \ + ( (This)->lpVtbl -> Map(This,Subresource,MapType,MapFlags,pMappedTex3D) ) + +#define ID3D10Texture3D_Unmap(This,Subresource) \ + ( (This)->lpVtbl -> Unmap(This,Subresource) ) + +#define ID3D10Texture3D_GetDesc(This,pDesc) \ + ( (This)->lpVtbl -> GetDesc(This,pDesc) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D10Texture3D_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_d3d10_0000_0009 */ +/* [local] */ + +typedef +enum D3D10_TEXTURECUBE_FACE + { + D3D10_TEXTURECUBE_FACE_POSITIVE_X = 0, + D3D10_TEXTURECUBE_FACE_NEGATIVE_X = 1, + D3D10_TEXTURECUBE_FACE_POSITIVE_Y = 2, + D3D10_TEXTURECUBE_FACE_NEGATIVE_Y = 3, + D3D10_TEXTURECUBE_FACE_POSITIVE_Z = 4, + D3D10_TEXTURECUBE_FACE_NEGATIVE_Z = 5 + } D3D10_TEXTURECUBE_FACE; + + + +extern RPC_IF_HANDLE __MIDL_itf_d3d10_0000_0009_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_d3d10_0000_0009_v0_0_s_ifspec; + +#ifndef __ID3D10View_INTERFACE_DEFINED__ +#define __ID3D10View_INTERFACE_DEFINED__ + +/* interface ID3D10View */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D10View; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("C902B03F-60A7-49BA-9936-2A3AB37A7E33") + ID3D10View : public ID3D10DeviceChild + { + public: + virtual void STDMETHODCALLTYPE GetResource( + /* [annotation] */ + _Out_ ID3D10Resource **ppResource) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D10ViewVtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D10View * This, + /* [in] */ REFIID riid, + /* [annotation][iid_is][out] */ + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D10View * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D10View * This); + + void ( STDMETHODCALLTYPE *GetDevice )( + ID3D10View * This, + /* [annotation] */ + _Out_ ID3D10Device **ppDevice); + + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D10View * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _Inout_ UINT *pDataSize, + /* [annotation] */ + _Out_writes_bytes_opt_(*pDataSize) void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D10View * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _In_ UINT DataSize, + /* [annotation] */ + _In_reads_bytes_opt_(DataSize) const void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D10View * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _In_opt_ const IUnknown *pData); + + void ( STDMETHODCALLTYPE *GetResource )( + ID3D10View * This, + /* [annotation] */ + _Out_ ID3D10Resource **ppResource); + + END_INTERFACE + } ID3D10ViewVtbl; + + interface ID3D10View + { + CONST_VTBL struct ID3D10ViewVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D10View_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D10View_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D10View_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D10View_GetDevice(This,ppDevice) \ + ( (This)->lpVtbl -> GetDevice(This,ppDevice) ) + +#define ID3D10View_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D10View_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D10View_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + + +#define ID3D10View_GetResource(This,ppResource) \ + ( (This)->lpVtbl -> GetResource(This,ppResource) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D10View_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_d3d10_0000_0010 */ +/* [local] */ + +typedef struct D3D10_BUFFER_SRV + { + union + { + UINT FirstElement; + UINT ElementOffset; + } ; + union + { + UINT NumElements; + UINT ElementWidth; + } ; + } D3D10_BUFFER_SRV; + +typedef struct D3D10_TEX1D_SRV + { + UINT MostDetailedMip; + UINT MipLevels; + } D3D10_TEX1D_SRV; + +typedef struct D3D10_TEX1D_ARRAY_SRV + { + UINT MostDetailedMip; + UINT MipLevels; + UINT FirstArraySlice; + UINT ArraySize; + } D3D10_TEX1D_ARRAY_SRV; + +typedef struct D3D10_TEX2D_SRV + { + UINT MostDetailedMip; + UINT MipLevels; + } D3D10_TEX2D_SRV; + +typedef struct D3D10_TEX2D_ARRAY_SRV + { + UINT MostDetailedMip; + UINT MipLevels; + UINT FirstArraySlice; + UINT ArraySize; + } D3D10_TEX2D_ARRAY_SRV; + +typedef struct D3D10_TEX3D_SRV + { + UINT MostDetailedMip; + UINT MipLevels; + } D3D10_TEX3D_SRV; + +typedef struct D3D10_TEXCUBE_SRV + { + UINT MostDetailedMip; + UINT MipLevels; + } D3D10_TEXCUBE_SRV; + +typedef struct D3D10_TEX2DMS_SRV + { + UINT UnusedField_NothingToDefine; + } D3D10_TEX2DMS_SRV; + +typedef struct D3D10_TEX2DMS_ARRAY_SRV + { + UINT FirstArraySlice; + UINT ArraySize; + } D3D10_TEX2DMS_ARRAY_SRV; + +typedef struct D3D10_SHADER_RESOURCE_VIEW_DESC + { + DXGI_FORMAT Format; + D3D10_SRV_DIMENSION ViewDimension; + union + { + D3D10_BUFFER_SRV Buffer; + D3D10_TEX1D_SRV Texture1D; + D3D10_TEX1D_ARRAY_SRV Texture1DArray; + D3D10_TEX2D_SRV Texture2D; + D3D10_TEX2D_ARRAY_SRV Texture2DArray; + D3D10_TEX2DMS_SRV Texture2DMS; + D3D10_TEX2DMS_ARRAY_SRV Texture2DMSArray; + D3D10_TEX3D_SRV Texture3D; + D3D10_TEXCUBE_SRV TextureCube; + } ; + } D3D10_SHADER_RESOURCE_VIEW_DESC; + + + +extern RPC_IF_HANDLE __MIDL_itf_d3d10_0000_0010_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_d3d10_0000_0010_v0_0_s_ifspec; + +#ifndef __ID3D10ShaderResourceView_INTERFACE_DEFINED__ +#define __ID3D10ShaderResourceView_INTERFACE_DEFINED__ + +/* interface ID3D10ShaderResourceView */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D10ShaderResourceView; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("9B7E4C07-342C-4106-A19F-4F2704F689F0") + ID3D10ShaderResourceView : public ID3D10View + { + public: + virtual void STDMETHODCALLTYPE GetDesc( + /* [annotation] */ + _Out_ D3D10_SHADER_RESOURCE_VIEW_DESC *pDesc) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D10ShaderResourceViewVtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D10ShaderResourceView * This, + /* [in] */ REFIID riid, + /* [annotation][iid_is][out] */ + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D10ShaderResourceView * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D10ShaderResourceView * This); + + void ( STDMETHODCALLTYPE *GetDevice )( + ID3D10ShaderResourceView * This, + /* [annotation] */ + _Out_ ID3D10Device **ppDevice); + + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D10ShaderResourceView * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _Inout_ UINT *pDataSize, + /* [annotation] */ + _Out_writes_bytes_opt_(*pDataSize) void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D10ShaderResourceView * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _In_ UINT DataSize, + /* [annotation] */ + _In_reads_bytes_opt_(DataSize) const void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D10ShaderResourceView * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _In_opt_ const IUnknown *pData); + + void ( STDMETHODCALLTYPE *GetResource )( + ID3D10ShaderResourceView * This, + /* [annotation] */ + _Out_ ID3D10Resource **ppResource); + + void ( STDMETHODCALLTYPE *GetDesc )( + ID3D10ShaderResourceView * This, + /* [annotation] */ + _Out_ D3D10_SHADER_RESOURCE_VIEW_DESC *pDesc); + + END_INTERFACE + } ID3D10ShaderResourceViewVtbl; + + interface ID3D10ShaderResourceView + { + CONST_VTBL struct ID3D10ShaderResourceViewVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D10ShaderResourceView_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D10ShaderResourceView_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D10ShaderResourceView_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D10ShaderResourceView_GetDevice(This,ppDevice) \ + ( (This)->lpVtbl -> GetDevice(This,ppDevice) ) + +#define ID3D10ShaderResourceView_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D10ShaderResourceView_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D10ShaderResourceView_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + + +#define ID3D10ShaderResourceView_GetResource(This,ppResource) \ + ( (This)->lpVtbl -> GetResource(This,ppResource) ) + + +#define ID3D10ShaderResourceView_GetDesc(This,pDesc) \ + ( (This)->lpVtbl -> GetDesc(This,pDesc) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D10ShaderResourceView_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_d3d10_0000_0011 */ +/* [local] */ + +typedef struct D3D10_BUFFER_RTV + { + union + { + UINT FirstElement; + UINT ElementOffset; + } ; + union + { + UINT NumElements; + UINT ElementWidth; + } ; + } D3D10_BUFFER_RTV; + +typedef struct D3D10_TEX1D_RTV + { + UINT MipSlice; + } D3D10_TEX1D_RTV; + +typedef struct D3D10_TEX1D_ARRAY_RTV + { + UINT MipSlice; + UINT FirstArraySlice; + UINT ArraySize; + } D3D10_TEX1D_ARRAY_RTV; + +typedef struct D3D10_TEX2D_RTV + { + UINT MipSlice; + } D3D10_TEX2D_RTV; + +typedef struct D3D10_TEX2DMS_RTV + { + UINT UnusedField_NothingToDefine; + } D3D10_TEX2DMS_RTV; + +typedef struct D3D10_TEX2D_ARRAY_RTV + { + UINT MipSlice; + UINT FirstArraySlice; + UINT ArraySize; + } D3D10_TEX2D_ARRAY_RTV; + +typedef struct D3D10_TEX2DMS_ARRAY_RTV + { + UINT FirstArraySlice; + UINT ArraySize; + } D3D10_TEX2DMS_ARRAY_RTV; + +typedef struct D3D10_TEX3D_RTV + { + UINT MipSlice; + UINT FirstWSlice; + UINT WSize; + } D3D10_TEX3D_RTV; + +typedef struct D3D10_RENDER_TARGET_VIEW_DESC + { + DXGI_FORMAT Format; + D3D10_RTV_DIMENSION ViewDimension; + union + { + D3D10_BUFFER_RTV Buffer; + D3D10_TEX1D_RTV Texture1D; + D3D10_TEX1D_ARRAY_RTV Texture1DArray; + D3D10_TEX2D_RTV Texture2D; + D3D10_TEX2D_ARRAY_RTV Texture2DArray; + D3D10_TEX2DMS_RTV Texture2DMS; + D3D10_TEX2DMS_ARRAY_RTV Texture2DMSArray; + D3D10_TEX3D_RTV Texture3D; + } ; + } D3D10_RENDER_TARGET_VIEW_DESC; + + + +extern RPC_IF_HANDLE __MIDL_itf_d3d10_0000_0011_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_d3d10_0000_0011_v0_0_s_ifspec; + +#ifndef __ID3D10RenderTargetView_INTERFACE_DEFINED__ +#define __ID3D10RenderTargetView_INTERFACE_DEFINED__ + +/* interface ID3D10RenderTargetView */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D10RenderTargetView; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("9B7E4C08-342C-4106-A19F-4F2704F689F0") + ID3D10RenderTargetView : public ID3D10View + { + public: + virtual void STDMETHODCALLTYPE GetDesc( + /* [annotation] */ + _Out_ D3D10_RENDER_TARGET_VIEW_DESC *pDesc) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D10RenderTargetViewVtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D10RenderTargetView * This, + /* [in] */ REFIID riid, + /* [annotation][iid_is][out] */ + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D10RenderTargetView * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D10RenderTargetView * This); + + void ( STDMETHODCALLTYPE *GetDevice )( + ID3D10RenderTargetView * This, + /* [annotation] */ + _Out_ ID3D10Device **ppDevice); + + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D10RenderTargetView * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _Inout_ UINT *pDataSize, + /* [annotation] */ + _Out_writes_bytes_opt_(*pDataSize) void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D10RenderTargetView * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _In_ UINT DataSize, + /* [annotation] */ + _In_reads_bytes_opt_(DataSize) const void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D10RenderTargetView * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _In_opt_ const IUnknown *pData); + + void ( STDMETHODCALLTYPE *GetResource )( + ID3D10RenderTargetView * This, + /* [annotation] */ + _Out_ ID3D10Resource **ppResource); + + void ( STDMETHODCALLTYPE *GetDesc )( + ID3D10RenderTargetView * This, + /* [annotation] */ + _Out_ D3D10_RENDER_TARGET_VIEW_DESC *pDesc); + + END_INTERFACE + } ID3D10RenderTargetViewVtbl; + + interface ID3D10RenderTargetView + { + CONST_VTBL struct ID3D10RenderTargetViewVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D10RenderTargetView_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D10RenderTargetView_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D10RenderTargetView_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D10RenderTargetView_GetDevice(This,ppDevice) \ + ( (This)->lpVtbl -> GetDevice(This,ppDevice) ) + +#define ID3D10RenderTargetView_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D10RenderTargetView_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D10RenderTargetView_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + + +#define ID3D10RenderTargetView_GetResource(This,ppResource) \ + ( (This)->lpVtbl -> GetResource(This,ppResource) ) + + +#define ID3D10RenderTargetView_GetDesc(This,pDesc) \ + ( (This)->lpVtbl -> GetDesc(This,pDesc) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D10RenderTargetView_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_d3d10_0000_0012 */ +/* [local] */ + +typedef struct D3D10_TEX1D_DSV + { + UINT MipSlice; + } D3D10_TEX1D_DSV; + +typedef struct D3D10_TEX1D_ARRAY_DSV + { + UINT MipSlice; + UINT FirstArraySlice; + UINT ArraySize; + } D3D10_TEX1D_ARRAY_DSV; + +typedef struct D3D10_TEX2D_DSV + { + UINT MipSlice; + } D3D10_TEX2D_DSV; + +typedef struct D3D10_TEX2D_ARRAY_DSV + { + UINT MipSlice; + UINT FirstArraySlice; + UINT ArraySize; + } D3D10_TEX2D_ARRAY_DSV; + +typedef struct D3D10_TEX2DMS_DSV + { + UINT UnusedField_NothingToDefine; + } D3D10_TEX2DMS_DSV; + +typedef struct D3D10_TEX2DMS_ARRAY_DSV + { + UINT FirstArraySlice; + UINT ArraySize; + } D3D10_TEX2DMS_ARRAY_DSV; + +typedef struct D3D10_DEPTH_STENCIL_VIEW_DESC + { + DXGI_FORMAT Format; + D3D10_DSV_DIMENSION ViewDimension; + union + { + D3D10_TEX1D_DSV Texture1D; + D3D10_TEX1D_ARRAY_DSV Texture1DArray; + D3D10_TEX2D_DSV Texture2D; + D3D10_TEX2D_ARRAY_DSV Texture2DArray; + D3D10_TEX2DMS_DSV Texture2DMS; + D3D10_TEX2DMS_ARRAY_DSV Texture2DMSArray; + } ; + } D3D10_DEPTH_STENCIL_VIEW_DESC; + + + +extern RPC_IF_HANDLE __MIDL_itf_d3d10_0000_0012_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_d3d10_0000_0012_v0_0_s_ifspec; + +#ifndef __ID3D10DepthStencilView_INTERFACE_DEFINED__ +#define __ID3D10DepthStencilView_INTERFACE_DEFINED__ + +/* interface ID3D10DepthStencilView */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D10DepthStencilView; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("9B7E4C09-342C-4106-A19F-4F2704F689F0") + ID3D10DepthStencilView : public ID3D10View + { + public: + virtual void STDMETHODCALLTYPE GetDesc( + /* [annotation] */ + _Out_ D3D10_DEPTH_STENCIL_VIEW_DESC *pDesc) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D10DepthStencilViewVtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D10DepthStencilView * This, + /* [in] */ REFIID riid, + /* [annotation][iid_is][out] */ + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D10DepthStencilView * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D10DepthStencilView * This); + + void ( STDMETHODCALLTYPE *GetDevice )( + ID3D10DepthStencilView * This, + /* [annotation] */ + _Out_ ID3D10Device **ppDevice); + + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D10DepthStencilView * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _Inout_ UINT *pDataSize, + /* [annotation] */ + _Out_writes_bytes_opt_(*pDataSize) void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D10DepthStencilView * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _In_ UINT DataSize, + /* [annotation] */ + _In_reads_bytes_opt_(DataSize) const void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D10DepthStencilView * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _In_opt_ const IUnknown *pData); + + void ( STDMETHODCALLTYPE *GetResource )( + ID3D10DepthStencilView * This, + /* [annotation] */ + _Out_ ID3D10Resource **ppResource); + + void ( STDMETHODCALLTYPE *GetDesc )( + ID3D10DepthStencilView * This, + /* [annotation] */ + _Out_ D3D10_DEPTH_STENCIL_VIEW_DESC *pDesc); + + END_INTERFACE + } ID3D10DepthStencilViewVtbl; + + interface ID3D10DepthStencilView + { + CONST_VTBL struct ID3D10DepthStencilViewVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D10DepthStencilView_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D10DepthStencilView_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D10DepthStencilView_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D10DepthStencilView_GetDevice(This,ppDevice) \ + ( (This)->lpVtbl -> GetDevice(This,ppDevice) ) + +#define ID3D10DepthStencilView_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D10DepthStencilView_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D10DepthStencilView_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + + +#define ID3D10DepthStencilView_GetResource(This,ppResource) \ + ( (This)->lpVtbl -> GetResource(This,ppResource) ) + + +#define ID3D10DepthStencilView_GetDesc(This,pDesc) \ + ( (This)->lpVtbl -> GetDesc(This,pDesc) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D10DepthStencilView_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D10VertexShader_INTERFACE_DEFINED__ +#define __ID3D10VertexShader_INTERFACE_DEFINED__ + +/* interface ID3D10VertexShader */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D10VertexShader; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("9B7E4C0A-342C-4106-A19F-4F2704F689F0") + ID3D10VertexShader : public ID3D10DeviceChild + { + public: + }; + + +#else /* C style interface */ + + typedef struct ID3D10VertexShaderVtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D10VertexShader * This, + /* [in] */ REFIID riid, + /* [annotation][iid_is][out] */ + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D10VertexShader * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D10VertexShader * This); + + void ( STDMETHODCALLTYPE *GetDevice )( + ID3D10VertexShader * This, + /* [annotation] */ + _Out_ ID3D10Device **ppDevice); + + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D10VertexShader * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _Inout_ UINT *pDataSize, + /* [annotation] */ + _Out_writes_bytes_opt_(*pDataSize) void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D10VertexShader * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _In_ UINT DataSize, + /* [annotation] */ + _In_reads_bytes_opt_(DataSize) const void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D10VertexShader * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _In_opt_ const IUnknown *pData); + + END_INTERFACE + } ID3D10VertexShaderVtbl; + + interface ID3D10VertexShader + { + CONST_VTBL struct ID3D10VertexShaderVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D10VertexShader_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D10VertexShader_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D10VertexShader_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D10VertexShader_GetDevice(This,ppDevice) \ + ( (This)->lpVtbl -> GetDevice(This,ppDevice) ) + +#define ID3D10VertexShader_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D10VertexShader_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D10VertexShader_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D10VertexShader_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D10GeometryShader_INTERFACE_DEFINED__ +#define __ID3D10GeometryShader_INTERFACE_DEFINED__ + +/* interface ID3D10GeometryShader */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D10GeometryShader; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("6316BE88-54CD-4040-AB44-20461BC81F68") + ID3D10GeometryShader : public ID3D10DeviceChild + { + public: + }; + + +#else /* C style interface */ + + typedef struct ID3D10GeometryShaderVtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D10GeometryShader * This, + /* [in] */ REFIID riid, + /* [annotation][iid_is][out] */ + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D10GeometryShader * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D10GeometryShader * This); + + void ( STDMETHODCALLTYPE *GetDevice )( + ID3D10GeometryShader * This, + /* [annotation] */ + _Out_ ID3D10Device **ppDevice); + + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D10GeometryShader * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _Inout_ UINT *pDataSize, + /* [annotation] */ + _Out_writes_bytes_opt_(*pDataSize) void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D10GeometryShader * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _In_ UINT DataSize, + /* [annotation] */ + _In_reads_bytes_opt_(DataSize) const void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D10GeometryShader * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _In_opt_ const IUnknown *pData); + + END_INTERFACE + } ID3D10GeometryShaderVtbl; + + interface ID3D10GeometryShader + { + CONST_VTBL struct ID3D10GeometryShaderVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D10GeometryShader_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D10GeometryShader_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D10GeometryShader_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D10GeometryShader_GetDevice(This,ppDevice) \ + ( (This)->lpVtbl -> GetDevice(This,ppDevice) ) + +#define ID3D10GeometryShader_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D10GeometryShader_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D10GeometryShader_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D10GeometryShader_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D10PixelShader_INTERFACE_DEFINED__ +#define __ID3D10PixelShader_INTERFACE_DEFINED__ + +/* interface ID3D10PixelShader */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D10PixelShader; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("4968B601-9D00-4cde-8346-8E7F675819B6") + ID3D10PixelShader : public ID3D10DeviceChild + { + public: + }; + + +#else /* C style interface */ + + typedef struct ID3D10PixelShaderVtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D10PixelShader * This, + /* [in] */ REFIID riid, + /* [annotation][iid_is][out] */ + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D10PixelShader * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D10PixelShader * This); + + void ( STDMETHODCALLTYPE *GetDevice )( + ID3D10PixelShader * This, + /* [annotation] */ + _Out_ ID3D10Device **ppDevice); + + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D10PixelShader * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _Inout_ UINT *pDataSize, + /* [annotation] */ + _Out_writes_bytes_opt_(*pDataSize) void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D10PixelShader * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _In_ UINT DataSize, + /* [annotation] */ + _In_reads_bytes_opt_(DataSize) const void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D10PixelShader * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _In_opt_ const IUnknown *pData); + + END_INTERFACE + } ID3D10PixelShaderVtbl; + + interface ID3D10PixelShader + { + CONST_VTBL struct ID3D10PixelShaderVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D10PixelShader_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D10PixelShader_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D10PixelShader_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D10PixelShader_GetDevice(This,ppDevice) \ + ( (This)->lpVtbl -> GetDevice(This,ppDevice) ) + +#define ID3D10PixelShader_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D10PixelShader_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D10PixelShader_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D10PixelShader_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D10InputLayout_INTERFACE_DEFINED__ +#define __ID3D10InputLayout_INTERFACE_DEFINED__ + +/* interface ID3D10InputLayout */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D10InputLayout; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("9B7E4C0B-342C-4106-A19F-4F2704F689F0") + ID3D10InputLayout : public ID3D10DeviceChild + { + public: + }; + + +#else /* C style interface */ + + typedef struct ID3D10InputLayoutVtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D10InputLayout * This, + /* [in] */ REFIID riid, + /* [annotation][iid_is][out] */ + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D10InputLayout * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D10InputLayout * This); + + void ( STDMETHODCALLTYPE *GetDevice )( + ID3D10InputLayout * This, + /* [annotation] */ + _Out_ ID3D10Device **ppDevice); + + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D10InputLayout * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _Inout_ UINT *pDataSize, + /* [annotation] */ + _Out_writes_bytes_opt_(*pDataSize) void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D10InputLayout * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _In_ UINT DataSize, + /* [annotation] */ + _In_reads_bytes_opt_(DataSize) const void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D10InputLayout * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _In_opt_ const IUnknown *pData); + + END_INTERFACE + } ID3D10InputLayoutVtbl; + + interface ID3D10InputLayout + { + CONST_VTBL struct ID3D10InputLayoutVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D10InputLayout_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D10InputLayout_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D10InputLayout_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D10InputLayout_GetDevice(This,ppDevice) \ + ( (This)->lpVtbl -> GetDevice(This,ppDevice) ) + +#define ID3D10InputLayout_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D10InputLayout_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D10InputLayout_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D10InputLayout_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_d3d10_0000_0017 */ +/* [local] */ + +typedef +enum D3D10_FILTER + { + D3D10_FILTER_MIN_MAG_MIP_POINT = 0, + D3D10_FILTER_MIN_MAG_POINT_MIP_LINEAR = 0x1, + D3D10_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x4, + D3D10_FILTER_MIN_POINT_MAG_MIP_LINEAR = 0x5, + D3D10_FILTER_MIN_LINEAR_MAG_MIP_POINT = 0x10, + D3D10_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x11, + D3D10_FILTER_MIN_MAG_LINEAR_MIP_POINT = 0x14, + D3D10_FILTER_MIN_MAG_MIP_LINEAR = 0x15, + D3D10_FILTER_ANISOTROPIC = 0x55, + D3D10_FILTER_COMPARISON_MIN_MAG_MIP_POINT = 0x80, + D3D10_FILTER_COMPARISON_MIN_MAG_POINT_MIP_LINEAR = 0x81, + D3D10_FILTER_COMPARISON_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x84, + D3D10_FILTER_COMPARISON_MIN_POINT_MAG_MIP_LINEAR = 0x85, + D3D10_FILTER_COMPARISON_MIN_LINEAR_MAG_MIP_POINT = 0x90, + D3D10_FILTER_COMPARISON_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x91, + D3D10_FILTER_COMPARISON_MIN_MAG_LINEAR_MIP_POINT = 0x94, + D3D10_FILTER_COMPARISON_MIN_MAG_MIP_LINEAR = 0x95, + D3D10_FILTER_COMPARISON_ANISOTROPIC = 0xd5, + D3D10_FILTER_TEXT_1BIT = 0x80000000 + } D3D10_FILTER; + +typedef +enum D3D10_FILTER_TYPE + { + D3D10_FILTER_TYPE_POINT = 0, + D3D10_FILTER_TYPE_LINEAR = 1 + } D3D10_FILTER_TYPE; + +#define D3D10_FILTER_TYPE_MASK ( 0x3 ) + +#define D3D10_MIN_FILTER_SHIFT ( 4 ) + +#define D3D10_MAG_FILTER_SHIFT ( 2 ) + +#define D3D10_MIP_FILTER_SHIFT ( 0 ) + +#define D3D10_COMPARISON_FILTERING_BIT ( 0x80 ) + +#define D3D10_ANISOTROPIC_FILTERING_BIT ( 0x40 ) + +#define D3D10_TEXT_1BIT_BIT ( 0x80000000 ) + +#define D3D10_ENCODE_BASIC_FILTER( min, mag, mip, bComparison ) \ + ( ( D3D10_FILTER ) ( \ + ( ( bComparison ) ? D3D10_COMPARISON_FILTERING_BIT : 0 ) | \ + ( ( ( min ) & D3D10_FILTER_TYPE_MASK ) << D3D10_MIN_FILTER_SHIFT ) | \ + ( ( ( mag ) & D3D10_FILTER_TYPE_MASK ) << D3D10_MAG_FILTER_SHIFT ) | \ + ( ( ( mip ) & D3D10_FILTER_TYPE_MASK ) << D3D10_MIP_FILTER_SHIFT ) ) ) +#define D3D10_ENCODE_ANISOTROPIC_FILTER( bComparison ) \ + ( ( D3D10_FILTER ) ( \ + D3D10_ANISOTROPIC_FILTERING_BIT | \ + D3D10_ENCODE_BASIC_FILTER( D3D10_FILTER_TYPE_LINEAR, \ + D3D10_FILTER_TYPE_LINEAR, \ + D3D10_FILTER_TYPE_LINEAR, \ + bComparison ) ) ) +#define D3D10_DECODE_MIN_FILTER( d3d10Filter ) \ + ( ( D3D10_FILTER_TYPE ) \ + ( ( ( d3d10Filter ) >> D3D10_MIN_FILTER_SHIFT ) & D3D10_FILTER_TYPE_MASK ) ) +#define D3D10_DECODE_MAG_FILTER( d3d10Filter ) \ + ( ( D3D10_FILTER_TYPE ) \ + ( ( ( d3d10Filter ) >> D3D10_MAG_FILTER_SHIFT ) & D3D10_FILTER_TYPE_MASK ) ) +#define D3D10_DECODE_MIP_FILTER( d3d10Filter ) \ + ( ( D3D10_FILTER_TYPE ) \ + ( ( ( d3d10Filter ) >> D3D10_MIP_FILTER_SHIFT ) & D3D10_FILTER_TYPE_MASK ) ) +#define D3D10_DECODE_IS_COMPARISON_FILTER( d3d10Filter ) \ + ( ( d3d10Filter ) & D3D10_COMPARISON_FILTERING_BIT ) +#define D3D10_DECODE_IS_ANISOTROPIC_FILTER( d3d10Filter ) \ + ( ( ( d3d10Filter ) & D3D10_ANISOTROPIC_FILTERING_BIT ) && \ + ( D3D10_FILTER_TYPE_LINEAR == D3D10_DECODE_MIN_FILTER( d3d10Filter ) ) && \ + ( D3D10_FILTER_TYPE_LINEAR == D3D10_DECODE_MAG_FILTER( d3d10Filter ) ) && \ + ( D3D10_FILTER_TYPE_LINEAR == D3D10_DECODE_MIP_FILTER( d3d10Filter ) ) ) +#define D3D10_DECODE_IS_TEXT_1BIT_FILTER( d3d10Filter ) \ + ( ( d3d10Filter ) == D3D10_TEXT_1BIT_BIT ) +typedef +enum D3D10_TEXTURE_ADDRESS_MODE + { + D3D10_TEXTURE_ADDRESS_WRAP = 1, + D3D10_TEXTURE_ADDRESS_MIRROR = 2, + D3D10_TEXTURE_ADDRESS_CLAMP = 3, + D3D10_TEXTURE_ADDRESS_BORDER = 4, + D3D10_TEXTURE_ADDRESS_MIRROR_ONCE = 5 + } D3D10_TEXTURE_ADDRESS_MODE; + +typedef struct D3D10_SAMPLER_DESC + { + D3D10_FILTER Filter; + D3D10_TEXTURE_ADDRESS_MODE AddressU; + D3D10_TEXTURE_ADDRESS_MODE AddressV; + D3D10_TEXTURE_ADDRESS_MODE AddressW; + FLOAT MipLODBias; + UINT MaxAnisotropy; + D3D10_COMPARISON_FUNC ComparisonFunc; + FLOAT BorderColor[ 4 ]; + FLOAT MinLOD; + FLOAT MaxLOD; + } D3D10_SAMPLER_DESC; + + + +extern RPC_IF_HANDLE __MIDL_itf_d3d10_0000_0017_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_d3d10_0000_0017_v0_0_s_ifspec; + +#ifndef __ID3D10SamplerState_INTERFACE_DEFINED__ +#define __ID3D10SamplerState_INTERFACE_DEFINED__ + +/* interface ID3D10SamplerState */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D10SamplerState; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("9B7E4C0C-342C-4106-A19F-4F2704F689F0") + ID3D10SamplerState : public ID3D10DeviceChild + { + public: + virtual void STDMETHODCALLTYPE GetDesc( + /* [annotation] */ + _Out_ D3D10_SAMPLER_DESC *pDesc) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D10SamplerStateVtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D10SamplerState * This, + /* [in] */ REFIID riid, + /* [annotation][iid_is][out] */ + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D10SamplerState * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D10SamplerState * This); + + void ( STDMETHODCALLTYPE *GetDevice )( + ID3D10SamplerState * This, + /* [annotation] */ + _Out_ ID3D10Device **ppDevice); + + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D10SamplerState * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _Inout_ UINT *pDataSize, + /* [annotation] */ + _Out_writes_bytes_opt_(*pDataSize) void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D10SamplerState * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _In_ UINT DataSize, + /* [annotation] */ + _In_reads_bytes_opt_(DataSize) const void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D10SamplerState * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _In_opt_ const IUnknown *pData); + + void ( STDMETHODCALLTYPE *GetDesc )( + ID3D10SamplerState * This, + /* [annotation] */ + _Out_ D3D10_SAMPLER_DESC *pDesc); + + END_INTERFACE + } ID3D10SamplerStateVtbl; + + interface ID3D10SamplerState + { + CONST_VTBL struct ID3D10SamplerStateVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D10SamplerState_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D10SamplerState_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D10SamplerState_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D10SamplerState_GetDevice(This,ppDevice) \ + ( (This)->lpVtbl -> GetDevice(This,ppDevice) ) + +#define ID3D10SamplerState_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D10SamplerState_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D10SamplerState_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + + +#define ID3D10SamplerState_GetDesc(This,pDesc) \ + ( (This)->lpVtbl -> GetDesc(This,pDesc) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D10SamplerState_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_d3d10_0000_0018 */ +/* [local] */ + +typedef +enum D3D10_FORMAT_SUPPORT + { + D3D10_FORMAT_SUPPORT_BUFFER = 0x1, + D3D10_FORMAT_SUPPORT_IA_VERTEX_BUFFER = 0x2, + D3D10_FORMAT_SUPPORT_IA_INDEX_BUFFER = 0x4, + D3D10_FORMAT_SUPPORT_SO_BUFFER = 0x8, + D3D10_FORMAT_SUPPORT_TEXTURE1D = 0x10, + D3D10_FORMAT_SUPPORT_TEXTURE2D = 0x20, + D3D10_FORMAT_SUPPORT_TEXTURE3D = 0x40, + D3D10_FORMAT_SUPPORT_TEXTURECUBE = 0x80, + D3D10_FORMAT_SUPPORT_SHADER_LOAD = 0x100, + D3D10_FORMAT_SUPPORT_SHADER_SAMPLE = 0x200, + D3D10_FORMAT_SUPPORT_SHADER_SAMPLE_COMPARISON = 0x400, + D3D10_FORMAT_SUPPORT_SHADER_SAMPLE_MONO_TEXT = 0x800, + D3D10_FORMAT_SUPPORT_MIP = 0x1000, + D3D10_FORMAT_SUPPORT_MIP_AUTOGEN = 0x2000, + D3D10_FORMAT_SUPPORT_RENDER_TARGET = 0x4000, + D3D10_FORMAT_SUPPORT_BLENDABLE = 0x8000, + D3D10_FORMAT_SUPPORT_DEPTH_STENCIL = 0x10000, + D3D10_FORMAT_SUPPORT_CPU_LOCKABLE = 0x20000, + D3D10_FORMAT_SUPPORT_MULTISAMPLE_RESOLVE = 0x40000, + D3D10_FORMAT_SUPPORT_DISPLAY = 0x80000, + D3D10_FORMAT_SUPPORT_CAST_WITHIN_BIT_LAYOUT = 0x100000, + D3D10_FORMAT_SUPPORT_MULTISAMPLE_RENDERTARGET = 0x200000, + D3D10_FORMAT_SUPPORT_MULTISAMPLE_LOAD = 0x400000, + D3D10_FORMAT_SUPPORT_SHADER_GATHER = 0x800000, + D3D10_FORMAT_SUPPORT_BACK_BUFFER_CAST = 0x1000000 + } D3D10_FORMAT_SUPPORT; + + + +extern RPC_IF_HANDLE __MIDL_itf_d3d10_0000_0018_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_d3d10_0000_0018_v0_0_s_ifspec; + +#ifndef __ID3D10Asynchronous_INTERFACE_DEFINED__ +#define __ID3D10Asynchronous_INTERFACE_DEFINED__ + +/* interface ID3D10Asynchronous */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D10Asynchronous; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("9B7E4C0D-342C-4106-A19F-4F2704F689F0") + ID3D10Asynchronous : public ID3D10DeviceChild + { + public: + virtual void STDMETHODCALLTYPE Begin( void) = 0; + + virtual void STDMETHODCALLTYPE End( void) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetData( + /* [annotation] */ + _Out_writes_bytes_opt_(DataSize) void *pData, + /* [annotation] */ + _In_ UINT DataSize, + /* [annotation] */ + _In_ UINT GetDataFlags) = 0; + + virtual UINT STDMETHODCALLTYPE GetDataSize( void) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D10AsynchronousVtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D10Asynchronous * This, + /* [in] */ REFIID riid, + /* [annotation][iid_is][out] */ + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D10Asynchronous * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D10Asynchronous * This); + + void ( STDMETHODCALLTYPE *GetDevice )( + ID3D10Asynchronous * This, + /* [annotation] */ + _Out_ ID3D10Device **ppDevice); + + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D10Asynchronous * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _Inout_ UINT *pDataSize, + /* [annotation] */ + _Out_writes_bytes_opt_(*pDataSize) void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D10Asynchronous * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _In_ UINT DataSize, + /* [annotation] */ + _In_reads_bytes_opt_(DataSize) const void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D10Asynchronous * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _In_opt_ const IUnknown *pData); + + void ( STDMETHODCALLTYPE *Begin )( + ID3D10Asynchronous * This); + + void ( STDMETHODCALLTYPE *End )( + ID3D10Asynchronous * This); + + HRESULT ( STDMETHODCALLTYPE *GetData )( + ID3D10Asynchronous * This, + /* [annotation] */ + _Out_writes_bytes_opt_(DataSize) void *pData, + /* [annotation] */ + _In_ UINT DataSize, + /* [annotation] */ + _In_ UINT GetDataFlags); + + UINT ( STDMETHODCALLTYPE *GetDataSize )( + ID3D10Asynchronous * This); + + END_INTERFACE + } ID3D10AsynchronousVtbl; + + interface ID3D10Asynchronous + { + CONST_VTBL struct ID3D10AsynchronousVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D10Asynchronous_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D10Asynchronous_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D10Asynchronous_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D10Asynchronous_GetDevice(This,ppDevice) \ + ( (This)->lpVtbl -> GetDevice(This,ppDevice) ) + +#define ID3D10Asynchronous_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D10Asynchronous_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D10Asynchronous_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + + +#define ID3D10Asynchronous_Begin(This) \ + ( (This)->lpVtbl -> Begin(This) ) + +#define ID3D10Asynchronous_End(This) \ + ( (This)->lpVtbl -> End(This) ) + +#define ID3D10Asynchronous_GetData(This,pData,DataSize,GetDataFlags) \ + ( (This)->lpVtbl -> GetData(This,pData,DataSize,GetDataFlags) ) + +#define ID3D10Asynchronous_GetDataSize(This) \ + ( (This)->lpVtbl -> GetDataSize(This) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D10Asynchronous_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_d3d10_0000_0019 */ +/* [local] */ + +typedef +enum D3D10_ASYNC_GETDATA_FLAG + { + D3D10_ASYNC_GETDATA_DONOTFLUSH = 0x1 + } D3D10_ASYNC_GETDATA_FLAG; + +typedef +enum D3D10_QUERY + { + D3D10_QUERY_EVENT = 0, + D3D10_QUERY_OCCLUSION = ( D3D10_QUERY_EVENT + 1 ) , + D3D10_QUERY_TIMESTAMP = ( D3D10_QUERY_OCCLUSION + 1 ) , + D3D10_QUERY_TIMESTAMP_DISJOINT = ( D3D10_QUERY_TIMESTAMP + 1 ) , + D3D10_QUERY_PIPELINE_STATISTICS = ( D3D10_QUERY_TIMESTAMP_DISJOINT + 1 ) , + D3D10_QUERY_OCCLUSION_PREDICATE = ( D3D10_QUERY_PIPELINE_STATISTICS + 1 ) , + D3D10_QUERY_SO_STATISTICS = ( D3D10_QUERY_OCCLUSION_PREDICATE + 1 ) , + D3D10_QUERY_SO_OVERFLOW_PREDICATE = ( D3D10_QUERY_SO_STATISTICS + 1 ) + } D3D10_QUERY; + +typedef +enum D3D10_QUERY_MISC_FLAG + { + D3D10_QUERY_MISC_PREDICATEHINT = 0x1 + } D3D10_QUERY_MISC_FLAG; + +typedef struct D3D10_QUERY_DESC + { + D3D10_QUERY Query; + UINT MiscFlags; + } D3D10_QUERY_DESC; + + + +extern RPC_IF_HANDLE __MIDL_itf_d3d10_0000_0019_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_d3d10_0000_0019_v0_0_s_ifspec; + +#ifndef __ID3D10Query_INTERFACE_DEFINED__ +#define __ID3D10Query_INTERFACE_DEFINED__ + +/* interface ID3D10Query */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D10Query; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("9B7E4C0E-342C-4106-A19F-4F2704F689F0") + ID3D10Query : public ID3D10Asynchronous + { + public: + virtual void STDMETHODCALLTYPE GetDesc( + /* [annotation] */ + _Out_ D3D10_QUERY_DESC *pDesc) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D10QueryVtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D10Query * This, + /* [in] */ REFIID riid, + /* [annotation][iid_is][out] */ + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D10Query * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D10Query * This); + + void ( STDMETHODCALLTYPE *GetDevice )( + ID3D10Query * This, + /* [annotation] */ + _Out_ ID3D10Device **ppDevice); + + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D10Query * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _Inout_ UINT *pDataSize, + /* [annotation] */ + _Out_writes_bytes_opt_(*pDataSize) void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D10Query * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _In_ UINT DataSize, + /* [annotation] */ + _In_reads_bytes_opt_(DataSize) const void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D10Query * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _In_opt_ const IUnknown *pData); + + void ( STDMETHODCALLTYPE *Begin )( + ID3D10Query * This); + + void ( STDMETHODCALLTYPE *End )( + ID3D10Query * This); + + HRESULT ( STDMETHODCALLTYPE *GetData )( + ID3D10Query * This, + /* [annotation] */ + _Out_writes_bytes_opt_(DataSize) void *pData, + /* [annotation] */ + _In_ UINT DataSize, + /* [annotation] */ + _In_ UINT GetDataFlags); + + UINT ( STDMETHODCALLTYPE *GetDataSize )( + ID3D10Query * This); + + void ( STDMETHODCALLTYPE *GetDesc )( + ID3D10Query * This, + /* [annotation] */ + _Out_ D3D10_QUERY_DESC *pDesc); + + END_INTERFACE + } ID3D10QueryVtbl; + + interface ID3D10Query + { + CONST_VTBL struct ID3D10QueryVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D10Query_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D10Query_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D10Query_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D10Query_GetDevice(This,ppDevice) \ + ( (This)->lpVtbl -> GetDevice(This,ppDevice) ) + +#define ID3D10Query_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D10Query_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D10Query_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + + +#define ID3D10Query_Begin(This) \ + ( (This)->lpVtbl -> Begin(This) ) + +#define ID3D10Query_End(This) \ + ( (This)->lpVtbl -> End(This) ) + +#define ID3D10Query_GetData(This,pData,DataSize,GetDataFlags) \ + ( (This)->lpVtbl -> GetData(This,pData,DataSize,GetDataFlags) ) + +#define ID3D10Query_GetDataSize(This) \ + ( (This)->lpVtbl -> GetDataSize(This) ) + + +#define ID3D10Query_GetDesc(This,pDesc) \ + ( (This)->lpVtbl -> GetDesc(This,pDesc) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D10Query_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D10Predicate_INTERFACE_DEFINED__ +#define __ID3D10Predicate_INTERFACE_DEFINED__ + +/* interface ID3D10Predicate */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D10Predicate; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("9B7E4C10-342C-4106-A19F-4F2704F689F0") + ID3D10Predicate : public ID3D10Query + { + public: + }; + + +#else /* C style interface */ + + typedef struct ID3D10PredicateVtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D10Predicate * This, + /* [in] */ REFIID riid, + /* [annotation][iid_is][out] */ + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D10Predicate * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D10Predicate * This); + + void ( STDMETHODCALLTYPE *GetDevice )( + ID3D10Predicate * This, + /* [annotation] */ + _Out_ ID3D10Device **ppDevice); + + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D10Predicate * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _Inout_ UINT *pDataSize, + /* [annotation] */ + _Out_writes_bytes_opt_(*pDataSize) void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D10Predicate * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _In_ UINT DataSize, + /* [annotation] */ + _In_reads_bytes_opt_(DataSize) const void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D10Predicate * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _In_opt_ const IUnknown *pData); + + void ( STDMETHODCALLTYPE *Begin )( + ID3D10Predicate * This); + + void ( STDMETHODCALLTYPE *End )( + ID3D10Predicate * This); + + HRESULT ( STDMETHODCALLTYPE *GetData )( + ID3D10Predicate * This, + /* [annotation] */ + _Out_writes_bytes_opt_(DataSize) void *pData, + /* [annotation] */ + _In_ UINT DataSize, + /* [annotation] */ + _In_ UINT GetDataFlags); + + UINT ( STDMETHODCALLTYPE *GetDataSize )( + ID3D10Predicate * This); + + void ( STDMETHODCALLTYPE *GetDesc )( + ID3D10Predicate * This, + /* [annotation] */ + _Out_ D3D10_QUERY_DESC *pDesc); + + END_INTERFACE + } ID3D10PredicateVtbl; + + interface ID3D10Predicate + { + CONST_VTBL struct ID3D10PredicateVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D10Predicate_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D10Predicate_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D10Predicate_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D10Predicate_GetDevice(This,ppDevice) \ + ( (This)->lpVtbl -> GetDevice(This,ppDevice) ) + +#define ID3D10Predicate_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D10Predicate_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D10Predicate_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + + +#define ID3D10Predicate_Begin(This) \ + ( (This)->lpVtbl -> Begin(This) ) + +#define ID3D10Predicate_End(This) \ + ( (This)->lpVtbl -> End(This) ) + +#define ID3D10Predicate_GetData(This,pData,DataSize,GetDataFlags) \ + ( (This)->lpVtbl -> GetData(This,pData,DataSize,GetDataFlags) ) + +#define ID3D10Predicate_GetDataSize(This) \ + ( (This)->lpVtbl -> GetDataSize(This) ) + + +#define ID3D10Predicate_GetDesc(This,pDesc) \ + ( (This)->lpVtbl -> GetDesc(This,pDesc) ) + + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D10Predicate_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_d3d10_0000_0021 */ +/* [local] */ + +typedef struct D3D10_QUERY_DATA_TIMESTAMP_DISJOINT + { + UINT64 Frequency; + BOOL Disjoint; + } D3D10_QUERY_DATA_TIMESTAMP_DISJOINT; + +typedef struct D3D10_QUERY_DATA_PIPELINE_STATISTICS + { + UINT64 IAVertices; + UINT64 IAPrimitives; + UINT64 VSInvocations; + UINT64 GSInvocations; + UINT64 GSPrimitives; + UINT64 CInvocations; + UINT64 CPrimitives; + UINT64 PSInvocations; + } D3D10_QUERY_DATA_PIPELINE_STATISTICS; + +typedef struct D3D10_QUERY_DATA_SO_STATISTICS + { + UINT64 NumPrimitivesWritten; + UINT64 PrimitivesStorageNeeded; + } D3D10_QUERY_DATA_SO_STATISTICS; + +typedef +enum D3D10_COUNTER + { + D3D10_COUNTER_GPU_IDLE = 0, + D3D10_COUNTER_VERTEX_PROCESSING = ( D3D10_COUNTER_GPU_IDLE + 1 ) , + D3D10_COUNTER_GEOMETRY_PROCESSING = ( D3D10_COUNTER_VERTEX_PROCESSING + 1 ) , + D3D10_COUNTER_PIXEL_PROCESSING = ( D3D10_COUNTER_GEOMETRY_PROCESSING + 1 ) , + D3D10_COUNTER_OTHER_GPU_PROCESSING = ( D3D10_COUNTER_PIXEL_PROCESSING + 1 ) , + D3D10_COUNTER_HOST_ADAPTER_BANDWIDTH_UTILIZATION = ( D3D10_COUNTER_OTHER_GPU_PROCESSING + 1 ) , + D3D10_COUNTER_LOCAL_VIDMEM_BANDWIDTH_UTILIZATION = ( D3D10_COUNTER_HOST_ADAPTER_BANDWIDTH_UTILIZATION + 1 ) , + D3D10_COUNTER_VERTEX_THROUGHPUT_UTILIZATION = ( D3D10_COUNTER_LOCAL_VIDMEM_BANDWIDTH_UTILIZATION + 1 ) , + D3D10_COUNTER_TRIANGLE_SETUP_THROUGHPUT_UTILIZATION = ( D3D10_COUNTER_VERTEX_THROUGHPUT_UTILIZATION + 1 ) , + D3D10_COUNTER_FILLRATE_THROUGHPUT_UTILIZATION = ( D3D10_COUNTER_TRIANGLE_SETUP_THROUGHPUT_UTILIZATION + 1 ) , + D3D10_COUNTER_VS_MEMORY_LIMITED = ( D3D10_COUNTER_FILLRATE_THROUGHPUT_UTILIZATION + 1 ) , + D3D10_COUNTER_VS_COMPUTATION_LIMITED = ( D3D10_COUNTER_VS_MEMORY_LIMITED + 1 ) , + D3D10_COUNTER_GS_MEMORY_LIMITED = ( D3D10_COUNTER_VS_COMPUTATION_LIMITED + 1 ) , + D3D10_COUNTER_GS_COMPUTATION_LIMITED = ( D3D10_COUNTER_GS_MEMORY_LIMITED + 1 ) , + D3D10_COUNTER_PS_MEMORY_LIMITED = ( D3D10_COUNTER_GS_COMPUTATION_LIMITED + 1 ) , + D3D10_COUNTER_PS_COMPUTATION_LIMITED = ( D3D10_COUNTER_PS_MEMORY_LIMITED + 1 ) , + D3D10_COUNTER_POST_TRANSFORM_CACHE_HIT_RATE = ( D3D10_COUNTER_PS_COMPUTATION_LIMITED + 1 ) , + D3D10_COUNTER_TEXTURE_CACHE_HIT_RATE = ( D3D10_COUNTER_POST_TRANSFORM_CACHE_HIT_RATE + 1 ) , + D3D10_COUNTER_DEVICE_DEPENDENT_0 = 0x40000000 + } D3D10_COUNTER; + +typedef +enum D3D10_COUNTER_TYPE + { + D3D10_COUNTER_TYPE_FLOAT32 = 0, + D3D10_COUNTER_TYPE_UINT16 = ( D3D10_COUNTER_TYPE_FLOAT32 + 1 ) , + D3D10_COUNTER_TYPE_UINT32 = ( D3D10_COUNTER_TYPE_UINT16 + 1 ) , + D3D10_COUNTER_TYPE_UINT64 = ( D3D10_COUNTER_TYPE_UINT32 + 1 ) + } D3D10_COUNTER_TYPE; + +typedef struct D3D10_COUNTER_DESC + { + D3D10_COUNTER Counter; + UINT MiscFlags; + } D3D10_COUNTER_DESC; + +typedef struct D3D10_COUNTER_INFO + { + D3D10_COUNTER LastDeviceDependentCounter; + UINT NumSimultaneousCounters; + UINT8 NumDetectableParallelUnits; + } D3D10_COUNTER_INFO; + + + +extern RPC_IF_HANDLE __MIDL_itf_d3d10_0000_0021_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_d3d10_0000_0021_v0_0_s_ifspec; + +#ifndef __ID3D10Counter_INTERFACE_DEFINED__ +#define __ID3D10Counter_INTERFACE_DEFINED__ + +/* interface ID3D10Counter */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D10Counter; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("9B7E4C11-342C-4106-A19F-4F2704F689F0") + ID3D10Counter : public ID3D10Asynchronous + { + public: + virtual void STDMETHODCALLTYPE GetDesc( + /* [annotation] */ + _Out_ D3D10_COUNTER_DESC *pDesc) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D10CounterVtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D10Counter * This, + /* [in] */ REFIID riid, + /* [annotation][iid_is][out] */ + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D10Counter * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D10Counter * This); + + void ( STDMETHODCALLTYPE *GetDevice )( + ID3D10Counter * This, + /* [annotation] */ + _Out_ ID3D10Device **ppDevice); + + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D10Counter * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _Inout_ UINT *pDataSize, + /* [annotation] */ + _Out_writes_bytes_opt_(*pDataSize) void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D10Counter * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _In_ UINT DataSize, + /* [annotation] */ + _In_reads_bytes_opt_(DataSize) const void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D10Counter * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _In_opt_ const IUnknown *pData); + + void ( STDMETHODCALLTYPE *Begin )( + ID3D10Counter * This); + + void ( STDMETHODCALLTYPE *End )( + ID3D10Counter * This); + + HRESULT ( STDMETHODCALLTYPE *GetData )( + ID3D10Counter * This, + /* [annotation] */ + _Out_writes_bytes_opt_(DataSize) void *pData, + /* [annotation] */ + _In_ UINT DataSize, + /* [annotation] */ + _In_ UINT GetDataFlags); + + UINT ( STDMETHODCALLTYPE *GetDataSize )( + ID3D10Counter * This); + + void ( STDMETHODCALLTYPE *GetDesc )( + ID3D10Counter * This, + /* [annotation] */ + _Out_ D3D10_COUNTER_DESC *pDesc); + + END_INTERFACE + } ID3D10CounterVtbl; + + interface ID3D10Counter + { + CONST_VTBL struct ID3D10CounterVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D10Counter_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D10Counter_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D10Counter_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D10Counter_GetDevice(This,ppDevice) \ + ( (This)->lpVtbl -> GetDevice(This,ppDevice) ) + +#define ID3D10Counter_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D10Counter_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D10Counter_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + + +#define ID3D10Counter_Begin(This) \ + ( (This)->lpVtbl -> Begin(This) ) + +#define ID3D10Counter_End(This) \ + ( (This)->lpVtbl -> End(This) ) + +#define ID3D10Counter_GetData(This,pData,DataSize,GetDataFlags) \ + ( (This)->lpVtbl -> GetData(This,pData,DataSize,GetDataFlags) ) + +#define ID3D10Counter_GetDataSize(This) \ + ( (This)->lpVtbl -> GetDataSize(This) ) + + +#define ID3D10Counter_GetDesc(This,pDesc) \ + ( (This)->lpVtbl -> GetDesc(This,pDesc) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D10Counter_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D10Device_INTERFACE_DEFINED__ +#define __ID3D10Device_INTERFACE_DEFINED__ + +/* interface ID3D10Device */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D10Device; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("9B7E4C0F-342C-4106-A19F-4F2704F689F0") + ID3D10Device : public IUnknown + { + public: + virtual void STDMETHODCALLTYPE VSSetConstantBuffers( + /* [annotation] */ + _In_range_( 0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, + /* [annotation] */ + _In_reads_opt_(NumBuffers) ID3D10Buffer *const *ppConstantBuffers) = 0; + + virtual void STDMETHODCALLTYPE PSSetShaderResources( + /* [annotation] */ + _In_range_( 0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews, + /* [annotation] */ + _In_reads_opt_(NumViews) ID3D10ShaderResourceView *const *ppShaderResourceViews) = 0; + + virtual void STDMETHODCALLTYPE PSSetShader( + /* [annotation] */ + _In_opt_ ID3D10PixelShader *pPixelShader) = 0; + + virtual void STDMETHODCALLTYPE PSSetSamplers( + /* [annotation] */ + _In_range_( 0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers, + /* [annotation] */ + _In_reads_opt_(NumSamplers) ID3D10SamplerState *const *ppSamplers) = 0; + + virtual void STDMETHODCALLTYPE VSSetShader( + /* [annotation] */ + _In_opt_ ID3D10VertexShader *pVertexShader) = 0; + + virtual void STDMETHODCALLTYPE DrawIndexed( + /* [annotation] */ + _In_ UINT IndexCount, + /* [annotation] */ + _In_ UINT StartIndexLocation, + /* [annotation] */ + _In_ INT BaseVertexLocation) = 0; + + virtual void STDMETHODCALLTYPE Draw( + /* [annotation] */ + _In_ UINT VertexCount, + /* [annotation] */ + _In_ UINT StartVertexLocation) = 0; + + virtual void STDMETHODCALLTYPE PSSetConstantBuffers( + /* [annotation] */ + _In_range_( 0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, + /* [annotation] */ + _In_reads_opt_(NumBuffers) ID3D10Buffer *const *ppConstantBuffers) = 0; + + virtual void STDMETHODCALLTYPE IASetInputLayout( + /* [annotation] */ + _In_opt_ ID3D10InputLayout *pInputLayout) = 0; + + virtual void STDMETHODCALLTYPE IASetVertexBuffers( + /* [annotation] */ + _In_range_( 0, D3D10_1_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D10_1_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumBuffers, + /* [annotation] */ + _In_reads_opt_(NumBuffers) ID3D10Buffer *const *ppVertexBuffers, + /* [annotation] */ + _In_reads_opt_(NumBuffers) const UINT *pStrides, + /* [annotation] */ + _In_reads_opt_(NumBuffers) const UINT *pOffsets) = 0; + + virtual void STDMETHODCALLTYPE IASetIndexBuffer( + /* [annotation] */ + _In_opt_ ID3D10Buffer *pIndexBuffer, + /* [annotation] */ + _In_ DXGI_FORMAT Format, + /* [annotation] */ + _In_ UINT Offset) = 0; + + virtual void STDMETHODCALLTYPE DrawIndexedInstanced( + /* [annotation] */ + _In_ UINT IndexCountPerInstance, + /* [annotation] */ + _In_ UINT InstanceCount, + /* [annotation] */ + _In_ UINT StartIndexLocation, + /* [annotation] */ + _In_ INT BaseVertexLocation, + /* [annotation] */ + _In_ UINT StartInstanceLocation) = 0; + + virtual void STDMETHODCALLTYPE DrawInstanced( + /* [annotation] */ + _In_ UINT VertexCountPerInstance, + /* [annotation] */ + _In_ UINT InstanceCount, + /* [annotation] */ + _In_ UINT StartVertexLocation, + /* [annotation] */ + _In_ UINT StartInstanceLocation) = 0; + + virtual void STDMETHODCALLTYPE GSSetConstantBuffers( + /* [annotation] */ + _In_range_( 0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, + /* [annotation] */ + _In_reads_opt_(NumBuffers) ID3D10Buffer *const *ppConstantBuffers) = 0; + + virtual void STDMETHODCALLTYPE GSSetShader( + /* [annotation] */ + _In_opt_ ID3D10GeometryShader *pShader) = 0; + + virtual void STDMETHODCALLTYPE IASetPrimitiveTopology( + /* [annotation] */ + _In_ D3D10_PRIMITIVE_TOPOLOGY Topology) = 0; + + virtual void STDMETHODCALLTYPE VSSetShaderResources( + /* [annotation] */ + _In_range_( 0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews, + /* [annotation] */ + _In_reads_opt_(NumViews) ID3D10ShaderResourceView *const *ppShaderResourceViews) = 0; + + virtual void STDMETHODCALLTYPE VSSetSamplers( + /* [annotation] */ + _In_range_( 0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers, + /* [annotation] */ + _In_reads_opt_(NumSamplers) ID3D10SamplerState *const *ppSamplers) = 0; + + virtual void STDMETHODCALLTYPE SetPredication( + /* [annotation] */ + _In_opt_ ID3D10Predicate *pPredicate, + /* [annotation] */ + _In_ BOOL PredicateValue) = 0; + + virtual void STDMETHODCALLTYPE GSSetShaderResources( + /* [annotation] */ + _In_range_( 0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews, + /* [annotation] */ + _In_reads_opt_(NumViews) ID3D10ShaderResourceView *const *ppShaderResourceViews) = 0; + + virtual void STDMETHODCALLTYPE GSSetSamplers( + /* [annotation] */ + _In_range_( 0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers, + /* [annotation] */ + _In_reads_opt_(NumSamplers) ID3D10SamplerState *const *ppSamplers) = 0; + + virtual void STDMETHODCALLTYPE OMSetRenderTargets( + /* [annotation] */ + _In_range_( 0, D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT ) UINT NumViews, + /* [annotation] */ + _In_reads_opt_(NumViews) ID3D10RenderTargetView *const *ppRenderTargetViews, + /* [annotation] */ + _In_opt_ ID3D10DepthStencilView *pDepthStencilView) = 0; + + virtual void STDMETHODCALLTYPE OMSetBlendState( + /* [annotation] */ + _In_opt_ ID3D10BlendState *pBlendState, + /* [annotation] */ + _In_ const FLOAT BlendFactor[ 4 ], + /* [annotation] */ + _In_ UINT SampleMask) = 0; + + virtual void STDMETHODCALLTYPE OMSetDepthStencilState( + /* [annotation] */ + _In_opt_ ID3D10DepthStencilState *pDepthStencilState, + /* [annotation] */ + _In_ UINT StencilRef) = 0; + + virtual void STDMETHODCALLTYPE SOSetTargets( + /* [annotation] */ + _In_range_( 0, D3D10_SO_BUFFER_SLOT_COUNT) UINT NumBuffers, + /* [annotation] */ + _In_reads_opt_(NumBuffers) ID3D10Buffer *const *ppSOTargets, + /* [annotation] */ + _In_reads_opt_(NumBuffers) const UINT *pOffsets) = 0; + + virtual void STDMETHODCALLTYPE DrawAuto( void) = 0; + + virtual void STDMETHODCALLTYPE RSSetState( + /* [annotation] */ + _In_opt_ ID3D10RasterizerState *pRasterizerState) = 0; + + virtual void STDMETHODCALLTYPE RSSetViewports( + /* [annotation] */ + _In_range_(0, D3D10_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE) UINT NumViewports, + /* [annotation] */ + _In_reads_opt_(NumViewports) const D3D10_VIEWPORT *pViewports) = 0; + + virtual void STDMETHODCALLTYPE RSSetScissorRects( + /* [annotation] */ + _In_range_(0, D3D10_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE) UINT NumRects, + /* [annotation] */ + _In_reads_opt_(NumRects) const D3D10_RECT *pRects) = 0; + + virtual void STDMETHODCALLTYPE CopySubresourceRegion( + /* [annotation] */ + _In_ ID3D10Resource *pDstResource, + /* [annotation] */ + _In_ UINT DstSubresource, + /* [annotation] */ + _In_ UINT DstX, + /* [annotation] */ + _In_ UINT DstY, + /* [annotation] */ + _In_ UINT DstZ, + /* [annotation] */ + _In_ ID3D10Resource *pSrcResource, + /* [annotation] */ + _In_ UINT SrcSubresource, + /* [annotation] */ + _In_opt_ const D3D10_BOX *pSrcBox) = 0; + + virtual void STDMETHODCALLTYPE CopyResource( + /* [annotation] */ + _In_ ID3D10Resource *pDstResource, + /* [annotation] */ + _In_ ID3D10Resource *pSrcResource) = 0; + + virtual void STDMETHODCALLTYPE UpdateSubresource( + /* [annotation] */ + _In_ ID3D10Resource *pDstResource, + /* [annotation] */ + _In_ UINT DstSubresource, + /* [annotation] */ + _In_opt_ const D3D10_BOX *pDstBox, + /* [annotation] */ + _In_ const void *pSrcData, + /* [annotation] */ + _In_ UINT SrcRowPitch, + /* [annotation] */ + _In_ UINT SrcDepthPitch) = 0; + + virtual void STDMETHODCALLTYPE ClearRenderTargetView( + /* [annotation] */ + _In_ ID3D10RenderTargetView *pRenderTargetView, + /* [annotation] */ + _In_ const FLOAT ColorRGBA[ 4 ]) = 0; + + virtual void STDMETHODCALLTYPE ClearDepthStencilView( + /* [annotation] */ + _In_ ID3D10DepthStencilView *pDepthStencilView, + /* [annotation] */ + _In_ UINT ClearFlags, + /* [annotation] */ + _In_ FLOAT Depth, + /* [annotation] */ + _In_ UINT8 Stencil) = 0; + + virtual void STDMETHODCALLTYPE GenerateMips( + /* [annotation] */ + _In_ ID3D10ShaderResourceView *pShaderResourceView) = 0; + + virtual void STDMETHODCALLTYPE ResolveSubresource( + /* [annotation] */ + _In_ ID3D10Resource *pDstResource, + /* [annotation] */ + _In_ UINT DstSubresource, + /* [annotation] */ + _In_ ID3D10Resource *pSrcResource, + /* [annotation] */ + _In_ UINT SrcSubresource, + /* [annotation] */ + _In_ DXGI_FORMAT Format) = 0; + + virtual void STDMETHODCALLTYPE VSGetConstantBuffers( + /* [annotation] */ + _In_range_( 0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, + /* [annotation] */ + _Out_writes_opt_(NumBuffers) ID3D10Buffer **ppConstantBuffers) = 0; + + virtual void STDMETHODCALLTYPE PSGetShaderResources( + /* [annotation] */ + _In_range_( 0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews, + /* [annotation] */ + _Out_writes_opt_(NumViews) ID3D10ShaderResourceView **ppShaderResourceViews) = 0; + + virtual void STDMETHODCALLTYPE PSGetShader( + /* [annotation] */ + _Out_ ID3D10PixelShader **ppPixelShader) = 0; + + virtual void STDMETHODCALLTYPE PSGetSamplers( + /* [annotation] */ + _In_range_( 0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers, + /* [annotation] */ + _Out_writes_opt_(NumSamplers) ID3D10SamplerState **ppSamplers) = 0; + + virtual void STDMETHODCALLTYPE VSGetShader( + /* [annotation] */ + _Out_ ID3D10VertexShader **ppVertexShader) = 0; + + virtual void STDMETHODCALLTYPE PSGetConstantBuffers( + /* [annotation] */ + _In_range_( 0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, + /* [annotation] */ + _Out_writes_opt_(NumBuffers) ID3D10Buffer **ppConstantBuffers) = 0; + + virtual void STDMETHODCALLTYPE IAGetInputLayout( + /* [annotation] */ + _Out_ ID3D10InputLayout **ppInputLayout) = 0; + + virtual void STDMETHODCALLTYPE IAGetVertexBuffers( + /* [annotation] */ + _In_range_( 0, D3D10_1_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D10_1_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumBuffers, + /* [annotation] */ + _Out_writes_opt_(NumBuffers) ID3D10Buffer **ppVertexBuffers, + /* [annotation] */ + _Out_writes_opt_(NumBuffers) UINT *pStrides, + /* [annotation] */ + _Out_writes_opt_(NumBuffers) UINT *pOffsets) = 0; + + virtual void STDMETHODCALLTYPE IAGetIndexBuffer( + /* [annotation] */ + _Out_opt_ ID3D10Buffer **pIndexBuffer, + /* [annotation] */ + _Out_opt_ DXGI_FORMAT *Format, + /* [annotation] */ + _Out_opt_ UINT *Offset) = 0; + + virtual void STDMETHODCALLTYPE GSGetConstantBuffers( + /* [annotation] */ + _In_range_( 0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, + /* [annotation] */ + _Out_writes_opt_(NumBuffers) ID3D10Buffer **ppConstantBuffers) = 0; + + virtual void STDMETHODCALLTYPE GSGetShader( + /* [annotation] */ + _Out_ ID3D10GeometryShader **ppGeometryShader) = 0; + + virtual void STDMETHODCALLTYPE IAGetPrimitiveTopology( + /* [annotation] */ + _Out_ D3D10_PRIMITIVE_TOPOLOGY *pTopology) = 0; + + virtual void STDMETHODCALLTYPE VSGetShaderResources( + /* [annotation] */ + _In_range_( 0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews, + /* [annotation] */ + _Out_writes_opt_(NumViews) ID3D10ShaderResourceView **ppShaderResourceViews) = 0; + + virtual void STDMETHODCALLTYPE VSGetSamplers( + /* [annotation] */ + _In_range_( 0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers, + /* [annotation] */ + _Out_writes_opt_(NumSamplers) ID3D10SamplerState **ppSamplers) = 0; + + virtual void STDMETHODCALLTYPE GetPredication( + /* [annotation] */ + _Out_opt_ ID3D10Predicate **ppPredicate, + /* [annotation] */ + _Out_opt_ BOOL *pPredicateValue) = 0; + + virtual void STDMETHODCALLTYPE GSGetShaderResources( + /* [annotation] */ + _In_range_( 0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews, + /* [annotation] */ + _Out_writes_opt_(NumViews) ID3D10ShaderResourceView **ppShaderResourceViews) = 0; + + virtual void STDMETHODCALLTYPE GSGetSamplers( + /* [annotation] */ + _In_range_( 0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers, + /* [annotation] */ + _Out_writes_opt_(NumSamplers) ID3D10SamplerState **ppSamplers) = 0; + + virtual void STDMETHODCALLTYPE OMGetRenderTargets( + /* [annotation] */ + _In_range_( 0, D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT ) UINT NumViews, + /* [annotation] */ + _Out_writes_opt_(NumViews) ID3D10RenderTargetView **ppRenderTargetViews, + /* [annotation] */ + _Out_opt_ ID3D10DepthStencilView **ppDepthStencilView) = 0; + + virtual void STDMETHODCALLTYPE OMGetBlendState( + /* [annotation] */ + _Out_opt_ ID3D10BlendState **ppBlendState, + /* [annotation] */ + _Out_opt_ FLOAT BlendFactor[ 4 ], + /* [annotation] */ + _Out_opt_ UINT *pSampleMask) = 0; + + virtual void STDMETHODCALLTYPE OMGetDepthStencilState( + /* [annotation] */ + _Out_opt_ ID3D10DepthStencilState **ppDepthStencilState, + /* [annotation] */ + _Out_opt_ UINT *pStencilRef) = 0; + + virtual void STDMETHODCALLTYPE SOGetTargets( + /* [annotation] */ + _In_range_( 0, D3D10_SO_BUFFER_SLOT_COUNT ) UINT NumBuffers, + /* [annotation] */ + _Out_writes_opt_(NumBuffers) ID3D10Buffer **ppSOTargets, + /* [annotation] */ + _Out_writes_opt_(NumBuffers) UINT *pOffsets) = 0; + + virtual void STDMETHODCALLTYPE RSGetState( + /* [annotation] */ + _Out_ ID3D10RasterizerState **ppRasterizerState) = 0; + + virtual void STDMETHODCALLTYPE RSGetViewports( + /* [annotation] */ + _Inout_ /*_range(0, D3D10_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE )*/ UINT *NumViewports, + /* [annotation] */ + _Out_writes_opt_(*NumViewports) D3D10_VIEWPORT *pViewports) = 0; + + virtual void STDMETHODCALLTYPE RSGetScissorRects( + /* [annotation] */ + _Inout_ /*_range(0, D3D10_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE )*/ UINT *NumRects, + /* [annotation] */ + _Out_writes_opt_(*NumRects) D3D10_RECT *pRects) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetDeviceRemovedReason( void) = 0; + + virtual HRESULT STDMETHODCALLTYPE SetExceptionMode( + UINT RaiseFlags) = 0; + + virtual UINT STDMETHODCALLTYPE GetExceptionMode( void) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetPrivateData( + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _Inout_ UINT *pDataSize, + /* [annotation] */ + _Out_writes_bytes_opt_(*pDataSize) void *pData) = 0; + + virtual HRESULT STDMETHODCALLTYPE SetPrivateData( + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _In_ UINT DataSize, + /* [annotation] */ + _In_reads_bytes_opt_(DataSize) const void *pData) = 0; + + virtual HRESULT STDMETHODCALLTYPE SetPrivateDataInterface( + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _In_opt_ const IUnknown *pData) = 0; + + virtual void STDMETHODCALLTYPE ClearState( void) = 0; + + virtual void STDMETHODCALLTYPE Flush( void) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateBuffer( + /* [annotation] */ + _In_ const D3D10_BUFFER_DESC *pDesc, + /* [annotation] */ + _In_opt_ const D3D10_SUBRESOURCE_DATA *pInitialData, + /* [annotation] */ + _Out_opt_ ID3D10Buffer **ppBuffer) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateTexture1D( + /* [annotation] */ + _In_ const D3D10_TEXTURE1D_DESC *pDesc, + /* [annotation] */ + _In_reads_opt_(_Inexpressible_(pDesc->MipLevels * pDesc->ArraySize)) const D3D10_SUBRESOURCE_DATA *pInitialData, + /* [annotation] */ + _Out_ ID3D10Texture1D **ppTexture1D) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateTexture2D( + /* [annotation] */ + _In_ const D3D10_TEXTURE2D_DESC *pDesc, + /* [annotation] */ + _In_reads_opt_(_Inexpressible_(pDesc->MipLevels * pDesc->ArraySize)) const D3D10_SUBRESOURCE_DATA *pInitialData, + /* [annotation] */ + _Out_ ID3D10Texture2D **ppTexture2D) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateTexture3D( + /* [annotation] */ + _In_ const D3D10_TEXTURE3D_DESC *pDesc, + /* [annotation] */ + _In_reads_opt_(_Inexpressible_(pDesc->MipLevels)) const D3D10_SUBRESOURCE_DATA *pInitialData, + /* [annotation] */ + _Out_ ID3D10Texture3D **ppTexture3D) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateShaderResourceView( + /* [annotation] */ + _In_ ID3D10Resource *pResource, + /* [annotation] */ + _In_opt_ const D3D10_SHADER_RESOURCE_VIEW_DESC *pDesc, + /* [annotation] */ + _Out_opt_ ID3D10ShaderResourceView **ppSRView) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateRenderTargetView( + /* [annotation] */ + _In_ ID3D10Resource *pResource, + /* [annotation] */ + _In_opt_ const D3D10_RENDER_TARGET_VIEW_DESC *pDesc, + /* [annotation] */ + _Out_opt_ ID3D10RenderTargetView **ppRTView) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateDepthStencilView( + /* [annotation] */ + _In_ ID3D10Resource *pResource, + /* [annotation] */ + _In_opt_ const D3D10_DEPTH_STENCIL_VIEW_DESC *pDesc, + /* [annotation] */ + _Out_opt_ ID3D10DepthStencilView **ppDepthStencilView) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateInputLayout( + /* [annotation] */ + _In_reads_(NumElements) const D3D10_INPUT_ELEMENT_DESC *pInputElementDescs, + /* [annotation] */ + _In_range_( 0, D3D10_1_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT ) UINT NumElements, + /* [annotation] */ + _In_reads_(BytecodeLength) const void *pShaderBytecodeWithInputSignature, + /* [annotation] */ + _In_ SIZE_T BytecodeLength, + /* [annotation] */ + _Out_opt_ ID3D10InputLayout **ppInputLayout) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateVertexShader( + /* [annotation] */ + _In_reads_(BytecodeLength) const void *pShaderBytecode, + /* [annotation] */ + _In_ SIZE_T BytecodeLength, + /* [annotation] */ + _Out_opt_ ID3D10VertexShader **ppVertexShader) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateGeometryShader( + /* [annotation] */ + _In_reads_(BytecodeLength) const void *pShaderBytecode, + /* [annotation] */ + _In_ SIZE_T BytecodeLength, + /* [annotation] */ + _Out_opt_ ID3D10GeometryShader **ppGeometryShader) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateGeometryShaderWithStreamOutput( + /* [annotation] */ + _In_reads_(BytecodeLength) const void *pShaderBytecode, + /* [annotation] */ + _In_ SIZE_T BytecodeLength, + /* [annotation] */ + _In_reads_opt_(NumEntries) const D3D10_SO_DECLARATION_ENTRY *pSODeclaration, + /* [annotation] */ + _In_range_( 0, D3D10_SO_SINGLE_BUFFER_COMPONENT_LIMIT ) UINT NumEntries, + /* [annotation] */ + _In_ UINT OutputStreamStride, + /* [annotation] */ + _Out_opt_ ID3D10GeometryShader **ppGeometryShader) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreatePixelShader( + /* [annotation] */ + _In_reads_(BytecodeLength) const void *pShaderBytecode, + /* [annotation] */ + _In_ SIZE_T BytecodeLength, + /* [annotation] */ + _Out_opt_ ID3D10PixelShader **ppPixelShader) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateBlendState( + /* [annotation] */ + _In_ const D3D10_BLEND_DESC *pBlendStateDesc, + /* [annotation] */ + _Out_opt_ ID3D10BlendState **ppBlendState) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateDepthStencilState( + /* [annotation] */ + _In_ const D3D10_DEPTH_STENCIL_DESC *pDepthStencilDesc, + /* [annotation] */ + _Out_opt_ ID3D10DepthStencilState **ppDepthStencilState) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateRasterizerState( + /* [annotation] */ + _In_ const D3D10_RASTERIZER_DESC *pRasterizerDesc, + /* [annotation] */ + _Out_opt_ ID3D10RasterizerState **ppRasterizerState) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateSamplerState( + /* [annotation] */ + _In_ const D3D10_SAMPLER_DESC *pSamplerDesc, + /* [annotation] */ + _Out_opt_ ID3D10SamplerState **ppSamplerState) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateQuery( + /* [annotation] */ + _In_ const D3D10_QUERY_DESC *pQueryDesc, + /* [annotation] */ + _Out_opt_ ID3D10Query **ppQuery) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreatePredicate( + /* [annotation] */ + _In_ const D3D10_QUERY_DESC *pPredicateDesc, + /* [annotation] */ + _Out_opt_ ID3D10Predicate **ppPredicate) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateCounter( + /* [annotation] */ + _In_ const D3D10_COUNTER_DESC *pCounterDesc, + /* [annotation] */ + _Out_opt_ ID3D10Counter **ppCounter) = 0; + + virtual HRESULT STDMETHODCALLTYPE CheckFormatSupport( + /* [annotation] */ + _In_ DXGI_FORMAT Format, + /* [annotation] */ + _Out_ UINT *pFormatSupport) = 0; + + virtual HRESULT STDMETHODCALLTYPE CheckMultisampleQualityLevels( + /* [annotation] */ + _In_ DXGI_FORMAT Format, + /* [annotation] */ + _In_ UINT SampleCount, + /* [annotation] */ + _Out_ UINT *pNumQualityLevels) = 0; + + virtual void STDMETHODCALLTYPE CheckCounterInfo( + /* [annotation] */ + _Out_ D3D10_COUNTER_INFO *pCounterInfo) = 0; + + virtual HRESULT STDMETHODCALLTYPE CheckCounter( + /* [annotation] */ + _In_ const D3D10_COUNTER_DESC *pDesc, + /* [annotation] */ + _Out_ D3D10_COUNTER_TYPE *pType, + /* [annotation] */ + _Out_ UINT *pActiveCounters, + /* [annotation] */ + _Out_writes_opt_(*pNameLength) LPSTR szName, + /* [annotation] */ + _Inout_opt_ UINT *pNameLength, + /* [annotation] */ + _Out_writes_opt_(*pUnitsLength) LPSTR szUnits, + /* [annotation] */ + _Inout_opt_ UINT *pUnitsLength, + /* [annotation] */ + _Out_writes_opt_(*pDescriptionLength) LPSTR szDescription, + /* [annotation] */ + _Inout_opt_ UINT *pDescriptionLength) = 0; + + virtual UINT STDMETHODCALLTYPE GetCreationFlags( void) = 0; + + virtual HRESULT STDMETHODCALLTYPE OpenSharedResource( + /* [annotation] */ + _In_ HANDLE hResource, + /* [annotation] */ + _In_ REFIID ReturnedInterface, + /* [annotation] */ + _Out_opt_ void **ppResource) = 0; + + virtual void STDMETHODCALLTYPE SetTextFilterSize( + /* [annotation] */ + _In_ UINT Width, + /* [annotation] */ + _In_ UINT Height) = 0; + + virtual void STDMETHODCALLTYPE GetTextFilterSize( + /* [annotation] */ + _Out_opt_ UINT *pWidth, + /* [annotation] */ + _Out_opt_ UINT *pHeight) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D10DeviceVtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D10Device * This, + /* [in] */ REFIID riid, + /* [annotation][iid_is][out] */ + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D10Device * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D10Device * This); + + void ( STDMETHODCALLTYPE *VSSetConstantBuffers )( + ID3D10Device * This, + /* [annotation] */ + _In_range_( 0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, + /* [annotation] */ + _In_reads_opt_(NumBuffers) ID3D10Buffer *const *ppConstantBuffers); + + void ( STDMETHODCALLTYPE *PSSetShaderResources )( + ID3D10Device * This, + /* [annotation] */ + _In_range_( 0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews, + /* [annotation] */ + _In_reads_opt_(NumViews) ID3D10ShaderResourceView *const *ppShaderResourceViews); + + void ( STDMETHODCALLTYPE *PSSetShader )( + ID3D10Device * This, + /* [annotation] */ + _In_opt_ ID3D10PixelShader *pPixelShader); + + void ( STDMETHODCALLTYPE *PSSetSamplers )( + ID3D10Device * This, + /* [annotation] */ + _In_range_( 0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers, + /* [annotation] */ + _In_reads_opt_(NumSamplers) ID3D10SamplerState *const *ppSamplers); + + void ( STDMETHODCALLTYPE *VSSetShader )( + ID3D10Device * This, + /* [annotation] */ + _In_opt_ ID3D10VertexShader *pVertexShader); + + void ( STDMETHODCALLTYPE *DrawIndexed )( + ID3D10Device * This, + /* [annotation] */ + _In_ UINT IndexCount, + /* [annotation] */ + _In_ UINT StartIndexLocation, + /* [annotation] */ + _In_ INT BaseVertexLocation); + + void ( STDMETHODCALLTYPE *Draw )( + ID3D10Device * This, + /* [annotation] */ + _In_ UINT VertexCount, + /* [annotation] */ + _In_ UINT StartVertexLocation); + + void ( STDMETHODCALLTYPE *PSSetConstantBuffers )( + ID3D10Device * This, + /* [annotation] */ + _In_range_( 0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, + /* [annotation] */ + _In_reads_opt_(NumBuffers) ID3D10Buffer *const *ppConstantBuffers); + + void ( STDMETHODCALLTYPE *IASetInputLayout )( + ID3D10Device * This, + /* [annotation] */ + _In_opt_ ID3D10InputLayout *pInputLayout); + + void ( STDMETHODCALLTYPE *IASetVertexBuffers )( + ID3D10Device * This, + /* [annotation] */ + _In_range_( 0, D3D10_1_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D10_1_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumBuffers, + /* [annotation] */ + _In_reads_opt_(NumBuffers) ID3D10Buffer *const *ppVertexBuffers, + /* [annotation] */ + _In_reads_opt_(NumBuffers) const UINT *pStrides, + /* [annotation] */ + _In_reads_opt_(NumBuffers) const UINT *pOffsets); + + void ( STDMETHODCALLTYPE *IASetIndexBuffer )( + ID3D10Device * This, + /* [annotation] */ + _In_opt_ ID3D10Buffer *pIndexBuffer, + /* [annotation] */ + _In_ DXGI_FORMAT Format, + /* [annotation] */ + _In_ UINT Offset); + + void ( STDMETHODCALLTYPE *DrawIndexedInstanced )( + ID3D10Device * This, + /* [annotation] */ + _In_ UINT IndexCountPerInstance, + /* [annotation] */ + _In_ UINT InstanceCount, + /* [annotation] */ + _In_ UINT StartIndexLocation, + /* [annotation] */ + _In_ INT BaseVertexLocation, + /* [annotation] */ + _In_ UINT StartInstanceLocation); + + void ( STDMETHODCALLTYPE *DrawInstanced )( + ID3D10Device * This, + /* [annotation] */ + _In_ UINT VertexCountPerInstance, + /* [annotation] */ + _In_ UINT InstanceCount, + /* [annotation] */ + _In_ UINT StartVertexLocation, + /* [annotation] */ + _In_ UINT StartInstanceLocation); + + void ( STDMETHODCALLTYPE *GSSetConstantBuffers )( + ID3D10Device * This, + /* [annotation] */ + _In_range_( 0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, + /* [annotation] */ + _In_reads_opt_(NumBuffers) ID3D10Buffer *const *ppConstantBuffers); + + void ( STDMETHODCALLTYPE *GSSetShader )( + ID3D10Device * This, + /* [annotation] */ + _In_opt_ ID3D10GeometryShader *pShader); + + void ( STDMETHODCALLTYPE *IASetPrimitiveTopology )( + ID3D10Device * This, + /* [annotation] */ + _In_ D3D10_PRIMITIVE_TOPOLOGY Topology); + + void ( STDMETHODCALLTYPE *VSSetShaderResources )( + ID3D10Device * This, + /* [annotation] */ + _In_range_( 0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews, + /* [annotation] */ + _In_reads_opt_(NumViews) ID3D10ShaderResourceView *const *ppShaderResourceViews); + + void ( STDMETHODCALLTYPE *VSSetSamplers )( + ID3D10Device * This, + /* [annotation] */ + _In_range_( 0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers, + /* [annotation] */ + _In_reads_opt_(NumSamplers) ID3D10SamplerState *const *ppSamplers); + + void ( STDMETHODCALLTYPE *SetPredication )( + ID3D10Device * This, + /* [annotation] */ + _In_opt_ ID3D10Predicate *pPredicate, + /* [annotation] */ + _In_ BOOL PredicateValue); + + void ( STDMETHODCALLTYPE *GSSetShaderResources )( + ID3D10Device * This, + /* [annotation] */ + _In_range_( 0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews, + /* [annotation] */ + _In_reads_opt_(NumViews) ID3D10ShaderResourceView *const *ppShaderResourceViews); + + void ( STDMETHODCALLTYPE *GSSetSamplers )( + ID3D10Device * This, + /* [annotation] */ + _In_range_( 0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers, + /* [annotation] */ + _In_reads_opt_(NumSamplers) ID3D10SamplerState *const *ppSamplers); + + void ( STDMETHODCALLTYPE *OMSetRenderTargets )( + ID3D10Device * This, + /* [annotation] */ + _In_range_( 0, D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT ) UINT NumViews, + /* [annotation] */ + _In_reads_opt_(NumViews) ID3D10RenderTargetView *const *ppRenderTargetViews, + /* [annotation] */ + _In_opt_ ID3D10DepthStencilView *pDepthStencilView); + + void ( STDMETHODCALLTYPE *OMSetBlendState )( + ID3D10Device * This, + /* [annotation] */ + _In_opt_ ID3D10BlendState *pBlendState, + /* [annotation] */ + _In_ const FLOAT BlendFactor[ 4 ], + /* [annotation] */ + _In_ UINT SampleMask); + + void ( STDMETHODCALLTYPE *OMSetDepthStencilState )( + ID3D10Device * This, + /* [annotation] */ + _In_opt_ ID3D10DepthStencilState *pDepthStencilState, + /* [annotation] */ + _In_ UINT StencilRef); + + void ( STDMETHODCALLTYPE *SOSetTargets )( + ID3D10Device * This, + /* [annotation] */ + _In_range_( 0, D3D10_SO_BUFFER_SLOT_COUNT) UINT NumBuffers, + /* [annotation] */ + _In_reads_opt_(NumBuffers) ID3D10Buffer *const *ppSOTargets, + /* [annotation] */ + _In_reads_opt_(NumBuffers) const UINT *pOffsets); + + void ( STDMETHODCALLTYPE *DrawAuto )( + ID3D10Device * This); + + void ( STDMETHODCALLTYPE *RSSetState )( + ID3D10Device * This, + /* [annotation] */ + _In_opt_ ID3D10RasterizerState *pRasterizerState); + + void ( STDMETHODCALLTYPE *RSSetViewports )( + ID3D10Device * This, + /* [annotation] */ + _In_range_(0, D3D10_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE) UINT NumViewports, + /* [annotation] */ + _In_reads_opt_(NumViewports) const D3D10_VIEWPORT *pViewports); + + void ( STDMETHODCALLTYPE *RSSetScissorRects )( + ID3D10Device * This, + /* [annotation] */ + _In_range_(0, D3D10_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE) UINT NumRects, + /* [annotation] */ + _In_reads_opt_(NumRects) const D3D10_RECT *pRects); + + void ( STDMETHODCALLTYPE *CopySubresourceRegion )( + ID3D10Device * This, + /* [annotation] */ + _In_ ID3D10Resource *pDstResource, + /* [annotation] */ + _In_ UINT DstSubresource, + /* [annotation] */ + _In_ UINT DstX, + /* [annotation] */ + _In_ UINT DstY, + /* [annotation] */ + _In_ UINT DstZ, + /* [annotation] */ + _In_ ID3D10Resource *pSrcResource, + /* [annotation] */ + _In_ UINT SrcSubresource, + /* [annotation] */ + _In_opt_ const D3D10_BOX *pSrcBox); + + void ( STDMETHODCALLTYPE *CopyResource )( + ID3D10Device * This, + /* [annotation] */ + _In_ ID3D10Resource *pDstResource, + /* [annotation] */ + _In_ ID3D10Resource *pSrcResource); + + void ( STDMETHODCALLTYPE *UpdateSubresource )( + ID3D10Device * This, + /* [annotation] */ + _In_ ID3D10Resource *pDstResource, + /* [annotation] */ + _In_ UINT DstSubresource, + /* [annotation] */ + _In_opt_ const D3D10_BOX *pDstBox, + /* [annotation] */ + _In_ const void *pSrcData, + /* [annotation] */ + _In_ UINT SrcRowPitch, + /* [annotation] */ + _In_ UINT SrcDepthPitch); + + void ( STDMETHODCALLTYPE *ClearRenderTargetView )( + ID3D10Device * This, + /* [annotation] */ + _In_ ID3D10RenderTargetView *pRenderTargetView, + /* [annotation] */ + _In_ const FLOAT ColorRGBA[ 4 ]); + + void ( STDMETHODCALLTYPE *ClearDepthStencilView )( + ID3D10Device * This, + /* [annotation] */ + _In_ ID3D10DepthStencilView *pDepthStencilView, + /* [annotation] */ + _In_ UINT ClearFlags, + /* [annotation] */ + _In_ FLOAT Depth, + /* [annotation] */ + _In_ UINT8 Stencil); + + void ( STDMETHODCALLTYPE *GenerateMips )( + ID3D10Device * This, + /* [annotation] */ + _In_ ID3D10ShaderResourceView *pShaderResourceView); + + void ( STDMETHODCALLTYPE *ResolveSubresource )( + ID3D10Device * This, + /* [annotation] */ + _In_ ID3D10Resource *pDstResource, + /* [annotation] */ + _In_ UINT DstSubresource, + /* [annotation] */ + _In_ ID3D10Resource *pSrcResource, + /* [annotation] */ + _In_ UINT SrcSubresource, + /* [annotation] */ + _In_ DXGI_FORMAT Format); + + void ( STDMETHODCALLTYPE *VSGetConstantBuffers )( + ID3D10Device * This, + /* [annotation] */ + _In_range_( 0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, + /* [annotation] */ + _Out_writes_opt_(NumBuffers) ID3D10Buffer **ppConstantBuffers); + + void ( STDMETHODCALLTYPE *PSGetShaderResources )( + ID3D10Device * This, + /* [annotation] */ + _In_range_( 0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews, + /* [annotation] */ + _Out_writes_opt_(NumViews) ID3D10ShaderResourceView **ppShaderResourceViews); + + void ( STDMETHODCALLTYPE *PSGetShader )( + ID3D10Device * This, + /* [annotation] */ + _Out_ ID3D10PixelShader **ppPixelShader); + + void ( STDMETHODCALLTYPE *PSGetSamplers )( + ID3D10Device * This, + /* [annotation] */ + _In_range_( 0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers, + /* [annotation] */ + _Out_writes_opt_(NumSamplers) ID3D10SamplerState **ppSamplers); + + void ( STDMETHODCALLTYPE *VSGetShader )( + ID3D10Device * This, + /* [annotation] */ + _Out_ ID3D10VertexShader **ppVertexShader); + + void ( STDMETHODCALLTYPE *PSGetConstantBuffers )( + ID3D10Device * This, + /* [annotation] */ + _In_range_( 0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, + /* [annotation] */ + _Out_writes_opt_(NumBuffers) ID3D10Buffer **ppConstantBuffers); + + void ( STDMETHODCALLTYPE *IAGetInputLayout )( + ID3D10Device * This, + /* [annotation] */ + _Out_ ID3D10InputLayout **ppInputLayout); + + void ( STDMETHODCALLTYPE *IAGetVertexBuffers )( + ID3D10Device * This, + /* [annotation] */ + _In_range_( 0, D3D10_1_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D10_1_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumBuffers, + /* [annotation] */ + _Out_writes_opt_(NumBuffers) ID3D10Buffer **ppVertexBuffers, + /* [annotation] */ + _Out_writes_opt_(NumBuffers) UINT *pStrides, + /* [annotation] */ + _Out_writes_opt_(NumBuffers) UINT *pOffsets); + + void ( STDMETHODCALLTYPE *IAGetIndexBuffer )( + ID3D10Device * This, + /* [annotation] */ + _Out_opt_ ID3D10Buffer **pIndexBuffer, + /* [annotation] */ + _Out_opt_ DXGI_FORMAT *Format, + /* [annotation] */ + _Out_opt_ UINT *Offset); + + void ( STDMETHODCALLTYPE *GSGetConstantBuffers )( + ID3D10Device * This, + /* [annotation] */ + _In_range_( 0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, + /* [annotation] */ + _Out_writes_opt_(NumBuffers) ID3D10Buffer **ppConstantBuffers); + + void ( STDMETHODCALLTYPE *GSGetShader )( + ID3D10Device * This, + /* [annotation] */ + _Out_ ID3D10GeometryShader **ppGeometryShader); + + void ( STDMETHODCALLTYPE *IAGetPrimitiveTopology )( + ID3D10Device * This, + /* [annotation] */ + _Out_ D3D10_PRIMITIVE_TOPOLOGY *pTopology); + + void ( STDMETHODCALLTYPE *VSGetShaderResources )( + ID3D10Device * This, + /* [annotation] */ + _In_range_( 0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews, + /* [annotation] */ + _Out_writes_opt_(NumViews) ID3D10ShaderResourceView **ppShaderResourceViews); + + void ( STDMETHODCALLTYPE *VSGetSamplers )( + ID3D10Device * This, + /* [annotation] */ + _In_range_( 0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers, + /* [annotation] */ + _Out_writes_opt_(NumSamplers) ID3D10SamplerState **ppSamplers); + + void ( STDMETHODCALLTYPE *GetPredication )( + ID3D10Device * This, + /* [annotation] */ + _Out_opt_ ID3D10Predicate **ppPredicate, + /* [annotation] */ + _Out_opt_ BOOL *pPredicateValue); + + void ( STDMETHODCALLTYPE *GSGetShaderResources )( + ID3D10Device * This, + /* [annotation] */ + _In_range_( 0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews, + /* [annotation] */ + _Out_writes_opt_(NumViews) ID3D10ShaderResourceView **ppShaderResourceViews); + + void ( STDMETHODCALLTYPE *GSGetSamplers )( + ID3D10Device * This, + /* [annotation] */ + _In_range_( 0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers, + /* [annotation] */ + _Out_writes_opt_(NumSamplers) ID3D10SamplerState **ppSamplers); + + void ( STDMETHODCALLTYPE *OMGetRenderTargets )( + ID3D10Device * This, + /* [annotation] */ + _In_range_( 0, D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT ) UINT NumViews, + /* [annotation] */ + _Out_writes_opt_(NumViews) ID3D10RenderTargetView **ppRenderTargetViews, + /* [annotation] */ + _Out_opt_ ID3D10DepthStencilView **ppDepthStencilView); + + void ( STDMETHODCALLTYPE *OMGetBlendState )( + ID3D10Device * This, + /* [annotation] */ + _Out_opt_ ID3D10BlendState **ppBlendState, + /* [annotation] */ + _Out_opt_ FLOAT BlendFactor[ 4 ], + /* [annotation] */ + _Out_opt_ UINT *pSampleMask); + + void ( STDMETHODCALLTYPE *OMGetDepthStencilState )( + ID3D10Device * This, + /* [annotation] */ + _Out_opt_ ID3D10DepthStencilState **ppDepthStencilState, + /* [annotation] */ + _Out_opt_ UINT *pStencilRef); + + void ( STDMETHODCALLTYPE *SOGetTargets )( + ID3D10Device * This, + /* [annotation] */ + _In_range_( 0, D3D10_SO_BUFFER_SLOT_COUNT ) UINT NumBuffers, + /* [annotation] */ + _Out_writes_opt_(NumBuffers) ID3D10Buffer **ppSOTargets, + /* [annotation] */ + _Out_writes_opt_(NumBuffers) UINT *pOffsets); + + void ( STDMETHODCALLTYPE *RSGetState )( + ID3D10Device * This, + /* [annotation] */ + _Out_ ID3D10RasterizerState **ppRasterizerState); + + void ( STDMETHODCALLTYPE *RSGetViewports )( + ID3D10Device * This, + /* [annotation] */ + _Inout_ /*_range(0, D3D10_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE )*/ UINT *NumViewports, + /* [annotation] */ + _Out_writes_opt_(*NumViewports) D3D10_VIEWPORT *pViewports); + + void ( STDMETHODCALLTYPE *RSGetScissorRects )( + ID3D10Device * This, + /* [annotation] */ + _Inout_ /*_range(0, D3D10_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE )*/ UINT *NumRects, + /* [annotation] */ + _Out_writes_opt_(*NumRects) D3D10_RECT *pRects); + + HRESULT ( STDMETHODCALLTYPE *GetDeviceRemovedReason )( + ID3D10Device * This); + + HRESULT ( STDMETHODCALLTYPE *SetExceptionMode )( + ID3D10Device * This, + UINT RaiseFlags); + + UINT ( STDMETHODCALLTYPE *GetExceptionMode )( + ID3D10Device * This); + + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D10Device * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _Inout_ UINT *pDataSize, + /* [annotation] */ + _Out_writes_bytes_opt_(*pDataSize) void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D10Device * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _In_ UINT DataSize, + /* [annotation] */ + _In_reads_bytes_opt_(DataSize) const void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D10Device * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _In_opt_ const IUnknown *pData); + + void ( STDMETHODCALLTYPE *ClearState )( + ID3D10Device * This); + + void ( STDMETHODCALLTYPE *Flush )( + ID3D10Device * This); + + HRESULT ( STDMETHODCALLTYPE *CreateBuffer )( + ID3D10Device * This, + /* [annotation] */ + _In_ const D3D10_BUFFER_DESC *pDesc, + /* [annotation] */ + _In_opt_ const D3D10_SUBRESOURCE_DATA *pInitialData, + /* [annotation] */ + _Out_opt_ ID3D10Buffer **ppBuffer); + + HRESULT ( STDMETHODCALLTYPE *CreateTexture1D )( + ID3D10Device * This, + /* [annotation] */ + _In_ const D3D10_TEXTURE1D_DESC *pDesc, + /* [annotation] */ + _In_reads_opt_(_Inexpressible_(pDesc->MipLevels * pDesc->ArraySize)) const D3D10_SUBRESOURCE_DATA *pInitialData, + /* [annotation] */ + _Out_ ID3D10Texture1D **ppTexture1D); + + HRESULT ( STDMETHODCALLTYPE *CreateTexture2D )( + ID3D10Device * This, + /* [annotation] */ + _In_ const D3D10_TEXTURE2D_DESC *pDesc, + /* [annotation] */ + _In_reads_opt_(_Inexpressible_(pDesc->MipLevels * pDesc->ArraySize)) const D3D10_SUBRESOURCE_DATA *pInitialData, + /* [annotation] */ + _Out_ ID3D10Texture2D **ppTexture2D); + + HRESULT ( STDMETHODCALLTYPE *CreateTexture3D )( + ID3D10Device * This, + /* [annotation] */ + _In_ const D3D10_TEXTURE3D_DESC *pDesc, + /* [annotation] */ + _In_reads_opt_(_Inexpressible_(pDesc->MipLevels)) const D3D10_SUBRESOURCE_DATA *pInitialData, + /* [annotation] */ + _Out_ ID3D10Texture3D **ppTexture3D); + + HRESULT ( STDMETHODCALLTYPE *CreateShaderResourceView )( + ID3D10Device * This, + /* [annotation] */ + _In_ ID3D10Resource *pResource, + /* [annotation] */ + _In_opt_ const D3D10_SHADER_RESOURCE_VIEW_DESC *pDesc, + /* [annotation] */ + _Out_opt_ ID3D10ShaderResourceView **ppSRView); + + HRESULT ( STDMETHODCALLTYPE *CreateRenderTargetView )( + ID3D10Device * This, + /* [annotation] */ + _In_ ID3D10Resource *pResource, + /* [annotation] */ + _In_opt_ const D3D10_RENDER_TARGET_VIEW_DESC *pDesc, + /* [annotation] */ + _Out_opt_ ID3D10RenderTargetView **ppRTView); + + HRESULT ( STDMETHODCALLTYPE *CreateDepthStencilView )( + ID3D10Device * This, + /* [annotation] */ + _In_ ID3D10Resource *pResource, + /* [annotation] */ + _In_opt_ const D3D10_DEPTH_STENCIL_VIEW_DESC *pDesc, + /* [annotation] */ + _Out_opt_ ID3D10DepthStencilView **ppDepthStencilView); + + HRESULT ( STDMETHODCALLTYPE *CreateInputLayout )( + ID3D10Device * This, + /* [annotation] */ + _In_reads_(NumElements) const D3D10_INPUT_ELEMENT_DESC *pInputElementDescs, + /* [annotation] */ + _In_range_( 0, D3D10_1_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT ) UINT NumElements, + /* [annotation] */ + _In_reads_(BytecodeLength) const void *pShaderBytecodeWithInputSignature, + /* [annotation] */ + _In_ SIZE_T BytecodeLength, + /* [annotation] */ + _Out_opt_ ID3D10InputLayout **ppInputLayout); + + HRESULT ( STDMETHODCALLTYPE *CreateVertexShader )( + ID3D10Device * This, + /* [annotation] */ + _In_reads_(BytecodeLength) const void *pShaderBytecode, + /* [annotation] */ + _In_ SIZE_T BytecodeLength, + /* [annotation] */ + _Out_opt_ ID3D10VertexShader **ppVertexShader); + + HRESULT ( STDMETHODCALLTYPE *CreateGeometryShader )( + ID3D10Device * This, + /* [annotation] */ + _In_reads_(BytecodeLength) const void *pShaderBytecode, + /* [annotation] */ + _In_ SIZE_T BytecodeLength, + /* [annotation] */ + _Out_opt_ ID3D10GeometryShader **ppGeometryShader); + + HRESULT ( STDMETHODCALLTYPE *CreateGeometryShaderWithStreamOutput )( + ID3D10Device * This, + /* [annotation] */ + _In_reads_(BytecodeLength) const void *pShaderBytecode, + /* [annotation] */ + _In_ SIZE_T BytecodeLength, + /* [annotation] */ + _In_reads_opt_(NumEntries) const D3D10_SO_DECLARATION_ENTRY *pSODeclaration, + /* [annotation] */ + _In_range_( 0, D3D10_SO_SINGLE_BUFFER_COMPONENT_LIMIT ) UINT NumEntries, + /* [annotation] */ + _In_ UINT OutputStreamStride, + /* [annotation] */ + _Out_opt_ ID3D10GeometryShader **ppGeometryShader); + + HRESULT ( STDMETHODCALLTYPE *CreatePixelShader )( + ID3D10Device * This, + /* [annotation] */ + _In_reads_(BytecodeLength) const void *pShaderBytecode, + /* [annotation] */ + _In_ SIZE_T BytecodeLength, + /* [annotation] */ + _Out_opt_ ID3D10PixelShader **ppPixelShader); + + HRESULT ( STDMETHODCALLTYPE *CreateBlendState )( + ID3D10Device * This, + /* [annotation] */ + _In_ const D3D10_BLEND_DESC *pBlendStateDesc, + /* [annotation] */ + _Out_opt_ ID3D10BlendState **ppBlendState); + + HRESULT ( STDMETHODCALLTYPE *CreateDepthStencilState )( + ID3D10Device * This, + /* [annotation] */ + _In_ const D3D10_DEPTH_STENCIL_DESC *pDepthStencilDesc, + /* [annotation] */ + _Out_opt_ ID3D10DepthStencilState **ppDepthStencilState); + + HRESULT ( STDMETHODCALLTYPE *CreateRasterizerState )( + ID3D10Device * This, + /* [annotation] */ + _In_ const D3D10_RASTERIZER_DESC *pRasterizerDesc, + /* [annotation] */ + _Out_opt_ ID3D10RasterizerState **ppRasterizerState); + + HRESULT ( STDMETHODCALLTYPE *CreateSamplerState )( + ID3D10Device * This, + /* [annotation] */ + _In_ const D3D10_SAMPLER_DESC *pSamplerDesc, + /* [annotation] */ + _Out_opt_ ID3D10SamplerState **ppSamplerState); + + HRESULT ( STDMETHODCALLTYPE *CreateQuery )( + ID3D10Device * This, + /* [annotation] */ + _In_ const D3D10_QUERY_DESC *pQueryDesc, + /* [annotation] */ + _Out_opt_ ID3D10Query **ppQuery); + + HRESULT ( STDMETHODCALLTYPE *CreatePredicate )( + ID3D10Device * This, + /* [annotation] */ + _In_ const D3D10_QUERY_DESC *pPredicateDesc, + /* [annotation] */ + _Out_opt_ ID3D10Predicate **ppPredicate); + + HRESULT ( STDMETHODCALLTYPE *CreateCounter )( + ID3D10Device * This, + /* [annotation] */ + _In_ const D3D10_COUNTER_DESC *pCounterDesc, + /* [annotation] */ + _Out_opt_ ID3D10Counter **ppCounter); + + HRESULT ( STDMETHODCALLTYPE *CheckFormatSupport )( + ID3D10Device * This, + /* [annotation] */ + _In_ DXGI_FORMAT Format, + /* [annotation] */ + _Out_ UINT *pFormatSupport); + + HRESULT ( STDMETHODCALLTYPE *CheckMultisampleQualityLevels )( + ID3D10Device * This, + /* [annotation] */ + _In_ DXGI_FORMAT Format, + /* [annotation] */ + _In_ UINT SampleCount, + /* [annotation] */ + _Out_ UINT *pNumQualityLevels); + + void ( STDMETHODCALLTYPE *CheckCounterInfo )( + ID3D10Device * This, + /* [annotation] */ + _Out_ D3D10_COUNTER_INFO *pCounterInfo); + + HRESULT ( STDMETHODCALLTYPE *CheckCounter )( + ID3D10Device * This, + /* [annotation] */ + _In_ const D3D10_COUNTER_DESC *pDesc, + /* [annotation] */ + _Out_ D3D10_COUNTER_TYPE *pType, + /* [annotation] */ + _Out_ UINT *pActiveCounters, + /* [annotation] */ + _Out_writes_opt_(*pNameLength) LPSTR szName, + /* [annotation] */ + _Inout_opt_ UINT *pNameLength, + /* [annotation] */ + _Out_writes_opt_(*pUnitsLength) LPSTR szUnits, + /* [annotation] */ + _Inout_opt_ UINT *pUnitsLength, + /* [annotation] */ + _Out_writes_opt_(*pDescriptionLength) LPSTR szDescription, + /* [annotation] */ + _Inout_opt_ UINT *pDescriptionLength); + + UINT ( STDMETHODCALLTYPE *GetCreationFlags )( + ID3D10Device * This); + + HRESULT ( STDMETHODCALLTYPE *OpenSharedResource )( + ID3D10Device * This, + /* [annotation] */ + _In_ HANDLE hResource, + /* [annotation] */ + _In_ REFIID ReturnedInterface, + /* [annotation] */ + _Out_opt_ void **ppResource); + + void ( STDMETHODCALLTYPE *SetTextFilterSize )( + ID3D10Device * This, + /* [annotation] */ + _In_ UINT Width, + /* [annotation] */ + _In_ UINT Height); + + void ( STDMETHODCALLTYPE *GetTextFilterSize )( + ID3D10Device * This, + /* [annotation] */ + _Out_opt_ UINT *pWidth, + /* [annotation] */ + _Out_opt_ UINT *pHeight); + + END_INTERFACE + } ID3D10DeviceVtbl; + + interface ID3D10Device + { + CONST_VTBL struct ID3D10DeviceVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D10Device_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D10Device_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D10Device_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D10Device_VSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \ + ( (This)->lpVtbl -> VSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) ) + +#define ID3D10Device_PSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \ + ( (This)->lpVtbl -> PSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) ) + +#define ID3D10Device_PSSetShader(This,pPixelShader) \ + ( (This)->lpVtbl -> PSSetShader(This,pPixelShader) ) + +#define ID3D10Device_PSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) \ + ( (This)->lpVtbl -> PSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) ) + +#define ID3D10Device_VSSetShader(This,pVertexShader) \ + ( (This)->lpVtbl -> VSSetShader(This,pVertexShader) ) + +#define ID3D10Device_DrawIndexed(This,IndexCount,StartIndexLocation,BaseVertexLocation) \ + ( (This)->lpVtbl -> DrawIndexed(This,IndexCount,StartIndexLocation,BaseVertexLocation) ) + +#define ID3D10Device_Draw(This,VertexCount,StartVertexLocation) \ + ( (This)->lpVtbl -> Draw(This,VertexCount,StartVertexLocation) ) + +#define ID3D10Device_PSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \ + ( (This)->lpVtbl -> PSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) ) + +#define ID3D10Device_IASetInputLayout(This,pInputLayout) \ + ( (This)->lpVtbl -> IASetInputLayout(This,pInputLayout) ) + +#define ID3D10Device_IASetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) \ + ( (This)->lpVtbl -> IASetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) ) + +#define ID3D10Device_IASetIndexBuffer(This,pIndexBuffer,Format,Offset) \ + ( (This)->lpVtbl -> IASetIndexBuffer(This,pIndexBuffer,Format,Offset) ) + +#define ID3D10Device_DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) \ + ( (This)->lpVtbl -> DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) ) + +#define ID3D10Device_DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) \ + ( (This)->lpVtbl -> DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) ) + +#define ID3D10Device_GSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \ + ( (This)->lpVtbl -> GSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) ) + +#define ID3D10Device_GSSetShader(This,pShader) \ + ( (This)->lpVtbl -> GSSetShader(This,pShader) ) + +#define ID3D10Device_IASetPrimitiveTopology(This,Topology) \ + ( (This)->lpVtbl -> IASetPrimitiveTopology(This,Topology) ) + +#define ID3D10Device_VSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \ + ( (This)->lpVtbl -> VSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) ) + +#define ID3D10Device_VSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) \ + ( (This)->lpVtbl -> VSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) ) + +#define ID3D10Device_SetPredication(This,pPredicate,PredicateValue) \ + ( (This)->lpVtbl -> SetPredication(This,pPredicate,PredicateValue) ) + +#define ID3D10Device_GSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \ + ( (This)->lpVtbl -> GSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) ) + +#define ID3D10Device_GSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) \ + ( (This)->lpVtbl -> GSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) ) + +#define ID3D10Device_OMSetRenderTargets(This,NumViews,ppRenderTargetViews,pDepthStencilView) \ + ( (This)->lpVtbl -> OMSetRenderTargets(This,NumViews,ppRenderTargetViews,pDepthStencilView) ) + +#define ID3D10Device_OMSetBlendState(This,pBlendState,BlendFactor,SampleMask) \ + ( (This)->lpVtbl -> OMSetBlendState(This,pBlendState,BlendFactor,SampleMask) ) + +#define ID3D10Device_OMSetDepthStencilState(This,pDepthStencilState,StencilRef) \ + ( (This)->lpVtbl -> OMSetDepthStencilState(This,pDepthStencilState,StencilRef) ) + +#define ID3D10Device_SOSetTargets(This,NumBuffers,ppSOTargets,pOffsets) \ + ( (This)->lpVtbl -> SOSetTargets(This,NumBuffers,ppSOTargets,pOffsets) ) + +#define ID3D10Device_DrawAuto(This) \ + ( (This)->lpVtbl -> DrawAuto(This) ) + +#define ID3D10Device_RSSetState(This,pRasterizerState) \ + ( (This)->lpVtbl -> RSSetState(This,pRasterizerState) ) + +#define ID3D10Device_RSSetViewports(This,NumViewports,pViewports) \ + ( (This)->lpVtbl -> RSSetViewports(This,NumViewports,pViewports) ) + +#define ID3D10Device_RSSetScissorRects(This,NumRects,pRects) \ + ( (This)->lpVtbl -> RSSetScissorRects(This,NumRects,pRects) ) + +#define ID3D10Device_CopySubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox) \ + ( (This)->lpVtbl -> CopySubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox) ) + +#define ID3D10Device_CopyResource(This,pDstResource,pSrcResource) \ + ( (This)->lpVtbl -> CopyResource(This,pDstResource,pSrcResource) ) + +#define ID3D10Device_UpdateSubresource(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch) \ + ( (This)->lpVtbl -> UpdateSubresource(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch) ) + +#define ID3D10Device_ClearRenderTargetView(This,pRenderTargetView,ColorRGBA) \ + ( (This)->lpVtbl -> ClearRenderTargetView(This,pRenderTargetView,ColorRGBA) ) + +#define ID3D10Device_ClearDepthStencilView(This,pDepthStencilView,ClearFlags,Depth,Stencil) \ + ( (This)->lpVtbl -> ClearDepthStencilView(This,pDepthStencilView,ClearFlags,Depth,Stencil) ) + +#define ID3D10Device_GenerateMips(This,pShaderResourceView) \ + ( (This)->lpVtbl -> GenerateMips(This,pShaderResourceView) ) + +#define ID3D10Device_ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) \ + ( (This)->lpVtbl -> ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) ) + +#define ID3D10Device_VSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \ + ( (This)->lpVtbl -> VSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) ) + +#define ID3D10Device_PSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \ + ( (This)->lpVtbl -> PSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) ) + +#define ID3D10Device_PSGetShader(This,ppPixelShader) \ + ( (This)->lpVtbl -> PSGetShader(This,ppPixelShader) ) + +#define ID3D10Device_PSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) \ + ( (This)->lpVtbl -> PSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) ) + +#define ID3D10Device_VSGetShader(This,ppVertexShader) \ + ( (This)->lpVtbl -> VSGetShader(This,ppVertexShader) ) + +#define ID3D10Device_PSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \ + ( (This)->lpVtbl -> PSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) ) + +#define ID3D10Device_IAGetInputLayout(This,ppInputLayout) \ + ( (This)->lpVtbl -> IAGetInputLayout(This,ppInputLayout) ) + +#define ID3D10Device_IAGetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) \ + ( (This)->lpVtbl -> IAGetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) ) + +#define ID3D10Device_IAGetIndexBuffer(This,pIndexBuffer,Format,Offset) \ + ( (This)->lpVtbl -> IAGetIndexBuffer(This,pIndexBuffer,Format,Offset) ) + +#define ID3D10Device_GSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \ + ( (This)->lpVtbl -> GSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) ) + +#define ID3D10Device_GSGetShader(This,ppGeometryShader) \ + ( (This)->lpVtbl -> GSGetShader(This,ppGeometryShader) ) + +#define ID3D10Device_IAGetPrimitiveTopology(This,pTopology) \ + ( (This)->lpVtbl -> IAGetPrimitiveTopology(This,pTopology) ) + +#define ID3D10Device_VSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \ + ( (This)->lpVtbl -> VSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) ) + +#define ID3D10Device_VSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) \ + ( (This)->lpVtbl -> VSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) ) + +#define ID3D10Device_GetPredication(This,ppPredicate,pPredicateValue) \ + ( (This)->lpVtbl -> GetPredication(This,ppPredicate,pPredicateValue) ) + +#define ID3D10Device_GSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \ + ( (This)->lpVtbl -> GSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) ) + +#define ID3D10Device_GSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) \ + ( (This)->lpVtbl -> GSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) ) + +#define ID3D10Device_OMGetRenderTargets(This,NumViews,ppRenderTargetViews,ppDepthStencilView) \ + ( (This)->lpVtbl -> OMGetRenderTargets(This,NumViews,ppRenderTargetViews,ppDepthStencilView) ) + +#define ID3D10Device_OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask) \ + ( (This)->lpVtbl -> OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask) ) + +#define ID3D10Device_OMGetDepthStencilState(This,ppDepthStencilState,pStencilRef) \ + ( (This)->lpVtbl -> OMGetDepthStencilState(This,ppDepthStencilState,pStencilRef) ) + +#define ID3D10Device_SOGetTargets(This,NumBuffers,ppSOTargets,pOffsets) \ + ( (This)->lpVtbl -> SOGetTargets(This,NumBuffers,ppSOTargets,pOffsets) ) + +#define ID3D10Device_RSGetState(This,ppRasterizerState) \ + ( (This)->lpVtbl -> RSGetState(This,ppRasterizerState) ) + +#define ID3D10Device_RSGetViewports(This,NumViewports,pViewports) \ + ( (This)->lpVtbl -> RSGetViewports(This,NumViewports,pViewports) ) + +#define ID3D10Device_RSGetScissorRects(This,NumRects,pRects) \ + ( (This)->lpVtbl -> RSGetScissorRects(This,NumRects,pRects) ) + +#define ID3D10Device_GetDeviceRemovedReason(This) \ + ( (This)->lpVtbl -> GetDeviceRemovedReason(This) ) + +#define ID3D10Device_SetExceptionMode(This,RaiseFlags) \ + ( (This)->lpVtbl -> SetExceptionMode(This,RaiseFlags) ) + +#define ID3D10Device_GetExceptionMode(This) \ + ( (This)->lpVtbl -> GetExceptionMode(This) ) + +#define ID3D10Device_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D10Device_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D10Device_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + +#define ID3D10Device_ClearState(This) \ + ( (This)->lpVtbl -> ClearState(This) ) + +#define ID3D10Device_Flush(This) \ + ( (This)->lpVtbl -> Flush(This) ) + +#define ID3D10Device_CreateBuffer(This,pDesc,pInitialData,ppBuffer) \ + ( (This)->lpVtbl -> CreateBuffer(This,pDesc,pInitialData,ppBuffer) ) + +#define ID3D10Device_CreateTexture1D(This,pDesc,pInitialData,ppTexture1D) \ + ( (This)->lpVtbl -> CreateTexture1D(This,pDesc,pInitialData,ppTexture1D) ) + +#define ID3D10Device_CreateTexture2D(This,pDesc,pInitialData,ppTexture2D) \ + ( (This)->lpVtbl -> CreateTexture2D(This,pDesc,pInitialData,ppTexture2D) ) + +#define ID3D10Device_CreateTexture3D(This,pDesc,pInitialData,ppTexture3D) \ + ( (This)->lpVtbl -> CreateTexture3D(This,pDesc,pInitialData,ppTexture3D) ) + +#define ID3D10Device_CreateShaderResourceView(This,pResource,pDesc,ppSRView) \ + ( (This)->lpVtbl -> CreateShaderResourceView(This,pResource,pDesc,ppSRView) ) + +#define ID3D10Device_CreateRenderTargetView(This,pResource,pDesc,ppRTView) \ + ( (This)->lpVtbl -> CreateRenderTargetView(This,pResource,pDesc,ppRTView) ) + +#define ID3D10Device_CreateDepthStencilView(This,pResource,pDesc,ppDepthStencilView) \ + ( (This)->lpVtbl -> CreateDepthStencilView(This,pResource,pDesc,ppDepthStencilView) ) + +#define ID3D10Device_CreateInputLayout(This,pInputElementDescs,NumElements,pShaderBytecodeWithInputSignature,BytecodeLength,ppInputLayout) \ + ( (This)->lpVtbl -> CreateInputLayout(This,pInputElementDescs,NumElements,pShaderBytecodeWithInputSignature,BytecodeLength,ppInputLayout) ) + +#define ID3D10Device_CreateVertexShader(This,pShaderBytecode,BytecodeLength,ppVertexShader) \ + ( (This)->lpVtbl -> CreateVertexShader(This,pShaderBytecode,BytecodeLength,ppVertexShader) ) + +#define ID3D10Device_CreateGeometryShader(This,pShaderBytecode,BytecodeLength,ppGeometryShader) \ + ( (This)->lpVtbl -> CreateGeometryShader(This,pShaderBytecode,BytecodeLength,ppGeometryShader) ) + +#define ID3D10Device_CreateGeometryShaderWithStreamOutput(This,pShaderBytecode,BytecodeLength,pSODeclaration,NumEntries,OutputStreamStride,ppGeometryShader) \ + ( (This)->lpVtbl -> CreateGeometryShaderWithStreamOutput(This,pShaderBytecode,BytecodeLength,pSODeclaration,NumEntries,OutputStreamStride,ppGeometryShader) ) + +#define ID3D10Device_CreatePixelShader(This,pShaderBytecode,BytecodeLength,ppPixelShader) \ + ( (This)->lpVtbl -> CreatePixelShader(This,pShaderBytecode,BytecodeLength,ppPixelShader) ) + +#define ID3D10Device_CreateBlendState(This,pBlendStateDesc,ppBlendState) \ + ( (This)->lpVtbl -> CreateBlendState(This,pBlendStateDesc,ppBlendState) ) + +#define ID3D10Device_CreateDepthStencilState(This,pDepthStencilDesc,ppDepthStencilState) \ + ( (This)->lpVtbl -> CreateDepthStencilState(This,pDepthStencilDesc,ppDepthStencilState) ) + +#define ID3D10Device_CreateRasterizerState(This,pRasterizerDesc,ppRasterizerState) \ + ( (This)->lpVtbl -> CreateRasterizerState(This,pRasterizerDesc,ppRasterizerState) ) + +#define ID3D10Device_CreateSamplerState(This,pSamplerDesc,ppSamplerState) \ + ( (This)->lpVtbl -> CreateSamplerState(This,pSamplerDesc,ppSamplerState) ) + +#define ID3D10Device_CreateQuery(This,pQueryDesc,ppQuery) \ + ( (This)->lpVtbl -> CreateQuery(This,pQueryDesc,ppQuery) ) + +#define ID3D10Device_CreatePredicate(This,pPredicateDesc,ppPredicate) \ + ( (This)->lpVtbl -> CreatePredicate(This,pPredicateDesc,ppPredicate) ) + +#define ID3D10Device_CreateCounter(This,pCounterDesc,ppCounter) \ + ( (This)->lpVtbl -> CreateCounter(This,pCounterDesc,ppCounter) ) + +#define ID3D10Device_CheckFormatSupport(This,Format,pFormatSupport) \ + ( (This)->lpVtbl -> CheckFormatSupport(This,Format,pFormatSupport) ) + +#define ID3D10Device_CheckMultisampleQualityLevels(This,Format,SampleCount,pNumQualityLevels) \ + ( (This)->lpVtbl -> CheckMultisampleQualityLevels(This,Format,SampleCount,pNumQualityLevels) ) + +#define ID3D10Device_CheckCounterInfo(This,pCounterInfo) \ + ( (This)->lpVtbl -> CheckCounterInfo(This,pCounterInfo) ) + +#define ID3D10Device_CheckCounter(This,pDesc,pType,pActiveCounters,szName,pNameLength,szUnits,pUnitsLength,szDescription,pDescriptionLength) \ + ( (This)->lpVtbl -> CheckCounter(This,pDesc,pType,pActiveCounters,szName,pNameLength,szUnits,pUnitsLength,szDescription,pDescriptionLength) ) + +#define ID3D10Device_GetCreationFlags(This) \ + ( (This)->lpVtbl -> GetCreationFlags(This) ) + +#define ID3D10Device_OpenSharedResource(This,hResource,ReturnedInterface,ppResource) \ + ( (This)->lpVtbl -> OpenSharedResource(This,hResource,ReturnedInterface,ppResource) ) + +#define ID3D10Device_SetTextFilterSize(This,Width,Height) \ + ( (This)->lpVtbl -> SetTextFilterSize(This,Width,Height) ) + +#define ID3D10Device_GetTextFilterSize(This,pWidth,pHeight) \ + ( (This)->lpVtbl -> GetTextFilterSize(This,pWidth,pHeight) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D10Device_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_d3d10_0000_0023 */ +/* [local] */ + + + +extern RPC_IF_HANDLE __MIDL_itf_d3d10_0000_0023_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_d3d10_0000_0023_v0_0_s_ifspec; + +#ifndef __ID3D10Multithread_INTERFACE_DEFINED__ +#define __ID3D10Multithread_INTERFACE_DEFINED__ + +/* interface ID3D10Multithread */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D10Multithread; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("9B7E4E00-342C-4106-A19F-4F2704F689F0") + ID3D10Multithread : public IUnknown + { + public: + virtual void STDMETHODCALLTYPE Enter( void) = 0; + + virtual void STDMETHODCALLTYPE Leave( void) = 0; + + virtual BOOL STDMETHODCALLTYPE SetMultithreadProtected( + /* [annotation] */ + _In_ BOOL bMTProtect) = 0; + + virtual BOOL STDMETHODCALLTYPE GetMultithreadProtected( void) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D10MultithreadVtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D10Multithread * This, + /* [in] */ REFIID riid, + /* [annotation][iid_is][out] */ + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D10Multithread * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D10Multithread * This); + + void ( STDMETHODCALLTYPE *Enter )( + ID3D10Multithread * This); + + void ( STDMETHODCALLTYPE *Leave )( + ID3D10Multithread * This); + + BOOL ( STDMETHODCALLTYPE *SetMultithreadProtected )( + ID3D10Multithread * This, + /* [annotation] */ + _In_ BOOL bMTProtect); + + BOOL ( STDMETHODCALLTYPE *GetMultithreadProtected )( + ID3D10Multithread * This); + + END_INTERFACE + } ID3D10MultithreadVtbl; + + interface ID3D10Multithread + { + CONST_VTBL struct ID3D10MultithreadVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D10Multithread_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D10Multithread_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D10Multithread_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D10Multithread_Enter(This) \ + ( (This)->lpVtbl -> Enter(This) ) + +#define ID3D10Multithread_Leave(This) \ + ( (This)->lpVtbl -> Leave(This) ) + +#define ID3D10Multithread_SetMultithreadProtected(This,bMTProtect) \ + ( (This)->lpVtbl -> SetMultithreadProtected(This,bMTProtect) ) + +#define ID3D10Multithread_GetMultithreadProtected(This) \ + ( (This)->lpVtbl -> GetMultithreadProtected(This) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D10Multithread_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_d3d10_0000_0024 */ +/* [local] */ + +typedef +enum D3D10_CREATE_DEVICE_FLAG + { + D3D10_CREATE_DEVICE_SINGLETHREADED = 0x1, + D3D10_CREATE_DEVICE_DEBUG = 0x2, + D3D10_CREATE_DEVICE_SWITCH_TO_REF = 0x4, + D3D10_CREATE_DEVICE_PREVENT_INTERNAL_THREADING_OPTIMIZATIONS = 0x8, + D3D10_CREATE_DEVICE_ALLOW_NULL_FROM_MAP = 0x10, + D3D10_CREATE_DEVICE_BGRA_SUPPORT = 0x20, + D3D10_CREATE_DEVICE_PREVENT_ALTERING_LAYER_SETTINGS_FROM_REGISTRY = 0x80, + D3D10_CREATE_DEVICE_STRICT_VALIDATION = 0x200, + D3D10_CREATE_DEVICE_DEBUGGABLE = 0x400 + } D3D10_CREATE_DEVICE_FLAG; + + +#define D3D10_SDK_VERSION ( 29 ) + +#if !defined( D3D10_IGNORE_SDK_LAYERS ) +#include "d3d10sdklayers.h" +#endif +#include "d3d10misc.h" +#include "d3d10shader.h" +#include "d3d10effect.h" +DEFINE_GUID(IID_ID3D10DeviceChild,0x9B7E4C00,0x342C,0x4106,0xA1,0x9F,0x4F,0x27,0x04,0xF6,0x89,0xF0); +DEFINE_GUID(IID_ID3D10DepthStencilState,0x2B4B1CC8,0xA4AD,0x41f8,0x83,0x22,0xCA,0x86,0xFC,0x3E,0xC6,0x75); +DEFINE_GUID(IID_ID3D10BlendState,0xEDAD8D19,0x8A35,0x4d6d,0x85,0x66,0x2E,0xA2,0x76,0xCD,0xE1,0x61); +DEFINE_GUID(IID_ID3D10RasterizerState,0xA2A07292,0x89AF,0x4345,0xBE,0x2E,0xC5,0x3D,0x9F,0xBB,0x6E,0x9F); +DEFINE_GUID(IID_ID3D10Resource,0x9B7E4C01,0x342C,0x4106,0xA1,0x9F,0x4F,0x27,0x04,0xF6,0x89,0xF0); +DEFINE_GUID(IID_ID3D10Buffer,0x9B7E4C02,0x342C,0x4106,0xA1,0x9F,0x4F,0x27,0x04,0xF6,0x89,0xF0); +DEFINE_GUID(IID_ID3D10Texture1D,0x9B7E4C03,0x342C,0x4106,0xA1,0x9F,0x4F,0x27,0x04,0xF6,0x89,0xF0); +DEFINE_GUID(IID_ID3D10Texture2D,0x9B7E4C04,0x342C,0x4106,0xA1,0x9F,0x4F,0x27,0x04,0xF6,0x89,0xF0); +DEFINE_GUID(IID_ID3D10Texture3D,0x9B7E4C05,0x342C,0x4106,0xA1,0x9F,0x4F,0x27,0x04,0xF6,0x89,0xF0); +DEFINE_GUID(IID_ID3D10View,0xC902B03F,0x60A7,0x49BA,0x99,0x36,0x2A,0x3A,0xB3,0x7A,0x7E,0x33); +DEFINE_GUID(IID_ID3D10ShaderResourceView,0x9B7E4C07,0x342C,0x4106,0xA1,0x9F,0x4F,0x27,0x04,0xF6,0x89,0xF0); +DEFINE_GUID(IID_ID3D10RenderTargetView,0x9B7E4C08,0x342C,0x4106,0xA1,0x9F,0x4F,0x27,0x04,0xF6,0x89,0xF0); +DEFINE_GUID(IID_ID3D10DepthStencilView,0x9B7E4C09,0x342C,0x4106,0xA1,0x9F,0x4F,0x27,0x04,0xF6,0x89,0xF0); +DEFINE_GUID(IID_ID3D10VertexShader,0x9B7E4C0A,0x342C,0x4106,0xA1,0x9F,0x4F,0x27,0x04,0xF6,0x89,0xF0); +DEFINE_GUID(IID_ID3D10GeometryShader,0x6316BE88,0x54CD,0x4040,0xAB,0x44,0x20,0x46,0x1B,0xC8,0x1F,0x68); +DEFINE_GUID(IID_ID3D10PixelShader,0x4968B601,0x9D00,0x4cde,0x83,0x46,0x8E,0x7F,0x67,0x58,0x19,0xB6); +DEFINE_GUID(IID_ID3D10InputLayout,0x9B7E4C0B,0x342C,0x4106,0xA1,0x9F,0x4F,0x27,0x04,0xF6,0x89,0xF0); +DEFINE_GUID(IID_ID3D10SamplerState,0x9B7E4C0C,0x342C,0x4106,0xA1,0x9F,0x4F,0x27,0x04,0xF6,0x89,0xF0); +DEFINE_GUID(IID_ID3D10Asynchronous,0x9B7E4C0D,0x342C,0x4106,0xA1,0x9F,0x4F,0x27,0x04,0xF6,0x89,0xF0); +DEFINE_GUID(IID_ID3D10Query,0x9B7E4C0E,0x342C,0x4106,0xA1,0x9F,0x4F,0x27,0x04,0xF6,0x89,0xF0); +DEFINE_GUID(IID_ID3D10Predicate,0x9B7E4C10,0x342C,0x4106,0xA1,0x9F,0x4F,0x27,0x04,0xF6,0x89,0xF0); +DEFINE_GUID(IID_ID3D10Counter,0x9B7E4C11,0x342C,0x4106,0xA1,0x9F,0x4F,0x27,0x04,0xF6,0x89,0xF0); +DEFINE_GUID(IID_ID3D10Device,0x9B7E4C0F,0x342C,0x4106,0xA1,0x9F,0x4F,0x27,0x04,0xF6,0x89,0xF0); +DEFINE_GUID(IID_ID3D10Multithread,0x9B7E4E00,0x342C,0x4106,0xA1,0x9F,0x4F,0x27,0x04,0xF6,0x89,0xF0); + + +extern RPC_IF_HANDLE __MIDL_itf_d3d10_0000_0024_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_d3d10_0000_0024_v0_0_s_ifspec; + +/* Additional Prototypes for ALL interfaces */ + +/* end of Additional Prototypes */ + +#ifdef __cplusplus +} +#endif + +#endif + + diff --git a/3rdparty/dxsdk/include/d3d10_1.h b/3rdparty/dxsdk/include/d3d10_1.h new file mode 100644 index 00000000..09f212b1 --- /dev/null +++ b/3rdparty/dxsdk/include/d3d10_1.h @@ -0,0 +1,1788 @@ +/*------------------------------------------------------------------------------------- + * + * Copyright (c) Microsoft Corporation + * + *-------------------------------------------------------------------------------------*/ + + +/* this ALWAYS GENERATED file contains the definitions for the interfaces */ + + + /* File created by MIDL compiler version 8.00.0613 */ +/* @@MIDL_FILE_HEADING( ) */ + + + +/* verify that the <rpcndr.h> version is high enough to compile this file*/ +#ifndef __REQUIRED_RPCNDR_H_VERSION__ +#define __REQUIRED_RPCNDR_H_VERSION__ 500 +#endif + +/* verify that the <rpcsal.h> version is high enough to compile this file*/ +#ifndef __REQUIRED_RPCSAL_H_VERSION__ +#define __REQUIRED_RPCSAL_H_VERSION__ 100 +#endif + +#include "rpc.h" +#include "rpcndr.h" + +#ifndef __RPCNDR_H_VERSION__ +#error this stub requires an updated version of <rpcndr.h> +#endif /* __RPCNDR_H_VERSION__ */ + +#ifndef COM_NO_WINDOWS_H +#include "windows.h" +#include "ole2.h" +#endif /*COM_NO_WINDOWS_H*/ + +#ifndef __d3d10_1_h__ +#define __d3d10_1_h__ + +#if defined(_MSC_VER) && (_MSC_VER >= 1020) +#pragma once +#endif + +/* Forward Declarations */ + +#ifndef __ID3D10BlendState1_FWD_DEFINED__ +#define __ID3D10BlendState1_FWD_DEFINED__ +typedef interface ID3D10BlendState1 ID3D10BlendState1; + +#endif /* __ID3D10BlendState1_FWD_DEFINED__ */ + + +#ifndef __ID3D10ShaderResourceView1_FWD_DEFINED__ +#define __ID3D10ShaderResourceView1_FWD_DEFINED__ +typedef interface ID3D10ShaderResourceView1 ID3D10ShaderResourceView1; + +#endif /* __ID3D10ShaderResourceView1_FWD_DEFINED__ */ + + +#ifndef __ID3D10Device1_FWD_DEFINED__ +#define __ID3D10Device1_FWD_DEFINED__ +typedef interface ID3D10Device1 ID3D10Device1; + +#endif /* __ID3D10Device1_FWD_DEFINED__ */ + + +/* header files for imported files */ +#include "oaidl.h" +#include "ocidl.h" + +#ifdef __cplusplus +extern "C"{ +#endif + + +/* interface __MIDL_itf_d3d10_1_0000_0000 */ +/* [local] */ + +#if defined( __d3d10_h__ ) && !defined( D3D10_ARBITRARY_HEADER_ORDERING ) +#error d3d10.h is included before d3d10_1.h, and it will confuse tools that honor SAL annotations. \ +If possibly targeting d3d10.1, include d3d10_1.h instead of d3d10.h, or ensure d3d10_1.h is included before d3d10.h +#endif +#ifndef _D3D10_1_CONSTANTS +#define _D3D10_1_CONSTANTS +#define D3D10_1_DEFAULT_SAMPLE_MASK ( 0xffffffff ) + +#define D3D10_1_FLOAT16_FUSED_TOLERANCE_IN_ULP ( 0.6 ) +#define D3D10_1_FLOAT32_TO_INTEGER_TOLERANCE_IN_ULP ( 0.6f ) +#define D3D10_1_GS_INPUT_REGISTER_COUNT ( 32 ) + +#define D3D10_1_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT ( 32 ) + +#define D3D10_1_IA_VERTEX_INPUT_STRUCTURE_ELEMENTS_COMPONENTS ( 128 ) + +#define D3D10_1_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT ( 32 ) + +#define D3D10_1_PS_OUTPUT_MASK_REGISTER_COMPONENTS ( 1 ) + +#define D3D10_1_PS_OUTPUT_MASK_REGISTER_COMPONENT_BIT_COUNT ( 32 ) + +#define D3D10_1_PS_OUTPUT_MASK_REGISTER_COUNT ( 1 ) + +#define D3D10_1_SHADER_MAJOR_VERSION ( 4 ) + +#define D3D10_1_SHADER_MINOR_VERSION ( 1 ) + +#define D3D10_1_SO_BUFFER_MAX_STRIDE_IN_BYTES ( 2048 ) + +#define D3D10_1_SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTES ( 256 ) + +#define D3D10_1_SO_BUFFER_SLOT_COUNT ( 4 ) + +#define D3D10_1_SO_MULTIPLE_BUFFER_ELEMENTS_PER_BUFFER ( 1 ) + +#define D3D10_1_SO_SINGLE_BUFFER_COMPONENT_LIMIT ( 64 ) + +#define D3D10_1_STANDARD_VERTEX_ELEMENT_COUNT ( 32 ) + +#define D3D10_1_SUBPIXEL_FRACTIONAL_BIT_COUNT ( 8 ) + +#define D3D10_1_VS_INPUT_REGISTER_COUNT ( 32 ) + +#define D3D10_1_VS_OUTPUT_REGISTER_COUNT ( 32 ) + +#endif +#include "d3d10.h" // + +typedef +enum D3D10_FEATURE_LEVEL1 + { + D3D10_FEATURE_LEVEL_10_0 = 0xa000, + D3D10_FEATURE_LEVEL_10_1 = 0xa100, + D3D10_FEATURE_LEVEL_9_1 = 0x9100, + D3D10_FEATURE_LEVEL_9_2 = 0x9200, + D3D10_FEATURE_LEVEL_9_3 = 0x9300 + } D3D10_FEATURE_LEVEL1; + +typedef struct D3D10_RENDER_TARGET_BLEND_DESC1 + { + BOOL BlendEnable; + D3D10_BLEND SrcBlend; + D3D10_BLEND DestBlend; + D3D10_BLEND_OP BlendOp; + D3D10_BLEND SrcBlendAlpha; + D3D10_BLEND DestBlendAlpha; + D3D10_BLEND_OP BlendOpAlpha; + UINT8 RenderTargetWriteMask; + } D3D10_RENDER_TARGET_BLEND_DESC1; + +typedef struct D3D10_BLEND_DESC1 + { + BOOL AlphaToCoverageEnable; + BOOL IndependentBlendEnable; + D3D10_RENDER_TARGET_BLEND_DESC1 RenderTarget[ 8 ]; + } D3D10_BLEND_DESC1; + + + +extern RPC_IF_HANDLE __MIDL_itf_d3d10_1_0000_0000_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_d3d10_1_0000_0000_v0_0_s_ifspec; + +#ifndef __ID3D10BlendState1_INTERFACE_DEFINED__ +#define __ID3D10BlendState1_INTERFACE_DEFINED__ + +/* interface ID3D10BlendState1 */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D10BlendState1; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("EDAD8D99-8A35-4d6d-8566-2EA276CDE161") + ID3D10BlendState1 : public ID3D10BlendState + { + public: + virtual void STDMETHODCALLTYPE GetDesc1( + /* [annotation] */ + _Out_ D3D10_BLEND_DESC1 *pDesc) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D10BlendState1Vtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D10BlendState1 * This, + /* [in] */ REFIID riid, + /* [annotation][iid_is][out] */ + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D10BlendState1 * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D10BlendState1 * This); + + void ( STDMETHODCALLTYPE *GetDevice )( + ID3D10BlendState1 * This, + /* [annotation] */ + _Out_ ID3D10Device **ppDevice); + + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D10BlendState1 * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _Inout_ UINT *pDataSize, + /* [annotation] */ + _Out_writes_bytes_opt_(*pDataSize) void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D10BlendState1 * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _In_ UINT DataSize, + /* [annotation] */ + _In_reads_bytes_opt_(DataSize) const void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D10BlendState1 * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _In_opt_ const IUnknown *pData); + + void ( STDMETHODCALLTYPE *GetDesc )( + ID3D10BlendState1 * This, + /* [annotation] */ + _Out_ D3D10_BLEND_DESC *pDesc); + + void ( STDMETHODCALLTYPE *GetDesc1 )( + ID3D10BlendState1 * This, + /* [annotation] */ + _Out_ D3D10_BLEND_DESC1 *pDesc); + + END_INTERFACE + } ID3D10BlendState1Vtbl; + + interface ID3D10BlendState1 + { + CONST_VTBL struct ID3D10BlendState1Vtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D10BlendState1_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D10BlendState1_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D10BlendState1_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D10BlendState1_GetDevice(This,ppDevice) \ + ( (This)->lpVtbl -> GetDevice(This,ppDevice) ) + +#define ID3D10BlendState1_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D10BlendState1_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D10BlendState1_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + + +#define ID3D10BlendState1_GetDesc(This,pDesc) \ + ( (This)->lpVtbl -> GetDesc(This,pDesc) ) + + +#define ID3D10BlendState1_GetDesc1(This,pDesc) \ + ( (This)->lpVtbl -> GetDesc1(This,pDesc) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D10BlendState1_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_d3d10_1_0000_0001 */ +/* [local] */ + +typedef struct D3D10_TEXCUBE_ARRAY_SRV1 + { + UINT MostDetailedMip; + UINT MipLevels; + UINT First2DArrayFace; + UINT NumCubes; + } D3D10_TEXCUBE_ARRAY_SRV1; + +typedef D3D_SRV_DIMENSION D3D10_SRV_DIMENSION1; + +typedef struct D3D10_SHADER_RESOURCE_VIEW_DESC1 + { + DXGI_FORMAT Format; + D3D10_SRV_DIMENSION1 ViewDimension; + union + { + D3D10_BUFFER_SRV Buffer; + D3D10_TEX1D_SRV Texture1D; + D3D10_TEX1D_ARRAY_SRV Texture1DArray; + D3D10_TEX2D_SRV Texture2D; + D3D10_TEX2D_ARRAY_SRV Texture2DArray; + D3D10_TEX2DMS_SRV Texture2DMS; + D3D10_TEX2DMS_ARRAY_SRV Texture2DMSArray; + D3D10_TEX3D_SRV Texture3D; + D3D10_TEXCUBE_SRV TextureCube; + D3D10_TEXCUBE_ARRAY_SRV1 TextureCubeArray; + } ; + } D3D10_SHADER_RESOURCE_VIEW_DESC1; + + + +extern RPC_IF_HANDLE __MIDL_itf_d3d10_1_0000_0001_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_d3d10_1_0000_0001_v0_0_s_ifspec; + +#ifndef __ID3D10ShaderResourceView1_INTERFACE_DEFINED__ +#define __ID3D10ShaderResourceView1_INTERFACE_DEFINED__ + +/* interface ID3D10ShaderResourceView1 */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D10ShaderResourceView1; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("9B7E4C87-342C-4106-A19F-4F2704F689F0") + ID3D10ShaderResourceView1 : public ID3D10ShaderResourceView + { + public: + virtual void STDMETHODCALLTYPE GetDesc1( + /* [annotation] */ + _Out_ D3D10_SHADER_RESOURCE_VIEW_DESC1 *pDesc) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D10ShaderResourceView1Vtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D10ShaderResourceView1 * This, + /* [in] */ REFIID riid, + /* [annotation][iid_is][out] */ + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D10ShaderResourceView1 * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D10ShaderResourceView1 * This); + + void ( STDMETHODCALLTYPE *GetDevice )( + ID3D10ShaderResourceView1 * This, + /* [annotation] */ + _Out_ ID3D10Device **ppDevice); + + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D10ShaderResourceView1 * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _Inout_ UINT *pDataSize, + /* [annotation] */ + _Out_writes_bytes_opt_(*pDataSize) void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D10ShaderResourceView1 * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _In_ UINT DataSize, + /* [annotation] */ + _In_reads_bytes_opt_(DataSize) const void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D10ShaderResourceView1 * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _In_opt_ const IUnknown *pData); + + void ( STDMETHODCALLTYPE *GetResource )( + ID3D10ShaderResourceView1 * This, + /* [annotation] */ + _Out_ ID3D10Resource **ppResource); + + void ( STDMETHODCALLTYPE *GetDesc )( + ID3D10ShaderResourceView1 * This, + /* [annotation] */ + _Out_ D3D10_SHADER_RESOURCE_VIEW_DESC *pDesc); + + void ( STDMETHODCALLTYPE *GetDesc1 )( + ID3D10ShaderResourceView1 * This, + /* [annotation] */ + _Out_ D3D10_SHADER_RESOURCE_VIEW_DESC1 *pDesc); + + END_INTERFACE + } ID3D10ShaderResourceView1Vtbl; + + interface ID3D10ShaderResourceView1 + { + CONST_VTBL struct ID3D10ShaderResourceView1Vtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D10ShaderResourceView1_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D10ShaderResourceView1_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D10ShaderResourceView1_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D10ShaderResourceView1_GetDevice(This,ppDevice) \ + ( (This)->lpVtbl -> GetDevice(This,ppDevice) ) + +#define ID3D10ShaderResourceView1_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D10ShaderResourceView1_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D10ShaderResourceView1_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + + +#define ID3D10ShaderResourceView1_GetResource(This,ppResource) \ + ( (This)->lpVtbl -> GetResource(This,ppResource) ) + + +#define ID3D10ShaderResourceView1_GetDesc(This,pDesc) \ + ( (This)->lpVtbl -> GetDesc(This,pDesc) ) + + +#define ID3D10ShaderResourceView1_GetDesc1(This,pDesc) \ + ( (This)->lpVtbl -> GetDesc1(This,pDesc) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D10ShaderResourceView1_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_d3d10_1_0000_0002 */ +/* [local] */ + +typedef +enum D3D10_STANDARD_MULTISAMPLE_QUALITY_LEVELS + { + D3D10_STANDARD_MULTISAMPLE_PATTERN = 0xffffffff, + D3D10_CENTER_MULTISAMPLE_PATTERN = 0xfffffffe + } D3D10_STANDARD_MULTISAMPLE_QUALITY_LEVELS; + + + +extern RPC_IF_HANDLE __MIDL_itf_d3d10_1_0000_0002_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_d3d10_1_0000_0002_v0_0_s_ifspec; + +#ifndef __ID3D10Device1_INTERFACE_DEFINED__ +#define __ID3D10Device1_INTERFACE_DEFINED__ + +/* interface ID3D10Device1 */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D10Device1; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("9B7E4C8F-342C-4106-A19F-4F2704F689F0") + ID3D10Device1 : public ID3D10Device + { + public: + virtual HRESULT STDMETHODCALLTYPE CreateShaderResourceView1( + /* [annotation] */ + _In_ ID3D10Resource *pResource, + /* [annotation] */ + _In_opt_ const D3D10_SHADER_RESOURCE_VIEW_DESC1 *pDesc, + /* [annotation] */ + _Out_opt_ ID3D10ShaderResourceView1 **ppSRView) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateBlendState1( + /* [annotation] */ + _In_ const D3D10_BLEND_DESC1 *pBlendStateDesc, + /* [annotation] */ + _Out_opt_ ID3D10BlendState1 **ppBlendState) = 0; + + virtual D3D10_FEATURE_LEVEL1 STDMETHODCALLTYPE GetFeatureLevel( void) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D10Device1Vtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D10Device1 * This, + /* [in] */ REFIID riid, + /* [annotation][iid_is][out] */ + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D10Device1 * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D10Device1 * This); + + void ( STDMETHODCALLTYPE *VSSetConstantBuffers )( + ID3D10Device1 * This, + /* [annotation] */ + _In_range_( 0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, + /* [annotation] */ + _In_reads_opt_(NumBuffers) ID3D10Buffer *const *ppConstantBuffers); + + void ( STDMETHODCALLTYPE *PSSetShaderResources )( + ID3D10Device1 * This, + /* [annotation] */ + _In_range_( 0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews, + /* [annotation] */ + _In_reads_opt_(NumViews) ID3D10ShaderResourceView *const *ppShaderResourceViews); + + void ( STDMETHODCALLTYPE *PSSetShader )( + ID3D10Device1 * This, + /* [annotation] */ + _In_opt_ ID3D10PixelShader *pPixelShader); + + void ( STDMETHODCALLTYPE *PSSetSamplers )( + ID3D10Device1 * This, + /* [annotation] */ + _In_range_( 0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers, + /* [annotation] */ + _In_reads_opt_(NumSamplers) ID3D10SamplerState *const *ppSamplers); + + void ( STDMETHODCALLTYPE *VSSetShader )( + ID3D10Device1 * This, + /* [annotation] */ + _In_opt_ ID3D10VertexShader *pVertexShader); + + void ( STDMETHODCALLTYPE *DrawIndexed )( + ID3D10Device1 * This, + /* [annotation] */ + _In_ UINT IndexCount, + /* [annotation] */ + _In_ UINT StartIndexLocation, + /* [annotation] */ + _In_ INT BaseVertexLocation); + + void ( STDMETHODCALLTYPE *Draw )( + ID3D10Device1 * This, + /* [annotation] */ + _In_ UINT VertexCount, + /* [annotation] */ + _In_ UINT StartVertexLocation); + + void ( STDMETHODCALLTYPE *PSSetConstantBuffers )( + ID3D10Device1 * This, + /* [annotation] */ + _In_range_( 0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, + /* [annotation] */ + _In_reads_opt_(NumBuffers) ID3D10Buffer *const *ppConstantBuffers); + + void ( STDMETHODCALLTYPE *IASetInputLayout )( + ID3D10Device1 * This, + /* [annotation] */ + _In_opt_ ID3D10InputLayout *pInputLayout); + + void ( STDMETHODCALLTYPE *IASetVertexBuffers )( + ID3D10Device1 * This, + /* [annotation] */ + _In_range_( 0, D3D10_1_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D10_1_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumBuffers, + /* [annotation] */ + _In_reads_opt_(NumBuffers) ID3D10Buffer *const *ppVertexBuffers, + /* [annotation] */ + _In_reads_opt_(NumBuffers) const UINT *pStrides, + /* [annotation] */ + _In_reads_opt_(NumBuffers) const UINT *pOffsets); + + void ( STDMETHODCALLTYPE *IASetIndexBuffer )( + ID3D10Device1 * This, + /* [annotation] */ + _In_opt_ ID3D10Buffer *pIndexBuffer, + /* [annotation] */ + _In_ DXGI_FORMAT Format, + /* [annotation] */ + _In_ UINT Offset); + + void ( STDMETHODCALLTYPE *DrawIndexedInstanced )( + ID3D10Device1 * This, + /* [annotation] */ + _In_ UINT IndexCountPerInstance, + /* [annotation] */ + _In_ UINT InstanceCount, + /* [annotation] */ + _In_ UINT StartIndexLocation, + /* [annotation] */ + _In_ INT BaseVertexLocation, + /* [annotation] */ + _In_ UINT StartInstanceLocation); + + void ( STDMETHODCALLTYPE *DrawInstanced )( + ID3D10Device1 * This, + /* [annotation] */ + _In_ UINT VertexCountPerInstance, + /* [annotation] */ + _In_ UINT InstanceCount, + /* [annotation] */ + _In_ UINT StartVertexLocation, + /* [annotation] */ + _In_ UINT StartInstanceLocation); + + void ( STDMETHODCALLTYPE *GSSetConstantBuffers )( + ID3D10Device1 * This, + /* [annotation] */ + _In_range_( 0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, + /* [annotation] */ + _In_reads_opt_(NumBuffers) ID3D10Buffer *const *ppConstantBuffers); + + void ( STDMETHODCALLTYPE *GSSetShader )( + ID3D10Device1 * This, + /* [annotation] */ + _In_opt_ ID3D10GeometryShader *pShader); + + void ( STDMETHODCALLTYPE *IASetPrimitiveTopology )( + ID3D10Device1 * This, + /* [annotation] */ + _In_ D3D10_PRIMITIVE_TOPOLOGY Topology); + + void ( STDMETHODCALLTYPE *VSSetShaderResources )( + ID3D10Device1 * This, + /* [annotation] */ + _In_range_( 0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews, + /* [annotation] */ + _In_reads_opt_(NumViews) ID3D10ShaderResourceView *const *ppShaderResourceViews); + + void ( STDMETHODCALLTYPE *VSSetSamplers )( + ID3D10Device1 * This, + /* [annotation] */ + _In_range_( 0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers, + /* [annotation] */ + _In_reads_opt_(NumSamplers) ID3D10SamplerState *const *ppSamplers); + + void ( STDMETHODCALLTYPE *SetPredication )( + ID3D10Device1 * This, + /* [annotation] */ + _In_opt_ ID3D10Predicate *pPredicate, + /* [annotation] */ + _In_ BOOL PredicateValue); + + void ( STDMETHODCALLTYPE *GSSetShaderResources )( + ID3D10Device1 * This, + /* [annotation] */ + _In_range_( 0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews, + /* [annotation] */ + _In_reads_opt_(NumViews) ID3D10ShaderResourceView *const *ppShaderResourceViews); + + void ( STDMETHODCALLTYPE *GSSetSamplers )( + ID3D10Device1 * This, + /* [annotation] */ + _In_range_( 0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers, + /* [annotation] */ + _In_reads_opt_(NumSamplers) ID3D10SamplerState *const *ppSamplers); + + void ( STDMETHODCALLTYPE *OMSetRenderTargets )( + ID3D10Device1 * This, + /* [annotation] */ + _In_range_( 0, D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT ) UINT NumViews, + /* [annotation] */ + _In_reads_opt_(NumViews) ID3D10RenderTargetView *const *ppRenderTargetViews, + /* [annotation] */ + _In_opt_ ID3D10DepthStencilView *pDepthStencilView); + + void ( STDMETHODCALLTYPE *OMSetBlendState )( + ID3D10Device1 * This, + /* [annotation] */ + _In_opt_ ID3D10BlendState *pBlendState, + /* [annotation] */ + _In_ const FLOAT BlendFactor[ 4 ], + /* [annotation] */ + _In_ UINT SampleMask); + + void ( STDMETHODCALLTYPE *OMSetDepthStencilState )( + ID3D10Device1 * This, + /* [annotation] */ + _In_opt_ ID3D10DepthStencilState *pDepthStencilState, + /* [annotation] */ + _In_ UINT StencilRef); + + void ( STDMETHODCALLTYPE *SOSetTargets )( + ID3D10Device1 * This, + /* [annotation] */ + _In_range_( 0, D3D10_SO_BUFFER_SLOT_COUNT) UINT NumBuffers, + /* [annotation] */ + _In_reads_opt_(NumBuffers) ID3D10Buffer *const *ppSOTargets, + /* [annotation] */ + _In_reads_opt_(NumBuffers) const UINT *pOffsets); + + void ( STDMETHODCALLTYPE *DrawAuto )( + ID3D10Device1 * This); + + void ( STDMETHODCALLTYPE *RSSetState )( + ID3D10Device1 * This, + /* [annotation] */ + _In_opt_ ID3D10RasterizerState *pRasterizerState); + + void ( STDMETHODCALLTYPE *RSSetViewports )( + ID3D10Device1 * This, + /* [annotation] */ + _In_range_(0, D3D10_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE) UINT NumViewports, + /* [annotation] */ + _In_reads_opt_(NumViewports) const D3D10_VIEWPORT *pViewports); + + void ( STDMETHODCALLTYPE *RSSetScissorRects )( + ID3D10Device1 * This, + /* [annotation] */ + _In_range_(0, D3D10_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE) UINT NumRects, + /* [annotation] */ + _In_reads_opt_(NumRects) const D3D10_RECT *pRects); + + void ( STDMETHODCALLTYPE *CopySubresourceRegion )( + ID3D10Device1 * This, + /* [annotation] */ + _In_ ID3D10Resource *pDstResource, + /* [annotation] */ + _In_ UINT DstSubresource, + /* [annotation] */ + _In_ UINT DstX, + /* [annotation] */ + _In_ UINT DstY, + /* [annotation] */ + _In_ UINT DstZ, + /* [annotation] */ + _In_ ID3D10Resource *pSrcResource, + /* [annotation] */ + _In_ UINT SrcSubresource, + /* [annotation] */ + _In_opt_ const D3D10_BOX *pSrcBox); + + void ( STDMETHODCALLTYPE *CopyResource )( + ID3D10Device1 * This, + /* [annotation] */ + _In_ ID3D10Resource *pDstResource, + /* [annotation] */ + _In_ ID3D10Resource *pSrcResource); + + void ( STDMETHODCALLTYPE *UpdateSubresource )( + ID3D10Device1 * This, + /* [annotation] */ + _In_ ID3D10Resource *pDstResource, + /* [annotation] */ + _In_ UINT DstSubresource, + /* [annotation] */ + _In_opt_ const D3D10_BOX *pDstBox, + /* [annotation] */ + _In_ const void *pSrcData, + /* [annotation] */ + _In_ UINT SrcRowPitch, + /* [annotation] */ + _In_ UINT SrcDepthPitch); + + void ( STDMETHODCALLTYPE *ClearRenderTargetView )( + ID3D10Device1 * This, + /* [annotation] */ + _In_ ID3D10RenderTargetView *pRenderTargetView, + /* [annotation] */ + _In_ const FLOAT ColorRGBA[ 4 ]); + + void ( STDMETHODCALLTYPE *ClearDepthStencilView )( + ID3D10Device1 * This, + /* [annotation] */ + _In_ ID3D10DepthStencilView *pDepthStencilView, + /* [annotation] */ + _In_ UINT ClearFlags, + /* [annotation] */ + _In_ FLOAT Depth, + /* [annotation] */ + _In_ UINT8 Stencil); + + void ( STDMETHODCALLTYPE *GenerateMips )( + ID3D10Device1 * This, + /* [annotation] */ + _In_ ID3D10ShaderResourceView *pShaderResourceView); + + void ( STDMETHODCALLTYPE *ResolveSubresource )( + ID3D10Device1 * This, + /* [annotation] */ + _In_ ID3D10Resource *pDstResource, + /* [annotation] */ + _In_ UINT DstSubresource, + /* [annotation] */ + _In_ ID3D10Resource *pSrcResource, + /* [annotation] */ + _In_ UINT SrcSubresource, + /* [annotation] */ + _In_ DXGI_FORMAT Format); + + void ( STDMETHODCALLTYPE *VSGetConstantBuffers )( + ID3D10Device1 * This, + /* [annotation] */ + _In_range_( 0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, + /* [annotation] */ + _Out_writes_opt_(NumBuffers) ID3D10Buffer **ppConstantBuffers); + + void ( STDMETHODCALLTYPE *PSGetShaderResources )( + ID3D10Device1 * This, + /* [annotation] */ + _In_range_( 0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews, + /* [annotation] */ + _Out_writes_opt_(NumViews) ID3D10ShaderResourceView **ppShaderResourceViews); + + void ( STDMETHODCALLTYPE *PSGetShader )( + ID3D10Device1 * This, + /* [annotation] */ + _Out_ ID3D10PixelShader **ppPixelShader); + + void ( STDMETHODCALLTYPE *PSGetSamplers )( + ID3D10Device1 * This, + /* [annotation] */ + _In_range_( 0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers, + /* [annotation] */ + _Out_writes_opt_(NumSamplers) ID3D10SamplerState **ppSamplers); + + void ( STDMETHODCALLTYPE *VSGetShader )( + ID3D10Device1 * This, + /* [annotation] */ + _Out_ ID3D10VertexShader **ppVertexShader); + + void ( STDMETHODCALLTYPE *PSGetConstantBuffers )( + ID3D10Device1 * This, + /* [annotation] */ + _In_range_( 0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, + /* [annotation] */ + _Out_writes_opt_(NumBuffers) ID3D10Buffer **ppConstantBuffers); + + void ( STDMETHODCALLTYPE *IAGetInputLayout )( + ID3D10Device1 * This, + /* [annotation] */ + _Out_ ID3D10InputLayout **ppInputLayout); + + void ( STDMETHODCALLTYPE *IAGetVertexBuffers )( + ID3D10Device1 * This, + /* [annotation] */ + _In_range_( 0, D3D10_1_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D10_1_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumBuffers, + /* [annotation] */ + _Out_writes_opt_(NumBuffers) ID3D10Buffer **ppVertexBuffers, + /* [annotation] */ + _Out_writes_opt_(NumBuffers) UINT *pStrides, + /* [annotation] */ + _Out_writes_opt_(NumBuffers) UINT *pOffsets); + + void ( STDMETHODCALLTYPE *IAGetIndexBuffer )( + ID3D10Device1 * This, + /* [annotation] */ + _Out_opt_ ID3D10Buffer **pIndexBuffer, + /* [annotation] */ + _Out_opt_ DXGI_FORMAT *Format, + /* [annotation] */ + _Out_opt_ UINT *Offset); + + void ( STDMETHODCALLTYPE *GSGetConstantBuffers )( + ID3D10Device1 * This, + /* [annotation] */ + _In_range_( 0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, + /* [annotation] */ + _Out_writes_opt_(NumBuffers) ID3D10Buffer **ppConstantBuffers); + + void ( STDMETHODCALLTYPE *GSGetShader )( + ID3D10Device1 * This, + /* [annotation] */ + _Out_ ID3D10GeometryShader **ppGeometryShader); + + void ( STDMETHODCALLTYPE *IAGetPrimitiveTopology )( + ID3D10Device1 * This, + /* [annotation] */ + _Out_ D3D10_PRIMITIVE_TOPOLOGY *pTopology); + + void ( STDMETHODCALLTYPE *VSGetShaderResources )( + ID3D10Device1 * This, + /* [annotation] */ + _In_range_( 0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews, + /* [annotation] */ + _Out_writes_opt_(NumViews) ID3D10ShaderResourceView **ppShaderResourceViews); + + void ( STDMETHODCALLTYPE *VSGetSamplers )( + ID3D10Device1 * This, + /* [annotation] */ + _In_range_( 0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers, + /* [annotation] */ + _Out_writes_opt_(NumSamplers) ID3D10SamplerState **ppSamplers); + + void ( STDMETHODCALLTYPE *GetPredication )( + ID3D10Device1 * This, + /* [annotation] */ + _Out_opt_ ID3D10Predicate **ppPredicate, + /* [annotation] */ + _Out_opt_ BOOL *pPredicateValue); + + void ( STDMETHODCALLTYPE *GSGetShaderResources )( + ID3D10Device1 * This, + /* [annotation] */ + _In_range_( 0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews, + /* [annotation] */ + _Out_writes_opt_(NumViews) ID3D10ShaderResourceView **ppShaderResourceViews); + + void ( STDMETHODCALLTYPE *GSGetSamplers )( + ID3D10Device1 * This, + /* [annotation] */ + _In_range_( 0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers, + /* [annotation] */ + _Out_writes_opt_(NumSamplers) ID3D10SamplerState **ppSamplers); + + void ( STDMETHODCALLTYPE *OMGetRenderTargets )( + ID3D10Device1 * This, + /* [annotation] */ + _In_range_( 0, D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT ) UINT NumViews, + /* [annotation] */ + _Out_writes_opt_(NumViews) ID3D10RenderTargetView **ppRenderTargetViews, + /* [annotation] */ + _Out_opt_ ID3D10DepthStencilView **ppDepthStencilView); + + void ( STDMETHODCALLTYPE *OMGetBlendState )( + ID3D10Device1 * This, + /* [annotation] */ + _Out_opt_ ID3D10BlendState **ppBlendState, + /* [annotation] */ + _Out_opt_ FLOAT BlendFactor[ 4 ], + /* [annotation] */ + _Out_opt_ UINT *pSampleMask); + + void ( STDMETHODCALLTYPE *OMGetDepthStencilState )( + ID3D10Device1 * This, + /* [annotation] */ + _Out_opt_ ID3D10DepthStencilState **ppDepthStencilState, + /* [annotation] */ + _Out_opt_ UINT *pStencilRef); + + void ( STDMETHODCALLTYPE *SOGetTargets )( + ID3D10Device1 * This, + /* [annotation] */ + _In_range_( 0, D3D10_SO_BUFFER_SLOT_COUNT ) UINT NumBuffers, + /* [annotation] */ + _Out_writes_opt_(NumBuffers) ID3D10Buffer **ppSOTargets, + /* [annotation] */ + _Out_writes_opt_(NumBuffers) UINT *pOffsets); + + void ( STDMETHODCALLTYPE *RSGetState )( + ID3D10Device1 * This, + /* [annotation] */ + _Out_ ID3D10RasterizerState **ppRasterizerState); + + void ( STDMETHODCALLTYPE *RSGetViewports )( + ID3D10Device1 * This, + /* [annotation] */ + _Inout_ /*_range(0, D3D10_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE )*/ UINT *NumViewports, + /* [annotation] */ + _Out_writes_opt_(*NumViewports) D3D10_VIEWPORT *pViewports); + + void ( STDMETHODCALLTYPE *RSGetScissorRects )( + ID3D10Device1 * This, + /* [annotation] */ + _Inout_ /*_range(0, D3D10_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE )*/ UINT *NumRects, + /* [annotation] */ + _Out_writes_opt_(*NumRects) D3D10_RECT *pRects); + + HRESULT ( STDMETHODCALLTYPE *GetDeviceRemovedReason )( + ID3D10Device1 * This); + + HRESULT ( STDMETHODCALLTYPE *SetExceptionMode )( + ID3D10Device1 * This, + UINT RaiseFlags); + + UINT ( STDMETHODCALLTYPE *GetExceptionMode )( + ID3D10Device1 * This); + + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D10Device1 * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _Inout_ UINT *pDataSize, + /* [annotation] */ + _Out_writes_bytes_opt_(*pDataSize) void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D10Device1 * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _In_ UINT DataSize, + /* [annotation] */ + _In_reads_bytes_opt_(DataSize) const void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D10Device1 * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _In_opt_ const IUnknown *pData); + + void ( STDMETHODCALLTYPE *ClearState )( + ID3D10Device1 * This); + + void ( STDMETHODCALLTYPE *Flush )( + ID3D10Device1 * This); + + HRESULT ( STDMETHODCALLTYPE *CreateBuffer )( + ID3D10Device1 * This, + /* [annotation] */ + _In_ const D3D10_BUFFER_DESC *pDesc, + /* [annotation] */ + _In_opt_ const D3D10_SUBRESOURCE_DATA *pInitialData, + /* [annotation] */ + _Out_opt_ ID3D10Buffer **ppBuffer); + + HRESULT ( STDMETHODCALLTYPE *CreateTexture1D )( + ID3D10Device1 * This, + /* [annotation] */ + _In_ const D3D10_TEXTURE1D_DESC *pDesc, + /* [annotation] */ + _In_reads_opt_(_Inexpressible_(pDesc->MipLevels * pDesc->ArraySize)) const D3D10_SUBRESOURCE_DATA *pInitialData, + /* [annotation] */ + _Out_ ID3D10Texture1D **ppTexture1D); + + HRESULT ( STDMETHODCALLTYPE *CreateTexture2D )( + ID3D10Device1 * This, + /* [annotation] */ + _In_ const D3D10_TEXTURE2D_DESC *pDesc, + /* [annotation] */ + _In_reads_opt_(_Inexpressible_(pDesc->MipLevels * pDesc->ArraySize)) const D3D10_SUBRESOURCE_DATA *pInitialData, + /* [annotation] */ + _Out_ ID3D10Texture2D **ppTexture2D); + + HRESULT ( STDMETHODCALLTYPE *CreateTexture3D )( + ID3D10Device1 * This, + /* [annotation] */ + _In_ const D3D10_TEXTURE3D_DESC *pDesc, + /* [annotation] */ + _In_reads_opt_(_Inexpressible_(pDesc->MipLevels)) const D3D10_SUBRESOURCE_DATA *pInitialData, + /* [annotation] */ + _Out_ ID3D10Texture3D **ppTexture3D); + + HRESULT ( STDMETHODCALLTYPE *CreateShaderResourceView )( + ID3D10Device1 * This, + /* [annotation] */ + _In_ ID3D10Resource *pResource, + /* [annotation] */ + _In_opt_ const D3D10_SHADER_RESOURCE_VIEW_DESC *pDesc, + /* [annotation] */ + _Out_opt_ ID3D10ShaderResourceView **ppSRView); + + HRESULT ( STDMETHODCALLTYPE *CreateRenderTargetView )( + ID3D10Device1 * This, + /* [annotation] */ + _In_ ID3D10Resource *pResource, + /* [annotation] */ + _In_opt_ const D3D10_RENDER_TARGET_VIEW_DESC *pDesc, + /* [annotation] */ + _Out_opt_ ID3D10RenderTargetView **ppRTView); + + HRESULT ( STDMETHODCALLTYPE *CreateDepthStencilView )( + ID3D10Device1 * This, + /* [annotation] */ + _In_ ID3D10Resource *pResource, + /* [annotation] */ + _In_opt_ const D3D10_DEPTH_STENCIL_VIEW_DESC *pDesc, + /* [annotation] */ + _Out_opt_ ID3D10DepthStencilView **ppDepthStencilView); + + HRESULT ( STDMETHODCALLTYPE *CreateInputLayout )( + ID3D10Device1 * This, + /* [annotation] */ + _In_reads_(NumElements) const D3D10_INPUT_ELEMENT_DESC *pInputElementDescs, + /* [annotation] */ + _In_range_( 0, D3D10_1_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT ) UINT NumElements, + /* [annotation] */ + _In_reads_(BytecodeLength) const void *pShaderBytecodeWithInputSignature, + /* [annotation] */ + _In_ SIZE_T BytecodeLength, + /* [annotation] */ + _Out_opt_ ID3D10InputLayout **ppInputLayout); + + HRESULT ( STDMETHODCALLTYPE *CreateVertexShader )( + ID3D10Device1 * This, + /* [annotation] */ + _In_reads_(BytecodeLength) const void *pShaderBytecode, + /* [annotation] */ + _In_ SIZE_T BytecodeLength, + /* [annotation] */ + _Out_opt_ ID3D10VertexShader **ppVertexShader); + + HRESULT ( STDMETHODCALLTYPE *CreateGeometryShader )( + ID3D10Device1 * This, + /* [annotation] */ + _In_reads_(BytecodeLength) const void *pShaderBytecode, + /* [annotation] */ + _In_ SIZE_T BytecodeLength, + /* [annotation] */ + _Out_opt_ ID3D10GeometryShader **ppGeometryShader); + + HRESULT ( STDMETHODCALLTYPE *CreateGeometryShaderWithStreamOutput )( + ID3D10Device1 * This, + /* [annotation] */ + _In_reads_(BytecodeLength) const void *pShaderBytecode, + /* [annotation] */ + _In_ SIZE_T BytecodeLength, + /* [annotation] */ + _In_reads_opt_(NumEntries) const D3D10_SO_DECLARATION_ENTRY *pSODeclaration, + /* [annotation] */ + _In_range_( 0, D3D10_SO_SINGLE_BUFFER_COMPONENT_LIMIT ) UINT NumEntries, + /* [annotation] */ + _In_ UINT OutputStreamStride, + /* [annotation] */ + _Out_opt_ ID3D10GeometryShader **ppGeometryShader); + + HRESULT ( STDMETHODCALLTYPE *CreatePixelShader )( + ID3D10Device1 * This, + /* [annotation] */ + _In_reads_(BytecodeLength) const void *pShaderBytecode, + /* [annotation] */ + _In_ SIZE_T BytecodeLength, + /* [annotation] */ + _Out_opt_ ID3D10PixelShader **ppPixelShader); + + HRESULT ( STDMETHODCALLTYPE *CreateBlendState )( + ID3D10Device1 * This, + /* [annotation] */ + _In_ const D3D10_BLEND_DESC *pBlendStateDesc, + /* [annotation] */ + _Out_opt_ ID3D10BlendState **ppBlendState); + + HRESULT ( STDMETHODCALLTYPE *CreateDepthStencilState )( + ID3D10Device1 * This, + /* [annotation] */ + _In_ const D3D10_DEPTH_STENCIL_DESC *pDepthStencilDesc, + /* [annotation] */ + _Out_opt_ ID3D10DepthStencilState **ppDepthStencilState); + + HRESULT ( STDMETHODCALLTYPE *CreateRasterizerState )( + ID3D10Device1 * This, + /* [annotation] */ + _In_ const D3D10_RASTERIZER_DESC *pRasterizerDesc, + /* [annotation] */ + _Out_opt_ ID3D10RasterizerState **ppRasterizerState); + + HRESULT ( STDMETHODCALLTYPE *CreateSamplerState )( + ID3D10Device1 * This, + /* [annotation] */ + _In_ const D3D10_SAMPLER_DESC *pSamplerDesc, + /* [annotation] */ + _Out_opt_ ID3D10SamplerState **ppSamplerState); + + HRESULT ( STDMETHODCALLTYPE *CreateQuery )( + ID3D10Device1 * This, + /* [annotation] */ + _In_ const D3D10_QUERY_DESC *pQueryDesc, + /* [annotation] */ + _Out_opt_ ID3D10Query **ppQuery); + + HRESULT ( STDMETHODCALLTYPE *CreatePredicate )( + ID3D10Device1 * This, + /* [annotation] */ + _In_ const D3D10_QUERY_DESC *pPredicateDesc, + /* [annotation] */ + _Out_opt_ ID3D10Predicate **ppPredicate); + + HRESULT ( STDMETHODCALLTYPE *CreateCounter )( + ID3D10Device1 * This, + /* [annotation] */ + _In_ const D3D10_COUNTER_DESC *pCounterDesc, + /* [annotation] */ + _Out_opt_ ID3D10Counter **ppCounter); + + HRESULT ( STDMETHODCALLTYPE *CheckFormatSupport )( + ID3D10Device1 * This, + /* [annotation] */ + _In_ DXGI_FORMAT Format, + /* [annotation] */ + _Out_ UINT *pFormatSupport); + + HRESULT ( STDMETHODCALLTYPE *CheckMultisampleQualityLevels )( + ID3D10Device1 * This, + /* [annotation] */ + _In_ DXGI_FORMAT Format, + /* [annotation] */ + _In_ UINT SampleCount, + /* [annotation] */ + _Out_ UINT *pNumQualityLevels); + + void ( STDMETHODCALLTYPE *CheckCounterInfo )( + ID3D10Device1 * This, + /* [annotation] */ + _Out_ D3D10_COUNTER_INFO *pCounterInfo); + + HRESULT ( STDMETHODCALLTYPE *CheckCounter )( + ID3D10Device1 * This, + /* [annotation] */ + _In_ const D3D10_COUNTER_DESC *pDesc, + /* [annotation] */ + _Out_ D3D10_COUNTER_TYPE *pType, + /* [annotation] */ + _Out_ UINT *pActiveCounters, + /* [annotation] */ + _Out_writes_opt_(*pNameLength) LPSTR szName, + /* [annotation] */ + _Inout_opt_ UINT *pNameLength, + /* [annotation] */ + _Out_writes_opt_(*pUnitsLength) LPSTR szUnits, + /* [annotation] */ + _Inout_opt_ UINT *pUnitsLength, + /* [annotation] */ + _Out_writes_opt_(*pDescriptionLength) LPSTR szDescription, + /* [annotation] */ + _Inout_opt_ UINT *pDescriptionLength); + + UINT ( STDMETHODCALLTYPE *GetCreationFlags )( + ID3D10Device1 * This); + + HRESULT ( STDMETHODCALLTYPE *OpenSharedResource )( + ID3D10Device1 * This, + /* [annotation] */ + _In_ HANDLE hResource, + /* [annotation] */ + _In_ REFIID ReturnedInterface, + /* [annotation] */ + _Out_opt_ void **ppResource); + + void ( STDMETHODCALLTYPE *SetTextFilterSize )( + ID3D10Device1 * This, + /* [annotation] */ + _In_ UINT Width, + /* [annotation] */ + _In_ UINT Height); + + void ( STDMETHODCALLTYPE *GetTextFilterSize )( + ID3D10Device1 * This, + /* [annotation] */ + _Out_opt_ UINT *pWidth, + /* [annotation] */ + _Out_opt_ UINT *pHeight); + + HRESULT ( STDMETHODCALLTYPE *CreateShaderResourceView1 )( + ID3D10Device1 * This, + /* [annotation] */ + _In_ ID3D10Resource *pResource, + /* [annotation] */ + _In_opt_ const D3D10_SHADER_RESOURCE_VIEW_DESC1 *pDesc, + /* [annotation] */ + _Out_opt_ ID3D10ShaderResourceView1 **ppSRView); + + HRESULT ( STDMETHODCALLTYPE *CreateBlendState1 )( + ID3D10Device1 * This, + /* [annotation] */ + _In_ const D3D10_BLEND_DESC1 *pBlendStateDesc, + /* [annotation] */ + _Out_opt_ ID3D10BlendState1 **ppBlendState); + + D3D10_FEATURE_LEVEL1 ( STDMETHODCALLTYPE *GetFeatureLevel )( + ID3D10Device1 * This); + + END_INTERFACE + } ID3D10Device1Vtbl; + + interface ID3D10Device1 + { + CONST_VTBL struct ID3D10Device1Vtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D10Device1_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D10Device1_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D10Device1_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D10Device1_VSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \ + ( (This)->lpVtbl -> VSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) ) + +#define ID3D10Device1_PSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \ + ( (This)->lpVtbl -> PSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) ) + +#define ID3D10Device1_PSSetShader(This,pPixelShader) \ + ( (This)->lpVtbl -> PSSetShader(This,pPixelShader) ) + +#define ID3D10Device1_PSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) \ + ( (This)->lpVtbl -> PSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) ) + +#define ID3D10Device1_VSSetShader(This,pVertexShader) \ + ( (This)->lpVtbl -> VSSetShader(This,pVertexShader) ) + +#define ID3D10Device1_DrawIndexed(This,IndexCount,StartIndexLocation,BaseVertexLocation) \ + ( (This)->lpVtbl -> DrawIndexed(This,IndexCount,StartIndexLocation,BaseVertexLocation) ) + +#define ID3D10Device1_Draw(This,VertexCount,StartVertexLocation) \ + ( (This)->lpVtbl -> Draw(This,VertexCount,StartVertexLocation) ) + +#define ID3D10Device1_PSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \ + ( (This)->lpVtbl -> PSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) ) + +#define ID3D10Device1_IASetInputLayout(This,pInputLayout) \ + ( (This)->lpVtbl -> IASetInputLayout(This,pInputLayout) ) + +#define ID3D10Device1_IASetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) \ + ( (This)->lpVtbl -> IASetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) ) + +#define ID3D10Device1_IASetIndexBuffer(This,pIndexBuffer,Format,Offset) \ + ( (This)->lpVtbl -> IASetIndexBuffer(This,pIndexBuffer,Format,Offset) ) + +#define ID3D10Device1_DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) \ + ( (This)->lpVtbl -> DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) ) + +#define ID3D10Device1_DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) \ + ( (This)->lpVtbl -> DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) ) + +#define ID3D10Device1_GSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \ + ( (This)->lpVtbl -> GSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) ) + +#define ID3D10Device1_GSSetShader(This,pShader) \ + ( (This)->lpVtbl -> GSSetShader(This,pShader) ) + +#define ID3D10Device1_IASetPrimitiveTopology(This,Topology) \ + ( (This)->lpVtbl -> IASetPrimitiveTopology(This,Topology) ) + +#define ID3D10Device1_VSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \ + ( (This)->lpVtbl -> VSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) ) + +#define ID3D10Device1_VSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) \ + ( (This)->lpVtbl -> VSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) ) + +#define ID3D10Device1_SetPredication(This,pPredicate,PredicateValue) \ + ( (This)->lpVtbl -> SetPredication(This,pPredicate,PredicateValue) ) + +#define ID3D10Device1_GSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \ + ( (This)->lpVtbl -> GSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) ) + +#define ID3D10Device1_GSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) \ + ( (This)->lpVtbl -> GSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) ) + +#define ID3D10Device1_OMSetRenderTargets(This,NumViews,ppRenderTargetViews,pDepthStencilView) \ + ( (This)->lpVtbl -> OMSetRenderTargets(This,NumViews,ppRenderTargetViews,pDepthStencilView) ) + +#define ID3D10Device1_OMSetBlendState(This,pBlendState,BlendFactor,SampleMask) \ + ( (This)->lpVtbl -> OMSetBlendState(This,pBlendState,BlendFactor,SampleMask) ) + +#define ID3D10Device1_OMSetDepthStencilState(This,pDepthStencilState,StencilRef) \ + ( (This)->lpVtbl -> OMSetDepthStencilState(This,pDepthStencilState,StencilRef) ) + +#define ID3D10Device1_SOSetTargets(This,NumBuffers,ppSOTargets,pOffsets) \ + ( (This)->lpVtbl -> SOSetTargets(This,NumBuffers,ppSOTargets,pOffsets) ) + +#define ID3D10Device1_DrawAuto(This) \ + ( (This)->lpVtbl -> DrawAuto(This) ) + +#define ID3D10Device1_RSSetState(This,pRasterizerState) \ + ( (This)->lpVtbl -> RSSetState(This,pRasterizerState) ) + +#define ID3D10Device1_RSSetViewports(This,NumViewports,pViewports) \ + ( (This)->lpVtbl -> RSSetViewports(This,NumViewports,pViewports) ) + +#define ID3D10Device1_RSSetScissorRects(This,NumRects,pRects) \ + ( (This)->lpVtbl -> RSSetScissorRects(This,NumRects,pRects) ) + +#define ID3D10Device1_CopySubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox) \ + ( (This)->lpVtbl -> CopySubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox) ) + +#define ID3D10Device1_CopyResource(This,pDstResource,pSrcResource) \ + ( (This)->lpVtbl -> CopyResource(This,pDstResource,pSrcResource) ) + +#define ID3D10Device1_UpdateSubresource(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch) \ + ( (This)->lpVtbl -> UpdateSubresource(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch) ) + +#define ID3D10Device1_ClearRenderTargetView(This,pRenderTargetView,ColorRGBA) \ + ( (This)->lpVtbl -> ClearRenderTargetView(This,pRenderTargetView,ColorRGBA) ) + +#define ID3D10Device1_ClearDepthStencilView(This,pDepthStencilView,ClearFlags,Depth,Stencil) \ + ( (This)->lpVtbl -> ClearDepthStencilView(This,pDepthStencilView,ClearFlags,Depth,Stencil) ) + +#define ID3D10Device1_GenerateMips(This,pShaderResourceView) \ + ( (This)->lpVtbl -> GenerateMips(This,pShaderResourceView) ) + +#define ID3D10Device1_ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) \ + ( (This)->lpVtbl -> ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) ) + +#define ID3D10Device1_VSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \ + ( (This)->lpVtbl -> VSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) ) + +#define ID3D10Device1_PSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \ + ( (This)->lpVtbl -> PSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) ) + +#define ID3D10Device1_PSGetShader(This,ppPixelShader) \ + ( (This)->lpVtbl -> PSGetShader(This,ppPixelShader) ) + +#define ID3D10Device1_PSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) \ + ( (This)->lpVtbl -> PSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) ) + +#define ID3D10Device1_VSGetShader(This,ppVertexShader) \ + ( (This)->lpVtbl -> VSGetShader(This,ppVertexShader) ) + +#define ID3D10Device1_PSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \ + ( (This)->lpVtbl -> PSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) ) + +#define ID3D10Device1_IAGetInputLayout(This,ppInputLayout) \ + ( (This)->lpVtbl -> IAGetInputLayout(This,ppInputLayout) ) + +#define ID3D10Device1_IAGetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) \ + ( (This)->lpVtbl -> IAGetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) ) + +#define ID3D10Device1_IAGetIndexBuffer(This,pIndexBuffer,Format,Offset) \ + ( (This)->lpVtbl -> IAGetIndexBuffer(This,pIndexBuffer,Format,Offset) ) + +#define ID3D10Device1_GSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \ + ( (This)->lpVtbl -> GSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) ) + +#define ID3D10Device1_GSGetShader(This,ppGeometryShader) \ + ( (This)->lpVtbl -> GSGetShader(This,ppGeometryShader) ) + +#define ID3D10Device1_IAGetPrimitiveTopology(This,pTopology) \ + ( (This)->lpVtbl -> IAGetPrimitiveTopology(This,pTopology) ) + +#define ID3D10Device1_VSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \ + ( (This)->lpVtbl -> VSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) ) + +#define ID3D10Device1_VSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) \ + ( (This)->lpVtbl -> VSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) ) + +#define ID3D10Device1_GetPredication(This,ppPredicate,pPredicateValue) \ + ( (This)->lpVtbl -> GetPredication(This,ppPredicate,pPredicateValue) ) + +#define ID3D10Device1_GSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \ + ( (This)->lpVtbl -> GSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) ) + +#define ID3D10Device1_GSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) \ + ( (This)->lpVtbl -> GSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) ) + +#define ID3D10Device1_OMGetRenderTargets(This,NumViews,ppRenderTargetViews,ppDepthStencilView) \ + ( (This)->lpVtbl -> OMGetRenderTargets(This,NumViews,ppRenderTargetViews,ppDepthStencilView) ) + +#define ID3D10Device1_OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask) \ + ( (This)->lpVtbl -> OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask) ) + +#define ID3D10Device1_OMGetDepthStencilState(This,ppDepthStencilState,pStencilRef) \ + ( (This)->lpVtbl -> OMGetDepthStencilState(This,ppDepthStencilState,pStencilRef) ) + +#define ID3D10Device1_SOGetTargets(This,NumBuffers,ppSOTargets,pOffsets) \ + ( (This)->lpVtbl -> SOGetTargets(This,NumBuffers,ppSOTargets,pOffsets) ) + +#define ID3D10Device1_RSGetState(This,ppRasterizerState) \ + ( (This)->lpVtbl -> RSGetState(This,ppRasterizerState) ) + +#define ID3D10Device1_RSGetViewports(This,NumViewports,pViewports) \ + ( (This)->lpVtbl -> RSGetViewports(This,NumViewports,pViewports) ) + +#define ID3D10Device1_RSGetScissorRects(This,NumRects,pRects) \ + ( (This)->lpVtbl -> RSGetScissorRects(This,NumRects,pRects) ) + +#define ID3D10Device1_GetDeviceRemovedReason(This) \ + ( (This)->lpVtbl -> GetDeviceRemovedReason(This) ) + +#define ID3D10Device1_SetExceptionMode(This,RaiseFlags) \ + ( (This)->lpVtbl -> SetExceptionMode(This,RaiseFlags) ) + +#define ID3D10Device1_GetExceptionMode(This) \ + ( (This)->lpVtbl -> GetExceptionMode(This) ) + +#define ID3D10Device1_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D10Device1_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D10Device1_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + +#define ID3D10Device1_ClearState(This) \ + ( (This)->lpVtbl -> ClearState(This) ) + +#define ID3D10Device1_Flush(This) \ + ( (This)->lpVtbl -> Flush(This) ) + +#define ID3D10Device1_CreateBuffer(This,pDesc,pInitialData,ppBuffer) \ + ( (This)->lpVtbl -> CreateBuffer(This,pDesc,pInitialData,ppBuffer) ) + +#define ID3D10Device1_CreateTexture1D(This,pDesc,pInitialData,ppTexture1D) \ + ( (This)->lpVtbl -> CreateTexture1D(This,pDesc,pInitialData,ppTexture1D) ) + +#define ID3D10Device1_CreateTexture2D(This,pDesc,pInitialData,ppTexture2D) \ + ( (This)->lpVtbl -> CreateTexture2D(This,pDesc,pInitialData,ppTexture2D) ) + +#define ID3D10Device1_CreateTexture3D(This,pDesc,pInitialData,ppTexture3D) \ + ( (This)->lpVtbl -> CreateTexture3D(This,pDesc,pInitialData,ppTexture3D) ) + +#define ID3D10Device1_CreateShaderResourceView(This,pResource,pDesc,ppSRView) \ + ( (This)->lpVtbl -> CreateShaderResourceView(This,pResource,pDesc,ppSRView) ) + +#define ID3D10Device1_CreateRenderTargetView(This,pResource,pDesc,ppRTView) \ + ( (This)->lpVtbl -> CreateRenderTargetView(This,pResource,pDesc,ppRTView) ) + +#define ID3D10Device1_CreateDepthStencilView(This,pResource,pDesc,ppDepthStencilView) \ + ( (This)->lpVtbl -> CreateDepthStencilView(This,pResource,pDesc,ppDepthStencilView) ) + +#define ID3D10Device1_CreateInputLayout(This,pInputElementDescs,NumElements,pShaderBytecodeWithInputSignature,BytecodeLength,ppInputLayout) \ + ( (This)->lpVtbl -> CreateInputLayout(This,pInputElementDescs,NumElements,pShaderBytecodeWithInputSignature,BytecodeLength,ppInputLayout) ) + +#define ID3D10Device1_CreateVertexShader(This,pShaderBytecode,BytecodeLength,ppVertexShader) \ + ( (This)->lpVtbl -> CreateVertexShader(This,pShaderBytecode,BytecodeLength,ppVertexShader) ) + +#define ID3D10Device1_CreateGeometryShader(This,pShaderBytecode,BytecodeLength,ppGeometryShader) \ + ( (This)->lpVtbl -> CreateGeometryShader(This,pShaderBytecode,BytecodeLength,ppGeometryShader) ) + +#define ID3D10Device1_CreateGeometryShaderWithStreamOutput(This,pShaderBytecode,BytecodeLength,pSODeclaration,NumEntries,OutputStreamStride,ppGeometryShader) \ + ( (This)->lpVtbl -> CreateGeometryShaderWithStreamOutput(This,pShaderBytecode,BytecodeLength,pSODeclaration,NumEntries,OutputStreamStride,ppGeometryShader) ) + +#define ID3D10Device1_CreatePixelShader(This,pShaderBytecode,BytecodeLength,ppPixelShader) \ + ( (This)->lpVtbl -> CreatePixelShader(This,pShaderBytecode,BytecodeLength,ppPixelShader) ) + +#define ID3D10Device1_CreateBlendState(This,pBlendStateDesc,ppBlendState) \ + ( (This)->lpVtbl -> CreateBlendState(This,pBlendStateDesc,ppBlendState) ) + +#define ID3D10Device1_CreateDepthStencilState(This,pDepthStencilDesc,ppDepthStencilState) \ + ( (This)->lpVtbl -> CreateDepthStencilState(This,pDepthStencilDesc,ppDepthStencilState) ) + +#define ID3D10Device1_CreateRasterizerState(This,pRasterizerDesc,ppRasterizerState) \ + ( (This)->lpVtbl -> CreateRasterizerState(This,pRasterizerDesc,ppRasterizerState) ) + +#define ID3D10Device1_CreateSamplerState(This,pSamplerDesc,ppSamplerState) \ + ( (This)->lpVtbl -> CreateSamplerState(This,pSamplerDesc,ppSamplerState) ) + +#define ID3D10Device1_CreateQuery(This,pQueryDesc,ppQuery) \ + ( (This)->lpVtbl -> CreateQuery(This,pQueryDesc,ppQuery) ) + +#define ID3D10Device1_CreatePredicate(This,pPredicateDesc,ppPredicate) \ + ( (This)->lpVtbl -> CreatePredicate(This,pPredicateDesc,ppPredicate) ) + +#define ID3D10Device1_CreateCounter(This,pCounterDesc,ppCounter) \ + ( (This)->lpVtbl -> CreateCounter(This,pCounterDesc,ppCounter) ) + +#define ID3D10Device1_CheckFormatSupport(This,Format,pFormatSupport) \ + ( (This)->lpVtbl -> CheckFormatSupport(This,Format,pFormatSupport) ) + +#define ID3D10Device1_CheckMultisampleQualityLevels(This,Format,SampleCount,pNumQualityLevels) \ + ( (This)->lpVtbl -> CheckMultisampleQualityLevels(This,Format,SampleCount,pNumQualityLevels) ) + +#define ID3D10Device1_CheckCounterInfo(This,pCounterInfo) \ + ( (This)->lpVtbl -> CheckCounterInfo(This,pCounterInfo) ) + +#define ID3D10Device1_CheckCounter(This,pDesc,pType,pActiveCounters,szName,pNameLength,szUnits,pUnitsLength,szDescription,pDescriptionLength) \ + ( (This)->lpVtbl -> CheckCounter(This,pDesc,pType,pActiveCounters,szName,pNameLength,szUnits,pUnitsLength,szDescription,pDescriptionLength) ) + +#define ID3D10Device1_GetCreationFlags(This) \ + ( (This)->lpVtbl -> GetCreationFlags(This) ) + +#define ID3D10Device1_OpenSharedResource(This,hResource,ReturnedInterface,ppResource) \ + ( (This)->lpVtbl -> OpenSharedResource(This,hResource,ReturnedInterface,ppResource) ) + +#define ID3D10Device1_SetTextFilterSize(This,Width,Height) \ + ( (This)->lpVtbl -> SetTextFilterSize(This,Width,Height) ) + +#define ID3D10Device1_GetTextFilterSize(This,pWidth,pHeight) \ + ( (This)->lpVtbl -> GetTextFilterSize(This,pWidth,pHeight) ) + + +#define ID3D10Device1_CreateShaderResourceView1(This,pResource,pDesc,ppSRView) \ + ( (This)->lpVtbl -> CreateShaderResourceView1(This,pResource,pDesc,ppSRView) ) + +#define ID3D10Device1_CreateBlendState1(This,pBlendStateDesc,ppBlendState) \ + ( (This)->lpVtbl -> CreateBlendState1(This,pBlendStateDesc,ppBlendState) ) + +#define ID3D10Device1_GetFeatureLevel(This) \ + ( (This)->lpVtbl -> GetFeatureLevel(This) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D10Device1_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_d3d10_1_0000_0003 */ +/* [local] */ + +#define D3D10_1_SDK_VERSION ( ( 0 + 0x20 ) ) + +#include "d3d10_1shader.h" + +/////////////////////////////////////////////////////////////////////////// +// D3D10CreateDevice1 +// ------------------ +// +// pAdapter +// If NULL, D3D10CreateDevice1 will choose the primary adapter and +// create a new instance from a temporarily created IDXGIFactory. +// If non-NULL, D3D10CreateDevice1 will register the appropriate +// device, if necessary (via IDXGIAdapter::RegisterDrver), before +// creating the device. +// DriverType +// Specifies the driver type to be created: hardware, reference or +// null. +// Software +// HMODULE of a DLL implementing a software rasterizer. Must be NULL for +// non-Software driver types. +// Flags +// Any of those documented for D3D10CreateDeviceAndSwapChain1. +// HardwareLevel +// Any of those documented for D3D10CreateDeviceAndSwapChain1. +// SDKVersion +// SDK version. Use the D3D10_1_SDK_VERSION macro. +// ppDevice +// Pointer to returned interface. +// +// Return Values +// Any of those documented for +// CreateDXGIFactory +// IDXGIFactory::EnumAdapters +// IDXGIAdapter::RegisterDriver +// D3D10CreateDevice1 +// +/////////////////////////////////////////////////////////////////////////// +typedef HRESULT (WINAPI* PFN_D3D10_CREATE_DEVICE1)(IDXGIAdapter *, + D3D10_DRIVER_TYPE, HMODULE, UINT, D3D10_FEATURE_LEVEL1, UINT, ID3D10Device1**); + +HRESULT WINAPI D3D10CreateDevice1( + _In_opt_ IDXGIAdapter *pAdapter, + D3D10_DRIVER_TYPE DriverType, + HMODULE Software, + UINT Flags, + D3D10_FEATURE_LEVEL1 HardwareLevel, + UINT SDKVersion, + _Out_opt_ ID3D10Device1 **ppDevice); + +/////////////////////////////////////////////////////////////////////////// +// D3D10CreateDeviceAndSwapChain1 +// ------------------------------ +// +// ppAdapter +// If NULL, D3D10CreateDevice1 will choose the primary adapter and +// create a new instance from a temporarily created IDXGIFactory. +// If non-NULL, D3D10CreateDevice1 will register the appropriate +// device, if necessary (via IDXGIAdapter::RegisterDrver), before +// creating the device. +// DriverType +// Specifies the driver type to be created: hardware, reference or +// null. +// Software +// HMODULE of a DLL implementing a software rasterizer. Must be NULL for +// non-Software driver types. +// Flags +// Any of those documented for D3D10CreateDevice1. +// HardwareLevel +// Any of: +// D3D10_CREATE_LEVEL_10_0 +// D3D10_CREATE_LEVEL_10_1 +// SDKVersion +// SDK version. Use the D3D10_1_SDK_VERSION macro. +// pSwapChainDesc +// Swap chain description, may be NULL. +// ppSwapChain +// Pointer to returned interface. May be NULL. +// ppDevice +// Pointer to returned interface. +// +// Return Values +// Any of those documented for +// CreateDXGIFactory +// IDXGIFactory::EnumAdapters +// IDXGIAdapter::RegisterDriver +// D3D10CreateDevice1 +// IDXGIFactory::CreateSwapChain +// +/////////////////////////////////////////////////////////////////////////// +typedef HRESULT (WINAPI* PFN_D3D10_CREATE_DEVICE_AND_SWAP_CHAIN1)(IDXGIAdapter *, + D3D10_DRIVER_TYPE, HMODULE, UINT, D3D10_FEATURE_LEVEL1, UINT, DXGI_SWAP_CHAIN_DESC *, IDXGISwapChain **, ID3D10Device1 **); + +HRESULT WINAPI D3D10CreateDeviceAndSwapChain1( + _In_opt_ IDXGIAdapter *pAdapter, + D3D10_DRIVER_TYPE DriverType, + HMODULE Software, + UINT Flags, + D3D10_FEATURE_LEVEL1 HardwareLevel, + UINT SDKVersion, + _In_opt_ DXGI_SWAP_CHAIN_DESC *pSwapChainDesc, + _Out_opt_ IDXGISwapChain **ppSwapChain, + _Out_opt_ ID3D10Device1 **ppDevice); + +DEFINE_GUID(IID_ID3D10BlendState1,0xEDAD8D99,0x8A35,0x4d6d,0x85,0x66,0x2E,0xA2,0x76,0xCD,0xE1,0x61); +DEFINE_GUID(IID_ID3D10ShaderResourceView1,0x9B7E4C87,0x342C,0x4106,0xA1,0x9F,0x4F,0x27,0x04,0xF6,0x89,0xF0); +DEFINE_GUID(IID_ID3D10Device1,0x9B7E4C8F,0x342C,0x4106,0xA1,0x9F,0x4F,0x27,0x04,0xF6,0x89,0xF0); + + +extern RPC_IF_HANDLE __MIDL_itf_d3d10_1_0000_0003_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_d3d10_1_0000_0003_v0_0_s_ifspec; + +/* Additional Prototypes for ALL interfaces */ + +/* end of Additional Prototypes */ + +#ifdef __cplusplus +} +#endif + +#endif + + diff --git a/3rdparty/dxsdk/include/d3d10_1shader.h b/3rdparty/dxsdk/include/d3d10_1shader.h new file mode 100644 index 00000000..91e5c9da --- /dev/null +++ b/3rdparty/dxsdk/include/d3d10_1shader.h @@ -0,0 +1,305 @@ +////////////////////////////////////////////////////////////////////////////// +// +// Copyright (c) Microsoft Corporation. All rights reserved. +// +// File: D3D10_1Shader.h +// Content: D3D10.1 Shader Types and APIs +// +////////////////////////////////////////////////////////////////////////////// + +#ifndef __D3D10_1SHADER_H__ +#define __D3D10_1SHADER_H__ + +#include "d3d10shader.h" + + + + +//---------------------------------------------------------------------------- +// Shader debugging structures +//---------------------------------------------------------------------------- + +typedef enum _D3D10_SHADER_DEBUG_REGTYPE +{ + D3D10_SHADER_DEBUG_REG_INPUT, + D3D10_SHADER_DEBUG_REG_OUTPUT, + D3D10_SHADER_DEBUG_REG_CBUFFER, + D3D10_SHADER_DEBUG_REG_TBUFFER, + D3D10_SHADER_DEBUG_REG_TEMP, + D3D10_SHADER_DEBUG_REG_TEMPARRAY, + D3D10_SHADER_DEBUG_REG_TEXTURE, + D3D10_SHADER_DEBUG_REG_SAMPLER, + D3D10_SHADER_DEBUG_REG_IMMEDIATECBUFFER, + D3D10_SHADER_DEBUG_REG_LITERAL, + D3D10_SHADER_DEBUG_REG_UNUSED, + D3D11_SHADER_DEBUG_REG_INTERFACE_POINTERS, + D3D11_SHADER_DEBUG_REG_UAV, + D3D10_SHADER_DEBUG_REG_FORCE_DWORD = 0x7fffffff, +} D3D10_SHADER_DEBUG_REGTYPE; + +typedef enum _D3D10_SHADER_DEBUG_SCOPETYPE +{ + D3D10_SHADER_DEBUG_SCOPE_GLOBAL, + D3D10_SHADER_DEBUG_SCOPE_BLOCK, + D3D10_SHADER_DEBUG_SCOPE_FORLOOP, + D3D10_SHADER_DEBUG_SCOPE_STRUCT, + D3D10_SHADER_DEBUG_SCOPE_FUNC_PARAMS, + D3D10_SHADER_DEBUG_SCOPE_STATEBLOCK, + D3D10_SHADER_DEBUG_SCOPE_NAMESPACE, + D3D10_SHADER_DEBUG_SCOPE_ANNOTATION, + D3D10_SHADER_DEBUG_SCOPE_FORCE_DWORD = 0x7fffffff, +} D3D10_SHADER_DEBUG_SCOPETYPE; + +typedef enum _D3D10_SHADER_DEBUG_VARTYPE +{ + D3D10_SHADER_DEBUG_VAR_VARIABLE, + D3D10_SHADER_DEBUG_VAR_FUNCTION, + D3D10_SHADER_DEBUG_VAR_FORCE_DWORD = 0x7fffffff, +} D3D10_SHADER_DEBUG_VARTYPE; + +///////////////////////////////////////////////////////////////////// +// These are the serialized structures that get written to the file +///////////////////////////////////////////////////////////////////// + +typedef struct _D3D10_SHADER_DEBUG_TOKEN_INFO +{ + UINT File; // offset into file list + UINT Line; // line # + UINT Column; // column # + + UINT TokenLength; + UINT TokenId; // offset to LPCSTR of length TokenLength in string datastore +} D3D10_SHADER_DEBUG_TOKEN_INFO; + +// Variable list +typedef struct _D3D10_SHADER_DEBUG_VAR_INFO +{ + // Index into token list for declaring identifier + UINT TokenId; + D3D10_SHADER_VARIABLE_TYPE Type; + // register and component for this variable, only valid/necessary for arrays + UINT Register; + UINT Component; + // gives the original variable that declared this variable + UINT ScopeVar; + // this variable's offset in its ScopeVar + UINT ScopeVarOffset; +} D3D10_SHADER_DEBUG_VAR_INFO; + +typedef struct _D3D10_SHADER_DEBUG_INPUT_INFO +{ + // index into array of variables of variable to initialize + UINT Var; + // input, cbuffer, tbuffer + D3D10_SHADER_DEBUG_REGTYPE InitialRegisterSet; + // set to cbuffer or tbuffer slot, geometry shader input primitive #, + // identifying register for indexable temp, or -1 + UINT InitialBank; + // -1 if temp, otherwise gives register in register set + UINT InitialRegister; + // -1 if temp, otherwise gives component + UINT InitialComponent; + // initial value if literal + UINT InitialValue; +} D3D10_SHADER_DEBUG_INPUT_INFO; + +typedef struct _D3D10_SHADER_DEBUG_SCOPEVAR_INFO +{ + // Index into variable token + UINT TokenId; + + D3D10_SHADER_DEBUG_VARTYPE VarType; // variable or function (different namespaces) + D3D10_SHADER_VARIABLE_CLASS Class; + UINT Rows; // number of rows (matrices) + UINT Columns; // number of columns (vectors and matrices) + + // In an array of structures, one struct member scope is provided, and + // you'll have to add the array stride times the index to the variable + // index you find, then find that variable in this structure's list of + // variables. + + // gives a scope to look up struct members. -1 if not a struct + UINT StructMemberScope; + + // number of array indices + UINT uArrayIndices; // a[3][2][1] has 3 indices + // maximum array index for each index + // offset to UINT[uArrayIndices] in UINT datastore + UINT ArrayElements; // a[3][2][1] has {3, 2, 1} + // how many variables each array index moves + // offset to UINT[uArrayIndices] in UINT datastore + UINT ArrayStrides; // a[3][2][1] has {2, 1, 1} + + UINT uVariables; + // index of the first variable, later variables are offsets from this one + UINT uFirstVariable; +} D3D10_SHADER_DEBUG_SCOPEVAR_INFO; + +// scope data, this maps variable names to debug variables (useful for the watch window) +typedef struct _D3D10_SHADER_DEBUG_SCOPE_INFO +{ + D3D10_SHADER_DEBUG_SCOPETYPE ScopeType; + UINT Name; // offset to name of scope in strings list + UINT uNameLen; // length of name string + UINT uVariables; + UINT VariableData; // Offset to UINT[uVariables] indexing the Scope Variable list +} D3D10_SHADER_DEBUG_SCOPE_INFO; + +// instruction outputs +typedef struct _D3D10_SHADER_DEBUG_OUTPUTVAR +{ + // index variable being written to, if -1 it's not going to a variable + UINT Var; + // range data that the compiler expects to be true + UINT uValueMin, uValueMax; + INT iValueMin, iValueMax; + FLOAT fValueMin, fValueMax; + + BOOL bNaNPossible, bInfPossible; +} D3D10_SHADER_DEBUG_OUTPUTVAR; + +typedef struct _D3D10_SHADER_DEBUG_OUTPUTREG_INFO +{ + // Only temp, indexable temp, and output are valid here + D3D10_SHADER_DEBUG_REGTYPE OutputRegisterSet; + // -1 means no output + UINT OutputReg; + // if a temp array, identifier for which one + UINT TempArrayReg; + // -1 means masked out + UINT OutputComponents[4]; + D3D10_SHADER_DEBUG_OUTPUTVAR OutputVars[4]; + // when indexing the output, get the value of this register, then add + // that to uOutputReg. If uIndexReg is -1, then there is no index. + // find the variable whose register is the sum (by looking in the ScopeVar) + // and component matches, then set it. This should only happen for indexable + // temps and outputs. + UINT IndexReg; + UINT IndexComp; +} D3D10_SHADER_DEBUG_OUTPUTREG_INFO; + +// per instruction data +typedef struct _D3D10_SHADER_DEBUG_INST_INFO +{ + UINT Id; // Which instruction this is in the bytecode + UINT Opcode; // instruction type + + // 0, 1, or 2 + UINT uOutputs; + + // up to two outputs per instruction + D3D10_SHADER_DEBUG_OUTPUTREG_INFO pOutputs[2]; + + // index into the list of tokens for this instruction's token + UINT TokenId; + + // how many function calls deep this instruction is + UINT NestingLevel; + + // list of scopes from outer-most to inner-most + // Number of scopes + UINT Scopes; + UINT ScopeInfo; // Offset to UINT[uScopes] specifying indices of the ScopeInfo Array + + // list of variables accessed by this instruction + // Number of variables + UINT AccessedVars; + UINT AccessedVarsInfo; // Offset to UINT[AccessedVars] specifying indices of the ScopeVariableInfo Array +} D3D10_SHADER_DEBUG_INST_INFO; + +typedef struct _D3D10_SHADER_DEBUG_FILE_INFO +{ + UINT FileName; // Offset to LPCSTR for file name + UINT FileNameLen; // Length of file name + UINT FileData; // Offset to LPCSTR of length FileLen + UINT FileLen; // Length of file +} D3D10_SHADER_DEBUG_FILE_INFO; + +typedef struct _D3D10_SHADER_DEBUG_INFO +{ + UINT Size; // sizeof(D3D10_SHADER_DEBUG_INFO) + UINT Creator; // Offset to LPCSTR for compiler version + UINT EntrypointName; // Offset to LPCSTR for Entry point name + UINT ShaderTarget; // Offset to LPCSTR for shader target + UINT CompileFlags; // flags used to compile + UINT Files; // number of included files + UINT FileInfo; // Offset to D3D10_SHADER_DEBUG_FILE_INFO[Files] + UINT Instructions; // number of instructions + UINT InstructionInfo; // Offset to D3D10_SHADER_DEBUG_INST_INFO[Instructions] + UINT Variables; // number of variables + UINT VariableInfo; // Offset to D3D10_SHADER_DEBUG_VAR_INFO[Variables] + UINT InputVariables; // number of variables to initialize before running + UINT InputVariableInfo; // Offset to D3D10_SHADER_DEBUG_INPUT_INFO[InputVariables] + UINT Tokens; // number of tokens to initialize + UINT TokenInfo; // Offset to D3D10_SHADER_DEBUG_TOKEN_INFO[Tokens] + UINT Scopes; // number of scopes + UINT ScopeInfo; // Offset to D3D10_SHADER_DEBUG_SCOPE_INFO[Scopes] + UINT ScopeVariables; // number of variables declared + UINT ScopeVariableInfo; // Offset to D3D10_SHADER_DEBUG_SCOPEVAR_INFO[Scopes] + UINT UintOffset; // Offset to the UINT datastore, all UINT offsets are from this offset + UINT StringOffset; // Offset to the string datastore, all string offsets are from this offset +} D3D10_SHADER_DEBUG_INFO; + +//---------------------------------------------------------------------------- +// ID3D10ShaderReflection1: +//---------------------------------------------------------------------------- + +// +// Interface definitions +// + + +typedef interface ID3D10ShaderReflection1 ID3D10ShaderReflection1; +typedef interface ID3D10ShaderReflection1 *LPD3D10SHADERREFLECTION1; + +// {C3457783-A846-47CE-9520-CEA6F66E7447} +DEFINE_GUID(IID_ID3D10ShaderReflection1, +0xc3457783, 0xa846, 0x47ce, 0x95, 0x20, 0xce, 0xa6, 0xf6, 0x6e, 0x74, 0x47); + +#undef INTERFACE +#define INTERFACE ID3D10ShaderReflection1 + +DECLARE_INTERFACE_(ID3D10ShaderReflection1, IUnknown) +{ + STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE; + STDMETHOD_(ULONG, AddRef)(THIS) PURE; + STDMETHOD_(ULONG, Release)(THIS) PURE; + + STDMETHOD(GetDesc)(THIS_ _Out_ D3D10_SHADER_DESC *pDesc) PURE; + + STDMETHOD_(ID3D10ShaderReflectionConstantBuffer*, GetConstantBufferByIndex)(THIS_ UINT Index) PURE; + STDMETHOD_(ID3D10ShaderReflectionConstantBuffer*, GetConstantBufferByName)(THIS_ LPCSTR Name) PURE; + + STDMETHOD(GetResourceBindingDesc)(THIS_ UINT ResourceIndex, _Out_ D3D10_SHADER_INPUT_BIND_DESC *pDesc) PURE; + + STDMETHOD(GetInputParameterDesc)(THIS_ UINT ParameterIndex, _Out_ D3D10_SIGNATURE_PARAMETER_DESC *pDesc) PURE; + STDMETHOD(GetOutputParameterDesc)(THIS_ UINT ParameterIndex, _Out_ D3D10_SIGNATURE_PARAMETER_DESC *pDesc) PURE; + + STDMETHOD_(ID3D10ShaderReflectionVariable*, GetVariableByName)(THIS_ LPCSTR Name) PURE; + + STDMETHOD(GetResourceBindingDescByName)(THIS_ LPCSTR Name, _Out_ D3D10_SHADER_INPUT_BIND_DESC *pDesc) PURE; + + STDMETHOD(GetMovInstructionCount)(THIS_ _Out_ UINT* pCount) PURE; + STDMETHOD(GetMovcInstructionCount)(THIS_ _Out_ UINT* pCount) PURE; + STDMETHOD(GetConversionInstructionCount)(THIS_ _Out_ UINT* pCount) PURE; + STDMETHOD(GetBitwiseInstructionCount)(THIS_ _Out_ UINT* pCount) PURE; + + STDMETHOD(GetGSInputPrimitive)(THIS_ _Out_ D3D10_PRIMITIVE* pPrim) PURE; + STDMETHOD(IsLevel9Shader)(THIS_ _Out_ BOOL* pbLevel9Shader) PURE; + STDMETHOD(IsSampleFrequencyShader)(THIS_ _Out_ BOOL* pbSampleFrequency) PURE; +}; + +////////////////////////////////////////////////////////////////////////////// +// APIs ////////////////////////////////////////////////////////////////////// +////////////////////////////////////////////////////////////////////////////// + +#ifdef __cplusplus +extern "C" { +#endif //__cplusplus + +#ifdef __cplusplus +} +#endif //__cplusplus + +#endif //__D3D10_1SHADER_H__ + diff --git a/3rdparty/dxsdk/include/d3d10effect.h b/3rdparty/dxsdk/include/d3d10effect.h new file mode 100644 index 00000000..9f5cf7b1 --- /dev/null +++ b/3rdparty/dxsdk/include/d3d10effect.h @@ -0,0 +1,1458 @@ + +////////////////////////////////////////////////////////////////////////////// +// +// Copyright (c) Microsoft Corporation. All rights reserved. +// +// File: D3D10Effect.h +// Content: D3D10 Stateblock/Effect Types & APIs +// +////////////////////////////////////////////////////////////////////////////// + +#ifndef __D3D10EFFECT_H__ +#define __D3D10EFFECT_H__ + + + +#include "d3d10.h" + +////////////////////////////////////////////////////////////////////////////// +// File contents: +// +// 1) Stateblock enums, structs, interfaces, flat APIs +// 2) Effect enums, structs, interfaces, flat APIs +////////////////////////////////////////////////////////////////////////////// + +//---------------------------------------------------------------------------- +// D3D10_DEVICE_STATE_TYPES: +// +// Used in ID3D10StateBlockMask function calls +// +//---------------------------------------------------------------------------- + +typedef enum _D3D10_DEVICE_STATE_TYPES +{ + + D3D10_DST_SO_BUFFERS=1, // Single-value state (atomical gets/sets) + D3D10_DST_OM_RENDER_TARGETS, // Single-value state (atomical gets/sets) + D3D10_DST_OM_DEPTH_STENCIL_STATE, // Single-value state + D3D10_DST_OM_BLEND_STATE, // Single-value state + + D3D10_DST_VS, // Single-value state + D3D10_DST_VS_SAMPLERS, // Count: D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT + D3D10_DST_VS_SHADER_RESOURCES, // Count: D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT + D3D10_DST_VS_CONSTANT_BUFFERS, // Count: + + D3D10_DST_GS, // Single-value state + D3D10_DST_GS_SAMPLERS, // Count: D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT + D3D10_DST_GS_SHADER_RESOURCES, // Count: D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT + D3D10_DST_GS_CONSTANT_BUFFERS, // Count: D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT + + D3D10_DST_PS, // Single-value state + D3D10_DST_PS_SAMPLERS, // Count: D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT + D3D10_DST_PS_SHADER_RESOURCES, // Count: D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT + D3D10_DST_PS_CONSTANT_BUFFERS, // Count: D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT + + D3D10_DST_IA_VERTEX_BUFFERS, // Count: D3D10_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT + D3D10_DST_IA_INDEX_BUFFER, // Single-value state + D3D10_DST_IA_INPUT_LAYOUT, // Single-value state + D3D10_DST_IA_PRIMITIVE_TOPOLOGY, // Single-value state + + D3D10_DST_RS_VIEWPORTS, // Single-value state (atomical gets/sets) + D3D10_DST_RS_SCISSOR_RECTS, // Single-value state (atomical gets/sets) + D3D10_DST_RS_RASTERIZER_STATE, // Single-value state + + D3D10_DST_PREDICATION, // Single-value state +} D3D10_DEVICE_STATE_TYPES; + +//---------------------------------------------------------------------------- +// D3D10_DEVICE_STATE_TYPES: +// +// Used in ID3D10StateBlockMask function calls +// +//---------------------------------------------------------------------------- + +#ifndef D3D10_BYTES_FROM_BITS +#define D3D10_BYTES_FROM_BITS(x) (((x) + 7) / 8) +#endif // D3D10_BYTES_FROM_BITS + +typedef struct _D3D10_STATE_BLOCK_MASK +{ + BYTE VS; + BYTE VSSamplers[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT)]; + BYTE VSShaderResources[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT)]; + BYTE VSConstantBuffers[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT)]; + + BYTE GS; + BYTE GSSamplers[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT)]; + BYTE GSShaderResources[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT)]; + BYTE GSConstantBuffers[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT)]; + + BYTE PS; + BYTE PSSamplers[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT)]; + BYTE PSShaderResources[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT)]; + BYTE PSConstantBuffers[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT)]; + + BYTE IAVertexBuffers[D3D10_BYTES_FROM_BITS(D3D10_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT)]; + BYTE IAIndexBuffer; + BYTE IAInputLayout; + BYTE IAPrimitiveTopology; + + BYTE OMRenderTargets; + BYTE OMDepthStencilState; + BYTE OMBlendState; + + BYTE RSViewports; + BYTE RSScissorRects; + BYTE RSRasterizerState; + + BYTE SOBuffers; + + BYTE Predication; +} D3D10_STATE_BLOCK_MASK; + +////////////////////////////////////////////////////////////////////////////// +// ID3D10StateBlock ////////////////////////////////////////////////////////// +////////////////////////////////////////////////////////////////////////////// + +typedef interface ID3D10StateBlock ID3D10StateBlock; +typedef interface ID3D10StateBlock *LPD3D10STATEBLOCK; + +// {0803425A-57F5-4dd6-9465-A87570834A08} +DEFINE_GUID(IID_ID3D10StateBlock, +0x803425a, 0x57f5, 0x4dd6, 0x94, 0x65, 0xa8, 0x75, 0x70, 0x83, 0x4a, 0x8); + +#undef INTERFACE +#define INTERFACE ID3D10StateBlock + +DECLARE_INTERFACE_(ID3D10StateBlock, IUnknown) +{ + STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE; + STDMETHOD_(ULONG, AddRef)(THIS) PURE; + STDMETHOD_(ULONG, Release)(THIS) PURE; + + STDMETHOD(Capture)(THIS) PURE; + STDMETHOD(Apply)(THIS) PURE; + STDMETHOD(ReleaseAllDeviceObjects)(THIS) PURE; + STDMETHOD(GetDevice)(_Out_ THIS_ ID3D10Device **ppDevice) PURE; +}; + +#ifdef __cplusplus +extern "C" { +#endif //__cplusplus + +//---------------------------------------------------------------------------- +// D3D10_STATE_BLOCK_MASK and manipulation functions +// ------------------------------------------------- +// +// These functions exist to facilitate working with the D3D10_STATE_BLOCK_MASK +// structure. +// +// D3D10_STATE_BLOCK_MASK *pResult or *pMask +// The state block mask to operate on +// +// D3D10_STATE_BLOCK_MASK *pA, *pB +// The source state block masks for the binary union/intersect/difference +// operations. +// +// D3D10_DEVICE_STATE_TYPES StateType +// The specific state type to enable/disable/query +// +// UINT RangeStart, RangeLength, Entry +// The specific bit or range of bits for a given state type to operate on. +// Consult the comments for D3D10_DEVICE_STATE_TYPES and +// D3D10_STATE_BLOCK_MASK for information on the valid bit ranges for +// each state. +// +//---------------------------------------------------------------------------- + +HRESULT WINAPI D3D10StateBlockMaskUnion(_In_ D3D10_STATE_BLOCK_MASK *pA, _In_ D3D10_STATE_BLOCK_MASK *pB, _Out_ D3D10_STATE_BLOCK_MASK *pResult); +HRESULT WINAPI D3D10StateBlockMaskIntersect(_In_ D3D10_STATE_BLOCK_MASK *pA, _In_ D3D10_STATE_BLOCK_MASK *pB, _Out_ D3D10_STATE_BLOCK_MASK *pResult); +HRESULT WINAPI D3D10StateBlockMaskDifference(_In_ D3D10_STATE_BLOCK_MASK *pA, _In_ D3D10_STATE_BLOCK_MASK *pB, _Out_ D3D10_STATE_BLOCK_MASK *pResult); +HRESULT WINAPI D3D10StateBlockMaskEnableCapture(_Inout_ D3D10_STATE_BLOCK_MASK *pMask, D3D10_DEVICE_STATE_TYPES StateType, UINT RangeStart, UINT RangeLength); +HRESULT WINAPI D3D10StateBlockMaskDisableCapture(_Inout_ D3D10_STATE_BLOCK_MASK *pMask, D3D10_DEVICE_STATE_TYPES StateType, UINT RangeStart, UINT RangeLength); +HRESULT WINAPI D3D10StateBlockMaskEnableAll(_Out_ D3D10_STATE_BLOCK_MASK *pMask); +HRESULT WINAPI D3D10StateBlockMaskDisableAll(_Out_ D3D10_STATE_BLOCK_MASK *pMask); +BOOL WINAPI D3D10StateBlockMaskGetSetting(_In_ D3D10_STATE_BLOCK_MASK *pMask, D3D10_DEVICE_STATE_TYPES StateType, UINT Entry); + +//---------------------------------------------------------------------------- +// D3D10CreateStateBlock +// --------------------- +// +// Creates a state block object based on the mask settings specified +// in a D3D10_STATE_BLOCK_MASK structure. +// +// ID3D10Device *pDevice +// The device interface to associate with this state block +// +// D3D10_STATE_BLOCK_MASK *pStateBlockMask +// A bit mask whose settings are used to generate a state block +// object. +// +// ID3D10StateBlock **ppStateBlock +// The resulting state block object. This object will save/restore +// only those pieces of state that were set in the state block +// bit mask +//---------------------------------------------------------------------------- + +HRESULT WINAPI D3D10CreateStateBlock(_In_ ID3D10Device *pDevice, _In_ D3D10_STATE_BLOCK_MASK *pStateBlockMask, _Out_ ID3D10StateBlock **ppStateBlock); + +#ifdef __cplusplus +} +#endif //__cplusplus + +//---------------------------------------------------------------------------- +// D3D10_COMPILE & D3D10_EFFECT flags: +// ------------------------------------- +// +// These flags are passed in when creating an effect, and affect +// either compilation behavior or runtime effect behavior +// +// D3D10_EFFECT_COMPILE_CHILD_EFFECT +// Compile this .fx file to a child effect. Child effects have no initializers +// for any shared values as these are initialied in the master effect (pool). +// +// D3D10_EFFECT_COMPILE_ALLOW_SLOW_OPS +// By default, performance mode is enabled. Performance mode disallows +// mutable state objects by preventing non-literal expressions from appearing in +// state object definitions. Specifying this flag will disable the mode and allow +// for mutable state objects. +// +// D3D10_EFFECT_SINGLE_THREADED +// Do not attempt to synchronize with other threads loading effects into the +// same pool. +// +//---------------------------------------------------------------------------- + +#define D3D10_EFFECT_COMPILE_CHILD_EFFECT (1 << 0) +#define D3D10_EFFECT_COMPILE_ALLOW_SLOW_OPS (1 << 1) +#define D3D10_EFFECT_SINGLE_THREADED (1 << 3) + + +//---------------------------------------------------------------------------- +// D3D10_EFFECT_VARIABLE flags: +// ---------------------------- +// +// These flags describe an effect variable (global or annotation), +// and are returned in D3D10_EFFECT_VARIABLE_DESC::Flags. +// +// D3D10_EFFECT_VARIABLE_POOLED +// Indicates that the this variable or constant buffer resides +// in an effect pool. If this flag is not set, then the variable resides +// in a standalone effect (if ID3D10Effect::GetPool returns NULL) +// or a child effect (if ID3D10Effect::GetPool returns non-NULL) +// +// D3D10_EFFECT_VARIABLE_ANNOTATION +// Indicates that this is an annotation on a technique, pass, or global +// variable. Otherwise, this is a global variable. Annotations cannot +// be shared. +// +// D3D10_EFFECT_VARIABLE_EXPLICIT_BIND_POINT +// Indicates that the variable has been explicitly bound using the +// register keyword. +//---------------------------------------------------------------------------- + +#define D3D10_EFFECT_VARIABLE_POOLED (1 << 0) +#define D3D10_EFFECT_VARIABLE_ANNOTATION (1 << 1) +#define D3D10_EFFECT_VARIABLE_EXPLICIT_BIND_POINT (1 << 2) + +////////////////////////////////////////////////////////////////////////////// +// ID3D10EffectType ////////////////////////////////////////////////////////// +////////////////////////////////////////////////////////////////////////////// + +//---------------------------------------------------------------------------- +// D3D10_EFFECT_TYPE_DESC: +// +// Retrieved by ID3D10EffectType::GetDesc() +//---------------------------------------------------------------------------- + +typedef struct _D3D10_EFFECT_TYPE_DESC +{ + LPCSTR TypeName; // Name of the type + // (e.g. "float4" or "MyStruct") + + D3D10_SHADER_VARIABLE_CLASS Class; // (e.g. scalar, vector, object, etc.) + D3D10_SHADER_VARIABLE_TYPE Type; // (e.g. float, texture, vertexshader, etc.) + + UINT Elements; // Number of elements in this type + // (0 if not an array) + UINT Members; // Number of members + // (0 if not a structure) + UINT Rows; // Number of rows in this type + // (0 if not a numeric primitive) + UINT Columns; // Number of columns in this type + // (0 if not a numeric primitive) + + UINT PackedSize; // Number of bytes required to represent + // this data type, when tightly packed + UINT UnpackedSize; // Number of bytes occupied by this data + // type, when laid out in a constant buffer + UINT Stride; // Number of bytes to seek between elements, + // when laid out in a constant buffer +} D3D10_EFFECT_TYPE_DESC; + +typedef interface ID3D10EffectType ID3D10EffectType; +typedef interface ID3D10EffectType *LPD3D10EFFECTTYPE; + +// {4E9E1DDC-CD9D-4772-A837-00180B9B88FD} +DEFINE_GUID(IID_ID3D10EffectType, +0x4e9e1ddc, 0xcd9d, 0x4772, 0xa8, 0x37, 0x0, 0x18, 0xb, 0x9b, 0x88, 0xfd); + +#undef INTERFACE +#define INTERFACE ID3D10EffectType + +DECLARE_INTERFACE(ID3D10EffectType) +{ + STDMETHOD_(BOOL, IsValid)(THIS) PURE; + STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_TYPE_DESC *pDesc) PURE; + STDMETHOD_(ID3D10EffectType*, GetMemberTypeByIndex)(THIS_ UINT Index) PURE; + STDMETHOD_(ID3D10EffectType*, GetMemberTypeByName)(THIS_ LPCSTR Name) PURE; + STDMETHOD_(ID3D10EffectType*, GetMemberTypeBySemantic)(THIS_ LPCSTR Semantic) PURE; + STDMETHOD_(LPCSTR, GetMemberName)(THIS_ UINT Index) PURE; + STDMETHOD_(LPCSTR, GetMemberSemantic)(THIS_ UINT Index) PURE; +}; + +////////////////////////////////////////////////////////////////////////////// +// ID3D10EffectVariable ////////////////////////////////////////////////////// +////////////////////////////////////////////////////////////////////////////// + +//---------------------------------------------------------------------------- +// D3D10_EFFECT_VARIABLE_DESC: +// +// Retrieved by ID3D10EffectVariable::GetDesc() +//---------------------------------------------------------------------------- + +typedef struct _D3D10_EFFECT_VARIABLE_DESC +{ + LPCSTR Name; // Name of this variable, annotation, + // or structure member + LPCSTR Semantic; // Semantic string of this variable + // or structure member (NULL for + // annotations or if not present) + + UINT Flags; // D3D10_EFFECT_VARIABLE_* flags + UINT Annotations; // Number of annotations on this variable + // (always 0 for annotations) + + UINT BufferOffset; // Offset into containing cbuffer or tbuffer + // (always 0 for annotations or variables + // not in constant buffers) + + UINT ExplicitBindPoint; // Used if the variable has been explicitly bound + // using the register keyword. Check Flags for + // D3D10_EFFECT_VARIABLE_EXPLICIT_BIND_POINT; +} D3D10_EFFECT_VARIABLE_DESC; + +typedef interface ID3D10EffectVariable ID3D10EffectVariable; +typedef interface ID3D10EffectVariable *LPD3D10EFFECTVARIABLE; + +// {AE897105-00E6-45bf-BB8E-281DD6DB8E1B} +DEFINE_GUID(IID_ID3D10EffectVariable, +0xae897105, 0xe6, 0x45bf, 0xbb, 0x8e, 0x28, 0x1d, 0xd6, 0xdb, 0x8e, 0x1b); + +#undef INTERFACE +#define INTERFACE ID3D10EffectVariable + +// Forward defines +typedef interface ID3D10EffectScalarVariable ID3D10EffectScalarVariable; +typedef interface ID3D10EffectVectorVariable ID3D10EffectVectorVariable; +typedef interface ID3D10EffectMatrixVariable ID3D10EffectMatrixVariable; +typedef interface ID3D10EffectStringVariable ID3D10EffectStringVariable; +typedef interface ID3D10EffectShaderResourceVariable ID3D10EffectShaderResourceVariable; +typedef interface ID3D10EffectRenderTargetViewVariable ID3D10EffectRenderTargetViewVariable; +typedef interface ID3D10EffectDepthStencilViewVariable ID3D10EffectDepthStencilViewVariable; +typedef interface ID3D10EffectConstantBuffer ID3D10EffectConstantBuffer; +typedef interface ID3D10EffectShaderVariable ID3D10EffectShaderVariable; +typedef interface ID3D10EffectBlendVariable ID3D10EffectBlendVariable; +typedef interface ID3D10EffectDepthStencilVariable ID3D10EffectDepthStencilVariable; +typedef interface ID3D10EffectRasterizerVariable ID3D10EffectRasterizerVariable; +typedef interface ID3D10EffectSamplerVariable ID3D10EffectSamplerVariable; + +DECLARE_INTERFACE(ID3D10EffectVariable) +{ + STDMETHOD_(BOOL, IsValid)(THIS) PURE; + STDMETHOD_(ID3D10EffectType*, GetType)(THIS) PURE; + STDMETHOD(GetDesc)(THIS_ _Out_ D3D10_EFFECT_VARIABLE_DESC *pDesc) PURE; + + STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByIndex)(THIS_ UINT Index) PURE; + STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByName)(THIS_ LPCSTR Name) PURE; + + STDMETHOD_(ID3D10EffectVariable*, GetMemberByIndex)(THIS_ UINT Index) PURE; + STDMETHOD_(ID3D10EffectVariable*, GetMemberByName)(THIS_ LPCSTR Name) PURE; + STDMETHOD_(ID3D10EffectVariable*, GetMemberBySemantic)(THIS_ LPCSTR Semantic) PURE; + + STDMETHOD_(ID3D10EffectVariable*, GetElement)(THIS_ UINT Index) PURE; + + STDMETHOD_(ID3D10EffectConstantBuffer*, GetParentConstantBuffer)(THIS) PURE; + + STDMETHOD_(ID3D10EffectScalarVariable*, AsScalar)(THIS) PURE; + STDMETHOD_(ID3D10EffectVectorVariable*, AsVector)(THIS) PURE; + STDMETHOD_(ID3D10EffectMatrixVariable*, AsMatrix)(THIS) PURE; + STDMETHOD_(ID3D10EffectStringVariable*, AsString)(THIS) PURE; + STDMETHOD_(ID3D10EffectShaderResourceVariable*, AsShaderResource)(THIS) PURE; + STDMETHOD_(ID3D10EffectRenderTargetViewVariable*, AsRenderTargetView)(THIS) PURE; + STDMETHOD_(ID3D10EffectDepthStencilViewVariable*, AsDepthStencilView)(THIS) PURE; + STDMETHOD_(ID3D10EffectConstantBuffer*, AsConstantBuffer)(THIS) PURE; + STDMETHOD_(ID3D10EffectShaderVariable*, AsShader)(THIS) PURE; + STDMETHOD_(ID3D10EffectBlendVariable*, AsBlend)(THIS) PURE; + STDMETHOD_(ID3D10EffectDepthStencilVariable*, AsDepthStencil)(THIS) PURE; + STDMETHOD_(ID3D10EffectRasterizerVariable*, AsRasterizer)(THIS) PURE; + STDMETHOD_(ID3D10EffectSamplerVariable*, AsSampler)(THIS) PURE; + + STDMETHOD(SetRawValue)(THIS_ _In_reads_bytes_(ByteCount) void *pData, UINT Offset, UINT ByteCount) PURE; + STDMETHOD(GetRawValue)(THIS_ _Out_writes_bytes_(ByteCount) void *pData, UINT Offset, UINT ByteCount) PURE; +}; + +////////////////////////////////////////////////////////////////////////////// +// ID3D10EffectScalarVariable //////////////////////////////////////////////// +////////////////////////////////////////////////////////////////////////////// + +typedef interface ID3D10EffectScalarVariable ID3D10EffectScalarVariable; +typedef interface ID3D10EffectScalarVariable *LPD3D10EFFECTSCALARVARIABLE; + +// {00E48F7B-D2C8-49e8-A86C-022DEE53431F} +DEFINE_GUID(IID_ID3D10EffectScalarVariable, +0xe48f7b, 0xd2c8, 0x49e8, 0xa8, 0x6c, 0x2, 0x2d, 0xee, 0x53, 0x43, 0x1f); + +#undef INTERFACE +#define INTERFACE ID3D10EffectScalarVariable + +DECLARE_INTERFACE_(ID3D10EffectScalarVariable, ID3D10EffectVariable) +{ + STDMETHOD_(BOOL, IsValid)(THIS) PURE; + STDMETHOD_(ID3D10EffectType*, GetType)(THIS) PURE; + STDMETHOD(GetDesc)(THIS_ _Out_ D3D10_EFFECT_VARIABLE_DESC *pDesc) PURE; + + STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByIndex)(THIS_ UINT Index) PURE; + STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByName)(THIS_ LPCSTR Name) PURE; + + STDMETHOD_(ID3D10EffectVariable*, GetMemberByIndex)(THIS_ UINT Index) PURE; + STDMETHOD_(ID3D10EffectVariable*, GetMemberByName)(THIS_ LPCSTR Name) PURE; + STDMETHOD_(ID3D10EffectVariable*, GetMemberBySemantic)(THIS_ LPCSTR Semantic) PURE; + + STDMETHOD_(ID3D10EffectVariable*, GetElement)(THIS_ UINT Index) PURE; + + STDMETHOD_(ID3D10EffectConstantBuffer*, GetParentConstantBuffer)(THIS) PURE; + + STDMETHOD_(ID3D10EffectScalarVariable*, AsScalar)(THIS) PURE; + STDMETHOD_(ID3D10EffectVectorVariable*, AsVector)(THIS) PURE; + STDMETHOD_(ID3D10EffectMatrixVariable*, AsMatrix)(THIS) PURE; + STDMETHOD_(ID3D10EffectStringVariable*, AsString)(THIS) PURE; + STDMETHOD_(ID3D10EffectShaderResourceVariable*, AsShaderResource)(THIS) PURE; + STDMETHOD_(ID3D10EffectRenderTargetViewVariable*, AsRenderTargetView)(THIS) PURE; + STDMETHOD_(ID3D10EffectDepthStencilViewVariable*, AsDepthStencilView)(THIS) PURE; + STDMETHOD_(ID3D10EffectConstantBuffer*, AsConstantBuffer)(THIS) PURE; + STDMETHOD_(ID3D10EffectShaderVariable*, AsShader)(THIS) PURE; + STDMETHOD_(ID3D10EffectBlendVariable*, AsBlend)(THIS) PURE; + STDMETHOD_(ID3D10EffectDepthStencilVariable*, AsDepthStencil)(THIS) PURE; + STDMETHOD_(ID3D10EffectRasterizerVariable*, AsRasterizer)(THIS) PURE; + STDMETHOD_(ID3D10EffectSamplerVariable*, AsSampler)(THIS) PURE; + + STDMETHOD(SetRawValue)(THIS_ _In_reads_bytes_(ByteCount) void *pData, UINT ByteOffset, UINT ByteCount) PURE; + STDMETHOD(GetRawValue)(THIS_ _Out_writes_bytes_(ByteCount) void *pData, UINT ByteOffset, UINT ByteCount) PURE; + + STDMETHOD(SetFloat)(THIS_ float Value) PURE; + STDMETHOD(GetFloat)(THIS_ _Out_ float *pValue) PURE; + + STDMETHOD(SetFloatArray)(THIS_ _In_reads_(Count) float *pData, UINT Offset, UINT Count) PURE; + STDMETHOD(GetFloatArray)(THIS_ _Out_writes_(Count) float *pData, UINT Offset, UINT Count) PURE; + + STDMETHOD(SetInt)(THIS_ int Value) PURE; + STDMETHOD(GetInt)(THIS_ _Out_ int *pValue) PURE; + + STDMETHOD(SetIntArray)(THIS_ _In_reads_(Count) int *pData, UINT Offset, UINT Count) PURE; + STDMETHOD(GetIntArray)(THIS_ _Out_writes_(Count) int *pData, UINT Offset, UINT Count) PURE; + + STDMETHOD(SetBool)(THIS_ BOOL Value) PURE; + STDMETHOD(GetBool)(THIS_ _Out_ BOOL *pValue) PURE; + + STDMETHOD(SetBoolArray)(THIS_ _In_reads_(Count) BOOL *pData, UINT Offset, UINT Count) PURE; + STDMETHOD(GetBoolArray)(THIS_ _Out_writes_(Count) BOOL *pData, UINT Offset, UINT Count) PURE; +}; + +////////////////////////////////////////////////////////////////////////////// +// ID3D10EffectVectorVariable //////////////////////////////////////////////// +////////////////////////////////////////////////////////////////////////////// + +typedef interface ID3D10EffectVectorVariable ID3D10EffectVectorVariable; +typedef interface ID3D10EffectVectorVariable *LPD3D10EFFECTVECTORVARIABLE; + +// {62B98C44-1F82-4c67-BCD0-72CF8F217E81} +DEFINE_GUID(IID_ID3D10EffectVectorVariable, +0x62b98c44, 0x1f82, 0x4c67, 0xbc, 0xd0, 0x72, 0xcf, 0x8f, 0x21, 0x7e, 0x81); + +#undef INTERFACE +#define INTERFACE ID3D10EffectVectorVariable + +DECLARE_INTERFACE_(ID3D10EffectVectorVariable, ID3D10EffectVariable) +{ + STDMETHOD_(BOOL, IsValid)(THIS) PURE; + STDMETHOD_(ID3D10EffectType*, GetType)(THIS) PURE; + STDMETHOD(GetDesc)(THIS_ _Out_ D3D10_EFFECT_VARIABLE_DESC *pDesc) PURE; + + STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByIndex)(THIS_ UINT Index) PURE; + STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByName)(THIS_ LPCSTR Name) PURE; + + STDMETHOD_(ID3D10EffectVariable*, GetMemberByIndex)(THIS_ UINT Index) PURE; + STDMETHOD_(ID3D10EffectVariable*, GetMemberByName)(THIS_ LPCSTR Name) PURE; + STDMETHOD_(ID3D10EffectVariable*, GetMemberBySemantic)(THIS_ LPCSTR Semantic) PURE; + + STDMETHOD_(ID3D10EffectVariable*, GetElement)(THIS_ UINT Index) PURE; + + STDMETHOD_(ID3D10EffectConstantBuffer*, GetParentConstantBuffer)(THIS) PURE; + + STDMETHOD_(ID3D10EffectScalarVariable*, AsScalar)(THIS) PURE; + STDMETHOD_(ID3D10EffectVectorVariable*, AsVector)(THIS) PURE; + STDMETHOD_(ID3D10EffectMatrixVariable*, AsMatrix)(THIS) PURE; + STDMETHOD_(ID3D10EffectStringVariable*, AsString)(THIS) PURE; + STDMETHOD_(ID3D10EffectShaderResourceVariable*, AsShaderResource)(THIS) PURE; + STDMETHOD_(ID3D10EffectRenderTargetViewVariable*, AsRenderTargetView)(THIS) PURE; + STDMETHOD_(ID3D10EffectDepthStencilViewVariable*, AsDepthStencilView)(THIS) PURE; + STDMETHOD_(ID3D10EffectConstantBuffer*, AsConstantBuffer)(THIS) PURE; + STDMETHOD_(ID3D10EffectShaderVariable*, AsShader)(THIS) PURE; + STDMETHOD_(ID3D10EffectBlendVariable*, AsBlend)(THIS) PURE; + STDMETHOD_(ID3D10EffectDepthStencilVariable*, AsDepthStencil)(THIS) PURE; + STDMETHOD_(ID3D10EffectRasterizerVariable*, AsRasterizer)(THIS) PURE; + STDMETHOD_(ID3D10EffectSamplerVariable*, AsSampler)(THIS) PURE; + + STDMETHOD(SetRawValue)(THIS_ _In_reads_bytes_(ByteCount) void *pData, UINT ByteOffset, UINT ByteCount) PURE; + STDMETHOD(GetRawValue)(THIS_ _Out_writes_bytes_(ByteCount) void *pData, UINT ByteOffset, UINT ByteCount) PURE; + + STDMETHOD(SetBoolVector) (THIS_ BOOL *pData) PURE; + STDMETHOD(SetIntVector) (THIS_ int *pData) PURE; + STDMETHOD(SetFloatVector)(THIS_ float *pData) PURE; + + STDMETHOD(GetBoolVector) (THIS_ BOOL *pData) PURE; + STDMETHOD(GetIntVector) (THIS_ int *pData) PURE; + STDMETHOD(GetFloatVector)(THIS_ float *pData) PURE; + + STDMETHOD(SetBoolVectorArray) (THIS_ BOOL *pData, UINT Offset, UINT Count) PURE; + STDMETHOD(SetIntVectorArray) (THIS_ int *pData, UINT Offset, UINT Count) PURE; + STDMETHOD(SetFloatVectorArray)(THIS_ float *pData, UINT Offset, UINT Count) PURE; + + STDMETHOD(GetBoolVectorArray) (THIS_ BOOL *pData, UINT Offset, UINT Count) PURE; + STDMETHOD(GetIntVectorArray) (THIS_ int *pData, UINT Offset, UINT Count) PURE; + STDMETHOD(GetFloatVectorArray)(THIS_ float *pData, UINT Offset, UINT Count) PURE; +}; + +////////////////////////////////////////////////////////////////////////////// +// ID3D10EffectMatrixVariable //////////////////////////////////////////////// +////////////////////////////////////////////////////////////////////////////// + +typedef interface ID3D10EffectMatrixVariable ID3D10EffectMatrixVariable; +typedef interface ID3D10EffectMatrixVariable *LPD3D10EFFECTMATRIXVARIABLE; + +// {50666C24-B82F-4eed-A172-5B6E7E8522E0} +DEFINE_GUID(IID_ID3D10EffectMatrixVariable, +0x50666c24, 0xb82f, 0x4eed, 0xa1, 0x72, 0x5b, 0x6e, 0x7e, 0x85, 0x22, 0xe0); + +#undef INTERFACE +#define INTERFACE ID3D10EffectMatrixVariable + +DECLARE_INTERFACE_(ID3D10EffectMatrixVariable, ID3D10EffectVariable) +{ + STDMETHOD_(BOOL, IsValid)(THIS) PURE; + STDMETHOD_(ID3D10EffectType*, GetType)(THIS) PURE; + STDMETHOD(GetDesc)(THIS_ _Out_ D3D10_EFFECT_VARIABLE_DESC *pDesc) PURE; + + STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByIndex)(THIS_ UINT Index) PURE; + STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByName)(THIS_ LPCSTR Name) PURE; + + STDMETHOD_(ID3D10EffectVariable*, GetMemberByIndex)(THIS_ UINT Index) PURE; + STDMETHOD_(ID3D10EffectVariable*, GetMemberByName)(THIS_ LPCSTR Name) PURE; + STDMETHOD_(ID3D10EffectVariable*, GetMemberBySemantic)(THIS_ LPCSTR Semantic) PURE; + + STDMETHOD_(ID3D10EffectVariable*, GetElement)(THIS_ UINT Index) PURE; + + STDMETHOD_(ID3D10EffectConstantBuffer*, GetParentConstantBuffer)(THIS) PURE; + + STDMETHOD_(ID3D10EffectScalarVariable*, AsScalar)(THIS) PURE; + STDMETHOD_(ID3D10EffectVectorVariable*, AsVector)(THIS) PURE; + STDMETHOD_(ID3D10EffectMatrixVariable*, AsMatrix)(THIS) PURE; + STDMETHOD_(ID3D10EffectStringVariable*, AsString)(THIS) PURE; + STDMETHOD_(ID3D10EffectShaderResourceVariable*, AsShaderResource)(THIS) PURE; + STDMETHOD_(ID3D10EffectRenderTargetViewVariable*, AsRenderTargetView)(THIS) PURE; + STDMETHOD_(ID3D10EffectDepthStencilViewVariable*, AsDepthStencilView)(THIS) PURE; + STDMETHOD_(ID3D10EffectConstantBuffer*, AsConstantBuffer)(THIS) PURE; + STDMETHOD_(ID3D10EffectShaderVariable*, AsShader)(THIS) PURE; + STDMETHOD_(ID3D10EffectBlendVariable*, AsBlend)(THIS) PURE; + STDMETHOD_(ID3D10EffectDepthStencilVariable*, AsDepthStencil)(THIS) PURE; + STDMETHOD_(ID3D10EffectRasterizerVariable*, AsRasterizer)(THIS) PURE; + STDMETHOD_(ID3D10EffectSamplerVariable*, AsSampler)(THIS) PURE; + + STDMETHOD(SetRawValue)(THIS_ _In_reads_bytes_(ByteCount) void *pData, UINT ByteOffset, UINT ByteCount) PURE; + STDMETHOD(GetRawValue)(THIS_ _Out_writes_bytes_(ByteCount) void *pData, UINT ByteOffset, UINT ByteCount) PURE; + + STDMETHOD(SetMatrix)(THIS_ float *pData) PURE; + STDMETHOD(GetMatrix)(THIS_ float *pData) PURE; + + STDMETHOD(SetMatrixArray)(THIS_ float *pData, UINT Offset, UINT Count) PURE; + STDMETHOD(GetMatrixArray)(THIS_ float *pData, UINT Offset, UINT Count) PURE; + + STDMETHOD(SetMatrixTranspose)(THIS_ float *pData) PURE; + STDMETHOD(GetMatrixTranspose)(THIS_ float *pData) PURE; + + STDMETHOD(SetMatrixTransposeArray)(THIS_ float *pData, UINT Offset, UINT Count) PURE; + STDMETHOD(GetMatrixTransposeArray)(THIS_ float *pData, UINT Offset, UINT Count) PURE; +}; + +////////////////////////////////////////////////////////////////////////////// +// ID3D10EffectStringVariable //////////////////////////////////////////////// +////////////////////////////////////////////////////////////////////////////// + +typedef interface ID3D10EffectStringVariable ID3D10EffectStringVariable; +typedef interface ID3D10EffectStringVariable *LPD3D10EFFECTSTRINGVARIABLE; + +// {71417501-8DF9-4e0a-A78A-255F9756BAFF} +DEFINE_GUID(IID_ID3D10EffectStringVariable, +0x71417501, 0x8df9, 0x4e0a, 0xa7, 0x8a, 0x25, 0x5f, 0x97, 0x56, 0xba, 0xff); + +#undef INTERFACE +#define INTERFACE ID3D10EffectStringVariable + +DECLARE_INTERFACE_(ID3D10EffectStringVariable, ID3D10EffectVariable) +{ + STDMETHOD_(BOOL, IsValid)(THIS) PURE; + STDMETHOD_(ID3D10EffectType*, GetType)(THIS) PURE; + STDMETHOD(GetDesc)(THIS_ _Out_ D3D10_EFFECT_VARIABLE_DESC *pDesc) PURE; + + STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByIndex)(THIS_ UINT Index) PURE; + STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByName)(THIS_ LPCSTR Name) PURE; + + STDMETHOD_(ID3D10EffectVariable*, GetMemberByIndex)(THIS_ UINT Index) PURE; + STDMETHOD_(ID3D10EffectVariable*, GetMemberByName)(THIS_ LPCSTR Name) PURE; + STDMETHOD_(ID3D10EffectVariable*, GetMemberBySemantic)(THIS_ LPCSTR Semantic) PURE; + + STDMETHOD_(ID3D10EffectVariable*, GetElement)(THIS_ UINT Index) PURE; + + STDMETHOD_(ID3D10EffectConstantBuffer*, GetParentConstantBuffer)(THIS) PURE; + + STDMETHOD_(ID3D10EffectScalarVariable*, AsScalar)(THIS) PURE; + STDMETHOD_(ID3D10EffectVectorVariable*, AsVector)(THIS) PURE; + STDMETHOD_(ID3D10EffectMatrixVariable*, AsMatrix)(THIS) PURE; + STDMETHOD_(ID3D10EffectStringVariable*, AsString)(THIS) PURE; + STDMETHOD_(ID3D10EffectShaderResourceVariable*, AsShaderResource)(THIS) PURE; + STDMETHOD_(ID3D10EffectRenderTargetViewVariable*, AsRenderTargetView)(THIS) PURE; + STDMETHOD_(ID3D10EffectDepthStencilViewVariable*, AsDepthStencilView)(THIS) PURE; + STDMETHOD_(ID3D10EffectConstantBuffer*, AsConstantBuffer)(THIS) PURE; + STDMETHOD_(ID3D10EffectShaderVariable*, AsShader)(THIS) PURE; + STDMETHOD_(ID3D10EffectBlendVariable*, AsBlend)(THIS) PURE; + STDMETHOD_(ID3D10EffectDepthStencilVariable*, AsDepthStencil)(THIS) PURE; + STDMETHOD_(ID3D10EffectRasterizerVariable*, AsRasterizer)(THIS) PURE; + STDMETHOD_(ID3D10EffectSamplerVariable*, AsSampler)(THIS) PURE; + + STDMETHOD(SetRawValue)(THIS_ _In_reads_bytes_(ByteCount) void *pData, UINT Offset, UINT ByteCount) PURE; + STDMETHOD(GetRawValue)(THIS_ _Out_writes_bytes_(ByteCount) void *pData, UINT Offset, UINT ByteCount) PURE; + + STDMETHOD(GetString)(THIS_ _Out_ LPCSTR *ppString) PURE; + STDMETHOD(GetStringArray)(THIS_ _Out_writes_(Count) LPCSTR *ppStrings, UINT Offset, UINT Count) PURE; +}; + +////////////////////////////////////////////////////////////////////////////// +// ID3D10EffectShaderResourceVariable //////////////////////////////////////// +////////////////////////////////////////////////////////////////////////////// + +typedef interface ID3D10EffectShaderResourceVariable ID3D10EffectShaderResourceVariable; +typedef interface ID3D10EffectShaderResourceVariable *LPD3D10EFFECTSHADERRESOURCEVARIABLE; + +// {C0A7157B-D872-4b1d-8073-EFC2ACD4B1FC} +DEFINE_GUID(IID_ID3D10EffectShaderResourceVariable, +0xc0a7157b, 0xd872, 0x4b1d, 0x80, 0x73, 0xef, 0xc2, 0xac, 0xd4, 0xb1, 0xfc); + + +#undef INTERFACE +#define INTERFACE ID3D10EffectShaderResourceVariable + +DECLARE_INTERFACE_(ID3D10EffectShaderResourceVariable, ID3D10EffectVariable) +{ + STDMETHOD_(BOOL, IsValid)(THIS) PURE; + STDMETHOD_(ID3D10EffectType*, GetType)(THIS) PURE; + STDMETHOD(GetDesc)(THIS_ _Out_ D3D10_EFFECT_VARIABLE_DESC *pDesc) PURE; + + STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByIndex)(THIS_ UINT Index) PURE; + STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByName)(THIS_ LPCSTR Name) PURE; + + STDMETHOD_(ID3D10EffectVariable*, GetMemberByIndex)(THIS_ UINT Index) PURE; + STDMETHOD_(ID3D10EffectVariable*, GetMemberByName)(THIS_ LPCSTR Name) PURE; + STDMETHOD_(ID3D10EffectVariable*, GetMemberBySemantic)(THIS_ LPCSTR Semantic) PURE; + + STDMETHOD_(ID3D10EffectVariable*, GetElement)(THIS_ UINT Index) PURE; + + STDMETHOD_(ID3D10EffectConstantBuffer*, GetParentConstantBuffer)(THIS) PURE; + + STDMETHOD_(ID3D10EffectScalarVariable*, AsScalar)(THIS) PURE; + STDMETHOD_(ID3D10EffectVectorVariable*, AsVector)(THIS) PURE; + STDMETHOD_(ID3D10EffectMatrixVariable*, AsMatrix)(THIS) PURE; + STDMETHOD_(ID3D10EffectStringVariable*, AsString)(THIS) PURE; + STDMETHOD_(ID3D10EffectShaderResourceVariable*, AsShaderResource)(THIS) PURE; + STDMETHOD_(ID3D10EffectRenderTargetViewVariable*, AsRenderTargetView)(THIS) PURE; + STDMETHOD_(ID3D10EffectDepthStencilViewVariable*, AsDepthStencilView)(THIS) PURE; + STDMETHOD_(ID3D10EffectConstantBuffer*, AsConstantBuffer)(THIS) PURE; + STDMETHOD_(ID3D10EffectShaderVariable*, AsShader)(THIS) PURE; + STDMETHOD_(ID3D10EffectBlendVariable*, AsBlend)(THIS) PURE; + STDMETHOD_(ID3D10EffectDepthStencilVariable*, AsDepthStencil)(THIS) PURE; + STDMETHOD_(ID3D10EffectRasterizerVariable*, AsRasterizer)(THIS) PURE; + STDMETHOD_(ID3D10EffectSamplerVariable*, AsSampler)(THIS) PURE; + + STDMETHOD(SetRawValue)(THIS_ _In_reads_bytes_(ByteCount) void *pData, UINT Offset, UINT ByteCount) PURE; + STDMETHOD(GetRawValue)(THIS_ _Out_writes_bytes_(ByteCount) void *pData, UINT Offset, UINT ByteCount) PURE; + + STDMETHOD(SetResource)(THIS_ _In_opt_ ID3D10ShaderResourceView *pResource) PURE; + STDMETHOD(GetResource)(THIS_ _Out_ ID3D10ShaderResourceView **ppResource) PURE; + + STDMETHOD(SetResourceArray)(THIS_ _In_reads_(Count) ID3D10ShaderResourceView **ppResources, UINT Offset, UINT Count) PURE; + STDMETHOD(GetResourceArray)(THIS_ _Out_writes_(Count) ID3D10ShaderResourceView **ppResources, UINT Offset, UINT Count) PURE; +}; + +////////////////////////////////////////////////////////////////////////////// +// ID3D10EffectRenderTargetViewVariable ////////////////////////////////////// +////////////////////////////////////////////////////////////////////////////// + +typedef interface ID3D10EffectRenderTargetViewVariable ID3D10EffectRenderTargetViewVariable; +typedef interface ID3D10EffectRenderTargetViewVariable *LPD3D10EFFECTRENDERTARGETVIEWVARIABLE; + +// {28CA0CC3-C2C9-40bb-B57F-67B737122B17} +DEFINE_GUID(IID_ID3D10EffectRenderTargetViewVariable, +0x28ca0cc3, 0xc2c9, 0x40bb, 0xb5, 0x7f, 0x67, 0xb7, 0x37, 0x12, 0x2b, 0x17); + +#undef INTERFACE +#define INTERFACE ID3D10EffectRenderTargetViewVariable + +DECLARE_INTERFACE_(ID3D10EffectRenderTargetViewVariable, ID3D10EffectVariable) +{ + STDMETHOD_(BOOL, IsValid)(THIS) PURE; + STDMETHOD_(ID3D10EffectType*, GetType)(THIS) PURE; + STDMETHOD(GetDesc)(THIS_ _Out_ D3D10_EFFECT_VARIABLE_DESC *pDesc) PURE; + + STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByIndex)(THIS_ UINT Index) PURE; + STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByName)(THIS_ LPCSTR Name) PURE; + + STDMETHOD_(ID3D10EffectVariable*, GetMemberByIndex)(THIS_ UINT Index) PURE; + STDMETHOD_(ID3D10EffectVariable*, GetMemberByName)(THIS_ LPCSTR Name) PURE; + STDMETHOD_(ID3D10EffectVariable*, GetMemberBySemantic)(THIS_ LPCSTR Semantic) PURE; + + STDMETHOD_(ID3D10EffectVariable*, GetElement)(THIS_ UINT Index) PURE; + + STDMETHOD_(ID3D10EffectConstantBuffer*, GetParentConstantBuffer)(THIS) PURE; + + STDMETHOD_(ID3D10EffectScalarVariable*, AsScalar)(THIS) PURE; + STDMETHOD_(ID3D10EffectVectorVariable*, AsVector)(THIS) PURE; + STDMETHOD_(ID3D10EffectMatrixVariable*, AsMatrix)(THIS) PURE; + STDMETHOD_(ID3D10EffectStringVariable*, AsString)(THIS) PURE; + STDMETHOD_(ID3D10EffectShaderResourceVariable*, AsShaderResource)(THIS) PURE; + STDMETHOD_(ID3D10EffectRenderTargetViewVariable*, AsRenderTargetView)(THIS) PURE; + STDMETHOD_(ID3D10EffectDepthStencilViewVariable*, AsDepthStencilView)(THIS) PURE; + STDMETHOD_(ID3D10EffectConstantBuffer*, AsConstantBuffer)(THIS) PURE; + STDMETHOD_(ID3D10EffectShaderVariable*, AsShader)(THIS) PURE; + STDMETHOD_(ID3D10EffectBlendVariable*, AsBlend)(THIS) PURE; + STDMETHOD_(ID3D10EffectDepthStencilVariable*, AsDepthStencil)(THIS) PURE; + STDMETHOD_(ID3D10EffectRasterizerVariable*, AsRasterizer)(THIS) PURE; + STDMETHOD_(ID3D10EffectSamplerVariable*, AsSampler)(THIS) PURE; + + STDMETHOD(SetRawValue)(THIS_ _In_reads_bytes_(ByteCount) void *pData, UINT Offset, UINT ByteCount) PURE; + STDMETHOD(GetRawValue)(THIS_ _Out_writes_bytes_(ByteCount) void *pData, UINT Offset, UINT ByteCount) PURE; + + STDMETHOD(SetRenderTarget)(THIS_ _In_opt_ ID3D10RenderTargetView *pResource) PURE; + STDMETHOD(GetRenderTarget)(THIS_ _Out_ ID3D10RenderTargetView **ppResource) PURE; + + STDMETHOD(SetRenderTargetArray)(THIS_ _In_reads_(Count) ID3D10RenderTargetView **ppResources, UINT Offset, UINT Count) PURE; + STDMETHOD(GetRenderTargetArray)(THIS_ _Out_writes_(Count) ID3D10RenderTargetView **ppResources, UINT Offset, UINT Count) PURE; +}; + +////////////////////////////////////////////////////////////////////////////// +// ID3D10EffectDepthStencilViewVariable ////////////////////////////////////// +////////////////////////////////////////////////////////////////////////////// + +typedef interface ID3D10EffectDepthStencilViewVariable ID3D10EffectDepthStencilViewVariable; +typedef interface ID3D10EffectDepthStencilViewVariable *LPD3D10EFFECTDEPTHSTENCILVIEWVARIABLE; + +// {3E02C918-CC79-4985-B622-2D92AD701623} +DEFINE_GUID(IID_ID3D10EffectDepthStencilViewVariable, +0x3e02c918, 0xcc79, 0x4985, 0xb6, 0x22, 0x2d, 0x92, 0xad, 0x70, 0x16, 0x23); + +#undef INTERFACE +#define INTERFACE ID3D10EffectDepthStencilViewVariable + +DECLARE_INTERFACE_(ID3D10EffectDepthStencilViewVariable, ID3D10EffectVariable) +{ + STDMETHOD_(BOOL, IsValid)(THIS) PURE; + STDMETHOD_(ID3D10EffectType*, GetType)(THIS) PURE; + STDMETHOD(GetDesc)(THIS_ _Out_ D3D10_EFFECT_VARIABLE_DESC *pDesc) PURE; + + STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByIndex)(THIS_ UINT Index) PURE; + STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByName)(THIS_ LPCSTR Name) PURE; + + STDMETHOD_(ID3D10EffectVariable*, GetMemberByIndex)(THIS_ UINT Index) PURE; + STDMETHOD_(ID3D10EffectVariable*, GetMemberByName)(THIS_ LPCSTR Name) PURE; + STDMETHOD_(ID3D10EffectVariable*, GetMemberBySemantic)(THIS_ LPCSTR Semantic) PURE; + + STDMETHOD_(ID3D10EffectVariable*, GetElement)(THIS_ UINT Index) PURE; + + STDMETHOD_(ID3D10EffectConstantBuffer*, GetParentConstantBuffer)(THIS) PURE; + + STDMETHOD_(ID3D10EffectScalarVariable*, AsScalar)(THIS) PURE; + STDMETHOD_(ID3D10EffectVectorVariable*, AsVector)(THIS) PURE; + STDMETHOD_(ID3D10EffectMatrixVariable*, AsMatrix)(THIS) PURE; + STDMETHOD_(ID3D10EffectStringVariable*, AsString)(THIS) PURE; + STDMETHOD_(ID3D10EffectShaderResourceVariable*, AsShaderResource)(THIS) PURE; + STDMETHOD_(ID3D10EffectRenderTargetViewVariable*, AsRenderTargetView)(THIS) PURE; + STDMETHOD_(ID3D10EffectDepthStencilViewVariable*, AsDepthStencilView)(THIS) PURE; + STDMETHOD_(ID3D10EffectConstantBuffer*, AsConstantBuffer)(THIS) PURE; + STDMETHOD_(ID3D10EffectShaderVariable*, AsShader)(THIS) PURE; + STDMETHOD_(ID3D10EffectBlendVariable*, AsBlend)(THIS) PURE; + STDMETHOD_(ID3D10EffectDepthStencilVariable*, AsDepthStencil)(THIS) PURE; + STDMETHOD_(ID3D10EffectRasterizerVariable*, AsRasterizer)(THIS) PURE; + STDMETHOD_(ID3D10EffectSamplerVariable*, AsSampler)(THIS) PURE; + + STDMETHOD(SetRawValue)(THIS_ _In_reads_bytes_(ByteCount) void *pData, UINT Offset, UINT ByteCount) PURE; + STDMETHOD(GetRawValue)(THIS_ _Out_writes_bytes_(ByteCount) void *pData, UINT Offset, UINT ByteCount) PURE; + + STDMETHOD(SetDepthStencil)(THIS_ _In_opt_ ID3D10DepthStencilView *pResource) PURE; + STDMETHOD(GetDepthStencil)(THIS_ _Out_ ID3D10DepthStencilView **ppResource) PURE; + + STDMETHOD(SetDepthStencilArray)(THIS_ _In_reads_(Count) ID3D10DepthStencilView **ppResources, UINT Offset, UINT Count) PURE; + STDMETHOD(GetDepthStencilArray)(THIS_ _Out_writes_(Count) ID3D10DepthStencilView **ppResources, UINT Offset, UINT Count) PURE; +}; + +////////////////////////////////////////////////////////////////////////////// +// ID3D10EffectConstantBuffer //////////////////////////////////////////////// +////////////////////////////////////////////////////////////////////////////// + +typedef interface ID3D10EffectConstantBuffer ID3D10EffectConstantBuffer; +typedef interface ID3D10EffectConstantBuffer *LPD3D10EFFECTCONSTANTBUFFER; + +// {56648F4D-CC8B-4444-A5AD-B5A3D76E91B3} +DEFINE_GUID(IID_ID3D10EffectConstantBuffer, +0x56648f4d, 0xcc8b, 0x4444, 0xa5, 0xad, 0xb5, 0xa3, 0xd7, 0x6e, 0x91, 0xb3); + +#undef INTERFACE +#define INTERFACE ID3D10EffectConstantBuffer + +DECLARE_INTERFACE_(ID3D10EffectConstantBuffer, ID3D10EffectVariable) +{ + STDMETHOD_(ID3D10EffectType*, GetType)(THIS) PURE; + STDMETHOD(GetDesc)(THIS_ _Out_ D3D10_EFFECT_VARIABLE_DESC *pDesc) PURE; + + STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByIndex)(THIS_ UINT Index) PURE; + STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByName)(THIS_ LPCSTR Name) PURE; + + STDMETHOD_(ID3D10EffectVariable*, GetMemberByIndex)(THIS_ UINT Index) PURE; + STDMETHOD_(ID3D10EffectVariable*, GetMemberByName)(THIS_ LPCSTR Name) PURE; + STDMETHOD_(ID3D10EffectVariable*, GetMemberBySemantic)(THIS_ LPCSTR Semantic) PURE; + + STDMETHOD_(ID3D10EffectVariable*, GetElement)(THIS_ UINT Index) PURE; + + STDMETHOD_(ID3D10EffectConstantBuffer*, GetParentConstantBuffer)(THIS) PURE; + + STDMETHOD_(ID3D10EffectScalarVariable*, AsScalar)(THIS) PURE; + STDMETHOD_(ID3D10EffectVectorVariable*, AsVector)(THIS) PURE; + STDMETHOD_(ID3D10EffectMatrixVariable*, AsMatrix)(THIS) PURE; + STDMETHOD_(ID3D10EffectStringVariable*, AsString)(THIS) PURE; + STDMETHOD_(ID3D10EffectShaderResourceVariable*, AsShaderResource)(THIS) PURE; + STDMETHOD_(ID3D10EffectRenderTargetViewVariable*, AsRenderTargetView)(THIS) PURE; + STDMETHOD_(ID3D10EffectDepthStencilViewVariable*, AsDepthStencilView)(THIS) PURE; + STDMETHOD_(ID3D10EffectConstantBuffer*, AsConstantBuffer)(THIS) PURE; + STDMETHOD_(ID3D10EffectShaderVariable*, AsShader)(THIS) PURE; + STDMETHOD_(ID3D10EffectBlendVariable*, AsBlend)(THIS) PURE; + STDMETHOD_(ID3D10EffectDepthStencilVariable*, AsDepthStencil)(THIS) PURE; + STDMETHOD_(ID3D10EffectRasterizerVariable*, AsRasterizer)(THIS) PURE; + STDMETHOD_(ID3D10EffectSamplerVariable*, AsSampler)(THIS) PURE; + + STDMETHOD(SetRawValue)(THIS_ _In_reads_bytes_(ByteCount) void *pData, UINT Offset, UINT ByteCount) PURE; + STDMETHOD(GetRawValue)(THIS_ _Out_writes_bytes_(ByteCount) void *pData, UINT Offset, UINT ByteCount) PURE; + + STDMETHOD(SetConstantBuffer)(THIS_ _In_opt_ ID3D10Buffer *pConstantBuffer) PURE; + STDMETHOD(GetConstantBuffer)(THIS_ _Out_ ID3D10Buffer **ppConstantBuffer) PURE; + + STDMETHOD(SetTextureBuffer)(THIS_ _In_opt_ ID3D10ShaderResourceView *pTextureBuffer) PURE; + STDMETHOD(GetTextureBuffer)(THIS_ _Out_ ID3D10ShaderResourceView **ppTextureBuffer) PURE; +}; + +////////////////////////////////////////////////////////////////////////////// +// ID3D10EffectShaderVariable //////////////////////////////////////////////// +////////////////////////////////////////////////////////////////////////////// + +//---------------------------------------------------------------------------- +// D3D10_EFFECT_SHADER_DESC: +// +// Retrieved by ID3D10EffectShaderVariable::GetShaderDesc() +//---------------------------------------------------------------------------- + +typedef struct _D3D10_EFFECT_SHADER_DESC +{ + CONST BYTE *pInputSignature; // Passed into CreateInputLayout, + // valid on VS and GS only + + BOOL IsInline; // Is this an anonymous shader variable + // resulting from an inline shader assignment? + + + // -- The following fields are not valid after Optimize() -- + CONST BYTE *pBytecode; // Shader bytecode + UINT BytecodeLength; + + LPCSTR SODecl; // Stream out declaration string (for GS with SO) + + UINT NumInputSignatureEntries; // Number of entries in the input signature + UINT NumOutputSignatureEntries; // Number of entries in the output signature +} D3D10_EFFECT_SHADER_DESC; + + +typedef interface ID3D10EffectShaderVariable ID3D10EffectShaderVariable; +typedef interface ID3D10EffectShaderVariable *LPD3D10EFFECTSHADERVARIABLE; + +// {80849279-C799-4797-8C33-0407A07D9E06} +DEFINE_GUID(IID_ID3D10EffectShaderVariable, +0x80849279, 0xc799, 0x4797, 0x8c, 0x33, 0x4, 0x7, 0xa0, 0x7d, 0x9e, 0x6); + +#undef INTERFACE +#define INTERFACE ID3D10EffectShaderVariable + +DECLARE_INTERFACE_(ID3D10EffectShaderVariable, ID3D10EffectVariable) +{ + STDMETHOD_(ID3D10EffectType*, GetType)(THIS) PURE; + STDMETHOD(GetDesc)(THIS_ _Out_ D3D10_EFFECT_VARIABLE_DESC *pDesc) PURE; + + STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByIndex)(THIS_ UINT Index) PURE; + STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByName)(THIS_ LPCSTR Name) PURE; + + STDMETHOD_(ID3D10EffectVariable*, GetMemberByIndex)(THIS_ UINT Index) PURE; + STDMETHOD_(ID3D10EffectVariable*, GetMemberByName)(THIS_ LPCSTR Name) PURE; + STDMETHOD_(ID3D10EffectVariable*, GetMemberBySemantic)(THIS_ LPCSTR Semantic) PURE; + + STDMETHOD_(ID3D10EffectVariable*, GetElement)(THIS_ UINT Index) PURE; + + STDMETHOD_(ID3D10EffectConstantBuffer*, GetParentConstantBuffer)(THIS) PURE; + + STDMETHOD_(ID3D10EffectScalarVariable*, AsScalar)(THIS) PURE; + STDMETHOD_(ID3D10EffectVectorVariable*, AsVector)(THIS) PURE; + STDMETHOD_(ID3D10EffectMatrixVariable*, AsMatrix)(THIS) PURE; + STDMETHOD_(ID3D10EffectStringVariable*, AsString)(THIS) PURE; + STDMETHOD_(ID3D10EffectShaderResourceVariable*, AsShaderResource)(THIS) PURE; + STDMETHOD_(ID3D10EffectRenderTargetViewVariable*, AsRenderTargetView)(THIS) PURE; + STDMETHOD_(ID3D10EffectDepthStencilViewVariable*, AsDepthStencilView)(THIS) PURE; + STDMETHOD_(ID3D10EffectConstantBuffer*, AsConstantBuffer)(THIS) PURE; + STDMETHOD_(ID3D10EffectShaderVariable*, AsShader)(THIS) PURE; + STDMETHOD_(ID3D10EffectBlendVariable*, AsBlend)(THIS) PURE; + STDMETHOD_(ID3D10EffectDepthStencilVariable*, AsDepthStencil)(THIS) PURE; + STDMETHOD_(ID3D10EffectRasterizerVariable*, AsRasterizer)(THIS) PURE; + STDMETHOD_(ID3D10EffectSamplerVariable*, AsSampler)(THIS) PURE; + + STDMETHOD(SetRawValue)(THIS_ _In_reads_bytes_(ByteCount) void *pData, UINT Offset, UINT ByteCount) PURE; + STDMETHOD(GetRawValue)(THIS_ _Out_writes_bytes_(ByteCount) void *pData, UINT Offset, UINT ByteCount) PURE; + + STDMETHOD(GetShaderDesc)(THIS_ UINT ShaderIndex, _Out_ D3D10_EFFECT_SHADER_DESC *pDesc) PURE; + + STDMETHOD(GetVertexShader)(THIS_ UINT ShaderIndex, _Out_ ID3D10VertexShader **ppVS) PURE; + STDMETHOD(GetGeometryShader)(THIS_ UINT ShaderIndex, _Out_ ID3D10GeometryShader **ppGS) PURE; + STDMETHOD(GetPixelShader)(THIS_ UINT ShaderIndex, _Out_ ID3D10PixelShader **ppPS) PURE; + + STDMETHOD(GetInputSignatureElementDesc)(THIS_ UINT ShaderIndex, UINT Element, _Out_ D3D10_SIGNATURE_PARAMETER_DESC *pDesc) PURE; + STDMETHOD(GetOutputSignatureElementDesc)(THIS_ UINT ShaderIndex, UINT Element, _Out_ D3D10_SIGNATURE_PARAMETER_DESC *pDesc) PURE; +}; + +////////////////////////////////////////////////////////////////////////////// +// ID3D10EffectBlendVariable ///////////////////////////////////////////////// +////////////////////////////////////////////////////////////////////////////// + +typedef interface ID3D10EffectBlendVariable ID3D10EffectBlendVariable; +typedef interface ID3D10EffectBlendVariable *LPD3D10EFFECTBLENDVARIABLE; + +// {1FCD2294-DF6D-4eae-86B3-0E9160CFB07B} +DEFINE_GUID(IID_ID3D10EffectBlendVariable, +0x1fcd2294, 0xdf6d, 0x4eae, 0x86, 0xb3, 0xe, 0x91, 0x60, 0xcf, 0xb0, 0x7b); + +#undef INTERFACE +#define INTERFACE ID3D10EffectBlendVariable + +DECLARE_INTERFACE_(ID3D10EffectBlendVariable, ID3D10EffectVariable) +{ + STDMETHOD_(ID3D10EffectType*, GetType)(THIS) PURE; + STDMETHOD(GetDesc)(THIS_ _Out_ D3D10_EFFECT_VARIABLE_DESC *pDesc) PURE; + + STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByIndex)(THIS_ UINT Index) PURE; + STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByName)(THIS_ LPCSTR Name) PURE; + + STDMETHOD_(ID3D10EffectVariable*, GetMemberByIndex)(THIS_ UINT Index) PURE; + STDMETHOD_(ID3D10EffectVariable*, GetMemberByName)(THIS_ LPCSTR Name) PURE; + STDMETHOD_(ID3D10EffectVariable*, GetMemberBySemantic)(THIS_ LPCSTR Semantic) PURE; + + STDMETHOD_(ID3D10EffectVariable*, GetElement)(THIS_ UINT Index) PURE; + + STDMETHOD_(ID3D10EffectConstantBuffer*, GetParentConstantBuffer)(THIS) PURE; + + STDMETHOD_(ID3D10EffectScalarVariable*, AsScalar)(THIS) PURE; + STDMETHOD_(ID3D10EffectVectorVariable*, AsVector)(THIS) PURE; + STDMETHOD_(ID3D10EffectMatrixVariable*, AsMatrix)(THIS) PURE; + STDMETHOD_(ID3D10EffectStringVariable*, AsString)(THIS) PURE; + STDMETHOD_(ID3D10EffectShaderResourceVariable*, AsShaderResource)(THIS) PURE; + STDMETHOD_(ID3D10EffectRenderTargetViewVariable*, AsRenderTargetView)(THIS) PURE; + STDMETHOD_(ID3D10EffectDepthStencilViewVariable*, AsDepthStencilView)(THIS) PURE; + STDMETHOD_(ID3D10EffectConstantBuffer*, AsConstantBuffer)(THIS) PURE; + STDMETHOD_(ID3D10EffectShaderVariable*, AsShader)(THIS) PURE; + STDMETHOD_(ID3D10EffectBlendVariable*, AsBlend)(THIS) PURE; + STDMETHOD_(ID3D10EffectDepthStencilVariable*, AsDepthStencil)(THIS) PURE; + STDMETHOD_(ID3D10EffectRasterizerVariable*, AsRasterizer)(THIS) PURE; + STDMETHOD_(ID3D10EffectSamplerVariable*, AsSampler)(THIS) PURE; + + STDMETHOD(SetRawValue)(THIS_ _In_reads_bytes_(ByteCount) void *pData, UINT Offset, UINT ByteCount) PURE; + STDMETHOD(GetRawValue)(THIS_ _Out_writes_bytes_(ByteCount) void *pData, UINT Offset, UINT ByteCount) PURE; + + STDMETHOD(GetBlendState)(THIS_ UINT Index, ID3D10BlendState **ppBlendState) PURE; + STDMETHOD(GetBackingStore)(THIS_ UINT Index, D3D10_BLEND_DESC *pBlendDesc) PURE; +}; + +////////////////////////////////////////////////////////////////////////////// +// ID3D10EffectDepthStencilVariable ////////////////////////////////////////// +////////////////////////////////////////////////////////////////////////////// + +typedef interface ID3D10EffectDepthStencilVariable ID3D10EffectDepthStencilVariable; +typedef interface ID3D10EffectDepthStencilVariable *LPD3D10EFFECTDEPTHSTENCILVARIABLE; + +// {AF482368-330A-46a5-9A5C-01C71AF24C8D} +DEFINE_GUID(IID_ID3D10EffectDepthStencilVariable, +0xaf482368, 0x330a, 0x46a5, 0x9a, 0x5c, 0x1, 0xc7, 0x1a, 0xf2, 0x4c, 0x8d); + +#undef INTERFACE +#define INTERFACE ID3D10EffectDepthStencilVariable + +DECLARE_INTERFACE_(ID3D10EffectDepthStencilVariable, ID3D10EffectVariable) +{ + STDMETHOD_(ID3D10EffectType*, GetType)(THIS) PURE; + STDMETHOD(GetDesc)(THIS_ _Out_ D3D10_EFFECT_VARIABLE_DESC *pDesc) PURE; + + STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByIndex)(THIS_ UINT Index) PURE; + STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByName)(THIS_ LPCSTR Name) PURE; + + STDMETHOD_(ID3D10EffectVariable*, GetMemberByIndex)(THIS_ UINT Index) PURE; + STDMETHOD_(ID3D10EffectVariable*, GetMemberByName)(THIS_ LPCSTR Name) PURE; + STDMETHOD_(ID3D10EffectVariable*, GetMemberBySemantic)(THIS_ LPCSTR Semantic) PURE; + + STDMETHOD_(ID3D10EffectVariable*, GetElement)(THIS_ UINT Index) PURE; + + STDMETHOD_(ID3D10EffectConstantBuffer*, GetParentConstantBuffer)(THIS) PURE; + + STDMETHOD_(ID3D10EffectScalarVariable*, AsScalar)(THIS) PURE; + STDMETHOD_(ID3D10EffectVectorVariable*, AsVector)(THIS) PURE; + STDMETHOD_(ID3D10EffectMatrixVariable*, AsMatrix)(THIS) PURE; + STDMETHOD_(ID3D10EffectStringVariable*, AsString)(THIS) PURE; + STDMETHOD_(ID3D10EffectShaderResourceVariable*, AsShaderResource)(THIS) PURE; + STDMETHOD_(ID3D10EffectRenderTargetViewVariable*, AsRenderTargetView)(THIS) PURE; + STDMETHOD_(ID3D10EffectDepthStencilViewVariable*, AsDepthStencilView)(THIS) PURE; + STDMETHOD_(ID3D10EffectConstantBuffer*, AsConstantBuffer)(THIS) PURE; + STDMETHOD_(ID3D10EffectShaderVariable*, AsShader)(THIS) PURE; + STDMETHOD_(ID3D10EffectBlendVariable*, AsBlend)(THIS) PURE; + STDMETHOD_(ID3D10EffectDepthStencilVariable*, AsDepthStencil)(THIS) PURE; + STDMETHOD_(ID3D10EffectRasterizerVariable*, AsRasterizer)(THIS) PURE; + STDMETHOD_(ID3D10EffectSamplerVariable*, AsSampler)(THIS) PURE; + + STDMETHOD(SetRawValue)(THIS_ _In_reads_bytes_(ByteCount) void *pData, UINT Offset, UINT ByteCount) PURE; + STDMETHOD(GetRawValue)(THIS_ _Out_writes_bytes_(ByteCount) void *pData, UINT Offset, UINT ByteCount) PURE; + + STDMETHOD(GetDepthStencilState)(THIS_ UINT Index, _Out_ ID3D10DepthStencilState **ppDepthStencilState) PURE; + STDMETHOD(GetBackingStore)(THIS_ UINT Index, _Out_ D3D10_DEPTH_STENCIL_DESC *pDepthStencilDesc) PURE; +}; + +////////////////////////////////////////////////////////////////////////////// +// ID3D10EffectRasterizerVariable //////////////////////////////////////////// +////////////////////////////////////////////////////////////////////////////// + +typedef interface ID3D10EffectRasterizerVariable ID3D10EffectRasterizerVariable; +typedef interface ID3D10EffectRasterizerVariable *LPD3D10EFFECTRASTERIZERVARIABLE; + +// {21AF9F0E-4D94-4ea9-9785-2CB76B8C0B34} +DEFINE_GUID(IID_ID3D10EffectRasterizerVariable, +0x21af9f0e, 0x4d94, 0x4ea9, 0x97, 0x85, 0x2c, 0xb7, 0x6b, 0x8c, 0xb, 0x34); + +#undef INTERFACE +#define INTERFACE ID3D10EffectRasterizerVariable + +DECLARE_INTERFACE_(ID3D10EffectRasterizerVariable, ID3D10EffectVariable) +{ + STDMETHOD_(ID3D10EffectType*, GetType)(THIS) PURE; + STDMETHOD(GetDesc)(THIS_ _Out_ D3D10_EFFECT_VARIABLE_DESC *pDesc) PURE; + + STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByIndex)(THIS_ UINT Index) PURE; + STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByName)(THIS_ LPCSTR Name) PURE; + + STDMETHOD_(ID3D10EffectVariable*, GetMemberByIndex)(THIS_ UINT Index) PURE; + STDMETHOD_(ID3D10EffectVariable*, GetMemberByName)(THIS_ LPCSTR Name) PURE; + STDMETHOD_(ID3D10EffectVariable*, GetMemberBySemantic)(THIS_ LPCSTR Semantic) PURE; + + STDMETHOD_(ID3D10EffectVariable*, GetElement)(THIS_ UINT Index) PURE; + + STDMETHOD_(ID3D10EffectConstantBuffer*, GetParentConstantBuffer)(THIS) PURE; + + STDMETHOD_(ID3D10EffectScalarVariable*, AsScalar)(THIS) PURE; + STDMETHOD_(ID3D10EffectVectorVariable*, AsVector)(THIS) PURE; + STDMETHOD_(ID3D10EffectMatrixVariable*, AsMatrix)(THIS) PURE; + STDMETHOD_(ID3D10EffectStringVariable*, AsString)(THIS) PURE; + STDMETHOD_(ID3D10EffectShaderResourceVariable*, AsShaderResource)(THIS) PURE; + STDMETHOD_(ID3D10EffectRenderTargetViewVariable*, AsRenderTargetView)(THIS) PURE; + STDMETHOD_(ID3D10EffectDepthStencilViewVariable*, AsDepthStencilView)(THIS) PURE; + STDMETHOD_(ID3D10EffectConstantBuffer*, AsConstantBuffer)(THIS) PURE; + STDMETHOD_(ID3D10EffectShaderVariable*, AsShader)(THIS) PURE; + STDMETHOD_(ID3D10EffectBlendVariable*, AsBlend)(THIS) PURE; + STDMETHOD_(ID3D10EffectDepthStencilVariable*, AsDepthStencil)(THIS) PURE; + STDMETHOD_(ID3D10EffectRasterizerVariable*, AsRasterizer)(THIS) PURE; + STDMETHOD_(ID3D10EffectSamplerVariable*, AsSampler)(THIS) PURE; + + STDMETHOD(SetRawValue)(THIS_ _In_reads_bytes_(ByteCount) void *pData, UINT Offset, UINT ByteCount) PURE; + STDMETHOD(GetRawValue)(THIS_ _Out_writes_bytes_(ByteCount) void *pData, UINT Offset, UINT ByteCount) PURE; + + STDMETHOD(GetRasterizerState)(THIS_ UINT Index, _Out_ ID3D10RasterizerState **ppRasterizerState) PURE; + STDMETHOD(GetBackingStore)(THIS_ UINT Index, _Out_ D3D10_RASTERIZER_DESC *pRasterizerDesc) PURE; +}; + +////////////////////////////////////////////////////////////////////////////// +// ID3D10EffectSamplerVariable /////////////////////////////////////////////// +////////////////////////////////////////////////////////////////////////////// + +typedef interface ID3D10EffectSamplerVariable ID3D10EffectSamplerVariable; +typedef interface ID3D10EffectSamplerVariable *LPD3D10EFFECTSAMPLERVARIABLE; + +// {6530D5C7-07E9-4271-A418-E7CE4BD1E480} +DEFINE_GUID(IID_ID3D10EffectSamplerVariable, +0x6530d5c7, 0x7e9, 0x4271, 0xa4, 0x18, 0xe7, 0xce, 0x4b, 0xd1, 0xe4, 0x80); + +#undef INTERFACE +#define INTERFACE ID3D10EffectSamplerVariable + +DECLARE_INTERFACE_(ID3D10EffectSamplerVariable, ID3D10EffectVariable) +{ + STDMETHOD_(ID3D10EffectType*, GetType)(THIS) PURE; + STDMETHOD(GetDesc)(THIS_ _Out_ D3D10_EFFECT_VARIABLE_DESC *pDesc) PURE; + + STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByIndex)(THIS_ UINT Index) PURE; + STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByName)(THIS_ LPCSTR Name) PURE; + + STDMETHOD_(ID3D10EffectVariable*, GetMemberByIndex)(THIS_ UINT Index) PURE; + STDMETHOD_(ID3D10EffectVariable*, GetMemberByName)(THIS_ LPCSTR Name) PURE; + STDMETHOD_(ID3D10EffectVariable*, GetMemberBySemantic)(THIS_ LPCSTR Semantic) PURE; + + STDMETHOD_(ID3D10EffectVariable*, GetElement)(THIS_ UINT Index) PURE; + + STDMETHOD_(ID3D10EffectConstantBuffer*, GetParentConstantBuffer)(THIS) PURE; + + STDMETHOD_(ID3D10EffectScalarVariable*, AsScalar)(THIS) PURE; + STDMETHOD_(ID3D10EffectVectorVariable*, AsVector)(THIS) PURE; + STDMETHOD_(ID3D10EffectMatrixVariable*, AsMatrix)(THIS) PURE; + STDMETHOD_(ID3D10EffectStringVariable*, AsString)(THIS) PURE; + STDMETHOD_(ID3D10EffectShaderResourceVariable*, AsShaderResource)(THIS) PURE; + STDMETHOD_(ID3D10EffectRenderTargetViewVariable*, AsRenderTargetView)(THIS) PURE; + STDMETHOD_(ID3D10EffectDepthStencilViewVariable*, AsDepthStencilView)(THIS) PURE; + STDMETHOD_(ID3D10EffectConstantBuffer*, AsConstantBuffer)(THIS) PURE; + STDMETHOD_(ID3D10EffectShaderVariable*, AsShader)(THIS) PURE; + STDMETHOD_(ID3D10EffectBlendVariable*, AsBlend)(THIS) PURE; + STDMETHOD_(ID3D10EffectDepthStencilVariable*, AsDepthStencil)(THIS) PURE; + STDMETHOD_(ID3D10EffectRasterizerVariable*, AsRasterizer)(THIS) PURE; + STDMETHOD_(ID3D10EffectSamplerVariable*, AsSampler)(THIS) PURE; + + STDMETHOD(SetRawValue)(THIS_ _In_reads_bytes_(ByteCount) void *pData, UINT Offset, UINT ByteCount) PURE; + STDMETHOD(GetRawValue)(THIS_ _Out_writes_bytes_(ByteCount) void *pData, UINT Offset, UINT ByteCount) PURE; + + STDMETHOD(GetSampler)(THIS_ UINT Index, _Out_ ID3D10SamplerState **ppSampler) PURE; + STDMETHOD(GetBackingStore)(THIS_ UINT Index, _Out_ D3D10_SAMPLER_DESC *pSamplerDesc) PURE; +}; + +////////////////////////////////////////////////////////////////////////////// +// ID3D10EffectPass ////////////////////////////////////////////////////////// +////////////////////////////////////////////////////////////////////////////// + +//---------------------------------------------------------------------------- +// D3D10_PASS_DESC: +// +// Retrieved by ID3D10EffectPass::GetDesc() +//---------------------------------------------------------------------------- + +typedef struct _D3D10_PASS_DESC +{ + LPCSTR Name; // Name of this pass (NULL if not anonymous) + UINT Annotations; // Number of annotations on this pass + + BYTE *pIAInputSignature; // Signature from VS or GS (if there is no VS) + // or NULL if neither exists + SIZE_T IAInputSignatureSize; // Singature size in bytes + + UINT StencilRef; // Specified in SetDepthStencilState() + UINT SampleMask; // Specified in SetBlendState() + FLOAT BlendFactor[4]; // Specified in SetBlendState() +} D3D10_PASS_DESC; + +//---------------------------------------------------------------------------- +// D3D10_PASS_SHADER_DESC: +// +// Retrieved by ID3D10EffectPass::Get**ShaderDesc() +//---------------------------------------------------------------------------- + +typedef struct _D3D10_PASS_SHADER_DESC +{ + ID3D10EffectShaderVariable *pShaderVariable; // The variable that this shader came from. + // If this is an inline shader assignment, + // the returned interface will be an + // anonymous shader variable, which is + // not retrievable any other way. It's + // name in the variable description will + // be "$Anonymous". + // If there is no assignment of this type in + // the pass block, pShaderVariable != NULL, + // but pShaderVariable->IsValid() == FALSE. + + UINT ShaderIndex; // The element of pShaderVariable (if an array) + // or 0 if not applicable +} D3D10_PASS_SHADER_DESC; + +typedef interface ID3D10EffectPass ID3D10EffectPass; +typedef interface ID3D10EffectPass *LPD3D10EFFECTPASS; + +// {5CFBEB89-1A06-46e0-B282-E3F9BFA36A54} +DEFINE_GUID(IID_ID3D10EffectPass, +0x5cfbeb89, 0x1a06, 0x46e0, 0xb2, 0x82, 0xe3, 0xf9, 0xbf, 0xa3, 0x6a, 0x54); + +#undef INTERFACE +#define INTERFACE ID3D10EffectPass + +DECLARE_INTERFACE(ID3D10EffectPass) +{ + STDMETHOD_(BOOL, IsValid)(THIS) PURE; + STDMETHOD(GetDesc)(THIS_ D3D10_PASS_DESC *pDesc) PURE; + + STDMETHOD(GetVertexShaderDesc)(THIS_ D3D10_PASS_SHADER_DESC *pDesc) PURE; + STDMETHOD(GetGeometryShaderDesc)(THIS_ D3D10_PASS_SHADER_DESC *pDesc) PURE; + STDMETHOD(GetPixelShaderDesc)(THIS_ D3D10_PASS_SHADER_DESC *pDesc) PURE; + + STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByIndex)(THIS_ UINT Index) PURE; + STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByName)(THIS_ LPCSTR Name) PURE; + + STDMETHOD(Apply)(THIS_ UINT Flags) PURE; + + STDMETHOD(ComputeStateBlockMask)(THIS_ _Out_ D3D10_STATE_BLOCK_MASK *pStateBlockMask) PURE; +}; + +////////////////////////////////////////////////////////////////////////////// +// ID3D10EffectTechnique ///////////////////////////////////////////////////// +////////////////////////////////////////////////////////////////////////////// + +//---------------------------------------------------------------------------- +// D3D10_TECHNIQUE_DESC: +// +// Retrieved by ID3D10EffectTechnique::GetDesc() +//---------------------------------------------------------------------------- + +typedef struct _D3D10_TECHNIQUE_DESC +{ + LPCSTR Name; // Name of this technique (NULL if not anonymous) + UINT Passes; // Number of passes contained within + UINT Annotations; // Number of annotations on this technique +} D3D10_TECHNIQUE_DESC; + +typedef interface ID3D10EffectTechnique ID3D10EffectTechnique; +typedef interface ID3D10EffectTechnique *LPD3D10EFFECTTECHNIQUE; + +// {DB122CE8-D1C9-4292-B237-24ED3DE8B175} +DEFINE_GUID(IID_ID3D10EffectTechnique, +0xdb122ce8, 0xd1c9, 0x4292, 0xb2, 0x37, 0x24, 0xed, 0x3d, 0xe8, 0xb1, 0x75); + +#undef INTERFACE +#define INTERFACE ID3D10EffectTechnique + +DECLARE_INTERFACE(ID3D10EffectTechnique) +{ + STDMETHOD_(BOOL, IsValid)(THIS) PURE; + STDMETHOD(GetDesc)(THIS_ D3D10_TECHNIQUE_DESC *pDesc) PURE; + + STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByIndex)(THIS_ UINT Index) PURE; + STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByName)(THIS_ LPCSTR Name) PURE; + + STDMETHOD_(ID3D10EffectPass*, GetPassByIndex)(THIS_ UINT Index) PURE; + STDMETHOD_(ID3D10EffectPass*, GetPassByName)(THIS_ LPCSTR Name) PURE; + + STDMETHOD(ComputeStateBlockMask)(THIS_ _Out_ D3D10_STATE_BLOCK_MASK *pStateBlockMask) PURE; +}; + +////////////////////////////////////////////////////////////////////////////// +// ID3D10Effect ////////////////////////////////////////////////////////////// +////////////////////////////////////////////////////////////////////////////// + +//---------------------------------------------------------------------------- +// D3D10_EFFECT_DESC: +// +// Retrieved by ID3D10Effect::GetDesc() +//---------------------------------------------------------------------------- + +typedef struct _D3D10_EFFECT_DESC +{ + + BOOL IsChildEffect; // TRUE if this is a child effect, + // FALSE if this is standalone or an effect pool. + + UINT ConstantBuffers; // Number of constant buffers in this effect, + // excluding the effect pool. + UINT SharedConstantBuffers; // Number of constant buffers shared in this + // effect's pool. + + UINT GlobalVariables; // Number of global variables in this effect, + // excluding the effect pool. + UINT SharedGlobalVariables; // Number of global variables shared in this + // effect's pool. + + UINT Techniques; // Number of techniques in this effect, + // excluding the effect pool. +} D3D10_EFFECT_DESC; + +typedef interface ID3D10Effect ID3D10Effect; +typedef interface ID3D10Effect *LPD3D10EFFECT; + +// {51B0CA8B-EC0B-4519-870D-8EE1CB5017C7} +DEFINE_GUID(IID_ID3D10Effect, +0x51b0ca8b, 0xec0b, 0x4519, 0x87, 0xd, 0x8e, 0xe1, 0xcb, 0x50, 0x17, 0xc7); + +#undef INTERFACE +#define INTERFACE ID3D10Effect + +DECLARE_INTERFACE_(ID3D10Effect, IUnknown) +{ + // IUnknown + STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE; + STDMETHOD_(ULONG, AddRef)(THIS) PURE; + STDMETHOD_(ULONG, Release)(THIS) PURE; + + STDMETHOD_(BOOL, IsValid)(THIS) PURE; + STDMETHOD_(BOOL, IsPool)(THIS) PURE; + + // Managing D3D Device + STDMETHOD(GetDevice)(THIS_ _Out_ ID3D10Device** ppDevice) PURE; + + // New Reflection APIs + STDMETHOD(GetDesc)(THIS_ _Out_ D3D10_EFFECT_DESC *pDesc) PURE; + + STDMETHOD_(ID3D10EffectConstantBuffer*, GetConstantBufferByIndex)(THIS_ UINT Index) PURE; + STDMETHOD_(ID3D10EffectConstantBuffer*, GetConstantBufferByName)(THIS_ LPCSTR Name) PURE; + + STDMETHOD_(ID3D10EffectVariable*, GetVariableByIndex)(THIS_ UINT Index) PURE; + STDMETHOD_(ID3D10EffectVariable*, GetVariableByName)(THIS_ LPCSTR Name) PURE; + STDMETHOD_(ID3D10EffectVariable*, GetVariableBySemantic)(THIS_ LPCSTR Semantic) PURE; + + STDMETHOD_(ID3D10EffectTechnique*, GetTechniqueByIndex)(THIS_ UINT Index) PURE; + STDMETHOD_(ID3D10EffectTechnique*, GetTechniqueByName)(THIS_ LPCSTR Name) PURE; + + STDMETHOD(Optimize)(THIS) PURE; + STDMETHOD_(BOOL, IsOptimized)(THIS) PURE; + +}; + +////////////////////////////////////////////////////////////////////////////// +// ID3D10EffectPool ////////////////////////////////////////////////////////// +////////////////////////////////////////////////////////////////////////////// + +typedef interface ID3D10EffectPool ID3D10EffectPool; +typedef interface ID3D10EffectPool *LPD3D10EFFECTPOOL; + +// {9537AB04-3250-412e-8213-FCD2F8677933} +DEFINE_GUID(IID_ID3D10EffectPool, +0x9537ab04, 0x3250, 0x412e, 0x82, 0x13, 0xfc, 0xd2, 0xf8, 0x67, 0x79, 0x33); + +#undef INTERFACE +#define INTERFACE ID3D10EffectPool + +DECLARE_INTERFACE_(ID3D10EffectPool, IUnknown) +{ + // IUnknown + STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE; + STDMETHOD_(ULONG, AddRef)(THIS) PURE; + STDMETHOD_(ULONG, Release)(THIS) PURE; + + STDMETHOD_(ID3D10Effect*, AsEffect)(THIS) PURE; + + // No public methods +}; + +////////////////////////////////////////////////////////////////////////////// +// APIs ////////////////////////////////////////////////////////////////////// +////////////////////////////////////////////////////////////////////////////// + +#ifdef __cplusplus +extern "C" { +#endif //__cplusplus + +//---------------------------------------------------------------------------- +// D3D10CreateEffectFromXXXX: +// -------------------------- +// Creates an effect from a binary effect or file +// +// Parameters: +// +// [in] +// +// +// pData +// Blob of effect data, either ASCII (uncompiled, for D3D10CompileEffectFromMemory) or binary (compiled, for D3D10CreateEffect*) +// DataLength +// Length of the data blob +// +// pSrcFileName +// Name of the ASCII Effect file pData was obtained from +// +// pDefines +// Optional NULL-terminated array of preprocessor macro definitions. +// pInclude +// Optional interface pointer to use for handling #include directives. +// If this parameter is NULL, #includes will be honored when compiling +// from file, and will error when compiling from resource or memory. +// HLSLFlags +// Compilation flags pertaining to shaders and data types, honored by +// the HLSL compiler +// FXFlags +// Compilation flags pertaining to Effect compilation, honored +// by the Effect compiler +// pDevice +// Pointer to the D3D10 device on which to create Effect resources +// pEffectPool +// Pointer to an Effect pool to share variables with or NULL +// +// [out] +// +// ppEffect +// Address of the newly created Effect interface +// ppEffectPool +// Address of the newly created Effect pool interface +// ppErrors +// If non-NULL, address of a buffer with error messages that occurred +// during parsing or compilation +// +//---------------------------------------------------------------------------- + +HRESULT WINAPI D3D10CompileEffectFromMemory(_In_reads_bytes_(DataLength) void *pData, SIZE_T DataLength, LPCSTR pSrcFileName, _In_opt_ CONST D3D10_SHADER_MACRO *pDefines, + _In_opt_ ID3D10Include *pInclude, UINT HLSLFlags, UINT FXFlags, + _Out_ ID3D10Blob **ppCompiledEffect, _Out_opt_ ID3D10Blob **ppErrors); + +HRESULT WINAPI D3D10CreateEffectFromMemory(_In_reads_bytes_(DataLength) void *pData, SIZE_T DataLength, UINT FXFlags, _In_ ID3D10Device *pDevice, + _In_opt_ ID3D10EffectPool *pEffectPool, _Out_ ID3D10Effect **ppEffect); + +HRESULT WINAPI D3D10CreateEffectPoolFromMemory(_In_reads_bytes_(DataLength) void *pData, SIZE_T DataLength, UINT FXFlags, _In_ ID3D10Device *pDevice, + _Out_ ID3D10EffectPool **ppEffectPool); + + +//---------------------------------------------------------------------------- +// D3D10DisassembleEffect: +// ----------------------- +// Takes an effect interface, and returns a buffer containing text assembly. +// +// Parameters: +// pEffect +// Pointer to the runtime effect interface. +// EnableColorCode +// Emit HTML tags for color coding the output? +// ppDisassembly +// Returns a buffer containing the disassembled effect. +//---------------------------------------------------------------------------- + +HRESULT WINAPI D3D10DisassembleEffect(_In_ ID3D10Effect *pEffect, BOOL EnableColorCode, _Out_ ID3D10Blob **ppDisassembly); + +#ifdef __cplusplus +} +#endif //__cplusplus + + +#endif //__D3D10EFFECT_H__ + + diff --git a/3rdparty/dxsdk/include/d3d10misc.h b/3rdparty/dxsdk/include/d3d10misc.h new file mode 100644 index 00000000..c46951fa --- /dev/null +++ b/3rdparty/dxsdk/include/d3d10misc.h @@ -0,0 +1,146 @@ +////////////////////////////////////////////////////////////////////////////// +// +// Copyright (c) Microsoft Corporation. All rights reserved. +// +// File: D3D10Misc.h +// Content: D3D10 Device Creation APIs +// +////////////////////////////////////////////////////////////////////////////// + +#ifndef __D3D10MISC_H__ +#define __D3D10MISC_H__ + +#include "d3d10.h" + +// ID3D10Blob has been made version-neutral and moved to d3dcommon.h. + +#ifdef __cplusplus +extern "C" { +#endif //__cplusplus + + + +/////////////////////////////////////////////////////////////////////////// +// D3D10_DRIVER_TYPE +// ---------------- +// +// This identifier is used to determine the implementation of Direct3D10 +// to be used. +// +// Pass one of these values to D3D10CreateDevice +// +/////////////////////////////////////////////////////////////////////////// +typedef enum D3D10_DRIVER_TYPE +{ + D3D10_DRIVER_TYPE_HARDWARE = 0, + D3D10_DRIVER_TYPE_REFERENCE = 1, + D3D10_DRIVER_TYPE_NULL = 2, + D3D10_DRIVER_TYPE_SOFTWARE = 3, + D3D10_DRIVER_TYPE_WARP = 5, +} D3D10_DRIVER_TYPE; + +DEFINE_GUID(GUID_DeviceType, +0xd722fb4d, 0x7a68, 0x437a, 0xb2, 0x0c, 0x58, 0x04, 0xee, 0x24, 0x94, 0xa6); + +/////////////////////////////////////////////////////////////////////////// +// D3D10CreateDevice +// ------------------ +// +// pAdapter +// If NULL, D3D10CreateDevice will choose the primary adapter and +// create a new instance from a temporarily created IDXGIFactory. +// If non-NULL, D3D10CreateDevice will register the appropriate +// device, if necessary (via IDXGIAdapter::RegisterDrver), before +// creating the device. +// DriverType +// Specifies the driver type to be created: hardware, reference or +// null. +// Software +// HMODULE of a DLL implementing a software rasterizer. Must be NULL for +// non-Software driver types. +// Flags +// Any of those documented for D3D10CreateDevice. +// SDKVersion +// SDK version. Use the D3D10_SDK_VERSION macro. +// ppDevice +// Pointer to returned interface. +// +// Return Values +// Any of those documented for +// CreateDXGIFactory +// IDXGIFactory::EnumAdapters +// IDXGIAdapter::RegisterDriver +// D3D10CreateDevice +// +/////////////////////////////////////////////////////////////////////////// +HRESULT WINAPI D3D10CreateDevice( + _In_opt_ IDXGIAdapter *pAdapter, + D3D10_DRIVER_TYPE DriverType, + HMODULE Software, + UINT Flags, + UINT SDKVersion, + _Out_opt_ ID3D10Device **ppDevice); + +/////////////////////////////////////////////////////////////////////////// +// D3D10CreateDeviceAndSwapChain +// ------------------------------ +// +// ppAdapter +// If NULL, D3D10CreateDevice will choose the primary adapter and +// create a new instance from a temporarily created IDXGIFactory. +// If non-NULL, D3D10CreateDevice will register the appropriate +// device, if necessary (via IDXGIAdapter::RegisterDrver), before +// creating the device. +// DriverType +// Specifies the driver type to be created: hardware, reference or +// null. +// Software +// HMODULE of a DLL implementing a software rasterizer. Must be NULL for +// non-Software driver types. +// Flags +// Any of those documented for D3D10CreateDevice. +// SDKVersion +// SDK version. Use the D3D10_SDK_VERSION macro. +// pSwapChainDesc +// Swap chain description, may be NULL. +// ppSwapChain +// Pointer to returned interface. May be NULL. +// ppDevice +// Pointer to returned interface. +// +// Return Values +// Any of those documented for +// CreateDXGIFactory +// IDXGIFactory::EnumAdapters +// IDXGIAdapter::RegisterDriver +// D3D10CreateDevice +// IDXGIFactory::CreateSwapChain +// +/////////////////////////////////////////////////////////////////////////// +HRESULT WINAPI D3D10CreateDeviceAndSwapChain( + _In_opt_ IDXGIAdapter *pAdapter, + D3D10_DRIVER_TYPE DriverType, + HMODULE Software, + UINT Flags, + UINT SDKVersion, + _In_opt_ DXGI_SWAP_CHAIN_DESC *pSwapChainDesc, + _Out_opt_ IDXGISwapChain **ppSwapChain, + _Out_opt_ ID3D10Device **ppDevice); + + +/////////////////////////////////////////////////////////////////////////// +// D3D10CreateBlob: +// ----------------- +// Creates a Buffer of n Bytes +////////////////////////////////////////////////////////////////////////// + +HRESULT WINAPI D3D10CreateBlob(SIZE_T NumBytes, _Out_ LPD3D10BLOB *ppBuffer); + + +#ifdef __cplusplus +} +#endif //__cplusplus + +#endif //__D3D10EFFECT_H__ + + diff --git a/3rdparty/dxsdk/include/d3d10sdklayers.h b/3rdparty/dxsdk/include/d3d10sdklayers.h new file mode 100644 index 00000000..3a1e8c86 --- /dev/null +++ b/3rdparty/dxsdk/include/d3d10sdklayers.h @@ -0,0 +1,1395 @@ +/*------------------------------------------------------------------------------------- + * + * Copyright (c) Microsoft Corporation + * + *-------------------------------------------------------------------------------------*/ + + +/* this ALWAYS GENERATED file contains the definitions for the interfaces */ + + + /* File created by MIDL compiler version 8.00.0613 */ +/* @@MIDL_FILE_HEADING( ) */ + + + +/* verify that the <rpcndr.h> version is high enough to compile this file*/ +#ifndef __REQUIRED_RPCNDR_H_VERSION__ +#define __REQUIRED_RPCNDR_H_VERSION__ 500 +#endif + +/* verify that the <rpcsal.h> version is high enough to compile this file*/ +#ifndef __REQUIRED_RPCSAL_H_VERSION__ +#define __REQUIRED_RPCSAL_H_VERSION__ 100 +#endif + +#include "rpc.h" +#include "rpcndr.h" + +#ifndef __RPCNDR_H_VERSION__ +#error this stub requires an updated version of <rpcndr.h> +#endif /* __RPCNDR_H_VERSION__ */ + +#ifndef COM_NO_WINDOWS_H +#include "windows.h" +#include "ole2.h" +#endif /*COM_NO_WINDOWS_H*/ + +#ifndef __d3d10sdklayers_h__ +#define __d3d10sdklayers_h__ + +#if defined(_MSC_VER) && (_MSC_VER >= 1020) +#pragma once +#endif + +/* Forward Declarations */ + +#ifndef __ID3D10Debug_FWD_DEFINED__ +#define __ID3D10Debug_FWD_DEFINED__ +typedef interface ID3D10Debug ID3D10Debug; + +#endif /* __ID3D10Debug_FWD_DEFINED__ */ + + +#ifndef __ID3D10SwitchToRef_FWD_DEFINED__ +#define __ID3D10SwitchToRef_FWD_DEFINED__ +typedef interface ID3D10SwitchToRef ID3D10SwitchToRef; + +#endif /* __ID3D10SwitchToRef_FWD_DEFINED__ */ + + +#ifndef __ID3D10InfoQueue_FWD_DEFINED__ +#define __ID3D10InfoQueue_FWD_DEFINED__ +typedef interface ID3D10InfoQueue ID3D10InfoQueue; + +#endif /* __ID3D10InfoQueue_FWD_DEFINED__ */ + + +/* header files for imported files */ +#include "oaidl.h" +#include "ocidl.h" +#include "dxgi.h" + +#ifdef __cplusplus +extern "C"{ +#endif + + +/* interface __MIDL_itf_d3d10sdklayers_0000_0000 */ +/* [local] */ + +#define D3D10_SDK_LAYERS_VERSION ( 11 ) + +#define D3D10_DEBUG_FEATURE_FLUSH_PER_RENDER_OP ( 0x1 ) + +#define D3D10_DEBUG_FEATURE_FINISH_PER_RENDER_OP ( 0x2 ) + +#define D3D10_DEBUG_FEATURE_PRESENT_PER_RENDER_OP ( 0x4 ) + + + +extern RPC_IF_HANDLE __MIDL_itf_d3d10sdklayers_0000_0000_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_d3d10sdklayers_0000_0000_v0_0_s_ifspec; + +#ifndef __ID3D10Debug_INTERFACE_DEFINED__ +#define __ID3D10Debug_INTERFACE_DEFINED__ + +/* interface ID3D10Debug */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D10Debug; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("9B7E4E01-342C-4106-A19F-4F2704F689F0") + ID3D10Debug : public IUnknown + { + public: + virtual HRESULT STDMETHODCALLTYPE SetFeatureMask( + UINT Mask) = 0; + + virtual UINT STDMETHODCALLTYPE GetFeatureMask( void) = 0; + + virtual HRESULT STDMETHODCALLTYPE SetPresentPerRenderOpDelay( + UINT Milliseconds) = 0; + + virtual UINT STDMETHODCALLTYPE GetPresentPerRenderOpDelay( void) = 0; + + virtual HRESULT STDMETHODCALLTYPE SetSwapChain( + /* [annotation] */ + _In_opt_ IDXGISwapChain *pSwapChain) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetSwapChain( + /* [annotation] */ + _Out_ IDXGISwapChain **ppSwapChain) = 0; + + virtual HRESULT STDMETHODCALLTYPE Validate( void) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D10DebugVtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D10Debug * This, + /* [in] */ REFIID riid, + /* [annotation][iid_is][out] */ + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D10Debug * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D10Debug * This); + + HRESULT ( STDMETHODCALLTYPE *SetFeatureMask )( + ID3D10Debug * This, + UINT Mask); + + UINT ( STDMETHODCALLTYPE *GetFeatureMask )( + ID3D10Debug * This); + + HRESULT ( STDMETHODCALLTYPE *SetPresentPerRenderOpDelay )( + ID3D10Debug * This, + UINT Milliseconds); + + UINT ( STDMETHODCALLTYPE *GetPresentPerRenderOpDelay )( + ID3D10Debug * This); + + HRESULT ( STDMETHODCALLTYPE *SetSwapChain )( + ID3D10Debug * This, + /* [annotation] */ + _In_opt_ IDXGISwapChain *pSwapChain); + + HRESULT ( STDMETHODCALLTYPE *GetSwapChain )( + ID3D10Debug * This, + /* [annotation] */ + _Out_ IDXGISwapChain **ppSwapChain); + + HRESULT ( STDMETHODCALLTYPE *Validate )( + ID3D10Debug * This); + + END_INTERFACE + } ID3D10DebugVtbl; + + interface ID3D10Debug + { + CONST_VTBL struct ID3D10DebugVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D10Debug_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D10Debug_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D10Debug_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D10Debug_SetFeatureMask(This,Mask) \ + ( (This)->lpVtbl -> SetFeatureMask(This,Mask) ) + +#define ID3D10Debug_GetFeatureMask(This) \ + ( (This)->lpVtbl -> GetFeatureMask(This) ) + +#define ID3D10Debug_SetPresentPerRenderOpDelay(This,Milliseconds) \ + ( (This)->lpVtbl -> SetPresentPerRenderOpDelay(This,Milliseconds) ) + +#define ID3D10Debug_GetPresentPerRenderOpDelay(This) \ + ( (This)->lpVtbl -> GetPresentPerRenderOpDelay(This) ) + +#define ID3D10Debug_SetSwapChain(This,pSwapChain) \ + ( (This)->lpVtbl -> SetSwapChain(This,pSwapChain) ) + +#define ID3D10Debug_GetSwapChain(This,ppSwapChain) \ + ( (This)->lpVtbl -> GetSwapChain(This,ppSwapChain) ) + +#define ID3D10Debug_Validate(This) \ + ( (This)->lpVtbl -> Validate(This) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D10Debug_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D10SwitchToRef_INTERFACE_DEFINED__ +#define __ID3D10SwitchToRef_INTERFACE_DEFINED__ + +/* interface ID3D10SwitchToRef */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D10SwitchToRef; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("9B7E4E02-342C-4106-A19F-4F2704F689F0") + ID3D10SwitchToRef : public IUnknown + { + public: + virtual BOOL STDMETHODCALLTYPE SetUseRef( + BOOL UseRef) = 0; + + virtual BOOL STDMETHODCALLTYPE GetUseRef( void) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D10SwitchToRefVtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D10SwitchToRef * This, + /* [in] */ REFIID riid, + /* [annotation][iid_is][out] */ + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D10SwitchToRef * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D10SwitchToRef * This); + + BOOL ( STDMETHODCALLTYPE *SetUseRef )( + ID3D10SwitchToRef * This, + BOOL UseRef); + + BOOL ( STDMETHODCALLTYPE *GetUseRef )( + ID3D10SwitchToRef * This); + + END_INTERFACE + } ID3D10SwitchToRefVtbl; + + interface ID3D10SwitchToRef + { + CONST_VTBL struct ID3D10SwitchToRefVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D10SwitchToRef_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D10SwitchToRef_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D10SwitchToRef_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D10SwitchToRef_SetUseRef(This,UseRef) \ + ( (This)->lpVtbl -> SetUseRef(This,UseRef) ) + +#define ID3D10SwitchToRef_GetUseRef(This) \ + ( (This)->lpVtbl -> GetUseRef(This) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D10SwitchToRef_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_d3d10sdklayers_0000_0002 */ +/* [local] */ + +DEFINE_GUID(DXGI_DEBUG_D3D10, 0x243b4c52, 0x3606, 0x4d3a, 0x99, 0xd7, 0xa7, 0xe7, 0xb3, 0x3e, 0xd7, 0x6); +#define D3D10_REGKEY_PATH __TEXT("Software\\Microsoft\\Direct3D") +#define D3D10_MUTE_DEBUG_OUTPUT __TEXT("MuteDebugOutput") +#define D3D10_ENABLE_BREAK_ON_MESSAGE __TEXT("EnableBreakOnMessage") +#define D3D10_INFOQUEUE_STORAGE_FILTER_OVERRIDE __TEXT("InfoQueueStorageFilterOverride") +#define D3D10_MUTE_CATEGORY __TEXT("Mute_CATEGORY_%s") +#define D3D10_MUTE_SEVERITY __TEXT("Mute_SEVERITY_%s") +#define D3D10_MUTE_ID_STRING __TEXT("Mute_ID_%s") +#define D3D10_MUTE_ID_DECIMAL __TEXT("Mute_ID_%d") +#define D3D10_UNMUTE_SEVERITY_INFO __TEXT("Unmute_SEVERITY_INFO") +#define D3D10_BREAKON_CATEGORY __TEXT("BreakOn_CATEGORY_%s") +#define D3D10_BREAKON_SEVERITY __TEXT("BreakOn_SEVERITY_%s") +#define D3D10_BREAKON_ID_STRING __TEXT("BreakOn_ID_%s") +#define D3D10_BREAKON_ID_DECIMAL __TEXT("BreakOn_ID_%d") +#define D3D10_APPSIZE_STRING __TEXT("Size") +#define D3D10_APPNAME_STRING __TEXT("Name") +typedef +enum D3D10_MESSAGE_CATEGORY + { + D3D10_MESSAGE_CATEGORY_APPLICATION_DEFINED = 0, + D3D10_MESSAGE_CATEGORY_MISCELLANEOUS = ( D3D10_MESSAGE_CATEGORY_APPLICATION_DEFINED + 1 ) , + D3D10_MESSAGE_CATEGORY_INITIALIZATION = ( D3D10_MESSAGE_CATEGORY_MISCELLANEOUS + 1 ) , + D3D10_MESSAGE_CATEGORY_CLEANUP = ( D3D10_MESSAGE_CATEGORY_INITIALIZATION + 1 ) , + D3D10_MESSAGE_CATEGORY_COMPILATION = ( D3D10_MESSAGE_CATEGORY_CLEANUP + 1 ) , + D3D10_MESSAGE_CATEGORY_STATE_CREATION = ( D3D10_MESSAGE_CATEGORY_COMPILATION + 1 ) , + D3D10_MESSAGE_CATEGORY_STATE_SETTING = ( D3D10_MESSAGE_CATEGORY_STATE_CREATION + 1 ) , + D3D10_MESSAGE_CATEGORY_STATE_GETTING = ( D3D10_MESSAGE_CATEGORY_STATE_SETTING + 1 ) , + D3D10_MESSAGE_CATEGORY_RESOURCE_MANIPULATION = ( D3D10_MESSAGE_CATEGORY_STATE_GETTING + 1 ) , + D3D10_MESSAGE_CATEGORY_EXECUTION = ( D3D10_MESSAGE_CATEGORY_RESOURCE_MANIPULATION + 1 ) , + D3D10_MESSAGE_CATEGORY_SHADER = ( D3D10_MESSAGE_CATEGORY_EXECUTION + 1 ) + } D3D10_MESSAGE_CATEGORY; + +typedef +enum D3D10_MESSAGE_SEVERITY + { + D3D10_MESSAGE_SEVERITY_CORRUPTION = 0, + D3D10_MESSAGE_SEVERITY_ERROR = ( D3D10_MESSAGE_SEVERITY_CORRUPTION + 1 ) , + D3D10_MESSAGE_SEVERITY_WARNING = ( D3D10_MESSAGE_SEVERITY_ERROR + 1 ) , + D3D10_MESSAGE_SEVERITY_INFO = ( D3D10_MESSAGE_SEVERITY_WARNING + 1 ) , + D3D10_MESSAGE_SEVERITY_MESSAGE = ( D3D10_MESSAGE_SEVERITY_INFO + 1 ) + } D3D10_MESSAGE_SEVERITY; + +typedef +enum D3D10_MESSAGE_ID + { + D3D10_MESSAGE_ID_UNKNOWN = 0, + D3D10_MESSAGE_ID_DEVICE_IASETVERTEXBUFFERS_HAZARD = ( D3D10_MESSAGE_ID_UNKNOWN + 1 ) , + D3D10_MESSAGE_ID_DEVICE_IASETINDEXBUFFER_HAZARD = ( D3D10_MESSAGE_ID_DEVICE_IASETVERTEXBUFFERS_HAZARD + 1 ) , + D3D10_MESSAGE_ID_DEVICE_VSSETSHADERRESOURCES_HAZARD = ( D3D10_MESSAGE_ID_DEVICE_IASETINDEXBUFFER_HAZARD + 1 ) , + D3D10_MESSAGE_ID_DEVICE_VSSETCONSTANTBUFFERS_HAZARD = ( D3D10_MESSAGE_ID_DEVICE_VSSETSHADERRESOURCES_HAZARD + 1 ) , + D3D10_MESSAGE_ID_DEVICE_GSSETSHADERRESOURCES_HAZARD = ( D3D10_MESSAGE_ID_DEVICE_VSSETCONSTANTBUFFERS_HAZARD + 1 ) , + D3D10_MESSAGE_ID_DEVICE_GSSETCONSTANTBUFFERS_HAZARD = ( D3D10_MESSAGE_ID_DEVICE_GSSETSHADERRESOURCES_HAZARD + 1 ) , + D3D10_MESSAGE_ID_DEVICE_PSSETSHADERRESOURCES_HAZARD = ( D3D10_MESSAGE_ID_DEVICE_GSSETCONSTANTBUFFERS_HAZARD + 1 ) , + D3D10_MESSAGE_ID_DEVICE_PSSETCONSTANTBUFFERS_HAZARD = ( D3D10_MESSAGE_ID_DEVICE_PSSETSHADERRESOURCES_HAZARD + 1 ) , + D3D10_MESSAGE_ID_DEVICE_OMSETRENDERTARGETS_HAZARD = ( D3D10_MESSAGE_ID_DEVICE_PSSETCONSTANTBUFFERS_HAZARD + 1 ) , + D3D10_MESSAGE_ID_DEVICE_SOSETTARGETS_HAZARD = ( D3D10_MESSAGE_ID_DEVICE_OMSETRENDERTARGETS_HAZARD + 1 ) , + D3D10_MESSAGE_ID_STRING_FROM_APPLICATION = ( D3D10_MESSAGE_ID_DEVICE_SOSETTARGETS_HAZARD + 1 ) , + D3D10_MESSAGE_ID_CORRUPTED_THIS = ( D3D10_MESSAGE_ID_STRING_FROM_APPLICATION + 1 ) , + D3D10_MESSAGE_ID_CORRUPTED_PARAMETER1 = ( D3D10_MESSAGE_ID_CORRUPTED_THIS + 1 ) , + D3D10_MESSAGE_ID_CORRUPTED_PARAMETER2 = ( D3D10_MESSAGE_ID_CORRUPTED_PARAMETER1 + 1 ) , + D3D10_MESSAGE_ID_CORRUPTED_PARAMETER3 = ( D3D10_MESSAGE_ID_CORRUPTED_PARAMETER2 + 1 ) , + D3D10_MESSAGE_ID_CORRUPTED_PARAMETER4 = ( D3D10_MESSAGE_ID_CORRUPTED_PARAMETER3 + 1 ) , + D3D10_MESSAGE_ID_CORRUPTED_PARAMETER5 = ( D3D10_MESSAGE_ID_CORRUPTED_PARAMETER4 + 1 ) , + D3D10_MESSAGE_ID_CORRUPTED_PARAMETER6 = ( D3D10_MESSAGE_ID_CORRUPTED_PARAMETER5 + 1 ) , + D3D10_MESSAGE_ID_CORRUPTED_PARAMETER7 = ( D3D10_MESSAGE_ID_CORRUPTED_PARAMETER6 + 1 ) , + D3D10_MESSAGE_ID_CORRUPTED_PARAMETER8 = ( D3D10_MESSAGE_ID_CORRUPTED_PARAMETER7 + 1 ) , + D3D10_MESSAGE_ID_CORRUPTED_PARAMETER9 = ( D3D10_MESSAGE_ID_CORRUPTED_PARAMETER8 + 1 ) , + D3D10_MESSAGE_ID_CORRUPTED_PARAMETER10 = ( D3D10_MESSAGE_ID_CORRUPTED_PARAMETER9 + 1 ) , + D3D10_MESSAGE_ID_CORRUPTED_PARAMETER11 = ( D3D10_MESSAGE_ID_CORRUPTED_PARAMETER10 + 1 ) , + D3D10_MESSAGE_ID_CORRUPTED_PARAMETER12 = ( D3D10_MESSAGE_ID_CORRUPTED_PARAMETER11 + 1 ) , + D3D10_MESSAGE_ID_CORRUPTED_PARAMETER13 = ( D3D10_MESSAGE_ID_CORRUPTED_PARAMETER12 + 1 ) , + D3D10_MESSAGE_ID_CORRUPTED_PARAMETER14 = ( D3D10_MESSAGE_ID_CORRUPTED_PARAMETER13 + 1 ) , + D3D10_MESSAGE_ID_CORRUPTED_PARAMETER15 = ( D3D10_MESSAGE_ID_CORRUPTED_PARAMETER14 + 1 ) , + D3D10_MESSAGE_ID_CORRUPTED_MULTITHREADING = ( D3D10_MESSAGE_ID_CORRUPTED_PARAMETER15 + 1 ) , + D3D10_MESSAGE_ID_MESSAGE_REPORTING_OUTOFMEMORY = ( D3D10_MESSAGE_ID_CORRUPTED_MULTITHREADING + 1 ) , + D3D10_MESSAGE_ID_IASETINPUTLAYOUT_UNBINDDELETINGOBJECT = ( D3D10_MESSAGE_ID_MESSAGE_REPORTING_OUTOFMEMORY + 1 ) , + D3D10_MESSAGE_ID_IASETVERTEXBUFFERS_UNBINDDELETINGOBJECT = ( D3D10_MESSAGE_ID_IASETINPUTLAYOUT_UNBINDDELETINGOBJECT + 1 ) , + D3D10_MESSAGE_ID_IASETINDEXBUFFER_UNBINDDELETINGOBJECT = ( D3D10_MESSAGE_ID_IASETVERTEXBUFFERS_UNBINDDELETINGOBJECT + 1 ) , + D3D10_MESSAGE_ID_VSSETSHADER_UNBINDDELETINGOBJECT = ( D3D10_MESSAGE_ID_IASETINDEXBUFFER_UNBINDDELETINGOBJECT + 1 ) , + D3D10_MESSAGE_ID_VSSETSHADERRESOURCES_UNBINDDELETINGOBJECT = ( D3D10_MESSAGE_ID_VSSETSHADER_UNBINDDELETINGOBJECT + 1 ) , + D3D10_MESSAGE_ID_VSSETCONSTANTBUFFERS_UNBINDDELETINGOBJECT = ( D3D10_MESSAGE_ID_VSSETSHADERRESOURCES_UNBINDDELETINGOBJECT + 1 ) , + D3D10_MESSAGE_ID_VSSETSAMPLERS_UNBINDDELETINGOBJECT = ( D3D10_MESSAGE_ID_VSSETCONSTANTBUFFERS_UNBINDDELETINGOBJECT + 1 ) , + D3D10_MESSAGE_ID_GSSETSHADER_UNBINDDELETINGOBJECT = ( D3D10_MESSAGE_ID_VSSETSAMPLERS_UNBINDDELETINGOBJECT + 1 ) , + D3D10_MESSAGE_ID_GSSETSHADERRESOURCES_UNBINDDELETINGOBJECT = ( D3D10_MESSAGE_ID_GSSETSHADER_UNBINDDELETINGOBJECT + 1 ) , + D3D10_MESSAGE_ID_GSSETCONSTANTBUFFERS_UNBINDDELETINGOBJECT = ( D3D10_MESSAGE_ID_GSSETSHADERRESOURCES_UNBINDDELETINGOBJECT + 1 ) , + D3D10_MESSAGE_ID_GSSETSAMPLERS_UNBINDDELETINGOBJECT = ( D3D10_MESSAGE_ID_GSSETCONSTANTBUFFERS_UNBINDDELETINGOBJECT + 1 ) , + D3D10_MESSAGE_ID_SOSETTARGETS_UNBINDDELETINGOBJECT = ( D3D10_MESSAGE_ID_GSSETSAMPLERS_UNBINDDELETINGOBJECT + 1 ) , + D3D10_MESSAGE_ID_PSSETSHADER_UNBINDDELETINGOBJECT = ( D3D10_MESSAGE_ID_SOSETTARGETS_UNBINDDELETINGOBJECT + 1 ) , + D3D10_MESSAGE_ID_PSSETSHADERRESOURCES_UNBINDDELETINGOBJECT = ( D3D10_MESSAGE_ID_PSSETSHADER_UNBINDDELETINGOBJECT + 1 ) , + D3D10_MESSAGE_ID_PSSETCONSTANTBUFFERS_UNBINDDELETINGOBJECT = ( D3D10_MESSAGE_ID_PSSETSHADERRESOURCES_UNBINDDELETINGOBJECT + 1 ) , + D3D10_MESSAGE_ID_PSSETSAMPLERS_UNBINDDELETINGOBJECT = ( D3D10_MESSAGE_ID_PSSETCONSTANTBUFFERS_UNBINDDELETINGOBJECT + 1 ) , + D3D10_MESSAGE_ID_RSSETSTATE_UNBINDDELETINGOBJECT = ( D3D10_MESSAGE_ID_PSSETSAMPLERS_UNBINDDELETINGOBJECT + 1 ) , + D3D10_MESSAGE_ID_OMSETBLENDSTATE_UNBINDDELETINGOBJECT = ( D3D10_MESSAGE_ID_RSSETSTATE_UNBINDDELETINGOBJECT + 1 ) , + D3D10_MESSAGE_ID_OMSETDEPTHSTENCILSTATE_UNBINDDELETINGOBJECT = ( D3D10_MESSAGE_ID_OMSETBLENDSTATE_UNBINDDELETINGOBJECT + 1 ) , + D3D10_MESSAGE_ID_OMSETRENDERTARGETS_UNBINDDELETINGOBJECT = ( D3D10_MESSAGE_ID_OMSETDEPTHSTENCILSTATE_UNBINDDELETINGOBJECT + 1 ) , + D3D10_MESSAGE_ID_SETPREDICATION_UNBINDDELETINGOBJECT = ( D3D10_MESSAGE_ID_OMSETRENDERTARGETS_UNBINDDELETINGOBJECT + 1 ) , + D3D10_MESSAGE_ID_GETPRIVATEDATA_MOREDATA = ( D3D10_MESSAGE_ID_SETPREDICATION_UNBINDDELETINGOBJECT + 1 ) , + D3D10_MESSAGE_ID_SETPRIVATEDATA_INVALIDFREEDATA = ( D3D10_MESSAGE_ID_GETPRIVATEDATA_MOREDATA + 1 ) , + D3D10_MESSAGE_ID_SETPRIVATEDATA_INVALIDIUNKNOWN = ( D3D10_MESSAGE_ID_SETPRIVATEDATA_INVALIDFREEDATA + 1 ) , + D3D10_MESSAGE_ID_SETPRIVATEDATA_INVALIDFLAGS = ( D3D10_MESSAGE_ID_SETPRIVATEDATA_INVALIDIUNKNOWN + 1 ) , + D3D10_MESSAGE_ID_SETPRIVATEDATA_CHANGINGPARAMS = ( D3D10_MESSAGE_ID_SETPRIVATEDATA_INVALIDFLAGS + 1 ) , + D3D10_MESSAGE_ID_SETPRIVATEDATA_OUTOFMEMORY = ( D3D10_MESSAGE_ID_SETPRIVATEDATA_CHANGINGPARAMS + 1 ) , + D3D10_MESSAGE_ID_CREATEBUFFER_UNRECOGNIZEDFORMAT = ( D3D10_MESSAGE_ID_SETPRIVATEDATA_OUTOFMEMORY + 1 ) , + D3D10_MESSAGE_ID_CREATEBUFFER_INVALIDSAMPLES = ( D3D10_MESSAGE_ID_CREATEBUFFER_UNRECOGNIZEDFORMAT + 1 ) , + D3D10_MESSAGE_ID_CREATEBUFFER_UNRECOGNIZEDUSAGE = ( D3D10_MESSAGE_ID_CREATEBUFFER_INVALIDSAMPLES + 1 ) , + D3D10_MESSAGE_ID_CREATEBUFFER_UNRECOGNIZEDBINDFLAGS = ( D3D10_MESSAGE_ID_CREATEBUFFER_UNRECOGNIZEDUSAGE + 1 ) , + D3D10_MESSAGE_ID_CREATEBUFFER_UNRECOGNIZEDCPUACCESSFLAGS = ( D3D10_MESSAGE_ID_CREATEBUFFER_UNRECOGNIZEDBINDFLAGS + 1 ) , + D3D10_MESSAGE_ID_CREATEBUFFER_UNRECOGNIZEDMISCFLAGS = ( D3D10_MESSAGE_ID_CREATEBUFFER_UNRECOGNIZEDCPUACCESSFLAGS + 1 ) , + D3D10_MESSAGE_ID_CREATEBUFFER_INVALIDCPUACCESSFLAGS = ( D3D10_MESSAGE_ID_CREATEBUFFER_UNRECOGNIZEDMISCFLAGS + 1 ) , + D3D10_MESSAGE_ID_CREATEBUFFER_INVALIDBINDFLAGS = ( D3D10_MESSAGE_ID_CREATEBUFFER_INVALIDCPUACCESSFLAGS + 1 ) , + D3D10_MESSAGE_ID_CREATEBUFFER_INVALIDINITIALDATA = ( D3D10_MESSAGE_ID_CREATEBUFFER_INVALIDBINDFLAGS + 1 ) , + D3D10_MESSAGE_ID_CREATEBUFFER_INVALIDDIMENSIONS = ( D3D10_MESSAGE_ID_CREATEBUFFER_INVALIDINITIALDATA + 1 ) , + D3D10_MESSAGE_ID_CREATEBUFFER_INVALIDMIPLEVELS = ( D3D10_MESSAGE_ID_CREATEBUFFER_INVALIDDIMENSIONS + 1 ) , + D3D10_MESSAGE_ID_CREATEBUFFER_INVALIDMISCFLAGS = ( D3D10_MESSAGE_ID_CREATEBUFFER_INVALIDMIPLEVELS + 1 ) , + D3D10_MESSAGE_ID_CREATEBUFFER_INVALIDARG_RETURN = ( D3D10_MESSAGE_ID_CREATEBUFFER_INVALIDMISCFLAGS + 1 ) , + D3D10_MESSAGE_ID_CREATEBUFFER_OUTOFMEMORY_RETURN = ( D3D10_MESSAGE_ID_CREATEBUFFER_INVALIDARG_RETURN + 1 ) , + D3D10_MESSAGE_ID_CREATEBUFFER_NULLDESC = ( D3D10_MESSAGE_ID_CREATEBUFFER_OUTOFMEMORY_RETURN + 1 ) , + D3D10_MESSAGE_ID_CREATEBUFFER_INVALIDCONSTANTBUFFERBINDINGS = ( D3D10_MESSAGE_ID_CREATEBUFFER_NULLDESC + 1 ) , + D3D10_MESSAGE_ID_CREATEBUFFER_LARGEALLOCATION = ( D3D10_MESSAGE_ID_CREATEBUFFER_INVALIDCONSTANTBUFFERBINDINGS + 1 ) , + D3D10_MESSAGE_ID_CREATETEXTURE1D_UNRECOGNIZEDFORMAT = ( D3D10_MESSAGE_ID_CREATEBUFFER_LARGEALLOCATION + 1 ) , + D3D10_MESSAGE_ID_CREATETEXTURE1D_UNSUPPORTEDFORMAT = ( D3D10_MESSAGE_ID_CREATETEXTURE1D_UNRECOGNIZEDFORMAT + 1 ) , + D3D10_MESSAGE_ID_CREATETEXTURE1D_INVALIDSAMPLES = ( D3D10_MESSAGE_ID_CREATETEXTURE1D_UNSUPPORTEDFORMAT + 1 ) , + D3D10_MESSAGE_ID_CREATETEXTURE1D_UNRECOGNIZEDUSAGE = ( D3D10_MESSAGE_ID_CREATETEXTURE1D_INVALIDSAMPLES + 1 ) , + D3D10_MESSAGE_ID_CREATETEXTURE1D_UNRECOGNIZEDBINDFLAGS = ( D3D10_MESSAGE_ID_CREATETEXTURE1D_UNRECOGNIZEDUSAGE + 1 ) , + D3D10_MESSAGE_ID_CREATETEXTURE1D_UNRECOGNIZEDCPUACCESSFLAGS = ( D3D10_MESSAGE_ID_CREATETEXTURE1D_UNRECOGNIZEDBINDFLAGS + 1 ) , + D3D10_MESSAGE_ID_CREATETEXTURE1D_UNRECOGNIZEDMISCFLAGS = ( D3D10_MESSAGE_ID_CREATETEXTURE1D_UNRECOGNIZEDCPUACCESSFLAGS + 1 ) , + D3D10_MESSAGE_ID_CREATETEXTURE1D_INVALIDCPUACCESSFLAGS = ( D3D10_MESSAGE_ID_CREATETEXTURE1D_UNRECOGNIZEDMISCFLAGS + 1 ) , + D3D10_MESSAGE_ID_CREATETEXTURE1D_INVALIDBINDFLAGS = ( D3D10_MESSAGE_ID_CREATETEXTURE1D_INVALIDCPUACCESSFLAGS + 1 ) , + D3D10_MESSAGE_ID_CREATETEXTURE1D_INVALIDINITIALDATA = ( D3D10_MESSAGE_ID_CREATETEXTURE1D_INVALIDBINDFLAGS + 1 ) , + D3D10_MESSAGE_ID_CREATETEXTURE1D_INVALIDDIMENSIONS = ( D3D10_MESSAGE_ID_CREATETEXTURE1D_INVALIDINITIALDATA + 1 ) , + D3D10_MESSAGE_ID_CREATETEXTURE1D_INVALIDMIPLEVELS = ( D3D10_MESSAGE_ID_CREATETEXTURE1D_INVALIDDIMENSIONS + 1 ) , + D3D10_MESSAGE_ID_CREATETEXTURE1D_INVALIDMISCFLAGS = ( D3D10_MESSAGE_ID_CREATETEXTURE1D_INVALIDMIPLEVELS + 1 ) , + D3D10_MESSAGE_ID_CREATETEXTURE1D_INVALIDARG_RETURN = ( D3D10_MESSAGE_ID_CREATETEXTURE1D_INVALIDMISCFLAGS + 1 ) , + D3D10_MESSAGE_ID_CREATETEXTURE1D_OUTOFMEMORY_RETURN = ( D3D10_MESSAGE_ID_CREATETEXTURE1D_INVALIDARG_RETURN + 1 ) , + D3D10_MESSAGE_ID_CREATETEXTURE1D_NULLDESC = ( D3D10_MESSAGE_ID_CREATETEXTURE1D_OUTOFMEMORY_RETURN + 1 ) , + D3D10_MESSAGE_ID_CREATETEXTURE1D_LARGEALLOCATION = ( D3D10_MESSAGE_ID_CREATETEXTURE1D_NULLDESC + 1 ) , + D3D10_MESSAGE_ID_CREATETEXTURE2D_UNRECOGNIZEDFORMAT = ( D3D10_MESSAGE_ID_CREATETEXTURE1D_LARGEALLOCATION + 1 ) , + D3D10_MESSAGE_ID_CREATETEXTURE2D_UNSUPPORTEDFORMAT = ( D3D10_MESSAGE_ID_CREATETEXTURE2D_UNRECOGNIZEDFORMAT + 1 ) , + D3D10_MESSAGE_ID_CREATETEXTURE2D_INVALIDSAMPLES = ( D3D10_MESSAGE_ID_CREATETEXTURE2D_UNSUPPORTEDFORMAT + 1 ) , + D3D10_MESSAGE_ID_CREATETEXTURE2D_UNRECOGNIZEDUSAGE = ( D3D10_MESSAGE_ID_CREATETEXTURE2D_INVALIDSAMPLES + 1 ) , + D3D10_MESSAGE_ID_CREATETEXTURE2D_UNRECOGNIZEDBINDFLAGS = ( D3D10_MESSAGE_ID_CREATETEXTURE2D_UNRECOGNIZEDUSAGE + 1 ) , + D3D10_MESSAGE_ID_CREATETEXTURE2D_UNRECOGNIZEDCPUACCESSFLAGS = ( D3D10_MESSAGE_ID_CREATETEXTURE2D_UNRECOGNIZEDBINDFLAGS + 1 ) , + D3D10_MESSAGE_ID_CREATETEXTURE2D_UNRECOGNIZEDMISCFLAGS = ( D3D10_MESSAGE_ID_CREATETEXTURE2D_UNRECOGNIZEDCPUACCESSFLAGS + 1 ) , + D3D10_MESSAGE_ID_CREATETEXTURE2D_INVALIDCPUACCESSFLAGS = ( D3D10_MESSAGE_ID_CREATETEXTURE2D_UNRECOGNIZEDMISCFLAGS + 1 ) , + D3D10_MESSAGE_ID_CREATETEXTURE2D_INVALIDBINDFLAGS = ( D3D10_MESSAGE_ID_CREATETEXTURE2D_INVALIDCPUACCESSFLAGS + 1 ) , + D3D10_MESSAGE_ID_CREATETEXTURE2D_INVALIDINITIALDATA = ( D3D10_MESSAGE_ID_CREATETEXTURE2D_INVALIDBINDFLAGS + 1 ) , + D3D10_MESSAGE_ID_CREATETEXTURE2D_INVALIDDIMENSIONS = ( D3D10_MESSAGE_ID_CREATETEXTURE2D_INVALIDINITIALDATA + 1 ) , + D3D10_MESSAGE_ID_CREATETEXTURE2D_INVALIDMIPLEVELS = ( D3D10_MESSAGE_ID_CREATETEXTURE2D_INVALIDDIMENSIONS + 1 ) , + D3D10_MESSAGE_ID_CREATETEXTURE2D_INVALIDMISCFLAGS = ( D3D10_MESSAGE_ID_CREATETEXTURE2D_INVALIDMIPLEVELS + 1 ) , + D3D10_MESSAGE_ID_CREATETEXTURE2D_INVALIDARG_RETURN = ( D3D10_MESSAGE_ID_CREATETEXTURE2D_INVALIDMISCFLAGS + 1 ) , + D3D10_MESSAGE_ID_CREATETEXTURE2D_OUTOFMEMORY_RETURN = ( D3D10_MESSAGE_ID_CREATETEXTURE2D_INVALIDARG_RETURN + 1 ) , + D3D10_MESSAGE_ID_CREATETEXTURE2D_NULLDESC = ( D3D10_MESSAGE_ID_CREATETEXTURE2D_OUTOFMEMORY_RETURN + 1 ) , + D3D10_MESSAGE_ID_CREATETEXTURE2D_LARGEALLOCATION = ( D3D10_MESSAGE_ID_CREATETEXTURE2D_NULLDESC + 1 ) , + D3D10_MESSAGE_ID_CREATETEXTURE3D_UNRECOGNIZEDFORMAT = ( D3D10_MESSAGE_ID_CREATETEXTURE2D_LARGEALLOCATION + 1 ) , + D3D10_MESSAGE_ID_CREATETEXTURE3D_UNSUPPORTEDFORMAT = ( D3D10_MESSAGE_ID_CREATETEXTURE3D_UNRECOGNIZEDFORMAT + 1 ) , + D3D10_MESSAGE_ID_CREATETEXTURE3D_INVALIDSAMPLES = ( D3D10_MESSAGE_ID_CREATETEXTURE3D_UNSUPPORTEDFORMAT + 1 ) , + D3D10_MESSAGE_ID_CREATETEXTURE3D_UNRECOGNIZEDUSAGE = ( D3D10_MESSAGE_ID_CREATETEXTURE3D_INVALIDSAMPLES + 1 ) , + D3D10_MESSAGE_ID_CREATETEXTURE3D_UNRECOGNIZEDBINDFLAGS = ( D3D10_MESSAGE_ID_CREATETEXTURE3D_UNRECOGNIZEDUSAGE + 1 ) , + D3D10_MESSAGE_ID_CREATETEXTURE3D_UNRECOGNIZEDCPUACCESSFLAGS = ( D3D10_MESSAGE_ID_CREATETEXTURE3D_UNRECOGNIZEDBINDFLAGS + 1 ) , + D3D10_MESSAGE_ID_CREATETEXTURE3D_UNRECOGNIZEDMISCFLAGS = ( D3D10_MESSAGE_ID_CREATETEXTURE3D_UNRECOGNIZEDCPUACCESSFLAGS + 1 ) , + D3D10_MESSAGE_ID_CREATETEXTURE3D_INVALIDCPUACCESSFLAGS = ( D3D10_MESSAGE_ID_CREATETEXTURE3D_UNRECOGNIZEDMISCFLAGS + 1 ) , + D3D10_MESSAGE_ID_CREATETEXTURE3D_INVALIDBINDFLAGS = ( D3D10_MESSAGE_ID_CREATETEXTURE3D_INVALIDCPUACCESSFLAGS + 1 ) , + D3D10_MESSAGE_ID_CREATETEXTURE3D_INVALIDINITIALDATA = ( D3D10_MESSAGE_ID_CREATETEXTURE3D_INVALIDBINDFLAGS + 1 ) , + D3D10_MESSAGE_ID_CREATETEXTURE3D_INVALIDDIMENSIONS = ( D3D10_MESSAGE_ID_CREATETEXTURE3D_INVALIDINITIALDATA + 1 ) , + D3D10_MESSAGE_ID_CREATETEXTURE3D_INVALIDMIPLEVELS = ( D3D10_MESSAGE_ID_CREATETEXTURE3D_INVALIDDIMENSIONS + 1 ) , + D3D10_MESSAGE_ID_CREATETEXTURE3D_INVALIDMISCFLAGS = ( D3D10_MESSAGE_ID_CREATETEXTURE3D_INVALIDMIPLEVELS + 1 ) , + D3D10_MESSAGE_ID_CREATETEXTURE3D_INVALIDARG_RETURN = ( D3D10_MESSAGE_ID_CREATETEXTURE3D_INVALIDMISCFLAGS + 1 ) , + D3D10_MESSAGE_ID_CREATETEXTURE3D_OUTOFMEMORY_RETURN = ( D3D10_MESSAGE_ID_CREATETEXTURE3D_INVALIDARG_RETURN + 1 ) , + D3D10_MESSAGE_ID_CREATETEXTURE3D_NULLDESC = ( D3D10_MESSAGE_ID_CREATETEXTURE3D_OUTOFMEMORY_RETURN + 1 ) , + D3D10_MESSAGE_ID_CREATETEXTURE3D_LARGEALLOCATION = ( D3D10_MESSAGE_ID_CREATETEXTURE3D_NULLDESC + 1 ) , + D3D10_MESSAGE_ID_CREATESHADERRESOURCEVIEW_UNRECOGNIZEDFORMAT = ( D3D10_MESSAGE_ID_CREATETEXTURE3D_LARGEALLOCATION + 1 ) , + D3D10_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDDESC = ( D3D10_MESSAGE_ID_CREATESHADERRESOURCEVIEW_UNRECOGNIZEDFORMAT + 1 ) , + D3D10_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDFORMAT = ( D3D10_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDDESC + 1 ) , + D3D10_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDDIMENSIONS = ( D3D10_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDFORMAT + 1 ) , + D3D10_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDRESOURCE = ( D3D10_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDDIMENSIONS + 1 ) , + D3D10_MESSAGE_ID_CREATESHADERRESOURCEVIEW_TOOMANYOBJECTS = ( D3D10_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDRESOURCE + 1 ) , + D3D10_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDARG_RETURN = ( D3D10_MESSAGE_ID_CREATESHADERRESOURCEVIEW_TOOMANYOBJECTS + 1 ) , + D3D10_MESSAGE_ID_CREATESHADERRESOURCEVIEW_OUTOFMEMORY_RETURN = ( D3D10_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDARG_RETURN + 1 ) , + D3D10_MESSAGE_ID_CREATERENDERTARGETVIEW_UNRECOGNIZEDFORMAT = ( D3D10_MESSAGE_ID_CREATESHADERRESOURCEVIEW_OUTOFMEMORY_RETURN + 1 ) , + D3D10_MESSAGE_ID_CREATERENDERTARGETVIEW_UNSUPPORTEDFORMAT = ( D3D10_MESSAGE_ID_CREATERENDERTARGETVIEW_UNRECOGNIZEDFORMAT + 1 ) , + D3D10_MESSAGE_ID_CREATERENDERTARGETVIEW_INVALIDDESC = ( D3D10_MESSAGE_ID_CREATERENDERTARGETVIEW_UNSUPPORTEDFORMAT + 1 ) , + D3D10_MESSAGE_ID_CREATERENDERTARGETVIEW_INVALIDFORMAT = ( D3D10_MESSAGE_ID_CREATERENDERTARGETVIEW_INVALIDDESC + 1 ) , + D3D10_MESSAGE_ID_CREATERENDERTARGETVIEW_INVALIDDIMENSIONS = ( D3D10_MESSAGE_ID_CREATERENDERTARGETVIEW_INVALIDFORMAT + 1 ) , + D3D10_MESSAGE_ID_CREATERENDERTARGETVIEW_INVALIDRESOURCE = ( D3D10_MESSAGE_ID_CREATERENDERTARGETVIEW_INVALIDDIMENSIONS + 1 ) , + D3D10_MESSAGE_ID_CREATERENDERTARGETVIEW_TOOMANYOBJECTS = ( D3D10_MESSAGE_ID_CREATERENDERTARGETVIEW_INVALIDRESOURCE + 1 ) , + D3D10_MESSAGE_ID_CREATERENDERTARGETVIEW_INVALIDARG_RETURN = ( D3D10_MESSAGE_ID_CREATERENDERTARGETVIEW_TOOMANYOBJECTS + 1 ) , + D3D10_MESSAGE_ID_CREATERENDERTARGETVIEW_OUTOFMEMORY_RETURN = ( D3D10_MESSAGE_ID_CREATERENDERTARGETVIEW_INVALIDARG_RETURN + 1 ) , + D3D10_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_UNRECOGNIZEDFORMAT = ( D3D10_MESSAGE_ID_CREATERENDERTARGETVIEW_OUTOFMEMORY_RETURN + 1 ) , + D3D10_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_INVALIDDESC = ( D3D10_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_UNRECOGNIZEDFORMAT + 1 ) , + D3D10_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_INVALIDFORMAT = ( D3D10_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_INVALIDDESC + 1 ) , + D3D10_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_INVALIDDIMENSIONS = ( D3D10_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_INVALIDFORMAT + 1 ) , + D3D10_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_INVALIDRESOURCE = ( D3D10_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_INVALIDDIMENSIONS + 1 ) , + D3D10_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_TOOMANYOBJECTS = ( D3D10_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_INVALIDRESOURCE + 1 ) , + D3D10_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_INVALIDARG_RETURN = ( D3D10_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_TOOMANYOBJECTS + 1 ) , + D3D10_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_OUTOFMEMORY_RETURN = ( D3D10_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_INVALIDARG_RETURN + 1 ) , + D3D10_MESSAGE_ID_CREATEINPUTLAYOUT_OUTOFMEMORY = ( D3D10_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_OUTOFMEMORY_RETURN + 1 ) , + D3D10_MESSAGE_ID_CREATEINPUTLAYOUT_TOOMANYELEMENTS = ( D3D10_MESSAGE_ID_CREATEINPUTLAYOUT_OUTOFMEMORY + 1 ) , + D3D10_MESSAGE_ID_CREATEINPUTLAYOUT_INVALIDFORMAT = ( D3D10_MESSAGE_ID_CREATEINPUTLAYOUT_TOOMANYELEMENTS + 1 ) , + D3D10_MESSAGE_ID_CREATEINPUTLAYOUT_INCOMPATIBLEFORMAT = ( D3D10_MESSAGE_ID_CREATEINPUTLAYOUT_INVALIDFORMAT + 1 ) , + D3D10_MESSAGE_ID_CREATEINPUTLAYOUT_INVALIDSLOT = ( D3D10_MESSAGE_ID_CREATEINPUTLAYOUT_INCOMPATIBLEFORMAT + 1 ) , + D3D10_MESSAGE_ID_CREATEINPUTLAYOUT_INVALIDINPUTSLOTCLASS = ( D3D10_MESSAGE_ID_CREATEINPUTLAYOUT_INVALIDSLOT + 1 ) , + D3D10_MESSAGE_ID_CREATEINPUTLAYOUT_STEPRATESLOTCLASSMISMATCH = ( D3D10_MESSAGE_ID_CREATEINPUTLAYOUT_INVALIDINPUTSLOTCLASS + 1 ) , + D3D10_MESSAGE_ID_CREATEINPUTLAYOUT_INVALIDSLOTCLASSCHANGE = ( D3D10_MESSAGE_ID_CREATEINPUTLAYOUT_STEPRATESLOTCLASSMISMATCH + 1 ) , + D3D10_MESSAGE_ID_CREATEINPUTLAYOUT_INVALIDSTEPRATECHANGE = ( D3D10_MESSAGE_ID_CREATEINPUTLAYOUT_INVALIDSLOTCLASSCHANGE + 1 ) , + D3D10_MESSAGE_ID_CREATEINPUTLAYOUT_INVALIDALIGNMENT = ( D3D10_MESSAGE_ID_CREATEINPUTLAYOUT_INVALIDSTEPRATECHANGE + 1 ) , + D3D10_MESSAGE_ID_CREATEINPUTLAYOUT_DUPLICATESEMANTIC = ( D3D10_MESSAGE_ID_CREATEINPUTLAYOUT_INVALIDALIGNMENT + 1 ) , + D3D10_MESSAGE_ID_CREATEINPUTLAYOUT_UNPARSEABLEINPUTSIGNATURE = ( D3D10_MESSAGE_ID_CREATEINPUTLAYOUT_DUPLICATESEMANTIC + 1 ) , + D3D10_MESSAGE_ID_CREATEINPUTLAYOUT_NULLSEMANTIC = ( D3D10_MESSAGE_ID_CREATEINPUTLAYOUT_UNPARSEABLEINPUTSIGNATURE + 1 ) , + D3D10_MESSAGE_ID_CREATEINPUTLAYOUT_MISSINGELEMENT = ( D3D10_MESSAGE_ID_CREATEINPUTLAYOUT_NULLSEMANTIC + 1 ) , + D3D10_MESSAGE_ID_CREATEINPUTLAYOUT_NULLDESC = ( D3D10_MESSAGE_ID_CREATEINPUTLAYOUT_MISSINGELEMENT + 1 ) , + D3D10_MESSAGE_ID_CREATEVERTEXSHADER_OUTOFMEMORY = ( D3D10_MESSAGE_ID_CREATEINPUTLAYOUT_NULLDESC + 1 ) , + D3D10_MESSAGE_ID_CREATEVERTEXSHADER_INVALIDSHADERBYTECODE = ( D3D10_MESSAGE_ID_CREATEVERTEXSHADER_OUTOFMEMORY + 1 ) , + D3D10_MESSAGE_ID_CREATEVERTEXSHADER_INVALIDSHADERTYPE = ( D3D10_MESSAGE_ID_CREATEVERTEXSHADER_INVALIDSHADERBYTECODE + 1 ) , + D3D10_MESSAGE_ID_CREATEGEOMETRYSHADER_OUTOFMEMORY = ( D3D10_MESSAGE_ID_CREATEVERTEXSHADER_INVALIDSHADERTYPE + 1 ) , + D3D10_MESSAGE_ID_CREATEGEOMETRYSHADER_INVALIDSHADERBYTECODE = ( D3D10_MESSAGE_ID_CREATEGEOMETRYSHADER_OUTOFMEMORY + 1 ) , + D3D10_MESSAGE_ID_CREATEGEOMETRYSHADER_INVALIDSHADERTYPE = ( D3D10_MESSAGE_ID_CREATEGEOMETRYSHADER_INVALIDSHADERBYTECODE + 1 ) , + D3D10_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_OUTOFMEMORY = ( D3D10_MESSAGE_ID_CREATEGEOMETRYSHADER_INVALIDSHADERTYPE + 1 ) , + D3D10_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDSHADERBYTECODE = ( D3D10_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_OUTOFMEMORY + 1 ) , + D3D10_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDSHADERTYPE = ( D3D10_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDSHADERBYTECODE + 1 ) , + D3D10_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDNUMENTRIES = ( D3D10_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDSHADERTYPE + 1 ) , + D3D10_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_OUTPUTSTREAMSTRIDEUNUSED = ( D3D10_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDNUMENTRIES + 1 ) , + D3D10_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_UNEXPECTEDDECL = ( D3D10_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_OUTPUTSTREAMSTRIDEUNUSED + 1 ) , + D3D10_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_EXPECTEDDECL = ( D3D10_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_UNEXPECTEDDECL + 1 ) , + D3D10_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_OUTPUTSLOT0EXPECTED = ( D3D10_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_EXPECTEDDECL + 1 ) , + D3D10_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDOUTPUTSLOT = ( D3D10_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_OUTPUTSLOT0EXPECTED + 1 ) , + D3D10_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_ONLYONEELEMENTPERSLOT = ( D3D10_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDOUTPUTSLOT + 1 ) , + D3D10_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDCOMPONENTCOUNT = ( D3D10_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_ONLYONEELEMENTPERSLOT + 1 ) , + D3D10_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDSTARTCOMPONENTANDCOMPONENTCOUNT = ( D3D10_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDCOMPONENTCOUNT + 1 ) , + D3D10_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDGAPDEFINITION = ( D3D10_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDSTARTCOMPONENTANDCOMPONENTCOUNT + 1 ) , + D3D10_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_REPEATEDOUTPUT = ( D3D10_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDGAPDEFINITION + 1 ) , + D3D10_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDOUTPUTSTREAMSTRIDE = ( D3D10_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_REPEATEDOUTPUT + 1 ) , + D3D10_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_MISSINGSEMANTIC = ( D3D10_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDOUTPUTSTREAMSTRIDE + 1 ) , + D3D10_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_MASKMISMATCH = ( D3D10_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_MISSINGSEMANTIC + 1 ) , + D3D10_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_CANTHAVEONLYGAPS = ( D3D10_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_MASKMISMATCH + 1 ) , + D3D10_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_DECLTOOCOMPLEX = ( D3D10_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_CANTHAVEONLYGAPS + 1 ) , + D3D10_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_MISSINGOUTPUTSIGNATURE = ( D3D10_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_DECLTOOCOMPLEX + 1 ) , + D3D10_MESSAGE_ID_CREATEPIXELSHADER_OUTOFMEMORY = ( D3D10_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_MISSINGOUTPUTSIGNATURE + 1 ) , + D3D10_MESSAGE_ID_CREATEPIXELSHADER_INVALIDSHADERBYTECODE = ( D3D10_MESSAGE_ID_CREATEPIXELSHADER_OUTOFMEMORY + 1 ) , + D3D10_MESSAGE_ID_CREATEPIXELSHADER_INVALIDSHADERTYPE = ( D3D10_MESSAGE_ID_CREATEPIXELSHADER_INVALIDSHADERBYTECODE + 1 ) , + D3D10_MESSAGE_ID_CREATERASTERIZERSTATE_INVALIDFILLMODE = ( D3D10_MESSAGE_ID_CREATEPIXELSHADER_INVALIDSHADERTYPE + 1 ) , + D3D10_MESSAGE_ID_CREATERASTERIZERSTATE_INVALIDCULLMODE = ( D3D10_MESSAGE_ID_CREATERASTERIZERSTATE_INVALIDFILLMODE + 1 ) , + D3D10_MESSAGE_ID_CREATERASTERIZERSTATE_INVALIDDEPTHBIASCLAMP = ( D3D10_MESSAGE_ID_CREATERASTERIZERSTATE_INVALIDCULLMODE + 1 ) , + D3D10_MESSAGE_ID_CREATERASTERIZERSTATE_INVALIDSLOPESCALEDDEPTHBIAS = ( D3D10_MESSAGE_ID_CREATERASTERIZERSTATE_INVALIDDEPTHBIASCLAMP + 1 ) , + D3D10_MESSAGE_ID_CREATERASTERIZERSTATE_TOOMANYOBJECTS = ( D3D10_MESSAGE_ID_CREATERASTERIZERSTATE_INVALIDSLOPESCALEDDEPTHBIAS + 1 ) , + D3D10_MESSAGE_ID_CREATERASTERIZERSTATE_NULLDESC = ( D3D10_MESSAGE_ID_CREATERASTERIZERSTATE_TOOMANYOBJECTS + 1 ) , + D3D10_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDDEPTHWRITEMASK = ( D3D10_MESSAGE_ID_CREATERASTERIZERSTATE_NULLDESC + 1 ) , + D3D10_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDDEPTHFUNC = ( D3D10_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDDEPTHWRITEMASK + 1 ) , + D3D10_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDFRONTFACESTENCILFAILOP = ( D3D10_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDDEPTHFUNC + 1 ) , + D3D10_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDFRONTFACESTENCILZFAILOP = ( D3D10_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDFRONTFACESTENCILFAILOP + 1 ) , + D3D10_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDFRONTFACESTENCILPASSOP = ( D3D10_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDFRONTFACESTENCILZFAILOP + 1 ) , + D3D10_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDFRONTFACESTENCILFUNC = ( D3D10_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDFRONTFACESTENCILPASSOP + 1 ) , + D3D10_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDBACKFACESTENCILFAILOP = ( D3D10_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDFRONTFACESTENCILFUNC + 1 ) , + D3D10_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDBACKFACESTENCILZFAILOP = ( D3D10_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDBACKFACESTENCILFAILOP + 1 ) , + D3D10_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDBACKFACESTENCILPASSOP = ( D3D10_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDBACKFACESTENCILZFAILOP + 1 ) , + D3D10_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDBACKFACESTENCILFUNC = ( D3D10_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDBACKFACESTENCILPASSOP + 1 ) , + D3D10_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_TOOMANYOBJECTS = ( D3D10_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDBACKFACESTENCILFUNC + 1 ) , + D3D10_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_NULLDESC = ( D3D10_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_TOOMANYOBJECTS + 1 ) , + D3D10_MESSAGE_ID_CREATEBLENDSTATE_INVALIDSRCBLEND = ( D3D10_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_NULLDESC + 1 ) , + D3D10_MESSAGE_ID_CREATEBLENDSTATE_INVALIDDESTBLEND = ( D3D10_MESSAGE_ID_CREATEBLENDSTATE_INVALIDSRCBLEND + 1 ) , + D3D10_MESSAGE_ID_CREATEBLENDSTATE_INVALIDBLENDOP = ( D3D10_MESSAGE_ID_CREATEBLENDSTATE_INVALIDDESTBLEND + 1 ) , + D3D10_MESSAGE_ID_CREATEBLENDSTATE_INVALIDSRCBLENDALPHA = ( D3D10_MESSAGE_ID_CREATEBLENDSTATE_INVALIDBLENDOP + 1 ) , + D3D10_MESSAGE_ID_CREATEBLENDSTATE_INVALIDDESTBLENDALPHA = ( D3D10_MESSAGE_ID_CREATEBLENDSTATE_INVALIDSRCBLENDALPHA + 1 ) , + D3D10_MESSAGE_ID_CREATEBLENDSTATE_INVALIDBLENDOPALPHA = ( D3D10_MESSAGE_ID_CREATEBLENDSTATE_INVALIDDESTBLENDALPHA + 1 ) , + D3D10_MESSAGE_ID_CREATEBLENDSTATE_INVALIDRENDERTARGETWRITEMASK = ( D3D10_MESSAGE_ID_CREATEBLENDSTATE_INVALIDBLENDOPALPHA + 1 ) , + D3D10_MESSAGE_ID_CREATEBLENDSTATE_TOOMANYOBJECTS = ( D3D10_MESSAGE_ID_CREATEBLENDSTATE_INVALIDRENDERTARGETWRITEMASK + 1 ) , + D3D10_MESSAGE_ID_CREATEBLENDSTATE_NULLDESC = ( D3D10_MESSAGE_ID_CREATEBLENDSTATE_TOOMANYOBJECTS + 1 ) , + D3D10_MESSAGE_ID_CREATESAMPLERSTATE_INVALIDFILTER = ( D3D10_MESSAGE_ID_CREATEBLENDSTATE_NULLDESC + 1 ) , + D3D10_MESSAGE_ID_CREATESAMPLERSTATE_INVALIDADDRESSU = ( D3D10_MESSAGE_ID_CREATESAMPLERSTATE_INVALIDFILTER + 1 ) , + D3D10_MESSAGE_ID_CREATESAMPLERSTATE_INVALIDADDRESSV = ( D3D10_MESSAGE_ID_CREATESAMPLERSTATE_INVALIDADDRESSU + 1 ) , + D3D10_MESSAGE_ID_CREATESAMPLERSTATE_INVALIDADDRESSW = ( D3D10_MESSAGE_ID_CREATESAMPLERSTATE_INVALIDADDRESSV + 1 ) , + D3D10_MESSAGE_ID_CREATESAMPLERSTATE_INVALIDMIPLODBIAS = ( D3D10_MESSAGE_ID_CREATESAMPLERSTATE_INVALIDADDRESSW + 1 ) , + D3D10_MESSAGE_ID_CREATESAMPLERSTATE_INVALIDMAXANISOTROPY = ( D3D10_MESSAGE_ID_CREATESAMPLERSTATE_INVALIDMIPLODBIAS + 1 ) , + D3D10_MESSAGE_ID_CREATESAMPLERSTATE_INVALIDCOMPARISONFUNC = ( D3D10_MESSAGE_ID_CREATESAMPLERSTATE_INVALIDMAXANISOTROPY + 1 ) , + D3D10_MESSAGE_ID_CREATESAMPLERSTATE_INVALIDMINLOD = ( D3D10_MESSAGE_ID_CREATESAMPLERSTATE_INVALIDCOMPARISONFUNC + 1 ) , + D3D10_MESSAGE_ID_CREATESAMPLERSTATE_INVALIDMAXLOD = ( D3D10_MESSAGE_ID_CREATESAMPLERSTATE_INVALIDMINLOD + 1 ) , + D3D10_MESSAGE_ID_CREATESAMPLERSTATE_TOOMANYOBJECTS = ( D3D10_MESSAGE_ID_CREATESAMPLERSTATE_INVALIDMAXLOD + 1 ) , + D3D10_MESSAGE_ID_CREATESAMPLERSTATE_NULLDESC = ( D3D10_MESSAGE_ID_CREATESAMPLERSTATE_TOOMANYOBJECTS + 1 ) , + D3D10_MESSAGE_ID_CREATEQUERYORPREDICATE_INVALIDQUERY = ( D3D10_MESSAGE_ID_CREATESAMPLERSTATE_NULLDESC + 1 ) , + D3D10_MESSAGE_ID_CREATEQUERYORPREDICATE_INVALIDMISCFLAGS = ( D3D10_MESSAGE_ID_CREATEQUERYORPREDICATE_INVALIDQUERY + 1 ) , + D3D10_MESSAGE_ID_CREATEQUERYORPREDICATE_UNEXPECTEDMISCFLAG = ( D3D10_MESSAGE_ID_CREATEQUERYORPREDICATE_INVALIDMISCFLAGS + 1 ) , + D3D10_MESSAGE_ID_CREATEQUERYORPREDICATE_NULLDESC = ( D3D10_MESSAGE_ID_CREATEQUERYORPREDICATE_UNEXPECTEDMISCFLAG + 1 ) , + D3D10_MESSAGE_ID_DEVICE_IASETPRIMITIVETOPOLOGY_TOPOLOGY_UNRECOGNIZED = ( D3D10_MESSAGE_ID_CREATEQUERYORPREDICATE_NULLDESC + 1 ) , + D3D10_MESSAGE_ID_DEVICE_IASETPRIMITIVETOPOLOGY_TOPOLOGY_UNDEFINED = ( D3D10_MESSAGE_ID_DEVICE_IASETPRIMITIVETOPOLOGY_TOPOLOGY_UNRECOGNIZED + 1 ) , + D3D10_MESSAGE_ID_IASETVERTEXBUFFERS_INVALIDBUFFER = ( D3D10_MESSAGE_ID_DEVICE_IASETPRIMITIVETOPOLOGY_TOPOLOGY_UNDEFINED + 1 ) , + D3D10_MESSAGE_ID_DEVICE_IASETVERTEXBUFFERS_OFFSET_TOO_LARGE = ( D3D10_MESSAGE_ID_IASETVERTEXBUFFERS_INVALIDBUFFER + 1 ) , + D3D10_MESSAGE_ID_DEVICE_IASETVERTEXBUFFERS_BUFFERS_EMPTY = ( D3D10_MESSAGE_ID_DEVICE_IASETVERTEXBUFFERS_OFFSET_TOO_LARGE + 1 ) , + D3D10_MESSAGE_ID_IASETINDEXBUFFER_INVALIDBUFFER = ( D3D10_MESSAGE_ID_DEVICE_IASETVERTEXBUFFERS_BUFFERS_EMPTY + 1 ) , + D3D10_MESSAGE_ID_DEVICE_IASETINDEXBUFFER_FORMAT_INVALID = ( D3D10_MESSAGE_ID_IASETINDEXBUFFER_INVALIDBUFFER + 1 ) , + D3D10_MESSAGE_ID_DEVICE_IASETINDEXBUFFER_OFFSET_TOO_LARGE = ( D3D10_MESSAGE_ID_DEVICE_IASETINDEXBUFFER_FORMAT_INVALID + 1 ) , + D3D10_MESSAGE_ID_DEVICE_IASETINDEXBUFFER_OFFSET_UNALIGNED = ( D3D10_MESSAGE_ID_DEVICE_IASETINDEXBUFFER_OFFSET_TOO_LARGE + 1 ) , + D3D10_MESSAGE_ID_DEVICE_VSSETSHADERRESOURCES_VIEWS_EMPTY = ( D3D10_MESSAGE_ID_DEVICE_IASETINDEXBUFFER_OFFSET_UNALIGNED + 1 ) , + D3D10_MESSAGE_ID_VSSETCONSTANTBUFFERS_INVALIDBUFFER = ( D3D10_MESSAGE_ID_DEVICE_VSSETSHADERRESOURCES_VIEWS_EMPTY + 1 ) , + D3D10_MESSAGE_ID_DEVICE_VSSETCONSTANTBUFFERS_BUFFERS_EMPTY = ( D3D10_MESSAGE_ID_VSSETCONSTANTBUFFERS_INVALIDBUFFER + 1 ) , + D3D10_MESSAGE_ID_DEVICE_VSSETSAMPLERS_SAMPLERS_EMPTY = ( D3D10_MESSAGE_ID_DEVICE_VSSETCONSTANTBUFFERS_BUFFERS_EMPTY + 1 ) , + D3D10_MESSAGE_ID_DEVICE_GSSETSHADERRESOURCES_VIEWS_EMPTY = ( D3D10_MESSAGE_ID_DEVICE_VSSETSAMPLERS_SAMPLERS_EMPTY + 1 ) , + D3D10_MESSAGE_ID_GSSETCONSTANTBUFFERS_INVALIDBUFFER = ( D3D10_MESSAGE_ID_DEVICE_GSSETSHADERRESOURCES_VIEWS_EMPTY + 1 ) , + D3D10_MESSAGE_ID_DEVICE_GSSETCONSTANTBUFFERS_BUFFERS_EMPTY = ( D3D10_MESSAGE_ID_GSSETCONSTANTBUFFERS_INVALIDBUFFER + 1 ) , + D3D10_MESSAGE_ID_DEVICE_GSSETSAMPLERS_SAMPLERS_EMPTY = ( D3D10_MESSAGE_ID_DEVICE_GSSETCONSTANTBUFFERS_BUFFERS_EMPTY + 1 ) , + D3D10_MESSAGE_ID_SOSETTARGETS_INVALIDBUFFER = ( D3D10_MESSAGE_ID_DEVICE_GSSETSAMPLERS_SAMPLERS_EMPTY + 1 ) , + D3D10_MESSAGE_ID_DEVICE_SOSETTARGETS_OFFSET_UNALIGNED = ( D3D10_MESSAGE_ID_SOSETTARGETS_INVALIDBUFFER + 1 ) , + D3D10_MESSAGE_ID_DEVICE_PSSETSHADERRESOURCES_VIEWS_EMPTY = ( D3D10_MESSAGE_ID_DEVICE_SOSETTARGETS_OFFSET_UNALIGNED + 1 ) , + D3D10_MESSAGE_ID_PSSETCONSTANTBUFFERS_INVALIDBUFFER = ( D3D10_MESSAGE_ID_DEVICE_PSSETSHADERRESOURCES_VIEWS_EMPTY + 1 ) , + D3D10_MESSAGE_ID_DEVICE_PSSETCONSTANTBUFFERS_BUFFERS_EMPTY = ( D3D10_MESSAGE_ID_PSSETCONSTANTBUFFERS_INVALIDBUFFER + 1 ) , + D3D10_MESSAGE_ID_DEVICE_PSSETSAMPLERS_SAMPLERS_EMPTY = ( D3D10_MESSAGE_ID_DEVICE_PSSETCONSTANTBUFFERS_BUFFERS_EMPTY + 1 ) , + D3D10_MESSAGE_ID_DEVICE_RSSETVIEWPORTS_INVALIDVIEWPORT = ( D3D10_MESSAGE_ID_DEVICE_PSSETSAMPLERS_SAMPLERS_EMPTY + 1 ) , + D3D10_MESSAGE_ID_DEVICE_RSSETSCISSORRECTS_INVALIDSCISSOR = ( D3D10_MESSAGE_ID_DEVICE_RSSETVIEWPORTS_INVALIDVIEWPORT + 1 ) , + D3D10_MESSAGE_ID_CLEARRENDERTARGETVIEW_DENORMFLUSH = ( D3D10_MESSAGE_ID_DEVICE_RSSETSCISSORRECTS_INVALIDSCISSOR + 1 ) , + D3D10_MESSAGE_ID_CLEARDEPTHSTENCILVIEW_DENORMFLUSH = ( D3D10_MESSAGE_ID_CLEARRENDERTARGETVIEW_DENORMFLUSH + 1 ) , + D3D10_MESSAGE_ID_CLEARDEPTHSTENCILVIEW_INVALID = ( D3D10_MESSAGE_ID_CLEARDEPTHSTENCILVIEW_DENORMFLUSH + 1 ) , + D3D10_MESSAGE_ID_DEVICE_IAGETVERTEXBUFFERS_BUFFERS_EMPTY = ( D3D10_MESSAGE_ID_CLEARDEPTHSTENCILVIEW_INVALID + 1 ) , + D3D10_MESSAGE_ID_DEVICE_VSGETSHADERRESOURCES_VIEWS_EMPTY = ( D3D10_MESSAGE_ID_DEVICE_IAGETVERTEXBUFFERS_BUFFERS_EMPTY + 1 ) , + D3D10_MESSAGE_ID_DEVICE_VSGETCONSTANTBUFFERS_BUFFERS_EMPTY = ( D3D10_MESSAGE_ID_DEVICE_VSGETSHADERRESOURCES_VIEWS_EMPTY + 1 ) , + D3D10_MESSAGE_ID_DEVICE_VSGETSAMPLERS_SAMPLERS_EMPTY = ( D3D10_MESSAGE_ID_DEVICE_VSGETCONSTANTBUFFERS_BUFFERS_EMPTY + 1 ) , + D3D10_MESSAGE_ID_DEVICE_GSGETSHADERRESOURCES_VIEWS_EMPTY = ( D3D10_MESSAGE_ID_DEVICE_VSGETSAMPLERS_SAMPLERS_EMPTY + 1 ) , + D3D10_MESSAGE_ID_DEVICE_GSGETCONSTANTBUFFERS_BUFFERS_EMPTY = ( D3D10_MESSAGE_ID_DEVICE_GSGETSHADERRESOURCES_VIEWS_EMPTY + 1 ) , + D3D10_MESSAGE_ID_DEVICE_GSGETSAMPLERS_SAMPLERS_EMPTY = ( D3D10_MESSAGE_ID_DEVICE_GSGETCONSTANTBUFFERS_BUFFERS_EMPTY + 1 ) , + D3D10_MESSAGE_ID_DEVICE_SOGETTARGETS_BUFFERS_EMPTY = ( D3D10_MESSAGE_ID_DEVICE_GSGETSAMPLERS_SAMPLERS_EMPTY + 1 ) , + D3D10_MESSAGE_ID_DEVICE_PSGETSHADERRESOURCES_VIEWS_EMPTY = ( D3D10_MESSAGE_ID_DEVICE_SOGETTARGETS_BUFFERS_EMPTY + 1 ) , + D3D10_MESSAGE_ID_DEVICE_PSGETCONSTANTBUFFERS_BUFFERS_EMPTY = ( D3D10_MESSAGE_ID_DEVICE_PSGETSHADERRESOURCES_VIEWS_EMPTY + 1 ) , + D3D10_MESSAGE_ID_DEVICE_PSGETSAMPLERS_SAMPLERS_EMPTY = ( D3D10_MESSAGE_ID_DEVICE_PSGETCONSTANTBUFFERS_BUFFERS_EMPTY + 1 ) , + D3D10_MESSAGE_ID_DEVICE_RSGETVIEWPORTS_VIEWPORTS_EMPTY = ( D3D10_MESSAGE_ID_DEVICE_PSGETSAMPLERS_SAMPLERS_EMPTY + 1 ) , + D3D10_MESSAGE_ID_DEVICE_RSGETSCISSORRECTS_RECTS_EMPTY = ( D3D10_MESSAGE_ID_DEVICE_RSGETVIEWPORTS_VIEWPORTS_EMPTY + 1 ) , + D3D10_MESSAGE_ID_DEVICE_GENERATEMIPS_RESOURCE_INVALID = ( D3D10_MESSAGE_ID_DEVICE_RSGETSCISSORRECTS_RECTS_EMPTY + 1 ) , + D3D10_MESSAGE_ID_COPYSUBRESOURCEREGION_INVALIDDESTINATIONSUBRESOURCE = ( D3D10_MESSAGE_ID_DEVICE_GENERATEMIPS_RESOURCE_INVALID + 1 ) , + D3D10_MESSAGE_ID_COPYSUBRESOURCEREGION_INVALIDSOURCESUBRESOURCE = ( D3D10_MESSAGE_ID_COPYSUBRESOURCEREGION_INVALIDDESTINATIONSUBRESOURCE + 1 ) , + D3D10_MESSAGE_ID_COPYSUBRESOURCEREGION_INVALIDSOURCEBOX = ( D3D10_MESSAGE_ID_COPYSUBRESOURCEREGION_INVALIDSOURCESUBRESOURCE + 1 ) , + D3D10_MESSAGE_ID_COPYSUBRESOURCEREGION_INVALIDSOURCE = ( D3D10_MESSAGE_ID_COPYSUBRESOURCEREGION_INVALIDSOURCEBOX + 1 ) , + D3D10_MESSAGE_ID_COPYSUBRESOURCEREGION_INVALIDDESTINATIONSTATE = ( D3D10_MESSAGE_ID_COPYSUBRESOURCEREGION_INVALIDSOURCE + 1 ) , + D3D10_MESSAGE_ID_COPYSUBRESOURCEREGION_INVALIDSOURCESTATE = ( D3D10_MESSAGE_ID_COPYSUBRESOURCEREGION_INVALIDDESTINATIONSTATE + 1 ) , + D3D10_MESSAGE_ID_COPYRESOURCE_INVALIDSOURCE = ( D3D10_MESSAGE_ID_COPYSUBRESOURCEREGION_INVALIDSOURCESTATE + 1 ) , + D3D10_MESSAGE_ID_COPYRESOURCE_INVALIDDESTINATIONSTATE = ( D3D10_MESSAGE_ID_COPYRESOURCE_INVALIDSOURCE + 1 ) , + D3D10_MESSAGE_ID_COPYRESOURCE_INVALIDSOURCESTATE = ( D3D10_MESSAGE_ID_COPYRESOURCE_INVALIDDESTINATIONSTATE + 1 ) , + D3D10_MESSAGE_ID_UPDATESUBRESOURCE_INVALIDDESTINATIONSUBRESOURCE = ( D3D10_MESSAGE_ID_COPYRESOURCE_INVALIDSOURCESTATE + 1 ) , + D3D10_MESSAGE_ID_UPDATESUBRESOURCE_INVALIDDESTINATIONBOX = ( D3D10_MESSAGE_ID_UPDATESUBRESOURCE_INVALIDDESTINATIONSUBRESOURCE + 1 ) , + D3D10_MESSAGE_ID_UPDATESUBRESOURCE_INVALIDDESTINATIONSTATE = ( D3D10_MESSAGE_ID_UPDATESUBRESOURCE_INVALIDDESTINATIONBOX + 1 ) , + D3D10_MESSAGE_ID_DEVICE_RESOLVESUBRESOURCE_DESTINATION_INVALID = ( D3D10_MESSAGE_ID_UPDATESUBRESOURCE_INVALIDDESTINATIONSTATE + 1 ) , + D3D10_MESSAGE_ID_DEVICE_RESOLVESUBRESOURCE_DESTINATION_SUBRESOURCE_INVALID = ( D3D10_MESSAGE_ID_DEVICE_RESOLVESUBRESOURCE_DESTINATION_INVALID + 1 ) , + D3D10_MESSAGE_ID_DEVICE_RESOLVESUBRESOURCE_SOURCE_INVALID = ( D3D10_MESSAGE_ID_DEVICE_RESOLVESUBRESOURCE_DESTINATION_SUBRESOURCE_INVALID + 1 ) , + D3D10_MESSAGE_ID_DEVICE_RESOLVESUBRESOURCE_SOURCE_SUBRESOURCE_INVALID = ( D3D10_MESSAGE_ID_DEVICE_RESOLVESUBRESOURCE_SOURCE_INVALID + 1 ) , + D3D10_MESSAGE_ID_DEVICE_RESOLVESUBRESOURCE_FORMAT_INVALID = ( D3D10_MESSAGE_ID_DEVICE_RESOLVESUBRESOURCE_SOURCE_SUBRESOURCE_INVALID + 1 ) , + D3D10_MESSAGE_ID_BUFFER_MAP_INVALIDMAPTYPE = ( D3D10_MESSAGE_ID_DEVICE_RESOLVESUBRESOURCE_FORMAT_INVALID + 1 ) , + D3D10_MESSAGE_ID_BUFFER_MAP_INVALIDFLAGS = ( D3D10_MESSAGE_ID_BUFFER_MAP_INVALIDMAPTYPE + 1 ) , + D3D10_MESSAGE_ID_BUFFER_MAP_ALREADYMAPPED = ( D3D10_MESSAGE_ID_BUFFER_MAP_INVALIDFLAGS + 1 ) , + D3D10_MESSAGE_ID_BUFFER_MAP_DEVICEREMOVED_RETURN = ( D3D10_MESSAGE_ID_BUFFER_MAP_ALREADYMAPPED + 1 ) , + D3D10_MESSAGE_ID_BUFFER_UNMAP_NOTMAPPED = ( D3D10_MESSAGE_ID_BUFFER_MAP_DEVICEREMOVED_RETURN + 1 ) , + D3D10_MESSAGE_ID_TEXTURE1D_MAP_INVALIDMAPTYPE = ( D3D10_MESSAGE_ID_BUFFER_UNMAP_NOTMAPPED + 1 ) , + D3D10_MESSAGE_ID_TEXTURE1D_MAP_INVALIDSUBRESOURCE = ( D3D10_MESSAGE_ID_TEXTURE1D_MAP_INVALIDMAPTYPE + 1 ) , + D3D10_MESSAGE_ID_TEXTURE1D_MAP_INVALIDFLAGS = ( D3D10_MESSAGE_ID_TEXTURE1D_MAP_INVALIDSUBRESOURCE + 1 ) , + D3D10_MESSAGE_ID_TEXTURE1D_MAP_ALREADYMAPPED = ( D3D10_MESSAGE_ID_TEXTURE1D_MAP_INVALIDFLAGS + 1 ) , + D3D10_MESSAGE_ID_TEXTURE1D_MAP_DEVICEREMOVED_RETURN = ( D3D10_MESSAGE_ID_TEXTURE1D_MAP_ALREADYMAPPED + 1 ) , + D3D10_MESSAGE_ID_TEXTURE1D_UNMAP_INVALIDSUBRESOURCE = ( D3D10_MESSAGE_ID_TEXTURE1D_MAP_DEVICEREMOVED_RETURN + 1 ) , + D3D10_MESSAGE_ID_TEXTURE1D_UNMAP_NOTMAPPED = ( D3D10_MESSAGE_ID_TEXTURE1D_UNMAP_INVALIDSUBRESOURCE + 1 ) , + D3D10_MESSAGE_ID_TEXTURE2D_MAP_INVALIDMAPTYPE = ( D3D10_MESSAGE_ID_TEXTURE1D_UNMAP_NOTMAPPED + 1 ) , + D3D10_MESSAGE_ID_TEXTURE2D_MAP_INVALIDSUBRESOURCE = ( D3D10_MESSAGE_ID_TEXTURE2D_MAP_INVALIDMAPTYPE + 1 ) , + D3D10_MESSAGE_ID_TEXTURE2D_MAP_INVALIDFLAGS = ( D3D10_MESSAGE_ID_TEXTURE2D_MAP_INVALIDSUBRESOURCE + 1 ) , + D3D10_MESSAGE_ID_TEXTURE2D_MAP_ALREADYMAPPED = ( D3D10_MESSAGE_ID_TEXTURE2D_MAP_INVALIDFLAGS + 1 ) , + D3D10_MESSAGE_ID_TEXTURE2D_MAP_DEVICEREMOVED_RETURN = ( D3D10_MESSAGE_ID_TEXTURE2D_MAP_ALREADYMAPPED + 1 ) , + D3D10_MESSAGE_ID_TEXTURE2D_UNMAP_INVALIDSUBRESOURCE = ( D3D10_MESSAGE_ID_TEXTURE2D_MAP_DEVICEREMOVED_RETURN + 1 ) , + D3D10_MESSAGE_ID_TEXTURE2D_UNMAP_NOTMAPPED = ( D3D10_MESSAGE_ID_TEXTURE2D_UNMAP_INVALIDSUBRESOURCE + 1 ) , + D3D10_MESSAGE_ID_TEXTURE3D_MAP_INVALIDMAPTYPE = ( D3D10_MESSAGE_ID_TEXTURE2D_UNMAP_NOTMAPPED + 1 ) , + D3D10_MESSAGE_ID_TEXTURE3D_MAP_INVALIDSUBRESOURCE = ( D3D10_MESSAGE_ID_TEXTURE3D_MAP_INVALIDMAPTYPE + 1 ) , + D3D10_MESSAGE_ID_TEXTURE3D_MAP_INVALIDFLAGS = ( D3D10_MESSAGE_ID_TEXTURE3D_MAP_INVALIDSUBRESOURCE + 1 ) , + D3D10_MESSAGE_ID_TEXTURE3D_MAP_ALREADYMAPPED = ( D3D10_MESSAGE_ID_TEXTURE3D_MAP_INVALIDFLAGS + 1 ) , + D3D10_MESSAGE_ID_TEXTURE3D_MAP_DEVICEREMOVED_RETURN = ( D3D10_MESSAGE_ID_TEXTURE3D_MAP_ALREADYMAPPED + 1 ) , + D3D10_MESSAGE_ID_TEXTURE3D_UNMAP_INVALIDSUBRESOURCE = ( D3D10_MESSAGE_ID_TEXTURE3D_MAP_DEVICEREMOVED_RETURN + 1 ) , + D3D10_MESSAGE_ID_TEXTURE3D_UNMAP_NOTMAPPED = ( D3D10_MESSAGE_ID_TEXTURE3D_UNMAP_INVALIDSUBRESOURCE + 1 ) , + D3D10_MESSAGE_ID_CHECKFORMATSUPPORT_FORMAT_DEPRECATED = ( D3D10_MESSAGE_ID_TEXTURE3D_UNMAP_NOTMAPPED + 1 ) , + D3D10_MESSAGE_ID_CHECKMULTISAMPLEQUALITYLEVELS_FORMAT_DEPRECATED = ( D3D10_MESSAGE_ID_CHECKFORMATSUPPORT_FORMAT_DEPRECATED + 1 ) , + D3D10_MESSAGE_ID_SETEXCEPTIONMODE_UNRECOGNIZEDFLAGS = ( D3D10_MESSAGE_ID_CHECKMULTISAMPLEQUALITYLEVELS_FORMAT_DEPRECATED + 1 ) , + D3D10_MESSAGE_ID_SETEXCEPTIONMODE_INVALIDARG_RETURN = ( D3D10_MESSAGE_ID_SETEXCEPTIONMODE_UNRECOGNIZEDFLAGS + 1 ) , + D3D10_MESSAGE_ID_SETEXCEPTIONMODE_DEVICEREMOVED_RETURN = ( D3D10_MESSAGE_ID_SETEXCEPTIONMODE_INVALIDARG_RETURN + 1 ) , + D3D10_MESSAGE_ID_REF_SIMULATING_INFINITELY_FAST_HARDWARE = ( D3D10_MESSAGE_ID_SETEXCEPTIONMODE_DEVICEREMOVED_RETURN + 1 ) , + D3D10_MESSAGE_ID_REF_THREADING_MODE = ( D3D10_MESSAGE_ID_REF_SIMULATING_INFINITELY_FAST_HARDWARE + 1 ) , + D3D10_MESSAGE_ID_REF_UMDRIVER_EXCEPTION = ( D3D10_MESSAGE_ID_REF_THREADING_MODE + 1 ) , + D3D10_MESSAGE_ID_REF_KMDRIVER_EXCEPTION = ( D3D10_MESSAGE_ID_REF_UMDRIVER_EXCEPTION + 1 ) , + D3D10_MESSAGE_ID_REF_HARDWARE_EXCEPTION = ( D3D10_MESSAGE_ID_REF_KMDRIVER_EXCEPTION + 1 ) , + D3D10_MESSAGE_ID_REF_ACCESSING_INDEXABLE_TEMP_OUT_OF_RANGE = ( D3D10_MESSAGE_ID_REF_HARDWARE_EXCEPTION + 1 ) , + D3D10_MESSAGE_ID_REF_PROBLEM_PARSING_SHADER = ( D3D10_MESSAGE_ID_REF_ACCESSING_INDEXABLE_TEMP_OUT_OF_RANGE + 1 ) , + D3D10_MESSAGE_ID_REF_OUT_OF_MEMORY = ( D3D10_MESSAGE_ID_REF_PROBLEM_PARSING_SHADER + 1 ) , + D3D10_MESSAGE_ID_REF_INFO = ( D3D10_MESSAGE_ID_REF_OUT_OF_MEMORY + 1 ) , + D3D10_MESSAGE_ID_DEVICE_DRAW_VERTEXPOS_OVERFLOW = ( D3D10_MESSAGE_ID_REF_INFO + 1 ) , + D3D10_MESSAGE_ID_DEVICE_DRAWINDEXED_INDEXPOS_OVERFLOW = ( D3D10_MESSAGE_ID_DEVICE_DRAW_VERTEXPOS_OVERFLOW + 1 ) , + D3D10_MESSAGE_ID_DEVICE_DRAWINSTANCED_VERTEXPOS_OVERFLOW = ( D3D10_MESSAGE_ID_DEVICE_DRAWINDEXED_INDEXPOS_OVERFLOW + 1 ) , + D3D10_MESSAGE_ID_DEVICE_DRAWINSTANCED_INSTANCEPOS_OVERFLOW = ( D3D10_MESSAGE_ID_DEVICE_DRAWINSTANCED_VERTEXPOS_OVERFLOW + 1 ) , + D3D10_MESSAGE_ID_DEVICE_DRAWINDEXEDINSTANCED_INSTANCEPOS_OVERFLOW = ( D3D10_MESSAGE_ID_DEVICE_DRAWINSTANCED_INSTANCEPOS_OVERFLOW + 1 ) , + D3D10_MESSAGE_ID_DEVICE_DRAWINDEXEDINSTANCED_INDEXPOS_OVERFLOW = ( D3D10_MESSAGE_ID_DEVICE_DRAWINDEXEDINSTANCED_INSTANCEPOS_OVERFLOW + 1 ) , + D3D10_MESSAGE_ID_DEVICE_DRAW_VERTEX_SHADER_NOT_SET = ( D3D10_MESSAGE_ID_DEVICE_DRAWINDEXEDINSTANCED_INDEXPOS_OVERFLOW + 1 ) , + D3D10_MESSAGE_ID_DEVICE_SHADER_LINKAGE_SEMANTICNAME_NOT_FOUND = ( D3D10_MESSAGE_ID_DEVICE_DRAW_VERTEX_SHADER_NOT_SET + 1 ) , + D3D10_MESSAGE_ID_DEVICE_SHADER_LINKAGE_REGISTERINDEX = ( D3D10_MESSAGE_ID_DEVICE_SHADER_LINKAGE_SEMANTICNAME_NOT_FOUND + 1 ) , + D3D10_MESSAGE_ID_DEVICE_SHADER_LINKAGE_COMPONENTTYPE = ( D3D10_MESSAGE_ID_DEVICE_SHADER_LINKAGE_REGISTERINDEX + 1 ) , + D3D10_MESSAGE_ID_DEVICE_SHADER_LINKAGE_REGISTERMASK = ( D3D10_MESSAGE_ID_DEVICE_SHADER_LINKAGE_COMPONENTTYPE + 1 ) , + D3D10_MESSAGE_ID_DEVICE_SHADER_LINKAGE_SYSTEMVALUE = ( D3D10_MESSAGE_ID_DEVICE_SHADER_LINKAGE_REGISTERMASK + 1 ) , + D3D10_MESSAGE_ID_DEVICE_SHADER_LINKAGE_NEVERWRITTEN_ALWAYSREADS = ( D3D10_MESSAGE_ID_DEVICE_SHADER_LINKAGE_SYSTEMVALUE + 1 ) , + D3D10_MESSAGE_ID_DEVICE_DRAW_VERTEX_BUFFER_NOT_SET = ( D3D10_MESSAGE_ID_DEVICE_SHADER_LINKAGE_NEVERWRITTEN_ALWAYSREADS + 1 ) , + D3D10_MESSAGE_ID_DEVICE_DRAW_INPUTLAYOUT_NOT_SET = ( D3D10_MESSAGE_ID_DEVICE_DRAW_VERTEX_BUFFER_NOT_SET + 1 ) , + D3D10_MESSAGE_ID_DEVICE_DRAW_CONSTANT_BUFFER_NOT_SET = ( D3D10_MESSAGE_ID_DEVICE_DRAW_INPUTLAYOUT_NOT_SET + 1 ) , + D3D10_MESSAGE_ID_DEVICE_DRAW_CONSTANT_BUFFER_TOO_SMALL = ( D3D10_MESSAGE_ID_DEVICE_DRAW_CONSTANT_BUFFER_NOT_SET + 1 ) , + D3D10_MESSAGE_ID_DEVICE_DRAW_SAMPLER_NOT_SET = ( D3D10_MESSAGE_ID_DEVICE_DRAW_CONSTANT_BUFFER_TOO_SMALL + 1 ) , + D3D10_MESSAGE_ID_DEVICE_DRAW_SHADERRESOURCEVIEW_NOT_SET = ( D3D10_MESSAGE_ID_DEVICE_DRAW_SAMPLER_NOT_SET + 1 ) , + D3D10_MESSAGE_ID_DEVICE_DRAW_VIEW_DIMENSION_MISMATCH = ( D3D10_MESSAGE_ID_DEVICE_DRAW_SHADERRESOURCEVIEW_NOT_SET + 1 ) , + D3D10_MESSAGE_ID_DEVICE_DRAW_VERTEX_BUFFER_STRIDE_TOO_SMALL = ( D3D10_MESSAGE_ID_DEVICE_DRAW_VIEW_DIMENSION_MISMATCH + 1 ) , + D3D10_MESSAGE_ID_DEVICE_DRAW_VERTEX_BUFFER_TOO_SMALL = ( D3D10_MESSAGE_ID_DEVICE_DRAW_VERTEX_BUFFER_STRIDE_TOO_SMALL + 1 ) , + D3D10_MESSAGE_ID_DEVICE_DRAW_INDEX_BUFFER_NOT_SET = ( D3D10_MESSAGE_ID_DEVICE_DRAW_VERTEX_BUFFER_TOO_SMALL + 1 ) , + D3D10_MESSAGE_ID_DEVICE_DRAW_INDEX_BUFFER_FORMAT_INVALID = ( D3D10_MESSAGE_ID_DEVICE_DRAW_INDEX_BUFFER_NOT_SET + 1 ) , + D3D10_MESSAGE_ID_DEVICE_DRAW_INDEX_BUFFER_TOO_SMALL = ( D3D10_MESSAGE_ID_DEVICE_DRAW_INDEX_BUFFER_FORMAT_INVALID + 1 ) , + D3D10_MESSAGE_ID_DEVICE_DRAW_GS_INPUT_PRIMITIVE_MISMATCH = ( D3D10_MESSAGE_ID_DEVICE_DRAW_INDEX_BUFFER_TOO_SMALL + 1 ) , + D3D10_MESSAGE_ID_DEVICE_DRAW_RESOURCE_RETURN_TYPE_MISMATCH = ( D3D10_MESSAGE_ID_DEVICE_DRAW_GS_INPUT_PRIMITIVE_MISMATCH + 1 ) , + D3D10_MESSAGE_ID_DEVICE_DRAW_POSITION_NOT_PRESENT = ( D3D10_MESSAGE_ID_DEVICE_DRAW_RESOURCE_RETURN_TYPE_MISMATCH + 1 ) , + D3D10_MESSAGE_ID_DEVICE_DRAW_OUTPUT_STREAM_NOT_SET = ( D3D10_MESSAGE_ID_DEVICE_DRAW_POSITION_NOT_PRESENT + 1 ) , + D3D10_MESSAGE_ID_DEVICE_DRAW_BOUND_RESOURCE_MAPPED = ( D3D10_MESSAGE_ID_DEVICE_DRAW_OUTPUT_STREAM_NOT_SET + 1 ) , + D3D10_MESSAGE_ID_DEVICE_DRAW_INVALID_PRIMITIVETOPOLOGY = ( D3D10_MESSAGE_ID_DEVICE_DRAW_BOUND_RESOURCE_MAPPED + 1 ) , + D3D10_MESSAGE_ID_DEVICE_DRAW_VERTEX_OFFSET_UNALIGNED = ( D3D10_MESSAGE_ID_DEVICE_DRAW_INVALID_PRIMITIVETOPOLOGY + 1 ) , + D3D10_MESSAGE_ID_DEVICE_DRAW_VERTEX_STRIDE_UNALIGNED = ( D3D10_MESSAGE_ID_DEVICE_DRAW_VERTEX_OFFSET_UNALIGNED + 1 ) , + D3D10_MESSAGE_ID_DEVICE_DRAW_INDEX_OFFSET_UNALIGNED = ( D3D10_MESSAGE_ID_DEVICE_DRAW_VERTEX_STRIDE_UNALIGNED + 1 ) , + D3D10_MESSAGE_ID_DEVICE_DRAW_OUTPUT_STREAM_OFFSET_UNALIGNED = ( D3D10_MESSAGE_ID_DEVICE_DRAW_INDEX_OFFSET_UNALIGNED + 1 ) , + D3D10_MESSAGE_ID_DEVICE_DRAW_RESOURCE_FORMAT_LD_UNSUPPORTED = ( D3D10_MESSAGE_ID_DEVICE_DRAW_OUTPUT_STREAM_OFFSET_UNALIGNED + 1 ) , + D3D10_MESSAGE_ID_DEVICE_DRAW_RESOURCE_FORMAT_SAMPLE_UNSUPPORTED = ( D3D10_MESSAGE_ID_DEVICE_DRAW_RESOURCE_FORMAT_LD_UNSUPPORTED + 1 ) , + D3D10_MESSAGE_ID_DEVICE_DRAW_RESOURCE_FORMAT_SAMPLE_C_UNSUPPORTED = ( D3D10_MESSAGE_ID_DEVICE_DRAW_RESOURCE_FORMAT_SAMPLE_UNSUPPORTED + 1 ) , + D3D10_MESSAGE_ID_DEVICE_DRAW_RESOURCE_MULTISAMPLE_UNSUPPORTED = ( D3D10_MESSAGE_ID_DEVICE_DRAW_RESOURCE_FORMAT_SAMPLE_C_UNSUPPORTED + 1 ) , + D3D10_MESSAGE_ID_DEVICE_DRAW_SO_TARGETS_BOUND_WITHOUT_SOURCE = ( D3D10_MESSAGE_ID_DEVICE_DRAW_RESOURCE_MULTISAMPLE_UNSUPPORTED + 1 ) , + D3D10_MESSAGE_ID_DEVICE_DRAW_SO_STRIDE_LARGER_THAN_BUFFER = ( D3D10_MESSAGE_ID_DEVICE_DRAW_SO_TARGETS_BOUND_WITHOUT_SOURCE + 1 ) , + D3D10_MESSAGE_ID_DEVICE_DRAW_OM_RENDER_TARGET_DOES_NOT_SUPPORT_BLENDING = ( D3D10_MESSAGE_ID_DEVICE_DRAW_SO_STRIDE_LARGER_THAN_BUFFER + 1 ) , + D3D10_MESSAGE_ID_DEVICE_DRAW_OM_DUAL_SOURCE_BLENDING_CAN_ONLY_HAVE_RENDER_TARGET_0 = ( D3D10_MESSAGE_ID_DEVICE_DRAW_OM_RENDER_TARGET_DOES_NOT_SUPPORT_BLENDING + 1 ) , + D3D10_MESSAGE_ID_DEVICE_REMOVAL_PROCESS_AT_FAULT = ( D3D10_MESSAGE_ID_DEVICE_DRAW_OM_DUAL_SOURCE_BLENDING_CAN_ONLY_HAVE_RENDER_TARGET_0 + 1 ) , + D3D10_MESSAGE_ID_DEVICE_REMOVAL_PROCESS_POSSIBLY_AT_FAULT = ( D3D10_MESSAGE_ID_DEVICE_REMOVAL_PROCESS_AT_FAULT + 1 ) , + D3D10_MESSAGE_ID_DEVICE_REMOVAL_PROCESS_NOT_AT_FAULT = ( D3D10_MESSAGE_ID_DEVICE_REMOVAL_PROCESS_POSSIBLY_AT_FAULT + 1 ) , + D3D10_MESSAGE_ID_DEVICE_OPEN_SHARED_RESOURCE_INVALIDARG_RETURN = ( D3D10_MESSAGE_ID_DEVICE_REMOVAL_PROCESS_NOT_AT_FAULT + 1 ) , + D3D10_MESSAGE_ID_DEVICE_OPEN_SHARED_RESOURCE_OUTOFMEMORY_RETURN = ( D3D10_MESSAGE_ID_DEVICE_OPEN_SHARED_RESOURCE_INVALIDARG_RETURN + 1 ) , + D3D10_MESSAGE_ID_DEVICE_OPEN_SHARED_RESOURCE_BADINTERFACE_RETURN = ( D3D10_MESSAGE_ID_DEVICE_OPEN_SHARED_RESOURCE_OUTOFMEMORY_RETURN + 1 ) , + D3D10_MESSAGE_ID_DEVICE_DRAW_VIEWPORT_NOT_SET = ( D3D10_MESSAGE_ID_DEVICE_OPEN_SHARED_RESOURCE_BADINTERFACE_RETURN + 1 ) , + D3D10_MESSAGE_ID_CREATEINPUTLAYOUT_TRAILING_DIGIT_IN_SEMANTIC = ( D3D10_MESSAGE_ID_DEVICE_DRAW_VIEWPORT_NOT_SET + 1 ) , + D3D10_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_TRAILING_DIGIT_IN_SEMANTIC = ( D3D10_MESSAGE_ID_CREATEINPUTLAYOUT_TRAILING_DIGIT_IN_SEMANTIC + 1 ) , + D3D10_MESSAGE_ID_DEVICE_RSSETVIEWPORTS_DENORMFLUSH = ( D3D10_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_TRAILING_DIGIT_IN_SEMANTIC + 1 ) , + D3D10_MESSAGE_ID_OMSETRENDERTARGETS_INVALIDVIEW = ( D3D10_MESSAGE_ID_DEVICE_RSSETVIEWPORTS_DENORMFLUSH + 1 ) , + D3D10_MESSAGE_ID_DEVICE_SETTEXTFILTERSIZE_INVALIDDIMENSIONS = ( D3D10_MESSAGE_ID_OMSETRENDERTARGETS_INVALIDVIEW + 1 ) , + D3D10_MESSAGE_ID_DEVICE_DRAW_SAMPLER_MISMATCH = ( D3D10_MESSAGE_ID_DEVICE_SETTEXTFILTERSIZE_INVALIDDIMENSIONS + 1 ) , + D3D10_MESSAGE_ID_CREATEINPUTLAYOUT_TYPE_MISMATCH = ( D3D10_MESSAGE_ID_DEVICE_DRAW_SAMPLER_MISMATCH + 1 ) , + D3D10_MESSAGE_ID_BLENDSTATE_GETDESC_LEGACY = ( D3D10_MESSAGE_ID_CREATEINPUTLAYOUT_TYPE_MISMATCH + 1 ) , + D3D10_MESSAGE_ID_SHADERRESOURCEVIEW_GETDESC_LEGACY = ( D3D10_MESSAGE_ID_BLENDSTATE_GETDESC_LEGACY + 1 ) , + D3D10_MESSAGE_ID_CREATEQUERY_OUTOFMEMORY_RETURN = ( D3D10_MESSAGE_ID_SHADERRESOURCEVIEW_GETDESC_LEGACY + 1 ) , + D3D10_MESSAGE_ID_CREATEPREDICATE_OUTOFMEMORY_RETURN = ( D3D10_MESSAGE_ID_CREATEQUERY_OUTOFMEMORY_RETURN + 1 ) , + D3D10_MESSAGE_ID_CREATECOUNTER_OUTOFRANGE_COUNTER = ( D3D10_MESSAGE_ID_CREATEPREDICATE_OUTOFMEMORY_RETURN + 1 ) , + D3D10_MESSAGE_ID_CREATECOUNTER_SIMULTANEOUS_ACTIVE_COUNTERS_EXHAUSTED = ( D3D10_MESSAGE_ID_CREATECOUNTER_OUTOFRANGE_COUNTER + 1 ) , + D3D10_MESSAGE_ID_CREATECOUNTER_UNSUPPORTED_WELLKNOWN_COUNTER = ( D3D10_MESSAGE_ID_CREATECOUNTER_SIMULTANEOUS_ACTIVE_COUNTERS_EXHAUSTED + 1 ) , + D3D10_MESSAGE_ID_CREATECOUNTER_OUTOFMEMORY_RETURN = ( D3D10_MESSAGE_ID_CREATECOUNTER_UNSUPPORTED_WELLKNOWN_COUNTER + 1 ) , + D3D10_MESSAGE_ID_CREATECOUNTER_NONEXCLUSIVE_RETURN = ( D3D10_MESSAGE_ID_CREATECOUNTER_OUTOFMEMORY_RETURN + 1 ) , + D3D10_MESSAGE_ID_CREATECOUNTER_NULLDESC = ( D3D10_MESSAGE_ID_CREATECOUNTER_NONEXCLUSIVE_RETURN + 1 ) , + D3D10_MESSAGE_ID_CHECKCOUNTER_OUTOFRANGE_COUNTER = ( D3D10_MESSAGE_ID_CREATECOUNTER_NULLDESC + 1 ) , + D3D10_MESSAGE_ID_CHECKCOUNTER_UNSUPPORTED_WELLKNOWN_COUNTER = ( D3D10_MESSAGE_ID_CHECKCOUNTER_OUTOFRANGE_COUNTER + 1 ) , + D3D10_MESSAGE_ID_SETPREDICATION_INVALID_PREDICATE_STATE = ( D3D10_MESSAGE_ID_CHECKCOUNTER_UNSUPPORTED_WELLKNOWN_COUNTER + 1 ) , + D3D10_MESSAGE_ID_QUERY_BEGIN_UNSUPPORTED = ( D3D10_MESSAGE_ID_SETPREDICATION_INVALID_PREDICATE_STATE + 1 ) , + D3D10_MESSAGE_ID_PREDICATE_BEGIN_DURING_PREDICATION = ( D3D10_MESSAGE_ID_QUERY_BEGIN_UNSUPPORTED + 1 ) , + D3D10_MESSAGE_ID_QUERY_BEGIN_DUPLICATE = ( D3D10_MESSAGE_ID_PREDICATE_BEGIN_DURING_PREDICATION + 1 ) , + D3D10_MESSAGE_ID_QUERY_BEGIN_ABANDONING_PREVIOUS_RESULTS = ( D3D10_MESSAGE_ID_QUERY_BEGIN_DUPLICATE + 1 ) , + D3D10_MESSAGE_ID_PREDICATE_END_DURING_PREDICATION = ( D3D10_MESSAGE_ID_QUERY_BEGIN_ABANDONING_PREVIOUS_RESULTS + 1 ) , + D3D10_MESSAGE_ID_QUERY_END_ABANDONING_PREVIOUS_RESULTS = ( D3D10_MESSAGE_ID_PREDICATE_END_DURING_PREDICATION + 1 ) , + D3D10_MESSAGE_ID_QUERY_END_WITHOUT_BEGIN = ( D3D10_MESSAGE_ID_QUERY_END_ABANDONING_PREVIOUS_RESULTS + 1 ) , + D3D10_MESSAGE_ID_QUERY_GETDATA_INVALID_DATASIZE = ( D3D10_MESSAGE_ID_QUERY_END_WITHOUT_BEGIN + 1 ) , + D3D10_MESSAGE_ID_QUERY_GETDATA_INVALID_FLAGS = ( D3D10_MESSAGE_ID_QUERY_GETDATA_INVALID_DATASIZE + 1 ) , + D3D10_MESSAGE_ID_QUERY_GETDATA_INVALID_CALL = ( D3D10_MESSAGE_ID_QUERY_GETDATA_INVALID_FLAGS + 1 ) , + D3D10_MESSAGE_ID_DEVICE_DRAW_PS_OUTPUT_TYPE_MISMATCH = ( D3D10_MESSAGE_ID_QUERY_GETDATA_INVALID_CALL + 1 ) , + D3D10_MESSAGE_ID_DEVICE_DRAW_RESOURCE_FORMAT_GATHER_UNSUPPORTED = ( D3D10_MESSAGE_ID_DEVICE_DRAW_PS_OUTPUT_TYPE_MISMATCH + 1 ) , + D3D10_MESSAGE_ID_DEVICE_DRAW_INVALID_USE_OF_CENTER_MULTISAMPLE_PATTERN = ( D3D10_MESSAGE_ID_DEVICE_DRAW_RESOURCE_FORMAT_GATHER_UNSUPPORTED + 1 ) , + D3D10_MESSAGE_ID_DEVICE_IASETVERTEXBUFFERS_STRIDE_TOO_LARGE = ( D3D10_MESSAGE_ID_DEVICE_DRAW_INVALID_USE_OF_CENTER_MULTISAMPLE_PATTERN + 1 ) , + D3D10_MESSAGE_ID_DEVICE_IASETVERTEXBUFFERS_INVALIDRANGE = ( D3D10_MESSAGE_ID_DEVICE_IASETVERTEXBUFFERS_STRIDE_TOO_LARGE + 1 ) , + D3D10_MESSAGE_ID_CREATEINPUTLAYOUT_EMPTY_LAYOUT = ( D3D10_MESSAGE_ID_DEVICE_IASETVERTEXBUFFERS_INVALIDRANGE + 1 ) , + D3D10_MESSAGE_ID_DEVICE_DRAW_RESOURCE_SAMPLE_COUNT_MISMATCH = ( D3D10_MESSAGE_ID_CREATEINPUTLAYOUT_EMPTY_LAYOUT + 1 ) , + D3D10_MESSAGE_ID_LIVE_OBJECT_SUMMARY = ( D3D10_MESSAGE_ID_DEVICE_DRAW_RESOURCE_SAMPLE_COUNT_MISMATCH + 1 ) , + D3D10_MESSAGE_ID_LIVE_BUFFER = ( D3D10_MESSAGE_ID_LIVE_OBJECT_SUMMARY + 1 ) , + D3D10_MESSAGE_ID_LIVE_TEXTURE1D = ( D3D10_MESSAGE_ID_LIVE_BUFFER + 1 ) , + D3D10_MESSAGE_ID_LIVE_TEXTURE2D = ( D3D10_MESSAGE_ID_LIVE_TEXTURE1D + 1 ) , + D3D10_MESSAGE_ID_LIVE_TEXTURE3D = ( D3D10_MESSAGE_ID_LIVE_TEXTURE2D + 1 ) , + D3D10_MESSAGE_ID_LIVE_SHADERRESOURCEVIEW = ( D3D10_MESSAGE_ID_LIVE_TEXTURE3D + 1 ) , + D3D10_MESSAGE_ID_LIVE_RENDERTARGETVIEW = ( D3D10_MESSAGE_ID_LIVE_SHADERRESOURCEVIEW + 1 ) , + D3D10_MESSAGE_ID_LIVE_DEPTHSTENCILVIEW = ( D3D10_MESSAGE_ID_LIVE_RENDERTARGETVIEW + 1 ) , + D3D10_MESSAGE_ID_LIVE_VERTEXSHADER = ( D3D10_MESSAGE_ID_LIVE_DEPTHSTENCILVIEW + 1 ) , + D3D10_MESSAGE_ID_LIVE_GEOMETRYSHADER = ( D3D10_MESSAGE_ID_LIVE_VERTEXSHADER + 1 ) , + D3D10_MESSAGE_ID_LIVE_PIXELSHADER = ( D3D10_MESSAGE_ID_LIVE_GEOMETRYSHADER + 1 ) , + D3D10_MESSAGE_ID_LIVE_INPUTLAYOUT = ( D3D10_MESSAGE_ID_LIVE_PIXELSHADER + 1 ) , + D3D10_MESSAGE_ID_LIVE_SAMPLER = ( D3D10_MESSAGE_ID_LIVE_INPUTLAYOUT + 1 ) , + D3D10_MESSAGE_ID_LIVE_BLENDSTATE = ( D3D10_MESSAGE_ID_LIVE_SAMPLER + 1 ) , + D3D10_MESSAGE_ID_LIVE_DEPTHSTENCILSTATE = ( D3D10_MESSAGE_ID_LIVE_BLENDSTATE + 1 ) , + D3D10_MESSAGE_ID_LIVE_RASTERIZERSTATE = ( D3D10_MESSAGE_ID_LIVE_DEPTHSTENCILSTATE + 1 ) , + D3D10_MESSAGE_ID_LIVE_QUERY = ( D3D10_MESSAGE_ID_LIVE_RASTERIZERSTATE + 1 ) , + D3D10_MESSAGE_ID_LIVE_PREDICATE = ( D3D10_MESSAGE_ID_LIVE_QUERY + 1 ) , + D3D10_MESSAGE_ID_LIVE_COUNTER = ( D3D10_MESSAGE_ID_LIVE_PREDICATE + 1 ) , + D3D10_MESSAGE_ID_LIVE_DEVICE = ( D3D10_MESSAGE_ID_LIVE_COUNTER + 1 ) , + D3D10_MESSAGE_ID_LIVE_SWAPCHAIN = ( D3D10_MESSAGE_ID_LIVE_DEVICE + 1 ) , + D3D10_MESSAGE_ID_D3D10_MESSAGES_END = ( D3D10_MESSAGE_ID_LIVE_SWAPCHAIN + 1 ) , + D3D10_MESSAGE_ID_D3D10L9_MESSAGES_START = 0x100000, + D3D10_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_STENCIL_NO_TWO_SIDED = ( D3D10_MESSAGE_ID_D3D10L9_MESSAGES_START + 1 ) , + D3D10_MESSAGE_ID_CREATERASTERIZERSTATE_DepthBiasClamp_NOT_SUPPORTED = ( D3D10_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_STENCIL_NO_TWO_SIDED + 1 ) , + D3D10_MESSAGE_ID_CREATESAMPLERSTATE_NO_COMPARISON_SUPPORT = ( D3D10_MESSAGE_ID_CREATERASTERIZERSTATE_DepthBiasClamp_NOT_SUPPORTED + 1 ) , + D3D10_MESSAGE_ID_CREATESAMPLERSTATE_EXCESSIVE_ANISOTROPY = ( D3D10_MESSAGE_ID_CREATESAMPLERSTATE_NO_COMPARISON_SUPPORT + 1 ) , + D3D10_MESSAGE_ID_CREATESAMPLERSTATE_BORDER_OUT_OF_RANGE = ( D3D10_MESSAGE_ID_CREATESAMPLERSTATE_EXCESSIVE_ANISOTROPY + 1 ) , + D3D10_MESSAGE_ID_VSSETSAMPLERS_NOT_SUPPORTED = ( D3D10_MESSAGE_ID_CREATESAMPLERSTATE_BORDER_OUT_OF_RANGE + 1 ) , + D3D10_MESSAGE_ID_VSSETSAMPLERS_TOO_MANY_SAMPLERS = ( D3D10_MESSAGE_ID_VSSETSAMPLERS_NOT_SUPPORTED + 1 ) , + D3D10_MESSAGE_ID_PSSETSAMPLERS_TOO_MANY_SAMPLERS = ( D3D10_MESSAGE_ID_VSSETSAMPLERS_TOO_MANY_SAMPLERS + 1 ) , + D3D10_MESSAGE_ID_CREATERESOURCE_NO_ARRAYS = ( D3D10_MESSAGE_ID_PSSETSAMPLERS_TOO_MANY_SAMPLERS + 1 ) , + D3D10_MESSAGE_ID_CREATERESOURCE_NO_VB_AND_IB_BIND = ( D3D10_MESSAGE_ID_CREATERESOURCE_NO_ARRAYS + 1 ) , + D3D10_MESSAGE_ID_CREATERESOURCE_NO_TEXTURE_1D = ( D3D10_MESSAGE_ID_CREATERESOURCE_NO_VB_AND_IB_BIND + 1 ) , + D3D10_MESSAGE_ID_CREATERESOURCE_DIMENSION_OUT_OF_RANGE = ( D3D10_MESSAGE_ID_CREATERESOURCE_NO_TEXTURE_1D + 1 ) , + D3D10_MESSAGE_ID_CREATERESOURCE_NOT_BINDABLE_AS_SHADER_RESOURCE = ( D3D10_MESSAGE_ID_CREATERESOURCE_DIMENSION_OUT_OF_RANGE + 1 ) , + D3D10_MESSAGE_ID_OMSETRENDERTARGETS_TOO_MANY_RENDER_TARGETS = ( D3D10_MESSAGE_ID_CREATERESOURCE_NOT_BINDABLE_AS_SHADER_RESOURCE + 1 ) , + D3D10_MESSAGE_ID_OMSETRENDERTARGETS_NO_DIFFERING_BIT_DEPTHS = ( D3D10_MESSAGE_ID_OMSETRENDERTARGETS_TOO_MANY_RENDER_TARGETS + 1 ) , + D3D10_MESSAGE_ID_IASETVERTEXBUFFERS_BAD_BUFFER_INDEX = ( D3D10_MESSAGE_ID_OMSETRENDERTARGETS_NO_DIFFERING_BIT_DEPTHS + 1 ) , + D3D10_MESSAGE_ID_DEVICE_RSSETVIEWPORTS_TOO_MANY_VIEWPORTS = ( D3D10_MESSAGE_ID_IASETVERTEXBUFFERS_BAD_BUFFER_INDEX + 1 ) , + D3D10_MESSAGE_ID_DEVICE_IASETPRIMITIVETOPOLOGY_ADJACENCY_UNSUPPORTED = ( D3D10_MESSAGE_ID_DEVICE_RSSETVIEWPORTS_TOO_MANY_VIEWPORTS + 1 ) , + D3D10_MESSAGE_ID_DEVICE_RSSETSCISSORRECTS_TOO_MANY_SCISSORS = ( D3D10_MESSAGE_ID_DEVICE_IASETPRIMITIVETOPOLOGY_ADJACENCY_UNSUPPORTED + 1 ) , + D3D10_MESSAGE_ID_COPYRESOURCE_ONLY_TEXTURE_2D_WITHIN_GPU_MEMORY = ( D3D10_MESSAGE_ID_DEVICE_RSSETSCISSORRECTS_TOO_MANY_SCISSORS + 1 ) , + D3D10_MESSAGE_ID_COPYRESOURCE_NO_TEXTURE_3D_READBACK = ( D3D10_MESSAGE_ID_COPYRESOURCE_ONLY_TEXTURE_2D_WITHIN_GPU_MEMORY + 1 ) , + D3D10_MESSAGE_ID_COPYRESOURCE_NO_TEXTURE_ONLY_READBACK = ( D3D10_MESSAGE_ID_COPYRESOURCE_NO_TEXTURE_3D_READBACK + 1 ) , + D3D10_MESSAGE_ID_CREATEINPUTLAYOUT_UNSUPPORTED_FORMAT = ( D3D10_MESSAGE_ID_COPYRESOURCE_NO_TEXTURE_ONLY_READBACK + 1 ) , + D3D10_MESSAGE_ID_CREATEBLENDSTATE_NO_ALPHA_TO_COVERAGE = ( D3D10_MESSAGE_ID_CREATEINPUTLAYOUT_UNSUPPORTED_FORMAT + 1 ) , + D3D10_MESSAGE_ID_CREATERASTERIZERSTATE_DepthClipEnable_MUST_BE_TRUE = ( D3D10_MESSAGE_ID_CREATEBLENDSTATE_NO_ALPHA_TO_COVERAGE + 1 ) , + D3D10_MESSAGE_ID_DRAWINDEXED_STARTINDEXLOCATION_MUST_BE_POSITIVE = ( D3D10_MESSAGE_ID_CREATERASTERIZERSTATE_DepthClipEnable_MUST_BE_TRUE + 1 ) , + D3D10_MESSAGE_ID_CREATESHADERRESOURCEVIEW_MUST_USE_LOWEST_LOD = ( D3D10_MESSAGE_ID_DRAWINDEXED_STARTINDEXLOCATION_MUST_BE_POSITIVE + 1 ) , + D3D10_MESSAGE_ID_CREATESAMPLERSTATE_MINLOD_MUST_NOT_BE_FRACTIONAL = ( D3D10_MESSAGE_ID_CREATESHADERRESOURCEVIEW_MUST_USE_LOWEST_LOD + 1 ) , + D3D10_MESSAGE_ID_CREATESAMPLERSTATE_MAXLOD_MUST_BE_FLT_MAX = ( D3D10_MESSAGE_ID_CREATESAMPLERSTATE_MINLOD_MUST_NOT_BE_FRACTIONAL + 1 ) , + D3D10_MESSAGE_ID_CREATESHADERRESOURCEVIEW_FIRSTARRAYSLICE_MUST_BE_ZERO = ( D3D10_MESSAGE_ID_CREATESAMPLERSTATE_MAXLOD_MUST_BE_FLT_MAX + 1 ) , + D3D10_MESSAGE_ID_CREATESHADERRESOURCEVIEW_CUBES_MUST_HAVE_6_SIDES = ( D3D10_MESSAGE_ID_CREATESHADERRESOURCEVIEW_FIRSTARRAYSLICE_MUST_BE_ZERO + 1 ) , + D3D10_MESSAGE_ID_CREATERESOURCE_NOT_BINDABLE_AS_RENDER_TARGET = ( D3D10_MESSAGE_ID_CREATESHADERRESOURCEVIEW_CUBES_MUST_HAVE_6_SIDES + 1 ) , + D3D10_MESSAGE_ID_CREATERESOURCE_NO_DWORD_INDEX_BUFFER = ( D3D10_MESSAGE_ID_CREATERESOURCE_NOT_BINDABLE_AS_RENDER_TARGET + 1 ) , + D3D10_MESSAGE_ID_CREATERESOURCE_MSAA_PRECLUDES_SHADER_RESOURCE = ( D3D10_MESSAGE_ID_CREATERESOURCE_NO_DWORD_INDEX_BUFFER + 1 ) , + D3D10_MESSAGE_ID_CREATERESOURCE_PRESENTATION_PRECLUDES_SHADER_RESOURCE = ( D3D10_MESSAGE_ID_CREATERESOURCE_MSAA_PRECLUDES_SHADER_RESOURCE + 1 ) , + D3D10_MESSAGE_ID_CREATEBLENDSTATE_NO_INDEPENDENT_BLEND_ENABLE = ( D3D10_MESSAGE_ID_CREATERESOURCE_PRESENTATION_PRECLUDES_SHADER_RESOURCE + 1 ) , + D3D10_MESSAGE_ID_CREATEBLENDSTATE_NO_INDEPENDENT_WRITE_MASKS = ( D3D10_MESSAGE_ID_CREATEBLENDSTATE_NO_INDEPENDENT_BLEND_ENABLE + 1 ) , + D3D10_MESSAGE_ID_CREATERESOURCE_NO_STREAM_OUT = ( D3D10_MESSAGE_ID_CREATEBLENDSTATE_NO_INDEPENDENT_WRITE_MASKS + 1 ) , + D3D10_MESSAGE_ID_CREATERESOURCE_ONLY_VB_IB_FOR_BUFFERS = ( D3D10_MESSAGE_ID_CREATERESOURCE_NO_STREAM_OUT + 1 ) , + D3D10_MESSAGE_ID_CREATERESOURCE_NO_AUTOGEN_FOR_VOLUMES = ( D3D10_MESSAGE_ID_CREATERESOURCE_ONLY_VB_IB_FOR_BUFFERS + 1 ) , + D3D10_MESSAGE_ID_CREATERESOURCE_DXGI_FORMAT_R8G8B8A8_CANNOT_BE_SHARED = ( D3D10_MESSAGE_ID_CREATERESOURCE_NO_AUTOGEN_FOR_VOLUMES + 1 ) , + D3D10_MESSAGE_ID_VSSHADERRESOURCES_NOT_SUPPORTED = ( D3D10_MESSAGE_ID_CREATERESOURCE_DXGI_FORMAT_R8G8B8A8_CANNOT_BE_SHARED + 1 ) , + D3D10_MESSAGE_ID_GEOMETRY_SHADER_NOT_SUPPORTED = ( D3D10_MESSAGE_ID_VSSHADERRESOURCES_NOT_SUPPORTED + 1 ) , + D3D10_MESSAGE_ID_STREAM_OUT_NOT_SUPPORTED = ( D3D10_MESSAGE_ID_GEOMETRY_SHADER_NOT_SUPPORTED + 1 ) , + D3D10_MESSAGE_ID_TEXT_FILTER_NOT_SUPPORTED = ( D3D10_MESSAGE_ID_STREAM_OUT_NOT_SUPPORTED + 1 ) , + D3D10_MESSAGE_ID_CREATEBLENDSTATE_NO_SEPARATE_ALPHA_BLEND = ( D3D10_MESSAGE_ID_TEXT_FILTER_NOT_SUPPORTED + 1 ) , + D3D10_MESSAGE_ID_CREATEBLENDSTATE_NO_MRT_BLEND = ( D3D10_MESSAGE_ID_CREATEBLENDSTATE_NO_SEPARATE_ALPHA_BLEND + 1 ) , + D3D10_MESSAGE_ID_CREATEBLENDSTATE_OPERATION_NOT_SUPPORTED = ( D3D10_MESSAGE_ID_CREATEBLENDSTATE_NO_MRT_BLEND + 1 ) , + D3D10_MESSAGE_ID_CREATESAMPLERSTATE_NO_MIRRORONCE = ( D3D10_MESSAGE_ID_CREATEBLENDSTATE_OPERATION_NOT_SUPPORTED + 1 ) , + D3D10_MESSAGE_ID_DRAWINSTANCED_NOT_SUPPORTED = ( D3D10_MESSAGE_ID_CREATESAMPLERSTATE_NO_MIRRORONCE + 1 ) , + D3D10_MESSAGE_ID_DRAWINDEXEDINSTANCED_NOT_SUPPORTED_BELOW_9_3 = ( D3D10_MESSAGE_ID_DRAWINSTANCED_NOT_SUPPORTED + 1 ) , + D3D10_MESSAGE_ID_DRAWINDEXED_POINTLIST_UNSUPPORTED = ( D3D10_MESSAGE_ID_DRAWINDEXEDINSTANCED_NOT_SUPPORTED_BELOW_9_3 + 1 ) , + D3D10_MESSAGE_ID_SETBLENDSTATE_SAMPLE_MASK_CANNOT_BE_ZERO = ( D3D10_MESSAGE_ID_DRAWINDEXED_POINTLIST_UNSUPPORTED + 1 ) , + D3D10_MESSAGE_ID_CREATERESOURCE_DIMENSION_EXCEEDS_FEATURE_LEVEL_DEFINITION = ( D3D10_MESSAGE_ID_SETBLENDSTATE_SAMPLE_MASK_CANNOT_BE_ZERO + 1 ) , + D3D10_MESSAGE_ID_CREATERESOURCE_ONLY_SINGLE_MIP_LEVEL_DEPTH_STENCIL_SUPPORTED = ( D3D10_MESSAGE_ID_CREATERESOURCE_DIMENSION_EXCEEDS_FEATURE_LEVEL_DEFINITION + 1 ) , + D3D10_MESSAGE_ID_DEVICE_RSSETSCISSORRECTS_NEGATIVESCISSOR = ( D3D10_MESSAGE_ID_CREATERESOURCE_ONLY_SINGLE_MIP_LEVEL_DEPTH_STENCIL_SUPPORTED + 1 ) , + D3D10_MESSAGE_ID_SLOT_ZERO_MUST_BE_D3D10_INPUT_PER_VERTEX_DATA = ( D3D10_MESSAGE_ID_DEVICE_RSSETSCISSORRECTS_NEGATIVESCISSOR + 1 ) , + D3D10_MESSAGE_ID_CREATERESOURCE_NON_POW_2_MIPMAP = ( D3D10_MESSAGE_ID_SLOT_ZERO_MUST_BE_D3D10_INPUT_PER_VERTEX_DATA + 1 ) , + D3D10_MESSAGE_ID_CREATESAMPLERSTATE_BORDER_NOT_SUPPORTED = ( D3D10_MESSAGE_ID_CREATERESOURCE_NON_POW_2_MIPMAP + 1 ) , + D3D10_MESSAGE_ID_OMSETRENDERTARGETS_NO_SRGB_MRT = ( D3D10_MESSAGE_ID_CREATESAMPLERSTATE_BORDER_NOT_SUPPORTED + 1 ) , + D3D10_MESSAGE_ID_COPYRESOURCE_NO_3D_MISMATCHED_UPDATES = ( D3D10_MESSAGE_ID_OMSETRENDERTARGETS_NO_SRGB_MRT + 1 ) , + D3D10_MESSAGE_ID_D3D10L9_MESSAGES_END = ( D3D10_MESSAGE_ID_COPYRESOURCE_NO_3D_MISMATCHED_UPDATES + 1 ) + } D3D10_MESSAGE_ID; + +typedef struct D3D10_MESSAGE + { + D3D10_MESSAGE_CATEGORY Category; + D3D10_MESSAGE_SEVERITY Severity; + D3D10_MESSAGE_ID ID; + /* [annotation] */ + _Field_size_(DescriptionByteLength) const char *pDescription; + SIZE_T DescriptionByteLength; + } D3D10_MESSAGE; + +typedef struct D3D10_INFO_QUEUE_FILTER_DESC + { + UINT NumCategories; + /* [annotation] */ + _Field_size_(NumCategories) D3D10_MESSAGE_CATEGORY *pCategoryList; + UINT NumSeverities; + /* [annotation] */ + _Field_size_(NumSeverities) D3D10_MESSAGE_SEVERITY *pSeverityList; + UINT NumIDs; + /* [annotation] */ + _Field_size_(NumIDs) D3D10_MESSAGE_ID *pIDList; + } D3D10_INFO_QUEUE_FILTER_DESC; + +typedef struct D3D10_INFO_QUEUE_FILTER + { + D3D10_INFO_QUEUE_FILTER_DESC AllowList; + D3D10_INFO_QUEUE_FILTER_DESC DenyList; + } D3D10_INFO_QUEUE_FILTER; + +#define D3D10_INFO_QUEUE_DEFAULT_MESSAGE_COUNT_LIMIT 1024 + + +extern RPC_IF_HANDLE __MIDL_itf_d3d10sdklayers_0000_0002_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_d3d10sdklayers_0000_0002_v0_0_s_ifspec; + +#ifndef __ID3D10InfoQueue_INTERFACE_DEFINED__ +#define __ID3D10InfoQueue_INTERFACE_DEFINED__ + +/* interface ID3D10InfoQueue */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D10InfoQueue; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("1b940b17-2642-4d1f-ab1f-b99bad0c395f") + ID3D10InfoQueue : public IUnknown + { + public: + virtual HRESULT STDMETHODCALLTYPE SetMessageCountLimit( + /* [annotation] */ + _In_ UINT64 MessageCountLimit) = 0; + + virtual void STDMETHODCALLTYPE ClearStoredMessages( void) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetMessage( + /* [annotation] */ + _In_ UINT64 MessageIndex, + /* [annotation] */ + _Out_writes_bytes_opt_(*pMessageByteLength) D3D10_MESSAGE *pMessage, + /* [annotation] */ + _Inout_ SIZE_T *pMessageByteLength) = 0; + + virtual UINT64 STDMETHODCALLTYPE GetNumMessagesAllowedByStorageFilter( void) = 0; + + virtual UINT64 STDMETHODCALLTYPE GetNumMessagesDeniedByStorageFilter( void) = 0; + + virtual UINT64 STDMETHODCALLTYPE GetNumStoredMessages( void) = 0; + + virtual UINT64 STDMETHODCALLTYPE GetNumStoredMessagesAllowedByRetrievalFilter( void) = 0; + + virtual UINT64 STDMETHODCALLTYPE GetNumMessagesDiscardedByMessageCountLimit( void) = 0; + + virtual UINT64 STDMETHODCALLTYPE GetMessageCountLimit( void) = 0; + + virtual HRESULT STDMETHODCALLTYPE AddStorageFilterEntries( + /* [annotation] */ + _In_ D3D10_INFO_QUEUE_FILTER *pFilter) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetStorageFilter( + /* [annotation] */ + _Out_writes_bytes_opt_(*pFilterByteLength) D3D10_INFO_QUEUE_FILTER *pFilter, + /* [annotation] */ + _Inout_ SIZE_T *pFilterByteLength) = 0; + + virtual void STDMETHODCALLTYPE ClearStorageFilter( void) = 0; + + virtual HRESULT STDMETHODCALLTYPE PushEmptyStorageFilter( void) = 0; + + virtual HRESULT STDMETHODCALLTYPE PushCopyOfStorageFilter( void) = 0; + + virtual HRESULT STDMETHODCALLTYPE PushStorageFilter( + /* [annotation] */ + _In_ D3D10_INFO_QUEUE_FILTER *pFilter) = 0; + + virtual void STDMETHODCALLTYPE PopStorageFilter( void) = 0; + + virtual UINT STDMETHODCALLTYPE GetStorageFilterStackSize( void) = 0; + + virtual HRESULT STDMETHODCALLTYPE AddRetrievalFilterEntries( + /* [annotation] */ + _In_ D3D10_INFO_QUEUE_FILTER *pFilter) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetRetrievalFilter( + /* [annotation] */ + _Out_writes_bytes_opt_(*pFilterByteLength) D3D10_INFO_QUEUE_FILTER *pFilter, + /* [annotation] */ + _Inout_ SIZE_T *pFilterByteLength) = 0; + + virtual void STDMETHODCALLTYPE ClearRetrievalFilter( void) = 0; + + virtual HRESULT STDMETHODCALLTYPE PushEmptyRetrievalFilter( void) = 0; + + virtual HRESULT STDMETHODCALLTYPE PushCopyOfRetrievalFilter( void) = 0; + + virtual HRESULT STDMETHODCALLTYPE PushRetrievalFilter( + /* [annotation] */ + _In_ D3D10_INFO_QUEUE_FILTER *pFilter) = 0; + + virtual void STDMETHODCALLTYPE PopRetrievalFilter( void) = 0; + + virtual UINT STDMETHODCALLTYPE GetRetrievalFilterStackSize( void) = 0; + + virtual HRESULT STDMETHODCALLTYPE AddMessage( + /* [annotation] */ + _In_ D3D10_MESSAGE_CATEGORY Category, + /* [annotation] */ + _In_ D3D10_MESSAGE_SEVERITY Severity, + /* [annotation] */ + _In_ D3D10_MESSAGE_ID ID, + /* [annotation] */ + _In_ LPCSTR pDescription) = 0; + + virtual HRESULT STDMETHODCALLTYPE AddApplicationMessage( + /* [annotation] */ + _In_ D3D10_MESSAGE_SEVERITY Severity, + /* [annotation] */ + _In_ LPCSTR pDescription) = 0; + + virtual HRESULT STDMETHODCALLTYPE SetBreakOnCategory( + /* [annotation] */ + _In_ D3D10_MESSAGE_CATEGORY Category, + /* [annotation] */ + _In_ BOOL bEnable) = 0; + + virtual HRESULT STDMETHODCALLTYPE SetBreakOnSeverity( + /* [annotation] */ + _In_ D3D10_MESSAGE_SEVERITY Severity, + /* [annotation] */ + _In_ BOOL bEnable) = 0; + + virtual HRESULT STDMETHODCALLTYPE SetBreakOnID( + /* [annotation] */ + _In_ D3D10_MESSAGE_ID ID, + /* [annotation] */ + _In_ BOOL bEnable) = 0; + + virtual BOOL STDMETHODCALLTYPE GetBreakOnCategory( + /* [annotation] */ + _In_ D3D10_MESSAGE_CATEGORY Category) = 0; + + virtual BOOL STDMETHODCALLTYPE GetBreakOnSeverity( + /* [annotation] */ + _In_ D3D10_MESSAGE_SEVERITY Severity) = 0; + + virtual BOOL STDMETHODCALLTYPE GetBreakOnID( + /* [annotation] */ + _In_ D3D10_MESSAGE_ID ID) = 0; + + virtual void STDMETHODCALLTYPE SetMuteDebugOutput( + /* [annotation] */ + _In_ BOOL bMute) = 0; + + virtual BOOL STDMETHODCALLTYPE GetMuteDebugOutput( void) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D10InfoQueueVtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D10InfoQueue * This, + /* [in] */ REFIID riid, + /* [annotation][iid_is][out] */ + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D10InfoQueue * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D10InfoQueue * This); + + HRESULT ( STDMETHODCALLTYPE *SetMessageCountLimit )( + ID3D10InfoQueue * This, + /* [annotation] */ + _In_ UINT64 MessageCountLimit); + + void ( STDMETHODCALLTYPE *ClearStoredMessages )( + ID3D10InfoQueue * This); + + HRESULT ( STDMETHODCALLTYPE *GetMessage )( + ID3D10InfoQueue * This, + /* [annotation] */ + _In_ UINT64 MessageIndex, + /* [annotation] */ + _Out_writes_bytes_opt_(*pMessageByteLength) D3D10_MESSAGE *pMessage, + /* [annotation] */ + _Inout_ SIZE_T *pMessageByteLength); + + UINT64 ( STDMETHODCALLTYPE *GetNumMessagesAllowedByStorageFilter )( + ID3D10InfoQueue * This); + + UINT64 ( STDMETHODCALLTYPE *GetNumMessagesDeniedByStorageFilter )( + ID3D10InfoQueue * This); + + UINT64 ( STDMETHODCALLTYPE *GetNumStoredMessages )( + ID3D10InfoQueue * This); + + UINT64 ( STDMETHODCALLTYPE *GetNumStoredMessagesAllowedByRetrievalFilter )( + ID3D10InfoQueue * This); + + UINT64 ( STDMETHODCALLTYPE *GetNumMessagesDiscardedByMessageCountLimit )( + ID3D10InfoQueue * This); + + UINT64 ( STDMETHODCALLTYPE *GetMessageCountLimit )( + ID3D10InfoQueue * This); + + HRESULT ( STDMETHODCALLTYPE *AddStorageFilterEntries )( + ID3D10InfoQueue * This, + /* [annotation] */ + _In_ D3D10_INFO_QUEUE_FILTER *pFilter); + + HRESULT ( STDMETHODCALLTYPE *GetStorageFilter )( + ID3D10InfoQueue * This, + /* [annotation] */ + _Out_writes_bytes_opt_(*pFilterByteLength) D3D10_INFO_QUEUE_FILTER *pFilter, + /* [annotation] */ + _Inout_ SIZE_T *pFilterByteLength); + + void ( STDMETHODCALLTYPE *ClearStorageFilter )( + ID3D10InfoQueue * This); + + HRESULT ( STDMETHODCALLTYPE *PushEmptyStorageFilter )( + ID3D10InfoQueue * This); + + HRESULT ( STDMETHODCALLTYPE *PushCopyOfStorageFilter )( + ID3D10InfoQueue * This); + + HRESULT ( STDMETHODCALLTYPE *PushStorageFilter )( + ID3D10InfoQueue * This, + /* [annotation] */ + _In_ D3D10_INFO_QUEUE_FILTER *pFilter); + + void ( STDMETHODCALLTYPE *PopStorageFilter )( + ID3D10InfoQueue * This); + + UINT ( STDMETHODCALLTYPE *GetStorageFilterStackSize )( + ID3D10InfoQueue * This); + + HRESULT ( STDMETHODCALLTYPE *AddRetrievalFilterEntries )( + ID3D10InfoQueue * This, + /* [annotation] */ + _In_ D3D10_INFO_QUEUE_FILTER *pFilter); + + HRESULT ( STDMETHODCALLTYPE *GetRetrievalFilter )( + ID3D10InfoQueue * This, + /* [annotation] */ + _Out_writes_bytes_opt_(*pFilterByteLength) D3D10_INFO_QUEUE_FILTER *pFilter, + /* [annotation] */ + _Inout_ SIZE_T *pFilterByteLength); + + void ( STDMETHODCALLTYPE *ClearRetrievalFilter )( + ID3D10InfoQueue * This); + + HRESULT ( STDMETHODCALLTYPE *PushEmptyRetrievalFilter )( + ID3D10InfoQueue * This); + + HRESULT ( STDMETHODCALLTYPE *PushCopyOfRetrievalFilter )( + ID3D10InfoQueue * This); + + HRESULT ( STDMETHODCALLTYPE *PushRetrievalFilter )( + ID3D10InfoQueue * This, + /* [annotation] */ + _In_ D3D10_INFO_QUEUE_FILTER *pFilter); + + void ( STDMETHODCALLTYPE *PopRetrievalFilter )( + ID3D10InfoQueue * This); + + UINT ( STDMETHODCALLTYPE *GetRetrievalFilterStackSize )( + ID3D10InfoQueue * This); + + HRESULT ( STDMETHODCALLTYPE *AddMessage )( + ID3D10InfoQueue * This, + /* [annotation] */ + _In_ D3D10_MESSAGE_CATEGORY Category, + /* [annotation] */ + _In_ D3D10_MESSAGE_SEVERITY Severity, + /* [annotation] */ + _In_ D3D10_MESSAGE_ID ID, + /* [annotation] */ + _In_ LPCSTR pDescription); + + HRESULT ( STDMETHODCALLTYPE *AddApplicationMessage )( + ID3D10InfoQueue * This, + /* [annotation] */ + _In_ D3D10_MESSAGE_SEVERITY Severity, + /* [annotation] */ + _In_ LPCSTR pDescription); + + HRESULT ( STDMETHODCALLTYPE *SetBreakOnCategory )( + ID3D10InfoQueue * This, + /* [annotation] */ + _In_ D3D10_MESSAGE_CATEGORY Category, + /* [annotation] */ + _In_ BOOL bEnable); + + HRESULT ( STDMETHODCALLTYPE *SetBreakOnSeverity )( + ID3D10InfoQueue * This, + /* [annotation] */ + _In_ D3D10_MESSAGE_SEVERITY Severity, + /* [annotation] */ + _In_ BOOL bEnable); + + HRESULT ( STDMETHODCALLTYPE *SetBreakOnID )( + ID3D10InfoQueue * This, + /* [annotation] */ + _In_ D3D10_MESSAGE_ID ID, + /* [annotation] */ + _In_ BOOL bEnable); + + BOOL ( STDMETHODCALLTYPE *GetBreakOnCategory )( + ID3D10InfoQueue * This, + /* [annotation] */ + _In_ D3D10_MESSAGE_CATEGORY Category); + + BOOL ( STDMETHODCALLTYPE *GetBreakOnSeverity )( + ID3D10InfoQueue * This, + /* [annotation] */ + _In_ D3D10_MESSAGE_SEVERITY Severity); + + BOOL ( STDMETHODCALLTYPE *GetBreakOnID )( + ID3D10InfoQueue * This, + /* [annotation] */ + _In_ D3D10_MESSAGE_ID ID); + + void ( STDMETHODCALLTYPE *SetMuteDebugOutput )( + ID3D10InfoQueue * This, + /* [annotation] */ + _In_ BOOL bMute); + + BOOL ( STDMETHODCALLTYPE *GetMuteDebugOutput )( + ID3D10InfoQueue * This); + + END_INTERFACE + } ID3D10InfoQueueVtbl; + + interface ID3D10InfoQueue + { + CONST_VTBL struct ID3D10InfoQueueVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D10InfoQueue_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D10InfoQueue_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D10InfoQueue_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D10InfoQueue_SetMessageCountLimit(This,MessageCountLimit) \ + ( (This)->lpVtbl -> SetMessageCountLimit(This,MessageCountLimit) ) + +#define ID3D10InfoQueue_ClearStoredMessages(This) \ + ( (This)->lpVtbl -> ClearStoredMessages(This) ) + +#define ID3D10InfoQueue_GetMessage(This,MessageIndex,pMessage,pMessageByteLength) \ + ( (This)->lpVtbl -> GetMessage(This,MessageIndex,pMessage,pMessageByteLength) ) + +#define ID3D10InfoQueue_GetNumMessagesAllowedByStorageFilter(This) \ + ( (This)->lpVtbl -> GetNumMessagesAllowedByStorageFilter(This) ) + +#define ID3D10InfoQueue_GetNumMessagesDeniedByStorageFilter(This) \ + ( (This)->lpVtbl -> GetNumMessagesDeniedByStorageFilter(This) ) + +#define ID3D10InfoQueue_GetNumStoredMessages(This) \ + ( (This)->lpVtbl -> GetNumStoredMessages(This) ) + +#define ID3D10InfoQueue_GetNumStoredMessagesAllowedByRetrievalFilter(This) \ + ( (This)->lpVtbl -> GetNumStoredMessagesAllowedByRetrievalFilter(This) ) + +#define ID3D10InfoQueue_GetNumMessagesDiscardedByMessageCountLimit(This) \ + ( (This)->lpVtbl -> GetNumMessagesDiscardedByMessageCountLimit(This) ) + +#define ID3D10InfoQueue_GetMessageCountLimit(This) \ + ( (This)->lpVtbl -> GetMessageCountLimit(This) ) + +#define ID3D10InfoQueue_AddStorageFilterEntries(This,pFilter) \ + ( (This)->lpVtbl -> AddStorageFilterEntries(This,pFilter) ) + +#define ID3D10InfoQueue_GetStorageFilter(This,pFilter,pFilterByteLength) \ + ( (This)->lpVtbl -> GetStorageFilter(This,pFilter,pFilterByteLength) ) + +#define ID3D10InfoQueue_ClearStorageFilter(This) \ + ( (This)->lpVtbl -> ClearStorageFilter(This) ) + +#define ID3D10InfoQueue_PushEmptyStorageFilter(This) \ + ( (This)->lpVtbl -> PushEmptyStorageFilter(This) ) + +#define ID3D10InfoQueue_PushCopyOfStorageFilter(This) \ + ( (This)->lpVtbl -> PushCopyOfStorageFilter(This) ) + +#define ID3D10InfoQueue_PushStorageFilter(This,pFilter) \ + ( (This)->lpVtbl -> PushStorageFilter(This,pFilter) ) + +#define ID3D10InfoQueue_PopStorageFilter(This) \ + ( (This)->lpVtbl -> PopStorageFilter(This) ) + +#define ID3D10InfoQueue_GetStorageFilterStackSize(This) \ + ( (This)->lpVtbl -> GetStorageFilterStackSize(This) ) + +#define ID3D10InfoQueue_AddRetrievalFilterEntries(This,pFilter) \ + ( (This)->lpVtbl -> AddRetrievalFilterEntries(This,pFilter) ) + +#define ID3D10InfoQueue_GetRetrievalFilter(This,pFilter,pFilterByteLength) \ + ( (This)->lpVtbl -> GetRetrievalFilter(This,pFilter,pFilterByteLength) ) + +#define ID3D10InfoQueue_ClearRetrievalFilter(This) \ + ( (This)->lpVtbl -> ClearRetrievalFilter(This) ) + +#define ID3D10InfoQueue_PushEmptyRetrievalFilter(This) \ + ( (This)->lpVtbl -> PushEmptyRetrievalFilter(This) ) + +#define ID3D10InfoQueue_PushCopyOfRetrievalFilter(This) \ + ( (This)->lpVtbl -> PushCopyOfRetrievalFilter(This) ) + +#define ID3D10InfoQueue_PushRetrievalFilter(This,pFilter) \ + ( (This)->lpVtbl -> PushRetrievalFilter(This,pFilter) ) + +#define ID3D10InfoQueue_PopRetrievalFilter(This) \ + ( (This)->lpVtbl -> PopRetrievalFilter(This) ) + +#define ID3D10InfoQueue_GetRetrievalFilterStackSize(This) \ + ( (This)->lpVtbl -> GetRetrievalFilterStackSize(This) ) + +#define ID3D10InfoQueue_AddMessage(This,Category,Severity,ID,pDescription) \ + ( (This)->lpVtbl -> AddMessage(This,Category,Severity,ID,pDescription) ) + +#define ID3D10InfoQueue_AddApplicationMessage(This,Severity,pDescription) \ + ( (This)->lpVtbl -> AddApplicationMessage(This,Severity,pDescription) ) + +#define ID3D10InfoQueue_SetBreakOnCategory(This,Category,bEnable) \ + ( (This)->lpVtbl -> SetBreakOnCategory(This,Category,bEnable) ) + +#define ID3D10InfoQueue_SetBreakOnSeverity(This,Severity,bEnable) \ + ( (This)->lpVtbl -> SetBreakOnSeverity(This,Severity,bEnable) ) + +#define ID3D10InfoQueue_SetBreakOnID(This,ID,bEnable) \ + ( (This)->lpVtbl -> SetBreakOnID(This,ID,bEnable) ) + +#define ID3D10InfoQueue_GetBreakOnCategory(This,Category) \ + ( (This)->lpVtbl -> GetBreakOnCategory(This,Category) ) + +#define ID3D10InfoQueue_GetBreakOnSeverity(This,Severity) \ + ( (This)->lpVtbl -> GetBreakOnSeverity(This,Severity) ) + +#define ID3D10InfoQueue_GetBreakOnID(This,ID) \ + ( (This)->lpVtbl -> GetBreakOnID(This,ID) ) + +#define ID3D10InfoQueue_SetMuteDebugOutput(This,bMute) \ + ( (This)->lpVtbl -> SetMuteDebugOutput(This,bMute) ) + +#define ID3D10InfoQueue_GetMuteDebugOutput(This) \ + ( (This)->lpVtbl -> GetMuteDebugOutput(This) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D10InfoQueue_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_d3d10sdklayers_0000_0003 */ +/* [local] */ + +DEFINE_GUID(IID_ID3D10Debug,0x9B7E4E01,0x342C,0x4106,0xA1,0x9F,0x4F,0x27,0x04,0xF6,0x89,0xF0); +DEFINE_GUID(IID_ID3D10SwitchToRef,0x9B7E4E02,0x342C,0x4106,0xA1,0x9F,0x4F,0x27,0x04,0xF6,0x89,0xF0); +DEFINE_GUID(IID_ID3D10InfoQueue,0x1b940b17,0x2642,0x4d1f,0xab,0x1f,0xb9,0x9b,0xad,0x0c,0x39,0x5f); + + +extern RPC_IF_HANDLE __MIDL_itf_d3d10sdklayers_0000_0003_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_d3d10sdklayers_0000_0003_v0_0_s_ifspec; + +/* Additional Prototypes for ALL interfaces */ + +/* end of Additional Prototypes */ + +#ifdef __cplusplus +} +#endif + +#endif + + diff --git a/3rdparty/dxsdk/include/d3d10shader.h b/3rdparty/dxsdk/include/d3d10shader.h new file mode 100644 index 00000000..63b9da05 --- /dev/null +++ b/3rdparty/dxsdk/include/d3d10shader.h @@ -0,0 +1,547 @@ +////////////////////////////////////////////////////////////////////////////// +// +// Copyright (c) Microsoft Corporation. All rights reserved. +// +// File: D3D10Shader.h +// Content: D3D10 Shader Types and APIs +// +////////////////////////////////////////////////////////////////////////////// + +#ifndef __D3D10SHADER_H__ +#define __D3D10SHADER_H__ + + +#include "d3d10.h" + + + + +//--------------------------------------------------------------------------- +// D3D10_TX_VERSION: +// -------------- +// Version token used to create a procedural texture filler in effects +// Used by D3D10Fill[]TX functions +//--------------------------------------------------------------------------- +#define D3D10_TX_VERSION(_Major,_Minor) (('T' << 24) | ('X' << 16) | ((_Major) << 8) | (_Minor)) + + +//---------------------------------------------------------------------------- +// D3D10SHADER flags: +// ----------------- +// D3D10_SHADER_DEBUG +// Insert debug file/line/type/symbol information. +// +// D3D10_SHADER_SKIP_VALIDATION +// Do not validate the generated code against known capabilities and +// constraints. This option is only recommended when compiling shaders +// you KNOW will work. (ie. have compiled before without this option.) +// Shaders are always validated by D3D before they are set to the device. +// +// D3D10_SHADER_SKIP_OPTIMIZATION +// Instructs the compiler to skip optimization steps during code generation. +// Unless you are trying to isolate a problem in your code using this option +// is not recommended. +// +// D3D10_SHADER_PACK_MATRIX_ROW_MAJOR +// Unless explicitly specified, matrices will be packed in row-major order +// on input and output from the shader. +// +// D3D10_SHADER_PACK_MATRIX_COLUMN_MAJOR +// Unless explicitly specified, matrices will be packed in column-major +// order on input and output from the shader. This is generally more +// efficient, since it allows vector-matrix multiplication to be performed +// using a series of dot-products. +// +// D3D10_SHADER_PARTIAL_PRECISION +// Force all computations in resulting shader to occur at partial precision. +// This may result in faster evaluation of shaders on some hardware. +// +// D3D10_SHADER_FORCE_VS_SOFTWARE_NO_OPT +// Force compiler to compile against the next highest available software +// target for vertex shaders. This flag also turns optimizations off, +// and debugging on. +// +// D3D10_SHADER_FORCE_PS_SOFTWARE_NO_OPT +// Force compiler to compile against the next highest available software +// target for pixel shaders. This flag also turns optimizations off, +// and debugging on. +// +// D3D10_SHADER_NO_PRESHADER +// Disables Preshaders. Using this flag will cause the compiler to not +// pull out static expression for evaluation on the host cpu +// +// D3D10_SHADER_AVOID_FLOW_CONTROL +// Hint compiler to avoid flow-control constructs where possible. +// +// D3D10_SHADER_PREFER_FLOW_CONTROL +// Hint compiler to prefer flow-control constructs where possible. +// +// D3D10_SHADER_ENABLE_STRICTNESS +// By default, the HLSL/Effect compilers are not strict on deprecated syntax. +// Specifying this flag enables the strict mode. Deprecated syntax may be +// removed in a future release, and enabling syntax is a good way to make sure +// your shaders comply to the latest spec. +// +// D3D10_SHADER_ENABLE_BACKWARDS_COMPATIBILITY +// This enables older shaders to compile to 4_0 targets. +// +//---------------------------------------------------------------------------- + +#define D3D10_SHADER_DEBUG (1 << 0) +#define D3D10_SHADER_SKIP_VALIDATION (1 << 1) +#define D3D10_SHADER_SKIP_OPTIMIZATION (1 << 2) +#define D3D10_SHADER_PACK_MATRIX_ROW_MAJOR (1 << 3) +#define D3D10_SHADER_PACK_MATRIX_COLUMN_MAJOR (1 << 4) +#define D3D10_SHADER_PARTIAL_PRECISION (1 << 5) +#define D3D10_SHADER_FORCE_VS_SOFTWARE_NO_OPT (1 << 6) +#define D3D10_SHADER_FORCE_PS_SOFTWARE_NO_OPT (1 << 7) +#define D3D10_SHADER_NO_PRESHADER (1 << 8) +#define D3D10_SHADER_AVOID_FLOW_CONTROL (1 << 9) +#define D3D10_SHADER_PREFER_FLOW_CONTROL (1 << 10) +#define D3D10_SHADER_ENABLE_STRICTNESS (1 << 11) +#define D3D10_SHADER_ENABLE_BACKWARDS_COMPATIBILITY (1 << 12) +#define D3D10_SHADER_IEEE_STRICTNESS (1 << 13) +#define D3D10_SHADER_WARNINGS_ARE_ERRORS (1 << 18) +#define D3D10_SHADER_RESOURCES_MAY_ALIAS (1 << 19) +#define D3D10_ENABLE_UNBOUNDED_DESCRIPTOR_TABLES (1 << 20) +#define D3D10_ALL_RESOURCES_BOUND (1 << 21) + + +// optimization level flags +#define D3D10_SHADER_OPTIMIZATION_LEVEL0 (1 << 14) +#define D3D10_SHADER_OPTIMIZATION_LEVEL1 0 +#define D3D10_SHADER_OPTIMIZATION_LEVEL2 ((1 << 14) | (1 << 15)) +#define D3D10_SHADER_OPTIMIZATION_LEVEL3 (1 << 15) + + + + +typedef D3D_SHADER_MACRO D3D10_SHADER_MACRO; +typedef D3D10_SHADER_MACRO* LPD3D10_SHADER_MACRO; + + +typedef D3D_SHADER_VARIABLE_CLASS D3D10_SHADER_VARIABLE_CLASS; +typedef D3D10_SHADER_VARIABLE_CLASS* LPD3D10_SHADER_VARIABLE_CLASS; + +typedef D3D_SHADER_VARIABLE_FLAGS D3D10_SHADER_VARIABLE_FLAGS; +typedef D3D10_SHADER_VARIABLE_FLAGS* LPD3D10_SHADER_VARIABLE_FLAGS; + +typedef D3D_SHADER_VARIABLE_TYPE D3D10_SHADER_VARIABLE_TYPE; +typedef D3D10_SHADER_VARIABLE_TYPE* LPD3D10_SHADER_VARIABLE_TYPE; + +typedef D3D_SHADER_INPUT_FLAGS D3D10_SHADER_INPUT_FLAGS; +typedef D3D10_SHADER_INPUT_FLAGS* LPD3D10_SHADER_INPUT_FLAGS; + +typedef D3D_SHADER_INPUT_TYPE D3D10_SHADER_INPUT_TYPE; +typedef D3D10_SHADER_INPUT_TYPE* LPD3D10_SHADER_INPUT_TYPE; + +typedef D3D_SHADER_CBUFFER_FLAGS D3D10_SHADER_CBUFFER_FLAGS; +typedef D3D10_SHADER_CBUFFER_FLAGS* LPD3D10_SHADER_CBUFFER_FLAGS; + +typedef D3D_CBUFFER_TYPE D3D10_CBUFFER_TYPE; +typedef D3D10_CBUFFER_TYPE* LPD3D10_CBUFFER_TYPE; + +typedef D3D_NAME D3D10_NAME; + +typedef D3D_RESOURCE_RETURN_TYPE D3D10_RESOURCE_RETURN_TYPE; + +typedef D3D_REGISTER_COMPONENT_TYPE D3D10_REGISTER_COMPONENT_TYPE; + +typedef D3D_INCLUDE_TYPE D3D10_INCLUDE_TYPE; + +// ID3D10Include has been made version-neutral and moved to d3dcommon.h. +typedef interface ID3DInclude ID3D10Include; +typedef interface ID3DInclude* LPD3D10INCLUDE; +#define IID_ID3D10Include IID_ID3DInclude + + +//---------------------------------------------------------------------------- +// ID3D10ShaderReflection: +//---------------------------------------------------------------------------- + +// +// Structure definitions +// + +typedef struct _D3D10_SHADER_DESC +{ + UINT Version; // Shader version + LPCSTR Creator; // Creator string + UINT Flags; // Shader compilation/parse flags + + UINT ConstantBuffers; // Number of constant buffers + UINT BoundResources; // Number of bound resources + UINT InputParameters; // Number of parameters in the input signature + UINT OutputParameters; // Number of parameters in the output signature + + UINT InstructionCount; // Number of emitted instructions + UINT TempRegisterCount; // Number of temporary registers used + UINT TempArrayCount; // Number of temporary arrays used + UINT DefCount; // Number of constant defines + UINT DclCount; // Number of declarations (input + output) + UINT TextureNormalInstructions; // Number of non-categorized texture instructions + UINT TextureLoadInstructions; // Number of texture load instructions + UINT TextureCompInstructions; // Number of texture comparison instructions + UINT TextureBiasInstructions; // Number of texture bias instructions + UINT TextureGradientInstructions; // Number of texture gradient instructions + UINT FloatInstructionCount; // Number of floating point arithmetic instructions used + UINT IntInstructionCount; // Number of signed integer arithmetic instructions used + UINT UintInstructionCount; // Number of unsigned integer arithmetic instructions used + UINT StaticFlowControlCount; // Number of static flow control instructions used + UINT DynamicFlowControlCount; // Number of dynamic flow control instructions used + UINT MacroInstructionCount; // Number of macro instructions used + UINT ArrayInstructionCount; // Number of array instructions used + UINT CutInstructionCount; // Number of cut instructions used + UINT EmitInstructionCount; // Number of emit instructions used + D3D10_PRIMITIVE_TOPOLOGY GSOutputTopology; // Geometry shader output topology + UINT GSMaxOutputVertexCount; // Geometry shader maximum output vertex count +} D3D10_SHADER_DESC; + +typedef struct _D3D10_SHADER_BUFFER_DESC +{ + LPCSTR Name; // Name of the constant buffer + D3D10_CBUFFER_TYPE Type; // Indicates that this is a CBuffer or TBuffer + UINT Variables; // Number of member variables + UINT Size; // Size of CB (in bytes) + UINT uFlags; // Buffer description flags +} D3D10_SHADER_BUFFER_DESC; + +typedef struct _D3D10_SHADER_VARIABLE_DESC +{ + LPCSTR Name; // Name of the variable + UINT StartOffset; // Offset in constant buffer's backing store + UINT Size; // Size of variable (in bytes) + UINT uFlags; // Variable flags + LPVOID DefaultValue; // Raw pointer to default value +} D3D10_SHADER_VARIABLE_DESC; + +typedef struct _D3D10_SHADER_TYPE_DESC +{ + D3D10_SHADER_VARIABLE_CLASS Class; // Variable class (e.g. object, matrix, etc.) + D3D10_SHADER_VARIABLE_TYPE Type; // Variable type (e.g. float, sampler, etc.) + UINT Rows; // Number of rows (for matrices, 1 for other numeric, 0 if not applicable) + UINT Columns; // Number of columns (for vectors & matrices, 1 for other numeric, 0 if not applicable) + UINT Elements; // Number of elements (0 if not an array) + UINT Members; // Number of members (0 if not a structure) + UINT Offset; // Offset from the start of structure (0 if not a structure member) +} D3D10_SHADER_TYPE_DESC; + +typedef struct _D3D10_SHADER_INPUT_BIND_DESC +{ + LPCSTR Name; // Name of the resource + D3D10_SHADER_INPUT_TYPE Type; // Type of resource (e.g. texture, cbuffer, etc.) + UINT BindPoint; // Starting bind point + UINT BindCount; // Number of contiguous bind points (for arrays) + + UINT uFlags; // Input binding flags + D3D10_RESOURCE_RETURN_TYPE ReturnType; // Return type (if texture) + D3D10_SRV_DIMENSION Dimension; // Dimension (if texture) + UINT NumSamples; // Number of samples (0 if not MS texture) +} D3D10_SHADER_INPUT_BIND_DESC; + +typedef struct _D3D10_SIGNATURE_PARAMETER_DESC +{ + LPCSTR SemanticName; // Name of the semantic + UINT SemanticIndex; // Index of the semantic + UINT Register; // Number of member variables + D3D10_NAME SystemValueType;// A predefined system value, or D3D10_NAME_UNDEFINED if not applicable + D3D10_REGISTER_COMPONENT_TYPE ComponentType;// Scalar type (e.g. uint, float, etc.) + BYTE Mask; // Mask to indicate which components of the register + // are used (combination of D3D10_COMPONENT_MASK values) + BYTE ReadWriteMask; // Mask to indicate whether a given component is + // never written (if this is an output signature) or + // always read (if this is an input signature). + // (combination of D3D10_COMPONENT_MASK values) + +} D3D10_SIGNATURE_PARAMETER_DESC; + + +// +// Interface definitions +// + + + + +typedef interface ID3D10ShaderReflectionType ID3D10ShaderReflectionType; +typedef interface ID3D10ShaderReflectionType *LPD3D10SHADERREFLECTIONTYPE; + +// {C530AD7D-9B16-4395-A979-BA2ECFF83ADD} +interface DECLSPEC_UUID("C530AD7D-9B16-4395-A979-BA2ECFF83ADD") ID3D10ShaderReflectionType; +DEFINE_GUID(IID_ID3D10ShaderReflectionType, +0xc530ad7d, 0x9b16, 0x4395, 0xa9, 0x79, 0xba, 0x2e, 0xcf, 0xf8, 0x3a, 0xdd); + +#undef INTERFACE +#define INTERFACE ID3D10ShaderReflectionType + +DECLARE_INTERFACE(ID3D10ShaderReflectionType) +{ + STDMETHOD(GetDesc)(THIS_ D3D10_SHADER_TYPE_DESC *pDesc) PURE; + + STDMETHOD_(ID3D10ShaderReflectionType*, GetMemberTypeByIndex)(THIS_ UINT Index) PURE; + STDMETHOD_(ID3D10ShaderReflectionType*, GetMemberTypeByName)(THIS_ LPCSTR Name) PURE; + STDMETHOD_(LPCSTR, GetMemberTypeName)(THIS_ UINT Index) PURE; +}; + +typedef interface ID3D10ShaderReflectionVariable ID3D10ShaderReflectionVariable; +typedef interface ID3D10ShaderReflectionVariable *LPD3D10SHADERREFLECTIONVARIABLE; + +// {1BF63C95-2650-405d-99C1-3636BD1DA0A1} +interface DECLSPEC_UUID("1BF63C95-2650-405d-99C1-3636BD1DA0A1") ID3D10ShaderReflectionVariable; +DEFINE_GUID(IID_ID3D10ShaderReflectionVariable, +0x1bf63c95, 0x2650, 0x405d, 0x99, 0xc1, 0x36, 0x36, 0xbd, 0x1d, 0xa0, 0xa1); + +#undef INTERFACE +#define INTERFACE ID3D10ShaderReflectionVariable + +DECLARE_INTERFACE(ID3D10ShaderReflectionVariable) +{ + STDMETHOD(GetDesc)(THIS_ _Out_ D3D10_SHADER_VARIABLE_DESC *pDesc) PURE; + + STDMETHOD_(ID3D10ShaderReflectionType*, GetType)(THIS) PURE; +}; + +typedef interface ID3D10ShaderReflectionConstantBuffer ID3D10ShaderReflectionConstantBuffer; +typedef interface ID3D10ShaderReflectionConstantBuffer *LPD3D10SHADERREFLECTIONCONSTANTBUFFER; + +// {66C66A94-DDDD-4b62-A66A-F0DA33C2B4D0} +interface DECLSPEC_UUID("66C66A94-DDDD-4b62-A66A-F0DA33C2B4D0") ID3D10ShaderReflectionConstantBuffer; +DEFINE_GUID(IID_ID3D10ShaderReflectionConstantBuffer, +0x66c66a94, 0xdddd, 0x4b62, 0xa6, 0x6a, 0xf0, 0xda, 0x33, 0xc2, 0xb4, 0xd0); + +#undef INTERFACE +#define INTERFACE ID3D10ShaderReflectionConstantBuffer + +DECLARE_INTERFACE(ID3D10ShaderReflectionConstantBuffer) +{ + STDMETHOD(GetDesc)(THIS_ _Out_ D3D10_SHADER_BUFFER_DESC *pDesc) PURE; + + STDMETHOD_(ID3D10ShaderReflectionVariable*, GetVariableByIndex)(THIS_ UINT Index) PURE; + STDMETHOD_(ID3D10ShaderReflectionVariable*, GetVariableByName)(THIS_ LPCSTR Name) PURE; +}; + +typedef interface ID3D10ShaderReflection ID3D10ShaderReflection; +typedef interface ID3D10ShaderReflection *LPD3D10SHADERREFLECTION; + +// {D40E20B6-F8F7-42ad-AB20-4BAF8F15DFAA} +interface DECLSPEC_UUID("D40E20B6-F8F7-42ad-AB20-4BAF8F15DFAA") ID3D10ShaderReflection; +DEFINE_GUID(IID_ID3D10ShaderReflection, +0xd40e20b6, 0xf8f7, 0x42ad, 0xab, 0x20, 0x4b, 0xaf, 0x8f, 0x15, 0xdf, 0xaa); + +#undef INTERFACE +#define INTERFACE ID3D10ShaderReflection + +DECLARE_INTERFACE_(ID3D10ShaderReflection, IUnknown) +{ + STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE; + STDMETHOD_(ULONG, AddRef)(THIS) PURE; + STDMETHOD_(ULONG, Release)(THIS) PURE; + + STDMETHOD(GetDesc)(THIS_ _Out_ D3D10_SHADER_DESC *pDesc) PURE; + + STDMETHOD_(ID3D10ShaderReflectionConstantBuffer*, GetConstantBufferByIndex)(THIS_ UINT Index) PURE; + STDMETHOD_(ID3D10ShaderReflectionConstantBuffer*, GetConstantBufferByName)(THIS_ LPCSTR Name) PURE; + + STDMETHOD(GetResourceBindingDesc)(THIS_ UINT ResourceIndex, _Out_ D3D10_SHADER_INPUT_BIND_DESC *pDesc) PURE; + + STDMETHOD(GetInputParameterDesc)(THIS_ UINT ParameterIndex, _Out_ D3D10_SIGNATURE_PARAMETER_DESC *pDesc) PURE; + STDMETHOD(GetOutputParameterDesc)(THIS_ UINT ParameterIndex, _Out_ D3D10_SIGNATURE_PARAMETER_DESC *pDesc) PURE; + +}; + +////////////////////////////////////////////////////////////////////////////// +// APIs ////////////////////////////////////////////////////////////////////// +////////////////////////////////////////////////////////////////////////////// + +#ifdef __cplusplus +extern "C" { +#endif //__cplusplus + +//---------------------------------------------------------------------------- +// D3D10CompileShader: +// ------------------ +// Compiles a shader. +// +// Parameters: +// pSrcFile +// Source file name. +// hSrcModule +// Module handle. if NULL, current module will be used. +// pSrcResource +// Resource name in module. +// pSrcData +// Pointer to source code. +// SrcDataSize +// Size of source code, in bytes. +// pDefines +// Optional NULL-terminated array of preprocessor macro definitions. +// pInclude +// Optional interface pointer to use for handling #include directives. +// If this parameter is NULL, #includes will be honored when compiling +// from file, and will error when compiling from resource or memory. +// pFunctionName +// Name of the entrypoint function where execution should begin. +// pProfile +// Instruction set to be used when generating code. The D3D10 entry +// point currently supports only "vs_4_0", "ps_4_0", and "gs_4_0". +// Flags +// See D3D10_SHADER_xxx flags. +// ppShader +// Returns a buffer containing the created shader. This buffer contains +// the compiled shader code, as well as any embedded debug and symbol +// table info. (See D3D10GetShaderConstantTable) +// ppErrorMsgs +// Returns a buffer containing a listing of errors and warnings that were +// encountered during the compile. If you are running in a debugger, +// these are the same messages you will see in your debug output. +//---------------------------------------------------------------------------- + +HRESULT WINAPI D3D10CompileShader(_In_reads_bytes_(SrcDataSize) LPCSTR pSrcData, SIZE_T SrcDataSize, _In_opt_ LPCSTR pFileName, _In_opt_ CONST D3D10_SHADER_MACRO* pDefines, _In_opt_ LPD3D10INCLUDE pInclude, + LPCSTR pFunctionName, LPCSTR pProfile, UINT Flags, _Out_ ID3D10Blob** ppShader, _Out_opt_ ID3D10Blob** ppErrorMsgs); + +//---------------------------------------------------------------------------- +// D3D10DisassembleShader: +// ---------------------- +// Takes a binary shader, and returns a buffer containing text assembly. +// +// Parameters: +// pShader +// Pointer to the shader byte code. +// BytecodeLength +// Size of the shader byte code in bytes. +// EnableColorCode +// Emit HTML tags for color coding the output? +// pComments +// Pointer to a comment string to include at the top of the shader. +// ppDisassembly +// Returns a buffer containing the disassembled shader. +//---------------------------------------------------------------------------- + +HRESULT WINAPI D3D10DisassembleShader(_In_reads_bytes_(BytecodeLength) CONST void *pShader, SIZE_T BytecodeLength, BOOL EnableColorCode, _In_opt_ LPCSTR pComments, _Out_ ID3D10Blob** ppDisassembly); + + +//---------------------------------------------------------------------------- +// D3D10GetPixelShaderProfile/D3D10GetVertexShaderProfile/D3D10GetGeometryShaderProfile: +// ----------------------------------------------------- +// Returns the name of the HLSL profile best suited to a given device. +// +// Parameters: +// pDevice +// Pointer to the device in question +//---------------------------------------------------------------------------- + +LPCSTR WINAPI D3D10GetPixelShaderProfile(_In_ ID3D10Device *pDevice); + +LPCSTR WINAPI D3D10GetVertexShaderProfile(_In_ ID3D10Device *pDevice); + +LPCSTR WINAPI D3D10GetGeometryShaderProfile(_In_ ID3D10Device *pDevice); + +//---------------------------------------------------------------------------- +// D3D10ReflectShader: +// ------------------ +// Creates a shader reflection object that can be used to retrieve information +// about a compiled shader +// +// Parameters: +// pShaderBytecode +// Pointer to a compiled shader (same pointer that is passed into +// ID3D10Device::CreateShader) +// BytecodeLength +// Length of the shader bytecode buffer +// ppReflector +// [out] Returns a ID3D10ShaderReflection object that can be used to +// retrieve shader resource and constant buffer information +// +//---------------------------------------------------------------------------- + +HRESULT WINAPI D3D10ReflectShader(_In_reads_bytes_(BytecodeLength) CONST void *pShaderBytecode, SIZE_T BytecodeLength, _Out_ ID3D10ShaderReflection **ppReflector); + +//---------------------------------------------------------------------------- +// D3D10PreprocessShader +// --------------------- +// Creates a shader reflection object that can be used to retrieve information +// about a compiled shader +// +// Parameters: +// pSrcData +// Pointer to source code +// SrcDataSize +// Size of source code, in bytes +// pFileName +// Source file name (used for error output) +// pDefines +// Optional NULL-terminated array of preprocessor macro definitions. +// pInclude +// Optional interface pointer to use for handling #include directives. +// If this parameter is NULL, #includes will be honored when assembling +// from file, and will error when assembling from resource or memory. +// ppShaderText +// Returns a buffer containing a single large string that represents +// the resulting formatted token stream +// ppErrorMsgs +// Returns a buffer containing a listing of errors and warnings that were +// encountered during assembly. If you are running in a debugger, +// these are the same messages you will see in your debug output. +//---------------------------------------------------------------------------- + +HRESULT WINAPI D3D10PreprocessShader(_In_reads_bytes_(SrcDataSize) LPCSTR pSrcData, SIZE_T SrcDataSize, _In_opt_ LPCSTR pFileName, _In_opt_ CONST D3D10_SHADER_MACRO* pDefines, + _In_opt_ LPD3D10INCLUDE pInclude, _Out_ ID3D10Blob** ppShaderText, _Out_opt_ ID3D10Blob** ppErrorMsgs); + +////////////////////////////////////////////////////////////////////////// +// +// Shader blob manipulation routines +// --------------------------------- +// +// void *pShaderBytecode - a buffer containing the result of an HLSL +// compilation. Typically this opaque buffer contains several +// discrete sections including the shader executable code, the input +// signature, and the output signature. This can typically be retrieved +// by calling ID3D10Blob::GetBufferPointer() on the returned blob +// from HLSL's compile APIs. +// +// UINT BytecodeLength - the length of pShaderBytecode. This can +// typically be retrieved by calling ID3D10Blob::GetBufferSize() +// on the returned blob from HLSL's compile APIs. +// +// ID3D10Blob **ppSignatureBlob(s) - a newly created buffer that +// contains only the signature portions of the original bytecode. +// This is a copy; the original bytecode is not modified. You may +// specify NULL for this parameter to have the bytecode validated +// for the presence of the corresponding signatures without actually +// copying them and creating a new blob. +// +// Returns E_INVALIDARG if any required parameters are NULL +// Returns E_FAIL is the bytecode is corrupt or missing signatures +// Returns S_OK on success +// +////////////////////////////////////////////////////////////////////////// + +HRESULT WINAPI D3D10GetInputSignatureBlob(_In_reads_bytes_(BytecodeLength) CONST void *pShaderBytecode, SIZE_T BytecodeLength, _Out_ ID3D10Blob **ppSignatureBlob); +HRESULT WINAPI D3D10GetOutputSignatureBlob(_In_reads_bytes_(BytecodeLength) CONST void *pShaderBytecode, SIZE_T BytecodeLength, _Out_ ID3D10Blob **ppSignatureBlob); +HRESULT WINAPI D3D10GetInputAndOutputSignatureBlob(_In_reads_bytes_(BytecodeLength) CONST void *pShaderBytecode, SIZE_T BytecodeLength, _Out_ ID3D10Blob **ppSignatureBlob); + +//---------------------------------------------------------------------------- +// D3D10GetShaderDebugInfo: +// ----------------------- +// Gets shader debug info. Debug info is generated by D3D10CompileShader and is +// embedded in the body of the shader. +// +// Parameters: +// pShaderBytecode +// Pointer to the function bytecode +// BytecodeLength +// Length of the shader bytecode buffer +// ppDebugInfo +// Buffer used to return debug info. For information about the layout +// of this buffer, see definition of D3D10_SHADER_DEBUG_INFO above. +//---------------------------------------------------------------------------- + +HRESULT WINAPI D3D10GetShaderDebugInfo(_In_reads_bytes_(BytecodeLength) CONST void *pShaderBytecode, SIZE_T BytecodeLength, _Out_ ID3D10Blob** ppDebugInfo); + +#ifdef __cplusplus +} +#endif //__cplusplus + + +#endif //__D3D10SHADER_H__ + diff --git a/3rdparty/dxsdk/include/d3d11.h b/3rdparty/dxsdk/include/d3d11.h new file mode 100644 index 00000000..65466a38 --- /dev/null +++ b/3rdparty/dxsdk/include/d3d11.h @@ -0,0 +1,14577 @@ +/*------------------------------------------------------------------------------------- + * + * Copyright (c) Microsoft Corporation + * + *-------------------------------------------------------------------------------------*/ + + +/* this ALWAYS GENERATED file contains the definitions for the interfaces */ + + + /* File created by MIDL compiler version 8.00.0613 */ +/* @@MIDL_FILE_HEADING( ) */ + + + +/* verify that the <rpcndr.h> version is high enough to compile this file*/ +#ifndef __REQUIRED_RPCNDR_H_VERSION__ +#define __REQUIRED_RPCNDR_H_VERSION__ 500 +#endif + +/* verify that the <rpcsal.h> version is high enough to compile this file*/ +#ifndef __REQUIRED_RPCSAL_H_VERSION__ +#define __REQUIRED_RPCSAL_H_VERSION__ 100 +#endif + +#include "rpc.h" +#include "rpcndr.h" + +#ifndef __RPCNDR_H_VERSION__ +#error this stub requires an updated version of <rpcndr.h> +#endif /* __RPCNDR_H_VERSION__ */ + +#ifndef COM_NO_WINDOWS_H +#include "windows.h" +#include "ole2.h" +#endif /*COM_NO_WINDOWS_H*/ + +#ifndef __d3d11_h__ +#define __d3d11_h__ + +#if defined(_MSC_VER) && (_MSC_VER >= 1020) +#pragma once +#endif + +/* Forward Declarations */ + +#ifndef __ID3D11DeviceChild_FWD_DEFINED__ +#define __ID3D11DeviceChild_FWD_DEFINED__ +typedef interface ID3D11DeviceChild ID3D11DeviceChild; + +#endif /* __ID3D11DeviceChild_FWD_DEFINED__ */ + + +#ifndef __ID3D11DepthStencilState_FWD_DEFINED__ +#define __ID3D11DepthStencilState_FWD_DEFINED__ +typedef interface ID3D11DepthStencilState ID3D11DepthStencilState; + +#endif /* __ID3D11DepthStencilState_FWD_DEFINED__ */ + + +#ifndef __ID3D11BlendState_FWD_DEFINED__ +#define __ID3D11BlendState_FWD_DEFINED__ +typedef interface ID3D11BlendState ID3D11BlendState; + +#endif /* __ID3D11BlendState_FWD_DEFINED__ */ + + +#ifndef __ID3D11RasterizerState_FWD_DEFINED__ +#define __ID3D11RasterizerState_FWD_DEFINED__ +typedef interface ID3D11RasterizerState ID3D11RasterizerState; + +#endif /* __ID3D11RasterizerState_FWD_DEFINED__ */ + + +#ifndef __ID3D11Resource_FWD_DEFINED__ +#define __ID3D11Resource_FWD_DEFINED__ +typedef interface ID3D11Resource ID3D11Resource; + +#endif /* __ID3D11Resource_FWD_DEFINED__ */ + + +#ifndef __ID3D11Buffer_FWD_DEFINED__ +#define __ID3D11Buffer_FWD_DEFINED__ +typedef interface ID3D11Buffer ID3D11Buffer; + +#endif /* __ID3D11Buffer_FWD_DEFINED__ */ + + +#ifndef __ID3D11Texture1D_FWD_DEFINED__ +#define __ID3D11Texture1D_FWD_DEFINED__ +typedef interface ID3D11Texture1D ID3D11Texture1D; + +#endif /* __ID3D11Texture1D_FWD_DEFINED__ */ + + +#ifndef __ID3D11Texture2D_FWD_DEFINED__ +#define __ID3D11Texture2D_FWD_DEFINED__ +typedef interface ID3D11Texture2D ID3D11Texture2D; + +#endif /* __ID3D11Texture2D_FWD_DEFINED__ */ + + +#ifndef __ID3D11Texture3D_FWD_DEFINED__ +#define __ID3D11Texture3D_FWD_DEFINED__ +typedef interface ID3D11Texture3D ID3D11Texture3D; + +#endif /* __ID3D11Texture3D_FWD_DEFINED__ */ + + +#ifndef __ID3D11View_FWD_DEFINED__ +#define __ID3D11View_FWD_DEFINED__ +typedef interface ID3D11View ID3D11View; + +#endif /* __ID3D11View_FWD_DEFINED__ */ + + +#ifndef __ID3D11ShaderResourceView_FWD_DEFINED__ +#define __ID3D11ShaderResourceView_FWD_DEFINED__ +typedef interface ID3D11ShaderResourceView ID3D11ShaderResourceView; + +#endif /* __ID3D11ShaderResourceView_FWD_DEFINED__ */ + + +#ifndef __ID3D11RenderTargetView_FWD_DEFINED__ +#define __ID3D11RenderTargetView_FWD_DEFINED__ +typedef interface ID3D11RenderTargetView ID3D11RenderTargetView; + +#endif /* __ID3D11RenderTargetView_FWD_DEFINED__ */ + + +#ifndef __ID3D11DepthStencilView_FWD_DEFINED__ +#define __ID3D11DepthStencilView_FWD_DEFINED__ +typedef interface ID3D11DepthStencilView ID3D11DepthStencilView; + +#endif /* __ID3D11DepthStencilView_FWD_DEFINED__ */ + + +#ifndef __ID3D11UnorderedAccessView_FWD_DEFINED__ +#define __ID3D11UnorderedAccessView_FWD_DEFINED__ +typedef interface ID3D11UnorderedAccessView ID3D11UnorderedAccessView; + +#endif /* __ID3D11UnorderedAccessView_FWD_DEFINED__ */ + + +#ifndef __ID3D11VertexShader_FWD_DEFINED__ +#define __ID3D11VertexShader_FWD_DEFINED__ +typedef interface ID3D11VertexShader ID3D11VertexShader; + +#endif /* __ID3D11VertexShader_FWD_DEFINED__ */ + + +#ifndef __ID3D11HullShader_FWD_DEFINED__ +#define __ID3D11HullShader_FWD_DEFINED__ +typedef interface ID3D11HullShader ID3D11HullShader; + +#endif /* __ID3D11HullShader_FWD_DEFINED__ */ + + +#ifndef __ID3D11DomainShader_FWD_DEFINED__ +#define __ID3D11DomainShader_FWD_DEFINED__ +typedef interface ID3D11DomainShader ID3D11DomainShader; + +#endif /* __ID3D11DomainShader_FWD_DEFINED__ */ + + +#ifndef __ID3D11GeometryShader_FWD_DEFINED__ +#define __ID3D11GeometryShader_FWD_DEFINED__ +typedef interface ID3D11GeometryShader ID3D11GeometryShader; + +#endif /* __ID3D11GeometryShader_FWD_DEFINED__ */ + + +#ifndef __ID3D11PixelShader_FWD_DEFINED__ +#define __ID3D11PixelShader_FWD_DEFINED__ +typedef interface ID3D11PixelShader ID3D11PixelShader; + +#endif /* __ID3D11PixelShader_FWD_DEFINED__ */ + + +#ifndef __ID3D11ComputeShader_FWD_DEFINED__ +#define __ID3D11ComputeShader_FWD_DEFINED__ +typedef interface ID3D11ComputeShader ID3D11ComputeShader; + +#endif /* __ID3D11ComputeShader_FWD_DEFINED__ */ + + +#ifndef __ID3D11InputLayout_FWD_DEFINED__ +#define __ID3D11InputLayout_FWD_DEFINED__ +typedef interface ID3D11InputLayout ID3D11InputLayout; + +#endif /* __ID3D11InputLayout_FWD_DEFINED__ */ + + +#ifndef __ID3D11SamplerState_FWD_DEFINED__ +#define __ID3D11SamplerState_FWD_DEFINED__ +typedef interface ID3D11SamplerState ID3D11SamplerState; + +#endif /* __ID3D11SamplerState_FWD_DEFINED__ */ + + +#ifndef __ID3D11Asynchronous_FWD_DEFINED__ +#define __ID3D11Asynchronous_FWD_DEFINED__ +typedef interface ID3D11Asynchronous ID3D11Asynchronous; + +#endif /* __ID3D11Asynchronous_FWD_DEFINED__ */ + + +#ifndef __ID3D11Query_FWD_DEFINED__ +#define __ID3D11Query_FWD_DEFINED__ +typedef interface ID3D11Query ID3D11Query; + +#endif /* __ID3D11Query_FWD_DEFINED__ */ + + +#ifndef __ID3D11Predicate_FWD_DEFINED__ +#define __ID3D11Predicate_FWD_DEFINED__ +typedef interface ID3D11Predicate ID3D11Predicate; + +#endif /* __ID3D11Predicate_FWD_DEFINED__ */ + + +#ifndef __ID3D11Counter_FWD_DEFINED__ +#define __ID3D11Counter_FWD_DEFINED__ +typedef interface ID3D11Counter ID3D11Counter; + +#endif /* __ID3D11Counter_FWD_DEFINED__ */ + + +#ifndef __ID3D11ClassInstance_FWD_DEFINED__ +#define __ID3D11ClassInstance_FWD_DEFINED__ +typedef interface ID3D11ClassInstance ID3D11ClassInstance; + +#endif /* __ID3D11ClassInstance_FWD_DEFINED__ */ + + +#ifndef __ID3D11ClassLinkage_FWD_DEFINED__ +#define __ID3D11ClassLinkage_FWD_DEFINED__ +typedef interface ID3D11ClassLinkage ID3D11ClassLinkage; + +#endif /* __ID3D11ClassLinkage_FWD_DEFINED__ */ + + +#ifndef __ID3D11CommandList_FWD_DEFINED__ +#define __ID3D11CommandList_FWD_DEFINED__ +typedef interface ID3D11CommandList ID3D11CommandList; + +#endif /* __ID3D11CommandList_FWD_DEFINED__ */ + + +#ifndef __ID3D11DeviceContext_FWD_DEFINED__ +#define __ID3D11DeviceContext_FWD_DEFINED__ +typedef interface ID3D11DeviceContext ID3D11DeviceContext; + +#endif /* __ID3D11DeviceContext_FWD_DEFINED__ */ + + +#ifndef __ID3D11VideoDecoder_FWD_DEFINED__ +#define __ID3D11VideoDecoder_FWD_DEFINED__ +typedef interface ID3D11VideoDecoder ID3D11VideoDecoder; + +#endif /* __ID3D11VideoDecoder_FWD_DEFINED__ */ + + +#ifndef __ID3D11VideoProcessorEnumerator_FWD_DEFINED__ +#define __ID3D11VideoProcessorEnumerator_FWD_DEFINED__ +typedef interface ID3D11VideoProcessorEnumerator ID3D11VideoProcessorEnumerator; + +#endif /* __ID3D11VideoProcessorEnumerator_FWD_DEFINED__ */ + + +#ifndef __ID3D11VideoProcessor_FWD_DEFINED__ +#define __ID3D11VideoProcessor_FWD_DEFINED__ +typedef interface ID3D11VideoProcessor ID3D11VideoProcessor; + +#endif /* __ID3D11VideoProcessor_FWD_DEFINED__ */ + + +#ifndef __ID3D11AuthenticatedChannel_FWD_DEFINED__ +#define __ID3D11AuthenticatedChannel_FWD_DEFINED__ +typedef interface ID3D11AuthenticatedChannel ID3D11AuthenticatedChannel; + +#endif /* __ID3D11AuthenticatedChannel_FWD_DEFINED__ */ + + +#ifndef __ID3D11CryptoSession_FWD_DEFINED__ +#define __ID3D11CryptoSession_FWD_DEFINED__ +typedef interface ID3D11CryptoSession ID3D11CryptoSession; + +#endif /* __ID3D11CryptoSession_FWD_DEFINED__ */ + + +#ifndef __ID3D11VideoDecoderOutputView_FWD_DEFINED__ +#define __ID3D11VideoDecoderOutputView_FWD_DEFINED__ +typedef interface ID3D11VideoDecoderOutputView ID3D11VideoDecoderOutputView; + +#endif /* __ID3D11VideoDecoderOutputView_FWD_DEFINED__ */ + + +#ifndef __ID3D11VideoProcessorInputView_FWD_DEFINED__ +#define __ID3D11VideoProcessorInputView_FWD_DEFINED__ +typedef interface ID3D11VideoProcessorInputView ID3D11VideoProcessorInputView; + +#endif /* __ID3D11VideoProcessorInputView_FWD_DEFINED__ */ + + +#ifndef __ID3D11VideoProcessorOutputView_FWD_DEFINED__ +#define __ID3D11VideoProcessorOutputView_FWD_DEFINED__ +typedef interface ID3D11VideoProcessorOutputView ID3D11VideoProcessorOutputView; + +#endif /* __ID3D11VideoProcessorOutputView_FWD_DEFINED__ */ + + +#ifndef __ID3D11VideoContext_FWD_DEFINED__ +#define __ID3D11VideoContext_FWD_DEFINED__ +typedef interface ID3D11VideoContext ID3D11VideoContext; + +#endif /* __ID3D11VideoContext_FWD_DEFINED__ */ + + +#ifndef __ID3D11VideoDevice_FWD_DEFINED__ +#define __ID3D11VideoDevice_FWD_DEFINED__ +typedef interface ID3D11VideoDevice ID3D11VideoDevice; + +#endif /* __ID3D11VideoDevice_FWD_DEFINED__ */ + + +#ifndef __ID3D11Device_FWD_DEFINED__ +#define __ID3D11Device_FWD_DEFINED__ +typedef interface ID3D11Device ID3D11Device; + +#endif /* __ID3D11Device_FWD_DEFINED__ */ + + +/* header files for imported files */ +#include "oaidl.h" +#include "ocidl.h" +#include "dxgi.h" +#include "d3dcommon.h" + +#ifdef __cplusplus +extern "C"{ +#endif + + +/* interface __MIDL_itf_d3d11_0000_0000 */ +/* [local] */ + +#ifndef _D3D11_CONSTANTS +#define _D3D11_CONSTANTS +#define D3D11_16BIT_INDEX_STRIP_CUT_VALUE ( 0xffff ) + +#define D3D11_32BIT_INDEX_STRIP_CUT_VALUE ( 0xffffffff ) + +#define D3D11_8BIT_INDEX_STRIP_CUT_VALUE ( 0xff ) + +#define D3D11_ARRAY_AXIS_ADDRESS_RANGE_BIT_COUNT ( 9 ) + +#define D3D11_CLIP_OR_CULL_DISTANCE_COUNT ( 8 ) + +#define D3D11_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT ( 2 ) + +#define D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT ( 14 ) + +#define D3D11_COMMONSHADER_CONSTANT_BUFFER_COMPONENTS ( 4 ) + +#define D3D11_COMMONSHADER_CONSTANT_BUFFER_COMPONENT_BIT_COUNT ( 32 ) + +#define D3D11_COMMONSHADER_CONSTANT_BUFFER_HW_SLOT_COUNT ( 15 ) + +#define D3D11_COMMONSHADER_CONSTANT_BUFFER_PARTIAL_UPDATE_EXTENTS_BYTE_ALIGNMENT ( 16 ) + +#define D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COMPONENTS ( 4 ) + +#define D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COUNT ( 15 ) + +#define D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READS_PER_INST ( 1 ) + +#define D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READ_PORTS ( 1 ) + +#define D3D11_COMMONSHADER_FLOWCONTROL_NESTING_LIMIT ( 64 ) + +#define D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COMPONENTS ( 4 ) + +#define D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COUNT ( 1 ) + +#define D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READS_PER_INST ( 1 ) + +#define D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READ_PORTS ( 1 ) + +#define D3D11_COMMONSHADER_IMMEDIATE_VALUE_COMPONENT_BIT_COUNT ( 32 ) + +#define D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_COMPONENTS ( 1 ) + +#define D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_COUNT ( 128 ) + +#define D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_READS_PER_INST ( 1 ) + +#define D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_READ_PORTS ( 1 ) + +#define D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT ( 128 ) + +#define D3D11_COMMONSHADER_SAMPLER_REGISTER_COMPONENTS ( 1 ) + +#define D3D11_COMMONSHADER_SAMPLER_REGISTER_COUNT ( 16 ) + +#define D3D11_COMMONSHADER_SAMPLER_REGISTER_READS_PER_INST ( 1 ) + +#define D3D11_COMMONSHADER_SAMPLER_REGISTER_READ_PORTS ( 1 ) + +#define D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT ( 16 ) + +#define D3D11_COMMONSHADER_SUBROUTINE_NESTING_LIMIT ( 32 ) + +#define D3D11_COMMONSHADER_TEMP_REGISTER_COMPONENTS ( 4 ) + +#define D3D11_COMMONSHADER_TEMP_REGISTER_COMPONENT_BIT_COUNT ( 32 ) + +#define D3D11_COMMONSHADER_TEMP_REGISTER_COUNT ( 4096 ) + +#define D3D11_COMMONSHADER_TEMP_REGISTER_READS_PER_INST ( 3 ) + +#define D3D11_COMMONSHADER_TEMP_REGISTER_READ_PORTS ( 3 ) + +#define D3D11_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MAX ( 10 ) + +#define D3D11_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MIN ( -10 ) + +#define D3D11_COMMONSHADER_TEXEL_OFFSET_MAX_NEGATIVE ( -8 ) + +#define D3D11_COMMONSHADER_TEXEL_OFFSET_MAX_POSITIVE ( 7 ) + +#define D3D11_CS_4_X_BUCKET00_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ( 256 ) + +#define D3D11_CS_4_X_BUCKET00_MAX_NUM_THREADS_PER_GROUP ( 64 ) + +#define D3D11_CS_4_X_BUCKET01_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ( 240 ) + +#define D3D11_CS_4_X_BUCKET01_MAX_NUM_THREADS_PER_GROUP ( 68 ) + +#define D3D11_CS_4_X_BUCKET02_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ( 224 ) + +#define D3D11_CS_4_X_BUCKET02_MAX_NUM_THREADS_PER_GROUP ( 72 ) + +#define D3D11_CS_4_X_BUCKET03_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ( 208 ) + +#define D3D11_CS_4_X_BUCKET03_MAX_NUM_THREADS_PER_GROUP ( 76 ) + +#define D3D11_CS_4_X_BUCKET04_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ( 192 ) + +#define D3D11_CS_4_X_BUCKET04_MAX_NUM_THREADS_PER_GROUP ( 84 ) + +#define D3D11_CS_4_X_BUCKET05_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ( 176 ) + +#define D3D11_CS_4_X_BUCKET05_MAX_NUM_THREADS_PER_GROUP ( 92 ) + +#define D3D11_CS_4_X_BUCKET06_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ( 160 ) + +#define D3D11_CS_4_X_BUCKET06_MAX_NUM_THREADS_PER_GROUP ( 100 ) + +#define D3D11_CS_4_X_BUCKET07_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ( 144 ) + +#define D3D11_CS_4_X_BUCKET07_MAX_NUM_THREADS_PER_GROUP ( 112 ) + +#define D3D11_CS_4_X_BUCKET08_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ( 128 ) + +#define D3D11_CS_4_X_BUCKET08_MAX_NUM_THREADS_PER_GROUP ( 128 ) + +#define D3D11_CS_4_X_BUCKET09_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ( 112 ) + +#define D3D11_CS_4_X_BUCKET09_MAX_NUM_THREADS_PER_GROUP ( 144 ) + +#define D3D11_CS_4_X_BUCKET10_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ( 96 ) + +#define D3D11_CS_4_X_BUCKET10_MAX_NUM_THREADS_PER_GROUP ( 168 ) + +#define D3D11_CS_4_X_BUCKET11_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ( 80 ) + +#define D3D11_CS_4_X_BUCKET11_MAX_NUM_THREADS_PER_GROUP ( 204 ) + +#define D3D11_CS_4_X_BUCKET12_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ( 64 ) + +#define D3D11_CS_4_X_BUCKET12_MAX_NUM_THREADS_PER_GROUP ( 256 ) + +#define D3D11_CS_4_X_BUCKET13_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ( 48 ) + +#define D3D11_CS_4_X_BUCKET13_MAX_NUM_THREADS_PER_GROUP ( 340 ) + +#define D3D11_CS_4_X_BUCKET14_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ( 32 ) + +#define D3D11_CS_4_X_BUCKET14_MAX_NUM_THREADS_PER_GROUP ( 512 ) + +#define D3D11_CS_4_X_BUCKET15_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ( 16 ) + +#define D3D11_CS_4_X_BUCKET15_MAX_NUM_THREADS_PER_GROUP ( 768 ) + +#define D3D11_CS_4_X_DISPATCH_MAX_THREAD_GROUPS_IN_Z_DIMENSION ( 1 ) + +#define D3D11_CS_4_X_RAW_UAV_BYTE_ALIGNMENT ( 256 ) + +#define D3D11_CS_4_X_THREAD_GROUP_MAX_THREADS_PER_GROUP ( 768 ) + +#define D3D11_CS_4_X_THREAD_GROUP_MAX_X ( 768 ) + +#define D3D11_CS_4_X_THREAD_GROUP_MAX_Y ( 768 ) + +#define D3D11_CS_4_X_UAV_REGISTER_COUNT ( 1 ) + +#define D3D11_CS_DISPATCH_MAX_THREAD_GROUPS_PER_DIMENSION ( 65535 ) + +#define D3D11_CS_TGSM_REGISTER_COUNT ( 8192 ) + +#define D3D11_CS_TGSM_REGISTER_READS_PER_INST ( 1 ) + +#define D3D11_CS_TGSM_RESOURCE_REGISTER_COMPONENTS ( 1 ) + +#define D3D11_CS_TGSM_RESOURCE_REGISTER_READ_PORTS ( 1 ) + +#define D3D11_CS_THREADGROUPID_REGISTER_COMPONENTS ( 3 ) + +#define D3D11_CS_THREADGROUPID_REGISTER_COUNT ( 1 ) + +#define D3D11_CS_THREADIDINGROUPFLATTENED_REGISTER_COMPONENTS ( 1 ) + +#define D3D11_CS_THREADIDINGROUPFLATTENED_REGISTER_COUNT ( 1 ) + +#define D3D11_CS_THREADIDINGROUP_REGISTER_COMPONENTS ( 3 ) + +#define D3D11_CS_THREADIDINGROUP_REGISTER_COUNT ( 1 ) + +#define D3D11_CS_THREADID_REGISTER_COMPONENTS ( 3 ) + +#define D3D11_CS_THREADID_REGISTER_COUNT ( 1 ) + +#define D3D11_CS_THREAD_GROUP_MAX_THREADS_PER_GROUP ( 1024 ) + +#define D3D11_CS_THREAD_GROUP_MAX_X ( 1024 ) + +#define D3D11_CS_THREAD_GROUP_MAX_Y ( 1024 ) + +#define D3D11_CS_THREAD_GROUP_MAX_Z ( 64 ) + +#define D3D11_CS_THREAD_GROUP_MIN_X ( 1 ) + +#define D3D11_CS_THREAD_GROUP_MIN_Y ( 1 ) + +#define D3D11_CS_THREAD_GROUP_MIN_Z ( 1 ) + +#define D3D11_CS_THREAD_LOCAL_TEMP_REGISTER_POOL ( 16384 ) + +#define D3D11_DEFAULT_BLEND_FACTOR_ALPHA ( 1.0f ) +#define D3D11_DEFAULT_BLEND_FACTOR_BLUE ( 1.0f ) +#define D3D11_DEFAULT_BLEND_FACTOR_GREEN ( 1.0f ) +#define D3D11_DEFAULT_BLEND_FACTOR_RED ( 1.0f ) +#define D3D11_DEFAULT_BORDER_COLOR_COMPONENT ( 0.0f ) +#define D3D11_DEFAULT_DEPTH_BIAS ( 0 ) + +#define D3D11_DEFAULT_DEPTH_BIAS_CLAMP ( 0.0f ) +#define D3D11_DEFAULT_MAX_ANISOTROPY ( 16 ) + +#define D3D11_DEFAULT_MIP_LOD_BIAS ( 0.0f ) +#define D3D11_DEFAULT_RENDER_TARGET_ARRAY_INDEX ( 0 ) + +#define D3D11_DEFAULT_SAMPLE_MASK ( 0xffffffff ) + +#define D3D11_DEFAULT_SCISSOR_ENDX ( 0 ) + +#define D3D11_DEFAULT_SCISSOR_ENDY ( 0 ) + +#define D3D11_DEFAULT_SCISSOR_STARTX ( 0 ) + +#define D3D11_DEFAULT_SCISSOR_STARTY ( 0 ) + +#define D3D11_DEFAULT_SLOPE_SCALED_DEPTH_BIAS ( 0.0f ) +#define D3D11_DEFAULT_STENCIL_READ_MASK ( 0xff ) + +#define D3D11_DEFAULT_STENCIL_REFERENCE ( 0 ) + +#define D3D11_DEFAULT_STENCIL_WRITE_MASK ( 0xff ) + +#define D3D11_DEFAULT_VIEWPORT_AND_SCISSORRECT_INDEX ( 0 ) + +#define D3D11_DEFAULT_VIEWPORT_HEIGHT ( 0 ) + +#define D3D11_DEFAULT_VIEWPORT_MAX_DEPTH ( 0.0f ) +#define D3D11_DEFAULT_VIEWPORT_MIN_DEPTH ( 0.0f ) +#define D3D11_DEFAULT_VIEWPORT_TOPLEFTX ( 0 ) + +#define D3D11_DEFAULT_VIEWPORT_TOPLEFTY ( 0 ) + +#define D3D11_DEFAULT_VIEWPORT_WIDTH ( 0 ) + +#define D3D11_DS_INPUT_CONTROL_POINTS_MAX_TOTAL_SCALARS ( 3968 ) + +#define D3D11_DS_INPUT_CONTROL_POINT_REGISTER_COMPONENTS ( 4 ) + +#define D3D11_DS_INPUT_CONTROL_POINT_REGISTER_COMPONENT_BIT_COUNT ( 32 ) + +#define D3D11_DS_INPUT_CONTROL_POINT_REGISTER_COUNT ( 32 ) + +#define D3D11_DS_INPUT_CONTROL_POINT_REGISTER_READS_PER_INST ( 2 ) + +#define D3D11_DS_INPUT_CONTROL_POINT_REGISTER_READ_PORTS ( 1 ) + +#define D3D11_DS_INPUT_DOMAIN_POINT_REGISTER_COMPONENTS ( 3 ) + +#define D3D11_DS_INPUT_DOMAIN_POINT_REGISTER_COMPONENT_BIT_COUNT ( 32 ) + +#define D3D11_DS_INPUT_DOMAIN_POINT_REGISTER_COUNT ( 1 ) + +#define D3D11_DS_INPUT_DOMAIN_POINT_REGISTER_READS_PER_INST ( 2 ) + +#define D3D11_DS_INPUT_DOMAIN_POINT_REGISTER_READ_PORTS ( 1 ) + +#define D3D11_DS_INPUT_PATCH_CONSTANT_REGISTER_COMPONENTS ( 4 ) + +#define D3D11_DS_INPUT_PATCH_CONSTANT_REGISTER_COMPONENT_BIT_COUNT ( 32 ) + +#define D3D11_DS_INPUT_PATCH_CONSTANT_REGISTER_COUNT ( 32 ) + +#define D3D11_DS_INPUT_PATCH_CONSTANT_REGISTER_READS_PER_INST ( 2 ) + +#define D3D11_DS_INPUT_PATCH_CONSTANT_REGISTER_READ_PORTS ( 1 ) + +#define D3D11_DS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENTS ( 1 ) + +#define D3D11_DS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENT_BIT_COUNT ( 32 ) + +#define D3D11_DS_INPUT_PRIMITIVE_ID_REGISTER_COUNT ( 1 ) + +#define D3D11_DS_INPUT_PRIMITIVE_ID_REGISTER_READS_PER_INST ( 2 ) + +#define D3D11_DS_INPUT_PRIMITIVE_ID_REGISTER_READ_PORTS ( 1 ) + +#define D3D11_DS_OUTPUT_REGISTER_COMPONENTS ( 4 ) + +#define D3D11_DS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT ( 32 ) + +#define D3D11_DS_OUTPUT_REGISTER_COUNT ( 32 ) + +#define D3D11_FLOAT16_FUSED_TOLERANCE_IN_ULP ( 0.6 ) +#define D3D11_FLOAT32_MAX ( 3.402823466e+38f ) +#define D3D11_FLOAT32_TO_INTEGER_TOLERANCE_IN_ULP ( 0.6f ) +#define D3D11_FLOAT_TO_SRGB_EXPONENT_DENOMINATOR ( 2.4f ) +#define D3D11_FLOAT_TO_SRGB_EXPONENT_NUMERATOR ( 1.0f ) +#define D3D11_FLOAT_TO_SRGB_OFFSET ( 0.055f ) +#define D3D11_FLOAT_TO_SRGB_SCALE_1 ( 12.92f ) +#define D3D11_FLOAT_TO_SRGB_SCALE_2 ( 1.055f ) +#define D3D11_FLOAT_TO_SRGB_THRESHOLD ( 0.0031308f ) +#define D3D11_FTOI_INSTRUCTION_MAX_INPUT ( 2147483647.999f ) +#define D3D11_FTOI_INSTRUCTION_MIN_INPUT ( -2147483648.999f ) +#define D3D11_FTOU_INSTRUCTION_MAX_INPUT ( 4294967295.999f ) +#define D3D11_FTOU_INSTRUCTION_MIN_INPUT ( 0.0f ) +#define D3D11_GS_INPUT_INSTANCE_ID_READS_PER_INST ( 2 ) + +#define D3D11_GS_INPUT_INSTANCE_ID_READ_PORTS ( 1 ) + +#define D3D11_GS_INPUT_INSTANCE_ID_REGISTER_COMPONENTS ( 1 ) + +#define D3D11_GS_INPUT_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT ( 32 ) + +#define D3D11_GS_INPUT_INSTANCE_ID_REGISTER_COUNT ( 1 ) + +#define D3D11_GS_INPUT_PRIM_CONST_REGISTER_COMPONENTS ( 1 ) + +#define D3D11_GS_INPUT_PRIM_CONST_REGISTER_COMPONENT_BIT_COUNT ( 32 ) + +#define D3D11_GS_INPUT_PRIM_CONST_REGISTER_COUNT ( 1 ) + +#define D3D11_GS_INPUT_PRIM_CONST_REGISTER_READS_PER_INST ( 2 ) + +#define D3D11_GS_INPUT_PRIM_CONST_REGISTER_READ_PORTS ( 1 ) + +#define D3D11_GS_INPUT_REGISTER_COMPONENTS ( 4 ) + +#define D3D11_GS_INPUT_REGISTER_COMPONENT_BIT_COUNT ( 32 ) + +#define D3D11_GS_INPUT_REGISTER_COUNT ( 32 ) + +#define D3D11_GS_INPUT_REGISTER_READS_PER_INST ( 2 ) + +#define D3D11_GS_INPUT_REGISTER_READ_PORTS ( 1 ) + +#define D3D11_GS_INPUT_REGISTER_VERTICES ( 32 ) + +#define D3D11_GS_MAX_INSTANCE_COUNT ( 32 ) + +#define D3D11_GS_MAX_OUTPUT_VERTEX_COUNT_ACROSS_INSTANCES ( 1024 ) + +#define D3D11_GS_OUTPUT_ELEMENTS ( 32 ) + +#define D3D11_GS_OUTPUT_REGISTER_COMPONENTS ( 4 ) + +#define D3D11_GS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT ( 32 ) + +#define D3D11_GS_OUTPUT_REGISTER_COUNT ( 32 ) + +#define D3D11_HS_CONTROL_POINT_PHASE_INPUT_REGISTER_COUNT ( 32 ) + +#define D3D11_HS_CONTROL_POINT_PHASE_OUTPUT_REGISTER_COUNT ( 32 ) + +#define D3D11_HS_CONTROL_POINT_REGISTER_COMPONENTS ( 4 ) + +#define D3D11_HS_CONTROL_POINT_REGISTER_COMPONENT_BIT_COUNT ( 32 ) + +#define D3D11_HS_CONTROL_POINT_REGISTER_READS_PER_INST ( 2 ) + +#define D3D11_HS_CONTROL_POINT_REGISTER_READ_PORTS ( 1 ) + +#define D3D11_HS_FORK_PHASE_INSTANCE_COUNT_UPPER_BOUND ( 0xffffffff ) + +#define D3D11_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COMPONENTS ( 1 ) + +#define D3D11_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT ( 32 ) + +#define D3D11_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COUNT ( 1 ) + +#define D3D11_HS_INPUT_FORK_INSTANCE_ID_REGISTER_READS_PER_INST ( 2 ) + +#define D3D11_HS_INPUT_FORK_INSTANCE_ID_REGISTER_READ_PORTS ( 1 ) + +#define D3D11_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COMPONENTS ( 1 ) + +#define D3D11_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT ( 32 ) + +#define D3D11_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COUNT ( 1 ) + +#define D3D11_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_READS_PER_INST ( 2 ) + +#define D3D11_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_READ_PORTS ( 1 ) + +#define D3D11_HS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENTS ( 1 ) + +#define D3D11_HS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENT_BIT_COUNT ( 32 ) + +#define D3D11_HS_INPUT_PRIMITIVE_ID_REGISTER_COUNT ( 1 ) + +#define D3D11_HS_INPUT_PRIMITIVE_ID_REGISTER_READS_PER_INST ( 2 ) + +#define D3D11_HS_INPUT_PRIMITIVE_ID_REGISTER_READ_PORTS ( 1 ) + +#define D3D11_HS_JOIN_PHASE_INSTANCE_COUNT_UPPER_BOUND ( 0xffffffff ) + +#define D3D11_HS_MAXTESSFACTOR_LOWER_BOUND ( 1.0f ) +#define D3D11_HS_MAXTESSFACTOR_UPPER_BOUND ( 64.0f ) +#define D3D11_HS_OUTPUT_CONTROL_POINTS_MAX_TOTAL_SCALARS ( 3968 ) + +#define D3D11_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COMPONENTS ( 1 ) + +#define D3D11_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COMPONENT_BIT_COUNT ( 32 ) + +#define D3D11_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COUNT ( 1 ) + +#define D3D11_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_READS_PER_INST ( 2 ) + +#define D3D11_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_READ_PORTS ( 1 ) + +#define D3D11_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COMPONENTS ( 4 ) + +#define D3D11_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COMPONENT_BIT_COUNT ( 32 ) + +#define D3D11_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COUNT ( 32 ) + +#define D3D11_HS_OUTPUT_PATCH_CONSTANT_REGISTER_READS_PER_INST ( 2 ) + +#define D3D11_HS_OUTPUT_PATCH_CONSTANT_REGISTER_READ_PORTS ( 1 ) + +#define D3D11_HS_OUTPUT_PATCH_CONSTANT_REGISTER_SCALAR_COMPONENTS ( 128 ) + +#define D3D11_IA_DEFAULT_INDEX_BUFFER_OFFSET_IN_BYTES ( 0 ) + +#define D3D11_IA_DEFAULT_PRIMITIVE_TOPOLOGY ( 0 ) + +#define D3D11_IA_DEFAULT_VERTEX_BUFFER_OFFSET_IN_BYTES ( 0 ) + +#define D3D11_IA_INDEX_INPUT_RESOURCE_SLOT_COUNT ( 1 ) + +#define D3D11_IA_INSTANCE_ID_BIT_COUNT ( 32 ) + +#define D3D11_IA_INTEGER_ARITHMETIC_BIT_COUNT ( 32 ) + +#define D3D11_IA_PATCH_MAX_CONTROL_POINT_COUNT ( 32 ) + +#define D3D11_IA_PRIMITIVE_ID_BIT_COUNT ( 32 ) + +#define D3D11_IA_VERTEX_ID_BIT_COUNT ( 32 ) + +#define D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT ( 32 ) + +#define D3D11_IA_VERTEX_INPUT_STRUCTURE_ELEMENTS_COMPONENTS ( 128 ) + +#define D3D11_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT ( 32 ) + +#define D3D11_INTEGER_DIVIDE_BY_ZERO_QUOTIENT ( 0xffffffff ) + +#define D3D11_INTEGER_DIVIDE_BY_ZERO_REMAINDER ( 0xffffffff ) + +#define D3D11_KEEP_RENDER_TARGETS_AND_DEPTH_STENCIL ( 0xffffffff ) + +#define D3D11_KEEP_UNORDERED_ACCESS_VIEWS ( 0xffffffff ) + +#define D3D11_LINEAR_GAMMA ( 1.0f ) +#define D3D11_MAJOR_VERSION ( 11 ) + +#define D3D11_MAX_BORDER_COLOR_COMPONENT ( 1.0f ) +#define D3D11_MAX_DEPTH ( 1.0f ) +#define D3D11_MAX_MAXANISOTROPY ( 16 ) + +#define D3D11_MAX_MULTISAMPLE_SAMPLE_COUNT ( 32 ) + +#define D3D11_MAX_POSITION_VALUE ( 3.402823466e+34f ) +#define D3D11_MAX_TEXTURE_DIMENSION_2_TO_EXP ( 17 ) + +#define D3D11_MINOR_VERSION ( 0 ) + +#define D3D11_MIN_BORDER_COLOR_COMPONENT ( 0.0f ) +#define D3D11_MIN_DEPTH ( 0.0f ) +#define D3D11_MIN_MAXANISOTROPY ( 0 ) + +#define D3D11_MIP_LOD_BIAS_MAX ( 15.99f ) +#define D3D11_MIP_LOD_BIAS_MIN ( -16.0f ) +#define D3D11_MIP_LOD_FRACTIONAL_BIT_COUNT ( 8 ) + +#define D3D11_MIP_LOD_RANGE_BIT_COUNT ( 8 ) + +#define D3D11_MULTISAMPLE_ANTIALIAS_LINE_WIDTH ( 1.4f ) +#define D3D11_NONSAMPLE_FETCH_OUT_OF_RANGE_ACCESS_RESULT ( 0 ) + +#define D3D11_PIXEL_ADDRESS_RANGE_BIT_COUNT ( 15 ) + +#define D3D11_PRE_SCISSOR_PIXEL_ADDRESS_RANGE_BIT_COUNT ( 16 ) + +#define D3D11_PS_CS_UAV_REGISTER_COMPONENTS ( 1 ) + +#define D3D11_PS_CS_UAV_REGISTER_COUNT ( 8 ) + +#define D3D11_PS_CS_UAV_REGISTER_READS_PER_INST ( 1 ) + +#define D3D11_PS_CS_UAV_REGISTER_READ_PORTS ( 1 ) + +#define D3D11_PS_FRONTFACING_DEFAULT_VALUE ( 0xffffffff ) + +#define D3D11_PS_FRONTFACING_FALSE_VALUE ( 0 ) + +#define D3D11_PS_FRONTFACING_TRUE_VALUE ( 0xffffffff ) + +#define D3D11_PS_INPUT_REGISTER_COMPONENTS ( 4 ) + +#define D3D11_PS_INPUT_REGISTER_COMPONENT_BIT_COUNT ( 32 ) + +#define D3D11_PS_INPUT_REGISTER_COUNT ( 32 ) + +#define D3D11_PS_INPUT_REGISTER_READS_PER_INST ( 2 ) + +#define D3D11_PS_INPUT_REGISTER_READ_PORTS ( 1 ) + +#define D3D11_PS_LEGACY_PIXEL_CENTER_FRACTIONAL_COMPONENT ( 0.0f ) +#define D3D11_PS_OUTPUT_DEPTH_REGISTER_COMPONENTS ( 1 ) + +#define D3D11_PS_OUTPUT_DEPTH_REGISTER_COMPONENT_BIT_COUNT ( 32 ) + +#define D3D11_PS_OUTPUT_DEPTH_REGISTER_COUNT ( 1 ) + +#define D3D11_PS_OUTPUT_MASK_REGISTER_COMPONENTS ( 1 ) + +#define D3D11_PS_OUTPUT_MASK_REGISTER_COMPONENT_BIT_COUNT ( 32 ) + +#define D3D11_PS_OUTPUT_MASK_REGISTER_COUNT ( 1 ) + +#define D3D11_PS_OUTPUT_REGISTER_COMPONENTS ( 4 ) + +#define D3D11_PS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT ( 32 ) + +#define D3D11_PS_OUTPUT_REGISTER_COUNT ( 8 ) + +#define D3D11_PS_PIXEL_CENTER_FRACTIONAL_COMPONENT ( 0.5f ) +#define D3D11_RAW_UAV_SRV_BYTE_ALIGNMENT ( 16 ) + +#define D3D11_REQ_BLEND_OBJECT_COUNT_PER_DEVICE ( 4096 ) + +#define D3D11_REQ_BUFFER_RESOURCE_TEXEL_COUNT_2_TO_EXP ( 27 ) + +#define D3D11_REQ_CONSTANT_BUFFER_ELEMENT_COUNT ( 4096 ) + +#define D3D11_REQ_DEPTH_STENCIL_OBJECT_COUNT_PER_DEVICE ( 4096 ) + +#define D3D11_REQ_DRAWINDEXED_INDEX_COUNT_2_TO_EXP ( 32 ) + +#define D3D11_REQ_DRAW_VERTEX_COUNT_2_TO_EXP ( 32 ) + +#define D3D11_REQ_FILTERING_HW_ADDRESSABLE_RESOURCE_DIMENSION ( 16384 ) + +#define D3D11_REQ_GS_INVOCATION_32BIT_OUTPUT_COMPONENT_LIMIT ( 1024 ) + +#define D3D11_REQ_IMMEDIATE_CONSTANT_BUFFER_ELEMENT_COUNT ( 4096 ) + +#define D3D11_REQ_MAXANISOTROPY ( 16 ) + +#define D3D11_REQ_MIP_LEVELS ( 15 ) + +#define D3D11_REQ_MULTI_ELEMENT_STRUCTURE_SIZE_IN_BYTES ( 2048 ) + +#define D3D11_REQ_RASTERIZER_OBJECT_COUNT_PER_DEVICE ( 4096 ) + +#define D3D11_REQ_RENDER_TO_BUFFER_WINDOW_WIDTH ( 16384 ) + +#define D3D11_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_A_TERM ( 128 ) + +#define D3D11_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_B_TERM ( 0.25f ) +#define D3D11_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_C_TERM ( 2048 ) + +#define D3D11_REQ_RESOURCE_VIEW_COUNT_PER_DEVICE_2_TO_EXP ( 20 ) + +#define D3D11_REQ_SAMPLER_OBJECT_COUNT_PER_DEVICE ( 4096 ) + +#define D3D11_REQ_TEXTURE1D_ARRAY_AXIS_DIMENSION ( 2048 ) + +#define D3D11_REQ_TEXTURE1D_U_DIMENSION ( 16384 ) + +#define D3D11_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION ( 2048 ) + +#define D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION ( 16384 ) + +#define D3D11_REQ_TEXTURE3D_U_V_OR_W_DIMENSION ( 2048 ) + +#define D3D11_REQ_TEXTURECUBE_DIMENSION ( 16384 ) + +#define D3D11_RESINFO_INSTRUCTION_MISSING_COMPONENT_RETVAL ( 0 ) + +#define D3D11_SHADER_MAJOR_VERSION ( 5 ) + +#define D3D11_SHADER_MAX_INSTANCES ( 65535 ) + +#define D3D11_SHADER_MAX_INTERFACES ( 253 ) + +#define D3D11_SHADER_MAX_INTERFACE_CALL_SITES ( 4096 ) + +#define D3D11_SHADER_MAX_TYPES ( 65535 ) + +#define D3D11_SHADER_MINOR_VERSION ( 0 ) + +#define D3D11_SHIFT_INSTRUCTION_PAD_VALUE ( 0 ) + +#define D3D11_SHIFT_INSTRUCTION_SHIFT_VALUE_BIT_COUNT ( 5 ) + +#define D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT ( 8 ) + +#define D3D11_SO_BUFFER_MAX_STRIDE_IN_BYTES ( 2048 ) + +#define D3D11_SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTES ( 512 ) + +#define D3D11_SO_BUFFER_SLOT_COUNT ( 4 ) + +#define D3D11_SO_DDI_REGISTER_INDEX_DENOTING_GAP ( 0xffffffff ) + +#define D3D11_SO_NO_RASTERIZED_STREAM ( 0xffffffff ) + +#define D3D11_SO_OUTPUT_COMPONENT_COUNT ( 128 ) + +#define D3D11_SO_STREAM_COUNT ( 4 ) + +#define D3D11_SPEC_DATE_DAY ( 16 ) + +#define D3D11_SPEC_DATE_MONTH ( 05 ) + +#define D3D11_SPEC_DATE_YEAR ( 2011 ) + +#define D3D11_SPEC_VERSION ( 1.07 ) +#define D3D11_SRGB_GAMMA ( 2.2f ) +#define D3D11_SRGB_TO_FLOAT_DENOMINATOR_1 ( 12.92f ) +#define D3D11_SRGB_TO_FLOAT_DENOMINATOR_2 ( 1.055f ) +#define D3D11_SRGB_TO_FLOAT_EXPONENT ( 2.4f ) +#define D3D11_SRGB_TO_FLOAT_OFFSET ( 0.055f ) +#define D3D11_SRGB_TO_FLOAT_THRESHOLD ( 0.04045f ) +#define D3D11_SRGB_TO_FLOAT_TOLERANCE_IN_ULP ( 0.5f ) +#define D3D11_STANDARD_COMPONENT_BIT_COUNT ( 32 ) + +#define D3D11_STANDARD_COMPONENT_BIT_COUNT_DOUBLED ( 64 ) + +#define D3D11_STANDARD_MAXIMUM_ELEMENT_ALIGNMENT_BYTE_MULTIPLE ( 4 ) + +#define D3D11_STANDARD_PIXEL_COMPONENT_COUNT ( 128 ) + +#define D3D11_STANDARD_PIXEL_ELEMENT_COUNT ( 32 ) + +#define D3D11_STANDARD_VECTOR_SIZE ( 4 ) + +#define D3D11_STANDARD_VERTEX_ELEMENT_COUNT ( 32 ) + +#define D3D11_STANDARD_VERTEX_TOTAL_COMPONENT_COUNT ( 64 ) + +#define D3D11_SUBPIXEL_FRACTIONAL_BIT_COUNT ( 8 ) + +#define D3D11_SUBTEXEL_FRACTIONAL_BIT_COUNT ( 8 ) + +#define D3D11_TESSELLATOR_MAX_EVEN_TESSELLATION_FACTOR ( 64 ) + +#define D3D11_TESSELLATOR_MAX_ISOLINE_DENSITY_TESSELLATION_FACTOR ( 64 ) + +#define D3D11_TESSELLATOR_MAX_ODD_TESSELLATION_FACTOR ( 63 ) + +#define D3D11_TESSELLATOR_MAX_TESSELLATION_FACTOR ( 64 ) + +#define D3D11_TESSELLATOR_MIN_EVEN_TESSELLATION_FACTOR ( 2 ) + +#define D3D11_TESSELLATOR_MIN_ISOLINE_DENSITY_TESSELLATION_FACTOR ( 1 ) + +#define D3D11_TESSELLATOR_MIN_ODD_TESSELLATION_FACTOR ( 1 ) + +#define D3D11_TEXEL_ADDRESS_RANGE_BIT_COUNT ( 16 ) + +#define D3D11_UNBOUND_MEMORY_ACCESS_RESULT ( 0 ) + +#define D3D11_VIEWPORT_AND_SCISSORRECT_MAX_INDEX ( 15 ) + +#define D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE ( 16 ) + +#define D3D11_VIEWPORT_BOUNDS_MAX ( 32767 ) + +#define D3D11_VIEWPORT_BOUNDS_MIN ( -32768 ) + +#define D3D11_VS_INPUT_REGISTER_COMPONENTS ( 4 ) + +#define D3D11_VS_INPUT_REGISTER_COMPONENT_BIT_COUNT ( 32 ) + +#define D3D11_VS_INPUT_REGISTER_COUNT ( 32 ) + +#define D3D11_VS_INPUT_REGISTER_READS_PER_INST ( 2 ) + +#define D3D11_VS_INPUT_REGISTER_READ_PORTS ( 1 ) + +#define D3D11_VS_OUTPUT_REGISTER_COMPONENTS ( 4 ) + +#define D3D11_VS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT ( 32 ) + +#define D3D11_VS_OUTPUT_REGISTER_COUNT ( 32 ) + +#define D3D11_WHQL_CONTEXT_COUNT_FOR_RESOURCE_LIMIT ( 10 ) + +#define D3D11_WHQL_DRAWINDEXED_INDEX_COUNT_2_TO_EXP ( 25 ) + +#define D3D11_WHQL_DRAW_VERTEX_COUNT_2_TO_EXP ( 25 ) + +#endif +#ifndef _D3D11_1_CONSTANTS +#define _D3D11_1_CONSTANTS +#define D3D11_1_UAV_SLOT_COUNT ( 64 ) + +#endif +#ifndef _D3D11_2_CONSTANTS +#define _D3D11_2_CONSTANTS +#define D3D11_2_TILED_RESOURCE_TILE_SIZE_IN_BYTES ( 65536 ) + +#endif +#define _FACD3D11 ( 0x87c ) + +#define _FACD3D11DEBUG ( ( _FACD3D11 + 1 ) ) + +/* Direct3D errors are now found in winerror.h */ +#define MAKE_D3D11_HRESULT( code ) MAKE_HRESULT( 1, _FACD3D11, code ) +#define MAKE_D3D11_STATUS( code ) MAKE_HRESULT( 0, _FACD3D11, code ) +#if !defined( D3D11_NO_HELPERS ) && defined( __cplusplus ) +} +struct CD3D11_DEFAULT {}; +extern const DECLSPEC_SELECTANY CD3D11_DEFAULT D3D11_DEFAULT; +extern "C"{ +#endif +typedef +enum D3D11_INPUT_CLASSIFICATION + { + D3D11_INPUT_PER_VERTEX_DATA = 0, + D3D11_INPUT_PER_INSTANCE_DATA = 1 + } D3D11_INPUT_CLASSIFICATION; + +#define D3D11_APPEND_ALIGNED_ELEMENT ( 0xffffffff ) + +typedef struct D3D11_INPUT_ELEMENT_DESC + { + LPCSTR SemanticName; + UINT SemanticIndex; + DXGI_FORMAT Format; + UINT InputSlot; + UINT AlignedByteOffset; + D3D11_INPUT_CLASSIFICATION InputSlotClass; + UINT InstanceDataStepRate; + } D3D11_INPUT_ELEMENT_DESC; + +typedef +enum D3D11_FILL_MODE + { + D3D11_FILL_WIREFRAME = 2, + D3D11_FILL_SOLID = 3 + } D3D11_FILL_MODE; + +typedef D3D_PRIMITIVE_TOPOLOGY D3D11_PRIMITIVE_TOPOLOGY; + +typedef D3D_PRIMITIVE D3D11_PRIMITIVE; + +typedef +enum D3D11_CULL_MODE + { + D3D11_CULL_NONE = 1, + D3D11_CULL_FRONT = 2, + D3D11_CULL_BACK = 3 + } D3D11_CULL_MODE; + +typedef struct D3D11_SO_DECLARATION_ENTRY + { + UINT Stream; + LPCSTR SemanticName; + UINT SemanticIndex; + BYTE StartComponent; + BYTE ComponentCount; + BYTE OutputSlot; + } D3D11_SO_DECLARATION_ENTRY; + +typedef struct D3D11_VIEWPORT + { + FLOAT TopLeftX; + FLOAT TopLeftY; + FLOAT Width; + FLOAT Height; + FLOAT MinDepth; + FLOAT MaxDepth; + } D3D11_VIEWPORT; + +#if !defined( D3D11_NO_HELPERS ) && defined( __cplusplus ) +} +inline bool operator==( const D3D11_VIEWPORT& l, const D3D11_VIEWPORT& r ) +{ + return l.TopLeftX == r.TopLeftX && l.TopLeftY == r.TopLeftY && l.Width == r.Width && + l.Height == r.Height && l.MinDepth == r.MinDepth && l.MaxDepth == r.MaxDepth; +} +inline bool operator!=( const D3D11_VIEWPORT& l, const D3D11_VIEWPORT& r ) +{ return !( l == r ); } +extern "C"{ +#endif +typedef struct D3D11_DRAW_INSTANCED_INDIRECT_ARGS + { + UINT VertexCountPerInstance; + UINT InstanceCount; + UINT StartVertexLocation; + UINT StartInstanceLocation; + } D3D11_DRAW_INSTANCED_INDIRECT_ARGS; + +typedef struct D3D11_DRAW_INDEXED_INSTANCED_INDIRECT_ARGS + { + UINT IndexCountPerInstance; + UINT InstanceCount; + UINT StartIndexLocation; + INT BaseVertexLocation; + UINT StartInstanceLocation; + } D3D11_DRAW_INDEXED_INSTANCED_INDIRECT_ARGS; + +typedef +enum D3D11_RESOURCE_DIMENSION + { + D3D11_RESOURCE_DIMENSION_UNKNOWN = 0, + D3D11_RESOURCE_DIMENSION_BUFFER = 1, + D3D11_RESOURCE_DIMENSION_TEXTURE1D = 2, + D3D11_RESOURCE_DIMENSION_TEXTURE2D = 3, + D3D11_RESOURCE_DIMENSION_TEXTURE3D = 4 + } D3D11_RESOURCE_DIMENSION; + +typedef D3D_SRV_DIMENSION D3D11_SRV_DIMENSION; + +typedef +enum D3D11_DSV_DIMENSION + { + D3D11_DSV_DIMENSION_UNKNOWN = 0, + D3D11_DSV_DIMENSION_TEXTURE1D = 1, + D3D11_DSV_DIMENSION_TEXTURE1DARRAY = 2, + D3D11_DSV_DIMENSION_TEXTURE2D = 3, + D3D11_DSV_DIMENSION_TEXTURE2DARRAY = 4, + D3D11_DSV_DIMENSION_TEXTURE2DMS = 5, + D3D11_DSV_DIMENSION_TEXTURE2DMSARRAY = 6 + } D3D11_DSV_DIMENSION; + +typedef +enum D3D11_RTV_DIMENSION + { + D3D11_RTV_DIMENSION_UNKNOWN = 0, + D3D11_RTV_DIMENSION_BUFFER = 1, + D3D11_RTV_DIMENSION_TEXTURE1D = 2, + D3D11_RTV_DIMENSION_TEXTURE1DARRAY = 3, + D3D11_RTV_DIMENSION_TEXTURE2D = 4, + D3D11_RTV_DIMENSION_TEXTURE2DARRAY = 5, + D3D11_RTV_DIMENSION_TEXTURE2DMS = 6, + D3D11_RTV_DIMENSION_TEXTURE2DMSARRAY = 7, + D3D11_RTV_DIMENSION_TEXTURE3D = 8 + } D3D11_RTV_DIMENSION; + +typedef +enum D3D11_UAV_DIMENSION + { + D3D11_UAV_DIMENSION_UNKNOWN = 0, + D3D11_UAV_DIMENSION_BUFFER = 1, + D3D11_UAV_DIMENSION_TEXTURE1D = 2, + D3D11_UAV_DIMENSION_TEXTURE1DARRAY = 3, + D3D11_UAV_DIMENSION_TEXTURE2D = 4, + D3D11_UAV_DIMENSION_TEXTURE2DARRAY = 5, + D3D11_UAV_DIMENSION_TEXTURE3D = 8 + } D3D11_UAV_DIMENSION; + +typedef +enum D3D11_USAGE + { + D3D11_USAGE_DEFAULT = 0, + D3D11_USAGE_IMMUTABLE = 1, + D3D11_USAGE_DYNAMIC = 2, + D3D11_USAGE_STAGING = 3 + } D3D11_USAGE; + +typedef +enum D3D11_BIND_FLAG + { + D3D11_BIND_VERTEX_BUFFER = 0x1L, + D3D11_BIND_INDEX_BUFFER = 0x2L, + D3D11_BIND_CONSTANT_BUFFER = 0x4L, + D3D11_BIND_SHADER_RESOURCE = 0x8L, + D3D11_BIND_STREAM_OUTPUT = 0x10L, + D3D11_BIND_RENDER_TARGET = 0x20L, + D3D11_BIND_DEPTH_STENCIL = 0x40L, + D3D11_BIND_UNORDERED_ACCESS = 0x80L, + D3D11_BIND_DECODER = 0x200L, + D3D11_BIND_VIDEO_ENCODER = 0x400L + } D3D11_BIND_FLAG; + +typedef +enum D3D11_CPU_ACCESS_FLAG + { + D3D11_CPU_ACCESS_WRITE = 0x10000L, + D3D11_CPU_ACCESS_READ = 0x20000L + } D3D11_CPU_ACCESS_FLAG; + +typedef +enum D3D11_RESOURCE_MISC_FLAG + { + D3D11_RESOURCE_MISC_GENERATE_MIPS = 0x1L, + D3D11_RESOURCE_MISC_SHARED = 0x2L, + D3D11_RESOURCE_MISC_TEXTURECUBE = 0x4L, + D3D11_RESOURCE_MISC_DRAWINDIRECT_ARGS = 0x10L, + D3D11_RESOURCE_MISC_BUFFER_ALLOW_RAW_VIEWS = 0x20L, + D3D11_RESOURCE_MISC_BUFFER_STRUCTURED = 0x40L, + D3D11_RESOURCE_MISC_RESOURCE_CLAMP = 0x80L, + D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX = 0x100L, + D3D11_RESOURCE_MISC_GDI_COMPATIBLE = 0x200L, + D3D11_RESOURCE_MISC_SHARED_NTHANDLE = 0x800L, + D3D11_RESOURCE_MISC_RESTRICTED_CONTENT = 0x1000L, + D3D11_RESOURCE_MISC_RESTRICT_SHARED_RESOURCE = 0x2000L, + D3D11_RESOURCE_MISC_RESTRICT_SHARED_RESOURCE_DRIVER = 0x4000L, + D3D11_RESOURCE_MISC_GUARDED = 0x8000L, + D3D11_RESOURCE_MISC_TILE_POOL = 0x20000L, + D3D11_RESOURCE_MISC_TILED = 0x40000L, + D3D11_RESOURCE_MISC_HW_PROTECTED = 0x80000L + } D3D11_RESOURCE_MISC_FLAG; + +typedef +enum D3D11_MAP + { + D3D11_MAP_READ = 1, + D3D11_MAP_WRITE = 2, + D3D11_MAP_READ_WRITE = 3, + D3D11_MAP_WRITE_DISCARD = 4, + D3D11_MAP_WRITE_NO_OVERWRITE = 5 + } D3D11_MAP; + +typedef +enum D3D11_MAP_FLAG + { + D3D11_MAP_FLAG_DO_NOT_WAIT = 0x100000L + } D3D11_MAP_FLAG; + +typedef +enum D3D11_RAISE_FLAG + { + D3D11_RAISE_FLAG_DRIVER_INTERNAL_ERROR = 0x1L + } D3D11_RAISE_FLAG; + +typedef +enum D3D11_CLEAR_FLAG + { + D3D11_CLEAR_DEPTH = 0x1L, + D3D11_CLEAR_STENCIL = 0x2L + } D3D11_CLEAR_FLAG; + +typedef RECT D3D11_RECT; + +#if !defined( D3D11_NO_HELPERS ) && defined( __cplusplus ) +} +struct CD3D11_RECT : public D3D11_RECT +{ + CD3D11_RECT() + {} + explicit CD3D11_RECT( const D3D11_RECT& o ) : + D3D11_RECT( o ) + {} + explicit CD3D11_RECT( + LONG Left, + LONG Top, + LONG Right, + LONG Bottom ) + { + left = Left; + top = Top; + right = Right; + bottom = Bottom; + } + ~CD3D11_RECT() {} + operator const D3D11_RECT&() const { return *this; } +}; +inline bool operator==( const D3D11_RECT& l, const D3D11_RECT& r ) +{ + return l.left == r.left && l.top == r.top && + l.right == r.right && l.bottom == r.bottom; +} +inline bool operator!=( const D3D11_RECT& l, const D3D11_RECT& r ) +{ return !( l == r ); } +extern "C"{ +#endif +typedef struct D3D11_BOX + { + UINT left; + UINT top; + UINT front; + UINT right; + UINT bottom; + UINT back; + } D3D11_BOX; + +#if !defined( D3D11_NO_HELPERS ) && defined( __cplusplus ) +} +struct CD3D11_BOX : public D3D11_BOX +{ + CD3D11_BOX() + {} + explicit CD3D11_BOX( const D3D11_BOX& o ) : + D3D11_BOX( o ) + {} + explicit CD3D11_BOX( + LONG Left, + LONG Top, + LONG Front, + LONG Right, + LONG Bottom, + LONG Back ) + { + left = Left; + top = Top; + front = Front; + right = Right; + bottom = Bottom; + back = Back; + } + ~CD3D11_BOX() {} + operator const D3D11_BOX&() const { return *this; } +}; +inline bool operator==( const D3D11_BOX& l, const D3D11_BOX& r ) +{ + return l.left == r.left && l.top == r.top && l.front == r.front && + l.right == r.right && l.bottom == r.bottom && l.back == r.back; +} +inline bool operator!=( const D3D11_BOX& l, const D3D11_BOX& r ) +{ return !( l == r ); } +extern "C"{ +#endif + + + + +extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0000_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0000_v0_0_s_ifspec; + +#ifndef __ID3D11DeviceChild_INTERFACE_DEFINED__ +#define __ID3D11DeviceChild_INTERFACE_DEFINED__ + +/* interface ID3D11DeviceChild */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D11DeviceChild; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("1841e5c8-16b0-489b-bcc8-44cfb0d5deae") + ID3D11DeviceChild : public IUnknown + { + public: + virtual void STDMETHODCALLTYPE GetDevice( + /* [annotation] */ + _Outptr_ ID3D11Device **ppDevice) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetPrivateData( + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _Inout_ UINT *pDataSize, + /* [annotation] */ + _Out_writes_bytes_opt_( *pDataSize ) void *pData) = 0; + + virtual HRESULT STDMETHODCALLTYPE SetPrivateData( + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _In_ UINT DataSize, + /* [annotation] */ + _In_reads_bytes_opt_( DataSize ) const void *pData) = 0; + + virtual HRESULT STDMETHODCALLTYPE SetPrivateDataInterface( + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _In_opt_ const IUnknown *pData) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D11DeviceChildVtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D11DeviceChild * This, + /* [in] */ REFIID riid, + /* [annotation][iid_is][out] */ + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D11DeviceChild * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D11DeviceChild * This); + + void ( STDMETHODCALLTYPE *GetDevice )( + ID3D11DeviceChild * This, + /* [annotation] */ + _Outptr_ ID3D11Device **ppDevice); + + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D11DeviceChild * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _Inout_ UINT *pDataSize, + /* [annotation] */ + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D11DeviceChild * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _In_ UINT DataSize, + /* [annotation] */ + _In_reads_bytes_opt_( DataSize ) const void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D11DeviceChild * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _In_opt_ const IUnknown *pData); + + END_INTERFACE + } ID3D11DeviceChildVtbl; + + interface ID3D11DeviceChild + { + CONST_VTBL struct ID3D11DeviceChildVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D11DeviceChild_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D11DeviceChild_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D11DeviceChild_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D11DeviceChild_GetDevice(This,ppDevice) \ + ( (This)->lpVtbl -> GetDevice(This,ppDevice) ) + +#define ID3D11DeviceChild_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D11DeviceChild_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D11DeviceChild_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D11DeviceChild_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_d3d11_0000_0001 */ +/* [local] */ + +typedef +enum D3D11_COMPARISON_FUNC + { + D3D11_COMPARISON_NEVER = 1, + D3D11_COMPARISON_LESS = 2, + D3D11_COMPARISON_EQUAL = 3, + D3D11_COMPARISON_LESS_EQUAL = 4, + D3D11_COMPARISON_GREATER = 5, + D3D11_COMPARISON_NOT_EQUAL = 6, + D3D11_COMPARISON_GREATER_EQUAL = 7, + D3D11_COMPARISON_ALWAYS = 8 + } D3D11_COMPARISON_FUNC; + +typedef +enum D3D11_DEPTH_WRITE_MASK + { + D3D11_DEPTH_WRITE_MASK_ZERO = 0, + D3D11_DEPTH_WRITE_MASK_ALL = 1 + } D3D11_DEPTH_WRITE_MASK; + +typedef +enum D3D11_STENCIL_OP + { + D3D11_STENCIL_OP_KEEP = 1, + D3D11_STENCIL_OP_ZERO = 2, + D3D11_STENCIL_OP_REPLACE = 3, + D3D11_STENCIL_OP_INCR_SAT = 4, + D3D11_STENCIL_OP_DECR_SAT = 5, + D3D11_STENCIL_OP_INVERT = 6, + D3D11_STENCIL_OP_INCR = 7, + D3D11_STENCIL_OP_DECR = 8 + } D3D11_STENCIL_OP; + +typedef struct D3D11_DEPTH_STENCILOP_DESC + { + D3D11_STENCIL_OP StencilFailOp; + D3D11_STENCIL_OP StencilDepthFailOp; + D3D11_STENCIL_OP StencilPassOp; + D3D11_COMPARISON_FUNC StencilFunc; + } D3D11_DEPTH_STENCILOP_DESC; + +typedef struct D3D11_DEPTH_STENCIL_DESC + { + BOOL DepthEnable; + D3D11_DEPTH_WRITE_MASK DepthWriteMask; + D3D11_COMPARISON_FUNC DepthFunc; + BOOL StencilEnable; + UINT8 StencilReadMask; + UINT8 StencilWriteMask; + D3D11_DEPTH_STENCILOP_DESC FrontFace; + D3D11_DEPTH_STENCILOP_DESC BackFace; + } D3D11_DEPTH_STENCIL_DESC; + +#if !defined( D3D11_NO_HELPERS ) && defined( __cplusplus ) +} +struct CD3D11_DEPTH_STENCIL_DESC : public D3D11_DEPTH_STENCIL_DESC +{ + CD3D11_DEPTH_STENCIL_DESC() + {} + explicit CD3D11_DEPTH_STENCIL_DESC( const D3D11_DEPTH_STENCIL_DESC& o ) : + D3D11_DEPTH_STENCIL_DESC( o ) + {} + explicit CD3D11_DEPTH_STENCIL_DESC( CD3D11_DEFAULT ) + { + DepthEnable = TRUE; + DepthWriteMask = D3D11_DEPTH_WRITE_MASK_ALL; + DepthFunc = D3D11_COMPARISON_LESS; + StencilEnable = FALSE; + StencilReadMask = D3D11_DEFAULT_STENCIL_READ_MASK; + StencilWriteMask = D3D11_DEFAULT_STENCIL_WRITE_MASK; + const D3D11_DEPTH_STENCILOP_DESC defaultStencilOp = + { D3D11_STENCIL_OP_KEEP, D3D11_STENCIL_OP_KEEP, D3D11_STENCIL_OP_KEEP, D3D11_COMPARISON_ALWAYS }; + FrontFace = defaultStencilOp; + BackFace = defaultStencilOp; + } + explicit CD3D11_DEPTH_STENCIL_DESC( + BOOL depthEnable, + D3D11_DEPTH_WRITE_MASK depthWriteMask, + D3D11_COMPARISON_FUNC depthFunc, + BOOL stencilEnable, + UINT8 stencilReadMask, + UINT8 stencilWriteMask, + D3D11_STENCIL_OP frontStencilFailOp, + D3D11_STENCIL_OP frontStencilDepthFailOp, + D3D11_STENCIL_OP frontStencilPassOp, + D3D11_COMPARISON_FUNC frontStencilFunc, + D3D11_STENCIL_OP backStencilFailOp, + D3D11_STENCIL_OP backStencilDepthFailOp, + D3D11_STENCIL_OP backStencilPassOp, + D3D11_COMPARISON_FUNC backStencilFunc ) + { + DepthEnable = depthEnable; + DepthWriteMask = depthWriteMask; + DepthFunc = depthFunc; + StencilEnable = stencilEnable; + StencilReadMask = stencilReadMask; + StencilWriteMask = stencilWriteMask; + FrontFace.StencilFailOp = frontStencilFailOp; + FrontFace.StencilDepthFailOp = frontStencilDepthFailOp; + FrontFace.StencilPassOp = frontStencilPassOp; + FrontFace.StencilFunc = frontStencilFunc; + BackFace.StencilFailOp = backStencilFailOp; + BackFace.StencilDepthFailOp = backStencilDepthFailOp; + BackFace.StencilPassOp = backStencilPassOp; + BackFace.StencilFunc = backStencilFunc; + } + ~CD3D11_DEPTH_STENCIL_DESC() {} + operator const D3D11_DEPTH_STENCIL_DESC&() const { return *this; } +}; +extern "C"{ +#endif + + +extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0001_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0001_v0_0_s_ifspec; + +#ifndef __ID3D11DepthStencilState_INTERFACE_DEFINED__ +#define __ID3D11DepthStencilState_INTERFACE_DEFINED__ + +/* interface ID3D11DepthStencilState */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D11DepthStencilState; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("03823efb-8d8f-4e1c-9aa2-f64bb2cbfdf1") + ID3D11DepthStencilState : public ID3D11DeviceChild + { + public: + virtual void STDMETHODCALLTYPE GetDesc( + /* [annotation] */ + _Out_ D3D11_DEPTH_STENCIL_DESC *pDesc) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D11DepthStencilStateVtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D11DepthStencilState * This, + /* [in] */ REFIID riid, + /* [annotation][iid_is][out] */ + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D11DepthStencilState * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D11DepthStencilState * This); + + void ( STDMETHODCALLTYPE *GetDevice )( + ID3D11DepthStencilState * This, + /* [annotation] */ + _Outptr_ ID3D11Device **ppDevice); + + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D11DepthStencilState * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _Inout_ UINT *pDataSize, + /* [annotation] */ + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D11DepthStencilState * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _In_ UINT DataSize, + /* [annotation] */ + _In_reads_bytes_opt_( DataSize ) const void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D11DepthStencilState * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _In_opt_ const IUnknown *pData); + + void ( STDMETHODCALLTYPE *GetDesc )( + ID3D11DepthStencilState * This, + /* [annotation] */ + _Out_ D3D11_DEPTH_STENCIL_DESC *pDesc); + + END_INTERFACE + } ID3D11DepthStencilStateVtbl; + + interface ID3D11DepthStencilState + { + CONST_VTBL struct ID3D11DepthStencilStateVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D11DepthStencilState_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D11DepthStencilState_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D11DepthStencilState_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D11DepthStencilState_GetDevice(This,ppDevice) \ + ( (This)->lpVtbl -> GetDevice(This,ppDevice) ) + +#define ID3D11DepthStencilState_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D11DepthStencilState_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D11DepthStencilState_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + + +#define ID3D11DepthStencilState_GetDesc(This,pDesc) \ + ( (This)->lpVtbl -> GetDesc(This,pDesc) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D11DepthStencilState_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_d3d11_0000_0002 */ +/* [local] */ + +typedef +enum D3D11_BLEND + { + D3D11_BLEND_ZERO = 1, + D3D11_BLEND_ONE = 2, + D3D11_BLEND_SRC_COLOR = 3, + D3D11_BLEND_INV_SRC_COLOR = 4, + D3D11_BLEND_SRC_ALPHA = 5, + D3D11_BLEND_INV_SRC_ALPHA = 6, + D3D11_BLEND_DEST_ALPHA = 7, + D3D11_BLEND_INV_DEST_ALPHA = 8, + D3D11_BLEND_DEST_COLOR = 9, + D3D11_BLEND_INV_DEST_COLOR = 10, + D3D11_BLEND_SRC_ALPHA_SAT = 11, + D3D11_BLEND_BLEND_FACTOR = 14, + D3D11_BLEND_INV_BLEND_FACTOR = 15, + D3D11_BLEND_SRC1_COLOR = 16, + D3D11_BLEND_INV_SRC1_COLOR = 17, + D3D11_BLEND_SRC1_ALPHA = 18, + D3D11_BLEND_INV_SRC1_ALPHA = 19 + } D3D11_BLEND; + +typedef +enum D3D11_BLEND_OP + { + D3D11_BLEND_OP_ADD = 1, + D3D11_BLEND_OP_SUBTRACT = 2, + D3D11_BLEND_OP_REV_SUBTRACT = 3, + D3D11_BLEND_OP_MIN = 4, + D3D11_BLEND_OP_MAX = 5 + } D3D11_BLEND_OP; + +typedef +enum D3D11_COLOR_WRITE_ENABLE + { + D3D11_COLOR_WRITE_ENABLE_RED = 1, + D3D11_COLOR_WRITE_ENABLE_GREEN = 2, + D3D11_COLOR_WRITE_ENABLE_BLUE = 4, + D3D11_COLOR_WRITE_ENABLE_ALPHA = 8, + D3D11_COLOR_WRITE_ENABLE_ALL = ( ( ( D3D11_COLOR_WRITE_ENABLE_RED | D3D11_COLOR_WRITE_ENABLE_GREEN ) | D3D11_COLOR_WRITE_ENABLE_BLUE ) | D3D11_COLOR_WRITE_ENABLE_ALPHA ) + } D3D11_COLOR_WRITE_ENABLE; + +typedef struct D3D11_RENDER_TARGET_BLEND_DESC + { + BOOL BlendEnable; + D3D11_BLEND SrcBlend; + D3D11_BLEND DestBlend; + D3D11_BLEND_OP BlendOp; + D3D11_BLEND SrcBlendAlpha; + D3D11_BLEND DestBlendAlpha; + D3D11_BLEND_OP BlendOpAlpha; + UINT8 RenderTargetWriteMask; + } D3D11_RENDER_TARGET_BLEND_DESC; + +typedef struct D3D11_BLEND_DESC + { + BOOL AlphaToCoverageEnable; + BOOL IndependentBlendEnable; + D3D11_RENDER_TARGET_BLEND_DESC RenderTarget[ 8 ]; + } D3D11_BLEND_DESC; + +/* Note, the array size for RenderTarget[] above is D3D11_SIMULTANEOUS_RENDERTARGET_COUNT. + IDL processing/generation of this header replaces the define; this comment is merely explaining what happened. */ +#if !defined( D3D11_NO_HELPERS ) && defined( __cplusplus ) +} +struct CD3D11_BLEND_DESC : public D3D11_BLEND_DESC +{ + CD3D11_BLEND_DESC() + {} + explicit CD3D11_BLEND_DESC( const D3D11_BLEND_DESC& o ) : + D3D11_BLEND_DESC( o ) + {} + explicit CD3D11_BLEND_DESC( CD3D11_DEFAULT ) + { + AlphaToCoverageEnable = FALSE; + IndependentBlendEnable = FALSE; + const D3D11_RENDER_TARGET_BLEND_DESC defaultRenderTargetBlendDesc = + { + FALSE, + D3D11_BLEND_ONE, D3D11_BLEND_ZERO, D3D11_BLEND_OP_ADD, + D3D11_BLEND_ONE, D3D11_BLEND_ZERO, D3D11_BLEND_OP_ADD, + D3D11_COLOR_WRITE_ENABLE_ALL, + }; + for (UINT i = 0; i < D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT; ++i) + RenderTarget[ i ] = defaultRenderTargetBlendDesc; + } + ~CD3D11_BLEND_DESC() {} + operator const D3D11_BLEND_DESC&() const { return *this; } +}; +extern "C"{ +#endif + + +extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0002_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0002_v0_0_s_ifspec; + +#ifndef __ID3D11BlendState_INTERFACE_DEFINED__ +#define __ID3D11BlendState_INTERFACE_DEFINED__ + +/* interface ID3D11BlendState */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D11BlendState; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("75b68faa-347d-4159-8f45-a0640f01cd9a") + ID3D11BlendState : public ID3D11DeviceChild + { + public: + virtual void STDMETHODCALLTYPE GetDesc( + /* [annotation] */ + _Out_ D3D11_BLEND_DESC *pDesc) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D11BlendStateVtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D11BlendState * This, + /* [in] */ REFIID riid, + /* [annotation][iid_is][out] */ + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D11BlendState * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D11BlendState * This); + + void ( STDMETHODCALLTYPE *GetDevice )( + ID3D11BlendState * This, + /* [annotation] */ + _Outptr_ ID3D11Device **ppDevice); + + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D11BlendState * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _Inout_ UINT *pDataSize, + /* [annotation] */ + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D11BlendState * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _In_ UINT DataSize, + /* [annotation] */ + _In_reads_bytes_opt_( DataSize ) const void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D11BlendState * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _In_opt_ const IUnknown *pData); + + void ( STDMETHODCALLTYPE *GetDesc )( + ID3D11BlendState * This, + /* [annotation] */ + _Out_ D3D11_BLEND_DESC *pDesc); + + END_INTERFACE + } ID3D11BlendStateVtbl; + + interface ID3D11BlendState + { + CONST_VTBL struct ID3D11BlendStateVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D11BlendState_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D11BlendState_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D11BlendState_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D11BlendState_GetDevice(This,ppDevice) \ + ( (This)->lpVtbl -> GetDevice(This,ppDevice) ) + +#define ID3D11BlendState_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D11BlendState_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D11BlendState_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + + +#define ID3D11BlendState_GetDesc(This,pDesc) \ + ( (This)->lpVtbl -> GetDesc(This,pDesc) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D11BlendState_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_d3d11_0000_0003 */ +/* [local] */ + +typedef struct D3D11_RASTERIZER_DESC + { + D3D11_FILL_MODE FillMode; + D3D11_CULL_MODE CullMode; + BOOL FrontCounterClockwise; + INT DepthBias; + FLOAT DepthBiasClamp; + FLOAT SlopeScaledDepthBias; + BOOL DepthClipEnable; + BOOL ScissorEnable; + BOOL MultisampleEnable; + BOOL AntialiasedLineEnable; + } D3D11_RASTERIZER_DESC; + +#if !defined( D3D11_NO_HELPERS ) && defined( __cplusplus ) +} +struct CD3D11_RASTERIZER_DESC : public D3D11_RASTERIZER_DESC +{ + CD3D11_RASTERIZER_DESC() + {} + explicit CD3D11_RASTERIZER_DESC( const D3D11_RASTERIZER_DESC& o ) : + D3D11_RASTERIZER_DESC( o ) + {} + explicit CD3D11_RASTERIZER_DESC( CD3D11_DEFAULT ) + { + FillMode = D3D11_FILL_SOLID; + CullMode = D3D11_CULL_BACK; + FrontCounterClockwise = FALSE; + DepthBias = D3D11_DEFAULT_DEPTH_BIAS; + DepthBiasClamp = D3D11_DEFAULT_DEPTH_BIAS_CLAMP; + SlopeScaledDepthBias = D3D11_DEFAULT_SLOPE_SCALED_DEPTH_BIAS; + DepthClipEnable = TRUE; + ScissorEnable = FALSE; + MultisampleEnable = FALSE; + AntialiasedLineEnable = FALSE; + } + explicit CD3D11_RASTERIZER_DESC( + D3D11_FILL_MODE fillMode, + D3D11_CULL_MODE cullMode, + BOOL frontCounterClockwise, + INT depthBias, + FLOAT depthBiasClamp, + FLOAT slopeScaledDepthBias, + BOOL depthClipEnable, + BOOL scissorEnable, + BOOL multisampleEnable, + BOOL antialiasedLineEnable ) + { + FillMode = fillMode; + CullMode = cullMode; + FrontCounterClockwise = frontCounterClockwise; + DepthBias = depthBias; + DepthBiasClamp = depthBiasClamp; + SlopeScaledDepthBias = slopeScaledDepthBias; + DepthClipEnable = depthClipEnable; + ScissorEnable = scissorEnable; + MultisampleEnable = multisampleEnable; + AntialiasedLineEnable = antialiasedLineEnable; + } + ~CD3D11_RASTERIZER_DESC() {} + operator const D3D11_RASTERIZER_DESC&() const { return *this; } +}; +extern "C"{ +#endif + + +extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0003_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0003_v0_0_s_ifspec; + +#ifndef __ID3D11RasterizerState_INTERFACE_DEFINED__ +#define __ID3D11RasterizerState_INTERFACE_DEFINED__ + +/* interface ID3D11RasterizerState */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D11RasterizerState; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("9bb4ab81-ab1a-4d8f-b506-fc04200b6ee7") + ID3D11RasterizerState : public ID3D11DeviceChild + { + public: + virtual void STDMETHODCALLTYPE GetDesc( + /* [annotation] */ + _Out_ D3D11_RASTERIZER_DESC *pDesc) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D11RasterizerStateVtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D11RasterizerState * This, + /* [in] */ REFIID riid, + /* [annotation][iid_is][out] */ + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D11RasterizerState * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D11RasterizerState * This); + + void ( STDMETHODCALLTYPE *GetDevice )( + ID3D11RasterizerState * This, + /* [annotation] */ + _Outptr_ ID3D11Device **ppDevice); + + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D11RasterizerState * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _Inout_ UINT *pDataSize, + /* [annotation] */ + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D11RasterizerState * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _In_ UINT DataSize, + /* [annotation] */ + _In_reads_bytes_opt_( DataSize ) const void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D11RasterizerState * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _In_opt_ const IUnknown *pData); + + void ( STDMETHODCALLTYPE *GetDesc )( + ID3D11RasterizerState * This, + /* [annotation] */ + _Out_ D3D11_RASTERIZER_DESC *pDesc); + + END_INTERFACE + } ID3D11RasterizerStateVtbl; + + interface ID3D11RasterizerState + { + CONST_VTBL struct ID3D11RasterizerStateVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D11RasterizerState_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D11RasterizerState_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D11RasterizerState_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D11RasterizerState_GetDevice(This,ppDevice) \ + ( (This)->lpVtbl -> GetDevice(This,ppDevice) ) + +#define ID3D11RasterizerState_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D11RasterizerState_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D11RasterizerState_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + + +#define ID3D11RasterizerState_GetDesc(This,pDesc) \ + ( (This)->lpVtbl -> GetDesc(This,pDesc) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D11RasterizerState_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_d3d11_0000_0004 */ +/* [local] */ + +#if !defined( D3D11_NO_HELPERS ) && defined( __cplusplus ) +} +inline UINT D3D11CalcSubresource( UINT MipSlice, UINT ArraySlice, UINT MipLevels ) +{ return MipSlice + ArraySlice * MipLevels; } +extern "C"{ +#endif +typedef struct D3D11_SUBRESOURCE_DATA + { + const void *pSysMem; + UINT SysMemPitch; + UINT SysMemSlicePitch; + } D3D11_SUBRESOURCE_DATA; + +typedef struct D3D11_MAPPED_SUBRESOURCE + { + void *pData; + UINT RowPitch; + UINT DepthPitch; + } D3D11_MAPPED_SUBRESOURCE; + + + +extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0004_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0004_v0_0_s_ifspec; + +#ifndef __ID3D11Resource_INTERFACE_DEFINED__ +#define __ID3D11Resource_INTERFACE_DEFINED__ + +/* interface ID3D11Resource */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D11Resource; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("dc8e63f3-d12b-4952-b47b-5e45026a862d") + ID3D11Resource : public ID3D11DeviceChild + { + public: + virtual void STDMETHODCALLTYPE GetType( + /* [annotation] */ + _Out_ D3D11_RESOURCE_DIMENSION *pResourceDimension) = 0; + + virtual void STDMETHODCALLTYPE SetEvictionPriority( + /* [annotation] */ + _In_ UINT EvictionPriority) = 0; + + virtual UINT STDMETHODCALLTYPE GetEvictionPriority( void) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D11ResourceVtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D11Resource * This, + /* [in] */ REFIID riid, + /* [annotation][iid_is][out] */ + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D11Resource * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D11Resource * This); + + void ( STDMETHODCALLTYPE *GetDevice )( + ID3D11Resource * This, + /* [annotation] */ + _Outptr_ ID3D11Device **ppDevice); + + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D11Resource * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _Inout_ UINT *pDataSize, + /* [annotation] */ + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D11Resource * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _In_ UINT DataSize, + /* [annotation] */ + _In_reads_bytes_opt_( DataSize ) const void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D11Resource * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _In_opt_ const IUnknown *pData); + + void ( STDMETHODCALLTYPE *GetType )( + ID3D11Resource * This, + /* [annotation] */ + _Out_ D3D11_RESOURCE_DIMENSION *pResourceDimension); + + void ( STDMETHODCALLTYPE *SetEvictionPriority )( + ID3D11Resource * This, + /* [annotation] */ + _In_ UINT EvictionPriority); + + UINT ( STDMETHODCALLTYPE *GetEvictionPriority )( + ID3D11Resource * This); + + END_INTERFACE + } ID3D11ResourceVtbl; + + interface ID3D11Resource + { + CONST_VTBL struct ID3D11ResourceVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D11Resource_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D11Resource_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D11Resource_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D11Resource_GetDevice(This,ppDevice) \ + ( (This)->lpVtbl -> GetDevice(This,ppDevice) ) + +#define ID3D11Resource_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D11Resource_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D11Resource_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + + +#define ID3D11Resource_GetType(This,pResourceDimension) \ + ( (This)->lpVtbl -> GetType(This,pResourceDimension) ) + +#define ID3D11Resource_SetEvictionPriority(This,EvictionPriority) \ + ( (This)->lpVtbl -> SetEvictionPriority(This,EvictionPriority) ) + +#define ID3D11Resource_GetEvictionPriority(This) \ + ( (This)->lpVtbl -> GetEvictionPriority(This) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D11Resource_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_d3d11_0000_0005 */ +/* [local] */ + +typedef struct D3D11_BUFFER_DESC + { + UINT ByteWidth; + D3D11_USAGE Usage; + UINT BindFlags; + UINT CPUAccessFlags; + UINT MiscFlags; + UINT StructureByteStride; + } D3D11_BUFFER_DESC; + +#if !defined( D3D11_NO_HELPERS ) && defined( __cplusplus ) +} +struct CD3D11_BUFFER_DESC : public D3D11_BUFFER_DESC +{ + CD3D11_BUFFER_DESC() + {} + explicit CD3D11_BUFFER_DESC( const D3D11_BUFFER_DESC& o ) : + D3D11_BUFFER_DESC( o ) + {} + explicit CD3D11_BUFFER_DESC( + UINT byteWidth, + UINT bindFlags, + D3D11_USAGE usage = D3D11_USAGE_DEFAULT, + UINT cpuaccessFlags = 0, + UINT miscFlags = 0, + UINT structureByteStride = 0 ) + { + ByteWidth = byteWidth; + Usage = usage; + BindFlags = bindFlags; + CPUAccessFlags = cpuaccessFlags ; + MiscFlags = miscFlags; + StructureByteStride = structureByteStride; + } + ~CD3D11_BUFFER_DESC() {} + operator const D3D11_BUFFER_DESC&() const { return *this; } +}; +extern "C"{ +#endif + + +extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0005_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0005_v0_0_s_ifspec; + +#ifndef __ID3D11Buffer_INTERFACE_DEFINED__ +#define __ID3D11Buffer_INTERFACE_DEFINED__ + +/* interface ID3D11Buffer */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D11Buffer; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("48570b85-d1ee-4fcd-a250-eb350722b037") + ID3D11Buffer : public ID3D11Resource + { + public: + virtual void STDMETHODCALLTYPE GetDesc( + /* [annotation] */ + _Out_ D3D11_BUFFER_DESC *pDesc) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D11BufferVtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D11Buffer * This, + /* [in] */ REFIID riid, + /* [annotation][iid_is][out] */ + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D11Buffer * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D11Buffer * This); + + void ( STDMETHODCALLTYPE *GetDevice )( + ID3D11Buffer * This, + /* [annotation] */ + _Outptr_ ID3D11Device **ppDevice); + + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D11Buffer * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _Inout_ UINT *pDataSize, + /* [annotation] */ + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D11Buffer * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _In_ UINT DataSize, + /* [annotation] */ + _In_reads_bytes_opt_( DataSize ) const void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D11Buffer * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _In_opt_ const IUnknown *pData); + + void ( STDMETHODCALLTYPE *GetType )( + ID3D11Buffer * This, + /* [annotation] */ + _Out_ D3D11_RESOURCE_DIMENSION *pResourceDimension); + + void ( STDMETHODCALLTYPE *SetEvictionPriority )( + ID3D11Buffer * This, + /* [annotation] */ + _In_ UINT EvictionPriority); + + UINT ( STDMETHODCALLTYPE *GetEvictionPriority )( + ID3D11Buffer * This); + + void ( STDMETHODCALLTYPE *GetDesc )( + ID3D11Buffer * This, + /* [annotation] */ + _Out_ D3D11_BUFFER_DESC *pDesc); + + END_INTERFACE + } ID3D11BufferVtbl; + + interface ID3D11Buffer + { + CONST_VTBL struct ID3D11BufferVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D11Buffer_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D11Buffer_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D11Buffer_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D11Buffer_GetDevice(This,ppDevice) \ + ( (This)->lpVtbl -> GetDevice(This,ppDevice) ) + +#define ID3D11Buffer_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D11Buffer_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D11Buffer_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + + +#define ID3D11Buffer_GetType(This,pResourceDimension) \ + ( (This)->lpVtbl -> GetType(This,pResourceDimension) ) + +#define ID3D11Buffer_SetEvictionPriority(This,EvictionPriority) \ + ( (This)->lpVtbl -> SetEvictionPriority(This,EvictionPriority) ) + +#define ID3D11Buffer_GetEvictionPriority(This) \ + ( (This)->lpVtbl -> GetEvictionPriority(This) ) + + +#define ID3D11Buffer_GetDesc(This,pDesc) \ + ( (This)->lpVtbl -> GetDesc(This,pDesc) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D11Buffer_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_d3d11_0000_0006 */ +/* [local] */ + +typedef struct D3D11_TEXTURE1D_DESC + { + UINT Width; + UINT MipLevels; + UINT ArraySize; + DXGI_FORMAT Format; + D3D11_USAGE Usage; + UINT BindFlags; + UINT CPUAccessFlags; + UINT MiscFlags; + } D3D11_TEXTURE1D_DESC; + +#if !defined( D3D11_NO_HELPERS ) && defined( __cplusplus ) +} +struct CD3D11_TEXTURE1D_DESC : public D3D11_TEXTURE1D_DESC +{ + CD3D11_TEXTURE1D_DESC() + {} + explicit CD3D11_TEXTURE1D_DESC( const D3D11_TEXTURE1D_DESC& o ) : + D3D11_TEXTURE1D_DESC( o ) + {} + explicit CD3D11_TEXTURE1D_DESC( + DXGI_FORMAT format, + UINT width, + UINT arraySize = 1, + UINT mipLevels = 0, + UINT bindFlags = D3D11_BIND_SHADER_RESOURCE, + D3D11_USAGE usage = D3D11_USAGE_DEFAULT, + UINT cpuaccessFlags= 0, + UINT miscFlags = 0 ) + { + Width = width; + MipLevels = mipLevels; + ArraySize = arraySize; + Format = format; + Usage = usage; + BindFlags = bindFlags; + CPUAccessFlags = cpuaccessFlags; + MiscFlags = miscFlags; + } + ~CD3D11_TEXTURE1D_DESC() {} + operator const D3D11_TEXTURE1D_DESC&() const { return *this; } +}; +extern "C"{ +#endif + + +extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0006_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0006_v0_0_s_ifspec; + +#ifndef __ID3D11Texture1D_INTERFACE_DEFINED__ +#define __ID3D11Texture1D_INTERFACE_DEFINED__ + +/* interface ID3D11Texture1D */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D11Texture1D; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("f8fb5c27-c6b3-4f75-a4c8-439af2ef564c") + ID3D11Texture1D : public ID3D11Resource + { + public: + virtual void STDMETHODCALLTYPE GetDesc( + /* [annotation] */ + _Out_ D3D11_TEXTURE1D_DESC *pDesc) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D11Texture1DVtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D11Texture1D * This, + /* [in] */ REFIID riid, + /* [annotation][iid_is][out] */ + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D11Texture1D * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D11Texture1D * This); + + void ( STDMETHODCALLTYPE *GetDevice )( + ID3D11Texture1D * This, + /* [annotation] */ + _Outptr_ ID3D11Device **ppDevice); + + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D11Texture1D * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _Inout_ UINT *pDataSize, + /* [annotation] */ + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D11Texture1D * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _In_ UINT DataSize, + /* [annotation] */ + _In_reads_bytes_opt_( DataSize ) const void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D11Texture1D * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _In_opt_ const IUnknown *pData); + + void ( STDMETHODCALLTYPE *GetType )( + ID3D11Texture1D * This, + /* [annotation] */ + _Out_ D3D11_RESOURCE_DIMENSION *pResourceDimension); + + void ( STDMETHODCALLTYPE *SetEvictionPriority )( + ID3D11Texture1D * This, + /* [annotation] */ + _In_ UINT EvictionPriority); + + UINT ( STDMETHODCALLTYPE *GetEvictionPriority )( + ID3D11Texture1D * This); + + void ( STDMETHODCALLTYPE *GetDesc )( + ID3D11Texture1D * This, + /* [annotation] */ + _Out_ D3D11_TEXTURE1D_DESC *pDesc); + + END_INTERFACE + } ID3D11Texture1DVtbl; + + interface ID3D11Texture1D + { + CONST_VTBL struct ID3D11Texture1DVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D11Texture1D_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D11Texture1D_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D11Texture1D_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D11Texture1D_GetDevice(This,ppDevice) \ + ( (This)->lpVtbl -> GetDevice(This,ppDevice) ) + +#define ID3D11Texture1D_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D11Texture1D_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D11Texture1D_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + + +#define ID3D11Texture1D_GetType(This,pResourceDimension) \ + ( (This)->lpVtbl -> GetType(This,pResourceDimension) ) + +#define ID3D11Texture1D_SetEvictionPriority(This,EvictionPriority) \ + ( (This)->lpVtbl -> SetEvictionPriority(This,EvictionPriority) ) + +#define ID3D11Texture1D_GetEvictionPriority(This) \ + ( (This)->lpVtbl -> GetEvictionPriority(This) ) + + +#define ID3D11Texture1D_GetDesc(This,pDesc) \ + ( (This)->lpVtbl -> GetDesc(This,pDesc) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D11Texture1D_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_d3d11_0000_0007 */ +/* [local] */ + +typedef struct D3D11_TEXTURE2D_DESC + { + UINT Width; + UINT Height; + UINT MipLevels; + UINT ArraySize; + DXGI_FORMAT Format; + DXGI_SAMPLE_DESC SampleDesc; + D3D11_USAGE Usage; + UINT BindFlags; + UINT CPUAccessFlags; + UINT MiscFlags; + } D3D11_TEXTURE2D_DESC; + +#if !defined( D3D11_NO_HELPERS ) && defined( __cplusplus ) +} +struct CD3D11_TEXTURE2D_DESC : public D3D11_TEXTURE2D_DESC +{ + CD3D11_TEXTURE2D_DESC() + {} + explicit CD3D11_TEXTURE2D_DESC( const D3D11_TEXTURE2D_DESC& o ) : + D3D11_TEXTURE2D_DESC( o ) + {} + explicit CD3D11_TEXTURE2D_DESC( + DXGI_FORMAT format, + UINT width, + UINT height, + UINT arraySize = 1, + UINT mipLevels = 0, + UINT bindFlags = D3D11_BIND_SHADER_RESOURCE, + D3D11_USAGE usage = D3D11_USAGE_DEFAULT, + UINT cpuaccessFlags = 0, + UINT sampleCount = 1, + UINT sampleQuality = 0, + UINT miscFlags = 0 ) + { + Width = width; + Height = height; + MipLevels = mipLevels; + ArraySize = arraySize; + Format = format; + SampleDesc.Count = sampleCount; + SampleDesc.Quality = sampleQuality; + Usage = usage; + BindFlags = bindFlags; + CPUAccessFlags = cpuaccessFlags; + MiscFlags = miscFlags; + } + ~CD3D11_TEXTURE2D_DESC() {} + operator const D3D11_TEXTURE2D_DESC&() const { return *this; } +}; +extern "C"{ +#endif + + +extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0007_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0007_v0_0_s_ifspec; + +#ifndef __ID3D11Texture2D_INTERFACE_DEFINED__ +#define __ID3D11Texture2D_INTERFACE_DEFINED__ + +/* interface ID3D11Texture2D */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D11Texture2D; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("6f15aaf2-d208-4e89-9ab4-489535d34f9c") + ID3D11Texture2D : public ID3D11Resource + { + public: + virtual void STDMETHODCALLTYPE GetDesc( + /* [annotation] */ + _Out_ D3D11_TEXTURE2D_DESC *pDesc) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D11Texture2DVtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D11Texture2D * This, + /* [in] */ REFIID riid, + /* [annotation][iid_is][out] */ + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D11Texture2D * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D11Texture2D * This); + + void ( STDMETHODCALLTYPE *GetDevice )( + ID3D11Texture2D * This, + /* [annotation] */ + _Outptr_ ID3D11Device **ppDevice); + + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D11Texture2D * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _Inout_ UINT *pDataSize, + /* [annotation] */ + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D11Texture2D * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _In_ UINT DataSize, + /* [annotation] */ + _In_reads_bytes_opt_( DataSize ) const void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D11Texture2D * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _In_opt_ const IUnknown *pData); + + void ( STDMETHODCALLTYPE *GetType )( + ID3D11Texture2D * This, + /* [annotation] */ + _Out_ D3D11_RESOURCE_DIMENSION *pResourceDimension); + + void ( STDMETHODCALLTYPE *SetEvictionPriority )( + ID3D11Texture2D * This, + /* [annotation] */ + _In_ UINT EvictionPriority); + + UINT ( STDMETHODCALLTYPE *GetEvictionPriority )( + ID3D11Texture2D * This); + + void ( STDMETHODCALLTYPE *GetDesc )( + ID3D11Texture2D * This, + /* [annotation] */ + _Out_ D3D11_TEXTURE2D_DESC *pDesc); + + END_INTERFACE + } ID3D11Texture2DVtbl; + + interface ID3D11Texture2D + { + CONST_VTBL struct ID3D11Texture2DVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D11Texture2D_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D11Texture2D_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D11Texture2D_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D11Texture2D_GetDevice(This,ppDevice) \ + ( (This)->lpVtbl -> GetDevice(This,ppDevice) ) + +#define ID3D11Texture2D_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D11Texture2D_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D11Texture2D_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + + +#define ID3D11Texture2D_GetType(This,pResourceDimension) \ + ( (This)->lpVtbl -> GetType(This,pResourceDimension) ) + +#define ID3D11Texture2D_SetEvictionPriority(This,EvictionPriority) \ + ( (This)->lpVtbl -> SetEvictionPriority(This,EvictionPriority) ) + +#define ID3D11Texture2D_GetEvictionPriority(This) \ + ( (This)->lpVtbl -> GetEvictionPriority(This) ) + + +#define ID3D11Texture2D_GetDesc(This,pDesc) \ + ( (This)->lpVtbl -> GetDesc(This,pDesc) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D11Texture2D_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_d3d11_0000_0008 */ +/* [local] */ + +typedef struct D3D11_TEXTURE3D_DESC + { + UINT Width; + UINT Height; + UINT Depth; + UINT MipLevels; + DXGI_FORMAT Format; + D3D11_USAGE Usage; + UINT BindFlags; + UINT CPUAccessFlags; + UINT MiscFlags; + } D3D11_TEXTURE3D_DESC; + +#if !defined( D3D11_NO_HELPERS ) && defined( __cplusplus ) +} +struct CD3D11_TEXTURE3D_DESC : public D3D11_TEXTURE3D_DESC +{ + CD3D11_TEXTURE3D_DESC() + {} + explicit CD3D11_TEXTURE3D_DESC( const D3D11_TEXTURE3D_DESC& o ) : + D3D11_TEXTURE3D_DESC( o ) + {} + explicit CD3D11_TEXTURE3D_DESC( + DXGI_FORMAT format, + UINT width, + UINT height, + UINT depth, + UINT mipLevels = 0, + UINT bindFlags = D3D11_BIND_SHADER_RESOURCE, + D3D11_USAGE usage = D3D11_USAGE_DEFAULT, + UINT cpuaccessFlags = 0, + UINT miscFlags = 0 ) + { + Width = width; + Height = height; + Depth = depth; + MipLevels = mipLevels; + Format = format; + Usage = usage; + BindFlags = bindFlags; + CPUAccessFlags = cpuaccessFlags; + MiscFlags = miscFlags; + } + ~CD3D11_TEXTURE3D_DESC() {} + operator const D3D11_TEXTURE3D_DESC&() const { return *this; } +}; +extern "C"{ +#endif + + +extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0008_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0008_v0_0_s_ifspec; + +#ifndef __ID3D11Texture3D_INTERFACE_DEFINED__ +#define __ID3D11Texture3D_INTERFACE_DEFINED__ + +/* interface ID3D11Texture3D */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D11Texture3D; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("037e866e-f56d-4357-a8af-9dabbe6e250e") + ID3D11Texture3D : public ID3D11Resource + { + public: + virtual void STDMETHODCALLTYPE GetDesc( + /* [annotation] */ + _Out_ D3D11_TEXTURE3D_DESC *pDesc) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D11Texture3DVtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D11Texture3D * This, + /* [in] */ REFIID riid, + /* [annotation][iid_is][out] */ + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D11Texture3D * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D11Texture3D * This); + + void ( STDMETHODCALLTYPE *GetDevice )( + ID3D11Texture3D * This, + /* [annotation] */ + _Outptr_ ID3D11Device **ppDevice); + + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D11Texture3D * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _Inout_ UINT *pDataSize, + /* [annotation] */ + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D11Texture3D * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _In_ UINT DataSize, + /* [annotation] */ + _In_reads_bytes_opt_( DataSize ) const void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D11Texture3D * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _In_opt_ const IUnknown *pData); + + void ( STDMETHODCALLTYPE *GetType )( + ID3D11Texture3D * This, + /* [annotation] */ + _Out_ D3D11_RESOURCE_DIMENSION *pResourceDimension); + + void ( STDMETHODCALLTYPE *SetEvictionPriority )( + ID3D11Texture3D * This, + /* [annotation] */ + _In_ UINT EvictionPriority); + + UINT ( STDMETHODCALLTYPE *GetEvictionPriority )( + ID3D11Texture3D * This); + + void ( STDMETHODCALLTYPE *GetDesc )( + ID3D11Texture3D * This, + /* [annotation] */ + _Out_ D3D11_TEXTURE3D_DESC *pDesc); + + END_INTERFACE + } ID3D11Texture3DVtbl; + + interface ID3D11Texture3D + { + CONST_VTBL struct ID3D11Texture3DVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D11Texture3D_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D11Texture3D_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D11Texture3D_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D11Texture3D_GetDevice(This,ppDevice) \ + ( (This)->lpVtbl -> GetDevice(This,ppDevice) ) + +#define ID3D11Texture3D_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D11Texture3D_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D11Texture3D_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + + +#define ID3D11Texture3D_GetType(This,pResourceDimension) \ + ( (This)->lpVtbl -> GetType(This,pResourceDimension) ) + +#define ID3D11Texture3D_SetEvictionPriority(This,EvictionPriority) \ + ( (This)->lpVtbl -> SetEvictionPriority(This,EvictionPriority) ) + +#define ID3D11Texture3D_GetEvictionPriority(This) \ + ( (This)->lpVtbl -> GetEvictionPriority(This) ) + + +#define ID3D11Texture3D_GetDesc(This,pDesc) \ + ( (This)->lpVtbl -> GetDesc(This,pDesc) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D11Texture3D_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_d3d11_0000_0009 */ +/* [local] */ + +typedef +enum D3D11_TEXTURECUBE_FACE + { + D3D11_TEXTURECUBE_FACE_POSITIVE_X = 0, + D3D11_TEXTURECUBE_FACE_NEGATIVE_X = 1, + D3D11_TEXTURECUBE_FACE_POSITIVE_Y = 2, + D3D11_TEXTURECUBE_FACE_NEGATIVE_Y = 3, + D3D11_TEXTURECUBE_FACE_POSITIVE_Z = 4, + D3D11_TEXTURECUBE_FACE_NEGATIVE_Z = 5 + } D3D11_TEXTURECUBE_FACE; + + + +extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0009_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0009_v0_0_s_ifspec; + +#ifndef __ID3D11View_INTERFACE_DEFINED__ +#define __ID3D11View_INTERFACE_DEFINED__ + +/* interface ID3D11View */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D11View; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("839d1216-bb2e-412b-b7f4-a9dbebe08ed1") + ID3D11View : public ID3D11DeviceChild + { + public: + virtual void STDMETHODCALLTYPE GetResource( + /* [annotation] */ + _Outptr_ ID3D11Resource **ppResource) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D11ViewVtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D11View * This, + /* [in] */ REFIID riid, + /* [annotation][iid_is][out] */ + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D11View * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D11View * This); + + void ( STDMETHODCALLTYPE *GetDevice )( + ID3D11View * This, + /* [annotation] */ + _Outptr_ ID3D11Device **ppDevice); + + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D11View * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _Inout_ UINT *pDataSize, + /* [annotation] */ + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D11View * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _In_ UINT DataSize, + /* [annotation] */ + _In_reads_bytes_opt_( DataSize ) const void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D11View * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _In_opt_ const IUnknown *pData); + + void ( STDMETHODCALLTYPE *GetResource )( + ID3D11View * This, + /* [annotation] */ + _Outptr_ ID3D11Resource **ppResource); + + END_INTERFACE + } ID3D11ViewVtbl; + + interface ID3D11View + { + CONST_VTBL struct ID3D11ViewVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D11View_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D11View_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D11View_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D11View_GetDevice(This,ppDevice) \ + ( (This)->lpVtbl -> GetDevice(This,ppDevice) ) + +#define ID3D11View_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D11View_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D11View_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + + +#define ID3D11View_GetResource(This,ppResource) \ + ( (This)->lpVtbl -> GetResource(This,ppResource) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D11View_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_d3d11_0000_0010 */ +/* [local] */ + +typedef struct D3D11_BUFFER_SRV + { + union + { + UINT FirstElement; + UINT ElementOffset; + } ; + union + { + UINT NumElements; + UINT ElementWidth; + } ; + } D3D11_BUFFER_SRV; + +typedef +enum D3D11_BUFFEREX_SRV_FLAG + { + D3D11_BUFFEREX_SRV_FLAG_RAW = 0x1 + } D3D11_BUFFEREX_SRV_FLAG; + +typedef struct D3D11_BUFFEREX_SRV + { + UINT FirstElement; + UINT NumElements; + UINT Flags; + } D3D11_BUFFEREX_SRV; + +typedef struct D3D11_TEX1D_SRV + { + UINT MostDetailedMip; + UINT MipLevels; + } D3D11_TEX1D_SRV; + +typedef struct D3D11_TEX1D_ARRAY_SRV + { + UINT MostDetailedMip; + UINT MipLevels; + UINT FirstArraySlice; + UINT ArraySize; + } D3D11_TEX1D_ARRAY_SRV; + +typedef struct D3D11_TEX2D_SRV + { + UINT MostDetailedMip; + UINT MipLevels; + } D3D11_TEX2D_SRV; + +typedef struct D3D11_TEX2D_ARRAY_SRV + { + UINT MostDetailedMip; + UINT MipLevels; + UINT FirstArraySlice; + UINT ArraySize; + } D3D11_TEX2D_ARRAY_SRV; + +typedef struct D3D11_TEX3D_SRV + { + UINT MostDetailedMip; + UINT MipLevels; + } D3D11_TEX3D_SRV; + +typedef struct D3D11_TEXCUBE_SRV + { + UINT MostDetailedMip; + UINT MipLevels; + } D3D11_TEXCUBE_SRV; + +typedef struct D3D11_TEXCUBE_ARRAY_SRV + { + UINT MostDetailedMip; + UINT MipLevels; + UINT First2DArrayFace; + UINT NumCubes; + } D3D11_TEXCUBE_ARRAY_SRV; + +typedef struct D3D11_TEX2DMS_SRV + { + UINT UnusedField_NothingToDefine; + } D3D11_TEX2DMS_SRV; + +typedef struct D3D11_TEX2DMS_ARRAY_SRV + { + UINT FirstArraySlice; + UINT ArraySize; + } D3D11_TEX2DMS_ARRAY_SRV; + +typedef struct D3D11_SHADER_RESOURCE_VIEW_DESC + { + DXGI_FORMAT Format; + D3D11_SRV_DIMENSION ViewDimension; + union + { + D3D11_BUFFER_SRV Buffer; + D3D11_TEX1D_SRV Texture1D; + D3D11_TEX1D_ARRAY_SRV Texture1DArray; + D3D11_TEX2D_SRV Texture2D; + D3D11_TEX2D_ARRAY_SRV Texture2DArray; + D3D11_TEX2DMS_SRV Texture2DMS; + D3D11_TEX2DMS_ARRAY_SRV Texture2DMSArray; + D3D11_TEX3D_SRV Texture3D; + D3D11_TEXCUBE_SRV TextureCube; + D3D11_TEXCUBE_ARRAY_SRV TextureCubeArray; + D3D11_BUFFEREX_SRV BufferEx; + } ; + } D3D11_SHADER_RESOURCE_VIEW_DESC; + +#if !defined( D3D11_NO_HELPERS ) && defined( __cplusplus ) +} +struct CD3D11_SHADER_RESOURCE_VIEW_DESC : public D3D11_SHADER_RESOURCE_VIEW_DESC +{ + CD3D11_SHADER_RESOURCE_VIEW_DESC() + {} + explicit CD3D11_SHADER_RESOURCE_VIEW_DESC( const D3D11_SHADER_RESOURCE_VIEW_DESC& o ) : + D3D11_SHADER_RESOURCE_VIEW_DESC( o ) + {} + explicit CD3D11_SHADER_RESOURCE_VIEW_DESC( + D3D11_SRV_DIMENSION viewDimension, + DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN, + UINT mostDetailedMip = 0, // FirstElement for BUFFER + UINT mipLevels = -1, // NumElements for BUFFER + UINT firstArraySlice = 0, // First2DArrayFace for TEXTURECUBEARRAY + UINT arraySize = -1, // NumCubes for TEXTURECUBEARRAY + UINT flags = 0 ) // BUFFEREX only + { + Format = format; + ViewDimension = viewDimension; + switch (viewDimension) + { + case D3D11_SRV_DIMENSION_BUFFER: + Buffer.FirstElement = mostDetailedMip; + Buffer.NumElements = mipLevels; + break; + case D3D11_SRV_DIMENSION_TEXTURE1D: + Texture1D.MostDetailedMip = mostDetailedMip; + Texture1D.MipLevels = mipLevels; + break; + case D3D11_SRV_DIMENSION_TEXTURE1DARRAY: + Texture1DArray.MostDetailedMip = mostDetailedMip; + Texture1DArray.MipLevels = mipLevels; + Texture1DArray.FirstArraySlice = firstArraySlice; + Texture1DArray.ArraySize = arraySize; + break; + case D3D11_SRV_DIMENSION_TEXTURE2D: + Texture2D.MostDetailedMip = mostDetailedMip; + Texture2D.MipLevels = mipLevels; + break; + case D3D11_SRV_DIMENSION_TEXTURE2DARRAY: + Texture2DArray.MostDetailedMip = mostDetailedMip; + Texture2DArray.MipLevels = mipLevels; + Texture2DArray.FirstArraySlice = firstArraySlice; + Texture2DArray.ArraySize = arraySize; + break; + case D3D11_SRV_DIMENSION_TEXTURE2DMS: + break; + case D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY: + Texture2DMSArray.FirstArraySlice = firstArraySlice; + Texture2DMSArray.ArraySize = arraySize; + break; + case D3D11_SRV_DIMENSION_TEXTURE3D: + Texture3D.MostDetailedMip = mostDetailedMip; + Texture3D.MipLevels = mipLevels; + break; + case D3D11_SRV_DIMENSION_TEXTURECUBE: + TextureCube.MostDetailedMip = mostDetailedMip; + TextureCube.MipLevels = mipLevels; + break; + case D3D11_SRV_DIMENSION_TEXTURECUBEARRAY: + TextureCubeArray.MostDetailedMip = mostDetailedMip; + TextureCubeArray.MipLevels = mipLevels; + TextureCubeArray.First2DArrayFace = firstArraySlice; + TextureCubeArray.NumCubes = arraySize; + break; + case D3D11_SRV_DIMENSION_BUFFEREX: + BufferEx.FirstElement = mostDetailedMip; + BufferEx.NumElements = mipLevels; + BufferEx.Flags = flags; + break; + default: break; + } + } + explicit CD3D11_SHADER_RESOURCE_VIEW_DESC( + _In_ ID3D11Buffer*, + DXGI_FORMAT format, + UINT firstElement, + UINT numElements, + UINT flags = 0 ) + { + Format = format; + ViewDimension = D3D11_SRV_DIMENSION_BUFFEREX; + BufferEx.FirstElement = firstElement; + BufferEx.NumElements = numElements; + BufferEx.Flags = flags; + } + explicit CD3D11_SHADER_RESOURCE_VIEW_DESC( + _In_ ID3D11Texture1D* pTex1D, + D3D11_SRV_DIMENSION viewDimension, + DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN, + UINT mostDetailedMip = 0, + UINT mipLevels = -1, + UINT firstArraySlice = 0, + UINT arraySize = -1 ) + { + ViewDimension = viewDimension; + if (DXGI_FORMAT_UNKNOWN == format || -1 == mipLevels || + (-1 == arraySize && D3D11_SRV_DIMENSION_TEXTURE1DARRAY == viewDimension)) + { + D3D11_TEXTURE1D_DESC TexDesc; + pTex1D->GetDesc( &TexDesc ); + if (DXGI_FORMAT_UNKNOWN == format) format = TexDesc.Format; + if (-1 == mipLevels) mipLevels = TexDesc.MipLevels - mostDetailedMip; + if (-1 == arraySize) arraySize = TexDesc.ArraySize - firstArraySlice; + } + Format = format; + switch (viewDimension) + { + case D3D11_SRV_DIMENSION_TEXTURE1D: + Texture1D.MostDetailedMip = mostDetailedMip; + Texture1D.MipLevels = mipLevels; + break; + case D3D11_SRV_DIMENSION_TEXTURE1DARRAY: + Texture1DArray.MostDetailedMip = mostDetailedMip; + Texture1DArray.MipLevels = mipLevels; + Texture1DArray.FirstArraySlice = firstArraySlice; + Texture1DArray.ArraySize = arraySize; + break; + default: break; + } + } + explicit CD3D11_SHADER_RESOURCE_VIEW_DESC( + _In_ ID3D11Texture2D* pTex2D, + D3D11_SRV_DIMENSION viewDimension, + DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN, + UINT mostDetailedMip = 0, + UINT mipLevels = -1, + UINT firstArraySlice = 0, // First2DArrayFace for TEXTURECUBEARRAY + UINT arraySize = -1 ) // NumCubes for TEXTURECUBEARRAY + { + ViewDimension = viewDimension; + if (DXGI_FORMAT_UNKNOWN == format || + (-1 == mipLevels && + D3D11_SRV_DIMENSION_TEXTURE2DMS != viewDimension && + D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY != viewDimension) || + (-1 == arraySize && + (D3D11_SRV_DIMENSION_TEXTURE2DARRAY == viewDimension || + D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY == viewDimension || + D3D11_SRV_DIMENSION_TEXTURECUBEARRAY == viewDimension))) + { + D3D11_TEXTURE2D_DESC TexDesc; + pTex2D->GetDesc( &TexDesc ); + if (DXGI_FORMAT_UNKNOWN == format) format = TexDesc.Format; + if (-1 == mipLevels) mipLevels = TexDesc.MipLevels - mostDetailedMip; + if (-1 == arraySize) + { + arraySize = TexDesc.ArraySize - firstArraySlice; + if (D3D11_SRV_DIMENSION_TEXTURECUBEARRAY == viewDimension) arraySize /= 6; + } + } + Format = format; + switch (viewDimension) + { + case D3D11_SRV_DIMENSION_TEXTURE2D: + Texture2D.MostDetailedMip = mostDetailedMip; + Texture2D.MipLevels = mipLevels; + break; + case D3D11_SRV_DIMENSION_TEXTURE2DARRAY: + Texture2DArray.MostDetailedMip = mostDetailedMip; + Texture2DArray.MipLevels = mipLevels; + Texture2DArray.FirstArraySlice = firstArraySlice; + Texture2DArray.ArraySize = arraySize; + break; + case D3D11_SRV_DIMENSION_TEXTURE2DMS: + break; + case D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY: + Texture2DMSArray.FirstArraySlice = firstArraySlice; + Texture2DMSArray.ArraySize = arraySize; + break; + case D3D11_SRV_DIMENSION_TEXTURECUBE: + TextureCube.MostDetailedMip = mostDetailedMip; + TextureCube.MipLevels = mipLevels; + break; + case D3D11_SRV_DIMENSION_TEXTURECUBEARRAY: + TextureCubeArray.MostDetailedMip = mostDetailedMip; + TextureCubeArray.MipLevels = mipLevels; + TextureCubeArray.First2DArrayFace = firstArraySlice; + TextureCubeArray.NumCubes = arraySize; + break; + default: break; + } + } + explicit CD3D11_SHADER_RESOURCE_VIEW_DESC( + _In_ ID3D11Texture3D* pTex3D, + DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN, + UINT mostDetailedMip = 0, + UINT mipLevels = -1 ) + { + ViewDimension = D3D11_SRV_DIMENSION_TEXTURE3D; + if (DXGI_FORMAT_UNKNOWN == format || -1 == mipLevels) + { + D3D11_TEXTURE3D_DESC TexDesc; + pTex3D->GetDesc( &TexDesc ); + if (DXGI_FORMAT_UNKNOWN == format) format = TexDesc.Format; + if (-1 == mipLevels) mipLevels = TexDesc.MipLevels - mostDetailedMip; + } + Format = format; + Texture3D.MostDetailedMip = mostDetailedMip; + Texture3D.MipLevels = mipLevels; + } + ~CD3D11_SHADER_RESOURCE_VIEW_DESC() {} + operator const D3D11_SHADER_RESOURCE_VIEW_DESC&() const { return *this; } +}; +extern "C"{ +#endif + + +extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0010_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0010_v0_0_s_ifspec; + +#ifndef __ID3D11ShaderResourceView_INTERFACE_DEFINED__ +#define __ID3D11ShaderResourceView_INTERFACE_DEFINED__ + +/* interface ID3D11ShaderResourceView */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D11ShaderResourceView; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("b0e06fe0-8192-4e1a-b1ca-36d7414710b2") + ID3D11ShaderResourceView : public ID3D11View + { + public: + virtual void STDMETHODCALLTYPE GetDesc( + /* [annotation] */ + _Out_ D3D11_SHADER_RESOURCE_VIEW_DESC *pDesc) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D11ShaderResourceViewVtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D11ShaderResourceView * This, + /* [in] */ REFIID riid, + /* [annotation][iid_is][out] */ + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D11ShaderResourceView * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D11ShaderResourceView * This); + + void ( STDMETHODCALLTYPE *GetDevice )( + ID3D11ShaderResourceView * This, + /* [annotation] */ + _Outptr_ ID3D11Device **ppDevice); + + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D11ShaderResourceView * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _Inout_ UINT *pDataSize, + /* [annotation] */ + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D11ShaderResourceView * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _In_ UINT DataSize, + /* [annotation] */ + _In_reads_bytes_opt_( DataSize ) const void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D11ShaderResourceView * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _In_opt_ const IUnknown *pData); + + void ( STDMETHODCALLTYPE *GetResource )( + ID3D11ShaderResourceView * This, + /* [annotation] */ + _Outptr_ ID3D11Resource **ppResource); + + void ( STDMETHODCALLTYPE *GetDesc )( + ID3D11ShaderResourceView * This, + /* [annotation] */ + _Out_ D3D11_SHADER_RESOURCE_VIEW_DESC *pDesc); + + END_INTERFACE + } ID3D11ShaderResourceViewVtbl; + + interface ID3D11ShaderResourceView + { + CONST_VTBL struct ID3D11ShaderResourceViewVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D11ShaderResourceView_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D11ShaderResourceView_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D11ShaderResourceView_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D11ShaderResourceView_GetDevice(This,ppDevice) \ + ( (This)->lpVtbl -> GetDevice(This,ppDevice) ) + +#define ID3D11ShaderResourceView_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D11ShaderResourceView_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D11ShaderResourceView_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + + +#define ID3D11ShaderResourceView_GetResource(This,ppResource) \ + ( (This)->lpVtbl -> GetResource(This,ppResource) ) + + +#define ID3D11ShaderResourceView_GetDesc(This,pDesc) \ + ( (This)->lpVtbl -> GetDesc(This,pDesc) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D11ShaderResourceView_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_d3d11_0000_0011 */ +/* [local] */ + +typedef struct D3D11_BUFFER_RTV + { + union + { + UINT FirstElement; + UINT ElementOffset; + } ; + union + { + UINT NumElements; + UINT ElementWidth; + } ; + } D3D11_BUFFER_RTV; + +typedef struct D3D11_TEX1D_RTV + { + UINT MipSlice; + } D3D11_TEX1D_RTV; + +typedef struct D3D11_TEX1D_ARRAY_RTV + { + UINT MipSlice; + UINT FirstArraySlice; + UINT ArraySize; + } D3D11_TEX1D_ARRAY_RTV; + +typedef struct D3D11_TEX2D_RTV + { + UINT MipSlice; + } D3D11_TEX2D_RTV; + +typedef struct D3D11_TEX2DMS_RTV + { + UINT UnusedField_NothingToDefine; + } D3D11_TEX2DMS_RTV; + +typedef struct D3D11_TEX2D_ARRAY_RTV + { + UINT MipSlice; + UINT FirstArraySlice; + UINT ArraySize; + } D3D11_TEX2D_ARRAY_RTV; + +typedef struct D3D11_TEX2DMS_ARRAY_RTV + { + UINT FirstArraySlice; + UINT ArraySize; + } D3D11_TEX2DMS_ARRAY_RTV; + +typedef struct D3D11_TEX3D_RTV + { + UINT MipSlice; + UINT FirstWSlice; + UINT WSize; + } D3D11_TEX3D_RTV; + +typedef struct D3D11_RENDER_TARGET_VIEW_DESC + { + DXGI_FORMAT Format; + D3D11_RTV_DIMENSION ViewDimension; + union + { + D3D11_BUFFER_RTV Buffer; + D3D11_TEX1D_RTV Texture1D; + D3D11_TEX1D_ARRAY_RTV Texture1DArray; + D3D11_TEX2D_RTV Texture2D; + D3D11_TEX2D_ARRAY_RTV Texture2DArray; + D3D11_TEX2DMS_RTV Texture2DMS; + D3D11_TEX2DMS_ARRAY_RTV Texture2DMSArray; + D3D11_TEX3D_RTV Texture3D; + } ; + } D3D11_RENDER_TARGET_VIEW_DESC; + +#if !defined( D3D11_NO_HELPERS ) && defined( __cplusplus ) +} +struct CD3D11_RENDER_TARGET_VIEW_DESC : public D3D11_RENDER_TARGET_VIEW_DESC +{ + CD3D11_RENDER_TARGET_VIEW_DESC() + {} + explicit CD3D11_RENDER_TARGET_VIEW_DESC( const D3D11_RENDER_TARGET_VIEW_DESC& o ) : + D3D11_RENDER_TARGET_VIEW_DESC( o ) + {} + explicit CD3D11_RENDER_TARGET_VIEW_DESC( + D3D11_RTV_DIMENSION viewDimension, + DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN, + UINT mipSlice = 0, // FirstElement for BUFFER + UINT firstArraySlice = 0, // NumElements for BUFFER, FirstWSlice for TEXTURE3D + UINT arraySize = -1 ) // WSize for TEXTURE3D + { + Format = format; + ViewDimension = viewDimension; + switch (viewDimension) + { + case D3D11_RTV_DIMENSION_BUFFER: + Buffer.FirstElement = mipSlice; + Buffer.NumElements = firstArraySlice; + break; + case D3D11_RTV_DIMENSION_TEXTURE1D: + Texture1D.MipSlice = mipSlice; + break; + case D3D11_RTV_DIMENSION_TEXTURE1DARRAY: + Texture1DArray.MipSlice = mipSlice; + Texture1DArray.FirstArraySlice = firstArraySlice; + Texture1DArray.ArraySize = arraySize; + break; + case D3D11_RTV_DIMENSION_TEXTURE2D: + Texture2D.MipSlice = mipSlice; + break; + case D3D11_RTV_DIMENSION_TEXTURE2DARRAY: + Texture2DArray.MipSlice = mipSlice; + Texture2DArray.FirstArraySlice = firstArraySlice; + Texture2DArray.ArraySize = arraySize; + break; + case D3D11_RTV_DIMENSION_TEXTURE2DMS: + break; + case D3D11_RTV_DIMENSION_TEXTURE2DMSARRAY: + Texture2DMSArray.FirstArraySlice = firstArraySlice; + Texture2DMSArray.ArraySize = arraySize; + break; + case D3D11_RTV_DIMENSION_TEXTURE3D: + Texture3D.MipSlice = mipSlice; + Texture3D.FirstWSlice = firstArraySlice; + Texture3D.WSize = arraySize; + break; + default: break; + } + } + explicit CD3D11_RENDER_TARGET_VIEW_DESC( + _In_ ID3D11Buffer*, + DXGI_FORMAT format, + UINT firstElement, + UINT numElements ) + { + Format = format; + ViewDimension = D3D11_RTV_DIMENSION_BUFFER; + Buffer.FirstElement = firstElement; + Buffer.NumElements = numElements; + } + explicit CD3D11_RENDER_TARGET_VIEW_DESC( + _In_ ID3D11Texture1D* pTex1D, + D3D11_RTV_DIMENSION viewDimension, + DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN, + UINT mipSlice = 0, + UINT firstArraySlice = 0, + UINT arraySize = -1 ) + { + ViewDimension = viewDimension; + if (DXGI_FORMAT_UNKNOWN == format || + (-1 == arraySize && D3D11_RTV_DIMENSION_TEXTURE1DARRAY == viewDimension)) + { + D3D11_TEXTURE1D_DESC TexDesc; + pTex1D->GetDesc( &TexDesc ); + if (DXGI_FORMAT_UNKNOWN == format) format = TexDesc.Format; + if (-1 == arraySize) arraySize = TexDesc.ArraySize - firstArraySlice; + } + Format = format; + switch (viewDimension) + { + case D3D11_RTV_DIMENSION_TEXTURE1D: + Texture1D.MipSlice = mipSlice; + break; + case D3D11_RTV_DIMENSION_TEXTURE1DARRAY: + Texture1DArray.MipSlice = mipSlice; + Texture1DArray.FirstArraySlice = firstArraySlice; + Texture1DArray.ArraySize = arraySize; + break; + default: break; + } + } + explicit CD3D11_RENDER_TARGET_VIEW_DESC( + _In_ ID3D11Texture2D* pTex2D, + D3D11_RTV_DIMENSION viewDimension, + DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN, + UINT mipSlice = 0, + UINT firstArraySlice = 0, + UINT arraySize = -1 ) + { + ViewDimension = viewDimension; + if (DXGI_FORMAT_UNKNOWN == format || + (-1 == arraySize && + (D3D11_RTV_DIMENSION_TEXTURE2DARRAY == viewDimension || + D3D11_RTV_DIMENSION_TEXTURE2DMSARRAY == viewDimension))) + { + D3D11_TEXTURE2D_DESC TexDesc; + pTex2D->GetDesc( &TexDesc ); + if (DXGI_FORMAT_UNKNOWN == format) format = TexDesc.Format; + if (-1 == arraySize) arraySize = TexDesc.ArraySize - firstArraySlice; + } + Format = format; + switch (viewDimension) + { + case D3D11_RTV_DIMENSION_TEXTURE2D: + Texture2D.MipSlice = mipSlice; + break; + case D3D11_RTV_DIMENSION_TEXTURE2DARRAY: + Texture2DArray.MipSlice = mipSlice; + Texture2DArray.FirstArraySlice = firstArraySlice; + Texture2DArray.ArraySize = arraySize; + break; + case D3D11_RTV_DIMENSION_TEXTURE2DMS: + break; + case D3D11_RTV_DIMENSION_TEXTURE2DMSARRAY: + Texture2DMSArray.FirstArraySlice = firstArraySlice; + Texture2DMSArray.ArraySize = arraySize; + break; + default: break; + } + } + explicit CD3D11_RENDER_TARGET_VIEW_DESC( + _In_ ID3D11Texture3D* pTex3D, + DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN, + UINT mipSlice = 0, + UINT firstWSlice = 0, + UINT wSize = -1 ) + { + ViewDimension = D3D11_RTV_DIMENSION_TEXTURE3D; + if (DXGI_FORMAT_UNKNOWN == format || -1 == wSize) + { + D3D11_TEXTURE3D_DESC TexDesc; + pTex3D->GetDesc( &TexDesc ); + if (DXGI_FORMAT_UNKNOWN == format) format = TexDesc.Format; + if (-1 == wSize) wSize = TexDesc.Depth - firstWSlice; + } + Format = format; + Texture3D.MipSlice = mipSlice; + Texture3D.FirstWSlice = firstWSlice; + Texture3D.WSize = wSize; + } + ~CD3D11_RENDER_TARGET_VIEW_DESC() {} + operator const D3D11_RENDER_TARGET_VIEW_DESC&() const { return *this; } +}; +extern "C"{ +#endif + + +extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0011_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0011_v0_0_s_ifspec; + +#ifndef __ID3D11RenderTargetView_INTERFACE_DEFINED__ +#define __ID3D11RenderTargetView_INTERFACE_DEFINED__ + +/* interface ID3D11RenderTargetView */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D11RenderTargetView; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("dfdba067-0b8d-4865-875b-d7b4516cc164") + ID3D11RenderTargetView : public ID3D11View + { + public: + virtual void STDMETHODCALLTYPE GetDesc( + /* [annotation] */ + _Out_ D3D11_RENDER_TARGET_VIEW_DESC *pDesc) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D11RenderTargetViewVtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D11RenderTargetView * This, + /* [in] */ REFIID riid, + /* [annotation][iid_is][out] */ + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D11RenderTargetView * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D11RenderTargetView * This); + + void ( STDMETHODCALLTYPE *GetDevice )( + ID3D11RenderTargetView * This, + /* [annotation] */ + _Outptr_ ID3D11Device **ppDevice); + + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D11RenderTargetView * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _Inout_ UINT *pDataSize, + /* [annotation] */ + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D11RenderTargetView * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _In_ UINT DataSize, + /* [annotation] */ + _In_reads_bytes_opt_( DataSize ) const void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D11RenderTargetView * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _In_opt_ const IUnknown *pData); + + void ( STDMETHODCALLTYPE *GetResource )( + ID3D11RenderTargetView * This, + /* [annotation] */ + _Outptr_ ID3D11Resource **ppResource); + + void ( STDMETHODCALLTYPE *GetDesc )( + ID3D11RenderTargetView * This, + /* [annotation] */ + _Out_ D3D11_RENDER_TARGET_VIEW_DESC *pDesc); + + END_INTERFACE + } ID3D11RenderTargetViewVtbl; + + interface ID3D11RenderTargetView + { + CONST_VTBL struct ID3D11RenderTargetViewVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D11RenderTargetView_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D11RenderTargetView_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D11RenderTargetView_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D11RenderTargetView_GetDevice(This,ppDevice) \ + ( (This)->lpVtbl -> GetDevice(This,ppDevice) ) + +#define ID3D11RenderTargetView_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D11RenderTargetView_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D11RenderTargetView_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + + +#define ID3D11RenderTargetView_GetResource(This,ppResource) \ + ( (This)->lpVtbl -> GetResource(This,ppResource) ) + + +#define ID3D11RenderTargetView_GetDesc(This,pDesc) \ + ( (This)->lpVtbl -> GetDesc(This,pDesc) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D11RenderTargetView_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_d3d11_0000_0012 */ +/* [local] */ + +#if !defined( D3D11_NO_HELPERS ) && defined( __cplusplus ) +} +struct CD3D11_VIEWPORT : public D3D11_VIEWPORT +{ + CD3D11_VIEWPORT() + {} + explicit CD3D11_VIEWPORT( const D3D11_VIEWPORT& o ) : + D3D11_VIEWPORT( o ) + {} + explicit CD3D11_VIEWPORT( + FLOAT topLeftX, + FLOAT topLeftY, + FLOAT width, + FLOAT height, + FLOAT minDepth = D3D11_MIN_DEPTH, + FLOAT maxDepth = D3D11_MAX_DEPTH ) + { + TopLeftX = topLeftX; + TopLeftY = topLeftY; + Width = width; + Height = height; + MinDepth = minDepth; + MaxDepth = maxDepth; + } + explicit CD3D11_VIEWPORT( + _In_ ID3D11Buffer*, + _In_ ID3D11RenderTargetView* pRTView, + FLOAT topLeftX = 0.0f, + FLOAT minDepth = D3D11_MIN_DEPTH, + FLOAT maxDepth = D3D11_MAX_DEPTH ) + { + D3D11_RENDER_TARGET_VIEW_DESC RTVDesc; + pRTView->GetDesc( &RTVDesc ); + UINT NumElements = 0; + switch (RTVDesc.ViewDimension) + { + case D3D11_RTV_DIMENSION_BUFFER: + NumElements = RTVDesc.Buffer.NumElements; + break; + default: break; + } + TopLeftX = topLeftX; + TopLeftY = 0.0f; + Width = NumElements - topLeftX; + Height = 1.0f; + MinDepth = minDepth; + MaxDepth = maxDepth; + } + explicit CD3D11_VIEWPORT( + _In_ ID3D11Texture1D* pTex1D, + _In_ ID3D11RenderTargetView* pRTView, + FLOAT topLeftX = 0.0f, + FLOAT minDepth = D3D11_MIN_DEPTH, + FLOAT maxDepth = D3D11_MAX_DEPTH ) + { + D3D11_TEXTURE1D_DESC TexDesc; + pTex1D->GetDesc( &TexDesc ); + D3D11_RENDER_TARGET_VIEW_DESC RTVDesc; + pRTView->GetDesc( &RTVDesc ); + UINT MipSlice = 0; + switch (RTVDesc.ViewDimension) + { + case D3D11_RTV_DIMENSION_TEXTURE1D: + MipSlice = RTVDesc.Texture1D.MipSlice; + break; + case D3D11_RTV_DIMENSION_TEXTURE1DARRAY: + MipSlice = RTVDesc.Texture1DArray.MipSlice; + break; + default: break; + } + const UINT SubResourceWidth = TexDesc.Width / (UINT( 1 ) << MipSlice); + TopLeftX = topLeftX; + TopLeftY = 0.0f; + Width = (SubResourceWidth ? SubResourceWidth : 1) - topLeftX; + Height = 1.0f; + MinDepth = minDepth; + MaxDepth = maxDepth; + } + explicit CD3D11_VIEWPORT( + _In_ ID3D11Texture2D* pTex2D, + _In_ ID3D11RenderTargetView* pRTView, + FLOAT topLeftX = 0.0f, + FLOAT topLeftY = 0.0f, + FLOAT minDepth = D3D11_MIN_DEPTH, + FLOAT maxDepth = D3D11_MAX_DEPTH ) + { + D3D11_TEXTURE2D_DESC TexDesc; + pTex2D->GetDesc( &TexDesc ); + D3D11_RENDER_TARGET_VIEW_DESC RTVDesc; + pRTView->GetDesc( &RTVDesc ); + UINT MipSlice = 0; + switch (RTVDesc.ViewDimension) + { + case D3D11_RTV_DIMENSION_TEXTURE2D: + MipSlice = RTVDesc.Texture2D.MipSlice; + break; + case D3D11_RTV_DIMENSION_TEXTURE2DARRAY: + MipSlice = RTVDesc.Texture2DArray.MipSlice; + break; + case D3D11_RTV_DIMENSION_TEXTURE2DMS: + case D3D11_RTV_DIMENSION_TEXTURE2DMSARRAY: + break; + default: break; + } + const UINT SubResourceWidth = TexDesc.Width / (UINT( 1 ) << MipSlice); + const UINT SubResourceHeight = TexDesc.Height / (UINT( 1 ) << MipSlice); + TopLeftX = topLeftX; + TopLeftY = topLeftY; + Width = (SubResourceWidth ? SubResourceWidth : 1) - topLeftX; + Height = (SubResourceHeight ? SubResourceHeight : 1) - topLeftY; + MinDepth = minDepth; + MaxDepth = maxDepth; + } + explicit CD3D11_VIEWPORT( + _In_ ID3D11Texture3D* pTex3D, + _In_ ID3D11RenderTargetView* pRTView, + FLOAT topLeftX = 0.0f, + FLOAT topLeftY = 0.0f, + FLOAT minDepth = D3D11_MIN_DEPTH, + FLOAT maxDepth = D3D11_MAX_DEPTH ) + { + D3D11_TEXTURE3D_DESC TexDesc; + pTex3D->GetDesc( &TexDesc ); + D3D11_RENDER_TARGET_VIEW_DESC RTVDesc; + pRTView->GetDesc( &RTVDesc ); + UINT MipSlice = 0; + switch (RTVDesc.ViewDimension) + { + case D3D11_RTV_DIMENSION_TEXTURE3D: + MipSlice = RTVDesc.Texture3D.MipSlice; + break; + default: break; + } + const UINT SubResourceWidth = TexDesc.Width / (UINT( 1 ) << MipSlice); + const UINT SubResourceHeight = TexDesc.Height / (UINT( 1 ) << MipSlice); + TopLeftX = topLeftX; + TopLeftY = topLeftY; + Width = (SubResourceWidth ? SubResourceWidth : 1) - topLeftX; + Height = (SubResourceHeight ? SubResourceHeight : 1) - topLeftY; + MinDepth = minDepth; + MaxDepth = maxDepth; + } + ~CD3D11_VIEWPORT() {} + operator const D3D11_VIEWPORT&() const { return *this; } +}; +extern "C"{ +#endif +typedef struct D3D11_TEX1D_DSV + { + UINT MipSlice; + } D3D11_TEX1D_DSV; + +typedef struct D3D11_TEX1D_ARRAY_DSV + { + UINT MipSlice; + UINT FirstArraySlice; + UINT ArraySize; + } D3D11_TEX1D_ARRAY_DSV; + +typedef struct D3D11_TEX2D_DSV + { + UINT MipSlice; + } D3D11_TEX2D_DSV; + +typedef struct D3D11_TEX2D_ARRAY_DSV + { + UINT MipSlice; + UINT FirstArraySlice; + UINT ArraySize; + } D3D11_TEX2D_ARRAY_DSV; + +typedef struct D3D11_TEX2DMS_DSV + { + UINT UnusedField_NothingToDefine; + } D3D11_TEX2DMS_DSV; + +typedef struct D3D11_TEX2DMS_ARRAY_DSV + { + UINT FirstArraySlice; + UINT ArraySize; + } D3D11_TEX2DMS_ARRAY_DSV; + +typedef +enum D3D11_DSV_FLAG + { + D3D11_DSV_READ_ONLY_DEPTH = 0x1L, + D3D11_DSV_READ_ONLY_STENCIL = 0x2L + } D3D11_DSV_FLAG; + +typedef struct D3D11_DEPTH_STENCIL_VIEW_DESC + { + DXGI_FORMAT Format; + D3D11_DSV_DIMENSION ViewDimension; + UINT Flags; + union + { + D3D11_TEX1D_DSV Texture1D; + D3D11_TEX1D_ARRAY_DSV Texture1DArray; + D3D11_TEX2D_DSV Texture2D; + D3D11_TEX2D_ARRAY_DSV Texture2DArray; + D3D11_TEX2DMS_DSV Texture2DMS; + D3D11_TEX2DMS_ARRAY_DSV Texture2DMSArray; + } ; + } D3D11_DEPTH_STENCIL_VIEW_DESC; + +#if !defined( D3D11_NO_HELPERS ) && defined( __cplusplus ) +} +struct CD3D11_DEPTH_STENCIL_VIEW_DESC : public D3D11_DEPTH_STENCIL_VIEW_DESC +{ + CD3D11_DEPTH_STENCIL_VIEW_DESC() + {} + explicit CD3D11_DEPTH_STENCIL_VIEW_DESC( const D3D11_DEPTH_STENCIL_VIEW_DESC& o ) : + D3D11_DEPTH_STENCIL_VIEW_DESC( o ) + {} + explicit CD3D11_DEPTH_STENCIL_VIEW_DESC( + D3D11_DSV_DIMENSION viewDimension, + DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN, + UINT mipSlice = 0, + UINT firstArraySlice = 0, + UINT arraySize = -1, + UINT flags = 0 ) + { + Format = format; + ViewDimension = viewDimension; + Flags = flags; + switch (viewDimension) + { + case D3D11_DSV_DIMENSION_TEXTURE1D: + Texture1D.MipSlice = mipSlice; + break; + case D3D11_DSV_DIMENSION_TEXTURE1DARRAY: + Texture1DArray.MipSlice = mipSlice; + Texture1DArray.FirstArraySlice = firstArraySlice; + Texture1DArray.ArraySize = arraySize; + break; + case D3D11_DSV_DIMENSION_TEXTURE2D: + Texture2D.MipSlice = mipSlice; + break; + case D3D11_DSV_DIMENSION_TEXTURE2DARRAY: + Texture2DArray.MipSlice = mipSlice; + Texture2DArray.FirstArraySlice = firstArraySlice; + Texture2DArray.ArraySize = arraySize; + break; + case D3D11_DSV_DIMENSION_TEXTURE2DMS: + break; + case D3D11_DSV_DIMENSION_TEXTURE2DMSARRAY: + Texture2DMSArray.FirstArraySlice = firstArraySlice; + Texture2DMSArray.ArraySize = arraySize; + break; + default: break; + } + } + explicit CD3D11_DEPTH_STENCIL_VIEW_DESC( + _In_ ID3D11Texture1D* pTex1D, + D3D11_DSV_DIMENSION viewDimension, + DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN, + UINT mipSlice = 0, + UINT firstArraySlice = 0, + UINT arraySize = -1, + UINT flags = 0 ) + { + ViewDimension = viewDimension; + Flags = flags; + if (DXGI_FORMAT_UNKNOWN == format || + (-1 == arraySize && D3D11_DSV_DIMENSION_TEXTURE1DARRAY == viewDimension)) + { + D3D11_TEXTURE1D_DESC TexDesc; + pTex1D->GetDesc( &TexDesc ); + if (DXGI_FORMAT_UNKNOWN == format) format = TexDesc.Format; + if (-1 == arraySize) arraySize = TexDesc.ArraySize - firstArraySlice; + } + Format = format; + switch (viewDimension) + { + case D3D11_DSV_DIMENSION_TEXTURE1D: + Texture1D.MipSlice = mipSlice; + break; + case D3D11_DSV_DIMENSION_TEXTURE1DARRAY: + Texture1DArray.MipSlice = mipSlice; + Texture1DArray.FirstArraySlice = firstArraySlice; + Texture1DArray.ArraySize = arraySize; + break; + default: break; + } + } + explicit CD3D11_DEPTH_STENCIL_VIEW_DESC( + _In_ ID3D11Texture2D* pTex2D, + D3D11_DSV_DIMENSION viewDimension, + DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN, + UINT mipSlice = 0, + UINT firstArraySlice = 0, + UINT arraySize = -1, + UINT flags = 0 ) + { + ViewDimension = viewDimension; + Flags = flags; + if (DXGI_FORMAT_UNKNOWN == format || + (-1 == arraySize && + (D3D11_DSV_DIMENSION_TEXTURE2DARRAY == viewDimension || + D3D11_DSV_DIMENSION_TEXTURE2DMSARRAY == viewDimension))) + { + D3D11_TEXTURE2D_DESC TexDesc; + pTex2D->GetDesc( &TexDesc ); + if (DXGI_FORMAT_UNKNOWN == format) format = TexDesc.Format; + if (-1 == arraySize) arraySize = TexDesc.ArraySize - firstArraySlice; + } + Format = format; + switch (viewDimension) + { + case D3D11_DSV_DIMENSION_TEXTURE2D: + Texture2D.MipSlice = mipSlice; + break; + case D3D11_DSV_DIMENSION_TEXTURE2DARRAY: + Texture2DArray.MipSlice = mipSlice; + Texture2DArray.FirstArraySlice = firstArraySlice; + Texture2DArray.ArraySize = arraySize; + break; + case D3D11_DSV_DIMENSION_TEXTURE2DMS: + break; + case D3D11_DSV_DIMENSION_TEXTURE2DMSARRAY: + Texture2DMSArray.FirstArraySlice = firstArraySlice; + Texture2DMSArray.ArraySize = arraySize; + break; + default: break; + } + } + ~CD3D11_DEPTH_STENCIL_VIEW_DESC() {} + operator const D3D11_DEPTH_STENCIL_VIEW_DESC&() const { return *this; } +}; +extern "C"{ +#endif + + +extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0012_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0012_v0_0_s_ifspec; + +#ifndef __ID3D11DepthStencilView_INTERFACE_DEFINED__ +#define __ID3D11DepthStencilView_INTERFACE_DEFINED__ + +/* interface ID3D11DepthStencilView */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D11DepthStencilView; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("9fdac92a-1876-48c3-afad-25b94f84a9b6") + ID3D11DepthStencilView : public ID3D11View + { + public: + virtual void STDMETHODCALLTYPE GetDesc( + /* [annotation] */ + _Out_ D3D11_DEPTH_STENCIL_VIEW_DESC *pDesc) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D11DepthStencilViewVtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D11DepthStencilView * This, + /* [in] */ REFIID riid, + /* [annotation][iid_is][out] */ + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D11DepthStencilView * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D11DepthStencilView * This); + + void ( STDMETHODCALLTYPE *GetDevice )( + ID3D11DepthStencilView * This, + /* [annotation] */ + _Outptr_ ID3D11Device **ppDevice); + + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D11DepthStencilView * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _Inout_ UINT *pDataSize, + /* [annotation] */ + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D11DepthStencilView * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _In_ UINT DataSize, + /* [annotation] */ + _In_reads_bytes_opt_( DataSize ) const void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D11DepthStencilView * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _In_opt_ const IUnknown *pData); + + void ( STDMETHODCALLTYPE *GetResource )( + ID3D11DepthStencilView * This, + /* [annotation] */ + _Outptr_ ID3D11Resource **ppResource); + + void ( STDMETHODCALLTYPE *GetDesc )( + ID3D11DepthStencilView * This, + /* [annotation] */ + _Out_ D3D11_DEPTH_STENCIL_VIEW_DESC *pDesc); + + END_INTERFACE + } ID3D11DepthStencilViewVtbl; + + interface ID3D11DepthStencilView + { + CONST_VTBL struct ID3D11DepthStencilViewVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D11DepthStencilView_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D11DepthStencilView_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D11DepthStencilView_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D11DepthStencilView_GetDevice(This,ppDevice) \ + ( (This)->lpVtbl -> GetDevice(This,ppDevice) ) + +#define ID3D11DepthStencilView_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D11DepthStencilView_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D11DepthStencilView_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + + +#define ID3D11DepthStencilView_GetResource(This,ppResource) \ + ( (This)->lpVtbl -> GetResource(This,ppResource) ) + + +#define ID3D11DepthStencilView_GetDesc(This,pDesc) \ + ( (This)->lpVtbl -> GetDesc(This,pDesc) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D11DepthStencilView_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_d3d11_0000_0013 */ +/* [local] */ + +typedef +enum D3D11_BUFFER_UAV_FLAG + { + D3D11_BUFFER_UAV_FLAG_RAW = 0x1, + D3D11_BUFFER_UAV_FLAG_APPEND = 0x2, + D3D11_BUFFER_UAV_FLAG_COUNTER = 0x4 + } D3D11_BUFFER_UAV_FLAG; + +typedef struct D3D11_BUFFER_UAV + { + UINT FirstElement; + UINT NumElements; + UINT Flags; + } D3D11_BUFFER_UAV; + +typedef struct D3D11_TEX1D_UAV + { + UINT MipSlice; + } D3D11_TEX1D_UAV; + +typedef struct D3D11_TEX1D_ARRAY_UAV + { + UINT MipSlice; + UINT FirstArraySlice; + UINT ArraySize; + } D3D11_TEX1D_ARRAY_UAV; + +typedef struct D3D11_TEX2D_UAV + { + UINT MipSlice; + } D3D11_TEX2D_UAV; + +typedef struct D3D11_TEX2D_ARRAY_UAV + { + UINT MipSlice; + UINT FirstArraySlice; + UINT ArraySize; + } D3D11_TEX2D_ARRAY_UAV; + +typedef struct D3D11_TEX3D_UAV + { + UINT MipSlice; + UINT FirstWSlice; + UINT WSize; + } D3D11_TEX3D_UAV; + +typedef struct D3D11_UNORDERED_ACCESS_VIEW_DESC + { + DXGI_FORMAT Format; + D3D11_UAV_DIMENSION ViewDimension; + union + { + D3D11_BUFFER_UAV Buffer; + D3D11_TEX1D_UAV Texture1D; + D3D11_TEX1D_ARRAY_UAV Texture1DArray; + D3D11_TEX2D_UAV Texture2D; + D3D11_TEX2D_ARRAY_UAV Texture2DArray; + D3D11_TEX3D_UAV Texture3D; + } ; + } D3D11_UNORDERED_ACCESS_VIEW_DESC; + +#if !defined( D3D11_NO_HELPERS ) && defined( __cplusplus ) +} +struct CD3D11_UNORDERED_ACCESS_VIEW_DESC : public D3D11_UNORDERED_ACCESS_VIEW_DESC +{ + CD3D11_UNORDERED_ACCESS_VIEW_DESC() + {} + explicit CD3D11_UNORDERED_ACCESS_VIEW_DESC( const D3D11_UNORDERED_ACCESS_VIEW_DESC& o ) : + D3D11_UNORDERED_ACCESS_VIEW_DESC( o ) + {} + explicit CD3D11_UNORDERED_ACCESS_VIEW_DESC( + D3D11_UAV_DIMENSION viewDimension, + DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN, + UINT mipSlice = 0, // FirstElement for BUFFER + UINT firstArraySlice = 0, // NumElements for BUFFER, FirstWSlice for TEXTURE3D + UINT arraySize = -1, // WSize for TEXTURE3D + UINT flags = 0 ) // BUFFER only + { + Format = format; + ViewDimension = viewDimension; + switch (viewDimension) + { + case D3D11_UAV_DIMENSION_BUFFER: + Buffer.FirstElement = mipSlice; + Buffer.NumElements = firstArraySlice; + Buffer.Flags = flags; + break; + case D3D11_UAV_DIMENSION_TEXTURE1D: + Texture1D.MipSlice = mipSlice; + break; + case D3D11_UAV_DIMENSION_TEXTURE1DARRAY: + Texture1DArray.MipSlice = mipSlice; + Texture1DArray.FirstArraySlice = firstArraySlice; + Texture1DArray.ArraySize = arraySize; + break; + case D3D11_UAV_DIMENSION_TEXTURE2D: + Texture2D.MipSlice = mipSlice; + break; + case D3D11_UAV_DIMENSION_TEXTURE2DARRAY: + Texture2DArray.MipSlice = mipSlice; + Texture2DArray.FirstArraySlice = firstArraySlice; + Texture2DArray.ArraySize = arraySize; + break; + case D3D11_UAV_DIMENSION_TEXTURE3D: + Texture3D.MipSlice = mipSlice; + Texture3D.FirstWSlice = firstArraySlice; + Texture3D.WSize = arraySize; + break; + default: break; + } + } + explicit CD3D11_UNORDERED_ACCESS_VIEW_DESC( + _In_ ID3D11Buffer*, + DXGI_FORMAT format, + UINT firstElement, + UINT numElements, + UINT flags = 0 ) + { + Format = format; + ViewDimension = D3D11_UAV_DIMENSION_BUFFER; + Buffer.FirstElement = firstElement; + Buffer.NumElements = numElements; + Buffer.Flags = flags; + } + explicit CD3D11_UNORDERED_ACCESS_VIEW_DESC( + _In_ ID3D11Texture1D* pTex1D, + D3D11_UAV_DIMENSION viewDimension, + DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN, + UINT mipSlice = 0, + UINT firstArraySlice = 0, + UINT arraySize = -1 ) + { + ViewDimension = viewDimension; + if (DXGI_FORMAT_UNKNOWN == format || + (-1 == arraySize && D3D11_UAV_DIMENSION_TEXTURE1DARRAY == viewDimension)) + { + D3D11_TEXTURE1D_DESC TexDesc; + pTex1D->GetDesc( &TexDesc ); + if (DXGI_FORMAT_UNKNOWN == format) format = TexDesc.Format; + if (-1 == arraySize) arraySize = TexDesc.ArraySize - firstArraySlice; + } + Format = format; + switch (viewDimension) + { + case D3D11_UAV_DIMENSION_TEXTURE1D: + Texture1D.MipSlice = mipSlice; + break; + case D3D11_UAV_DIMENSION_TEXTURE1DARRAY: + Texture1DArray.MipSlice = mipSlice; + Texture1DArray.FirstArraySlice = firstArraySlice; + Texture1DArray.ArraySize = arraySize; + break; + default: break; + } + } + explicit CD3D11_UNORDERED_ACCESS_VIEW_DESC( + _In_ ID3D11Texture2D* pTex2D, + D3D11_UAV_DIMENSION viewDimension, + DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN, + UINT mipSlice = 0, + UINT firstArraySlice = 0, + UINT arraySize = -1 ) + { + ViewDimension = viewDimension; + if (DXGI_FORMAT_UNKNOWN == format || + (-1 == arraySize && D3D11_UAV_DIMENSION_TEXTURE2DARRAY == viewDimension)) + { + D3D11_TEXTURE2D_DESC TexDesc; + pTex2D->GetDesc( &TexDesc ); + if (DXGI_FORMAT_UNKNOWN == format) format = TexDesc.Format; + if (-1 == arraySize) arraySize = TexDesc.ArraySize - firstArraySlice; + } + Format = format; + switch (viewDimension) + { + case D3D11_UAV_DIMENSION_TEXTURE2D: + Texture2D.MipSlice = mipSlice; + break; + case D3D11_UAV_DIMENSION_TEXTURE2DARRAY: + Texture2DArray.MipSlice = mipSlice; + Texture2DArray.FirstArraySlice = firstArraySlice; + Texture2DArray.ArraySize = arraySize; + break; + default: break; + } + } + explicit CD3D11_UNORDERED_ACCESS_VIEW_DESC( + _In_ ID3D11Texture3D* pTex3D, + DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN, + UINT mipSlice = 0, + UINT firstWSlice = 0, + UINT wSize = -1 ) + { + ViewDimension = D3D11_UAV_DIMENSION_TEXTURE3D; + if (DXGI_FORMAT_UNKNOWN == format || -1 == wSize) + { + D3D11_TEXTURE3D_DESC TexDesc; + pTex3D->GetDesc( &TexDesc ); + if (DXGI_FORMAT_UNKNOWN == format) format = TexDesc.Format; + if (-1 == wSize) wSize = TexDesc.Depth - firstWSlice; + } + Format = format; + Texture3D.MipSlice = mipSlice; + Texture3D.FirstWSlice = firstWSlice; + Texture3D.WSize = wSize; + } + ~CD3D11_UNORDERED_ACCESS_VIEW_DESC() {} + operator const D3D11_UNORDERED_ACCESS_VIEW_DESC&() const { return *this; } +}; +extern "C"{ +#endif + + +extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0013_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0013_v0_0_s_ifspec; + +#ifndef __ID3D11UnorderedAccessView_INTERFACE_DEFINED__ +#define __ID3D11UnorderedAccessView_INTERFACE_DEFINED__ + +/* interface ID3D11UnorderedAccessView */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D11UnorderedAccessView; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("28acf509-7f5c-48f6-8611-f316010a6380") + ID3D11UnorderedAccessView : public ID3D11View + { + public: + virtual void STDMETHODCALLTYPE GetDesc( + /* [annotation] */ + _Out_ D3D11_UNORDERED_ACCESS_VIEW_DESC *pDesc) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D11UnorderedAccessViewVtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D11UnorderedAccessView * This, + /* [in] */ REFIID riid, + /* [annotation][iid_is][out] */ + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D11UnorderedAccessView * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D11UnorderedAccessView * This); + + void ( STDMETHODCALLTYPE *GetDevice )( + ID3D11UnorderedAccessView * This, + /* [annotation] */ + _Outptr_ ID3D11Device **ppDevice); + + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D11UnorderedAccessView * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _Inout_ UINT *pDataSize, + /* [annotation] */ + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D11UnorderedAccessView * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _In_ UINT DataSize, + /* [annotation] */ + _In_reads_bytes_opt_( DataSize ) const void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D11UnorderedAccessView * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _In_opt_ const IUnknown *pData); + + void ( STDMETHODCALLTYPE *GetResource )( + ID3D11UnorderedAccessView * This, + /* [annotation] */ + _Outptr_ ID3D11Resource **ppResource); + + void ( STDMETHODCALLTYPE *GetDesc )( + ID3D11UnorderedAccessView * This, + /* [annotation] */ + _Out_ D3D11_UNORDERED_ACCESS_VIEW_DESC *pDesc); + + END_INTERFACE + } ID3D11UnorderedAccessViewVtbl; + + interface ID3D11UnorderedAccessView + { + CONST_VTBL struct ID3D11UnorderedAccessViewVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D11UnorderedAccessView_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D11UnorderedAccessView_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D11UnorderedAccessView_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D11UnorderedAccessView_GetDevice(This,ppDevice) \ + ( (This)->lpVtbl -> GetDevice(This,ppDevice) ) + +#define ID3D11UnorderedAccessView_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D11UnorderedAccessView_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D11UnorderedAccessView_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + + +#define ID3D11UnorderedAccessView_GetResource(This,ppResource) \ + ( (This)->lpVtbl -> GetResource(This,ppResource) ) + + +#define ID3D11UnorderedAccessView_GetDesc(This,pDesc) \ + ( (This)->lpVtbl -> GetDesc(This,pDesc) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D11UnorderedAccessView_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D11VertexShader_INTERFACE_DEFINED__ +#define __ID3D11VertexShader_INTERFACE_DEFINED__ + +/* interface ID3D11VertexShader */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D11VertexShader; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("3b301d64-d678-4289-8897-22f8928b72f3") + ID3D11VertexShader : public ID3D11DeviceChild + { + public: + }; + + +#else /* C style interface */ + + typedef struct ID3D11VertexShaderVtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D11VertexShader * This, + /* [in] */ REFIID riid, + /* [annotation][iid_is][out] */ + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D11VertexShader * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D11VertexShader * This); + + void ( STDMETHODCALLTYPE *GetDevice )( + ID3D11VertexShader * This, + /* [annotation] */ + _Outptr_ ID3D11Device **ppDevice); + + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D11VertexShader * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _Inout_ UINT *pDataSize, + /* [annotation] */ + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D11VertexShader * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _In_ UINT DataSize, + /* [annotation] */ + _In_reads_bytes_opt_( DataSize ) const void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D11VertexShader * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _In_opt_ const IUnknown *pData); + + END_INTERFACE + } ID3D11VertexShaderVtbl; + + interface ID3D11VertexShader + { + CONST_VTBL struct ID3D11VertexShaderVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D11VertexShader_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D11VertexShader_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D11VertexShader_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D11VertexShader_GetDevice(This,ppDevice) \ + ( (This)->lpVtbl -> GetDevice(This,ppDevice) ) + +#define ID3D11VertexShader_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D11VertexShader_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D11VertexShader_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D11VertexShader_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D11HullShader_INTERFACE_DEFINED__ +#define __ID3D11HullShader_INTERFACE_DEFINED__ + +/* interface ID3D11HullShader */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D11HullShader; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("8e5c6061-628a-4c8e-8264-bbe45cb3d5dd") + ID3D11HullShader : public ID3D11DeviceChild + { + public: + }; + + +#else /* C style interface */ + + typedef struct ID3D11HullShaderVtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D11HullShader * This, + /* [in] */ REFIID riid, + /* [annotation][iid_is][out] */ + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D11HullShader * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D11HullShader * This); + + void ( STDMETHODCALLTYPE *GetDevice )( + ID3D11HullShader * This, + /* [annotation] */ + _Outptr_ ID3D11Device **ppDevice); + + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D11HullShader * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _Inout_ UINT *pDataSize, + /* [annotation] */ + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D11HullShader * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _In_ UINT DataSize, + /* [annotation] */ + _In_reads_bytes_opt_( DataSize ) const void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D11HullShader * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _In_opt_ const IUnknown *pData); + + END_INTERFACE + } ID3D11HullShaderVtbl; + + interface ID3D11HullShader + { + CONST_VTBL struct ID3D11HullShaderVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D11HullShader_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D11HullShader_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D11HullShader_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D11HullShader_GetDevice(This,ppDevice) \ + ( (This)->lpVtbl -> GetDevice(This,ppDevice) ) + +#define ID3D11HullShader_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D11HullShader_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D11HullShader_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D11HullShader_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D11DomainShader_INTERFACE_DEFINED__ +#define __ID3D11DomainShader_INTERFACE_DEFINED__ + +/* interface ID3D11DomainShader */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D11DomainShader; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("f582c508-0f36-490c-9977-31eece268cfa") + ID3D11DomainShader : public ID3D11DeviceChild + { + public: + }; + + +#else /* C style interface */ + + typedef struct ID3D11DomainShaderVtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D11DomainShader * This, + /* [in] */ REFIID riid, + /* [annotation][iid_is][out] */ + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D11DomainShader * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D11DomainShader * This); + + void ( STDMETHODCALLTYPE *GetDevice )( + ID3D11DomainShader * This, + /* [annotation] */ + _Outptr_ ID3D11Device **ppDevice); + + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D11DomainShader * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _Inout_ UINT *pDataSize, + /* [annotation] */ + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D11DomainShader * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _In_ UINT DataSize, + /* [annotation] */ + _In_reads_bytes_opt_( DataSize ) const void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D11DomainShader * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _In_opt_ const IUnknown *pData); + + END_INTERFACE + } ID3D11DomainShaderVtbl; + + interface ID3D11DomainShader + { + CONST_VTBL struct ID3D11DomainShaderVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D11DomainShader_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D11DomainShader_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D11DomainShader_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D11DomainShader_GetDevice(This,ppDevice) \ + ( (This)->lpVtbl -> GetDevice(This,ppDevice) ) + +#define ID3D11DomainShader_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D11DomainShader_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D11DomainShader_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D11DomainShader_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D11GeometryShader_INTERFACE_DEFINED__ +#define __ID3D11GeometryShader_INTERFACE_DEFINED__ + +/* interface ID3D11GeometryShader */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D11GeometryShader; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("38325b96-effb-4022-ba02-2e795b70275c") + ID3D11GeometryShader : public ID3D11DeviceChild + { + public: + }; + + +#else /* C style interface */ + + typedef struct ID3D11GeometryShaderVtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D11GeometryShader * This, + /* [in] */ REFIID riid, + /* [annotation][iid_is][out] */ + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D11GeometryShader * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D11GeometryShader * This); + + void ( STDMETHODCALLTYPE *GetDevice )( + ID3D11GeometryShader * This, + /* [annotation] */ + _Outptr_ ID3D11Device **ppDevice); + + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D11GeometryShader * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _Inout_ UINT *pDataSize, + /* [annotation] */ + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D11GeometryShader * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _In_ UINT DataSize, + /* [annotation] */ + _In_reads_bytes_opt_( DataSize ) const void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D11GeometryShader * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _In_opt_ const IUnknown *pData); + + END_INTERFACE + } ID3D11GeometryShaderVtbl; + + interface ID3D11GeometryShader + { + CONST_VTBL struct ID3D11GeometryShaderVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D11GeometryShader_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D11GeometryShader_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D11GeometryShader_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D11GeometryShader_GetDevice(This,ppDevice) \ + ( (This)->lpVtbl -> GetDevice(This,ppDevice) ) + +#define ID3D11GeometryShader_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D11GeometryShader_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D11GeometryShader_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D11GeometryShader_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D11PixelShader_INTERFACE_DEFINED__ +#define __ID3D11PixelShader_INTERFACE_DEFINED__ + +/* interface ID3D11PixelShader */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D11PixelShader; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("ea82e40d-51dc-4f33-93d4-db7c9125ae8c") + ID3D11PixelShader : public ID3D11DeviceChild + { + public: + }; + + +#else /* C style interface */ + + typedef struct ID3D11PixelShaderVtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D11PixelShader * This, + /* [in] */ REFIID riid, + /* [annotation][iid_is][out] */ + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D11PixelShader * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D11PixelShader * This); + + void ( STDMETHODCALLTYPE *GetDevice )( + ID3D11PixelShader * This, + /* [annotation] */ + _Outptr_ ID3D11Device **ppDevice); + + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D11PixelShader * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _Inout_ UINT *pDataSize, + /* [annotation] */ + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D11PixelShader * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _In_ UINT DataSize, + /* [annotation] */ + _In_reads_bytes_opt_( DataSize ) const void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D11PixelShader * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _In_opt_ const IUnknown *pData); + + END_INTERFACE + } ID3D11PixelShaderVtbl; + + interface ID3D11PixelShader + { + CONST_VTBL struct ID3D11PixelShaderVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D11PixelShader_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D11PixelShader_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D11PixelShader_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D11PixelShader_GetDevice(This,ppDevice) \ + ( (This)->lpVtbl -> GetDevice(This,ppDevice) ) + +#define ID3D11PixelShader_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D11PixelShader_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D11PixelShader_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D11PixelShader_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D11ComputeShader_INTERFACE_DEFINED__ +#define __ID3D11ComputeShader_INTERFACE_DEFINED__ + +/* interface ID3D11ComputeShader */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D11ComputeShader; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("4f5b196e-c2bd-495e-bd01-1fded38e4969") + ID3D11ComputeShader : public ID3D11DeviceChild + { + public: + }; + + +#else /* C style interface */ + + typedef struct ID3D11ComputeShaderVtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D11ComputeShader * This, + /* [in] */ REFIID riid, + /* [annotation][iid_is][out] */ + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D11ComputeShader * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D11ComputeShader * This); + + void ( STDMETHODCALLTYPE *GetDevice )( + ID3D11ComputeShader * This, + /* [annotation] */ + _Outptr_ ID3D11Device **ppDevice); + + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D11ComputeShader * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _Inout_ UINT *pDataSize, + /* [annotation] */ + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D11ComputeShader * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _In_ UINT DataSize, + /* [annotation] */ + _In_reads_bytes_opt_( DataSize ) const void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D11ComputeShader * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _In_opt_ const IUnknown *pData); + + END_INTERFACE + } ID3D11ComputeShaderVtbl; + + interface ID3D11ComputeShader + { + CONST_VTBL struct ID3D11ComputeShaderVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D11ComputeShader_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D11ComputeShader_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D11ComputeShader_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D11ComputeShader_GetDevice(This,ppDevice) \ + ( (This)->lpVtbl -> GetDevice(This,ppDevice) ) + +#define ID3D11ComputeShader_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D11ComputeShader_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D11ComputeShader_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D11ComputeShader_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D11InputLayout_INTERFACE_DEFINED__ +#define __ID3D11InputLayout_INTERFACE_DEFINED__ + +/* interface ID3D11InputLayout */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D11InputLayout; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("e4819ddc-4cf0-4025-bd26-5de82a3e07b7") + ID3D11InputLayout : public ID3D11DeviceChild + { + public: + }; + + +#else /* C style interface */ + + typedef struct ID3D11InputLayoutVtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D11InputLayout * This, + /* [in] */ REFIID riid, + /* [annotation][iid_is][out] */ + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D11InputLayout * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D11InputLayout * This); + + void ( STDMETHODCALLTYPE *GetDevice )( + ID3D11InputLayout * This, + /* [annotation] */ + _Outptr_ ID3D11Device **ppDevice); + + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D11InputLayout * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _Inout_ UINT *pDataSize, + /* [annotation] */ + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D11InputLayout * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _In_ UINT DataSize, + /* [annotation] */ + _In_reads_bytes_opt_( DataSize ) const void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D11InputLayout * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _In_opt_ const IUnknown *pData); + + END_INTERFACE + } ID3D11InputLayoutVtbl; + + interface ID3D11InputLayout + { + CONST_VTBL struct ID3D11InputLayoutVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D11InputLayout_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D11InputLayout_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D11InputLayout_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D11InputLayout_GetDevice(This,ppDevice) \ + ( (This)->lpVtbl -> GetDevice(This,ppDevice) ) + +#define ID3D11InputLayout_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D11InputLayout_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D11InputLayout_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D11InputLayout_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_d3d11_0000_0021 */ +/* [local] */ + +typedef +enum D3D11_FILTER + { + D3D11_FILTER_MIN_MAG_MIP_POINT = 0, + D3D11_FILTER_MIN_MAG_POINT_MIP_LINEAR = 0x1, + D3D11_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x4, + D3D11_FILTER_MIN_POINT_MAG_MIP_LINEAR = 0x5, + D3D11_FILTER_MIN_LINEAR_MAG_MIP_POINT = 0x10, + D3D11_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x11, + D3D11_FILTER_MIN_MAG_LINEAR_MIP_POINT = 0x14, + D3D11_FILTER_MIN_MAG_MIP_LINEAR = 0x15, + D3D11_FILTER_ANISOTROPIC = 0x55, + D3D11_FILTER_COMPARISON_MIN_MAG_MIP_POINT = 0x80, + D3D11_FILTER_COMPARISON_MIN_MAG_POINT_MIP_LINEAR = 0x81, + D3D11_FILTER_COMPARISON_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x84, + D3D11_FILTER_COMPARISON_MIN_POINT_MAG_MIP_LINEAR = 0x85, + D3D11_FILTER_COMPARISON_MIN_LINEAR_MAG_MIP_POINT = 0x90, + D3D11_FILTER_COMPARISON_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x91, + D3D11_FILTER_COMPARISON_MIN_MAG_LINEAR_MIP_POINT = 0x94, + D3D11_FILTER_COMPARISON_MIN_MAG_MIP_LINEAR = 0x95, + D3D11_FILTER_COMPARISON_ANISOTROPIC = 0xd5, + D3D11_FILTER_MINIMUM_MIN_MAG_MIP_POINT = 0x100, + D3D11_FILTER_MINIMUM_MIN_MAG_POINT_MIP_LINEAR = 0x101, + D3D11_FILTER_MINIMUM_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x104, + D3D11_FILTER_MINIMUM_MIN_POINT_MAG_MIP_LINEAR = 0x105, + D3D11_FILTER_MINIMUM_MIN_LINEAR_MAG_MIP_POINT = 0x110, + D3D11_FILTER_MINIMUM_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x111, + D3D11_FILTER_MINIMUM_MIN_MAG_LINEAR_MIP_POINT = 0x114, + D3D11_FILTER_MINIMUM_MIN_MAG_MIP_LINEAR = 0x115, + D3D11_FILTER_MINIMUM_ANISOTROPIC = 0x155, + D3D11_FILTER_MAXIMUM_MIN_MAG_MIP_POINT = 0x180, + D3D11_FILTER_MAXIMUM_MIN_MAG_POINT_MIP_LINEAR = 0x181, + D3D11_FILTER_MAXIMUM_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x184, + D3D11_FILTER_MAXIMUM_MIN_POINT_MAG_MIP_LINEAR = 0x185, + D3D11_FILTER_MAXIMUM_MIN_LINEAR_MAG_MIP_POINT = 0x190, + D3D11_FILTER_MAXIMUM_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x191, + D3D11_FILTER_MAXIMUM_MIN_MAG_LINEAR_MIP_POINT = 0x194, + D3D11_FILTER_MAXIMUM_MIN_MAG_MIP_LINEAR = 0x195, + D3D11_FILTER_MAXIMUM_ANISOTROPIC = 0x1d5 + } D3D11_FILTER; + +typedef +enum D3D11_FILTER_TYPE + { + D3D11_FILTER_TYPE_POINT = 0, + D3D11_FILTER_TYPE_LINEAR = 1 + } D3D11_FILTER_TYPE; + +typedef +enum D3D11_FILTER_REDUCTION_TYPE + { + D3D11_FILTER_REDUCTION_TYPE_STANDARD = 0, + D3D11_FILTER_REDUCTION_TYPE_COMPARISON = 1, + D3D11_FILTER_REDUCTION_TYPE_MINIMUM = 2, + D3D11_FILTER_REDUCTION_TYPE_MAXIMUM = 3 + } D3D11_FILTER_REDUCTION_TYPE; + +#define D3D11_FILTER_REDUCTION_TYPE_MASK ( 0x3 ) + +#define D3D11_FILTER_REDUCTION_TYPE_SHIFT ( 7 ) + +#define D3D11_FILTER_TYPE_MASK ( 0x3 ) + +#define D3D11_MIN_FILTER_SHIFT ( 4 ) + +#define D3D11_MAG_FILTER_SHIFT ( 2 ) + +#define D3D11_MIP_FILTER_SHIFT ( 0 ) + +// D3D11_COMPARISON_FILTERING_BIT is no longer used / meaningless. The D3D11_FILTER_REDUCTION_TYPE enum replaced it. +// Old code that uses D3D11_COMPARISON_FILTERING_BIT and would never use D3D11_FILTER_MINIMUM_* or D3D11_FILTER_MAXIMUM_* +// will still work fine though, so the define is left to avoid breaks. +#define D3D11_COMPARISON_FILTERING_BIT ( 0x80 ) + +#define D3D11_ANISOTROPIC_FILTERING_BIT ( 0x40 ) + +#define D3D11_ENCODE_BASIC_FILTER( min, mag, mip, reduction ) \ + ( ( D3D11_FILTER ) ( \ + ( ( ( min ) & D3D11_FILTER_TYPE_MASK ) << D3D11_MIN_FILTER_SHIFT ) | \ + ( ( ( mag ) & D3D11_FILTER_TYPE_MASK ) << D3D11_MAG_FILTER_SHIFT ) | \ + ( ( ( mip ) & D3D11_FILTER_TYPE_MASK ) << D3D11_MIP_FILTER_SHIFT ) | \ + ( ( ( reduction ) & D3D11_FILTER_REDUCTION_TYPE_MASK ) << D3D11_FILTER_REDUCTION_TYPE_SHIFT ) ) ) +#define D3D11_ENCODE_ANISOTROPIC_FILTER( reduction ) \ + ( ( D3D11_FILTER ) ( \ + D3D11_ANISOTROPIC_FILTERING_BIT | \ + D3D11_ENCODE_BASIC_FILTER( D3D11_FILTER_TYPE_LINEAR, \ + D3D11_FILTER_TYPE_LINEAR, \ + D3D11_FILTER_TYPE_LINEAR, \ + reduction ) ) ) +#define D3D11_DECODE_MIN_FILTER( d3d11Filter ) \ + ( ( D3D11_FILTER_TYPE ) \ + ( ( ( d3d11Filter ) >> D3D11_MIN_FILTER_SHIFT ) & D3D11_FILTER_TYPE_MASK ) ) +#define D3D11_DECODE_MAG_FILTER( d3d11Filter ) \ + ( ( D3D11_FILTER_TYPE ) \ + ( ( ( d3d11Filter ) >> D3D11_MAG_FILTER_SHIFT ) & D3D11_FILTER_TYPE_MASK ) ) +#define D3D11_DECODE_MIP_FILTER( d3d11Filter ) \ + ( ( D3D11_FILTER_TYPE ) \ + ( ( ( d3d11Filter ) >> D3D11_MIP_FILTER_SHIFT ) & D3D11_FILTER_TYPE_MASK ) ) +#define D3D11_DECODE_FILTER_REDUCTION( d3d11Filter ) \ + ( ( D3D11_FILTER_REDUCTION_TYPE ) \ + ( ( ( d3d11Filter ) >> D3D11_FILTER_REDUCTION_TYPE_SHIFT ) & D3D11_FILTER_REDUCTION_TYPE_MASK ) ) +#define D3D11_DECODE_IS_COMPARISON_FILTER( d3d11Filter ) \ + ( D3D11_DECODE_FILTER_REDUCTION( d3d11Filter ) == D3D11_FILTER_REDUCTION_TYPE_COMPARISON ) +#define D3D11_DECODE_IS_ANISOTROPIC_FILTER( d3d11Filter ) \ + ( ( ( d3d11Filter ) & D3D11_ANISOTROPIC_FILTERING_BIT ) && \ + ( D3D11_FILTER_TYPE_LINEAR == D3D11_DECODE_MIN_FILTER( d3d11Filter ) ) && \ + ( D3D11_FILTER_TYPE_LINEAR == D3D11_DECODE_MAG_FILTER( d3d11Filter ) ) && \ + ( D3D11_FILTER_TYPE_LINEAR == D3D11_DECODE_MIP_FILTER( d3d11Filter ) ) ) +typedef +enum D3D11_TEXTURE_ADDRESS_MODE + { + D3D11_TEXTURE_ADDRESS_WRAP = 1, + D3D11_TEXTURE_ADDRESS_MIRROR = 2, + D3D11_TEXTURE_ADDRESS_CLAMP = 3, + D3D11_TEXTURE_ADDRESS_BORDER = 4, + D3D11_TEXTURE_ADDRESS_MIRROR_ONCE = 5 + } D3D11_TEXTURE_ADDRESS_MODE; + +typedef struct D3D11_SAMPLER_DESC + { + D3D11_FILTER Filter; + D3D11_TEXTURE_ADDRESS_MODE AddressU; + D3D11_TEXTURE_ADDRESS_MODE AddressV; + D3D11_TEXTURE_ADDRESS_MODE AddressW; + FLOAT MipLODBias; + UINT MaxAnisotropy; + D3D11_COMPARISON_FUNC ComparisonFunc; + FLOAT BorderColor[ 4 ]; + FLOAT MinLOD; + FLOAT MaxLOD; + } D3D11_SAMPLER_DESC; + +#if !defined( D3D11_NO_HELPERS ) && defined( __cplusplus ) +} +struct CD3D11_SAMPLER_DESC : public D3D11_SAMPLER_DESC +{ + CD3D11_SAMPLER_DESC() + {} + explicit CD3D11_SAMPLER_DESC( const D3D11_SAMPLER_DESC& o ) : + D3D11_SAMPLER_DESC( o ) + {} + explicit CD3D11_SAMPLER_DESC( CD3D11_DEFAULT ) + { + Filter = D3D11_FILTER_MIN_MAG_MIP_LINEAR; + AddressU = D3D11_TEXTURE_ADDRESS_CLAMP; + AddressV = D3D11_TEXTURE_ADDRESS_CLAMP; + AddressW = D3D11_TEXTURE_ADDRESS_CLAMP; + MipLODBias = 0; + MaxAnisotropy = 1; + ComparisonFunc = D3D11_COMPARISON_NEVER; + BorderColor[ 0 ] = 1.0f; + BorderColor[ 1 ] = 1.0f; + BorderColor[ 2 ] = 1.0f; + BorderColor[ 3 ] = 1.0f; + MinLOD = -3.402823466e+38F; // -FLT_MAX + MaxLOD = 3.402823466e+38F; // FLT_MAX + } + explicit CD3D11_SAMPLER_DESC( + D3D11_FILTER filter, + D3D11_TEXTURE_ADDRESS_MODE addressU, + D3D11_TEXTURE_ADDRESS_MODE addressV, + D3D11_TEXTURE_ADDRESS_MODE addressW, + FLOAT mipLODBias, + UINT maxAnisotropy, + D3D11_COMPARISON_FUNC comparisonFunc, + _In_reads_opt_( 4 ) const FLOAT* borderColor, // RGBA + FLOAT minLOD, + FLOAT maxLOD ) + { + Filter = filter; + AddressU = addressU; + AddressV = addressV; + AddressW = addressW; + MipLODBias = mipLODBias; + MaxAnisotropy = maxAnisotropy; + ComparisonFunc = comparisonFunc; + const float defaultColor[ 4 ] = { 1.0f, 1.0f, 1.0f, 1.0f }; + if (!borderColor) borderColor = defaultColor; + BorderColor[ 0 ] = borderColor[ 0 ]; + BorderColor[ 1 ] = borderColor[ 1 ]; + BorderColor[ 2 ] = borderColor[ 2 ]; + BorderColor[ 3 ] = borderColor[ 3 ]; + MinLOD = minLOD; + MaxLOD = maxLOD; + } + ~CD3D11_SAMPLER_DESC() {} + operator const D3D11_SAMPLER_DESC&() const { return *this; } +}; +extern "C"{ +#endif + + +extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0021_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0021_v0_0_s_ifspec; + +#ifndef __ID3D11SamplerState_INTERFACE_DEFINED__ +#define __ID3D11SamplerState_INTERFACE_DEFINED__ + +/* interface ID3D11SamplerState */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D11SamplerState; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("da6fea51-564c-4487-9810-f0d0f9b4e3a5") + ID3D11SamplerState : public ID3D11DeviceChild + { + public: + virtual void STDMETHODCALLTYPE GetDesc( + /* [annotation] */ + _Out_ D3D11_SAMPLER_DESC *pDesc) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D11SamplerStateVtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D11SamplerState * This, + /* [in] */ REFIID riid, + /* [annotation][iid_is][out] */ + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D11SamplerState * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D11SamplerState * This); + + void ( STDMETHODCALLTYPE *GetDevice )( + ID3D11SamplerState * This, + /* [annotation] */ + _Outptr_ ID3D11Device **ppDevice); + + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D11SamplerState * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _Inout_ UINT *pDataSize, + /* [annotation] */ + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D11SamplerState * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _In_ UINT DataSize, + /* [annotation] */ + _In_reads_bytes_opt_( DataSize ) const void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D11SamplerState * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _In_opt_ const IUnknown *pData); + + void ( STDMETHODCALLTYPE *GetDesc )( + ID3D11SamplerState * This, + /* [annotation] */ + _Out_ D3D11_SAMPLER_DESC *pDesc); + + END_INTERFACE + } ID3D11SamplerStateVtbl; + + interface ID3D11SamplerState + { + CONST_VTBL struct ID3D11SamplerStateVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D11SamplerState_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D11SamplerState_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D11SamplerState_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D11SamplerState_GetDevice(This,ppDevice) \ + ( (This)->lpVtbl -> GetDevice(This,ppDevice) ) + +#define ID3D11SamplerState_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D11SamplerState_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D11SamplerState_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + + +#define ID3D11SamplerState_GetDesc(This,pDesc) \ + ( (This)->lpVtbl -> GetDesc(This,pDesc) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D11SamplerState_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_d3d11_0000_0022 */ +/* [local] */ + +typedef +enum D3D11_FORMAT_SUPPORT + { + D3D11_FORMAT_SUPPORT_BUFFER = 0x1, + D3D11_FORMAT_SUPPORT_IA_VERTEX_BUFFER = 0x2, + D3D11_FORMAT_SUPPORT_IA_INDEX_BUFFER = 0x4, + D3D11_FORMAT_SUPPORT_SO_BUFFER = 0x8, + D3D11_FORMAT_SUPPORT_TEXTURE1D = 0x10, + D3D11_FORMAT_SUPPORT_TEXTURE2D = 0x20, + D3D11_FORMAT_SUPPORT_TEXTURE3D = 0x40, + D3D11_FORMAT_SUPPORT_TEXTURECUBE = 0x80, + D3D11_FORMAT_SUPPORT_SHADER_LOAD = 0x100, + D3D11_FORMAT_SUPPORT_SHADER_SAMPLE = 0x200, + D3D11_FORMAT_SUPPORT_SHADER_SAMPLE_COMPARISON = 0x400, + D3D11_FORMAT_SUPPORT_SHADER_SAMPLE_MONO_TEXT = 0x800, + D3D11_FORMAT_SUPPORT_MIP = 0x1000, + D3D11_FORMAT_SUPPORT_MIP_AUTOGEN = 0x2000, + D3D11_FORMAT_SUPPORT_RENDER_TARGET = 0x4000, + D3D11_FORMAT_SUPPORT_BLENDABLE = 0x8000, + D3D11_FORMAT_SUPPORT_DEPTH_STENCIL = 0x10000, + D3D11_FORMAT_SUPPORT_CPU_LOCKABLE = 0x20000, + D3D11_FORMAT_SUPPORT_MULTISAMPLE_RESOLVE = 0x40000, + D3D11_FORMAT_SUPPORT_DISPLAY = 0x80000, + D3D11_FORMAT_SUPPORT_CAST_WITHIN_BIT_LAYOUT = 0x100000, + D3D11_FORMAT_SUPPORT_MULTISAMPLE_RENDERTARGET = 0x200000, + D3D11_FORMAT_SUPPORT_MULTISAMPLE_LOAD = 0x400000, + D3D11_FORMAT_SUPPORT_SHADER_GATHER = 0x800000, + D3D11_FORMAT_SUPPORT_BACK_BUFFER_CAST = 0x1000000, + D3D11_FORMAT_SUPPORT_TYPED_UNORDERED_ACCESS_VIEW = 0x2000000, + D3D11_FORMAT_SUPPORT_SHADER_GATHER_COMPARISON = 0x4000000, + D3D11_FORMAT_SUPPORT_DECODER_OUTPUT = 0x8000000, + D3D11_FORMAT_SUPPORT_VIDEO_PROCESSOR_OUTPUT = 0x10000000, + D3D11_FORMAT_SUPPORT_VIDEO_PROCESSOR_INPUT = 0x20000000, + D3D11_FORMAT_SUPPORT_VIDEO_ENCODER = 0x40000000 + } D3D11_FORMAT_SUPPORT; + +typedef +enum D3D11_FORMAT_SUPPORT2 + { + D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_ADD = 0x1, + D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_BITWISE_OPS = 0x2, + D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_COMPARE_STORE_OR_COMPARE_EXCHANGE = 0x4, + D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_EXCHANGE = 0x8, + D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_SIGNED_MIN_OR_MAX = 0x10, + D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_UNSIGNED_MIN_OR_MAX = 0x20, + D3D11_FORMAT_SUPPORT2_UAV_TYPED_LOAD = 0x40, + D3D11_FORMAT_SUPPORT2_UAV_TYPED_STORE = 0x80, + D3D11_FORMAT_SUPPORT2_OUTPUT_MERGER_LOGIC_OP = 0x100, + D3D11_FORMAT_SUPPORT2_TILED = 0x200, + D3D11_FORMAT_SUPPORT2_SHAREABLE = 0x400, + D3D11_FORMAT_SUPPORT2_MULTIPLANE_OVERLAY = 0x4000 + } D3D11_FORMAT_SUPPORT2; + + + +extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0022_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0022_v0_0_s_ifspec; + +#ifndef __ID3D11Asynchronous_INTERFACE_DEFINED__ +#define __ID3D11Asynchronous_INTERFACE_DEFINED__ + +/* interface ID3D11Asynchronous */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D11Asynchronous; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("4b35d0cd-1e15-4258-9c98-1b1333f6dd3b") + ID3D11Asynchronous : public ID3D11DeviceChild + { + public: + virtual UINT STDMETHODCALLTYPE GetDataSize( void) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D11AsynchronousVtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D11Asynchronous * This, + /* [in] */ REFIID riid, + /* [annotation][iid_is][out] */ + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D11Asynchronous * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D11Asynchronous * This); + + void ( STDMETHODCALLTYPE *GetDevice )( + ID3D11Asynchronous * This, + /* [annotation] */ + _Outptr_ ID3D11Device **ppDevice); + + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D11Asynchronous * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _Inout_ UINT *pDataSize, + /* [annotation] */ + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D11Asynchronous * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _In_ UINT DataSize, + /* [annotation] */ + _In_reads_bytes_opt_( DataSize ) const void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D11Asynchronous * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _In_opt_ const IUnknown *pData); + + UINT ( STDMETHODCALLTYPE *GetDataSize )( + ID3D11Asynchronous * This); + + END_INTERFACE + } ID3D11AsynchronousVtbl; + + interface ID3D11Asynchronous + { + CONST_VTBL struct ID3D11AsynchronousVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D11Asynchronous_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D11Asynchronous_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D11Asynchronous_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D11Asynchronous_GetDevice(This,ppDevice) \ + ( (This)->lpVtbl -> GetDevice(This,ppDevice) ) + +#define ID3D11Asynchronous_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D11Asynchronous_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D11Asynchronous_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + + +#define ID3D11Asynchronous_GetDataSize(This) \ + ( (This)->lpVtbl -> GetDataSize(This) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D11Asynchronous_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_d3d11_0000_0023 */ +/* [local] */ + +typedef +enum D3D11_ASYNC_GETDATA_FLAG + { + D3D11_ASYNC_GETDATA_DONOTFLUSH = 0x1 + } D3D11_ASYNC_GETDATA_FLAG; + +typedef +enum D3D11_QUERY + { + D3D11_QUERY_EVENT = 0, + D3D11_QUERY_OCCLUSION = ( D3D11_QUERY_EVENT + 1 ) , + D3D11_QUERY_TIMESTAMP = ( D3D11_QUERY_OCCLUSION + 1 ) , + D3D11_QUERY_TIMESTAMP_DISJOINT = ( D3D11_QUERY_TIMESTAMP + 1 ) , + D3D11_QUERY_PIPELINE_STATISTICS = ( D3D11_QUERY_TIMESTAMP_DISJOINT + 1 ) , + D3D11_QUERY_OCCLUSION_PREDICATE = ( D3D11_QUERY_PIPELINE_STATISTICS + 1 ) , + D3D11_QUERY_SO_STATISTICS = ( D3D11_QUERY_OCCLUSION_PREDICATE + 1 ) , + D3D11_QUERY_SO_OVERFLOW_PREDICATE = ( D3D11_QUERY_SO_STATISTICS + 1 ) , + D3D11_QUERY_SO_STATISTICS_STREAM0 = ( D3D11_QUERY_SO_OVERFLOW_PREDICATE + 1 ) , + D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM0 = ( D3D11_QUERY_SO_STATISTICS_STREAM0 + 1 ) , + D3D11_QUERY_SO_STATISTICS_STREAM1 = ( D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM0 + 1 ) , + D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM1 = ( D3D11_QUERY_SO_STATISTICS_STREAM1 + 1 ) , + D3D11_QUERY_SO_STATISTICS_STREAM2 = ( D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM1 + 1 ) , + D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM2 = ( D3D11_QUERY_SO_STATISTICS_STREAM2 + 1 ) , + D3D11_QUERY_SO_STATISTICS_STREAM3 = ( D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM2 + 1 ) , + D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM3 = ( D3D11_QUERY_SO_STATISTICS_STREAM3 + 1 ) + } D3D11_QUERY; + +typedef +enum D3D11_QUERY_MISC_FLAG + { + D3D11_QUERY_MISC_PREDICATEHINT = 0x1 + } D3D11_QUERY_MISC_FLAG; + +typedef struct D3D11_QUERY_DESC + { + D3D11_QUERY Query; + UINT MiscFlags; + } D3D11_QUERY_DESC; + +#if !defined( D3D11_NO_HELPERS ) && defined( __cplusplus ) +} +struct CD3D11_QUERY_DESC : public D3D11_QUERY_DESC +{ + CD3D11_QUERY_DESC() + {} + explicit CD3D11_QUERY_DESC( const D3D11_QUERY_DESC& o ) : + D3D11_QUERY_DESC( o ) + {} + explicit CD3D11_QUERY_DESC( + D3D11_QUERY query, + UINT miscFlags = 0 ) + { + Query = query; + MiscFlags = miscFlags; + } + ~CD3D11_QUERY_DESC() {} + operator const D3D11_QUERY_DESC&() const { return *this; } +}; +extern "C"{ +#endif + + +extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0023_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0023_v0_0_s_ifspec; + +#ifndef __ID3D11Query_INTERFACE_DEFINED__ +#define __ID3D11Query_INTERFACE_DEFINED__ + +/* interface ID3D11Query */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D11Query; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("d6c00747-87b7-425e-b84d-44d108560afd") + ID3D11Query : public ID3D11Asynchronous + { + public: + virtual void STDMETHODCALLTYPE GetDesc( + /* [annotation] */ + _Out_ D3D11_QUERY_DESC *pDesc) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D11QueryVtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D11Query * This, + /* [in] */ REFIID riid, + /* [annotation][iid_is][out] */ + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D11Query * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D11Query * This); + + void ( STDMETHODCALLTYPE *GetDevice )( + ID3D11Query * This, + /* [annotation] */ + _Outptr_ ID3D11Device **ppDevice); + + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D11Query * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _Inout_ UINT *pDataSize, + /* [annotation] */ + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D11Query * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _In_ UINT DataSize, + /* [annotation] */ + _In_reads_bytes_opt_( DataSize ) const void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D11Query * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _In_opt_ const IUnknown *pData); + + UINT ( STDMETHODCALLTYPE *GetDataSize )( + ID3D11Query * This); + + void ( STDMETHODCALLTYPE *GetDesc )( + ID3D11Query * This, + /* [annotation] */ + _Out_ D3D11_QUERY_DESC *pDesc); + + END_INTERFACE + } ID3D11QueryVtbl; + + interface ID3D11Query + { + CONST_VTBL struct ID3D11QueryVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D11Query_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D11Query_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D11Query_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D11Query_GetDevice(This,ppDevice) \ + ( (This)->lpVtbl -> GetDevice(This,ppDevice) ) + +#define ID3D11Query_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D11Query_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D11Query_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + + +#define ID3D11Query_GetDataSize(This) \ + ( (This)->lpVtbl -> GetDataSize(This) ) + + +#define ID3D11Query_GetDesc(This,pDesc) \ + ( (This)->lpVtbl -> GetDesc(This,pDesc) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D11Query_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D11Predicate_INTERFACE_DEFINED__ +#define __ID3D11Predicate_INTERFACE_DEFINED__ + +/* interface ID3D11Predicate */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D11Predicate; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("9eb576dd-9f77-4d86-81aa-8bab5fe490e2") + ID3D11Predicate : public ID3D11Query + { + public: + }; + + +#else /* C style interface */ + + typedef struct ID3D11PredicateVtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D11Predicate * This, + /* [in] */ REFIID riid, + /* [annotation][iid_is][out] */ + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D11Predicate * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D11Predicate * This); + + void ( STDMETHODCALLTYPE *GetDevice )( + ID3D11Predicate * This, + /* [annotation] */ + _Outptr_ ID3D11Device **ppDevice); + + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D11Predicate * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _Inout_ UINT *pDataSize, + /* [annotation] */ + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D11Predicate * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _In_ UINT DataSize, + /* [annotation] */ + _In_reads_bytes_opt_( DataSize ) const void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D11Predicate * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _In_opt_ const IUnknown *pData); + + UINT ( STDMETHODCALLTYPE *GetDataSize )( + ID3D11Predicate * This); + + void ( STDMETHODCALLTYPE *GetDesc )( + ID3D11Predicate * This, + /* [annotation] */ + _Out_ D3D11_QUERY_DESC *pDesc); + + END_INTERFACE + } ID3D11PredicateVtbl; + + interface ID3D11Predicate + { + CONST_VTBL struct ID3D11PredicateVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D11Predicate_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D11Predicate_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D11Predicate_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D11Predicate_GetDevice(This,ppDevice) \ + ( (This)->lpVtbl -> GetDevice(This,ppDevice) ) + +#define ID3D11Predicate_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D11Predicate_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D11Predicate_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + + +#define ID3D11Predicate_GetDataSize(This) \ + ( (This)->lpVtbl -> GetDataSize(This) ) + + +#define ID3D11Predicate_GetDesc(This,pDesc) \ + ( (This)->lpVtbl -> GetDesc(This,pDesc) ) + + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D11Predicate_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_d3d11_0000_0025 */ +/* [local] */ + +typedef struct D3D11_QUERY_DATA_TIMESTAMP_DISJOINT + { + UINT64 Frequency; + BOOL Disjoint; + } D3D11_QUERY_DATA_TIMESTAMP_DISJOINT; + +typedef struct D3D11_QUERY_DATA_PIPELINE_STATISTICS + { + UINT64 IAVertices; + UINT64 IAPrimitives; + UINT64 VSInvocations; + UINT64 GSInvocations; + UINT64 GSPrimitives; + UINT64 CInvocations; + UINT64 CPrimitives; + UINT64 PSInvocations; + UINT64 HSInvocations; + UINT64 DSInvocations; + UINT64 CSInvocations; + } D3D11_QUERY_DATA_PIPELINE_STATISTICS; + +typedef struct D3D11_QUERY_DATA_SO_STATISTICS + { + UINT64 NumPrimitivesWritten; + UINT64 PrimitivesStorageNeeded; + } D3D11_QUERY_DATA_SO_STATISTICS; + +typedef +enum D3D11_COUNTER + { + D3D11_COUNTER_DEVICE_DEPENDENT_0 = 0x40000000 + } D3D11_COUNTER; + +typedef +enum D3D11_COUNTER_TYPE + { + D3D11_COUNTER_TYPE_FLOAT32 = 0, + D3D11_COUNTER_TYPE_UINT16 = ( D3D11_COUNTER_TYPE_FLOAT32 + 1 ) , + D3D11_COUNTER_TYPE_UINT32 = ( D3D11_COUNTER_TYPE_UINT16 + 1 ) , + D3D11_COUNTER_TYPE_UINT64 = ( D3D11_COUNTER_TYPE_UINT32 + 1 ) + } D3D11_COUNTER_TYPE; + +typedef struct D3D11_COUNTER_DESC + { + D3D11_COUNTER Counter; + UINT MiscFlags; + } D3D11_COUNTER_DESC; + +#if !defined( D3D11_NO_HELPERS ) && defined( __cplusplus ) +} +struct CD3D11_COUNTER_DESC : public D3D11_COUNTER_DESC +{ + CD3D11_COUNTER_DESC() + {} + explicit CD3D11_COUNTER_DESC( const D3D11_COUNTER_DESC& o ) : + D3D11_COUNTER_DESC( o ) + {} + explicit CD3D11_COUNTER_DESC( + D3D11_COUNTER counter, + UINT miscFlags = 0 ) + { + Counter = counter; + MiscFlags = miscFlags; + } + ~CD3D11_COUNTER_DESC() {} + operator const D3D11_COUNTER_DESC&() const { return *this; } +}; +extern "C"{ +#endif +typedef struct D3D11_COUNTER_INFO + { + D3D11_COUNTER LastDeviceDependentCounter; + UINT NumSimultaneousCounters; + UINT8 NumDetectableParallelUnits; + } D3D11_COUNTER_INFO; + + + +extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0025_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0025_v0_0_s_ifspec; + +#ifndef __ID3D11Counter_INTERFACE_DEFINED__ +#define __ID3D11Counter_INTERFACE_DEFINED__ + +/* interface ID3D11Counter */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D11Counter; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("6e8c49fb-a371-4770-b440-29086022b741") + ID3D11Counter : public ID3D11Asynchronous + { + public: + virtual void STDMETHODCALLTYPE GetDesc( + /* [annotation] */ + _Out_ D3D11_COUNTER_DESC *pDesc) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D11CounterVtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D11Counter * This, + /* [in] */ REFIID riid, + /* [annotation][iid_is][out] */ + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D11Counter * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D11Counter * This); + + void ( STDMETHODCALLTYPE *GetDevice )( + ID3D11Counter * This, + /* [annotation] */ + _Outptr_ ID3D11Device **ppDevice); + + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D11Counter * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _Inout_ UINT *pDataSize, + /* [annotation] */ + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D11Counter * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _In_ UINT DataSize, + /* [annotation] */ + _In_reads_bytes_opt_( DataSize ) const void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D11Counter * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _In_opt_ const IUnknown *pData); + + UINT ( STDMETHODCALLTYPE *GetDataSize )( + ID3D11Counter * This); + + void ( STDMETHODCALLTYPE *GetDesc )( + ID3D11Counter * This, + /* [annotation] */ + _Out_ D3D11_COUNTER_DESC *pDesc); + + END_INTERFACE + } ID3D11CounterVtbl; + + interface ID3D11Counter + { + CONST_VTBL struct ID3D11CounterVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D11Counter_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D11Counter_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D11Counter_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D11Counter_GetDevice(This,ppDevice) \ + ( (This)->lpVtbl -> GetDevice(This,ppDevice) ) + +#define ID3D11Counter_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D11Counter_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D11Counter_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + + +#define ID3D11Counter_GetDataSize(This) \ + ( (This)->lpVtbl -> GetDataSize(This) ) + + +#define ID3D11Counter_GetDesc(This,pDesc) \ + ( (This)->lpVtbl -> GetDesc(This,pDesc) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D11Counter_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_d3d11_0000_0026 */ +/* [local] */ + +typedef +enum D3D11_STANDARD_MULTISAMPLE_QUALITY_LEVELS + { + D3D11_STANDARD_MULTISAMPLE_PATTERN = 0xffffffff, + D3D11_CENTER_MULTISAMPLE_PATTERN = 0xfffffffe + } D3D11_STANDARD_MULTISAMPLE_QUALITY_LEVELS; + +typedef +enum D3D11_DEVICE_CONTEXT_TYPE + { + D3D11_DEVICE_CONTEXT_IMMEDIATE = 0, + D3D11_DEVICE_CONTEXT_DEFERRED = ( D3D11_DEVICE_CONTEXT_IMMEDIATE + 1 ) + } D3D11_DEVICE_CONTEXT_TYPE; + +typedef struct D3D11_CLASS_INSTANCE_DESC + { + UINT InstanceId; + UINT InstanceIndex; + UINT TypeId; + UINT ConstantBuffer; + UINT BaseConstantBufferOffset; + UINT BaseTexture; + UINT BaseSampler; + BOOL Created; + } D3D11_CLASS_INSTANCE_DESC; + + + +extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0026_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0026_v0_0_s_ifspec; + +#ifndef __ID3D11ClassInstance_INTERFACE_DEFINED__ +#define __ID3D11ClassInstance_INTERFACE_DEFINED__ + +/* interface ID3D11ClassInstance */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D11ClassInstance; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("a6cd7faa-b0b7-4a2f-9436-8662a65797cb") + ID3D11ClassInstance : public ID3D11DeviceChild + { + public: + virtual void STDMETHODCALLTYPE GetClassLinkage( + /* [annotation] */ + _Outptr_ ID3D11ClassLinkage **ppLinkage) = 0; + + virtual void STDMETHODCALLTYPE GetDesc( + /* [annotation] */ + _Out_ D3D11_CLASS_INSTANCE_DESC *pDesc) = 0; + + virtual void STDMETHODCALLTYPE GetInstanceName( + /* [annotation] */ + _Out_writes_opt_(*pBufferLength) LPSTR pInstanceName, + /* [annotation] */ + _Inout_ SIZE_T *pBufferLength) = 0; + + virtual void STDMETHODCALLTYPE GetTypeName( + /* [annotation] */ + _Out_writes_opt_(*pBufferLength) LPSTR pTypeName, + /* [annotation] */ + _Inout_ SIZE_T *pBufferLength) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D11ClassInstanceVtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D11ClassInstance * This, + /* [in] */ REFIID riid, + /* [annotation][iid_is][out] */ + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D11ClassInstance * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D11ClassInstance * This); + + void ( STDMETHODCALLTYPE *GetDevice )( + ID3D11ClassInstance * This, + /* [annotation] */ + _Outptr_ ID3D11Device **ppDevice); + + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D11ClassInstance * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _Inout_ UINT *pDataSize, + /* [annotation] */ + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D11ClassInstance * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _In_ UINT DataSize, + /* [annotation] */ + _In_reads_bytes_opt_( DataSize ) const void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D11ClassInstance * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _In_opt_ const IUnknown *pData); + + void ( STDMETHODCALLTYPE *GetClassLinkage )( + ID3D11ClassInstance * This, + /* [annotation] */ + _Outptr_ ID3D11ClassLinkage **ppLinkage); + + void ( STDMETHODCALLTYPE *GetDesc )( + ID3D11ClassInstance * This, + /* [annotation] */ + _Out_ D3D11_CLASS_INSTANCE_DESC *pDesc); + + void ( STDMETHODCALLTYPE *GetInstanceName )( + ID3D11ClassInstance * This, + /* [annotation] */ + _Out_writes_opt_(*pBufferLength) LPSTR pInstanceName, + /* [annotation] */ + _Inout_ SIZE_T *pBufferLength); + + void ( STDMETHODCALLTYPE *GetTypeName )( + ID3D11ClassInstance * This, + /* [annotation] */ + _Out_writes_opt_(*pBufferLength) LPSTR pTypeName, + /* [annotation] */ + _Inout_ SIZE_T *pBufferLength); + + END_INTERFACE + } ID3D11ClassInstanceVtbl; + + interface ID3D11ClassInstance + { + CONST_VTBL struct ID3D11ClassInstanceVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D11ClassInstance_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D11ClassInstance_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D11ClassInstance_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D11ClassInstance_GetDevice(This,ppDevice) \ + ( (This)->lpVtbl -> GetDevice(This,ppDevice) ) + +#define ID3D11ClassInstance_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D11ClassInstance_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D11ClassInstance_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + + +#define ID3D11ClassInstance_GetClassLinkage(This,ppLinkage) \ + ( (This)->lpVtbl -> GetClassLinkage(This,ppLinkage) ) + +#define ID3D11ClassInstance_GetDesc(This,pDesc) \ + ( (This)->lpVtbl -> GetDesc(This,pDesc) ) + +#define ID3D11ClassInstance_GetInstanceName(This,pInstanceName,pBufferLength) \ + ( (This)->lpVtbl -> GetInstanceName(This,pInstanceName,pBufferLength) ) + +#define ID3D11ClassInstance_GetTypeName(This,pTypeName,pBufferLength) \ + ( (This)->lpVtbl -> GetTypeName(This,pTypeName,pBufferLength) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D11ClassInstance_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D11ClassLinkage_INTERFACE_DEFINED__ +#define __ID3D11ClassLinkage_INTERFACE_DEFINED__ + +/* interface ID3D11ClassLinkage */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D11ClassLinkage; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("ddf57cba-9543-46e4-a12b-f207a0fe7fed") + ID3D11ClassLinkage : public ID3D11DeviceChild + { + public: + virtual HRESULT STDMETHODCALLTYPE GetClassInstance( + /* [annotation] */ + _In_ LPCSTR pClassInstanceName, + /* [annotation] */ + _In_ UINT InstanceIndex, + /* [annotation] */ + _COM_Outptr_ ID3D11ClassInstance **ppInstance) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateClassInstance( + /* [annotation] */ + _In_ LPCSTR pClassTypeName, + /* [annotation] */ + _In_ UINT ConstantBufferOffset, + /* [annotation] */ + _In_ UINT ConstantVectorOffset, + /* [annotation] */ + _In_ UINT TextureOffset, + /* [annotation] */ + _In_ UINT SamplerOffset, + /* [annotation] */ + _COM_Outptr_ ID3D11ClassInstance **ppInstance) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D11ClassLinkageVtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D11ClassLinkage * This, + /* [in] */ REFIID riid, + /* [annotation][iid_is][out] */ + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D11ClassLinkage * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D11ClassLinkage * This); + + void ( STDMETHODCALLTYPE *GetDevice )( + ID3D11ClassLinkage * This, + /* [annotation] */ + _Outptr_ ID3D11Device **ppDevice); + + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D11ClassLinkage * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _Inout_ UINT *pDataSize, + /* [annotation] */ + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D11ClassLinkage * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _In_ UINT DataSize, + /* [annotation] */ + _In_reads_bytes_opt_( DataSize ) const void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D11ClassLinkage * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _In_opt_ const IUnknown *pData); + + HRESULT ( STDMETHODCALLTYPE *GetClassInstance )( + ID3D11ClassLinkage * This, + /* [annotation] */ + _In_ LPCSTR pClassInstanceName, + /* [annotation] */ + _In_ UINT InstanceIndex, + /* [annotation] */ + _COM_Outptr_ ID3D11ClassInstance **ppInstance); + + HRESULT ( STDMETHODCALLTYPE *CreateClassInstance )( + ID3D11ClassLinkage * This, + /* [annotation] */ + _In_ LPCSTR pClassTypeName, + /* [annotation] */ + _In_ UINT ConstantBufferOffset, + /* [annotation] */ + _In_ UINT ConstantVectorOffset, + /* [annotation] */ + _In_ UINT TextureOffset, + /* [annotation] */ + _In_ UINT SamplerOffset, + /* [annotation] */ + _COM_Outptr_ ID3D11ClassInstance **ppInstance); + + END_INTERFACE + } ID3D11ClassLinkageVtbl; + + interface ID3D11ClassLinkage + { + CONST_VTBL struct ID3D11ClassLinkageVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D11ClassLinkage_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D11ClassLinkage_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D11ClassLinkage_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D11ClassLinkage_GetDevice(This,ppDevice) \ + ( (This)->lpVtbl -> GetDevice(This,ppDevice) ) + +#define ID3D11ClassLinkage_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D11ClassLinkage_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D11ClassLinkage_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + + +#define ID3D11ClassLinkage_GetClassInstance(This,pClassInstanceName,InstanceIndex,ppInstance) \ + ( (This)->lpVtbl -> GetClassInstance(This,pClassInstanceName,InstanceIndex,ppInstance) ) + +#define ID3D11ClassLinkage_CreateClassInstance(This,pClassTypeName,ConstantBufferOffset,ConstantVectorOffset,TextureOffset,SamplerOffset,ppInstance) \ + ( (This)->lpVtbl -> CreateClassInstance(This,pClassTypeName,ConstantBufferOffset,ConstantVectorOffset,TextureOffset,SamplerOffset,ppInstance) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D11ClassLinkage_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D11CommandList_INTERFACE_DEFINED__ +#define __ID3D11CommandList_INTERFACE_DEFINED__ + +/* interface ID3D11CommandList */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D11CommandList; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("a24bc4d1-769e-43f7-8013-98ff566c18e2") + ID3D11CommandList : public ID3D11DeviceChild + { + public: + virtual UINT STDMETHODCALLTYPE GetContextFlags( void) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D11CommandListVtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D11CommandList * This, + /* [in] */ REFIID riid, + /* [annotation][iid_is][out] */ + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D11CommandList * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D11CommandList * This); + + void ( STDMETHODCALLTYPE *GetDevice )( + ID3D11CommandList * This, + /* [annotation] */ + _Outptr_ ID3D11Device **ppDevice); + + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D11CommandList * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _Inout_ UINT *pDataSize, + /* [annotation] */ + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D11CommandList * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _In_ UINT DataSize, + /* [annotation] */ + _In_reads_bytes_opt_( DataSize ) const void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D11CommandList * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _In_opt_ const IUnknown *pData); + + UINT ( STDMETHODCALLTYPE *GetContextFlags )( + ID3D11CommandList * This); + + END_INTERFACE + } ID3D11CommandListVtbl; + + interface ID3D11CommandList + { + CONST_VTBL struct ID3D11CommandListVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D11CommandList_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D11CommandList_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D11CommandList_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D11CommandList_GetDevice(This,ppDevice) \ + ( (This)->lpVtbl -> GetDevice(This,ppDevice) ) + +#define ID3D11CommandList_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D11CommandList_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D11CommandList_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + + +#define ID3D11CommandList_GetContextFlags(This) \ + ( (This)->lpVtbl -> GetContextFlags(This) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D11CommandList_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_d3d11_0000_0029 */ +/* [local] */ + +typedef +enum D3D11_FEATURE + { + D3D11_FEATURE_THREADING = 0, + D3D11_FEATURE_DOUBLES = ( D3D11_FEATURE_THREADING + 1 ) , + D3D11_FEATURE_FORMAT_SUPPORT = ( D3D11_FEATURE_DOUBLES + 1 ) , + D3D11_FEATURE_FORMAT_SUPPORT2 = ( D3D11_FEATURE_FORMAT_SUPPORT + 1 ) , + D3D11_FEATURE_D3D10_X_HARDWARE_OPTIONS = ( D3D11_FEATURE_FORMAT_SUPPORT2 + 1 ) , + D3D11_FEATURE_D3D11_OPTIONS = ( D3D11_FEATURE_D3D10_X_HARDWARE_OPTIONS + 1 ) , + D3D11_FEATURE_ARCHITECTURE_INFO = ( D3D11_FEATURE_D3D11_OPTIONS + 1 ) , + D3D11_FEATURE_D3D9_OPTIONS = ( D3D11_FEATURE_ARCHITECTURE_INFO + 1 ) , + D3D11_FEATURE_SHADER_MIN_PRECISION_SUPPORT = ( D3D11_FEATURE_D3D9_OPTIONS + 1 ) , + D3D11_FEATURE_D3D9_SHADOW_SUPPORT = ( D3D11_FEATURE_SHADER_MIN_PRECISION_SUPPORT + 1 ) , + D3D11_FEATURE_D3D11_OPTIONS1 = ( D3D11_FEATURE_D3D9_SHADOW_SUPPORT + 1 ) , + D3D11_FEATURE_D3D9_SIMPLE_INSTANCING_SUPPORT = ( D3D11_FEATURE_D3D11_OPTIONS1 + 1 ) , + D3D11_FEATURE_MARKER_SUPPORT = ( D3D11_FEATURE_D3D9_SIMPLE_INSTANCING_SUPPORT + 1 ) , + D3D11_FEATURE_D3D9_OPTIONS1 = ( D3D11_FEATURE_MARKER_SUPPORT + 1 ) , + D3D11_FEATURE_D3D11_OPTIONS2 = ( D3D11_FEATURE_D3D9_OPTIONS1 + 1 ) , + D3D11_FEATURE_D3D11_OPTIONS3 = ( D3D11_FEATURE_D3D11_OPTIONS2 + 1 ) , + D3D11_FEATURE_GPU_VIRTUAL_ADDRESS_SUPPORT = ( D3D11_FEATURE_D3D11_OPTIONS3 + 1 ) + } D3D11_FEATURE; + +typedef struct D3D11_FEATURE_DATA_THREADING + { + BOOL DriverConcurrentCreates; + BOOL DriverCommandLists; + } D3D11_FEATURE_DATA_THREADING; + +typedef struct D3D11_FEATURE_DATA_DOUBLES + { + BOOL DoublePrecisionFloatShaderOps; + } D3D11_FEATURE_DATA_DOUBLES; + +typedef struct D3D11_FEATURE_DATA_FORMAT_SUPPORT + { + DXGI_FORMAT InFormat; + UINT OutFormatSupport; + } D3D11_FEATURE_DATA_FORMAT_SUPPORT; + +typedef struct D3D11_FEATURE_DATA_FORMAT_SUPPORT2 + { + DXGI_FORMAT InFormat; + UINT OutFormatSupport2; + } D3D11_FEATURE_DATA_FORMAT_SUPPORT2; + +typedef struct D3D11_FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS + { + BOOL ComputeShaders_Plus_RawAndStructuredBuffers_Via_Shader_4_x; + } D3D11_FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS; + +// ============================================================================= +// In the D3D11_FEATURE_DATA_D3D11_OPTIONS struct below, +// the following groupings of capabilities will always be set identically. +// That is, all the BOOLs in a grouping will be TRUE or FALSE together. +// +// Group: DiscardAPIsSeenByDriver, FlagsForUpdateAndCopySeenByDriver +// +// Group: ClearView, CopyWithOverlap, ConstantBufferPartialUpdate +// ConstantBufferOffsetting, MapNoOverwriteOnDynamicConstantBuffer +// +// Group: MapNoOverwriteOnDynamicBufferSRV, +// MultisampleRTVWithForcedSampleCountOne +// +typedef struct D3D11_FEATURE_DATA_D3D11_OPTIONS + { + BOOL OutputMergerLogicOp; + BOOL UAVOnlyRenderingForcedSampleCount; + BOOL DiscardAPIsSeenByDriver; + BOOL FlagsForUpdateAndCopySeenByDriver; + BOOL ClearView; + BOOL CopyWithOverlap; + BOOL ConstantBufferPartialUpdate; + BOOL ConstantBufferOffsetting; + BOOL MapNoOverwriteOnDynamicConstantBuffer; + BOOL MapNoOverwriteOnDynamicBufferSRV; + BOOL MultisampleRTVWithForcedSampleCountOne; + BOOL SAD4ShaderInstructions; + BOOL ExtendedDoublesShaderInstructions; + BOOL ExtendedResourceSharing; + } D3D11_FEATURE_DATA_D3D11_OPTIONS; + +typedef struct D3D11_FEATURE_DATA_ARCHITECTURE_INFO + { + BOOL TileBasedDeferredRenderer; + } D3D11_FEATURE_DATA_ARCHITECTURE_INFO; + +typedef struct D3D11_FEATURE_DATA_D3D9_OPTIONS + { + BOOL FullNonPow2TextureSupport; + } D3D11_FEATURE_DATA_D3D9_OPTIONS; + +typedef struct D3D11_FEATURE_DATA_D3D9_SHADOW_SUPPORT + { + BOOL SupportsDepthAsTextureWithLessEqualComparisonFilter; + } D3D11_FEATURE_DATA_D3D9_SHADOW_SUPPORT; + +typedef +enum D3D11_SHADER_MIN_PRECISION_SUPPORT + { + D3D11_SHADER_MIN_PRECISION_10_BIT = 0x1, + D3D11_SHADER_MIN_PRECISION_16_BIT = 0x2 + } D3D11_SHADER_MIN_PRECISION_SUPPORT; + +typedef struct D3D11_FEATURE_DATA_SHADER_MIN_PRECISION_SUPPORT + { + UINT PixelShaderMinPrecision; + UINT AllOtherShaderStagesMinPrecision; + } D3D11_FEATURE_DATA_SHADER_MIN_PRECISION_SUPPORT; + +typedef +enum D3D11_TILED_RESOURCES_TIER + { + D3D11_TILED_RESOURCES_NOT_SUPPORTED = 0, + D3D11_TILED_RESOURCES_TIER_1 = 1, + D3D11_TILED_RESOURCES_TIER_2 = 2, + D3D11_TILED_RESOURCES_TIER_3 = 3 + } D3D11_TILED_RESOURCES_TIER; + +typedef struct D3D11_FEATURE_DATA_D3D11_OPTIONS1 + { + D3D11_TILED_RESOURCES_TIER TiledResourcesTier; + BOOL MinMaxFiltering; + BOOL ClearViewAlsoSupportsDepthOnlyFormats; + BOOL MapOnDefaultBuffers; + } D3D11_FEATURE_DATA_D3D11_OPTIONS1; + +typedef struct D3D11_FEATURE_DATA_D3D9_SIMPLE_INSTANCING_SUPPORT + { + BOOL SimpleInstancingSupported; + } D3D11_FEATURE_DATA_D3D9_SIMPLE_INSTANCING_SUPPORT; + +typedef struct D3D11_FEATURE_DATA_MARKER_SUPPORT + { + BOOL Profile; + } D3D11_FEATURE_DATA_MARKER_SUPPORT; + +typedef struct D3D11_FEATURE_DATA_D3D9_OPTIONS1 + { + BOOL FullNonPow2TextureSupported; + BOOL DepthAsTextureWithLessEqualComparisonFilterSupported; + BOOL SimpleInstancingSupported; + BOOL TextureCubeFaceRenderTargetWithNonCubeDepthStencilSupported; + } D3D11_FEATURE_DATA_D3D9_OPTIONS1; + +typedef +enum D3D11_CONSERVATIVE_RASTERIZATION_TIER + { + D3D11_CONSERVATIVE_RASTERIZATION_NOT_SUPPORTED = 0, + D3D11_CONSERVATIVE_RASTERIZATION_TIER_1 = 1, + D3D11_CONSERVATIVE_RASTERIZATION_TIER_2 = 2, + D3D11_CONSERVATIVE_RASTERIZATION_TIER_3 = 3 + } D3D11_CONSERVATIVE_RASTERIZATION_TIER; + +typedef struct D3D11_FEATURE_DATA_D3D11_OPTIONS2 + { + BOOL PSSpecifiedStencilRefSupported; + BOOL TypedUAVLoadAdditionalFormats; + BOOL ROVsSupported; + D3D11_CONSERVATIVE_RASTERIZATION_TIER ConservativeRasterizationTier; + D3D11_TILED_RESOURCES_TIER TiledResourcesTier; + BOOL MapOnDefaultTextures; + BOOL StandardSwizzle; + BOOL UnifiedMemoryArchitecture; + } D3D11_FEATURE_DATA_D3D11_OPTIONS2; + +typedef struct D3D11_FEATURE_DATA_D3D11_OPTIONS3 + { + BOOL VPAndRTArrayIndexFromAnyShaderFeedingRasterizer; + } D3D11_FEATURE_DATA_D3D11_OPTIONS3; + +typedef struct D3D11_FEATURE_DATA_GPU_VIRTUAL_ADDRESS_SUPPORT + { + UINT MaxGPUVirtualAddressBitsPerResource; + UINT MaxGPUVirtualAddressBitsPerProcess; + } D3D11_FEATURE_DATA_GPU_VIRTUAL_ADDRESS_SUPPORT; + + + +extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0029_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0029_v0_0_s_ifspec; + +#ifndef __ID3D11DeviceContext_INTERFACE_DEFINED__ +#define __ID3D11DeviceContext_INTERFACE_DEFINED__ + +/* interface ID3D11DeviceContext */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D11DeviceContext; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("c0bfa96c-e089-44fb-8eaf-26f8796190da") + ID3D11DeviceContext : public ID3D11DeviceChild + { + public: + virtual void STDMETHODCALLTYPE VSSetConstantBuffers( + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, + /* [annotation] */ + _In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppConstantBuffers) = 0; + + virtual void STDMETHODCALLTYPE PSSetShaderResources( + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews, + /* [annotation] */ + _In_reads_opt_(NumViews) ID3D11ShaderResourceView *const *ppShaderResourceViews) = 0; + + virtual void STDMETHODCALLTYPE PSSetShader( + /* [annotation] */ + _In_opt_ ID3D11PixelShader *pPixelShader, + /* [annotation] */ + _In_reads_opt_(NumClassInstances) ID3D11ClassInstance *const *ppClassInstances, + UINT NumClassInstances) = 0; + + virtual void STDMETHODCALLTYPE PSSetSamplers( + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers, + /* [annotation] */ + _In_reads_opt_(NumSamplers) ID3D11SamplerState *const *ppSamplers) = 0; + + virtual void STDMETHODCALLTYPE VSSetShader( + /* [annotation] */ + _In_opt_ ID3D11VertexShader *pVertexShader, + /* [annotation] */ + _In_reads_opt_(NumClassInstances) ID3D11ClassInstance *const *ppClassInstances, + UINT NumClassInstances) = 0; + + virtual void STDMETHODCALLTYPE DrawIndexed( + /* [annotation] */ + _In_ UINT IndexCount, + /* [annotation] */ + _In_ UINT StartIndexLocation, + /* [annotation] */ + _In_ INT BaseVertexLocation) = 0; + + virtual void STDMETHODCALLTYPE Draw( + /* [annotation] */ + _In_ UINT VertexCount, + /* [annotation] */ + _In_ UINT StartVertexLocation) = 0; + + virtual HRESULT STDMETHODCALLTYPE Map( + /* [annotation] */ + _In_ ID3D11Resource *pResource, + /* [annotation] */ + _In_ UINT Subresource, + /* [annotation] */ + _In_ D3D11_MAP MapType, + /* [annotation] */ + _In_ UINT MapFlags, + /* [annotation] */ + _Out_opt_ D3D11_MAPPED_SUBRESOURCE *pMappedResource) = 0; + + virtual void STDMETHODCALLTYPE Unmap( + /* [annotation] */ + _In_ ID3D11Resource *pResource, + /* [annotation] */ + _In_ UINT Subresource) = 0; + + virtual void STDMETHODCALLTYPE PSSetConstantBuffers( + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, + /* [annotation] */ + _In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppConstantBuffers) = 0; + + virtual void STDMETHODCALLTYPE IASetInputLayout( + /* [annotation] */ + _In_opt_ ID3D11InputLayout *pInputLayout) = 0; + + virtual void STDMETHODCALLTYPE IASetVertexBuffers( + /* [annotation] */ + _In_range_( 0, D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumBuffers, + /* [annotation] */ + _In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppVertexBuffers, + /* [annotation] */ + _In_reads_opt_(NumBuffers) const UINT *pStrides, + /* [annotation] */ + _In_reads_opt_(NumBuffers) const UINT *pOffsets) = 0; + + virtual void STDMETHODCALLTYPE IASetIndexBuffer( + /* [annotation] */ + _In_opt_ ID3D11Buffer *pIndexBuffer, + /* [annotation] */ + _In_ DXGI_FORMAT Format, + /* [annotation] */ + _In_ UINT Offset) = 0; + + virtual void STDMETHODCALLTYPE DrawIndexedInstanced( + /* [annotation] */ + _In_ UINT IndexCountPerInstance, + /* [annotation] */ + _In_ UINT InstanceCount, + /* [annotation] */ + _In_ UINT StartIndexLocation, + /* [annotation] */ + _In_ INT BaseVertexLocation, + /* [annotation] */ + _In_ UINT StartInstanceLocation) = 0; + + virtual void STDMETHODCALLTYPE DrawInstanced( + /* [annotation] */ + _In_ UINT VertexCountPerInstance, + /* [annotation] */ + _In_ UINT InstanceCount, + /* [annotation] */ + _In_ UINT StartVertexLocation, + /* [annotation] */ + _In_ UINT StartInstanceLocation) = 0; + + virtual void STDMETHODCALLTYPE GSSetConstantBuffers( + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, + /* [annotation] */ + _In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppConstantBuffers) = 0; + + virtual void STDMETHODCALLTYPE GSSetShader( + /* [annotation] */ + _In_opt_ ID3D11GeometryShader *pShader, + /* [annotation] */ + _In_reads_opt_(NumClassInstances) ID3D11ClassInstance *const *ppClassInstances, + UINT NumClassInstances) = 0; + + virtual void STDMETHODCALLTYPE IASetPrimitiveTopology( + /* [annotation] */ + _In_ D3D11_PRIMITIVE_TOPOLOGY Topology) = 0; + + virtual void STDMETHODCALLTYPE VSSetShaderResources( + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews, + /* [annotation] */ + _In_reads_opt_(NumViews) ID3D11ShaderResourceView *const *ppShaderResourceViews) = 0; + + virtual void STDMETHODCALLTYPE VSSetSamplers( + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers, + /* [annotation] */ + _In_reads_opt_(NumSamplers) ID3D11SamplerState *const *ppSamplers) = 0; + + virtual void STDMETHODCALLTYPE Begin( + /* [annotation] */ + _In_ ID3D11Asynchronous *pAsync) = 0; + + virtual void STDMETHODCALLTYPE End( + /* [annotation] */ + _In_ ID3D11Asynchronous *pAsync) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetData( + /* [annotation] */ + _In_ ID3D11Asynchronous *pAsync, + /* [annotation] */ + _Out_writes_bytes_opt_( DataSize ) void *pData, + /* [annotation] */ + _In_ UINT DataSize, + /* [annotation] */ + _In_ UINT GetDataFlags) = 0; + + virtual void STDMETHODCALLTYPE SetPredication( + /* [annotation] */ + _In_opt_ ID3D11Predicate *pPredicate, + /* [annotation] */ + _In_ BOOL PredicateValue) = 0; + + virtual void STDMETHODCALLTYPE GSSetShaderResources( + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews, + /* [annotation] */ + _In_reads_opt_(NumViews) ID3D11ShaderResourceView *const *ppShaderResourceViews) = 0; + + virtual void STDMETHODCALLTYPE GSSetSamplers( + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers, + /* [annotation] */ + _In_reads_opt_(NumSamplers) ID3D11SamplerState *const *ppSamplers) = 0; + + virtual void STDMETHODCALLTYPE OMSetRenderTargets( + /* [annotation] */ + _In_range_( 0, D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT ) UINT NumViews, + /* [annotation] */ + _In_reads_opt_(NumViews) ID3D11RenderTargetView *const *ppRenderTargetViews, + /* [annotation] */ + _In_opt_ ID3D11DepthStencilView *pDepthStencilView) = 0; + + virtual void STDMETHODCALLTYPE OMSetRenderTargetsAndUnorderedAccessViews( + /* [annotation] */ + _In_ UINT NumRTVs, + /* [annotation] */ + _In_reads_opt_(NumRTVs) ID3D11RenderTargetView *const *ppRenderTargetViews, + /* [annotation] */ + _In_opt_ ID3D11DepthStencilView *pDepthStencilView, + /* [annotation] */ + _In_range_( 0, D3D11_1_UAV_SLOT_COUNT - 1 ) UINT UAVStartSlot, + /* [annotation] */ + _In_ UINT NumUAVs, + /* [annotation] */ + _In_reads_opt_(NumUAVs) ID3D11UnorderedAccessView *const *ppUnorderedAccessViews, + /* [annotation] */ + _In_reads_opt_(NumUAVs) const UINT *pUAVInitialCounts) = 0; + + virtual void STDMETHODCALLTYPE OMSetBlendState( + /* [annotation] */ + _In_opt_ ID3D11BlendState *pBlendState, + /* [annotation] */ + _In_opt_ const FLOAT BlendFactor[ 4 ], + /* [annotation] */ + _In_ UINT SampleMask) = 0; + + virtual void STDMETHODCALLTYPE OMSetDepthStencilState( + /* [annotation] */ + _In_opt_ ID3D11DepthStencilState *pDepthStencilState, + /* [annotation] */ + _In_ UINT StencilRef) = 0; + + virtual void STDMETHODCALLTYPE SOSetTargets( + /* [annotation] */ + _In_range_( 0, D3D11_SO_BUFFER_SLOT_COUNT) UINT NumBuffers, + /* [annotation] */ + _In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppSOTargets, + /* [annotation] */ + _In_reads_opt_(NumBuffers) const UINT *pOffsets) = 0; + + virtual void STDMETHODCALLTYPE DrawAuto( void) = 0; + + virtual void STDMETHODCALLTYPE DrawIndexedInstancedIndirect( + /* [annotation] */ + _In_ ID3D11Buffer *pBufferForArgs, + /* [annotation] */ + _In_ UINT AlignedByteOffsetForArgs) = 0; + + virtual void STDMETHODCALLTYPE DrawInstancedIndirect( + /* [annotation] */ + _In_ ID3D11Buffer *pBufferForArgs, + /* [annotation] */ + _In_ UINT AlignedByteOffsetForArgs) = 0; + + virtual void STDMETHODCALLTYPE Dispatch( + /* [annotation] */ + _In_ UINT ThreadGroupCountX, + /* [annotation] */ + _In_ UINT ThreadGroupCountY, + /* [annotation] */ + _In_ UINT ThreadGroupCountZ) = 0; + + virtual void STDMETHODCALLTYPE DispatchIndirect( + /* [annotation] */ + _In_ ID3D11Buffer *pBufferForArgs, + /* [annotation] */ + _In_ UINT AlignedByteOffsetForArgs) = 0; + + virtual void STDMETHODCALLTYPE RSSetState( + /* [annotation] */ + _In_opt_ ID3D11RasterizerState *pRasterizerState) = 0; + + virtual void STDMETHODCALLTYPE RSSetViewports( + /* [annotation] */ + _In_range_(0, D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE) UINT NumViewports, + /* [annotation] */ + _In_reads_opt_(NumViewports) const D3D11_VIEWPORT *pViewports) = 0; + + virtual void STDMETHODCALLTYPE RSSetScissorRects( + /* [annotation] */ + _In_range_(0, D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE) UINT NumRects, + /* [annotation] */ + _In_reads_opt_(NumRects) const D3D11_RECT *pRects) = 0; + + virtual void STDMETHODCALLTYPE CopySubresourceRegion( + /* [annotation] */ + _In_ ID3D11Resource *pDstResource, + /* [annotation] */ + _In_ UINT DstSubresource, + /* [annotation] */ + _In_ UINT DstX, + /* [annotation] */ + _In_ UINT DstY, + /* [annotation] */ + _In_ UINT DstZ, + /* [annotation] */ + _In_ ID3D11Resource *pSrcResource, + /* [annotation] */ + _In_ UINT SrcSubresource, + /* [annotation] */ + _In_opt_ const D3D11_BOX *pSrcBox) = 0; + + virtual void STDMETHODCALLTYPE CopyResource( + /* [annotation] */ + _In_ ID3D11Resource *pDstResource, + /* [annotation] */ + _In_ ID3D11Resource *pSrcResource) = 0; + + virtual void STDMETHODCALLTYPE UpdateSubresource( + /* [annotation] */ + _In_ ID3D11Resource *pDstResource, + /* [annotation] */ + _In_ UINT DstSubresource, + /* [annotation] */ + _In_opt_ const D3D11_BOX *pDstBox, + /* [annotation] */ + _In_ const void *pSrcData, + /* [annotation] */ + _In_ UINT SrcRowPitch, + /* [annotation] */ + _In_ UINT SrcDepthPitch) = 0; + + virtual void STDMETHODCALLTYPE CopyStructureCount( + /* [annotation] */ + _In_ ID3D11Buffer *pDstBuffer, + /* [annotation] */ + _In_ UINT DstAlignedByteOffset, + /* [annotation] */ + _In_ ID3D11UnorderedAccessView *pSrcView) = 0; + + virtual void STDMETHODCALLTYPE ClearRenderTargetView( + /* [annotation] */ + _In_ ID3D11RenderTargetView *pRenderTargetView, + /* [annotation] */ + _In_ const FLOAT ColorRGBA[ 4 ]) = 0; + + virtual void STDMETHODCALLTYPE ClearUnorderedAccessViewUint( + /* [annotation] */ + _In_ ID3D11UnorderedAccessView *pUnorderedAccessView, + /* [annotation] */ + _In_ const UINT Values[ 4 ]) = 0; + + virtual void STDMETHODCALLTYPE ClearUnorderedAccessViewFloat( + /* [annotation] */ + _In_ ID3D11UnorderedAccessView *pUnorderedAccessView, + /* [annotation] */ + _In_ const FLOAT Values[ 4 ]) = 0; + + virtual void STDMETHODCALLTYPE ClearDepthStencilView( + /* [annotation] */ + _In_ ID3D11DepthStencilView *pDepthStencilView, + /* [annotation] */ + _In_ UINT ClearFlags, + /* [annotation] */ + _In_ FLOAT Depth, + /* [annotation] */ + _In_ UINT8 Stencil) = 0; + + virtual void STDMETHODCALLTYPE GenerateMips( + /* [annotation] */ + _In_ ID3D11ShaderResourceView *pShaderResourceView) = 0; + + virtual void STDMETHODCALLTYPE SetResourceMinLOD( + /* [annotation] */ + _In_ ID3D11Resource *pResource, + FLOAT MinLOD) = 0; + + virtual FLOAT STDMETHODCALLTYPE GetResourceMinLOD( + /* [annotation] */ + _In_ ID3D11Resource *pResource) = 0; + + virtual void STDMETHODCALLTYPE ResolveSubresource( + /* [annotation] */ + _In_ ID3D11Resource *pDstResource, + /* [annotation] */ + _In_ UINT DstSubresource, + /* [annotation] */ + _In_ ID3D11Resource *pSrcResource, + /* [annotation] */ + _In_ UINT SrcSubresource, + /* [annotation] */ + _In_ DXGI_FORMAT Format) = 0; + + virtual void STDMETHODCALLTYPE ExecuteCommandList( + /* [annotation] */ + _In_ ID3D11CommandList *pCommandList, + BOOL RestoreContextState) = 0; + + virtual void STDMETHODCALLTYPE HSSetShaderResources( + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews, + /* [annotation] */ + _In_reads_opt_(NumViews) ID3D11ShaderResourceView *const *ppShaderResourceViews) = 0; + + virtual void STDMETHODCALLTYPE HSSetShader( + /* [annotation] */ + _In_opt_ ID3D11HullShader *pHullShader, + /* [annotation] */ + _In_reads_opt_(NumClassInstances) ID3D11ClassInstance *const *ppClassInstances, + UINT NumClassInstances) = 0; + + virtual void STDMETHODCALLTYPE HSSetSamplers( + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers, + /* [annotation] */ + _In_reads_opt_(NumSamplers) ID3D11SamplerState *const *ppSamplers) = 0; + + virtual void STDMETHODCALLTYPE HSSetConstantBuffers( + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, + /* [annotation] */ + _In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppConstantBuffers) = 0; + + virtual void STDMETHODCALLTYPE DSSetShaderResources( + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews, + /* [annotation] */ + _In_reads_opt_(NumViews) ID3D11ShaderResourceView *const *ppShaderResourceViews) = 0; + + virtual void STDMETHODCALLTYPE DSSetShader( + /* [annotation] */ + _In_opt_ ID3D11DomainShader *pDomainShader, + /* [annotation] */ + _In_reads_opt_(NumClassInstances) ID3D11ClassInstance *const *ppClassInstances, + UINT NumClassInstances) = 0; + + virtual void STDMETHODCALLTYPE DSSetSamplers( + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers, + /* [annotation] */ + _In_reads_opt_(NumSamplers) ID3D11SamplerState *const *ppSamplers) = 0; + + virtual void STDMETHODCALLTYPE DSSetConstantBuffers( + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, + /* [annotation] */ + _In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppConstantBuffers) = 0; + + virtual void STDMETHODCALLTYPE CSSetShaderResources( + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews, + /* [annotation] */ + _In_reads_opt_(NumViews) ID3D11ShaderResourceView *const *ppShaderResourceViews) = 0; + + virtual void STDMETHODCALLTYPE CSSetUnorderedAccessViews( + /* [annotation] */ + _In_range_( 0, D3D11_1_UAV_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_1_UAV_SLOT_COUNT - StartSlot ) UINT NumUAVs, + /* [annotation] */ + _In_reads_opt_(NumUAVs) ID3D11UnorderedAccessView *const *ppUnorderedAccessViews, + /* [annotation] */ + _In_reads_opt_(NumUAVs) const UINT *pUAVInitialCounts) = 0; + + virtual void STDMETHODCALLTYPE CSSetShader( + /* [annotation] */ + _In_opt_ ID3D11ComputeShader *pComputeShader, + /* [annotation] */ + _In_reads_opt_(NumClassInstances) ID3D11ClassInstance *const *ppClassInstances, + UINT NumClassInstances) = 0; + + virtual void STDMETHODCALLTYPE CSSetSamplers( + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers, + /* [annotation] */ + _In_reads_opt_(NumSamplers) ID3D11SamplerState *const *ppSamplers) = 0; + + virtual void STDMETHODCALLTYPE CSSetConstantBuffers( + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, + /* [annotation] */ + _In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppConstantBuffers) = 0; + + virtual void STDMETHODCALLTYPE VSGetConstantBuffers( + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, + /* [annotation] */ + _Out_writes_opt_(NumBuffers) ID3D11Buffer **ppConstantBuffers) = 0; + + virtual void STDMETHODCALLTYPE PSGetShaderResources( + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews, + /* [annotation] */ + _Out_writes_opt_(NumViews) ID3D11ShaderResourceView **ppShaderResourceViews) = 0; + + virtual void STDMETHODCALLTYPE PSGetShader( + /* [annotation] */ + _Outptr_result_maybenull_ ID3D11PixelShader **ppPixelShader, + /* [annotation] */ + _Out_writes_opt_(*pNumClassInstances) ID3D11ClassInstance **ppClassInstances, + /* [annotation] */ + _Inout_opt_ UINT *pNumClassInstances) = 0; + + virtual void STDMETHODCALLTYPE PSGetSamplers( + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers, + /* [annotation] */ + _Out_writes_opt_(NumSamplers) ID3D11SamplerState **ppSamplers) = 0; + + virtual void STDMETHODCALLTYPE VSGetShader( + /* [annotation] */ + _Outptr_result_maybenull_ ID3D11VertexShader **ppVertexShader, + /* [annotation] */ + _Out_writes_opt_(*pNumClassInstances) ID3D11ClassInstance **ppClassInstances, + /* [annotation] */ + _Inout_opt_ UINT *pNumClassInstances) = 0; + + virtual void STDMETHODCALLTYPE PSGetConstantBuffers( + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, + /* [annotation] */ + _Out_writes_opt_(NumBuffers) ID3D11Buffer **ppConstantBuffers) = 0; + + virtual void STDMETHODCALLTYPE IAGetInputLayout( + /* [annotation] */ + _Outptr_result_maybenull_ ID3D11InputLayout **ppInputLayout) = 0; + + virtual void STDMETHODCALLTYPE IAGetVertexBuffers( + /* [annotation] */ + _In_range_( 0, D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumBuffers, + /* [annotation] */ + _Out_writes_opt_(NumBuffers) ID3D11Buffer **ppVertexBuffers, + /* [annotation] */ + _Out_writes_opt_(NumBuffers) UINT *pStrides, + /* [annotation] */ + _Out_writes_opt_(NumBuffers) UINT *pOffsets) = 0; + + virtual void STDMETHODCALLTYPE IAGetIndexBuffer( + /* [annotation] */ + _Outptr_opt_result_maybenull_ ID3D11Buffer **pIndexBuffer, + /* [annotation] */ + _Out_opt_ DXGI_FORMAT *Format, + /* [annotation] */ + _Out_opt_ UINT *Offset) = 0; + + virtual void STDMETHODCALLTYPE GSGetConstantBuffers( + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, + /* [annotation] */ + _Out_writes_opt_(NumBuffers) ID3D11Buffer **ppConstantBuffers) = 0; + + virtual void STDMETHODCALLTYPE GSGetShader( + /* [annotation] */ + _Outptr_result_maybenull_ ID3D11GeometryShader **ppGeometryShader, + /* [annotation] */ + _Out_writes_opt_(*pNumClassInstances) ID3D11ClassInstance **ppClassInstances, + /* [annotation] */ + _Inout_opt_ UINT *pNumClassInstances) = 0; + + virtual void STDMETHODCALLTYPE IAGetPrimitiveTopology( + /* [annotation] */ + _Out_ D3D11_PRIMITIVE_TOPOLOGY *pTopology) = 0; + + virtual void STDMETHODCALLTYPE VSGetShaderResources( + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews, + /* [annotation] */ + _Out_writes_opt_(NumViews) ID3D11ShaderResourceView **ppShaderResourceViews) = 0; + + virtual void STDMETHODCALLTYPE VSGetSamplers( + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers, + /* [annotation] */ + _Out_writes_opt_(NumSamplers) ID3D11SamplerState **ppSamplers) = 0; + + virtual void STDMETHODCALLTYPE GetPredication( + /* [annotation] */ + _Outptr_opt_result_maybenull_ ID3D11Predicate **ppPredicate, + /* [annotation] */ + _Out_opt_ BOOL *pPredicateValue) = 0; + + virtual void STDMETHODCALLTYPE GSGetShaderResources( + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews, + /* [annotation] */ + _Out_writes_opt_(NumViews) ID3D11ShaderResourceView **ppShaderResourceViews) = 0; + + virtual void STDMETHODCALLTYPE GSGetSamplers( + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers, + /* [annotation] */ + _Out_writes_opt_(NumSamplers) ID3D11SamplerState **ppSamplers) = 0; + + virtual void STDMETHODCALLTYPE OMGetRenderTargets( + /* [annotation] */ + _In_range_( 0, D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT ) UINT NumViews, + /* [annotation] */ + _Out_writes_opt_(NumViews) ID3D11RenderTargetView **ppRenderTargetViews, + /* [annotation] */ + _Outptr_opt_result_maybenull_ ID3D11DepthStencilView **ppDepthStencilView) = 0; + + virtual void STDMETHODCALLTYPE OMGetRenderTargetsAndUnorderedAccessViews( + /* [annotation] */ + _In_range_( 0, D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT ) UINT NumRTVs, + /* [annotation] */ + _Out_writes_opt_(NumRTVs) ID3D11RenderTargetView **ppRenderTargetViews, + /* [annotation] */ + _Outptr_opt_result_maybenull_ ID3D11DepthStencilView **ppDepthStencilView, + /* [annotation] */ + _In_range_( 0, D3D11_PS_CS_UAV_REGISTER_COUNT - 1 ) UINT UAVStartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_PS_CS_UAV_REGISTER_COUNT - UAVStartSlot ) UINT NumUAVs, + /* [annotation] */ + _Out_writes_opt_(NumUAVs) ID3D11UnorderedAccessView **ppUnorderedAccessViews) = 0; + + virtual void STDMETHODCALLTYPE OMGetBlendState( + /* [annotation] */ + _Outptr_opt_result_maybenull_ ID3D11BlendState **ppBlendState, + /* [annotation] */ + _Out_opt_ FLOAT BlendFactor[ 4 ], + /* [annotation] */ + _Out_opt_ UINT *pSampleMask) = 0; + + virtual void STDMETHODCALLTYPE OMGetDepthStencilState( + /* [annotation] */ + _Outptr_opt_result_maybenull_ ID3D11DepthStencilState **ppDepthStencilState, + /* [annotation] */ + _Out_opt_ UINT *pStencilRef) = 0; + + virtual void STDMETHODCALLTYPE SOGetTargets( + /* [annotation] */ + _In_range_( 0, D3D11_SO_BUFFER_SLOT_COUNT ) UINT NumBuffers, + /* [annotation] */ + _Out_writes_opt_(NumBuffers) ID3D11Buffer **ppSOTargets) = 0; + + virtual void STDMETHODCALLTYPE RSGetState( + /* [annotation] */ + _Outptr_result_maybenull_ ID3D11RasterizerState **ppRasterizerState) = 0; + + virtual void STDMETHODCALLTYPE RSGetViewports( + /* [annotation] */ + _Inout_ /*_range(0, D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE )*/ UINT *pNumViewports, + /* [annotation] */ + _Out_writes_opt_(*pNumViewports) D3D11_VIEWPORT *pViewports) = 0; + + virtual void STDMETHODCALLTYPE RSGetScissorRects( + /* [annotation] */ + _Inout_ /*_range(0, D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE )*/ UINT *pNumRects, + /* [annotation] */ + _Out_writes_opt_(*pNumRects) D3D11_RECT *pRects) = 0; + + virtual void STDMETHODCALLTYPE HSGetShaderResources( + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews, + /* [annotation] */ + _Out_writes_opt_(NumViews) ID3D11ShaderResourceView **ppShaderResourceViews) = 0; + + virtual void STDMETHODCALLTYPE HSGetShader( + /* [annotation] */ + _Outptr_result_maybenull_ ID3D11HullShader **ppHullShader, + /* [annotation] */ + _Out_writes_opt_(*pNumClassInstances) ID3D11ClassInstance **ppClassInstances, + /* [annotation] */ + _Inout_opt_ UINT *pNumClassInstances) = 0; + + virtual void STDMETHODCALLTYPE HSGetSamplers( + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers, + /* [annotation] */ + _Out_writes_opt_(NumSamplers) ID3D11SamplerState **ppSamplers) = 0; + + virtual void STDMETHODCALLTYPE HSGetConstantBuffers( + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, + /* [annotation] */ + _Out_writes_opt_(NumBuffers) ID3D11Buffer **ppConstantBuffers) = 0; + + virtual void STDMETHODCALLTYPE DSGetShaderResources( + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews, + /* [annotation] */ + _Out_writes_opt_(NumViews) ID3D11ShaderResourceView **ppShaderResourceViews) = 0; + + virtual void STDMETHODCALLTYPE DSGetShader( + /* [annotation] */ + _Outptr_result_maybenull_ ID3D11DomainShader **ppDomainShader, + /* [annotation] */ + _Out_writes_opt_(*pNumClassInstances) ID3D11ClassInstance **ppClassInstances, + /* [annotation] */ + _Inout_opt_ UINT *pNumClassInstances) = 0; + + virtual void STDMETHODCALLTYPE DSGetSamplers( + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers, + /* [annotation] */ + _Out_writes_opt_(NumSamplers) ID3D11SamplerState **ppSamplers) = 0; + + virtual void STDMETHODCALLTYPE DSGetConstantBuffers( + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, + /* [annotation] */ + _Out_writes_opt_(NumBuffers) ID3D11Buffer **ppConstantBuffers) = 0; + + virtual void STDMETHODCALLTYPE CSGetShaderResources( + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews, + /* [annotation] */ + _Out_writes_opt_(NumViews) ID3D11ShaderResourceView **ppShaderResourceViews) = 0; + + virtual void STDMETHODCALLTYPE CSGetUnorderedAccessViews( + /* [annotation] */ + _In_range_( 0, D3D11_1_UAV_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_1_UAV_SLOT_COUNT - StartSlot ) UINT NumUAVs, + /* [annotation] */ + _Out_writes_opt_(NumUAVs) ID3D11UnorderedAccessView **ppUnorderedAccessViews) = 0; + + virtual void STDMETHODCALLTYPE CSGetShader( + /* [annotation] */ + _Outptr_result_maybenull_ ID3D11ComputeShader **ppComputeShader, + /* [annotation] */ + _Out_writes_opt_(*pNumClassInstances) ID3D11ClassInstance **ppClassInstances, + /* [annotation] */ + _Inout_opt_ UINT *pNumClassInstances) = 0; + + virtual void STDMETHODCALLTYPE CSGetSamplers( + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers, + /* [annotation] */ + _Out_writes_opt_(NumSamplers) ID3D11SamplerState **ppSamplers) = 0; + + virtual void STDMETHODCALLTYPE CSGetConstantBuffers( + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, + /* [annotation] */ + _Out_writes_opt_(NumBuffers) ID3D11Buffer **ppConstantBuffers) = 0; + + virtual void STDMETHODCALLTYPE ClearState( void) = 0; + + virtual void STDMETHODCALLTYPE Flush( void) = 0; + + virtual D3D11_DEVICE_CONTEXT_TYPE STDMETHODCALLTYPE GetType( void) = 0; + + virtual UINT STDMETHODCALLTYPE GetContextFlags( void) = 0; + + virtual HRESULT STDMETHODCALLTYPE FinishCommandList( + BOOL RestoreDeferredContextState, + /* [annotation] */ + _COM_Outptr_opt_ ID3D11CommandList **ppCommandList) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D11DeviceContextVtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D11DeviceContext * This, + /* [in] */ REFIID riid, + /* [annotation][iid_is][out] */ + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D11DeviceContext * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D11DeviceContext * This); + + void ( STDMETHODCALLTYPE *GetDevice )( + ID3D11DeviceContext * This, + /* [annotation] */ + _Outptr_ ID3D11Device **ppDevice); + + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D11DeviceContext * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _Inout_ UINT *pDataSize, + /* [annotation] */ + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D11DeviceContext * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _In_ UINT DataSize, + /* [annotation] */ + _In_reads_bytes_opt_( DataSize ) const void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D11DeviceContext * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _In_opt_ const IUnknown *pData); + + void ( STDMETHODCALLTYPE *VSSetConstantBuffers )( + ID3D11DeviceContext * This, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, + /* [annotation] */ + _In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppConstantBuffers); + + void ( STDMETHODCALLTYPE *PSSetShaderResources )( + ID3D11DeviceContext * This, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews, + /* [annotation] */ + _In_reads_opt_(NumViews) ID3D11ShaderResourceView *const *ppShaderResourceViews); + + void ( STDMETHODCALLTYPE *PSSetShader )( + ID3D11DeviceContext * This, + /* [annotation] */ + _In_opt_ ID3D11PixelShader *pPixelShader, + /* [annotation] */ + _In_reads_opt_(NumClassInstances) ID3D11ClassInstance *const *ppClassInstances, + UINT NumClassInstances); + + void ( STDMETHODCALLTYPE *PSSetSamplers )( + ID3D11DeviceContext * This, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers, + /* [annotation] */ + _In_reads_opt_(NumSamplers) ID3D11SamplerState *const *ppSamplers); + + void ( STDMETHODCALLTYPE *VSSetShader )( + ID3D11DeviceContext * This, + /* [annotation] */ + _In_opt_ ID3D11VertexShader *pVertexShader, + /* [annotation] */ + _In_reads_opt_(NumClassInstances) ID3D11ClassInstance *const *ppClassInstances, + UINT NumClassInstances); + + void ( STDMETHODCALLTYPE *DrawIndexed )( + ID3D11DeviceContext * This, + /* [annotation] */ + _In_ UINT IndexCount, + /* [annotation] */ + _In_ UINT StartIndexLocation, + /* [annotation] */ + _In_ INT BaseVertexLocation); + + void ( STDMETHODCALLTYPE *Draw )( + ID3D11DeviceContext * This, + /* [annotation] */ + _In_ UINT VertexCount, + /* [annotation] */ + _In_ UINT StartVertexLocation); + + HRESULT ( STDMETHODCALLTYPE *Map )( + ID3D11DeviceContext * This, + /* [annotation] */ + _In_ ID3D11Resource *pResource, + /* [annotation] */ + _In_ UINT Subresource, + /* [annotation] */ + _In_ D3D11_MAP MapType, + /* [annotation] */ + _In_ UINT MapFlags, + /* [annotation] */ + _Out_opt_ D3D11_MAPPED_SUBRESOURCE *pMappedResource); + + void ( STDMETHODCALLTYPE *Unmap )( + ID3D11DeviceContext * This, + /* [annotation] */ + _In_ ID3D11Resource *pResource, + /* [annotation] */ + _In_ UINT Subresource); + + void ( STDMETHODCALLTYPE *PSSetConstantBuffers )( + ID3D11DeviceContext * This, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, + /* [annotation] */ + _In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppConstantBuffers); + + void ( STDMETHODCALLTYPE *IASetInputLayout )( + ID3D11DeviceContext * This, + /* [annotation] */ + _In_opt_ ID3D11InputLayout *pInputLayout); + + void ( STDMETHODCALLTYPE *IASetVertexBuffers )( + ID3D11DeviceContext * This, + /* [annotation] */ + _In_range_( 0, D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumBuffers, + /* [annotation] */ + _In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppVertexBuffers, + /* [annotation] */ + _In_reads_opt_(NumBuffers) const UINT *pStrides, + /* [annotation] */ + _In_reads_opt_(NumBuffers) const UINT *pOffsets); + + void ( STDMETHODCALLTYPE *IASetIndexBuffer )( + ID3D11DeviceContext * This, + /* [annotation] */ + _In_opt_ ID3D11Buffer *pIndexBuffer, + /* [annotation] */ + _In_ DXGI_FORMAT Format, + /* [annotation] */ + _In_ UINT Offset); + + void ( STDMETHODCALLTYPE *DrawIndexedInstanced )( + ID3D11DeviceContext * This, + /* [annotation] */ + _In_ UINT IndexCountPerInstance, + /* [annotation] */ + _In_ UINT InstanceCount, + /* [annotation] */ + _In_ UINT StartIndexLocation, + /* [annotation] */ + _In_ INT BaseVertexLocation, + /* [annotation] */ + _In_ UINT StartInstanceLocation); + + void ( STDMETHODCALLTYPE *DrawInstanced )( + ID3D11DeviceContext * This, + /* [annotation] */ + _In_ UINT VertexCountPerInstance, + /* [annotation] */ + _In_ UINT InstanceCount, + /* [annotation] */ + _In_ UINT StartVertexLocation, + /* [annotation] */ + _In_ UINT StartInstanceLocation); + + void ( STDMETHODCALLTYPE *GSSetConstantBuffers )( + ID3D11DeviceContext * This, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, + /* [annotation] */ + _In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppConstantBuffers); + + void ( STDMETHODCALLTYPE *GSSetShader )( + ID3D11DeviceContext * This, + /* [annotation] */ + _In_opt_ ID3D11GeometryShader *pShader, + /* [annotation] */ + _In_reads_opt_(NumClassInstances) ID3D11ClassInstance *const *ppClassInstances, + UINT NumClassInstances); + + void ( STDMETHODCALLTYPE *IASetPrimitiveTopology )( + ID3D11DeviceContext * This, + /* [annotation] */ + _In_ D3D11_PRIMITIVE_TOPOLOGY Topology); + + void ( STDMETHODCALLTYPE *VSSetShaderResources )( + ID3D11DeviceContext * This, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews, + /* [annotation] */ + _In_reads_opt_(NumViews) ID3D11ShaderResourceView *const *ppShaderResourceViews); + + void ( STDMETHODCALLTYPE *VSSetSamplers )( + ID3D11DeviceContext * This, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers, + /* [annotation] */ + _In_reads_opt_(NumSamplers) ID3D11SamplerState *const *ppSamplers); + + void ( STDMETHODCALLTYPE *Begin )( + ID3D11DeviceContext * This, + /* [annotation] */ + _In_ ID3D11Asynchronous *pAsync); + + void ( STDMETHODCALLTYPE *End )( + ID3D11DeviceContext * This, + /* [annotation] */ + _In_ ID3D11Asynchronous *pAsync); + + HRESULT ( STDMETHODCALLTYPE *GetData )( + ID3D11DeviceContext * This, + /* [annotation] */ + _In_ ID3D11Asynchronous *pAsync, + /* [annotation] */ + _Out_writes_bytes_opt_( DataSize ) void *pData, + /* [annotation] */ + _In_ UINT DataSize, + /* [annotation] */ + _In_ UINT GetDataFlags); + + void ( STDMETHODCALLTYPE *SetPredication )( + ID3D11DeviceContext * This, + /* [annotation] */ + _In_opt_ ID3D11Predicate *pPredicate, + /* [annotation] */ + _In_ BOOL PredicateValue); + + void ( STDMETHODCALLTYPE *GSSetShaderResources )( + ID3D11DeviceContext * This, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews, + /* [annotation] */ + _In_reads_opt_(NumViews) ID3D11ShaderResourceView *const *ppShaderResourceViews); + + void ( STDMETHODCALLTYPE *GSSetSamplers )( + ID3D11DeviceContext * This, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers, + /* [annotation] */ + _In_reads_opt_(NumSamplers) ID3D11SamplerState *const *ppSamplers); + + void ( STDMETHODCALLTYPE *OMSetRenderTargets )( + ID3D11DeviceContext * This, + /* [annotation] */ + _In_range_( 0, D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT ) UINT NumViews, + /* [annotation] */ + _In_reads_opt_(NumViews) ID3D11RenderTargetView *const *ppRenderTargetViews, + /* [annotation] */ + _In_opt_ ID3D11DepthStencilView *pDepthStencilView); + + void ( STDMETHODCALLTYPE *OMSetRenderTargetsAndUnorderedAccessViews )( + ID3D11DeviceContext * This, + /* [annotation] */ + _In_ UINT NumRTVs, + /* [annotation] */ + _In_reads_opt_(NumRTVs) ID3D11RenderTargetView *const *ppRenderTargetViews, + /* [annotation] */ + _In_opt_ ID3D11DepthStencilView *pDepthStencilView, + /* [annotation] */ + _In_range_( 0, D3D11_1_UAV_SLOT_COUNT - 1 ) UINT UAVStartSlot, + /* [annotation] */ + _In_ UINT NumUAVs, + /* [annotation] */ + _In_reads_opt_(NumUAVs) ID3D11UnorderedAccessView *const *ppUnorderedAccessViews, + /* [annotation] */ + _In_reads_opt_(NumUAVs) const UINT *pUAVInitialCounts); + + void ( STDMETHODCALLTYPE *OMSetBlendState )( + ID3D11DeviceContext * This, + /* [annotation] */ + _In_opt_ ID3D11BlendState *pBlendState, + /* [annotation] */ + _In_opt_ const FLOAT BlendFactor[ 4 ], + /* [annotation] */ + _In_ UINT SampleMask); + + void ( STDMETHODCALLTYPE *OMSetDepthStencilState )( + ID3D11DeviceContext * This, + /* [annotation] */ + _In_opt_ ID3D11DepthStencilState *pDepthStencilState, + /* [annotation] */ + _In_ UINT StencilRef); + + void ( STDMETHODCALLTYPE *SOSetTargets )( + ID3D11DeviceContext * This, + /* [annotation] */ + _In_range_( 0, D3D11_SO_BUFFER_SLOT_COUNT) UINT NumBuffers, + /* [annotation] */ + _In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppSOTargets, + /* [annotation] */ + _In_reads_opt_(NumBuffers) const UINT *pOffsets); + + void ( STDMETHODCALLTYPE *DrawAuto )( + ID3D11DeviceContext * This); + + void ( STDMETHODCALLTYPE *DrawIndexedInstancedIndirect )( + ID3D11DeviceContext * This, + /* [annotation] */ + _In_ ID3D11Buffer *pBufferForArgs, + /* [annotation] */ + _In_ UINT AlignedByteOffsetForArgs); + + void ( STDMETHODCALLTYPE *DrawInstancedIndirect )( + ID3D11DeviceContext * This, + /* [annotation] */ + _In_ ID3D11Buffer *pBufferForArgs, + /* [annotation] */ + _In_ UINT AlignedByteOffsetForArgs); + + void ( STDMETHODCALLTYPE *Dispatch )( + ID3D11DeviceContext * This, + /* [annotation] */ + _In_ UINT ThreadGroupCountX, + /* [annotation] */ + _In_ UINT ThreadGroupCountY, + /* [annotation] */ + _In_ UINT ThreadGroupCountZ); + + void ( STDMETHODCALLTYPE *DispatchIndirect )( + ID3D11DeviceContext * This, + /* [annotation] */ + _In_ ID3D11Buffer *pBufferForArgs, + /* [annotation] */ + _In_ UINT AlignedByteOffsetForArgs); + + void ( STDMETHODCALLTYPE *RSSetState )( + ID3D11DeviceContext * This, + /* [annotation] */ + _In_opt_ ID3D11RasterizerState *pRasterizerState); + + void ( STDMETHODCALLTYPE *RSSetViewports )( + ID3D11DeviceContext * This, + /* [annotation] */ + _In_range_(0, D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE) UINT NumViewports, + /* [annotation] */ + _In_reads_opt_(NumViewports) const D3D11_VIEWPORT *pViewports); + + void ( STDMETHODCALLTYPE *RSSetScissorRects )( + ID3D11DeviceContext * This, + /* [annotation] */ + _In_range_(0, D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE) UINT NumRects, + /* [annotation] */ + _In_reads_opt_(NumRects) const D3D11_RECT *pRects); + + void ( STDMETHODCALLTYPE *CopySubresourceRegion )( + ID3D11DeviceContext * This, + /* [annotation] */ + _In_ ID3D11Resource *pDstResource, + /* [annotation] */ + _In_ UINT DstSubresource, + /* [annotation] */ + _In_ UINT DstX, + /* [annotation] */ + _In_ UINT DstY, + /* [annotation] */ + _In_ UINT DstZ, + /* [annotation] */ + _In_ ID3D11Resource *pSrcResource, + /* [annotation] */ + _In_ UINT SrcSubresource, + /* [annotation] */ + _In_opt_ const D3D11_BOX *pSrcBox); + + void ( STDMETHODCALLTYPE *CopyResource )( + ID3D11DeviceContext * This, + /* [annotation] */ + _In_ ID3D11Resource *pDstResource, + /* [annotation] */ + _In_ ID3D11Resource *pSrcResource); + + void ( STDMETHODCALLTYPE *UpdateSubresource )( + ID3D11DeviceContext * This, + /* [annotation] */ + _In_ ID3D11Resource *pDstResource, + /* [annotation] */ + _In_ UINT DstSubresource, + /* [annotation] */ + _In_opt_ const D3D11_BOX *pDstBox, + /* [annotation] */ + _In_ const void *pSrcData, + /* [annotation] */ + _In_ UINT SrcRowPitch, + /* [annotation] */ + _In_ UINT SrcDepthPitch); + + void ( STDMETHODCALLTYPE *CopyStructureCount )( + ID3D11DeviceContext * This, + /* [annotation] */ + _In_ ID3D11Buffer *pDstBuffer, + /* [annotation] */ + _In_ UINT DstAlignedByteOffset, + /* [annotation] */ + _In_ ID3D11UnorderedAccessView *pSrcView); + + void ( STDMETHODCALLTYPE *ClearRenderTargetView )( + ID3D11DeviceContext * This, + /* [annotation] */ + _In_ ID3D11RenderTargetView *pRenderTargetView, + /* [annotation] */ + _In_ const FLOAT ColorRGBA[ 4 ]); + + void ( STDMETHODCALLTYPE *ClearUnorderedAccessViewUint )( + ID3D11DeviceContext * This, + /* [annotation] */ + _In_ ID3D11UnorderedAccessView *pUnorderedAccessView, + /* [annotation] */ + _In_ const UINT Values[ 4 ]); + + void ( STDMETHODCALLTYPE *ClearUnorderedAccessViewFloat )( + ID3D11DeviceContext * This, + /* [annotation] */ + _In_ ID3D11UnorderedAccessView *pUnorderedAccessView, + /* [annotation] */ + _In_ const FLOAT Values[ 4 ]); + + void ( STDMETHODCALLTYPE *ClearDepthStencilView )( + ID3D11DeviceContext * This, + /* [annotation] */ + _In_ ID3D11DepthStencilView *pDepthStencilView, + /* [annotation] */ + _In_ UINT ClearFlags, + /* [annotation] */ + _In_ FLOAT Depth, + /* [annotation] */ + _In_ UINT8 Stencil); + + void ( STDMETHODCALLTYPE *GenerateMips )( + ID3D11DeviceContext * This, + /* [annotation] */ + _In_ ID3D11ShaderResourceView *pShaderResourceView); + + void ( STDMETHODCALLTYPE *SetResourceMinLOD )( + ID3D11DeviceContext * This, + /* [annotation] */ + _In_ ID3D11Resource *pResource, + FLOAT MinLOD); + + FLOAT ( STDMETHODCALLTYPE *GetResourceMinLOD )( + ID3D11DeviceContext * This, + /* [annotation] */ + _In_ ID3D11Resource *pResource); + + void ( STDMETHODCALLTYPE *ResolveSubresource )( + ID3D11DeviceContext * This, + /* [annotation] */ + _In_ ID3D11Resource *pDstResource, + /* [annotation] */ + _In_ UINT DstSubresource, + /* [annotation] */ + _In_ ID3D11Resource *pSrcResource, + /* [annotation] */ + _In_ UINT SrcSubresource, + /* [annotation] */ + _In_ DXGI_FORMAT Format); + + void ( STDMETHODCALLTYPE *ExecuteCommandList )( + ID3D11DeviceContext * This, + /* [annotation] */ + _In_ ID3D11CommandList *pCommandList, + BOOL RestoreContextState); + + void ( STDMETHODCALLTYPE *HSSetShaderResources )( + ID3D11DeviceContext * This, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews, + /* [annotation] */ + _In_reads_opt_(NumViews) ID3D11ShaderResourceView *const *ppShaderResourceViews); + + void ( STDMETHODCALLTYPE *HSSetShader )( + ID3D11DeviceContext * This, + /* [annotation] */ + _In_opt_ ID3D11HullShader *pHullShader, + /* [annotation] */ + _In_reads_opt_(NumClassInstances) ID3D11ClassInstance *const *ppClassInstances, + UINT NumClassInstances); + + void ( STDMETHODCALLTYPE *HSSetSamplers )( + ID3D11DeviceContext * This, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers, + /* [annotation] */ + _In_reads_opt_(NumSamplers) ID3D11SamplerState *const *ppSamplers); + + void ( STDMETHODCALLTYPE *HSSetConstantBuffers )( + ID3D11DeviceContext * This, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, + /* [annotation] */ + _In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppConstantBuffers); + + void ( STDMETHODCALLTYPE *DSSetShaderResources )( + ID3D11DeviceContext * This, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews, + /* [annotation] */ + _In_reads_opt_(NumViews) ID3D11ShaderResourceView *const *ppShaderResourceViews); + + void ( STDMETHODCALLTYPE *DSSetShader )( + ID3D11DeviceContext * This, + /* [annotation] */ + _In_opt_ ID3D11DomainShader *pDomainShader, + /* [annotation] */ + _In_reads_opt_(NumClassInstances) ID3D11ClassInstance *const *ppClassInstances, + UINT NumClassInstances); + + void ( STDMETHODCALLTYPE *DSSetSamplers )( + ID3D11DeviceContext * This, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers, + /* [annotation] */ + _In_reads_opt_(NumSamplers) ID3D11SamplerState *const *ppSamplers); + + void ( STDMETHODCALLTYPE *DSSetConstantBuffers )( + ID3D11DeviceContext * This, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, + /* [annotation] */ + _In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppConstantBuffers); + + void ( STDMETHODCALLTYPE *CSSetShaderResources )( + ID3D11DeviceContext * This, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews, + /* [annotation] */ + _In_reads_opt_(NumViews) ID3D11ShaderResourceView *const *ppShaderResourceViews); + + void ( STDMETHODCALLTYPE *CSSetUnorderedAccessViews )( + ID3D11DeviceContext * This, + /* [annotation] */ + _In_range_( 0, D3D11_1_UAV_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_1_UAV_SLOT_COUNT - StartSlot ) UINT NumUAVs, + /* [annotation] */ + _In_reads_opt_(NumUAVs) ID3D11UnorderedAccessView *const *ppUnorderedAccessViews, + /* [annotation] */ + _In_reads_opt_(NumUAVs) const UINT *pUAVInitialCounts); + + void ( STDMETHODCALLTYPE *CSSetShader )( + ID3D11DeviceContext * This, + /* [annotation] */ + _In_opt_ ID3D11ComputeShader *pComputeShader, + /* [annotation] */ + _In_reads_opt_(NumClassInstances) ID3D11ClassInstance *const *ppClassInstances, + UINT NumClassInstances); + + void ( STDMETHODCALLTYPE *CSSetSamplers )( + ID3D11DeviceContext * This, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers, + /* [annotation] */ + _In_reads_opt_(NumSamplers) ID3D11SamplerState *const *ppSamplers); + + void ( STDMETHODCALLTYPE *CSSetConstantBuffers )( + ID3D11DeviceContext * This, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, + /* [annotation] */ + _In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppConstantBuffers); + + void ( STDMETHODCALLTYPE *VSGetConstantBuffers )( + ID3D11DeviceContext * This, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, + /* [annotation] */ + _Out_writes_opt_(NumBuffers) ID3D11Buffer **ppConstantBuffers); + + void ( STDMETHODCALLTYPE *PSGetShaderResources )( + ID3D11DeviceContext * This, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews, + /* [annotation] */ + _Out_writes_opt_(NumViews) ID3D11ShaderResourceView **ppShaderResourceViews); + + void ( STDMETHODCALLTYPE *PSGetShader )( + ID3D11DeviceContext * This, + /* [annotation] */ + _Outptr_result_maybenull_ ID3D11PixelShader **ppPixelShader, + /* [annotation] */ + _Out_writes_opt_(*pNumClassInstances) ID3D11ClassInstance **ppClassInstances, + /* [annotation] */ + _Inout_opt_ UINT *pNumClassInstances); + + void ( STDMETHODCALLTYPE *PSGetSamplers )( + ID3D11DeviceContext * This, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers, + /* [annotation] */ + _Out_writes_opt_(NumSamplers) ID3D11SamplerState **ppSamplers); + + void ( STDMETHODCALLTYPE *VSGetShader )( + ID3D11DeviceContext * This, + /* [annotation] */ + _Outptr_result_maybenull_ ID3D11VertexShader **ppVertexShader, + /* [annotation] */ + _Out_writes_opt_(*pNumClassInstances) ID3D11ClassInstance **ppClassInstances, + /* [annotation] */ + _Inout_opt_ UINT *pNumClassInstances); + + void ( STDMETHODCALLTYPE *PSGetConstantBuffers )( + ID3D11DeviceContext * This, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, + /* [annotation] */ + _Out_writes_opt_(NumBuffers) ID3D11Buffer **ppConstantBuffers); + + void ( STDMETHODCALLTYPE *IAGetInputLayout )( + ID3D11DeviceContext * This, + /* [annotation] */ + _Outptr_result_maybenull_ ID3D11InputLayout **ppInputLayout); + + void ( STDMETHODCALLTYPE *IAGetVertexBuffers )( + ID3D11DeviceContext * This, + /* [annotation] */ + _In_range_( 0, D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumBuffers, + /* [annotation] */ + _Out_writes_opt_(NumBuffers) ID3D11Buffer **ppVertexBuffers, + /* [annotation] */ + _Out_writes_opt_(NumBuffers) UINT *pStrides, + /* [annotation] */ + _Out_writes_opt_(NumBuffers) UINT *pOffsets); + + void ( STDMETHODCALLTYPE *IAGetIndexBuffer )( + ID3D11DeviceContext * This, + /* [annotation] */ + _Outptr_opt_result_maybenull_ ID3D11Buffer **pIndexBuffer, + /* [annotation] */ + _Out_opt_ DXGI_FORMAT *Format, + /* [annotation] */ + _Out_opt_ UINT *Offset); + + void ( STDMETHODCALLTYPE *GSGetConstantBuffers )( + ID3D11DeviceContext * This, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, + /* [annotation] */ + _Out_writes_opt_(NumBuffers) ID3D11Buffer **ppConstantBuffers); + + void ( STDMETHODCALLTYPE *GSGetShader )( + ID3D11DeviceContext * This, + /* [annotation] */ + _Outptr_result_maybenull_ ID3D11GeometryShader **ppGeometryShader, + /* [annotation] */ + _Out_writes_opt_(*pNumClassInstances) ID3D11ClassInstance **ppClassInstances, + /* [annotation] */ + _Inout_opt_ UINT *pNumClassInstances); + + void ( STDMETHODCALLTYPE *IAGetPrimitiveTopology )( + ID3D11DeviceContext * This, + /* [annotation] */ + _Out_ D3D11_PRIMITIVE_TOPOLOGY *pTopology); + + void ( STDMETHODCALLTYPE *VSGetShaderResources )( + ID3D11DeviceContext * This, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews, + /* [annotation] */ + _Out_writes_opt_(NumViews) ID3D11ShaderResourceView **ppShaderResourceViews); + + void ( STDMETHODCALLTYPE *VSGetSamplers )( + ID3D11DeviceContext * This, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers, + /* [annotation] */ + _Out_writes_opt_(NumSamplers) ID3D11SamplerState **ppSamplers); + + void ( STDMETHODCALLTYPE *GetPredication )( + ID3D11DeviceContext * This, + /* [annotation] */ + _Outptr_opt_result_maybenull_ ID3D11Predicate **ppPredicate, + /* [annotation] */ + _Out_opt_ BOOL *pPredicateValue); + + void ( STDMETHODCALLTYPE *GSGetShaderResources )( + ID3D11DeviceContext * This, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews, + /* [annotation] */ + _Out_writes_opt_(NumViews) ID3D11ShaderResourceView **ppShaderResourceViews); + + void ( STDMETHODCALLTYPE *GSGetSamplers )( + ID3D11DeviceContext * This, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers, + /* [annotation] */ + _Out_writes_opt_(NumSamplers) ID3D11SamplerState **ppSamplers); + + void ( STDMETHODCALLTYPE *OMGetRenderTargets )( + ID3D11DeviceContext * This, + /* [annotation] */ + _In_range_( 0, D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT ) UINT NumViews, + /* [annotation] */ + _Out_writes_opt_(NumViews) ID3D11RenderTargetView **ppRenderTargetViews, + /* [annotation] */ + _Outptr_opt_result_maybenull_ ID3D11DepthStencilView **ppDepthStencilView); + + void ( STDMETHODCALLTYPE *OMGetRenderTargetsAndUnorderedAccessViews )( + ID3D11DeviceContext * This, + /* [annotation] */ + _In_range_( 0, D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT ) UINT NumRTVs, + /* [annotation] */ + _Out_writes_opt_(NumRTVs) ID3D11RenderTargetView **ppRenderTargetViews, + /* [annotation] */ + _Outptr_opt_result_maybenull_ ID3D11DepthStencilView **ppDepthStencilView, + /* [annotation] */ + _In_range_( 0, D3D11_PS_CS_UAV_REGISTER_COUNT - 1 ) UINT UAVStartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_PS_CS_UAV_REGISTER_COUNT - UAVStartSlot ) UINT NumUAVs, + /* [annotation] */ + _Out_writes_opt_(NumUAVs) ID3D11UnorderedAccessView **ppUnorderedAccessViews); + + void ( STDMETHODCALLTYPE *OMGetBlendState )( + ID3D11DeviceContext * This, + /* [annotation] */ + _Outptr_opt_result_maybenull_ ID3D11BlendState **ppBlendState, + /* [annotation] */ + _Out_opt_ FLOAT BlendFactor[ 4 ], + /* [annotation] */ + _Out_opt_ UINT *pSampleMask); + + void ( STDMETHODCALLTYPE *OMGetDepthStencilState )( + ID3D11DeviceContext * This, + /* [annotation] */ + _Outptr_opt_result_maybenull_ ID3D11DepthStencilState **ppDepthStencilState, + /* [annotation] */ + _Out_opt_ UINT *pStencilRef); + + void ( STDMETHODCALLTYPE *SOGetTargets )( + ID3D11DeviceContext * This, + /* [annotation] */ + _In_range_( 0, D3D11_SO_BUFFER_SLOT_COUNT ) UINT NumBuffers, + /* [annotation] */ + _Out_writes_opt_(NumBuffers) ID3D11Buffer **ppSOTargets); + + void ( STDMETHODCALLTYPE *RSGetState )( + ID3D11DeviceContext * This, + /* [annotation] */ + _Outptr_result_maybenull_ ID3D11RasterizerState **ppRasterizerState); + + void ( STDMETHODCALLTYPE *RSGetViewports )( + ID3D11DeviceContext * This, + /* [annotation] */ + _Inout_ /*_range(0, D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE )*/ UINT *pNumViewports, + /* [annotation] */ + _Out_writes_opt_(*pNumViewports) D3D11_VIEWPORT *pViewports); + + void ( STDMETHODCALLTYPE *RSGetScissorRects )( + ID3D11DeviceContext * This, + /* [annotation] */ + _Inout_ /*_range(0, D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE )*/ UINT *pNumRects, + /* [annotation] */ + _Out_writes_opt_(*pNumRects) D3D11_RECT *pRects); + + void ( STDMETHODCALLTYPE *HSGetShaderResources )( + ID3D11DeviceContext * This, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews, + /* [annotation] */ + _Out_writes_opt_(NumViews) ID3D11ShaderResourceView **ppShaderResourceViews); + + void ( STDMETHODCALLTYPE *HSGetShader )( + ID3D11DeviceContext * This, + /* [annotation] */ + _Outptr_result_maybenull_ ID3D11HullShader **ppHullShader, + /* [annotation] */ + _Out_writes_opt_(*pNumClassInstances) ID3D11ClassInstance **ppClassInstances, + /* [annotation] */ + _Inout_opt_ UINT *pNumClassInstances); + + void ( STDMETHODCALLTYPE *HSGetSamplers )( + ID3D11DeviceContext * This, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers, + /* [annotation] */ + _Out_writes_opt_(NumSamplers) ID3D11SamplerState **ppSamplers); + + void ( STDMETHODCALLTYPE *HSGetConstantBuffers )( + ID3D11DeviceContext * This, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, + /* [annotation] */ + _Out_writes_opt_(NumBuffers) ID3D11Buffer **ppConstantBuffers); + + void ( STDMETHODCALLTYPE *DSGetShaderResources )( + ID3D11DeviceContext * This, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews, + /* [annotation] */ + _Out_writes_opt_(NumViews) ID3D11ShaderResourceView **ppShaderResourceViews); + + void ( STDMETHODCALLTYPE *DSGetShader )( + ID3D11DeviceContext * This, + /* [annotation] */ + _Outptr_result_maybenull_ ID3D11DomainShader **ppDomainShader, + /* [annotation] */ + _Out_writes_opt_(*pNumClassInstances) ID3D11ClassInstance **ppClassInstances, + /* [annotation] */ + _Inout_opt_ UINT *pNumClassInstances); + + void ( STDMETHODCALLTYPE *DSGetSamplers )( + ID3D11DeviceContext * This, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers, + /* [annotation] */ + _Out_writes_opt_(NumSamplers) ID3D11SamplerState **ppSamplers); + + void ( STDMETHODCALLTYPE *DSGetConstantBuffers )( + ID3D11DeviceContext * This, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, + /* [annotation] */ + _Out_writes_opt_(NumBuffers) ID3D11Buffer **ppConstantBuffers); + + void ( STDMETHODCALLTYPE *CSGetShaderResources )( + ID3D11DeviceContext * This, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews, + /* [annotation] */ + _Out_writes_opt_(NumViews) ID3D11ShaderResourceView **ppShaderResourceViews); + + void ( STDMETHODCALLTYPE *CSGetUnorderedAccessViews )( + ID3D11DeviceContext * This, + /* [annotation] */ + _In_range_( 0, D3D11_1_UAV_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_1_UAV_SLOT_COUNT - StartSlot ) UINT NumUAVs, + /* [annotation] */ + _Out_writes_opt_(NumUAVs) ID3D11UnorderedAccessView **ppUnorderedAccessViews); + + void ( STDMETHODCALLTYPE *CSGetShader )( + ID3D11DeviceContext * This, + /* [annotation] */ + _Outptr_result_maybenull_ ID3D11ComputeShader **ppComputeShader, + /* [annotation] */ + _Out_writes_opt_(*pNumClassInstances) ID3D11ClassInstance **ppClassInstances, + /* [annotation] */ + _Inout_opt_ UINT *pNumClassInstances); + + void ( STDMETHODCALLTYPE *CSGetSamplers )( + ID3D11DeviceContext * This, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers, + /* [annotation] */ + _Out_writes_opt_(NumSamplers) ID3D11SamplerState **ppSamplers); + + void ( STDMETHODCALLTYPE *CSGetConstantBuffers )( + ID3D11DeviceContext * This, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, + /* [annotation] */ + _Out_writes_opt_(NumBuffers) ID3D11Buffer **ppConstantBuffers); + + void ( STDMETHODCALLTYPE *ClearState )( + ID3D11DeviceContext * This); + + void ( STDMETHODCALLTYPE *Flush )( + ID3D11DeviceContext * This); + + D3D11_DEVICE_CONTEXT_TYPE ( STDMETHODCALLTYPE *GetType )( + ID3D11DeviceContext * This); + + UINT ( STDMETHODCALLTYPE *GetContextFlags )( + ID3D11DeviceContext * This); + + HRESULT ( STDMETHODCALLTYPE *FinishCommandList )( + ID3D11DeviceContext * This, + BOOL RestoreDeferredContextState, + /* [annotation] */ + _COM_Outptr_opt_ ID3D11CommandList **ppCommandList); + + END_INTERFACE + } ID3D11DeviceContextVtbl; + + interface ID3D11DeviceContext + { + CONST_VTBL struct ID3D11DeviceContextVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D11DeviceContext_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D11DeviceContext_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D11DeviceContext_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D11DeviceContext_GetDevice(This,ppDevice) \ + ( (This)->lpVtbl -> GetDevice(This,ppDevice) ) + +#define ID3D11DeviceContext_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D11DeviceContext_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D11DeviceContext_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + + +#define ID3D11DeviceContext_VSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \ + ( (This)->lpVtbl -> VSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) ) + +#define ID3D11DeviceContext_PSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \ + ( (This)->lpVtbl -> PSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) ) + +#define ID3D11DeviceContext_PSSetShader(This,pPixelShader,ppClassInstances,NumClassInstances) \ + ( (This)->lpVtbl -> PSSetShader(This,pPixelShader,ppClassInstances,NumClassInstances) ) + +#define ID3D11DeviceContext_PSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) \ + ( (This)->lpVtbl -> PSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) ) + +#define ID3D11DeviceContext_VSSetShader(This,pVertexShader,ppClassInstances,NumClassInstances) \ + ( (This)->lpVtbl -> VSSetShader(This,pVertexShader,ppClassInstances,NumClassInstances) ) + +#define ID3D11DeviceContext_DrawIndexed(This,IndexCount,StartIndexLocation,BaseVertexLocation) \ + ( (This)->lpVtbl -> DrawIndexed(This,IndexCount,StartIndexLocation,BaseVertexLocation) ) + +#define ID3D11DeviceContext_Draw(This,VertexCount,StartVertexLocation) \ + ( (This)->lpVtbl -> Draw(This,VertexCount,StartVertexLocation) ) + +#define ID3D11DeviceContext_Map(This,pResource,Subresource,MapType,MapFlags,pMappedResource) \ + ( (This)->lpVtbl -> Map(This,pResource,Subresource,MapType,MapFlags,pMappedResource) ) + +#define ID3D11DeviceContext_Unmap(This,pResource,Subresource) \ + ( (This)->lpVtbl -> Unmap(This,pResource,Subresource) ) + +#define ID3D11DeviceContext_PSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \ + ( (This)->lpVtbl -> PSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) ) + +#define ID3D11DeviceContext_IASetInputLayout(This,pInputLayout) \ + ( (This)->lpVtbl -> IASetInputLayout(This,pInputLayout) ) + +#define ID3D11DeviceContext_IASetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) \ + ( (This)->lpVtbl -> IASetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) ) + +#define ID3D11DeviceContext_IASetIndexBuffer(This,pIndexBuffer,Format,Offset) \ + ( (This)->lpVtbl -> IASetIndexBuffer(This,pIndexBuffer,Format,Offset) ) + +#define ID3D11DeviceContext_DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) \ + ( (This)->lpVtbl -> DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) ) + +#define ID3D11DeviceContext_DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) \ + ( (This)->lpVtbl -> DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) ) + +#define ID3D11DeviceContext_GSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \ + ( (This)->lpVtbl -> GSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) ) + +#define ID3D11DeviceContext_GSSetShader(This,pShader,ppClassInstances,NumClassInstances) \ + ( (This)->lpVtbl -> GSSetShader(This,pShader,ppClassInstances,NumClassInstances) ) + +#define ID3D11DeviceContext_IASetPrimitiveTopology(This,Topology) \ + ( (This)->lpVtbl -> IASetPrimitiveTopology(This,Topology) ) + +#define ID3D11DeviceContext_VSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \ + ( (This)->lpVtbl -> VSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) ) + +#define ID3D11DeviceContext_VSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) \ + ( (This)->lpVtbl -> VSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) ) + +#define ID3D11DeviceContext_Begin(This,pAsync) \ + ( (This)->lpVtbl -> Begin(This,pAsync) ) + +#define ID3D11DeviceContext_End(This,pAsync) \ + ( (This)->lpVtbl -> End(This,pAsync) ) + +#define ID3D11DeviceContext_GetData(This,pAsync,pData,DataSize,GetDataFlags) \ + ( (This)->lpVtbl -> GetData(This,pAsync,pData,DataSize,GetDataFlags) ) + +#define ID3D11DeviceContext_SetPredication(This,pPredicate,PredicateValue) \ + ( (This)->lpVtbl -> SetPredication(This,pPredicate,PredicateValue) ) + +#define ID3D11DeviceContext_GSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \ + ( (This)->lpVtbl -> GSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) ) + +#define ID3D11DeviceContext_GSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) \ + ( (This)->lpVtbl -> GSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) ) + +#define ID3D11DeviceContext_OMSetRenderTargets(This,NumViews,ppRenderTargetViews,pDepthStencilView) \ + ( (This)->lpVtbl -> OMSetRenderTargets(This,NumViews,ppRenderTargetViews,pDepthStencilView) ) + +#define ID3D11DeviceContext_OMSetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,pDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts) \ + ( (This)->lpVtbl -> OMSetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,pDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts) ) + +#define ID3D11DeviceContext_OMSetBlendState(This,pBlendState,BlendFactor,SampleMask) \ + ( (This)->lpVtbl -> OMSetBlendState(This,pBlendState,BlendFactor,SampleMask) ) + +#define ID3D11DeviceContext_OMSetDepthStencilState(This,pDepthStencilState,StencilRef) \ + ( (This)->lpVtbl -> OMSetDepthStencilState(This,pDepthStencilState,StencilRef) ) + +#define ID3D11DeviceContext_SOSetTargets(This,NumBuffers,ppSOTargets,pOffsets) \ + ( (This)->lpVtbl -> SOSetTargets(This,NumBuffers,ppSOTargets,pOffsets) ) + +#define ID3D11DeviceContext_DrawAuto(This) \ + ( (This)->lpVtbl -> DrawAuto(This) ) + +#define ID3D11DeviceContext_DrawIndexedInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) \ + ( (This)->lpVtbl -> DrawIndexedInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) ) + +#define ID3D11DeviceContext_DrawInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) \ + ( (This)->lpVtbl -> DrawInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) ) + +#define ID3D11DeviceContext_Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) \ + ( (This)->lpVtbl -> Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) ) + +#define ID3D11DeviceContext_DispatchIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) \ + ( (This)->lpVtbl -> DispatchIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) ) + +#define ID3D11DeviceContext_RSSetState(This,pRasterizerState) \ + ( (This)->lpVtbl -> RSSetState(This,pRasterizerState) ) + +#define ID3D11DeviceContext_RSSetViewports(This,NumViewports,pViewports) \ + ( (This)->lpVtbl -> RSSetViewports(This,NumViewports,pViewports) ) + +#define ID3D11DeviceContext_RSSetScissorRects(This,NumRects,pRects) \ + ( (This)->lpVtbl -> RSSetScissorRects(This,NumRects,pRects) ) + +#define ID3D11DeviceContext_CopySubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox) \ + ( (This)->lpVtbl -> CopySubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox) ) + +#define ID3D11DeviceContext_CopyResource(This,pDstResource,pSrcResource) \ + ( (This)->lpVtbl -> CopyResource(This,pDstResource,pSrcResource) ) + +#define ID3D11DeviceContext_UpdateSubresource(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch) \ + ( (This)->lpVtbl -> UpdateSubresource(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch) ) + +#define ID3D11DeviceContext_CopyStructureCount(This,pDstBuffer,DstAlignedByteOffset,pSrcView) \ + ( (This)->lpVtbl -> CopyStructureCount(This,pDstBuffer,DstAlignedByteOffset,pSrcView) ) + +#define ID3D11DeviceContext_ClearRenderTargetView(This,pRenderTargetView,ColorRGBA) \ + ( (This)->lpVtbl -> ClearRenderTargetView(This,pRenderTargetView,ColorRGBA) ) + +#define ID3D11DeviceContext_ClearUnorderedAccessViewUint(This,pUnorderedAccessView,Values) \ + ( (This)->lpVtbl -> ClearUnorderedAccessViewUint(This,pUnorderedAccessView,Values) ) + +#define ID3D11DeviceContext_ClearUnorderedAccessViewFloat(This,pUnorderedAccessView,Values) \ + ( (This)->lpVtbl -> ClearUnorderedAccessViewFloat(This,pUnorderedAccessView,Values) ) + +#define ID3D11DeviceContext_ClearDepthStencilView(This,pDepthStencilView,ClearFlags,Depth,Stencil) \ + ( (This)->lpVtbl -> ClearDepthStencilView(This,pDepthStencilView,ClearFlags,Depth,Stencil) ) + +#define ID3D11DeviceContext_GenerateMips(This,pShaderResourceView) \ + ( (This)->lpVtbl -> GenerateMips(This,pShaderResourceView) ) + +#define ID3D11DeviceContext_SetResourceMinLOD(This,pResource,MinLOD) \ + ( (This)->lpVtbl -> SetResourceMinLOD(This,pResource,MinLOD) ) + +#define ID3D11DeviceContext_GetResourceMinLOD(This,pResource) \ + ( (This)->lpVtbl -> GetResourceMinLOD(This,pResource) ) + +#define ID3D11DeviceContext_ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) \ + ( (This)->lpVtbl -> ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) ) + +#define ID3D11DeviceContext_ExecuteCommandList(This,pCommandList,RestoreContextState) \ + ( (This)->lpVtbl -> ExecuteCommandList(This,pCommandList,RestoreContextState) ) + +#define ID3D11DeviceContext_HSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \ + ( (This)->lpVtbl -> HSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) ) + +#define ID3D11DeviceContext_HSSetShader(This,pHullShader,ppClassInstances,NumClassInstances) \ + ( (This)->lpVtbl -> HSSetShader(This,pHullShader,ppClassInstances,NumClassInstances) ) + +#define ID3D11DeviceContext_HSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) \ + ( (This)->lpVtbl -> HSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) ) + +#define ID3D11DeviceContext_HSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \ + ( (This)->lpVtbl -> HSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) ) + +#define ID3D11DeviceContext_DSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \ + ( (This)->lpVtbl -> DSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) ) + +#define ID3D11DeviceContext_DSSetShader(This,pDomainShader,ppClassInstances,NumClassInstances) \ + ( (This)->lpVtbl -> DSSetShader(This,pDomainShader,ppClassInstances,NumClassInstances) ) + +#define ID3D11DeviceContext_DSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) \ + ( (This)->lpVtbl -> DSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) ) + +#define ID3D11DeviceContext_DSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \ + ( (This)->lpVtbl -> DSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) ) + +#define ID3D11DeviceContext_CSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \ + ( (This)->lpVtbl -> CSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) ) + +#define ID3D11DeviceContext_CSSetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts) \ + ( (This)->lpVtbl -> CSSetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts) ) + +#define ID3D11DeviceContext_CSSetShader(This,pComputeShader,ppClassInstances,NumClassInstances) \ + ( (This)->lpVtbl -> CSSetShader(This,pComputeShader,ppClassInstances,NumClassInstances) ) + +#define ID3D11DeviceContext_CSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) \ + ( (This)->lpVtbl -> CSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) ) + +#define ID3D11DeviceContext_CSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \ + ( (This)->lpVtbl -> CSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) ) + +#define ID3D11DeviceContext_VSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \ + ( (This)->lpVtbl -> VSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) ) + +#define ID3D11DeviceContext_PSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \ + ( (This)->lpVtbl -> PSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) ) + +#define ID3D11DeviceContext_PSGetShader(This,ppPixelShader,ppClassInstances,pNumClassInstances) \ + ( (This)->lpVtbl -> PSGetShader(This,ppPixelShader,ppClassInstances,pNumClassInstances) ) + +#define ID3D11DeviceContext_PSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) \ + ( (This)->lpVtbl -> PSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) ) + +#define ID3D11DeviceContext_VSGetShader(This,ppVertexShader,ppClassInstances,pNumClassInstances) \ + ( (This)->lpVtbl -> VSGetShader(This,ppVertexShader,ppClassInstances,pNumClassInstances) ) + +#define ID3D11DeviceContext_PSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \ + ( (This)->lpVtbl -> PSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) ) + +#define ID3D11DeviceContext_IAGetInputLayout(This,ppInputLayout) \ + ( (This)->lpVtbl -> IAGetInputLayout(This,ppInputLayout) ) + +#define ID3D11DeviceContext_IAGetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) \ + ( (This)->lpVtbl -> IAGetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) ) + +#define ID3D11DeviceContext_IAGetIndexBuffer(This,pIndexBuffer,Format,Offset) \ + ( (This)->lpVtbl -> IAGetIndexBuffer(This,pIndexBuffer,Format,Offset) ) + +#define ID3D11DeviceContext_GSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \ + ( (This)->lpVtbl -> GSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) ) + +#define ID3D11DeviceContext_GSGetShader(This,ppGeometryShader,ppClassInstances,pNumClassInstances) \ + ( (This)->lpVtbl -> GSGetShader(This,ppGeometryShader,ppClassInstances,pNumClassInstances) ) + +#define ID3D11DeviceContext_IAGetPrimitiveTopology(This,pTopology) \ + ( (This)->lpVtbl -> IAGetPrimitiveTopology(This,pTopology) ) + +#define ID3D11DeviceContext_VSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \ + ( (This)->lpVtbl -> VSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) ) + +#define ID3D11DeviceContext_VSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) \ + ( (This)->lpVtbl -> VSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) ) + +#define ID3D11DeviceContext_GetPredication(This,ppPredicate,pPredicateValue) \ + ( (This)->lpVtbl -> GetPredication(This,ppPredicate,pPredicateValue) ) + +#define ID3D11DeviceContext_GSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \ + ( (This)->lpVtbl -> GSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) ) + +#define ID3D11DeviceContext_GSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) \ + ( (This)->lpVtbl -> GSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) ) + +#define ID3D11DeviceContext_OMGetRenderTargets(This,NumViews,ppRenderTargetViews,ppDepthStencilView) \ + ( (This)->lpVtbl -> OMGetRenderTargets(This,NumViews,ppRenderTargetViews,ppDepthStencilView) ) + +#define ID3D11DeviceContext_OMGetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,ppDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews) \ + ( (This)->lpVtbl -> OMGetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,ppDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews) ) + +#define ID3D11DeviceContext_OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask) \ + ( (This)->lpVtbl -> OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask) ) + +#define ID3D11DeviceContext_OMGetDepthStencilState(This,ppDepthStencilState,pStencilRef) \ + ( (This)->lpVtbl -> OMGetDepthStencilState(This,ppDepthStencilState,pStencilRef) ) + +#define ID3D11DeviceContext_SOGetTargets(This,NumBuffers,ppSOTargets) \ + ( (This)->lpVtbl -> SOGetTargets(This,NumBuffers,ppSOTargets) ) + +#define ID3D11DeviceContext_RSGetState(This,ppRasterizerState) \ + ( (This)->lpVtbl -> RSGetState(This,ppRasterizerState) ) + +#define ID3D11DeviceContext_RSGetViewports(This,pNumViewports,pViewports) \ + ( (This)->lpVtbl -> RSGetViewports(This,pNumViewports,pViewports) ) + +#define ID3D11DeviceContext_RSGetScissorRects(This,pNumRects,pRects) \ + ( (This)->lpVtbl -> RSGetScissorRects(This,pNumRects,pRects) ) + +#define ID3D11DeviceContext_HSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \ + ( (This)->lpVtbl -> HSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) ) + +#define ID3D11DeviceContext_HSGetShader(This,ppHullShader,ppClassInstances,pNumClassInstances) \ + ( (This)->lpVtbl -> HSGetShader(This,ppHullShader,ppClassInstances,pNumClassInstances) ) + +#define ID3D11DeviceContext_HSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) \ + ( (This)->lpVtbl -> HSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) ) + +#define ID3D11DeviceContext_HSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \ + ( (This)->lpVtbl -> HSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) ) + +#define ID3D11DeviceContext_DSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \ + ( (This)->lpVtbl -> DSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) ) + +#define ID3D11DeviceContext_DSGetShader(This,ppDomainShader,ppClassInstances,pNumClassInstances) \ + ( (This)->lpVtbl -> DSGetShader(This,ppDomainShader,ppClassInstances,pNumClassInstances) ) + +#define ID3D11DeviceContext_DSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) \ + ( (This)->lpVtbl -> DSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) ) + +#define ID3D11DeviceContext_DSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \ + ( (This)->lpVtbl -> DSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) ) + +#define ID3D11DeviceContext_CSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \ + ( (This)->lpVtbl -> CSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) ) + +#define ID3D11DeviceContext_CSGetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews) \ + ( (This)->lpVtbl -> CSGetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews) ) + +#define ID3D11DeviceContext_CSGetShader(This,ppComputeShader,ppClassInstances,pNumClassInstances) \ + ( (This)->lpVtbl -> CSGetShader(This,ppComputeShader,ppClassInstances,pNumClassInstances) ) + +#define ID3D11DeviceContext_CSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) \ + ( (This)->lpVtbl -> CSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) ) + +#define ID3D11DeviceContext_CSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \ + ( (This)->lpVtbl -> CSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) ) + +#define ID3D11DeviceContext_ClearState(This) \ + ( (This)->lpVtbl -> ClearState(This) ) + +#define ID3D11DeviceContext_Flush(This) \ + ( (This)->lpVtbl -> Flush(This) ) + +#define ID3D11DeviceContext_GetType(This) \ + ( (This)->lpVtbl -> GetType(This) ) + +#define ID3D11DeviceContext_GetContextFlags(This) \ + ( (This)->lpVtbl -> GetContextFlags(This) ) + +#define ID3D11DeviceContext_FinishCommandList(This,RestoreDeferredContextState,ppCommandList) \ + ( (This)->lpVtbl -> FinishCommandList(This,RestoreDeferredContextState,ppCommandList) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D11DeviceContext_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_d3d11_0000_0030 */ +/* [local] */ + +#if !defined( D3D11_VIDEO_NO_HELPERS ) && defined( __cplusplus ) +} +struct CD3D11_VIDEO_DEFAULT {}; +extern const DECLSPEC_SELECTANY CD3D11_VIDEO_DEFAULT D3D11_VIDEO_DEFAULT; +extern "C"{ +#endif + + +#if !defined(APP_DEPRECATED_HRESULT) && !defined(APP_DEPRECATED_HRESULT_TYPEDEF) +#define APP_DEPRECATED_HRESULT_TYPEDEF +typedef HRESULT APP_DEPRECATED_HRESULT; + +#endif +DEFINE_GUID(D3D11_DECODER_PROFILE_MPEG2_MOCOMP, 0xe6a9f44b, 0x61b0, 0x4563,0x9e,0xa4,0x63,0xd2,0xa3,0xc6,0xfe,0x66); +DEFINE_GUID(D3D11_DECODER_PROFILE_MPEG2_IDCT, 0xbf22ad00, 0x03ea, 0x4690,0x80,0x77,0x47,0x33,0x46,0x20,0x9b,0x7e); +DEFINE_GUID(D3D11_DECODER_PROFILE_MPEG2_VLD, 0xee27417f, 0x5e28, 0x4e65,0xbe,0xea,0x1d,0x26,0xb5,0x08,0xad,0xc9); +DEFINE_GUID(D3D11_DECODER_PROFILE_MPEG1_VLD, 0x6f3ec719, 0x3735, 0x42cc,0x80,0x63,0x65,0xcc,0x3c,0xb3,0x66,0x16); +DEFINE_GUID(D3D11_DECODER_PROFILE_MPEG2and1_VLD, 0x86695f12, 0x340e, 0x4f04,0x9f,0xd3,0x92,0x53,0xdd,0x32,0x74,0x60); +DEFINE_GUID(D3D11_DECODER_PROFILE_H264_MOCOMP_NOFGT, 0x1b81be64, 0xa0c7,0x11d3,0xb9,0x84,0x00,0xc0,0x4f,0x2e,0x73,0xc5); +DEFINE_GUID(D3D11_DECODER_PROFILE_H264_MOCOMP_FGT, 0x1b81be65, 0xa0c7,0x11d3,0xb9,0x84,0x00,0xc0,0x4f,0x2e,0x73,0xc5); +DEFINE_GUID(D3D11_DECODER_PROFILE_H264_IDCT_NOFGT, 0x1b81be66, 0xa0c7,0x11d3,0xb9,0x84,0x00,0xc0,0x4f,0x2e,0x73,0xc5); +DEFINE_GUID(D3D11_DECODER_PROFILE_H264_IDCT_FGT, 0x1b81be67, 0xa0c7,0x11d3,0xb9,0x84,0x00,0xc0,0x4f,0x2e,0x73,0xc5); +DEFINE_GUID(D3D11_DECODER_PROFILE_H264_VLD_NOFGT, 0x1b81be68, 0xa0c7,0x11d3,0xb9,0x84,0x00,0xc0,0x4f,0x2e,0x73,0xc5); +DEFINE_GUID(D3D11_DECODER_PROFILE_H264_VLD_FGT, 0x1b81be69, 0xa0c7,0x11d3,0xb9,0x84,0x00,0xc0,0x4f,0x2e,0x73,0xc5); +DEFINE_GUID(D3D11_DECODER_PROFILE_H264_VLD_WITHFMOASO_NOFGT, 0xd5f04ff9, 0x3418,0x45d8,0x95,0x61,0x32,0xa7,0x6a,0xae,0x2d,0xdd); +DEFINE_GUID(D3D11_DECODER_PROFILE_H264_VLD_STEREO_PROGRESSIVE_NOFGT, 0xd79be8da, 0x0cf1,0x4c81,0xb8,0x2a,0x69,0xa4,0xe2,0x36,0xf4,0x3d); +DEFINE_GUID(D3D11_DECODER_PROFILE_H264_VLD_STEREO_NOFGT, 0xf9aaccbb, 0xc2b6,0x4cfc,0x87,0x79,0x57,0x07,0xb1,0x76,0x05,0x52); +DEFINE_GUID(D3D11_DECODER_PROFILE_H264_VLD_MULTIVIEW_NOFGT, 0x705b9d82, 0x76cf,0x49d6,0xb7,0xe6,0xac,0x88,0x72,0xdb,0x01,0x3c); +DEFINE_GUID(D3D11_DECODER_PROFILE_WMV8_POSTPROC, 0x1b81be80, 0xa0c7,0x11d3,0xb9,0x84,0x00,0xc0,0x4f,0x2e,0x73,0xc5); +DEFINE_GUID(D3D11_DECODER_PROFILE_WMV8_MOCOMP, 0x1b81be81, 0xa0c7,0x11d3,0xb9,0x84,0x00,0xc0,0x4f,0x2e,0x73,0xc5); +DEFINE_GUID(D3D11_DECODER_PROFILE_WMV9_POSTPROC, 0x1b81be90, 0xa0c7,0x11d3,0xb9,0x84,0x00,0xc0,0x4f,0x2e,0x73,0xc5); +DEFINE_GUID(D3D11_DECODER_PROFILE_WMV9_MOCOMP, 0x1b81be91, 0xa0c7,0x11d3,0xb9,0x84,0x00,0xc0,0x4f,0x2e,0x73,0xc5); +DEFINE_GUID(D3D11_DECODER_PROFILE_WMV9_IDCT, 0x1b81be94, 0xa0c7,0x11d3,0xb9,0x84,0x00,0xc0,0x4f,0x2e,0x73,0xc5); +DEFINE_GUID(D3D11_DECODER_PROFILE_VC1_POSTPROC, 0x1b81beA0, 0xa0c7,0x11d3,0xb9,0x84,0x00,0xc0,0x4f,0x2e,0x73,0xc5); +DEFINE_GUID(D3D11_DECODER_PROFILE_VC1_MOCOMP, 0x1b81beA1, 0xa0c7,0x11d3,0xb9,0x84,0x00,0xc0,0x4f,0x2e,0x73,0xc5); +DEFINE_GUID(D3D11_DECODER_PROFILE_VC1_IDCT, 0x1b81beA2, 0xa0c7,0x11d3,0xb9,0x84,0x00,0xc0,0x4f,0x2e,0x73,0xc5); +DEFINE_GUID(D3D11_DECODER_PROFILE_VC1_VLD, 0x1b81beA3, 0xa0c7,0x11d3,0xb9,0x84,0x00,0xc0,0x4f,0x2e,0x73,0xc5); +DEFINE_GUID(D3D11_DECODER_PROFILE_VC1_D2010, 0x1b81beA4, 0xa0c7,0x11d3,0xb9,0x84,0x00,0xc0,0x4f,0x2e,0x73,0xc5); +DEFINE_GUID(D3D11_DECODER_PROFILE_MPEG4PT2_VLD_SIMPLE, 0xefd64d74, 0xc9e8,0x41d7,0xa5,0xe9,0xe9,0xb0,0xe3,0x9f,0xa3,0x19); +DEFINE_GUID(D3D11_DECODER_PROFILE_MPEG4PT2_VLD_ADVSIMPLE_NOGMC, 0xed418a9f, 0x010d,0x4eda,0x9a,0xe3,0x9a,0x65,0x35,0x8d,0x8d,0x2e); +DEFINE_GUID(D3D11_DECODER_PROFILE_MPEG4PT2_VLD_ADVSIMPLE_GMC, 0xab998b5b, 0x4258,0x44a9,0x9f,0xeb,0x94,0xe5,0x97,0xa6,0xba,0xae); +DEFINE_GUID(D3D11_DECODER_PROFILE_HEVC_VLD_MAIN, 0x5b11d51b, 0x2f4c,0x4452,0xbc,0xc3,0x09,0xf2,0xa1,0x16,0x0c,0xc0); +DEFINE_GUID(D3D11_DECODER_PROFILE_HEVC_VLD_MAIN10, 0x107af0e0, 0xef1a,0x4d19,0xab,0xa8,0x67,0xa1,0x63,0x07,0x3d,0x13); +typedef struct D3D11_VIDEO_DECODER_DESC + { + GUID Guid; + UINT SampleWidth; + UINT SampleHeight; + DXGI_FORMAT OutputFormat; + } D3D11_VIDEO_DECODER_DESC; + +typedef struct D3D11_VIDEO_DECODER_CONFIG + { + GUID guidConfigBitstreamEncryption; + GUID guidConfigMBcontrolEncryption; + GUID guidConfigResidDiffEncryption; + UINT ConfigBitstreamRaw; + UINT ConfigMBcontrolRasterOrder; + UINT ConfigResidDiffHost; + UINT ConfigSpatialResid8; + UINT ConfigResid8Subtraction; + UINT ConfigSpatialHost8or9Clipping; + UINT ConfigSpatialResidInterleaved; + UINT ConfigIntraResidUnsigned; + UINT ConfigResidDiffAccelerator; + UINT ConfigHostInverseScan; + UINT ConfigSpecificIDCT; + UINT Config4GroupedCoefs; + USHORT ConfigMinRenderTargetBuffCount; + USHORT ConfigDecoderSpecific; + } D3D11_VIDEO_DECODER_CONFIG; + +typedef +enum D3D11_VIDEO_DECODER_BUFFER_TYPE + { + D3D11_VIDEO_DECODER_BUFFER_PICTURE_PARAMETERS = 0, + D3D11_VIDEO_DECODER_BUFFER_MACROBLOCK_CONTROL = 1, + D3D11_VIDEO_DECODER_BUFFER_RESIDUAL_DIFFERENCE = 2, + D3D11_VIDEO_DECODER_BUFFER_DEBLOCKING_CONTROL = 3, + D3D11_VIDEO_DECODER_BUFFER_INVERSE_QUANTIZATION_MATRIX = 4, + D3D11_VIDEO_DECODER_BUFFER_SLICE_CONTROL = 5, + D3D11_VIDEO_DECODER_BUFFER_BITSTREAM = 6, + D3D11_VIDEO_DECODER_BUFFER_MOTION_VECTOR = 7, + D3D11_VIDEO_DECODER_BUFFER_FILM_GRAIN = 8 + } D3D11_VIDEO_DECODER_BUFFER_TYPE; + +typedef struct _D3D11_AES_CTR_IV + { + UINT64 IV; + UINT64 Count; + } D3D11_AES_CTR_IV; + +typedef struct D3D11_ENCRYPTED_BLOCK_INFO + { + UINT NumEncryptedBytesAtBeginning; + UINT NumBytesInSkipPattern; + UINT NumBytesInEncryptPattern; + } D3D11_ENCRYPTED_BLOCK_INFO; + +typedef struct D3D11_VIDEO_DECODER_BUFFER_DESC + { + D3D11_VIDEO_DECODER_BUFFER_TYPE BufferType; + UINT BufferIndex; + UINT DataOffset; + UINT DataSize; + UINT FirstMBaddress; + UINT NumMBsInBuffer; + UINT Width; + UINT Height; + UINT Stride; + UINT ReservedBits; + /* [annotation] */ + _Field_size_opt_(IVSize) void *pIV; + UINT IVSize; + BOOL PartialEncryption; + D3D11_ENCRYPTED_BLOCK_INFO EncryptedBlockInfo; + } D3D11_VIDEO_DECODER_BUFFER_DESC; + +typedef struct D3D11_VIDEO_DECODER_EXTENSION + { + UINT Function; + /* [annotation] */ + _Field_size_(PrivateInputDataSize) void *pPrivateInputData; + UINT PrivateInputDataSize; + /* [annotation] */ + _Field_size_(PrivateOutputDataSize) void *pPrivateOutputData; + UINT PrivateOutputDataSize; + UINT ResourceCount; + /* [annotation] */ + _Field_size_opt_(ResourceCount) ID3D11Resource **ppResourceList; + } D3D11_VIDEO_DECODER_EXTENSION; + + + +extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0030_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0030_v0_0_s_ifspec; + +#ifndef __ID3D11VideoDecoder_INTERFACE_DEFINED__ +#define __ID3D11VideoDecoder_INTERFACE_DEFINED__ + +/* interface ID3D11VideoDecoder */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D11VideoDecoder; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("3C9C5B51-995D-48d1-9B8D-FA5CAEDED65C") + ID3D11VideoDecoder : public ID3D11DeviceChild + { + public: + virtual HRESULT STDMETHODCALLTYPE GetCreationParameters( + /* [annotation] */ + _Out_ D3D11_VIDEO_DECODER_DESC *pVideoDesc, + /* [annotation] */ + _Out_ D3D11_VIDEO_DECODER_CONFIG *pConfig) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetDriverHandle( + /* [annotation] */ + _Out_ HANDLE *pDriverHandle) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D11VideoDecoderVtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D11VideoDecoder * This, + /* [in] */ REFIID riid, + /* [annotation][iid_is][out] */ + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D11VideoDecoder * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D11VideoDecoder * This); + + void ( STDMETHODCALLTYPE *GetDevice )( + ID3D11VideoDecoder * This, + /* [annotation] */ + _Outptr_ ID3D11Device **ppDevice); + + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D11VideoDecoder * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _Inout_ UINT *pDataSize, + /* [annotation] */ + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D11VideoDecoder * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _In_ UINT DataSize, + /* [annotation] */ + _In_reads_bytes_opt_( DataSize ) const void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D11VideoDecoder * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _In_opt_ const IUnknown *pData); + + HRESULT ( STDMETHODCALLTYPE *GetCreationParameters )( + ID3D11VideoDecoder * This, + /* [annotation] */ + _Out_ D3D11_VIDEO_DECODER_DESC *pVideoDesc, + /* [annotation] */ + _Out_ D3D11_VIDEO_DECODER_CONFIG *pConfig); + + HRESULT ( STDMETHODCALLTYPE *GetDriverHandle )( + ID3D11VideoDecoder * This, + /* [annotation] */ + _Out_ HANDLE *pDriverHandle); + + END_INTERFACE + } ID3D11VideoDecoderVtbl; + + interface ID3D11VideoDecoder + { + CONST_VTBL struct ID3D11VideoDecoderVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D11VideoDecoder_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D11VideoDecoder_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D11VideoDecoder_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D11VideoDecoder_GetDevice(This,ppDevice) \ + ( (This)->lpVtbl -> GetDevice(This,ppDevice) ) + +#define ID3D11VideoDecoder_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D11VideoDecoder_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D11VideoDecoder_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + + +#define ID3D11VideoDecoder_GetCreationParameters(This,pVideoDesc,pConfig) \ + ( (This)->lpVtbl -> GetCreationParameters(This,pVideoDesc,pConfig) ) + +#define ID3D11VideoDecoder_GetDriverHandle(This,pDriverHandle) \ + ( (This)->lpVtbl -> GetDriverHandle(This,pDriverHandle) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D11VideoDecoder_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_d3d11_0000_0031 */ +/* [local] */ + +typedef +enum D3D11_VIDEO_PROCESSOR_FORMAT_SUPPORT + { + D3D11_VIDEO_PROCESSOR_FORMAT_SUPPORT_INPUT = 0x1, + D3D11_VIDEO_PROCESSOR_FORMAT_SUPPORT_OUTPUT = 0x2 + } D3D11_VIDEO_PROCESSOR_FORMAT_SUPPORT; + +typedef +enum D3D11_VIDEO_PROCESSOR_DEVICE_CAPS + { + D3D11_VIDEO_PROCESSOR_DEVICE_CAPS_LINEAR_SPACE = 0x1, + D3D11_VIDEO_PROCESSOR_DEVICE_CAPS_xvYCC = 0x2, + D3D11_VIDEO_PROCESSOR_DEVICE_CAPS_RGB_RANGE_CONVERSION = 0x4, + D3D11_VIDEO_PROCESSOR_DEVICE_CAPS_YCbCr_MATRIX_CONVERSION = 0x8, + D3D11_VIDEO_PROCESSOR_DEVICE_CAPS_NOMINAL_RANGE = 0x10 + } D3D11_VIDEO_PROCESSOR_DEVICE_CAPS; + +typedef +enum D3D11_VIDEO_PROCESSOR_FEATURE_CAPS + { + D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_ALPHA_FILL = 0x1, + D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_CONSTRICTION = 0x2, + D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_LUMA_KEY = 0x4, + D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_ALPHA_PALETTE = 0x8, + D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_LEGACY = 0x10, + D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_STEREO = 0x20, + D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_ROTATION = 0x40, + D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_ALPHA_STREAM = 0x80, + D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_PIXEL_ASPECT_RATIO = 0x100, + D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_MIRROR = 0x200, + D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_SHADER_USAGE = 0x400 + } D3D11_VIDEO_PROCESSOR_FEATURE_CAPS; + +typedef +enum D3D11_VIDEO_PROCESSOR_FILTER_CAPS + { + D3D11_VIDEO_PROCESSOR_FILTER_CAPS_BRIGHTNESS = 0x1, + D3D11_VIDEO_PROCESSOR_FILTER_CAPS_CONTRAST = 0x2, + D3D11_VIDEO_PROCESSOR_FILTER_CAPS_HUE = 0x4, + D3D11_VIDEO_PROCESSOR_FILTER_CAPS_SATURATION = 0x8, + D3D11_VIDEO_PROCESSOR_FILTER_CAPS_NOISE_REDUCTION = 0x10, + D3D11_VIDEO_PROCESSOR_FILTER_CAPS_EDGE_ENHANCEMENT = 0x20, + D3D11_VIDEO_PROCESSOR_FILTER_CAPS_ANAMORPHIC_SCALING = 0x40, + D3D11_VIDEO_PROCESSOR_FILTER_CAPS_STEREO_ADJUSTMENT = 0x80 + } D3D11_VIDEO_PROCESSOR_FILTER_CAPS; + +typedef +enum D3D11_VIDEO_PROCESSOR_FORMAT_CAPS + { + D3D11_VIDEO_PROCESSOR_FORMAT_CAPS_RGB_INTERLACED = 0x1, + D3D11_VIDEO_PROCESSOR_FORMAT_CAPS_RGB_PROCAMP = 0x2, + D3D11_VIDEO_PROCESSOR_FORMAT_CAPS_RGB_LUMA_KEY = 0x4, + D3D11_VIDEO_PROCESSOR_FORMAT_CAPS_PALETTE_INTERLACED = 0x8 + } D3D11_VIDEO_PROCESSOR_FORMAT_CAPS; + +typedef +enum D3D11_VIDEO_PROCESSOR_AUTO_STREAM_CAPS + { + D3D11_VIDEO_PROCESSOR_AUTO_STREAM_CAPS_DENOISE = 0x1, + D3D11_VIDEO_PROCESSOR_AUTO_STREAM_CAPS_DERINGING = 0x2, + D3D11_VIDEO_PROCESSOR_AUTO_STREAM_CAPS_EDGE_ENHANCEMENT = 0x4, + D3D11_VIDEO_PROCESSOR_AUTO_STREAM_CAPS_COLOR_CORRECTION = 0x8, + D3D11_VIDEO_PROCESSOR_AUTO_STREAM_CAPS_FLESH_TONE_MAPPING = 0x10, + D3D11_VIDEO_PROCESSOR_AUTO_STREAM_CAPS_IMAGE_STABILIZATION = 0x20, + D3D11_VIDEO_PROCESSOR_AUTO_STREAM_CAPS_SUPER_RESOLUTION = 0x40, + D3D11_VIDEO_PROCESSOR_AUTO_STREAM_CAPS_ANAMORPHIC_SCALING = 0x80 + } D3D11_VIDEO_PROCESSOR_AUTO_STREAM_CAPS; + +typedef +enum D3D11_VIDEO_PROCESSOR_STEREO_CAPS + { + D3D11_VIDEO_PROCESSOR_STEREO_CAPS_MONO_OFFSET = 0x1, + D3D11_VIDEO_PROCESSOR_STEREO_CAPS_ROW_INTERLEAVED = 0x2, + D3D11_VIDEO_PROCESSOR_STEREO_CAPS_COLUMN_INTERLEAVED = 0x4, + D3D11_VIDEO_PROCESSOR_STEREO_CAPS_CHECKERBOARD = 0x8, + D3D11_VIDEO_PROCESSOR_STEREO_CAPS_FLIP_MODE = 0x10 + } D3D11_VIDEO_PROCESSOR_STEREO_CAPS; + +typedef struct D3D11_VIDEO_PROCESSOR_CAPS + { + UINT DeviceCaps; + UINT FeatureCaps; + UINT FilterCaps; + UINT InputFormatCaps; + UINT AutoStreamCaps; + UINT StereoCaps; + UINT RateConversionCapsCount; + UINT MaxInputStreams; + UINT MaxStreamStates; + } D3D11_VIDEO_PROCESSOR_CAPS; + +typedef +enum D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS + { + D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS_DEINTERLACE_BLEND = 0x1, + D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS_DEINTERLACE_BOB = 0x2, + D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS_DEINTERLACE_ADAPTIVE = 0x4, + D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS_DEINTERLACE_MOTION_COMPENSATION = 0x8, + D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS_INVERSE_TELECINE = 0x10, + D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS_FRAME_RATE_CONVERSION = 0x20 + } D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS; + +typedef +enum D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS + { + D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS_32 = 0x1, + D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS_22 = 0x2, + D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS_2224 = 0x4, + D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS_2332 = 0x8, + D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS_32322 = 0x10, + D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS_55 = 0x20, + D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS_64 = 0x40, + D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS_87 = 0x80, + D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS_222222222223 = 0x100, + D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS_OTHER = 0x80000000 + } D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS; + +typedef struct D3D11_VIDEO_PROCESSOR_RATE_CONVERSION_CAPS + { + UINT PastFrames; + UINT FutureFrames; + UINT ProcessorCaps; + UINT ITelecineCaps; + UINT CustomRateCount; + } D3D11_VIDEO_PROCESSOR_RATE_CONVERSION_CAPS; + +typedef +enum D3D11_CONTENT_PROTECTION_CAPS + { + D3D11_CONTENT_PROTECTION_CAPS_SOFTWARE = 0x1, + D3D11_CONTENT_PROTECTION_CAPS_HARDWARE = 0x2, + D3D11_CONTENT_PROTECTION_CAPS_PROTECTION_ALWAYS_ON = 0x4, + D3D11_CONTENT_PROTECTION_CAPS_PARTIAL_DECRYPTION = 0x8, + D3D11_CONTENT_PROTECTION_CAPS_CONTENT_KEY = 0x10, + D3D11_CONTENT_PROTECTION_CAPS_FRESHEN_SESSION_KEY = 0x20, + D3D11_CONTENT_PROTECTION_CAPS_ENCRYPTED_READ_BACK = 0x40, + D3D11_CONTENT_PROTECTION_CAPS_ENCRYPTED_READ_BACK_KEY = 0x80, + D3D11_CONTENT_PROTECTION_CAPS_SEQUENTIAL_CTR_IV = 0x100, + D3D11_CONTENT_PROTECTION_CAPS_ENCRYPT_SLICEDATA_ONLY = 0x200, + D3D11_CONTENT_PROTECTION_CAPS_DECRYPTION_BLT = 0x400, + D3D11_CONTENT_PROTECTION_CAPS_HARDWARE_PROTECT_UNCOMPRESSED = 0x800, + D3D11_CONTENT_PROTECTION_CAPS_HARDWARE_PROTECTED_MEMORY_PAGEABLE = 0x1000, + D3D11_CONTENT_PROTECTION_CAPS_HARDWARE_TEARDOWN = 0x2000, + D3D11_CONTENT_PROTECTION_CAPS_HARDWARE_DRM_COMMUNICATION = 0x4000 + } D3D11_CONTENT_PROTECTION_CAPS; + +DEFINE_GUID(D3D11_CRYPTO_TYPE_AES128_CTR, 0x9b6bd711, 0x4f74, 0x41c9, 0x9e, 0x7b, 0xb, 0xe2, 0xd7, 0xd9, 0x3b, 0x4f ); +DEFINE_GUID(D3D11_DECODER_ENCRYPTION_HW_CENC, 0x89d6ac4f, 0x9f2, 0x4229, 0xb2, 0xcd, 0x37, 0x74, 0xa, 0x6d, 0xfd, 0x81); +DEFINE_GUID(D3D11_KEY_EXCHANGE_HW_PROTECTION, 0xb1170d8a, 0x628d, 0x4da3, 0xad, 0x3b, 0x82, 0xdd, 0xb0, 0x8b, 0x49, 0x70); +typedef struct D3D11_VIDEO_CONTENT_PROTECTION_CAPS + { + UINT Caps; + UINT KeyExchangeTypeCount; + UINT BlockAlignmentSize; + ULONGLONG ProtectedMemorySize; + } D3D11_VIDEO_CONTENT_PROTECTION_CAPS; + +typedef struct D3D11_VIDEO_PROCESSOR_CUSTOM_RATE + { + DXGI_RATIONAL CustomRate; + UINT OutputFrames; + BOOL InputInterlaced; + UINT InputFramesOrFields; + } D3D11_VIDEO_PROCESSOR_CUSTOM_RATE; + +typedef +enum D3D11_VIDEO_PROCESSOR_FILTER + { + D3D11_VIDEO_PROCESSOR_FILTER_BRIGHTNESS = 0, + D3D11_VIDEO_PROCESSOR_FILTER_CONTRAST = 1, + D3D11_VIDEO_PROCESSOR_FILTER_HUE = 2, + D3D11_VIDEO_PROCESSOR_FILTER_SATURATION = 3, + D3D11_VIDEO_PROCESSOR_FILTER_NOISE_REDUCTION = 4, + D3D11_VIDEO_PROCESSOR_FILTER_EDGE_ENHANCEMENT = 5, + D3D11_VIDEO_PROCESSOR_FILTER_ANAMORPHIC_SCALING = 6, + D3D11_VIDEO_PROCESSOR_FILTER_STEREO_ADJUSTMENT = 7 + } D3D11_VIDEO_PROCESSOR_FILTER; + +typedef struct D3D11_VIDEO_PROCESSOR_FILTER_RANGE + { + int Minimum; + int Maximum; + int Default; + float Multiplier; + } D3D11_VIDEO_PROCESSOR_FILTER_RANGE; + +typedef +enum D3D11_VIDEO_FRAME_FORMAT + { + D3D11_VIDEO_FRAME_FORMAT_PROGRESSIVE = 0, + D3D11_VIDEO_FRAME_FORMAT_INTERLACED_TOP_FIELD_FIRST = 1, + D3D11_VIDEO_FRAME_FORMAT_INTERLACED_BOTTOM_FIELD_FIRST = 2 + } D3D11_VIDEO_FRAME_FORMAT; + +typedef +enum D3D11_VIDEO_USAGE + { + D3D11_VIDEO_USAGE_PLAYBACK_NORMAL = 0, + D3D11_VIDEO_USAGE_OPTIMAL_SPEED = 1, + D3D11_VIDEO_USAGE_OPTIMAL_QUALITY = 2 + } D3D11_VIDEO_USAGE; + +typedef struct D3D11_VIDEO_PROCESSOR_CONTENT_DESC + { + D3D11_VIDEO_FRAME_FORMAT InputFrameFormat; + DXGI_RATIONAL InputFrameRate; + UINT InputWidth; + UINT InputHeight; + DXGI_RATIONAL OutputFrameRate; + UINT OutputWidth; + UINT OutputHeight; + D3D11_VIDEO_USAGE Usage; + } D3D11_VIDEO_PROCESSOR_CONTENT_DESC; + + + +extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0031_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0031_v0_0_s_ifspec; + +#ifndef __ID3D11VideoProcessorEnumerator_INTERFACE_DEFINED__ +#define __ID3D11VideoProcessorEnumerator_INTERFACE_DEFINED__ + +/* interface ID3D11VideoProcessorEnumerator */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D11VideoProcessorEnumerator; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("31627037-53AB-4200-9061-05FAA9AB45F9") + ID3D11VideoProcessorEnumerator : public ID3D11DeviceChild + { + public: + virtual HRESULT STDMETHODCALLTYPE GetVideoProcessorContentDesc( + /* [annotation] */ + _Out_ D3D11_VIDEO_PROCESSOR_CONTENT_DESC *pContentDesc) = 0; + + virtual HRESULT STDMETHODCALLTYPE CheckVideoProcessorFormat( + /* [annotation] */ + _In_ DXGI_FORMAT Format, + /* [annotation] */ + _Out_ UINT *pFlags) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetVideoProcessorCaps( + /* [annotation] */ + _Out_ D3D11_VIDEO_PROCESSOR_CAPS *pCaps) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetVideoProcessorRateConversionCaps( + /* [annotation] */ + _In_ UINT TypeIndex, + /* [annotation] */ + _Out_ D3D11_VIDEO_PROCESSOR_RATE_CONVERSION_CAPS *pCaps) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetVideoProcessorCustomRate( + /* [annotation] */ + _In_ UINT TypeIndex, + /* [annotation] */ + _In_ UINT CustomRateIndex, + /* [annotation] */ + _Out_ D3D11_VIDEO_PROCESSOR_CUSTOM_RATE *pRate) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetVideoProcessorFilterRange( + /* [annotation] */ + _In_ D3D11_VIDEO_PROCESSOR_FILTER Filter, + /* [annotation] */ + _Out_ D3D11_VIDEO_PROCESSOR_FILTER_RANGE *pRange) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D11VideoProcessorEnumeratorVtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D11VideoProcessorEnumerator * This, + /* [in] */ REFIID riid, + /* [annotation][iid_is][out] */ + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D11VideoProcessorEnumerator * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D11VideoProcessorEnumerator * This); + + void ( STDMETHODCALLTYPE *GetDevice )( + ID3D11VideoProcessorEnumerator * This, + /* [annotation] */ + _Outptr_ ID3D11Device **ppDevice); + + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D11VideoProcessorEnumerator * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _Inout_ UINT *pDataSize, + /* [annotation] */ + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D11VideoProcessorEnumerator * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _In_ UINT DataSize, + /* [annotation] */ + _In_reads_bytes_opt_( DataSize ) const void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D11VideoProcessorEnumerator * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _In_opt_ const IUnknown *pData); + + HRESULT ( STDMETHODCALLTYPE *GetVideoProcessorContentDesc )( + ID3D11VideoProcessorEnumerator * This, + /* [annotation] */ + _Out_ D3D11_VIDEO_PROCESSOR_CONTENT_DESC *pContentDesc); + + HRESULT ( STDMETHODCALLTYPE *CheckVideoProcessorFormat )( + ID3D11VideoProcessorEnumerator * This, + /* [annotation] */ + _In_ DXGI_FORMAT Format, + /* [annotation] */ + _Out_ UINT *pFlags); + + HRESULT ( STDMETHODCALLTYPE *GetVideoProcessorCaps )( + ID3D11VideoProcessorEnumerator * This, + /* [annotation] */ + _Out_ D3D11_VIDEO_PROCESSOR_CAPS *pCaps); + + HRESULT ( STDMETHODCALLTYPE *GetVideoProcessorRateConversionCaps )( + ID3D11VideoProcessorEnumerator * This, + /* [annotation] */ + _In_ UINT TypeIndex, + /* [annotation] */ + _Out_ D3D11_VIDEO_PROCESSOR_RATE_CONVERSION_CAPS *pCaps); + + HRESULT ( STDMETHODCALLTYPE *GetVideoProcessorCustomRate )( + ID3D11VideoProcessorEnumerator * This, + /* [annotation] */ + _In_ UINT TypeIndex, + /* [annotation] */ + _In_ UINT CustomRateIndex, + /* [annotation] */ + _Out_ D3D11_VIDEO_PROCESSOR_CUSTOM_RATE *pRate); + + HRESULT ( STDMETHODCALLTYPE *GetVideoProcessorFilterRange )( + ID3D11VideoProcessorEnumerator * This, + /* [annotation] */ + _In_ D3D11_VIDEO_PROCESSOR_FILTER Filter, + /* [annotation] */ + _Out_ D3D11_VIDEO_PROCESSOR_FILTER_RANGE *pRange); + + END_INTERFACE + } ID3D11VideoProcessorEnumeratorVtbl; + + interface ID3D11VideoProcessorEnumerator + { + CONST_VTBL struct ID3D11VideoProcessorEnumeratorVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D11VideoProcessorEnumerator_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D11VideoProcessorEnumerator_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D11VideoProcessorEnumerator_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D11VideoProcessorEnumerator_GetDevice(This,ppDevice) \ + ( (This)->lpVtbl -> GetDevice(This,ppDevice) ) + +#define ID3D11VideoProcessorEnumerator_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D11VideoProcessorEnumerator_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D11VideoProcessorEnumerator_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + + +#define ID3D11VideoProcessorEnumerator_GetVideoProcessorContentDesc(This,pContentDesc) \ + ( (This)->lpVtbl -> GetVideoProcessorContentDesc(This,pContentDesc) ) + +#define ID3D11VideoProcessorEnumerator_CheckVideoProcessorFormat(This,Format,pFlags) \ + ( (This)->lpVtbl -> CheckVideoProcessorFormat(This,Format,pFlags) ) + +#define ID3D11VideoProcessorEnumerator_GetVideoProcessorCaps(This,pCaps) \ + ( (This)->lpVtbl -> GetVideoProcessorCaps(This,pCaps) ) + +#define ID3D11VideoProcessorEnumerator_GetVideoProcessorRateConversionCaps(This,TypeIndex,pCaps) \ + ( (This)->lpVtbl -> GetVideoProcessorRateConversionCaps(This,TypeIndex,pCaps) ) + +#define ID3D11VideoProcessorEnumerator_GetVideoProcessorCustomRate(This,TypeIndex,CustomRateIndex,pRate) \ + ( (This)->lpVtbl -> GetVideoProcessorCustomRate(This,TypeIndex,CustomRateIndex,pRate) ) + +#define ID3D11VideoProcessorEnumerator_GetVideoProcessorFilterRange(This,Filter,pRange) \ + ( (This)->lpVtbl -> GetVideoProcessorFilterRange(This,Filter,pRange) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D11VideoProcessorEnumerator_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_d3d11_0000_0032 */ +/* [local] */ + +typedef struct D3D11_VIDEO_COLOR_RGBA + { + float R; + float G; + float B; + float A; + } D3D11_VIDEO_COLOR_RGBA; + +typedef struct D3D11_VIDEO_COLOR_YCbCrA + { + float Y; + float Cb; + float Cr; + float A; + } D3D11_VIDEO_COLOR_YCbCrA; + +typedef struct D3D11_VIDEO_COLOR + { + union + { + D3D11_VIDEO_COLOR_YCbCrA YCbCr; + D3D11_VIDEO_COLOR_RGBA RGBA; + } ; + } D3D11_VIDEO_COLOR; + +typedef +enum D3D11_VIDEO_PROCESSOR_NOMINAL_RANGE + { + D3D11_VIDEO_PROCESSOR_NOMINAL_RANGE_UNDEFINED = 0, + D3D11_VIDEO_PROCESSOR_NOMINAL_RANGE_16_235 = 1, + D3D11_VIDEO_PROCESSOR_NOMINAL_RANGE_0_255 = 2 + } D3D11_VIDEO_PROCESSOR_NOMINAL_RANGE; + +typedef struct D3D11_VIDEO_PROCESSOR_COLOR_SPACE + { + UINT Usage : 1; + UINT RGB_Range : 1; + UINT YCbCr_Matrix : 1; + UINT YCbCr_xvYCC : 1; + UINT Nominal_Range : 2; + UINT Reserved : 26; + } D3D11_VIDEO_PROCESSOR_COLOR_SPACE; + +typedef +enum D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE + { + D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE_OPAQUE = 0, + D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE_BACKGROUND = 1, + D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE_DESTINATION = 2, + D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE_SOURCE_STREAM = 3 + } D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE; + +typedef +enum D3D11_VIDEO_PROCESSOR_OUTPUT_RATE + { + D3D11_VIDEO_PROCESSOR_OUTPUT_RATE_NORMAL = 0, + D3D11_VIDEO_PROCESSOR_OUTPUT_RATE_HALF = 1, + D3D11_VIDEO_PROCESSOR_OUTPUT_RATE_CUSTOM = 2 + } D3D11_VIDEO_PROCESSOR_OUTPUT_RATE; + +typedef +enum D3D11_VIDEO_PROCESSOR_STEREO_FORMAT + { + D3D11_VIDEO_PROCESSOR_STEREO_FORMAT_MONO = 0, + D3D11_VIDEO_PROCESSOR_STEREO_FORMAT_HORIZONTAL = 1, + D3D11_VIDEO_PROCESSOR_STEREO_FORMAT_VERTICAL = 2, + D3D11_VIDEO_PROCESSOR_STEREO_FORMAT_SEPARATE = 3, + D3D11_VIDEO_PROCESSOR_STEREO_FORMAT_MONO_OFFSET = 4, + D3D11_VIDEO_PROCESSOR_STEREO_FORMAT_ROW_INTERLEAVED = 5, + D3D11_VIDEO_PROCESSOR_STEREO_FORMAT_COLUMN_INTERLEAVED = 6, + D3D11_VIDEO_PROCESSOR_STEREO_FORMAT_CHECKERBOARD = 7 + } D3D11_VIDEO_PROCESSOR_STEREO_FORMAT; + +typedef +enum D3D11_VIDEO_PROCESSOR_STEREO_FLIP_MODE + { + D3D11_VIDEO_PROCESSOR_STEREO_FLIP_NONE = 0, + D3D11_VIDEO_PROCESSOR_STEREO_FLIP_FRAME0 = 1, + D3D11_VIDEO_PROCESSOR_STEREO_FLIP_FRAME1 = 2 + } D3D11_VIDEO_PROCESSOR_STEREO_FLIP_MODE; + +typedef +enum D3D11_VIDEO_PROCESSOR_ROTATION + { + D3D11_VIDEO_PROCESSOR_ROTATION_IDENTITY = 0, + D3D11_VIDEO_PROCESSOR_ROTATION_90 = 1, + D3D11_VIDEO_PROCESSOR_ROTATION_180 = 2, + D3D11_VIDEO_PROCESSOR_ROTATION_270 = 3 + } D3D11_VIDEO_PROCESSOR_ROTATION; + +typedef struct D3D11_VIDEO_PROCESSOR_STREAM + { + BOOL Enable; + UINT OutputIndex; + UINT InputFrameOrField; + UINT PastFrames; + UINT FutureFrames; + /* [annotation] */ + _Field_size_(PastFrames) ID3D11VideoProcessorInputView **ppPastSurfaces; + ID3D11VideoProcessorInputView *pInputSurface; + /* [annotation] */ + _Field_size_(FutureFrames) ID3D11VideoProcessorInputView **ppFutureSurfaces; + /* [annotation] */ + _Field_size_opt_(PastFrames) ID3D11VideoProcessorInputView **ppPastSurfacesRight; + ID3D11VideoProcessorInputView *pInputSurfaceRight; + /* [annotation] */ + _Field_size_(FutureFrames) ID3D11VideoProcessorInputView **ppFutureSurfacesRight; + } D3D11_VIDEO_PROCESSOR_STREAM; + + + +extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0032_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0032_v0_0_s_ifspec; + +#ifndef __ID3D11VideoProcessor_INTERFACE_DEFINED__ +#define __ID3D11VideoProcessor_INTERFACE_DEFINED__ + +/* interface ID3D11VideoProcessor */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D11VideoProcessor; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("1D7B0652-185F-41c6-85CE-0C5BE3D4AE6C") + ID3D11VideoProcessor : public ID3D11DeviceChild + { + public: + virtual void STDMETHODCALLTYPE GetContentDesc( + /* [annotation] */ + _Out_ D3D11_VIDEO_PROCESSOR_CONTENT_DESC *pDesc) = 0; + + virtual void STDMETHODCALLTYPE GetRateConversionCaps( + /* [annotation] */ + _Out_ D3D11_VIDEO_PROCESSOR_RATE_CONVERSION_CAPS *pCaps) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D11VideoProcessorVtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D11VideoProcessor * This, + /* [in] */ REFIID riid, + /* [annotation][iid_is][out] */ + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D11VideoProcessor * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D11VideoProcessor * This); + + void ( STDMETHODCALLTYPE *GetDevice )( + ID3D11VideoProcessor * This, + /* [annotation] */ + _Outptr_ ID3D11Device **ppDevice); + + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D11VideoProcessor * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _Inout_ UINT *pDataSize, + /* [annotation] */ + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D11VideoProcessor * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _In_ UINT DataSize, + /* [annotation] */ + _In_reads_bytes_opt_( DataSize ) const void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D11VideoProcessor * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _In_opt_ const IUnknown *pData); + + void ( STDMETHODCALLTYPE *GetContentDesc )( + ID3D11VideoProcessor * This, + /* [annotation] */ + _Out_ D3D11_VIDEO_PROCESSOR_CONTENT_DESC *pDesc); + + void ( STDMETHODCALLTYPE *GetRateConversionCaps )( + ID3D11VideoProcessor * This, + /* [annotation] */ + _Out_ D3D11_VIDEO_PROCESSOR_RATE_CONVERSION_CAPS *pCaps); + + END_INTERFACE + } ID3D11VideoProcessorVtbl; + + interface ID3D11VideoProcessor + { + CONST_VTBL struct ID3D11VideoProcessorVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D11VideoProcessor_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D11VideoProcessor_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D11VideoProcessor_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D11VideoProcessor_GetDevice(This,ppDevice) \ + ( (This)->lpVtbl -> GetDevice(This,ppDevice) ) + +#define ID3D11VideoProcessor_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D11VideoProcessor_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D11VideoProcessor_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + + +#define ID3D11VideoProcessor_GetContentDesc(This,pDesc) \ + ( (This)->lpVtbl -> GetContentDesc(This,pDesc) ) + +#define ID3D11VideoProcessor_GetRateConversionCaps(This,pCaps) \ + ( (This)->lpVtbl -> GetRateConversionCaps(This,pCaps) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D11VideoProcessor_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_d3d11_0000_0033 */ +/* [local] */ + +typedef struct D3D11_OMAC + { + BYTE Omac[ 16 ]; + } D3D11_OMAC; + +typedef +enum D3D11_AUTHENTICATED_CHANNEL_TYPE + { + D3D11_AUTHENTICATED_CHANNEL_D3D11 = 1, + D3D11_AUTHENTICATED_CHANNEL_DRIVER_SOFTWARE = 2, + D3D11_AUTHENTICATED_CHANNEL_DRIVER_HARDWARE = 3 + } D3D11_AUTHENTICATED_CHANNEL_TYPE; + + + +extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0033_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0033_v0_0_s_ifspec; + +#ifndef __ID3D11AuthenticatedChannel_INTERFACE_DEFINED__ +#define __ID3D11AuthenticatedChannel_INTERFACE_DEFINED__ + +/* interface ID3D11AuthenticatedChannel */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D11AuthenticatedChannel; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("3015A308-DCBD-47aa-A747-192486D14D4A") + ID3D11AuthenticatedChannel : public ID3D11DeviceChild + { + public: + virtual HRESULT STDMETHODCALLTYPE GetCertificateSize( + /* [annotation] */ + _Out_ UINT *pCertificateSize) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetCertificate( + /* [annotation] */ + _In_ UINT CertificateSize, + /* [annotation] */ + _Out_writes_bytes_(CertificateSize) BYTE *pCertificate) = 0; + + virtual void STDMETHODCALLTYPE GetChannelHandle( + /* [annotation] */ + _Out_ HANDLE *pChannelHandle) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D11AuthenticatedChannelVtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D11AuthenticatedChannel * This, + /* [in] */ REFIID riid, + /* [annotation][iid_is][out] */ + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D11AuthenticatedChannel * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D11AuthenticatedChannel * This); + + void ( STDMETHODCALLTYPE *GetDevice )( + ID3D11AuthenticatedChannel * This, + /* [annotation] */ + _Outptr_ ID3D11Device **ppDevice); + + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D11AuthenticatedChannel * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _Inout_ UINT *pDataSize, + /* [annotation] */ + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D11AuthenticatedChannel * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _In_ UINT DataSize, + /* [annotation] */ + _In_reads_bytes_opt_( DataSize ) const void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D11AuthenticatedChannel * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _In_opt_ const IUnknown *pData); + + HRESULT ( STDMETHODCALLTYPE *GetCertificateSize )( + ID3D11AuthenticatedChannel * This, + /* [annotation] */ + _Out_ UINT *pCertificateSize); + + HRESULT ( STDMETHODCALLTYPE *GetCertificate )( + ID3D11AuthenticatedChannel * This, + /* [annotation] */ + _In_ UINT CertificateSize, + /* [annotation] */ + _Out_writes_bytes_(CertificateSize) BYTE *pCertificate); + + void ( STDMETHODCALLTYPE *GetChannelHandle )( + ID3D11AuthenticatedChannel * This, + /* [annotation] */ + _Out_ HANDLE *pChannelHandle); + + END_INTERFACE + } ID3D11AuthenticatedChannelVtbl; + + interface ID3D11AuthenticatedChannel + { + CONST_VTBL struct ID3D11AuthenticatedChannelVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D11AuthenticatedChannel_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D11AuthenticatedChannel_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D11AuthenticatedChannel_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D11AuthenticatedChannel_GetDevice(This,ppDevice) \ + ( (This)->lpVtbl -> GetDevice(This,ppDevice) ) + +#define ID3D11AuthenticatedChannel_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D11AuthenticatedChannel_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D11AuthenticatedChannel_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + + +#define ID3D11AuthenticatedChannel_GetCertificateSize(This,pCertificateSize) \ + ( (This)->lpVtbl -> GetCertificateSize(This,pCertificateSize) ) + +#define ID3D11AuthenticatedChannel_GetCertificate(This,CertificateSize,pCertificate) \ + ( (This)->lpVtbl -> GetCertificate(This,CertificateSize,pCertificate) ) + +#define ID3D11AuthenticatedChannel_GetChannelHandle(This,pChannelHandle) \ + ( (This)->lpVtbl -> GetChannelHandle(This,pChannelHandle) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D11AuthenticatedChannel_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_d3d11_0000_0034 */ +/* [local] */ + +DEFINE_GUID( D3D11_AUTHENTICATED_QUERY_PROTECTION, 0xa84eb584, 0xc495, 0x48aa, 0xb9, 0x4d, 0x8b, 0xd2, 0xd6, 0xfb, 0xce, 0x5 ); +DEFINE_GUID( D3D11_AUTHENTICATED_QUERY_CHANNEL_TYPE, 0xbc1b18a5, 0xb1fb, 0x42ab, 0xbd, 0x94, 0xb5, 0x82, 0x8b, 0x4b, 0xf7, 0xbe ); +DEFINE_GUID( D3D11_AUTHENTICATED_QUERY_DEVICE_HANDLE, 0xec1c539d, 0x8cff, 0x4e2a, 0xbc, 0xc4, 0xf5, 0x69, 0x2f, 0x99, 0xf4, 0x80 ); +DEFINE_GUID( D3D11_AUTHENTICATED_QUERY_CRYPTO_SESSION, 0x2634499e, 0xd018, 0x4d74, 0xac, 0x17, 0x7f, 0x72, 0x40, 0x59, 0x52, 0x8d ); +DEFINE_GUID( D3D11_AUTHENTICATED_QUERY_RESTRICTED_SHARED_RESOURCE_PROCESS_COUNT, 0xdb207b3, 0x9450, 0x46a6, 0x82, 0xde, 0x1b, 0x96, 0xd4, 0x4f, 0x9c, 0xf2 ); +DEFINE_GUID( D3D11_AUTHENTICATED_QUERY_RESTRICTED_SHARED_RESOURCE_PROCESS, 0x649bbadb, 0xf0f4, 0x4639, 0xa1, 0x5b, 0x24, 0x39, 0x3f, 0xc3, 0xab, 0xac ); +DEFINE_GUID( D3D11_AUTHENTICATED_QUERY_UNRESTRICTED_PROTECTED_SHARED_RESOURCE_COUNT, 0x12f0bd6, 0xe662, 0x4474, 0xbe, 0xfd, 0xaa, 0x53, 0xe5, 0x14, 0x3c, 0x6d ); +DEFINE_GUID( D3D11_AUTHENTICATED_QUERY_OUTPUT_ID_COUNT, 0x2c042b5e, 0x8c07, 0x46d5, 0xaa, 0xbe, 0x8f, 0x75, 0xcb, 0xad, 0x4c, 0x31 ); +DEFINE_GUID( D3D11_AUTHENTICATED_QUERY_OUTPUT_ID, 0x839ddca3, 0x9b4e, 0x41e4, 0xb0, 0x53, 0x89, 0x2b, 0xd2, 0xa1, 0x1e, 0xe7 ); +DEFINE_GUID( D3D11_AUTHENTICATED_QUERY_ACCESSIBILITY_ATTRIBUTES, 0x6214d9d2, 0x432c, 0x4abb, 0x9f, 0xce, 0x21, 0x6e, 0xea, 0x26, 0x9e, 0x3b ); +DEFINE_GUID( D3D11_AUTHENTICATED_QUERY_ENCRYPTION_WHEN_ACCESSIBLE_GUID_COUNT, 0xb30f7066, 0x203c, 0x4b07, 0x93, 0xfc, 0xce, 0xaa, 0xfd, 0x61, 0x24, 0x1e ); +DEFINE_GUID( D3D11_AUTHENTICATED_QUERY_ENCRYPTION_WHEN_ACCESSIBLE_GUID, 0xf83a5958, 0xe986, 0x4bda, 0xbe, 0xb0, 0x41, 0x1f, 0x6a, 0x7a, 0x1, 0xb7 ); +DEFINE_GUID( D3D11_AUTHENTICATED_QUERY_CURRENT_ENCRYPTION_WHEN_ACCESSIBLE, 0xec1791c7, 0xdad3, 0x4f15, 0x9e, 0xc3, 0xfa, 0xa9, 0x3d, 0x60, 0xd4, 0xf0 ); +DEFINE_GUID( D3D11_AUTHENTICATED_CONFIGURE_INITIALIZE, 0x6114bdb, 0x3523, 0x470a, 0x8d, 0xca, 0xfb, 0xc2, 0x84, 0x51, 0x54, 0xf0 ); +DEFINE_GUID( D3D11_AUTHENTICATED_CONFIGURE_PROTECTION, 0x50455658, 0x3f47, 0x4362, 0xbf, 0x99, 0xbf, 0xdf, 0xcd, 0xe9, 0xed, 0x29 ); +DEFINE_GUID( D3D11_AUTHENTICATED_CONFIGURE_CRYPTO_SESSION, 0x6346cc54, 0x2cfc, 0x4ad4, 0x82, 0x24, 0xd1, 0x58, 0x37, 0xde, 0x77, 0x0 ); +DEFINE_GUID( D3D11_AUTHENTICATED_CONFIGURE_SHARED_RESOURCE, 0x772d047, 0x1b40, 0x48e8, 0x9c, 0xa6, 0xb5, 0xf5, 0x10, 0xde, 0x9f, 0x1 ); +DEFINE_GUID( D3D11_AUTHENTICATED_CONFIGURE_ENCRYPTION_WHEN_ACCESSIBLE, 0x41fff286, 0x6ae0, 0x4d43, 0x9d, 0x55, 0xa4, 0x6e, 0x9e, 0xfd, 0x15, 0x8a ); +typedef struct D3D11_AUTHENTICATED_QUERY_INPUT + { + GUID QueryType; + HANDLE hChannel; + UINT SequenceNumber; + } D3D11_AUTHENTICATED_QUERY_INPUT; + +typedef struct D3D11_AUTHENTICATED_QUERY_OUTPUT + { + D3D11_OMAC omac; + GUID QueryType; + HANDLE hChannel; + UINT SequenceNumber; + HRESULT ReturnCode; + } D3D11_AUTHENTICATED_QUERY_OUTPUT; + +typedef union D3D11_AUTHENTICATED_PROTECTION_FLAGS + { + struct __MIDL___MIDL_itf_d3d11_0000_0034_0001 + { + UINT ProtectionEnabled : 1; + UINT OverlayOrFullscreenRequired : 1; + UINT Reserved : 30; + } Flags; + UINT Value; + } D3D11_AUTHENTICATED_PROTECTION_FLAGS; + +typedef struct D3D11_AUTHENTICATED_QUERY_PROTECTION_OUTPUT + { + D3D11_AUTHENTICATED_QUERY_OUTPUT Output; + D3D11_AUTHENTICATED_PROTECTION_FLAGS ProtectionFlags; + } D3D11_AUTHENTICATED_QUERY_PROTECTION_OUTPUT; + +typedef struct D3D11_AUTHENTICATED_QUERY_CHANNEL_TYPE_OUTPUT + { + D3D11_AUTHENTICATED_QUERY_OUTPUT Output; + D3D11_AUTHENTICATED_CHANNEL_TYPE ChannelType; + } D3D11_AUTHENTICATED_QUERY_CHANNEL_TYPE_OUTPUT; + +typedef struct D3D11_AUTHENTICATED_QUERY_DEVICE_HANDLE_OUTPUT + { + D3D11_AUTHENTICATED_QUERY_OUTPUT Output; + HANDLE DeviceHandle; + } D3D11_AUTHENTICATED_QUERY_DEVICE_HANDLE_OUTPUT; + +typedef struct D3D11_AUTHENTICATED_QUERY_CRYPTO_SESSION_INPUT + { + D3D11_AUTHENTICATED_QUERY_INPUT Input; + HANDLE DecoderHandle; + } D3D11_AUTHENTICATED_QUERY_CRYPTO_SESSION_INPUT; + +typedef struct D3D11_AUTHENTICATED_QUERY_CRYPTO_SESSION_OUTPUT + { + D3D11_AUTHENTICATED_QUERY_OUTPUT Output; + HANDLE DecoderHandle; + HANDLE CryptoSessionHandle; + HANDLE DeviceHandle; + } D3D11_AUTHENTICATED_QUERY_CRYPTO_SESSION_OUTPUT; + +typedef struct D3D11_AUTHENTICATED_QUERY_RESTRICTED_SHARED_RESOURCE_PROCESS_COUNT_OUTPUT + { + D3D11_AUTHENTICATED_QUERY_OUTPUT Output; + UINT RestrictedSharedResourceProcessCount; + } D3D11_AUTHENTICATED_QUERY_RESTRICTED_SHARED_RESOURCE_PROCESS_COUNT_OUTPUT; + +typedef struct D3D11_AUTHENTICATED_QUERY_RESTRICTED_SHARED_RESOURCE_PROCESS_INPUT + { + D3D11_AUTHENTICATED_QUERY_INPUT Input; + UINT ProcessIndex; + } D3D11_AUTHENTICATED_QUERY_RESTRICTED_SHARED_RESOURCE_PROCESS_INPUT; + +typedef +enum D3D11_AUTHENTICATED_PROCESS_IDENTIFIER_TYPE + { + D3D11_PROCESSIDTYPE_UNKNOWN = 0, + D3D11_PROCESSIDTYPE_DWM = 1, + D3D11_PROCESSIDTYPE_HANDLE = 2 + } D3D11_AUTHENTICATED_PROCESS_IDENTIFIER_TYPE; + +typedef struct D3D11_AUTHENTICATED_QUERY_RESTRICTED_SHARED_RESOURCE_PROCESS_OUTPUT + { + D3D11_AUTHENTICATED_QUERY_OUTPUT Output; + UINT ProcessIndex; + D3D11_AUTHENTICATED_PROCESS_IDENTIFIER_TYPE ProcessIdentifier; + HANDLE ProcessHandle; + } D3D11_AUTHENTICATED_QUERY_RESTRICTED_SHARED_RESOURCE_PROCESS_OUTPUT; + +typedef struct D3D11_AUTHENTICATED_QUERY_UNRESTRICTED_PROTECTED_SHARED_RESOURCE_COUNT_OUTPUT + { + D3D11_AUTHENTICATED_QUERY_OUTPUT Output; + UINT UnrestrictedProtectedSharedResourceCount; + } D3D11_AUTHENTICATED_QUERY_UNRESTRICTED_PROTECTED_SHARED_RESOURCE_COUNT_OUTPUT; + +typedef struct D3D11_AUTHENTICATED_QUERY_OUTPUT_ID_COUNT_INPUT + { + D3D11_AUTHENTICATED_QUERY_INPUT Input; + HANDLE DeviceHandle; + HANDLE CryptoSessionHandle; + } D3D11_AUTHENTICATED_QUERY_OUTPUT_ID_COUNT_INPUT; + +typedef struct D3D11_AUTHENTICATED_QUERY_OUTPUT_ID_COUNT_OUTPUT + { + D3D11_AUTHENTICATED_QUERY_OUTPUT Output; + HANDLE DeviceHandle; + HANDLE CryptoSessionHandle; + UINT OutputIDCount; + } D3D11_AUTHENTICATED_QUERY_OUTPUT_ID_COUNT_OUTPUT; + +typedef struct D3D11_AUTHENTICATED_QUERY_OUTPUT_ID_INPUT + { + D3D11_AUTHENTICATED_QUERY_INPUT Input; + HANDLE DeviceHandle; + HANDLE CryptoSessionHandle; + UINT OutputIDIndex; + } D3D11_AUTHENTICATED_QUERY_OUTPUT_ID_INPUT; + +typedef struct D3D11_AUTHENTICATED_QUERY_OUTPUT_ID_OUTPUT + { + D3D11_AUTHENTICATED_QUERY_OUTPUT Output; + HANDLE DeviceHandle; + HANDLE CryptoSessionHandle; + UINT OutputIDIndex; + UINT64 OutputID; + } D3D11_AUTHENTICATED_QUERY_OUTPUT_ID_OUTPUT; + +typedef +enum D3D11_BUS_TYPE + { + D3D11_BUS_TYPE_OTHER = 0, + D3D11_BUS_TYPE_PCI = 0x1, + D3D11_BUS_TYPE_PCIX = 0x2, + D3D11_BUS_TYPE_PCIEXPRESS = 0x3, + D3D11_BUS_TYPE_AGP = 0x4, + D3D11_BUS_IMPL_MODIFIER_INSIDE_OF_CHIPSET = 0x10000, + D3D11_BUS_IMPL_MODIFIER_TRACKS_ON_MOTHER_BOARD_TO_CHIP = 0x20000, + D3D11_BUS_IMPL_MODIFIER_TRACKS_ON_MOTHER_BOARD_TO_SOCKET = 0x30000, + D3D11_BUS_IMPL_MODIFIER_DAUGHTER_BOARD_CONNECTOR = 0x40000, + D3D11_BUS_IMPL_MODIFIER_DAUGHTER_BOARD_CONNECTOR_INSIDE_OF_NUAE = 0x50000, + D3D11_BUS_IMPL_MODIFIER_NON_STANDARD = 0x80000000 + } D3D11_BUS_TYPE; + +typedef struct D3D11_AUTHENTICATED_QUERY_ACESSIBILITY_OUTPUT + { + D3D11_AUTHENTICATED_QUERY_OUTPUT Output; + D3D11_BUS_TYPE BusType; + BOOL AccessibleInContiguousBlocks; + BOOL AccessibleInNonContiguousBlocks; + } D3D11_AUTHENTICATED_QUERY_ACCESSIBILITY_OUTPUT; + +typedef struct D3D11_AUTHENTICATED_QUERY_ACCESSIBILITY_ENCRYPTION_GUID_COUNT_OUTPUT + { + D3D11_AUTHENTICATED_QUERY_OUTPUT Output; + UINT EncryptionGuidCount; + } D3D11_AUTHENTICATED_QUERY_ACCESSIBILITY_ENCRYPTION_GUID_COUNT_OUTPUT; + +typedef struct D3D11_AUTHENTICATED_QUERY_ACCESSIBILITY_ENCRYPTION_GUID_INPUT + { + D3D11_AUTHENTICATED_QUERY_INPUT Input; + UINT EncryptionGuidIndex; + } D3D11_AUTHENTICATED_QUERY_ACCESSIBILITY_ENCRYPTION_GUID_INPUT; + +typedef struct D3D11_AUTHENTICATED_QUERY_ACCESSIBILITY_ENCRYPTION_GUID_OUTPUT + { + D3D11_AUTHENTICATED_QUERY_OUTPUT Output; + UINT EncryptionGuidIndex; + GUID EncryptionGuid; + } D3D11_AUTHENTICATED_QUERY_ACCESSIBILITY_ENCRYPTION_GUID_OUTPUT; + +typedef struct D3D11_AUTHENTICATED_QUERY_CURRENT_ACCESSIBILITY_ENCRYPTION_OUTPUT + { + D3D11_AUTHENTICATED_QUERY_OUTPUT Output; + GUID EncryptionGuid; + } D3D11_AUTHENTICATED_QUERY_CURRENT_ACCESSIBILITY_ENCRYPTION_OUTPUT; + +typedef struct D3D11_AUTHENTICATED_CONFIGURE_INPUT + { + D3D11_OMAC omac; + GUID ConfigureType; + HANDLE hChannel; + UINT SequenceNumber; + } D3D11_AUTHENTICATED_CONFIGURE_INPUT; + +typedef struct D3D11_AUTHENTICATED_CONFIGURE_OUTPUT + { + D3D11_OMAC omac; + GUID ConfigureType; + HANDLE hChannel; + UINT SequenceNumber; + HRESULT ReturnCode; + } D3D11_AUTHENTICATED_CONFIGURE_OUTPUT; + +typedef struct D3D11_AUTHENTICATED_CONFIGURE_INITIALIZE_INPUT + { + D3D11_AUTHENTICATED_CONFIGURE_INPUT Parameters; + UINT StartSequenceQuery; + UINT StartSequenceConfigure; + } D3D11_AUTHENTICATED_CONFIGURE_INITIALIZE_INPUT; + +typedef struct D3D11_AUTHENTICATED_CONFIGURE_PROTECTION_INPUT + { + D3D11_AUTHENTICATED_CONFIGURE_INPUT Parameters; + D3D11_AUTHENTICATED_PROTECTION_FLAGS Protections; + } D3D11_AUTHENTICATED_CONFIGURE_PROTECTION_INPUT; + +typedef struct D3D11_AUTHENTICATED_CONFIGURE_CRYPTO_SESSION_INPUT + { + D3D11_AUTHENTICATED_CONFIGURE_INPUT Parameters; + HANDLE DecoderHandle; + HANDLE CryptoSessionHandle; + HANDLE DeviceHandle; + } D3D11_AUTHENTICATED_CONFIGURE_CRYPTO_SESSION_INPUT; + +typedef struct D3D11_AUTHENTICATED_CONFIGURE_SHARED_RESOURCE_INPUT + { + D3D11_AUTHENTICATED_CONFIGURE_INPUT Parameters; + D3D11_AUTHENTICATED_PROCESS_IDENTIFIER_TYPE ProcessType; + HANDLE ProcessHandle; + BOOL AllowAccess; + } D3D11_AUTHENTICATED_CONFIGURE_SHARED_RESOURCE_INPUT; + +typedef struct D3D11_AUTHENTICATED_CONFIGURE_ACCESSIBLE_ENCRYPTION_INPUT + { + D3D11_AUTHENTICATED_CONFIGURE_INPUT Parameters; + GUID EncryptionGuid; + } D3D11_AUTHENTICATED_CONFIGURE_ACCESSIBLE_ENCRYPTION_INPUT; + +DEFINE_GUID(D3D11_KEY_EXCHANGE_RSAES_OAEP, 0xc1949895, 0xd72a, 0x4a1d, 0x8e, 0x5d, 0xed, 0x85, 0x7d, 0x17, 0x15, 0x20); + + +extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0034_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0034_v0_0_s_ifspec; + +#ifndef __ID3D11CryptoSession_INTERFACE_DEFINED__ +#define __ID3D11CryptoSession_INTERFACE_DEFINED__ + +/* interface ID3D11CryptoSession */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D11CryptoSession; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("9B32F9AD-BDCC-40a6-A39D-D5C865845720") + ID3D11CryptoSession : public ID3D11DeviceChild + { + public: + virtual void STDMETHODCALLTYPE GetCryptoType( + /* [annotation] */ + _Out_ GUID *pCryptoType) = 0; + + virtual void STDMETHODCALLTYPE GetDecoderProfile( + /* [annotation] */ + _Out_ GUID *pDecoderProfile) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetCertificateSize( + /* [annotation] */ + _Out_ UINT *pCertificateSize) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetCertificate( + /* [annotation] */ + _In_ UINT CertificateSize, + /* [annotation] */ + _Out_writes_bytes_(CertificateSize) BYTE *pCertificate) = 0; + + virtual void STDMETHODCALLTYPE GetCryptoSessionHandle( + /* [annotation] */ + _Out_ HANDLE *pCryptoSessionHandle) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D11CryptoSessionVtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D11CryptoSession * This, + /* [in] */ REFIID riid, + /* [annotation][iid_is][out] */ + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D11CryptoSession * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D11CryptoSession * This); + + void ( STDMETHODCALLTYPE *GetDevice )( + ID3D11CryptoSession * This, + /* [annotation] */ + _Outptr_ ID3D11Device **ppDevice); + + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D11CryptoSession * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _Inout_ UINT *pDataSize, + /* [annotation] */ + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D11CryptoSession * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _In_ UINT DataSize, + /* [annotation] */ + _In_reads_bytes_opt_( DataSize ) const void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D11CryptoSession * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _In_opt_ const IUnknown *pData); + + void ( STDMETHODCALLTYPE *GetCryptoType )( + ID3D11CryptoSession * This, + /* [annotation] */ + _Out_ GUID *pCryptoType); + + void ( STDMETHODCALLTYPE *GetDecoderProfile )( + ID3D11CryptoSession * This, + /* [annotation] */ + _Out_ GUID *pDecoderProfile); + + HRESULT ( STDMETHODCALLTYPE *GetCertificateSize )( + ID3D11CryptoSession * This, + /* [annotation] */ + _Out_ UINT *pCertificateSize); + + HRESULT ( STDMETHODCALLTYPE *GetCertificate )( + ID3D11CryptoSession * This, + /* [annotation] */ + _In_ UINT CertificateSize, + /* [annotation] */ + _Out_writes_bytes_(CertificateSize) BYTE *pCertificate); + + void ( STDMETHODCALLTYPE *GetCryptoSessionHandle )( + ID3D11CryptoSession * This, + /* [annotation] */ + _Out_ HANDLE *pCryptoSessionHandle); + + END_INTERFACE + } ID3D11CryptoSessionVtbl; + + interface ID3D11CryptoSession + { + CONST_VTBL struct ID3D11CryptoSessionVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D11CryptoSession_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D11CryptoSession_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D11CryptoSession_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D11CryptoSession_GetDevice(This,ppDevice) \ + ( (This)->lpVtbl -> GetDevice(This,ppDevice) ) + +#define ID3D11CryptoSession_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D11CryptoSession_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D11CryptoSession_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + + +#define ID3D11CryptoSession_GetCryptoType(This,pCryptoType) \ + ( (This)->lpVtbl -> GetCryptoType(This,pCryptoType) ) + +#define ID3D11CryptoSession_GetDecoderProfile(This,pDecoderProfile) \ + ( (This)->lpVtbl -> GetDecoderProfile(This,pDecoderProfile) ) + +#define ID3D11CryptoSession_GetCertificateSize(This,pCertificateSize) \ + ( (This)->lpVtbl -> GetCertificateSize(This,pCertificateSize) ) + +#define ID3D11CryptoSession_GetCertificate(This,CertificateSize,pCertificate) \ + ( (This)->lpVtbl -> GetCertificate(This,CertificateSize,pCertificate) ) + +#define ID3D11CryptoSession_GetCryptoSessionHandle(This,pCryptoSessionHandle) \ + ( (This)->lpVtbl -> GetCryptoSessionHandle(This,pCryptoSessionHandle) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D11CryptoSession_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_d3d11_0000_0035 */ +/* [local] */ + +typedef +enum D3D11_VDOV_DIMENSION + { + D3D11_VDOV_DIMENSION_UNKNOWN = 0, + D3D11_VDOV_DIMENSION_TEXTURE2D = 1 + } D3D11_VDOV_DIMENSION; + +typedef struct D3D11_TEX2D_VDOV + { + UINT ArraySlice; + } D3D11_TEX2D_VDOV; + +typedef struct D3D11_VIDEO_DECODER_OUTPUT_VIEW_DESC + { + GUID DecodeProfile; + D3D11_VDOV_DIMENSION ViewDimension; + union + { + D3D11_TEX2D_VDOV Texture2D; + } ; + } D3D11_VIDEO_DECODER_OUTPUT_VIEW_DESC; + + + +extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0035_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0035_v0_0_s_ifspec; + +#ifndef __ID3D11VideoDecoderOutputView_INTERFACE_DEFINED__ +#define __ID3D11VideoDecoderOutputView_INTERFACE_DEFINED__ + +/* interface ID3D11VideoDecoderOutputView */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D11VideoDecoderOutputView; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("C2931AEA-2A85-4f20-860F-FBA1FD256E18") + ID3D11VideoDecoderOutputView : public ID3D11View + { + public: + virtual void STDMETHODCALLTYPE GetDesc( + /* [annotation] */ + _Out_ D3D11_VIDEO_DECODER_OUTPUT_VIEW_DESC *pDesc) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D11VideoDecoderOutputViewVtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D11VideoDecoderOutputView * This, + /* [in] */ REFIID riid, + /* [annotation][iid_is][out] */ + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D11VideoDecoderOutputView * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D11VideoDecoderOutputView * This); + + void ( STDMETHODCALLTYPE *GetDevice )( + ID3D11VideoDecoderOutputView * This, + /* [annotation] */ + _Outptr_ ID3D11Device **ppDevice); + + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D11VideoDecoderOutputView * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _Inout_ UINT *pDataSize, + /* [annotation] */ + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D11VideoDecoderOutputView * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _In_ UINT DataSize, + /* [annotation] */ + _In_reads_bytes_opt_( DataSize ) const void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D11VideoDecoderOutputView * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _In_opt_ const IUnknown *pData); + + void ( STDMETHODCALLTYPE *GetResource )( + ID3D11VideoDecoderOutputView * This, + /* [annotation] */ + _Outptr_ ID3D11Resource **ppResource); + + void ( STDMETHODCALLTYPE *GetDesc )( + ID3D11VideoDecoderOutputView * This, + /* [annotation] */ + _Out_ D3D11_VIDEO_DECODER_OUTPUT_VIEW_DESC *pDesc); + + END_INTERFACE + } ID3D11VideoDecoderOutputViewVtbl; + + interface ID3D11VideoDecoderOutputView + { + CONST_VTBL struct ID3D11VideoDecoderOutputViewVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D11VideoDecoderOutputView_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D11VideoDecoderOutputView_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D11VideoDecoderOutputView_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D11VideoDecoderOutputView_GetDevice(This,ppDevice) \ + ( (This)->lpVtbl -> GetDevice(This,ppDevice) ) + +#define ID3D11VideoDecoderOutputView_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D11VideoDecoderOutputView_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D11VideoDecoderOutputView_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + + +#define ID3D11VideoDecoderOutputView_GetResource(This,ppResource) \ + ( (This)->lpVtbl -> GetResource(This,ppResource) ) + + +#define ID3D11VideoDecoderOutputView_GetDesc(This,pDesc) \ + ( (This)->lpVtbl -> GetDesc(This,pDesc) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D11VideoDecoderOutputView_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_d3d11_0000_0036 */ +/* [local] */ + +typedef +enum D3D11_VPIV_DIMENSION + { + D3D11_VPIV_DIMENSION_UNKNOWN = 0, + D3D11_VPIV_DIMENSION_TEXTURE2D = 1 + } D3D11_VPIV_DIMENSION; + +typedef struct D3D11_TEX2D_VPIV + { + UINT MipSlice; + UINT ArraySlice; + } D3D11_TEX2D_VPIV; + +typedef struct D3D11_VIDEO_PROCESSOR_INPUT_VIEW_DESC + { + UINT FourCC; + D3D11_VPIV_DIMENSION ViewDimension; + union + { + D3D11_TEX2D_VPIV Texture2D; + } ; + } D3D11_VIDEO_PROCESSOR_INPUT_VIEW_DESC; + + + +extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0036_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0036_v0_0_s_ifspec; + +#ifndef __ID3D11VideoProcessorInputView_INTERFACE_DEFINED__ +#define __ID3D11VideoProcessorInputView_INTERFACE_DEFINED__ + +/* interface ID3D11VideoProcessorInputView */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D11VideoProcessorInputView; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("11EC5A5F-51DC-4945-AB34-6E8C21300EA5") + ID3D11VideoProcessorInputView : public ID3D11View + { + public: + virtual void STDMETHODCALLTYPE GetDesc( + /* [annotation] */ + _Out_ D3D11_VIDEO_PROCESSOR_INPUT_VIEW_DESC *pDesc) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D11VideoProcessorInputViewVtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D11VideoProcessorInputView * This, + /* [in] */ REFIID riid, + /* [annotation][iid_is][out] */ + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D11VideoProcessorInputView * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D11VideoProcessorInputView * This); + + void ( STDMETHODCALLTYPE *GetDevice )( + ID3D11VideoProcessorInputView * This, + /* [annotation] */ + _Outptr_ ID3D11Device **ppDevice); + + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D11VideoProcessorInputView * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _Inout_ UINT *pDataSize, + /* [annotation] */ + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D11VideoProcessorInputView * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _In_ UINT DataSize, + /* [annotation] */ + _In_reads_bytes_opt_( DataSize ) const void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D11VideoProcessorInputView * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _In_opt_ const IUnknown *pData); + + void ( STDMETHODCALLTYPE *GetResource )( + ID3D11VideoProcessorInputView * This, + /* [annotation] */ + _Outptr_ ID3D11Resource **ppResource); + + void ( STDMETHODCALLTYPE *GetDesc )( + ID3D11VideoProcessorInputView * This, + /* [annotation] */ + _Out_ D3D11_VIDEO_PROCESSOR_INPUT_VIEW_DESC *pDesc); + + END_INTERFACE + } ID3D11VideoProcessorInputViewVtbl; + + interface ID3D11VideoProcessorInputView + { + CONST_VTBL struct ID3D11VideoProcessorInputViewVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D11VideoProcessorInputView_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D11VideoProcessorInputView_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D11VideoProcessorInputView_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D11VideoProcessorInputView_GetDevice(This,ppDevice) \ + ( (This)->lpVtbl -> GetDevice(This,ppDevice) ) + +#define ID3D11VideoProcessorInputView_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D11VideoProcessorInputView_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D11VideoProcessorInputView_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + + +#define ID3D11VideoProcessorInputView_GetResource(This,ppResource) \ + ( (This)->lpVtbl -> GetResource(This,ppResource) ) + + +#define ID3D11VideoProcessorInputView_GetDesc(This,pDesc) \ + ( (This)->lpVtbl -> GetDesc(This,pDesc) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D11VideoProcessorInputView_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_d3d11_0000_0037 */ +/* [local] */ + +typedef +enum D3D11_VPOV_DIMENSION + { + D3D11_VPOV_DIMENSION_UNKNOWN = 0, + D3D11_VPOV_DIMENSION_TEXTURE2D = 1, + D3D11_VPOV_DIMENSION_TEXTURE2DARRAY = 2 + } D3D11_VPOV_DIMENSION; + +typedef struct D3D11_TEX2D_VPOV + { + UINT MipSlice; + } D3D11_TEX2D_VPOV; + +typedef struct D3D11_TEX2D_ARRAY_VPOV + { + UINT MipSlice; + UINT FirstArraySlice; + UINT ArraySize; + } D3D11_TEX2D_ARRAY_VPOV; + +typedef struct D3D11_VIDEO_PROCESSOR_OUTPUT_VIEW_DESC + { + D3D11_VPOV_DIMENSION ViewDimension; + union + { + D3D11_TEX2D_VPOV Texture2D; + D3D11_TEX2D_ARRAY_VPOV Texture2DArray; + } ; + } D3D11_VIDEO_PROCESSOR_OUTPUT_VIEW_DESC; + + + +extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0037_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0037_v0_0_s_ifspec; + +#ifndef __ID3D11VideoProcessorOutputView_INTERFACE_DEFINED__ +#define __ID3D11VideoProcessorOutputView_INTERFACE_DEFINED__ + +/* interface ID3D11VideoProcessorOutputView */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D11VideoProcessorOutputView; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("A048285E-25A9-4527-BD93-D68B68C44254") + ID3D11VideoProcessorOutputView : public ID3D11View + { + public: + virtual void STDMETHODCALLTYPE GetDesc( + /* [annotation] */ + _Out_ D3D11_VIDEO_PROCESSOR_OUTPUT_VIEW_DESC *pDesc) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D11VideoProcessorOutputViewVtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D11VideoProcessorOutputView * This, + /* [in] */ REFIID riid, + /* [annotation][iid_is][out] */ + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D11VideoProcessorOutputView * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D11VideoProcessorOutputView * This); + + void ( STDMETHODCALLTYPE *GetDevice )( + ID3D11VideoProcessorOutputView * This, + /* [annotation] */ + _Outptr_ ID3D11Device **ppDevice); + + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D11VideoProcessorOutputView * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _Inout_ UINT *pDataSize, + /* [annotation] */ + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D11VideoProcessorOutputView * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _In_ UINT DataSize, + /* [annotation] */ + _In_reads_bytes_opt_( DataSize ) const void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D11VideoProcessorOutputView * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _In_opt_ const IUnknown *pData); + + void ( STDMETHODCALLTYPE *GetResource )( + ID3D11VideoProcessorOutputView * This, + /* [annotation] */ + _Outptr_ ID3D11Resource **ppResource); + + void ( STDMETHODCALLTYPE *GetDesc )( + ID3D11VideoProcessorOutputView * This, + /* [annotation] */ + _Out_ D3D11_VIDEO_PROCESSOR_OUTPUT_VIEW_DESC *pDesc); + + END_INTERFACE + } ID3D11VideoProcessorOutputViewVtbl; + + interface ID3D11VideoProcessorOutputView + { + CONST_VTBL struct ID3D11VideoProcessorOutputViewVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D11VideoProcessorOutputView_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D11VideoProcessorOutputView_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D11VideoProcessorOutputView_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D11VideoProcessorOutputView_GetDevice(This,ppDevice) \ + ( (This)->lpVtbl -> GetDevice(This,ppDevice) ) + +#define ID3D11VideoProcessorOutputView_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D11VideoProcessorOutputView_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D11VideoProcessorOutputView_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + + +#define ID3D11VideoProcessorOutputView_GetResource(This,ppResource) \ + ( (This)->lpVtbl -> GetResource(This,ppResource) ) + + +#define ID3D11VideoProcessorOutputView_GetDesc(This,pDesc) \ + ( (This)->lpVtbl -> GetDesc(This,pDesc) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D11VideoProcessorOutputView_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D11VideoContext_INTERFACE_DEFINED__ +#define __ID3D11VideoContext_INTERFACE_DEFINED__ + +/* interface ID3D11VideoContext */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D11VideoContext; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("61F21C45-3C0E-4a74-9CEA-67100D9AD5E4") + ID3D11VideoContext : public ID3D11DeviceChild + { + public: + virtual HRESULT STDMETHODCALLTYPE GetDecoderBuffer( + /* [annotation] */ + _In_ ID3D11VideoDecoder *pDecoder, + D3D11_VIDEO_DECODER_BUFFER_TYPE Type, + /* [annotation] */ + _Out_ UINT *pBufferSize, + /* [annotation] */ + _Outptr_result_bytebuffer_(*pBufferSize) void **ppBuffer) = 0; + + virtual HRESULT STDMETHODCALLTYPE ReleaseDecoderBuffer( + /* [annotation] */ + _In_ ID3D11VideoDecoder *pDecoder, + /* [annotation] */ + _In_ D3D11_VIDEO_DECODER_BUFFER_TYPE Type) = 0; + + virtual HRESULT STDMETHODCALLTYPE DecoderBeginFrame( + /* [annotation] */ + _In_ ID3D11VideoDecoder *pDecoder, + /* [annotation] */ + _In_ ID3D11VideoDecoderOutputView *pView, + UINT ContentKeySize, + /* [annotation] */ + _In_reads_bytes_opt_(ContentKeySize) const void *pContentKey) = 0; + + virtual HRESULT STDMETHODCALLTYPE DecoderEndFrame( + /* [annotation] */ + _In_ ID3D11VideoDecoder *pDecoder) = 0; + + virtual HRESULT STDMETHODCALLTYPE SubmitDecoderBuffers( + /* [annotation] */ + _In_ ID3D11VideoDecoder *pDecoder, + /* [annotation] */ + _In_ UINT NumBuffers, + /* [annotation] */ + _In_reads_(NumBuffers) const D3D11_VIDEO_DECODER_BUFFER_DESC *pBufferDesc) = 0; + + virtual APP_DEPRECATED_HRESULT STDMETHODCALLTYPE DecoderExtension( + /* [annotation] */ + _In_ ID3D11VideoDecoder *pDecoder, + /* [annotation] */ + _In_ const D3D11_VIDEO_DECODER_EXTENSION *pExtensionData) = 0; + + virtual void STDMETHODCALLTYPE VideoProcessorSetOutputTargetRect( + /* [annotation] */ + _In_ ID3D11VideoProcessor *pVideoProcessor, + /* [annotation] */ + _In_ BOOL Enable, + /* [annotation] */ + _In_opt_ const RECT *pRect) = 0; + + virtual void STDMETHODCALLTYPE VideoProcessorSetOutputBackgroundColor( + /* [annotation] */ + _In_ ID3D11VideoProcessor *pVideoProcessor, + /* [annotation] */ + _In_ BOOL YCbCr, + /* [annotation] */ + _In_ const D3D11_VIDEO_COLOR *pColor) = 0; + + virtual void STDMETHODCALLTYPE VideoProcessorSetOutputColorSpace( + /* [annotation] */ + _In_ ID3D11VideoProcessor *pVideoProcessor, + /* [annotation] */ + _In_ const D3D11_VIDEO_PROCESSOR_COLOR_SPACE *pColorSpace) = 0; + + virtual void STDMETHODCALLTYPE VideoProcessorSetOutputAlphaFillMode( + /* [annotation] */ + _In_ ID3D11VideoProcessor *pVideoProcessor, + /* [annotation] */ + _In_ D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE AlphaFillMode, + /* [annotation] */ + _In_ UINT StreamIndex) = 0; + + virtual void STDMETHODCALLTYPE VideoProcessorSetOutputConstriction( + /* [annotation] */ + _In_ ID3D11VideoProcessor *pVideoProcessor, + /* [annotation] */ + _In_ BOOL Enable, + /* [annotation] */ + _In_ SIZE Size) = 0; + + virtual void STDMETHODCALLTYPE VideoProcessorSetOutputStereoMode( + /* [annotation] */ + _In_ ID3D11VideoProcessor *pVideoProcessor, + /* [annotation] */ + _In_ BOOL Enable) = 0; + + virtual APP_DEPRECATED_HRESULT STDMETHODCALLTYPE VideoProcessorSetOutputExtension( + /* [annotation] */ + _In_ ID3D11VideoProcessor *pVideoProcessor, + /* [annotation] */ + _In_ const GUID *pExtensionGuid, + /* [annotation] */ + _In_ UINT DataSize, + /* [annotation] */ + _In_ void *pData) = 0; + + virtual void STDMETHODCALLTYPE VideoProcessorGetOutputTargetRect( + /* [annotation] */ + _In_ ID3D11VideoProcessor *pVideoProcessor, + /* [annotation] */ + _Out_ BOOL *Enabled, + /* [annotation] */ + _Out_ RECT *pRect) = 0; + + virtual void STDMETHODCALLTYPE VideoProcessorGetOutputBackgroundColor( + /* [annotation] */ + _In_ ID3D11VideoProcessor *pVideoProcessor, + /* [annotation] */ + _Out_ BOOL *pYCbCr, + /* [annotation] */ + _Out_ D3D11_VIDEO_COLOR *pColor) = 0; + + virtual void STDMETHODCALLTYPE VideoProcessorGetOutputColorSpace( + /* [annotation] */ + _In_ ID3D11VideoProcessor *pVideoProcessor, + /* [annotation] */ + _Out_ D3D11_VIDEO_PROCESSOR_COLOR_SPACE *pColorSpace) = 0; + + virtual void STDMETHODCALLTYPE VideoProcessorGetOutputAlphaFillMode( + /* [annotation] */ + _In_ ID3D11VideoProcessor *pVideoProcessor, + /* [annotation] */ + _Out_ D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE *pAlphaFillMode, + /* [annotation] */ + _Out_ UINT *pStreamIndex) = 0; + + virtual void STDMETHODCALLTYPE VideoProcessorGetOutputConstriction( + /* [annotation] */ + _In_ ID3D11VideoProcessor *pVideoProcessor, + /* [annotation] */ + _Out_ BOOL *pEnabled, + /* [annotation] */ + _Out_ SIZE *pSize) = 0; + + virtual void STDMETHODCALLTYPE VideoProcessorGetOutputStereoMode( + /* [annotation] */ + _In_ ID3D11VideoProcessor *pVideoProcessor, + /* [annotation] */ + _Out_ BOOL *pEnabled) = 0; + + virtual APP_DEPRECATED_HRESULT STDMETHODCALLTYPE VideoProcessorGetOutputExtension( + /* [annotation] */ + _In_ ID3D11VideoProcessor *pVideoProcessor, + /* [annotation] */ + _In_ const GUID *pExtensionGuid, + /* [annotation] */ + _In_ UINT DataSize, + /* [annotation] */ + _Out_writes_bytes_(DataSize) void *pData) = 0; + + virtual void STDMETHODCALLTYPE VideoProcessorSetStreamFrameFormat( + /* [annotation] */ + _In_ ID3D11VideoProcessor *pVideoProcessor, + /* [annotation] */ + _In_ UINT StreamIndex, + /* [annotation] */ + _In_ D3D11_VIDEO_FRAME_FORMAT FrameFormat) = 0; + + virtual void STDMETHODCALLTYPE VideoProcessorSetStreamColorSpace( + /* [annotation] */ + _In_ ID3D11VideoProcessor *pVideoProcessor, + /* [annotation] */ + _In_ UINT StreamIndex, + /* [annotation] */ + _In_ const D3D11_VIDEO_PROCESSOR_COLOR_SPACE *pColorSpace) = 0; + + virtual void STDMETHODCALLTYPE VideoProcessorSetStreamOutputRate( + /* [annotation] */ + _In_ ID3D11VideoProcessor *pVideoProcessor, + /* [annotation] */ + _In_ UINT StreamIndex, + /* [annotation] */ + _In_ D3D11_VIDEO_PROCESSOR_OUTPUT_RATE OutputRate, + /* [annotation] */ + _In_ BOOL RepeatFrame, + /* [annotation] */ + _In_opt_ const DXGI_RATIONAL *pCustomRate) = 0; + + virtual void STDMETHODCALLTYPE VideoProcessorSetStreamSourceRect( + /* [annotation] */ + _In_ ID3D11VideoProcessor *pVideoProcessor, + /* [annotation] */ + _In_ UINT StreamIndex, + /* [annotation] */ + _In_ BOOL Enable, + /* [annotation] */ + _In_opt_ const RECT *pRect) = 0; + + virtual void STDMETHODCALLTYPE VideoProcessorSetStreamDestRect( + /* [annotation] */ + _In_ ID3D11VideoProcessor *pVideoProcessor, + /* [annotation] */ + _In_ UINT StreamIndex, + /* [annotation] */ + _In_ BOOL Enable, + /* [annotation] */ + _In_opt_ const RECT *pRect) = 0; + + virtual void STDMETHODCALLTYPE VideoProcessorSetStreamAlpha( + /* [annotation] */ + _In_ ID3D11VideoProcessor *pVideoProcessor, + /* [annotation] */ + _In_ UINT StreamIndex, + /* [annotation] */ + _In_ BOOL Enable, + /* [annotation] */ + _In_ FLOAT Alpha) = 0; + + virtual void STDMETHODCALLTYPE VideoProcessorSetStreamPalette( + /* [annotation] */ + _In_ ID3D11VideoProcessor *pVideoProcessor, + /* [annotation] */ + _In_ UINT StreamIndex, + /* [annotation] */ + _In_ UINT Count, + /* [annotation] */ + _In_reads_opt_(Count) const UINT *pEntries) = 0; + + virtual void STDMETHODCALLTYPE VideoProcessorSetStreamPixelAspectRatio( + /* [annotation] */ + _In_ ID3D11VideoProcessor *pVideoProcessor, + /* [annotation] */ + _In_ UINT StreamIndex, + /* [annotation] */ + _In_ BOOL Enable, + /* [annotation] */ + _In_opt_ const DXGI_RATIONAL *pSourceAspectRatio, + /* [annotation] */ + _In_opt_ const DXGI_RATIONAL *pDestinationAspectRatio) = 0; + + virtual void STDMETHODCALLTYPE VideoProcessorSetStreamLumaKey( + /* [annotation] */ + _In_ ID3D11VideoProcessor *pVideoProcessor, + /* [annotation] */ + _In_ UINT StreamIndex, + /* [annotation] */ + _In_ BOOL Enable, + /* [annotation] */ + _In_ FLOAT Lower, + /* [annotation] */ + _In_ FLOAT Upper) = 0; + + virtual void STDMETHODCALLTYPE VideoProcessorSetStreamStereoFormat( + /* [annotation] */ + _In_ ID3D11VideoProcessor *pVideoProcessor, + /* [annotation] */ + _In_ UINT StreamIndex, + /* [annotation] */ + _In_ BOOL Enable, + /* [annotation] */ + _In_ D3D11_VIDEO_PROCESSOR_STEREO_FORMAT Format, + /* [annotation] */ + _In_ BOOL LeftViewFrame0, + /* [annotation] */ + _In_ BOOL BaseViewFrame0, + /* [annotation] */ + _In_ D3D11_VIDEO_PROCESSOR_STEREO_FLIP_MODE FlipMode, + /* [annotation] */ + _In_ int MonoOffset) = 0; + + virtual void STDMETHODCALLTYPE VideoProcessorSetStreamAutoProcessingMode( + /* [annotation] */ + _In_ ID3D11VideoProcessor *pVideoProcessor, + /* [annotation] */ + _In_ UINT StreamIndex, + /* [annotation] */ + _In_ BOOL Enable) = 0; + + virtual void STDMETHODCALLTYPE VideoProcessorSetStreamFilter( + /* [annotation] */ + _In_ ID3D11VideoProcessor *pVideoProcessor, + /* [annotation] */ + _In_ UINT StreamIndex, + /* [annotation] */ + _In_ D3D11_VIDEO_PROCESSOR_FILTER Filter, + /* [annotation] */ + _In_ BOOL Enable, + /* [annotation] */ + _In_ int Level) = 0; + + virtual APP_DEPRECATED_HRESULT STDMETHODCALLTYPE VideoProcessorSetStreamExtension( + /* [annotation] */ + _In_ ID3D11VideoProcessor *pVideoProcessor, + /* [annotation] */ + _In_ UINT StreamIndex, + /* [annotation] */ + _In_ const GUID *pExtensionGuid, + /* [annotation] */ + _In_ UINT DataSize, + /* [annotation] */ + _In_ void *pData) = 0; + + virtual void STDMETHODCALLTYPE VideoProcessorGetStreamFrameFormat( + /* [annotation] */ + _In_ ID3D11VideoProcessor *pVideoProcessor, + /* [annotation] */ + _In_ UINT StreamIndex, + /* [annotation] */ + _Out_ D3D11_VIDEO_FRAME_FORMAT *pFrameFormat) = 0; + + virtual void STDMETHODCALLTYPE VideoProcessorGetStreamColorSpace( + /* [annotation] */ + _In_ ID3D11VideoProcessor *pVideoProcessor, + /* [annotation] */ + _In_ UINT StreamIndex, + /* [annotation] */ + _Out_ D3D11_VIDEO_PROCESSOR_COLOR_SPACE *pColorSpace) = 0; + + virtual void STDMETHODCALLTYPE VideoProcessorGetStreamOutputRate( + /* [annotation] */ + _In_ ID3D11VideoProcessor *pVideoProcessor, + /* [annotation] */ + _In_ UINT StreamIndex, + /* [annotation] */ + _Out_ D3D11_VIDEO_PROCESSOR_OUTPUT_RATE *pOutputRate, + /* [annotation] */ + _Out_ BOOL *pRepeatFrame, + /* [annotation] */ + _Out_ DXGI_RATIONAL *pCustomRate) = 0; + + virtual void STDMETHODCALLTYPE VideoProcessorGetStreamSourceRect( + /* [annotation] */ + _In_ ID3D11VideoProcessor *pVideoProcessor, + /* [annotation] */ + _In_ UINT StreamIndex, + /* [annotation] */ + _Out_ BOOL *pEnabled, + /* [annotation] */ + _Out_ RECT *pRect) = 0; + + virtual void STDMETHODCALLTYPE VideoProcessorGetStreamDestRect( + /* [annotation] */ + _In_ ID3D11VideoProcessor *pVideoProcessor, + /* [annotation] */ + _In_ UINT StreamIndex, + /* [annotation] */ + _Out_ BOOL *pEnabled, + /* [annotation] */ + _Out_ RECT *pRect) = 0; + + virtual void STDMETHODCALLTYPE VideoProcessorGetStreamAlpha( + /* [annotation] */ + _In_ ID3D11VideoProcessor *pVideoProcessor, + /* [annotation] */ + _In_ UINT StreamIndex, + /* [annotation] */ + _Out_ BOOL *pEnabled, + /* [annotation] */ + _Out_ FLOAT *pAlpha) = 0; + + virtual void STDMETHODCALLTYPE VideoProcessorGetStreamPalette( + /* [annotation] */ + _In_ ID3D11VideoProcessor *pVideoProcessor, + /* [annotation] */ + _In_ UINT StreamIndex, + /* [annotation] */ + _In_ UINT Count, + /* [annotation] */ + _Out_writes_(Count) UINT *pEntries) = 0; + + virtual void STDMETHODCALLTYPE VideoProcessorGetStreamPixelAspectRatio( + /* [annotation] */ + _In_ ID3D11VideoProcessor *pVideoProcessor, + /* [annotation] */ + _In_ UINT StreamIndex, + /* [annotation] */ + _Out_ BOOL *pEnabled, + /* [annotation] */ + _Out_ DXGI_RATIONAL *pSourceAspectRatio, + /* [annotation] */ + _Out_ DXGI_RATIONAL *pDestinationAspectRatio) = 0; + + virtual void STDMETHODCALLTYPE VideoProcessorGetStreamLumaKey( + /* [annotation] */ + _In_ ID3D11VideoProcessor *pVideoProcessor, + /* [annotation] */ + _In_ UINT StreamIndex, + /* [annotation] */ + _Out_ BOOL *pEnabled, + /* [annotation] */ + _Out_ FLOAT *pLower, + /* [annotation] */ + _Out_ FLOAT *pUpper) = 0; + + virtual void STDMETHODCALLTYPE VideoProcessorGetStreamStereoFormat( + /* [annotation] */ + _In_ ID3D11VideoProcessor *pVideoProcessor, + /* [annotation] */ + _In_ UINT StreamIndex, + /* [annotation] */ + _Out_ BOOL *pEnable, + /* [annotation] */ + _Out_ D3D11_VIDEO_PROCESSOR_STEREO_FORMAT *pFormat, + /* [annotation] */ + _Out_ BOOL *pLeftViewFrame0, + /* [annotation] */ + _Out_ BOOL *pBaseViewFrame0, + /* [annotation] */ + _Out_ D3D11_VIDEO_PROCESSOR_STEREO_FLIP_MODE *pFlipMode, + /* [annotation] */ + _Out_ int *MonoOffset) = 0; + + virtual void STDMETHODCALLTYPE VideoProcessorGetStreamAutoProcessingMode( + /* [annotation] */ + _In_ ID3D11VideoProcessor *pVideoProcessor, + /* [annotation] */ + _In_ UINT StreamIndex, + /* [annotation] */ + _Out_ BOOL *pEnabled) = 0; + + virtual void STDMETHODCALLTYPE VideoProcessorGetStreamFilter( + /* [annotation] */ + _In_ ID3D11VideoProcessor *pVideoProcessor, + /* [annotation] */ + _In_ UINT StreamIndex, + /* [annotation] */ + _In_ D3D11_VIDEO_PROCESSOR_FILTER Filter, + /* [annotation] */ + _Out_ BOOL *pEnabled, + /* [annotation] */ + _Out_ int *pLevel) = 0; + + virtual APP_DEPRECATED_HRESULT STDMETHODCALLTYPE VideoProcessorGetStreamExtension( + /* [annotation] */ + _In_ ID3D11VideoProcessor *pVideoProcessor, + /* [annotation] */ + _In_ UINT StreamIndex, + /* [annotation] */ + _In_ const GUID *pExtensionGuid, + /* [annotation] */ + _In_ UINT DataSize, + /* [annotation] */ + _Out_writes_bytes_(DataSize) void *pData) = 0; + + virtual HRESULT STDMETHODCALLTYPE VideoProcessorBlt( + /* [annotation] */ + _In_ ID3D11VideoProcessor *pVideoProcessor, + /* [annotation] */ + _In_ ID3D11VideoProcessorOutputView *pView, + /* [annotation] */ + _In_ UINT OutputFrame, + /* [annotation] */ + _In_ UINT StreamCount, + /* [annotation] */ + _In_reads_(StreamCount) const D3D11_VIDEO_PROCESSOR_STREAM *pStreams) = 0; + + virtual HRESULT STDMETHODCALLTYPE NegotiateCryptoSessionKeyExchange( + /* [annotation] */ + _In_ ID3D11CryptoSession *pCryptoSession, + /* [annotation] */ + _In_ UINT DataSize, + /* [annotation] */ + _Inout_updates_bytes_(DataSize) void *pData) = 0; + + virtual void STDMETHODCALLTYPE EncryptionBlt( + /* [annotation] */ + _In_ ID3D11CryptoSession *pCryptoSession, + /* [annotation] */ + _In_ ID3D11Texture2D *pSrcSurface, + /* [annotation] */ + _In_ ID3D11Texture2D *pDstSurface, + /* [annotation] */ + _In_ UINT IVSize, + /* [annotation] */ + _Inout_opt_bytecount_(IVSize) void *pIV) = 0; + + virtual void STDMETHODCALLTYPE DecryptionBlt( + /* [annotation] */ + _In_ ID3D11CryptoSession *pCryptoSession, + /* [annotation] */ + _In_ ID3D11Texture2D *pSrcSurface, + /* [annotation] */ + _In_ ID3D11Texture2D *pDstSurface, + /* [annotation] */ + _In_opt_ D3D11_ENCRYPTED_BLOCK_INFO *pEncryptedBlockInfo, + /* [annotation] */ + _In_ UINT ContentKeySize, + /* [annotation] */ + _In_reads_bytes_opt_(ContentKeySize) const void *pContentKey, + /* [annotation] */ + _In_ UINT IVSize, + /* [annotation] */ + _Inout_opt_bytecount_(IVSize) void *pIV) = 0; + + virtual void STDMETHODCALLTYPE StartSessionKeyRefresh( + /* [annotation] */ + _In_ ID3D11CryptoSession *pCryptoSession, + /* [annotation] */ + _In_ UINT RandomNumberSize, + /* [annotation] */ + _Out_writes_bytes_(RandomNumberSize) void *pRandomNumber) = 0; + + virtual void STDMETHODCALLTYPE FinishSessionKeyRefresh( + /* [annotation] */ + _In_ ID3D11CryptoSession *pCryptoSession) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetEncryptionBltKey( + /* [annotation] */ + _In_ ID3D11CryptoSession *pCryptoSession, + /* [annotation] */ + _In_ UINT KeySize, + /* [annotation] */ + _Out_writes_bytes_(KeySize) void *pReadbackKey) = 0; + + virtual HRESULT STDMETHODCALLTYPE NegotiateAuthenticatedChannelKeyExchange( + /* [annotation] */ + _In_ ID3D11AuthenticatedChannel *pChannel, + /* [annotation] */ + _In_ UINT DataSize, + /* [annotation] */ + _Inout_updates_bytes_(DataSize) void *pData) = 0; + + virtual HRESULT STDMETHODCALLTYPE QueryAuthenticatedChannel( + /* [annotation] */ + _In_ ID3D11AuthenticatedChannel *pChannel, + /* [annotation] */ + _In_ UINT InputSize, + /* [annotation] */ + _In_reads_bytes_(InputSize) const void *pInput, + /* [annotation] */ + _In_ UINT OutputSize, + /* [annotation] */ + _Out_writes_bytes_(OutputSize) void *pOutput) = 0; + + virtual HRESULT STDMETHODCALLTYPE ConfigureAuthenticatedChannel( + /* [annotation] */ + _In_ ID3D11AuthenticatedChannel *pChannel, + /* [annotation] */ + _In_ UINT InputSize, + /* [annotation] */ + _In_reads_bytes_(InputSize) const void *pInput, + /* [annotation] */ + _Out_ D3D11_AUTHENTICATED_CONFIGURE_OUTPUT *pOutput) = 0; + + virtual void STDMETHODCALLTYPE VideoProcessorSetStreamRotation( + /* [annotation] */ + _In_ ID3D11VideoProcessor *pVideoProcessor, + /* [annotation] */ + _In_ UINT StreamIndex, + /* [annotation] */ + _In_ BOOL Enable, + /* [annotation] */ + _In_ D3D11_VIDEO_PROCESSOR_ROTATION Rotation) = 0; + + virtual void STDMETHODCALLTYPE VideoProcessorGetStreamRotation( + /* [annotation] */ + _In_ ID3D11VideoProcessor *pVideoProcessor, + /* [annotation] */ + _In_ UINT StreamIndex, + /* [annotation] */ + _Out_ BOOL *pEnable, + /* [annotation] */ + _Out_ D3D11_VIDEO_PROCESSOR_ROTATION *pRotation) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D11VideoContextVtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D11VideoContext * This, + /* [in] */ REFIID riid, + /* [annotation][iid_is][out] */ + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D11VideoContext * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D11VideoContext * This); + + void ( STDMETHODCALLTYPE *GetDevice )( + ID3D11VideoContext * This, + /* [annotation] */ + _Outptr_ ID3D11Device **ppDevice); + + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D11VideoContext * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _Inout_ UINT *pDataSize, + /* [annotation] */ + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D11VideoContext * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _In_ UINT DataSize, + /* [annotation] */ + _In_reads_bytes_opt_( DataSize ) const void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D11VideoContext * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _In_opt_ const IUnknown *pData); + + HRESULT ( STDMETHODCALLTYPE *GetDecoderBuffer )( + ID3D11VideoContext * This, + /* [annotation] */ + _In_ ID3D11VideoDecoder *pDecoder, + D3D11_VIDEO_DECODER_BUFFER_TYPE Type, + /* [annotation] */ + _Out_ UINT *pBufferSize, + /* [annotation] */ + _Outptr_result_bytebuffer_(*pBufferSize) void **ppBuffer); + + HRESULT ( STDMETHODCALLTYPE *ReleaseDecoderBuffer )( + ID3D11VideoContext * This, + /* [annotation] */ + _In_ ID3D11VideoDecoder *pDecoder, + /* [annotation] */ + _In_ D3D11_VIDEO_DECODER_BUFFER_TYPE Type); + + HRESULT ( STDMETHODCALLTYPE *DecoderBeginFrame )( + ID3D11VideoContext * This, + /* [annotation] */ + _In_ ID3D11VideoDecoder *pDecoder, + /* [annotation] */ + _In_ ID3D11VideoDecoderOutputView *pView, + UINT ContentKeySize, + /* [annotation] */ + _In_reads_bytes_opt_(ContentKeySize) const void *pContentKey); + + HRESULT ( STDMETHODCALLTYPE *DecoderEndFrame )( + ID3D11VideoContext * This, + /* [annotation] */ + _In_ ID3D11VideoDecoder *pDecoder); + + HRESULT ( STDMETHODCALLTYPE *SubmitDecoderBuffers )( + ID3D11VideoContext * This, + /* [annotation] */ + _In_ ID3D11VideoDecoder *pDecoder, + /* [annotation] */ + _In_ UINT NumBuffers, + /* [annotation] */ + _In_reads_(NumBuffers) const D3D11_VIDEO_DECODER_BUFFER_DESC *pBufferDesc); + + APP_DEPRECATED_HRESULT ( STDMETHODCALLTYPE *DecoderExtension )( + ID3D11VideoContext * This, + /* [annotation] */ + _In_ ID3D11VideoDecoder *pDecoder, + /* [annotation] */ + _In_ const D3D11_VIDEO_DECODER_EXTENSION *pExtensionData); + + void ( STDMETHODCALLTYPE *VideoProcessorSetOutputTargetRect )( + ID3D11VideoContext * This, + /* [annotation] */ + _In_ ID3D11VideoProcessor *pVideoProcessor, + /* [annotation] */ + _In_ BOOL Enable, + /* [annotation] */ + _In_opt_ const RECT *pRect); + + void ( STDMETHODCALLTYPE *VideoProcessorSetOutputBackgroundColor )( + ID3D11VideoContext * This, + /* [annotation] */ + _In_ ID3D11VideoProcessor *pVideoProcessor, + /* [annotation] */ + _In_ BOOL YCbCr, + /* [annotation] */ + _In_ const D3D11_VIDEO_COLOR *pColor); + + void ( STDMETHODCALLTYPE *VideoProcessorSetOutputColorSpace )( + ID3D11VideoContext * This, + /* [annotation] */ + _In_ ID3D11VideoProcessor *pVideoProcessor, + /* [annotation] */ + _In_ const D3D11_VIDEO_PROCESSOR_COLOR_SPACE *pColorSpace); + + void ( STDMETHODCALLTYPE *VideoProcessorSetOutputAlphaFillMode )( + ID3D11VideoContext * This, + /* [annotation] */ + _In_ ID3D11VideoProcessor *pVideoProcessor, + /* [annotation] */ + _In_ D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE AlphaFillMode, + /* [annotation] */ + _In_ UINT StreamIndex); + + void ( STDMETHODCALLTYPE *VideoProcessorSetOutputConstriction )( + ID3D11VideoContext * This, + /* [annotation] */ + _In_ ID3D11VideoProcessor *pVideoProcessor, + /* [annotation] */ + _In_ BOOL Enable, + /* [annotation] */ + _In_ SIZE Size); + + void ( STDMETHODCALLTYPE *VideoProcessorSetOutputStereoMode )( + ID3D11VideoContext * This, + /* [annotation] */ + _In_ ID3D11VideoProcessor *pVideoProcessor, + /* [annotation] */ + _In_ BOOL Enable); + + APP_DEPRECATED_HRESULT ( STDMETHODCALLTYPE *VideoProcessorSetOutputExtension )( + ID3D11VideoContext * This, + /* [annotation] */ + _In_ ID3D11VideoProcessor *pVideoProcessor, + /* [annotation] */ + _In_ const GUID *pExtensionGuid, + /* [annotation] */ + _In_ UINT DataSize, + /* [annotation] */ + _In_ void *pData); + + void ( STDMETHODCALLTYPE *VideoProcessorGetOutputTargetRect )( + ID3D11VideoContext * This, + /* [annotation] */ + _In_ ID3D11VideoProcessor *pVideoProcessor, + /* [annotation] */ + _Out_ BOOL *Enabled, + /* [annotation] */ + _Out_ RECT *pRect); + + void ( STDMETHODCALLTYPE *VideoProcessorGetOutputBackgroundColor )( + ID3D11VideoContext * This, + /* [annotation] */ + _In_ ID3D11VideoProcessor *pVideoProcessor, + /* [annotation] */ + _Out_ BOOL *pYCbCr, + /* [annotation] */ + _Out_ D3D11_VIDEO_COLOR *pColor); + + void ( STDMETHODCALLTYPE *VideoProcessorGetOutputColorSpace )( + ID3D11VideoContext * This, + /* [annotation] */ + _In_ ID3D11VideoProcessor *pVideoProcessor, + /* [annotation] */ + _Out_ D3D11_VIDEO_PROCESSOR_COLOR_SPACE *pColorSpace); + + void ( STDMETHODCALLTYPE *VideoProcessorGetOutputAlphaFillMode )( + ID3D11VideoContext * This, + /* [annotation] */ + _In_ ID3D11VideoProcessor *pVideoProcessor, + /* [annotation] */ + _Out_ D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE *pAlphaFillMode, + /* [annotation] */ + _Out_ UINT *pStreamIndex); + + void ( STDMETHODCALLTYPE *VideoProcessorGetOutputConstriction )( + ID3D11VideoContext * This, + /* [annotation] */ + _In_ ID3D11VideoProcessor *pVideoProcessor, + /* [annotation] */ + _Out_ BOOL *pEnabled, + /* [annotation] */ + _Out_ SIZE *pSize); + + void ( STDMETHODCALLTYPE *VideoProcessorGetOutputStereoMode )( + ID3D11VideoContext * This, + /* [annotation] */ + _In_ ID3D11VideoProcessor *pVideoProcessor, + /* [annotation] */ + _Out_ BOOL *pEnabled); + + APP_DEPRECATED_HRESULT ( STDMETHODCALLTYPE *VideoProcessorGetOutputExtension )( + ID3D11VideoContext * This, + /* [annotation] */ + _In_ ID3D11VideoProcessor *pVideoProcessor, + /* [annotation] */ + _In_ const GUID *pExtensionGuid, + /* [annotation] */ + _In_ UINT DataSize, + /* [annotation] */ + _Out_writes_bytes_(DataSize) void *pData); + + void ( STDMETHODCALLTYPE *VideoProcessorSetStreamFrameFormat )( + ID3D11VideoContext * This, + /* [annotation] */ + _In_ ID3D11VideoProcessor *pVideoProcessor, + /* [annotation] */ + _In_ UINT StreamIndex, + /* [annotation] */ + _In_ D3D11_VIDEO_FRAME_FORMAT FrameFormat); + + void ( STDMETHODCALLTYPE *VideoProcessorSetStreamColorSpace )( + ID3D11VideoContext * This, + /* [annotation] */ + _In_ ID3D11VideoProcessor *pVideoProcessor, + /* [annotation] */ + _In_ UINT StreamIndex, + /* [annotation] */ + _In_ const D3D11_VIDEO_PROCESSOR_COLOR_SPACE *pColorSpace); + + void ( STDMETHODCALLTYPE *VideoProcessorSetStreamOutputRate )( + ID3D11VideoContext * This, + /* [annotation] */ + _In_ ID3D11VideoProcessor *pVideoProcessor, + /* [annotation] */ + _In_ UINT StreamIndex, + /* [annotation] */ + _In_ D3D11_VIDEO_PROCESSOR_OUTPUT_RATE OutputRate, + /* [annotation] */ + _In_ BOOL RepeatFrame, + /* [annotation] */ + _In_opt_ const DXGI_RATIONAL *pCustomRate); + + void ( STDMETHODCALLTYPE *VideoProcessorSetStreamSourceRect )( + ID3D11VideoContext * This, + /* [annotation] */ + _In_ ID3D11VideoProcessor *pVideoProcessor, + /* [annotation] */ + _In_ UINT StreamIndex, + /* [annotation] */ + _In_ BOOL Enable, + /* [annotation] */ + _In_opt_ const RECT *pRect); + + void ( STDMETHODCALLTYPE *VideoProcessorSetStreamDestRect )( + ID3D11VideoContext * This, + /* [annotation] */ + _In_ ID3D11VideoProcessor *pVideoProcessor, + /* [annotation] */ + _In_ UINT StreamIndex, + /* [annotation] */ + _In_ BOOL Enable, + /* [annotation] */ + _In_opt_ const RECT *pRect); + + void ( STDMETHODCALLTYPE *VideoProcessorSetStreamAlpha )( + ID3D11VideoContext * This, + /* [annotation] */ + _In_ ID3D11VideoProcessor *pVideoProcessor, + /* [annotation] */ + _In_ UINT StreamIndex, + /* [annotation] */ + _In_ BOOL Enable, + /* [annotation] */ + _In_ FLOAT Alpha); + + void ( STDMETHODCALLTYPE *VideoProcessorSetStreamPalette )( + ID3D11VideoContext * This, + /* [annotation] */ + _In_ ID3D11VideoProcessor *pVideoProcessor, + /* [annotation] */ + _In_ UINT StreamIndex, + /* [annotation] */ + _In_ UINT Count, + /* [annotation] */ + _In_reads_opt_(Count) const UINT *pEntries); + + void ( STDMETHODCALLTYPE *VideoProcessorSetStreamPixelAspectRatio )( + ID3D11VideoContext * This, + /* [annotation] */ + _In_ ID3D11VideoProcessor *pVideoProcessor, + /* [annotation] */ + _In_ UINT StreamIndex, + /* [annotation] */ + _In_ BOOL Enable, + /* [annotation] */ + _In_opt_ const DXGI_RATIONAL *pSourceAspectRatio, + /* [annotation] */ + _In_opt_ const DXGI_RATIONAL *pDestinationAspectRatio); + + void ( STDMETHODCALLTYPE *VideoProcessorSetStreamLumaKey )( + ID3D11VideoContext * This, + /* [annotation] */ + _In_ ID3D11VideoProcessor *pVideoProcessor, + /* [annotation] */ + _In_ UINT StreamIndex, + /* [annotation] */ + _In_ BOOL Enable, + /* [annotation] */ + _In_ FLOAT Lower, + /* [annotation] */ + _In_ FLOAT Upper); + + void ( STDMETHODCALLTYPE *VideoProcessorSetStreamStereoFormat )( + ID3D11VideoContext * This, + /* [annotation] */ + _In_ ID3D11VideoProcessor *pVideoProcessor, + /* [annotation] */ + _In_ UINT StreamIndex, + /* [annotation] */ + _In_ BOOL Enable, + /* [annotation] */ + _In_ D3D11_VIDEO_PROCESSOR_STEREO_FORMAT Format, + /* [annotation] */ + _In_ BOOL LeftViewFrame0, + /* [annotation] */ + _In_ BOOL BaseViewFrame0, + /* [annotation] */ + _In_ D3D11_VIDEO_PROCESSOR_STEREO_FLIP_MODE FlipMode, + /* [annotation] */ + _In_ int MonoOffset); + + void ( STDMETHODCALLTYPE *VideoProcessorSetStreamAutoProcessingMode )( + ID3D11VideoContext * This, + /* [annotation] */ + _In_ ID3D11VideoProcessor *pVideoProcessor, + /* [annotation] */ + _In_ UINT StreamIndex, + /* [annotation] */ + _In_ BOOL Enable); + + void ( STDMETHODCALLTYPE *VideoProcessorSetStreamFilter )( + ID3D11VideoContext * This, + /* [annotation] */ + _In_ ID3D11VideoProcessor *pVideoProcessor, + /* [annotation] */ + _In_ UINT StreamIndex, + /* [annotation] */ + _In_ D3D11_VIDEO_PROCESSOR_FILTER Filter, + /* [annotation] */ + _In_ BOOL Enable, + /* [annotation] */ + _In_ int Level); + + APP_DEPRECATED_HRESULT ( STDMETHODCALLTYPE *VideoProcessorSetStreamExtension )( + ID3D11VideoContext * This, + /* [annotation] */ + _In_ ID3D11VideoProcessor *pVideoProcessor, + /* [annotation] */ + _In_ UINT StreamIndex, + /* [annotation] */ + _In_ const GUID *pExtensionGuid, + /* [annotation] */ + _In_ UINT DataSize, + /* [annotation] */ + _In_ void *pData); + + void ( STDMETHODCALLTYPE *VideoProcessorGetStreamFrameFormat )( + ID3D11VideoContext * This, + /* [annotation] */ + _In_ ID3D11VideoProcessor *pVideoProcessor, + /* [annotation] */ + _In_ UINT StreamIndex, + /* [annotation] */ + _Out_ D3D11_VIDEO_FRAME_FORMAT *pFrameFormat); + + void ( STDMETHODCALLTYPE *VideoProcessorGetStreamColorSpace )( + ID3D11VideoContext * This, + /* [annotation] */ + _In_ ID3D11VideoProcessor *pVideoProcessor, + /* [annotation] */ + _In_ UINT StreamIndex, + /* [annotation] */ + _Out_ D3D11_VIDEO_PROCESSOR_COLOR_SPACE *pColorSpace); + + void ( STDMETHODCALLTYPE *VideoProcessorGetStreamOutputRate )( + ID3D11VideoContext * This, + /* [annotation] */ + _In_ ID3D11VideoProcessor *pVideoProcessor, + /* [annotation] */ + _In_ UINT StreamIndex, + /* [annotation] */ + _Out_ D3D11_VIDEO_PROCESSOR_OUTPUT_RATE *pOutputRate, + /* [annotation] */ + _Out_ BOOL *pRepeatFrame, + /* [annotation] */ + _Out_ DXGI_RATIONAL *pCustomRate); + + void ( STDMETHODCALLTYPE *VideoProcessorGetStreamSourceRect )( + ID3D11VideoContext * This, + /* [annotation] */ + _In_ ID3D11VideoProcessor *pVideoProcessor, + /* [annotation] */ + _In_ UINT StreamIndex, + /* [annotation] */ + _Out_ BOOL *pEnabled, + /* [annotation] */ + _Out_ RECT *pRect); + + void ( STDMETHODCALLTYPE *VideoProcessorGetStreamDestRect )( + ID3D11VideoContext * This, + /* [annotation] */ + _In_ ID3D11VideoProcessor *pVideoProcessor, + /* [annotation] */ + _In_ UINT StreamIndex, + /* [annotation] */ + _Out_ BOOL *pEnabled, + /* [annotation] */ + _Out_ RECT *pRect); + + void ( STDMETHODCALLTYPE *VideoProcessorGetStreamAlpha )( + ID3D11VideoContext * This, + /* [annotation] */ + _In_ ID3D11VideoProcessor *pVideoProcessor, + /* [annotation] */ + _In_ UINT StreamIndex, + /* [annotation] */ + _Out_ BOOL *pEnabled, + /* [annotation] */ + _Out_ FLOAT *pAlpha); + + void ( STDMETHODCALLTYPE *VideoProcessorGetStreamPalette )( + ID3D11VideoContext * This, + /* [annotation] */ + _In_ ID3D11VideoProcessor *pVideoProcessor, + /* [annotation] */ + _In_ UINT StreamIndex, + /* [annotation] */ + _In_ UINT Count, + /* [annotation] */ + _Out_writes_(Count) UINT *pEntries); + + void ( STDMETHODCALLTYPE *VideoProcessorGetStreamPixelAspectRatio )( + ID3D11VideoContext * This, + /* [annotation] */ + _In_ ID3D11VideoProcessor *pVideoProcessor, + /* [annotation] */ + _In_ UINT StreamIndex, + /* [annotation] */ + _Out_ BOOL *pEnabled, + /* [annotation] */ + _Out_ DXGI_RATIONAL *pSourceAspectRatio, + /* [annotation] */ + _Out_ DXGI_RATIONAL *pDestinationAspectRatio); + + void ( STDMETHODCALLTYPE *VideoProcessorGetStreamLumaKey )( + ID3D11VideoContext * This, + /* [annotation] */ + _In_ ID3D11VideoProcessor *pVideoProcessor, + /* [annotation] */ + _In_ UINT StreamIndex, + /* [annotation] */ + _Out_ BOOL *pEnabled, + /* [annotation] */ + _Out_ FLOAT *pLower, + /* [annotation] */ + _Out_ FLOAT *pUpper); + + void ( STDMETHODCALLTYPE *VideoProcessorGetStreamStereoFormat )( + ID3D11VideoContext * This, + /* [annotation] */ + _In_ ID3D11VideoProcessor *pVideoProcessor, + /* [annotation] */ + _In_ UINT StreamIndex, + /* [annotation] */ + _Out_ BOOL *pEnable, + /* [annotation] */ + _Out_ D3D11_VIDEO_PROCESSOR_STEREO_FORMAT *pFormat, + /* [annotation] */ + _Out_ BOOL *pLeftViewFrame0, + /* [annotation] */ + _Out_ BOOL *pBaseViewFrame0, + /* [annotation] */ + _Out_ D3D11_VIDEO_PROCESSOR_STEREO_FLIP_MODE *pFlipMode, + /* [annotation] */ + _Out_ int *MonoOffset); + + void ( STDMETHODCALLTYPE *VideoProcessorGetStreamAutoProcessingMode )( + ID3D11VideoContext * This, + /* [annotation] */ + _In_ ID3D11VideoProcessor *pVideoProcessor, + /* [annotation] */ + _In_ UINT StreamIndex, + /* [annotation] */ + _Out_ BOOL *pEnabled); + + void ( STDMETHODCALLTYPE *VideoProcessorGetStreamFilter )( + ID3D11VideoContext * This, + /* [annotation] */ + _In_ ID3D11VideoProcessor *pVideoProcessor, + /* [annotation] */ + _In_ UINT StreamIndex, + /* [annotation] */ + _In_ D3D11_VIDEO_PROCESSOR_FILTER Filter, + /* [annotation] */ + _Out_ BOOL *pEnabled, + /* [annotation] */ + _Out_ int *pLevel); + + APP_DEPRECATED_HRESULT ( STDMETHODCALLTYPE *VideoProcessorGetStreamExtension )( + ID3D11VideoContext * This, + /* [annotation] */ + _In_ ID3D11VideoProcessor *pVideoProcessor, + /* [annotation] */ + _In_ UINT StreamIndex, + /* [annotation] */ + _In_ const GUID *pExtensionGuid, + /* [annotation] */ + _In_ UINT DataSize, + /* [annotation] */ + _Out_writes_bytes_(DataSize) void *pData); + + HRESULT ( STDMETHODCALLTYPE *VideoProcessorBlt )( + ID3D11VideoContext * This, + /* [annotation] */ + _In_ ID3D11VideoProcessor *pVideoProcessor, + /* [annotation] */ + _In_ ID3D11VideoProcessorOutputView *pView, + /* [annotation] */ + _In_ UINT OutputFrame, + /* [annotation] */ + _In_ UINT StreamCount, + /* [annotation] */ + _In_reads_(StreamCount) const D3D11_VIDEO_PROCESSOR_STREAM *pStreams); + + HRESULT ( STDMETHODCALLTYPE *NegotiateCryptoSessionKeyExchange )( + ID3D11VideoContext * This, + /* [annotation] */ + _In_ ID3D11CryptoSession *pCryptoSession, + /* [annotation] */ + _In_ UINT DataSize, + /* [annotation] */ + _Inout_updates_bytes_(DataSize) void *pData); + + void ( STDMETHODCALLTYPE *EncryptionBlt )( + ID3D11VideoContext * This, + /* [annotation] */ + _In_ ID3D11CryptoSession *pCryptoSession, + /* [annotation] */ + _In_ ID3D11Texture2D *pSrcSurface, + /* [annotation] */ + _In_ ID3D11Texture2D *pDstSurface, + /* [annotation] */ + _In_ UINT IVSize, + /* [annotation] */ + _Inout_opt_bytecount_(IVSize) void *pIV); + + void ( STDMETHODCALLTYPE *DecryptionBlt )( + ID3D11VideoContext * This, + /* [annotation] */ + _In_ ID3D11CryptoSession *pCryptoSession, + /* [annotation] */ + _In_ ID3D11Texture2D *pSrcSurface, + /* [annotation] */ + _In_ ID3D11Texture2D *pDstSurface, + /* [annotation] */ + _In_opt_ D3D11_ENCRYPTED_BLOCK_INFO *pEncryptedBlockInfo, + /* [annotation] */ + _In_ UINT ContentKeySize, + /* [annotation] */ + _In_reads_bytes_opt_(ContentKeySize) const void *pContentKey, + /* [annotation] */ + _In_ UINT IVSize, + /* [annotation] */ + _Inout_opt_bytecount_(IVSize) void *pIV); + + void ( STDMETHODCALLTYPE *StartSessionKeyRefresh )( + ID3D11VideoContext * This, + /* [annotation] */ + _In_ ID3D11CryptoSession *pCryptoSession, + /* [annotation] */ + _In_ UINT RandomNumberSize, + /* [annotation] */ + _Out_writes_bytes_(RandomNumberSize) void *pRandomNumber); + + void ( STDMETHODCALLTYPE *FinishSessionKeyRefresh )( + ID3D11VideoContext * This, + /* [annotation] */ + _In_ ID3D11CryptoSession *pCryptoSession); + + HRESULT ( STDMETHODCALLTYPE *GetEncryptionBltKey )( + ID3D11VideoContext * This, + /* [annotation] */ + _In_ ID3D11CryptoSession *pCryptoSession, + /* [annotation] */ + _In_ UINT KeySize, + /* [annotation] */ + _Out_writes_bytes_(KeySize) void *pReadbackKey); + + HRESULT ( STDMETHODCALLTYPE *NegotiateAuthenticatedChannelKeyExchange )( + ID3D11VideoContext * This, + /* [annotation] */ + _In_ ID3D11AuthenticatedChannel *pChannel, + /* [annotation] */ + _In_ UINT DataSize, + /* [annotation] */ + _Inout_updates_bytes_(DataSize) void *pData); + + HRESULT ( STDMETHODCALLTYPE *QueryAuthenticatedChannel )( + ID3D11VideoContext * This, + /* [annotation] */ + _In_ ID3D11AuthenticatedChannel *pChannel, + /* [annotation] */ + _In_ UINT InputSize, + /* [annotation] */ + _In_reads_bytes_(InputSize) const void *pInput, + /* [annotation] */ + _In_ UINT OutputSize, + /* [annotation] */ + _Out_writes_bytes_(OutputSize) void *pOutput); + + HRESULT ( STDMETHODCALLTYPE *ConfigureAuthenticatedChannel )( + ID3D11VideoContext * This, + /* [annotation] */ + _In_ ID3D11AuthenticatedChannel *pChannel, + /* [annotation] */ + _In_ UINT InputSize, + /* [annotation] */ + _In_reads_bytes_(InputSize) const void *pInput, + /* [annotation] */ + _Out_ D3D11_AUTHENTICATED_CONFIGURE_OUTPUT *pOutput); + + void ( STDMETHODCALLTYPE *VideoProcessorSetStreamRotation )( + ID3D11VideoContext * This, + /* [annotation] */ + _In_ ID3D11VideoProcessor *pVideoProcessor, + /* [annotation] */ + _In_ UINT StreamIndex, + /* [annotation] */ + _In_ BOOL Enable, + /* [annotation] */ + _In_ D3D11_VIDEO_PROCESSOR_ROTATION Rotation); + + void ( STDMETHODCALLTYPE *VideoProcessorGetStreamRotation )( + ID3D11VideoContext * This, + /* [annotation] */ + _In_ ID3D11VideoProcessor *pVideoProcessor, + /* [annotation] */ + _In_ UINT StreamIndex, + /* [annotation] */ + _Out_ BOOL *pEnable, + /* [annotation] */ + _Out_ D3D11_VIDEO_PROCESSOR_ROTATION *pRotation); + + END_INTERFACE + } ID3D11VideoContextVtbl; + + interface ID3D11VideoContext + { + CONST_VTBL struct ID3D11VideoContextVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D11VideoContext_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D11VideoContext_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D11VideoContext_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D11VideoContext_GetDevice(This,ppDevice) \ + ( (This)->lpVtbl -> GetDevice(This,ppDevice) ) + +#define ID3D11VideoContext_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D11VideoContext_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D11VideoContext_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + + +#define ID3D11VideoContext_GetDecoderBuffer(This,pDecoder,Type,pBufferSize,ppBuffer) \ + ( (This)->lpVtbl -> GetDecoderBuffer(This,pDecoder,Type,pBufferSize,ppBuffer) ) + +#define ID3D11VideoContext_ReleaseDecoderBuffer(This,pDecoder,Type) \ + ( (This)->lpVtbl -> ReleaseDecoderBuffer(This,pDecoder,Type) ) + +#define ID3D11VideoContext_DecoderBeginFrame(This,pDecoder,pView,ContentKeySize,pContentKey) \ + ( (This)->lpVtbl -> DecoderBeginFrame(This,pDecoder,pView,ContentKeySize,pContentKey) ) + +#define ID3D11VideoContext_DecoderEndFrame(This,pDecoder) \ + ( (This)->lpVtbl -> DecoderEndFrame(This,pDecoder) ) + +#define ID3D11VideoContext_SubmitDecoderBuffers(This,pDecoder,NumBuffers,pBufferDesc) \ + ( (This)->lpVtbl -> SubmitDecoderBuffers(This,pDecoder,NumBuffers,pBufferDesc) ) + +#define ID3D11VideoContext_DecoderExtension(This,pDecoder,pExtensionData) \ + ( (This)->lpVtbl -> DecoderExtension(This,pDecoder,pExtensionData) ) + +#define ID3D11VideoContext_VideoProcessorSetOutputTargetRect(This,pVideoProcessor,Enable,pRect) \ + ( (This)->lpVtbl -> VideoProcessorSetOutputTargetRect(This,pVideoProcessor,Enable,pRect) ) + +#define ID3D11VideoContext_VideoProcessorSetOutputBackgroundColor(This,pVideoProcessor,YCbCr,pColor) \ + ( (This)->lpVtbl -> VideoProcessorSetOutputBackgroundColor(This,pVideoProcessor,YCbCr,pColor) ) + +#define ID3D11VideoContext_VideoProcessorSetOutputColorSpace(This,pVideoProcessor,pColorSpace) \ + ( (This)->lpVtbl -> VideoProcessorSetOutputColorSpace(This,pVideoProcessor,pColorSpace) ) + +#define ID3D11VideoContext_VideoProcessorSetOutputAlphaFillMode(This,pVideoProcessor,AlphaFillMode,StreamIndex) \ + ( (This)->lpVtbl -> VideoProcessorSetOutputAlphaFillMode(This,pVideoProcessor,AlphaFillMode,StreamIndex) ) + +#define ID3D11VideoContext_VideoProcessorSetOutputConstriction(This,pVideoProcessor,Enable,Size) \ + ( (This)->lpVtbl -> VideoProcessorSetOutputConstriction(This,pVideoProcessor,Enable,Size) ) + +#define ID3D11VideoContext_VideoProcessorSetOutputStereoMode(This,pVideoProcessor,Enable) \ + ( (This)->lpVtbl -> VideoProcessorSetOutputStereoMode(This,pVideoProcessor,Enable) ) + +#define ID3D11VideoContext_VideoProcessorSetOutputExtension(This,pVideoProcessor,pExtensionGuid,DataSize,pData) \ + ( (This)->lpVtbl -> VideoProcessorSetOutputExtension(This,pVideoProcessor,pExtensionGuid,DataSize,pData) ) + +#define ID3D11VideoContext_VideoProcessorGetOutputTargetRect(This,pVideoProcessor,Enabled,pRect) \ + ( (This)->lpVtbl -> VideoProcessorGetOutputTargetRect(This,pVideoProcessor,Enabled,pRect) ) + +#define ID3D11VideoContext_VideoProcessorGetOutputBackgroundColor(This,pVideoProcessor,pYCbCr,pColor) \ + ( (This)->lpVtbl -> VideoProcessorGetOutputBackgroundColor(This,pVideoProcessor,pYCbCr,pColor) ) + +#define ID3D11VideoContext_VideoProcessorGetOutputColorSpace(This,pVideoProcessor,pColorSpace) \ + ( (This)->lpVtbl -> VideoProcessorGetOutputColorSpace(This,pVideoProcessor,pColorSpace) ) + +#define ID3D11VideoContext_VideoProcessorGetOutputAlphaFillMode(This,pVideoProcessor,pAlphaFillMode,pStreamIndex) \ + ( (This)->lpVtbl -> VideoProcessorGetOutputAlphaFillMode(This,pVideoProcessor,pAlphaFillMode,pStreamIndex) ) + +#define ID3D11VideoContext_VideoProcessorGetOutputConstriction(This,pVideoProcessor,pEnabled,pSize) \ + ( (This)->lpVtbl -> VideoProcessorGetOutputConstriction(This,pVideoProcessor,pEnabled,pSize) ) + +#define ID3D11VideoContext_VideoProcessorGetOutputStereoMode(This,pVideoProcessor,pEnabled) \ + ( (This)->lpVtbl -> VideoProcessorGetOutputStereoMode(This,pVideoProcessor,pEnabled) ) + +#define ID3D11VideoContext_VideoProcessorGetOutputExtension(This,pVideoProcessor,pExtensionGuid,DataSize,pData) \ + ( (This)->lpVtbl -> VideoProcessorGetOutputExtension(This,pVideoProcessor,pExtensionGuid,DataSize,pData) ) + +#define ID3D11VideoContext_VideoProcessorSetStreamFrameFormat(This,pVideoProcessor,StreamIndex,FrameFormat) \ + ( (This)->lpVtbl -> VideoProcessorSetStreamFrameFormat(This,pVideoProcessor,StreamIndex,FrameFormat) ) + +#define ID3D11VideoContext_VideoProcessorSetStreamColorSpace(This,pVideoProcessor,StreamIndex,pColorSpace) \ + ( (This)->lpVtbl -> VideoProcessorSetStreamColorSpace(This,pVideoProcessor,StreamIndex,pColorSpace) ) + +#define ID3D11VideoContext_VideoProcessorSetStreamOutputRate(This,pVideoProcessor,StreamIndex,OutputRate,RepeatFrame,pCustomRate) \ + ( (This)->lpVtbl -> VideoProcessorSetStreamOutputRate(This,pVideoProcessor,StreamIndex,OutputRate,RepeatFrame,pCustomRate) ) + +#define ID3D11VideoContext_VideoProcessorSetStreamSourceRect(This,pVideoProcessor,StreamIndex,Enable,pRect) \ + ( (This)->lpVtbl -> VideoProcessorSetStreamSourceRect(This,pVideoProcessor,StreamIndex,Enable,pRect) ) + +#define ID3D11VideoContext_VideoProcessorSetStreamDestRect(This,pVideoProcessor,StreamIndex,Enable,pRect) \ + ( (This)->lpVtbl -> VideoProcessorSetStreamDestRect(This,pVideoProcessor,StreamIndex,Enable,pRect) ) + +#define ID3D11VideoContext_VideoProcessorSetStreamAlpha(This,pVideoProcessor,StreamIndex,Enable,Alpha) \ + ( (This)->lpVtbl -> VideoProcessorSetStreamAlpha(This,pVideoProcessor,StreamIndex,Enable,Alpha) ) + +#define ID3D11VideoContext_VideoProcessorSetStreamPalette(This,pVideoProcessor,StreamIndex,Count,pEntries) \ + ( (This)->lpVtbl -> VideoProcessorSetStreamPalette(This,pVideoProcessor,StreamIndex,Count,pEntries) ) + +#define ID3D11VideoContext_VideoProcessorSetStreamPixelAspectRatio(This,pVideoProcessor,StreamIndex,Enable,pSourceAspectRatio,pDestinationAspectRatio) \ + ( (This)->lpVtbl -> VideoProcessorSetStreamPixelAspectRatio(This,pVideoProcessor,StreamIndex,Enable,pSourceAspectRatio,pDestinationAspectRatio) ) + +#define ID3D11VideoContext_VideoProcessorSetStreamLumaKey(This,pVideoProcessor,StreamIndex,Enable,Lower,Upper) \ + ( (This)->lpVtbl -> VideoProcessorSetStreamLumaKey(This,pVideoProcessor,StreamIndex,Enable,Lower,Upper) ) + +#define ID3D11VideoContext_VideoProcessorSetStreamStereoFormat(This,pVideoProcessor,StreamIndex,Enable,Format,LeftViewFrame0,BaseViewFrame0,FlipMode,MonoOffset) \ + ( (This)->lpVtbl -> VideoProcessorSetStreamStereoFormat(This,pVideoProcessor,StreamIndex,Enable,Format,LeftViewFrame0,BaseViewFrame0,FlipMode,MonoOffset) ) + +#define ID3D11VideoContext_VideoProcessorSetStreamAutoProcessingMode(This,pVideoProcessor,StreamIndex,Enable) \ + ( (This)->lpVtbl -> VideoProcessorSetStreamAutoProcessingMode(This,pVideoProcessor,StreamIndex,Enable) ) + +#define ID3D11VideoContext_VideoProcessorSetStreamFilter(This,pVideoProcessor,StreamIndex,Filter,Enable,Level) \ + ( (This)->lpVtbl -> VideoProcessorSetStreamFilter(This,pVideoProcessor,StreamIndex,Filter,Enable,Level) ) + +#define ID3D11VideoContext_VideoProcessorSetStreamExtension(This,pVideoProcessor,StreamIndex,pExtensionGuid,DataSize,pData) \ + ( (This)->lpVtbl -> VideoProcessorSetStreamExtension(This,pVideoProcessor,StreamIndex,pExtensionGuid,DataSize,pData) ) + +#define ID3D11VideoContext_VideoProcessorGetStreamFrameFormat(This,pVideoProcessor,StreamIndex,pFrameFormat) \ + ( (This)->lpVtbl -> VideoProcessorGetStreamFrameFormat(This,pVideoProcessor,StreamIndex,pFrameFormat) ) + +#define ID3D11VideoContext_VideoProcessorGetStreamColorSpace(This,pVideoProcessor,StreamIndex,pColorSpace) \ + ( (This)->lpVtbl -> VideoProcessorGetStreamColorSpace(This,pVideoProcessor,StreamIndex,pColorSpace) ) + +#define ID3D11VideoContext_VideoProcessorGetStreamOutputRate(This,pVideoProcessor,StreamIndex,pOutputRate,pRepeatFrame,pCustomRate) \ + ( (This)->lpVtbl -> VideoProcessorGetStreamOutputRate(This,pVideoProcessor,StreamIndex,pOutputRate,pRepeatFrame,pCustomRate) ) + +#define ID3D11VideoContext_VideoProcessorGetStreamSourceRect(This,pVideoProcessor,StreamIndex,pEnabled,pRect) \ + ( (This)->lpVtbl -> VideoProcessorGetStreamSourceRect(This,pVideoProcessor,StreamIndex,pEnabled,pRect) ) + +#define ID3D11VideoContext_VideoProcessorGetStreamDestRect(This,pVideoProcessor,StreamIndex,pEnabled,pRect) \ + ( (This)->lpVtbl -> VideoProcessorGetStreamDestRect(This,pVideoProcessor,StreamIndex,pEnabled,pRect) ) + +#define ID3D11VideoContext_VideoProcessorGetStreamAlpha(This,pVideoProcessor,StreamIndex,pEnabled,pAlpha) \ + ( (This)->lpVtbl -> VideoProcessorGetStreamAlpha(This,pVideoProcessor,StreamIndex,pEnabled,pAlpha) ) + +#define ID3D11VideoContext_VideoProcessorGetStreamPalette(This,pVideoProcessor,StreamIndex,Count,pEntries) \ + ( (This)->lpVtbl -> VideoProcessorGetStreamPalette(This,pVideoProcessor,StreamIndex,Count,pEntries) ) + +#define ID3D11VideoContext_VideoProcessorGetStreamPixelAspectRatio(This,pVideoProcessor,StreamIndex,pEnabled,pSourceAspectRatio,pDestinationAspectRatio) \ + ( (This)->lpVtbl -> VideoProcessorGetStreamPixelAspectRatio(This,pVideoProcessor,StreamIndex,pEnabled,pSourceAspectRatio,pDestinationAspectRatio) ) + +#define ID3D11VideoContext_VideoProcessorGetStreamLumaKey(This,pVideoProcessor,StreamIndex,pEnabled,pLower,pUpper) \ + ( (This)->lpVtbl -> VideoProcessorGetStreamLumaKey(This,pVideoProcessor,StreamIndex,pEnabled,pLower,pUpper) ) + +#define ID3D11VideoContext_VideoProcessorGetStreamStereoFormat(This,pVideoProcessor,StreamIndex,pEnable,pFormat,pLeftViewFrame0,pBaseViewFrame0,pFlipMode,MonoOffset) \ + ( (This)->lpVtbl -> VideoProcessorGetStreamStereoFormat(This,pVideoProcessor,StreamIndex,pEnable,pFormat,pLeftViewFrame0,pBaseViewFrame0,pFlipMode,MonoOffset) ) + +#define ID3D11VideoContext_VideoProcessorGetStreamAutoProcessingMode(This,pVideoProcessor,StreamIndex,pEnabled) \ + ( (This)->lpVtbl -> VideoProcessorGetStreamAutoProcessingMode(This,pVideoProcessor,StreamIndex,pEnabled) ) + +#define ID3D11VideoContext_VideoProcessorGetStreamFilter(This,pVideoProcessor,StreamIndex,Filter,pEnabled,pLevel) \ + ( (This)->lpVtbl -> VideoProcessorGetStreamFilter(This,pVideoProcessor,StreamIndex,Filter,pEnabled,pLevel) ) + +#define ID3D11VideoContext_VideoProcessorGetStreamExtension(This,pVideoProcessor,StreamIndex,pExtensionGuid,DataSize,pData) \ + ( (This)->lpVtbl -> VideoProcessorGetStreamExtension(This,pVideoProcessor,StreamIndex,pExtensionGuid,DataSize,pData) ) + +#define ID3D11VideoContext_VideoProcessorBlt(This,pVideoProcessor,pView,OutputFrame,StreamCount,pStreams) \ + ( (This)->lpVtbl -> VideoProcessorBlt(This,pVideoProcessor,pView,OutputFrame,StreamCount,pStreams) ) + +#define ID3D11VideoContext_NegotiateCryptoSessionKeyExchange(This,pCryptoSession,DataSize,pData) \ + ( (This)->lpVtbl -> NegotiateCryptoSessionKeyExchange(This,pCryptoSession,DataSize,pData) ) + +#define ID3D11VideoContext_EncryptionBlt(This,pCryptoSession,pSrcSurface,pDstSurface,IVSize,pIV) \ + ( (This)->lpVtbl -> EncryptionBlt(This,pCryptoSession,pSrcSurface,pDstSurface,IVSize,pIV) ) + +#define ID3D11VideoContext_DecryptionBlt(This,pCryptoSession,pSrcSurface,pDstSurface,pEncryptedBlockInfo,ContentKeySize,pContentKey,IVSize,pIV) \ + ( (This)->lpVtbl -> DecryptionBlt(This,pCryptoSession,pSrcSurface,pDstSurface,pEncryptedBlockInfo,ContentKeySize,pContentKey,IVSize,pIV) ) + +#define ID3D11VideoContext_StartSessionKeyRefresh(This,pCryptoSession,RandomNumberSize,pRandomNumber) \ + ( (This)->lpVtbl -> StartSessionKeyRefresh(This,pCryptoSession,RandomNumberSize,pRandomNumber) ) + +#define ID3D11VideoContext_FinishSessionKeyRefresh(This,pCryptoSession) \ + ( (This)->lpVtbl -> FinishSessionKeyRefresh(This,pCryptoSession) ) + +#define ID3D11VideoContext_GetEncryptionBltKey(This,pCryptoSession,KeySize,pReadbackKey) \ + ( (This)->lpVtbl -> GetEncryptionBltKey(This,pCryptoSession,KeySize,pReadbackKey) ) + +#define ID3D11VideoContext_NegotiateAuthenticatedChannelKeyExchange(This,pChannel,DataSize,pData) \ + ( (This)->lpVtbl -> NegotiateAuthenticatedChannelKeyExchange(This,pChannel,DataSize,pData) ) + +#define ID3D11VideoContext_QueryAuthenticatedChannel(This,pChannel,InputSize,pInput,OutputSize,pOutput) \ + ( (This)->lpVtbl -> QueryAuthenticatedChannel(This,pChannel,InputSize,pInput,OutputSize,pOutput) ) + +#define ID3D11VideoContext_ConfigureAuthenticatedChannel(This,pChannel,InputSize,pInput,pOutput) \ + ( (This)->lpVtbl -> ConfigureAuthenticatedChannel(This,pChannel,InputSize,pInput,pOutput) ) + +#define ID3D11VideoContext_VideoProcessorSetStreamRotation(This,pVideoProcessor,StreamIndex,Enable,Rotation) \ + ( (This)->lpVtbl -> VideoProcessorSetStreamRotation(This,pVideoProcessor,StreamIndex,Enable,Rotation) ) + +#define ID3D11VideoContext_VideoProcessorGetStreamRotation(This,pVideoProcessor,StreamIndex,pEnable,pRotation) \ + ( (This)->lpVtbl -> VideoProcessorGetStreamRotation(This,pVideoProcessor,StreamIndex,pEnable,pRotation) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D11VideoContext_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D11VideoDevice_INTERFACE_DEFINED__ +#define __ID3D11VideoDevice_INTERFACE_DEFINED__ + +/* interface ID3D11VideoDevice */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D11VideoDevice; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("10EC4D5B-975A-4689-B9E4-D0AAC30FE333") + ID3D11VideoDevice : public IUnknown + { + public: + virtual HRESULT STDMETHODCALLTYPE CreateVideoDecoder( + /* [annotation] */ + _In_ const D3D11_VIDEO_DECODER_DESC *pVideoDesc, + /* [annotation] */ + _In_ const D3D11_VIDEO_DECODER_CONFIG *pConfig, + /* [annotation] */ + _COM_Outptr_ ID3D11VideoDecoder **ppDecoder) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateVideoProcessor( + /* [annotation] */ + _In_ ID3D11VideoProcessorEnumerator *pEnum, + /* [annotation] */ + _In_ UINT RateConversionIndex, + /* [annotation] */ + _COM_Outptr_ ID3D11VideoProcessor **ppVideoProcessor) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateAuthenticatedChannel( + /* [annotation] */ + _In_ D3D11_AUTHENTICATED_CHANNEL_TYPE ChannelType, + /* [annotation] */ + _COM_Outptr_ ID3D11AuthenticatedChannel **ppAuthenticatedChannel) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateCryptoSession( + /* [annotation] */ + _In_ const GUID *pCryptoType, + /* [annotation] */ + _In_opt_ const GUID *pDecoderProfile, + /* [annotation] */ + _In_ const GUID *pKeyExchangeType, + /* [annotation] */ + _COM_Outptr_ ID3D11CryptoSession **ppCryptoSession) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateVideoDecoderOutputView( + /* [annotation] */ + _In_ ID3D11Resource *pResource, + /* [annotation] */ + _In_ const D3D11_VIDEO_DECODER_OUTPUT_VIEW_DESC *pDesc, + /* [annotation] */ + _COM_Outptr_opt_ ID3D11VideoDecoderOutputView **ppVDOVView) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateVideoProcessorInputView( + /* [annotation] */ + _In_ ID3D11Resource *pResource, + /* [annotation] */ + _In_ ID3D11VideoProcessorEnumerator *pEnum, + /* [annotation] */ + _In_ const D3D11_VIDEO_PROCESSOR_INPUT_VIEW_DESC *pDesc, + /* [annotation] */ + _COM_Outptr_opt_ ID3D11VideoProcessorInputView **ppVPIView) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateVideoProcessorOutputView( + /* [annotation] */ + _In_ ID3D11Resource *pResource, + /* [annotation] */ + _In_ ID3D11VideoProcessorEnumerator *pEnum, + /* [annotation] */ + _In_ const D3D11_VIDEO_PROCESSOR_OUTPUT_VIEW_DESC *pDesc, + /* [annotation] */ + _COM_Outptr_opt_ ID3D11VideoProcessorOutputView **ppVPOView) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateVideoProcessorEnumerator( + /* [annotation] */ + _In_ const D3D11_VIDEO_PROCESSOR_CONTENT_DESC *pDesc, + /* [annotation] */ + _COM_Outptr_ ID3D11VideoProcessorEnumerator **ppEnum) = 0; + + virtual UINT STDMETHODCALLTYPE GetVideoDecoderProfileCount( void) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetVideoDecoderProfile( + /* [annotation] */ + _In_ UINT Index, + /* [annotation] */ + _Out_ GUID *pDecoderProfile) = 0; + + virtual HRESULT STDMETHODCALLTYPE CheckVideoDecoderFormat( + /* [annotation] */ + _In_ const GUID *pDecoderProfile, + /* [annotation] */ + _In_ DXGI_FORMAT Format, + /* [annotation] */ + _Out_ BOOL *pSupported) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetVideoDecoderConfigCount( + /* [annotation] */ + _In_ const D3D11_VIDEO_DECODER_DESC *pDesc, + /* [annotation] */ + _Out_ UINT *pCount) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetVideoDecoderConfig( + /* [annotation] */ + _In_ const D3D11_VIDEO_DECODER_DESC *pDesc, + /* [annotation] */ + _In_ UINT Index, + /* [annotation] */ + _Out_ D3D11_VIDEO_DECODER_CONFIG *pConfig) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetContentProtectionCaps( + /* [annotation] */ + _In_opt_ const GUID *pCryptoType, + /* [annotation] */ + _In_opt_ const GUID *pDecoderProfile, + /* [annotation] */ + _Out_ D3D11_VIDEO_CONTENT_PROTECTION_CAPS *pCaps) = 0; + + virtual HRESULT STDMETHODCALLTYPE CheckCryptoKeyExchange( + /* [annotation] */ + _In_ const GUID *pCryptoType, + /* [annotation] */ + _In_opt_ const GUID *pDecoderProfile, + /* [annotation] */ + _In_ UINT Index, + /* [annotation] */ + _Out_ GUID *pKeyExchangeType) = 0; + + virtual HRESULT STDMETHODCALLTYPE SetPrivateData( + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _In_ UINT DataSize, + /* [annotation] */ + _In_reads_bytes_opt_(DataSize) const void *pData) = 0; + + virtual HRESULT STDMETHODCALLTYPE SetPrivateDataInterface( + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _In_opt_ const IUnknown *pData) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D11VideoDeviceVtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D11VideoDevice * This, + /* [in] */ REFIID riid, + /* [annotation][iid_is][out] */ + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D11VideoDevice * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D11VideoDevice * This); + + HRESULT ( STDMETHODCALLTYPE *CreateVideoDecoder )( + ID3D11VideoDevice * This, + /* [annotation] */ + _In_ const D3D11_VIDEO_DECODER_DESC *pVideoDesc, + /* [annotation] */ + _In_ const D3D11_VIDEO_DECODER_CONFIG *pConfig, + /* [annotation] */ + _COM_Outptr_ ID3D11VideoDecoder **ppDecoder); + + HRESULT ( STDMETHODCALLTYPE *CreateVideoProcessor )( + ID3D11VideoDevice * This, + /* [annotation] */ + _In_ ID3D11VideoProcessorEnumerator *pEnum, + /* [annotation] */ + _In_ UINT RateConversionIndex, + /* [annotation] */ + _COM_Outptr_ ID3D11VideoProcessor **ppVideoProcessor); + + HRESULT ( STDMETHODCALLTYPE *CreateAuthenticatedChannel )( + ID3D11VideoDevice * This, + /* [annotation] */ + _In_ D3D11_AUTHENTICATED_CHANNEL_TYPE ChannelType, + /* [annotation] */ + _COM_Outptr_ ID3D11AuthenticatedChannel **ppAuthenticatedChannel); + + HRESULT ( STDMETHODCALLTYPE *CreateCryptoSession )( + ID3D11VideoDevice * This, + /* [annotation] */ + _In_ const GUID *pCryptoType, + /* [annotation] */ + _In_opt_ const GUID *pDecoderProfile, + /* [annotation] */ + _In_ const GUID *pKeyExchangeType, + /* [annotation] */ + _COM_Outptr_ ID3D11CryptoSession **ppCryptoSession); + + HRESULT ( STDMETHODCALLTYPE *CreateVideoDecoderOutputView )( + ID3D11VideoDevice * This, + /* [annotation] */ + _In_ ID3D11Resource *pResource, + /* [annotation] */ + _In_ const D3D11_VIDEO_DECODER_OUTPUT_VIEW_DESC *pDesc, + /* [annotation] */ + _COM_Outptr_opt_ ID3D11VideoDecoderOutputView **ppVDOVView); + + HRESULT ( STDMETHODCALLTYPE *CreateVideoProcessorInputView )( + ID3D11VideoDevice * This, + /* [annotation] */ + _In_ ID3D11Resource *pResource, + /* [annotation] */ + _In_ ID3D11VideoProcessorEnumerator *pEnum, + /* [annotation] */ + _In_ const D3D11_VIDEO_PROCESSOR_INPUT_VIEW_DESC *pDesc, + /* [annotation] */ + _COM_Outptr_opt_ ID3D11VideoProcessorInputView **ppVPIView); + + HRESULT ( STDMETHODCALLTYPE *CreateVideoProcessorOutputView )( + ID3D11VideoDevice * This, + /* [annotation] */ + _In_ ID3D11Resource *pResource, + /* [annotation] */ + _In_ ID3D11VideoProcessorEnumerator *pEnum, + /* [annotation] */ + _In_ const D3D11_VIDEO_PROCESSOR_OUTPUT_VIEW_DESC *pDesc, + /* [annotation] */ + _COM_Outptr_opt_ ID3D11VideoProcessorOutputView **ppVPOView); + + HRESULT ( STDMETHODCALLTYPE *CreateVideoProcessorEnumerator )( + ID3D11VideoDevice * This, + /* [annotation] */ + _In_ const D3D11_VIDEO_PROCESSOR_CONTENT_DESC *pDesc, + /* [annotation] */ + _COM_Outptr_ ID3D11VideoProcessorEnumerator **ppEnum); + + UINT ( STDMETHODCALLTYPE *GetVideoDecoderProfileCount )( + ID3D11VideoDevice * This); + + HRESULT ( STDMETHODCALLTYPE *GetVideoDecoderProfile )( + ID3D11VideoDevice * This, + /* [annotation] */ + _In_ UINT Index, + /* [annotation] */ + _Out_ GUID *pDecoderProfile); + + HRESULT ( STDMETHODCALLTYPE *CheckVideoDecoderFormat )( + ID3D11VideoDevice * This, + /* [annotation] */ + _In_ const GUID *pDecoderProfile, + /* [annotation] */ + _In_ DXGI_FORMAT Format, + /* [annotation] */ + _Out_ BOOL *pSupported); + + HRESULT ( STDMETHODCALLTYPE *GetVideoDecoderConfigCount )( + ID3D11VideoDevice * This, + /* [annotation] */ + _In_ const D3D11_VIDEO_DECODER_DESC *pDesc, + /* [annotation] */ + _Out_ UINT *pCount); + + HRESULT ( STDMETHODCALLTYPE *GetVideoDecoderConfig )( + ID3D11VideoDevice * This, + /* [annotation] */ + _In_ const D3D11_VIDEO_DECODER_DESC *pDesc, + /* [annotation] */ + _In_ UINT Index, + /* [annotation] */ + _Out_ D3D11_VIDEO_DECODER_CONFIG *pConfig); + + HRESULT ( STDMETHODCALLTYPE *GetContentProtectionCaps )( + ID3D11VideoDevice * This, + /* [annotation] */ + _In_opt_ const GUID *pCryptoType, + /* [annotation] */ + _In_opt_ const GUID *pDecoderProfile, + /* [annotation] */ + _Out_ D3D11_VIDEO_CONTENT_PROTECTION_CAPS *pCaps); + + HRESULT ( STDMETHODCALLTYPE *CheckCryptoKeyExchange )( + ID3D11VideoDevice * This, + /* [annotation] */ + _In_ const GUID *pCryptoType, + /* [annotation] */ + _In_opt_ const GUID *pDecoderProfile, + /* [annotation] */ + _In_ UINT Index, + /* [annotation] */ + _Out_ GUID *pKeyExchangeType); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D11VideoDevice * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _In_ UINT DataSize, + /* [annotation] */ + _In_reads_bytes_opt_(DataSize) const void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D11VideoDevice * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _In_opt_ const IUnknown *pData); + + END_INTERFACE + } ID3D11VideoDeviceVtbl; + + interface ID3D11VideoDevice + { + CONST_VTBL struct ID3D11VideoDeviceVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D11VideoDevice_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D11VideoDevice_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D11VideoDevice_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D11VideoDevice_CreateVideoDecoder(This,pVideoDesc,pConfig,ppDecoder) \ + ( (This)->lpVtbl -> CreateVideoDecoder(This,pVideoDesc,pConfig,ppDecoder) ) + +#define ID3D11VideoDevice_CreateVideoProcessor(This,pEnum,RateConversionIndex,ppVideoProcessor) \ + ( (This)->lpVtbl -> CreateVideoProcessor(This,pEnum,RateConversionIndex,ppVideoProcessor) ) + +#define ID3D11VideoDevice_CreateAuthenticatedChannel(This,ChannelType,ppAuthenticatedChannel) \ + ( (This)->lpVtbl -> CreateAuthenticatedChannel(This,ChannelType,ppAuthenticatedChannel) ) + +#define ID3D11VideoDevice_CreateCryptoSession(This,pCryptoType,pDecoderProfile,pKeyExchangeType,ppCryptoSession) \ + ( (This)->lpVtbl -> CreateCryptoSession(This,pCryptoType,pDecoderProfile,pKeyExchangeType,ppCryptoSession) ) + +#define ID3D11VideoDevice_CreateVideoDecoderOutputView(This,pResource,pDesc,ppVDOVView) \ + ( (This)->lpVtbl -> CreateVideoDecoderOutputView(This,pResource,pDesc,ppVDOVView) ) + +#define ID3D11VideoDevice_CreateVideoProcessorInputView(This,pResource,pEnum,pDesc,ppVPIView) \ + ( (This)->lpVtbl -> CreateVideoProcessorInputView(This,pResource,pEnum,pDesc,ppVPIView) ) + +#define ID3D11VideoDevice_CreateVideoProcessorOutputView(This,pResource,pEnum,pDesc,ppVPOView) \ + ( (This)->lpVtbl -> CreateVideoProcessorOutputView(This,pResource,pEnum,pDesc,ppVPOView) ) + +#define ID3D11VideoDevice_CreateVideoProcessorEnumerator(This,pDesc,ppEnum) \ + ( (This)->lpVtbl -> CreateVideoProcessorEnumerator(This,pDesc,ppEnum) ) + +#define ID3D11VideoDevice_GetVideoDecoderProfileCount(This) \ + ( (This)->lpVtbl -> GetVideoDecoderProfileCount(This) ) + +#define ID3D11VideoDevice_GetVideoDecoderProfile(This,Index,pDecoderProfile) \ + ( (This)->lpVtbl -> GetVideoDecoderProfile(This,Index,pDecoderProfile) ) + +#define ID3D11VideoDevice_CheckVideoDecoderFormat(This,pDecoderProfile,Format,pSupported) \ + ( (This)->lpVtbl -> CheckVideoDecoderFormat(This,pDecoderProfile,Format,pSupported) ) + +#define ID3D11VideoDevice_GetVideoDecoderConfigCount(This,pDesc,pCount) \ + ( (This)->lpVtbl -> GetVideoDecoderConfigCount(This,pDesc,pCount) ) + +#define ID3D11VideoDevice_GetVideoDecoderConfig(This,pDesc,Index,pConfig) \ + ( (This)->lpVtbl -> GetVideoDecoderConfig(This,pDesc,Index,pConfig) ) + +#define ID3D11VideoDevice_GetContentProtectionCaps(This,pCryptoType,pDecoderProfile,pCaps) \ + ( (This)->lpVtbl -> GetContentProtectionCaps(This,pCryptoType,pDecoderProfile,pCaps) ) + +#define ID3D11VideoDevice_CheckCryptoKeyExchange(This,pCryptoType,pDecoderProfile,Index,pKeyExchangeType) \ + ( (This)->lpVtbl -> CheckCryptoKeyExchange(This,pCryptoType,pDecoderProfile,Index,pKeyExchangeType) ) + +#define ID3D11VideoDevice_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D11VideoDevice_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D11VideoDevice_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_d3d11_0000_0040 */ +/* [local] */ + + + +extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0040_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0040_v0_0_s_ifspec; + +#ifndef __ID3D11Device_INTERFACE_DEFINED__ +#define __ID3D11Device_INTERFACE_DEFINED__ + +/* interface ID3D11Device */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D11Device; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("db6f6ddb-ac77-4e88-8253-819df9bbf140") + ID3D11Device : public IUnknown + { + public: + virtual HRESULT STDMETHODCALLTYPE CreateBuffer( + /* [annotation] */ + _In_ const D3D11_BUFFER_DESC *pDesc, + /* [annotation] */ + _In_opt_ const D3D11_SUBRESOURCE_DATA *pInitialData, + /* [annotation] */ + _COM_Outptr_opt_ ID3D11Buffer **ppBuffer) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateTexture1D( + /* [annotation] */ + _In_ const D3D11_TEXTURE1D_DESC *pDesc, + /* [annotation] */ + _In_reads_opt_(_Inexpressible_(pDesc->MipLevels * pDesc->ArraySize)) const D3D11_SUBRESOURCE_DATA *pInitialData, + /* [annotation] */ + _COM_Outptr_opt_ ID3D11Texture1D **ppTexture1D) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateTexture2D( + /* [annotation] */ + _In_ const D3D11_TEXTURE2D_DESC *pDesc, + /* [annotation] */ + _In_reads_opt_(_Inexpressible_(pDesc->MipLevels * pDesc->ArraySize)) const D3D11_SUBRESOURCE_DATA *pInitialData, + /* [annotation] */ + _COM_Outptr_opt_ ID3D11Texture2D **ppTexture2D) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateTexture3D( + /* [annotation] */ + _In_ const D3D11_TEXTURE3D_DESC *pDesc, + /* [annotation] */ + _In_reads_opt_(_Inexpressible_(pDesc->MipLevels)) const D3D11_SUBRESOURCE_DATA *pInitialData, + /* [annotation] */ + _COM_Outptr_opt_ ID3D11Texture3D **ppTexture3D) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateShaderResourceView( + /* [annotation] */ + _In_ ID3D11Resource *pResource, + /* [annotation] */ + _In_opt_ const D3D11_SHADER_RESOURCE_VIEW_DESC *pDesc, + /* [annotation] */ + _COM_Outptr_opt_ ID3D11ShaderResourceView **ppSRView) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateUnorderedAccessView( + /* [annotation] */ + _In_ ID3D11Resource *pResource, + /* [annotation] */ + _In_opt_ const D3D11_UNORDERED_ACCESS_VIEW_DESC *pDesc, + /* [annotation] */ + _COM_Outptr_opt_ ID3D11UnorderedAccessView **ppUAView) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateRenderTargetView( + /* [annotation] */ + _In_ ID3D11Resource *pResource, + /* [annotation] */ + _In_opt_ const D3D11_RENDER_TARGET_VIEW_DESC *pDesc, + /* [annotation] */ + _COM_Outptr_opt_ ID3D11RenderTargetView **ppRTView) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateDepthStencilView( + /* [annotation] */ + _In_ ID3D11Resource *pResource, + /* [annotation] */ + _In_opt_ const D3D11_DEPTH_STENCIL_VIEW_DESC *pDesc, + /* [annotation] */ + _COM_Outptr_opt_ ID3D11DepthStencilView **ppDepthStencilView) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateInputLayout( + /* [annotation] */ + _In_reads_(NumElements) const D3D11_INPUT_ELEMENT_DESC *pInputElementDescs, + /* [annotation] */ + _In_range_( 0, D3D11_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT ) UINT NumElements, + /* [annotation] */ + _In_reads_(BytecodeLength) const void *pShaderBytecodeWithInputSignature, + /* [annotation] */ + _In_ SIZE_T BytecodeLength, + /* [annotation] */ + _COM_Outptr_opt_ ID3D11InputLayout **ppInputLayout) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateVertexShader( + /* [annotation] */ + _In_reads_(BytecodeLength) const void *pShaderBytecode, + /* [annotation] */ + _In_ SIZE_T BytecodeLength, + /* [annotation] */ + _In_opt_ ID3D11ClassLinkage *pClassLinkage, + /* [annotation] */ + _COM_Outptr_opt_ ID3D11VertexShader **ppVertexShader) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateGeometryShader( + /* [annotation] */ + _In_reads_(BytecodeLength) const void *pShaderBytecode, + /* [annotation] */ + _In_ SIZE_T BytecodeLength, + /* [annotation] */ + _In_opt_ ID3D11ClassLinkage *pClassLinkage, + /* [annotation] */ + _COM_Outptr_opt_ ID3D11GeometryShader **ppGeometryShader) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateGeometryShaderWithStreamOutput( + /* [annotation] */ + _In_reads_(BytecodeLength) const void *pShaderBytecode, + /* [annotation] */ + _In_ SIZE_T BytecodeLength, + /* [annotation] */ + _In_reads_opt_(NumEntries) const D3D11_SO_DECLARATION_ENTRY *pSODeclaration, + /* [annotation] */ + _In_range_( 0, D3D11_SO_STREAM_COUNT * D3D11_SO_OUTPUT_COMPONENT_COUNT ) UINT NumEntries, + /* [annotation] */ + _In_reads_opt_(NumStrides) const UINT *pBufferStrides, + /* [annotation] */ + _In_range_( 0, D3D11_SO_BUFFER_SLOT_COUNT ) UINT NumStrides, + /* [annotation] */ + _In_ UINT RasterizedStream, + /* [annotation] */ + _In_opt_ ID3D11ClassLinkage *pClassLinkage, + /* [annotation] */ + _COM_Outptr_opt_ ID3D11GeometryShader **ppGeometryShader) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreatePixelShader( + /* [annotation] */ + _In_reads_(BytecodeLength) const void *pShaderBytecode, + /* [annotation] */ + _In_ SIZE_T BytecodeLength, + /* [annotation] */ + _In_opt_ ID3D11ClassLinkage *pClassLinkage, + /* [annotation] */ + _COM_Outptr_opt_ ID3D11PixelShader **ppPixelShader) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateHullShader( + /* [annotation] */ + _In_reads_(BytecodeLength) const void *pShaderBytecode, + /* [annotation] */ + _In_ SIZE_T BytecodeLength, + /* [annotation] */ + _In_opt_ ID3D11ClassLinkage *pClassLinkage, + /* [annotation] */ + _COM_Outptr_opt_ ID3D11HullShader **ppHullShader) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateDomainShader( + /* [annotation] */ + _In_reads_(BytecodeLength) const void *pShaderBytecode, + /* [annotation] */ + _In_ SIZE_T BytecodeLength, + /* [annotation] */ + _In_opt_ ID3D11ClassLinkage *pClassLinkage, + /* [annotation] */ + _COM_Outptr_opt_ ID3D11DomainShader **ppDomainShader) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateComputeShader( + /* [annotation] */ + _In_reads_(BytecodeLength) const void *pShaderBytecode, + /* [annotation] */ + _In_ SIZE_T BytecodeLength, + /* [annotation] */ + _In_opt_ ID3D11ClassLinkage *pClassLinkage, + /* [annotation] */ + _COM_Outptr_opt_ ID3D11ComputeShader **ppComputeShader) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateClassLinkage( + /* [annotation] */ + _COM_Outptr_ ID3D11ClassLinkage **ppLinkage) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateBlendState( + /* [annotation] */ + _In_ const D3D11_BLEND_DESC *pBlendStateDesc, + /* [annotation] */ + _COM_Outptr_opt_ ID3D11BlendState **ppBlendState) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateDepthStencilState( + /* [annotation] */ + _In_ const D3D11_DEPTH_STENCIL_DESC *pDepthStencilDesc, + /* [annotation] */ + _COM_Outptr_opt_ ID3D11DepthStencilState **ppDepthStencilState) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateRasterizerState( + /* [annotation] */ + _In_ const D3D11_RASTERIZER_DESC *pRasterizerDesc, + /* [annotation] */ + _COM_Outptr_opt_ ID3D11RasterizerState **ppRasterizerState) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateSamplerState( + /* [annotation] */ + _In_ const D3D11_SAMPLER_DESC *pSamplerDesc, + /* [annotation] */ + _COM_Outptr_opt_ ID3D11SamplerState **ppSamplerState) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateQuery( + /* [annotation] */ + _In_ const D3D11_QUERY_DESC *pQueryDesc, + /* [annotation] */ + _COM_Outptr_opt_ ID3D11Query **ppQuery) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreatePredicate( + /* [annotation] */ + _In_ const D3D11_QUERY_DESC *pPredicateDesc, + /* [annotation] */ + _COM_Outptr_opt_ ID3D11Predicate **ppPredicate) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateCounter( + /* [annotation] */ + _In_ const D3D11_COUNTER_DESC *pCounterDesc, + /* [annotation] */ + _COM_Outptr_opt_ ID3D11Counter **ppCounter) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateDeferredContext( + UINT ContextFlags, + /* [annotation] */ + _COM_Outptr_opt_ ID3D11DeviceContext **ppDeferredContext) = 0; + + virtual HRESULT STDMETHODCALLTYPE OpenSharedResource( + /* [annotation] */ + _In_ HANDLE hResource, + /* [annotation] */ + _In_ REFIID ReturnedInterface, + /* [annotation] */ + _COM_Outptr_opt_ void **ppResource) = 0; + + virtual HRESULT STDMETHODCALLTYPE CheckFormatSupport( + /* [annotation] */ + _In_ DXGI_FORMAT Format, + /* [annotation] */ + _Out_ UINT *pFormatSupport) = 0; + + virtual HRESULT STDMETHODCALLTYPE CheckMultisampleQualityLevels( + /* [annotation] */ + _In_ DXGI_FORMAT Format, + /* [annotation] */ + _In_ UINT SampleCount, + /* [annotation] */ + _Out_ UINT *pNumQualityLevels) = 0; + + virtual void STDMETHODCALLTYPE CheckCounterInfo( + /* [annotation] */ + _Out_ D3D11_COUNTER_INFO *pCounterInfo) = 0; + + virtual HRESULT STDMETHODCALLTYPE CheckCounter( + /* [annotation] */ + _In_ const D3D11_COUNTER_DESC *pDesc, + /* [annotation] */ + _Out_ D3D11_COUNTER_TYPE *pType, + /* [annotation] */ + _Out_ UINT *pActiveCounters, + /* [annotation] */ + _Out_writes_opt_(*pNameLength) LPSTR szName, + /* [annotation] */ + _Inout_opt_ UINT *pNameLength, + /* [annotation] */ + _Out_writes_opt_(*pUnitsLength) LPSTR szUnits, + /* [annotation] */ + _Inout_opt_ UINT *pUnitsLength, + /* [annotation] */ + _Out_writes_opt_(*pDescriptionLength) LPSTR szDescription, + /* [annotation] */ + _Inout_opt_ UINT *pDescriptionLength) = 0; + + virtual HRESULT STDMETHODCALLTYPE CheckFeatureSupport( + D3D11_FEATURE Feature, + /* [annotation] */ + _Out_writes_bytes_(FeatureSupportDataSize) void *pFeatureSupportData, + UINT FeatureSupportDataSize) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetPrivateData( + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _Inout_ UINT *pDataSize, + /* [annotation] */ + _Out_writes_bytes_opt_(*pDataSize) void *pData) = 0; + + virtual HRESULT STDMETHODCALLTYPE SetPrivateData( + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _In_ UINT DataSize, + /* [annotation] */ + _In_reads_bytes_opt_(DataSize) const void *pData) = 0; + + virtual HRESULT STDMETHODCALLTYPE SetPrivateDataInterface( + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _In_opt_ const IUnknown *pData) = 0; + + virtual D3D_FEATURE_LEVEL STDMETHODCALLTYPE GetFeatureLevel( void) = 0; + + virtual UINT STDMETHODCALLTYPE GetCreationFlags( void) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetDeviceRemovedReason( void) = 0; + + virtual void STDMETHODCALLTYPE GetImmediateContext( + /* [annotation] */ + _Outptr_ ID3D11DeviceContext **ppImmediateContext) = 0; + + virtual HRESULT STDMETHODCALLTYPE SetExceptionMode( + UINT RaiseFlags) = 0; + + virtual UINT STDMETHODCALLTYPE GetExceptionMode( void) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D11DeviceVtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D11Device * This, + /* [in] */ REFIID riid, + /* [annotation][iid_is][out] */ + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D11Device * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D11Device * This); + + HRESULT ( STDMETHODCALLTYPE *CreateBuffer )( + ID3D11Device * This, + /* [annotation] */ + _In_ const D3D11_BUFFER_DESC *pDesc, + /* [annotation] */ + _In_opt_ const D3D11_SUBRESOURCE_DATA *pInitialData, + /* [annotation] */ + _COM_Outptr_opt_ ID3D11Buffer **ppBuffer); + + HRESULT ( STDMETHODCALLTYPE *CreateTexture1D )( + ID3D11Device * This, + /* [annotation] */ + _In_ const D3D11_TEXTURE1D_DESC *pDesc, + /* [annotation] */ + _In_reads_opt_(_Inexpressible_(pDesc->MipLevels * pDesc->ArraySize)) const D3D11_SUBRESOURCE_DATA *pInitialData, + /* [annotation] */ + _COM_Outptr_opt_ ID3D11Texture1D **ppTexture1D); + + HRESULT ( STDMETHODCALLTYPE *CreateTexture2D )( + ID3D11Device * This, + /* [annotation] */ + _In_ const D3D11_TEXTURE2D_DESC *pDesc, + /* [annotation] */ + _In_reads_opt_(_Inexpressible_(pDesc->MipLevels * pDesc->ArraySize)) const D3D11_SUBRESOURCE_DATA *pInitialData, + /* [annotation] */ + _COM_Outptr_opt_ ID3D11Texture2D **ppTexture2D); + + HRESULT ( STDMETHODCALLTYPE *CreateTexture3D )( + ID3D11Device * This, + /* [annotation] */ + _In_ const D3D11_TEXTURE3D_DESC *pDesc, + /* [annotation] */ + _In_reads_opt_(_Inexpressible_(pDesc->MipLevels)) const D3D11_SUBRESOURCE_DATA *pInitialData, + /* [annotation] */ + _COM_Outptr_opt_ ID3D11Texture3D **ppTexture3D); + + HRESULT ( STDMETHODCALLTYPE *CreateShaderResourceView )( + ID3D11Device * This, + /* [annotation] */ + _In_ ID3D11Resource *pResource, + /* [annotation] */ + _In_opt_ const D3D11_SHADER_RESOURCE_VIEW_DESC *pDesc, + /* [annotation] */ + _COM_Outptr_opt_ ID3D11ShaderResourceView **ppSRView); + + HRESULT ( STDMETHODCALLTYPE *CreateUnorderedAccessView )( + ID3D11Device * This, + /* [annotation] */ + _In_ ID3D11Resource *pResource, + /* [annotation] */ + _In_opt_ const D3D11_UNORDERED_ACCESS_VIEW_DESC *pDesc, + /* [annotation] */ + _COM_Outptr_opt_ ID3D11UnorderedAccessView **ppUAView); + + HRESULT ( STDMETHODCALLTYPE *CreateRenderTargetView )( + ID3D11Device * This, + /* [annotation] */ + _In_ ID3D11Resource *pResource, + /* [annotation] */ + _In_opt_ const D3D11_RENDER_TARGET_VIEW_DESC *pDesc, + /* [annotation] */ + _COM_Outptr_opt_ ID3D11RenderTargetView **ppRTView); + + HRESULT ( STDMETHODCALLTYPE *CreateDepthStencilView )( + ID3D11Device * This, + /* [annotation] */ + _In_ ID3D11Resource *pResource, + /* [annotation] */ + _In_opt_ const D3D11_DEPTH_STENCIL_VIEW_DESC *pDesc, + /* [annotation] */ + _COM_Outptr_opt_ ID3D11DepthStencilView **ppDepthStencilView); + + HRESULT ( STDMETHODCALLTYPE *CreateInputLayout )( + ID3D11Device * This, + /* [annotation] */ + _In_reads_(NumElements) const D3D11_INPUT_ELEMENT_DESC *pInputElementDescs, + /* [annotation] */ + _In_range_( 0, D3D11_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT ) UINT NumElements, + /* [annotation] */ + _In_reads_(BytecodeLength) const void *pShaderBytecodeWithInputSignature, + /* [annotation] */ + _In_ SIZE_T BytecodeLength, + /* [annotation] */ + _COM_Outptr_opt_ ID3D11InputLayout **ppInputLayout); + + HRESULT ( STDMETHODCALLTYPE *CreateVertexShader )( + ID3D11Device * This, + /* [annotation] */ + _In_reads_(BytecodeLength) const void *pShaderBytecode, + /* [annotation] */ + _In_ SIZE_T BytecodeLength, + /* [annotation] */ + _In_opt_ ID3D11ClassLinkage *pClassLinkage, + /* [annotation] */ + _COM_Outptr_opt_ ID3D11VertexShader **ppVertexShader); + + HRESULT ( STDMETHODCALLTYPE *CreateGeometryShader )( + ID3D11Device * This, + /* [annotation] */ + _In_reads_(BytecodeLength) const void *pShaderBytecode, + /* [annotation] */ + _In_ SIZE_T BytecodeLength, + /* [annotation] */ + _In_opt_ ID3D11ClassLinkage *pClassLinkage, + /* [annotation] */ + _COM_Outptr_opt_ ID3D11GeometryShader **ppGeometryShader); + + HRESULT ( STDMETHODCALLTYPE *CreateGeometryShaderWithStreamOutput )( + ID3D11Device * This, + /* [annotation] */ + _In_reads_(BytecodeLength) const void *pShaderBytecode, + /* [annotation] */ + _In_ SIZE_T BytecodeLength, + /* [annotation] */ + _In_reads_opt_(NumEntries) const D3D11_SO_DECLARATION_ENTRY *pSODeclaration, + /* [annotation] */ + _In_range_( 0, D3D11_SO_STREAM_COUNT * D3D11_SO_OUTPUT_COMPONENT_COUNT ) UINT NumEntries, + /* [annotation] */ + _In_reads_opt_(NumStrides) const UINT *pBufferStrides, + /* [annotation] */ + _In_range_( 0, D3D11_SO_BUFFER_SLOT_COUNT ) UINT NumStrides, + /* [annotation] */ + _In_ UINT RasterizedStream, + /* [annotation] */ + _In_opt_ ID3D11ClassLinkage *pClassLinkage, + /* [annotation] */ + _COM_Outptr_opt_ ID3D11GeometryShader **ppGeometryShader); + + HRESULT ( STDMETHODCALLTYPE *CreatePixelShader )( + ID3D11Device * This, + /* [annotation] */ + _In_reads_(BytecodeLength) const void *pShaderBytecode, + /* [annotation] */ + _In_ SIZE_T BytecodeLength, + /* [annotation] */ + _In_opt_ ID3D11ClassLinkage *pClassLinkage, + /* [annotation] */ + _COM_Outptr_opt_ ID3D11PixelShader **ppPixelShader); + + HRESULT ( STDMETHODCALLTYPE *CreateHullShader )( + ID3D11Device * This, + /* [annotation] */ + _In_reads_(BytecodeLength) const void *pShaderBytecode, + /* [annotation] */ + _In_ SIZE_T BytecodeLength, + /* [annotation] */ + _In_opt_ ID3D11ClassLinkage *pClassLinkage, + /* [annotation] */ + _COM_Outptr_opt_ ID3D11HullShader **ppHullShader); + + HRESULT ( STDMETHODCALLTYPE *CreateDomainShader )( + ID3D11Device * This, + /* [annotation] */ + _In_reads_(BytecodeLength) const void *pShaderBytecode, + /* [annotation] */ + _In_ SIZE_T BytecodeLength, + /* [annotation] */ + _In_opt_ ID3D11ClassLinkage *pClassLinkage, + /* [annotation] */ + _COM_Outptr_opt_ ID3D11DomainShader **ppDomainShader); + + HRESULT ( STDMETHODCALLTYPE *CreateComputeShader )( + ID3D11Device * This, + /* [annotation] */ + _In_reads_(BytecodeLength) const void *pShaderBytecode, + /* [annotation] */ + _In_ SIZE_T BytecodeLength, + /* [annotation] */ + _In_opt_ ID3D11ClassLinkage *pClassLinkage, + /* [annotation] */ + _COM_Outptr_opt_ ID3D11ComputeShader **ppComputeShader); + + HRESULT ( STDMETHODCALLTYPE *CreateClassLinkage )( + ID3D11Device * This, + /* [annotation] */ + _COM_Outptr_ ID3D11ClassLinkage **ppLinkage); + + HRESULT ( STDMETHODCALLTYPE *CreateBlendState )( + ID3D11Device * This, + /* [annotation] */ + _In_ const D3D11_BLEND_DESC *pBlendStateDesc, + /* [annotation] */ + _COM_Outptr_opt_ ID3D11BlendState **ppBlendState); + + HRESULT ( STDMETHODCALLTYPE *CreateDepthStencilState )( + ID3D11Device * This, + /* [annotation] */ + _In_ const D3D11_DEPTH_STENCIL_DESC *pDepthStencilDesc, + /* [annotation] */ + _COM_Outptr_opt_ ID3D11DepthStencilState **ppDepthStencilState); + + HRESULT ( STDMETHODCALLTYPE *CreateRasterizerState )( + ID3D11Device * This, + /* [annotation] */ + _In_ const D3D11_RASTERIZER_DESC *pRasterizerDesc, + /* [annotation] */ + _COM_Outptr_opt_ ID3D11RasterizerState **ppRasterizerState); + + HRESULT ( STDMETHODCALLTYPE *CreateSamplerState )( + ID3D11Device * This, + /* [annotation] */ + _In_ const D3D11_SAMPLER_DESC *pSamplerDesc, + /* [annotation] */ + _COM_Outptr_opt_ ID3D11SamplerState **ppSamplerState); + + HRESULT ( STDMETHODCALLTYPE *CreateQuery )( + ID3D11Device * This, + /* [annotation] */ + _In_ const D3D11_QUERY_DESC *pQueryDesc, + /* [annotation] */ + _COM_Outptr_opt_ ID3D11Query **ppQuery); + + HRESULT ( STDMETHODCALLTYPE *CreatePredicate )( + ID3D11Device * This, + /* [annotation] */ + _In_ const D3D11_QUERY_DESC *pPredicateDesc, + /* [annotation] */ + _COM_Outptr_opt_ ID3D11Predicate **ppPredicate); + + HRESULT ( STDMETHODCALLTYPE *CreateCounter )( + ID3D11Device * This, + /* [annotation] */ + _In_ const D3D11_COUNTER_DESC *pCounterDesc, + /* [annotation] */ + _COM_Outptr_opt_ ID3D11Counter **ppCounter); + + HRESULT ( STDMETHODCALLTYPE *CreateDeferredContext )( + ID3D11Device * This, + UINT ContextFlags, + /* [annotation] */ + _COM_Outptr_opt_ ID3D11DeviceContext **ppDeferredContext); + + HRESULT ( STDMETHODCALLTYPE *OpenSharedResource )( + ID3D11Device * This, + /* [annotation] */ + _In_ HANDLE hResource, + /* [annotation] */ + _In_ REFIID ReturnedInterface, + /* [annotation] */ + _COM_Outptr_opt_ void **ppResource); + + HRESULT ( STDMETHODCALLTYPE *CheckFormatSupport )( + ID3D11Device * This, + /* [annotation] */ + _In_ DXGI_FORMAT Format, + /* [annotation] */ + _Out_ UINT *pFormatSupport); + + HRESULT ( STDMETHODCALLTYPE *CheckMultisampleQualityLevels )( + ID3D11Device * This, + /* [annotation] */ + _In_ DXGI_FORMAT Format, + /* [annotation] */ + _In_ UINT SampleCount, + /* [annotation] */ + _Out_ UINT *pNumQualityLevels); + + void ( STDMETHODCALLTYPE *CheckCounterInfo )( + ID3D11Device * This, + /* [annotation] */ + _Out_ D3D11_COUNTER_INFO *pCounterInfo); + + HRESULT ( STDMETHODCALLTYPE *CheckCounter )( + ID3D11Device * This, + /* [annotation] */ + _In_ const D3D11_COUNTER_DESC *pDesc, + /* [annotation] */ + _Out_ D3D11_COUNTER_TYPE *pType, + /* [annotation] */ + _Out_ UINT *pActiveCounters, + /* [annotation] */ + _Out_writes_opt_(*pNameLength) LPSTR szName, + /* [annotation] */ + _Inout_opt_ UINT *pNameLength, + /* [annotation] */ + _Out_writes_opt_(*pUnitsLength) LPSTR szUnits, + /* [annotation] */ + _Inout_opt_ UINT *pUnitsLength, + /* [annotation] */ + _Out_writes_opt_(*pDescriptionLength) LPSTR szDescription, + /* [annotation] */ + _Inout_opt_ UINT *pDescriptionLength); + + HRESULT ( STDMETHODCALLTYPE *CheckFeatureSupport )( + ID3D11Device * This, + D3D11_FEATURE Feature, + /* [annotation] */ + _Out_writes_bytes_(FeatureSupportDataSize) void *pFeatureSupportData, + UINT FeatureSupportDataSize); + + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D11Device * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _Inout_ UINT *pDataSize, + /* [annotation] */ + _Out_writes_bytes_opt_(*pDataSize) void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D11Device * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _In_ UINT DataSize, + /* [annotation] */ + _In_reads_bytes_opt_(DataSize) const void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D11Device * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _In_opt_ const IUnknown *pData); + + D3D_FEATURE_LEVEL ( STDMETHODCALLTYPE *GetFeatureLevel )( + ID3D11Device * This); + + UINT ( STDMETHODCALLTYPE *GetCreationFlags )( + ID3D11Device * This); + + HRESULT ( STDMETHODCALLTYPE *GetDeviceRemovedReason )( + ID3D11Device * This); + + void ( STDMETHODCALLTYPE *GetImmediateContext )( + ID3D11Device * This, + /* [annotation] */ + _Outptr_ ID3D11DeviceContext **ppImmediateContext); + + HRESULT ( STDMETHODCALLTYPE *SetExceptionMode )( + ID3D11Device * This, + UINT RaiseFlags); + + UINT ( STDMETHODCALLTYPE *GetExceptionMode )( + ID3D11Device * This); + + END_INTERFACE + } ID3D11DeviceVtbl; + + interface ID3D11Device + { + CONST_VTBL struct ID3D11DeviceVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D11Device_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D11Device_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D11Device_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D11Device_CreateBuffer(This,pDesc,pInitialData,ppBuffer) \ + ( (This)->lpVtbl -> CreateBuffer(This,pDesc,pInitialData,ppBuffer) ) + +#define ID3D11Device_CreateTexture1D(This,pDesc,pInitialData,ppTexture1D) \ + ( (This)->lpVtbl -> CreateTexture1D(This,pDesc,pInitialData,ppTexture1D) ) + +#define ID3D11Device_CreateTexture2D(This,pDesc,pInitialData,ppTexture2D) \ + ( (This)->lpVtbl -> CreateTexture2D(This,pDesc,pInitialData,ppTexture2D) ) + +#define ID3D11Device_CreateTexture3D(This,pDesc,pInitialData,ppTexture3D) \ + ( (This)->lpVtbl -> CreateTexture3D(This,pDesc,pInitialData,ppTexture3D) ) + +#define ID3D11Device_CreateShaderResourceView(This,pResource,pDesc,ppSRView) \ + ( (This)->lpVtbl -> CreateShaderResourceView(This,pResource,pDesc,ppSRView) ) + +#define ID3D11Device_CreateUnorderedAccessView(This,pResource,pDesc,ppUAView) \ + ( (This)->lpVtbl -> CreateUnorderedAccessView(This,pResource,pDesc,ppUAView) ) + +#define ID3D11Device_CreateRenderTargetView(This,pResource,pDesc,ppRTView) \ + ( (This)->lpVtbl -> CreateRenderTargetView(This,pResource,pDesc,ppRTView) ) + +#define ID3D11Device_CreateDepthStencilView(This,pResource,pDesc,ppDepthStencilView) \ + ( (This)->lpVtbl -> CreateDepthStencilView(This,pResource,pDesc,ppDepthStencilView) ) + +#define ID3D11Device_CreateInputLayout(This,pInputElementDescs,NumElements,pShaderBytecodeWithInputSignature,BytecodeLength,ppInputLayout) \ + ( (This)->lpVtbl -> CreateInputLayout(This,pInputElementDescs,NumElements,pShaderBytecodeWithInputSignature,BytecodeLength,ppInputLayout) ) + +#define ID3D11Device_CreateVertexShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppVertexShader) \ + ( (This)->lpVtbl -> CreateVertexShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppVertexShader) ) + +#define ID3D11Device_CreateGeometryShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppGeometryShader) \ + ( (This)->lpVtbl -> CreateGeometryShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppGeometryShader) ) + +#define ID3D11Device_CreateGeometryShaderWithStreamOutput(This,pShaderBytecode,BytecodeLength,pSODeclaration,NumEntries,pBufferStrides,NumStrides,RasterizedStream,pClassLinkage,ppGeometryShader) \ + ( (This)->lpVtbl -> CreateGeometryShaderWithStreamOutput(This,pShaderBytecode,BytecodeLength,pSODeclaration,NumEntries,pBufferStrides,NumStrides,RasterizedStream,pClassLinkage,ppGeometryShader) ) + +#define ID3D11Device_CreatePixelShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppPixelShader) \ + ( (This)->lpVtbl -> CreatePixelShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppPixelShader) ) + +#define ID3D11Device_CreateHullShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppHullShader) \ + ( (This)->lpVtbl -> CreateHullShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppHullShader) ) + +#define ID3D11Device_CreateDomainShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppDomainShader) \ + ( (This)->lpVtbl -> CreateDomainShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppDomainShader) ) + +#define ID3D11Device_CreateComputeShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppComputeShader) \ + ( (This)->lpVtbl -> CreateComputeShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppComputeShader) ) + +#define ID3D11Device_CreateClassLinkage(This,ppLinkage) \ + ( (This)->lpVtbl -> CreateClassLinkage(This,ppLinkage) ) + +#define ID3D11Device_CreateBlendState(This,pBlendStateDesc,ppBlendState) \ + ( (This)->lpVtbl -> CreateBlendState(This,pBlendStateDesc,ppBlendState) ) + +#define ID3D11Device_CreateDepthStencilState(This,pDepthStencilDesc,ppDepthStencilState) \ + ( (This)->lpVtbl -> CreateDepthStencilState(This,pDepthStencilDesc,ppDepthStencilState) ) + +#define ID3D11Device_CreateRasterizerState(This,pRasterizerDesc,ppRasterizerState) \ + ( (This)->lpVtbl -> CreateRasterizerState(This,pRasterizerDesc,ppRasterizerState) ) + +#define ID3D11Device_CreateSamplerState(This,pSamplerDesc,ppSamplerState) \ + ( (This)->lpVtbl -> CreateSamplerState(This,pSamplerDesc,ppSamplerState) ) + +#define ID3D11Device_CreateQuery(This,pQueryDesc,ppQuery) \ + ( (This)->lpVtbl -> CreateQuery(This,pQueryDesc,ppQuery) ) + +#define ID3D11Device_CreatePredicate(This,pPredicateDesc,ppPredicate) \ + ( (This)->lpVtbl -> CreatePredicate(This,pPredicateDesc,ppPredicate) ) + +#define ID3D11Device_CreateCounter(This,pCounterDesc,ppCounter) \ + ( (This)->lpVtbl -> CreateCounter(This,pCounterDesc,ppCounter) ) + +#define ID3D11Device_CreateDeferredContext(This,ContextFlags,ppDeferredContext) \ + ( (This)->lpVtbl -> CreateDeferredContext(This,ContextFlags,ppDeferredContext) ) + +#define ID3D11Device_OpenSharedResource(This,hResource,ReturnedInterface,ppResource) \ + ( (This)->lpVtbl -> OpenSharedResource(This,hResource,ReturnedInterface,ppResource) ) + +#define ID3D11Device_CheckFormatSupport(This,Format,pFormatSupport) \ + ( (This)->lpVtbl -> CheckFormatSupport(This,Format,pFormatSupport) ) + +#define ID3D11Device_CheckMultisampleQualityLevels(This,Format,SampleCount,pNumQualityLevels) \ + ( (This)->lpVtbl -> CheckMultisampleQualityLevels(This,Format,SampleCount,pNumQualityLevels) ) + +#define ID3D11Device_CheckCounterInfo(This,pCounterInfo) \ + ( (This)->lpVtbl -> CheckCounterInfo(This,pCounterInfo) ) + +#define ID3D11Device_CheckCounter(This,pDesc,pType,pActiveCounters,szName,pNameLength,szUnits,pUnitsLength,szDescription,pDescriptionLength) \ + ( (This)->lpVtbl -> CheckCounter(This,pDesc,pType,pActiveCounters,szName,pNameLength,szUnits,pUnitsLength,szDescription,pDescriptionLength) ) + +#define ID3D11Device_CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) \ + ( (This)->lpVtbl -> CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) ) + +#define ID3D11Device_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D11Device_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D11Device_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + +#define ID3D11Device_GetFeatureLevel(This) \ + ( (This)->lpVtbl -> GetFeatureLevel(This) ) + +#define ID3D11Device_GetCreationFlags(This) \ + ( (This)->lpVtbl -> GetCreationFlags(This) ) + +#define ID3D11Device_GetDeviceRemovedReason(This) \ + ( (This)->lpVtbl -> GetDeviceRemovedReason(This) ) + +#define ID3D11Device_GetImmediateContext(This,ppImmediateContext) \ + ( (This)->lpVtbl -> GetImmediateContext(This,ppImmediateContext) ) + +#define ID3D11Device_SetExceptionMode(This,RaiseFlags) \ + ( (This)->lpVtbl -> SetExceptionMode(This,RaiseFlags) ) + +#define ID3D11Device_GetExceptionMode(This) \ + ( (This)->lpVtbl -> GetExceptionMode(This) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D11Device_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_d3d11_0000_0041 */ +/* [local] */ + +typedef +enum D3D11_CREATE_DEVICE_FLAG + { + D3D11_CREATE_DEVICE_SINGLETHREADED = 0x1, + D3D11_CREATE_DEVICE_DEBUG = 0x2, + D3D11_CREATE_DEVICE_SWITCH_TO_REF = 0x4, + D3D11_CREATE_DEVICE_PREVENT_INTERNAL_THREADING_OPTIMIZATIONS = 0x8, + D3D11_CREATE_DEVICE_BGRA_SUPPORT = 0x20, + D3D11_CREATE_DEVICE_DEBUGGABLE = 0x40, + D3D11_CREATE_DEVICE_PREVENT_ALTERING_LAYER_SETTINGS_FROM_REGISTRY = 0x80, + D3D11_CREATE_DEVICE_DISABLE_GPU_TIMEOUT = 0x100, + D3D11_CREATE_DEVICE_VIDEO_SUPPORT = 0x800 + } D3D11_CREATE_DEVICE_FLAG; + +#define D3D11_SDK_VERSION ( 7 ) + +#if !defined( D3D11_IGNORE_SDK_LAYERS ) +#include "d3d11sdklayers.h" +#endif +#include "d3d10_1.h" +#include "d3d10shader.h" +#include "d3d10_1shader.h" +#include "d3d10misc.h" +#include "d3d10effect.h" + +/////////////////////////////////////////////////////////////////////////// +// D3D11CreateDevice +// ------------------ +// +// pAdapter +// If NULL, D3D11CreateDevice will choose the primary adapter and +// create a new instance from a temporarily created IDXGIFactory. +// If non-NULL, D3D11CreateDevice will register the appropriate +// device, if necessary (via IDXGIAdapter::RegisterDrver), before +// creating the device. +// DriverType +// Specifies the driver type to be created: hardware, reference or +// null. +// Software +// HMODULE of a DLL implementing a software rasterizer. Must be NULL for +// non-Software driver types. +// Flags +// Any of those documented for D3D11CreateDeviceAndSwapChain. +// pFeatureLevels +// Any of those documented for D3D11CreateDeviceAndSwapChain. +// FeatureLevels +// Size of feature levels array. +// SDKVersion +// SDK version. Use the D3D11_SDK_VERSION macro. +// ppDevice +// Pointer to returned interface. May be NULL. +// pFeatureLevel +// Pointer to returned feature level. May be NULL. +// ppImmediateContext +// Pointer to returned interface. May be NULL. +// +// Return Values +// Any of those documented for +// CreateDXGIFactory1 +// IDXGIFactory::EnumAdapters +// IDXGIAdapter::RegisterDriver +// D3D11CreateDevice +// +/////////////////////////////////////////////////////////////////////////// +typedef HRESULT (WINAPI* PFN_D3D11_CREATE_DEVICE)( _In_opt_ IDXGIAdapter*, + D3D_DRIVER_TYPE, HMODULE, UINT, + _In_reads_opt_( FeatureLevels ) CONST D3D_FEATURE_LEVEL*, + UINT FeatureLevels, UINT, _COM_Outptr_opt_ ID3D11Device**, + _Out_opt_ D3D_FEATURE_LEVEL*, _COM_Outptr_opt_ ID3D11DeviceContext** ); + +HRESULT WINAPI D3D11CreateDevice( + _In_opt_ IDXGIAdapter* pAdapter, + D3D_DRIVER_TYPE DriverType, + HMODULE Software, + UINT Flags, + _In_reads_opt_( FeatureLevels ) CONST D3D_FEATURE_LEVEL* pFeatureLevels, + UINT FeatureLevels, + UINT SDKVersion, + _COM_Outptr_opt_ ID3D11Device** ppDevice, + _Out_opt_ D3D_FEATURE_LEVEL* pFeatureLevel, + _COM_Outptr_opt_ ID3D11DeviceContext** ppImmediateContext ); + +/////////////////////////////////////////////////////////////////////////// +// D3D11CreateDeviceAndSwapChain +// ------------------------------ +// +// ppAdapter +// If NULL, D3D11CreateDevice will choose the primary adapter and +// create a new instance from a temporarily created IDXGIFactory. +// If non-NULL, D3D11CreateDevice will register the appropriate +// device, if necessary (via IDXGIAdapter::RegisterDrver), before +// creating the device. +// DriverType +// Specifies the driver type to be created: hardware, reference or +// null. +// Software +// HMODULE of a DLL implementing a software rasterizer. Must be NULL for +// non-Software driver types. +// Flags +// Any of those documented for D3D11CreateDevice. +// pFeatureLevels +// Array of any of the following: +// D3D_FEATURE_LEVEL_11_0 +// D3D_FEATURE_LEVEL_10_1 +// D3D_FEATURE_LEVEL_10_0 +// D3D_FEATURE_LEVEL_9_3 +// D3D_FEATURE_LEVEL_9_2 +// D3D_FEATURE_LEVEL_9_1 +// Order indicates sequence in which instantiation will be attempted. If +// NULL, then the implied order is the same as previously listed (i.e. +// prefer most features available). +// FeatureLevels +// Size of feature levels array. +// SDKVersion +// SDK version. Use the D3D11_SDK_VERSION macro. +// pSwapChainDesc +// Swap chain description, may be NULL. +// ppSwapChain +// Pointer to returned interface. May be NULL. +// ppDevice +// Pointer to returned interface. May be NULL. +// pFeatureLevel +// Pointer to returned feature level. May be NULL. +// ppImmediateContext +// Pointer to returned interface. May be NULL. +// +// Return Values +// Any of those documented for +// CreateDXGIFactory1 +// IDXGIFactory::EnumAdapters +// IDXGIAdapter::RegisterDriver +// D3D11CreateDevice +// IDXGIFactory::CreateSwapChain +// +/////////////////////////////////////////////////////////////////////////// +typedef HRESULT (WINAPI* PFN_D3D11_CREATE_DEVICE_AND_SWAP_CHAIN)( _In_opt_ IDXGIAdapter*, + D3D_DRIVER_TYPE, HMODULE, UINT, + _In_reads_opt_( FeatureLevels ) CONST D3D_FEATURE_LEVEL*, + UINT FeatureLevels, UINT, _In_opt_ CONST DXGI_SWAP_CHAIN_DESC*, + _COM_Outptr_opt_ IDXGISwapChain**, _COM_Outptr_opt_ ID3D11Device**, + _Out_opt_ D3D_FEATURE_LEVEL*, _COM_Outptr_opt_ ID3D11DeviceContext** ); + +HRESULT WINAPI D3D11CreateDeviceAndSwapChain( + _In_opt_ IDXGIAdapter* pAdapter, + D3D_DRIVER_TYPE DriverType, + HMODULE Software, + UINT Flags, + _In_reads_opt_( FeatureLevels ) CONST D3D_FEATURE_LEVEL* pFeatureLevels, + UINT FeatureLevels, + UINT SDKVersion, + _In_opt_ CONST DXGI_SWAP_CHAIN_DESC* pSwapChainDesc, + _COM_Outptr_opt_ IDXGISwapChain** ppSwapChain, + _COM_Outptr_opt_ ID3D11Device** ppDevice, + _Out_opt_ D3D_FEATURE_LEVEL* pFeatureLevel, + _COM_Outptr_opt_ ID3D11DeviceContext** ppImmediateContext ); + +DEFINE_GUID(IID_ID3D11DeviceChild,0x1841e5c8,0x16b0,0x489b,0xbc,0xc8,0x44,0xcf,0xb0,0xd5,0xde,0xae); +DEFINE_GUID(IID_ID3D11DepthStencilState,0x03823efb,0x8d8f,0x4e1c,0x9a,0xa2,0xf6,0x4b,0xb2,0xcb,0xfd,0xf1); +DEFINE_GUID(IID_ID3D11BlendState,0x75b68faa,0x347d,0x4159,0x8f,0x45,0xa0,0x64,0x0f,0x01,0xcd,0x9a); +DEFINE_GUID(IID_ID3D11RasterizerState,0x9bb4ab81,0xab1a,0x4d8f,0xb5,0x06,0xfc,0x04,0x20,0x0b,0x6e,0xe7); +DEFINE_GUID(IID_ID3D11Resource,0xdc8e63f3,0xd12b,0x4952,0xb4,0x7b,0x5e,0x45,0x02,0x6a,0x86,0x2d); +DEFINE_GUID(IID_ID3D11Buffer,0x48570b85,0xd1ee,0x4fcd,0xa2,0x50,0xeb,0x35,0x07,0x22,0xb0,0x37); +DEFINE_GUID(IID_ID3D11Texture1D,0xf8fb5c27,0xc6b3,0x4f75,0xa4,0xc8,0x43,0x9a,0xf2,0xef,0x56,0x4c); +DEFINE_GUID(IID_ID3D11Texture2D,0x6f15aaf2,0xd208,0x4e89,0x9a,0xb4,0x48,0x95,0x35,0xd3,0x4f,0x9c); +DEFINE_GUID(IID_ID3D11Texture3D,0x037e866e,0xf56d,0x4357,0xa8,0xaf,0x9d,0xab,0xbe,0x6e,0x25,0x0e); +DEFINE_GUID(IID_ID3D11View,0x839d1216,0xbb2e,0x412b,0xb7,0xf4,0xa9,0xdb,0xeb,0xe0,0x8e,0xd1); +DEFINE_GUID(IID_ID3D11ShaderResourceView,0xb0e06fe0,0x8192,0x4e1a,0xb1,0xca,0x36,0xd7,0x41,0x47,0x10,0xb2); +DEFINE_GUID(IID_ID3D11RenderTargetView,0xdfdba067,0x0b8d,0x4865,0x87,0x5b,0xd7,0xb4,0x51,0x6c,0xc1,0x64); +DEFINE_GUID(IID_ID3D11DepthStencilView,0x9fdac92a,0x1876,0x48c3,0xaf,0xad,0x25,0xb9,0x4f,0x84,0xa9,0xb6); +DEFINE_GUID(IID_ID3D11UnorderedAccessView,0x28acf509,0x7f5c,0x48f6,0x86,0x11,0xf3,0x16,0x01,0x0a,0x63,0x80); +DEFINE_GUID(IID_ID3D11VertexShader,0x3b301d64,0xd678,0x4289,0x88,0x97,0x22,0xf8,0x92,0x8b,0x72,0xf3); +DEFINE_GUID(IID_ID3D11HullShader,0x8e5c6061,0x628a,0x4c8e,0x82,0x64,0xbb,0xe4,0x5c,0xb3,0xd5,0xdd); +DEFINE_GUID(IID_ID3D11DomainShader,0xf582c508,0x0f36,0x490c,0x99,0x77,0x31,0xee,0xce,0x26,0x8c,0xfa); +DEFINE_GUID(IID_ID3D11GeometryShader,0x38325b96,0xeffb,0x4022,0xba,0x02,0x2e,0x79,0x5b,0x70,0x27,0x5c); +DEFINE_GUID(IID_ID3D11PixelShader,0xea82e40d,0x51dc,0x4f33,0x93,0xd4,0xdb,0x7c,0x91,0x25,0xae,0x8c); +DEFINE_GUID(IID_ID3D11ComputeShader,0x4f5b196e,0xc2bd,0x495e,0xbd,0x01,0x1f,0xde,0xd3,0x8e,0x49,0x69); +DEFINE_GUID(IID_ID3D11InputLayout,0xe4819ddc,0x4cf0,0x4025,0xbd,0x26,0x5d,0xe8,0x2a,0x3e,0x07,0xb7); +DEFINE_GUID(IID_ID3D11SamplerState,0xda6fea51,0x564c,0x4487,0x98,0x10,0xf0,0xd0,0xf9,0xb4,0xe3,0xa5); +DEFINE_GUID(IID_ID3D11Asynchronous,0x4b35d0cd,0x1e15,0x4258,0x9c,0x98,0x1b,0x13,0x33,0xf6,0xdd,0x3b); +DEFINE_GUID(IID_ID3D11Query,0xd6c00747,0x87b7,0x425e,0xb8,0x4d,0x44,0xd1,0x08,0x56,0x0a,0xfd); +DEFINE_GUID(IID_ID3D11Predicate,0x9eb576dd,0x9f77,0x4d86,0x81,0xaa,0x8b,0xab,0x5f,0xe4,0x90,0xe2); +DEFINE_GUID(IID_ID3D11Counter,0x6e8c49fb,0xa371,0x4770,0xb4,0x40,0x29,0x08,0x60,0x22,0xb7,0x41); +DEFINE_GUID(IID_ID3D11ClassInstance,0xa6cd7faa,0xb0b7,0x4a2f,0x94,0x36,0x86,0x62,0xa6,0x57,0x97,0xcb); +DEFINE_GUID(IID_ID3D11ClassLinkage,0xddf57cba,0x9543,0x46e4,0xa1,0x2b,0xf2,0x07,0xa0,0xfe,0x7f,0xed); +DEFINE_GUID(IID_ID3D11CommandList,0xa24bc4d1,0x769e,0x43f7,0x80,0x13,0x98,0xff,0x56,0x6c,0x18,0xe2); +DEFINE_GUID(IID_ID3D11DeviceContext,0xc0bfa96c,0xe089,0x44fb,0x8e,0xaf,0x26,0xf8,0x79,0x61,0x90,0xda); +DEFINE_GUID(IID_ID3D11VideoDecoder,0x3C9C5B51,0x995D,0x48d1,0x9B,0x8D,0xFA,0x5C,0xAE,0xDE,0xD6,0x5C); +DEFINE_GUID(IID_ID3D11VideoProcessorEnumerator,0x31627037,0x53AB,0x4200,0x90,0x61,0x05,0xFA,0xA9,0xAB,0x45,0xF9); +DEFINE_GUID(IID_ID3D11VideoProcessor,0x1D7B0652,0x185F,0x41c6,0x85,0xCE,0x0C,0x5B,0xE3,0xD4,0xAE,0x6C); +DEFINE_GUID(IID_ID3D11AuthenticatedChannel,0x3015A308,0xDCBD,0x47aa,0xA7,0x47,0x19,0x24,0x86,0xD1,0x4D,0x4A); +DEFINE_GUID(IID_ID3D11CryptoSession,0x9B32F9AD,0xBDCC,0x40a6,0xA3,0x9D,0xD5,0xC8,0x65,0x84,0x57,0x20); +DEFINE_GUID(IID_ID3D11VideoDecoderOutputView,0xC2931AEA,0x2A85,0x4f20,0x86,0x0F,0xFB,0xA1,0xFD,0x25,0x6E,0x18); +DEFINE_GUID(IID_ID3D11VideoProcessorInputView,0x11EC5A5F,0x51DC,0x4945,0xAB,0x34,0x6E,0x8C,0x21,0x30,0x0E,0xA5); +DEFINE_GUID(IID_ID3D11VideoProcessorOutputView,0xA048285E,0x25A9,0x4527,0xBD,0x93,0xD6,0x8B,0x68,0xC4,0x42,0x54); +DEFINE_GUID(IID_ID3D11VideoContext,0x61F21C45,0x3C0E,0x4a74,0x9C,0xEA,0x67,0x10,0x0D,0x9A,0xD5,0xE4); +DEFINE_GUID(IID_ID3D11VideoDevice,0x10EC4D5B,0x975A,0x4689,0xB9,0xE4,0xD0,0xAA,0xC3,0x0F,0xE3,0x33); +DEFINE_GUID(IID_ID3D11Device,0xdb6f6ddb,0xac77,0x4e88,0x82,0x53,0x81,0x9d,0xf9,0xbb,0xf1,0x40); + + +extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0041_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0041_v0_0_s_ifspec; + +/* Additional Prototypes for ALL interfaces */ + +/* end of Additional Prototypes */ + +#ifdef __cplusplus +} +#endif + +#endif + + diff --git a/3rdparty/dxsdk/include/d3d11_1.h b/3rdparty/dxsdk/include/d3d11_1.h new file mode 100644 index 00000000..5ad94f83 --- /dev/null +++ b/3rdparty/dxsdk/include/d3d11_1.h @@ -0,0 +1,5222 @@ +/*------------------------------------------------------------------------------------- + * + * Copyright (c) Microsoft Corporation + * + *-------------------------------------------------------------------------------------*/ + + +/* this ALWAYS GENERATED file contains the definitions for the interfaces */ + + + /* File created by MIDL compiler version 8.00.0613 */ +/* @@MIDL_FILE_HEADING( ) */ + + + +/* verify that the <rpcndr.h> version is high enough to compile this file*/ +#ifndef __REQUIRED_RPCNDR_H_VERSION__ +#define __REQUIRED_RPCNDR_H_VERSION__ 500 +#endif + +/* verify that the <rpcsal.h> version is high enough to compile this file*/ +#ifndef __REQUIRED_RPCSAL_H_VERSION__ +#define __REQUIRED_RPCSAL_H_VERSION__ 100 +#endif + +#include "rpc.h" +#include "rpcndr.h" + +#ifndef __RPCNDR_H_VERSION__ +#error this stub requires an updated version of <rpcndr.h> +#endif /* __RPCNDR_H_VERSION__ */ + +#ifndef COM_NO_WINDOWS_H +#include "windows.h" +#include "ole2.h" +#endif /*COM_NO_WINDOWS_H*/ + +#ifndef __d3d11_1_h__ +#define __d3d11_1_h__ + +#if defined(_MSC_VER) && (_MSC_VER >= 1020) +#pragma once +#endif + +/* Forward Declarations */ + +#ifndef __ID3D11BlendState1_FWD_DEFINED__ +#define __ID3D11BlendState1_FWD_DEFINED__ +typedef interface ID3D11BlendState1 ID3D11BlendState1; + +#endif /* __ID3D11BlendState1_FWD_DEFINED__ */ + + +#ifndef __ID3D11RasterizerState1_FWD_DEFINED__ +#define __ID3D11RasterizerState1_FWD_DEFINED__ +typedef interface ID3D11RasterizerState1 ID3D11RasterizerState1; + +#endif /* __ID3D11RasterizerState1_FWD_DEFINED__ */ + + +#ifndef __ID3DDeviceContextState_FWD_DEFINED__ +#define __ID3DDeviceContextState_FWD_DEFINED__ +typedef interface ID3DDeviceContextState ID3DDeviceContextState; + +#endif /* __ID3DDeviceContextState_FWD_DEFINED__ */ + + +#ifndef __ID3D11DeviceContext1_FWD_DEFINED__ +#define __ID3D11DeviceContext1_FWD_DEFINED__ +typedef interface ID3D11DeviceContext1 ID3D11DeviceContext1; + +#endif /* __ID3D11DeviceContext1_FWD_DEFINED__ */ + + +#ifndef __ID3D11VideoContext1_FWD_DEFINED__ +#define __ID3D11VideoContext1_FWD_DEFINED__ +typedef interface ID3D11VideoContext1 ID3D11VideoContext1; + +#endif /* __ID3D11VideoContext1_FWD_DEFINED__ */ + + +#ifndef __ID3D11VideoDevice1_FWD_DEFINED__ +#define __ID3D11VideoDevice1_FWD_DEFINED__ +typedef interface ID3D11VideoDevice1 ID3D11VideoDevice1; + +#endif /* __ID3D11VideoDevice1_FWD_DEFINED__ */ + + +#ifndef __ID3D11VideoProcessorEnumerator1_FWD_DEFINED__ +#define __ID3D11VideoProcessorEnumerator1_FWD_DEFINED__ +typedef interface ID3D11VideoProcessorEnumerator1 ID3D11VideoProcessorEnumerator1; + +#endif /* __ID3D11VideoProcessorEnumerator1_FWD_DEFINED__ */ + + +#ifndef __ID3D11Device1_FWD_DEFINED__ +#define __ID3D11Device1_FWD_DEFINED__ +typedef interface ID3D11Device1 ID3D11Device1; + +#endif /* __ID3D11Device1_FWD_DEFINED__ */ + + +#ifndef __ID3DUserDefinedAnnotation_FWD_DEFINED__ +#define __ID3DUserDefinedAnnotation_FWD_DEFINED__ +typedef interface ID3DUserDefinedAnnotation ID3DUserDefinedAnnotation; + +#endif /* __ID3DUserDefinedAnnotation_FWD_DEFINED__ */ + + +/* header files for imported files */ +#include "oaidl.h" +#include "ocidl.h" +#include "dxgi1_2.h" +#include "d3dcommon.h" + +#ifdef __cplusplus +extern "C"{ +#endif + + +/* interface __MIDL_itf_d3d11_1_0000_0000 */ +/* [local] */ + +#ifdef __cplusplus +} +#endif +#include "d3d11.h" // +#ifdef __cplusplus +extern "C"{ +#endif +typedef +enum D3D11_COPY_FLAGS + { + D3D11_COPY_NO_OVERWRITE = 0x1, + D3D11_COPY_DISCARD = 0x2 + } D3D11_COPY_FLAGS; + +typedef +enum D3D11_LOGIC_OP + { + D3D11_LOGIC_OP_CLEAR = 0, + D3D11_LOGIC_OP_SET = ( D3D11_LOGIC_OP_CLEAR + 1 ) , + D3D11_LOGIC_OP_COPY = ( D3D11_LOGIC_OP_SET + 1 ) , + D3D11_LOGIC_OP_COPY_INVERTED = ( D3D11_LOGIC_OP_COPY + 1 ) , + D3D11_LOGIC_OP_NOOP = ( D3D11_LOGIC_OP_COPY_INVERTED + 1 ) , + D3D11_LOGIC_OP_INVERT = ( D3D11_LOGIC_OP_NOOP + 1 ) , + D3D11_LOGIC_OP_AND = ( D3D11_LOGIC_OP_INVERT + 1 ) , + D3D11_LOGIC_OP_NAND = ( D3D11_LOGIC_OP_AND + 1 ) , + D3D11_LOGIC_OP_OR = ( D3D11_LOGIC_OP_NAND + 1 ) , + D3D11_LOGIC_OP_NOR = ( D3D11_LOGIC_OP_OR + 1 ) , + D3D11_LOGIC_OP_XOR = ( D3D11_LOGIC_OP_NOR + 1 ) , + D3D11_LOGIC_OP_EQUIV = ( D3D11_LOGIC_OP_XOR + 1 ) , + D3D11_LOGIC_OP_AND_REVERSE = ( D3D11_LOGIC_OP_EQUIV + 1 ) , + D3D11_LOGIC_OP_AND_INVERTED = ( D3D11_LOGIC_OP_AND_REVERSE + 1 ) , + D3D11_LOGIC_OP_OR_REVERSE = ( D3D11_LOGIC_OP_AND_INVERTED + 1 ) , + D3D11_LOGIC_OP_OR_INVERTED = ( D3D11_LOGIC_OP_OR_REVERSE + 1 ) + } D3D11_LOGIC_OP; + +typedef struct D3D11_RENDER_TARGET_BLEND_DESC1 + { + BOOL BlendEnable; + BOOL LogicOpEnable; + D3D11_BLEND SrcBlend; + D3D11_BLEND DestBlend; + D3D11_BLEND_OP BlendOp; + D3D11_BLEND SrcBlendAlpha; + D3D11_BLEND DestBlendAlpha; + D3D11_BLEND_OP BlendOpAlpha; + D3D11_LOGIC_OP LogicOp; + UINT8 RenderTargetWriteMask; + } D3D11_RENDER_TARGET_BLEND_DESC1; + +typedef struct D3D11_BLEND_DESC1 + { + BOOL AlphaToCoverageEnable; + BOOL IndependentBlendEnable; + D3D11_RENDER_TARGET_BLEND_DESC1 RenderTarget[ 8 ]; + } D3D11_BLEND_DESC1; + +/* Note, the array size for RenderTarget[] above is D3D11_SIMULTANEOUS_RENDERTARGET_COUNT. + IDL processing/generation of this header replaces the define; this comment is merely explaining what happened. */ +#if !defined( D3D11_NO_HELPERS ) && defined( __cplusplus ) +} +struct CD3D11_BLEND_DESC1 : public D3D11_BLEND_DESC1 +{ + CD3D11_BLEND_DESC1() + {} + explicit CD3D11_BLEND_DESC1( const D3D11_BLEND_DESC1& o ) : + D3D11_BLEND_DESC1( o ) + {} + explicit CD3D11_BLEND_DESC1( CD3D11_DEFAULT ) + { + AlphaToCoverageEnable = FALSE; + IndependentBlendEnable = FALSE; + const D3D11_RENDER_TARGET_BLEND_DESC1 defaultRenderTargetBlendDesc = + { + FALSE,FALSE, + D3D11_BLEND_ONE, D3D11_BLEND_ZERO, D3D11_BLEND_OP_ADD, + D3D11_BLEND_ONE, D3D11_BLEND_ZERO, D3D11_BLEND_OP_ADD, + D3D11_LOGIC_OP_NOOP, + D3D11_COLOR_WRITE_ENABLE_ALL, + }; + for (UINT i = 0; i < D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT; ++i) + RenderTarget[ i ] = defaultRenderTargetBlendDesc; + } + ~CD3D11_BLEND_DESC1() {} + operator const D3D11_BLEND_DESC1&() const { return *this; } +}; +extern "C"{ +#endif + + +extern RPC_IF_HANDLE __MIDL_itf_d3d11_1_0000_0000_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_d3d11_1_0000_0000_v0_0_s_ifspec; + +#ifndef __ID3D11BlendState1_INTERFACE_DEFINED__ +#define __ID3D11BlendState1_INTERFACE_DEFINED__ + +/* interface ID3D11BlendState1 */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D11BlendState1; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("cc86fabe-da55-401d-85e7-e3c9de2877e9") + ID3D11BlendState1 : public ID3D11BlendState + { + public: + virtual void STDMETHODCALLTYPE GetDesc1( + /* [annotation] */ + _Out_ D3D11_BLEND_DESC1 *pDesc) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D11BlendState1Vtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D11BlendState1 * This, + /* [in] */ REFIID riid, + /* [annotation][iid_is][out] */ + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D11BlendState1 * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D11BlendState1 * This); + + void ( STDMETHODCALLTYPE *GetDevice )( + ID3D11BlendState1 * This, + /* [annotation] */ + _Outptr_ ID3D11Device **ppDevice); + + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D11BlendState1 * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _Inout_ UINT *pDataSize, + /* [annotation] */ + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D11BlendState1 * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _In_ UINT DataSize, + /* [annotation] */ + _In_reads_bytes_opt_( DataSize ) const void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D11BlendState1 * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _In_opt_ const IUnknown *pData); + + void ( STDMETHODCALLTYPE *GetDesc )( + ID3D11BlendState1 * This, + /* [annotation] */ + _Out_ D3D11_BLEND_DESC *pDesc); + + void ( STDMETHODCALLTYPE *GetDesc1 )( + ID3D11BlendState1 * This, + /* [annotation] */ + _Out_ D3D11_BLEND_DESC1 *pDesc); + + END_INTERFACE + } ID3D11BlendState1Vtbl; + + interface ID3D11BlendState1 + { + CONST_VTBL struct ID3D11BlendState1Vtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D11BlendState1_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D11BlendState1_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D11BlendState1_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D11BlendState1_GetDevice(This,ppDevice) \ + ( (This)->lpVtbl -> GetDevice(This,ppDevice) ) + +#define ID3D11BlendState1_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D11BlendState1_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D11BlendState1_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + + +#define ID3D11BlendState1_GetDesc(This,pDesc) \ + ( (This)->lpVtbl -> GetDesc(This,pDesc) ) + + +#define ID3D11BlendState1_GetDesc1(This,pDesc) \ + ( (This)->lpVtbl -> GetDesc1(This,pDesc) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D11BlendState1_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_d3d11_1_0000_0001 */ +/* [local] */ + +typedef struct D3D11_RASTERIZER_DESC1 + { + D3D11_FILL_MODE FillMode; + D3D11_CULL_MODE CullMode; + BOOL FrontCounterClockwise; + INT DepthBias; + FLOAT DepthBiasClamp; + FLOAT SlopeScaledDepthBias; + BOOL DepthClipEnable; + BOOL ScissorEnable; + BOOL MultisampleEnable; + BOOL AntialiasedLineEnable; + UINT ForcedSampleCount; + } D3D11_RASTERIZER_DESC1; + +#if !defined( D3D11_NO_HELPERS ) && defined( __cplusplus ) +} +struct CD3D11_RASTERIZER_DESC1 : public D3D11_RASTERIZER_DESC1 +{ + CD3D11_RASTERIZER_DESC1() + {} + explicit CD3D11_RASTERIZER_DESC1( const D3D11_RASTERIZER_DESC1& o ) : + D3D11_RASTERIZER_DESC1( o ) + {} + explicit CD3D11_RASTERIZER_DESC1( CD3D11_DEFAULT ) + { + FillMode = D3D11_FILL_SOLID; + CullMode = D3D11_CULL_BACK; + FrontCounterClockwise = FALSE; + DepthBias = D3D11_DEFAULT_DEPTH_BIAS; + DepthBiasClamp = D3D11_DEFAULT_DEPTH_BIAS_CLAMP; + SlopeScaledDepthBias = D3D11_DEFAULT_SLOPE_SCALED_DEPTH_BIAS; + DepthClipEnable = TRUE; + ScissorEnable = FALSE; + MultisampleEnable = FALSE; + AntialiasedLineEnable = FALSE; + ForcedSampleCount = 0; + } + explicit CD3D11_RASTERIZER_DESC1( + D3D11_FILL_MODE fillMode, + D3D11_CULL_MODE cullMode, + BOOL frontCounterClockwise, + INT depthBias, + FLOAT depthBiasClamp, + FLOAT slopeScaledDepthBias, + BOOL depthClipEnable, + BOOL scissorEnable, + BOOL multisampleEnable, + BOOL antialiasedLineEnable, + UINT forcedSampleCount ) + { + FillMode = fillMode; + CullMode = cullMode; + FrontCounterClockwise = frontCounterClockwise; + DepthBias = depthBias; + DepthBiasClamp = depthBiasClamp; + SlopeScaledDepthBias = slopeScaledDepthBias; + DepthClipEnable = depthClipEnable; + ScissorEnable = scissorEnable; + MultisampleEnable = multisampleEnable; + AntialiasedLineEnable = antialiasedLineEnable; + ForcedSampleCount = forcedSampleCount; + } + ~CD3D11_RASTERIZER_DESC1() {} + operator const D3D11_RASTERIZER_DESC1&() const { return *this; } +}; +extern "C"{ +#endif + + +extern RPC_IF_HANDLE __MIDL_itf_d3d11_1_0000_0001_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_d3d11_1_0000_0001_v0_0_s_ifspec; + +#ifndef __ID3D11RasterizerState1_INTERFACE_DEFINED__ +#define __ID3D11RasterizerState1_INTERFACE_DEFINED__ + +/* interface ID3D11RasterizerState1 */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D11RasterizerState1; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("1217d7a6-5039-418c-b042-9cbe256afd6e") + ID3D11RasterizerState1 : public ID3D11RasterizerState + { + public: + virtual void STDMETHODCALLTYPE GetDesc1( + /* [annotation] */ + _Out_ D3D11_RASTERIZER_DESC1 *pDesc) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D11RasterizerState1Vtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D11RasterizerState1 * This, + /* [in] */ REFIID riid, + /* [annotation][iid_is][out] */ + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D11RasterizerState1 * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D11RasterizerState1 * This); + + void ( STDMETHODCALLTYPE *GetDevice )( + ID3D11RasterizerState1 * This, + /* [annotation] */ + _Outptr_ ID3D11Device **ppDevice); + + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D11RasterizerState1 * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _Inout_ UINT *pDataSize, + /* [annotation] */ + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D11RasterizerState1 * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _In_ UINT DataSize, + /* [annotation] */ + _In_reads_bytes_opt_( DataSize ) const void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D11RasterizerState1 * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _In_opt_ const IUnknown *pData); + + void ( STDMETHODCALLTYPE *GetDesc )( + ID3D11RasterizerState1 * This, + /* [annotation] */ + _Out_ D3D11_RASTERIZER_DESC *pDesc); + + void ( STDMETHODCALLTYPE *GetDesc1 )( + ID3D11RasterizerState1 * This, + /* [annotation] */ + _Out_ D3D11_RASTERIZER_DESC1 *pDesc); + + END_INTERFACE + } ID3D11RasterizerState1Vtbl; + + interface ID3D11RasterizerState1 + { + CONST_VTBL struct ID3D11RasterizerState1Vtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D11RasterizerState1_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D11RasterizerState1_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D11RasterizerState1_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D11RasterizerState1_GetDevice(This,ppDevice) \ + ( (This)->lpVtbl -> GetDevice(This,ppDevice) ) + +#define ID3D11RasterizerState1_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D11RasterizerState1_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D11RasterizerState1_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + + +#define ID3D11RasterizerState1_GetDesc(This,pDesc) \ + ( (This)->lpVtbl -> GetDesc(This,pDesc) ) + + +#define ID3D11RasterizerState1_GetDesc1(This,pDesc) \ + ( (This)->lpVtbl -> GetDesc1(This,pDesc) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D11RasterizerState1_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_d3d11_1_0000_0002 */ +/* [local] */ + +typedef +enum D3D11_1_CREATE_DEVICE_CONTEXT_STATE_FLAG + { + D3D11_1_CREATE_DEVICE_CONTEXT_STATE_SINGLETHREADED = 0x1 + } D3D11_1_CREATE_DEVICE_CONTEXT_STATE_FLAG; + + + +extern RPC_IF_HANDLE __MIDL_itf_d3d11_1_0000_0002_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_d3d11_1_0000_0002_v0_0_s_ifspec; + +#ifndef __ID3DDeviceContextState_INTERFACE_DEFINED__ +#define __ID3DDeviceContextState_INTERFACE_DEFINED__ + +/* interface ID3DDeviceContextState */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3DDeviceContextState; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("5c1e0d8a-7c23-48f9-8c59-a92958ceff11") + ID3DDeviceContextState : public ID3D11DeviceChild + { + public: + }; + + +#else /* C style interface */ + + typedef struct ID3DDeviceContextStateVtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3DDeviceContextState * This, + /* [in] */ REFIID riid, + /* [annotation][iid_is][out] */ + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3DDeviceContextState * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + ID3DDeviceContextState * This); + + void ( STDMETHODCALLTYPE *GetDevice )( + ID3DDeviceContextState * This, + /* [annotation] */ + _Outptr_ ID3D11Device **ppDevice); + + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3DDeviceContextState * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _Inout_ UINT *pDataSize, + /* [annotation] */ + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3DDeviceContextState * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _In_ UINT DataSize, + /* [annotation] */ + _In_reads_bytes_opt_( DataSize ) const void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3DDeviceContextState * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _In_opt_ const IUnknown *pData); + + END_INTERFACE + } ID3DDeviceContextStateVtbl; + + interface ID3DDeviceContextState + { + CONST_VTBL struct ID3DDeviceContextStateVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3DDeviceContextState_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3DDeviceContextState_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3DDeviceContextState_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3DDeviceContextState_GetDevice(This,ppDevice) \ + ( (This)->lpVtbl -> GetDevice(This,ppDevice) ) + +#define ID3DDeviceContextState_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3DDeviceContextState_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3DDeviceContextState_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3DDeviceContextState_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D11DeviceContext1_INTERFACE_DEFINED__ +#define __ID3D11DeviceContext1_INTERFACE_DEFINED__ + +/* interface ID3D11DeviceContext1 */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D11DeviceContext1; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("bb2c6faa-b5fb-4082-8e6b-388b8cfa90e1") + ID3D11DeviceContext1 : public ID3D11DeviceContext + { + public: + virtual void STDMETHODCALLTYPE CopySubresourceRegion1( + /* [annotation] */ + _In_ ID3D11Resource *pDstResource, + /* [annotation] */ + _In_ UINT DstSubresource, + /* [annotation] */ + _In_ UINT DstX, + /* [annotation] */ + _In_ UINT DstY, + /* [annotation] */ + _In_ UINT DstZ, + /* [annotation] */ + _In_ ID3D11Resource *pSrcResource, + /* [annotation] */ + _In_ UINT SrcSubresource, + /* [annotation] */ + _In_opt_ const D3D11_BOX *pSrcBox, + /* [annotation] */ + _In_ UINT CopyFlags) = 0; + + virtual void STDMETHODCALLTYPE UpdateSubresource1( + /* [annotation] */ + _In_ ID3D11Resource *pDstResource, + /* [annotation] */ + _In_ UINT DstSubresource, + /* [annotation] */ + _In_opt_ const D3D11_BOX *pDstBox, + /* [annotation] */ + _In_ const void *pSrcData, + /* [annotation] */ + _In_ UINT SrcRowPitch, + /* [annotation] */ + _In_ UINT SrcDepthPitch, + /* [annotation] */ + _In_ UINT CopyFlags) = 0; + + virtual void STDMETHODCALLTYPE DiscardResource( + /* [annotation] */ + _In_ ID3D11Resource *pResource) = 0; + + virtual void STDMETHODCALLTYPE DiscardView( + /* [annotation] */ + _In_ ID3D11View *pResourceView) = 0; + + virtual void STDMETHODCALLTYPE VSSetConstantBuffers1( + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, + /* [annotation] */ + _In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppConstantBuffers, + /* [annotation] */ + _In_reads_opt_(NumBuffers) const UINT *pFirstConstant, + /* [annotation] */ + _In_reads_opt_(NumBuffers) const UINT *pNumConstants) = 0; + + virtual void STDMETHODCALLTYPE HSSetConstantBuffers1( + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, + /* [annotation] */ + _In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppConstantBuffers, + /* [annotation] */ + _In_reads_opt_(NumBuffers) const UINT *pFirstConstant, + /* [annotation] */ + _In_reads_opt_(NumBuffers) const UINT *pNumConstants) = 0; + + virtual void STDMETHODCALLTYPE DSSetConstantBuffers1( + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, + /* [annotation] */ + _In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppConstantBuffers, + /* [annotation] */ + _In_reads_opt_(NumBuffers) const UINT *pFirstConstant, + /* [annotation] */ + _In_reads_opt_(NumBuffers) const UINT *pNumConstants) = 0; + + virtual void STDMETHODCALLTYPE GSSetConstantBuffers1( + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, + /* [annotation] */ + _In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppConstantBuffers, + /* [annotation] */ + _In_reads_opt_(NumBuffers) const UINT *pFirstConstant, + /* [annotation] */ + _In_reads_opt_(NumBuffers) const UINT *pNumConstants) = 0; + + virtual void STDMETHODCALLTYPE PSSetConstantBuffers1( + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, + /* [annotation] */ + _In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppConstantBuffers, + /* [annotation] */ + _In_reads_opt_(NumBuffers) const UINT *pFirstConstant, + /* [annotation] */ + _In_reads_opt_(NumBuffers) const UINT *pNumConstants) = 0; + + virtual void STDMETHODCALLTYPE CSSetConstantBuffers1( + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, + /* [annotation] */ + _In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppConstantBuffers, + /* [annotation] */ + _In_reads_opt_(NumBuffers) const UINT *pFirstConstant, + /* [annotation] */ + _In_reads_opt_(NumBuffers) const UINT *pNumConstants) = 0; + + virtual void STDMETHODCALLTYPE VSGetConstantBuffers1( + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, + /* [annotation] */ + _Out_writes_opt_(NumBuffers) ID3D11Buffer **ppConstantBuffers, + /* [annotation] */ + _Out_writes_opt_(NumBuffers) UINT *pFirstConstant, + /* [annotation] */ + _Out_writes_opt_(NumBuffers) UINT *pNumConstants) = 0; + + virtual void STDMETHODCALLTYPE HSGetConstantBuffers1( + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, + /* [annotation] */ + _Out_writes_opt_(NumBuffers) ID3D11Buffer **ppConstantBuffers, + /* [annotation] */ + _Out_writes_opt_(NumBuffers) UINT *pFirstConstant, + /* [annotation] */ + _Out_writes_opt_(NumBuffers) UINT *pNumConstants) = 0; + + virtual void STDMETHODCALLTYPE DSGetConstantBuffers1( + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, + /* [annotation] */ + _Out_writes_opt_(NumBuffers) ID3D11Buffer **ppConstantBuffers, + /* [annotation] */ + _Out_writes_opt_(NumBuffers) UINT *pFirstConstant, + /* [annotation] */ + _Out_writes_opt_(NumBuffers) UINT *pNumConstants) = 0; + + virtual void STDMETHODCALLTYPE GSGetConstantBuffers1( + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, + /* [annotation] */ + _Out_writes_opt_(NumBuffers) ID3D11Buffer **ppConstantBuffers, + /* [annotation] */ + _Out_writes_opt_(NumBuffers) UINT *pFirstConstant, + /* [annotation] */ + _Out_writes_opt_(NumBuffers) UINT *pNumConstants) = 0; + + virtual void STDMETHODCALLTYPE PSGetConstantBuffers1( + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, + /* [annotation] */ + _Out_writes_opt_(NumBuffers) ID3D11Buffer **ppConstantBuffers, + /* [annotation] */ + _Out_writes_opt_(NumBuffers) UINT *pFirstConstant, + /* [annotation] */ + _Out_writes_opt_(NumBuffers) UINT *pNumConstants) = 0; + + virtual void STDMETHODCALLTYPE CSGetConstantBuffers1( + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, + /* [annotation] */ + _Out_writes_opt_(NumBuffers) ID3D11Buffer **ppConstantBuffers, + /* [annotation] */ + _Out_writes_opt_(NumBuffers) UINT *pFirstConstant, + /* [annotation] */ + _Out_writes_opt_(NumBuffers) UINT *pNumConstants) = 0; + + virtual void STDMETHODCALLTYPE SwapDeviceContextState( + /* [annotation] */ + _In_ ID3DDeviceContextState *pState, + /* [annotation] */ + _Outptr_opt_ ID3DDeviceContextState **ppPreviousState) = 0; + + virtual void STDMETHODCALLTYPE ClearView( + /* [annotation] */ + _In_ ID3D11View *pView, + /* [annotation] */ + _In_ const FLOAT Color[ 4 ], + /* [annotation] */ + _In_reads_opt_(NumRects) const D3D11_RECT *pRect, + UINT NumRects) = 0; + + virtual void STDMETHODCALLTYPE DiscardView1( + /* [annotation] */ + _In_ ID3D11View *pResourceView, + /* [annotation] */ + _In_reads_opt_(NumRects) const D3D11_RECT *pRects, + UINT NumRects) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D11DeviceContext1Vtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D11DeviceContext1 * This, + /* [in] */ REFIID riid, + /* [annotation][iid_is][out] */ + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D11DeviceContext1 * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D11DeviceContext1 * This); + + void ( STDMETHODCALLTYPE *GetDevice )( + ID3D11DeviceContext1 * This, + /* [annotation] */ + _Outptr_ ID3D11Device **ppDevice); + + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D11DeviceContext1 * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _Inout_ UINT *pDataSize, + /* [annotation] */ + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D11DeviceContext1 * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _In_ UINT DataSize, + /* [annotation] */ + _In_reads_bytes_opt_( DataSize ) const void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D11DeviceContext1 * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _In_opt_ const IUnknown *pData); + + void ( STDMETHODCALLTYPE *VSSetConstantBuffers )( + ID3D11DeviceContext1 * This, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, + /* [annotation] */ + _In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppConstantBuffers); + + void ( STDMETHODCALLTYPE *PSSetShaderResources )( + ID3D11DeviceContext1 * This, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews, + /* [annotation] */ + _In_reads_opt_(NumViews) ID3D11ShaderResourceView *const *ppShaderResourceViews); + + void ( STDMETHODCALLTYPE *PSSetShader )( + ID3D11DeviceContext1 * This, + /* [annotation] */ + _In_opt_ ID3D11PixelShader *pPixelShader, + /* [annotation] */ + _In_reads_opt_(NumClassInstances) ID3D11ClassInstance *const *ppClassInstances, + UINT NumClassInstances); + + void ( STDMETHODCALLTYPE *PSSetSamplers )( + ID3D11DeviceContext1 * This, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers, + /* [annotation] */ + _In_reads_opt_(NumSamplers) ID3D11SamplerState *const *ppSamplers); + + void ( STDMETHODCALLTYPE *VSSetShader )( + ID3D11DeviceContext1 * This, + /* [annotation] */ + _In_opt_ ID3D11VertexShader *pVertexShader, + /* [annotation] */ + _In_reads_opt_(NumClassInstances) ID3D11ClassInstance *const *ppClassInstances, + UINT NumClassInstances); + + void ( STDMETHODCALLTYPE *DrawIndexed )( + ID3D11DeviceContext1 * This, + /* [annotation] */ + _In_ UINT IndexCount, + /* [annotation] */ + _In_ UINT StartIndexLocation, + /* [annotation] */ + _In_ INT BaseVertexLocation); + + void ( STDMETHODCALLTYPE *Draw )( + ID3D11DeviceContext1 * This, + /* [annotation] */ + _In_ UINT VertexCount, + /* [annotation] */ + _In_ UINT StartVertexLocation); + + HRESULT ( STDMETHODCALLTYPE *Map )( + ID3D11DeviceContext1 * This, + /* [annotation] */ + _In_ ID3D11Resource *pResource, + /* [annotation] */ + _In_ UINT Subresource, + /* [annotation] */ + _In_ D3D11_MAP MapType, + /* [annotation] */ + _In_ UINT MapFlags, + /* [annotation] */ + _Out_opt_ D3D11_MAPPED_SUBRESOURCE *pMappedResource); + + void ( STDMETHODCALLTYPE *Unmap )( + ID3D11DeviceContext1 * This, + /* [annotation] */ + _In_ ID3D11Resource *pResource, + /* [annotation] */ + _In_ UINT Subresource); + + void ( STDMETHODCALLTYPE *PSSetConstantBuffers )( + ID3D11DeviceContext1 * This, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, + /* [annotation] */ + _In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppConstantBuffers); + + void ( STDMETHODCALLTYPE *IASetInputLayout )( + ID3D11DeviceContext1 * This, + /* [annotation] */ + _In_opt_ ID3D11InputLayout *pInputLayout); + + void ( STDMETHODCALLTYPE *IASetVertexBuffers )( + ID3D11DeviceContext1 * This, + /* [annotation] */ + _In_range_( 0, D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumBuffers, + /* [annotation] */ + _In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppVertexBuffers, + /* [annotation] */ + _In_reads_opt_(NumBuffers) const UINT *pStrides, + /* [annotation] */ + _In_reads_opt_(NumBuffers) const UINT *pOffsets); + + void ( STDMETHODCALLTYPE *IASetIndexBuffer )( + ID3D11DeviceContext1 * This, + /* [annotation] */ + _In_opt_ ID3D11Buffer *pIndexBuffer, + /* [annotation] */ + _In_ DXGI_FORMAT Format, + /* [annotation] */ + _In_ UINT Offset); + + void ( STDMETHODCALLTYPE *DrawIndexedInstanced )( + ID3D11DeviceContext1 * This, + /* [annotation] */ + _In_ UINT IndexCountPerInstance, + /* [annotation] */ + _In_ UINT InstanceCount, + /* [annotation] */ + _In_ UINT StartIndexLocation, + /* [annotation] */ + _In_ INT BaseVertexLocation, + /* [annotation] */ + _In_ UINT StartInstanceLocation); + + void ( STDMETHODCALLTYPE *DrawInstanced )( + ID3D11DeviceContext1 * This, + /* [annotation] */ + _In_ UINT VertexCountPerInstance, + /* [annotation] */ + _In_ UINT InstanceCount, + /* [annotation] */ + _In_ UINT StartVertexLocation, + /* [annotation] */ + _In_ UINT StartInstanceLocation); + + void ( STDMETHODCALLTYPE *GSSetConstantBuffers )( + ID3D11DeviceContext1 * This, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, + /* [annotation] */ + _In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppConstantBuffers); + + void ( STDMETHODCALLTYPE *GSSetShader )( + ID3D11DeviceContext1 * This, + /* [annotation] */ + _In_opt_ ID3D11GeometryShader *pShader, + /* [annotation] */ + _In_reads_opt_(NumClassInstances) ID3D11ClassInstance *const *ppClassInstances, + UINT NumClassInstances); + + void ( STDMETHODCALLTYPE *IASetPrimitiveTopology )( + ID3D11DeviceContext1 * This, + /* [annotation] */ + _In_ D3D11_PRIMITIVE_TOPOLOGY Topology); + + void ( STDMETHODCALLTYPE *VSSetShaderResources )( + ID3D11DeviceContext1 * This, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews, + /* [annotation] */ + _In_reads_opt_(NumViews) ID3D11ShaderResourceView *const *ppShaderResourceViews); + + void ( STDMETHODCALLTYPE *VSSetSamplers )( + ID3D11DeviceContext1 * This, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers, + /* [annotation] */ + _In_reads_opt_(NumSamplers) ID3D11SamplerState *const *ppSamplers); + + void ( STDMETHODCALLTYPE *Begin )( + ID3D11DeviceContext1 * This, + /* [annotation] */ + _In_ ID3D11Asynchronous *pAsync); + + void ( STDMETHODCALLTYPE *End )( + ID3D11DeviceContext1 * This, + /* [annotation] */ + _In_ ID3D11Asynchronous *pAsync); + + HRESULT ( STDMETHODCALLTYPE *GetData )( + ID3D11DeviceContext1 * This, + /* [annotation] */ + _In_ ID3D11Asynchronous *pAsync, + /* [annotation] */ + _Out_writes_bytes_opt_( DataSize ) void *pData, + /* [annotation] */ + _In_ UINT DataSize, + /* [annotation] */ + _In_ UINT GetDataFlags); + + void ( STDMETHODCALLTYPE *SetPredication )( + ID3D11DeviceContext1 * This, + /* [annotation] */ + _In_opt_ ID3D11Predicate *pPredicate, + /* [annotation] */ + _In_ BOOL PredicateValue); + + void ( STDMETHODCALLTYPE *GSSetShaderResources )( + ID3D11DeviceContext1 * This, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews, + /* [annotation] */ + _In_reads_opt_(NumViews) ID3D11ShaderResourceView *const *ppShaderResourceViews); + + void ( STDMETHODCALLTYPE *GSSetSamplers )( + ID3D11DeviceContext1 * This, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers, + /* [annotation] */ + _In_reads_opt_(NumSamplers) ID3D11SamplerState *const *ppSamplers); + + void ( STDMETHODCALLTYPE *OMSetRenderTargets )( + ID3D11DeviceContext1 * This, + /* [annotation] */ + _In_range_( 0, D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT ) UINT NumViews, + /* [annotation] */ + _In_reads_opt_(NumViews) ID3D11RenderTargetView *const *ppRenderTargetViews, + /* [annotation] */ + _In_opt_ ID3D11DepthStencilView *pDepthStencilView); + + void ( STDMETHODCALLTYPE *OMSetRenderTargetsAndUnorderedAccessViews )( + ID3D11DeviceContext1 * This, + /* [annotation] */ + _In_ UINT NumRTVs, + /* [annotation] */ + _In_reads_opt_(NumRTVs) ID3D11RenderTargetView *const *ppRenderTargetViews, + /* [annotation] */ + _In_opt_ ID3D11DepthStencilView *pDepthStencilView, + /* [annotation] */ + _In_range_( 0, D3D11_1_UAV_SLOT_COUNT - 1 ) UINT UAVStartSlot, + /* [annotation] */ + _In_ UINT NumUAVs, + /* [annotation] */ + _In_reads_opt_(NumUAVs) ID3D11UnorderedAccessView *const *ppUnorderedAccessViews, + /* [annotation] */ + _In_reads_opt_(NumUAVs) const UINT *pUAVInitialCounts); + + void ( STDMETHODCALLTYPE *OMSetBlendState )( + ID3D11DeviceContext1 * This, + /* [annotation] */ + _In_opt_ ID3D11BlendState *pBlendState, + /* [annotation] */ + _In_opt_ const FLOAT BlendFactor[ 4 ], + /* [annotation] */ + _In_ UINT SampleMask); + + void ( STDMETHODCALLTYPE *OMSetDepthStencilState )( + ID3D11DeviceContext1 * This, + /* [annotation] */ + _In_opt_ ID3D11DepthStencilState *pDepthStencilState, + /* [annotation] */ + _In_ UINT StencilRef); + + void ( STDMETHODCALLTYPE *SOSetTargets )( + ID3D11DeviceContext1 * This, + /* [annotation] */ + _In_range_( 0, D3D11_SO_BUFFER_SLOT_COUNT) UINT NumBuffers, + /* [annotation] */ + _In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppSOTargets, + /* [annotation] */ + _In_reads_opt_(NumBuffers) const UINT *pOffsets); + + void ( STDMETHODCALLTYPE *DrawAuto )( + ID3D11DeviceContext1 * This); + + void ( STDMETHODCALLTYPE *DrawIndexedInstancedIndirect )( + ID3D11DeviceContext1 * This, + /* [annotation] */ + _In_ ID3D11Buffer *pBufferForArgs, + /* [annotation] */ + _In_ UINT AlignedByteOffsetForArgs); + + void ( STDMETHODCALLTYPE *DrawInstancedIndirect )( + ID3D11DeviceContext1 * This, + /* [annotation] */ + _In_ ID3D11Buffer *pBufferForArgs, + /* [annotation] */ + _In_ UINT AlignedByteOffsetForArgs); + + void ( STDMETHODCALLTYPE *Dispatch )( + ID3D11DeviceContext1 * This, + /* [annotation] */ + _In_ UINT ThreadGroupCountX, + /* [annotation] */ + _In_ UINT ThreadGroupCountY, + /* [annotation] */ + _In_ UINT ThreadGroupCountZ); + + void ( STDMETHODCALLTYPE *DispatchIndirect )( + ID3D11DeviceContext1 * This, + /* [annotation] */ + _In_ ID3D11Buffer *pBufferForArgs, + /* [annotation] */ + _In_ UINT AlignedByteOffsetForArgs); + + void ( STDMETHODCALLTYPE *RSSetState )( + ID3D11DeviceContext1 * This, + /* [annotation] */ + _In_opt_ ID3D11RasterizerState *pRasterizerState); + + void ( STDMETHODCALLTYPE *RSSetViewports )( + ID3D11DeviceContext1 * This, + /* [annotation] */ + _In_range_(0, D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE) UINT NumViewports, + /* [annotation] */ + _In_reads_opt_(NumViewports) const D3D11_VIEWPORT *pViewports); + + void ( STDMETHODCALLTYPE *RSSetScissorRects )( + ID3D11DeviceContext1 * This, + /* [annotation] */ + _In_range_(0, D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE) UINT NumRects, + /* [annotation] */ + _In_reads_opt_(NumRects) const D3D11_RECT *pRects); + + void ( STDMETHODCALLTYPE *CopySubresourceRegion )( + ID3D11DeviceContext1 * This, + /* [annotation] */ + _In_ ID3D11Resource *pDstResource, + /* [annotation] */ + _In_ UINT DstSubresource, + /* [annotation] */ + _In_ UINT DstX, + /* [annotation] */ + _In_ UINT DstY, + /* [annotation] */ + _In_ UINT DstZ, + /* [annotation] */ + _In_ ID3D11Resource *pSrcResource, + /* [annotation] */ + _In_ UINT SrcSubresource, + /* [annotation] */ + _In_opt_ const D3D11_BOX *pSrcBox); + + void ( STDMETHODCALLTYPE *CopyResource )( + ID3D11DeviceContext1 * This, + /* [annotation] */ + _In_ ID3D11Resource *pDstResource, + /* [annotation] */ + _In_ ID3D11Resource *pSrcResource); + + void ( STDMETHODCALLTYPE *UpdateSubresource )( + ID3D11DeviceContext1 * This, + /* [annotation] */ + _In_ ID3D11Resource *pDstResource, + /* [annotation] */ + _In_ UINT DstSubresource, + /* [annotation] */ + _In_opt_ const D3D11_BOX *pDstBox, + /* [annotation] */ + _In_ const void *pSrcData, + /* [annotation] */ + _In_ UINT SrcRowPitch, + /* [annotation] */ + _In_ UINT SrcDepthPitch); + + void ( STDMETHODCALLTYPE *CopyStructureCount )( + ID3D11DeviceContext1 * This, + /* [annotation] */ + _In_ ID3D11Buffer *pDstBuffer, + /* [annotation] */ + _In_ UINT DstAlignedByteOffset, + /* [annotation] */ + _In_ ID3D11UnorderedAccessView *pSrcView); + + void ( STDMETHODCALLTYPE *ClearRenderTargetView )( + ID3D11DeviceContext1 * This, + /* [annotation] */ + _In_ ID3D11RenderTargetView *pRenderTargetView, + /* [annotation] */ + _In_ const FLOAT ColorRGBA[ 4 ]); + + void ( STDMETHODCALLTYPE *ClearUnorderedAccessViewUint )( + ID3D11DeviceContext1 * This, + /* [annotation] */ + _In_ ID3D11UnorderedAccessView *pUnorderedAccessView, + /* [annotation] */ + _In_ const UINT Values[ 4 ]); + + void ( STDMETHODCALLTYPE *ClearUnorderedAccessViewFloat )( + ID3D11DeviceContext1 * This, + /* [annotation] */ + _In_ ID3D11UnorderedAccessView *pUnorderedAccessView, + /* [annotation] */ + _In_ const FLOAT Values[ 4 ]); + + void ( STDMETHODCALLTYPE *ClearDepthStencilView )( + ID3D11DeviceContext1 * This, + /* [annotation] */ + _In_ ID3D11DepthStencilView *pDepthStencilView, + /* [annotation] */ + _In_ UINT ClearFlags, + /* [annotation] */ + _In_ FLOAT Depth, + /* [annotation] */ + _In_ UINT8 Stencil); + + void ( STDMETHODCALLTYPE *GenerateMips )( + ID3D11DeviceContext1 * This, + /* [annotation] */ + _In_ ID3D11ShaderResourceView *pShaderResourceView); + + void ( STDMETHODCALLTYPE *SetResourceMinLOD )( + ID3D11DeviceContext1 * This, + /* [annotation] */ + _In_ ID3D11Resource *pResource, + FLOAT MinLOD); + + FLOAT ( STDMETHODCALLTYPE *GetResourceMinLOD )( + ID3D11DeviceContext1 * This, + /* [annotation] */ + _In_ ID3D11Resource *pResource); + + void ( STDMETHODCALLTYPE *ResolveSubresource )( + ID3D11DeviceContext1 * This, + /* [annotation] */ + _In_ ID3D11Resource *pDstResource, + /* [annotation] */ + _In_ UINT DstSubresource, + /* [annotation] */ + _In_ ID3D11Resource *pSrcResource, + /* [annotation] */ + _In_ UINT SrcSubresource, + /* [annotation] */ + _In_ DXGI_FORMAT Format); + + void ( STDMETHODCALLTYPE *ExecuteCommandList )( + ID3D11DeviceContext1 * This, + /* [annotation] */ + _In_ ID3D11CommandList *pCommandList, + BOOL RestoreContextState); + + void ( STDMETHODCALLTYPE *HSSetShaderResources )( + ID3D11DeviceContext1 * This, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews, + /* [annotation] */ + _In_reads_opt_(NumViews) ID3D11ShaderResourceView *const *ppShaderResourceViews); + + void ( STDMETHODCALLTYPE *HSSetShader )( + ID3D11DeviceContext1 * This, + /* [annotation] */ + _In_opt_ ID3D11HullShader *pHullShader, + /* [annotation] */ + _In_reads_opt_(NumClassInstances) ID3D11ClassInstance *const *ppClassInstances, + UINT NumClassInstances); + + void ( STDMETHODCALLTYPE *HSSetSamplers )( + ID3D11DeviceContext1 * This, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers, + /* [annotation] */ + _In_reads_opt_(NumSamplers) ID3D11SamplerState *const *ppSamplers); + + void ( STDMETHODCALLTYPE *HSSetConstantBuffers )( + ID3D11DeviceContext1 * This, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, + /* [annotation] */ + _In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppConstantBuffers); + + void ( STDMETHODCALLTYPE *DSSetShaderResources )( + ID3D11DeviceContext1 * This, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews, + /* [annotation] */ + _In_reads_opt_(NumViews) ID3D11ShaderResourceView *const *ppShaderResourceViews); + + void ( STDMETHODCALLTYPE *DSSetShader )( + ID3D11DeviceContext1 * This, + /* [annotation] */ + _In_opt_ ID3D11DomainShader *pDomainShader, + /* [annotation] */ + _In_reads_opt_(NumClassInstances) ID3D11ClassInstance *const *ppClassInstances, + UINT NumClassInstances); + + void ( STDMETHODCALLTYPE *DSSetSamplers )( + ID3D11DeviceContext1 * This, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers, + /* [annotation] */ + _In_reads_opt_(NumSamplers) ID3D11SamplerState *const *ppSamplers); + + void ( STDMETHODCALLTYPE *DSSetConstantBuffers )( + ID3D11DeviceContext1 * This, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, + /* [annotation] */ + _In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppConstantBuffers); + + void ( STDMETHODCALLTYPE *CSSetShaderResources )( + ID3D11DeviceContext1 * This, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews, + /* [annotation] */ + _In_reads_opt_(NumViews) ID3D11ShaderResourceView *const *ppShaderResourceViews); + + void ( STDMETHODCALLTYPE *CSSetUnorderedAccessViews )( + ID3D11DeviceContext1 * This, + /* [annotation] */ + _In_range_( 0, D3D11_1_UAV_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_1_UAV_SLOT_COUNT - StartSlot ) UINT NumUAVs, + /* [annotation] */ + _In_reads_opt_(NumUAVs) ID3D11UnorderedAccessView *const *ppUnorderedAccessViews, + /* [annotation] */ + _In_reads_opt_(NumUAVs) const UINT *pUAVInitialCounts); + + void ( STDMETHODCALLTYPE *CSSetShader )( + ID3D11DeviceContext1 * This, + /* [annotation] */ + _In_opt_ ID3D11ComputeShader *pComputeShader, + /* [annotation] */ + _In_reads_opt_(NumClassInstances) ID3D11ClassInstance *const *ppClassInstances, + UINT NumClassInstances); + + void ( STDMETHODCALLTYPE *CSSetSamplers )( + ID3D11DeviceContext1 * This, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers, + /* [annotation] */ + _In_reads_opt_(NumSamplers) ID3D11SamplerState *const *ppSamplers); + + void ( STDMETHODCALLTYPE *CSSetConstantBuffers )( + ID3D11DeviceContext1 * This, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, + /* [annotation] */ + _In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppConstantBuffers); + + void ( STDMETHODCALLTYPE *VSGetConstantBuffers )( + ID3D11DeviceContext1 * This, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, + /* [annotation] */ + _Out_writes_opt_(NumBuffers) ID3D11Buffer **ppConstantBuffers); + + void ( STDMETHODCALLTYPE *PSGetShaderResources )( + ID3D11DeviceContext1 * This, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews, + /* [annotation] */ + _Out_writes_opt_(NumViews) ID3D11ShaderResourceView **ppShaderResourceViews); + + void ( STDMETHODCALLTYPE *PSGetShader )( + ID3D11DeviceContext1 * This, + /* [annotation] */ + _Outptr_result_maybenull_ ID3D11PixelShader **ppPixelShader, + /* [annotation] */ + _Out_writes_opt_(*pNumClassInstances) ID3D11ClassInstance **ppClassInstances, + /* [annotation] */ + _Inout_opt_ UINT *pNumClassInstances); + + void ( STDMETHODCALLTYPE *PSGetSamplers )( + ID3D11DeviceContext1 * This, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers, + /* [annotation] */ + _Out_writes_opt_(NumSamplers) ID3D11SamplerState **ppSamplers); + + void ( STDMETHODCALLTYPE *VSGetShader )( + ID3D11DeviceContext1 * This, + /* [annotation] */ + _Outptr_result_maybenull_ ID3D11VertexShader **ppVertexShader, + /* [annotation] */ + _Out_writes_opt_(*pNumClassInstances) ID3D11ClassInstance **ppClassInstances, + /* [annotation] */ + _Inout_opt_ UINT *pNumClassInstances); + + void ( STDMETHODCALLTYPE *PSGetConstantBuffers )( + ID3D11DeviceContext1 * This, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, + /* [annotation] */ + _Out_writes_opt_(NumBuffers) ID3D11Buffer **ppConstantBuffers); + + void ( STDMETHODCALLTYPE *IAGetInputLayout )( + ID3D11DeviceContext1 * This, + /* [annotation] */ + _Outptr_result_maybenull_ ID3D11InputLayout **ppInputLayout); + + void ( STDMETHODCALLTYPE *IAGetVertexBuffers )( + ID3D11DeviceContext1 * This, + /* [annotation] */ + _In_range_( 0, D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumBuffers, + /* [annotation] */ + _Out_writes_opt_(NumBuffers) ID3D11Buffer **ppVertexBuffers, + /* [annotation] */ + _Out_writes_opt_(NumBuffers) UINT *pStrides, + /* [annotation] */ + _Out_writes_opt_(NumBuffers) UINT *pOffsets); + + void ( STDMETHODCALLTYPE *IAGetIndexBuffer )( + ID3D11DeviceContext1 * This, + /* [annotation] */ + _Outptr_opt_result_maybenull_ ID3D11Buffer **pIndexBuffer, + /* [annotation] */ + _Out_opt_ DXGI_FORMAT *Format, + /* [annotation] */ + _Out_opt_ UINT *Offset); + + void ( STDMETHODCALLTYPE *GSGetConstantBuffers )( + ID3D11DeviceContext1 * This, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, + /* [annotation] */ + _Out_writes_opt_(NumBuffers) ID3D11Buffer **ppConstantBuffers); + + void ( STDMETHODCALLTYPE *GSGetShader )( + ID3D11DeviceContext1 * This, + /* [annotation] */ + _Outptr_result_maybenull_ ID3D11GeometryShader **ppGeometryShader, + /* [annotation] */ + _Out_writes_opt_(*pNumClassInstances) ID3D11ClassInstance **ppClassInstances, + /* [annotation] */ + _Inout_opt_ UINT *pNumClassInstances); + + void ( STDMETHODCALLTYPE *IAGetPrimitiveTopology )( + ID3D11DeviceContext1 * This, + /* [annotation] */ + _Out_ D3D11_PRIMITIVE_TOPOLOGY *pTopology); + + void ( STDMETHODCALLTYPE *VSGetShaderResources )( + ID3D11DeviceContext1 * This, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews, + /* [annotation] */ + _Out_writes_opt_(NumViews) ID3D11ShaderResourceView **ppShaderResourceViews); + + void ( STDMETHODCALLTYPE *VSGetSamplers )( + ID3D11DeviceContext1 * This, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers, + /* [annotation] */ + _Out_writes_opt_(NumSamplers) ID3D11SamplerState **ppSamplers); + + void ( STDMETHODCALLTYPE *GetPredication )( + ID3D11DeviceContext1 * This, + /* [annotation] */ + _Outptr_opt_result_maybenull_ ID3D11Predicate **ppPredicate, + /* [annotation] */ + _Out_opt_ BOOL *pPredicateValue); + + void ( STDMETHODCALLTYPE *GSGetShaderResources )( + ID3D11DeviceContext1 * This, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews, + /* [annotation] */ + _Out_writes_opt_(NumViews) ID3D11ShaderResourceView **ppShaderResourceViews); + + void ( STDMETHODCALLTYPE *GSGetSamplers )( + ID3D11DeviceContext1 * This, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers, + /* [annotation] */ + _Out_writes_opt_(NumSamplers) ID3D11SamplerState **ppSamplers); + + void ( STDMETHODCALLTYPE *OMGetRenderTargets )( + ID3D11DeviceContext1 * This, + /* [annotation] */ + _In_range_( 0, D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT ) UINT NumViews, + /* [annotation] */ + _Out_writes_opt_(NumViews) ID3D11RenderTargetView **ppRenderTargetViews, + /* [annotation] */ + _Outptr_opt_result_maybenull_ ID3D11DepthStencilView **ppDepthStencilView); + + void ( STDMETHODCALLTYPE *OMGetRenderTargetsAndUnorderedAccessViews )( + ID3D11DeviceContext1 * This, + /* [annotation] */ + _In_range_( 0, D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT ) UINT NumRTVs, + /* [annotation] */ + _Out_writes_opt_(NumRTVs) ID3D11RenderTargetView **ppRenderTargetViews, + /* [annotation] */ + _Outptr_opt_result_maybenull_ ID3D11DepthStencilView **ppDepthStencilView, + /* [annotation] */ + _In_range_( 0, D3D11_PS_CS_UAV_REGISTER_COUNT - 1 ) UINT UAVStartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_PS_CS_UAV_REGISTER_COUNT - UAVStartSlot ) UINT NumUAVs, + /* [annotation] */ + _Out_writes_opt_(NumUAVs) ID3D11UnorderedAccessView **ppUnorderedAccessViews); + + void ( STDMETHODCALLTYPE *OMGetBlendState )( + ID3D11DeviceContext1 * This, + /* [annotation] */ + _Outptr_opt_result_maybenull_ ID3D11BlendState **ppBlendState, + /* [annotation] */ + _Out_opt_ FLOAT BlendFactor[ 4 ], + /* [annotation] */ + _Out_opt_ UINT *pSampleMask); + + void ( STDMETHODCALLTYPE *OMGetDepthStencilState )( + ID3D11DeviceContext1 * This, + /* [annotation] */ + _Outptr_opt_result_maybenull_ ID3D11DepthStencilState **ppDepthStencilState, + /* [annotation] */ + _Out_opt_ UINT *pStencilRef); + + void ( STDMETHODCALLTYPE *SOGetTargets )( + ID3D11DeviceContext1 * This, + /* [annotation] */ + _In_range_( 0, D3D11_SO_BUFFER_SLOT_COUNT ) UINT NumBuffers, + /* [annotation] */ + _Out_writes_opt_(NumBuffers) ID3D11Buffer **ppSOTargets); + + void ( STDMETHODCALLTYPE *RSGetState )( + ID3D11DeviceContext1 * This, + /* [annotation] */ + _Outptr_result_maybenull_ ID3D11RasterizerState **ppRasterizerState); + + void ( STDMETHODCALLTYPE *RSGetViewports )( + ID3D11DeviceContext1 * This, + /* [annotation] */ + _Inout_ /*_range(0, D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE )*/ UINT *pNumViewports, + /* [annotation] */ + _Out_writes_opt_(*pNumViewports) D3D11_VIEWPORT *pViewports); + + void ( STDMETHODCALLTYPE *RSGetScissorRects )( + ID3D11DeviceContext1 * This, + /* [annotation] */ + _Inout_ /*_range(0, D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE )*/ UINT *pNumRects, + /* [annotation] */ + _Out_writes_opt_(*pNumRects) D3D11_RECT *pRects); + + void ( STDMETHODCALLTYPE *HSGetShaderResources )( + ID3D11DeviceContext1 * This, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews, + /* [annotation] */ + _Out_writes_opt_(NumViews) ID3D11ShaderResourceView **ppShaderResourceViews); + + void ( STDMETHODCALLTYPE *HSGetShader )( + ID3D11DeviceContext1 * This, + /* [annotation] */ + _Outptr_result_maybenull_ ID3D11HullShader **ppHullShader, + /* [annotation] */ + _Out_writes_opt_(*pNumClassInstances) ID3D11ClassInstance **ppClassInstances, + /* [annotation] */ + _Inout_opt_ UINT *pNumClassInstances); + + void ( STDMETHODCALLTYPE *HSGetSamplers )( + ID3D11DeviceContext1 * This, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers, + /* [annotation] */ + _Out_writes_opt_(NumSamplers) ID3D11SamplerState **ppSamplers); + + void ( STDMETHODCALLTYPE *HSGetConstantBuffers )( + ID3D11DeviceContext1 * This, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, + /* [annotation] */ + _Out_writes_opt_(NumBuffers) ID3D11Buffer **ppConstantBuffers); + + void ( STDMETHODCALLTYPE *DSGetShaderResources )( + ID3D11DeviceContext1 * This, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews, + /* [annotation] */ + _Out_writes_opt_(NumViews) ID3D11ShaderResourceView **ppShaderResourceViews); + + void ( STDMETHODCALLTYPE *DSGetShader )( + ID3D11DeviceContext1 * This, + /* [annotation] */ + _Outptr_result_maybenull_ ID3D11DomainShader **ppDomainShader, + /* [annotation] */ + _Out_writes_opt_(*pNumClassInstances) ID3D11ClassInstance **ppClassInstances, + /* [annotation] */ + _Inout_opt_ UINT *pNumClassInstances); + + void ( STDMETHODCALLTYPE *DSGetSamplers )( + ID3D11DeviceContext1 * This, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers, + /* [annotation] */ + _Out_writes_opt_(NumSamplers) ID3D11SamplerState **ppSamplers); + + void ( STDMETHODCALLTYPE *DSGetConstantBuffers )( + ID3D11DeviceContext1 * This, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, + /* [annotation] */ + _Out_writes_opt_(NumBuffers) ID3D11Buffer **ppConstantBuffers); + + void ( STDMETHODCALLTYPE *CSGetShaderResources )( + ID3D11DeviceContext1 * This, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews, + /* [annotation] */ + _Out_writes_opt_(NumViews) ID3D11ShaderResourceView **ppShaderResourceViews); + + void ( STDMETHODCALLTYPE *CSGetUnorderedAccessViews )( + ID3D11DeviceContext1 * This, + /* [annotation] */ + _In_range_( 0, D3D11_1_UAV_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_1_UAV_SLOT_COUNT - StartSlot ) UINT NumUAVs, + /* [annotation] */ + _Out_writes_opt_(NumUAVs) ID3D11UnorderedAccessView **ppUnorderedAccessViews); + + void ( STDMETHODCALLTYPE *CSGetShader )( + ID3D11DeviceContext1 * This, + /* [annotation] */ + _Outptr_result_maybenull_ ID3D11ComputeShader **ppComputeShader, + /* [annotation] */ + _Out_writes_opt_(*pNumClassInstances) ID3D11ClassInstance **ppClassInstances, + /* [annotation] */ + _Inout_opt_ UINT *pNumClassInstances); + + void ( STDMETHODCALLTYPE *CSGetSamplers )( + ID3D11DeviceContext1 * This, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers, + /* [annotation] */ + _Out_writes_opt_(NumSamplers) ID3D11SamplerState **ppSamplers); + + void ( STDMETHODCALLTYPE *CSGetConstantBuffers )( + ID3D11DeviceContext1 * This, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, + /* [annotation] */ + _Out_writes_opt_(NumBuffers) ID3D11Buffer **ppConstantBuffers); + + void ( STDMETHODCALLTYPE *ClearState )( + ID3D11DeviceContext1 * This); + + void ( STDMETHODCALLTYPE *Flush )( + ID3D11DeviceContext1 * This); + + D3D11_DEVICE_CONTEXT_TYPE ( STDMETHODCALLTYPE *GetType )( + ID3D11DeviceContext1 * This); + + UINT ( STDMETHODCALLTYPE *GetContextFlags )( + ID3D11DeviceContext1 * This); + + HRESULT ( STDMETHODCALLTYPE *FinishCommandList )( + ID3D11DeviceContext1 * This, + BOOL RestoreDeferredContextState, + /* [annotation] */ + _COM_Outptr_opt_ ID3D11CommandList **ppCommandList); + + void ( STDMETHODCALLTYPE *CopySubresourceRegion1 )( + ID3D11DeviceContext1 * This, + /* [annotation] */ + _In_ ID3D11Resource *pDstResource, + /* [annotation] */ + _In_ UINT DstSubresource, + /* [annotation] */ + _In_ UINT DstX, + /* [annotation] */ + _In_ UINT DstY, + /* [annotation] */ + _In_ UINT DstZ, + /* [annotation] */ + _In_ ID3D11Resource *pSrcResource, + /* [annotation] */ + _In_ UINT SrcSubresource, + /* [annotation] */ + _In_opt_ const D3D11_BOX *pSrcBox, + /* [annotation] */ + _In_ UINT CopyFlags); + + void ( STDMETHODCALLTYPE *UpdateSubresource1 )( + ID3D11DeviceContext1 * This, + /* [annotation] */ + _In_ ID3D11Resource *pDstResource, + /* [annotation] */ + _In_ UINT DstSubresource, + /* [annotation] */ + _In_opt_ const D3D11_BOX *pDstBox, + /* [annotation] */ + _In_ const void *pSrcData, + /* [annotation] */ + _In_ UINT SrcRowPitch, + /* [annotation] */ + _In_ UINT SrcDepthPitch, + /* [annotation] */ + _In_ UINT CopyFlags); + + void ( STDMETHODCALLTYPE *DiscardResource )( + ID3D11DeviceContext1 * This, + /* [annotation] */ + _In_ ID3D11Resource *pResource); + + void ( STDMETHODCALLTYPE *DiscardView )( + ID3D11DeviceContext1 * This, + /* [annotation] */ + _In_ ID3D11View *pResourceView); + + void ( STDMETHODCALLTYPE *VSSetConstantBuffers1 )( + ID3D11DeviceContext1 * This, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, + /* [annotation] */ + _In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppConstantBuffers, + /* [annotation] */ + _In_reads_opt_(NumBuffers) const UINT *pFirstConstant, + /* [annotation] */ + _In_reads_opt_(NumBuffers) const UINT *pNumConstants); + + void ( STDMETHODCALLTYPE *HSSetConstantBuffers1 )( + ID3D11DeviceContext1 * This, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, + /* [annotation] */ + _In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppConstantBuffers, + /* [annotation] */ + _In_reads_opt_(NumBuffers) const UINT *pFirstConstant, + /* [annotation] */ + _In_reads_opt_(NumBuffers) const UINT *pNumConstants); + + void ( STDMETHODCALLTYPE *DSSetConstantBuffers1 )( + ID3D11DeviceContext1 * This, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, + /* [annotation] */ + _In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppConstantBuffers, + /* [annotation] */ + _In_reads_opt_(NumBuffers) const UINT *pFirstConstant, + /* [annotation] */ + _In_reads_opt_(NumBuffers) const UINT *pNumConstants); + + void ( STDMETHODCALLTYPE *GSSetConstantBuffers1 )( + ID3D11DeviceContext1 * This, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, + /* [annotation] */ + _In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppConstantBuffers, + /* [annotation] */ + _In_reads_opt_(NumBuffers) const UINT *pFirstConstant, + /* [annotation] */ + _In_reads_opt_(NumBuffers) const UINT *pNumConstants); + + void ( STDMETHODCALLTYPE *PSSetConstantBuffers1 )( + ID3D11DeviceContext1 * This, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, + /* [annotation] */ + _In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppConstantBuffers, + /* [annotation] */ + _In_reads_opt_(NumBuffers) const UINT *pFirstConstant, + /* [annotation] */ + _In_reads_opt_(NumBuffers) const UINT *pNumConstants); + + void ( STDMETHODCALLTYPE *CSSetConstantBuffers1 )( + ID3D11DeviceContext1 * This, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, + /* [annotation] */ + _In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppConstantBuffers, + /* [annotation] */ + _In_reads_opt_(NumBuffers) const UINT *pFirstConstant, + /* [annotation] */ + _In_reads_opt_(NumBuffers) const UINT *pNumConstants); + + void ( STDMETHODCALLTYPE *VSGetConstantBuffers1 )( + ID3D11DeviceContext1 * This, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, + /* [annotation] */ + _Out_writes_opt_(NumBuffers) ID3D11Buffer **ppConstantBuffers, + /* [annotation] */ + _Out_writes_opt_(NumBuffers) UINT *pFirstConstant, + /* [annotation] */ + _Out_writes_opt_(NumBuffers) UINT *pNumConstants); + + void ( STDMETHODCALLTYPE *HSGetConstantBuffers1 )( + ID3D11DeviceContext1 * This, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, + /* [annotation] */ + _Out_writes_opt_(NumBuffers) ID3D11Buffer **ppConstantBuffers, + /* [annotation] */ + _Out_writes_opt_(NumBuffers) UINT *pFirstConstant, + /* [annotation] */ + _Out_writes_opt_(NumBuffers) UINT *pNumConstants); + + void ( STDMETHODCALLTYPE *DSGetConstantBuffers1 )( + ID3D11DeviceContext1 * This, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, + /* [annotation] */ + _Out_writes_opt_(NumBuffers) ID3D11Buffer **ppConstantBuffers, + /* [annotation] */ + _Out_writes_opt_(NumBuffers) UINT *pFirstConstant, + /* [annotation] */ + _Out_writes_opt_(NumBuffers) UINT *pNumConstants); + + void ( STDMETHODCALLTYPE *GSGetConstantBuffers1 )( + ID3D11DeviceContext1 * This, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, + /* [annotation] */ + _Out_writes_opt_(NumBuffers) ID3D11Buffer **ppConstantBuffers, + /* [annotation] */ + _Out_writes_opt_(NumBuffers) UINT *pFirstConstant, + /* [annotation] */ + _Out_writes_opt_(NumBuffers) UINT *pNumConstants); + + void ( STDMETHODCALLTYPE *PSGetConstantBuffers1 )( + ID3D11DeviceContext1 * This, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, + /* [annotation] */ + _Out_writes_opt_(NumBuffers) ID3D11Buffer **ppConstantBuffers, + /* [annotation] */ + _Out_writes_opt_(NumBuffers) UINT *pFirstConstant, + /* [annotation] */ + _Out_writes_opt_(NumBuffers) UINT *pNumConstants); + + void ( STDMETHODCALLTYPE *CSGetConstantBuffers1 )( + ID3D11DeviceContext1 * This, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, + /* [annotation] */ + _Out_writes_opt_(NumBuffers) ID3D11Buffer **ppConstantBuffers, + /* [annotation] */ + _Out_writes_opt_(NumBuffers) UINT *pFirstConstant, + /* [annotation] */ + _Out_writes_opt_(NumBuffers) UINT *pNumConstants); + + void ( STDMETHODCALLTYPE *SwapDeviceContextState )( + ID3D11DeviceContext1 * This, + /* [annotation] */ + _In_ ID3DDeviceContextState *pState, + /* [annotation] */ + _Outptr_opt_ ID3DDeviceContextState **ppPreviousState); + + void ( STDMETHODCALLTYPE *ClearView )( + ID3D11DeviceContext1 * This, + /* [annotation] */ + _In_ ID3D11View *pView, + /* [annotation] */ + _In_ const FLOAT Color[ 4 ], + /* [annotation] */ + _In_reads_opt_(NumRects) const D3D11_RECT *pRect, + UINT NumRects); + + void ( STDMETHODCALLTYPE *DiscardView1 )( + ID3D11DeviceContext1 * This, + /* [annotation] */ + _In_ ID3D11View *pResourceView, + /* [annotation] */ + _In_reads_opt_(NumRects) const D3D11_RECT *pRects, + UINT NumRects); + + END_INTERFACE + } ID3D11DeviceContext1Vtbl; + + interface ID3D11DeviceContext1 + { + CONST_VTBL struct ID3D11DeviceContext1Vtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D11DeviceContext1_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D11DeviceContext1_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D11DeviceContext1_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D11DeviceContext1_GetDevice(This,ppDevice) \ + ( (This)->lpVtbl -> GetDevice(This,ppDevice) ) + +#define ID3D11DeviceContext1_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D11DeviceContext1_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D11DeviceContext1_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + + +#define ID3D11DeviceContext1_VSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \ + ( (This)->lpVtbl -> VSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) ) + +#define ID3D11DeviceContext1_PSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \ + ( (This)->lpVtbl -> PSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) ) + +#define ID3D11DeviceContext1_PSSetShader(This,pPixelShader,ppClassInstances,NumClassInstances) \ + ( (This)->lpVtbl -> PSSetShader(This,pPixelShader,ppClassInstances,NumClassInstances) ) + +#define ID3D11DeviceContext1_PSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) \ + ( (This)->lpVtbl -> PSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) ) + +#define ID3D11DeviceContext1_VSSetShader(This,pVertexShader,ppClassInstances,NumClassInstances) \ + ( (This)->lpVtbl -> VSSetShader(This,pVertexShader,ppClassInstances,NumClassInstances) ) + +#define ID3D11DeviceContext1_DrawIndexed(This,IndexCount,StartIndexLocation,BaseVertexLocation) \ + ( (This)->lpVtbl -> DrawIndexed(This,IndexCount,StartIndexLocation,BaseVertexLocation) ) + +#define ID3D11DeviceContext1_Draw(This,VertexCount,StartVertexLocation) \ + ( (This)->lpVtbl -> Draw(This,VertexCount,StartVertexLocation) ) + +#define ID3D11DeviceContext1_Map(This,pResource,Subresource,MapType,MapFlags,pMappedResource) \ + ( (This)->lpVtbl -> Map(This,pResource,Subresource,MapType,MapFlags,pMappedResource) ) + +#define ID3D11DeviceContext1_Unmap(This,pResource,Subresource) \ + ( (This)->lpVtbl -> Unmap(This,pResource,Subresource) ) + +#define ID3D11DeviceContext1_PSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \ + ( (This)->lpVtbl -> PSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) ) + +#define ID3D11DeviceContext1_IASetInputLayout(This,pInputLayout) \ + ( (This)->lpVtbl -> IASetInputLayout(This,pInputLayout) ) + +#define ID3D11DeviceContext1_IASetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) \ + ( (This)->lpVtbl -> IASetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) ) + +#define ID3D11DeviceContext1_IASetIndexBuffer(This,pIndexBuffer,Format,Offset) \ + ( (This)->lpVtbl -> IASetIndexBuffer(This,pIndexBuffer,Format,Offset) ) + +#define ID3D11DeviceContext1_DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) \ + ( (This)->lpVtbl -> DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) ) + +#define ID3D11DeviceContext1_DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) \ + ( (This)->lpVtbl -> DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) ) + +#define ID3D11DeviceContext1_GSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \ + ( (This)->lpVtbl -> GSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) ) + +#define ID3D11DeviceContext1_GSSetShader(This,pShader,ppClassInstances,NumClassInstances) \ + ( (This)->lpVtbl -> GSSetShader(This,pShader,ppClassInstances,NumClassInstances) ) + +#define ID3D11DeviceContext1_IASetPrimitiveTopology(This,Topology) \ + ( (This)->lpVtbl -> IASetPrimitiveTopology(This,Topology) ) + +#define ID3D11DeviceContext1_VSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \ + ( (This)->lpVtbl -> VSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) ) + +#define ID3D11DeviceContext1_VSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) \ + ( (This)->lpVtbl -> VSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) ) + +#define ID3D11DeviceContext1_Begin(This,pAsync) \ + ( (This)->lpVtbl -> Begin(This,pAsync) ) + +#define ID3D11DeviceContext1_End(This,pAsync) \ + ( (This)->lpVtbl -> End(This,pAsync) ) + +#define ID3D11DeviceContext1_GetData(This,pAsync,pData,DataSize,GetDataFlags) \ + ( (This)->lpVtbl -> GetData(This,pAsync,pData,DataSize,GetDataFlags) ) + +#define ID3D11DeviceContext1_SetPredication(This,pPredicate,PredicateValue) \ + ( (This)->lpVtbl -> SetPredication(This,pPredicate,PredicateValue) ) + +#define ID3D11DeviceContext1_GSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \ + ( (This)->lpVtbl -> GSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) ) + +#define ID3D11DeviceContext1_GSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) \ + ( (This)->lpVtbl -> GSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) ) + +#define ID3D11DeviceContext1_OMSetRenderTargets(This,NumViews,ppRenderTargetViews,pDepthStencilView) \ + ( (This)->lpVtbl -> OMSetRenderTargets(This,NumViews,ppRenderTargetViews,pDepthStencilView) ) + +#define ID3D11DeviceContext1_OMSetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,pDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts) \ + ( (This)->lpVtbl -> OMSetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,pDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts) ) + +#define ID3D11DeviceContext1_OMSetBlendState(This,pBlendState,BlendFactor,SampleMask) \ + ( (This)->lpVtbl -> OMSetBlendState(This,pBlendState,BlendFactor,SampleMask) ) + +#define ID3D11DeviceContext1_OMSetDepthStencilState(This,pDepthStencilState,StencilRef) \ + ( (This)->lpVtbl -> OMSetDepthStencilState(This,pDepthStencilState,StencilRef) ) + +#define ID3D11DeviceContext1_SOSetTargets(This,NumBuffers,ppSOTargets,pOffsets) \ + ( (This)->lpVtbl -> SOSetTargets(This,NumBuffers,ppSOTargets,pOffsets) ) + +#define ID3D11DeviceContext1_DrawAuto(This) \ + ( (This)->lpVtbl -> DrawAuto(This) ) + +#define ID3D11DeviceContext1_DrawIndexedInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) \ + ( (This)->lpVtbl -> DrawIndexedInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) ) + +#define ID3D11DeviceContext1_DrawInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) \ + ( (This)->lpVtbl -> DrawInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) ) + +#define ID3D11DeviceContext1_Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) \ + ( (This)->lpVtbl -> Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) ) + +#define ID3D11DeviceContext1_DispatchIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) \ + ( (This)->lpVtbl -> DispatchIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) ) + +#define ID3D11DeviceContext1_RSSetState(This,pRasterizerState) \ + ( (This)->lpVtbl -> RSSetState(This,pRasterizerState) ) + +#define ID3D11DeviceContext1_RSSetViewports(This,NumViewports,pViewports) \ + ( (This)->lpVtbl -> RSSetViewports(This,NumViewports,pViewports) ) + +#define ID3D11DeviceContext1_RSSetScissorRects(This,NumRects,pRects) \ + ( (This)->lpVtbl -> RSSetScissorRects(This,NumRects,pRects) ) + +#define ID3D11DeviceContext1_CopySubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox) \ + ( (This)->lpVtbl -> CopySubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox) ) + +#define ID3D11DeviceContext1_CopyResource(This,pDstResource,pSrcResource) \ + ( (This)->lpVtbl -> CopyResource(This,pDstResource,pSrcResource) ) + +#define ID3D11DeviceContext1_UpdateSubresource(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch) \ + ( (This)->lpVtbl -> UpdateSubresource(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch) ) + +#define ID3D11DeviceContext1_CopyStructureCount(This,pDstBuffer,DstAlignedByteOffset,pSrcView) \ + ( (This)->lpVtbl -> CopyStructureCount(This,pDstBuffer,DstAlignedByteOffset,pSrcView) ) + +#define ID3D11DeviceContext1_ClearRenderTargetView(This,pRenderTargetView,ColorRGBA) \ + ( (This)->lpVtbl -> ClearRenderTargetView(This,pRenderTargetView,ColorRGBA) ) + +#define ID3D11DeviceContext1_ClearUnorderedAccessViewUint(This,pUnorderedAccessView,Values) \ + ( (This)->lpVtbl -> ClearUnorderedAccessViewUint(This,pUnorderedAccessView,Values) ) + +#define ID3D11DeviceContext1_ClearUnorderedAccessViewFloat(This,pUnorderedAccessView,Values) \ + ( (This)->lpVtbl -> ClearUnorderedAccessViewFloat(This,pUnorderedAccessView,Values) ) + +#define ID3D11DeviceContext1_ClearDepthStencilView(This,pDepthStencilView,ClearFlags,Depth,Stencil) \ + ( (This)->lpVtbl -> ClearDepthStencilView(This,pDepthStencilView,ClearFlags,Depth,Stencil) ) + +#define ID3D11DeviceContext1_GenerateMips(This,pShaderResourceView) \ + ( (This)->lpVtbl -> GenerateMips(This,pShaderResourceView) ) + +#define ID3D11DeviceContext1_SetResourceMinLOD(This,pResource,MinLOD) \ + ( (This)->lpVtbl -> SetResourceMinLOD(This,pResource,MinLOD) ) + +#define ID3D11DeviceContext1_GetResourceMinLOD(This,pResource) \ + ( (This)->lpVtbl -> GetResourceMinLOD(This,pResource) ) + +#define ID3D11DeviceContext1_ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) \ + ( (This)->lpVtbl -> ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) ) + +#define ID3D11DeviceContext1_ExecuteCommandList(This,pCommandList,RestoreContextState) \ + ( (This)->lpVtbl -> ExecuteCommandList(This,pCommandList,RestoreContextState) ) + +#define ID3D11DeviceContext1_HSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \ + ( (This)->lpVtbl -> HSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) ) + +#define ID3D11DeviceContext1_HSSetShader(This,pHullShader,ppClassInstances,NumClassInstances) \ + ( (This)->lpVtbl -> HSSetShader(This,pHullShader,ppClassInstances,NumClassInstances) ) + +#define ID3D11DeviceContext1_HSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) \ + ( (This)->lpVtbl -> HSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) ) + +#define ID3D11DeviceContext1_HSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \ + ( (This)->lpVtbl -> HSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) ) + +#define ID3D11DeviceContext1_DSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \ + ( (This)->lpVtbl -> DSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) ) + +#define ID3D11DeviceContext1_DSSetShader(This,pDomainShader,ppClassInstances,NumClassInstances) \ + ( (This)->lpVtbl -> DSSetShader(This,pDomainShader,ppClassInstances,NumClassInstances) ) + +#define ID3D11DeviceContext1_DSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) \ + ( (This)->lpVtbl -> DSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) ) + +#define ID3D11DeviceContext1_DSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \ + ( (This)->lpVtbl -> DSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) ) + +#define ID3D11DeviceContext1_CSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \ + ( (This)->lpVtbl -> CSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) ) + +#define ID3D11DeviceContext1_CSSetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts) \ + ( (This)->lpVtbl -> CSSetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts) ) + +#define ID3D11DeviceContext1_CSSetShader(This,pComputeShader,ppClassInstances,NumClassInstances) \ + ( (This)->lpVtbl -> CSSetShader(This,pComputeShader,ppClassInstances,NumClassInstances) ) + +#define ID3D11DeviceContext1_CSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) \ + ( (This)->lpVtbl -> CSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) ) + +#define ID3D11DeviceContext1_CSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \ + ( (This)->lpVtbl -> CSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) ) + +#define ID3D11DeviceContext1_VSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \ + ( (This)->lpVtbl -> VSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) ) + +#define ID3D11DeviceContext1_PSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \ + ( (This)->lpVtbl -> PSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) ) + +#define ID3D11DeviceContext1_PSGetShader(This,ppPixelShader,ppClassInstances,pNumClassInstances) \ + ( (This)->lpVtbl -> PSGetShader(This,ppPixelShader,ppClassInstances,pNumClassInstances) ) + +#define ID3D11DeviceContext1_PSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) \ + ( (This)->lpVtbl -> PSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) ) + +#define ID3D11DeviceContext1_VSGetShader(This,ppVertexShader,ppClassInstances,pNumClassInstances) \ + ( (This)->lpVtbl -> VSGetShader(This,ppVertexShader,ppClassInstances,pNumClassInstances) ) + +#define ID3D11DeviceContext1_PSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \ + ( (This)->lpVtbl -> PSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) ) + +#define ID3D11DeviceContext1_IAGetInputLayout(This,ppInputLayout) \ + ( (This)->lpVtbl -> IAGetInputLayout(This,ppInputLayout) ) + +#define ID3D11DeviceContext1_IAGetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) \ + ( (This)->lpVtbl -> IAGetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) ) + +#define ID3D11DeviceContext1_IAGetIndexBuffer(This,pIndexBuffer,Format,Offset) \ + ( (This)->lpVtbl -> IAGetIndexBuffer(This,pIndexBuffer,Format,Offset) ) + +#define ID3D11DeviceContext1_GSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \ + ( (This)->lpVtbl -> GSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) ) + +#define ID3D11DeviceContext1_GSGetShader(This,ppGeometryShader,ppClassInstances,pNumClassInstances) \ + ( (This)->lpVtbl -> GSGetShader(This,ppGeometryShader,ppClassInstances,pNumClassInstances) ) + +#define ID3D11DeviceContext1_IAGetPrimitiveTopology(This,pTopology) \ + ( (This)->lpVtbl -> IAGetPrimitiveTopology(This,pTopology) ) + +#define ID3D11DeviceContext1_VSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \ + ( (This)->lpVtbl -> VSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) ) + +#define ID3D11DeviceContext1_VSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) \ + ( (This)->lpVtbl -> VSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) ) + +#define ID3D11DeviceContext1_GetPredication(This,ppPredicate,pPredicateValue) \ + ( (This)->lpVtbl -> GetPredication(This,ppPredicate,pPredicateValue) ) + +#define ID3D11DeviceContext1_GSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \ + ( (This)->lpVtbl -> GSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) ) + +#define ID3D11DeviceContext1_GSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) \ + ( (This)->lpVtbl -> GSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) ) + +#define ID3D11DeviceContext1_OMGetRenderTargets(This,NumViews,ppRenderTargetViews,ppDepthStencilView) \ + ( (This)->lpVtbl -> OMGetRenderTargets(This,NumViews,ppRenderTargetViews,ppDepthStencilView) ) + +#define ID3D11DeviceContext1_OMGetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,ppDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews) \ + ( (This)->lpVtbl -> OMGetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,ppDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews) ) + +#define ID3D11DeviceContext1_OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask) \ + ( (This)->lpVtbl -> OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask) ) + +#define ID3D11DeviceContext1_OMGetDepthStencilState(This,ppDepthStencilState,pStencilRef) \ + ( (This)->lpVtbl -> OMGetDepthStencilState(This,ppDepthStencilState,pStencilRef) ) + +#define ID3D11DeviceContext1_SOGetTargets(This,NumBuffers,ppSOTargets) \ + ( (This)->lpVtbl -> SOGetTargets(This,NumBuffers,ppSOTargets) ) + +#define ID3D11DeviceContext1_RSGetState(This,ppRasterizerState) \ + ( (This)->lpVtbl -> RSGetState(This,ppRasterizerState) ) + +#define ID3D11DeviceContext1_RSGetViewports(This,pNumViewports,pViewports) \ + ( (This)->lpVtbl -> RSGetViewports(This,pNumViewports,pViewports) ) + +#define ID3D11DeviceContext1_RSGetScissorRects(This,pNumRects,pRects) \ + ( (This)->lpVtbl -> RSGetScissorRects(This,pNumRects,pRects) ) + +#define ID3D11DeviceContext1_HSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \ + ( (This)->lpVtbl -> HSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) ) + +#define ID3D11DeviceContext1_HSGetShader(This,ppHullShader,ppClassInstances,pNumClassInstances) \ + ( (This)->lpVtbl -> HSGetShader(This,ppHullShader,ppClassInstances,pNumClassInstances) ) + +#define ID3D11DeviceContext1_HSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) \ + ( (This)->lpVtbl -> HSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) ) + +#define ID3D11DeviceContext1_HSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \ + ( (This)->lpVtbl -> HSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) ) + +#define ID3D11DeviceContext1_DSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \ + ( (This)->lpVtbl -> DSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) ) + +#define ID3D11DeviceContext1_DSGetShader(This,ppDomainShader,ppClassInstances,pNumClassInstances) \ + ( (This)->lpVtbl -> DSGetShader(This,ppDomainShader,ppClassInstances,pNumClassInstances) ) + +#define ID3D11DeviceContext1_DSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) \ + ( (This)->lpVtbl -> DSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) ) + +#define ID3D11DeviceContext1_DSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \ + ( (This)->lpVtbl -> DSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) ) + +#define ID3D11DeviceContext1_CSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \ + ( (This)->lpVtbl -> CSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) ) + +#define ID3D11DeviceContext1_CSGetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews) \ + ( (This)->lpVtbl -> CSGetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews) ) + +#define ID3D11DeviceContext1_CSGetShader(This,ppComputeShader,ppClassInstances,pNumClassInstances) \ + ( (This)->lpVtbl -> CSGetShader(This,ppComputeShader,ppClassInstances,pNumClassInstances) ) + +#define ID3D11DeviceContext1_CSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) \ + ( (This)->lpVtbl -> CSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) ) + +#define ID3D11DeviceContext1_CSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \ + ( (This)->lpVtbl -> CSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) ) + +#define ID3D11DeviceContext1_ClearState(This) \ + ( (This)->lpVtbl -> ClearState(This) ) + +#define ID3D11DeviceContext1_Flush(This) \ + ( (This)->lpVtbl -> Flush(This) ) + +#define ID3D11DeviceContext1_GetType(This) \ + ( (This)->lpVtbl -> GetType(This) ) + +#define ID3D11DeviceContext1_GetContextFlags(This) \ + ( (This)->lpVtbl -> GetContextFlags(This) ) + +#define ID3D11DeviceContext1_FinishCommandList(This,RestoreDeferredContextState,ppCommandList) \ + ( (This)->lpVtbl -> FinishCommandList(This,RestoreDeferredContextState,ppCommandList) ) + + +#define ID3D11DeviceContext1_CopySubresourceRegion1(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox,CopyFlags) \ + ( (This)->lpVtbl -> CopySubresourceRegion1(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox,CopyFlags) ) + +#define ID3D11DeviceContext1_UpdateSubresource1(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch,CopyFlags) \ + ( (This)->lpVtbl -> UpdateSubresource1(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch,CopyFlags) ) + +#define ID3D11DeviceContext1_DiscardResource(This,pResource) \ + ( (This)->lpVtbl -> DiscardResource(This,pResource) ) + +#define ID3D11DeviceContext1_DiscardView(This,pResourceView) \ + ( (This)->lpVtbl -> DiscardView(This,pResourceView) ) + +#define ID3D11DeviceContext1_VSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) \ + ( (This)->lpVtbl -> VSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) ) + +#define ID3D11DeviceContext1_HSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) \ + ( (This)->lpVtbl -> HSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) ) + +#define ID3D11DeviceContext1_DSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) \ + ( (This)->lpVtbl -> DSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) ) + +#define ID3D11DeviceContext1_GSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) \ + ( (This)->lpVtbl -> GSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) ) + +#define ID3D11DeviceContext1_PSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) \ + ( (This)->lpVtbl -> PSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) ) + +#define ID3D11DeviceContext1_CSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) \ + ( (This)->lpVtbl -> CSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) ) + +#define ID3D11DeviceContext1_VSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) \ + ( (This)->lpVtbl -> VSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) ) + +#define ID3D11DeviceContext1_HSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) \ + ( (This)->lpVtbl -> HSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) ) + +#define ID3D11DeviceContext1_DSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) \ + ( (This)->lpVtbl -> DSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) ) + +#define ID3D11DeviceContext1_GSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) \ + ( (This)->lpVtbl -> GSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) ) + +#define ID3D11DeviceContext1_PSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) \ + ( (This)->lpVtbl -> PSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) ) + +#define ID3D11DeviceContext1_CSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) \ + ( (This)->lpVtbl -> CSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) ) + +#define ID3D11DeviceContext1_SwapDeviceContextState(This,pState,ppPreviousState) \ + ( (This)->lpVtbl -> SwapDeviceContextState(This,pState,ppPreviousState) ) + +#define ID3D11DeviceContext1_ClearView(This,pView,Color,pRect,NumRects) \ + ( (This)->lpVtbl -> ClearView(This,pView,Color,pRect,NumRects) ) + +#define ID3D11DeviceContext1_DiscardView1(This,pResourceView,pRects,NumRects) \ + ( (This)->lpVtbl -> DiscardView1(This,pResourceView,pRects,NumRects) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D11DeviceContext1_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_d3d11_1_0000_0004 */ +/* [local] */ + +typedef struct D3D11_VIDEO_DECODER_SUB_SAMPLE_MAPPING_BLOCK + { + UINT ClearSize; + UINT EncryptedSize; + } D3D11_VIDEO_DECODER_SUB_SAMPLE_MAPPING_BLOCK; + +typedef struct D3D11_VIDEO_DECODER_BUFFER_DESC1 + { + D3D11_VIDEO_DECODER_BUFFER_TYPE BufferType; + UINT DataOffset; + UINT DataSize; + /* [annotation] */ + _Field_size_opt_(IVSize) void *pIV; + UINT IVSize; + /* [annotation] */ + _Field_size_opt_(SubSampleMappingCount) D3D11_VIDEO_DECODER_SUB_SAMPLE_MAPPING_BLOCK *pSubSampleMappingBlock; + UINT SubSampleMappingCount; + } D3D11_VIDEO_DECODER_BUFFER_DESC1; + +typedef struct D3D11_VIDEO_DECODER_BEGIN_FRAME_CRYPTO_SESSION + { + ID3D11CryptoSession *pCryptoSession; + UINT BlobSize; + /* [annotation] */ + _Field_size_opt_(BlobSize) void *pBlob; + GUID *pKeyInfoId; + UINT PrivateDataSize; + /* [annotation] */ + _Field_size_opt_(PrivateDataSize) void *pPrivateData; + } D3D11_VIDEO_DECODER_BEGIN_FRAME_CRYPTO_SESSION; + +typedef +enum D3D11_VIDEO_DECODER_CAPS + { + D3D11_VIDEO_DECODER_CAPS_DOWNSAMPLE = 0x1, + D3D11_VIDEO_DECODER_CAPS_NON_REAL_TIME = 0x2, + D3D11_VIDEO_DECODER_CAPS_DOWNSAMPLE_DYNAMIC = 0x4, + D3D11_VIDEO_DECODER_CAPS_DOWNSAMPLE_REQUIRED = 0x8, + D3D11_VIDEO_DECODER_CAPS_UNSUPPORTED = 0x10 + } D3D11_VIDEO_DECODER_CAPS; + +typedef +enum D3D11_VIDEO_PROCESSOR_BEHAVIOR_HINTS + { + D3D11_VIDEO_PROCESSOR_BEHAVIOR_HINT_MULTIPLANE_OVERLAY_ROTATION = 0x1, + D3D11_VIDEO_PROCESSOR_BEHAVIOR_HINT_MULTIPLANE_OVERLAY_RESIZE = 0x2, + D3D11_VIDEO_PROCESSOR_BEHAVIOR_HINT_MULTIPLANE_OVERLAY_COLOR_SPACE_CONVERSION = 0x4, + D3D11_VIDEO_PROCESSOR_BEHAVIOR_HINT_TRIPLE_BUFFER_OUTPUT = 0x8 + } D3D11_VIDEO_PROCESSOR_BEHAVIOR_HINTS; + +typedef struct D3D11_VIDEO_PROCESSOR_STREAM_BEHAVIOR_HINT + { + BOOL Enable; + UINT Width; + UINT Height; + DXGI_FORMAT Format; + } D3D11_VIDEO_PROCESSOR_STREAM_BEHAVIOR_HINT; + +typedef +enum D3D11_CRYPTO_SESSION_STATUS + { + D3D11_CRYPTO_SESSION_STATUS_OK = 0, + D3D11_CRYPTO_SESSION_STATUS_KEY_LOST = 1, + D3D11_CRYPTO_SESSION_STATUS_KEY_AND_CONTENT_LOST = 2 + } D3D11_CRYPTO_SESSION_STATUS; + +typedef struct D3D11_KEY_EXCHANGE_HW_PROTECTION_INPUT_DATA + { + UINT PrivateDataSize; + UINT HWProtectionDataSize; + BYTE pbInput[ 4 ]; + } D3D11_KEY_EXCHANGE_HW_PROTECTION_INPUT_DATA; + +typedef struct D3D11_KEY_EXCHANGE_HW_PROTECTION_OUTPUT_DATA + { + UINT PrivateDataSize; + UINT MaxHWProtectionDataSize; + UINT HWProtectionDataSize; + UINT64 TransportTime; + UINT64 ExecutionTime; + BYTE pbOutput[ 4 ]; + } D3D11_KEY_EXCHANGE_HW_PROTECTION_OUTPUT_DATA; + +typedef struct D3D11_KEY_EXCHANGE_HW_PROTECTION_DATA + { + UINT HWProtectionFunctionID; + D3D11_KEY_EXCHANGE_HW_PROTECTION_INPUT_DATA *pInputData; + D3D11_KEY_EXCHANGE_HW_PROTECTION_OUTPUT_DATA *pOutputData; + HRESULT Status; + } D3D11_KEY_EXCHANGE_HW_PROTECTION_DATA; + +typedef struct D3D11_VIDEO_SAMPLE_DESC + { + UINT Width; + UINT Height; + DXGI_FORMAT Format; + DXGI_COLOR_SPACE_TYPE ColorSpace; + } D3D11_VIDEO_SAMPLE_DESC; + + + +extern RPC_IF_HANDLE __MIDL_itf_d3d11_1_0000_0004_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_d3d11_1_0000_0004_v0_0_s_ifspec; + +#ifndef __ID3D11VideoContext1_INTERFACE_DEFINED__ +#define __ID3D11VideoContext1_INTERFACE_DEFINED__ + +/* interface ID3D11VideoContext1 */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D11VideoContext1; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("A7F026DA-A5F8-4487-A564-15E34357651E") + ID3D11VideoContext1 : public ID3D11VideoContext + { + public: + virtual HRESULT STDMETHODCALLTYPE SubmitDecoderBuffers1( + /* [annotation] */ + _In_ ID3D11VideoDecoder *pDecoder, + /* [annotation] */ + _In_ UINT NumBuffers, + /* [annotation] */ + _In_reads_(NumBuffers) const D3D11_VIDEO_DECODER_BUFFER_DESC1 *pBufferDesc) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetDataForNewHardwareKey( + /* [annotation] */ + _In_ ID3D11CryptoSession *pCryptoSession, + /* [annotation] */ + _In_ UINT PrivateInputSize, + /* [annotation] */ + _In_reads_(PrivateInputSize) const void *pPrivatInputData, + /* [annotation] */ + _Out_ UINT64 *pPrivateOutputData) = 0; + + virtual HRESULT STDMETHODCALLTYPE CheckCryptoSessionStatus( + /* [annotation] */ + _In_ ID3D11CryptoSession *pCryptoSession, + /* [annotation] */ + _Out_ D3D11_CRYPTO_SESSION_STATUS *pStatus) = 0; + + virtual HRESULT STDMETHODCALLTYPE DecoderEnableDownsampling( + /* [annotation] */ + _In_ ID3D11VideoDecoder *pDecoder, + /* [annotation] */ + _In_ DXGI_COLOR_SPACE_TYPE InputColorSpace, + /* [annotation] */ + _In_ const D3D11_VIDEO_SAMPLE_DESC *pOutputDesc, + /* [annotation] */ + _In_ UINT ReferenceFrameCount) = 0; + + virtual HRESULT STDMETHODCALLTYPE DecoderUpdateDownsampling( + /* [annotation] */ + _In_ ID3D11VideoDecoder *pDecoder, + /* [annotation] */ + _In_ const D3D11_VIDEO_SAMPLE_DESC *pOutputDesc) = 0; + + virtual void STDMETHODCALLTYPE VideoProcessorSetOutputColorSpace1( + /* [annotation] */ + _In_ ID3D11VideoProcessor *pVideoProcessor, + /* [annotation] */ + _In_ DXGI_COLOR_SPACE_TYPE ColorSpace) = 0; + + virtual void STDMETHODCALLTYPE VideoProcessorSetOutputShaderUsage( + /* [annotation] */ + _In_ ID3D11VideoProcessor *pVideoProcessor, + /* [annotation] */ + _In_ BOOL ShaderUsage) = 0; + + virtual void STDMETHODCALLTYPE VideoProcessorGetOutputColorSpace1( + /* [annotation] */ + _In_ ID3D11VideoProcessor *pVideoProcessor, + /* [annotation] */ + _Out_ DXGI_COLOR_SPACE_TYPE *pColorSpace) = 0; + + virtual void STDMETHODCALLTYPE VideoProcessorGetOutputShaderUsage( + /* [annotation] */ + _In_ ID3D11VideoProcessor *pVideoProcessor, + /* [annotation] */ + _Out_ BOOL *pShaderUsage) = 0; + + virtual void STDMETHODCALLTYPE VideoProcessorSetStreamColorSpace1( + /* [annotation] */ + _In_ ID3D11VideoProcessor *pVideoProcessor, + /* [annotation] */ + _In_ UINT StreamIndex, + /* [annotation] */ + _In_ DXGI_COLOR_SPACE_TYPE ColorSpace) = 0; + + virtual void STDMETHODCALLTYPE VideoProcessorSetStreamMirror( + /* [annotation] */ + _In_ ID3D11VideoProcessor *pVideoProcessor, + /* [annotation] */ + _In_ UINT StreamIndex, + /* [annotation] */ + _In_ BOOL Enable, + /* [annotation] */ + _In_ BOOL FlipHorizontal, + /* [annotation] */ + _In_ BOOL FlipVertical) = 0; + + virtual void STDMETHODCALLTYPE VideoProcessorGetStreamColorSpace1( + /* [annotation] */ + _In_ ID3D11VideoProcessor *pVideoProcessor, + /* [annotation] */ + _In_ UINT StreamIndex, + /* [annotation] */ + _Out_ DXGI_COLOR_SPACE_TYPE *pColorSpace) = 0; + + virtual void STDMETHODCALLTYPE VideoProcessorGetStreamMirror( + /* [annotation] */ + _In_ ID3D11VideoProcessor *pVideoProcessor, + /* [annotation] */ + _In_ UINT StreamIndex, + /* [annotation] */ + _Out_ BOOL *pEnable, + /* [annotation] */ + _Out_ BOOL *pFlipHorizontal, + /* [annotation] */ + _Out_ BOOL *pFlipVertical) = 0; + + virtual HRESULT STDMETHODCALLTYPE VideoProcessorGetBehaviorHints( + /* [annotation] */ + _In_ ID3D11VideoProcessor *pVideoProcessor, + /* [annotation] */ + _In_ UINT OutputWidth, + /* [annotation] */ + _In_ UINT OutputHeight, + /* [annotation] */ + _In_ DXGI_FORMAT OutputFormat, + /* [annotation] */ + _In_ UINT StreamCount, + /* [annotation] */ + _In_reads_(StreamCount) const D3D11_VIDEO_PROCESSOR_STREAM_BEHAVIOR_HINT *pStreams, + /* [annotation] */ + _Out_ UINT *pBehaviorHints) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D11VideoContext1Vtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D11VideoContext1 * This, + /* [in] */ REFIID riid, + /* [annotation][iid_is][out] */ + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D11VideoContext1 * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D11VideoContext1 * This); + + void ( STDMETHODCALLTYPE *GetDevice )( + ID3D11VideoContext1 * This, + /* [annotation] */ + _Outptr_ ID3D11Device **ppDevice); + + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D11VideoContext1 * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _Inout_ UINT *pDataSize, + /* [annotation] */ + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D11VideoContext1 * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _In_ UINT DataSize, + /* [annotation] */ + _In_reads_bytes_opt_( DataSize ) const void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D11VideoContext1 * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _In_opt_ const IUnknown *pData); + + HRESULT ( STDMETHODCALLTYPE *GetDecoderBuffer )( + ID3D11VideoContext1 * This, + /* [annotation] */ + _In_ ID3D11VideoDecoder *pDecoder, + D3D11_VIDEO_DECODER_BUFFER_TYPE Type, + /* [annotation] */ + _Out_ UINT *pBufferSize, + /* [annotation] */ + _Outptr_result_bytebuffer_(*pBufferSize) void **ppBuffer); + + HRESULT ( STDMETHODCALLTYPE *ReleaseDecoderBuffer )( + ID3D11VideoContext1 * This, + /* [annotation] */ + _In_ ID3D11VideoDecoder *pDecoder, + /* [annotation] */ + _In_ D3D11_VIDEO_DECODER_BUFFER_TYPE Type); + + HRESULT ( STDMETHODCALLTYPE *DecoderBeginFrame )( + ID3D11VideoContext1 * This, + /* [annotation] */ + _In_ ID3D11VideoDecoder *pDecoder, + /* [annotation] */ + _In_ ID3D11VideoDecoderOutputView *pView, + UINT ContentKeySize, + /* [annotation] */ + _In_reads_bytes_opt_(ContentKeySize) const void *pContentKey); + + HRESULT ( STDMETHODCALLTYPE *DecoderEndFrame )( + ID3D11VideoContext1 * This, + /* [annotation] */ + _In_ ID3D11VideoDecoder *pDecoder); + + HRESULT ( STDMETHODCALLTYPE *SubmitDecoderBuffers )( + ID3D11VideoContext1 * This, + /* [annotation] */ + _In_ ID3D11VideoDecoder *pDecoder, + /* [annotation] */ + _In_ UINT NumBuffers, + /* [annotation] */ + _In_reads_(NumBuffers) const D3D11_VIDEO_DECODER_BUFFER_DESC *pBufferDesc); + + APP_DEPRECATED_HRESULT ( STDMETHODCALLTYPE *DecoderExtension )( + ID3D11VideoContext1 * This, + /* [annotation] */ + _In_ ID3D11VideoDecoder *pDecoder, + /* [annotation] */ + _In_ const D3D11_VIDEO_DECODER_EXTENSION *pExtensionData); + + void ( STDMETHODCALLTYPE *VideoProcessorSetOutputTargetRect )( + ID3D11VideoContext1 * This, + /* [annotation] */ + _In_ ID3D11VideoProcessor *pVideoProcessor, + /* [annotation] */ + _In_ BOOL Enable, + /* [annotation] */ + _In_opt_ const RECT *pRect); + + void ( STDMETHODCALLTYPE *VideoProcessorSetOutputBackgroundColor )( + ID3D11VideoContext1 * This, + /* [annotation] */ + _In_ ID3D11VideoProcessor *pVideoProcessor, + /* [annotation] */ + _In_ BOOL YCbCr, + /* [annotation] */ + _In_ const D3D11_VIDEO_COLOR *pColor); + + void ( STDMETHODCALLTYPE *VideoProcessorSetOutputColorSpace )( + ID3D11VideoContext1 * This, + /* [annotation] */ + _In_ ID3D11VideoProcessor *pVideoProcessor, + /* [annotation] */ + _In_ const D3D11_VIDEO_PROCESSOR_COLOR_SPACE *pColorSpace); + + void ( STDMETHODCALLTYPE *VideoProcessorSetOutputAlphaFillMode )( + ID3D11VideoContext1 * This, + /* [annotation] */ + _In_ ID3D11VideoProcessor *pVideoProcessor, + /* [annotation] */ + _In_ D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE AlphaFillMode, + /* [annotation] */ + _In_ UINT StreamIndex); + + void ( STDMETHODCALLTYPE *VideoProcessorSetOutputConstriction )( + ID3D11VideoContext1 * This, + /* [annotation] */ + _In_ ID3D11VideoProcessor *pVideoProcessor, + /* [annotation] */ + _In_ BOOL Enable, + /* [annotation] */ + _In_ SIZE Size); + + void ( STDMETHODCALLTYPE *VideoProcessorSetOutputStereoMode )( + ID3D11VideoContext1 * This, + /* [annotation] */ + _In_ ID3D11VideoProcessor *pVideoProcessor, + /* [annotation] */ + _In_ BOOL Enable); + + APP_DEPRECATED_HRESULT ( STDMETHODCALLTYPE *VideoProcessorSetOutputExtension )( + ID3D11VideoContext1 * This, + /* [annotation] */ + _In_ ID3D11VideoProcessor *pVideoProcessor, + /* [annotation] */ + _In_ const GUID *pExtensionGuid, + /* [annotation] */ + _In_ UINT DataSize, + /* [annotation] */ + _In_ void *pData); + + void ( STDMETHODCALLTYPE *VideoProcessorGetOutputTargetRect )( + ID3D11VideoContext1 * This, + /* [annotation] */ + _In_ ID3D11VideoProcessor *pVideoProcessor, + /* [annotation] */ + _Out_ BOOL *Enabled, + /* [annotation] */ + _Out_ RECT *pRect); + + void ( STDMETHODCALLTYPE *VideoProcessorGetOutputBackgroundColor )( + ID3D11VideoContext1 * This, + /* [annotation] */ + _In_ ID3D11VideoProcessor *pVideoProcessor, + /* [annotation] */ + _Out_ BOOL *pYCbCr, + /* [annotation] */ + _Out_ D3D11_VIDEO_COLOR *pColor); + + void ( STDMETHODCALLTYPE *VideoProcessorGetOutputColorSpace )( + ID3D11VideoContext1 * This, + /* [annotation] */ + _In_ ID3D11VideoProcessor *pVideoProcessor, + /* [annotation] */ + _Out_ D3D11_VIDEO_PROCESSOR_COLOR_SPACE *pColorSpace); + + void ( STDMETHODCALLTYPE *VideoProcessorGetOutputAlphaFillMode )( + ID3D11VideoContext1 * This, + /* [annotation] */ + _In_ ID3D11VideoProcessor *pVideoProcessor, + /* [annotation] */ + _Out_ D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE *pAlphaFillMode, + /* [annotation] */ + _Out_ UINT *pStreamIndex); + + void ( STDMETHODCALLTYPE *VideoProcessorGetOutputConstriction )( + ID3D11VideoContext1 * This, + /* [annotation] */ + _In_ ID3D11VideoProcessor *pVideoProcessor, + /* [annotation] */ + _Out_ BOOL *pEnabled, + /* [annotation] */ + _Out_ SIZE *pSize); + + void ( STDMETHODCALLTYPE *VideoProcessorGetOutputStereoMode )( + ID3D11VideoContext1 * This, + /* [annotation] */ + _In_ ID3D11VideoProcessor *pVideoProcessor, + /* [annotation] */ + _Out_ BOOL *pEnabled); + + APP_DEPRECATED_HRESULT ( STDMETHODCALLTYPE *VideoProcessorGetOutputExtension )( + ID3D11VideoContext1 * This, + /* [annotation] */ + _In_ ID3D11VideoProcessor *pVideoProcessor, + /* [annotation] */ + _In_ const GUID *pExtensionGuid, + /* [annotation] */ + _In_ UINT DataSize, + /* [annotation] */ + _Out_writes_bytes_(DataSize) void *pData); + + void ( STDMETHODCALLTYPE *VideoProcessorSetStreamFrameFormat )( + ID3D11VideoContext1 * This, + /* [annotation] */ + _In_ ID3D11VideoProcessor *pVideoProcessor, + /* [annotation] */ + _In_ UINT StreamIndex, + /* [annotation] */ + _In_ D3D11_VIDEO_FRAME_FORMAT FrameFormat); + + void ( STDMETHODCALLTYPE *VideoProcessorSetStreamColorSpace )( + ID3D11VideoContext1 * This, + /* [annotation] */ + _In_ ID3D11VideoProcessor *pVideoProcessor, + /* [annotation] */ + _In_ UINT StreamIndex, + /* [annotation] */ + _In_ const D3D11_VIDEO_PROCESSOR_COLOR_SPACE *pColorSpace); + + void ( STDMETHODCALLTYPE *VideoProcessorSetStreamOutputRate )( + ID3D11VideoContext1 * This, + /* [annotation] */ + _In_ ID3D11VideoProcessor *pVideoProcessor, + /* [annotation] */ + _In_ UINT StreamIndex, + /* [annotation] */ + _In_ D3D11_VIDEO_PROCESSOR_OUTPUT_RATE OutputRate, + /* [annotation] */ + _In_ BOOL RepeatFrame, + /* [annotation] */ + _In_opt_ const DXGI_RATIONAL *pCustomRate); + + void ( STDMETHODCALLTYPE *VideoProcessorSetStreamSourceRect )( + ID3D11VideoContext1 * This, + /* [annotation] */ + _In_ ID3D11VideoProcessor *pVideoProcessor, + /* [annotation] */ + _In_ UINT StreamIndex, + /* [annotation] */ + _In_ BOOL Enable, + /* [annotation] */ + _In_opt_ const RECT *pRect); + + void ( STDMETHODCALLTYPE *VideoProcessorSetStreamDestRect )( + ID3D11VideoContext1 * This, + /* [annotation] */ + _In_ ID3D11VideoProcessor *pVideoProcessor, + /* [annotation] */ + _In_ UINT StreamIndex, + /* [annotation] */ + _In_ BOOL Enable, + /* [annotation] */ + _In_opt_ const RECT *pRect); + + void ( STDMETHODCALLTYPE *VideoProcessorSetStreamAlpha )( + ID3D11VideoContext1 * This, + /* [annotation] */ + _In_ ID3D11VideoProcessor *pVideoProcessor, + /* [annotation] */ + _In_ UINT StreamIndex, + /* [annotation] */ + _In_ BOOL Enable, + /* [annotation] */ + _In_ FLOAT Alpha); + + void ( STDMETHODCALLTYPE *VideoProcessorSetStreamPalette )( + ID3D11VideoContext1 * This, + /* [annotation] */ + _In_ ID3D11VideoProcessor *pVideoProcessor, + /* [annotation] */ + _In_ UINT StreamIndex, + /* [annotation] */ + _In_ UINT Count, + /* [annotation] */ + _In_reads_opt_(Count) const UINT *pEntries); + + void ( STDMETHODCALLTYPE *VideoProcessorSetStreamPixelAspectRatio )( + ID3D11VideoContext1 * This, + /* [annotation] */ + _In_ ID3D11VideoProcessor *pVideoProcessor, + /* [annotation] */ + _In_ UINT StreamIndex, + /* [annotation] */ + _In_ BOOL Enable, + /* [annotation] */ + _In_opt_ const DXGI_RATIONAL *pSourceAspectRatio, + /* [annotation] */ + _In_opt_ const DXGI_RATIONAL *pDestinationAspectRatio); + + void ( STDMETHODCALLTYPE *VideoProcessorSetStreamLumaKey )( + ID3D11VideoContext1 * This, + /* [annotation] */ + _In_ ID3D11VideoProcessor *pVideoProcessor, + /* [annotation] */ + _In_ UINT StreamIndex, + /* [annotation] */ + _In_ BOOL Enable, + /* [annotation] */ + _In_ FLOAT Lower, + /* [annotation] */ + _In_ FLOAT Upper); + + void ( STDMETHODCALLTYPE *VideoProcessorSetStreamStereoFormat )( + ID3D11VideoContext1 * This, + /* [annotation] */ + _In_ ID3D11VideoProcessor *pVideoProcessor, + /* [annotation] */ + _In_ UINT StreamIndex, + /* [annotation] */ + _In_ BOOL Enable, + /* [annotation] */ + _In_ D3D11_VIDEO_PROCESSOR_STEREO_FORMAT Format, + /* [annotation] */ + _In_ BOOL LeftViewFrame0, + /* [annotation] */ + _In_ BOOL BaseViewFrame0, + /* [annotation] */ + _In_ D3D11_VIDEO_PROCESSOR_STEREO_FLIP_MODE FlipMode, + /* [annotation] */ + _In_ int MonoOffset); + + void ( STDMETHODCALLTYPE *VideoProcessorSetStreamAutoProcessingMode )( + ID3D11VideoContext1 * This, + /* [annotation] */ + _In_ ID3D11VideoProcessor *pVideoProcessor, + /* [annotation] */ + _In_ UINT StreamIndex, + /* [annotation] */ + _In_ BOOL Enable); + + void ( STDMETHODCALLTYPE *VideoProcessorSetStreamFilter )( + ID3D11VideoContext1 * This, + /* [annotation] */ + _In_ ID3D11VideoProcessor *pVideoProcessor, + /* [annotation] */ + _In_ UINT StreamIndex, + /* [annotation] */ + _In_ D3D11_VIDEO_PROCESSOR_FILTER Filter, + /* [annotation] */ + _In_ BOOL Enable, + /* [annotation] */ + _In_ int Level); + + APP_DEPRECATED_HRESULT ( STDMETHODCALLTYPE *VideoProcessorSetStreamExtension )( + ID3D11VideoContext1 * This, + /* [annotation] */ + _In_ ID3D11VideoProcessor *pVideoProcessor, + /* [annotation] */ + _In_ UINT StreamIndex, + /* [annotation] */ + _In_ const GUID *pExtensionGuid, + /* [annotation] */ + _In_ UINT DataSize, + /* [annotation] */ + _In_ void *pData); + + void ( STDMETHODCALLTYPE *VideoProcessorGetStreamFrameFormat )( + ID3D11VideoContext1 * This, + /* [annotation] */ + _In_ ID3D11VideoProcessor *pVideoProcessor, + /* [annotation] */ + _In_ UINT StreamIndex, + /* [annotation] */ + _Out_ D3D11_VIDEO_FRAME_FORMAT *pFrameFormat); + + void ( STDMETHODCALLTYPE *VideoProcessorGetStreamColorSpace )( + ID3D11VideoContext1 * This, + /* [annotation] */ + _In_ ID3D11VideoProcessor *pVideoProcessor, + /* [annotation] */ + _In_ UINT StreamIndex, + /* [annotation] */ + _Out_ D3D11_VIDEO_PROCESSOR_COLOR_SPACE *pColorSpace); + + void ( STDMETHODCALLTYPE *VideoProcessorGetStreamOutputRate )( + ID3D11VideoContext1 * This, + /* [annotation] */ + _In_ ID3D11VideoProcessor *pVideoProcessor, + /* [annotation] */ + _In_ UINT StreamIndex, + /* [annotation] */ + _Out_ D3D11_VIDEO_PROCESSOR_OUTPUT_RATE *pOutputRate, + /* [annotation] */ + _Out_ BOOL *pRepeatFrame, + /* [annotation] */ + _Out_ DXGI_RATIONAL *pCustomRate); + + void ( STDMETHODCALLTYPE *VideoProcessorGetStreamSourceRect )( + ID3D11VideoContext1 * This, + /* [annotation] */ + _In_ ID3D11VideoProcessor *pVideoProcessor, + /* [annotation] */ + _In_ UINT StreamIndex, + /* [annotation] */ + _Out_ BOOL *pEnabled, + /* [annotation] */ + _Out_ RECT *pRect); + + void ( STDMETHODCALLTYPE *VideoProcessorGetStreamDestRect )( + ID3D11VideoContext1 * This, + /* [annotation] */ + _In_ ID3D11VideoProcessor *pVideoProcessor, + /* [annotation] */ + _In_ UINT StreamIndex, + /* [annotation] */ + _Out_ BOOL *pEnabled, + /* [annotation] */ + _Out_ RECT *pRect); + + void ( STDMETHODCALLTYPE *VideoProcessorGetStreamAlpha )( + ID3D11VideoContext1 * This, + /* [annotation] */ + _In_ ID3D11VideoProcessor *pVideoProcessor, + /* [annotation] */ + _In_ UINT StreamIndex, + /* [annotation] */ + _Out_ BOOL *pEnabled, + /* [annotation] */ + _Out_ FLOAT *pAlpha); + + void ( STDMETHODCALLTYPE *VideoProcessorGetStreamPalette )( + ID3D11VideoContext1 * This, + /* [annotation] */ + _In_ ID3D11VideoProcessor *pVideoProcessor, + /* [annotation] */ + _In_ UINT StreamIndex, + /* [annotation] */ + _In_ UINT Count, + /* [annotation] */ + _Out_writes_(Count) UINT *pEntries); + + void ( STDMETHODCALLTYPE *VideoProcessorGetStreamPixelAspectRatio )( + ID3D11VideoContext1 * This, + /* [annotation] */ + _In_ ID3D11VideoProcessor *pVideoProcessor, + /* [annotation] */ + _In_ UINT StreamIndex, + /* [annotation] */ + _Out_ BOOL *pEnabled, + /* [annotation] */ + _Out_ DXGI_RATIONAL *pSourceAspectRatio, + /* [annotation] */ + _Out_ DXGI_RATIONAL *pDestinationAspectRatio); + + void ( STDMETHODCALLTYPE *VideoProcessorGetStreamLumaKey )( + ID3D11VideoContext1 * This, + /* [annotation] */ + _In_ ID3D11VideoProcessor *pVideoProcessor, + /* [annotation] */ + _In_ UINT StreamIndex, + /* [annotation] */ + _Out_ BOOL *pEnabled, + /* [annotation] */ + _Out_ FLOAT *pLower, + /* [annotation] */ + _Out_ FLOAT *pUpper); + + void ( STDMETHODCALLTYPE *VideoProcessorGetStreamStereoFormat )( + ID3D11VideoContext1 * This, + /* [annotation] */ + _In_ ID3D11VideoProcessor *pVideoProcessor, + /* [annotation] */ + _In_ UINT StreamIndex, + /* [annotation] */ + _Out_ BOOL *pEnable, + /* [annotation] */ + _Out_ D3D11_VIDEO_PROCESSOR_STEREO_FORMAT *pFormat, + /* [annotation] */ + _Out_ BOOL *pLeftViewFrame0, + /* [annotation] */ + _Out_ BOOL *pBaseViewFrame0, + /* [annotation] */ + _Out_ D3D11_VIDEO_PROCESSOR_STEREO_FLIP_MODE *pFlipMode, + /* [annotation] */ + _Out_ int *MonoOffset); + + void ( STDMETHODCALLTYPE *VideoProcessorGetStreamAutoProcessingMode )( + ID3D11VideoContext1 * This, + /* [annotation] */ + _In_ ID3D11VideoProcessor *pVideoProcessor, + /* [annotation] */ + _In_ UINT StreamIndex, + /* [annotation] */ + _Out_ BOOL *pEnabled); + + void ( STDMETHODCALLTYPE *VideoProcessorGetStreamFilter )( + ID3D11VideoContext1 * This, + /* [annotation] */ + _In_ ID3D11VideoProcessor *pVideoProcessor, + /* [annotation] */ + _In_ UINT StreamIndex, + /* [annotation] */ + _In_ D3D11_VIDEO_PROCESSOR_FILTER Filter, + /* [annotation] */ + _Out_ BOOL *pEnabled, + /* [annotation] */ + _Out_ int *pLevel); + + APP_DEPRECATED_HRESULT ( STDMETHODCALLTYPE *VideoProcessorGetStreamExtension )( + ID3D11VideoContext1 * This, + /* [annotation] */ + _In_ ID3D11VideoProcessor *pVideoProcessor, + /* [annotation] */ + _In_ UINT StreamIndex, + /* [annotation] */ + _In_ const GUID *pExtensionGuid, + /* [annotation] */ + _In_ UINT DataSize, + /* [annotation] */ + _Out_writes_bytes_(DataSize) void *pData); + + HRESULT ( STDMETHODCALLTYPE *VideoProcessorBlt )( + ID3D11VideoContext1 * This, + /* [annotation] */ + _In_ ID3D11VideoProcessor *pVideoProcessor, + /* [annotation] */ + _In_ ID3D11VideoProcessorOutputView *pView, + /* [annotation] */ + _In_ UINT OutputFrame, + /* [annotation] */ + _In_ UINT StreamCount, + /* [annotation] */ + _In_reads_(StreamCount) const D3D11_VIDEO_PROCESSOR_STREAM *pStreams); + + HRESULT ( STDMETHODCALLTYPE *NegotiateCryptoSessionKeyExchange )( + ID3D11VideoContext1 * This, + /* [annotation] */ + _In_ ID3D11CryptoSession *pCryptoSession, + /* [annotation] */ + _In_ UINT DataSize, + /* [annotation] */ + _Inout_updates_bytes_(DataSize) void *pData); + + void ( STDMETHODCALLTYPE *EncryptionBlt )( + ID3D11VideoContext1 * This, + /* [annotation] */ + _In_ ID3D11CryptoSession *pCryptoSession, + /* [annotation] */ + _In_ ID3D11Texture2D *pSrcSurface, + /* [annotation] */ + _In_ ID3D11Texture2D *pDstSurface, + /* [annotation] */ + _In_ UINT IVSize, + /* [annotation] */ + _Inout_opt_bytecount_(IVSize) void *pIV); + + void ( STDMETHODCALLTYPE *DecryptionBlt )( + ID3D11VideoContext1 * This, + /* [annotation] */ + _In_ ID3D11CryptoSession *pCryptoSession, + /* [annotation] */ + _In_ ID3D11Texture2D *pSrcSurface, + /* [annotation] */ + _In_ ID3D11Texture2D *pDstSurface, + /* [annotation] */ + _In_opt_ D3D11_ENCRYPTED_BLOCK_INFO *pEncryptedBlockInfo, + /* [annotation] */ + _In_ UINT ContentKeySize, + /* [annotation] */ + _In_reads_bytes_opt_(ContentKeySize) const void *pContentKey, + /* [annotation] */ + _In_ UINT IVSize, + /* [annotation] */ + _Inout_opt_bytecount_(IVSize) void *pIV); + + void ( STDMETHODCALLTYPE *StartSessionKeyRefresh )( + ID3D11VideoContext1 * This, + /* [annotation] */ + _In_ ID3D11CryptoSession *pCryptoSession, + /* [annotation] */ + _In_ UINT RandomNumberSize, + /* [annotation] */ + _Out_writes_bytes_(RandomNumberSize) void *pRandomNumber); + + void ( STDMETHODCALLTYPE *FinishSessionKeyRefresh )( + ID3D11VideoContext1 * This, + /* [annotation] */ + _In_ ID3D11CryptoSession *pCryptoSession); + + HRESULT ( STDMETHODCALLTYPE *GetEncryptionBltKey )( + ID3D11VideoContext1 * This, + /* [annotation] */ + _In_ ID3D11CryptoSession *pCryptoSession, + /* [annotation] */ + _In_ UINT KeySize, + /* [annotation] */ + _Out_writes_bytes_(KeySize) void *pReadbackKey); + + HRESULT ( STDMETHODCALLTYPE *NegotiateAuthenticatedChannelKeyExchange )( + ID3D11VideoContext1 * This, + /* [annotation] */ + _In_ ID3D11AuthenticatedChannel *pChannel, + /* [annotation] */ + _In_ UINT DataSize, + /* [annotation] */ + _Inout_updates_bytes_(DataSize) void *pData); + + HRESULT ( STDMETHODCALLTYPE *QueryAuthenticatedChannel )( + ID3D11VideoContext1 * This, + /* [annotation] */ + _In_ ID3D11AuthenticatedChannel *pChannel, + /* [annotation] */ + _In_ UINT InputSize, + /* [annotation] */ + _In_reads_bytes_(InputSize) const void *pInput, + /* [annotation] */ + _In_ UINT OutputSize, + /* [annotation] */ + _Out_writes_bytes_(OutputSize) void *pOutput); + + HRESULT ( STDMETHODCALLTYPE *ConfigureAuthenticatedChannel )( + ID3D11VideoContext1 * This, + /* [annotation] */ + _In_ ID3D11AuthenticatedChannel *pChannel, + /* [annotation] */ + _In_ UINT InputSize, + /* [annotation] */ + _In_reads_bytes_(InputSize) const void *pInput, + /* [annotation] */ + _Out_ D3D11_AUTHENTICATED_CONFIGURE_OUTPUT *pOutput); + + void ( STDMETHODCALLTYPE *VideoProcessorSetStreamRotation )( + ID3D11VideoContext1 * This, + /* [annotation] */ + _In_ ID3D11VideoProcessor *pVideoProcessor, + /* [annotation] */ + _In_ UINT StreamIndex, + /* [annotation] */ + _In_ BOOL Enable, + /* [annotation] */ + _In_ D3D11_VIDEO_PROCESSOR_ROTATION Rotation); + + void ( STDMETHODCALLTYPE *VideoProcessorGetStreamRotation )( + ID3D11VideoContext1 * This, + /* [annotation] */ + _In_ ID3D11VideoProcessor *pVideoProcessor, + /* [annotation] */ + _In_ UINT StreamIndex, + /* [annotation] */ + _Out_ BOOL *pEnable, + /* [annotation] */ + _Out_ D3D11_VIDEO_PROCESSOR_ROTATION *pRotation); + + HRESULT ( STDMETHODCALLTYPE *SubmitDecoderBuffers1 )( + ID3D11VideoContext1 * This, + /* [annotation] */ + _In_ ID3D11VideoDecoder *pDecoder, + /* [annotation] */ + _In_ UINT NumBuffers, + /* [annotation] */ + _In_reads_(NumBuffers) const D3D11_VIDEO_DECODER_BUFFER_DESC1 *pBufferDesc); + + HRESULT ( STDMETHODCALLTYPE *GetDataForNewHardwareKey )( + ID3D11VideoContext1 * This, + /* [annotation] */ + _In_ ID3D11CryptoSession *pCryptoSession, + /* [annotation] */ + _In_ UINT PrivateInputSize, + /* [annotation] */ + _In_reads_(PrivateInputSize) const void *pPrivatInputData, + /* [annotation] */ + _Out_ UINT64 *pPrivateOutputData); + + HRESULT ( STDMETHODCALLTYPE *CheckCryptoSessionStatus )( + ID3D11VideoContext1 * This, + /* [annotation] */ + _In_ ID3D11CryptoSession *pCryptoSession, + /* [annotation] */ + _Out_ D3D11_CRYPTO_SESSION_STATUS *pStatus); + + HRESULT ( STDMETHODCALLTYPE *DecoderEnableDownsampling )( + ID3D11VideoContext1 * This, + /* [annotation] */ + _In_ ID3D11VideoDecoder *pDecoder, + /* [annotation] */ + _In_ DXGI_COLOR_SPACE_TYPE InputColorSpace, + /* [annotation] */ + _In_ const D3D11_VIDEO_SAMPLE_DESC *pOutputDesc, + /* [annotation] */ + _In_ UINT ReferenceFrameCount); + + HRESULT ( STDMETHODCALLTYPE *DecoderUpdateDownsampling )( + ID3D11VideoContext1 * This, + /* [annotation] */ + _In_ ID3D11VideoDecoder *pDecoder, + /* [annotation] */ + _In_ const D3D11_VIDEO_SAMPLE_DESC *pOutputDesc); + + void ( STDMETHODCALLTYPE *VideoProcessorSetOutputColorSpace1 )( + ID3D11VideoContext1 * This, + /* [annotation] */ + _In_ ID3D11VideoProcessor *pVideoProcessor, + /* [annotation] */ + _In_ DXGI_COLOR_SPACE_TYPE ColorSpace); + + void ( STDMETHODCALLTYPE *VideoProcessorSetOutputShaderUsage )( + ID3D11VideoContext1 * This, + /* [annotation] */ + _In_ ID3D11VideoProcessor *pVideoProcessor, + /* [annotation] */ + _In_ BOOL ShaderUsage); + + void ( STDMETHODCALLTYPE *VideoProcessorGetOutputColorSpace1 )( + ID3D11VideoContext1 * This, + /* [annotation] */ + _In_ ID3D11VideoProcessor *pVideoProcessor, + /* [annotation] */ + _Out_ DXGI_COLOR_SPACE_TYPE *pColorSpace); + + void ( STDMETHODCALLTYPE *VideoProcessorGetOutputShaderUsage )( + ID3D11VideoContext1 * This, + /* [annotation] */ + _In_ ID3D11VideoProcessor *pVideoProcessor, + /* [annotation] */ + _Out_ BOOL *pShaderUsage); + + void ( STDMETHODCALLTYPE *VideoProcessorSetStreamColorSpace1 )( + ID3D11VideoContext1 * This, + /* [annotation] */ + _In_ ID3D11VideoProcessor *pVideoProcessor, + /* [annotation] */ + _In_ UINT StreamIndex, + /* [annotation] */ + _In_ DXGI_COLOR_SPACE_TYPE ColorSpace); + + void ( STDMETHODCALLTYPE *VideoProcessorSetStreamMirror )( + ID3D11VideoContext1 * This, + /* [annotation] */ + _In_ ID3D11VideoProcessor *pVideoProcessor, + /* [annotation] */ + _In_ UINT StreamIndex, + /* [annotation] */ + _In_ BOOL Enable, + /* [annotation] */ + _In_ BOOL FlipHorizontal, + /* [annotation] */ + _In_ BOOL FlipVertical); + + void ( STDMETHODCALLTYPE *VideoProcessorGetStreamColorSpace1 )( + ID3D11VideoContext1 * This, + /* [annotation] */ + _In_ ID3D11VideoProcessor *pVideoProcessor, + /* [annotation] */ + _In_ UINT StreamIndex, + /* [annotation] */ + _Out_ DXGI_COLOR_SPACE_TYPE *pColorSpace); + + void ( STDMETHODCALLTYPE *VideoProcessorGetStreamMirror )( + ID3D11VideoContext1 * This, + /* [annotation] */ + _In_ ID3D11VideoProcessor *pVideoProcessor, + /* [annotation] */ + _In_ UINT StreamIndex, + /* [annotation] */ + _Out_ BOOL *pEnable, + /* [annotation] */ + _Out_ BOOL *pFlipHorizontal, + /* [annotation] */ + _Out_ BOOL *pFlipVertical); + + HRESULT ( STDMETHODCALLTYPE *VideoProcessorGetBehaviorHints )( + ID3D11VideoContext1 * This, + /* [annotation] */ + _In_ ID3D11VideoProcessor *pVideoProcessor, + /* [annotation] */ + _In_ UINT OutputWidth, + /* [annotation] */ + _In_ UINT OutputHeight, + /* [annotation] */ + _In_ DXGI_FORMAT OutputFormat, + /* [annotation] */ + _In_ UINT StreamCount, + /* [annotation] */ + _In_reads_(StreamCount) const D3D11_VIDEO_PROCESSOR_STREAM_BEHAVIOR_HINT *pStreams, + /* [annotation] */ + _Out_ UINT *pBehaviorHints); + + END_INTERFACE + } ID3D11VideoContext1Vtbl; + + interface ID3D11VideoContext1 + { + CONST_VTBL struct ID3D11VideoContext1Vtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D11VideoContext1_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D11VideoContext1_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D11VideoContext1_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D11VideoContext1_GetDevice(This,ppDevice) \ + ( (This)->lpVtbl -> GetDevice(This,ppDevice) ) + +#define ID3D11VideoContext1_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D11VideoContext1_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D11VideoContext1_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + + +#define ID3D11VideoContext1_GetDecoderBuffer(This,pDecoder,Type,pBufferSize,ppBuffer) \ + ( (This)->lpVtbl -> GetDecoderBuffer(This,pDecoder,Type,pBufferSize,ppBuffer) ) + +#define ID3D11VideoContext1_ReleaseDecoderBuffer(This,pDecoder,Type) \ + ( (This)->lpVtbl -> ReleaseDecoderBuffer(This,pDecoder,Type) ) + +#define ID3D11VideoContext1_DecoderBeginFrame(This,pDecoder,pView,ContentKeySize,pContentKey) \ + ( (This)->lpVtbl -> DecoderBeginFrame(This,pDecoder,pView,ContentKeySize,pContentKey) ) + +#define ID3D11VideoContext1_DecoderEndFrame(This,pDecoder) \ + ( (This)->lpVtbl -> DecoderEndFrame(This,pDecoder) ) + +#define ID3D11VideoContext1_SubmitDecoderBuffers(This,pDecoder,NumBuffers,pBufferDesc) \ + ( (This)->lpVtbl -> SubmitDecoderBuffers(This,pDecoder,NumBuffers,pBufferDesc) ) + +#define ID3D11VideoContext1_DecoderExtension(This,pDecoder,pExtensionData) \ + ( (This)->lpVtbl -> DecoderExtension(This,pDecoder,pExtensionData) ) + +#define ID3D11VideoContext1_VideoProcessorSetOutputTargetRect(This,pVideoProcessor,Enable,pRect) \ + ( (This)->lpVtbl -> VideoProcessorSetOutputTargetRect(This,pVideoProcessor,Enable,pRect) ) + +#define ID3D11VideoContext1_VideoProcessorSetOutputBackgroundColor(This,pVideoProcessor,YCbCr,pColor) \ + ( (This)->lpVtbl -> VideoProcessorSetOutputBackgroundColor(This,pVideoProcessor,YCbCr,pColor) ) + +#define ID3D11VideoContext1_VideoProcessorSetOutputColorSpace(This,pVideoProcessor,pColorSpace) \ + ( (This)->lpVtbl -> VideoProcessorSetOutputColorSpace(This,pVideoProcessor,pColorSpace) ) + +#define ID3D11VideoContext1_VideoProcessorSetOutputAlphaFillMode(This,pVideoProcessor,AlphaFillMode,StreamIndex) \ + ( (This)->lpVtbl -> VideoProcessorSetOutputAlphaFillMode(This,pVideoProcessor,AlphaFillMode,StreamIndex) ) + +#define ID3D11VideoContext1_VideoProcessorSetOutputConstriction(This,pVideoProcessor,Enable,Size) \ + ( (This)->lpVtbl -> VideoProcessorSetOutputConstriction(This,pVideoProcessor,Enable,Size) ) + +#define ID3D11VideoContext1_VideoProcessorSetOutputStereoMode(This,pVideoProcessor,Enable) \ + ( (This)->lpVtbl -> VideoProcessorSetOutputStereoMode(This,pVideoProcessor,Enable) ) + +#define ID3D11VideoContext1_VideoProcessorSetOutputExtension(This,pVideoProcessor,pExtensionGuid,DataSize,pData) \ + ( (This)->lpVtbl -> VideoProcessorSetOutputExtension(This,pVideoProcessor,pExtensionGuid,DataSize,pData) ) + +#define ID3D11VideoContext1_VideoProcessorGetOutputTargetRect(This,pVideoProcessor,Enabled,pRect) \ + ( (This)->lpVtbl -> VideoProcessorGetOutputTargetRect(This,pVideoProcessor,Enabled,pRect) ) + +#define ID3D11VideoContext1_VideoProcessorGetOutputBackgroundColor(This,pVideoProcessor,pYCbCr,pColor) \ + ( (This)->lpVtbl -> VideoProcessorGetOutputBackgroundColor(This,pVideoProcessor,pYCbCr,pColor) ) + +#define ID3D11VideoContext1_VideoProcessorGetOutputColorSpace(This,pVideoProcessor,pColorSpace) \ + ( (This)->lpVtbl -> VideoProcessorGetOutputColorSpace(This,pVideoProcessor,pColorSpace) ) + +#define ID3D11VideoContext1_VideoProcessorGetOutputAlphaFillMode(This,pVideoProcessor,pAlphaFillMode,pStreamIndex) \ + ( (This)->lpVtbl -> VideoProcessorGetOutputAlphaFillMode(This,pVideoProcessor,pAlphaFillMode,pStreamIndex) ) + +#define ID3D11VideoContext1_VideoProcessorGetOutputConstriction(This,pVideoProcessor,pEnabled,pSize) \ + ( (This)->lpVtbl -> VideoProcessorGetOutputConstriction(This,pVideoProcessor,pEnabled,pSize) ) + +#define ID3D11VideoContext1_VideoProcessorGetOutputStereoMode(This,pVideoProcessor,pEnabled) \ + ( (This)->lpVtbl -> VideoProcessorGetOutputStereoMode(This,pVideoProcessor,pEnabled) ) + +#define ID3D11VideoContext1_VideoProcessorGetOutputExtension(This,pVideoProcessor,pExtensionGuid,DataSize,pData) \ + ( (This)->lpVtbl -> VideoProcessorGetOutputExtension(This,pVideoProcessor,pExtensionGuid,DataSize,pData) ) + +#define ID3D11VideoContext1_VideoProcessorSetStreamFrameFormat(This,pVideoProcessor,StreamIndex,FrameFormat) \ + ( (This)->lpVtbl -> VideoProcessorSetStreamFrameFormat(This,pVideoProcessor,StreamIndex,FrameFormat) ) + +#define ID3D11VideoContext1_VideoProcessorSetStreamColorSpace(This,pVideoProcessor,StreamIndex,pColorSpace) \ + ( (This)->lpVtbl -> VideoProcessorSetStreamColorSpace(This,pVideoProcessor,StreamIndex,pColorSpace) ) + +#define ID3D11VideoContext1_VideoProcessorSetStreamOutputRate(This,pVideoProcessor,StreamIndex,OutputRate,RepeatFrame,pCustomRate) \ + ( (This)->lpVtbl -> VideoProcessorSetStreamOutputRate(This,pVideoProcessor,StreamIndex,OutputRate,RepeatFrame,pCustomRate) ) + +#define ID3D11VideoContext1_VideoProcessorSetStreamSourceRect(This,pVideoProcessor,StreamIndex,Enable,pRect) \ + ( (This)->lpVtbl -> VideoProcessorSetStreamSourceRect(This,pVideoProcessor,StreamIndex,Enable,pRect) ) + +#define ID3D11VideoContext1_VideoProcessorSetStreamDestRect(This,pVideoProcessor,StreamIndex,Enable,pRect) \ + ( (This)->lpVtbl -> VideoProcessorSetStreamDestRect(This,pVideoProcessor,StreamIndex,Enable,pRect) ) + +#define ID3D11VideoContext1_VideoProcessorSetStreamAlpha(This,pVideoProcessor,StreamIndex,Enable,Alpha) \ + ( (This)->lpVtbl -> VideoProcessorSetStreamAlpha(This,pVideoProcessor,StreamIndex,Enable,Alpha) ) + +#define ID3D11VideoContext1_VideoProcessorSetStreamPalette(This,pVideoProcessor,StreamIndex,Count,pEntries) \ + ( (This)->lpVtbl -> VideoProcessorSetStreamPalette(This,pVideoProcessor,StreamIndex,Count,pEntries) ) + +#define ID3D11VideoContext1_VideoProcessorSetStreamPixelAspectRatio(This,pVideoProcessor,StreamIndex,Enable,pSourceAspectRatio,pDestinationAspectRatio) \ + ( (This)->lpVtbl -> VideoProcessorSetStreamPixelAspectRatio(This,pVideoProcessor,StreamIndex,Enable,pSourceAspectRatio,pDestinationAspectRatio) ) + +#define ID3D11VideoContext1_VideoProcessorSetStreamLumaKey(This,pVideoProcessor,StreamIndex,Enable,Lower,Upper) \ + ( (This)->lpVtbl -> VideoProcessorSetStreamLumaKey(This,pVideoProcessor,StreamIndex,Enable,Lower,Upper) ) + +#define ID3D11VideoContext1_VideoProcessorSetStreamStereoFormat(This,pVideoProcessor,StreamIndex,Enable,Format,LeftViewFrame0,BaseViewFrame0,FlipMode,MonoOffset) \ + ( (This)->lpVtbl -> VideoProcessorSetStreamStereoFormat(This,pVideoProcessor,StreamIndex,Enable,Format,LeftViewFrame0,BaseViewFrame0,FlipMode,MonoOffset) ) + +#define ID3D11VideoContext1_VideoProcessorSetStreamAutoProcessingMode(This,pVideoProcessor,StreamIndex,Enable) \ + ( (This)->lpVtbl -> VideoProcessorSetStreamAutoProcessingMode(This,pVideoProcessor,StreamIndex,Enable) ) + +#define ID3D11VideoContext1_VideoProcessorSetStreamFilter(This,pVideoProcessor,StreamIndex,Filter,Enable,Level) \ + ( (This)->lpVtbl -> VideoProcessorSetStreamFilter(This,pVideoProcessor,StreamIndex,Filter,Enable,Level) ) + +#define ID3D11VideoContext1_VideoProcessorSetStreamExtension(This,pVideoProcessor,StreamIndex,pExtensionGuid,DataSize,pData) \ + ( (This)->lpVtbl -> VideoProcessorSetStreamExtension(This,pVideoProcessor,StreamIndex,pExtensionGuid,DataSize,pData) ) + +#define ID3D11VideoContext1_VideoProcessorGetStreamFrameFormat(This,pVideoProcessor,StreamIndex,pFrameFormat) \ + ( (This)->lpVtbl -> VideoProcessorGetStreamFrameFormat(This,pVideoProcessor,StreamIndex,pFrameFormat) ) + +#define ID3D11VideoContext1_VideoProcessorGetStreamColorSpace(This,pVideoProcessor,StreamIndex,pColorSpace) \ + ( (This)->lpVtbl -> VideoProcessorGetStreamColorSpace(This,pVideoProcessor,StreamIndex,pColorSpace) ) + +#define ID3D11VideoContext1_VideoProcessorGetStreamOutputRate(This,pVideoProcessor,StreamIndex,pOutputRate,pRepeatFrame,pCustomRate) \ + ( (This)->lpVtbl -> VideoProcessorGetStreamOutputRate(This,pVideoProcessor,StreamIndex,pOutputRate,pRepeatFrame,pCustomRate) ) + +#define ID3D11VideoContext1_VideoProcessorGetStreamSourceRect(This,pVideoProcessor,StreamIndex,pEnabled,pRect) \ + ( (This)->lpVtbl -> VideoProcessorGetStreamSourceRect(This,pVideoProcessor,StreamIndex,pEnabled,pRect) ) + +#define ID3D11VideoContext1_VideoProcessorGetStreamDestRect(This,pVideoProcessor,StreamIndex,pEnabled,pRect) \ + ( (This)->lpVtbl -> VideoProcessorGetStreamDestRect(This,pVideoProcessor,StreamIndex,pEnabled,pRect) ) + +#define ID3D11VideoContext1_VideoProcessorGetStreamAlpha(This,pVideoProcessor,StreamIndex,pEnabled,pAlpha) \ + ( (This)->lpVtbl -> VideoProcessorGetStreamAlpha(This,pVideoProcessor,StreamIndex,pEnabled,pAlpha) ) + +#define ID3D11VideoContext1_VideoProcessorGetStreamPalette(This,pVideoProcessor,StreamIndex,Count,pEntries) \ + ( (This)->lpVtbl -> VideoProcessorGetStreamPalette(This,pVideoProcessor,StreamIndex,Count,pEntries) ) + +#define ID3D11VideoContext1_VideoProcessorGetStreamPixelAspectRatio(This,pVideoProcessor,StreamIndex,pEnabled,pSourceAspectRatio,pDestinationAspectRatio) \ + ( (This)->lpVtbl -> VideoProcessorGetStreamPixelAspectRatio(This,pVideoProcessor,StreamIndex,pEnabled,pSourceAspectRatio,pDestinationAspectRatio) ) + +#define ID3D11VideoContext1_VideoProcessorGetStreamLumaKey(This,pVideoProcessor,StreamIndex,pEnabled,pLower,pUpper) \ + ( (This)->lpVtbl -> VideoProcessorGetStreamLumaKey(This,pVideoProcessor,StreamIndex,pEnabled,pLower,pUpper) ) + +#define ID3D11VideoContext1_VideoProcessorGetStreamStereoFormat(This,pVideoProcessor,StreamIndex,pEnable,pFormat,pLeftViewFrame0,pBaseViewFrame0,pFlipMode,MonoOffset) \ + ( (This)->lpVtbl -> VideoProcessorGetStreamStereoFormat(This,pVideoProcessor,StreamIndex,pEnable,pFormat,pLeftViewFrame0,pBaseViewFrame0,pFlipMode,MonoOffset) ) + +#define ID3D11VideoContext1_VideoProcessorGetStreamAutoProcessingMode(This,pVideoProcessor,StreamIndex,pEnabled) \ + ( (This)->lpVtbl -> VideoProcessorGetStreamAutoProcessingMode(This,pVideoProcessor,StreamIndex,pEnabled) ) + +#define ID3D11VideoContext1_VideoProcessorGetStreamFilter(This,pVideoProcessor,StreamIndex,Filter,pEnabled,pLevel) \ + ( (This)->lpVtbl -> VideoProcessorGetStreamFilter(This,pVideoProcessor,StreamIndex,Filter,pEnabled,pLevel) ) + +#define ID3D11VideoContext1_VideoProcessorGetStreamExtension(This,pVideoProcessor,StreamIndex,pExtensionGuid,DataSize,pData) \ + ( (This)->lpVtbl -> VideoProcessorGetStreamExtension(This,pVideoProcessor,StreamIndex,pExtensionGuid,DataSize,pData) ) + +#define ID3D11VideoContext1_VideoProcessorBlt(This,pVideoProcessor,pView,OutputFrame,StreamCount,pStreams) \ + ( (This)->lpVtbl -> VideoProcessorBlt(This,pVideoProcessor,pView,OutputFrame,StreamCount,pStreams) ) + +#define ID3D11VideoContext1_NegotiateCryptoSessionKeyExchange(This,pCryptoSession,DataSize,pData) \ + ( (This)->lpVtbl -> NegotiateCryptoSessionKeyExchange(This,pCryptoSession,DataSize,pData) ) + +#define ID3D11VideoContext1_EncryptionBlt(This,pCryptoSession,pSrcSurface,pDstSurface,IVSize,pIV) \ + ( (This)->lpVtbl -> EncryptionBlt(This,pCryptoSession,pSrcSurface,pDstSurface,IVSize,pIV) ) + +#define ID3D11VideoContext1_DecryptionBlt(This,pCryptoSession,pSrcSurface,pDstSurface,pEncryptedBlockInfo,ContentKeySize,pContentKey,IVSize,pIV) \ + ( (This)->lpVtbl -> DecryptionBlt(This,pCryptoSession,pSrcSurface,pDstSurface,pEncryptedBlockInfo,ContentKeySize,pContentKey,IVSize,pIV) ) + +#define ID3D11VideoContext1_StartSessionKeyRefresh(This,pCryptoSession,RandomNumberSize,pRandomNumber) \ + ( (This)->lpVtbl -> StartSessionKeyRefresh(This,pCryptoSession,RandomNumberSize,pRandomNumber) ) + +#define ID3D11VideoContext1_FinishSessionKeyRefresh(This,pCryptoSession) \ + ( (This)->lpVtbl -> FinishSessionKeyRefresh(This,pCryptoSession) ) + +#define ID3D11VideoContext1_GetEncryptionBltKey(This,pCryptoSession,KeySize,pReadbackKey) \ + ( (This)->lpVtbl -> GetEncryptionBltKey(This,pCryptoSession,KeySize,pReadbackKey) ) + +#define ID3D11VideoContext1_NegotiateAuthenticatedChannelKeyExchange(This,pChannel,DataSize,pData) \ + ( (This)->lpVtbl -> NegotiateAuthenticatedChannelKeyExchange(This,pChannel,DataSize,pData) ) + +#define ID3D11VideoContext1_QueryAuthenticatedChannel(This,pChannel,InputSize,pInput,OutputSize,pOutput) \ + ( (This)->lpVtbl -> QueryAuthenticatedChannel(This,pChannel,InputSize,pInput,OutputSize,pOutput) ) + +#define ID3D11VideoContext1_ConfigureAuthenticatedChannel(This,pChannel,InputSize,pInput,pOutput) \ + ( (This)->lpVtbl -> ConfigureAuthenticatedChannel(This,pChannel,InputSize,pInput,pOutput) ) + +#define ID3D11VideoContext1_VideoProcessorSetStreamRotation(This,pVideoProcessor,StreamIndex,Enable,Rotation) \ + ( (This)->lpVtbl -> VideoProcessorSetStreamRotation(This,pVideoProcessor,StreamIndex,Enable,Rotation) ) + +#define ID3D11VideoContext1_VideoProcessorGetStreamRotation(This,pVideoProcessor,StreamIndex,pEnable,pRotation) \ + ( (This)->lpVtbl -> VideoProcessorGetStreamRotation(This,pVideoProcessor,StreamIndex,pEnable,pRotation) ) + + +#define ID3D11VideoContext1_SubmitDecoderBuffers1(This,pDecoder,NumBuffers,pBufferDesc) \ + ( (This)->lpVtbl -> SubmitDecoderBuffers1(This,pDecoder,NumBuffers,pBufferDesc) ) + +#define ID3D11VideoContext1_GetDataForNewHardwareKey(This,pCryptoSession,PrivateInputSize,pPrivatInputData,pPrivateOutputData) \ + ( (This)->lpVtbl -> GetDataForNewHardwareKey(This,pCryptoSession,PrivateInputSize,pPrivatInputData,pPrivateOutputData) ) + +#define ID3D11VideoContext1_CheckCryptoSessionStatus(This,pCryptoSession,pStatus) \ + ( (This)->lpVtbl -> CheckCryptoSessionStatus(This,pCryptoSession,pStatus) ) + +#define ID3D11VideoContext1_DecoderEnableDownsampling(This,pDecoder,InputColorSpace,pOutputDesc,ReferenceFrameCount) \ + ( (This)->lpVtbl -> DecoderEnableDownsampling(This,pDecoder,InputColorSpace,pOutputDesc,ReferenceFrameCount) ) + +#define ID3D11VideoContext1_DecoderUpdateDownsampling(This,pDecoder,pOutputDesc) \ + ( (This)->lpVtbl -> DecoderUpdateDownsampling(This,pDecoder,pOutputDesc) ) + +#define ID3D11VideoContext1_VideoProcessorSetOutputColorSpace1(This,pVideoProcessor,ColorSpace) \ + ( (This)->lpVtbl -> VideoProcessorSetOutputColorSpace1(This,pVideoProcessor,ColorSpace) ) + +#define ID3D11VideoContext1_VideoProcessorSetOutputShaderUsage(This,pVideoProcessor,ShaderUsage) \ + ( (This)->lpVtbl -> VideoProcessorSetOutputShaderUsage(This,pVideoProcessor,ShaderUsage) ) + +#define ID3D11VideoContext1_VideoProcessorGetOutputColorSpace1(This,pVideoProcessor,pColorSpace) \ + ( (This)->lpVtbl -> VideoProcessorGetOutputColorSpace1(This,pVideoProcessor,pColorSpace) ) + +#define ID3D11VideoContext1_VideoProcessorGetOutputShaderUsage(This,pVideoProcessor,pShaderUsage) \ + ( (This)->lpVtbl -> VideoProcessorGetOutputShaderUsage(This,pVideoProcessor,pShaderUsage) ) + +#define ID3D11VideoContext1_VideoProcessorSetStreamColorSpace1(This,pVideoProcessor,StreamIndex,ColorSpace) \ + ( (This)->lpVtbl -> VideoProcessorSetStreamColorSpace1(This,pVideoProcessor,StreamIndex,ColorSpace) ) + +#define ID3D11VideoContext1_VideoProcessorSetStreamMirror(This,pVideoProcessor,StreamIndex,Enable,FlipHorizontal,FlipVertical) \ + ( (This)->lpVtbl -> VideoProcessorSetStreamMirror(This,pVideoProcessor,StreamIndex,Enable,FlipHorizontal,FlipVertical) ) + +#define ID3D11VideoContext1_VideoProcessorGetStreamColorSpace1(This,pVideoProcessor,StreamIndex,pColorSpace) \ + ( (This)->lpVtbl -> VideoProcessorGetStreamColorSpace1(This,pVideoProcessor,StreamIndex,pColorSpace) ) + +#define ID3D11VideoContext1_VideoProcessorGetStreamMirror(This,pVideoProcessor,StreamIndex,pEnable,pFlipHorizontal,pFlipVertical) \ + ( (This)->lpVtbl -> VideoProcessorGetStreamMirror(This,pVideoProcessor,StreamIndex,pEnable,pFlipHorizontal,pFlipVertical) ) + +#define ID3D11VideoContext1_VideoProcessorGetBehaviorHints(This,pVideoProcessor,OutputWidth,OutputHeight,OutputFormat,StreamCount,pStreams,pBehaviorHints) \ + ( (This)->lpVtbl -> VideoProcessorGetBehaviorHints(This,pVideoProcessor,OutputWidth,OutputHeight,OutputFormat,StreamCount,pStreams,pBehaviorHints) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D11VideoContext1_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D11VideoDevice1_INTERFACE_DEFINED__ +#define __ID3D11VideoDevice1_INTERFACE_DEFINED__ + +/* interface ID3D11VideoDevice1 */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D11VideoDevice1; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("29DA1D51-1321-4454-804B-F5FC9F861F0F") + ID3D11VideoDevice1 : public ID3D11VideoDevice + { + public: + virtual HRESULT STDMETHODCALLTYPE GetCryptoSessionPrivateDataSize( + /* [annotation] */ + _In_ const GUID *pCryptoType, + /* [annotation] */ + _In_opt_ const GUID *pDecoderProfile, + /* [annotation] */ + _In_ const GUID *pKeyExchangeType, + /* [annotation] */ + _Out_ UINT *pPrivateInputSize, + /* [annotation] */ + _Out_ UINT *pPrivateOutputSize) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetVideoDecoderCaps( + /* [annotation] */ + _In_ const GUID *pDecoderProfile, + /* [annotation] */ + _In_ UINT SampleWidth, + /* [annotation] */ + _In_ UINT SampleHeight, + /* [annotation] */ + _In_ const DXGI_RATIONAL *pFrameRate, + /* [annotation] */ + _In_ UINT BitRate, + /* [annotation] */ + _In_opt_ const GUID *pCryptoType, + /* [annotation] */ + _Out_ UINT *pDecoderCaps) = 0; + + virtual HRESULT STDMETHODCALLTYPE CheckVideoDecoderDownsampling( + /* [annotation] */ + _In_ const D3D11_VIDEO_DECODER_DESC *pInputDesc, + /* [annotation] */ + _In_ DXGI_COLOR_SPACE_TYPE InputColorSpace, + /* [annotation] */ + _In_ const D3D11_VIDEO_DECODER_CONFIG *pInputConfig, + /* [annotation] */ + _In_ const DXGI_RATIONAL *pFrameRate, + /* [annotation] */ + _In_ const D3D11_VIDEO_SAMPLE_DESC *pOutputDesc, + /* [annotation] */ + _Out_ BOOL *pSupported, + /* [annotation] */ + _Out_ BOOL *pRealTimeHint) = 0; + + virtual HRESULT STDMETHODCALLTYPE RecommendVideoDecoderDownsampleParameters( + /* [annotation] */ + _In_ const D3D11_VIDEO_DECODER_DESC *pInputDesc, + /* [annotation] */ + _In_ DXGI_COLOR_SPACE_TYPE InputColorSpace, + /* [annotation] */ + _In_ const D3D11_VIDEO_DECODER_CONFIG *pInputConfig, + /* [annotation] */ + _In_ const DXGI_RATIONAL *pFrameRate, + /* [annotation] */ + _Out_ D3D11_VIDEO_SAMPLE_DESC *pRecommendedOutputDesc) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D11VideoDevice1Vtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D11VideoDevice1 * This, + /* [in] */ REFIID riid, + /* [annotation][iid_is][out] */ + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D11VideoDevice1 * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D11VideoDevice1 * This); + + HRESULT ( STDMETHODCALLTYPE *CreateVideoDecoder )( + ID3D11VideoDevice1 * This, + /* [annotation] */ + _In_ const D3D11_VIDEO_DECODER_DESC *pVideoDesc, + /* [annotation] */ + _In_ const D3D11_VIDEO_DECODER_CONFIG *pConfig, + /* [annotation] */ + _COM_Outptr_ ID3D11VideoDecoder **ppDecoder); + + HRESULT ( STDMETHODCALLTYPE *CreateVideoProcessor )( + ID3D11VideoDevice1 * This, + /* [annotation] */ + _In_ ID3D11VideoProcessorEnumerator *pEnum, + /* [annotation] */ + _In_ UINT RateConversionIndex, + /* [annotation] */ + _COM_Outptr_ ID3D11VideoProcessor **ppVideoProcessor); + + HRESULT ( STDMETHODCALLTYPE *CreateAuthenticatedChannel )( + ID3D11VideoDevice1 * This, + /* [annotation] */ + _In_ D3D11_AUTHENTICATED_CHANNEL_TYPE ChannelType, + /* [annotation] */ + _COM_Outptr_ ID3D11AuthenticatedChannel **ppAuthenticatedChannel); + + HRESULT ( STDMETHODCALLTYPE *CreateCryptoSession )( + ID3D11VideoDevice1 * This, + /* [annotation] */ + _In_ const GUID *pCryptoType, + /* [annotation] */ + _In_opt_ const GUID *pDecoderProfile, + /* [annotation] */ + _In_ const GUID *pKeyExchangeType, + /* [annotation] */ + _COM_Outptr_ ID3D11CryptoSession **ppCryptoSession); + + HRESULT ( STDMETHODCALLTYPE *CreateVideoDecoderOutputView )( + ID3D11VideoDevice1 * This, + /* [annotation] */ + _In_ ID3D11Resource *pResource, + /* [annotation] */ + _In_ const D3D11_VIDEO_DECODER_OUTPUT_VIEW_DESC *pDesc, + /* [annotation] */ + _COM_Outptr_opt_ ID3D11VideoDecoderOutputView **ppVDOVView); + + HRESULT ( STDMETHODCALLTYPE *CreateVideoProcessorInputView )( + ID3D11VideoDevice1 * This, + /* [annotation] */ + _In_ ID3D11Resource *pResource, + /* [annotation] */ + _In_ ID3D11VideoProcessorEnumerator *pEnum, + /* [annotation] */ + _In_ const D3D11_VIDEO_PROCESSOR_INPUT_VIEW_DESC *pDesc, + /* [annotation] */ + _COM_Outptr_opt_ ID3D11VideoProcessorInputView **ppVPIView); + + HRESULT ( STDMETHODCALLTYPE *CreateVideoProcessorOutputView )( + ID3D11VideoDevice1 * This, + /* [annotation] */ + _In_ ID3D11Resource *pResource, + /* [annotation] */ + _In_ ID3D11VideoProcessorEnumerator *pEnum, + /* [annotation] */ + _In_ const D3D11_VIDEO_PROCESSOR_OUTPUT_VIEW_DESC *pDesc, + /* [annotation] */ + _COM_Outptr_opt_ ID3D11VideoProcessorOutputView **ppVPOView); + + HRESULT ( STDMETHODCALLTYPE *CreateVideoProcessorEnumerator )( + ID3D11VideoDevice1 * This, + /* [annotation] */ + _In_ const D3D11_VIDEO_PROCESSOR_CONTENT_DESC *pDesc, + /* [annotation] */ + _COM_Outptr_ ID3D11VideoProcessorEnumerator **ppEnum); + + UINT ( STDMETHODCALLTYPE *GetVideoDecoderProfileCount )( + ID3D11VideoDevice1 * This); + + HRESULT ( STDMETHODCALLTYPE *GetVideoDecoderProfile )( + ID3D11VideoDevice1 * This, + /* [annotation] */ + _In_ UINT Index, + /* [annotation] */ + _Out_ GUID *pDecoderProfile); + + HRESULT ( STDMETHODCALLTYPE *CheckVideoDecoderFormat )( + ID3D11VideoDevice1 * This, + /* [annotation] */ + _In_ const GUID *pDecoderProfile, + /* [annotation] */ + _In_ DXGI_FORMAT Format, + /* [annotation] */ + _Out_ BOOL *pSupported); + + HRESULT ( STDMETHODCALLTYPE *GetVideoDecoderConfigCount )( + ID3D11VideoDevice1 * This, + /* [annotation] */ + _In_ const D3D11_VIDEO_DECODER_DESC *pDesc, + /* [annotation] */ + _Out_ UINT *pCount); + + HRESULT ( STDMETHODCALLTYPE *GetVideoDecoderConfig )( + ID3D11VideoDevice1 * This, + /* [annotation] */ + _In_ const D3D11_VIDEO_DECODER_DESC *pDesc, + /* [annotation] */ + _In_ UINT Index, + /* [annotation] */ + _Out_ D3D11_VIDEO_DECODER_CONFIG *pConfig); + + HRESULT ( STDMETHODCALLTYPE *GetContentProtectionCaps )( + ID3D11VideoDevice1 * This, + /* [annotation] */ + _In_opt_ const GUID *pCryptoType, + /* [annotation] */ + _In_opt_ const GUID *pDecoderProfile, + /* [annotation] */ + _Out_ D3D11_VIDEO_CONTENT_PROTECTION_CAPS *pCaps); + + HRESULT ( STDMETHODCALLTYPE *CheckCryptoKeyExchange )( + ID3D11VideoDevice1 * This, + /* [annotation] */ + _In_ const GUID *pCryptoType, + /* [annotation] */ + _In_opt_ const GUID *pDecoderProfile, + /* [annotation] */ + _In_ UINT Index, + /* [annotation] */ + _Out_ GUID *pKeyExchangeType); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D11VideoDevice1 * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _In_ UINT DataSize, + /* [annotation] */ + _In_reads_bytes_opt_(DataSize) const void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D11VideoDevice1 * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _In_opt_ const IUnknown *pData); + + HRESULT ( STDMETHODCALLTYPE *GetCryptoSessionPrivateDataSize )( + ID3D11VideoDevice1 * This, + /* [annotation] */ + _In_ const GUID *pCryptoType, + /* [annotation] */ + _In_opt_ const GUID *pDecoderProfile, + /* [annotation] */ + _In_ const GUID *pKeyExchangeType, + /* [annotation] */ + _Out_ UINT *pPrivateInputSize, + /* [annotation] */ + _Out_ UINT *pPrivateOutputSize); + + HRESULT ( STDMETHODCALLTYPE *GetVideoDecoderCaps )( + ID3D11VideoDevice1 * This, + /* [annotation] */ + _In_ const GUID *pDecoderProfile, + /* [annotation] */ + _In_ UINT SampleWidth, + /* [annotation] */ + _In_ UINT SampleHeight, + /* [annotation] */ + _In_ const DXGI_RATIONAL *pFrameRate, + /* [annotation] */ + _In_ UINT BitRate, + /* [annotation] */ + _In_opt_ const GUID *pCryptoType, + /* [annotation] */ + _Out_ UINT *pDecoderCaps); + + HRESULT ( STDMETHODCALLTYPE *CheckVideoDecoderDownsampling )( + ID3D11VideoDevice1 * This, + /* [annotation] */ + _In_ const D3D11_VIDEO_DECODER_DESC *pInputDesc, + /* [annotation] */ + _In_ DXGI_COLOR_SPACE_TYPE InputColorSpace, + /* [annotation] */ + _In_ const D3D11_VIDEO_DECODER_CONFIG *pInputConfig, + /* [annotation] */ + _In_ const DXGI_RATIONAL *pFrameRate, + /* [annotation] */ + _In_ const D3D11_VIDEO_SAMPLE_DESC *pOutputDesc, + /* [annotation] */ + _Out_ BOOL *pSupported, + /* [annotation] */ + _Out_ BOOL *pRealTimeHint); + + HRESULT ( STDMETHODCALLTYPE *RecommendVideoDecoderDownsampleParameters )( + ID3D11VideoDevice1 * This, + /* [annotation] */ + _In_ const D3D11_VIDEO_DECODER_DESC *pInputDesc, + /* [annotation] */ + _In_ DXGI_COLOR_SPACE_TYPE InputColorSpace, + /* [annotation] */ + _In_ const D3D11_VIDEO_DECODER_CONFIG *pInputConfig, + /* [annotation] */ + _In_ const DXGI_RATIONAL *pFrameRate, + /* [annotation] */ + _Out_ D3D11_VIDEO_SAMPLE_DESC *pRecommendedOutputDesc); + + END_INTERFACE + } ID3D11VideoDevice1Vtbl; + + interface ID3D11VideoDevice1 + { + CONST_VTBL struct ID3D11VideoDevice1Vtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D11VideoDevice1_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D11VideoDevice1_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D11VideoDevice1_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D11VideoDevice1_CreateVideoDecoder(This,pVideoDesc,pConfig,ppDecoder) \ + ( (This)->lpVtbl -> CreateVideoDecoder(This,pVideoDesc,pConfig,ppDecoder) ) + +#define ID3D11VideoDevice1_CreateVideoProcessor(This,pEnum,RateConversionIndex,ppVideoProcessor) \ + ( (This)->lpVtbl -> CreateVideoProcessor(This,pEnum,RateConversionIndex,ppVideoProcessor) ) + +#define ID3D11VideoDevice1_CreateAuthenticatedChannel(This,ChannelType,ppAuthenticatedChannel) \ + ( (This)->lpVtbl -> CreateAuthenticatedChannel(This,ChannelType,ppAuthenticatedChannel) ) + +#define ID3D11VideoDevice1_CreateCryptoSession(This,pCryptoType,pDecoderProfile,pKeyExchangeType,ppCryptoSession) \ + ( (This)->lpVtbl -> CreateCryptoSession(This,pCryptoType,pDecoderProfile,pKeyExchangeType,ppCryptoSession) ) + +#define ID3D11VideoDevice1_CreateVideoDecoderOutputView(This,pResource,pDesc,ppVDOVView) \ + ( (This)->lpVtbl -> CreateVideoDecoderOutputView(This,pResource,pDesc,ppVDOVView) ) + +#define ID3D11VideoDevice1_CreateVideoProcessorInputView(This,pResource,pEnum,pDesc,ppVPIView) \ + ( (This)->lpVtbl -> CreateVideoProcessorInputView(This,pResource,pEnum,pDesc,ppVPIView) ) + +#define ID3D11VideoDevice1_CreateVideoProcessorOutputView(This,pResource,pEnum,pDesc,ppVPOView) \ + ( (This)->lpVtbl -> CreateVideoProcessorOutputView(This,pResource,pEnum,pDesc,ppVPOView) ) + +#define ID3D11VideoDevice1_CreateVideoProcessorEnumerator(This,pDesc,ppEnum) \ + ( (This)->lpVtbl -> CreateVideoProcessorEnumerator(This,pDesc,ppEnum) ) + +#define ID3D11VideoDevice1_GetVideoDecoderProfileCount(This) \ + ( (This)->lpVtbl -> GetVideoDecoderProfileCount(This) ) + +#define ID3D11VideoDevice1_GetVideoDecoderProfile(This,Index,pDecoderProfile) \ + ( (This)->lpVtbl -> GetVideoDecoderProfile(This,Index,pDecoderProfile) ) + +#define ID3D11VideoDevice1_CheckVideoDecoderFormat(This,pDecoderProfile,Format,pSupported) \ + ( (This)->lpVtbl -> CheckVideoDecoderFormat(This,pDecoderProfile,Format,pSupported) ) + +#define ID3D11VideoDevice1_GetVideoDecoderConfigCount(This,pDesc,pCount) \ + ( (This)->lpVtbl -> GetVideoDecoderConfigCount(This,pDesc,pCount) ) + +#define ID3D11VideoDevice1_GetVideoDecoderConfig(This,pDesc,Index,pConfig) \ + ( (This)->lpVtbl -> GetVideoDecoderConfig(This,pDesc,Index,pConfig) ) + +#define ID3D11VideoDevice1_GetContentProtectionCaps(This,pCryptoType,pDecoderProfile,pCaps) \ + ( (This)->lpVtbl -> GetContentProtectionCaps(This,pCryptoType,pDecoderProfile,pCaps) ) + +#define ID3D11VideoDevice1_CheckCryptoKeyExchange(This,pCryptoType,pDecoderProfile,Index,pKeyExchangeType) \ + ( (This)->lpVtbl -> CheckCryptoKeyExchange(This,pCryptoType,pDecoderProfile,Index,pKeyExchangeType) ) + +#define ID3D11VideoDevice1_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D11VideoDevice1_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + + +#define ID3D11VideoDevice1_GetCryptoSessionPrivateDataSize(This,pCryptoType,pDecoderProfile,pKeyExchangeType,pPrivateInputSize,pPrivateOutputSize) \ + ( (This)->lpVtbl -> GetCryptoSessionPrivateDataSize(This,pCryptoType,pDecoderProfile,pKeyExchangeType,pPrivateInputSize,pPrivateOutputSize) ) + +#define ID3D11VideoDevice1_GetVideoDecoderCaps(This,pDecoderProfile,SampleWidth,SampleHeight,pFrameRate,BitRate,pCryptoType,pDecoderCaps) \ + ( (This)->lpVtbl -> GetVideoDecoderCaps(This,pDecoderProfile,SampleWidth,SampleHeight,pFrameRate,BitRate,pCryptoType,pDecoderCaps) ) + +#define ID3D11VideoDevice1_CheckVideoDecoderDownsampling(This,pInputDesc,InputColorSpace,pInputConfig,pFrameRate,pOutputDesc,pSupported,pRealTimeHint) \ + ( (This)->lpVtbl -> CheckVideoDecoderDownsampling(This,pInputDesc,InputColorSpace,pInputConfig,pFrameRate,pOutputDesc,pSupported,pRealTimeHint) ) + +#define ID3D11VideoDevice1_RecommendVideoDecoderDownsampleParameters(This,pInputDesc,InputColorSpace,pInputConfig,pFrameRate,pRecommendedOutputDesc) \ + ( (This)->lpVtbl -> RecommendVideoDecoderDownsampleParameters(This,pInputDesc,InputColorSpace,pInputConfig,pFrameRate,pRecommendedOutputDesc) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D11VideoDevice1_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D11VideoProcessorEnumerator1_INTERFACE_DEFINED__ +#define __ID3D11VideoProcessorEnumerator1_INTERFACE_DEFINED__ + +/* interface ID3D11VideoProcessorEnumerator1 */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D11VideoProcessorEnumerator1; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("465217F2-5568-43CF-B5B9-F61D54531CA1") + ID3D11VideoProcessorEnumerator1 : public ID3D11VideoProcessorEnumerator + { + public: + virtual HRESULT STDMETHODCALLTYPE CheckVideoProcessorFormatConversion( + /* [annotation] */ + _In_ DXGI_FORMAT InputFormat, + /* [annotation] */ + _In_ DXGI_COLOR_SPACE_TYPE InputColorSpace, + /* [annotation] */ + _In_ DXGI_FORMAT OutputFormat, + /* [annotation] */ + _In_ DXGI_COLOR_SPACE_TYPE OutputColorSpace, + /* [annotation] */ + _Out_ BOOL *pSupported) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D11VideoProcessorEnumerator1Vtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D11VideoProcessorEnumerator1 * This, + /* [in] */ REFIID riid, + /* [annotation][iid_is][out] */ + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D11VideoProcessorEnumerator1 * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D11VideoProcessorEnumerator1 * This); + + void ( STDMETHODCALLTYPE *GetDevice )( + ID3D11VideoProcessorEnumerator1 * This, + /* [annotation] */ + _Outptr_ ID3D11Device **ppDevice); + + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D11VideoProcessorEnumerator1 * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _Inout_ UINT *pDataSize, + /* [annotation] */ + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D11VideoProcessorEnumerator1 * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _In_ UINT DataSize, + /* [annotation] */ + _In_reads_bytes_opt_( DataSize ) const void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D11VideoProcessorEnumerator1 * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _In_opt_ const IUnknown *pData); + + HRESULT ( STDMETHODCALLTYPE *GetVideoProcessorContentDesc )( + ID3D11VideoProcessorEnumerator1 * This, + /* [annotation] */ + _Out_ D3D11_VIDEO_PROCESSOR_CONTENT_DESC *pContentDesc); + + HRESULT ( STDMETHODCALLTYPE *CheckVideoProcessorFormat )( + ID3D11VideoProcessorEnumerator1 * This, + /* [annotation] */ + _In_ DXGI_FORMAT Format, + /* [annotation] */ + _Out_ UINT *pFlags); + + HRESULT ( STDMETHODCALLTYPE *GetVideoProcessorCaps )( + ID3D11VideoProcessorEnumerator1 * This, + /* [annotation] */ + _Out_ D3D11_VIDEO_PROCESSOR_CAPS *pCaps); + + HRESULT ( STDMETHODCALLTYPE *GetVideoProcessorRateConversionCaps )( + ID3D11VideoProcessorEnumerator1 * This, + /* [annotation] */ + _In_ UINT TypeIndex, + /* [annotation] */ + _Out_ D3D11_VIDEO_PROCESSOR_RATE_CONVERSION_CAPS *pCaps); + + HRESULT ( STDMETHODCALLTYPE *GetVideoProcessorCustomRate )( + ID3D11VideoProcessorEnumerator1 * This, + /* [annotation] */ + _In_ UINT TypeIndex, + /* [annotation] */ + _In_ UINT CustomRateIndex, + /* [annotation] */ + _Out_ D3D11_VIDEO_PROCESSOR_CUSTOM_RATE *pRate); + + HRESULT ( STDMETHODCALLTYPE *GetVideoProcessorFilterRange )( + ID3D11VideoProcessorEnumerator1 * This, + /* [annotation] */ + _In_ D3D11_VIDEO_PROCESSOR_FILTER Filter, + /* [annotation] */ + _Out_ D3D11_VIDEO_PROCESSOR_FILTER_RANGE *pRange); + + HRESULT ( STDMETHODCALLTYPE *CheckVideoProcessorFormatConversion )( + ID3D11VideoProcessorEnumerator1 * This, + /* [annotation] */ + _In_ DXGI_FORMAT InputFormat, + /* [annotation] */ + _In_ DXGI_COLOR_SPACE_TYPE InputColorSpace, + /* [annotation] */ + _In_ DXGI_FORMAT OutputFormat, + /* [annotation] */ + _In_ DXGI_COLOR_SPACE_TYPE OutputColorSpace, + /* [annotation] */ + _Out_ BOOL *pSupported); + + END_INTERFACE + } ID3D11VideoProcessorEnumerator1Vtbl; + + interface ID3D11VideoProcessorEnumerator1 + { + CONST_VTBL struct ID3D11VideoProcessorEnumerator1Vtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D11VideoProcessorEnumerator1_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D11VideoProcessorEnumerator1_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D11VideoProcessorEnumerator1_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D11VideoProcessorEnumerator1_GetDevice(This,ppDevice) \ + ( (This)->lpVtbl -> GetDevice(This,ppDevice) ) + +#define ID3D11VideoProcessorEnumerator1_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D11VideoProcessorEnumerator1_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D11VideoProcessorEnumerator1_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + + +#define ID3D11VideoProcessorEnumerator1_GetVideoProcessorContentDesc(This,pContentDesc) \ + ( (This)->lpVtbl -> GetVideoProcessorContentDesc(This,pContentDesc) ) + +#define ID3D11VideoProcessorEnumerator1_CheckVideoProcessorFormat(This,Format,pFlags) \ + ( (This)->lpVtbl -> CheckVideoProcessorFormat(This,Format,pFlags) ) + +#define ID3D11VideoProcessorEnumerator1_GetVideoProcessorCaps(This,pCaps) \ + ( (This)->lpVtbl -> GetVideoProcessorCaps(This,pCaps) ) + +#define ID3D11VideoProcessorEnumerator1_GetVideoProcessorRateConversionCaps(This,TypeIndex,pCaps) \ + ( (This)->lpVtbl -> GetVideoProcessorRateConversionCaps(This,TypeIndex,pCaps) ) + +#define ID3D11VideoProcessorEnumerator1_GetVideoProcessorCustomRate(This,TypeIndex,CustomRateIndex,pRate) \ + ( (This)->lpVtbl -> GetVideoProcessorCustomRate(This,TypeIndex,CustomRateIndex,pRate) ) + +#define ID3D11VideoProcessorEnumerator1_GetVideoProcessorFilterRange(This,Filter,pRange) \ + ( (This)->lpVtbl -> GetVideoProcessorFilterRange(This,Filter,pRange) ) + + +#define ID3D11VideoProcessorEnumerator1_CheckVideoProcessorFormatConversion(This,InputFormat,InputColorSpace,OutputFormat,OutputColorSpace,pSupported) \ + ( (This)->lpVtbl -> CheckVideoProcessorFormatConversion(This,InputFormat,InputColorSpace,OutputFormat,OutputColorSpace,pSupported) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D11VideoProcessorEnumerator1_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D11Device1_INTERFACE_DEFINED__ +#define __ID3D11Device1_INTERFACE_DEFINED__ + +/* interface ID3D11Device1 */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D11Device1; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("a04bfb29-08ef-43d6-a49c-a9bdbdcbe686") + ID3D11Device1 : public ID3D11Device + { + public: + virtual void STDMETHODCALLTYPE GetImmediateContext1( + /* [annotation] */ + _Outptr_ ID3D11DeviceContext1 **ppImmediateContext) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateDeferredContext1( + UINT ContextFlags, + /* [annotation] */ + _COM_Outptr_opt_ ID3D11DeviceContext1 **ppDeferredContext) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateBlendState1( + /* [annotation] */ + _In_ const D3D11_BLEND_DESC1 *pBlendStateDesc, + /* [annotation] */ + _COM_Outptr_opt_ ID3D11BlendState1 **ppBlendState) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateRasterizerState1( + /* [annotation] */ + _In_ const D3D11_RASTERIZER_DESC1 *pRasterizerDesc, + /* [annotation] */ + _COM_Outptr_opt_ ID3D11RasterizerState1 **ppRasterizerState) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateDeviceContextState( + UINT Flags, + /* [annotation] */ + _In_reads_( FeatureLevels ) const D3D_FEATURE_LEVEL *pFeatureLevels, + UINT FeatureLevels, + UINT SDKVersion, + REFIID EmulatedInterface, + /* [annotation] */ + _Out_opt_ D3D_FEATURE_LEVEL *pChosenFeatureLevel, + /* [annotation] */ + _Out_opt_ ID3DDeviceContextState **ppContextState) = 0; + + virtual HRESULT STDMETHODCALLTYPE OpenSharedResource1( + /* [annotation] */ + _In_ HANDLE hResource, + /* [annotation] */ + _In_ REFIID returnedInterface, + /* [annotation] */ + _COM_Outptr_ void **ppResource) = 0; + + virtual HRESULT STDMETHODCALLTYPE OpenSharedResourceByName( + /* [annotation] */ + _In_ LPCWSTR lpName, + /* [annotation] */ + _In_ DWORD dwDesiredAccess, + /* [annotation] */ + _In_ REFIID returnedInterface, + /* [annotation] */ + _COM_Outptr_ void **ppResource) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D11Device1Vtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D11Device1 * This, + /* [in] */ REFIID riid, + /* [annotation][iid_is][out] */ + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D11Device1 * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D11Device1 * This); + + HRESULT ( STDMETHODCALLTYPE *CreateBuffer )( + ID3D11Device1 * This, + /* [annotation] */ + _In_ const D3D11_BUFFER_DESC *pDesc, + /* [annotation] */ + _In_opt_ const D3D11_SUBRESOURCE_DATA *pInitialData, + /* [annotation] */ + _COM_Outptr_opt_ ID3D11Buffer **ppBuffer); + + HRESULT ( STDMETHODCALLTYPE *CreateTexture1D )( + ID3D11Device1 * This, + /* [annotation] */ + _In_ const D3D11_TEXTURE1D_DESC *pDesc, + /* [annotation] */ + _In_reads_opt_(_Inexpressible_(pDesc->MipLevels * pDesc->ArraySize)) const D3D11_SUBRESOURCE_DATA *pInitialData, + /* [annotation] */ + _COM_Outptr_opt_ ID3D11Texture1D **ppTexture1D); + + HRESULT ( STDMETHODCALLTYPE *CreateTexture2D )( + ID3D11Device1 * This, + /* [annotation] */ + _In_ const D3D11_TEXTURE2D_DESC *pDesc, + /* [annotation] */ + _In_reads_opt_(_Inexpressible_(pDesc->MipLevels * pDesc->ArraySize)) const D3D11_SUBRESOURCE_DATA *pInitialData, + /* [annotation] */ + _COM_Outptr_opt_ ID3D11Texture2D **ppTexture2D); + + HRESULT ( STDMETHODCALLTYPE *CreateTexture3D )( + ID3D11Device1 * This, + /* [annotation] */ + _In_ const D3D11_TEXTURE3D_DESC *pDesc, + /* [annotation] */ + _In_reads_opt_(_Inexpressible_(pDesc->MipLevels)) const D3D11_SUBRESOURCE_DATA *pInitialData, + /* [annotation] */ + _COM_Outptr_opt_ ID3D11Texture3D **ppTexture3D); + + HRESULT ( STDMETHODCALLTYPE *CreateShaderResourceView )( + ID3D11Device1 * This, + /* [annotation] */ + _In_ ID3D11Resource *pResource, + /* [annotation] */ + _In_opt_ const D3D11_SHADER_RESOURCE_VIEW_DESC *pDesc, + /* [annotation] */ + _COM_Outptr_opt_ ID3D11ShaderResourceView **ppSRView); + + HRESULT ( STDMETHODCALLTYPE *CreateUnorderedAccessView )( + ID3D11Device1 * This, + /* [annotation] */ + _In_ ID3D11Resource *pResource, + /* [annotation] */ + _In_opt_ const D3D11_UNORDERED_ACCESS_VIEW_DESC *pDesc, + /* [annotation] */ + _COM_Outptr_opt_ ID3D11UnorderedAccessView **ppUAView); + + HRESULT ( STDMETHODCALLTYPE *CreateRenderTargetView )( + ID3D11Device1 * This, + /* [annotation] */ + _In_ ID3D11Resource *pResource, + /* [annotation] */ + _In_opt_ const D3D11_RENDER_TARGET_VIEW_DESC *pDesc, + /* [annotation] */ + _COM_Outptr_opt_ ID3D11RenderTargetView **ppRTView); + + HRESULT ( STDMETHODCALLTYPE *CreateDepthStencilView )( + ID3D11Device1 * This, + /* [annotation] */ + _In_ ID3D11Resource *pResource, + /* [annotation] */ + _In_opt_ const D3D11_DEPTH_STENCIL_VIEW_DESC *pDesc, + /* [annotation] */ + _COM_Outptr_opt_ ID3D11DepthStencilView **ppDepthStencilView); + + HRESULT ( STDMETHODCALLTYPE *CreateInputLayout )( + ID3D11Device1 * This, + /* [annotation] */ + _In_reads_(NumElements) const D3D11_INPUT_ELEMENT_DESC *pInputElementDescs, + /* [annotation] */ + _In_range_( 0, D3D11_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT ) UINT NumElements, + /* [annotation] */ + _In_reads_(BytecodeLength) const void *pShaderBytecodeWithInputSignature, + /* [annotation] */ + _In_ SIZE_T BytecodeLength, + /* [annotation] */ + _COM_Outptr_opt_ ID3D11InputLayout **ppInputLayout); + + HRESULT ( STDMETHODCALLTYPE *CreateVertexShader )( + ID3D11Device1 * This, + /* [annotation] */ + _In_reads_(BytecodeLength) const void *pShaderBytecode, + /* [annotation] */ + _In_ SIZE_T BytecodeLength, + /* [annotation] */ + _In_opt_ ID3D11ClassLinkage *pClassLinkage, + /* [annotation] */ + _COM_Outptr_opt_ ID3D11VertexShader **ppVertexShader); + + HRESULT ( STDMETHODCALLTYPE *CreateGeometryShader )( + ID3D11Device1 * This, + /* [annotation] */ + _In_reads_(BytecodeLength) const void *pShaderBytecode, + /* [annotation] */ + _In_ SIZE_T BytecodeLength, + /* [annotation] */ + _In_opt_ ID3D11ClassLinkage *pClassLinkage, + /* [annotation] */ + _COM_Outptr_opt_ ID3D11GeometryShader **ppGeometryShader); + + HRESULT ( STDMETHODCALLTYPE *CreateGeometryShaderWithStreamOutput )( + ID3D11Device1 * This, + /* [annotation] */ + _In_reads_(BytecodeLength) const void *pShaderBytecode, + /* [annotation] */ + _In_ SIZE_T BytecodeLength, + /* [annotation] */ + _In_reads_opt_(NumEntries) const D3D11_SO_DECLARATION_ENTRY *pSODeclaration, + /* [annotation] */ + _In_range_( 0, D3D11_SO_STREAM_COUNT * D3D11_SO_OUTPUT_COMPONENT_COUNT ) UINT NumEntries, + /* [annotation] */ + _In_reads_opt_(NumStrides) const UINT *pBufferStrides, + /* [annotation] */ + _In_range_( 0, D3D11_SO_BUFFER_SLOT_COUNT ) UINT NumStrides, + /* [annotation] */ + _In_ UINT RasterizedStream, + /* [annotation] */ + _In_opt_ ID3D11ClassLinkage *pClassLinkage, + /* [annotation] */ + _COM_Outptr_opt_ ID3D11GeometryShader **ppGeometryShader); + + HRESULT ( STDMETHODCALLTYPE *CreatePixelShader )( + ID3D11Device1 * This, + /* [annotation] */ + _In_reads_(BytecodeLength) const void *pShaderBytecode, + /* [annotation] */ + _In_ SIZE_T BytecodeLength, + /* [annotation] */ + _In_opt_ ID3D11ClassLinkage *pClassLinkage, + /* [annotation] */ + _COM_Outptr_opt_ ID3D11PixelShader **ppPixelShader); + + HRESULT ( STDMETHODCALLTYPE *CreateHullShader )( + ID3D11Device1 * This, + /* [annotation] */ + _In_reads_(BytecodeLength) const void *pShaderBytecode, + /* [annotation] */ + _In_ SIZE_T BytecodeLength, + /* [annotation] */ + _In_opt_ ID3D11ClassLinkage *pClassLinkage, + /* [annotation] */ + _COM_Outptr_opt_ ID3D11HullShader **ppHullShader); + + HRESULT ( STDMETHODCALLTYPE *CreateDomainShader )( + ID3D11Device1 * This, + /* [annotation] */ + _In_reads_(BytecodeLength) const void *pShaderBytecode, + /* [annotation] */ + _In_ SIZE_T BytecodeLength, + /* [annotation] */ + _In_opt_ ID3D11ClassLinkage *pClassLinkage, + /* [annotation] */ + _COM_Outptr_opt_ ID3D11DomainShader **ppDomainShader); + + HRESULT ( STDMETHODCALLTYPE *CreateComputeShader )( + ID3D11Device1 * This, + /* [annotation] */ + _In_reads_(BytecodeLength) const void *pShaderBytecode, + /* [annotation] */ + _In_ SIZE_T BytecodeLength, + /* [annotation] */ + _In_opt_ ID3D11ClassLinkage *pClassLinkage, + /* [annotation] */ + _COM_Outptr_opt_ ID3D11ComputeShader **ppComputeShader); + + HRESULT ( STDMETHODCALLTYPE *CreateClassLinkage )( + ID3D11Device1 * This, + /* [annotation] */ + _COM_Outptr_ ID3D11ClassLinkage **ppLinkage); + + HRESULT ( STDMETHODCALLTYPE *CreateBlendState )( + ID3D11Device1 * This, + /* [annotation] */ + _In_ const D3D11_BLEND_DESC *pBlendStateDesc, + /* [annotation] */ + _COM_Outptr_opt_ ID3D11BlendState **ppBlendState); + + HRESULT ( STDMETHODCALLTYPE *CreateDepthStencilState )( + ID3D11Device1 * This, + /* [annotation] */ + _In_ const D3D11_DEPTH_STENCIL_DESC *pDepthStencilDesc, + /* [annotation] */ + _COM_Outptr_opt_ ID3D11DepthStencilState **ppDepthStencilState); + + HRESULT ( STDMETHODCALLTYPE *CreateRasterizerState )( + ID3D11Device1 * This, + /* [annotation] */ + _In_ const D3D11_RASTERIZER_DESC *pRasterizerDesc, + /* [annotation] */ + _COM_Outptr_opt_ ID3D11RasterizerState **ppRasterizerState); + + HRESULT ( STDMETHODCALLTYPE *CreateSamplerState )( + ID3D11Device1 * This, + /* [annotation] */ + _In_ const D3D11_SAMPLER_DESC *pSamplerDesc, + /* [annotation] */ + _COM_Outptr_opt_ ID3D11SamplerState **ppSamplerState); + + HRESULT ( STDMETHODCALLTYPE *CreateQuery )( + ID3D11Device1 * This, + /* [annotation] */ + _In_ const D3D11_QUERY_DESC *pQueryDesc, + /* [annotation] */ + _COM_Outptr_opt_ ID3D11Query **ppQuery); + + HRESULT ( STDMETHODCALLTYPE *CreatePredicate )( + ID3D11Device1 * This, + /* [annotation] */ + _In_ const D3D11_QUERY_DESC *pPredicateDesc, + /* [annotation] */ + _COM_Outptr_opt_ ID3D11Predicate **ppPredicate); + + HRESULT ( STDMETHODCALLTYPE *CreateCounter )( + ID3D11Device1 * This, + /* [annotation] */ + _In_ const D3D11_COUNTER_DESC *pCounterDesc, + /* [annotation] */ + _COM_Outptr_opt_ ID3D11Counter **ppCounter); + + HRESULT ( STDMETHODCALLTYPE *CreateDeferredContext )( + ID3D11Device1 * This, + UINT ContextFlags, + /* [annotation] */ + _COM_Outptr_opt_ ID3D11DeviceContext **ppDeferredContext); + + HRESULT ( STDMETHODCALLTYPE *OpenSharedResource )( + ID3D11Device1 * This, + /* [annotation] */ + _In_ HANDLE hResource, + /* [annotation] */ + _In_ REFIID ReturnedInterface, + /* [annotation] */ + _COM_Outptr_opt_ void **ppResource); + + HRESULT ( STDMETHODCALLTYPE *CheckFormatSupport )( + ID3D11Device1 * This, + /* [annotation] */ + _In_ DXGI_FORMAT Format, + /* [annotation] */ + _Out_ UINT *pFormatSupport); + + HRESULT ( STDMETHODCALLTYPE *CheckMultisampleQualityLevels )( + ID3D11Device1 * This, + /* [annotation] */ + _In_ DXGI_FORMAT Format, + /* [annotation] */ + _In_ UINT SampleCount, + /* [annotation] */ + _Out_ UINT *pNumQualityLevels); + + void ( STDMETHODCALLTYPE *CheckCounterInfo )( + ID3D11Device1 * This, + /* [annotation] */ + _Out_ D3D11_COUNTER_INFO *pCounterInfo); + + HRESULT ( STDMETHODCALLTYPE *CheckCounter )( + ID3D11Device1 * This, + /* [annotation] */ + _In_ const D3D11_COUNTER_DESC *pDesc, + /* [annotation] */ + _Out_ D3D11_COUNTER_TYPE *pType, + /* [annotation] */ + _Out_ UINT *pActiveCounters, + /* [annotation] */ + _Out_writes_opt_(*pNameLength) LPSTR szName, + /* [annotation] */ + _Inout_opt_ UINT *pNameLength, + /* [annotation] */ + _Out_writes_opt_(*pUnitsLength) LPSTR szUnits, + /* [annotation] */ + _Inout_opt_ UINT *pUnitsLength, + /* [annotation] */ + _Out_writes_opt_(*pDescriptionLength) LPSTR szDescription, + /* [annotation] */ + _Inout_opt_ UINT *pDescriptionLength); + + HRESULT ( STDMETHODCALLTYPE *CheckFeatureSupport )( + ID3D11Device1 * This, + D3D11_FEATURE Feature, + /* [annotation] */ + _Out_writes_bytes_(FeatureSupportDataSize) void *pFeatureSupportData, + UINT FeatureSupportDataSize); + + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D11Device1 * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _Inout_ UINT *pDataSize, + /* [annotation] */ + _Out_writes_bytes_opt_(*pDataSize) void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D11Device1 * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _In_ UINT DataSize, + /* [annotation] */ + _In_reads_bytes_opt_(DataSize) const void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D11Device1 * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _In_opt_ const IUnknown *pData); + + D3D_FEATURE_LEVEL ( STDMETHODCALLTYPE *GetFeatureLevel )( + ID3D11Device1 * This); + + UINT ( STDMETHODCALLTYPE *GetCreationFlags )( + ID3D11Device1 * This); + + HRESULT ( STDMETHODCALLTYPE *GetDeviceRemovedReason )( + ID3D11Device1 * This); + + void ( STDMETHODCALLTYPE *GetImmediateContext )( + ID3D11Device1 * This, + /* [annotation] */ + _Outptr_ ID3D11DeviceContext **ppImmediateContext); + + HRESULT ( STDMETHODCALLTYPE *SetExceptionMode )( + ID3D11Device1 * This, + UINT RaiseFlags); + + UINT ( STDMETHODCALLTYPE *GetExceptionMode )( + ID3D11Device1 * This); + + void ( STDMETHODCALLTYPE *GetImmediateContext1 )( + ID3D11Device1 * This, + /* [annotation] */ + _Outptr_ ID3D11DeviceContext1 **ppImmediateContext); + + HRESULT ( STDMETHODCALLTYPE *CreateDeferredContext1 )( + ID3D11Device1 * This, + UINT ContextFlags, + /* [annotation] */ + _COM_Outptr_opt_ ID3D11DeviceContext1 **ppDeferredContext); + + HRESULT ( STDMETHODCALLTYPE *CreateBlendState1 )( + ID3D11Device1 * This, + /* [annotation] */ + _In_ const D3D11_BLEND_DESC1 *pBlendStateDesc, + /* [annotation] */ + _COM_Outptr_opt_ ID3D11BlendState1 **ppBlendState); + + HRESULT ( STDMETHODCALLTYPE *CreateRasterizerState1 )( + ID3D11Device1 * This, + /* [annotation] */ + _In_ const D3D11_RASTERIZER_DESC1 *pRasterizerDesc, + /* [annotation] */ + _COM_Outptr_opt_ ID3D11RasterizerState1 **ppRasterizerState); + + HRESULT ( STDMETHODCALLTYPE *CreateDeviceContextState )( + ID3D11Device1 * This, + UINT Flags, + /* [annotation] */ + _In_reads_( FeatureLevels ) const D3D_FEATURE_LEVEL *pFeatureLevels, + UINT FeatureLevels, + UINT SDKVersion, + REFIID EmulatedInterface, + /* [annotation] */ + _Out_opt_ D3D_FEATURE_LEVEL *pChosenFeatureLevel, + /* [annotation] */ + _Out_opt_ ID3DDeviceContextState **ppContextState); + + HRESULT ( STDMETHODCALLTYPE *OpenSharedResource1 )( + ID3D11Device1 * This, + /* [annotation] */ + _In_ HANDLE hResource, + /* [annotation] */ + _In_ REFIID returnedInterface, + /* [annotation] */ + _COM_Outptr_ void **ppResource); + + HRESULT ( STDMETHODCALLTYPE *OpenSharedResourceByName )( + ID3D11Device1 * This, + /* [annotation] */ + _In_ LPCWSTR lpName, + /* [annotation] */ + _In_ DWORD dwDesiredAccess, + /* [annotation] */ + _In_ REFIID returnedInterface, + /* [annotation] */ + _COM_Outptr_ void **ppResource); + + END_INTERFACE + } ID3D11Device1Vtbl; + + interface ID3D11Device1 + { + CONST_VTBL struct ID3D11Device1Vtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D11Device1_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D11Device1_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D11Device1_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D11Device1_CreateBuffer(This,pDesc,pInitialData,ppBuffer) \ + ( (This)->lpVtbl -> CreateBuffer(This,pDesc,pInitialData,ppBuffer) ) + +#define ID3D11Device1_CreateTexture1D(This,pDesc,pInitialData,ppTexture1D) \ + ( (This)->lpVtbl -> CreateTexture1D(This,pDesc,pInitialData,ppTexture1D) ) + +#define ID3D11Device1_CreateTexture2D(This,pDesc,pInitialData,ppTexture2D) \ + ( (This)->lpVtbl -> CreateTexture2D(This,pDesc,pInitialData,ppTexture2D) ) + +#define ID3D11Device1_CreateTexture3D(This,pDesc,pInitialData,ppTexture3D) \ + ( (This)->lpVtbl -> CreateTexture3D(This,pDesc,pInitialData,ppTexture3D) ) + +#define ID3D11Device1_CreateShaderResourceView(This,pResource,pDesc,ppSRView) \ + ( (This)->lpVtbl -> CreateShaderResourceView(This,pResource,pDesc,ppSRView) ) + +#define ID3D11Device1_CreateUnorderedAccessView(This,pResource,pDesc,ppUAView) \ + ( (This)->lpVtbl -> CreateUnorderedAccessView(This,pResource,pDesc,ppUAView) ) + +#define ID3D11Device1_CreateRenderTargetView(This,pResource,pDesc,ppRTView) \ + ( (This)->lpVtbl -> CreateRenderTargetView(This,pResource,pDesc,ppRTView) ) + +#define ID3D11Device1_CreateDepthStencilView(This,pResource,pDesc,ppDepthStencilView) \ + ( (This)->lpVtbl -> CreateDepthStencilView(This,pResource,pDesc,ppDepthStencilView) ) + +#define ID3D11Device1_CreateInputLayout(This,pInputElementDescs,NumElements,pShaderBytecodeWithInputSignature,BytecodeLength,ppInputLayout) \ + ( (This)->lpVtbl -> CreateInputLayout(This,pInputElementDescs,NumElements,pShaderBytecodeWithInputSignature,BytecodeLength,ppInputLayout) ) + +#define ID3D11Device1_CreateVertexShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppVertexShader) \ + ( (This)->lpVtbl -> CreateVertexShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppVertexShader) ) + +#define ID3D11Device1_CreateGeometryShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppGeometryShader) \ + ( (This)->lpVtbl -> CreateGeometryShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppGeometryShader) ) + +#define ID3D11Device1_CreateGeometryShaderWithStreamOutput(This,pShaderBytecode,BytecodeLength,pSODeclaration,NumEntries,pBufferStrides,NumStrides,RasterizedStream,pClassLinkage,ppGeometryShader) \ + ( (This)->lpVtbl -> CreateGeometryShaderWithStreamOutput(This,pShaderBytecode,BytecodeLength,pSODeclaration,NumEntries,pBufferStrides,NumStrides,RasterizedStream,pClassLinkage,ppGeometryShader) ) + +#define ID3D11Device1_CreatePixelShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppPixelShader) \ + ( (This)->lpVtbl -> CreatePixelShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppPixelShader) ) + +#define ID3D11Device1_CreateHullShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppHullShader) \ + ( (This)->lpVtbl -> CreateHullShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppHullShader) ) + +#define ID3D11Device1_CreateDomainShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppDomainShader) \ + ( (This)->lpVtbl -> CreateDomainShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppDomainShader) ) + +#define ID3D11Device1_CreateComputeShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppComputeShader) \ + ( (This)->lpVtbl -> CreateComputeShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppComputeShader) ) + +#define ID3D11Device1_CreateClassLinkage(This,ppLinkage) \ + ( (This)->lpVtbl -> CreateClassLinkage(This,ppLinkage) ) + +#define ID3D11Device1_CreateBlendState(This,pBlendStateDesc,ppBlendState) \ + ( (This)->lpVtbl -> CreateBlendState(This,pBlendStateDesc,ppBlendState) ) + +#define ID3D11Device1_CreateDepthStencilState(This,pDepthStencilDesc,ppDepthStencilState) \ + ( (This)->lpVtbl -> CreateDepthStencilState(This,pDepthStencilDesc,ppDepthStencilState) ) + +#define ID3D11Device1_CreateRasterizerState(This,pRasterizerDesc,ppRasterizerState) \ + ( (This)->lpVtbl -> CreateRasterizerState(This,pRasterizerDesc,ppRasterizerState) ) + +#define ID3D11Device1_CreateSamplerState(This,pSamplerDesc,ppSamplerState) \ + ( (This)->lpVtbl -> CreateSamplerState(This,pSamplerDesc,ppSamplerState) ) + +#define ID3D11Device1_CreateQuery(This,pQueryDesc,ppQuery) \ + ( (This)->lpVtbl -> CreateQuery(This,pQueryDesc,ppQuery) ) + +#define ID3D11Device1_CreatePredicate(This,pPredicateDesc,ppPredicate) \ + ( (This)->lpVtbl -> CreatePredicate(This,pPredicateDesc,ppPredicate) ) + +#define ID3D11Device1_CreateCounter(This,pCounterDesc,ppCounter) \ + ( (This)->lpVtbl -> CreateCounter(This,pCounterDesc,ppCounter) ) + +#define ID3D11Device1_CreateDeferredContext(This,ContextFlags,ppDeferredContext) \ + ( (This)->lpVtbl -> CreateDeferredContext(This,ContextFlags,ppDeferredContext) ) + +#define ID3D11Device1_OpenSharedResource(This,hResource,ReturnedInterface,ppResource) \ + ( (This)->lpVtbl -> OpenSharedResource(This,hResource,ReturnedInterface,ppResource) ) + +#define ID3D11Device1_CheckFormatSupport(This,Format,pFormatSupport) \ + ( (This)->lpVtbl -> CheckFormatSupport(This,Format,pFormatSupport) ) + +#define ID3D11Device1_CheckMultisampleQualityLevels(This,Format,SampleCount,pNumQualityLevels) \ + ( (This)->lpVtbl -> CheckMultisampleQualityLevels(This,Format,SampleCount,pNumQualityLevels) ) + +#define ID3D11Device1_CheckCounterInfo(This,pCounterInfo) \ + ( (This)->lpVtbl -> CheckCounterInfo(This,pCounterInfo) ) + +#define ID3D11Device1_CheckCounter(This,pDesc,pType,pActiveCounters,szName,pNameLength,szUnits,pUnitsLength,szDescription,pDescriptionLength) \ + ( (This)->lpVtbl -> CheckCounter(This,pDesc,pType,pActiveCounters,szName,pNameLength,szUnits,pUnitsLength,szDescription,pDescriptionLength) ) + +#define ID3D11Device1_CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) \ + ( (This)->lpVtbl -> CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) ) + +#define ID3D11Device1_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D11Device1_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D11Device1_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + +#define ID3D11Device1_GetFeatureLevel(This) \ + ( (This)->lpVtbl -> GetFeatureLevel(This) ) + +#define ID3D11Device1_GetCreationFlags(This) \ + ( (This)->lpVtbl -> GetCreationFlags(This) ) + +#define ID3D11Device1_GetDeviceRemovedReason(This) \ + ( (This)->lpVtbl -> GetDeviceRemovedReason(This) ) + +#define ID3D11Device1_GetImmediateContext(This,ppImmediateContext) \ + ( (This)->lpVtbl -> GetImmediateContext(This,ppImmediateContext) ) + +#define ID3D11Device1_SetExceptionMode(This,RaiseFlags) \ + ( (This)->lpVtbl -> SetExceptionMode(This,RaiseFlags) ) + +#define ID3D11Device1_GetExceptionMode(This) \ + ( (This)->lpVtbl -> GetExceptionMode(This) ) + + +#define ID3D11Device1_GetImmediateContext1(This,ppImmediateContext) \ + ( (This)->lpVtbl -> GetImmediateContext1(This,ppImmediateContext) ) + +#define ID3D11Device1_CreateDeferredContext1(This,ContextFlags,ppDeferredContext) \ + ( (This)->lpVtbl -> CreateDeferredContext1(This,ContextFlags,ppDeferredContext) ) + +#define ID3D11Device1_CreateBlendState1(This,pBlendStateDesc,ppBlendState) \ + ( (This)->lpVtbl -> CreateBlendState1(This,pBlendStateDesc,ppBlendState) ) + +#define ID3D11Device1_CreateRasterizerState1(This,pRasterizerDesc,ppRasterizerState) \ + ( (This)->lpVtbl -> CreateRasterizerState1(This,pRasterizerDesc,ppRasterizerState) ) + +#define ID3D11Device1_CreateDeviceContextState(This,Flags,pFeatureLevels,FeatureLevels,SDKVersion,EmulatedInterface,pChosenFeatureLevel,ppContextState) \ + ( (This)->lpVtbl -> CreateDeviceContextState(This,Flags,pFeatureLevels,FeatureLevels,SDKVersion,EmulatedInterface,pChosenFeatureLevel,ppContextState) ) + +#define ID3D11Device1_OpenSharedResource1(This,hResource,returnedInterface,ppResource) \ + ( (This)->lpVtbl -> OpenSharedResource1(This,hResource,returnedInterface,ppResource) ) + +#define ID3D11Device1_OpenSharedResourceByName(This,lpName,dwDesiredAccess,returnedInterface,ppResource) \ + ( (This)->lpVtbl -> OpenSharedResourceByName(This,lpName,dwDesiredAccess,returnedInterface,ppResource) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D11Device1_INTERFACE_DEFINED__ */ + + +#ifndef __ID3DUserDefinedAnnotation_INTERFACE_DEFINED__ +#define __ID3DUserDefinedAnnotation_INTERFACE_DEFINED__ + +/* interface ID3DUserDefinedAnnotation */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3DUserDefinedAnnotation; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("b2daad8b-03d4-4dbf-95eb-32ab4b63d0ab") + ID3DUserDefinedAnnotation : public IUnknown + { + public: + virtual INT STDMETHODCALLTYPE BeginEvent( + /* [annotation] */ + _In_ LPCWSTR Name) = 0; + + virtual INT STDMETHODCALLTYPE EndEvent( void) = 0; + + virtual void STDMETHODCALLTYPE SetMarker( + /* [annotation] */ + _In_ LPCWSTR Name) = 0; + + virtual BOOL STDMETHODCALLTYPE GetStatus( void) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3DUserDefinedAnnotationVtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3DUserDefinedAnnotation * This, + /* [in] */ REFIID riid, + /* [annotation][iid_is][out] */ + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3DUserDefinedAnnotation * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + ID3DUserDefinedAnnotation * This); + + INT ( STDMETHODCALLTYPE *BeginEvent )( + ID3DUserDefinedAnnotation * This, + /* [annotation] */ + _In_ LPCWSTR Name); + + INT ( STDMETHODCALLTYPE *EndEvent )( + ID3DUserDefinedAnnotation * This); + + void ( STDMETHODCALLTYPE *SetMarker )( + ID3DUserDefinedAnnotation * This, + /* [annotation] */ + _In_ LPCWSTR Name); + + BOOL ( STDMETHODCALLTYPE *GetStatus )( + ID3DUserDefinedAnnotation * This); + + END_INTERFACE + } ID3DUserDefinedAnnotationVtbl; + + interface ID3DUserDefinedAnnotation + { + CONST_VTBL struct ID3DUserDefinedAnnotationVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3DUserDefinedAnnotation_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3DUserDefinedAnnotation_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3DUserDefinedAnnotation_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3DUserDefinedAnnotation_BeginEvent(This,Name) \ + ( (This)->lpVtbl -> BeginEvent(This,Name) ) + +#define ID3DUserDefinedAnnotation_EndEvent(This) \ + ( (This)->lpVtbl -> EndEvent(This) ) + +#define ID3DUserDefinedAnnotation_SetMarker(This,Name) \ + ( (This)->lpVtbl -> SetMarker(This,Name) ) + +#define ID3DUserDefinedAnnotation_GetStatus(This) \ + ( (This)->lpVtbl -> GetStatus(This) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3DUserDefinedAnnotation_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_d3d11_1_0000_0009 */ +/* [local] */ + +DEFINE_GUID(IID_ID3D11BlendState1,0xcc86fabe,0xda55,0x401d,0x85,0xe7,0xe3,0xc9,0xde,0x28,0x77,0xe9); +DEFINE_GUID(IID_ID3D11RasterizerState1,0x1217d7a6,0x5039,0x418c,0xb0,0x42,0x9c,0xbe,0x25,0x6a,0xfd,0x6e); +DEFINE_GUID(IID_ID3DDeviceContextState,0x5c1e0d8a,0x7c23,0x48f9,0x8c,0x59,0xa9,0x29,0x58,0xce,0xff,0x11); +DEFINE_GUID(IID_ID3D11DeviceContext1,0xbb2c6faa,0xb5fb,0x4082,0x8e,0x6b,0x38,0x8b,0x8c,0xfa,0x90,0xe1); +DEFINE_GUID(IID_ID3D11VideoContext1,0xA7F026DA,0xA5F8,0x4487,0xA5,0x64,0x15,0xE3,0x43,0x57,0x65,0x1E); +DEFINE_GUID(IID_ID3D11VideoDevice1,0x29DA1D51,0x1321,0x4454,0x80,0x4B,0xF5,0xFC,0x9F,0x86,0x1F,0x0F); +DEFINE_GUID(IID_ID3D11VideoProcessorEnumerator1,0x465217F2,0x5568,0x43CF,0xB5,0xB9,0xF6,0x1D,0x54,0x53,0x1C,0xA1); +DEFINE_GUID(IID_ID3D11Device1,0xa04bfb29,0x08ef,0x43d6,0xa4,0x9c,0xa9,0xbd,0xbd,0xcb,0xe6,0x86); +DEFINE_GUID(IID_ID3DUserDefinedAnnotation,0xb2daad8b,0x03d4,0x4dbf,0x95,0xeb,0x32,0xab,0x4b,0x63,0xd0,0xab); + + +extern RPC_IF_HANDLE __MIDL_itf_d3d11_1_0000_0009_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_d3d11_1_0000_0009_v0_0_s_ifspec; + +/* Additional Prototypes for ALL interfaces */ + +/* end of Additional Prototypes */ + +#ifdef __cplusplus +} +#endif + +#endif + + diff --git a/3rdparty/dxsdk/include/d3d11_2.h b/3rdparty/dxsdk/include/d3d11_2.h new file mode 100644 index 00000000..c8dccdc7 --- /dev/null +++ b/3rdparty/dxsdk/include/d3d11_2.h @@ -0,0 +1,2721 @@ +/*------------------------------------------------------------------------------------- + * + * Copyright (c) Microsoft Corporation + * + *-------------------------------------------------------------------------------------*/ + + +/* this ALWAYS GENERATED file contains the definitions for the interfaces */ + + + /* File created by MIDL compiler version 8.00.0613 */ +/* @@MIDL_FILE_HEADING( ) */ + + + +/* verify that the <rpcndr.h> version is high enough to compile this file*/ +#ifndef __REQUIRED_RPCNDR_H_VERSION__ +#define __REQUIRED_RPCNDR_H_VERSION__ 500 +#endif + +/* verify that the <rpcsal.h> version is high enough to compile this file*/ +#ifndef __REQUIRED_RPCSAL_H_VERSION__ +#define __REQUIRED_RPCSAL_H_VERSION__ 100 +#endif + +#include "rpc.h" +#include "rpcndr.h" + +#ifndef __RPCNDR_H_VERSION__ +#error this stub requires an updated version of <rpcndr.h> +#endif /* __RPCNDR_H_VERSION__ */ + +#ifndef COM_NO_WINDOWS_H +#include "windows.h" +#include "ole2.h" +#endif /*COM_NO_WINDOWS_H*/ + +#ifndef __d3d11_2_h__ +#define __d3d11_2_h__ + +#if defined(_MSC_VER) && (_MSC_VER >= 1020) +#pragma once +#endif + +/* Forward Declarations */ + +#ifndef __ID3D11DeviceContext2_FWD_DEFINED__ +#define __ID3D11DeviceContext2_FWD_DEFINED__ +typedef interface ID3D11DeviceContext2 ID3D11DeviceContext2; + +#endif /* __ID3D11DeviceContext2_FWD_DEFINED__ */ + + +#ifndef __ID3D11Device2_FWD_DEFINED__ +#define __ID3D11Device2_FWD_DEFINED__ +typedef interface ID3D11Device2 ID3D11Device2; + +#endif /* __ID3D11Device2_FWD_DEFINED__ */ + + +/* header files for imported files */ +#include "oaidl.h" +#include "ocidl.h" +#include "dxgi1_3.h" +#include "d3dcommon.h" +#include "d3d11_1.h" + +#ifdef __cplusplus +extern "C"{ +#endif + + +/* interface __MIDL_itf_d3d11_2_0000_0000 */ +/* [local] */ + +#ifdef __cplusplus +} +#endif +#include "d3d11_1.h" // +#ifdef __cplusplus +extern "C"{ +#endif +typedef struct D3D11_TILED_RESOURCE_COORDINATE + { + UINT X; + UINT Y; + UINT Z; + UINT Subresource; + } D3D11_TILED_RESOURCE_COORDINATE; + +typedef struct D3D11_TILE_REGION_SIZE + { + UINT NumTiles; + BOOL bUseBox; + UINT Width; + UINT16 Height; + UINT16 Depth; + } D3D11_TILE_REGION_SIZE; + +typedef +enum D3D11_TILE_MAPPING_FLAG + { + D3D11_TILE_MAPPING_NO_OVERWRITE = 0x1 + } D3D11_TILE_MAPPING_FLAG; + +typedef +enum D3D11_TILE_RANGE_FLAG + { + D3D11_TILE_RANGE_NULL = 0x1, + D3D11_TILE_RANGE_SKIP = 0x2, + D3D11_TILE_RANGE_REUSE_SINGLE_TILE = 0x4 + } D3D11_TILE_RANGE_FLAG; + +typedef struct D3D11_SUBRESOURCE_TILING + { + UINT WidthInTiles; + UINT16 HeightInTiles; + UINT16 DepthInTiles; + UINT StartTileIndexInOverallResource; + } D3D11_SUBRESOURCE_TILING; + +#define D3D11_PACKED_TILE ( 0xffffffff ) + +typedef struct D3D11_TILE_SHAPE + { + UINT WidthInTexels; + UINT HeightInTexels; + UINT DepthInTexels; + } D3D11_TILE_SHAPE; + +typedef struct D3D11_PACKED_MIP_DESC + { + UINT8 NumStandardMips; + UINT8 NumPackedMips; + UINT NumTilesForPackedMips; + UINT StartTileIndexInOverallResource; + } D3D11_PACKED_MIP_DESC; + +typedef +enum D3D11_CHECK_MULTISAMPLE_QUALITY_LEVELS_FLAG + { + D3D11_CHECK_MULTISAMPLE_QUALITY_LEVELS_TILED_RESOURCE = 0x1 + } D3D11_CHECK_MULTISAMPLE_QUALITY_LEVELS_FLAG; + +typedef +enum D3D11_TILE_COPY_FLAG + { + D3D11_TILE_COPY_NO_OVERWRITE = 0x1, + D3D11_TILE_COPY_LINEAR_BUFFER_TO_SWIZZLED_TILED_RESOURCE = 0x2, + D3D11_TILE_COPY_SWIZZLED_TILED_RESOURCE_TO_LINEAR_BUFFER = 0x4 + } D3D11_TILE_COPY_FLAG; + + + +extern RPC_IF_HANDLE __MIDL_itf_d3d11_2_0000_0000_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_d3d11_2_0000_0000_v0_0_s_ifspec; + +#ifndef __ID3D11DeviceContext2_INTERFACE_DEFINED__ +#define __ID3D11DeviceContext2_INTERFACE_DEFINED__ + +/* interface ID3D11DeviceContext2 */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D11DeviceContext2; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("420d5b32-b90c-4da4-bef0-359f6a24a83a") + ID3D11DeviceContext2 : public ID3D11DeviceContext1 + { + public: + virtual HRESULT STDMETHODCALLTYPE UpdateTileMappings( + /* [annotation] */ + _In_ ID3D11Resource *pTiledResource, + /* [annotation] */ + _In_ UINT NumTiledResourceRegions, + /* [annotation] */ + _In_reads_opt_(NumTiledResourceRegions) const D3D11_TILED_RESOURCE_COORDINATE *pTiledResourceRegionStartCoordinates, + /* [annotation] */ + _In_reads_opt_(NumTiledResourceRegions) const D3D11_TILE_REGION_SIZE *pTiledResourceRegionSizes, + /* [annotation] */ + _In_opt_ ID3D11Buffer *pTilePool, + /* [annotation] */ + _In_ UINT NumRanges, + /* [annotation] */ + _In_reads_opt_(NumRanges) const UINT *pRangeFlags, + /* [annotation] */ + _In_reads_opt_(NumRanges) const UINT *pTilePoolStartOffsets, + /* [annotation] */ + _In_reads_opt_(NumRanges) const UINT *pRangeTileCounts, + /* [annotation] */ + _In_ UINT Flags) = 0; + + virtual HRESULT STDMETHODCALLTYPE CopyTileMappings( + /* [annotation] */ + _In_ ID3D11Resource *pDestTiledResource, + /* [annotation] */ + _In_ const D3D11_TILED_RESOURCE_COORDINATE *pDestRegionStartCoordinate, + /* [annotation] */ + _In_ ID3D11Resource *pSourceTiledResource, + /* [annotation] */ + _In_ const D3D11_TILED_RESOURCE_COORDINATE *pSourceRegionStartCoordinate, + /* [annotation] */ + _In_ const D3D11_TILE_REGION_SIZE *pTileRegionSize, + /* [annotation] */ + _In_ UINT Flags) = 0; + + virtual void STDMETHODCALLTYPE CopyTiles( + /* [annotation] */ + _In_ ID3D11Resource *pTiledResource, + /* [annotation] */ + _In_ const D3D11_TILED_RESOURCE_COORDINATE *pTileRegionStartCoordinate, + /* [annotation] */ + _In_ const D3D11_TILE_REGION_SIZE *pTileRegionSize, + /* [annotation] */ + _In_ ID3D11Buffer *pBuffer, + /* [annotation] */ + _In_ UINT64 BufferStartOffsetInBytes, + /* [annotation] */ + _In_ UINT Flags) = 0; + + virtual void STDMETHODCALLTYPE UpdateTiles( + /* [annotation] */ + _In_ ID3D11Resource *pDestTiledResource, + /* [annotation] */ + _In_ const D3D11_TILED_RESOURCE_COORDINATE *pDestTileRegionStartCoordinate, + /* [annotation] */ + _In_ const D3D11_TILE_REGION_SIZE *pDestTileRegionSize, + /* [annotation] */ + _In_ const void *pSourceTileData, + /* [annotation] */ + _In_ UINT Flags) = 0; + + virtual HRESULT STDMETHODCALLTYPE ResizeTilePool( + /* [annotation] */ + _In_ ID3D11Buffer *pTilePool, + /* [annotation] */ + _In_ UINT64 NewSizeInBytes) = 0; + + virtual void STDMETHODCALLTYPE TiledResourceBarrier( + /* [annotation] */ + _In_opt_ ID3D11DeviceChild *pTiledResourceOrViewAccessBeforeBarrier, + /* [annotation] */ + _In_opt_ ID3D11DeviceChild *pTiledResourceOrViewAccessAfterBarrier) = 0; + + virtual BOOL STDMETHODCALLTYPE IsAnnotationEnabled( void) = 0; + + virtual void STDMETHODCALLTYPE SetMarkerInt( + /* [annotation] */ + _In_ LPCWSTR pLabel, + INT Data) = 0; + + virtual void STDMETHODCALLTYPE BeginEventInt( + /* [annotation] */ + _In_ LPCWSTR pLabel, + INT Data) = 0; + + virtual void STDMETHODCALLTYPE EndEvent( void) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D11DeviceContext2Vtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D11DeviceContext2 * This, + /* [in] */ REFIID riid, + /* [annotation][iid_is][out] */ + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D11DeviceContext2 * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D11DeviceContext2 * This); + + void ( STDMETHODCALLTYPE *GetDevice )( + ID3D11DeviceContext2 * This, + /* [annotation] */ + _Outptr_ ID3D11Device **ppDevice); + + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D11DeviceContext2 * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _Inout_ UINT *pDataSize, + /* [annotation] */ + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D11DeviceContext2 * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _In_ UINT DataSize, + /* [annotation] */ + _In_reads_bytes_opt_( DataSize ) const void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D11DeviceContext2 * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _In_opt_ const IUnknown *pData); + + void ( STDMETHODCALLTYPE *VSSetConstantBuffers )( + ID3D11DeviceContext2 * This, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, + /* [annotation] */ + _In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppConstantBuffers); + + void ( STDMETHODCALLTYPE *PSSetShaderResources )( + ID3D11DeviceContext2 * This, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews, + /* [annotation] */ + _In_reads_opt_(NumViews) ID3D11ShaderResourceView *const *ppShaderResourceViews); + + void ( STDMETHODCALLTYPE *PSSetShader )( + ID3D11DeviceContext2 * This, + /* [annotation] */ + _In_opt_ ID3D11PixelShader *pPixelShader, + /* [annotation] */ + _In_reads_opt_(NumClassInstances) ID3D11ClassInstance *const *ppClassInstances, + UINT NumClassInstances); + + void ( STDMETHODCALLTYPE *PSSetSamplers )( + ID3D11DeviceContext2 * This, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers, + /* [annotation] */ + _In_reads_opt_(NumSamplers) ID3D11SamplerState *const *ppSamplers); + + void ( STDMETHODCALLTYPE *VSSetShader )( + ID3D11DeviceContext2 * This, + /* [annotation] */ + _In_opt_ ID3D11VertexShader *pVertexShader, + /* [annotation] */ + _In_reads_opt_(NumClassInstances) ID3D11ClassInstance *const *ppClassInstances, + UINT NumClassInstances); + + void ( STDMETHODCALLTYPE *DrawIndexed )( + ID3D11DeviceContext2 * This, + /* [annotation] */ + _In_ UINT IndexCount, + /* [annotation] */ + _In_ UINT StartIndexLocation, + /* [annotation] */ + _In_ INT BaseVertexLocation); + + void ( STDMETHODCALLTYPE *Draw )( + ID3D11DeviceContext2 * This, + /* [annotation] */ + _In_ UINT VertexCount, + /* [annotation] */ + _In_ UINT StartVertexLocation); + + HRESULT ( STDMETHODCALLTYPE *Map )( + ID3D11DeviceContext2 * This, + /* [annotation] */ + _In_ ID3D11Resource *pResource, + /* [annotation] */ + _In_ UINT Subresource, + /* [annotation] */ + _In_ D3D11_MAP MapType, + /* [annotation] */ + _In_ UINT MapFlags, + /* [annotation] */ + _Out_opt_ D3D11_MAPPED_SUBRESOURCE *pMappedResource); + + void ( STDMETHODCALLTYPE *Unmap )( + ID3D11DeviceContext2 * This, + /* [annotation] */ + _In_ ID3D11Resource *pResource, + /* [annotation] */ + _In_ UINT Subresource); + + void ( STDMETHODCALLTYPE *PSSetConstantBuffers )( + ID3D11DeviceContext2 * This, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, + /* [annotation] */ + _In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppConstantBuffers); + + void ( STDMETHODCALLTYPE *IASetInputLayout )( + ID3D11DeviceContext2 * This, + /* [annotation] */ + _In_opt_ ID3D11InputLayout *pInputLayout); + + void ( STDMETHODCALLTYPE *IASetVertexBuffers )( + ID3D11DeviceContext2 * This, + /* [annotation] */ + _In_range_( 0, D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumBuffers, + /* [annotation] */ + _In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppVertexBuffers, + /* [annotation] */ + _In_reads_opt_(NumBuffers) const UINT *pStrides, + /* [annotation] */ + _In_reads_opt_(NumBuffers) const UINT *pOffsets); + + void ( STDMETHODCALLTYPE *IASetIndexBuffer )( + ID3D11DeviceContext2 * This, + /* [annotation] */ + _In_opt_ ID3D11Buffer *pIndexBuffer, + /* [annotation] */ + _In_ DXGI_FORMAT Format, + /* [annotation] */ + _In_ UINT Offset); + + void ( STDMETHODCALLTYPE *DrawIndexedInstanced )( + ID3D11DeviceContext2 * This, + /* [annotation] */ + _In_ UINT IndexCountPerInstance, + /* [annotation] */ + _In_ UINT InstanceCount, + /* [annotation] */ + _In_ UINT StartIndexLocation, + /* [annotation] */ + _In_ INT BaseVertexLocation, + /* [annotation] */ + _In_ UINT StartInstanceLocation); + + void ( STDMETHODCALLTYPE *DrawInstanced )( + ID3D11DeviceContext2 * This, + /* [annotation] */ + _In_ UINT VertexCountPerInstance, + /* [annotation] */ + _In_ UINT InstanceCount, + /* [annotation] */ + _In_ UINT StartVertexLocation, + /* [annotation] */ + _In_ UINT StartInstanceLocation); + + void ( STDMETHODCALLTYPE *GSSetConstantBuffers )( + ID3D11DeviceContext2 * This, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, + /* [annotation] */ + _In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppConstantBuffers); + + void ( STDMETHODCALLTYPE *GSSetShader )( + ID3D11DeviceContext2 * This, + /* [annotation] */ + _In_opt_ ID3D11GeometryShader *pShader, + /* [annotation] */ + _In_reads_opt_(NumClassInstances) ID3D11ClassInstance *const *ppClassInstances, + UINT NumClassInstances); + + void ( STDMETHODCALLTYPE *IASetPrimitiveTopology )( + ID3D11DeviceContext2 * This, + /* [annotation] */ + _In_ D3D11_PRIMITIVE_TOPOLOGY Topology); + + void ( STDMETHODCALLTYPE *VSSetShaderResources )( + ID3D11DeviceContext2 * This, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews, + /* [annotation] */ + _In_reads_opt_(NumViews) ID3D11ShaderResourceView *const *ppShaderResourceViews); + + void ( STDMETHODCALLTYPE *VSSetSamplers )( + ID3D11DeviceContext2 * This, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers, + /* [annotation] */ + _In_reads_opt_(NumSamplers) ID3D11SamplerState *const *ppSamplers); + + void ( STDMETHODCALLTYPE *Begin )( + ID3D11DeviceContext2 * This, + /* [annotation] */ + _In_ ID3D11Asynchronous *pAsync); + + void ( STDMETHODCALLTYPE *End )( + ID3D11DeviceContext2 * This, + /* [annotation] */ + _In_ ID3D11Asynchronous *pAsync); + + HRESULT ( STDMETHODCALLTYPE *GetData )( + ID3D11DeviceContext2 * This, + /* [annotation] */ + _In_ ID3D11Asynchronous *pAsync, + /* [annotation] */ + _Out_writes_bytes_opt_( DataSize ) void *pData, + /* [annotation] */ + _In_ UINT DataSize, + /* [annotation] */ + _In_ UINT GetDataFlags); + + void ( STDMETHODCALLTYPE *SetPredication )( + ID3D11DeviceContext2 * This, + /* [annotation] */ + _In_opt_ ID3D11Predicate *pPredicate, + /* [annotation] */ + _In_ BOOL PredicateValue); + + void ( STDMETHODCALLTYPE *GSSetShaderResources )( + ID3D11DeviceContext2 * This, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews, + /* [annotation] */ + _In_reads_opt_(NumViews) ID3D11ShaderResourceView *const *ppShaderResourceViews); + + void ( STDMETHODCALLTYPE *GSSetSamplers )( + ID3D11DeviceContext2 * This, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers, + /* [annotation] */ + _In_reads_opt_(NumSamplers) ID3D11SamplerState *const *ppSamplers); + + void ( STDMETHODCALLTYPE *OMSetRenderTargets )( + ID3D11DeviceContext2 * This, + /* [annotation] */ + _In_range_( 0, D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT ) UINT NumViews, + /* [annotation] */ + _In_reads_opt_(NumViews) ID3D11RenderTargetView *const *ppRenderTargetViews, + /* [annotation] */ + _In_opt_ ID3D11DepthStencilView *pDepthStencilView); + + void ( STDMETHODCALLTYPE *OMSetRenderTargetsAndUnorderedAccessViews )( + ID3D11DeviceContext2 * This, + /* [annotation] */ + _In_ UINT NumRTVs, + /* [annotation] */ + _In_reads_opt_(NumRTVs) ID3D11RenderTargetView *const *ppRenderTargetViews, + /* [annotation] */ + _In_opt_ ID3D11DepthStencilView *pDepthStencilView, + /* [annotation] */ + _In_range_( 0, D3D11_1_UAV_SLOT_COUNT - 1 ) UINT UAVStartSlot, + /* [annotation] */ + _In_ UINT NumUAVs, + /* [annotation] */ + _In_reads_opt_(NumUAVs) ID3D11UnorderedAccessView *const *ppUnorderedAccessViews, + /* [annotation] */ + _In_reads_opt_(NumUAVs) const UINT *pUAVInitialCounts); + + void ( STDMETHODCALLTYPE *OMSetBlendState )( + ID3D11DeviceContext2 * This, + /* [annotation] */ + _In_opt_ ID3D11BlendState *pBlendState, + /* [annotation] */ + _In_opt_ const FLOAT BlendFactor[ 4 ], + /* [annotation] */ + _In_ UINT SampleMask); + + void ( STDMETHODCALLTYPE *OMSetDepthStencilState )( + ID3D11DeviceContext2 * This, + /* [annotation] */ + _In_opt_ ID3D11DepthStencilState *pDepthStencilState, + /* [annotation] */ + _In_ UINT StencilRef); + + void ( STDMETHODCALLTYPE *SOSetTargets )( + ID3D11DeviceContext2 * This, + /* [annotation] */ + _In_range_( 0, D3D11_SO_BUFFER_SLOT_COUNT) UINT NumBuffers, + /* [annotation] */ + _In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppSOTargets, + /* [annotation] */ + _In_reads_opt_(NumBuffers) const UINT *pOffsets); + + void ( STDMETHODCALLTYPE *DrawAuto )( + ID3D11DeviceContext2 * This); + + void ( STDMETHODCALLTYPE *DrawIndexedInstancedIndirect )( + ID3D11DeviceContext2 * This, + /* [annotation] */ + _In_ ID3D11Buffer *pBufferForArgs, + /* [annotation] */ + _In_ UINT AlignedByteOffsetForArgs); + + void ( STDMETHODCALLTYPE *DrawInstancedIndirect )( + ID3D11DeviceContext2 * This, + /* [annotation] */ + _In_ ID3D11Buffer *pBufferForArgs, + /* [annotation] */ + _In_ UINT AlignedByteOffsetForArgs); + + void ( STDMETHODCALLTYPE *Dispatch )( + ID3D11DeviceContext2 * This, + /* [annotation] */ + _In_ UINT ThreadGroupCountX, + /* [annotation] */ + _In_ UINT ThreadGroupCountY, + /* [annotation] */ + _In_ UINT ThreadGroupCountZ); + + void ( STDMETHODCALLTYPE *DispatchIndirect )( + ID3D11DeviceContext2 * This, + /* [annotation] */ + _In_ ID3D11Buffer *pBufferForArgs, + /* [annotation] */ + _In_ UINT AlignedByteOffsetForArgs); + + void ( STDMETHODCALLTYPE *RSSetState )( + ID3D11DeviceContext2 * This, + /* [annotation] */ + _In_opt_ ID3D11RasterizerState *pRasterizerState); + + void ( STDMETHODCALLTYPE *RSSetViewports )( + ID3D11DeviceContext2 * This, + /* [annotation] */ + _In_range_(0, D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE) UINT NumViewports, + /* [annotation] */ + _In_reads_opt_(NumViewports) const D3D11_VIEWPORT *pViewports); + + void ( STDMETHODCALLTYPE *RSSetScissorRects )( + ID3D11DeviceContext2 * This, + /* [annotation] */ + _In_range_(0, D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE) UINT NumRects, + /* [annotation] */ + _In_reads_opt_(NumRects) const D3D11_RECT *pRects); + + void ( STDMETHODCALLTYPE *CopySubresourceRegion )( + ID3D11DeviceContext2 * This, + /* [annotation] */ + _In_ ID3D11Resource *pDstResource, + /* [annotation] */ + _In_ UINT DstSubresource, + /* [annotation] */ + _In_ UINT DstX, + /* [annotation] */ + _In_ UINT DstY, + /* [annotation] */ + _In_ UINT DstZ, + /* [annotation] */ + _In_ ID3D11Resource *pSrcResource, + /* [annotation] */ + _In_ UINT SrcSubresource, + /* [annotation] */ + _In_opt_ const D3D11_BOX *pSrcBox); + + void ( STDMETHODCALLTYPE *CopyResource )( + ID3D11DeviceContext2 * This, + /* [annotation] */ + _In_ ID3D11Resource *pDstResource, + /* [annotation] */ + _In_ ID3D11Resource *pSrcResource); + + void ( STDMETHODCALLTYPE *UpdateSubresource )( + ID3D11DeviceContext2 * This, + /* [annotation] */ + _In_ ID3D11Resource *pDstResource, + /* [annotation] */ + _In_ UINT DstSubresource, + /* [annotation] */ + _In_opt_ const D3D11_BOX *pDstBox, + /* [annotation] */ + _In_ const void *pSrcData, + /* [annotation] */ + _In_ UINT SrcRowPitch, + /* [annotation] */ + _In_ UINT SrcDepthPitch); + + void ( STDMETHODCALLTYPE *CopyStructureCount )( + ID3D11DeviceContext2 * This, + /* [annotation] */ + _In_ ID3D11Buffer *pDstBuffer, + /* [annotation] */ + _In_ UINT DstAlignedByteOffset, + /* [annotation] */ + _In_ ID3D11UnorderedAccessView *pSrcView); + + void ( STDMETHODCALLTYPE *ClearRenderTargetView )( + ID3D11DeviceContext2 * This, + /* [annotation] */ + _In_ ID3D11RenderTargetView *pRenderTargetView, + /* [annotation] */ + _In_ const FLOAT ColorRGBA[ 4 ]); + + void ( STDMETHODCALLTYPE *ClearUnorderedAccessViewUint )( + ID3D11DeviceContext2 * This, + /* [annotation] */ + _In_ ID3D11UnorderedAccessView *pUnorderedAccessView, + /* [annotation] */ + _In_ const UINT Values[ 4 ]); + + void ( STDMETHODCALLTYPE *ClearUnorderedAccessViewFloat )( + ID3D11DeviceContext2 * This, + /* [annotation] */ + _In_ ID3D11UnorderedAccessView *pUnorderedAccessView, + /* [annotation] */ + _In_ const FLOAT Values[ 4 ]); + + void ( STDMETHODCALLTYPE *ClearDepthStencilView )( + ID3D11DeviceContext2 * This, + /* [annotation] */ + _In_ ID3D11DepthStencilView *pDepthStencilView, + /* [annotation] */ + _In_ UINT ClearFlags, + /* [annotation] */ + _In_ FLOAT Depth, + /* [annotation] */ + _In_ UINT8 Stencil); + + void ( STDMETHODCALLTYPE *GenerateMips )( + ID3D11DeviceContext2 * This, + /* [annotation] */ + _In_ ID3D11ShaderResourceView *pShaderResourceView); + + void ( STDMETHODCALLTYPE *SetResourceMinLOD )( + ID3D11DeviceContext2 * This, + /* [annotation] */ + _In_ ID3D11Resource *pResource, + FLOAT MinLOD); + + FLOAT ( STDMETHODCALLTYPE *GetResourceMinLOD )( + ID3D11DeviceContext2 * This, + /* [annotation] */ + _In_ ID3D11Resource *pResource); + + void ( STDMETHODCALLTYPE *ResolveSubresource )( + ID3D11DeviceContext2 * This, + /* [annotation] */ + _In_ ID3D11Resource *pDstResource, + /* [annotation] */ + _In_ UINT DstSubresource, + /* [annotation] */ + _In_ ID3D11Resource *pSrcResource, + /* [annotation] */ + _In_ UINT SrcSubresource, + /* [annotation] */ + _In_ DXGI_FORMAT Format); + + void ( STDMETHODCALLTYPE *ExecuteCommandList )( + ID3D11DeviceContext2 * This, + /* [annotation] */ + _In_ ID3D11CommandList *pCommandList, + BOOL RestoreContextState); + + void ( STDMETHODCALLTYPE *HSSetShaderResources )( + ID3D11DeviceContext2 * This, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews, + /* [annotation] */ + _In_reads_opt_(NumViews) ID3D11ShaderResourceView *const *ppShaderResourceViews); + + void ( STDMETHODCALLTYPE *HSSetShader )( + ID3D11DeviceContext2 * This, + /* [annotation] */ + _In_opt_ ID3D11HullShader *pHullShader, + /* [annotation] */ + _In_reads_opt_(NumClassInstances) ID3D11ClassInstance *const *ppClassInstances, + UINT NumClassInstances); + + void ( STDMETHODCALLTYPE *HSSetSamplers )( + ID3D11DeviceContext2 * This, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers, + /* [annotation] */ + _In_reads_opt_(NumSamplers) ID3D11SamplerState *const *ppSamplers); + + void ( STDMETHODCALLTYPE *HSSetConstantBuffers )( + ID3D11DeviceContext2 * This, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, + /* [annotation] */ + _In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppConstantBuffers); + + void ( STDMETHODCALLTYPE *DSSetShaderResources )( + ID3D11DeviceContext2 * This, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews, + /* [annotation] */ + _In_reads_opt_(NumViews) ID3D11ShaderResourceView *const *ppShaderResourceViews); + + void ( STDMETHODCALLTYPE *DSSetShader )( + ID3D11DeviceContext2 * This, + /* [annotation] */ + _In_opt_ ID3D11DomainShader *pDomainShader, + /* [annotation] */ + _In_reads_opt_(NumClassInstances) ID3D11ClassInstance *const *ppClassInstances, + UINT NumClassInstances); + + void ( STDMETHODCALLTYPE *DSSetSamplers )( + ID3D11DeviceContext2 * This, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers, + /* [annotation] */ + _In_reads_opt_(NumSamplers) ID3D11SamplerState *const *ppSamplers); + + void ( STDMETHODCALLTYPE *DSSetConstantBuffers )( + ID3D11DeviceContext2 * This, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, + /* [annotation] */ + _In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppConstantBuffers); + + void ( STDMETHODCALLTYPE *CSSetShaderResources )( + ID3D11DeviceContext2 * This, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews, + /* [annotation] */ + _In_reads_opt_(NumViews) ID3D11ShaderResourceView *const *ppShaderResourceViews); + + void ( STDMETHODCALLTYPE *CSSetUnorderedAccessViews )( + ID3D11DeviceContext2 * This, + /* [annotation] */ + _In_range_( 0, D3D11_1_UAV_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_1_UAV_SLOT_COUNT - StartSlot ) UINT NumUAVs, + /* [annotation] */ + _In_reads_opt_(NumUAVs) ID3D11UnorderedAccessView *const *ppUnorderedAccessViews, + /* [annotation] */ + _In_reads_opt_(NumUAVs) const UINT *pUAVInitialCounts); + + void ( STDMETHODCALLTYPE *CSSetShader )( + ID3D11DeviceContext2 * This, + /* [annotation] */ + _In_opt_ ID3D11ComputeShader *pComputeShader, + /* [annotation] */ + _In_reads_opt_(NumClassInstances) ID3D11ClassInstance *const *ppClassInstances, + UINT NumClassInstances); + + void ( STDMETHODCALLTYPE *CSSetSamplers )( + ID3D11DeviceContext2 * This, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers, + /* [annotation] */ + _In_reads_opt_(NumSamplers) ID3D11SamplerState *const *ppSamplers); + + void ( STDMETHODCALLTYPE *CSSetConstantBuffers )( + ID3D11DeviceContext2 * This, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, + /* [annotation] */ + _In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppConstantBuffers); + + void ( STDMETHODCALLTYPE *VSGetConstantBuffers )( + ID3D11DeviceContext2 * This, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, + /* [annotation] */ + _Out_writes_opt_(NumBuffers) ID3D11Buffer **ppConstantBuffers); + + void ( STDMETHODCALLTYPE *PSGetShaderResources )( + ID3D11DeviceContext2 * This, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews, + /* [annotation] */ + _Out_writes_opt_(NumViews) ID3D11ShaderResourceView **ppShaderResourceViews); + + void ( STDMETHODCALLTYPE *PSGetShader )( + ID3D11DeviceContext2 * This, + /* [annotation] */ + _Outptr_result_maybenull_ ID3D11PixelShader **ppPixelShader, + /* [annotation] */ + _Out_writes_opt_(*pNumClassInstances) ID3D11ClassInstance **ppClassInstances, + /* [annotation] */ + _Inout_opt_ UINT *pNumClassInstances); + + void ( STDMETHODCALLTYPE *PSGetSamplers )( + ID3D11DeviceContext2 * This, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers, + /* [annotation] */ + _Out_writes_opt_(NumSamplers) ID3D11SamplerState **ppSamplers); + + void ( STDMETHODCALLTYPE *VSGetShader )( + ID3D11DeviceContext2 * This, + /* [annotation] */ + _Outptr_result_maybenull_ ID3D11VertexShader **ppVertexShader, + /* [annotation] */ + _Out_writes_opt_(*pNumClassInstances) ID3D11ClassInstance **ppClassInstances, + /* [annotation] */ + _Inout_opt_ UINT *pNumClassInstances); + + void ( STDMETHODCALLTYPE *PSGetConstantBuffers )( + ID3D11DeviceContext2 * This, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, + /* [annotation] */ + _Out_writes_opt_(NumBuffers) ID3D11Buffer **ppConstantBuffers); + + void ( STDMETHODCALLTYPE *IAGetInputLayout )( + ID3D11DeviceContext2 * This, + /* [annotation] */ + _Outptr_result_maybenull_ ID3D11InputLayout **ppInputLayout); + + void ( STDMETHODCALLTYPE *IAGetVertexBuffers )( + ID3D11DeviceContext2 * This, + /* [annotation] */ + _In_range_( 0, D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumBuffers, + /* [annotation] */ + _Out_writes_opt_(NumBuffers) ID3D11Buffer **ppVertexBuffers, + /* [annotation] */ + _Out_writes_opt_(NumBuffers) UINT *pStrides, + /* [annotation] */ + _Out_writes_opt_(NumBuffers) UINT *pOffsets); + + void ( STDMETHODCALLTYPE *IAGetIndexBuffer )( + ID3D11DeviceContext2 * This, + /* [annotation] */ + _Outptr_opt_result_maybenull_ ID3D11Buffer **pIndexBuffer, + /* [annotation] */ + _Out_opt_ DXGI_FORMAT *Format, + /* [annotation] */ + _Out_opt_ UINT *Offset); + + void ( STDMETHODCALLTYPE *GSGetConstantBuffers )( + ID3D11DeviceContext2 * This, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, + /* [annotation] */ + _Out_writes_opt_(NumBuffers) ID3D11Buffer **ppConstantBuffers); + + void ( STDMETHODCALLTYPE *GSGetShader )( + ID3D11DeviceContext2 * This, + /* [annotation] */ + _Outptr_result_maybenull_ ID3D11GeometryShader **ppGeometryShader, + /* [annotation] */ + _Out_writes_opt_(*pNumClassInstances) ID3D11ClassInstance **ppClassInstances, + /* [annotation] */ + _Inout_opt_ UINT *pNumClassInstances); + + void ( STDMETHODCALLTYPE *IAGetPrimitiveTopology )( + ID3D11DeviceContext2 * This, + /* [annotation] */ + _Out_ D3D11_PRIMITIVE_TOPOLOGY *pTopology); + + void ( STDMETHODCALLTYPE *VSGetShaderResources )( + ID3D11DeviceContext2 * This, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews, + /* [annotation] */ + _Out_writes_opt_(NumViews) ID3D11ShaderResourceView **ppShaderResourceViews); + + void ( STDMETHODCALLTYPE *VSGetSamplers )( + ID3D11DeviceContext2 * This, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers, + /* [annotation] */ + _Out_writes_opt_(NumSamplers) ID3D11SamplerState **ppSamplers); + + void ( STDMETHODCALLTYPE *GetPredication )( + ID3D11DeviceContext2 * This, + /* [annotation] */ + _Outptr_opt_result_maybenull_ ID3D11Predicate **ppPredicate, + /* [annotation] */ + _Out_opt_ BOOL *pPredicateValue); + + void ( STDMETHODCALLTYPE *GSGetShaderResources )( + ID3D11DeviceContext2 * This, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews, + /* [annotation] */ + _Out_writes_opt_(NumViews) ID3D11ShaderResourceView **ppShaderResourceViews); + + void ( STDMETHODCALLTYPE *GSGetSamplers )( + ID3D11DeviceContext2 * This, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers, + /* [annotation] */ + _Out_writes_opt_(NumSamplers) ID3D11SamplerState **ppSamplers); + + void ( STDMETHODCALLTYPE *OMGetRenderTargets )( + ID3D11DeviceContext2 * This, + /* [annotation] */ + _In_range_( 0, D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT ) UINT NumViews, + /* [annotation] */ + _Out_writes_opt_(NumViews) ID3D11RenderTargetView **ppRenderTargetViews, + /* [annotation] */ + _Outptr_opt_result_maybenull_ ID3D11DepthStencilView **ppDepthStencilView); + + void ( STDMETHODCALLTYPE *OMGetRenderTargetsAndUnorderedAccessViews )( + ID3D11DeviceContext2 * This, + /* [annotation] */ + _In_range_( 0, D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT ) UINT NumRTVs, + /* [annotation] */ + _Out_writes_opt_(NumRTVs) ID3D11RenderTargetView **ppRenderTargetViews, + /* [annotation] */ + _Outptr_opt_result_maybenull_ ID3D11DepthStencilView **ppDepthStencilView, + /* [annotation] */ + _In_range_( 0, D3D11_PS_CS_UAV_REGISTER_COUNT - 1 ) UINT UAVStartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_PS_CS_UAV_REGISTER_COUNT - UAVStartSlot ) UINT NumUAVs, + /* [annotation] */ + _Out_writes_opt_(NumUAVs) ID3D11UnorderedAccessView **ppUnorderedAccessViews); + + void ( STDMETHODCALLTYPE *OMGetBlendState )( + ID3D11DeviceContext2 * This, + /* [annotation] */ + _Outptr_opt_result_maybenull_ ID3D11BlendState **ppBlendState, + /* [annotation] */ + _Out_opt_ FLOAT BlendFactor[ 4 ], + /* [annotation] */ + _Out_opt_ UINT *pSampleMask); + + void ( STDMETHODCALLTYPE *OMGetDepthStencilState )( + ID3D11DeviceContext2 * This, + /* [annotation] */ + _Outptr_opt_result_maybenull_ ID3D11DepthStencilState **ppDepthStencilState, + /* [annotation] */ + _Out_opt_ UINT *pStencilRef); + + void ( STDMETHODCALLTYPE *SOGetTargets )( + ID3D11DeviceContext2 * This, + /* [annotation] */ + _In_range_( 0, D3D11_SO_BUFFER_SLOT_COUNT ) UINT NumBuffers, + /* [annotation] */ + _Out_writes_opt_(NumBuffers) ID3D11Buffer **ppSOTargets); + + void ( STDMETHODCALLTYPE *RSGetState )( + ID3D11DeviceContext2 * This, + /* [annotation] */ + _Outptr_result_maybenull_ ID3D11RasterizerState **ppRasterizerState); + + void ( STDMETHODCALLTYPE *RSGetViewports )( + ID3D11DeviceContext2 * This, + /* [annotation] */ + _Inout_ /*_range(0, D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE )*/ UINT *pNumViewports, + /* [annotation] */ + _Out_writes_opt_(*pNumViewports) D3D11_VIEWPORT *pViewports); + + void ( STDMETHODCALLTYPE *RSGetScissorRects )( + ID3D11DeviceContext2 * This, + /* [annotation] */ + _Inout_ /*_range(0, D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE )*/ UINT *pNumRects, + /* [annotation] */ + _Out_writes_opt_(*pNumRects) D3D11_RECT *pRects); + + void ( STDMETHODCALLTYPE *HSGetShaderResources )( + ID3D11DeviceContext2 * This, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews, + /* [annotation] */ + _Out_writes_opt_(NumViews) ID3D11ShaderResourceView **ppShaderResourceViews); + + void ( STDMETHODCALLTYPE *HSGetShader )( + ID3D11DeviceContext2 * This, + /* [annotation] */ + _Outptr_result_maybenull_ ID3D11HullShader **ppHullShader, + /* [annotation] */ + _Out_writes_opt_(*pNumClassInstances) ID3D11ClassInstance **ppClassInstances, + /* [annotation] */ + _Inout_opt_ UINT *pNumClassInstances); + + void ( STDMETHODCALLTYPE *HSGetSamplers )( + ID3D11DeviceContext2 * This, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers, + /* [annotation] */ + _Out_writes_opt_(NumSamplers) ID3D11SamplerState **ppSamplers); + + void ( STDMETHODCALLTYPE *HSGetConstantBuffers )( + ID3D11DeviceContext2 * This, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, + /* [annotation] */ + _Out_writes_opt_(NumBuffers) ID3D11Buffer **ppConstantBuffers); + + void ( STDMETHODCALLTYPE *DSGetShaderResources )( + ID3D11DeviceContext2 * This, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews, + /* [annotation] */ + _Out_writes_opt_(NumViews) ID3D11ShaderResourceView **ppShaderResourceViews); + + void ( STDMETHODCALLTYPE *DSGetShader )( + ID3D11DeviceContext2 * This, + /* [annotation] */ + _Outptr_result_maybenull_ ID3D11DomainShader **ppDomainShader, + /* [annotation] */ + _Out_writes_opt_(*pNumClassInstances) ID3D11ClassInstance **ppClassInstances, + /* [annotation] */ + _Inout_opt_ UINT *pNumClassInstances); + + void ( STDMETHODCALLTYPE *DSGetSamplers )( + ID3D11DeviceContext2 * This, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers, + /* [annotation] */ + _Out_writes_opt_(NumSamplers) ID3D11SamplerState **ppSamplers); + + void ( STDMETHODCALLTYPE *DSGetConstantBuffers )( + ID3D11DeviceContext2 * This, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, + /* [annotation] */ + _Out_writes_opt_(NumBuffers) ID3D11Buffer **ppConstantBuffers); + + void ( STDMETHODCALLTYPE *CSGetShaderResources )( + ID3D11DeviceContext2 * This, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews, + /* [annotation] */ + _Out_writes_opt_(NumViews) ID3D11ShaderResourceView **ppShaderResourceViews); + + void ( STDMETHODCALLTYPE *CSGetUnorderedAccessViews )( + ID3D11DeviceContext2 * This, + /* [annotation] */ + _In_range_( 0, D3D11_1_UAV_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_1_UAV_SLOT_COUNT - StartSlot ) UINT NumUAVs, + /* [annotation] */ + _Out_writes_opt_(NumUAVs) ID3D11UnorderedAccessView **ppUnorderedAccessViews); + + void ( STDMETHODCALLTYPE *CSGetShader )( + ID3D11DeviceContext2 * This, + /* [annotation] */ + _Outptr_result_maybenull_ ID3D11ComputeShader **ppComputeShader, + /* [annotation] */ + _Out_writes_opt_(*pNumClassInstances) ID3D11ClassInstance **ppClassInstances, + /* [annotation] */ + _Inout_opt_ UINT *pNumClassInstances); + + void ( STDMETHODCALLTYPE *CSGetSamplers )( + ID3D11DeviceContext2 * This, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers, + /* [annotation] */ + _Out_writes_opt_(NumSamplers) ID3D11SamplerState **ppSamplers); + + void ( STDMETHODCALLTYPE *CSGetConstantBuffers )( + ID3D11DeviceContext2 * This, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, + /* [annotation] */ + _Out_writes_opt_(NumBuffers) ID3D11Buffer **ppConstantBuffers); + + void ( STDMETHODCALLTYPE *ClearState )( + ID3D11DeviceContext2 * This); + + void ( STDMETHODCALLTYPE *Flush )( + ID3D11DeviceContext2 * This); + + D3D11_DEVICE_CONTEXT_TYPE ( STDMETHODCALLTYPE *GetType )( + ID3D11DeviceContext2 * This); + + UINT ( STDMETHODCALLTYPE *GetContextFlags )( + ID3D11DeviceContext2 * This); + + HRESULT ( STDMETHODCALLTYPE *FinishCommandList )( + ID3D11DeviceContext2 * This, + BOOL RestoreDeferredContextState, + /* [annotation] */ + _COM_Outptr_opt_ ID3D11CommandList **ppCommandList); + + void ( STDMETHODCALLTYPE *CopySubresourceRegion1 )( + ID3D11DeviceContext2 * This, + /* [annotation] */ + _In_ ID3D11Resource *pDstResource, + /* [annotation] */ + _In_ UINT DstSubresource, + /* [annotation] */ + _In_ UINT DstX, + /* [annotation] */ + _In_ UINT DstY, + /* [annotation] */ + _In_ UINT DstZ, + /* [annotation] */ + _In_ ID3D11Resource *pSrcResource, + /* [annotation] */ + _In_ UINT SrcSubresource, + /* [annotation] */ + _In_opt_ const D3D11_BOX *pSrcBox, + /* [annotation] */ + _In_ UINT CopyFlags); + + void ( STDMETHODCALLTYPE *UpdateSubresource1 )( + ID3D11DeviceContext2 * This, + /* [annotation] */ + _In_ ID3D11Resource *pDstResource, + /* [annotation] */ + _In_ UINT DstSubresource, + /* [annotation] */ + _In_opt_ const D3D11_BOX *pDstBox, + /* [annotation] */ + _In_ const void *pSrcData, + /* [annotation] */ + _In_ UINT SrcRowPitch, + /* [annotation] */ + _In_ UINT SrcDepthPitch, + /* [annotation] */ + _In_ UINT CopyFlags); + + void ( STDMETHODCALLTYPE *DiscardResource )( + ID3D11DeviceContext2 * This, + /* [annotation] */ + _In_ ID3D11Resource *pResource); + + void ( STDMETHODCALLTYPE *DiscardView )( + ID3D11DeviceContext2 * This, + /* [annotation] */ + _In_ ID3D11View *pResourceView); + + void ( STDMETHODCALLTYPE *VSSetConstantBuffers1 )( + ID3D11DeviceContext2 * This, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, + /* [annotation] */ + _In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppConstantBuffers, + /* [annotation] */ + _In_reads_opt_(NumBuffers) const UINT *pFirstConstant, + /* [annotation] */ + _In_reads_opt_(NumBuffers) const UINT *pNumConstants); + + void ( STDMETHODCALLTYPE *HSSetConstantBuffers1 )( + ID3D11DeviceContext2 * This, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, + /* [annotation] */ + _In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppConstantBuffers, + /* [annotation] */ + _In_reads_opt_(NumBuffers) const UINT *pFirstConstant, + /* [annotation] */ + _In_reads_opt_(NumBuffers) const UINT *pNumConstants); + + void ( STDMETHODCALLTYPE *DSSetConstantBuffers1 )( + ID3D11DeviceContext2 * This, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, + /* [annotation] */ + _In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppConstantBuffers, + /* [annotation] */ + _In_reads_opt_(NumBuffers) const UINT *pFirstConstant, + /* [annotation] */ + _In_reads_opt_(NumBuffers) const UINT *pNumConstants); + + void ( STDMETHODCALLTYPE *GSSetConstantBuffers1 )( + ID3D11DeviceContext2 * This, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, + /* [annotation] */ + _In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppConstantBuffers, + /* [annotation] */ + _In_reads_opt_(NumBuffers) const UINT *pFirstConstant, + /* [annotation] */ + _In_reads_opt_(NumBuffers) const UINT *pNumConstants); + + void ( STDMETHODCALLTYPE *PSSetConstantBuffers1 )( + ID3D11DeviceContext2 * This, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, + /* [annotation] */ + _In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppConstantBuffers, + /* [annotation] */ + _In_reads_opt_(NumBuffers) const UINT *pFirstConstant, + /* [annotation] */ + _In_reads_opt_(NumBuffers) const UINT *pNumConstants); + + void ( STDMETHODCALLTYPE *CSSetConstantBuffers1 )( + ID3D11DeviceContext2 * This, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, + /* [annotation] */ + _In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppConstantBuffers, + /* [annotation] */ + _In_reads_opt_(NumBuffers) const UINT *pFirstConstant, + /* [annotation] */ + _In_reads_opt_(NumBuffers) const UINT *pNumConstants); + + void ( STDMETHODCALLTYPE *VSGetConstantBuffers1 )( + ID3D11DeviceContext2 * This, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, + /* [annotation] */ + _Out_writes_opt_(NumBuffers) ID3D11Buffer **ppConstantBuffers, + /* [annotation] */ + _Out_writes_opt_(NumBuffers) UINT *pFirstConstant, + /* [annotation] */ + _Out_writes_opt_(NumBuffers) UINT *pNumConstants); + + void ( STDMETHODCALLTYPE *HSGetConstantBuffers1 )( + ID3D11DeviceContext2 * This, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, + /* [annotation] */ + _Out_writes_opt_(NumBuffers) ID3D11Buffer **ppConstantBuffers, + /* [annotation] */ + _Out_writes_opt_(NumBuffers) UINT *pFirstConstant, + /* [annotation] */ + _Out_writes_opt_(NumBuffers) UINT *pNumConstants); + + void ( STDMETHODCALLTYPE *DSGetConstantBuffers1 )( + ID3D11DeviceContext2 * This, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, + /* [annotation] */ + _Out_writes_opt_(NumBuffers) ID3D11Buffer **ppConstantBuffers, + /* [annotation] */ + _Out_writes_opt_(NumBuffers) UINT *pFirstConstant, + /* [annotation] */ + _Out_writes_opt_(NumBuffers) UINT *pNumConstants); + + void ( STDMETHODCALLTYPE *GSGetConstantBuffers1 )( + ID3D11DeviceContext2 * This, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, + /* [annotation] */ + _Out_writes_opt_(NumBuffers) ID3D11Buffer **ppConstantBuffers, + /* [annotation] */ + _Out_writes_opt_(NumBuffers) UINT *pFirstConstant, + /* [annotation] */ + _Out_writes_opt_(NumBuffers) UINT *pNumConstants); + + void ( STDMETHODCALLTYPE *PSGetConstantBuffers1 )( + ID3D11DeviceContext2 * This, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, + /* [annotation] */ + _Out_writes_opt_(NumBuffers) ID3D11Buffer **ppConstantBuffers, + /* [annotation] */ + _Out_writes_opt_(NumBuffers) UINT *pFirstConstant, + /* [annotation] */ + _Out_writes_opt_(NumBuffers) UINT *pNumConstants); + + void ( STDMETHODCALLTYPE *CSGetConstantBuffers1 )( + ID3D11DeviceContext2 * This, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, + /* [annotation] */ + _Out_writes_opt_(NumBuffers) ID3D11Buffer **ppConstantBuffers, + /* [annotation] */ + _Out_writes_opt_(NumBuffers) UINT *pFirstConstant, + /* [annotation] */ + _Out_writes_opt_(NumBuffers) UINT *pNumConstants); + + void ( STDMETHODCALLTYPE *SwapDeviceContextState )( + ID3D11DeviceContext2 * This, + /* [annotation] */ + _In_ ID3DDeviceContextState *pState, + /* [annotation] */ + _Outptr_opt_ ID3DDeviceContextState **ppPreviousState); + + void ( STDMETHODCALLTYPE *ClearView )( + ID3D11DeviceContext2 * This, + /* [annotation] */ + _In_ ID3D11View *pView, + /* [annotation] */ + _In_ const FLOAT Color[ 4 ], + /* [annotation] */ + _In_reads_opt_(NumRects) const D3D11_RECT *pRect, + UINT NumRects); + + void ( STDMETHODCALLTYPE *DiscardView1 )( + ID3D11DeviceContext2 * This, + /* [annotation] */ + _In_ ID3D11View *pResourceView, + /* [annotation] */ + _In_reads_opt_(NumRects) const D3D11_RECT *pRects, + UINT NumRects); + + HRESULT ( STDMETHODCALLTYPE *UpdateTileMappings )( + ID3D11DeviceContext2 * This, + /* [annotation] */ + _In_ ID3D11Resource *pTiledResource, + /* [annotation] */ + _In_ UINT NumTiledResourceRegions, + /* [annotation] */ + _In_reads_opt_(NumTiledResourceRegions) const D3D11_TILED_RESOURCE_COORDINATE *pTiledResourceRegionStartCoordinates, + /* [annotation] */ + _In_reads_opt_(NumTiledResourceRegions) const D3D11_TILE_REGION_SIZE *pTiledResourceRegionSizes, + /* [annotation] */ + _In_opt_ ID3D11Buffer *pTilePool, + /* [annotation] */ + _In_ UINT NumRanges, + /* [annotation] */ + _In_reads_opt_(NumRanges) const UINT *pRangeFlags, + /* [annotation] */ + _In_reads_opt_(NumRanges) const UINT *pTilePoolStartOffsets, + /* [annotation] */ + _In_reads_opt_(NumRanges) const UINT *pRangeTileCounts, + /* [annotation] */ + _In_ UINT Flags); + + HRESULT ( STDMETHODCALLTYPE *CopyTileMappings )( + ID3D11DeviceContext2 * This, + /* [annotation] */ + _In_ ID3D11Resource *pDestTiledResource, + /* [annotation] */ + _In_ const D3D11_TILED_RESOURCE_COORDINATE *pDestRegionStartCoordinate, + /* [annotation] */ + _In_ ID3D11Resource *pSourceTiledResource, + /* [annotation] */ + _In_ const D3D11_TILED_RESOURCE_COORDINATE *pSourceRegionStartCoordinate, + /* [annotation] */ + _In_ const D3D11_TILE_REGION_SIZE *pTileRegionSize, + /* [annotation] */ + _In_ UINT Flags); + + void ( STDMETHODCALLTYPE *CopyTiles )( + ID3D11DeviceContext2 * This, + /* [annotation] */ + _In_ ID3D11Resource *pTiledResource, + /* [annotation] */ + _In_ const D3D11_TILED_RESOURCE_COORDINATE *pTileRegionStartCoordinate, + /* [annotation] */ + _In_ const D3D11_TILE_REGION_SIZE *pTileRegionSize, + /* [annotation] */ + _In_ ID3D11Buffer *pBuffer, + /* [annotation] */ + _In_ UINT64 BufferStartOffsetInBytes, + /* [annotation] */ + _In_ UINT Flags); + + void ( STDMETHODCALLTYPE *UpdateTiles )( + ID3D11DeviceContext2 * This, + /* [annotation] */ + _In_ ID3D11Resource *pDestTiledResource, + /* [annotation] */ + _In_ const D3D11_TILED_RESOURCE_COORDINATE *pDestTileRegionStartCoordinate, + /* [annotation] */ + _In_ const D3D11_TILE_REGION_SIZE *pDestTileRegionSize, + /* [annotation] */ + _In_ const void *pSourceTileData, + /* [annotation] */ + _In_ UINT Flags); + + HRESULT ( STDMETHODCALLTYPE *ResizeTilePool )( + ID3D11DeviceContext2 * This, + /* [annotation] */ + _In_ ID3D11Buffer *pTilePool, + /* [annotation] */ + _In_ UINT64 NewSizeInBytes); + + void ( STDMETHODCALLTYPE *TiledResourceBarrier )( + ID3D11DeviceContext2 * This, + /* [annotation] */ + _In_opt_ ID3D11DeviceChild *pTiledResourceOrViewAccessBeforeBarrier, + /* [annotation] */ + _In_opt_ ID3D11DeviceChild *pTiledResourceOrViewAccessAfterBarrier); + + BOOL ( STDMETHODCALLTYPE *IsAnnotationEnabled )( + ID3D11DeviceContext2 * This); + + void ( STDMETHODCALLTYPE *SetMarkerInt )( + ID3D11DeviceContext2 * This, + /* [annotation] */ + _In_ LPCWSTR pLabel, + INT Data); + + void ( STDMETHODCALLTYPE *BeginEventInt )( + ID3D11DeviceContext2 * This, + /* [annotation] */ + _In_ LPCWSTR pLabel, + INT Data); + + void ( STDMETHODCALLTYPE *EndEvent )( + ID3D11DeviceContext2 * This); + + END_INTERFACE + } ID3D11DeviceContext2Vtbl; + + interface ID3D11DeviceContext2 + { + CONST_VTBL struct ID3D11DeviceContext2Vtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D11DeviceContext2_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D11DeviceContext2_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D11DeviceContext2_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D11DeviceContext2_GetDevice(This,ppDevice) \ + ( (This)->lpVtbl -> GetDevice(This,ppDevice) ) + +#define ID3D11DeviceContext2_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D11DeviceContext2_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D11DeviceContext2_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + + +#define ID3D11DeviceContext2_VSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \ + ( (This)->lpVtbl -> VSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) ) + +#define ID3D11DeviceContext2_PSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \ + ( (This)->lpVtbl -> PSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) ) + +#define ID3D11DeviceContext2_PSSetShader(This,pPixelShader,ppClassInstances,NumClassInstances) \ + ( (This)->lpVtbl -> PSSetShader(This,pPixelShader,ppClassInstances,NumClassInstances) ) + +#define ID3D11DeviceContext2_PSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) \ + ( (This)->lpVtbl -> PSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) ) + +#define ID3D11DeviceContext2_VSSetShader(This,pVertexShader,ppClassInstances,NumClassInstances) \ + ( (This)->lpVtbl -> VSSetShader(This,pVertexShader,ppClassInstances,NumClassInstances) ) + +#define ID3D11DeviceContext2_DrawIndexed(This,IndexCount,StartIndexLocation,BaseVertexLocation) \ + ( (This)->lpVtbl -> DrawIndexed(This,IndexCount,StartIndexLocation,BaseVertexLocation) ) + +#define ID3D11DeviceContext2_Draw(This,VertexCount,StartVertexLocation) \ + ( (This)->lpVtbl -> Draw(This,VertexCount,StartVertexLocation) ) + +#define ID3D11DeviceContext2_Map(This,pResource,Subresource,MapType,MapFlags,pMappedResource) \ + ( (This)->lpVtbl -> Map(This,pResource,Subresource,MapType,MapFlags,pMappedResource) ) + +#define ID3D11DeviceContext2_Unmap(This,pResource,Subresource) \ + ( (This)->lpVtbl -> Unmap(This,pResource,Subresource) ) + +#define ID3D11DeviceContext2_PSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \ + ( (This)->lpVtbl -> PSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) ) + +#define ID3D11DeviceContext2_IASetInputLayout(This,pInputLayout) \ + ( (This)->lpVtbl -> IASetInputLayout(This,pInputLayout) ) + +#define ID3D11DeviceContext2_IASetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) \ + ( (This)->lpVtbl -> IASetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) ) + +#define ID3D11DeviceContext2_IASetIndexBuffer(This,pIndexBuffer,Format,Offset) \ + ( (This)->lpVtbl -> IASetIndexBuffer(This,pIndexBuffer,Format,Offset) ) + +#define ID3D11DeviceContext2_DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) \ + ( (This)->lpVtbl -> DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) ) + +#define ID3D11DeviceContext2_DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) \ + ( (This)->lpVtbl -> DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) ) + +#define ID3D11DeviceContext2_GSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \ + ( (This)->lpVtbl -> GSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) ) + +#define ID3D11DeviceContext2_GSSetShader(This,pShader,ppClassInstances,NumClassInstances) \ + ( (This)->lpVtbl -> GSSetShader(This,pShader,ppClassInstances,NumClassInstances) ) + +#define ID3D11DeviceContext2_IASetPrimitiveTopology(This,Topology) \ + ( (This)->lpVtbl -> IASetPrimitiveTopology(This,Topology) ) + +#define ID3D11DeviceContext2_VSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \ + ( (This)->lpVtbl -> VSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) ) + +#define ID3D11DeviceContext2_VSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) \ + ( (This)->lpVtbl -> VSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) ) + +#define ID3D11DeviceContext2_Begin(This,pAsync) \ + ( (This)->lpVtbl -> Begin(This,pAsync) ) + +#define ID3D11DeviceContext2_End(This,pAsync) \ + ( (This)->lpVtbl -> End(This,pAsync) ) + +#define ID3D11DeviceContext2_GetData(This,pAsync,pData,DataSize,GetDataFlags) \ + ( (This)->lpVtbl -> GetData(This,pAsync,pData,DataSize,GetDataFlags) ) + +#define ID3D11DeviceContext2_SetPredication(This,pPredicate,PredicateValue) \ + ( (This)->lpVtbl -> SetPredication(This,pPredicate,PredicateValue) ) + +#define ID3D11DeviceContext2_GSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \ + ( (This)->lpVtbl -> GSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) ) + +#define ID3D11DeviceContext2_GSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) \ + ( (This)->lpVtbl -> GSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) ) + +#define ID3D11DeviceContext2_OMSetRenderTargets(This,NumViews,ppRenderTargetViews,pDepthStencilView) \ + ( (This)->lpVtbl -> OMSetRenderTargets(This,NumViews,ppRenderTargetViews,pDepthStencilView) ) + +#define ID3D11DeviceContext2_OMSetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,pDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts) \ + ( (This)->lpVtbl -> OMSetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,pDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts) ) + +#define ID3D11DeviceContext2_OMSetBlendState(This,pBlendState,BlendFactor,SampleMask) \ + ( (This)->lpVtbl -> OMSetBlendState(This,pBlendState,BlendFactor,SampleMask) ) + +#define ID3D11DeviceContext2_OMSetDepthStencilState(This,pDepthStencilState,StencilRef) \ + ( (This)->lpVtbl -> OMSetDepthStencilState(This,pDepthStencilState,StencilRef) ) + +#define ID3D11DeviceContext2_SOSetTargets(This,NumBuffers,ppSOTargets,pOffsets) \ + ( (This)->lpVtbl -> SOSetTargets(This,NumBuffers,ppSOTargets,pOffsets) ) + +#define ID3D11DeviceContext2_DrawAuto(This) \ + ( (This)->lpVtbl -> DrawAuto(This) ) + +#define ID3D11DeviceContext2_DrawIndexedInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) \ + ( (This)->lpVtbl -> DrawIndexedInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) ) + +#define ID3D11DeviceContext2_DrawInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) \ + ( (This)->lpVtbl -> DrawInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) ) + +#define ID3D11DeviceContext2_Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) \ + ( (This)->lpVtbl -> Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) ) + +#define ID3D11DeviceContext2_DispatchIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) \ + ( (This)->lpVtbl -> DispatchIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) ) + +#define ID3D11DeviceContext2_RSSetState(This,pRasterizerState) \ + ( (This)->lpVtbl -> RSSetState(This,pRasterizerState) ) + +#define ID3D11DeviceContext2_RSSetViewports(This,NumViewports,pViewports) \ + ( (This)->lpVtbl -> RSSetViewports(This,NumViewports,pViewports) ) + +#define ID3D11DeviceContext2_RSSetScissorRects(This,NumRects,pRects) \ + ( (This)->lpVtbl -> RSSetScissorRects(This,NumRects,pRects) ) + +#define ID3D11DeviceContext2_CopySubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox) \ + ( (This)->lpVtbl -> CopySubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox) ) + +#define ID3D11DeviceContext2_CopyResource(This,pDstResource,pSrcResource) \ + ( (This)->lpVtbl -> CopyResource(This,pDstResource,pSrcResource) ) + +#define ID3D11DeviceContext2_UpdateSubresource(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch) \ + ( (This)->lpVtbl -> UpdateSubresource(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch) ) + +#define ID3D11DeviceContext2_CopyStructureCount(This,pDstBuffer,DstAlignedByteOffset,pSrcView) \ + ( (This)->lpVtbl -> CopyStructureCount(This,pDstBuffer,DstAlignedByteOffset,pSrcView) ) + +#define ID3D11DeviceContext2_ClearRenderTargetView(This,pRenderTargetView,ColorRGBA) \ + ( (This)->lpVtbl -> ClearRenderTargetView(This,pRenderTargetView,ColorRGBA) ) + +#define ID3D11DeviceContext2_ClearUnorderedAccessViewUint(This,pUnorderedAccessView,Values) \ + ( (This)->lpVtbl -> ClearUnorderedAccessViewUint(This,pUnorderedAccessView,Values) ) + +#define ID3D11DeviceContext2_ClearUnorderedAccessViewFloat(This,pUnorderedAccessView,Values) \ + ( (This)->lpVtbl -> ClearUnorderedAccessViewFloat(This,pUnorderedAccessView,Values) ) + +#define ID3D11DeviceContext2_ClearDepthStencilView(This,pDepthStencilView,ClearFlags,Depth,Stencil) \ + ( (This)->lpVtbl -> ClearDepthStencilView(This,pDepthStencilView,ClearFlags,Depth,Stencil) ) + +#define ID3D11DeviceContext2_GenerateMips(This,pShaderResourceView) \ + ( (This)->lpVtbl -> GenerateMips(This,pShaderResourceView) ) + +#define ID3D11DeviceContext2_SetResourceMinLOD(This,pResource,MinLOD) \ + ( (This)->lpVtbl -> SetResourceMinLOD(This,pResource,MinLOD) ) + +#define ID3D11DeviceContext2_GetResourceMinLOD(This,pResource) \ + ( (This)->lpVtbl -> GetResourceMinLOD(This,pResource) ) + +#define ID3D11DeviceContext2_ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) \ + ( (This)->lpVtbl -> ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) ) + +#define ID3D11DeviceContext2_ExecuteCommandList(This,pCommandList,RestoreContextState) \ + ( (This)->lpVtbl -> ExecuteCommandList(This,pCommandList,RestoreContextState) ) + +#define ID3D11DeviceContext2_HSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \ + ( (This)->lpVtbl -> HSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) ) + +#define ID3D11DeviceContext2_HSSetShader(This,pHullShader,ppClassInstances,NumClassInstances) \ + ( (This)->lpVtbl -> HSSetShader(This,pHullShader,ppClassInstances,NumClassInstances) ) + +#define ID3D11DeviceContext2_HSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) \ + ( (This)->lpVtbl -> HSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) ) + +#define ID3D11DeviceContext2_HSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \ + ( (This)->lpVtbl -> HSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) ) + +#define ID3D11DeviceContext2_DSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \ + ( (This)->lpVtbl -> DSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) ) + +#define ID3D11DeviceContext2_DSSetShader(This,pDomainShader,ppClassInstances,NumClassInstances) \ + ( (This)->lpVtbl -> DSSetShader(This,pDomainShader,ppClassInstances,NumClassInstances) ) + +#define ID3D11DeviceContext2_DSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) \ + ( (This)->lpVtbl -> DSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) ) + +#define ID3D11DeviceContext2_DSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \ + ( (This)->lpVtbl -> DSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) ) + +#define ID3D11DeviceContext2_CSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \ + ( (This)->lpVtbl -> CSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) ) + +#define ID3D11DeviceContext2_CSSetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts) \ + ( (This)->lpVtbl -> CSSetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts) ) + +#define ID3D11DeviceContext2_CSSetShader(This,pComputeShader,ppClassInstances,NumClassInstances) \ + ( (This)->lpVtbl -> CSSetShader(This,pComputeShader,ppClassInstances,NumClassInstances) ) + +#define ID3D11DeviceContext2_CSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) \ + ( (This)->lpVtbl -> CSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) ) + +#define ID3D11DeviceContext2_CSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \ + ( (This)->lpVtbl -> CSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) ) + +#define ID3D11DeviceContext2_VSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \ + ( (This)->lpVtbl -> VSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) ) + +#define ID3D11DeviceContext2_PSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \ + ( (This)->lpVtbl -> PSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) ) + +#define ID3D11DeviceContext2_PSGetShader(This,ppPixelShader,ppClassInstances,pNumClassInstances) \ + ( (This)->lpVtbl -> PSGetShader(This,ppPixelShader,ppClassInstances,pNumClassInstances) ) + +#define ID3D11DeviceContext2_PSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) \ + ( (This)->lpVtbl -> PSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) ) + +#define ID3D11DeviceContext2_VSGetShader(This,ppVertexShader,ppClassInstances,pNumClassInstances) \ + ( (This)->lpVtbl -> VSGetShader(This,ppVertexShader,ppClassInstances,pNumClassInstances) ) + +#define ID3D11DeviceContext2_PSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \ + ( (This)->lpVtbl -> PSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) ) + +#define ID3D11DeviceContext2_IAGetInputLayout(This,ppInputLayout) \ + ( (This)->lpVtbl -> IAGetInputLayout(This,ppInputLayout) ) + +#define ID3D11DeviceContext2_IAGetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) \ + ( (This)->lpVtbl -> IAGetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) ) + +#define ID3D11DeviceContext2_IAGetIndexBuffer(This,pIndexBuffer,Format,Offset) \ + ( (This)->lpVtbl -> IAGetIndexBuffer(This,pIndexBuffer,Format,Offset) ) + +#define ID3D11DeviceContext2_GSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \ + ( (This)->lpVtbl -> GSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) ) + +#define ID3D11DeviceContext2_GSGetShader(This,ppGeometryShader,ppClassInstances,pNumClassInstances) \ + ( (This)->lpVtbl -> GSGetShader(This,ppGeometryShader,ppClassInstances,pNumClassInstances) ) + +#define ID3D11DeviceContext2_IAGetPrimitiveTopology(This,pTopology) \ + ( (This)->lpVtbl -> IAGetPrimitiveTopology(This,pTopology) ) + +#define ID3D11DeviceContext2_VSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \ + ( (This)->lpVtbl -> VSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) ) + +#define ID3D11DeviceContext2_VSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) \ + ( (This)->lpVtbl -> VSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) ) + +#define ID3D11DeviceContext2_GetPredication(This,ppPredicate,pPredicateValue) \ + ( (This)->lpVtbl -> GetPredication(This,ppPredicate,pPredicateValue) ) + +#define ID3D11DeviceContext2_GSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \ + ( (This)->lpVtbl -> GSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) ) + +#define ID3D11DeviceContext2_GSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) \ + ( (This)->lpVtbl -> GSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) ) + +#define ID3D11DeviceContext2_OMGetRenderTargets(This,NumViews,ppRenderTargetViews,ppDepthStencilView) \ + ( (This)->lpVtbl -> OMGetRenderTargets(This,NumViews,ppRenderTargetViews,ppDepthStencilView) ) + +#define ID3D11DeviceContext2_OMGetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,ppDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews) \ + ( (This)->lpVtbl -> OMGetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,ppDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews) ) + +#define ID3D11DeviceContext2_OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask) \ + ( (This)->lpVtbl -> OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask) ) + +#define ID3D11DeviceContext2_OMGetDepthStencilState(This,ppDepthStencilState,pStencilRef) \ + ( (This)->lpVtbl -> OMGetDepthStencilState(This,ppDepthStencilState,pStencilRef) ) + +#define ID3D11DeviceContext2_SOGetTargets(This,NumBuffers,ppSOTargets) \ + ( (This)->lpVtbl -> SOGetTargets(This,NumBuffers,ppSOTargets) ) + +#define ID3D11DeviceContext2_RSGetState(This,ppRasterizerState) \ + ( (This)->lpVtbl -> RSGetState(This,ppRasterizerState) ) + +#define ID3D11DeviceContext2_RSGetViewports(This,pNumViewports,pViewports) \ + ( (This)->lpVtbl -> RSGetViewports(This,pNumViewports,pViewports) ) + +#define ID3D11DeviceContext2_RSGetScissorRects(This,pNumRects,pRects) \ + ( (This)->lpVtbl -> RSGetScissorRects(This,pNumRects,pRects) ) + +#define ID3D11DeviceContext2_HSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \ + ( (This)->lpVtbl -> HSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) ) + +#define ID3D11DeviceContext2_HSGetShader(This,ppHullShader,ppClassInstances,pNumClassInstances) \ + ( (This)->lpVtbl -> HSGetShader(This,ppHullShader,ppClassInstances,pNumClassInstances) ) + +#define ID3D11DeviceContext2_HSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) \ + ( (This)->lpVtbl -> HSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) ) + +#define ID3D11DeviceContext2_HSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \ + ( (This)->lpVtbl -> HSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) ) + +#define ID3D11DeviceContext2_DSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \ + ( (This)->lpVtbl -> DSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) ) + +#define ID3D11DeviceContext2_DSGetShader(This,ppDomainShader,ppClassInstances,pNumClassInstances) \ + ( (This)->lpVtbl -> DSGetShader(This,ppDomainShader,ppClassInstances,pNumClassInstances) ) + +#define ID3D11DeviceContext2_DSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) \ + ( (This)->lpVtbl -> DSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) ) + +#define ID3D11DeviceContext2_DSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \ + ( (This)->lpVtbl -> DSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) ) + +#define ID3D11DeviceContext2_CSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \ + ( (This)->lpVtbl -> CSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) ) + +#define ID3D11DeviceContext2_CSGetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews) \ + ( (This)->lpVtbl -> CSGetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews) ) + +#define ID3D11DeviceContext2_CSGetShader(This,ppComputeShader,ppClassInstances,pNumClassInstances) \ + ( (This)->lpVtbl -> CSGetShader(This,ppComputeShader,ppClassInstances,pNumClassInstances) ) + +#define ID3D11DeviceContext2_CSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) \ + ( (This)->lpVtbl -> CSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) ) + +#define ID3D11DeviceContext2_CSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \ + ( (This)->lpVtbl -> CSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) ) + +#define ID3D11DeviceContext2_ClearState(This) \ + ( (This)->lpVtbl -> ClearState(This) ) + +#define ID3D11DeviceContext2_Flush(This) \ + ( (This)->lpVtbl -> Flush(This) ) + +#define ID3D11DeviceContext2_GetType(This) \ + ( (This)->lpVtbl -> GetType(This) ) + +#define ID3D11DeviceContext2_GetContextFlags(This) \ + ( (This)->lpVtbl -> GetContextFlags(This) ) + +#define ID3D11DeviceContext2_FinishCommandList(This,RestoreDeferredContextState,ppCommandList) \ + ( (This)->lpVtbl -> FinishCommandList(This,RestoreDeferredContextState,ppCommandList) ) + + +#define ID3D11DeviceContext2_CopySubresourceRegion1(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox,CopyFlags) \ + ( (This)->lpVtbl -> CopySubresourceRegion1(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox,CopyFlags) ) + +#define ID3D11DeviceContext2_UpdateSubresource1(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch,CopyFlags) \ + ( (This)->lpVtbl -> UpdateSubresource1(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch,CopyFlags) ) + +#define ID3D11DeviceContext2_DiscardResource(This,pResource) \ + ( (This)->lpVtbl -> DiscardResource(This,pResource) ) + +#define ID3D11DeviceContext2_DiscardView(This,pResourceView) \ + ( (This)->lpVtbl -> DiscardView(This,pResourceView) ) + +#define ID3D11DeviceContext2_VSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) \ + ( (This)->lpVtbl -> VSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) ) + +#define ID3D11DeviceContext2_HSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) \ + ( (This)->lpVtbl -> HSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) ) + +#define ID3D11DeviceContext2_DSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) \ + ( (This)->lpVtbl -> DSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) ) + +#define ID3D11DeviceContext2_GSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) \ + ( (This)->lpVtbl -> GSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) ) + +#define ID3D11DeviceContext2_PSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) \ + ( (This)->lpVtbl -> PSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) ) + +#define ID3D11DeviceContext2_CSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) \ + ( (This)->lpVtbl -> CSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) ) + +#define ID3D11DeviceContext2_VSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) \ + ( (This)->lpVtbl -> VSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) ) + +#define ID3D11DeviceContext2_HSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) \ + ( (This)->lpVtbl -> HSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) ) + +#define ID3D11DeviceContext2_DSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) \ + ( (This)->lpVtbl -> DSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) ) + +#define ID3D11DeviceContext2_GSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) \ + ( (This)->lpVtbl -> GSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) ) + +#define ID3D11DeviceContext2_PSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) \ + ( (This)->lpVtbl -> PSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) ) + +#define ID3D11DeviceContext2_CSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) \ + ( (This)->lpVtbl -> CSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) ) + +#define ID3D11DeviceContext2_SwapDeviceContextState(This,pState,ppPreviousState) \ + ( (This)->lpVtbl -> SwapDeviceContextState(This,pState,ppPreviousState) ) + +#define ID3D11DeviceContext2_ClearView(This,pView,Color,pRect,NumRects) \ + ( (This)->lpVtbl -> ClearView(This,pView,Color,pRect,NumRects) ) + +#define ID3D11DeviceContext2_DiscardView1(This,pResourceView,pRects,NumRects) \ + ( (This)->lpVtbl -> DiscardView1(This,pResourceView,pRects,NumRects) ) + + +#define ID3D11DeviceContext2_UpdateTileMappings(This,pTiledResource,NumTiledResourceRegions,pTiledResourceRegionStartCoordinates,pTiledResourceRegionSizes,pTilePool,NumRanges,pRangeFlags,pTilePoolStartOffsets,pRangeTileCounts,Flags) \ + ( (This)->lpVtbl -> UpdateTileMappings(This,pTiledResource,NumTiledResourceRegions,pTiledResourceRegionStartCoordinates,pTiledResourceRegionSizes,pTilePool,NumRanges,pRangeFlags,pTilePoolStartOffsets,pRangeTileCounts,Flags) ) + +#define ID3D11DeviceContext2_CopyTileMappings(This,pDestTiledResource,pDestRegionStartCoordinate,pSourceTiledResource,pSourceRegionStartCoordinate,pTileRegionSize,Flags) \ + ( (This)->lpVtbl -> CopyTileMappings(This,pDestTiledResource,pDestRegionStartCoordinate,pSourceTiledResource,pSourceRegionStartCoordinate,pTileRegionSize,Flags) ) + +#define ID3D11DeviceContext2_CopyTiles(This,pTiledResource,pTileRegionStartCoordinate,pTileRegionSize,pBuffer,BufferStartOffsetInBytes,Flags) \ + ( (This)->lpVtbl -> CopyTiles(This,pTiledResource,pTileRegionStartCoordinate,pTileRegionSize,pBuffer,BufferStartOffsetInBytes,Flags) ) + +#define ID3D11DeviceContext2_UpdateTiles(This,pDestTiledResource,pDestTileRegionStartCoordinate,pDestTileRegionSize,pSourceTileData,Flags) \ + ( (This)->lpVtbl -> UpdateTiles(This,pDestTiledResource,pDestTileRegionStartCoordinate,pDestTileRegionSize,pSourceTileData,Flags) ) + +#define ID3D11DeviceContext2_ResizeTilePool(This,pTilePool,NewSizeInBytes) \ + ( (This)->lpVtbl -> ResizeTilePool(This,pTilePool,NewSizeInBytes) ) + +#define ID3D11DeviceContext2_TiledResourceBarrier(This,pTiledResourceOrViewAccessBeforeBarrier,pTiledResourceOrViewAccessAfterBarrier) \ + ( (This)->lpVtbl -> TiledResourceBarrier(This,pTiledResourceOrViewAccessBeforeBarrier,pTiledResourceOrViewAccessAfterBarrier) ) + +#define ID3D11DeviceContext2_IsAnnotationEnabled(This) \ + ( (This)->lpVtbl -> IsAnnotationEnabled(This) ) + +#define ID3D11DeviceContext2_SetMarkerInt(This,pLabel,Data) \ + ( (This)->lpVtbl -> SetMarkerInt(This,pLabel,Data) ) + +#define ID3D11DeviceContext2_BeginEventInt(This,pLabel,Data) \ + ( (This)->lpVtbl -> BeginEventInt(This,pLabel,Data) ) + +#define ID3D11DeviceContext2_EndEvent(This) \ + ( (This)->lpVtbl -> EndEvent(This) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D11DeviceContext2_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D11Device2_INTERFACE_DEFINED__ +#define __ID3D11Device2_INTERFACE_DEFINED__ + +/* interface ID3D11Device2 */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D11Device2; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("9d06dffa-d1e5-4d07-83a8-1bb123f2f841") + ID3D11Device2 : public ID3D11Device1 + { + public: + virtual void STDMETHODCALLTYPE GetImmediateContext2( + /* [annotation] */ + _Outptr_ ID3D11DeviceContext2 **ppImmediateContext) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateDeferredContext2( + UINT ContextFlags, + /* [annotation] */ + _COM_Outptr_opt_ ID3D11DeviceContext2 **ppDeferredContext) = 0; + + virtual void STDMETHODCALLTYPE GetResourceTiling( + /* [annotation] */ + _In_ ID3D11Resource *pTiledResource, + /* [annotation] */ + _Out_opt_ UINT *pNumTilesForEntireResource, + /* [annotation] */ + _Out_opt_ D3D11_PACKED_MIP_DESC *pPackedMipDesc, + /* [annotation] */ + _Out_opt_ D3D11_TILE_SHAPE *pStandardTileShapeForNonPackedMips, + /* [annotation] */ + _Inout_opt_ UINT *pNumSubresourceTilings, + /* [annotation] */ + _In_ UINT FirstSubresourceTilingToGet, + /* [annotation] */ + _Out_writes_(*pNumSubresourceTilings) D3D11_SUBRESOURCE_TILING *pSubresourceTilingsForNonPackedMips) = 0; + + virtual HRESULT STDMETHODCALLTYPE CheckMultisampleQualityLevels1( + /* [annotation] */ + _In_ DXGI_FORMAT Format, + /* [annotation] */ + _In_ UINT SampleCount, + /* [annotation] */ + _In_ UINT Flags, + /* [annotation] */ + _Out_ UINT *pNumQualityLevels) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D11Device2Vtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D11Device2 * This, + /* [in] */ REFIID riid, + /* [annotation][iid_is][out] */ + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D11Device2 * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D11Device2 * This); + + HRESULT ( STDMETHODCALLTYPE *CreateBuffer )( + ID3D11Device2 * This, + /* [annotation] */ + _In_ const D3D11_BUFFER_DESC *pDesc, + /* [annotation] */ + _In_opt_ const D3D11_SUBRESOURCE_DATA *pInitialData, + /* [annotation] */ + _COM_Outptr_opt_ ID3D11Buffer **ppBuffer); + + HRESULT ( STDMETHODCALLTYPE *CreateTexture1D )( + ID3D11Device2 * This, + /* [annotation] */ + _In_ const D3D11_TEXTURE1D_DESC *pDesc, + /* [annotation] */ + _In_reads_opt_(_Inexpressible_(pDesc->MipLevels * pDesc->ArraySize)) const D3D11_SUBRESOURCE_DATA *pInitialData, + /* [annotation] */ + _COM_Outptr_opt_ ID3D11Texture1D **ppTexture1D); + + HRESULT ( STDMETHODCALLTYPE *CreateTexture2D )( + ID3D11Device2 * This, + /* [annotation] */ + _In_ const D3D11_TEXTURE2D_DESC *pDesc, + /* [annotation] */ + _In_reads_opt_(_Inexpressible_(pDesc->MipLevels * pDesc->ArraySize)) const D3D11_SUBRESOURCE_DATA *pInitialData, + /* [annotation] */ + _COM_Outptr_opt_ ID3D11Texture2D **ppTexture2D); + + HRESULT ( STDMETHODCALLTYPE *CreateTexture3D )( + ID3D11Device2 * This, + /* [annotation] */ + _In_ const D3D11_TEXTURE3D_DESC *pDesc, + /* [annotation] */ + _In_reads_opt_(_Inexpressible_(pDesc->MipLevels)) const D3D11_SUBRESOURCE_DATA *pInitialData, + /* [annotation] */ + _COM_Outptr_opt_ ID3D11Texture3D **ppTexture3D); + + HRESULT ( STDMETHODCALLTYPE *CreateShaderResourceView )( + ID3D11Device2 * This, + /* [annotation] */ + _In_ ID3D11Resource *pResource, + /* [annotation] */ + _In_opt_ const D3D11_SHADER_RESOURCE_VIEW_DESC *pDesc, + /* [annotation] */ + _COM_Outptr_opt_ ID3D11ShaderResourceView **ppSRView); + + HRESULT ( STDMETHODCALLTYPE *CreateUnorderedAccessView )( + ID3D11Device2 * This, + /* [annotation] */ + _In_ ID3D11Resource *pResource, + /* [annotation] */ + _In_opt_ const D3D11_UNORDERED_ACCESS_VIEW_DESC *pDesc, + /* [annotation] */ + _COM_Outptr_opt_ ID3D11UnorderedAccessView **ppUAView); + + HRESULT ( STDMETHODCALLTYPE *CreateRenderTargetView )( + ID3D11Device2 * This, + /* [annotation] */ + _In_ ID3D11Resource *pResource, + /* [annotation] */ + _In_opt_ const D3D11_RENDER_TARGET_VIEW_DESC *pDesc, + /* [annotation] */ + _COM_Outptr_opt_ ID3D11RenderTargetView **ppRTView); + + HRESULT ( STDMETHODCALLTYPE *CreateDepthStencilView )( + ID3D11Device2 * This, + /* [annotation] */ + _In_ ID3D11Resource *pResource, + /* [annotation] */ + _In_opt_ const D3D11_DEPTH_STENCIL_VIEW_DESC *pDesc, + /* [annotation] */ + _COM_Outptr_opt_ ID3D11DepthStencilView **ppDepthStencilView); + + HRESULT ( STDMETHODCALLTYPE *CreateInputLayout )( + ID3D11Device2 * This, + /* [annotation] */ + _In_reads_(NumElements) const D3D11_INPUT_ELEMENT_DESC *pInputElementDescs, + /* [annotation] */ + _In_range_( 0, D3D11_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT ) UINT NumElements, + /* [annotation] */ + _In_reads_(BytecodeLength) const void *pShaderBytecodeWithInputSignature, + /* [annotation] */ + _In_ SIZE_T BytecodeLength, + /* [annotation] */ + _COM_Outptr_opt_ ID3D11InputLayout **ppInputLayout); + + HRESULT ( STDMETHODCALLTYPE *CreateVertexShader )( + ID3D11Device2 * This, + /* [annotation] */ + _In_reads_(BytecodeLength) const void *pShaderBytecode, + /* [annotation] */ + _In_ SIZE_T BytecodeLength, + /* [annotation] */ + _In_opt_ ID3D11ClassLinkage *pClassLinkage, + /* [annotation] */ + _COM_Outptr_opt_ ID3D11VertexShader **ppVertexShader); + + HRESULT ( STDMETHODCALLTYPE *CreateGeometryShader )( + ID3D11Device2 * This, + /* [annotation] */ + _In_reads_(BytecodeLength) const void *pShaderBytecode, + /* [annotation] */ + _In_ SIZE_T BytecodeLength, + /* [annotation] */ + _In_opt_ ID3D11ClassLinkage *pClassLinkage, + /* [annotation] */ + _COM_Outptr_opt_ ID3D11GeometryShader **ppGeometryShader); + + HRESULT ( STDMETHODCALLTYPE *CreateGeometryShaderWithStreamOutput )( + ID3D11Device2 * This, + /* [annotation] */ + _In_reads_(BytecodeLength) const void *pShaderBytecode, + /* [annotation] */ + _In_ SIZE_T BytecodeLength, + /* [annotation] */ + _In_reads_opt_(NumEntries) const D3D11_SO_DECLARATION_ENTRY *pSODeclaration, + /* [annotation] */ + _In_range_( 0, D3D11_SO_STREAM_COUNT * D3D11_SO_OUTPUT_COMPONENT_COUNT ) UINT NumEntries, + /* [annotation] */ + _In_reads_opt_(NumStrides) const UINT *pBufferStrides, + /* [annotation] */ + _In_range_( 0, D3D11_SO_BUFFER_SLOT_COUNT ) UINT NumStrides, + /* [annotation] */ + _In_ UINT RasterizedStream, + /* [annotation] */ + _In_opt_ ID3D11ClassLinkage *pClassLinkage, + /* [annotation] */ + _COM_Outptr_opt_ ID3D11GeometryShader **ppGeometryShader); + + HRESULT ( STDMETHODCALLTYPE *CreatePixelShader )( + ID3D11Device2 * This, + /* [annotation] */ + _In_reads_(BytecodeLength) const void *pShaderBytecode, + /* [annotation] */ + _In_ SIZE_T BytecodeLength, + /* [annotation] */ + _In_opt_ ID3D11ClassLinkage *pClassLinkage, + /* [annotation] */ + _COM_Outptr_opt_ ID3D11PixelShader **ppPixelShader); + + HRESULT ( STDMETHODCALLTYPE *CreateHullShader )( + ID3D11Device2 * This, + /* [annotation] */ + _In_reads_(BytecodeLength) const void *pShaderBytecode, + /* [annotation] */ + _In_ SIZE_T BytecodeLength, + /* [annotation] */ + _In_opt_ ID3D11ClassLinkage *pClassLinkage, + /* [annotation] */ + _COM_Outptr_opt_ ID3D11HullShader **ppHullShader); + + HRESULT ( STDMETHODCALLTYPE *CreateDomainShader )( + ID3D11Device2 * This, + /* [annotation] */ + _In_reads_(BytecodeLength) const void *pShaderBytecode, + /* [annotation] */ + _In_ SIZE_T BytecodeLength, + /* [annotation] */ + _In_opt_ ID3D11ClassLinkage *pClassLinkage, + /* [annotation] */ + _COM_Outptr_opt_ ID3D11DomainShader **ppDomainShader); + + HRESULT ( STDMETHODCALLTYPE *CreateComputeShader )( + ID3D11Device2 * This, + /* [annotation] */ + _In_reads_(BytecodeLength) const void *pShaderBytecode, + /* [annotation] */ + _In_ SIZE_T BytecodeLength, + /* [annotation] */ + _In_opt_ ID3D11ClassLinkage *pClassLinkage, + /* [annotation] */ + _COM_Outptr_opt_ ID3D11ComputeShader **ppComputeShader); + + HRESULT ( STDMETHODCALLTYPE *CreateClassLinkage )( + ID3D11Device2 * This, + /* [annotation] */ + _COM_Outptr_ ID3D11ClassLinkage **ppLinkage); + + HRESULT ( STDMETHODCALLTYPE *CreateBlendState )( + ID3D11Device2 * This, + /* [annotation] */ + _In_ const D3D11_BLEND_DESC *pBlendStateDesc, + /* [annotation] */ + _COM_Outptr_opt_ ID3D11BlendState **ppBlendState); + + HRESULT ( STDMETHODCALLTYPE *CreateDepthStencilState )( + ID3D11Device2 * This, + /* [annotation] */ + _In_ const D3D11_DEPTH_STENCIL_DESC *pDepthStencilDesc, + /* [annotation] */ + _COM_Outptr_opt_ ID3D11DepthStencilState **ppDepthStencilState); + + HRESULT ( STDMETHODCALLTYPE *CreateRasterizerState )( + ID3D11Device2 * This, + /* [annotation] */ + _In_ const D3D11_RASTERIZER_DESC *pRasterizerDesc, + /* [annotation] */ + _COM_Outptr_opt_ ID3D11RasterizerState **ppRasterizerState); + + HRESULT ( STDMETHODCALLTYPE *CreateSamplerState )( + ID3D11Device2 * This, + /* [annotation] */ + _In_ const D3D11_SAMPLER_DESC *pSamplerDesc, + /* [annotation] */ + _COM_Outptr_opt_ ID3D11SamplerState **ppSamplerState); + + HRESULT ( STDMETHODCALLTYPE *CreateQuery )( + ID3D11Device2 * This, + /* [annotation] */ + _In_ const D3D11_QUERY_DESC *pQueryDesc, + /* [annotation] */ + _COM_Outptr_opt_ ID3D11Query **ppQuery); + + HRESULT ( STDMETHODCALLTYPE *CreatePredicate )( + ID3D11Device2 * This, + /* [annotation] */ + _In_ const D3D11_QUERY_DESC *pPredicateDesc, + /* [annotation] */ + _COM_Outptr_opt_ ID3D11Predicate **ppPredicate); + + HRESULT ( STDMETHODCALLTYPE *CreateCounter )( + ID3D11Device2 * This, + /* [annotation] */ + _In_ const D3D11_COUNTER_DESC *pCounterDesc, + /* [annotation] */ + _COM_Outptr_opt_ ID3D11Counter **ppCounter); + + HRESULT ( STDMETHODCALLTYPE *CreateDeferredContext )( + ID3D11Device2 * This, + UINT ContextFlags, + /* [annotation] */ + _COM_Outptr_opt_ ID3D11DeviceContext **ppDeferredContext); + + HRESULT ( STDMETHODCALLTYPE *OpenSharedResource )( + ID3D11Device2 * This, + /* [annotation] */ + _In_ HANDLE hResource, + /* [annotation] */ + _In_ REFIID ReturnedInterface, + /* [annotation] */ + _COM_Outptr_opt_ void **ppResource); + + HRESULT ( STDMETHODCALLTYPE *CheckFormatSupport )( + ID3D11Device2 * This, + /* [annotation] */ + _In_ DXGI_FORMAT Format, + /* [annotation] */ + _Out_ UINT *pFormatSupport); + + HRESULT ( STDMETHODCALLTYPE *CheckMultisampleQualityLevels )( + ID3D11Device2 * This, + /* [annotation] */ + _In_ DXGI_FORMAT Format, + /* [annotation] */ + _In_ UINT SampleCount, + /* [annotation] */ + _Out_ UINT *pNumQualityLevels); + + void ( STDMETHODCALLTYPE *CheckCounterInfo )( + ID3D11Device2 * This, + /* [annotation] */ + _Out_ D3D11_COUNTER_INFO *pCounterInfo); + + HRESULT ( STDMETHODCALLTYPE *CheckCounter )( + ID3D11Device2 * This, + /* [annotation] */ + _In_ const D3D11_COUNTER_DESC *pDesc, + /* [annotation] */ + _Out_ D3D11_COUNTER_TYPE *pType, + /* [annotation] */ + _Out_ UINT *pActiveCounters, + /* [annotation] */ + _Out_writes_opt_(*pNameLength) LPSTR szName, + /* [annotation] */ + _Inout_opt_ UINT *pNameLength, + /* [annotation] */ + _Out_writes_opt_(*pUnitsLength) LPSTR szUnits, + /* [annotation] */ + _Inout_opt_ UINT *pUnitsLength, + /* [annotation] */ + _Out_writes_opt_(*pDescriptionLength) LPSTR szDescription, + /* [annotation] */ + _Inout_opt_ UINT *pDescriptionLength); + + HRESULT ( STDMETHODCALLTYPE *CheckFeatureSupport )( + ID3D11Device2 * This, + D3D11_FEATURE Feature, + /* [annotation] */ + _Out_writes_bytes_(FeatureSupportDataSize) void *pFeatureSupportData, + UINT FeatureSupportDataSize); + + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D11Device2 * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _Inout_ UINT *pDataSize, + /* [annotation] */ + _Out_writes_bytes_opt_(*pDataSize) void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D11Device2 * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _In_ UINT DataSize, + /* [annotation] */ + _In_reads_bytes_opt_(DataSize) const void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D11Device2 * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _In_opt_ const IUnknown *pData); + + D3D_FEATURE_LEVEL ( STDMETHODCALLTYPE *GetFeatureLevel )( + ID3D11Device2 * This); + + UINT ( STDMETHODCALLTYPE *GetCreationFlags )( + ID3D11Device2 * This); + + HRESULT ( STDMETHODCALLTYPE *GetDeviceRemovedReason )( + ID3D11Device2 * This); + + void ( STDMETHODCALLTYPE *GetImmediateContext )( + ID3D11Device2 * This, + /* [annotation] */ + _Outptr_ ID3D11DeviceContext **ppImmediateContext); + + HRESULT ( STDMETHODCALLTYPE *SetExceptionMode )( + ID3D11Device2 * This, + UINT RaiseFlags); + + UINT ( STDMETHODCALLTYPE *GetExceptionMode )( + ID3D11Device2 * This); + + void ( STDMETHODCALLTYPE *GetImmediateContext1 )( + ID3D11Device2 * This, + /* [annotation] */ + _Outptr_ ID3D11DeviceContext1 **ppImmediateContext); + + HRESULT ( STDMETHODCALLTYPE *CreateDeferredContext1 )( + ID3D11Device2 * This, + UINT ContextFlags, + /* [annotation] */ + _COM_Outptr_opt_ ID3D11DeviceContext1 **ppDeferredContext); + + HRESULT ( STDMETHODCALLTYPE *CreateBlendState1 )( + ID3D11Device2 * This, + /* [annotation] */ + _In_ const D3D11_BLEND_DESC1 *pBlendStateDesc, + /* [annotation] */ + _COM_Outptr_opt_ ID3D11BlendState1 **ppBlendState); + + HRESULT ( STDMETHODCALLTYPE *CreateRasterizerState1 )( + ID3D11Device2 * This, + /* [annotation] */ + _In_ const D3D11_RASTERIZER_DESC1 *pRasterizerDesc, + /* [annotation] */ + _COM_Outptr_opt_ ID3D11RasterizerState1 **ppRasterizerState); + + HRESULT ( STDMETHODCALLTYPE *CreateDeviceContextState )( + ID3D11Device2 * This, + UINT Flags, + /* [annotation] */ + _In_reads_( FeatureLevels ) const D3D_FEATURE_LEVEL *pFeatureLevels, + UINT FeatureLevels, + UINT SDKVersion, + REFIID EmulatedInterface, + /* [annotation] */ + _Out_opt_ D3D_FEATURE_LEVEL *pChosenFeatureLevel, + /* [annotation] */ + _Out_opt_ ID3DDeviceContextState **ppContextState); + + HRESULT ( STDMETHODCALLTYPE *OpenSharedResource1 )( + ID3D11Device2 * This, + /* [annotation] */ + _In_ HANDLE hResource, + /* [annotation] */ + _In_ REFIID returnedInterface, + /* [annotation] */ + _COM_Outptr_ void **ppResource); + + HRESULT ( STDMETHODCALLTYPE *OpenSharedResourceByName )( + ID3D11Device2 * This, + /* [annotation] */ + _In_ LPCWSTR lpName, + /* [annotation] */ + _In_ DWORD dwDesiredAccess, + /* [annotation] */ + _In_ REFIID returnedInterface, + /* [annotation] */ + _COM_Outptr_ void **ppResource); + + void ( STDMETHODCALLTYPE *GetImmediateContext2 )( + ID3D11Device2 * This, + /* [annotation] */ + _Outptr_ ID3D11DeviceContext2 **ppImmediateContext); + + HRESULT ( STDMETHODCALLTYPE *CreateDeferredContext2 )( + ID3D11Device2 * This, + UINT ContextFlags, + /* [annotation] */ + _COM_Outptr_opt_ ID3D11DeviceContext2 **ppDeferredContext); + + void ( STDMETHODCALLTYPE *GetResourceTiling )( + ID3D11Device2 * This, + /* [annotation] */ + _In_ ID3D11Resource *pTiledResource, + /* [annotation] */ + _Out_opt_ UINT *pNumTilesForEntireResource, + /* [annotation] */ + _Out_opt_ D3D11_PACKED_MIP_DESC *pPackedMipDesc, + /* [annotation] */ + _Out_opt_ D3D11_TILE_SHAPE *pStandardTileShapeForNonPackedMips, + /* [annotation] */ + _Inout_opt_ UINT *pNumSubresourceTilings, + /* [annotation] */ + _In_ UINT FirstSubresourceTilingToGet, + /* [annotation] */ + _Out_writes_(*pNumSubresourceTilings) D3D11_SUBRESOURCE_TILING *pSubresourceTilingsForNonPackedMips); + + HRESULT ( STDMETHODCALLTYPE *CheckMultisampleQualityLevels1 )( + ID3D11Device2 * This, + /* [annotation] */ + _In_ DXGI_FORMAT Format, + /* [annotation] */ + _In_ UINT SampleCount, + /* [annotation] */ + _In_ UINT Flags, + /* [annotation] */ + _Out_ UINT *pNumQualityLevels); + + END_INTERFACE + } ID3D11Device2Vtbl; + + interface ID3D11Device2 + { + CONST_VTBL struct ID3D11Device2Vtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D11Device2_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D11Device2_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D11Device2_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D11Device2_CreateBuffer(This,pDesc,pInitialData,ppBuffer) \ + ( (This)->lpVtbl -> CreateBuffer(This,pDesc,pInitialData,ppBuffer) ) + +#define ID3D11Device2_CreateTexture1D(This,pDesc,pInitialData,ppTexture1D) \ + ( (This)->lpVtbl -> CreateTexture1D(This,pDesc,pInitialData,ppTexture1D) ) + +#define ID3D11Device2_CreateTexture2D(This,pDesc,pInitialData,ppTexture2D) \ + ( (This)->lpVtbl -> CreateTexture2D(This,pDesc,pInitialData,ppTexture2D) ) + +#define ID3D11Device2_CreateTexture3D(This,pDesc,pInitialData,ppTexture3D) \ + ( (This)->lpVtbl -> CreateTexture3D(This,pDesc,pInitialData,ppTexture3D) ) + +#define ID3D11Device2_CreateShaderResourceView(This,pResource,pDesc,ppSRView) \ + ( (This)->lpVtbl -> CreateShaderResourceView(This,pResource,pDesc,ppSRView) ) + +#define ID3D11Device2_CreateUnorderedAccessView(This,pResource,pDesc,ppUAView) \ + ( (This)->lpVtbl -> CreateUnorderedAccessView(This,pResource,pDesc,ppUAView) ) + +#define ID3D11Device2_CreateRenderTargetView(This,pResource,pDesc,ppRTView) \ + ( (This)->lpVtbl -> CreateRenderTargetView(This,pResource,pDesc,ppRTView) ) + +#define ID3D11Device2_CreateDepthStencilView(This,pResource,pDesc,ppDepthStencilView) \ + ( (This)->lpVtbl -> CreateDepthStencilView(This,pResource,pDesc,ppDepthStencilView) ) + +#define ID3D11Device2_CreateInputLayout(This,pInputElementDescs,NumElements,pShaderBytecodeWithInputSignature,BytecodeLength,ppInputLayout) \ + ( (This)->lpVtbl -> CreateInputLayout(This,pInputElementDescs,NumElements,pShaderBytecodeWithInputSignature,BytecodeLength,ppInputLayout) ) + +#define ID3D11Device2_CreateVertexShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppVertexShader) \ + ( (This)->lpVtbl -> CreateVertexShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppVertexShader) ) + +#define ID3D11Device2_CreateGeometryShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppGeometryShader) \ + ( (This)->lpVtbl -> CreateGeometryShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppGeometryShader) ) + +#define ID3D11Device2_CreateGeometryShaderWithStreamOutput(This,pShaderBytecode,BytecodeLength,pSODeclaration,NumEntries,pBufferStrides,NumStrides,RasterizedStream,pClassLinkage,ppGeometryShader) \ + ( (This)->lpVtbl -> CreateGeometryShaderWithStreamOutput(This,pShaderBytecode,BytecodeLength,pSODeclaration,NumEntries,pBufferStrides,NumStrides,RasterizedStream,pClassLinkage,ppGeometryShader) ) + +#define ID3D11Device2_CreatePixelShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppPixelShader) \ + ( (This)->lpVtbl -> CreatePixelShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppPixelShader) ) + +#define ID3D11Device2_CreateHullShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppHullShader) \ + ( (This)->lpVtbl -> CreateHullShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppHullShader) ) + +#define ID3D11Device2_CreateDomainShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppDomainShader) \ + ( (This)->lpVtbl -> CreateDomainShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppDomainShader) ) + +#define ID3D11Device2_CreateComputeShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppComputeShader) \ + ( (This)->lpVtbl -> CreateComputeShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppComputeShader) ) + +#define ID3D11Device2_CreateClassLinkage(This,ppLinkage) \ + ( (This)->lpVtbl -> CreateClassLinkage(This,ppLinkage) ) + +#define ID3D11Device2_CreateBlendState(This,pBlendStateDesc,ppBlendState) \ + ( (This)->lpVtbl -> CreateBlendState(This,pBlendStateDesc,ppBlendState) ) + +#define ID3D11Device2_CreateDepthStencilState(This,pDepthStencilDesc,ppDepthStencilState) \ + ( (This)->lpVtbl -> CreateDepthStencilState(This,pDepthStencilDesc,ppDepthStencilState) ) + +#define ID3D11Device2_CreateRasterizerState(This,pRasterizerDesc,ppRasterizerState) \ + ( (This)->lpVtbl -> CreateRasterizerState(This,pRasterizerDesc,ppRasterizerState) ) + +#define ID3D11Device2_CreateSamplerState(This,pSamplerDesc,ppSamplerState) \ + ( (This)->lpVtbl -> CreateSamplerState(This,pSamplerDesc,ppSamplerState) ) + +#define ID3D11Device2_CreateQuery(This,pQueryDesc,ppQuery) \ + ( (This)->lpVtbl -> CreateQuery(This,pQueryDesc,ppQuery) ) + +#define ID3D11Device2_CreatePredicate(This,pPredicateDesc,ppPredicate) \ + ( (This)->lpVtbl -> CreatePredicate(This,pPredicateDesc,ppPredicate) ) + +#define ID3D11Device2_CreateCounter(This,pCounterDesc,ppCounter) \ + ( (This)->lpVtbl -> CreateCounter(This,pCounterDesc,ppCounter) ) + +#define ID3D11Device2_CreateDeferredContext(This,ContextFlags,ppDeferredContext) \ + ( (This)->lpVtbl -> CreateDeferredContext(This,ContextFlags,ppDeferredContext) ) + +#define ID3D11Device2_OpenSharedResource(This,hResource,ReturnedInterface,ppResource) \ + ( (This)->lpVtbl -> OpenSharedResource(This,hResource,ReturnedInterface,ppResource) ) + +#define ID3D11Device2_CheckFormatSupport(This,Format,pFormatSupport) \ + ( (This)->lpVtbl -> CheckFormatSupport(This,Format,pFormatSupport) ) + +#define ID3D11Device2_CheckMultisampleQualityLevels(This,Format,SampleCount,pNumQualityLevels) \ + ( (This)->lpVtbl -> CheckMultisampleQualityLevels(This,Format,SampleCount,pNumQualityLevels) ) + +#define ID3D11Device2_CheckCounterInfo(This,pCounterInfo) \ + ( (This)->lpVtbl -> CheckCounterInfo(This,pCounterInfo) ) + +#define ID3D11Device2_CheckCounter(This,pDesc,pType,pActiveCounters,szName,pNameLength,szUnits,pUnitsLength,szDescription,pDescriptionLength) \ + ( (This)->lpVtbl -> CheckCounter(This,pDesc,pType,pActiveCounters,szName,pNameLength,szUnits,pUnitsLength,szDescription,pDescriptionLength) ) + +#define ID3D11Device2_CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) \ + ( (This)->lpVtbl -> CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) ) + +#define ID3D11Device2_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D11Device2_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D11Device2_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + +#define ID3D11Device2_GetFeatureLevel(This) \ + ( (This)->lpVtbl -> GetFeatureLevel(This) ) + +#define ID3D11Device2_GetCreationFlags(This) \ + ( (This)->lpVtbl -> GetCreationFlags(This) ) + +#define ID3D11Device2_GetDeviceRemovedReason(This) \ + ( (This)->lpVtbl -> GetDeviceRemovedReason(This) ) + +#define ID3D11Device2_GetImmediateContext(This,ppImmediateContext) \ + ( (This)->lpVtbl -> GetImmediateContext(This,ppImmediateContext) ) + +#define ID3D11Device2_SetExceptionMode(This,RaiseFlags) \ + ( (This)->lpVtbl -> SetExceptionMode(This,RaiseFlags) ) + +#define ID3D11Device2_GetExceptionMode(This) \ + ( (This)->lpVtbl -> GetExceptionMode(This) ) + + +#define ID3D11Device2_GetImmediateContext1(This,ppImmediateContext) \ + ( (This)->lpVtbl -> GetImmediateContext1(This,ppImmediateContext) ) + +#define ID3D11Device2_CreateDeferredContext1(This,ContextFlags,ppDeferredContext) \ + ( (This)->lpVtbl -> CreateDeferredContext1(This,ContextFlags,ppDeferredContext) ) + +#define ID3D11Device2_CreateBlendState1(This,pBlendStateDesc,ppBlendState) \ + ( (This)->lpVtbl -> CreateBlendState1(This,pBlendStateDesc,ppBlendState) ) + +#define ID3D11Device2_CreateRasterizerState1(This,pRasterizerDesc,ppRasterizerState) \ + ( (This)->lpVtbl -> CreateRasterizerState1(This,pRasterizerDesc,ppRasterizerState) ) + +#define ID3D11Device2_CreateDeviceContextState(This,Flags,pFeatureLevels,FeatureLevels,SDKVersion,EmulatedInterface,pChosenFeatureLevel,ppContextState) \ + ( (This)->lpVtbl -> CreateDeviceContextState(This,Flags,pFeatureLevels,FeatureLevels,SDKVersion,EmulatedInterface,pChosenFeatureLevel,ppContextState) ) + +#define ID3D11Device2_OpenSharedResource1(This,hResource,returnedInterface,ppResource) \ + ( (This)->lpVtbl -> OpenSharedResource1(This,hResource,returnedInterface,ppResource) ) + +#define ID3D11Device2_OpenSharedResourceByName(This,lpName,dwDesiredAccess,returnedInterface,ppResource) \ + ( (This)->lpVtbl -> OpenSharedResourceByName(This,lpName,dwDesiredAccess,returnedInterface,ppResource) ) + + +#define ID3D11Device2_GetImmediateContext2(This,ppImmediateContext) \ + ( (This)->lpVtbl -> GetImmediateContext2(This,ppImmediateContext) ) + +#define ID3D11Device2_CreateDeferredContext2(This,ContextFlags,ppDeferredContext) \ + ( (This)->lpVtbl -> CreateDeferredContext2(This,ContextFlags,ppDeferredContext) ) + +#define ID3D11Device2_GetResourceTiling(This,pTiledResource,pNumTilesForEntireResource,pPackedMipDesc,pStandardTileShapeForNonPackedMips,pNumSubresourceTilings,FirstSubresourceTilingToGet,pSubresourceTilingsForNonPackedMips) \ + ( (This)->lpVtbl -> GetResourceTiling(This,pTiledResource,pNumTilesForEntireResource,pPackedMipDesc,pStandardTileShapeForNonPackedMips,pNumSubresourceTilings,FirstSubresourceTilingToGet,pSubresourceTilingsForNonPackedMips) ) + +#define ID3D11Device2_CheckMultisampleQualityLevels1(This,Format,SampleCount,Flags,pNumQualityLevels) \ + ( (This)->lpVtbl -> CheckMultisampleQualityLevels1(This,Format,SampleCount,Flags,pNumQualityLevels) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D11Device2_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_d3d11_2_0000_0002 */ +/* [local] */ + +DEFINE_GUID(IID_ID3D11DeviceContext2,0x420d5b32,0xb90c,0x4da4,0xbe,0xf0,0x35,0x9f,0x6a,0x24,0xa8,0x3a); +DEFINE_GUID(IID_ID3D11Device2,0x9d06dffa,0xd1e5,0x4d07,0x83,0xa8,0x1b,0xb1,0x23,0xf2,0xf8,0x41); + + +extern RPC_IF_HANDLE __MIDL_itf_d3d11_2_0000_0002_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_d3d11_2_0000_0002_v0_0_s_ifspec; + +/* Additional Prototypes for ALL interfaces */ + +/* end of Additional Prototypes */ + +#ifdef __cplusplus +} +#endif + +#endif + + diff --git a/3rdparty/dxsdk/include/d3d11_3.h b/3rdparty/dxsdk/include/d3d11_3.h new file mode 100644 index 00000000..76922367 --- /dev/null +++ b/3rdparty/dxsdk/include/d3d11_3.h @@ -0,0 +1,4817 @@ +/*------------------------------------------------------------------------------------- + * + * Copyright (c) Microsoft Corporation + * + *-------------------------------------------------------------------------------------*/ + + +/* this ALWAYS GENERATED file contains the definitions for the interfaces */ + + + /* File created by MIDL compiler version 8.00.0613 */ +/* @@MIDL_FILE_HEADING( ) */ + + + +/* verify that the <rpcndr.h> version is high enough to compile this file*/ +#ifndef __REQUIRED_RPCNDR_H_VERSION__ +#define __REQUIRED_RPCNDR_H_VERSION__ 500 +#endif + +/* verify that the <rpcsal.h> version is high enough to compile this file*/ +#ifndef __REQUIRED_RPCSAL_H_VERSION__ +#define __REQUIRED_RPCSAL_H_VERSION__ 100 +#endif + +#include "rpc.h" +#include "rpcndr.h" + +#ifndef __RPCNDR_H_VERSION__ +#error this stub requires an updated version of <rpcndr.h> +#endif /* __RPCNDR_H_VERSION__ */ + +#ifndef COM_NO_WINDOWS_H +#include "windows.h" +#include "ole2.h" +#endif /*COM_NO_WINDOWS_H*/ + +#ifndef __d3d11_3_h__ +#define __d3d11_3_h__ + +#if defined(_MSC_VER) && (_MSC_VER >= 1020) +#pragma once +#endif + +/* Forward Declarations */ + +#ifndef __ID3D11Texture2D1_FWD_DEFINED__ +#define __ID3D11Texture2D1_FWD_DEFINED__ +typedef interface ID3D11Texture2D1 ID3D11Texture2D1; + +#endif /* __ID3D11Texture2D1_FWD_DEFINED__ */ + + +#ifndef __ID3D11Texture3D1_FWD_DEFINED__ +#define __ID3D11Texture3D1_FWD_DEFINED__ +typedef interface ID3D11Texture3D1 ID3D11Texture3D1; + +#endif /* __ID3D11Texture3D1_FWD_DEFINED__ */ + + +#ifndef __ID3D11RasterizerState2_FWD_DEFINED__ +#define __ID3D11RasterizerState2_FWD_DEFINED__ +typedef interface ID3D11RasterizerState2 ID3D11RasterizerState2; + +#endif /* __ID3D11RasterizerState2_FWD_DEFINED__ */ + + +#ifndef __ID3D11ShaderResourceView1_FWD_DEFINED__ +#define __ID3D11ShaderResourceView1_FWD_DEFINED__ +typedef interface ID3D11ShaderResourceView1 ID3D11ShaderResourceView1; + +#endif /* __ID3D11ShaderResourceView1_FWD_DEFINED__ */ + + +#ifndef __ID3D11RenderTargetView1_FWD_DEFINED__ +#define __ID3D11RenderTargetView1_FWD_DEFINED__ +typedef interface ID3D11RenderTargetView1 ID3D11RenderTargetView1; + +#endif /* __ID3D11RenderTargetView1_FWD_DEFINED__ */ + + +#ifndef __ID3D11UnorderedAccessView1_FWD_DEFINED__ +#define __ID3D11UnorderedAccessView1_FWD_DEFINED__ +typedef interface ID3D11UnorderedAccessView1 ID3D11UnorderedAccessView1; + +#endif /* __ID3D11UnorderedAccessView1_FWD_DEFINED__ */ + + +#ifndef __ID3D11Query1_FWD_DEFINED__ +#define __ID3D11Query1_FWD_DEFINED__ +typedef interface ID3D11Query1 ID3D11Query1; + +#endif /* __ID3D11Query1_FWD_DEFINED__ */ + + +#ifndef __ID3D11DeviceContext3_FWD_DEFINED__ +#define __ID3D11DeviceContext3_FWD_DEFINED__ +typedef interface ID3D11DeviceContext3 ID3D11DeviceContext3; + +#endif /* __ID3D11DeviceContext3_FWD_DEFINED__ */ + + +#ifndef __ID3D11Device3_FWD_DEFINED__ +#define __ID3D11Device3_FWD_DEFINED__ +typedef interface ID3D11Device3 ID3D11Device3; + +#endif /* __ID3D11Device3_FWD_DEFINED__ */ + + +/* header files for imported files */ +#include "oaidl.h" +#include "ocidl.h" +#include "dxgi1_3.h" +#include "d3dcommon.h" +#include "d3d11_2.h" + +#ifdef __cplusplus +extern "C"{ +#endif + + +/* interface __MIDL_itf_d3d11_3_0000_0000 */ +/* [local] */ + +#ifdef __cplusplus +} +#endif +#include "d3d11_2.h" // +#ifdef __cplusplus +extern "C"{ +#endif +typedef +enum D3D11_CONTEXT_TYPE + { + D3D11_CONTEXT_TYPE_ALL = 0, + D3D11_CONTEXT_TYPE_3D = 1, + D3D11_CONTEXT_TYPE_COMPUTE = 2, + D3D11_CONTEXT_TYPE_COPY = 3, + D3D11_CONTEXT_TYPE_VIDEO = 4 + } D3D11_CONTEXT_TYPE; + +typedef +enum D3D11_TEXTURE_LAYOUT + { + D3D11_TEXTURE_LAYOUT_UNDEFINED = 0, + D3D11_TEXTURE_LAYOUT_ROW_MAJOR = 1, + D3D11_TEXTURE_LAYOUT_64K_STANDARD_SWIZZLE = 2 + } D3D11_TEXTURE_LAYOUT; + +typedef struct D3D11_TEXTURE2D_DESC1 + { + UINT Width; + UINT Height; + UINT MipLevels; + UINT ArraySize; + DXGI_FORMAT Format; + DXGI_SAMPLE_DESC SampleDesc; + D3D11_USAGE Usage; + UINT BindFlags; + UINT CPUAccessFlags; + UINT MiscFlags; + D3D11_TEXTURE_LAYOUT TextureLayout; + } D3D11_TEXTURE2D_DESC1; + +#if !defined( D3D11_NO_HELPERS ) && defined( __cplusplus ) +} +struct CD3D11_TEXTURE2D_DESC1 : public D3D11_TEXTURE2D_DESC1 +{ + CD3D11_TEXTURE2D_DESC1() + {} + explicit CD3D11_TEXTURE2D_DESC1( const D3D11_TEXTURE2D_DESC1& o ) : + D3D11_TEXTURE2D_DESC1( o ) + {} + explicit CD3D11_TEXTURE2D_DESC1( + DXGI_FORMAT format, + UINT width, + UINT height, + UINT arraySize = 1, + UINT mipLevels = 0, + UINT bindFlags = D3D11_BIND_SHADER_RESOURCE, + D3D11_USAGE usage = D3D11_USAGE_DEFAULT, + UINT cpuaccessFlags = 0, + UINT sampleCount = 1, + UINT sampleQuality = 0, + UINT miscFlags = 0, + D3D11_TEXTURE_LAYOUT textureLayout = D3D11_TEXTURE_LAYOUT_UNDEFINED) + { + Width = width; + Height = height; + MipLevels = mipLevels; + ArraySize = arraySize; + Format = format; + SampleDesc.Count = sampleCount; + SampleDesc.Quality = sampleQuality; + Usage = usage; + BindFlags = bindFlags; + CPUAccessFlags = cpuaccessFlags; + MiscFlags = miscFlags; + TextureLayout = textureLayout; + } + explicit CD3D11_TEXTURE2D_DESC1( + const D3D11_TEXTURE2D_DESC &desc, + D3D11_TEXTURE_LAYOUT textureLayout = D3D11_TEXTURE_LAYOUT_UNDEFINED) + { + Width = desc.Width; + Height = desc.Height; + MipLevels = desc.MipLevels; + ArraySize = desc.ArraySize; + Format = desc.Format; + SampleDesc.Count = desc.SampleDesc.Count; + SampleDesc.Quality = desc. SampleDesc.Quality; + Usage = desc.Usage; + BindFlags = desc.BindFlags; + CPUAccessFlags = desc.CPUAccessFlags; + MiscFlags = desc.MiscFlags; + TextureLayout = textureLayout; + } + ~CD3D11_TEXTURE2D_DESC1() {} + operator const D3D11_TEXTURE2D_DESC1&() const { return *this; } +}; +extern "C"{ +#endif + + +extern RPC_IF_HANDLE __MIDL_itf_d3d11_3_0000_0000_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_d3d11_3_0000_0000_v0_0_s_ifspec; + +#ifndef __ID3D11Texture2D1_INTERFACE_DEFINED__ +#define __ID3D11Texture2D1_INTERFACE_DEFINED__ + +/* interface ID3D11Texture2D1 */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D11Texture2D1; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("51218251-1E33-4617-9CCB-4D3A4367E7BB") + ID3D11Texture2D1 : public ID3D11Texture2D + { + public: + virtual void STDMETHODCALLTYPE GetDesc1( + /* [annotation] */ + _Out_ D3D11_TEXTURE2D_DESC1 *pDesc) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D11Texture2D1Vtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D11Texture2D1 * This, + /* [in] */ REFIID riid, + /* [annotation][iid_is][out] */ + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D11Texture2D1 * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D11Texture2D1 * This); + + void ( STDMETHODCALLTYPE *GetDevice )( + ID3D11Texture2D1 * This, + /* [annotation] */ + _Outptr_ ID3D11Device **ppDevice); + + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D11Texture2D1 * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _Inout_ UINT *pDataSize, + /* [annotation] */ + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D11Texture2D1 * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _In_ UINT DataSize, + /* [annotation] */ + _In_reads_bytes_opt_( DataSize ) const void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D11Texture2D1 * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _In_opt_ const IUnknown *pData); + + void ( STDMETHODCALLTYPE *GetType )( + ID3D11Texture2D1 * This, + /* [annotation] */ + _Out_ D3D11_RESOURCE_DIMENSION *pResourceDimension); + + void ( STDMETHODCALLTYPE *SetEvictionPriority )( + ID3D11Texture2D1 * This, + /* [annotation] */ + _In_ UINT EvictionPriority); + + UINT ( STDMETHODCALLTYPE *GetEvictionPriority )( + ID3D11Texture2D1 * This); + + void ( STDMETHODCALLTYPE *GetDesc )( + ID3D11Texture2D1 * This, + /* [annotation] */ + _Out_ D3D11_TEXTURE2D_DESC *pDesc); + + void ( STDMETHODCALLTYPE *GetDesc1 )( + ID3D11Texture2D1 * This, + /* [annotation] */ + _Out_ D3D11_TEXTURE2D_DESC1 *pDesc); + + END_INTERFACE + } ID3D11Texture2D1Vtbl; + + interface ID3D11Texture2D1 + { + CONST_VTBL struct ID3D11Texture2D1Vtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D11Texture2D1_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D11Texture2D1_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D11Texture2D1_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D11Texture2D1_GetDevice(This,ppDevice) \ + ( (This)->lpVtbl -> GetDevice(This,ppDevice) ) + +#define ID3D11Texture2D1_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D11Texture2D1_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D11Texture2D1_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + + +#define ID3D11Texture2D1_GetType(This,pResourceDimension) \ + ( (This)->lpVtbl -> GetType(This,pResourceDimension) ) + +#define ID3D11Texture2D1_SetEvictionPriority(This,EvictionPriority) \ + ( (This)->lpVtbl -> SetEvictionPriority(This,EvictionPriority) ) + +#define ID3D11Texture2D1_GetEvictionPriority(This) \ + ( (This)->lpVtbl -> GetEvictionPriority(This) ) + + +#define ID3D11Texture2D1_GetDesc(This,pDesc) \ + ( (This)->lpVtbl -> GetDesc(This,pDesc) ) + + +#define ID3D11Texture2D1_GetDesc1(This,pDesc) \ + ( (This)->lpVtbl -> GetDesc1(This,pDesc) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D11Texture2D1_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_d3d11_3_0000_0001 */ +/* [local] */ + +typedef struct D3D11_TEXTURE3D_DESC1 + { + UINT Width; + UINT Height; + UINT Depth; + UINT MipLevels; + DXGI_FORMAT Format; + D3D11_USAGE Usage; + UINT BindFlags; + UINT CPUAccessFlags; + UINT MiscFlags; + D3D11_TEXTURE_LAYOUT TextureLayout; + } D3D11_TEXTURE3D_DESC1; + +#if !defined( D3D11_NO_HELPERS ) && defined( __cplusplus ) +} +struct CD3D11_TEXTURE3D_DESC1 : public D3D11_TEXTURE3D_DESC1 +{ + CD3D11_TEXTURE3D_DESC1() + {} + explicit CD3D11_TEXTURE3D_DESC1( const D3D11_TEXTURE3D_DESC1& o ) : + D3D11_TEXTURE3D_DESC1( o ) + {} + explicit CD3D11_TEXTURE3D_DESC1( + DXGI_FORMAT format, + UINT width, + UINT height, + UINT depth, + UINT mipLevels = 0, + UINT bindFlags = D3D11_BIND_SHADER_RESOURCE, + D3D11_USAGE usage = D3D11_USAGE_DEFAULT, + UINT cpuaccessFlags = 0, + UINT miscFlags = 0, + D3D11_TEXTURE_LAYOUT textureLayout = D3D11_TEXTURE_LAYOUT_UNDEFINED) + { + Width = width; + Height = height; + Depth = depth; + MipLevels = mipLevels; + Format = format; + Usage = usage; + BindFlags = bindFlags; + CPUAccessFlags = cpuaccessFlags; + MiscFlags = miscFlags; + TextureLayout = textureLayout; + } + explicit CD3D11_TEXTURE3D_DESC1( + const D3D11_TEXTURE3D_DESC &desc, + D3D11_TEXTURE_LAYOUT textureLayout = D3D11_TEXTURE_LAYOUT_UNDEFINED) + { + Width = desc.Width; + Height = desc.Height; + Depth = desc.Depth; + MipLevels = desc.MipLevels; + Format = desc.Format; + Usage = desc.Usage; + BindFlags = desc.BindFlags; + CPUAccessFlags = desc.CPUAccessFlags; + MiscFlags = desc.MiscFlags; + TextureLayout = textureLayout; + } + ~CD3D11_TEXTURE3D_DESC1() {} + operator const D3D11_TEXTURE3D_DESC1&() const { return *this; } +}; +extern "C"{ +#endif + + +extern RPC_IF_HANDLE __MIDL_itf_d3d11_3_0000_0001_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_d3d11_3_0000_0001_v0_0_s_ifspec; + +#ifndef __ID3D11Texture3D1_INTERFACE_DEFINED__ +#define __ID3D11Texture3D1_INTERFACE_DEFINED__ + +/* interface ID3D11Texture3D1 */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D11Texture3D1; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("0C711683-2853-4846-9BB0-F3E60639E46A") + ID3D11Texture3D1 : public ID3D11Texture3D + { + public: + virtual void STDMETHODCALLTYPE GetDesc1( + /* [annotation] */ + _Out_ D3D11_TEXTURE3D_DESC1 *pDesc) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D11Texture3D1Vtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D11Texture3D1 * This, + /* [in] */ REFIID riid, + /* [annotation][iid_is][out] */ + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D11Texture3D1 * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D11Texture3D1 * This); + + void ( STDMETHODCALLTYPE *GetDevice )( + ID3D11Texture3D1 * This, + /* [annotation] */ + _Outptr_ ID3D11Device **ppDevice); + + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D11Texture3D1 * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _Inout_ UINT *pDataSize, + /* [annotation] */ + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D11Texture3D1 * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _In_ UINT DataSize, + /* [annotation] */ + _In_reads_bytes_opt_( DataSize ) const void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D11Texture3D1 * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _In_opt_ const IUnknown *pData); + + void ( STDMETHODCALLTYPE *GetType )( + ID3D11Texture3D1 * This, + /* [annotation] */ + _Out_ D3D11_RESOURCE_DIMENSION *pResourceDimension); + + void ( STDMETHODCALLTYPE *SetEvictionPriority )( + ID3D11Texture3D1 * This, + /* [annotation] */ + _In_ UINT EvictionPriority); + + UINT ( STDMETHODCALLTYPE *GetEvictionPriority )( + ID3D11Texture3D1 * This); + + void ( STDMETHODCALLTYPE *GetDesc )( + ID3D11Texture3D1 * This, + /* [annotation] */ + _Out_ D3D11_TEXTURE3D_DESC *pDesc); + + void ( STDMETHODCALLTYPE *GetDesc1 )( + ID3D11Texture3D1 * This, + /* [annotation] */ + _Out_ D3D11_TEXTURE3D_DESC1 *pDesc); + + END_INTERFACE + } ID3D11Texture3D1Vtbl; + + interface ID3D11Texture3D1 + { + CONST_VTBL struct ID3D11Texture3D1Vtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D11Texture3D1_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D11Texture3D1_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D11Texture3D1_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D11Texture3D1_GetDevice(This,ppDevice) \ + ( (This)->lpVtbl -> GetDevice(This,ppDevice) ) + +#define ID3D11Texture3D1_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D11Texture3D1_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D11Texture3D1_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + + +#define ID3D11Texture3D1_GetType(This,pResourceDimension) \ + ( (This)->lpVtbl -> GetType(This,pResourceDimension) ) + +#define ID3D11Texture3D1_SetEvictionPriority(This,EvictionPriority) \ + ( (This)->lpVtbl -> SetEvictionPriority(This,EvictionPriority) ) + +#define ID3D11Texture3D1_GetEvictionPriority(This) \ + ( (This)->lpVtbl -> GetEvictionPriority(This) ) + + +#define ID3D11Texture3D1_GetDesc(This,pDesc) \ + ( (This)->lpVtbl -> GetDesc(This,pDesc) ) + + +#define ID3D11Texture3D1_GetDesc1(This,pDesc) \ + ( (This)->lpVtbl -> GetDesc1(This,pDesc) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D11Texture3D1_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_d3d11_3_0000_0002 */ +/* [local] */ + +typedef +enum D3D11_CONSERVATIVE_RASTERIZATION_MODE + { + D3D11_CONSERVATIVE_RASTERIZATION_MODE_OFF = 0, + D3D11_CONSERVATIVE_RASTERIZATION_MODE_ON = 1 + } D3D11_CONSERVATIVE_RASTERIZATION_MODE; + +typedef struct D3D11_RASTERIZER_DESC2 + { + D3D11_FILL_MODE FillMode; + D3D11_CULL_MODE CullMode; + BOOL FrontCounterClockwise; + INT DepthBias; + FLOAT DepthBiasClamp; + FLOAT SlopeScaledDepthBias; + BOOL DepthClipEnable; + BOOL ScissorEnable; + BOOL MultisampleEnable; + BOOL AntialiasedLineEnable; + UINT ForcedSampleCount; + D3D11_CONSERVATIVE_RASTERIZATION_MODE ConservativeRaster; + } D3D11_RASTERIZER_DESC2; + +#if !defined( D3D11_NO_HELPERS ) && defined( __cplusplus ) +} +struct CD3D11_RASTERIZER_DESC2 : public D3D11_RASTERIZER_DESC2 +{ + CD3D11_RASTERIZER_DESC2() + {} + explicit CD3D11_RASTERIZER_DESC2( const D3D11_RASTERIZER_DESC2& o ) : + D3D11_RASTERIZER_DESC2( o ) + {} + explicit CD3D11_RASTERIZER_DESC2( CD3D11_DEFAULT ) + { + FillMode = D3D11_FILL_SOLID; + CullMode = D3D11_CULL_BACK; + FrontCounterClockwise = FALSE; + DepthBias = D3D11_DEFAULT_DEPTH_BIAS; + DepthBiasClamp = D3D11_DEFAULT_DEPTH_BIAS_CLAMP; + SlopeScaledDepthBias = D3D11_DEFAULT_SLOPE_SCALED_DEPTH_BIAS; + DepthClipEnable = TRUE; + ScissorEnable = FALSE; + MultisampleEnable = FALSE; + AntialiasedLineEnable = FALSE; + ForcedSampleCount = 0; + ConservativeRaster = D3D11_CONSERVATIVE_RASTERIZATION_MODE_OFF; + } + explicit CD3D11_RASTERIZER_DESC2( + D3D11_FILL_MODE fillMode, + D3D11_CULL_MODE cullMode, + BOOL frontCounterClockwise, + INT depthBias, + FLOAT depthBiasClamp, + FLOAT slopeScaledDepthBias, + BOOL depthClipEnable, + BOOL scissorEnable, + BOOL multisampleEnable, + BOOL antialiasedLineEnable, + UINT forcedSampleCount, + D3D11_CONSERVATIVE_RASTERIZATION_MODE conservativeRaster ) + { + FillMode = fillMode; + CullMode = cullMode; + FrontCounterClockwise = frontCounterClockwise; + DepthBias = depthBias; + DepthBiasClamp = depthBiasClamp; + SlopeScaledDepthBias = slopeScaledDepthBias; + DepthClipEnable = depthClipEnable; + ScissorEnable = scissorEnable; + MultisampleEnable = multisampleEnable; + AntialiasedLineEnable = antialiasedLineEnable; + ForcedSampleCount = forcedSampleCount; + ConservativeRaster = conservativeRaster; + } + ~CD3D11_RASTERIZER_DESC2() {} + operator const D3D11_RASTERIZER_DESC2&() const { return *this; } +}; +extern "C"{ +#endif + + +extern RPC_IF_HANDLE __MIDL_itf_d3d11_3_0000_0002_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_d3d11_3_0000_0002_v0_0_s_ifspec; + +#ifndef __ID3D11RasterizerState2_INTERFACE_DEFINED__ +#define __ID3D11RasterizerState2_INTERFACE_DEFINED__ + +/* interface ID3D11RasterizerState2 */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D11RasterizerState2; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("6fbd02fb-209f-46c4-b059-2ed15586a6ac") + ID3D11RasterizerState2 : public ID3D11RasterizerState1 + { + public: + virtual void STDMETHODCALLTYPE GetDesc2( + /* [annotation] */ + _Out_ D3D11_RASTERIZER_DESC2 *pDesc) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D11RasterizerState2Vtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D11RasterizerState2 * This, + /* [in] */ REFIID riid, + /* [annotation][iid_is][out] */ + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D11RasterizerState2 * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D11RasterizerState2 * This); + + void ( STDMETHODCALLTYPE *GetDevice )( + ID3D11RasterizerState2 * This, + /* [annotation] */ + _Outptr_ ID3D11Device **ppDevice); + + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D11RasterizerState2 * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _Inout_ UINT *pDataSize, + /* [annotation] */ + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D11RasterizerState2 * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _In_ UINT DataSize, + /* [annotation] */ + _In_reads_bytes_opt_( DataSize ) const void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D11RasterizerState2 * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _In_opt_ const IUnknown *pData); + + void ( STDMETHODCALLTYPE *GetDesc )( + ID3D11RasterizerState2 * This, + /* [annotation] */ + _Out_ D3D11_RASTERIZER_DESC *pDesc); + + void ( STDMETHODCALLTYPE *GetDesc1 )( + ID3D11RasterizerState2 * This, + /* [annotation] */ + _Out_ D3D11_RASTERIZER_DESC1 *pDesc); + + void ( STDMETHODCALLTYPE *GetDesc2 )( + ID3D11RasterizerState2 * This, + /* [annotation] */ + _Out_ D3D11_RASTERIZER_DESC2 *pDesc); + + END_INTERFACE + } ID3D11RasterizerState2Vtbl; + + interface ID3D11RasterizerState2 + { + CONST_VTBL struct ID3D11RasterizerState2Vtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D11RasterizerState2_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D11RasterizerState2_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D11RasterizerState2_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D11RasterizerState2_GetDevice(This,ppDevice) \ + ( (This)->lpVtbl -> GetDevice(This,ppDevice) ) + +#define ID3D11RasterizerState2_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D11RasterizerState2_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D11RasterizerState2_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + + +#define ID3D11RasterizerState2_GetDesc(This,pDesc) \ + ( (This)->lpVtbl -> GetDesc(This,pDesc) ) + + +#define ID3D11RasterizerState2_GetDesc1(This,pDesc) \ + ( (This)->lpVtbl -> GetDesc1(This,pDesc) ) + + +#define ID3D11RasterizerState2_GetDesc2(This,pDesc) \ + ( (This)->lpVtbl -> GetDesc2(This,pDesc) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D11RasterizerState2_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_d3d11_3_0000_0003 */ +/* [local] */ + +typedef struct D3D11_TEX2D_SRV1 + { + UINT MostDetailedMip; + UINT MipLevels; + UINT PlaneSlice; + } D3D11_TEX2D_SRV1; + +typedef struct D3D11_TEX2D_ARRAY_SRV1 + { + UINT MostDetailedMip; + UINT MipLevels; + UINT FirstArraySlice; + UINT ArraySize; + UINT PlaneSlice; + } D3D11_TEX2D_ARRAY_SRV1; + +typedef struct D3D11_SHADER_RESOURCE_VIEW_DESC1 + { + DXGI_FORMAT Format; + D3D11_SRV_DIMENSION ViewDimension; + union + { + D3D11_BUFFER_SRV Buffer; + D3D11_TEX1D_SRV Texture1D; + D3D11_TEX1D_ARRAY_SRV Texture1DArray; + D3D11_TEX2D_SRV1 Texture2D; + D3D11_TEX2D_ARRAY_SRV1 Texture2DArray; + D3D11_TEX2DMS_SRV Texture2DMS; + D3D11_TEX2DMS_ARRAY_SRV Texture2DMSArray; + D3D11_TEX3D_SRV Texture3D; + D3D11_TEXCUBE_SRV TextureCube; + D3D11_TEXCUBE_ARRAY_SRV TextureCubeArray; + D3D11_BUFFEREX_SRV BufferEx; + } ; + } D3D11_SHADER_RESOURCE_VIEW_DESC1; + +#if !defined( D3D11_NO_HELPERS ) && defined( __cplusplus ) +} +struct CD3D11_SHADER_RESOURCE_VIEW_DESC1 : public D3D11_SHADER_RESOURCE_VIEW_DESC1 +{ + CD3D11_SHADER_RESOURCE_VIEW_DESC1() + {} + explicit CD3D11_SHADER_RESOURCE_VIEW_DESC1( const D3D11_SHADER_RESOURCE_VIEW_DESC1& o ) : + D3D11_SHADER_RESOURCE_VIEW_DESC1( o ) + {} + explicit CD3D11_SHADER_RESOURCE_VIEW_DESC1( + D3D11_SRV_DIMENSION viewDimension, + DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN, + UINT mostDetailedMip = 0, // FirstElement for BUFFER + UINT mipLevels = -1, // NumElements for BUFFER + UINT firstArraySlice = 0, // First2DArrayFace for TEXTURECUBEARRAY + UINT arraySize = -1, // NumCubes for TEXTURECUBEARRAY + UINT flags = 0, // BUFFEREX only + UINT planeSlice = 0 ) // Texture2D and Texture2DArray only + { + Format = format; + ViewDimension = viewDimension; + switch (viewDimension) + { + case D3D11_SRV_DIMENSION_BUFFER: + Buffer.FirstElement = mostDetailedMip; + Buffer.NumElements = mipLevels; + break; + case D3D11_SRV_DIMENSION_TEXTURE1D: + Texture1D.MostDetailedMip = mostDetailedMip; + Texture1D.MipLevels = mipLevels; + break; + case D3D11_SRV_DIMENSION_TEXTURE1DARRAY: + Texture1DArray.MostDetailedMip = mostDetailedMip; + Texture1DArray.MipLevels = mipLevels; + Texture1DArray.FirstArraySlice = firstArraySlice; + Texture1DArray.ArraySize = arraySize; + break; + case D3D11_SRV_DIMENSION_TEXTURE2D: + Texture2D.MostDetailedMip = mostDetailedMip; + Texture2D.MipLevels = mipLevels; + Texture2D.PlaneSlice = planeSlice; + break; + case D3D11_SRV_DIMENSION_TEXTURE2DARRAY: + Texture2DArray.MostDetailedMip = mostDetailedMip; + Texture2DArray.MipLevels = mipLevels; + Texture2DArray.FirstArraySlice = firstArraySlice; + Texture2DArray.ArraySize = arraySize; + Texture2DArray.PlaneSlice = planeSlice; + break; + case D3D11_SRV_DIMENSION_TEXTURE2DMS: + break; + case D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY: + Texture2DMSArray.FirstArraySlice = firstArraySlice; + Texture2DMSArray.ArraySize = arraySize; + break; + case D3D11_SRV_DIMENSION_TEXTURE3D: + Texture3D.MostDetailedMip = mostDetailedMip; + Texture3D.MipLevels = mipLevels; + break; + case D3D11_SRV_DIMENSION_TEXTURECUBE: + TextureCube.MostDetailedMip = mostDetailedMip; + TextureCube.MipLevels = mipLevels; + break; + case D3D11_SRV_DIMENSION_TEXTURECUBEARRAY: + TextureCubeArray.MostDetailedMip = mostDetailedMip; + TextureCubeArray.MipLevels = mipLevels; + TextureCubeArray.First2DArrayFace = firstArraySlice; + TextureCubeArray.NumCubes = arraySize; + break; + case D3D11_SRV_DIMENSION_BUFFEREX: + BufferEx.FirstElement = mostDetailedMip; + BufferEx.NumElements = mipLevels; + BufferEx.Flags = flags; + break; + default: break; + } + } + explicit CD3D11_SHADER_RESOURCE_VIEW_DESC1( + _In_ ID3D11Buffer*, + DXGI_FORMAT format, + UINT firstElement, + UINT numElements, + UINT flags = 0 ) + { + Format = format; + ViewDimension = D3D11_SRV_DIMENSION_BUFFEREX; + BufferEx.FirstElement = firstElement; + BufferEx.NumElements = numElements; + BufferEx.Flags = flags; + } + explicit CD3D11_SHADER_RESOURCE_VIEW_DESC1( + _In_ ID3D11Texture1D* pTex1D, + D3D11_SRV_DIMENSION viewDimension, + DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN, + UINT mostDetailedMip = 0, + UINT mipLevels = -1, + UINT firstArraySlice = 0, + UINT arraySize = -1 ) + { + ViewDimension = viewDimension; + if (DXGI_FORMAT_UNKNOWN == format || -1 == mipLevels || + (-1 == arraySize && D3D11_SRV_DIMENSION_TEXTURE1DARRAY == viewDimension)) + { + D3D11_TEXTURE1D_DESC TexDesc; + pTex1D->GetDesc( &TexDesc ); + if (DXGI_FORMAT_UNKNOWN == format) format = TexDesc.Format; + if (-1 == mipLevels) mipLevels = TexDesc.MipLevels - mostDetailedMip; + if (-1 == arraySize) arraySize = TexDesc.ArraySize - firstArraySlice; + } + Format = format; + switch (viewDimension) + { + case D3D11_SRV_DIMENSION_TEXTURE1D: + Texture1D.MostDetailedMip = mostDetailedMip; + Texture1D.MipLevels = mipLevels; + break; + case D3D11_SRV_DIMENSION_TEXTURE1DARRAY: + Texture1DArray.MostDetailedMip = mostDetailedMip; + Texture1DArray.MipLevels = mipLevels; + Texture1DArray.FirstArraySlice = firstArraySlice; + Texture1DArray.ArraySize = arraySize; + break; + default: break; + } + } + explicit CD3D11_SHADER_RESOURCE_VIEW_DESC1( + _In_ ID3D11Texture2D* pTex2D, + D3D11_SRV_DIMENSION viewDimension, + DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN, + UINT mostDetailedMip = 0, + UINT mipLevels = -1, + UINT firstArraySlice = 0, // First2DArrayFace for TEXTURECUBEARRAY + UINT arraySize = -1, // NumCubes for TEXTURECUBEARRAY + UINT planeSlice = 0 ) // PlaneSlice for TEXTURE2D or TEXTURE2DARRAY + { + ViewDimension = viewDimension; + if (DXGI_FORMAT_UNKNOWN == format || + (-1 == mipLevels && + D3D11_SRV_DIMENSION_TEXTURE2DMS != viewDimension && + D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY != viewDimension) || + (-1 == arraySize && + (D3D11_SRV_DIMENSION_TEXTURE2DARRAY == viewDimension || + D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY == viewDimension || + D3D11_SRV_DIMENSION_TEXTURECUBEARRAY == viewDimension))) + { + D3D11_TEXTURE2D_DESC TexDesc; + pTex2D->GetDesc( &TexDesc ); + if (DXGI_FORMAT_UNKNOWN == format) format = TexDesc.Format; + if (-1 == mipLevels) mipLevels = TexDesc.MipLevels - mostDetailedMip; + if (-1 == arraySize) + { + arraySize = TexDesc.ArraySize - firstArraySlice; + if (D3D11_SRV_DIMENSION_TEXTURECUBEARRAY == viewDimension) arraySize /= 6; + } + } + Format = format; + switch (viewDimension) + { + case D3D11_SRV_DIMENSION_TEXTURE2D: + Texture2D.MostDetailedMip = mostDetailedMip; + Texture2D.MipLevels = mipLevels; + Texture2D.PlaneSlice = planeSlice; + break; + case D3D11_SRV_DIMENSION_TEXTURE2DARRAY: + Texture2DArray.MostDetailedMip = mostDetailedMip; + Texture2DArray.MipLevels = mipLevels; + Texture2DArray.FirstArraySlice = firstArraySlice; + Texture2DArray.ArraySize = arraySize; + Texture2DArray.PlaneSlice = planeSlice; + break; + case D3D11_SRV_DIMENSION_TEXTURE2DMS: + break; + case D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY: + Texture2DMSArray.FirstArraySlice = firstArraySlice; + Texture2DMSArray.ArraySize = arraySize; + break; + case D3D11_SRV_DIMENSION_TEXTURECUBE: + TextureCube.MostDetailedMip = mostDetailedMip; + TextureCube.MipLevels = mipLevels; + break; + case D3D11_SRV_DIMENSION_TEXTURECUBEARRAY: + TextureCubeArray.MostDetailedMip = mostDetailedMip; + TextureCubeArray.MipLevels = mipLevels; + TextureCubeArray.First2DArrayFace = firstArraySlice; + TextureCubeArray.NumCubes = arraySize; + break; + default: break; + } + } + explicit CD3D11_SHADER_RESOURCE_VIEW_DESC1( + _In_ ID3D11Texture3D* pTex3D, + DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN, + UINT mostDetailedMip = 0, + UINT mipLevels = -1 ) + { + ViewDimension = D3D11_SRV_DIMENSION_TEXTURE3D; + if (DXGI_FORMAT_UNKNOWN == format || -1 == mipLevels) + { + D3D11_TEXTURE3D_DESC TexDesc; + pTex3D->GetDesc( &TexDesc ); + if (DXGI_FORMAT_UNKNOWN == format) format = TexDesc.Format; + if (-1 == mipLevels) mipLevels = TexDesc.MipLevels - mostDetailedMip; + } + Format = format; + Texture3D.MostDetailedMip = mostDetailedMip; + Texture3D.MipLevels = mipLevels; + } + ~CD3D11_SHADER_RESOURCE_VIEW_DESC1() {} + operator const D3D11_SHADER_RESOURCE_VIEW_DESC1&() const { return *this; } +}; +extern "C"{ +#endif + + +extern RPC_IF_HANDLE __MIDL_itf_d3d11_3_0000_0003_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_d3d11_3_0000_0003_v0_0_s_ifspec; + +#ifndef __ID3D11ShaderResourceView1_INTERFACE_DEFINED__ +#define __ID3D11ShaderResourceView1_INTERFACE_DEFINED__ + +/* interface ID3D11ShaderResourceView1 */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D11ShaderResourceView1; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("91308b87-9040-411d-8c67-c39253ce3802") + ID3D11ShaderResourceView1 : public ID3D11ShaderResourceView + { + public: + virtual void STDMETHODCALLTYPE GetDesc1( + /* [annotation] */ + _Out_ D3D11_SHADER_RESOURCE_VIEW_DESC1 *pDesc1) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D11ShaderResourceView1Vtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D11ShaderResourceView1 * This, + /* [in] */ REFIID riid, + /* [annotation][iid_is][out] */ + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D11ShaderResourceView1 * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D11ShaderResourceView1 * This); + + void ( STDMETHODCALLTYPE *GetDevice )( + ID3D11ShaderResourceView1 * This, + /* [annotation] */ + _Outptr_ ID3D11Device **ppDevice); + + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D11ShaderResourceView1 * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _Inout_ UINT *pDataSize, + /* [annotation] */ + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D11ShaderResourceView1 * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _In_ UINT DataSize, + /* [annotation] */ + _In_reads_bytes_opt_( DataSize ) const void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D11ShaderResourceView1 * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _In_opt_ const IUnknown *pData); + + void ( STDMETHODCALLTYPE *GetResource )( + ID3D11ShaderResourceView1 * This, + /* [annotation] */ + _Outptr_ ID3D11Resource **ppResource); + + void ( STDMETHODCALLTYPE *GetDesc )( + ID3D11ShaderResourceView1 * This, + /* [annotation] */ + _Out_ D3D11_SHADER_RESOURCE_VIEW_DESC *pDesc); + + void ( STDMETHODCALLTYPE *GetDesc1 )( + ID3D11ShaderResourceView1 * This, + /* [annotation] */ + _Out_ D3D11_SHADER_RESOURCE_VIEW_DESC1 *pDesc1); + + END_INTERFACE + } ID3D11ShaderResourceView1Vtbl; + + interface ID3D11ShaderResourceView1 + { + CONST_VTBL struct ID3D11ShaderResourceView1Vtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D11ShaderResourceView1_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D11ShaderResourceView1_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D11ShaderResourceView1_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D11ShaderResourceView1_GetDevice(This,ppDevice) \ + ( (This)->lpVtbl -> GetDevice(This,ppDevice) ) + +#define ID3D11ShaderResourceView1_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D11ShaderResourceView1_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D11ShaderResourceView1_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + + +#define ID3D11ShaderResourceView1_GetResource(This,ppResource) \ + ( (This)->lpVtbl -> GetResource(This,ppResource) ) + + +#define ID3D11ShaderResourceView1_GetDesc(This,pDesc) \ + ( (This)->lpVtbl -> GetDesc(This,pDesc) ) + + +#define ID3D11ShaderResourceView1_GetDesc1(This,pDesc1) \ + ( (This)->lpVtbl -> GetDesc1(This,pDesc1) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D11ShaderResourceView1_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_d3d11_3_0000_0004 */ +/* [local] */ + +typedef struct D3D11_TEX2D_RTV1 + { + UINT MipSlice; + UINT PlaneSlice; + } D3D11_TEX2D_RTV1; + +typedef struct D3D11_TEX2D_ARRAY_RTV1 + { + UINT MipSlice; + UINT FirstArraySlice; + UINT ArraySize; + UINT PlaneSlice; + } D3D11_TEX2D_ARRAY_RTV1; + +typedef struct D3D11_RENDER_TARGET_VIEW_DESC1 + { + DXGI_FORMAT Format; + D3D11_RTV_DIMENSION ViewDimension; + union + { + D3D11_BUFFER_RTV Buffer; + D3D11_TEX1D_RTV Texture1D; + D3D11_TEX1D_ARRAY_RTV Texture1DArray; + D3D11_TEX2D_RTV1 Texture2D; + D3D11_TEX2D_ARRAY_RTV1 Texture2DArray; + D3D11_TEX2DMS_RTV Texture2DMS; + D3D11_TEX2DMS_ARRAY_RTV Texture2DMSArray; + D3D11_TEX3D_RTV Texture3D; + } ; + } D3D11_RENDER_TARGET_VIEW_DESC1; + +#if !defined( D3D11_NO_HELPERS ) && defined( __cplusplus ) +} +struct CD3D11_RENDER_TARGET_VIEW_DESC1 : public D3D11_RENDER_TARGET_VIEW_DESC1 +{ + CD3D11_RENDER_TARGET_VIEW_DESC1() + {} + explicit CD3D11_RENDER_TARGET_VIEW_DESC1( const D3D11_RENDER_TARGET_VIEW_DESC1& o ) : + D3D11_RENDER_TARGET_VIEW_DESC1( o ) + {} + explicit CD3D11_RENDER_TARGET_VIEW_DESC1( + D3D11_RTV_DIMENSION viewDimension, + DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN, + UINT mipSlice = 0, // FirstElement for BUFFER + UINT firstArraySlice = 0, // NumElements for BUFFER, FirstWSlice for TEXTURE3D + UINT arraySize = -1, // WSize for TEXTURE3D + UINT planeSlice = 0 ) // PlaneSlice for TEXTURE2D and TEXTURE2DARRAY + { + Format = format; + ViewDimension = viewDimension; + switch (viewDimension) + { + case D3D11_RTV_DIMENSION_BUFFER: + Buffer.FirstElement = mipSlice; + Buffer.NumElements = firstArraySlice; + break; + case D3D11_RTV_DIMENSION_TEXTURE1D: + Texture1D.MipSlice = mipSlice; + break; + case D3D11_RTV_DIMENSION_TEXTURE1DARRAY: + Texture1DArray.MipSlice = mipSlice; + Texture1DArray.FirstArraySlice = firstArraySlice; + Texture1DArray.ArraySize = arraySize; + break; + case D3D11_RTV_DIMENSION_TEXTURE2D: + Texture2D.MipSlice = mipSlice; + Texture2D.PlaneSlice = planeSlice; + break; + case D3D11_RTV_DIMENSION_TEXTURE2DARRAY: + Texture2DArray.MipSlice = mipSlice; + Texture2DArray.FirstArraySlice = firstArraySlice; + Texture2DArray.ArraySize = arraySize; + Texture2DArray.PlaneSlice = planeSlice; + break; + case D3D11_RTV_DIMENSION_TEXTURE2DMS: + break; + case D3D11_RTV_DIMENSION_TEXTURE2DMSARRAY: + Texture2DMSArray.FirstArraySlice = firstArraySlice; + Texture2DMSArray.ArraySize = arraySize; + break; + case D3D11_RTV_DIMENSION_TEXTURE3D: + Texture3D.MipSlice = mipSlice; + Texture3D.FirstWSlice = firstArraySlice; + Texture3D.WSize = arraySize; + break; + default: break; + } + } + explicit CD3D11_RENDER_TARGET_VIEW_DESC1( + _In_ ID3D11Buffer*, + DXGI_FORMAT format, + UINT firstElement, + UINT numElements ) + { + Format = format; + ViewDimension = D3D11_RTV_DIMENSION_BUFFER; + Buffer.FirstElement = firstElement; + Buffer.NumElements = numElements; + } + explicit CD3D11_RENDER_TARGET_VIEW_DESC1( + _In_ ID3D11Texture1D* pTex1D, + D3D11_RTV_DIMENSION viewDimension, + DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN, + UINT mipSlice = 0, + UINT firstArraySlice = 0, + UINT arraySize = -1 ) + { + ViewDimension = viewDimension; + if (DXGI_FORMAT_UNKNOWN == format || + (-1 == arraySize && D3D11_RTV_DIMENSION_TEXTURE1DARRAY == viewDimension)) + { + D3D11_TEXTURE1D_DESC TexDesc; + pTex1D->GetDesc( &TexDesc ); + if (DXGI_FORMAT_UNKNOWN == format) format = TexDesc.Format; + if (-1 == arraySize) arraySize = TexDesc.ArraySize - firstArraySlice; + } + Format = format; + switch (viewDimension) + { + case D3D11_RTV_DIMENSION_TEXTURE1D: + Texture1D.MipSlice = mipSlice; + break; + case D3D11_RTV_DIMENSION_TEXTURE1DARRAY: + Texture1DArray.MipSlice = mipSlice; + Texture1DArray.FirstArraySlice = firstArraySlice; + Texture1DArray.ArraySize = arraySize; + break; + default: break; + } + } + explicit CD3D11_RENDER_TARGET_VIEW_DESC1( + _In_ ID3D11Texture2D* pTex2D, + D3D11_RTV_DIMENSION viewDimension, + DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN, + UINT mipSlice = 0, + UINT firstArraySlice = 0, + UINT arraySize = -1, + UINT planeSlice = 0 ) + { + ViewDimension = viewDimension; + if (DXGI_FORMAT_UNKNOWN == format || + (-1 == arraySize && + (D3D11_RTV_DIMENSION_TEXTURE2DARRAY == viewDimension || + D3D11_RTV_DIMENSION_TEXTURE2DMSARRAY == viewDimension))) + { + D3D11_TEXTURE2D_DESC TexDesc; + pTex2D->GetDesc( &TexDesc ); + if (DXGI_FORMAT_UNKNOWN == format) format = TexDesc.Format; + if (-1 == arraySize) arraySize = TexDesc.ArraySize - firstArraySlice; + } + Format = format; + switch (viewDimension) + { + case D3D11_RTV_DIMENSION_TEXTURE2D: + Texture2D.MipSlice = mipSlice; + Texture2D.PlaneSlice = planeSlice; + break; + case D3D11_RTV_DIMENSION_TEXTURE2DARRAY: + Texture2DArray.MipSlice = mipSlice; + Texture2DArray.FirstArraySlice = firstArraySlice; + Texture2DArray.ArraySize = arraySize; + Texture2DArray.PlaneSlice = planeSlice; + break; + case D3D11_RTV_DIMENSION_TEXTURE2DMS: + break; + case D3D11_RTV_DIMENSION_TEXTURE2DMSARRAY: + Texture2DMSArray.FirstArraySlice = firstArraySlice; + Texture2DMSArray.ArraySize = arraySize; + break; + default: break; + } + } + explicit CD3D11_RENDER_TARGET_VIEW_DESC1( + _In_ ID3D11Texture3D* pTex3D, + DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN, + UINT mipSlice = 0, + UINT firstWSlice = 0, + UINT wSize = -1 ) + { + ViewDimension = D3D11_RTV_DIMENSION_TEXTURE3D; + if (DXGI_FORMAT_UNKNOWN == format || -1 == wSize) + { + D3D11_TEXTURE3D_DESC TexDesc; + pTex3D->GetDesc( &TexDesc ); + if (DXGI_FORMAT_UNKNOWN == format) format = TexDesc.Format; + if (-1 == wSize) wSize = TexDesc.Depth - firstWSlice; + } + Format = format; + Texture3D.MipSlice = mipSlice; + Texture3D.FirstWSlice = firstWSlice; + Texture3D.WSize = wSize; + } + ~CD3D11_RENDER_TARGET_VIEW_DESC1() {} + operator const D3D11_RENDER_TARGET_VIEW_DESC1&() const { return *this; } +}; +extern "C"{ +#endif + + +extern RPC_IF_HANDLE __MIDL_itf_d3d11_3_0000_0004_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_d3d11_3_0000_0004_v0_0_s_ifspec; + +#ifndef __ID3D11RenderTargetView1_INTERFACE_DEFINED__ +#define __ID3D11RenderTargetView1_INTERFACE_DEFINED__ + +/* interface ID3D11RenderTargetView1 */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D11RenderTargetView1; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("ffbe2e23-f011-418a-ac56-5ceed7c5b94b") + ID3D11RenderTargetView1 : public ID3D11RenderTargetView + { + public: + virtual void STDMETHODCALLTYPE GetDesc1( + /* [annotation] */ + _Out_ D3D11_RENDER_TARGET_VIEW_DESC1 *pDesc1) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D11RenderTargetView1Vtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D11RenderTargetView1 * This, + /* [in] */ REFIID riid, + /* [annotation][iid_is][out] */ + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D11RenderTargetView1 * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D11RenderTargetView1 * This); + + void ( STDMETHODCALLTYPE *GetDevice )( + ID3D11RenderTargetView1 * This, + /* [annotation] */ + _Outptr_ ID3D11Device **ppDevice); + + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D11RenderTargetView1 * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _Inout_ UINT *pDataSize, + /* [annotation] */ + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D11RenderTargetView1 * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _In_ UINT DataSize, + /* [annotation] */ + _In_reads_bytes_opt_( DataSize ) const void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D11RenderTargetView1 * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _In_opt_ const IUnknown *pData); + + void ( STDMETHODCALLTYPE *GetResource )( + ID3D11RenderTargetView1 * This, + /* [annotation] */ + _Outptr_ ID3D11Resource **ppResource); + + void ( STDMETHODCALLTYPE *GetDesc )( + ID3D11RenderTargetView1 * This, + /* [annotation] */ + _Out_ D3D11_RENDER_TARGET_VIEW_DESC *pDesc); + + void ( STDMETHODCALLTYPE *GetDesc1 )( + ID3D11RenderTargetView1 * This, + /* [annotation] */ + _Out_ D3D11_RENDER_TARGET_VIEW_DESC1 *pDesc1); + + END_INTERFACE + } ID3D11RenderTargetView1Vtbl; + + interface ID3D11RenderTargetView1 + { + CONST_VTBL struct ID3D11RenderTargetView1Vtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D11RenderTargetView1_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D11RenderTargetView1_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D11RenderTargetView1_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D11RenderTargetView1_GetDevice(This,ppDevice) \ + ( (This)->lpVtbl -> GetDevice(This,ppDevice) ) + +#define ID3D11RenderTargetView1_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D11RenderTargetView1_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D11RenderTargetView1_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + + +#define ID3D11RenderTargetView1_GetResource(This,ppResource) \ + ( (This)->lpVtbl -> GetResource(This,ppResource) ) + + +#define ID3D11RenderTargetView1_GetDesc(This,pDesc) \ + ( (This)->lpVtbl -> GetDesc(This,pDesc) ) + + +#define ID3D11RenderTargetView1_GetDesc1(This,pDesc1) \ + ( (This)->lpVtbl -> GetDesc1(This,pDesc1) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D11RenderTargetView1_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_d3d11_3_0000_0005 */ +/* [local] */ + +typedef struct D3D11_TEX2D_UAV1 + { + UINT MipSlice; + UINT PlaneSlice; + } D3D11_TEX2D_UAV1; + +typedef struct D3D11_TEX2D_ARRAY_UAV1 + { + UINT MipSlice; + UINT FirstArraySlice; + UINT ArraySize; + UINT PlaneSlice; + } D3D11_TEX2D_ARRAY_UAV1; + +typedef struct D3D11_UNORDERED_ACCESS_VIEW_DESC1 + { + DXGI_FORMAT Format; + D3D11_UAV_DIMENSION ViewDimension; + union + { + D3D11_BUFFER_UAV Buffer; + D3D11_TEX1D_UAV Texture1D; + D3D11_TEX1D_ARRAY_UAV Texture1DArray; + D3D11_TEX2D_UAV1 Texture2D; + D3D11_TEX2D_ARRAY_UAV1 Texture2DArray; + D3D11_TEX3D_UAV Texture3D; + } ; + } D3D11_UNORDERED_ACCESS_VIEW_DESC1; + +#if !defined( D3D11_NO_HELPERS ) && defined( __cplusplus ) +} +struct CD3D11_UNORDERED_ACCESS_VIEW_DESC1 : public D3D11_UNORDERED_ACCESS_VIEW_DESC1 +{ + CD3D11_UNORDERED_ACCESS_VIEW_DESC1() + {} + explicit CD3D11_UNORDERED_ACCESS_VIEW_DESC1( const D3D11_UNORDERED_ACCESS_VIEW_DESC1& o ) : + D3D11_UNORDERED_ACCESS_VIEW_DESC1( o ) + {} + explicit CD3D11_UNORDERED_ACCESS_VIEW_DESC1( + D3D11_UAV_DIMENSION viewDimension, + DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN, + UINT mipSlice = 0, // FirstElement for BUFFER + UINT firstArraySlice = 0, // NumElements for BUFFER, FirstWSlice for TEXTURE3D + UINT arraySize = -1, // WSize for TEXTURE3D + UINT flags = 0, // BUFFER only + UINT planeSlice = 0 ) // PlaneSlice for TEXTURE2D and TEXTURE2DARRAY + { + Format = format; + ViewDimension = viewDimension; + switch (viewDimension) + { + case D3D11_UAV_DIMENSION_BUFFER: + Buffer.FirstElement = mipSlice; + Buffer.NumElements = firstArraySlice; + Buffer.Flags = flags; + break; + case D3D11_UAV_DIMENSION_TEXTURE1D: + Texture1D.MipSlice = mipSlice; + break; + case D3D11_UAV_DIMENSION_TEXTURE1DARRAY: + Texture1DArray.MipSlice = mipSlice; + Texture1DArray.FirstArraySlice = firstArraySlice; + Texture1DArray.ArraySize = arraySize; + break; + case D3D11_UAV_DIMENSION_TEXTURE2D: + Texture2D.MipSlice = mipSlice; + Texture2D.PlaneSlice = planeSlice; + break; + case D3D11_UAV_DIMENSION_TEXTURE2DARRAY: + Texture2DArray.MipSlice = mipSlice; + Texture2DArray.FirstArraySlice = firstArraySlice; + Texture2DArray.ArraySize = arraySize; + Texture2DArray.PlaneSlice = planeSlice; + break; + case D3D11_UAV_DIMENSION_TEXTURE3D: + Texture3D.MipSlice = mipSlice; + Texture3D.FirstWSlice = firstArraySlice; + Texture3D.WSize = arraySize; + break; + default: break; + } + } + explicit CD3D11_UNORDERED_ACCESS_VIEW_DESC1( + _In_ ID3D11Buffer*, + DXGI_FORMAT format, + UINT firstElement, + UINT numElements, + UINT flags = 0 ) + { + Format = format; + ViewDimension = D3D11_UAV_DIMENSION_BUFFER; + Buffer.FirstElement = firstElement; + Buffer.NumElements = numElements; + Buffer.Flags = flags; + } + explicit CD3D11_UNORDERED_ACCESS_VIEW_DESC1( + _In_ ID3D11Texture1D* pTex1D, + D3D11_UAV_DIMENSION viewDimension, + DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN, + UINT mipSlice = 0, + UINT firstArraySlice = 0, + UINT arraySize = -1 ) + { + ViewDimension = viewDimension; + if (DXGI_FORMAT_UNKNOWN == format || + (-1 == arraySize && D3D11_UAV_DIMENSION_TEXTURE1DARRAY == viewDimension)) + { + D3D11_TEXTURE1D_DESC TexDesc; + pTex1D->GetDesc( &TexDesc ); + if (DXGI_FORMAT_UNKNOWN == format) format = TexDesc.Format; + if (-1 == arraySize) arraySize = TexDesc.ArraySize - firstArraySlice; + } + Format = format; + switch (viewDimension) + { + case D3D11_UAV_DIMENSION_TEXTURE1D: + Texture1D.MipSlice = mipSlice; + break; + case D3D11_UAV_DIMENSION_TEXTURE1DARRAY: + Texture1DArray.MipSlice = mipSlice; + Texture1DArray.FirstArraySlice = firstArraySlice; + Texture1DArray.ArraySize = arraySize; + break; + default: break; + } + } + explicit CD3D11_UNORDERED_ACCESS_VIEW_DESC1( + _In_ ID3D11Texture2D* pTex2D, + D3D11_UAV_DIMENSION viewDimension, + DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN, + UINT mipSlice = 0, + UINT firstArraySlice = 0, + UINT arraySize = -1, + UINT planeSlice = 0 ) + { + ViewDimension = viewDimension; + if (DXGI_FORMAT_UNKNOWN == format || + (-1 == arraySize && D3D11_UAV_DIMENSION_TEXTURE2DARRAY == viewDimension)) + { + D3D11_TEXTURE2D_DESC TexDesc; + pTex2D->GetDesc( &TexDesc ); + if (DXGI_FORMAT_UNKNOWN == format) format = TexDesc.Format; + if (-1 == arraySize) arraySize = TexDesc.ArraySize - firstArraySlice; + } + Format = format; + switch (viewDimension) + { + case D3D11_UAV_DIMENSION_TEXTURE2D: + Texture2D.MipSlice = mipSlice; + Texture2D.PlaneSlice = planeSlice; + break; + case D3D11_UAV_DIMENSION_TEXTURE2DARRAY: + Texture2DArray.MipSlice = mipSlice; + Texture2DArray.FirstArraySlice = firstArraySlice; + Texture2DArray.ArraySize = arraySize; + Texture2DArray.PlaneSlice = planeSlice; + break; + default: break; + } + } + explicit CD3D11_UNORDERED_ACCESS_VIEW_DESC1( + _In_ ID3D11Texture3D* pTex3D, + DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN, + UINT mipSlice = 0, + UINT firstWSlice = 0, + UINT wSize = -1 ) + { + ViewDimension = D3D11_UAV_DIMENSION_TEXTURE3D; + if (DXGI_FORMAT_UNKNOWN == format || -1 == wSize) + { + D3D11_TEXTURE3D_DESC TexDesc; + pTex3D->GetDesc( &TexDesc ); + if (DXGI_FORMAT_UNKNOWN == format) format = TexDesc.Format; + if (-1 == wSize) wSize = TexDesc.Depth - firstWSlice; + } + Format = format; + Texture3D.MipSlice = mipSlice; + Texture3D.FirstWSlice = firstWSlice; + Texture3D.WSize = wSize; + } + ~CD3D11_UNORDERED_ACCESS_VIEW_DESC1() {} + operator const D3D11_UNORDERED_ACCESS_VIEW_DESC1&() const { return *this; } +}; +extern "C"{ +#endif + + +extern RPC_IF_HANDLE __MIDL_itf_d3d11_3_0000_0005_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_d3d11_3_0000_0005_v0_0_s_ifspec; + +#ifndef __ID3D11UnorderedAccessView1_INTERFACE_DEFINED__ +#define __ID3D11UnorderedAccessView1_INTERFACE_DEFINED__ + +/* interface ID3D11UnorderedAccessView1 */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D11UnorderedAccessView1; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("7b3b6153-a886-4544-ab37-6537c8500403") + ID3D11UnorderedAccessView1 : public ID3D11UnorderedAccessView + { + public: + virtual void STDMETHODCALLTYPE GetDesc1( + /* [annotation] */ + _Out_ D3D11_UNORDERED_ACCESS_VIEW_DESC1 *pDesc1) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D11UnorderedAccessView1Vtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D11UnorderedAccessView1 * This, + /* [in] */ REFIID riid, + /* [annotation][iid_is][out] */ + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D11UnorderedAccessView1 * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D11UnorderedAccessView1 * This); + + void ( STDMETHODCALLTYPE *GetDevice )( + ID3D11UnorderedAccessView1 * This, + /* [annotation] */ + _Outptr_ ID3D11Device **ppDevice); + + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D11UnorderedAccessView1 * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _Inout_ UINT *pDataSize, + /* [annotation] */ + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D11UnorderedAccessView1 * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _In_ UINT DataSize, + /* [annotation] */ + _In_reads_bytes_opt_( DataSize ) const void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D11UnorderedAccessView1 * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _In_opt_ const IUnknown *pData); + + void ( STDMETHODCALLTYPE *GetResource )( + ID3D11UnorderedAccessView1 * This, + /* [annotation] */ + _Outptr_ ID3D11Resource **ppResource); + + void ( STDMETHODCALLTYPE *GetDesc )( + ID3D11UnorderedAccessView1 * This, + /* [annotation] */ + _Out_ D3D11_UNORDERED_ACCESS_VIEW_DESC *pDesc); + + void ( STDMETHODCALLTYPE *GetDesc1 )( + ID3D11UnorderedAccessView1 * This, + /* [annotation] */ + _Out_ D3D11_UNORDERED_ACCESS_VIEW_DESC1 *pDesc1); + + END_INTERFACE + } ID3D11UnorderedAccessView1Vtbl; + + interface ID3D11UnorderedAccessView1 + { + CONST_VTBL struct ID3D11UnorderedAccessView1Vtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D11UnorderedAccessView1_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D11UnorderedAccessView1_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D11UnorderedAccessView1_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D11UnorderedAccessView1_GetDevice(This,ppDevice) \ + ( (This)->lpVtbl -> GetDevice(This,ppDevice) ) + +#define ID3D11UnorderedAccessView1_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D11UnorderedAccessView1_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D11UnorderedAccessView1_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + + +#define ID3D11UnorderedAccessView1_GetResource(This,ppResource) \ + ( (This)->lpVtbl -> GetResource(This,ppResource) ) + + +#define ID3D11UnorderedAccessView1_GetDesc(This,pDesc) \ + ( (This)->lpVtbl -> GetDesc(This,pDesc) ) + + +#define ID3D11UnorderedAccessView1_GetDesc1(This,pDesc1) \ + ( (This)->lpVtbl -> GetDesc1(This,pDesc1) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D11UnorderedAccessView1_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_d3d11_3_0000_0006 */ +/* [local] */ + +typedef struct D3D11_QUERY_DESC1 + { + D3D11_QUERY Query; + UINT MiscFlags; + D3D11_CONTEXT_TYPE ContextType; + } D3D11_QUERY_DESC1; + +#if !defined( D3D11_NO_HELPERS ) && defined( __cplusplus ) +} +struct CD3D11_QUERY_DESC1 : public D3D11_QUERY_DESC1 +{ + CD3D11_QUERY_DESC1() + {} + explicit CD3D11_QUERY_DESC1( const D3D11_QUERY_DESC1& o ) : + D3D11_QUERY_DESC1( o ) + {} + explicit CD3D11_QUERY_DESC1( + D3D11_QUERY query, + UINT miscFlags = 0, + D3D11_CONTEXT_TYPE contextType = D3D11_CONTEXT_TYPE_ALL ) + { + Query = query; + MiscFlags = miscFlags; + ContextType = contextType; + } + ~CD3D11_QUERY_DESC1() {} + operator const D3D11_QUERY_DESC1&() const { return *this; } +}; +extern "C"{ +#endif + + +extern RPC_IF_HANDLE __MIDL_itf_d3d11_3_0000_0006_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_d3d11_3_0000_0006_v0_0_s_ifspec; + +#ifndef __ID3D11Query1_INTERFACE_DEFINED__ +#define __ID3D11Query1_INTERFACE_DEFINED__ + +/* interface ID3D11Query1 */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D11Query1; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("631b4766-36dc-461d-8db6-c47e13e60916") + ID3D11Query1 : public ID3D11Query + { + public: + virtual void STDMETHODCALLTYPE GetDesc1( + /* [annotation] */ + _Out_ D3D11_QUERY_DESC1 *pDesc1) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D11Query1Vtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D11Query1 * This, + /* [in] */ REFIID riid, + /* [annotation][iid_is][out] */ + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D11Query1 * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D11Query1 * This); + + void ( STDMETHODCALLTYPE *GetDevice )( + ID3D11Query1 * This, + /* [annotation] */ + _Outptr_ ID3D11Device **ppDevice); + + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D11Query1 * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _Inout_ UINT *pDataSize, + /* [annotation] */ + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D11Query1 * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _In_ UINT DataSize, + /* [annotation] */ + _In_reads_bytes_opt_( DataSize ) const void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D11Query1 * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _In_opt_ const IUnknown *pData); + + UINT ( STDMETHODCALLTYPE *GetDataSize )( + ID3D11Query1 * This); + + void ( STDMETHODCALLTYPE *GetDesc )( + ID3D11Query1 * This, + /* [annotation] */ + _Out_ D3D11_QUERY_DESC *pDesc); + + void ( STDMETHODCALLTYPE *GetDesc1 )( + ID3D11Query1 * This, + /* [annotation] */ + _Out_ D3D11_QUERY_DESC1 *pDesc1); + + END_INTERFACE + } ID3D11Query1Vtbl; + + interface ID3D11Query1 + { + CONST_VTBL struct ID3D11Query1Vtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D11Query1_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D11Query1_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D11Query1_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D11Query1_GetDevice(This,ppDevice) \ + ( (This)->lpVtbl -> GetDevice(This,ppDevice) ) + +#define ID3D11Query1_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D11Query1_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D11Query1_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + + +#define ID3D11Query1_GetDataSize(This) \ + ( (This)->lpVtbl -> GetDataSize(This) ) + + +#define ID3D11Query1_GetDesc(This,pDesc) \ + ( (This)->lpVtbl -> GetDesc(This,pDesc) ) + + +#define ID3D11Query1_GetDesc1(This,pDesc1) \ + ( (This)->lpVtbl -> GetDesc1(This,pDesc1) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D11Query1_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D11DeviceContext3_INTERFACE_DEFINED__ +#define __ID3D11DeviceContext3_INTERFACE_DEFINED__ + +/* interface ID3D11DeviceContext3 */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D11DeviceContext3; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("b4e3c01d-e79e-4637-91b2-510e9f4c9b8f") + ID3D11DeviceContext3 : public ID3D11DeviceContext2 + { + public: + virtual void STDMETHODCALLTYPE Flush1( + D3D11_CONTEXT_TYPE ContextType, + /* [annotation] */ + _In_opt_ HANDLE hEvent) = 0; + + virtual void STDMETHODCALLTYPE SetHardwareProtectionState( + /* [annotation] */ + _In_ BOOL HwProtectionEnable) = 0; + + virtual void STDMETHODCALLTYPE GetHardwareProtectionState( + /* [annotation] */ + _Out_ BOOL *pHwProtectionEnable) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D11DeviceContext3Vtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D11DeviceContext3 * This, + /* [in] */ REFIID riid, + /* [annotation][iid_is][out] */ + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D11DeviceContext3 * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D11DeviceContext3 * This); + + void ( STDMETHODCALLTYPE *GetDevice )( + ID3D11DeviceContext3 * This, + /* [annotation] */ + _Outptr_ ID3D11Device **ppDevice); + + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D11DeviceContext3 * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _Inout_ UINT *pDataSize, + /* [annotation] */ + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D11DeviceContext3 * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _In_ UINT DataSize, + /* [annotation] */ + _In_reads_bytes_opt_( DataSize ) const void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D11DeviceContext3 * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _In_opt_ const IUnknown *pData); + + void ( STDMETHODCALLTYPE *VSSetConstantBuffers )( + ID3D11DeviceContext3 * This, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, + /* [annotation] */ + _In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppConstantBuffers); + + void ( STDMETHODCALLTYPE *PSSetShaderResources )( + ID3D11DeviceContext3 * This, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews, + /* [annotation] */ + _In_reads_opt_(NumViews) ID3D11ShaderResourceView *const *ppShaderResourceViews); + + void ( STDMETHODCALLTYPE *PSSetShader )( + ID3D11DeviceContext3 * This, + /* [annotation] */ + _In_opt_ ID3D11PixelShader *pPixelShader, + /* [annotation] */ + _In_reads_opt_(NumClassInstances) ID3D11ClassInstance *const *ppClassInstances, + UINT NumClassInstances); + + void ( STDMETHODCALLTYPE *PSSetSamplers )( + ID3D11DeviceContext3 * This, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers, + /* [annotation] */ + _In_reads_opt_(NumSamplers) ID3D11SamplerState *const *ppSamplers); + + void ( STDMETHODCALLTYPE *VSSetShader )( + ID3D11DeviceContext3 * This, + /* [annotation] */ + _In_opt_ ID3D11VertexShader *pVertexShader, + /* [annotation] */ + _In_reads_opt_(NumClassInstances) ID3D11ClassInstance *const *ppClassInstances, + UINT NumClassInstances); + + void ( STDMETHODCALLTYPE *DrawIndexed )( + ID3D11DeviceContext3 * This, + /* [annotation] */ + _In_ UINT IndexCount, + /* [annotation] */ + _In_ UINT StartIndexLocation, + /* [annotation] */ + _In_ INT BaseVertexLocation); + + void ( STDMETHODCALLTYPE *Draw )( + ID3D11DeviceContext3 * This, + /* [annotation] */ + _In_ UINT VertexCount, + /* [annotation] */ + _In_ UINT StartVertexLocation); + + HRESULT ( STDMETHODCALLTYPE *Map )( + ID3D11DeviceContext3 * This, + /* [annotation] */ + _In_ ID3D11Resource *pResource, + /* [annotation] */ + _In_ UINT Subresource, + /* [annotation] */ + _In_ D3D11_MAP MapType, + /* [annotation] */ + _In_ UINT MapFlags, + /* [annotation] */ + _Out_opt_ D3D11_MAPPED_SUBRESOURCE *pMappedResource); + + void ( STDMETHODCALLTYPE *Unmap )( + ID3D11DeviceContext3 * This, + /* [annotation] */ + _In_ ID3D11Resource *pResource, + /* [annotation] */ + _In_ UINT Subresource); + + void ( STDMETHODCALLTYPE *PSSetConstantBuffers )( + ID3D11DeviceContext3 * This, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, + /* [annotation] */ + _In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppConstantBuffers); + + void ( STDMETHODCALLTYPE *IASetInputLayout )( + ID3D11DeviceContext3 * This, + /* [annotation] */ + _In_opt_ ID3D11InputLayout *pInputLayout); + + void ( STDMETHODCALLTYPE *IASetVertexBuffers )( + ID3D11DeviceContext3 * This, + /* [annotation] */ + _In_range_( 0, D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumBuffers, + /* [annotation] */ + _In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppVertexBuffers, + /* [annotation] */ + _In_reads_opt_(NumBuffers) const UINT *pStrides, + /* [annotation] */ + _In_reads_opt_(NumBuffers) const UINT *pOffsets); + + void ( STDMETHODCALLTYPE *IASetIndexBuffer )( + ID3D11DeviceContext3 * This, + /* [annotation] */ + _In_opt_ ID3D11Buffer *pIndexBuffer, + /* [annotation] */ + _In_ DXGI_FORMAT Format, + /* [annotation] */ + _In_ UINT Offset); + + void ( STDMETHODCALLTYPE *DrawIndexedInstanced )( + ID3D11DeviceContext3 * This, + /* [annotation] */ + _In_ UINT IndexCountPerInstance, + /* [annotation] */ + _In_ UINT InstanceCount, + /* [annotation] */ + _In_ UINT StartIndexLocation, + /* [annotation] */ + _In_ INT BaseVertexLocation, + /* [annotation] */ + _In_ UINT StartInstanceLocation); + + void ( STDMETHODCALLTYPE *DrawInstanced )( + ID3D11DeviceContext3 * This, + /* [annotation] */ + _In_ UINT VertexCountPerInstance, + /* [annotation] */ + _In_ UINT InstanceCount, + /* [annotation] */ + _In_ UINT StartVertexLocation, + /* [annotation] */ + _In_ UINT StartInstanceLocation); + + void ( STDMETHODCALLTYPE *GSSetConstantBuffers )( + ID3D11DeviceContext3 * This, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, + /* [annotation] */ + _In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppConstantBuffers); + + void ( STDMETHODCALLTYPE *GSSetShader )( + ID3D11DeviceContext3 * This, + /* [annotation] */ + _In_opt_ ID3D11GeometryShader *pShader, + /* [annotation] */ + _In_reads_opt_(NumClassInstances) ID3D11ClassInstance *const *ppClassInstances, + UINT NumClassInstances); + + void ( STDMETHODCALLTYPE *IASetPrimitiveTopology )( + ID3D11DeviceContext3 * This, + /* [annotation] */ + _In_ D3D11_PRIMITIVE_TOPOLOGY Topology); + + void ( STDMETHODCALLTYPE *VSSetShaderResources )( + ID3D11DeviceContext3 * This, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews, + /* [annotation] */ + _In_reads_opt_(NumViews) ID3D11ShaderResourceView *const *ppShaderResourceViews); + + void ( STDMETHODCALLTYPE *VSSetSamplers )( + ID3D11DeviceContext3 * This, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers, + /* [annotation] */ + _In_reads_opt_(NumSamplers) ID3D11SamplerState *const *ppSamplers); + + void ( STDMETHODCALLTYPE *Begin )( + ID3D11DeviceContext3 * This, + /* [annotation] */ + _In_ ID3D11Asynchronous *pAsync); + + void ( STDMETHODCALLTYPE *End )( + ID3D11DeviceContext3 * This, + /* [annotation] */ + _In_ ID3D11Asynchronous *pAsync); + + HRESULT ( STDMETHODCALLTYPE *GetData )( + ID3D11DeviceContext3 * This, + /* [annotation] */ + _In_ ID3D11Asynchronous *pAsync, + /* [annotation] */ + _Out_writes_bytes_opt_( DataSize ) void *pData, + /* [annotation] */ + _In_ UINT DataSize, + /* [annotation] */ + _In_ UINT GetDataFlags); + + void ( STDMETHODCALLTYPE *SetPredication )( + ID3D11DeviceContext3 * This, + /* [annotation] */ + _In_opt_ ID3D11Predicate *pPredicate, + /* [annotation] */ + _In_ BOOL PredicateValue); + + void ( STDMETHODCALLTYPE *GSSetShaderResources )( + ID3D11DeviceContext3 * This, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews, + /* [annotation] */ + _In_reads_opt_(NumViews) ID3D11ShaderResourceView *const *ppShaderResourceViews); + + void ( STDMETHODCALLTYPE *GSSetSamplers )( + ID3D11DeviceContext3 * This, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers, + /* [annotation] */ + _In_reads_opt_(NumSamplers) ID3D11SamplerState *const *ppSamplers); + + void ( STDMETHODCALLTYPE *OMSetRenderTargets )( + ID3D11DeviceContext3 * This, + /* [annotation] */ + _In_range_( 0, D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT ) UINT NumViews, + /* [annotation] */ + _In_reads_opt_(NumViews) ID3D11RenderTargetView *const *ppRenderTargetViews, + /* [annotation] */ + _In_opt_ ID3D11DepthStencilView *pDepthStencilView); + + void ( STDMETHODCALLTYPE *OMSetRenderTargetsAndUnorderedAccessViews )( + ID3D11DeviceContext3 * This, + /* [annotation] */ + _In_ UINT NumRTVs, + /* [annotation] */ + _In_reads_opt_(NumRTVs) ID3D11RenderTargetView *const *ppRenderTargetViews, + /* [annotation] */ + _In_opt_ ID3D11DepthStencilView *pDepthStencilView, + /* [annotation] */ + _In_range_( 0, D3D11_1_UAV_SLOT_COUNT - 1 ) UINT UAVStartSlot, + /* [annotation] */ + _In_ UINT NumUAVs, + /* [annotation] */ + _In_reads_opt_(NumUAVs) ID3D11UnorderedAccessView *const *ppUnorderedAccessViews, + /* [annotation] */ + _In_reads_opt_(NumUAVs) const UINT *pUAVInitialCounts); + + void ( STDMETHODCALLTYPE *OMSetBlendState )( + ID3D11DeviceContext3 * This, + /* [annotation] */ + _In_opt_ ID3D11BlendState *pBlendState, + /* [annotation] */ + _In_opt_ const FLOAT BlendFactor[ 4 ], + /* [annotation] */ + _In_ UINT SampleMask); + + void ( STDMETHODCALLTYPE *OMSetDepthStencilState )( + ID3D11DeviceContext3 * This, + /* [annotation] */ + _In_opt_ ID3D11DepthStencilState *pDepthStencilState, + /* [annotation] */ + _In_ UINT StencilRef); + + void ( STDMETHODCALLTYPE *SOSetTargets )( + ID3D11DeviceContext3 * This, + /* [annotation] */ + _In_range_( 0, D3D11_SO_BUFFER_SLOT_COUNT) UINT NumBuffers, + /* [annotation] */ + _In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppSOTargets, + /* [annotation] */ + _In_reads_opt_(NumBuffers) const UINT *pOffsets); + + void ( STDMETHODCALLTYPE *DrawAuto )( + ID3D11DeviceContext3 * This); + + void ( STDMETHODCALLTYPE *DrawIndexedInstancedIndirect )( + ID3D11DeviceContext3 * This, + /* [annotation] */ + _In_ ID3D11Buffer *pBufferForArgs, + /* [annotation] */ + _In_ UINT AlignedByteOffsetForArgs); + + void ( STDMETHODCALLTYPE *DrawInstancedIndirect )( + ID3D11DeviceContext3 * This, + /* [annotation] */ + _In_ ID3D11Buffer *pBufferForArgs, + /* [annotation] */ + _In_ UINT AlignedByteOffsetForArgs); + + void ( STDMETHODCALLTYPE *Dispatch )( + ID3D11DeviceContext3 * This, + /* [annotation] */ + _In_ UINT ThreadGroupCountX, + /* [annotation] */ + _In_ UINT ThreadGroupCountY, + /* [annotation] */ + _In_ UINT ThreadGroupCountZ); + + void ( STDMETHODCALLTYPE *DispatchIndirect )( + ID3D11DeviceContext3 * This, + /* [annotation] */ + _In_ ID3D11Buffer *pBufferForArgs, + /* [annotation] */ + _In_ UINT AlignedByteOffsetForArgs); + + void ( STDMETHODCALLTYPE *RSSetState )( + ID3D11DeviceContext3 * This, + /* [annotation] */ + _In_opt_ ID3D11RasterizerState *pRasterizerState); + + void ( STDMETHODCALLTYPE *RSSetViewports )( + ID3D11DeviceContext3 * This, + /* [annotation] */ + _In_range_(0, D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE) UINT NumViewports, + /* [annotation] */ + _In_reads_opt_(NumViewports) const D3D11_VIEWPORT *pViewports); + + void ( STDMETHODCALLTYPE *RSSetScissorRects )( + ID3D11DeviceContext3 * This, + /* [annotation] */ + _In_range_(0, D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE) UINT NumRects, + /* [annotation] */ + _In_reads_opt_(NumRects) const D3D11_RECT *pRects); + + void ( STDMETHODCALLTYPE *CopySubresourceRegion )( + ID3D11DeviceContext3 * This, + /* [annotation] */ + _In_ ID3D11Resource *pDstResource, + /* [annotation] */ + _In_ UINT DstSubresource, + /* [annotation] */ + _In_ UINT DstX, + /* [annotation] */ + _In_ UINT DstY, + /* [annotation] */ + _In_ UINT DstZ, + /* [annotation] */ + _In_ ID3D11Resource *pSrcResource, + /* [annotation] */ + _In_ UINT SrcSubresource, + /* [annotation] */ + _In_opt_ const D3D11_BOX *pSrcBox); + + void ( STDMETHODCALLTYPE *CopyResource )( + ID3D11DeviceContext3 * This, + /* [annotation] */ + _In_ ID3D11Resource *pDstResource, + /* [annotation] */ + _In_ ID3D11Resource *pSrcResource); + + void ( STDMETHODCALLTYPE *UpdateSubresource )( + ID3D11DeviceContext3 * This, + /* [annotation] */ + _In_ ID3D11Resource *pDstResource, + /* [annotation] */ + _In_ UINT DstSubresource, + /* [annotation] */ + _In_opt_ const D3D11_BOX *pDstBox, + /* [annotation] */ + _In_ const void *pSrcData, + /* [annotation] */ + _In_ UINT SrcRowPitch, + /* [annotation] */ + _In_ UINT SrcDepthPitch); + + void ( STDMETHODCALLTYPE *CopyStructureCount )( + ID3D11DeviceContext3 * This, + /* [annotation] */ + _In_ ID3D11Buffer *pDstBuffer, + /* [annotation] */ + _In_ UINT DstAlignedByteOffset, + /* [annotation] */ + _In_ ID3D11UnorderedAccessView *pSrcView); + + void ( STDMETHODCALLTYPE *ClearRenderTargetView )( + ID3D11DeviceContext3 * This, + /* [annotation] */ + _In_ ID3D11RenderTargetView *pRenderTargetView, + /* [annotation] */ + _In_ const FLOAT ColorRGBA[ 4 ]); + + void ( STDMETHODCALLTYPE *ClearUnorderedAccessViewUint )( + ID3D11DeviceContext3 * This, + /* [annotation] */ + _In_ ID3D11UnorderedAccessView *pUnorderedAccessView, + /* [annotation] */ + _In_ const UINT Values[ 4 ]); + + void ( STDMETHODCALLTYPE *ClearUnorderedAccessViewFloat )( + ID3D11DeviceContext3 * This, + /* [annotation] */ + _In_ ID3D11UnorderedAccessView *pUnorderedAccessView, + /* [annotation] */ + _In_ const FLOAT Values[ 4 ]); + + void ( STDMETHODCALLTYPE *ClearDepthStencilView )( + ID3D11DeviceContext3 * This, + /* [annotation] */ + _In_ ID3D11DepthStencilView *pDepthStencilView, + /* [annotation] */ + _In_ UINT ClearFlags, + /* [annotation] */ + _In_ FLOAT Depth, + /* [annotation] */ + _In_ UINT8 Stencil); + + void ( STDMETHODCALLTYPE *GenerateMips )( + ID3D11DeviceContext3 * This, + /* [annotation] */ + _In_ ID3D11ShaderResourceView *pShaderResourceView); + + void ( STDMETHODCALLTYPE *SetResourceMinLOD )( + ID3D11DeviceContext3 * This, + /* [annotation] */ + _In_ ID3D11Resource *pResource, + FLOAT MinLOD); + + FLOAT ( STDMETHODCALLTYPE *GetResourceMinLOD )( + ID3D11DeviceContext3 * This, + /* [annotation] */ + _In_ ID3D11Resource *pResource); + + void ( STDMETHODCALLTYPE *ResolveSubresource )( + ID3D11DeviceContext3 * This, + /* [annotation] */ + _In_ ID3D11Resource *pDstResource, + /* [annotation] */ + _In_ UINT DstSubresource, + /* [annotation] */ + _In_ ID3D11Resource *pSrcResource, + /* [annotation] */ + _In_ UINT SrcSubresource, + /* [annotation] */ + _In_ DXGI_FORMAT Format); + + void ( STDMETHODCALLTYPE *ExecuteCommandList )( + ID3D11DeviceContext3 * This, + /* [annotation] */ + _In_ ID3D11CommandList *pCommandList, + BOOL RestoreContextState); + + void ( STDMETHODCALLTYPE *HSSetShaderResources )( + ID3D11DeviceContext3 * This, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews, + /* [annotation] */ + _In_reads_opt_(NumViews) ID3D11ShaderResourceView *const *ppShaderResourceViews); + + void ( STDMETHODCALLTYPE *HSSetShader )( + ID3D11DeviceContext3 * This, + /* [annotation] */ + _In_opt_ ID3D11HullShader *pHullShader, + /* [annotation] */ + _In_reads_opt_(NumClassInstances) ID3D11ClassInstance *const *ppClassInstances, + UINT NumClassInstances); + + void ( STDMETHODCALLTYPE *HSSetSamplers )( + ID3D11DeviceContext3 * This, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers, + /* [annotation] */ + _In_reads_opt_(NumSamplers) ID3D11SamplerState *const *ppSamplers); + + void ( STDMETHODCALLTYPE *HSSetConstantBuffers )( + ID3D11DeviceContext3 * This, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, + /* [annotation] */ + _In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppConstantBuffers); + + void ( STDMETHODCALLTYPE *DSSetShaderResources )( + ID3D11DeviceContext3 * This, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews, + /* [annotation] */ + _In_reads_opt_(NumViews) ID3D11ShaderResourceView *const *ppShaderResourceViews); + + void ( STDMETHODCALLTYPE *DSSetShader )( + ID3D11DeviceContext3 * This, + /* [annotation] */ + _In_opt_ ID3D11DomainShader *pDomainShader, + /* [annotation] */ + _In_reads_opt_(NumClassInstances) ID3D11ClassInstance *const *ppClassInstances, + UINT NumClassInstances); + + void ( STDMETHODCALLTYPE *DSSetSamplers )( + ID3D11DeviceContext3 * This, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers, + /* [annotation] */ + _In_reads_opt_(NumSamplers) ID3D11SamplerState *const *ppSamplers); + + void ( STDMETHODCALLTYPE *DSSetConstantBuffers )( + ID3D11DeviceContext3 * This, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, + /* [annotation] */ + _In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppConstantBuffers); + + void ( STDMETHODCALLTYPE *CSSetShaderResources )( + ID3D11DeviceContext3 * This, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews, + /* [annotation] */ + _In_reads_opt_(NumViews) ID3D11ShaderResourceView *const *ppShaderResourceViews); + + void ( STDMETHODCALLTYPE *CSSetUnorderedAccessViews )( + ID3D11DeviceContext3 * This, + /* [annotation] */ + _In_range_( 0, D3D11_1_UAV_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_1_UAV_SLOT_COUNT - StartSlot ) UINT NumUAVs, + /* [annotation] */ + _In_reads_opt_(NumUAVs) ID3D11UnorderedAccessView *const *ppUnorderedAccessViews, + /* [annotation] */ + _In_reads_opt_(NumUAVs) const UINT *pUAVInitialCounts); + + void ( STDMETHODCALLTYPE *CSSetShader )( + ID3D11DeviceContext3 * This, + /* [annotation] */ + _In_opt_ ID3D11ComputeShader *pComputeShader, + /* [annotation] */ + _In_reads_opt_(NumClassInstances) ID3D11ClassInstance *const *ppClassInstances, + UINT NumClassInstances); + + void ( STDMETHODCALLTYPE *CSSetSamplers )( + ID3D11DeviceContext3 * This, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers, + /* [annotation] */ + _In_reads_opt_(NumSamplers) ID3D11SamplerState *const *ppSamplers); + + void ( STDMETHODCALLTYPE *CSSetConstantBuffers )( + ID3D11DeviceContext3 * This, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, + /* [annotation] */ + _In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppConstantBuffers); + + void ( STDMETHODCALLTYPE *VSGetConstantBuffers )( + ID3D11DeviceContext3 * This, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, + /* [annotation] */ + _Out_writes_opt_(NumBuffers) ID3D11Buffer **ppConstantBuffers); + + void ( STDMETHODCALLTYPE *PSGetShaderResources )( + ID3D11DeviceContext3 * This, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews, + /* [annotation] */ + _Out_writes_opt_(NumViews) ID3D11ShaderResourceView **ppShaderResourceViews); + + void ( STDMETHODCALLTYPE *PSGetShader )( + ID3D11DeviceContext3 * This, + /* [annotation] */ + _Outptr_result_maybenull_ ID3D11PixelShader **ppPixelShader, + /* [annotation] */ + _Out_writes_opt_(*pNumClassInstances) ID3D11ClassInstance **ppClassInstances, + /* [annotation] */ + _Inout_opt_ UINT *pNumClassInstances); + + void ( STDMETHODCALLTYPE *PSGetSamplers )( + ID3D11DeviceContext3 * This, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers, + /* [annotation] */ + _Out_writes_opt_(NumSamplers) ID3D11SamplerState **ppSamplers); + + void ( STDMETHODCALLTYPE *VSGetShader )( + ID3D11DeviceContext3 * This, + /* [annotation] */ + _Outptr_result_maybenull_ ID3D11VertexShader **ppVertexShader, + /* [annotation] */ + _Out_writes_opt_(*pNumClassInstances) ID3D11ClassInstance **ppClassInstances, + /* [annotation] */ + _Inout_opt_ UINT *pNumClassInstances); + + void ( STDMETHODCALLTYPE *PSGetConstantBuffers )( + ID3D11DeviceContext3 * This, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, + /* [annotation] */ + _Out_writes_opt_(NumBuffers) ID3D11Buffer **ppConstantBuffers); + + void ( STDMETHODCALLTYPE *IAGetInputLayout )( + ID3D11DeviceContext3 * This, + /* [annotation] */ + _Outptr_result_maybenull_ ID3D11InputLayout **ppInputLayout); + + void ( STDMETHODCALLTYPE *IAGetVertexBuffers )( + ID3D11DeviceContext3 * This, + /* [annotation] */ + _In_range_( 0, D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumBuffers, + /* [annotation] */ + _Out_writes_opt_(NumBuffers) ID3D11Buffer **ppVertexBuffers, + /* [annotation] */ + _Out_writes_opt_(NumBuffers) UINT *pStrides, + /* [annotation] */ + _Out_writes_opt_(NumBuffers) UINT *pOffsets); + + void ( STDMETHODCALLTYPE *IAGetIndexBuffer )( + ID3D11DeviceContext3 * This, + /* [annotation] */ + _Outptr_opt_result_maybenull_ ID3D11Buffer **pIndexBuffer, + /* [annotation] */ + _Out_opt_ DXGI_FORMAT *Format, + /* [annotation] */ + _Out_opt_ UINT *Offset); + + void ( STDMETHODCALLTYPE *GSGetConstantBuffers )( + ID3D11DeviceContext3 * This, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, + /* [annotation] */ + _Out_writes_opt_(NumBuffers) ID3D11Buffer **ppConstantBuffers); + + void ( STDMETHODCALLTYPE *GSGetShader )( + ID3D11DeviceContext3 * This, + /* [annotation] */ + _Outptr_result_maybenull_ ID3D11GeometryShader **ppGeometryShader, + /* [annotation] */ + _Out_writes_opt_(*pNumClassInstances) ID3D11ClassInstance **ppClassInstances, + /* [annotation] */ + _Inout_opt_ UINT *pNumClassInstances); + + void ( STDMETHODCALLTYPE *IAGetPrimitiveTopology )( + ID3D11DeviceContext3 * This, + /* [annotation] */ + _Out_ D3D11_PRIMITIVE_TOPOLOGY *pTopology); + + void ( STDMETHODCALLTYPE *VSGetShaderResources )( + ID3D11DeviceContext3 * This, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews, + /* [annotation] */ + _Out_writes_opt_(NumViews) ID3D11ShaderResourceView **ppShaderResourceViews); + + void ( STDMETHODCALLTYPE *VSGetSamplers )( + ID3D11DeviceContext3 * This, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers, + /* [annotation] */ + _Out_writes_opt_(NumSamplers) ID3D11SamplerState **ppSamplers); + + void ( STDMETHODCALLTYPE *GetPredication )( + ID3D11DeviceContext3 * This, + /* [annotation] */ + _Outptr_opt_result_maybenull_ ID3D11Predicate **ppPredicate, + /* [annotation] */ + _Out_opt_ BOOL *pPredicateValue); + + void ( STDMETHODCALLTYPE *GSGetShaderResources )( + ID3D11DeviceContext3 * This, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews, + /* [annotation] */ + _Out_writes_opt_(NumViews) ID3D11ShaderResourceView **ppShaderResourceViews); + + void ( STDMETHODCALLTYPE *GSGetSamplers )( + ID3D11DeviceContext3 * This, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers, + /* [annotation] */ + _Out_writes_opt_(NumSamplers) ID3D11SamplerState **ppSamplers); + + void ( STDMETHODCALLTYPE *OMGetRenderTargets )( + ID3D11DeviceContext3 * This, + /* [annotation] */ + _In_range_( 0, D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT ) UINT NumViews, + /* [annotation] */ + _Out_writes_opt_(NumViews) ID3D11RenderTargetView **ppRenderTargetViews, + /* [annotation] */ + _Outptr_opt_result_maybenull_ ID3D11DepthStencilView **ppDepthStencilView); + + void ( STDMETHODCALLTYPE *OMGetRenderTargetsAndUnorderedAccessViews )( + ID3D11DeviceContext3 * This, + /* [annotation] */ + _In_range_( 0, D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT ) UINT NumRTVs, + /* [annotation] */ + _Out_writes_opt_(NumRTVs) ID3D11RenderTargetView **ppRenderTargetViews, + /* [annotation] */ + _Outptr_opt_result_maybenull_ ID3D11DepthStencilView **ppDepthStencilView, + /* [annotation] */ + _In_range_( 0, D3D11_PS_CS_UAV_REGISTER_COUNT - 1 ) UINT UAVStartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_PS_CS_UAV_REGISTER_COUNT - UAVStartSlot ) UINT NumUAVs, + /* [annotation] */ + _Out_writes_opt_(NumUAVs) ID3D11UnorderedAccessView **ppUnorderedAccessViews); + + void ( STDMETHODCALLTYPE *OMGetBlendState )( + ID3D11DeviceContext3 * This, + /* [annotation] */ + _Outptr_opt_result_maybenull_ ID3D11BlendState **ppBlendState, + /* [annotation] */ + _Out_opt_ FLOAT BlendFactor[ 4 ], + /* [annotation] */ + _Out_opt_ UINT *pSampleMask); + + void ( STDMETHODCALLTYPE *OMGetDepthStencilState )( + ID3D11DeviceContext3 * This, + /* [annotation] */ + _Outptr_opt_result_maybenull_ ID3D11DepthStencilState **ppDepthStencilState, + /* [annotation] */ + _Out_opt_ UINT *pStencilRef); + + void ( STDMETHODCALLTYPE *SOGetTargets )( + ID3D11DeviceContext3 * This, + /* [annotation] */ + _In_range_( 0, D3D11_SO_BUFFER_SLOT_COUNT ) UINT NumBuffers, + /* [annotation] */ + _Out_writes_opt_(NumBuffers) ID3D11Buffer **ppSOTargets); + + void ( STDMETHODCALLTYPE *RSGetState )( + ID3D11DeviceContext3 * This, + /* [annotation] */ + _Outptr_result_maybenull_ ID3D11RasterizerState **ppRasterizerState); + + void ( STDMETHODCALLTYPE *RSGetViewports )( + ID3D11DeviceContext3 * This, + /* [annotation] */ + _Inout_ /*_range(0, D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE )*/ UINT *pNumViewports, + /* [annotation] */ + _Out_writes_opt_(*pNumViewports) D3D11_VIEWPORT *pViewports); + + void ( STDMETHODCALLTYPE *RSGetScissorRects )( + ID3D11DeviceContext3 * This, + /* [annotation] */ + _Inout_ /*_range(0, D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE )*/ UINT *pNumRects, + /* [annotation] */ + _Out_writes_opt_(*pNumRects) D3D11_RECT *pRects); + + void ( STDMETHODCALLTYPE *HSGetShaderResources )( + ID3D11DeviceContext3 * This, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews, + /* [annotation] */ + _Out_writes_opt_(NumViews) ID3D11ShaderResourceView **ppShaderResourceViews); + + void ( STDMETHODCALLTYPE *HSGetShader )( + ID3D11DeviceContext3 * This, + /* [annotation] */ + _Outptr_result_maybenull_ ID3D11HullShader **ppHullShader, + /* [annotation] */ + _Out_writes_opt_(*pNumClassInstances) ID3D11ClassInstance **ppClassInstances, + /* [annotation] */ + _Inout_opt_ UINT *pNumClassInstances); + + void ( STDMETHODCALLTYPE *HSGetSamplers )( + ID3D11DeviceContext3 * This, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers, + /* [annotation] */ + _Out_writes_opt_(NumSamplers) ID3D11SamplerState **ppSamplers); + + void ( STDMETHODCALLTYPE *HSGetConstantBuffers )( + ID3D11DeviceContext3 * This, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, + /* [annotation] */ + _Out_writes_opt_(NumBuffers) ID3D11Buffer **ppConstantBuffers); + + void ( STDMETHODCALLTYPE *DSGetShaderResources )( + ID3D11DeviceContext3 * This, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews, + /* [annotation] */ + _Out_writes_opt_(NumViews) ID3D11ShaderResourceView **ppShaderResourceViews); + + void ( STDMETHODCALLTYPE *DSGetShader )( + ID3D11DeviceContext3 * This, + /* [annotation] */ + _Outptr_result_maybenull_ ID3D11DomainShader **ppDomainShader, + /* [annotation] */ + _Out_writes_opt_(*pNumClassInstances) ID3D11ClassInstance **ppClassInstances, + /* [annotation] */ + _Inout_opt_ UINT *pNumClassInstances); + + void ( STDMETHODCALLTYPE *DSGetSamplers )( + ID3D11DeviceContext3 * This, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers, + /* [annotation] */ + _Out_writes_opt_(NumSamplers) ID3D11SamplerState **ppSamplers); + + void ( STDMETHODCALLTYPE *DSGetConstantBuffers )( + ID3D11DeviceContext3 * This, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, + /* [annotation] */ + _Out_writes_opt_(NumBuffers) ID3D11Buffer **ppConstantBuffers); + + void ( STDMETHODCALLTYPE *CSGetShaderResources )( + ID3D11DeviceContext3 * This, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews, + /* [annotation] */ + _Out_writes_opt_(NumViews) ID3D11ShaderResourceView **ppShaderResourceViews); + + void ( STDMETHODCALLTYPE *CSGetUnorderedAccessViews )( + ID3D11DeviceContext3 * This, + /* [annotation] */ + _In_range_( 0, D3D11_1_UAV_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_1_UAV_SLOT_COUNT - StartSlot ) UINT NumUAVs, + /* [annotation] */ + _Out_writes_opt_(NumUAVs) ID3D11UnorderedAccessView **ppUnorderedAccessViews); + + void ( STDMETHODCALLTYPE *CSGetShader )( + ID3D11DeviceContext3 * This, + /* [annotation] */ + _Outptr_result_maybenull_ ID3D11ComputeShader **ppComputeShader, + /* [annotation] */ + _Out_writes_opt_(*pNumClassInstances) ID3D11ClassInstance **ppClassInstances, + /* [annotation] */ + _Inout_opt_ UINT *pNumClassInstances); + + void ( STDMETHODCALLTYPE *CSGetSamplers )( + ID3D11DeviceContext3 * This, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers, + /* [annotation] */ + _Out_writes_opt_(NumSamplers) ID3D11SamplerState **ppSamplers); + + void ( STDMETHODCALLTYPE *CSGetConstantBuffers )( + ID3D11DeviceContext3 * This, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, + /* [annotation] */ + _Out_writes_opt_(NumBuffers) ID3D11Buffer **ppConstantBuffers); + + void ( STDMETHODCALLTYPE *ClearState )( + ID3D11DeviceContext3 * This); + + void ( STDMETHODCALLTYPE *Flush )( + ID3D11DeviceContext3 * This); + + D3D11_DEVICE_CONTEXT_TYPE ( STDMETHODCALLTYPE *GetType )( + ID3D11DeviceContext3 * This); + + UINT ( STDMETHODCALLTYPE *GetContextFlags )( + ID3D11DeviceContext3 * This); + + HRESULT ( STDMETHODCALLTYPE *FinishCommandList )( + ID3D11DeviceContext3 * This, + BOOL RestoreDeferredContextState, + /* [annotation] */ + _COM_Outptr_opt_ ID3D11CommandList **ppCommandList); + + void ( STDMETHODCALLTYPE *CopySubresourceRegion1 )( + ID3D11DeviceContext3 * This, + /* [annotation] */ + _In_ ID3D11Resource *pDstResource, + /* [annotation] */ + _In_ UINT DstSubresource, + /* [annotation] */ + _In_ UINT DstX, + /* [annotation] */ + _In_ UINT DstY, + /* [annotation] */ + _In_ UINT DstZ, + /* [annotation] */ + _In_ ID3D11Resource *pSrcResource, + /* [annotation] */ + _In_ UINT SrcSubresource, + /* [annotation] */ + _In_opt_ const D3D11_BOX *pSrcBox, + /* [annotation] */ + _In_ UINT CopyFlags); + + void ( STDMETHODCALLTYPE *UpdateSubresource1 )( + ID3D11DeviceContext3 * This, + /* [annotation] */ + _In_ ID3D11Resource *pDstResource, + /* [annotation] */ + _In_ UINT DstSubresource, + /* [annotation] */ + _In_opt_ const D3D11_BOX *pDstBox, + /* [annotation] */ + _In_ const void *pSrcData, + /* [annotation] */ + _In_ UINT SrcRowPitch, + /* [annotation] */ + _In_ UINT SrcDepthPitch, + /* [annotation] */ + _In_ UINT CopyFlags); + + void ( STDMETHODCALLTYPE *DiscardResource )( + ID3D11DeviceContext3 * This, + /* [annotation] */ + _In_ ID3D11Resource *pResource); + + void ( STDMETHODCALLTYPE *DiscardView )( + ID3D11DeviceContext3 * This, + /* [annotation] */ + _In_ ID3D11View *pResourceView); + + void ( STDMETHODCALLTYPE *VSSetConstantBuffers1 )( + ID3D11DeviceContext3 * This, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, + /* [annotation] */ + _In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppConstantBuffers, + /* [annotation] */ + _In_reads_opt_(NumBuffers) const UINT *pFirstConstant, + /* [annotation] */ + _In_reads_opt_(NumBuffers) const UINT *pNumConstants); + + void ( STDMETHODCALLTYPE *HSSetConstantBuffers1 )( + ID3D11DeviceContext3 * This, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, + /* [annotation] */ + _In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppConstantBuffers, + /* [annotation] */ + _In_reads_opt_(NumBuffers) const UINT *pFirstConstant, + /* [annotation] */ + _In_reads_opt_(NumBuffers) const UINT *pNumConstants); + + void ( STDMETHODCALLTYPE *DSSetConstantBuffers1 )( + ID3D11DeviceContext3 * This, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, + /* [annotation] */ + _In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppConstantBuffers, + /* [annotation] */ + _In_reads_opt_(NumBuffers) const UINT *pFirstConstant, + /* [annotation] */ + _In_reads_opt_(NumBuffers) const UINT *pNumConstants); + + void ( STDMETHODCALLTYPE *GSSetConstantBuffers1 )( + ID3D11DeviceContext3 * This, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, + /* [annotation] */ + _In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppConstantBuffers, + /* [annotation] */ + _In_reads_opt_(NumBuffers) const UINT *pFirstConstant, + /* [annotation] */ + _In_reads_opt_(NumBuffers) const UINT *pNumConstants); + + void ( STDMETHODCALLTYPE *PSSetConstantBuffers1 )( + ID3D11DeviceContext3 * This, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, + /* [annotation] */ + _In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppConstantBuffers, + /* [annotation] */ + _In_reads_opt_(NumBuffers) const UINT *pFirstConstant, + /* [annotation] */ + _In_reads_opt_(NumBuffers) const UINT *pNumConstants); + + void ( STDMETHODCALLTYPE *CSSetConstantBuffers1 )( + ID3D11DeviceContext3 * This, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, + /* [annotation] */ + _In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppConstantBuffers, + /* [annotation] */ + _In_reads_opt_(NumBuffers) const UINT *pFirstConstant, + /* [annotation] */ + _In_reads_opt_(NumBuffers) const UINT *pNumConstants); + + void ( STDMETHODCALLTYPE *VSGetConstantBuffers1 )( + ID3D11DeviceContext3 * This, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, + /* [annotation] */ + _Out_writes_opt_(NumBuffers) ID3D11Buffer **ppConstantBuffers, + /* [annotation] */ + _Out_writes_opt_(NumBuffers) UINT *pFirstConstant, + /* [annotation] */ + _Out_writes_opt_(NumBuffers) UINT *pNumConstants); + + void ( STDMETHODCALLTYPE *HSGetConstantBuffers1 )( + ID3D11DeviceContext3 * This, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, + /* [annotation] */ + _Out_writes_opt_(NumBuffers) ID3D11Buffer **ppConstantBuffers, + /* [annotation] */ + _Out_writes_opt_(NumBuffers) UINT *pFirstConstant, + /* [annotation] */ + _Out_writes_opt_(NumBuffers) UINT *pNumConstants); + + void ( STDMETHODCALLTYPE *DSGetConstantBuffers1 )( + ID3D11DeviceContext3 * This, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, + /* [annotation] */ + _Out_writes_opt_(NumBuffers) ID3D11Buffer **ppConstantBuffers, + /* [annotation] */ + _Out_writes_opt_(NumBuffers) UINT *pFirstConstant, + /* [annotation] */ + _Out_writes_opt_(NumBuffers) UINT *pNumConstants); + + void ( STDMETHODCALLTYPE *GSGetConstantBuffers1 )( + ID3D11DeviceContext3 * This, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, + /* [annotation] */ + _Out_writes_opt_(NumBuffers) ID3D11Buffer **ppConstantBuffers, + /* [annotation] */ + _Out_writes_opt_(NumBuffers) UINT *pFirstConstant, + /* [annotation] */ + _Out_writes_opt_(NumBuffers) UINT *pNumConstants); + + void ( STDMETHODCALLTYPE *PSGetConstantBuffers1 )( + ID3D11DeviceContext3 * This, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, + /* [annotation] */ + _Out_writes_opt_(NumBuffers) ID3D11Buffer **ppConstantBuffers, + /* [annotation] */ + _Out_writes_opt_(NumBuffers) UINT *pFirstConstant, + /* [annotation] */ + _Out_writes_opt_(NumBuffers) UINT *pNumConstants); + + void ( STDMETHODCALLTYPE *CSGetConstantBuffers1 )( + ID3D11DeviceContext3 * This, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, + /* [annotation] */ + _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, + /* [annotation] */ + _Out_writes_opt_(NumBuffers) ID3D11Buffer **ppConstantBuffers, + /* [annotation] */ + _Out_writes_opt_(NumBuffers) UINT *pFirstConstant, + /* [annotation] */ + _Out_writes_opt_(NumBuffers) UINT *pNumConstants); + + void ( STDMETHODCALLTYPE *SwapDeviceContextState )( + ID3D11DeviceContext3 * This, + /* [annotation] */ + _In_ ID3DDeviceContextState *pState, + /* [annotation] */ + _Outptr_opt_ ID3DDeviceContextState **ppPreviousState); + + void ( STDMETHODCALLTYPE *ClearView )( + ID3D11DeviceContext3 * This, + /* [annotation] */ + _In_ ID3D11View *pView, + /* [annotation] */ + _In_ const FLOAT Color[ 4 ], + /* [annotation] */ + _In_reads_opt_(NumRects) const D3D11_RECT *pRect, + UINT NumRects); + + void ( STDMETHODCALLTYPE *DiscardView1 )( + ID3D11DeviceContext3 * This, + /* [annotation] */ + _In_ ID3D11View *pResourceView, + /* [annotation] */ + _In_reads_opt_(NumRects) const D3D11_RECT *pRects, + UINT NumRects); + + HRESULT ( STDMETHODCALLTYPE *UpdateTileMappings )( + ID3D11DeviceContext3 * This, + /* [annotation] */ + _In_ ID3D11Resource *pTiledResource, + /* [annotation] */ + _In_ UINT NumTiledResourceRegions, + /* [annotation] */ + _In_reads_opt_(NumTiledResourceRegions) const D3D11_TILED_RESOURCE_COORDINATE *pTiledResourceRegionStartCoordinates, + /* [annotation] */ + _In_reads_opt_(NumTiledResourceRegions) const D3D11_TILE_REGION_SIZE *pTiledResourceRegionSizes, + /* [annotation] */ + _In_opt_ ID3D11Buffer *pTilePool, + /* [annotation] */ + _In_ UINT NumRanges, + /* [annotation] */ + _In_reads_opt_(NumRanges) const UINT *pRangeFlags, + /* [annotation] */ + _In_reads_opt_(NumRanges) const UINT *pTilePoolStartOffsets, + /* [annotation] */ + _In_reads_opt_(NumRanges) const UINT *pRangeTileCounts, + /* [annotation] */ + _In_ UINT Flags); + + HRESULT ( STDMETHODCALLTYPE *CopyTileMappings )( + ID3D11DeviceContext3 * This, + /* [annotation] */ + _In_ ID3D11Resource *pDestTiledResource, + /* [annotation] */ + _In_ const D3D11_TILED_RESOURCE_COORDINATE *pDestRegionStartCoordinate, + /* [annotation] */ + _In_ ID3D11Resource *pSourceTiledResource, + /* [annotation] */ + _In_ const D3D11_TILED_RESOURCE_COORDINATE *pSourceRegionStartCoordinate, + /* [annotation] */ + _In_ const D3D11_TILE_REGION_SIZE *pTileRegionSize, + /* [annotation] */ + _In_ UINT Flags); + + void ( STDMETHODCALLTYPE *CopyTiles )( + ID3D11DeviceContext3 * This, + /* [annotation] */ + _In_ ID3D11Resource *pTiledResource, + /* [annotation] */ + _In_ const D3D11_TILED_RESOURCE_COORDINATE *pTileRegionStartCoordinate, + /* [annotation] */ + _In_ const D3D11_TILE_REGION_SIZE *pTileRegionSize, + /* [annotation] */ + _In_ ID3D11Buffer *pBuffer, + /* [annotation] */ + _In_ UINT64 BufferStartOffsetInBytes, + /* [annotation] */ + _In_ UINT Flags); + + void ( STDMETHODCALLTYPE *UpdateTiles )( + ID3D11DeviceContext3 * This, + /* [annotation] */ + _In_ ID3D11Resource *pDestTiledResource, + /* [annotation] */ + _In_ const D3D11_TILED_RESOURCE_COORDINATE *pDestTileRegionStartCoordinate, + /* [annotation] */ + _In_ const D3D11_TILE_REGION_SIZE *pDestTileRegionSize, + /* [annotation] */ + _In_ const void *pSourceTileData, + /* [annotation] */ + _In_ UINT Flags); + + HRESULT ( STDMETHODCALLTYPE *ResizeTilePool )( + ID3D11DeviceContext3 * This, + /* [annotation] */ + _In_ ID3D11Buffer *pTilePool, + /* [annotation] */ + _In_ UINT64 NewSizeInBytes); + + void ( STDMETHODCALLTYPE *TiledResourceBarrier )( + ID3D11DeviceContext3 * This, + /* [annotation] */ + _In_opt_ ID3D11DeviceChild *pTiledResourceOrViewAccessBeforeBarrier, + /* [annotation] */ + _In_opt_ ID3D11DeviceChild *pTiledResourceOrViewAccessAfterBarrier); + + BOOL ( STDMETHODCALLTYPE *IsAnnotationEnabled )( + ID3D11DeviceContext3 * This); + + void ( STDMETHODCALLTYPE *SetMarkerInt )( + ID3D11DeviceContext3 * This, + /* [annotation] */ + _In_ LPCWSTR pLabel, + INT Data); + + void ( STDMETHODCALLTYPE *BeginEventInt )( + ID3D11DeviceContext3 * This, + /* [annotation] */ + _In_ LPCWSTR pLabel, + INT Data); + + void ( STDMETHODCALLTYPE *EndEvent )( + ID3D11DeviceContext3 * This); + + void ( STDMETHODCALLTYPE *Flush1 )( + ID3D11DeviceContext3 * This, + D3D11_CONTEXT_TYPE ContextType, + /* [annotation] */ + _In_opt_ HANDLE hEvent); + + void ( STDMETHODCALLTYPE *SetHardwareProtectionState )( + ID3D11DeviceContext3 * This, + /* [annotation] */ + _In_ BOOL HwProtectionEnable); + + void ( STDMETHODCALLTYPE *GetHardwareProtectionState )( + ID3D11DeviceContext3 * This, + /* [annotation] */ + _Out_ BOOL *pHwProtectionEnable); + + END_INTERFACE + } ID3D11DeviceContext3Vtbl; + + interface ID3D11DeviceContext3 + { + CONST_VTBL struct ID3D11DeviceContext3Vtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D11DeviceContext3_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D11DeviceContext3_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D11DeviceContext3_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D11DeviceContext3_GetDevice(This,ppDevice) \ + ( (This)->lpVtbl -> GetDevice(This,ppDevice) ) + +#define ID3D11DeviceContext3_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D11DeviceContext3_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D11DeviceContext3_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + + +#define ID3D11DeviceContext3_VSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \ + ( (This)->lpVtbl -> VSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) ) + +#define ID3D11DeviceContext3_PSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \ + ( (This)->lpVtbl -> PSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) ) + +#define ID3D11DeviceContext3_PSSetShader(This,pPixelShader,ppClassInstances,NumClassInstances) \ + ( (This)->lpVtbl -> PSSetShader(This,pPixelShader,ppClassInstances,NumClassInstances) ) + +#define ID3D11DeviceContext3_PSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) \ + ( (This)->lpVtbl -> PSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) ) + +#define ID3D11DeviceContext3_VSSetShader(This,pVertexShader,ppClassInstances,NumClassInstances) \ + ( (This)->lpVtbl -> VSSetShader(This,pVertexShader,ppClassInstances,NumClassInstances) ) + +#define ID3D11DeviceContext3_DrawIndexed(This,IndexCount,StartIndexLocation,BaseVertexLocation) \ + ( (This)->lpVtbl -> DrawIndexed(This,IndexCount,StartIndexLocation,BaseVertexLocation) ) + +#define ID3D11DeviceContext3_Draw(This,VertexCount,StartVertexLocation) \ + ( (This)->lpVtbl -> Draw(This,VertexCount,StartVertexLocation) ) + +#define ID3D11DeviceContext3_Map(This,pResource,Subresource,MapType,MapFlags,pMappedResource) \ + ( (This)->lpVtbl -> Map(This,pResource,Subresource,MapType,MapFlags,pMappedResource) ) + +#define ID3D11DeviceContext3_Unmap(This,pResource,Subresource) \ + ( (This)->lpVtbl -> Unmap(This,pResource,Subresource) ) + +#define ID3D11DeviceContext3_PSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \ + ( (This)->lpVtbl -> PSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) ) + +#define ID3D11DeviceContext3_IASetInputLayout(This,pInputLayout) \ + ( (This)->lpVtbl -> IASetInputLayout(This,pInputLayout) ) + +#define ID3D11DeviceContext3_IASetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) \ + ( (This)->lpVtbl -> IASetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) ) + +#define ID3D11DeviceContext3_IASetIndexBuffer(This,pIndexBuffer,Format,Offset) \ + ( (This)->lpVtbl -> IASetIndexBuffer(This,pIndexBuffer,Format,Offset) ) + +#define ID3D11DeviceContext3_DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) \ + ( (This)->lpVtbl -> DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) ) + +#define ID3D11DeviceContext3_DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) \ + ( (This)->lpVtbl -> DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) ) + +#define ID3D11DeviceContext3_GSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \ + ( (This)->lpVtbl -> GSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) ) + +#define ID3D11DeviceContext3_GSSetShader(This,pShader,ppClassInstances,NumClassInstances) \ + ( (This)->lpVtbl -> GSSetShader(This,pShader,ppClassInstances,NumClassInstances) ) + +#define ID3D11DeviceContext3_IASetPrimitiveTopology(This,Topology) \ + ( (This)->lpVtbl -> IASetPrimitiveTopology(This,Topology) ) + +#define ID3D11DeviceContext3_VSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \ + ( (This)->lpVtbl -> VSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) ) + +#define ID3D11DeviceContext3_VSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) \ + ( (This)->lpVtbl -> VSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) ) + +#define ID3D11DeviceContext3_Begin(This,pAsync) \ + ( (This)->lpVtbl -> Begin(This,pAsync) ) + +#define ID3D11DeviceContext3_End(This,pAsync) \ + ( (This)->lpVtbl -> End(This,pAsync) ) + +#define ID3D11DeviceContext3_GetData(This,pAsync,pData,DataSize,GetDataFlags) \ + ( (This)->lpVtbl -> GetData(This,pAsync,pData,DataSize,GetDataFlags) ) + +#define ID3D11DeviceContext3_SetPredication(This,pPredicate,PredicateValue) \ + ( (This)->lpVtbl -> SetPredication(This,pPredicate,PredicateValue) ) + +#define ID3D11DeviceContext3_GSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \ + ( (This)->lpVtbl -> GSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) ) + +#define ID3D11DeviceContext3_GSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) \ + ( (This)->lpVtbl -> GSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) ) + +#define ID3D11DeviceContext3_OMSetRenderTargets(This,NumViews,ppRenderTargetViews,pDepthStencilView) \ + ( (This)->lpVtbl -> OMSetRenderTargets(This,NumViews,ppRenderTargetViews,pDepthStencilView) ) + +#define ID3D11DeviceContext3_OMSetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,pDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts) \ + ( (This)->lpVtbl -> OMSetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,pDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts) ) + +#define ID3D11DeviceContext3_OMSetBlendState(This,pBlendState,BlendFactor,SampleMask) \ + ( (This)->lpVtbl -> OMSetBlendState(This,pBlendState,BlendFactor,SampleMask) ) + +#define ID3D11DeviceContext3_OMSetDepthStencilState(This,pDepthStencilState,StencilRef) \ + ( (This)->lpVtbl -> OMSetDepthStencilState(This,pDepthStencilState,StencilRef) ) + +#define ID3D11DeviceContext3_SOSetTargets(This,NumBuffers,ppSOTargets,pOffsets) \ + ( (This)->lpVtbl -> SOSetTargets(This,NumBuffers,ppSOTargets,pOffsets) ) + +#define ID3D11DeviceContext3_DrawAuto(This) \ + ( (This)->lpVtbl -> DrawAuto(This) ) + +#define ID3D11DeviceContext3_DrawIndexedInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) \ + ( (This)->lpVtbl -> DrawIndexedInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) ) + +#define ID3D11DeviceContext3_DrawInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) \ + ( (This)->lpVtbl -> DrawInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) ) + +#define ID3D11DeviceContext3_Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) \ + ( (This)->lpVtbl -> Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) ) + +#define ID3D11DeviceContext3_DispatchIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) \ + ( (This)->lpVtbl -> DispatchIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) ) + +#define ID3D11DeviceContext3_RSSetState(This,pRasterizerState) \ + ( (This)->lpVtbl -> RSSetState(This,pRasterizerState) ) + +#define ID3D11DeviceContext3_RSSetViewports(This,NumViewports,pViewports) \ + ( (This)->lpVtbl -> RSSetViewports(This,NumViewports,pViewports) ) + +#define ID3D11DeviceContext3_RSSetScissorRects(This,NumRects,pRects) \ + ( (This)->lpVtbl -> RSSetScissorRects(This,NumRects,pRects) ) + +#define ID3D11DeviceContext3_CopySubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox) \ + ( (This)->lpVtbl -> CopySubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox) ) + +#define ID3D11DeviceContext3_CopyResource(This,pDstResource,pSrcResource) \ + ( (This)->lpVtbl -> CopyResource(This,pDstResource,pSrcResource) ) + +#define ID3D11DeviceContext3_UpdateSubresource(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch) \ + ( (This)->lpVtbl -> UpdateSubresource(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch) ) + +#define ID3D11DeviceContext3_CopyStructureCount(This,pDstBuffer,DstAlignedByteOffset,pSrcView) \ + ( (This)->lpVtbl -> CopyStructureCount(This,pDstBuffer,DstAlignedByteOffset,pSrcView) ) + +#define ID3D11DeviceContext3_ClearRenderTargetView(This,pRenderTargetView,ColorRGBA) \ + ( (This)->lpVtbl -> ClearRenderTargetView(This,pRenderTargetView,ColorRGBA) ) + +#define ID3D11DeviceContext3_ClearUnorderedAccessViewUint(This,pUnorderedAccessView,Values) \ + ( (This)->lpVtbl -> ClearUnorderedAccessViewUint(This,pUnorderedAccessView,Values) ) + +#define ID3D11DeviceContext3_ClearUnorderedAccessViewFloat(This,pUnorderedAccessView,Values) \ + ( (This)->lpVtbl -> ClearUnorderedAccessViewFloat(This,pUnorderedAccessView,Values) ) + +#define ID3D11DeviceContext3_ClearDepthStencilView(This,pDepthStencilView,ClearFlags,Depth,Stencil) \ + ( (This)->lpVtbl -> ClearDepthStencilView(This,pDepthStencilView,ClearFlags,Depth,Stencil) ) + +#define ID3D11DeviceContext3_GenerateMips(This,pShaderResourceView) \ + ( (This)->lpVtbl -> GenerateMips(This,pShaderResourceView) ) + +#define ID3D11DeviceContext3_SetResourceMinLOD(This,pResource,MinLOD) \ + ( (This)->lpVtbl -> SetResourceMinLOD(This,pResource,MinLOD) ) + +#define ID3D11DeviceContext3_GetResourceMinLOD(This,pResource) \ + ( (This)->lpVtbl -> GetResourceMinLOD(This,pResource) ) + +#define ID3D11DeviceContext3_ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) \ + ( (This)->lpVtbl -> ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) ) + +#define ID3D11DeviceContext3_ExecuteCommandList(This,pCommandList,RestoreContextState) \ + ( (This)->lpVtbl -> ExecuteCommandList(This,pCommandList,RestoreContextState) ) + +#define ID3D11DeviceContext3_HSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \ + ( (This)->lpVtbl -> HSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) ) + +#define ID3D11DeviceContext3_HSSetShader(This,pHullShader,ppClassInstances,NumClassInstances) \ + ( (This)->lpVtbl -> HSSetShader(This,pHullShader,ppClassInstances,NumClassInstances) ) + +#define ID3D11DeviceContext3_HSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) \ + ( (This)->lpVtbl -> HSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) ) + +#define ID3D11DeviceContext3_HSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \ + ( (This)->lpVtbl -> HSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) ) + +#define ID3D11DeviceContext3_DSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \ + ( (This)->lpVtbl -> DSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) ) + +#define ID3D11DeviceContext3_DSSetShader(This,pDomainShader,ppClassInstances,NumClassInstances) \ + ( (This)->lpVtbl -> DSSetShader(This,pDomainShader,ppClassInstances,NumClassInstances) ) + +#define ID3D11DeviceContext3_DSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) \ + ( (This)->lpVtbl -> DSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) ) + +#define ID3D11DeviceContext3_DSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \ + ( (This)->lpVtbl -> DSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) ) + +#define ID3D11DeviceContext3_CSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \ + ( (This)->lpVtbl -> CSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) ) + +#define ID3D11DeviceContext3_CSSetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts) \ + ( (This)->lpVtbl -> CSSetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts) ) + +#define ID3D11DeviceContext3_CSSetShader(This,pComputeShader,ppClassInstances,NumClassInstances) \ + ( (This)->lpVtbl -> CSSetShader(This,pComputeShader,ppClassInstances,NumClassInstances) ) + +#define ID3D11DeviceContext3_CSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) \ + ( (This)->lpVtbl -> CSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) ) + +#define ID3D11DeviceContext3_CSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \ + ( (This)->lpVtbl -> CSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) ) + +#define ID3D11DeviceContext3_VSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \ + ( (This)->lpVtbl -> VSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) ) + +#define ID3D11DeviceContext3_PSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \ + ( (This)->lpVtbl -> PSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) ) + +#define ID3D11DeviceContext3_PSGetShader(This,ppPixelShader,ppClassInstances,pNumClassInstances) \ + ( (This)->lpVtbl -> PSGetShader(This,ppPixelShader,ppClassInstances,pNumClassInstances) ) + +#define ID3D11DeviceContext3_PSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) \ + ( (This)->lpVtbl -> PSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) ) + +#define ID3D11DeviceContext3_VSGetShader(This,ppVertexShader,ppClassInstances,pNumClassInstances) \ + ( (This)->lpVtbl -> VSGetShader(This,ppVertexShader,ppClassInstances,pNumClassInstances) ) + +#define ID3D11DeviceContext3_PSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \ + ( (This)->lpVtbl -> PSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) ) + +#define ID3D11DeviceContext3_IAGetInputLayout(This,ppInputLayout) \ + ( (This)->lpVtbl -> IAGetInputLayout(This,ppInputLayout) ) + +#define ID3D11DeviceContext3_IAGetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) \ + ( (This)->lpVtbl -> IAGetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) ) + +#define ID3D11DeviceContext3_IAGetIndexBuffer(This,pIndexBuffer,Format,Offset) \ + ( (This)->lpVtbl -> IAGetIndexBuffer(This,pIndexBuffer,Format,Offset) ) + +#define ID3D11DeviceContext3_GSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \ + ( (This)->lpVtbl -> GSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) ) + +#define ID3D11DeviceContext3_GSGetShader(This,ppGeometryShader,ppClassInstances,pNumClassInstances) \ + ( (This)->lpVtbl -> GSGetShader(This,ppGeometryShader,ppClassInstances,pNumClassInstances) ) + +#define ID3D11DeviceContext3_IAGetPrimitiveTopology(This,pTopology) \ + ( (This)->lpVtbl -> IAGetPrimitiveTopology(This,pTopology) ) + +#define ID3D11DeviceContext3_VSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \ + ( (This)->lpVtbl -> VSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) ) + +#define ID3D11DeviceContext3_VSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) \ + ( (This)->lpVtbl -> VSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) ) + +#define ID3D11DeviceContext3_GetPredication(This,ppPredicate,pPredicateValue) \ + ( (This)->lpVtbl -> GetPredication(This,ppPredicate,pPredicateValue) ) + +#define ID3D11DeviceContext3_GSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \ + ( (This)->lpVtbl -> GSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) ) + +#define ID3D11DeviceContext3_GSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) \ + ( (This)->lpVtbl -> GSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) ) + +#define ID3D11DeviceContext3_OMGetRenderTargets(This,NumViews,ppRenderTargetViews,ppDepthStencilView) \ + ( (This)->lpVtbl -> OMGetRenderTargets(This,NumViews,ppRenderTargetViews,ppDepthStencilView) ) + +#define ID3D11DeviceContext3_OMGetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,ppDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews) \ + ( (This)->lpVtbl -> OMGetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,ppDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews) ) + +#define ID3D11DeviceContext3_OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask) \ + ( (This)->lpVtbl -> OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask) ) + +#define ID3D11DeviceContext3_OMGetDepthStencilState(This,ppDepthStencilState,pStencilRef) \ + ( (This)->lpVtbl -> OMGetDepthStencilState(This,ppDepthStencilState,pStencilRef) ) + +#define ID3D11DeviceContext3_SOGetTargets(This,NumBuffers,ppSOTargets) \ + ( (This)->lpVtbl -> SOGetTargets(This,NumBuffers,ppSOTargets) ) + +#define ID3D11DeviceContext3_RSGetState(This,ppRasterizerState) \ + ( (This)->lpVtbl -> RSGetState(This,ppRasterizerState) ) + +#define ID3D11DeviceContext3_RSGetViewports(This,pNumViewports,pViewports) \ + ( (This)->lpVtbl -> RSGetViewports(This,pNumViewports,pViewports) ) + +#define ID3D11DeviceContext3_RSGetScissorRects(This,pNumRects,pRects) \ + ( (This)->lpVtbl -> RSGetScissorRects(This,pNumRects,pRects) ) + +#define ID3D11DeviceContext3_HSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \ + ( (This)->lpVtbl -> HSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) ) + +#define ID3D11DeviceContext3_HSGetShader(This,ppHullShader,ppClassInstances,pNumClassInstances) \ + ( (This)->lpVtbl -> HSGetShader(This,ppHullShader,ppClassInstances,pNumClassInstances) ) + +#define ID3D11DeviceContext3_HSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) \ + ( (This)->lpVtbl -> HSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) ) + +#define ID3D11DeviceContext3_HSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \ + ( (This)->lpVtbl -> HSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) ) + +#define ID3D11DeviceContext3_DSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \ + ( (This)->lpVtbl -> DSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) ) + +#define ID3D11DeviceContext3_DSGetShader(This,ppDomainShader,ppClassInstances,pNumClassInstances) \ + ( (This)->lpVtbl -> DSGetShader(This,ppDomainShader,ppClassInstances,pNumClassInstances) ) + +#define ID3D11DeviceContext3_DSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) \ + ( (This)->lpVtbl -> DSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) ) + +#define ID3D11DeviceContext3_DSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \ + ( (This)->lpVtbl -> DSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) ) + +#define ID3D11DeviceContext3_CSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \ + ( (This)->lpVtbl -> CSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) ) + +#define ID3D11DeviceContext3_CSGetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews) \ + ( (This)->lpVtbl -> CSGetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews) ) + +#define ID3D11DeviceContext3_CSGetShader(This,ppComputeShader,ppClassInstances,pNumClassInstances) \ + ( (This)->lpVtbl -> CSGetShader(This,ppComputeShader,ppClassInstances,pNumClassInstances) ) + +#define ID3D11DeviceContext3_CSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) \ + ( (This)->lpVtbl -> CSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) ) + +#define ID3D11DeviceContext3_CSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \ + ( (This)->lpVtbl -> CSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) ) + +#define ID3D11DeviceContext3_ClearState(This) \ + ( (This)->lpVtbl -> ClearState(This) ) + +#define ID3D11DeviceContext3_Flush(This) \ + ( (This)->lpVtbl -> Flush(This) ) + +#define ID3D11DeviceContext3_GetType(This) \ + ( (This)->lpVtbl -> GetType(This) ) + +#define ID3D11DeviceContext3_GetContextFlags(This) \ + ( (This)->lpVtbl -> GetContextFlags(This) ) + +#define ID3D11DeviceContext3_FinishCommandList(This,RestoreDeferredContextState,ppCommandList) \ + ( (This)->lpVtbl -> FinishCommandList(This,RestoreDeferredContextState,ppCommandList) ) + + +#define ID3D11DeviceContext3_CopySubresourceRegion1(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox,CopyFlags) \ + ( (This)->lpVtbl -> CopySubresourceRegion1(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox,CopyFlags) ) + +#define ID3D11DeviceContext3_UpdateSubresource1(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch,CopyFlags) \ + ( (This)->lpVtbl -> UpdateSubresource1(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch,CopyFlags) ) + +#define ID3D11DeviceContext3_DiscardResource(This,pResource) \ + ( (This)->lpVtbl -> DiscardResource(This,pResource) ) + +#define ID3D11DeviceContext3_DiscardView(This,pResourceView) \ + ( (This)->lpVtbl -> DiscardView(This,pResourceView) ) + +#define ID3D11DeviceContext3_VSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) \ + ( (This)->lpVtbl -> VSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) ) + +#define ID3D11DeviceContext3_HSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) \ + ( (This)->lpVtbl -> HSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) ) + +#define ID3D11DeviceContext3_DSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) \ + ( (This)->lpVtbl -> DSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) ) + +#define ID3D11DeviceContext3_GSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) \ + ( (This)->lpVtbl -> GSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) ) + +#define ID3D11DeviceContext3_PSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) \ + ( (This)->lpVtbl -> PSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) ) + +#define ID3D11DeviceContext3_CSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) \ + ( (This)->lpVtbl -> CSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) ) + +#define ID3D11DeviceContext3_VSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) \ + ( (This)->lpVtbl -> VSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) ) + +#define ID3D11DeviceContext3_HSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) \ + ( (This)->lpVtbl -> HSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) ) + +#define ID3D11DeviceContext3_DSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) \ + ( (This)->lpVtbl -> DSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) ) + +#define ID3D11DeviceContext3_GSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) \ + ( (This)->lpVtbl -> GSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) ) + +#define ID3D11DeviceContext3_PSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) \ + ( (This)->lpVtbl -> PSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) ) + +#define ID3D11DeviceContext3_CSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) \ + ( (This)->lpVtbl -> CSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) ) + +#define ID3D11DeviceContext3_SwapDeviceContextState(This,pState,ppPreviousState) \ + ( (This)->lpVtbl -> SwapDeviceContextState(This,pState,ppPreviousState) ) + +#define ID3D11DeviceContext3_ClearView(This,pView,Color,pRect,NumRects) \ + ( (This)->lpVtbl -> ClearView(This,pView,Color,pRect,NumRects) ) + +#define ID3D11DeviceContext3_DiscardView1(This,pResourceView,pRects,NumRects) \ + ( (This)->lpVtbl -> DiscardView1(This,pResourceView,pRects,NumRects) ) + + +#define ID3D11DeviceContext3_UpdateTileMappings(This,pTiledResource,NumTiledResourceRegions,pTiledResourceRegionStartCoordinates,pTiledResourceRegionSizes,pTilePool,NumRanges,pRangeFlags,pTilePoolStartOffsets,pRangeTileCounts,Flags) \ + ( (This)->lpVtbl -> UpdateTileMappings(This,pTiledResource,NumTiledResourceRegions,pTiledResourceRegionStartCoordinates,pTiledResourceRegionSizes,pTilePool,NumRanges,pRangeFlags,pTilePoolStartOffsets,pRangeTileCounts,Flags) ) + +#define ID3D11DeviceContext3_CopyTileMappings(This,pDestTiledResource,pDestRegionStartCoordinate,pSourceTiledResource,pSourceRegionStartCoordinate,pTileRegionSize,Flags) \ + ( (This)->lpVtbl -> CopyTileMappings(This,pDestTiledResource,pDestRegionStartCoordinate,pSourceTiledResource,pSourceRegionStartCoordinate,pTileRegionSize,Flags) ) + +#define ID3D11DeviceContext3_CopyTiles(This,pTiledResource,pTileRegionStartCoordinate,pTileRegionSize,pBuffer,BufferStartOffsetInBytes,Flags) \ + ( (This)->lpVtbl -> CopyTiles(This,pTiledResource,pTileRegionStartCoordinate,pTileRegionSize,pBuffer,BufferStartOffsetInBytes,Flags) ) + +#define ID3D11DeviceContext3_UpdateTiles(This,pDestTiledResource,pDestTileRegionStartCoordinate,pDestTileRegionSize,pSourceTileData,Flags) \ + ( (This)->lpVtbl -> UpdateTiles(This,pDestTiledResource,pDestTileRegionStartCoordinate,pDestTileRegionSize,pSourceTileData,Flags) ) + +#define ID3D11DeviceContext3_ResizeTilePool(This,pTilePool,NewSizeInBytes) \ + ( (This)->lpVtbl -> ResizeTilePool(This,pTilePool,NewSizeInBytes) ) + +#define ID3D11DeviceContext3_TiledResourceBarrier(This,pTiledResourceOrViewAccessBeforeBarrier,pTiledResourceOrViewAccessAfterBarrier) \ + ( (This)->lpVtbl -> TiledResourceBarrier(This,pTiledResourceOrViewAccessBeforeBarrier,pTiledResourceOrViewAccessAfterBarrier) ) + +#define ID3D11DeviceContext3_IsAnnotationEnabled(This) \ + ( (This)->lpVtbl -> IsAnnotationEnabled(This) ) + +#define ID3D11DeviceContext3_SetMarkerInt(This,pLabel,Data) \ + ( (This)->lpVtbl -> SetMarkerInt(This,pLabel,Data) ) + +#define ID3D11DeviceContext3_BeginEventInt(This,pLabel,Data) \ + ( (This)->lpVtbl -> BeginEventInt(This,pLabel,Data) ) + +#define ID3D11DeviceContext3_EndEvent(This) \ + ( (This)->lpVtbl -> EndEvent(This) ) + + +#define ID3D11DeviceContext3_Flush1(This,ContextType,hEvent) \ + ( (This)->lpVtbl -> Flush1(This,ContextType,hEvent) ) + +#define ID3D11DeviceContext3_SetHardwareProtectionState(This,HwProtectionEnable) \ + ( (This)->lpVtbl -> SetHardwareProtectionState(This,HwProtectionEnable) ) + +#define ID3D11DeviceContext3_GetHardwareProtectionState(This,pHwProtectionEnable) \ + ( (This)->lpVtbl -> GetHardwareProtectionState(This,pHwProtectionEnable) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D11DeviceContext3_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D11Device3_INTERFACE_DEFINED__ +#define __ID3D11Device3_INTERFACE_DEFINED__ + +/* interface ID3D11Device3 */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D11Device3; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("A05C8C37-D2C6-4732-B3A0-9CE0B0DC9AE6") + ID3D11Device3 : public ID3D11Device2 + { + public: + virtual HRESULT STDMETHODCALLTYPE CreateTexture2D1( + /* [annotation] */ + _In_ const D3D11_TEXTURE2D_DESC1 *pDesc1, + /* [annotation] */ + _In_reads_opt_(_Inexpressible_(pDesc1->MipLevels * pDesc1->ArraySize)) const D3D11_SUBRESOURCE_DATA *pInitialData, + /* [annotation] */ + _COM_Outptr_opt_ ID3D11Texture2D1 **ppTexture2D) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateTexture3D1( + /* [annotation] */ + _In_ const D3D11_TEXTURE3D_DESC1 *pDesc1, + /* [annotation] */ + _In_reads_opt_(_Inexpressible_(pDesc1->MipLevels)) const D3D11_SUBRESOURCE_DATA *pInitialData, + /* [annotation] */ + _COM_Outptr_opt_ ID3D11Texture3D1 **ppTexture3D) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateRasterizerState2( + /* [annotation] */ + _In_ const D3D11_RASTERIZER_DESC2 *pRasterizerDesc, + /* [annotation] */ + _COM_Outptr_opt_ ID3D11RasterizerState2 **ppRasterizerState) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateShaderResourceView1( + /* [annotation] */ + _In_ ID3D11Resource *pResource, + /* [annotation] */ + _In_opt_ const D3D11_SHADER_RESOURCE_VIEW_DESC1 *pDesc1, + /* [annotation] */ + _COM_Outptr_opt_ ID3D11ShaderResourceView1 **ppSRView1) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateUnorderedAccessView1( + /* [annotation] */ + _In_ ID3D11Resource *pResource, + /* [annotation] */ + _In_opt_ const D3D11_UNORDERED_ACCESS_VIEW_DESC1 *pDesc1, + /* [annotation] */ + _COM_Outptr_opt_ ID3D11UnorderedAccessView1 **ppUAView1) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateRenderTargetView1( + /* [annotation] */ + _In_ ID3D11Resource *pResource, + /* [annotation] */ + _In_opt_ const D3D11_RENDER_TARGET_VIEW_DESC1 *pDesc1, + /* [annotation] */ + _COM_Outptr_opt_ ID3D11RenderTargetView1 **ppRTView1) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateQuery1( + /* [annotation] */ + _In_ const D3D11_QUERY_DESC1 *pQueryDesc1, + /* [annotation] */ + _COM_Outptr_opt_ ID3D11Query1 **ppQuery1) = 0; + + virtual void STDMETHODCALLTYPE GetImmediateContext3( + /* [annotation] */ + _Outptr_ ID3D11DeviceContext3 **ppImmediateContext) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateDeferredContext3( + UINT ContextFlags, + /* [annotation] */ + _COM_Outptr_opt_ ID3D11DeviceContext3 **ppDeferredContext) = 0; + + virtual void STDMETHODCALLTYPE WriteToSubresource( + /* [annotation] */ + _In_ ID3D11Resource *pDstResource, + /* [annotation] */ + _In_ UINT DstSubresource, + /* [annotation] */ + _In_opt_ const D3D11_BOX *pDstBox, + /* [annotation] */ + _In_ const void *pSrcData, + /* [annotation] */ + _In_ UINT SrcRowPitch, + /* [annotation] */ + _In_ UINT SrcDepthPitch) = 0; + + virtual void STDMETHODCALLTYPE ReadFromSubresource( + /* [annotation] */ + _Out_ void *pDstData, + /* [annotation] */ + _In_ UINT DstRowPitch, + /* [annotation] */ + _In_ UINT DstDepthPitch, + /* [annotation] */ + _In_ ID3D11Resource *pSrcResource, + /* [annotation] */ + _In_ UINT SrcSubresource, + /* [annotation] */ + _In_opt_ const D3D11_BOX *pSrcBox) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D11Device3Vtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D11Device3 * This, + /* [in] */ REFIID riid, + /* [annotation][iid_is][out] */ + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D11Device3 * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D11Device3 * This); + + HRESULT ( STDMETHODCALLTYPE *CreateBuffer )( + ID3D11Device3 * This, + /* [annotation] */ + _In_ const D3D11_BUFFER_DESC *pDesc, + /* [annotation] */ + _In_opt_ const D3D11_SUBRESOURCE_DATA *pInitialData, + /* [annotation] */ + _COM_Outptr_opt_ ID3D11Buffer **ppBuffer); + + HRESULT ( STDMETHODCALLTYPE *CreateTexture1D )( + ID3D11Device3 * This, + /* [annotation] */ + _In_ const D3D11_TEXTURE1D_DESC *pDesc, + /* [annotation] */ + _In_reads_opt_(_Inexpressible_(pDesc->MipLevels * pDesc->ArraySize)) const D3D11_SUBRESOURCE_DATA *pInitialData, + /* [annotation] */ + _COM_Outptr_opt_ ID3D11Texture1D **ppTexture1D); + + HRESULT ( STDMETHODCALLTYPE *CreateTexture2D )( + ID3D11Device3 * This, + /* [annotation] */ + _In_ const D3D11_TEXTURE2D_DESC *pDesc, + /* [annotation] */ + _In_reads_opt_(_Inexpressible_(pDesc->MipLevels * pDesc->ArraySize)) const D3D11_SUBRESOURCE_DATA *pInitialData, + /* [annotation] */ + _COM_Outptr_opt_ ID3D11Texture2D **ppTexture2D); + + HRESULT ( STDMETHODCALLTYPE *CreateTexture3D )( + ID3D11Device3 * This, + /* [annotation] */ + _In_ const D3D11_TEXTURE3D_DESC *pDesc, + /* [annotation] */ + _In_reads_opt_(_Inexpressible_(pDesc->MipLevels)) const D3D11_SUBRESOURCE_DATA *pInitialData, + /* [annotation] */ + _COM_Outptr_opt_ ID3D11Texture3D **ppTexture3D); + + HRESULT ( STDMETHODCALLTYPE *CreateShaderResourceView )( + ID3D11Device3 * This, + /* [annotation] */ + _In_ ID3D11Resource *pResource, + /* [annotation] */ + _In_opt_ const D3D11_SHADER_RESOURCE_VIEW_DESC *pDesc, + /* [annotation] */ + _COM_Outptr_opt_ ID3D11ShaderResourceView **ppSRView); + + HRESULT ( STDMETHODCALLTYPE *CreateUnorderedAccessView )( + ID3D11Device3 * This, + /* [annotation] */ + _In_ ID3D11Resource *pResource, + /* [annotation] */ + _In_opt_ const D3D11_UNORDERED_ACCESS_VIEW_DESC *pDesc, + /* [annotation] */ + _COM_Outptr_opt_ ID3D11UnorderedAccessView **ppUAView); + + HRESULT ( STDMETHODCALLTYPE *CreateRenderTargetView )( + ID3D11Device3 * This, + /* [annotation] */ + _In_ ID3D11Resource *pResource, + /* [annotation] */ + _In_opt_ const D3D11_RENDER_TARGET_VIEW_DESC *pDesc, + /* [annotation] */ + _COM_Outptr_opt_ ID3D11RenderTargetView **ppRTView); + + HRESULT ( STDMETHODCALLTYPE *CreateDepthStencilView )( + ID3D11Device3 * This, + /* [annotation] */ + _In_ ID3D11Resource *pResource, + /* [annotation] */ + _In_opt_ const D3D11_DEPTH_STENCIL_VIEW_DESC *pDesc, + /* [annotation] */ + _COM_Outptr_opt_ ID3D11DepthStencilView **ppDepthStencilView); + + HRESULT ( STDMETHODCALLTYPE *CreateInputLayout )( + ID3D11Device3 * This, + /* [annotation] */ + _In_reads_(NumElements) const D3D11_INPUT_ELEMENT_DESC *pInputElementDescs, + /* [annotation] */ + _In_range_( 0, D3D11_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT ) UINT NumElements, + /* [annotation] */ + _In_reads_(BytecodeLength) const void *pShaderBytecodeWithInputSignature, + /* [annotation] */ + _In_ SIZE_T BytecodeLength, + /* [annotation] */ + _COM_Outptr_opt_ ID3D11InputLayout **ppInputLayout); + + HRESULT ( STDMETHODCALLTYPE *CreateVertexShader )( + ID3D11Device3 * This, + /* [annotation] */ + _In_reads_(BytecodeLength) const void *pShaderBytecode, + /* [annotation] */ + _In_ SIZE_T BytecodeLength, + /* [annotation] */ + _In_opt_ ID3D11ClassLinkage *pClassLinkage, + /* [annotation] */ + _COM_Outptr_opt_ ID3D11VertexShader **ppVertexShader); + + HRESULT ( STDMETHODCALLTYPE *CreateGeometryShader )( + ID3D11Device3 * This, + /* [annotation] */ + _In_reads_(BytecodeLength) const void *pShaderBytecode, + /* [annotation] */ + _In_ SIZE_T BytecodeLength, + /* [annotation] */ + _In_opt_ ID3D11ClassLinkage *pClassLinkage, + /* [annotation] */ + _COM_Outptr_opt_ ID3D11GeometryShader **ppGeometryShader); + + HRESULT ( STDMETHODCALLTYPE *CreateGeometryShaderWithStreamOutput )( + ID3D11Device3 * This, + /* [annotation] */ + _In_reads_(BytecodeLength) const void *pShaderBytecode, + /* [annotation] */ + _In_ SIZE_T BytecodeLength, + /* [annotation] */ + _In_reads_opt_(NumEntries) const D3D11_SO_DECLARATION_ENTRY *pSODeclaration, + /* [annotation] */ + _In_range_( 0, D3D11_SO_STREAM_COUNT * D3D11_SO_OUTPUT_COMPONENT_COUNT ) UINT NumEntries, + /* [annotation] */ + _In_reads_opt_(NumStrides) const UINT *pBufferStrides, + /* [annotation] */ + _In_range_( 0, D3D11_SO_BUFFER_SLOT_COUNT ) UINT NumStrides, + /* [annotation] */ + _In_ UINT RasterizedStream, + /* [annotation] */ + _In_opt_ ID3D11ClassLinkage *pClassLinkage, + /* [annotation] */ + _COM_Outptr_opt_ ID3D11GeometryShader **ppGeometryShader); + + HRESULT ( STDMETHODCALLTYPE *CreatePixelShader )( + ID3D11Device3 * This, + /* [annotation] */ + _In_reads_(BytecodeLength) const void *pShaderBytecode, + /* [annotation] */ + _In_ SIZE_T BytecodeLength, + /* [annotation] */ + _In_opt_ ID3D11ClassLinkage *pClassLinkage, + /* [annotation] */ + _COM_Outptr_opt_ ID3D11PixelShader **ppPixelShader); + + HRESULT ( STDMETHODCALLTYPE *CreateHullShader )( + ID3D11Device3 * This, + /* [annotation] */ + _In_reads_(BytecodeLength) const void *pShaderBytecode, + /* [annotation] */ + _In_ SIZE_T BytecodeLength, + /* [annotation] */ + _In_opt_ ID3D11ClassLinkage *pClassLinkage, + /* [annotation] */ + _COM_Outptr_opt_ ID3D11HullShader **ppHullShader); + + HRESULT ( STDMETHODCALLTYPE *CreateDomainShader )( + ID3D11Device3 * This, + /* [annotation] */ + _In_reads_(BytecodeLength) const void *pShaderBytecode, + /* [annotation] */ + _In_ SIZE_T BytecodeLength, + /* [annotation] */ + _In_opt_ ID3D11ClassLinkage *pClassLinkage, + /* [annotation] */ + _COM_Outptr_opt_ ID3D11DomainShader **ppDomainShader); + + HRESULT ( STDMETHODCALLTYPE *CreateComputeShader )( + ID3D11Device3 * This, + /* [annotation] */ + _In_reads_(BytecodeLength) const void *pShaderBytecode, + /* [annotation] */ + _In_ SIZE_T BytecodeLength, + /* [annotation] */ + _In_opt_ ID3D11ClassLinkage *pClassLinkage, + /* [annotation] */ + _COM_Outptr_opt_ ID3D11ComputeShader **ppComputeShader); + + HRESULT ( STDMETHODCALLTYPE *CreateClassLinkage )( + ID3D11Device3 * This, + /* [annotation] */ + _COM_Outptr_ ID3D11ClassLinkage **ppLinkage); + + HRESULT ( STDMETHODCALLTYPE *CreateBlendState )( + ID3D11Device3 * This, + /* [annotation] */ + _In_ const D3D11_BLEND_DESC *pBlendStateDesc, + /* [annotation] */ + _COM_Outptr_opt_ ID3D11BlendState **ppBlendState); + + HRESULT ( STDMETHODCALLTYPE *CreateDepthStencilState )( + ID3D11Device3 * This, + /* [annotation] */ + _In_ const D3D11_DEPTH_STENCIL_DESC *pDepthStencilDesc, + /* [annotation] */ + _COM_Outptr_opt_ ID3D11DepthStencilState **ppDepthStencilState); + + HRESULT ( STDMETHODCALLTYPE *CreateRasterizerState )( + ID3D11Device3 * This, + /* [annotation] */ + _In_ const D3D11_RASTERIZER_DESC *pRasterizerDesc, + /* [annotation] */ + _COM_Outptr_opt_ ID3D11RasterizerState **ppRasterizerState); + + HRESULT ( STDMETHODCALLTYPE *CreateSamplerState )( + ID3D11Device3 * This, + /* [annotation] */ + _In_ const D3D11_SAMPLER_DESC *pSamplerDesc, + /* [annotation] */ + _COM_Outptr_opt_ ID3D11SamplerState **ppSamplerState); + + HRESULT ( STDMETHODCALLTYPE *CreateQuery )( + ID3D11Device3 * This, + /* [annotation] */ + _In_ const D3D11_QUERY_DESC *pQueryDesc, + /* [annotation] */ + _COM_Outptr_opt_ ID3D11Query **ppQuery); + + HRESULT ( STDMETHODCALLTYPE *CreatePredicate )( + ID3D11Device3 * This, + /* [annotation] */ + _In_ const D3D11_QUERY_DESC *pPredicateDesc, + /* [annotation] */ + _COM_Outptr_opt_ ID3D11Predicate **ppPredicate); + + HRESULT ( STDMETHODCALLTYPE *CreateCounter )( + ID3D11Device3 * This, + /* [annotation] */ + _In_ const D3D11_COUNTER_DESC *pCounterDesc, + /* [annotation] */ + _COM_Outptr_opt_ ID3D11Counter **ppCounter); + + HRESULT ( STDMETHODCALLTYPE *CreateDeferredContext )( + ID3D11Device3 * This, + UINT ContextFlags, + /* [annotation] */ + _COM_Outptr_opt_ ID3D11DeviceContext **ppDeferredContext); + + HRESULT ( STDMETHODCALLTYPE *OpenSharedResource )( + ID3D11Device3 * This, + /* [annotation] */ + _In_ HANDLE hResource, + /* [annotation] */ + _In_ REFIID ReturnedInterface, + /* [annotation] */ + _COM_Outptr_opt_ void **ppResource); + + HRESULT ( STDMETHODCALLTYPE *CheckFormatSupport )( + ID3D11Device3 * This, + /* [annotation] */ + _In_ DXGI_FORMAT Format, + /* [annotation] */ + _Out_ UINT *pFormatSupport); + + HRESULT ( STDMETHODCALLTYPE *CheckMultisampleQualityLevels )( + ID3D11Device3 * This, + /* [annotation] */ + _In_ DXGI_FORMAT Format, + /* [annotation] */ + _In_ UINT SampleCount, + /* [annotation] */ + _Out_ UINT *pNumQualityLevels); + + void ( STDMETHODCALLTYPE *CheckCounterInfo )( + ID3D11Device3 * This, + /* [annotation] */ + _Out_ D3D11_COUNTER_INFO *pCounterInfo); + + HRESULT ( STDMETHODCALLTYPE *CheckCounter )( + ID3D11Device3 * This, + /* [annotation] */ + _In_ const D3D11_COUNTER_DESC *pDesc, + /* [annotation] */ + _Out_ D3D11_COUNTER_TYPE *pType, + /* [annotation] */ + _Out_ UINT *pActiveCounters, + /* [annotation] */ + _Out_writes_opt_(*pNameLength) LPSTR szName, + /* [annotation] */ + _Inout_opt_ UINT *pNameLength, + /* [annotation] */ + _Out_writes_opt_(*pUnitsLength) LPSTR szUnits, + /* [annotation] */ + _Inout_opt_ UINT *pUnitsLength, + /* [annotation] */ + _Out_writes_opt_(*pDescriptionLength) LPSTR szDescription, + /* [annotation] */ + _Inout_opt_ UINT *pDescriptionLength); + + HRESULT ( STDMETHODCALLTYPE *CheckFeatureSupport )( + ID3D11Device3 * This, + D3D11_FEATURE Feature, + /* [annotation] */ + _Out_writes_bytes_(FeatureSupportDataSize) void *pFeatureSupportData, + UINT FeatureSupportDataSize); + + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D11Device3 * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _Inout_ UINT *pDataSize, + /* [annotation] */ + _Out_writes_bytes_opt_(*pDataSize) void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D11Device3 * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _In_ UINT DataSize, + /* [annotation] */ + _In_reads_bytes_opt_(DataSize) const void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D11Device3 * This, + /* [annotation] */ + _In_ REFGUID guid, + /* [annotation] */ + _In_opt_ const IUnknown *pData); + + D3D_FEATURE_LEVEL ( STDMETHODCALLTYPE *GetFeatureLevel )( + ID3D11Device3 * This); + + UINT ( STDMETHODCALLTYPE *GetCreationFlags )( + ID3D11Device3 * This); + + HRESULT ( STDMETHODCALLTYPE *GetDeviceRemovedReason )( + ID3D11Device3 * This); + + void ( STDMETHODCALLTYPE *GetImmediateContext )( + ID3D11Device3 * This, + /* [annotation] */ + _Outptr_ ID3D11DeviceContext **ppImmediateContext); + + HRESULT ( STDMETHODCALLTYPE *SetExceptionMode )( + ID3D11Device3 * This, + UINT RaiseFlags); + + UINT ( STDMETHODCALLTYPE *GetExceptionMode )( + ID3D11Device3 * This); + + void ( STDMETHODCALLTYPE *GetImmediateContext1 )( + ID3D11Device3 * This, + /* [annotation] */ + _Outptr_ ID3D11DeviceContext1 **ppImmediateContext); + + HRESULT ( STDMETHODCALLTYPE *CreateDeferredContext1 )( + ID3D11Device3 * This, + UINT ContextFlags, + /* [annotation] */ + _COM_Outptr_opt_ ID3D11DeviceContext1 **ppDeferredContext); + + HRESULT ( STDMETHODCALLTYPE *CreateBlendState1 )( + ID3D11Device3 * This, + /* [annotation] */ + _In_ const D3D11_BLEND_DESC1 *pBlendStateDesc, + /* [annotation] */ + _COM_Outptr_opt_ ID3D11BlendState1 **ppBlendState); + + HRESULT ( STDMETHODCALLTYPE *CreateRasterizerState1 )( + ID3D11Device3 * This, + /* [annotation] */ + _In_ const D3D11_RASTERIZER_DESC1 *pRasterizerDesc, + /* [annotation] */ + _COM_Outptr_opt_ ID3D11RasterizerState1 **ppRasterizerState); + + HRESULT ( STDMETHODCALLTYPE *CreateDeviceContextState )( + ID3D11Device3 * This, + UINT Flags, + /* [annotation] */ + _In_reads_( FeatureLevels ) const D3D_FEATURE_LEVEL *pFeatureLevels, + UINT FeatureLevels, + UINT SDKVersion, + REFIID EmulatedInterface, + /* [annotation] */ + _Out_opt_ D3D_FEATURE_LEVEL *pChosenFeatureLevel, + /* [annotation] */ + _Out_opt_ ID3DDeviceContextState **ppContextState); + + HRESULT ( STDMETHODCALLTYPE *OpenSharedResource1 )( + ID3D11Device3 * This, + /* [annotation] */ + _In_ HANDLE hResource, + /* [annotation] */ + _In_ REFIID returnedInterface, + /* [annotation] */ + _COM_Outptr_ void **ppResource); + + HRESULT ( STDMETHODCALLTYPE *OpenSharedResourceByName )( + ID3D11Device3 * This, + /* [annotation] */ + _In_ LPCWSTR lpName, + /* [annotation] */ + _In_ DWORD dwDesiredAccess, + /* [annotation] */ + _In_ REFIID returnedInterface, + /* [annotation] */ + _COM_Outptr_ void **ppResource); + + void ( STDMETHODCALLTYPE *GetImmediateContext2 )( + ID3D11Device3 * This, + /* [annotation] */ + _Outptr_ ID3D11DeviceContext2 **ppImmediateContext); + + HRESULT ( STDMETHODCALLTYPE *CreateDeferredContext2 )( + ID3D11Device3 * This, + UINT ContextFlags, + /* [annotation] */ + _COM_Outptr_opt_ ID3D11DeviceContext2 **ppDeferredContext); + + void ( STDMETHODCALLTYPE *GetResourceTiling )( + ID3D11Device3 * This, + /* [annotation] */ + _In_ ID3D11Resource *pTiledResource, + /* [annotation] */ + _Out_opt_ UINT *pNumTilesForEntireResource, + /* [annotation] */ + _Out_opt_ D3D11_PACKED_MIP_DESC *pPackedMipDesc, + /* [annotation] */ + _Out_opt_ D3D11_TILE_SHAPE *pStandardTileShapeForNonPackedMips, + /* [annotation] */ + _Inout_opt_ UINT *pNumSubresourceTilings, + /* [annotation] */ + _In_ UINT FirstSubresourceTilingToGet, + /* [annotation] */ + _Out_writes_(*pNumSubresourceTilings) D3D11_SUBRESOURCE_TILING *pSubresourceTilingsForNonPackedMips); + + HRESULT ( STDMETHODCALLTYPE *CheckMultisampleQualityLevels1 )( + ID3D11Device3 * This, + /* [annotation] */ + _In_ DXGI_FORMAT Format, + /* [annotation] */ + _In_ UINT SampleCount, + /* [annotation] */ + _In_ UINT Flags, + /* [annotation] */ + _Out_ UINT *pNumQualityLevels); + + HRESULT ( STDMETHODCALLTYPE *CreateTexture2D1 )( + ID3D11Device3 * This, + /* [annotation] */ + _In_ const D3D11_TEXTURE2D_DESC1 *pDesc1, + /* [annotation] */ + _In_reads_opt_(_Inexpressible_(pDesc1->MipLevels * pDesc1->ArraySize)) const D3D11_SUBRESOURCE_DATA *pInitialData, + /* [annotation] */ + _COM_Outptr_opt_ ID3D11Texture2D1 **ppTexture2D); + + HRESULT ( STDMETHODCALLTYPE *CreateTexture3D1 )( + ID3D11Device3 * This, + /* [annotation] */ + _In_ const D3D11_TEXTURE3D_DESC1 *pDesc1, + /* [annotation] */ + _In_reads_opt_(_Inexpressible_(pDesc1->MipLevels)) const D3D11_SUBRESOURCE_DATA *pInitialData, + /* [annotation] */ + _COM_Outptr_opt_ ID3D11Texture3D1 **ppTexture3D); + + HRESULT ( STDMETHODCALLTYPE *CreateRasterizerState2 )( + ID3D11Device3 * This, + /* [annotation] */ + _In_ const D3D11_RASTERIZER_DESC2 *pRasterizerDesc, + /* [annotation] */ + _COM_Outptr_opt_ ID3D11RasterizerState2 **ppRasterizerState); + + HRESULT ( STDMETHODCALLTYPE *CreateShaderResourceView1 )( + ID3D11Device3 * This, + /* [annotation] */ + _In_ ID3D11Resource *pResource, + /* [annotation] */ + _In_opt_ const D3D11_SHADER_RESOURCE_VIEW_DESC1 *pDesc1, + /* [annotation] */ + _COM_Outptr_opt_ ID3D11ShaderResourceView1 **ppSRView1); + + HRESULT ( STDMETHODCALLTYPE *CreateUnorderedAccessView1 )( + ID3D11Device3 * This, + /* [annotation] */ + _In_ ID3D11Resource *pResource, + /* [annotation] */ + _In_opt_ const D3D11_UNORDERED_ACCESS_VIEW_DESC1 *pDesc1, + /* [annotation] */ + _COM_Outptr_opt_ ID3D11UnorderedAccessView1 **ppUAView1); + + HRESULT ( STDMETHODCALLTYPE *CreateRenderTargetView1 )( + ID3D11Device3 * This, + /* [annotation] */ + _In_ ID3D11Resource *pResource, + /* [annotation] */ + _In_opt_ const D3D11_RENDER_TARGET_VIEW_DESC1 *pDesc1, + /* [annotation] */ + _COM_Outptr_opt_ ID3D11RenderTargetView1 **ppRTView1); + + HRESULT ( STDMETHODCALLTYPE *CreateQuery1 )( + ID3D11Device3 * This, + /* [annotation] */ + _In_ const D3D11_QUERY_DESC1 *pQueryDesc1, + /* [annotation] */ + _COM_Outptr_opt_ ID3D11Query1 **ppQuery1); + + void ( STDMETHODCALLTYPE *GetImmediateContext3 )( + ID3D11Device3 * This, + /* [annotation] */ + _Outptr_ ID3D11DeviceContext3 **ppImmediateContext); + + HRESULT ( STDMETHODCALLTYPE *CreateDeferredContext3 )( + ID3D11Device3 * This, + UINT ContextFlags, + /* [annotation] */ + _COM_Outptr_opt_ ID3D11DeviceContext3 **ppDeferredContext); + + void ( STDMETHODCALLTYPE *WriteToSubresource )( + ID3D11Device3 * This, + /* [annotation] */ + _In_ ID3D11Resource *pDstResource, + /* [annotation] */ + _In_ UINT DstSubresource, + /* [annotation] */ + _In_opt_ const D3D11_BOX *pDstBox, + /* [annotation] */ + _In_ const void *pSrcData, + /* [annotation] */ + _In_ UINT SrcRowPitch, + /* [annotation] */ + _In_ UINT SrcDepthPitch); + + void ( STDMETHODCALLTYPE *ReadFromSubresource )( + ID3D11Device3 * This, + /* [annotation] */ + _Out_ void *pDstData, + /* [annotation] */ + _In_ UINT DstRowPitch, + /* [annotation] */ + _In_ UINT DstDepthPitch, + /* [annotation] */ + _In_ ID3D11Resource *pSrcResource, + /* [annotation] */ + _In_ UINT SrcSubresource, + /* [annotation] */ + _In_opt_ const D3D11_BOX *pSrcBox); + + END_INTERFACE + } ID3D11Device3Vtbl; + + interface ID3D11Device3 + { + CONST_VTBL struct ID3D11Device3Vtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D11Device3_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D11Device3_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D11Device3_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D11Device3_CreateBuffer(This,pDesc,pInitialData,ppBuffer) \ + ( (This)->lpVtbl -> CreateBuffer(This,pDesc,pInitialData,ppBuffer) ) + +#define ID3D11Device3_CreateTexture1D(This,pDesc,pInitialData,ppTexture1D) \ + ( (This)->lpVtbl -> CreateTexture1D(This,pDesc,pInitialData,ppTexture1D) ) + +#define ID3D11Device3_CreateTexture2D(This,pDesc,pInitialData,ppTexture2D) \ + ( (This)->lpVtbl -> CreateTexture2D(This,pDesc,pInitialData,ppTexture2D) ) + +#define ID3D11Device3_CreateTexture3D(This,pDesc,pInitialData,ppTexture3D) \ + ( (This)->lpVtbl -> CreateTexture3D(This,pDesc,pInitialData,ppTexture3D) ) + +#define ID3D11Device3_CreateShaderResourceView(This,pResource,pDesc,ppSRView) \ + ( (This)->lpVtbl -> CreateShaderResourceView(This,pResource,pDesc,ppSRView) ) + +#define ID3D11Device3_CreateUnorderedAccessView(This,pResource,pDesc,ppUAView) \ + ( (This)->lpVtbl -> CreateUnorderedAccessView(This,pResource,pDesc,ppUAView) ) + +#define ID3D11Device3_CreateRenderTargetView(This,pResource,pDesc,ppRTView) \ + ( (This)->lpVtbl -> CreateRenderTargetView(This,pResource,pDesc,ppRTView) ) + +#define ID3D11Device3_CreateDepthStencilView(This,pResource,pDesc,ppDepthStencilView) \ + ( (This)->lpVtbl -> CreateDepthStencilView(This,pResource,pDesc,ppDepthStencilView) ) + +#define ID3D11Device3_CreateInputLayout(This,pInputElementDescs,NumElements,pShaderBytecodeWithInputSignature,BytecodeLength,ppInputLayout) \ + ( (This)->lpVtbl -> CreateInputLayout(This,pInputElementDescs,NumElements,pShaderBytecodeWithInputSignature,BytecodeLength,ppInputLayout) ) + +#define ID3D11Device3_CreateVertexShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppVertexShader) \ + ( (This)->lpVtbl -> CreateVertexShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppVertexShader) ) + +#define ID3D11Device3_CreateGeometryShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppGeometryShader) \ + ( (This)->lpVtbl -> CreateGeometryShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppGeometryShader) ) + +#define ID3D11Device3_CreateGeometryShaderWithStreamOutput(This,pShaderBytecode,BytecodeLength,pSODeclaration,NumEntries,pBufferStrides,NumStrides,RasterizedStream,pClassLinkage,ppGeometryShader) \ + ( (This)->lpVtbl -> CreateGeometryShaderWithStreamOutput(This,pShaderBytecode,BytecodeLength,pSODeclaration,NumEntries,pBufferStrides,NumStrides,RasterizedStream,pClassLinkage,ppGeometryShader) ) + +#define ID3D11Device3_CreatePixelShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppPixelShader) \ + ( (This)->lpVtbl -> CreatePixelShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppPixelShader) ) + +#define ID3D11Device3_CreateHullShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppHullShader) \ + ( (This)->lpVtbl -> CreateHullShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppHullShader) ) + +#define ID3D11Device3_CreateDomainShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppDomainShader) \ + ( (This)->lpVtbl -> CreateDomainShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppDomainShader) ) + +#define ID3D11Device3_CreateComputeShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppComputeShader) \ + ( (This)->lpVtbl -> CreateComputeShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppComputeShader) ) + +#define ID3D11Device3_CreateClassLinkage(This,ppLinkage) \ + ( (This)->lpVtbl -> CreateClassLinkage(This,ppLinkage) ) + +#define ID3D11Device3_CreateBlendState(This,pBlendStateDesc,ppBlendState) \ + ( (This)->lpVtbl -> CreateBlendState(This,pBlendStateDesc,ppBlendState) ) + +#define ID3D11Device3_CreateDepthStencilState(This,pDepthStencilDesc,ppDepthStencilState) \ + ( (This)->lpVtbl -> CreateDepthStencilState(This,pDepthStencilDesc,ppDepthStencilState) ) + +#define ID3D11Device3_CreateRasterizerState(This,pRasterizerDesc,ppRasterizerState) \ + ( (This)->lpVtbl -> CreateRasterizerState(This,pRasterizerDesc,ppRasterizerState) ) + +#define ID3D11Device3_CreateSamplerState(This,pSamplerDesc,ppSamplerState) \ + ( (This)->lpVtbl -> CreateSamplerState(This,pSamplerDesc,ppSamplerState) ) + +#define ID3D11Device3_CreateQuery(This,pQueryDesc,ppQuery) \ + ( (This)->lpVtbl -> CreateQuery(This,pQueryDesc,ppQuery) ) + +#define ID3D11Device3_CreatePredicate(This,pPredicateDesc,ppPredicate) \ + ( (This)->lpVtbl -> CreatePredicate(This,pPredicateDesc,ppPredicate) ) + +#define ID3D11Device3_CreateCounter(This,pCounterDesc,ppCounter) \ + ( (This)->lpVtbl -> CreateCounter(This,pCounterDesc,ppCounter) ) + +#define ID3D11Device3_CreateDeferredContext(This,ContextFlags,ppDeferredContext) \ + ( (This)->lpVtbl -> CreateDeferredContext(This,ContextFlags,ppDeferredContext) ) + +#define ID3D11Device3_OpenSharedResource(This,hResource,ReturnedInterface,ppResource) \ + ( (This)->lpVtbl -> OpenSharedResource(This,hResource,ReturnedInterface,ppResource) ) + +#define ID3D11Device3_CheckFormatSupport(This,Format,pFormatSupport) \ + ( (This)->lpVtbl -> CheckFormatSupport(This,Format,pFormatSupport) ) + +#define ID3D11Device3_CheckMultisampleQualityLevels(This,Format,SampleCount,pNumQualityLevels) \ + ( (This)->lpVtbl -> CheckMultisampleQualityLevels(This,Format,SampleCount,pNumQualityLevels) ) + +#define ID3D11Device3_CheckCounterInfo(This,pCounterInfo) \ + ( (This)->lpVtbl -> CheckCounterInfo(This,pCounterInfo) ) + +#define ID3D11Device3_CheckCounter(This,pDesc,pType,pActiveCounters,szName,pNameLength,szUnits,pUnitsLength,szDescription,pDescriptionLength) \ + ( (This)->lpVtbl -> CheckCounter(This,pDesc,pType,pActiveCounters,szName,pNameLength,szUnits,pUnitsLength,szDescription,pDescriptionLength) ) + +#define ID3D11Device3_CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) \ + ( (This)->lpVtbl -> CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) ) + +#define ID3D11Device3_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D11Device3_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D11Device3_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + +#define ID3D11Device3_GetFeatureLevel(This) \ + ( (This)->lpVtbl -> GetFeatureLevel(This) ) + +#define ID3D11Device3_GetCreationFlags(This) \ + ( (This)->lpVtbl -> GetCreationFlags(This) ) + +#define ID3D11Device3_GetDeviceRemovedReason(This) \ + ( (This)->lpVtbl -> GetDeviceRemovedReason(This) ) + +#define ID3D11Device3_GetImmediateContext(This,ppImmediateContext) \ + ( (This)->lpVtbl -> GetImmediateContext(This,ppImmediateContext) ) + +#define ID3D11Device3_SetExceptionMode(This,RaiseFlags) \ + ( (This)->lpVtbl -> SetExceptionMode(This,RaiseFlags) ) + +#define ID3D11Device3_GetExceptionMode(This) \ + ( (This)->lpVtbl -> GetExceptionMode(This) ) + + +#define ID3D11Device3_GetImmediateContext1(This,ppImmediateContext) \ + ( (This)->lpVtbl -> GetImmediateContext1(This,ppImmediateContext) ) + +#define ID3D11Device3_CreateDeferredContext1(This,ContextFlags,ppDeferredContext) \ + ( (This)->lpVtbl -> CreateDeferredContext1(This,ContextFlags,ppDeferredContext) ) + +#define ID3D11Device3_CreateBlendState1(This,pBlendStateDesc,ppBlendState) \ + ( (This)->lpVtbl -> CreateBlendState1(This,pBlendStateDesc,ppBlendState) ) + +#define ID3D11Device3_CreateRasterizerState1(This,pRasterizerDesc,ppRasterizerState) \ + ( (This)->lpVtbl -> CreateRasterizerState1(This,pRasterizerDesc,ppRasterizerState) ) + +#define ID3D11Device3_CreateDeviceContextState(This,Flags,pFeatureLevels,FeatureLevels,SDKVersion,EmulatedInterface,pChosenFeatureLevel,ppContextState) \ + ( (This)->lpVtbl -> CreateDeviceContextState(This,Flags,pFeatureLevels,FeatureLevels,SDKVersion,EmulatedInterface,pChosenFeatureLevel,ppContextState) ) + +#define ID3D11Device3_OpenSharedResource1(This,hResource,returnedInterface,ppResource) \ + ( (This)->lpVtbl -> OpenSharedResource1(This,hResource,returnedInterface,ppResource) ) + +#define ID3D11Device3_OpenSharedResourceByName(This,lpName,dwDesiredAccess,returnedInterface,ppResource) \ + ( (This)->lpVtbl -> OpenSharedResourceByName(This,lpName,dwDesiredAccess,returnedInterface,ppResource) ) + + +#define ID3D11Device3_GetImmediateContext2(This,ppImmediateContext) \ + ( (This)->lpVtbl -> GetImmediateContext2(This,ppImmediateContext) ) + +#define ID3D11Device3_CreateDeferredContext2(This,ContextFlags,ppDeferredContext) \ + ( (This)->lpVtbl -> CreateDeferredContext2(This,ContextFlags,ppDeferredContext) ) + +#define ID3D11Device3_GetResourceTiling(This,pTiledResource,pNumTilesForEntireResource,pPackedMipDesc,pStandardTileShapeForNonPackedMips,pNumSubresourceTilings,FirstSubresourceTilingToGet,pSubresourceTilingsForNonPackedMips) \ + ( (This)->lpVtbl -> GetResourceTiling(This,pTiledResource,pNumTilesForEntireResource,pPackedMipDesc,pStandardTileShapeForNonPackedMips,pNumSubresourceTilings,FirstSubresourceTilingToGet,pSubresourceTilingsForNonPackedMips) ) + +#define ID3D11Device3_CheckMultisampleQualityLevels1(This,Format,SampleCount,Flags,pNumQualityLevels) \ + ( (This)->lpVtbl -> CheckMultisampleQualityLevels1(This,Format,SampleCount,Flags,pNumQualityLevels) ) + + +#define ID3D11Device3_CreateTexture2D1(This,pDesc1,pInitialData,ppTexture2D) \ + ( (This)->lpVtbl -> CreateTexture2D1(This,pDesc1,pInitialData,ppTexture2D) ) + +#define ID3D11Device3_CreateTexture3D1(This,pDesc1,pInitialData,ppTexture3D) \ + ( (This)->lpVtbl -> CreateTexture3D1(This,pDesc1,pInitialData,ppTexture3D) ) + +#define ID3D11Device3_CreateRasterizerState2(This,pRasterizerDesc,ppRasterizerState) \ + ( (This)->lpVtbl -> CreateRasterizerState2(This,pRasterizerDesc,ppRasterizerState) ) + +#define ID3D11Device3_CreateShaderResourceView1(This,pResource,pDesc1,ppSRView1) \ + ( (This)->lpVtbl -> CreateShaderResourceView1(This,pResource,pDesc1,ppSRView1) ) + +#define ID3D11Device3_CreateUnorderedAccessView1(This,pResource,pDesc1,ppUAView1) \ + ( (This)->lpVtbl -> CreateUnorderedAccessView1(This,pResource,pDesc1,ppUAView1) ) + +#define ID3D11Device3_CreateRenderTargetView1(This,pResource,pDesc1,ppRTView1) \ + ( (This)->lpVtbl -> CreateRenderTargetView1(This,pResource,pDesc1,ppRTView1) ) + +#define ID3D11Device3_CreateQuery1(This,pQueryDesc1,ppQuery1) \ + ( (This)->lpVtbl -> CreateQuery1(This,pQueryDesc1,ppQuery1) ) + +#define ID3D11Device3_GetImmediateContext3(This,ppImmediateContext) \ + ( (This)->lpVtbl -> GetImmediateContext3(This,ppImmediateContext) ) + +#define ID3D11Device3_CreateDeferredContext3(This,ContextFlags,ppDeferredContext) \ + ( (This)->lpVtbl -> CreateDeferredContext3(This,ContextFlags,ppDeferredContext) ) + +#define ID3D11Device3_WriteToSubresource(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch) \ + ( (This)->lpVtbl -> WriteToSubresource(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch) ) + +#define ID3D11Device3_ReadFromSubresource(This,pDstData,DstRowPitch,DstDepthPitch,pSrcResource,SrcSubresource,pSrcBox) \ + ( (This)->lpVtbl -> ReadFromSubresource(This,pDstData,DstRowPitch,DstDepthPitch,pSrcResource,SrcSubresource,pSrcBox) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D11Device3_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_d3d11_3_0000_0009 */ +/* [local] */ + +DEFINE_GUID(IID_ID3D11Texture2D1,0x51218251,0x1E33,0x4617,0x9C,0xCB,0x4D,0x3A,0x43,0x67,0xE7,0xBB); +DEFINE_GUID(IID_ID3D11Texture3D1,0x0C711683,0x2853,0x4846,0x9B,0xB0,0xF3,0xE6,0x06,0x39,0xE4,0x6A); +DEFINE_GUID(IID_ID3D11RasterizerState2,0x6fbd02fb,0x209f,0x46c4,0xb0,0x59,0x2e,0xd1,0x55,0x86,0xa6,0xac); +DEFINE_GUID(IID_ID3D11ShaderResourceView1,0x91308b87,0x9040,0x411d,0x8c,0x67,0xc3,0x92,0x53,0xce,0x38,0x02); +DEFINE_GUID(IID_ID3D11RenderTargetView1,0xffbe2e23,0xf011,0x418a,0xac,0x56,0x5c,0xee,0xd7,0xc5,0xb9,0x4b); +DEFINE_GUID(IID_ID3D11UnorderedAccessView1,0x7b3b6153,0xa886,0x4544,0xab,0x37,0x65,0x37,0xc8,0x50,0x04,0x03); +DEFINE_GUID(IID_ID3D11Query1,0x631b4766,0x36dc,0x461d,0x8d,0xb6,0xc4,0x7e,0x13,0xe6,0x09,0x16); +DEFINE_GUID(IID_ID3D11DeviceContext3,0xb4e3c01d,0xe79e,0x4637,0x91,0xb2,0x51,0x0e,0x9f,0x4c,0x9b,0x8f); +DEFINE_GUID(IID_ID3D11Device3,0xA05C8C37,0xD2C6,0x4732,0xB3,0xA0,0x9C,0xE0,0xB0,0xDC,0x9A,0xE6); + + +extern RPC_IF_HANDLE __MIDL_itf_d3d11_3_0000_0009_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_d3d11_3_0000_0009_v0_0_s_ifspec; + +/* Additional Prototypes for ALL interfaces */ + +/* end of Additional Prototypes */ + +#ifdef __cplusplus +} +#endif + +#endif + + diff --git a/3rdparty/dxsdk/include/d3d11sdklayers.h b/3rdparty/dxsdk/include/d3d11sdklayers.h new file mode 100644 index 00000000..903163ba --- /dev/null +++ b/3rdparty/dxsdk/include/d3d11sdklayers.h @@ -0,0 +1,2545 @@ +/*------------------------------------------------------------------------------------- + * + * Copyright (c) Microsoft Corporation + * + *-------------------------------------------------------------------------------------*/ + + +/* this ALWAYS GENERATED file contains the definitions for the interfaces */ + + + /* File created by MIDL compiler version 8.00.0613 */ +/* @@MIDL_FILE_HEADING( ) */ + + + +/* verify that the <rpcndr.h> version is high enough to compile this file*/ +#ifndef __REQUIRED_RPCNDR_H_VERSION__ +#define __REQUIRED_RPCNDR_H_VERSION__ 500 +#endif + +/* verify that the <rpcsal.h> version is high enough to compile this file*/ +#ifndef __REQUIRED_RPCSAL_H_VERSION__ +#define __REQUIRED_RPCSAL_H_VERSION__ 100 +#endif + +#include "rpc.h" +#include "rpcndr.h" + +#ifndef __RPCNDR_H_VERSION__ +#error this stub requires an updated version of <rpcndr.h> +#endif /* __RPCNDR_H_VERSION__ */ + +#ifndef COM_NO_WINDOWS_H +#include "windows.h" +#include "ole2.h" +#endif /*COM_NO_WINDOWS_H*/ + +#ifndef __d3d11sdklayers_h__ +#define __d3d11sdklayers_h__ + +#if defined(_MSC_VER) && (_MSC_VER >= 1020) +#pragma once +#endif + +/* Forward Declarations */ + +#ifndef __ID3D11Debug_FWD_DEFINED__ +#define __ID3D11Debug_FWD_DEFINED__ +typedef interface ID3D11Debug ID3D11Debug; + +#endif /* __ID3D11Debug_FWD_DEFINED__ */ + + +#ifndef __ID3D11SwitchToRef_FWD_DEFINED__ +#define __ID3D11SwitchToRef_FWD_DEFINED__ +typedef interface ID3D11SwitchToRef ID3D11SwitchToRef; + +#endif /* __ID3D11SwitchToRef_FWD_DEFINED__ */ + + +#ifndef __ID3D11TracingDevice_FWD_DEFINED__ +#define __ID3D11TracingDevice_FWD_DEFINED__ +typedef interface ID3D11TracingDevice ID3D11TracingDevice; + +#endif /* __ID3D11TracingDevice_FWD_DEFINED__ */ + + +#ifndef __ID3D11RefTrackingOptions_FWD_DEFINED__ +#define __ID3D11RefTrackingOptions_FWD_DEFINED__ +typedef interface ID3D11RefTrackingOptions ID3D11RefTrackingOptions; + +#endif /* __ID3D11RefTrackingOptions_FWD_DEFINED__ */ + + +#ifndef __ID3D11RefDefaultTrackingOptions_FWD_DEFINED__ +#define __ID3D11RefDefaultTrackingOptions_FWD_DEFINED__ +typedef interface ID3D11RefDefaultTrackingOptions ID3D11RefDefaultTrackingOptions; + +#endif /* __ID3D11RefDefaultTrackingOptions_FWD_DEFINED__ */ + + +#ifndef __ID3D11InfoQueue_FWD_DEFINED__ +#define __ID3D11InfoQueue_FWD_DEFINED__ +typedef interface ID3D11InfoQueue ID3D11InfoQueue; + +#endif /* __ID3D11InfoQueue_FWD_DEFINED__ */ + + +/* header files for imported files */ +#include "oaidl.h" +#include "ocidl.h" +#include "d3d11.h" + +#ifdef __cplusplus +extern "C"{ +#endif + + +/* interface __MIDL_itf_d3d11sdklayers_0000_0000 */ +/* [local] */ + +#define D3D11_SDK_LAYERS_VERSION ( 1 ) + +#define D3D11_DEBUG_FEATURE_FLUSH_PER_RENDER_OP ( 0x1 ) + +#define D3D11_DEBUG_FEATURE_FINISH_PER_RENDER_OP ( 0x2 ) + +#define D3D11_DEBUG_FEATURE_PRESENT_PER_RENDER_OP ( 0x4 ) + +#define D3D11_DEBUG_FEATURE_ALWAYS_DISCARD_OFFERED_RESOURCE ( 0x8 ) + +#define D3D11_DEBUG_FEATURE_NEVER_DISCARD_OFFERED_RESOURCE ( 0x10 ) + +#define D3D11_DEBUG_FEATURE_AVOID_BEHAVIOR_CHANGING_DEBUG_AIDS ( 0x40 ) + +#define D3D11_DEBUG_FEATURE_DISABLE_TILED_RESOURCE_MAPPING_TRACKING_AND_VALIDATION ( 0x80 ) + +typedef +enum D3D11_RLDO_FLAGS + { + D3D11_RLDO_SUMMARY = 0x1, + D3D11_RLDO_DETAIL = 0x2, + D3D11_RLDO_IGNORE_INTERNAL = 0x4 + } D3D11_RLDO_FLAGS; + +DEFINE_ENUM_FLAG_OPERATORS(D3D11_RLDO_FLAGS) + + +extern RPC_IF_HANDLE __MIDL_itf_d3d11sdklayers_0000_0000_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_d3d11sdklayers_0000_0000_v0_0_s_ifspec; + +#ifndef __ID3D11Debug_INTERFACE_DEFINED__ +#define __ID3D11Debug_INTERFACE_DEFINED__ + +/* interface ID3D11Debug */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D11Debug; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("79cf2233-7536-4948-9d36-1e4692dc5760") + ID3D11Debug : public IUnknown + { + public: + virtual HRESULT STDMETHODCALLTYPE SetFeatureMask( + UINT Mask) = 0; + + virtual UINT STDMETHODCALLTYPE GetFeatureMask( void) = 0; + + virtual HRESULT STDMETHODCALLTYPE SetPresentPerRenderOpDelay( + UINT Milliseconds) = 0; + + virtual UINT STDMETHODCALLTYPE GetPresentPerRenderOpDelay( void) = 0; + + virtual HRESULT STDMETHODCALLTYPE SetSwapChain( + /* [annotation] */ + _In_opt_ IDXGISwapChain *pSwapChain) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetSwapChain( + /* [annotation] */ + _Out_ IDXGISwapChain **ppSwapChain) = 0; + + virtual HRESULT STDMETHODCALLTYPE ValidateContext( + /* [annotation] */ + _In_ ID3D11DeviceContext *pContext) = 0; + + virtual HRESULT STDMETHODCALLTYPE ReportLiveDeviceObjects( + D3D11_RLDO_FLAGS Flags) = 0; + + virtual HRESULT STDMETHODCALLTYPE ValidateContextForDispatch( + /* [annotation] */ + _In_ ID3D11DeviceContext *pContext) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D11DebugVtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D11Debug * This, + /* [in] */ REFIID riid, + /* [annotation][iid_is][out] */ + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D11Debug * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D11Debug * This); + + HRESULT ( STDMETHODCALLTYPE *SetFeatureMask )( + ID3D11Debug * This, + UINT Mask); + + UINT ( STDMETHODCALLTYPE *GetFeatureMask )( + ID3D11Debug * This); + + HRESULT ( STDMETHODCALLTYPE *SetPresentPerRenderOpDelay )( + ID3D11Debug * This, + UINT Milliseconds); + + UINT ( STDMETHODCALLTYPE *GetPresentPerRenderOpDelay )( + ID3D11Debug * This); + + HRESULT ( STDMETHODCALLTYPE *SetSwapChain )( + ID3D11Debug * This, + /* [annotation] */ + _In_opt_ IDXGISwapChain *pSwapChain); + + HRESULT ( STDMETHODCALLTYPE *GetSwapChain )( + ID3D11Debug * This, + /* [annotation] */ + _Out_ IDXGISwapChain **ppSwapChain); + + HRESULT ( STDMETHODCALLTYPE *ValidateContext )( + ID3D11Debug * This, + /* [annotation] */ + _In_ ID3D11DeviceContext *pContext); + + HRESULT ( STDMETHODCALLTYPE *ReportLiveDeviceObjects )( + ID3D11Debug * This, + D3D11_RLDO_FLAGS Flags); + + HRESULT ( STDMETHODCALLTYPE *ValidateContextForDispatch )( + ID3D11Debug * This, + /* [annotation] */ + _In_ ID3D11DeviceContext *pContext); + + END_INTERFACE + } ID3D11DebugVtbl; + + interface ID3D11Debug + { + CONST_VTBL struct ID3D11DebugVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D11Debug_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D11Debug_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D11Debug_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D11Debug_SetFeatureMask(This,Mask) \ + ( (This)->lpVtbl -> SetFeatureMask(This,Mask) ) + +#define ID3D11Debug_GetFeatureMask(This) \ + ( (This)->lpVtbl -> GetFeatureMask(This) ) + +#define ID3D11Debug_SetPresentPerRenderOpDelay(This,Milliseconds) \ + ( (This)->lpVtbl -> SetPresentPerRenderOpDelay(This,Milliseconds) ) + +#define ID3D11Debug_GetPresentPerRenderOpDelay(This) \ + ( (This)->lpVtbl -> GetPresentPerRenderOpDelay(This) ) + +#define ID3D11Debug_SetSwapChain(This,pSwapChain) \ + ( (This)->lpVtbl -> SetSwapChain(This,pSwapChain) ) + +#define ID3D11Debug_GetSwapChain(This,ppSwapChain) \ + ( (This)->lpVtbl -> GetSwapChain(This,ppSwapChain) ) + +#define ID3D11Debug_ValidateContext(This,pContext) \ + ( (This)->lpVtbl -> ValidateContext(This,pContext) ) + +#define ID3D11Debug_ReportLiveDeviceObjects(This,Flags) \ + ( (This)->lpVtbl -> ReportLiveDeviceObjects(This,Flags) ) + +#define ID3D11Debug_ValidateContextForDispatch(This,pContext) \ + ( (This)->lpVtbl -> ValidateContextForDispatch(This,pContext) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D11Debug_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_d3d11sdklayers_0000_0001 */ +/* [local] */ + + + +extern RPC_IF_HANDLE __MIDL_itf_d3d11sdklayers_0000_0001_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_d3d11sdklayers_0000_0001_v0_0_s_ifspec; + +#ifndef __ID3D11SwitchToRef_INTERFACE_DEFINED__ +#define __ID3D11SwitchToRef_INTERFACE_DEFINED__ + +/* interface ID3D11SwitchToRef */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D11SwitchToRef; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("1ef337e3-58e7-4f83-a692-db221f5ed47e") + ID3D11SwitchToRef : public IUnknown + { + public: + virtual BOOL STDMETHODCALLTYPE SetUseRef( + BOOL UseRef) = 0; + + virtual BOOL STDMETHODCALLTYPE GetUseRef( void) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D11SwitchToRefVtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D11SwitchToRef * This, + /* [in] */ REFIID riid, + /* [annotation][iid_is][out] */ + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D11SwitchToRef * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D11SwitchToRef * This); + + BOOL ( STDMETHODCALLTYPE *SetUseRef )( + ID3D11SwitchToRef * This, + BOOL UseRef); + + BOOL ( STDMETHODCALLTYPE *GetUseRef )( + ID3D11SwitchToRef * This); + + END_INTERFACE + } ID3D11SwitchToRefVtbl; + + interface ID3D11SwitchToRef + { + CONST_VTBL struct ID3D11SwitchToRefVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D11SwitchToRef_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D11SwitchToRef_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D11SwitchToRef_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D11SwitchToRef_SetUseRef(This,UseRef) \ + ( (This)->lpVtbl -> SetUseRef(This,UseRef) ) + +#define ID3D11SwitchToRef_GetUseRef(This) \ + ( (This)->lpVtbl -> GetUseRef(This) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D11SwitchToRef_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_d3d11sdklayers_0000_0002 */ +/* [local] */ + +typedef +enum D3D11_SHADER_TRACKING_RESOURCE_TYPE + { + D3D11_SHADER_TRACKING_RESOURCE_TYPE_NONE = 0, + D3D11_SHADER_TRACKING_RESOURCE_TYPE_UAV_DEVICEMEMORY = 1, + D3D11_SHADER_TRACKING_RESOURCE_TYPE_NON_UAV_DEVICEMEMORY = 2, + D3D11_SHADER_TRACKING_RESOURCE_TYPE_ALL_DEVICEMEMORY = 3, + D3D11_SHADER_TRACKING_RESOURCE_TYPE_GROUPSHARED_MEMORY = 4, + D3D11_SHADER_TRACKING_RESOURCE_TYPE_ALL_SHARED_MEMORY = 5, + D3D11_SHADER_TRACKING_RESOURCE_TYPE_GROUPSHARED_NON_UAV = 6, + D3D11_SHADER_TRACKING_RESOURCE_TYPE_ALL = 7 + } D3D11_SHADER_TRACKING_RESOURCE_TYPE; + +typedef +enum D3D11_SHADER_TRACKING_OPTION + { + D3D11_SHADER_TRACKING_OPTION_IGNORE = 0, + D3D11_SHADER_TRACKING_OPTION_TRACK_UNINITIALIZED = 0x1, + D3D11_SHADER_TRACKING_OPTION_TRACK_RAW = 0x2, + D3D11_SHADER_TRACKING_OPTION_TRACK_WAR = 0x4, + D3D11_SHADER_TRACKING_OPTION_TRACK_WAW = 0x8, + D3D11_SHADER_TRACKING_OPTION_ALLOW_SAME = 0x10, + D3D11_SHADER_TRACKING_OPTION_TRACK_ATOMIC_CONSISTENCY = 0x20, + D3D11_SHADER_TRACKING_OPTION_TRACK_RAW_ACROSS_THREADGROUPS = 0x40, + D3D11_SHADER_TRACKING_OPTION_TRACK_WAR_ACROSS_THREADGROUPS = 0x80, + D3D11_SHADER_TRACKING_OPTION_TRACK_WAW_ACROSS_THREADGROUPS = 0x100, + D3D11_SHADER_TRACKING_OPTION_TRACK_ATOMIC_CONSISTENCY_ACROSS_THREADGROUPS = 0x200, + D3D11_SHADER_TRACKING_OPTION_UAV_SPECIFIC_FLAGS = ( ( ( D3D11_SHADER_TRACKING_OPTION_TRACK_RAW_ACROSS_THREADGROUPS | D3D11_SHADER_TRACKING_OPTION_TRACK_WAR_ACROSS_THREADGROUPS ) | D3D11_SHADER_TRACKING_OPTION_TRACK_WAW_ACROSS_THREADGROUPS ) | D3D11_SHADER_TRACKING_OPTION_TRACK_ATOMIC_CONSISTENCY_ACROSS_THREADGROUPS ) , + D3D11_SHADER_TRACKING_OPTION_ALL_HAZARDS = ( ( ( ( ( ( ( D3D11_SHADER_TRACKING_OPTION_TRACK_RAW | D3D11_SHADER_TRACKING_OPTION_TRACK_WAR ) | D3D11_SHADER_TRACKING_OPTION_TRACK_WAW ) | D3D11_SHADER_TRACKING_OPTION_TRACK_ATOMIC_CONSISTENCY ) | D3D11_SHADER_TRACKING_OPTION_TRACK_RAW_ACROSS_THREADGROUPS ) | D3D11_SHADER_TRACKING_OPTION_TRACK_WAR_ACROSS_THREADGROUPS ) | D3D11_SHADER_TRACKING_OPTION_TRACK_WAW_ACROSS_THREADGROUPS ) | D3D11_SHADER_TRACKING_OPTION_TRACK_ATOMIC_CONSISTENCY_ACROSS_THREADGROUPS ) , + D3D11_SHADER_TRACKING_OPTION_ALL_HAZARDS_ALLOWING_SAME = ( D3D11_SHADER_TRACKING_OPTION_ALL_HAZARDS | D3D11_SHADER_TRACKING_OPTION_ALLOW_SAME ) , + D3D11_SHADER_TRACKING_OPTION_ALL_OPTIONS = ( D3D11_SHADER_TRACKING_OPTION_ALL_HAZARDS_ALLOWING_SAME | D3D11_SHADER_TRACKING_OPTION_TRACK_UNINITIALIZED ) + } D3D11_SHADER_TRACKING_OPTIONS; + + + +extern RPC_IF_HANDLE __MIDL_itf_d3d11sdklayers_0000_0002_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_d3d11sdklayers_0000_0002_v0_0_s_ifspec; + +#ifndef __ID3D11TracingDevice_INTERFACE_DEFINED__ +#define __ID3D11TracingDevice_INTERFACE_DEFINED__ + +/* interface ID3D11TracingDevice */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D11TracingDevice; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("1911c771-1587-413e-a7e0-fb26c3de0268") + ID3D11TracingDevice : public IUnknown + { + public: + virtual HRESULT STDMETHODCALLTYPE SetShaderTrackingOptionsByType( + /* [annotation] */ + _In_ UINT ResourceTypeFlags, + /* [annotation] */ + _In_ UINT Options) = 0; + + virtual HRESULT STDMETHODCALLTYPE SetShaderTrackingOptions( + /* [annotation] */ + _In_ IUnknown *pShader, + /* [annotation] */ + _In_ UINT Options) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D11TracingDeviceVtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D11TracingDevice * This, + /* [in] */ REFIID riid, + /* [annotation][iid_is][out] */ + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D11TracingDevice * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D11TracingDevice * This); + + HRESULT ( STDMETHODCALLTYPE *SetShaderTrackingOptionsByType )( + ID3D11TracingDevice * This, + /* [annotation] */ + _In_ UINT ResourceTypeFlags, + /* [annotation] */ + _In_ UINT Options); + + HRESULT ( STDMETHODCALLTYPE *SetShaderTrackingOptions )( + ID3D11TracingDevice * This, + /* [annotation] */ + _In_ IUnknown *pShader, + /* [annotation] */ + _In_ UINT Options); + + END_INTERFACE + } ID3D11TracingDeviceVtbl; + + interface ID3D11TracingDevice + { + CONST_VTBL struct ID3D11TracingDeviceVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D11TracingDevice_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D11TracingDevice_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D11TracingDevice_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D11TracingDevice_SetShaderTrackingOptionsByType(This,ResourceTypeFlags,Options) \ + ( (This)->lpVtbl -> SetShaderTrackingOptionsByType(This,ResourceTypeFlags,Options) ) + +#define ID3D11TracingDevice_SetShaderTrackingOptions(This,pShader,Options) \ + ( (This)->lpVtbl -> SetShaderTrackingOptions(This,pShader,Options) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D11TracingDevice_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D11RefTrackingOptions_INTERFACE_DEFINED__ +#define __ID3D11RefTrackingOptions_INTERFACE_DEFINED__ + +/* interface ID3D11RefTrackingOptions */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D11RefTrackingOptions; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("193dacdf-0db2-4c05-a55c-ef06cac56fd9") + ID3D11RefTrackingOptions : public IUnknown + { + public: + virtual HRESULT STDMETHODCALLTYPE SetTrackingOptions( + UINT uOptions) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D11RefTrackingOptionsVtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D11RefTrackingOptions * This, + /* [in] */ REFIID riid, + /* [annotation][iid_is][out] */ + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D11RefTrackingOptions * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D11RefTrackingOptions * This); + + HRESULT ( STDMETHODCALLTYPE *SetTrackingOptions )( + ID3D11RefTrackingOptions * This, + UINT uOptions); + + END_INTERFACE + } ID3D11RefTrackingOptionsVtbl; + + interface ID3D11RefTrackingOptions + { + CONST_VTBL struct ID3D11RefTrackingOptionsVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D11RefTrackingOptions_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D11RefTrackingOptions_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D11RefTrackingOptions_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D11RefTrackingOptions_SetTrackingOptions(This,uOptions) \ + ( (This)->lpVtbl -> SetTrackingOptions(This,uOptions) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D11RefTrackingOptions_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D11RefDefaultTrackingOptions_INTERFACE_DEFINED__ +#define __ID3D11RefDefaultTrackingOptions_INTERFACE_DEFINED__ + +/* interface ID3D11RefDefaultTrackingOptions */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D11RefDefaultTrackingOptions; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("03916615-c644-418c-9bf4-75db5be63ca0") + ID3D11RefDefaultTrackingOptions : public IUnknown + { + public: + virtual HRESULT STDMETHODCALLTYPE SetTrackingOptions( + UINT ResourceTypeFlags, + UINT Options) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D11RefDefaultTrackingOptionsVtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D11RefDefaultTrackingOptions * This, + /* [in] */ REFIID riid, + /* [annotation][iid_is][out] */ + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D11RefDefaultTrackingOptions * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D11RefDefaultTrackingOptions * This); + + HRESULT ( STDMETHODCALLTYPE *SetTrackingOptions )( + ID3D11RefDefaultTrackingOptions * This, + UINT ResourceTypeFlags, + UINT Options); + + END_INTERFACE + } ID3D11RefDefaultTrackingOptionsVtbl; + + interface ID3D11RefDefaultTrackingOptions + { + CONST_VTBL struct ID3D11RefDefaultTrackingOptionsVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D11RefDefaultTrackingOptions_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D11RefDefaultTrackingOptions_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D11RefDefaultTrackingOptions_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D11RefDefaultTrackingOptions_SetTrackingOptions(This,ResourceTypeFlags,Options) \ + ( (This)->lpVtbl -> SetTrackingOptions(This,ResourceTypeFlags,Options) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D11RefDefaultTrackingOptions_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_d3d11sdklayers_0000_0005 */ +/* [local] */ + +DEFINE_GUID(DXGI_DEBUG_D3D11, 0x4b99317b, 0xac39, 0x4aa6, 0xbb, 0xb, 0xba, 0xa0, 0x47, 0x84, 0x79, 0x8f); +#define D3D11_REGKEY_PATH __TEXT("Software\\Microsoft\\Direct3D") +#define D3D11_MUTE_DEBUG_OUTPUT __TEXT("MuteDebugOutput") +#define D3D11_ENABLE_BREAK_ON_MESSAGE __TEXT("EnableBreakOnMessage") +#define D3D11_INFOQUEUE_STORAGE_FILTER_OVERRIDE __TEXT("InfoQueueStorageFilterOverride") +#define D3D11_MUTE_CATEGORY __TEXT("Mute_CATEGORY_%s") +#define D3D11_MUTE_SEVERITY __TEXT("Mute_SEVERITY_%s") +#define D3D11_MUTE_ID_STRING __TEXT("Mute_ID_%s") +#define D3D11_MUTE_ID_DECIMAL __TEXT("Mute_ID_%d") +#define D3D11_UNMUTE_SEVERITY_INFO __TEXT("Unmute_SEVERITY_INFO") +#define D3D11_BREAKON_CATEGORY __TEXT("BreakOn_CATEGORY_%s") +#define D3D11_BREAKON_SEVERITY __TEXT("BreakOn_SEVERITY_%s") +#define D3D11_BREAKON_ID_STRING __TEXT("BreakOn_ID_%s") +#define D3D11_BREAKON_ID_DECIMAL __TEXT("BreakOn_ID_%d") +#define D3D11_APPSIZE_STRING __TEXT("Size") +#define D3D11_APPNAME_STRING __TEXT("Name") +#define D3D11_FORCE_DEBUGGABLE __TEXT("ForceDebuggable") +#define D3D11_FORCE_SHADER_SKIP_OPTIMIZATION __TEXT("ForceShaderSkipOptimization") +typedef +enum D3D11_MESSAGE_CATEGORY + { + D3D11_MESSAGE_CATEGORY_APPLICATION_DEFINED = 0, + D3D11_MESSAGE_CATEGORY_MISCELLANEOUS = ( D3D11_MESSAGE_CATEGORY_APPLICATION_DEFINED + 1 ) , + D3D11_MESSAGE_CATEGORY_INITIALIZATION = ( D3D11_MESSAGE_CATEGORY_MISCELLANEOUS + 1 ) , + D3D11_MESSAGE_CATEGORY_CLEANUP = ( D3D11_MESSAGE_CATEGORY_INITIALIZATION + 1 ) , + D3D11_MESSAGE_CATEGORY_COMPILATION = ( D3D11_MESSAGE_CATEGORY_CLEANUP + 1 ) , + D3D11_MESSAGE_CATEGORY_STATE_CREATION = ( D3D11_MESSAGE_CATEGORY_COMPILATION + 1 ) , + D3D11_MESSAGE_CATEGORY_STATE_SETTING = ( D3D11_MESSAGE_CATEGORY_STATE_CREATION + 1 ) , + D3D11_MESSAGE_CATEGORY_STATE_GETTING = ( D3D11_MESSAGE_CATEGORY_STATE_SETTING + 1 ) , + D3D11_MESSAGE_CATEGORY_RESOURCE_MANIPULATION = ( D3D11_MESSAGE_CATEGORY_STATE_GETTING + 1 ) , + D3D11_MESSAGE_CATEGORY_EXECUTION = ( D3D11_MESSAGE_CATEGORY_RESOURCE_MANIPULATION + 1 ) , + D3D11_MESSAGE_CATEGORY_SHADER = ( D3D11_MESSAGE_CATEGORY_EXECUTION + 1 ) + } D3D11_MESSAGE_CATEGORY; + +typedef +enum D3D11_MESSAGE_SEVERITY + { + D3D11_MESSAGE_SEVERITY_CORRUPTION = 0, + D3D11_MESSAGE_SEVERITY_ERROR = ( D3D11_MESSAGE_SEVERITY_CORRUPTION + 1 ) , + D3D11_MESSAGE_SEVERITY_WARNING = ( D3D11_MESSAGE_SEVERITY_ERROR + 1 ) , + D3D11_MESSAGE_SEVERITY_INFO = ( D3D11_MESSAGE_SEVERITY_WARNING + 1 ) , + D3D11_MESSAGE_SEVERITY_MESSAGE = ( D3D11_MESSAGE_SEVERITY_INFO + 1 ) + } D3D11_MESSAGE_SEVERITY; + +typedef +enum D3D11_MESSAGE_ID + { + D3D11_MESSAGE_ID_UNKNOWN = 0, + D3D11_MESSAGE_ID_DEVICE_IASETVERTEXBUFFERS_HAZARD = ( D3D11_MESSAGE_ID_UNKNOWN + 1 ) , + D3D11_MESSAGE_ID_DEVICE_IASETINDEXBUFFER_HAZARD = ( D3D11_MESSAGE_ID_DEVICE_IASETVERTEXBUFFERS_HAZARD + 1 ) , + D3D11_MESSAGE_ID_DEVICE_VSSETSHADERRESOURCES_HAZARD = ( D3D11_MESSAGE_ID_DEVICE_IASETINDEXBUFFER_HAZARD + 1 ) , + D3D11_MESSAGE_ID_DEVICE_VSSETCONSTANTBUFFERS_HAZARD = ( D3D11_MESSAGE_ID_DEVICE_VSSETSHADERRESOURCES_HAZARD + 1 ) , + D3D11_MESSAGE_ID_DEVICE_GSSETSHADERRESOURCES_HAZARD = ( D3D11_MESSAGE_ID_DEVICE_VSSETCONSTANTBUFFERS_HAZARD + 1 ) , + D3D11_MESSAGE_ID_DEVICE_GSSETCONSTANTBUFFERS_HAZARD = ( D3D11_MESSAGE_ID_DEVICE_GSSETSHADERRESOURCES_HAZARD + 1 ) , + D3D11_MESSAGE_ID_DEVICE_PSSETSHADERRESOURCES_HAZARD = ( D3D11_MESSAGE_ID_DEVICE_GSSETCONSTANTBUFFERS_HAZARD + 1 ) , + D3D11_MESSAGE_ID_DEVICE_PSSETCONSTANTBUFFERS_HAZARD = ( D3D11_MESSAGE_ID_DEVICE_PSSETSHADERRESOURCES_HAZARD + 1 ) , + D3D11_MESSAGE_ID_DEVICE_OMSETRENDERTARGETS_HAZARD = ( D3D11_MESSAGE_ID_DEVICE_PSSETCONSTANTBUFFERS_HAZARD + 1 ) , + D3D11_MESSAGE_ID_DEVICE_SOSETTARGETS_HAZARD = ( D3D11_MESSAGE_ID_DEVICE_OMSETRENDERTARGETS_HAZARD + 1 ) , + D3D11_MESSAGE_ID_STRING_FROM_APPLICATION = ( D3D11_MESSAGE_ID_DEVICE_SOSETTARGETS_HAZARD + 1 ) , + D3D11_MESSAGE_ID_CORRUPTED_THIS = ( D3D11_MESSAGE_ID_STRING_FROM_APPLICATION + 1 ) , + D3D11_MESSAGE_ID_CORRUPTED_PARAMETER1 = ( D3D11_MESSAGE_ID_CORRUPTED_THIS + 1 ) , + D3D11_MESSAGE_ID_CORRUPTED_PARAMETER2 = ( D3D11_MESSAGE_ID_CORRUPTED_PARAMETER1 + 1 ) , + D3D11_MESSAGE_ID_CORRUPTED_PARAMETER3 = ( D3D11_MESSAGE_ID_CORRUPTED_PARAMETER2 + 1 ) , + D3D11_MESSAGE_ID_CORRUPTED_PARAMETER4 = ( D3D11_MESSAGE_ID_CORRUPTED_PARAMETER3 + 1 ) , + D3D11_MESSAGE_ID_CORRUPTED_PARAMETER5 = ( D3D11_MESSAGE_ID_CORRUPTED_PARAMETER4 + 1 ) , + D3D11_MESSAGE_ID_CORRUPTED_PARAMETER6 = ( D3D11_MESSAGE_ID_CORRUPTED_PARAMETER5 + 1 ) , + D3D11_MESSAGE_ID_CORRUPTED_PARAMETER7 = ( D3D11_MESSAGE_ID_CORRUPTED_PARAMETER6 + 1 ) , + D3D11_MESSAGE_ID_CORRUPTED_PARAMETER8 = ( D3D11_MESSAGE_ID_CORRUPTED_PARAMETER7 + 1 ) , + D3D11_MESSAGE_ID_CORRUPTED_PARAMETER9 = ( D3D11_MESSAGE_ID_CORRUPTED_PARAMETER8 + 1 ) , + D3D11_MESSAGE_ID_CORRUPTED_PARAMETER10 = ( D3D11_MESSAGE_ID_CORRUPTED_PARAMETER9 + 1 ) , + D3D11_MESSAGE_ID_CORRUPTED_PARAMETER11 = ( D3D11_MESSAGE_ID_CORRUPTED_PARAMETER10 + 1 ) , + D3D11_MESSAGE_ID_CORRUPTED_PARAMETER12 = ( D3D11_MESSAGE_ID_CORRUPTED_PARAMETER11 + 1 ) , + D3D11_MESSAGE_ID_CORRUPTED_PARAMETER13 = ( D3D11_MESSAGE_ID_CORRUPTED_PARAMETER12 + 1 ) , + D3D11_MESSAGE_ID_CORRUPTED_PARAMETER14 = ( D3D11_MESSAGE_ID_CORRUPTED_PARAMETER13 + 1 ) , + D3D11_MESSAGE_ID_CORRUPTED_PARAMETER15 = ( D3D11_MESSAGE_ID_CORRUPTED_PARAMETER14 + 1 ) , + D3D11_MESSAGE_ID_CORRUPTED_MULTITHREADING = ( D3D11_MESSAGE_ID_CORRUPTED_PARAMETER15 + 1 ) , + D3D11_MESSAGE_ID_MESSAGE_REPORTING_OUTOFMEMORY = ( D3D11_MESSAGE_ID_CORRUPTED_MULTITHREADING + 1 ) , + D3D11_MESSAGE_ID_IASETINPUTLAYOUT_UNBINDDELETINGOBJECT = ( D3D11_MESSAGE_ID_MESSAGE_REPORTING_OUTOFMEMORY + 1 ) , + D3D11_MESSAGE_ID_IASETVERTEXBUFFERS_UNBINDDELETINGOBJECT = ( D3D11_MESSAGE_ID_IASETINPUTLAYOUT_UNBINDDELETINGOBJECT + 1 ) , + D3D11_MESSAGE_ID_IASETINDEXBUFFER_UNBINDDELETINGOBJECT = ( D3D11_MESSAGE_ID_IASETVERTEXBUFFERS_UNBINDDELETINGOBJECT + 1 ) , + D3D11_MESSAGE_ID_VSSETSHADER_UNBINDDELETINGOBJECT = ( D3D11_MESSAGE_ID_IASETINDEXBUFFER_UNBINDDELETINGOBJECT + 1 ) , + D3D11_MESSAGE_ID_VSSETSHADERRESOURCES_UNBINDDELETINGOBJECT = ( D3D11_MESSAGE_ID_VSSETSHADER_UNBINDDELETINGOBJECT + 1 ) , + D3D11_MESSAGE_ID_VSSETCONSTANTBUFFERS_UNBINDDELETINGOBJECT = ( D3D11_MESSAGE_ID_VSSETSHADERRESOURCES_UNBINDDELETINGOBJECT + 1 ) , + D3D11_MESSAGE_ID_VSSETSAMPLERS_UNBINDDELETINGOBJECT = ( D3D11_MESSAGE_ID_VSSETCONSTANTBUFFERS_UNBINDDELETINGOBJECT + 1 ) , + D3D11_MESSAGE_ID_GSSETSHADER_UNBINDDELETINGOBJECT = ( D3D11_MESSAGE_ID_VSSETSAMPLERS_UNBINDDELETINGOBJECT + 1 ) , + D3D11_MESSAGE_ID_GSSETSHADERRESOURCES_UNBINDDELETINGOBJECT = ( D3D11_MESSAGE_ID_GSSETSHADER_UNBINDDELETINGOBJECT + 1 ) , + D3D11_MESSAGE_ID_GSSETCONSTANTBUFFERS_UNBINDDELETINGOBJECT = ( D3D11_MESSAGE_ID_GSSETSHADERRESOURCES_UNBINDDELETINGOBJECT + 1 ) , + D3D11_MESSAGE_ID_GSSETSAMPLERS_UNBINDDELETINGOBJECT = ( D3D11_MESSAGE_ID_GSSETCONSTANTBUFFERS_UNBINDDELETINGOBJECT + 1 ) , + D3D11_MESSAGE_ID_SOSETTARGETS_UNBINDDELETINGOBJECT = ( D3D11_MESSAGE_ID_GSSETSAMPLERS_UNBINDDELETINGOBJECT + 1 ) , + D3D11_MESSAGE_ID_PSSETSHADER_UNBINDDELETINGOBJECT = ( D3D11_MESSAGE_ID_SOSETTARGETS_UNBINDDELETINGOBJECT + 1 ) , + D3D11_MESSAGE_ID_PSSETSHADERRESOURCES_UNBINDDELETINGOBJECT = ( D3D11_MESSAGE_ID_PSSETSHADER_UNBINDDELETINGOBJECT + 1 ) , + D3D11_MESSAGE_ID_PSSETCONSTANTBUFFERS_UNBINDDELETINGOBJECT = ( D3D11_MESSAGE_ID_PSSETSHADERRESOURCES_UNBINDDELETINGOBJECT + 1 ) , + D3D11_MESSAGE_ID_PSSETSAMPLERS_UNBINDDELETINGOBJECT = ( D3D11_MESSAGE_ID_PSSETCONSTANTBUFFERS_UNBINDDELETINGOBJECT + 1 ) , + D3D11_MESSAGE_ID_RSSETSTATE_UNBINDDELETINGOBJECT = ( D3D11_MESSAGE_ID_PSSETSAMPLERS_UNBINDDELETINGOBJECT + 1 ) , + D3D11_MESSAGE_ID_OMSETBLENDSTATE_UNBINDDELETINGOBJECT = ( D3D11_MESSAGE_ID_RSSETSTATE_UNBINDDELETINGOBJECT + 1 ) , + D3D11_MESSAGE_ID_OMSETDEPTHSTENCILSTATE_UNBINDDELETINGOBJECT = ( D3D11_MESSAGE_ID_OMSETBLENDSTATE_UNBINDDELETINGOBJECT + 1 ) , + D3D11_MESSAGE_ID_OMSETRENDERTARGETS_UNBINDDELETINGOBJECT = ( D3D11_MESSAGE_ID_OMSETDEPTHSTENCILSTATE_UNBINDDELETINGOBJECT + 1 ) , + D3D11_MESSAGE_ID_SETPREDICATION_UNBINDDELETINGOBJECT = ( D3D11_MESSAGE_ID_OMSETRENDERTARGETS_UNBINDDELETINGOBJECT + 1 ) , + D3D11_MESSAGE_ID_GETPRIVATEDATA_MOREDATA = ( D3D11_MESSAGE_ID_SETPREDICATION_UNBINDDELETINGOBJECT + 1 ) , + D3D11_MESSAGE_ID_SETPRIVATEDATA_INVALIDFREEDATA = ( D3D11_MESSAGE_ID_GETPRIVATEDATA_MOREDATA + 1 ) , + D3D11_MESSAGE_ID_SETPRIVATEDATA_INVALIDIUNKNOWN = ( D3D11_MESSAGE_ID_SETPRIVATEDATA_INVALIDFREEDATA + 1 ) , + D3D11_MESSAGE_ID_SETPRIVATEDATA_INVALIDFLAGS = ( D3D11_MESSAGE_ID_SETPRIVATEDATA_INVALIDIUNKNOWN + 1 ) , + D3D11_MESSAGE_ID_SETPRIVATEDATA_CHANGINGPARAMS = ( D3D11_MESSAGE_ID_SETPRIVATEDATA_INVALIDFLAGS + 1 ) , + D3D11_MESSAGE_ID_SETPRIVATEDATA_OUTOFMEMORY = ( D3D11_MESSAGE_ID_SETPRIVATEDATA_CHANGINGPARAMS + 1 ) , + D3D11_MESSAGE_ID_CREATEBUFFER_UNRECOGNIZEDFORMAT = ( D3D11_MESSAGE_ID_SETPRIVATEDATA_OUTOFMEMORY + 1 ) , + D3D11_MESSAGE_ID_CREATEBUFFER_INVALIDSAMPLES = ( D3D11_MESSAGE_ID_CREATEBUFFER_UNRECOGNIZEDFORMAT + 1 ) , + D3D11_MESSAGE_ID_CREATEBUFFER_UNRECOGNIZEDUSAGE = ( D3D11_MESSAGE_ID_CREATEBUFFER_INVALIDSAMPLES + 1 ) , + D3D11_MESSAGE_ID_CREATEBUFFER_UNRECOGNIZEDBINDFLAGS = ( D3D11_MESSAGE_ID_CREATEBUFFER_UNRECOGNIZEDUSAGE + 1 ) , + D3D11_MESSAGE_ID_CREATEBUFFER_UNRECOGNIZEDCPUACCESSFLAGS = ( D3D11_MESSAGE_ID_CREATEBUFFER_UNRECOGNIZEDBINDFLAGS + 1 ) , + D3D11_MESSAGE_ID_CREATEBUFFER_UNRECOGNIZEDMISCFLAGS = ( D3D11_MESSAGE_ID_CREATEBUFFER_UNRECOGNIZEDCPUACCESSFLAGS + 1 ) , + D3D11_MESSAGE_ID_CREATEBUFFER_INVALIDCPUACCESSFLAGS = ( D3D11_MESSAGE_ID_CREATEBUFFER_UNRECOGNIZEDMISCFLAGS + 1 ) , + D3D11_MESSAGE_ID_CREATEBUFFER_INVALIDBINDFLAGS = ( D3D11_MESSAGE_ID_CREATEBUFFER_INVALIDCPUACCESSFLAGS + 1 ) , + D3D11_MESSAGE_ID_CREATEBUFFER_INVALIDINITIALDATA = ( D3D11_MESSAGE_ID_CREATEBUFFER_INVALIDBINDFLAGS + 1 ) , + D3D11_MESSAGE_ID_CREATEBUFFER_INVALIDDIMENSIONS = ( D3D11_MESSAGE_ID_CREATEBUFFER_INVALIDINITIALDATA + 1 ) , + D3D11_MESSAGE_ID_CREATEBUFFER_INVALIDMIPLEVELS = ( D3D11_MESSAGE_ID_CREATEBUFFER_INVALIDDIMENSIONS + 1 ) , + D3D11_MESSAGE_ID_CREATEBUFFER_INVALIDMISCFLAGS = ( D3D11_MESSAGE_ID_CREATEBUFFER_INVALIDMIPLEVELS + 1 ) , + D3D11_MESSAGE_ID_CREATEBUFFER_INVALIDARG_RETURN = ( D3D11_MESSAGE_ID_CREATEBUFFER_INVALIDMISCFLAGS + 1 ) , + D3D11_MESSAGE_ID_CREATEBUFFER_OUTOFMEMORY_RETURN = ( D3D11_MESSAGE_ID_CREATEBUFFER_INVALIDARG_RETURN + 1 ) , + D3D11_MESSAGE_ID_CREATEBUFFER_NULLDESC = ( D3D11_MESSAGE_ID_CREATEBUFFER_OUTOFMEMORY_RETURN + 1 ) , + D3D11_MESSAGE_ID_CREATEBUFFER_INVALIDCONSTANTBUFFERBINDINGS = ( D3D11_MESSAGE_ID_CREATEBUFFER_NULLDESC + 1 ) , + D3D11_MESSAGE_ID_CREATEBUFFER_LARGEALLOCATION = ( D3D11_MESSAGE_ID_CREATEBUFFER_INVALIDCONSTANTBUFFERBINDINGS + 1 ) , + D3D11_MESSAGE_ID_CREATETEXTURE1D_UNRECOGNIZEDFORMAT = ( D3D11_MESSAGE_ID_CREATEBUFFER_LARGEALLOCATION + 1 ) , + D3D11_MESSAGE_ID_CREATETEXTURE1D_UNSUPPORTEDFORMAT = ( D3D11_MESSAGE_ID_CREATETEXTURE1D_UNRECOGNIZEDFORMAT + 1 ) , + D3D11_MESSAGE_ID_CREATETEXTURE1D_INVALIDSAMPLES = ( D3D11_MESSAGE_ID_CREATETEXTURE1D_UNSUPPORTEDFORMAT + 1 ) , + D3D11_MESSAGE_ID_CREATETEXTURE1D_UNRECOGNIZEDUSAGE = ( D3D11_MESSAGE_ID_CREATETEXTURE1D_INVALIDSAMPLES + 1 ) , + D3D11_MESSAGE_ID_CREATETEXTURE1D_UNRECOGNIZEDBINDFLAGS = ( D3D11_MESSAGE_ID_CREATETEXTURE1D_UNRECOGNIZEDUSAGE + 1 ) , + D3D11_MESSAGE_ID_CREATETEXTURE1D_UNRECOGNIZEDCPUACCESSFLAGS = ( D3D11_MESSAGE_ID_CREATETEXTURE1D_UNRECOGNIZEDBINDFLAGS + 1 ) , + D3D11_MESSAGE_ID_CREATETEXTURE1D_UNRECOGNIZEDMISCFLAGS = ( D3D11_MESSAGE_ID_CREATETEXTURE1D_UNRECOGNIZEDCPUACCESSFLAGS + 1 ) , + D3D11_MESSAGE_ID_CREATETEXTURE1D_INVALIDCPUACCESSFLAGS = ( D3D11_MESSAGE_ID_CREATETEXTURE1D_UNRECOGNIZEDMISCFLAGS + 1 ) , + D3D11_MESSAGE_ID_CREATETEXTURE1D_INVALIDBINDFLAGS = ( D3D11_MESSAGE_ID_CREATETEXTURE1D_INVALIDCPUACCESSFLAGS + 1 ) , + D3D11_MESSAGE_ID_CREATETEXTURE1D_INVALIDINITIALDATA = ( D3D11_MESSAGE_ID_CREATETEXTURE1D_INVALIDBINDFLAGS + 1 ) , + D3D11_MESSAGE_ID_CREATETEXTURE1D_INVALIDDIMENSIONS = ( D3D11_MESSAGE_ID_CREATETEXTURE1D_INVALIDINITIALDATA + 1 ) , + D3D11_MESSAGE_ID_CREATETEXTURE1D_INVALIDMIPLEVELS = ( D3D11_MESSAGE_ID_CREATETEXTURE1D_INVALIDDIMENSIONS + 1 ) , + D3D11_MESSAGE_ID_CREATETEXTURE1D_INVALIDMISCFLAGS = ( D3D11_MESSAGE_ID_CREATETEXTURE1D_INVALIDMIPLEVELS + 1 ) , + D3D11_MESSAGE_ID_CREATETEXTURE1D_INVALIDARG_RETURN = ( D3D11_MESSAGE_ID_CREATETEXTURE1D_INVALIDMISCFLAGS + 1 ) , + D3D11_MESSAGE_ID_CREATETEXTURE1D_OUTOFMEMORY_RETURN = ( D3D11_MESSAGE_ID_CREATETEXTURE1D_INVALIDARG_RETURN + 1 ) , + D3D11_MESSAGE_ID_CREATETEXTURE1D_NULLDESC = ( D3D11_MESSAGE_ID_CREATETEXTURE1D_OUTOFMEMORY_RETURN + 1 ) , + D3D11_MESSAGE_ID_CREATETEXTURE1D_LARGEALLOCATION = ( D3D11_MESSAGE_ID_CREATETEXTURE1D_NULLDESC + 1 ) , + D3D11_MESSAGE_ID_CREATETEXTURE2D_UNRECOGNIZEDFORMAT = ( D3D11_MESSAGE_ID_CREATETEXTURE1D_LARGEALLOCATION + 1 ) , + D3D11_MESSAGE_ID_CREATETEXTURE2D_UNSUPPORTEDFORMAT = ( D3D11_MESSAGE_ID_CREATETEXTURE2D_UNRECOGNIZEDFORMAT + 1 ) , + D3D11_MESSAGE_ID_CREATETEXTURE2D_INVALIDSAMPLES = ( D3D11_MESSAGE_ID_CREATETEXTURE2D_UNSUPPORTEDFORMAT + 1 ) , + D3D11_MESSAGE_ID_CREATETEXTURE2D_UNRECOGNIZEDUSAGE = ( D3D11_MESSAGE_ID_CREATETEXTURE2D_INVALIDSAMPLES + 1 ) , + D3D11_MESSAGE_ID_CREATETEXTURE2D_UNRECOGNIZEDBINDFLAGS = ( D3D11_MESSAGE_ID_CREATETEXTURE2D_UNRECOGNIZEDUSAGE + 1 ) , + D3D11_MESSAGE_ID_CREATETEXTURE2D_UNRECOGNIZEDCPUACCESSFLAGS = ( D3D11_MESSAGE_ID_CREATETEXTURE2D_UNRECOGNIZEDBINDFLAGS + 1 ) , + D3D11_MESSAGE_ID_CREATETEXTURE2D_UNRECOGNIZEDMISCFLAGS = ( D3D11_MESSAGE_ID_CREATETEXTURE2D_UNRECOGNIZEDCPUACCESSFLAGS + 1 ) , + D3D11_MESSAGE_ID_CREATETEXTURE2D_INVALIDCPUACCESSFLAGS = ( D3D11_MESSAGE_ID_CREATETEXTURE2D_UNRECOGNIZEDMISCFLAGS + 1 ) , + D3D11_MESSAGE_ID_CREATETEXTURE2D_INVALIDBINDFLAGS = ( D3D11_MESSAGE_ID_CREATETEXTURE2D_INVALIDCPUACCESSFLAGS + 1 ) , + D3D11_MESSAGE_ID_CREATETEXTURE2D_INVALIDINITIALDATA = ( D3D11_MESSAGE_ID_CREATETEXTURE2D_INVALIDBINDFLAGS + 1 ) , + D3D11_MESSAGE_ID_CREATETEXTURE2D_INVALIDDIMENSIONS = ( D3D11_MESSAGE_ID_CREATETEXTURE2D_INVALIDINITIALDATA + 1 ) , + D3D11_MESSAGE_ID_CREATETEXTURE2D_INVALIDMIPLEVELS = ( D3D11_MESSAGE_ID_CREATETEXTURE2D_INVALIDDIMENSIONS + 1 ) , + D3D11_MESSAGE_ID_CREATETEXTURE2D_INVALIDMISCFLAGS = ( D3D11_MESSAGE_ID_CREATETEXTURE2D_INVALIDMIPLEVELS + 1 ) , + D3D11_MESSAGE_ID_CREATETEXTURE2D_INVALIDARG_RETURN = ( D3D11_MESSAGE_ID_CREATETEXTURE2D_INVALIDMISCFLAGS + 1 ) , + D3D11_MESSAGE_ID_CREATETEXTURE2D_OUTOFMEMORY_RETURN = ( D3D11_MESSAGE_ID_CREATETEXTURE2D_INVALIDARG_RETURN + 1 ) , + D3D11_MESSAGE_ID_CREATETEXTURE2D_NULLDESC = ( D3D11_MESSAGE_ID_CREATETEXTURE2D_OUTOFMEMORY_RETURN + 1 ) , + D3D11_MESSAGE_ID_CREATETEXTURE2D_LARGEALLOCATION = ( D3D11_MESSAGE_ID_CREATETEXTURE2D_NULLDESC + 1 ) , + D3D11_MESSAGE_ID_CREATETEXTURE3D_UNRECOGNIZEDFORMAT = ( D3D11_MESSAGE_ID_CREATETEXTURE2D_LARGEALLOCATION + 1 ) , + D3D11_MESSAGE_ID_CREATETEXTURE3D_UNSUPPORTEDFORMAT = ( D3D11_MESSAGE_ID_CREATETEXTURE3D_UNRECOGNIZEDFORMAT + 1 ) , + D3D11_MESSAGE_ID_CREATETEXTURE3D_INVALIDSAMPLES = ( D3D11_MESSAGE_ID_CREATETEXTURE3D_UNSUPPORTEDFORMAT + 1 ) , + D3D11_MESSAGE_ID_CREATETEXTURE3D_UNRECOGNIZEDUSAGE = ( D3D11_MESSAGE_ID_CREATETEXTURE3D_INVALIDSAMPLES + 1 ) , + D3D11_MESSAGE_ID_CREATETEXTURE3D_UNRECOGNIZEDBINDFLAGS = ( D3D11_MESSAGE_ID_CREATETEXTURE3D_UNRECOGNIZEDUSAGE + 1 ) , + D3D11_MESSAGE_ID_CREATETEXTURE3D_UNRECOGNIZEDCPUACCESSFLAGS = ( D3D11_MESSAGE_ID_CREATETEXTURE3D_UNRECOGNIZEDBINDFLAGS + 1 ) , + D3D11_MESSAGE_ID_CREATETEXTURE3D_UNRECOGNIZEDMISCFLAGS = ( D3D11_MESSAGE_ID_CREATETEXTURE3D_UNRECOGNIZEDCPUACCESSFLAGS + 1 ) , + D3D11_MESSAGE_ID_CREATETEXTURE3D_INVALIDCPUACCESSFLAGS = ( D3D11_MESSAGE_ID_CREATETEXTURE3D_UNRECOGNIZEDMISCFLAGS + 1 ) , + D3D11_MESSAGE_ID_CREATETEXTURE3D_INVALIDBINDFLAGS = ( D3D11_MESSAGE_ID_CREATETEXTURE3D_INVALIDCPUACCESSFLAGS + 1 ) , + D3D11_MESSAGE_ID_CREATETEXTURE3D_INVALIDINITIALDATA = ( D3D11_MESSAGE_ID_CREATETEXTURE3D_INVALIDBINDFLAGS + 1 ) , + D3D11_MESSAGE_ID_CREATETEXTURE3D_INVALIDDIMENSIONS = ( D3D11_MESSAGE_ID_CREATETEXTURE3D_INVALIDINITIALDATA + 1 ) , + D3D11_MESSAGE_ID_CREATETEXTURE3D_INVALIDMIPLEVELS = ( D3D11_MESSAGE_ID_CREATETEXTURE3D_INVALIDDIMENSIONS + 1 ) , + D3D11_MESSAGE_ID_CREATETEXTURE3D_INVALIDMISCFLAGS = ( D3D11_MESSAGE_ID_CREATETEXTURE3D_INVALIDMIPLEVELS + 1 ) , + D3D11_MESSAGE_ID_CREATETEXTURE3D_INVALIDARG_RETURN = ( D3D11_MESSAGE_ID_CREATETEXTURE3D_INVALIDMISCFLAGS + 1 ) , + D3D11_MESSAGE_ID_CREATETEXTURE3D_OUTOFMEMORY_RETURN = ( D3D11_MESSAGE_ID_CREATETEXTURE3D_INVALIDARG_RETURN + 1 ) , + D3D11_MESSAGE_ID_CREATETEXTURE3D_NULLDESC = ( D3D11_MESSAGE_ID_CREATETEXTURE3D_OUTOFMEMORY_RETURN + 1 ) , + D3D11_MESSAGE_ID_CREATETEXTURE3D_LARGEALLOCATION = ( D3D11_MESSAGE_ID_CREATETEXTURE3D_NULLDESC + 1 ) , + D3D11_MESSAGE_ID_CREATESHADERRESOURCEVIEW_UNRECOGNIZEDFORMAT = ( D3D11_MESSAGE_ID_CREATETEXTURE3D_LARGEALLOCATION + 1 ) , + D3D11_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDDESC = ( D3D11_MESSAGE_ID_CREATESHADERRESOURCEVIEW_UNRECOGNIZEDFORMAT + 1 ) , + D3D11_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDFORMAT = ( D3D11_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDDESC + 1 ) , + D3D11_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDDIMENSIONS = ( D3D11_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDFORMAT + 1 ) , + D3D11_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDRESOURCE = ( D3D11_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDDIMENSIONS + 1 ) , + D3D11_MESSAGE_ID_CREATESHADERRESOURCEVIEW_TOOMANYOBJECTS = ( D3D11_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDRESOURCE + 1 ) , + D3D11_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDARG_RETURN = ( D3D11_MESSAGE_ID_CREATESHADERRESOURCEVIEW_TOOMANYOBJECTS + 1 ) , + D3D11_MESSAGE_ID_CREATESHADERRESOURCEVIEW_OUTOFMEMORY_RETURN = ( D3D11_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDARG_RETURN + 1 ) , + D3D11_MESSAGE_ID_CREATERENDERTARGETVIEW_UNRECOGNIZEDFORMAT = ( D3D11_MESSAGE_ID_CREATESHADERRESOURCEVIEW_OUTOFMEMORY_RETURN + 1 ) , + D3D11_MESSAGE_ID_CREATERENDERTARGETVIEW_UNSUPPORTEDFORMAT = ( D3D11_MESSAGE_ID_CREATERENDERTARGETVIEW_UNRECOGNIZEDFORMAT + 1 ) , + D3D11_MESSAGE_ID_CREATERENDERTARGETVIEW_INVALIDDESC = ( D3D11_MESSAGE_ID_CREATERENDERTARGETVIEW_UNSUPPORTEDFORMAT + 1 ) , + D3D11_MESSAGE_ID_CREATERENDERTARGETVIEW_INVALIDFORMAT = ( D3D11_MESSAGE_ID_CREATERENDERTARGETVIEW_INVALIDDESC + 1 ) , + D3D11_MESSAGE_ID_CREATERENDERTARGETVIEW_INVALIDDIMENSIONS = ( D3D11_MESSAGE_ID_CREATERENDERTARGETVIEW_INVALIDFORMAT + 1 ) , + D3D11_MESSAGE_ID_CREATERENDERTARGETVIEW_INVALIDRESOURCE = ( D3D11_MESSAGE_ID_CREATERENDERTARGETVIEW_INVALIDDIMENSIONS + 1 ) , + D3D11_MESSAGE_ID_CREATERENDERTARGETVIEW_TOOMANYOBJECTS = ( D3D11_MESSAGE_ID_CREATERENDERTARGETVIEW_INVALIDRESOURCE + 1 ) , + D3D11_MESSAGE_ID_CREATERENDERTARGETVIEW_INVALIDARG_RETURN = ( D3D11_MESSAGE_ID_CREATERENDERTARGETVIEW_TOOMANYOBJECTS + 1 ) , + D3D11_MESSAGE_ID_CREATERENDERTARGETVIEW_OUTOFMEMORY_RETURN = ( D3D11_MESSAGE_ID_CREATERENDERTARGETVIEW_INVALIDARG_RETURN + 1 ) , + D3D11_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_UNRECOGNIZEDFORMAT = ( D3D11_MESSAGE_ID_CREATERENDERTARGETVIEW_OUTOFMEMORY_RETURN + 1 ) , + D3D11_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_INVALIDDESC = ( D3D11_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_UNRECOGNIZEDFORMAT + 1 ) , + D3D11_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_INVALIDFORMAT = ( D3D11_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_INVALIDDESC + 1 ) , + D3D11_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_INVALIDDIMENSIONS = ( D3D11_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_INVALIDFORMAT + 1 ) , + D3D11_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_INVALIDRESOURCE = ( D3D11_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_INVALIDDIMENSIONS + 1 ) , + D3D11_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_TOOMANYOBJECTS = ( D3D11_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_INVALIDRESOURCE + 1 ) , + D3D11_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_INVALIDARG_RETURN = ( D3D11_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_TOOMANYOBJECTS + 1 ) , + D3D11_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_OUTOFMEMORY_RETURN = ( D3D11_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_INVALIDARG_RETURN + 1 ) , + D3D11_MESSAGE_ID_CREATEINPUTLAYOUT_OUTOFMEMORY = ( D3D11_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_OUTOFMEMORY_RETURN + 1 ) , + D3D11_MESSAGE_ID_CREATEINPUTLAYOUT_TOOMANYELEMENTS = ( D3D11_MESSAGE_ID_CREATEINPUTLAYOUT_OUTOFMEMORY + 1 ) , + D3D11_MESSAGE_ID_CREATEINPUTLAYOUT_INVALIDFORMAT = ( D3D11_MESSAGE_ID_CREATEINPUTLAYOUT_TOOMANYELEMENTS + 1 ) , + D3D11_MESSAGE_ID_CREATEINPUTLAYOUT_INCOMPATIBLEFORMAT = ( D3D11_MESSAGE_ID_CREATEINPUTLAYOUT_INVALIDFORMAT + 1 ) , + D3D11_MESSAGE_ID_CREATEINPUTLAYOUT_INVALIDSLOT = ( D3D11_MESSAGE_ID_CREATEINPUTLAYOUT_INCOMPATIBLEFORMAT + 1 ) , + D3D11_MESSAGE_ID_CREATEINPUTLAYOUT_INVALIDINPUTSLOTCLASS = ( D3D11_MESSAGE_ID_CREATEINPUTLAYOUT_INVALIDSLOT + 1 ) , + D3D11_MESSAGE_ID_CREATEINPUTLAYOUT_STEPRATESLOTCLASSMISMATCH = ( D3D11_MESSAGE_ID_CREATEINPUTLAYOUT_INVALIDINPUTSLOTCLASS + 1 ) , + D3D11_MESSAGE_ID_CREATEINPUTLAYOUT_INVALIDSLOTCLASSCHANGE = ( D3D11_MESSAGE_ID_CREATEINPUTLAYOUT_STEPRATESLOTCLASSMISMATCH + 1 ) , + D3D11_MESSAGE_ID_CREATEINPUTLAYOUT_INVALIDSTEPRATECHANGE = ( D3D11_MESSAGE_ID_CREATEINPUTLAYOUT_INVALIDSLOTCLASSCHANGE + 1 ) , + D3D11_MESSAGE_ID_CREATEINPUTLAYOUT_INVALIDALIGNMENT = ( D3D11_MESSAGE_ID_CREATEINPUTLAYOUT_INVALIDSTEPRATECHANGE + 1 ) , + D3D11_MESSAGE_ID_CREATEINPUTLAYOUT_DUPLICATESEMANTIC = ( D3D11_MESSAGE_ID_CREATEINPUTLAYOUT_INVALIDALIGNMENT + 1 ) , + D3D11_MESSAGE_ID_CREATEINPUTLAYOUT_UNPARSEABLEINPUTSIGNATURE = ( D3D11_MESSAGE_ID_CREATEINPUTLAYOUT_DUPLICATESEMANTIC + 1 ) , + D3D11_MESSAGE_ID_CREATEINPUTLAYOUT_NULLSEMANTIC = ( D3D11_MESSAGE_ID_CREATEINPUTLAYOUT_UNPARSEABLEINPUTSIGNATURE + 1 ) , + D3D11_MESSAGE_ID_CREATEINPUTLAYOUT_MISSINGELEMENT = ( D3D11_MESSAGE_ID_CREATEINPUTLAYOUT_NULLSEMANTIC + 1 ) , + D3D11_MESSAGE_ID_CREATEINPUTLAYOUT_NULLDESC = ( D3D11_MESSAGE_ID_CREATEINPUTLAYOUT_MISSINGELEMENT + 1 ) , + D3D11_MESSAGE_ID_CREATEVERTEXSHADER_OUTOFMEMORY = ( D3D11_MESSAGE_ID_CREATEINPUTLAYOUT_NULLDESC + 1 ) , + D3D11_MESSAGE_ID_CREATEVERTEXSHADER_INVALIDSHADERBYTECODE = ( D3D11_MESSAGE_ID_CREATEVERTEXSHADER_OUTOFMEMORY + 1 ) , + D3D11_MESSAGE_ID_CREATEVERTEXSHADER_INVALIDSHADERTYPE = ( D3D11_MESSAGE_ID_CREATEVERTEXSHADER_INVALIDSHADERBYTECODE + 1 ) , + D3D11_MESSAGE_ID_CREATEGEOMETRYSHADER_OUTOFMEMORY = ( D3D11_MESSAGE_ID_CREATEVERTEXSHADER_INVALIDSHADERTYPE + 1 ) , + D3D11_MESSAGE_ID_CREATEGEOMETRYSHADER_INVALIDSHADERBYTECODE = ( D3D11_MESSAGE_ID_CREATEGEOMETRYSHADER_OUTOFMEMORY + 1 ) , + D3D11_MESSAGE_ID_CREATEGEOMETRYSHADER_INVALIDSHADERTYPE = ( D3D11_MESSAGE_ID_CREATEGEOMETRYSHADER_INVALIDSHADERBYTECODE + 1 ) , + D3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_OUTOFMEMORY = ( D3D11_MESSAGE_ID_CREATEGEOMETRYSHADER_INVALIDSHADERTYPE + 1 ) , + D3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDSHADERBYTECODE = ( D3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_OUTOFMEMORY + 1 ) , + D3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDSHADERTYPE = ( D3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDSHADERBYTECODE + 1 ) , + D3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDNUMENTRIES = ( D3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDSHADERTYPE + 1 ) , + D3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_OUTPUTSTREAMSTRIDEUNUSED = ( D3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDNUMENTRIES + 1 ) , + D3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_UNEXPECTEDDECL = ( D3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_OUTPUTSTREAMSTRIDEUNUSED + 1 ) , + D3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_EXPECTEDDECL = ( D3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_UNEXPECTEDDECL + 1 ) , + D3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_OUTPUTSLOT0EXPECTED = ( D3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_EXPECTEDDECL + 1 ) , + D3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDOUTPUTSLOT = ( D3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_OUTPUTSLOT0EXPECTED + 1 ) , + D3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_ONLYONEELEMENTPERSLOT = ( D3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDOUTPUTSLOT + 1 ) , + D3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDCOMPONENTCOUNT = ( D3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_ONLYONEELEMENTPERSLOT + 1 ) , + D3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDSTARTCOMPONENTANDCOMPONENTCOUNT = ( D3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDCOMPONENTCOUNT + 1 ) , + D3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDGAPDEFINITION = ( D3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDSTARTCOMPONENTANDCOMPONENTCOUNT + 1 ) , + D3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_REPEATEDOUTPUT = ( D3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDGAPDEFINITION + 1 ) , + D3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDOUTPUTSTREAMSTRIDE = ( D3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_REPEATEDOUTPUT + 1 ) , + D3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_MISSINGSEMANTIC = ( D3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDOUTPUTSTREAMSTRIDE + 1 ) , + D3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_MASKMISMATCH = ( D3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_MISSINGSEMANTIC + 1 ) , + D3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_CANTHAVEONLYGAPS = ( D3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_MASKMISMATCH + 1 ) , + D3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_DECLTOOCOMPLEX = ( D3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_CANTHAVEONLYGAPS + 1 ) , + D3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_MISSINGOUTPUTSIGNATURE = ( D3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_DECLTOOCOMPLEX + 1 ) , + D3D11_MESSAGE_ID_CREATEPIXELSHADER_OUTOFMEMORY = ( D3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_MISSINGOUTPUTSIGNATURE + 1 ) , + D3D11_MESSAGE_ID_CREATEPIXELSHADER_INVALIDSHADERBYTECODE = ( D3D11_MESSAGE_ID_CREATEPIXELSHADER_OUTOFMEMORY + 1 ) , + D3D11_MESSAGE_ID_CREATEPIXELSHADER_INVALIDSHADERTYPE = ( D3D11_MESSAGE_ID_CREATEPIXELSHADER_INVALIDSHADERBYTECODE + 1 ) , + D3D11_MESSAGE_ID_CREATERASTERIZERSTATE_INVALIDFILLMODE = ( D3D11_MESSAGE_ID_CREATEPIXELSHADER_INVALIDSHADERTYPE + 1 ) , + D3D11_MESSAGE_ID_CREATERASTERIZERSTATE_INVALIDCULLMODE = ( D3D11_MESSAGE_ID_CREATERASTERIZERSTATE_INVALIDFILLMODE + 1 ) , + D3D11_MESSAGE_ID_CREATERASTERIZERSTATE_INVALIDDEPTHBIASCLAMP = ( D3D11_MESSAGE_ID_CREATERASTERIZERSTATE_INVALIDCULLMODE + 1 ) , + D3D11_MESSAGE_ID_CREATERASTERIZERSTATE_INVALIDSLOPESCALEDDEPTHBIAS = ( D3D11_MESSAGE_ID_CREATERASTERIZERSTATE_INVALIDDEPTHBIASCLAMP + 1 ) , + D3D11_MESSAGE_ID_CREATERASTERIZERSTATE_TOOMANYOBJECTS = ( D3D11_MESSAGE_ID_CREATERASTERIZERSTATE_INVALIDSLOPESCALEDDEPTHBIAS + 1 ) , + D3D11_MESSAGE_ID_CREATERASTERIZERSTATE_NULLDESC = ( D3D11_MESSAGE_ID_CREATERASTERIZERSTATE_TOOMANYOBJECTS + 1 ) , + D3D11_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDDEPTHWRITEMASK = ( D3D11_MESSAGE_ID_CREATERASTERIZERSTATE_NULLDESC + 1 ) , + D3D11_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDDEPTHFUNC = ( D3D11_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDDEPTHWRITEMASK + 1 ) , + D3D11_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDFRONTFACESTENCILFAILOP = ( D3D11_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDDEPTHFUNC + 1 ) , + D3D11_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDFRONTFACESTENCILZFAILOP = ( D3D11_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDFRONTFACESTENCILFAILOP + 1 ) , + D3D11_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDFRONTFACESTENCILPASSOP = ( D3D11_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDFRONTFACESTENCILZFAILOP + 1 ) , + D3D11_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDFRONTFACESTENCILFUNC = ( D3D11_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDFRONTFACESTENCILPASSOP + 1 ) , + D3D11_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDBACKFACESTENCILFAILOP = ( D3D11_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDFRONTFACESTENCILFUNC + 1 ) , + D3D11_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDBACKFACESTENCILZFAILOP = ( D3D11_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDBACKFACESTENCILFAILOP + 1 ) , + D3D11_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDBACKFACESTENCILPASSOP = ( D3D11_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDBACKFACESTENCILZFAILOP + 1 ) , + D3D11_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDBACKFACESTENCILFUNC = ( D3D11_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDBACKFACESTENCILPASSOP + 1 ) , + D3D11_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_TOOMANYOBJECTS = ( D3D11_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDBACKFACESTENCILFUNC + 1 ) , + D3D11_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_NULLDESC = ( D3D11_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_TOOMANYOBJECTS + 1 ) , + D3D11_MESSAGE_ID_CREATEBLENDSTATE_INVALIDSRCBLEND = ( D3D11_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_NULLDESC + 1 ) , + D3D11_MESSAGE_ID_CREATEBLENDSTATE_INVALIDDESTBLEND = ( D3D11_MESSAGE_ID_CREATEBLENDSTATE_INVALIDSRCBLEND + 1 ) , + D3D11_MESSAGE_ID_CREATEBLENDSTATE_INVALIDBLENDOP = ( D3D11_MESSAGE_ID_CREATEBLENDSTATE_INVALIDDESTBLEND + 1 ) , + D3D11_MESSAGE_ID_CREATEBLENDSTATE_INVALIDSRCBLENDALPHA = ( D3D11_MESSAGE_ID_CREATEBLENDSTATE_INVALIDBLENDOP + 1 ) , + D3D11_MESSAGE_ID_CREATEBLENDSTATE_INVALIDDESTBLENDALPHA = ( D3D11_MESSAGE_ID_CREATEBLENDSTATE_INVALIDSRCBLENDALPHA + 1 ) , + D3D11_MESSAGE_ID_CREATEBLENDSTATE_INVALIDBLENDOPALPHA = ( D3D11_MESSAGE_ID_CREATEBLENDSTATE_INVALIDDESTBLENDALPHA + 1 ) , + D3D11_MESSAGE_ID_CREATEBLENDSTATE_INVALIDRENDERTARGETWRITEMASK = ( D3D11_MESSAGE_ID_CREATEBLENDSTATE_INVALIDBLENDOPALPHA + 1 ) , + D3D11_MESSAGE_ID_CREATEBLENDSTATE_TOOMANYOBJECTS = ( D3D11_MESSAGE_ID_CREATEBLENDSTATE_INVALIDRENDERTARGETWRITEMASK + 1 ) , + D3D11_MESSAGE_ID_CREATEBLENDSTATE_NULLDESC = ( D3D11_MESSAGE_ID_CREATEBLENDSTATE_TOOMANYOBJECTS + 1 ) , + D3D11_MESSAGE_ID_CREATESAMPLERSTATE_INVALIDFILTER = ( D3D11_MESSAGE_ID_CREATEBLENDSTATE_NULLDESC + 1 ) , + D3D11_MESSAGE_ID_CREATESAMPLERSTATE_INVALIDADDRESSU = ( D3D11_MESSAGE_ID_CREATESAMPLERSTATE_INVALIDFILTER + 1 ) , + D3D11_MESSAGE_ID_CREATESAMPLERSTATE_INVALIDADDRESSV = ( D3D11_MESSAGE_ID_CREATESAMPLERSTATE_INVALIDADDRESSU + 1 ) , + D3D11_MESSAGE_ID_CREATESAMPLERSTATE_INVALIDADDRESSW = ( D3D11_MESSAGE_ID_CREATESAMPLERSTATE_INVALIDADDRESSV + 1 ) , + D3D11_MESSAGE_ID_CREATESAMPLERSTATE_INVALIDMIPLODBIAS = ( D3D11_MESSAGE_ID_CREATESAMPLERSTATE_INVALIDADDRESSW + 1 ) , + D3D11_MESSAGE_ID_CREATESAMPLERSTATE_INVALIDMAXANISOTROPY = ( D3D11_MESSAGE_ID_CREATESAMPLERSTATE_INVALIDMIPLODBIAS + 1 ) , + D3D11_MESSAGE_ID_CREATESAMPLERSTATE_INVALIDCOMPARISONFUNC = ( D3D11_MESSAGE_ID_CREATESAMPLERSTATE_INVALIDMAXANISOTROPY + 1 ) , + D3D11_MESSAGE_ID_CREATESAMPLERSTATE_INVALIDMINLOD = ( D3D11_MESSAGE_ID_CREATESAMPLERSTATE_INVALIDCOMPARISONFUNC + 1 ) , + D3D11_MESSAGE_ID_CREATESAMPLERSTATE_INVALIDMAXLOD = ( D3D11_MESSAGE_ID_CREATESAMPLERSTATE_INVALIDMINLOD + 1 ) , + D3D11_MESSAGE_ID_CREATESAMPLERSTATE_TOOMANYOBJECTS = ( D3D11_MESSAGE_ID_CREATESAMPLERSTATE_INVALIDMAXLOD + 1 ) , + D3D11_MESSAGE_ID_CREATESAMPLERSTATE_NULLDESC = ( D3D11_MESSAGE_ID_CREATESAMPLERSTATE_TOOMANYOBJECTS + 1 ) , + D3D11_MESSAGE_ID_CREATEQUERYORPREDICATE_INVALIDQUERY = ( D3D11_MESSAGE_ID_CREATESAMPLERSTATE_NULLDESC + 1 ) , + D3D11_MESSAGE_ID_CREATEQUERYORPREDICATE_INVALIDMISCFLAGS = ( D3D11_MESSAGE_ID_CREATEQUERYORPREDICATE_INVALIDQUERY + 1 ) , + D3D11_MESSAGE_ID_CREATEQUERYORPREDICATE_UNEXPECTEDMISCFLAG = ( D3D11_MESSAGE_ID_CREATEQUERYORPREDICATE_INVALIDMISCFLAGS + 1 ) , + D3D11_MESSAGE_ID_CREATEQUERYORPREDICATE_NULLDESC = ( D3D11_MESSAGE_ID_CREATEQUERYORPREDICATE_UNEXPECTEDMISCFLAG + 1 ) , + D3D11_MESSAGE_ID_DEVICE_IASETPRIMITIVETOPOLOGY_TOPOLOGY_UNRECOGNIZED = ( D3D11_MESSAGE_ID_CREATEQUERYORPREDICATE_NULLDESC + 1 ) , + D3D11_MESSAGE_ID_DEVICE_IASETPRIMITIVETOPOLOGY_TOPOLOGY_UNDEFINED = ( D3D11_MESSAGE_ID_DEVICE_IASETPRIMITIVETOPOLOGY_TOPOLOGY_UNRECOGNIZED + 1 ) , + D3D11_MESSAGE_ID_IASETVERTEXBUFFERS_INVALIDBUFFER = ( D3D11_MESSAGE_ID_DEVICE_IASETPRIMITIVETOPOLOGY_TOPOLOGY_UNDEFINED + 1 ) , + D3D11_MESSAGE_ID_DEVICE_IASETVERTEXBUFFERS_OFFSET_TOO_LARGE = ( D3D11_MESSAGE_ID_IASETVERTEXBUFFERS_INVALIDBUFFER + 1 ) , + D3D11_MESSAGE_ID_DEVICE_IASETVERTEXBUFFERS_BUFFERS_EMPTY = ( D3D11_MESSAGE_ID_DEVICE_IASETVERTEXBUFFERS_OFFSET_TOO_LARGE + 1 ) , + D3D11_MESSAGE_ID_IASETINDEXBUFFER_INVALIDBUFFER = ( D3D11_MESSAGE_ID_DEVICE_IASETVERTEXBUFFERS_BUFFERS_EMPTY + 1 ) , + D3D11_MESSAGE_ID_DEVICE_IASETINDEXBUFFER_FORMAT_INVALID = ( D3D11_MESSAGE_ID_IASETINDEXBUFFER_INVALIDBUFFER + 1 ) , + D3D11_MESSAGE_ID_DEVICE_IASETINDEXBUFFER_OFFSET_TOO_LARGE = ( D3D11_MESSAGE_ID_DEVICE_IASETINDEXBUFFER_FORMAT_INVALID + 1 ) , + D3D11_MESSAGE_ID_DEVICE_IASETINDEXBUFFER_OFFSET_UNALIGNED = ( D3D11_MESSAGE_ID_DEVICE_IASETINDEXBUFFER_OFFSET_TOO_LARGE + 1 ) , + D3D11_MESSAGE_ID_DEVICE_VSSETSHADERRESOURCES_VIEWS_EMPTY = ( D3D11_MESSAGE_ID_DEVICE_IASETINDEXBUFFER_OFFSET_UNALIGNED + 1 ) , + D3D11_MESSAGE_ID_VSSETCONSTANTBUFFERS_INVALIDBUFFER = ( D3D11_MESSAGE_ID_DEVICE_VSSETSHADERRESOURCES_VIEWS_EMPTY + 1 ) , + D3D11_MESSAGE_ID_DEVICE_VSSETCONSTANTBUFFERS_BUFFERS_EMPTY = ( D3D11_MESSAGE_ID_VSSETCONSTANTBUFFERS_INVALIDBUFFER + 1 ) , + D3D11_MESSAGE_ID_DEVICE_VSSETSAMPLERS_SAMPLERS_EMPTY = ( D3D11_MESSAGE_ID_DEVICE_VSSETCONSTANTBUFFERS_BUFFERS_EMPTY + 1 ) , + D3D11_MESSAGE_ID_DEVICE_GSSETSHADERRESOURCES_VIEWS_EMPTY = ( D3D11_MESSAGE_ID_DEVICE_VSSETSAMPLERS_SAMPLERS_EMPTY + 1 ) , + D3D11_MESSAGE_ID_GSSETCONSTANTBUFFERS_INVALIDBUFFER = ( D3D11_MESSAGE_ID_DEVICE_GSSETSHADERRESOURCES_VIEWS_EMPTY + 1 ) , + D3D11_MESSAGE_ID_DEVICE_GSSETCONSTANTBUFFERS_BUFFERS_EMPTY = ( D3D11_MESSAGE_ID_GSSETCONSTANTBUFFERS_INVALIDBUFFER + 1 ) , + D3D11_MESSAGE_ID_DEVICE_GSSETSAMPLERS_SAMPLERS_EMPTY = ( D3D11_MESSAGE_ID_DEVICE_GSSETCONSTANTBUFFERS_BUFFERS_EMPTY + 1 ) , + D3D11_MESSAGE_ID_SOSETTARGETS_INVALIDBUFFER = ( D3D11_MESSAGE_ID_DEVICE_GSSETSAMPLERS_SAMPLERS_EMPTY + 1 ) , + D3D11_MESSAGE_ID_DEVICE_SOSETTARGETS_OFFSET_UNALIGNED = ( D3D11_MESSAGE_ID_SOSETTARGETS_INVALIDBUFFER + 1 ) , + D3D11_MESSAGE_ID_DEVICE_PSSETSHADERRESOURCES_VIEWS_EMPTY = ( D3D11_MESSAGE_ID_DEVICE_SOSETTARGETS_OFFSET_UNALIGNED + 1 ) , + D3D11_MESSAGE_ID_PSSETCONSTANTBUFFERS_INVALIDBUFFER = ( D3D11_MESSAGE_ID_DEVICE_PSSETSHADERRESOURCES_VIEWS_EMPTY + 1 ) , + D3D11_MESSAGE_ID_DEVICE_PSSETCONSTANTBUFFERS_BUFFERS_EMPTY = ( D3D11_MESSAGE_ID_PSSETCONSTANTBUFFERS_INVALIDBUFFER + 1 ) , + D3D11_MESSAGE_ID_DEVICE_PSSETSAMPLERS_SAMPLERS_EMPTY = ( D3D11_MESSAGE_ID_DEVICE_PSSETCONSTANTBUFFERS_BUFFERS_EMPTY + 1 ) , + D3D11_MESSAGE_ID_DEVICE_RSSETVIEWPORTS_INVALIDVIEWPORT = ( D3D11_MESSAGE_ID_DEVICE_PSSETSAMPLERS_SAMPLERS_EMPTY + 1 ) , + D3D11_MESSAGE_ID_DEVICE_RSSETSCISSORRECTS_INVALIDSCISSOR = ( D3D11_MESSAGE_ID_DEVICE_RSSETVIEWPORTS_INVALIDVIEWPORT + 1 ) , + D3D11_MESSAGE_ID_CLEARRENDERTARGETVIEW_DENORMFLUSH = ( D3D11_MESSAGE_ID_DEVICE_RSSETSCISSORRECTS_INVALIDSCISSOR + 1 ) , + D3D11_MESSAGE_ID_CLEARDEPTHSTENCILVIEW_DENORMFLUSH = ( D3D11_MESSAGE_ID_CLEARRENDERTARGETVIEW_DENORMFLUSH + 1 ) , + D3D11_MESSAGE_ID_CLEARDEPTHSTENCILVIEW_INVALID = ( D3D11_MESSAGE_ID_CLEARDEPTHSTENCILVIEW_DENORMFLUSH + 1 ) , + D3D11_MESSAGE_ID_DEVICE_IAGETVERTEXBUFFERS_BUFFERS_EMPTY = ( D3D11_MESSAGE_ID_CLEARDEPTHSTENCILVIEW_INVALID + 1 ) , + D3D11_MESSAGE_ID_DEVICE_VSGETSHADERRESOURCES_VIEWS_EMPTY = ( D3D11_MESSAGE_ID_DEVICE_IAGETVERTEXBUFFERS_BUFFERS_EMPTY + 1 ) , + D3D11_MESSAGE_ID_DEVICE_VSGETCONSTANTBUFFERS_BUFFERS_EMPTY = ( D3D11_MESSAGE_ID_DEVICE_VSGETSHADERRESOURCES_VIEWS_EMPTY + 1 ) , + D3D11_MESSAGE_ID_DEVICE_VSGETSAMPLERS_SAMPLERS_EMPTY = ( D3D11_MESSAGE_ID_DEVICE_VSGETCONSTANTBUFFERS_BUFFERS_EMPTY + 1 ) , + D3D11_MESSAGE_ID_DEVICE_GSGETSHADERRESOURCES_VIEWS_EMPTY = ( D3D11_MESSAGE_ID_DEVICE_VSGETSAMPLERS_SAMPLERS_EMPTY + 1 ) , + D3D11_MESSAGE_ID_DEVICE_GSGETCONSTANTBUFFERS_BUFFERS_EMPTY = ( D3D11_MESSAGE_ID_DEVICE_GSGETSHADERRESOURCES_VIEWS_EMPTY + 1 ) , + D3D11_MESSAGE_ID_DEVICE_GSGETSAMPLERS_SAMPLERS_EMPTY = ( D3D11_MESSAGE_ID_DEVICE_GSGETCONSTANTBUFFERS_BUFFERS_EMPTY + 1 ) , + D3D11_MESSAGE_ID_DEVICE_SOGETTARGETS_BUFFERS_EMPTY = ( D3D11_MESSAGE_ID_DEVICE_GSGETSAMPLERS_SAMPLERS_EMPTY + 1 ) , + D3D11_MESSAGE_ID_DEVICE_PSGETSHADERRESOURCES_VIEWS_EMPTY = ( D3D11_MESSAGE_ID_DEVICE_SOGETTARGETS_BUFFERS_EMPTY + 1 ) , + D3D11_MESSAGE_ID_DEVICE_PSGETCONSTANTBUFFERS_BUFFERS_EMPTY = ( D3D11_MESSAGE_ID_DEVICE_PSGETSHADERRESOURCES_VIEWS_EMPTY + 1 ) , + D3D11_MESSAGE_ID_DEVICE_PSGETSAMPLERS_SAMPLERS_EMPTY = ( D3D11_MESSAGE_ID_DEVICE_PSGETCONSTANTBUFFERS_BUFFERS_EMPTY + 1 ) , + D3D11_MESSAGE_ID_DEVICE_RSGETVIEWPORTS_VIEWPORTS_EMPTY = ( D3D11_MESSAGE_ID_DEVICE_PSGETSAMPLERS_SAMPLERS_EMPTY + 1 ) , + D3D11_MESSAGE_ID_DEVICE_RSGETSCISSORRECTS_RECTS_EMPTY = ( D3D11_MESSAGE_ID_DEVICE_RSGETVIEWPORTS_VIEWPORTS_EMPTY + 1 ) , + D3D11_MESSAGE_ID_DEVICE_GENERATEMIPS_RESOURCE_INVALID = ( D3D11_MESSAGE_ID_DEVICE_RSGETSCISSORRECTS_RECTS_EMPTY + 1 ) , + D3D11_MESSAGE_ID_COPYSUBRESOURCEREGION_INVALIDDESTINATIONSUBRESOURCE = ( D3D11_MESSAGE_ID_DEVICE_GENERATEMIPS_RESOURCE_INVALID + 1 ) , + D3D11_MESSAGE_ID_COPYSUBRESOURCEREGION_INVALIDSOURCESUBRESOURCE = ( D3D11_MESSAGE_ID_COPYSUBRESOURCEREGION_INVALIDDESTINATIONSUBRESOURCE + 1 ) , + D3D11_MESSAGE_ID_COPYSUBRESOURCEREGION_INVALIDSOURCEBOX = ( D3D11_MESSAGE_ID_COPYSUBRESOURCEREGION_INVALIDSOURCESUBRESOURCE + 1 ) , + D3D11_MESSAGE_ID_COPYSUBRESOURCEREGION_INVALIDSOURCE = ( D3D11_MESSAGE_ID_COPYSUBRESOURCEREGION_INVALIDSOURCEBOX + 1 ) , + D3D11_MESSAGE_ID_COPYSUBRESOURCEREGION_INVALIDDESTINATIONSTATE = ( D3D11_MESSAGE_ID_COPYSUBRESOURCEREGION_INVALIDSOURCE + 1 ) , + D3D11_MESSAGE_ID_COPYSUBRESOURCEREGION_INVALIDSOURCESTATE = ( D3D11_MESSAGE_ID_COPYSUBRESOURCEREGION_INVALIDDESTINATIONSTATE + 1 ) , + D3D11_MESSAGE_ID_COPYRESOURCE_INVALIDSOURCE = ( D3D11_MESSAGE_ID_COPYSUBRESOURCEREGION_INVALIDSOURCESTATE + 1 ) , + D3D11_MESSAGE_ID_COPYRESOURCE_INVALIDDESTINATIONSTATE = ( D3D11_MESSAGE_ID_COPYRESOURCE_INVALIDSOURCE + 1 ) , + D3D11_MESSAGE_ID_COPYRESOURCE_INVALIDSOURCESTATE = ( D3D11_MESSAGE_ID_COPYRESOURCE_INVALIDDESTINATIONSTATE + 1 ) , + D3D11_MESSAGE_ID_UPDATESUBRESOURCE_INVALIDDESTINATIONSUBRESOURCE = ( D3D11_MESSAGE_ID_COPYRESOURCE_INVALIDSOURCESTATE + 1 ) , + D3D11_MESSAGE_ID_UPDATESUBRESOURCE_INVALIDDESTINATIONBOX = ( D3D11_MESSAGE_ID_UPDATESUBRESOURCE_INVALIDDESTINATIONSUBRESOURCE + 1 ) , + D3D11_MESSAGE_ID_UPDATESUBRESOURCE_INVALIDDESTINATIONSTATE = ( D3D11_MESSAGE_ID_UPDATESUBRESOURCE_INVALIDDESTINATIONBOX + 1 ) , + D3D11_MESSAGE_ID_DEVICE_RESOLVESUBRESOURCE_DESTINATION_INVALID = ( D3D11_MESSAGE_ID_UPDATESUBRESOURCE_INVALIDDESTINATIONSTATE + 1 ) , + D3D11_MESSAGE_ID_DEVICE_RESOLVESUBRESOURCE_DESTINATION_SUBRESOURCE_INVALID = ( D3D11_MESSAGE_ID_DEVICE_RESOLVESUBRESOURCE_DESTINATION_INVALID + 1 ) , + D3D11_MESSAGE_ID_DEVICE_RESOLVESUBRESOURCE_SOURCE_INVALID = ( D3D11_MESSAGE_ID_DEVICE_RESOLVESUBRESOURCE_DESTINATION_SUBRESOURCE_INVALID + 1 ) , + D3D11_MESSAGE_ID_DEVICE_RESOLVESUBRESOURCE_SOURCE_SUBRESOURCE_INVALID = ( D3D11_MESSAGE_ID_DEVICE_RESOLVESUBRESOURCE_SOURCE_INVALID + 1 ) , + D3D11_MESSAGE_ID_DEVICE_RESOLVESUBRESOURCE_FORMAT_INVALID = ( D3D11_MESSAGE_ID_DEVICE_RESOLVESUBRESOURCE_SOURCE_SUBRESOURCE_INVALID + 1 ) , + D3D11_MESSAGE_ID_BUFFER_MAP_INVALIDMAPTYPE = ( D3D11_MESSAGE_ID_DEVICE_RESOLVESUBRESOURCE_FORMAT_INVALID + 1 ) , + D3D11_MESSAGE_ID_BUFFER_MAP_INVALIDFLAGS = ( D3D11_MESSAGE_ID_BUFFER_MAP_INVALIDMAPTYPE + 1 ) , + D3D11_MESSAGE_ID_BUFFER_MAP_ALREADYMAPPED = ( D3D11_MESSAGE_ID_BUFFER_MAP_INVALIDFLAGS + 1 ) , + D3D11_MESSAGE_ID_BUFFER_MAP_DEVICEREMOVED_RETURN = ( D3D11_MESSAGE_ID_BUFFER_MAP_ALREADYMAPPED + 1 ) , + D3D11_MESSAGE_ID_BUFFER_UNMAP_NOTMAPPED = ( D3D11_MESSAGE_ID_BUFFER_MAP_DEVICEREMOVED_RETURN + 1 ) , + D3D11_MESSAGE_ID_TEXTURE1D_MAP_INVALIDMAPTYPE = ( D3D11_MESSAGE_ID_BUFFER_UNMAP_NOTMAPPED + 1 ) , + D3D11_MESSAGE_ID_TEXTURE1D_MAP_INVALIDSUBRESOURCE = ( D3D11_MESSAGE_ID_TEXTURE1D_MAP_INVALIDMAPTYPE + 1 ) , + D3D11_MESSAGE_ID_TEXTURE1D_MAP_INVALIDFLAGS = ( D3D11_MESSAGE_ID_TEXTURE1D_MAP_INVALIDSUBRESOURCE + 1 ) , + D3D11_MESSAGE_ID_TEXTURE1D_MAP_ALREADYMAPPED = ( D3D11_MESSAGE_ID_TEXTURE1D_MAP_INVALIDFLAGS + 1 ) , + D3D11_MESSAGE_ID_TEXTURE1D_MAP_DEVICEREMOVED_RETURN = ( D3D11_MESSAGE_ID_TEXTURE1D_MAP_ALREADYMAPPED + 1 ) , + D3D11_MESSAGE_ID_TEXTURE1D_UNMAP_INVALIDSUBRESOURCE = ( D3D11_MESSAGE_ID_TEXTURE1D_MAP_DEVICEREMOVED_RETURN + 1 ) , + D3D11_MESSAGE_ID_TEXTURE1D_UNMAP_NOTMAPPED = ( D3D11_MESSAGE_ID_TEXTURE1D_UNMAP_INVALIDSUBRESOURCE + 1 ) , + D3D11_MESSAGE_ID_TEXTURE2D_MAP_INVALIDMAPTYPE = ( D3D11_MESSAGE_ID_TEXTURE1D_UNMAP_NOTMAPPED + 1 ) , + D3D11_MESSAGE_ID_TEXTURE2D_MAP_INVALIDSUBRESOURCE = ( D3D11_MESSAGE_ID_TEXTURE2D_MAP_INVALIDMAPTYPE + 1 ) , + D3D11_MESSAGE_ID_TEXTURE2D_MAP_INVALIDFLAGS = ( D3D11_MESSAGE_ID_TEXTURE2D_MAP_INVALIDSUBRESOURCE + 1 ) , + D3D11_MESSAGE_ID_TEXTURE2D_MAP_ALREADYMAPPED = ( D3D11_MESSAGE_ID_TEXTURE2D_MAP_INVALIDFLAGS + 1 ) , + D3D11_MESSAGE_ID_TEXTURE2D_MAP_DEVICEREMOVED_RETURN = ( D3D11_MESSAGE_ID_TEXTURE2D_MAP_ALREADYMAPPED + 1 ) , + D3D11_MESSAGE_ID_TEXTURE2D_UNMAP_INVALIDSUBRESOURCE = ( D3D11_MESSAGE_ID_TEXTURE2D_MAP_DEVICEREMOVED_RETURN + 1 ) , + D3D11_MESSAGE_ID_TEXTURE2D_UNMAP_NOTMAPPED = ( D3D11_MESSAGE_ID_TEXTURE2D_UNMAP_INVALIDSUBRESOURCE + 1 ) , + D3D11_MESSAGE_ID_TEXTURE3D_MAP_INVALIDMAPTYPE = ( D3D11_MESSAGE_ID_TEXTURE2D_UNMAP_NOTMAPPED + 1 ) , + D3D11_MESSAGE_ID_TEXTURE3D_MAP_INVALIDSUBRESOURCE = ( D3D11_MESSAGE_ID_TEXTURE3D_MAP_INVALIDMAPTYPE + 1 ) , + D3D11_MESSAGE_ID_TEXTURE3D_MAP_INVALIDFLAGS = ( D3D11_MESSAGE_ID_TEXTURE3D_MAP_INVALIDSUBRESOURCE + 1 ) , + D3D11_MESSAGE_ID_TEXTURE3D_MAP_ALREADYMAPPED = ( D3D11_MESSAGE_ID_TEXTURE3D_MAP_INVALIDFLAGS + 1 ) , + D3D11_MESSAGE_ID_TEXTURE3D_MAP_DEVICEREMOVED_RETURN = ( D3D11_MESSAGE_ID_TEXTURE3D_MAP_ALREADYMAPPED + 1 ) , + D3D11_MESSAGE_ID_TEXTURE3D_UNMAP_INVALIDSUBRESOURCE = ( D3D11_MESSAGE_ID_TEXTURE3D_MAP_DEVICEREMOVED_RETURN + 1 ) , + D3D11_MESSAGE_ID_TEXTURE3D_UNMAP_NOTMAPPED = ( D3D11_MESSAGE_ID_TEXTURE3D_UNMAP_INVALIDSUBRESOURCE + 1 ) , + D3D11_MESSAGE_ID_CHECKFORMATSUPPORT_FORMAT_DEPRECATED = ( D3D11_MESSAGE_ID_TEXTURE3D_UNMAP_NOTMAPPED + 1 ) , + D3D11_MESSAGE_ID_CHECKMULTISAMPLEQUALITYLEVELS_FORMAT_DEPRECATED = ( D3D11_MESSAGE_ID_CHECKFORMATSUPPORT_FORMAT_DEPRECATED + 1 ) , + D3D11_MESSAGE_ID_SETEXCEPTIONMODE_UNRECOGNIZEDFLAGS = ( D3D11_MESSAGE_ID_CHECKMULTISAMPLEQUALITYLEVELS_FORMAT_DEPRECATED + 1 ) , + D3D11_MESSAGE_ID_SETEXCEPTIONMODE_INVALIDARG_RETURN = ( D3D11_MESSAGE_ID_SETEXCEPTIONMODE_UNRECOGNIZEDFLAGS + 1 ) , + D3D11_MESSAGE_ID_SETEXCEPTIONMODE_DEVICEREMOVED_RETURN = ( D3D11_MESSAGE_ID_SETEXCEPTIONMODE_INVALIDARG_RETURN + 1 ) , + D3D11_MESSAGE_ID_REF_SIMULATING_INFINITELY_FAST_HARDWARE = ( D3D11_MESSAGE_ID_SETEXCEPTIONMODE_DEVICEREMOVED_RETURN + 1 ) , + D3D11_MESSAGE_ID_REF_THREADING_MODE = ( D3D11_MESSAGE_ID_REF_SIMULATING_INFINITELY_FAST_HARDWARE + 1 ) , + D3D11_MESSAGE_ID_REF_UMDRIVER_EXCEPTION = ( D3D11_MESSAGE_ID_REF_THREADING_MODE + 1 ) , + D3D11_MESSAGE_ID_REF_KMDRIVER_EXCEPTION = ( D3D11_MESSAGE_ID_REF_UMDRIVER_EXCEPTION + 1 ) , + D3D11_MESSAGE_ID_REF_HARDWARE_EXCEPTION = ( D3D11_MESSAGE_ID_REF_KMDRIVER_EXCEPTION + 1 ) , + D3D11_MESSAGE_ID_REF_ACCESSING_INDEXABLE_TEMP_OUT_OF_RANGE = ( D3D11_MESSAGE_ID_REF_HARDWARE_EXCEPTION + 1 ) , + D3D11_MESSAGE_ID_REF_PROBLEM_PARSING_SHADER = ( D3D11_MESSAGE_ID_REF_ACCESSING_INDEXABLE_TEMP_OUT_OF_RANGE + 1 ) , + D3D11_MESSAGE_ID_REF_OUT_OF_MEMORY = ( D3D11_MESSAGE_ID_REF_PROBLEM_PARSING_SHADER + 1 ) , + D3D11_MESSAGE_ID_REF_INFO = ( D3D11_MESSAGE_ID_REF_OUT_OF_MEMORY + 1 ) , + D3D11_MESSAGE_ID_DEVICE_DRAW_VERTEXPOS_OVERFLOW = ( D3D11_MESSAGE_ID_REF_INFO + 1 ) , + D3D11_MESSAGE_ID_DEVICE_DRAWINDEXED_INDEXPOS_OVERFLOW = ( D3D11_MESSAGE_ID_DEVICE_DRAW_VERTEXPOS_OVERFLOW + 1 ) , + D3D11_MESSAGE_ID_DEVICE_DRAWINSTANCED_VERTEXPOS_OVERFLOW = ( D3D11_MESSAGE_ID_DEVICE_DRAWINDEXED_INDEXPOS_OVERFLOW + 1 ) , + D3D11_MESSAGE_ID_DEVICE_DRAWINSTANCED_INSTANCEPOS_OVERFLOW = ( D3D11_MESSAGE_ID_DEVICE_DRAWINSTANCED_VERTEXPOS_OVERFLOW + 1 ) , + D3D11_MESSAGE_ID_DEVICE_DRAWINDEXEDINSTANCED_INSTANCEPOS_OVERFLOW = ( D3D11_MESSAGE_ID_DEVICE_DRAWINSTANCED_INSTANCEPOS_OVERFLOW + 1 ) , + D3D11_MESSAGE_ID_DEVICE_DRAWINDEXEDINSTANCED_INDEXPOS_OVERFLOW = ( D3D11_MESSAGE_ID_DEVICE_DRAWINDEXEDINSTANCED_INSTANCEPOS_OVERFLOW + 1 ) , + D3D11_MESSAGE_ID_DEVICE_DRAW_VERTEX_SHADER_NOT_SET = ( D3D11_MESSAGE_ID_DEVICE_DRAWINDEXEDINSTANCED_INDEXPOS_OVERFLOW + 1 ) , + D3D11_MESSAGE_ID_DEVICE_SHADER_LINKAGE_SEMANTICNAME_NOT_FOUND = ( D3D11_MESSAGE_ID_DEVICE_DRAW_VERTEX_SHADER_NOT_SET + 1 ) , + D3D11_MESSAGE_ID_DEVICE_SHADER_LINKAGE_REGISTERINDEX = ( D3D11_MESSAGE_ID_DEVICE_SHADER_LINKAGE_SEMANTICNAME_NOT_FOUND + 1 ) , + D3D11_MESSAGE_ID_DEVICE_SHADER_LINKAGE_COMPONENTTYPE = ( D3D11_MESSAGE_ID_DEVICE_SHADER_LINKAGE_REGISTERINDEX + 1 ) , + D3D11_MESSAGE_ID_DEVICE_SHADER_LINKAGE_REGISTERMASK = ( D3D11_MESSAGE_ID_DEVICE_SHADER_LINKAGE_COMPONENTTYPE + 1 ) , + D3D11_MESSAGE_ID_DEVICE_SHADER_LINKAGE_SYSTEMVALUE = ( D3D11_MESSAGE_ID_DEVICE_SHADER_LINKAGE_REGISTERMASK + 1 ) , + D3D11_MESSAGE_ID_DEVICE_SHADER_LINKAGE_NEVERWRITTEN_ALWAYSREADS = ( D3D11_MESSAGE_ID_DEVICE_SHADER_LINKAGE_SYSTEMVALUE + 1 ) , + D3D11_MESSAGE_ID_DEVICE_DRAW_VERTEX_BUFFER_NOT_SET = ( D3D11_MESSAGE_ID_DEVICE_SHADER_LINKAGE_NEVERWRITTEN_ALWAYSREADS + 1 ) , + D3D11_MESSAGE_ID_DEVICE_DRAW_INPUTLAYOUT_NOT_SET = ( D3D11_MESSAGE_ID_DEVICE_DRAW_VERTEX_BUFFER_NOT_SET + 1 ) , + D3D11_MESSAGE_ID_DEVICE_DRAW_CONSTANT_BUFFER_NOT_SET = ( D3D11_MESSAGE_ID_DEVICE_DRAW_INPUTLAYOUT_NOT_SET + 1 ) , + D3D11_MESSAGE_ID_DEVICE_DRAW_CONSTANT_BUFFER_TOO_SMALL = ( D3D11_MESSAGE_ID_DEVICE_DRAW_CONSTANT_BUFFER_NOT_SET + 1 ) , + D3D11_MESSAGE_ID_DEVICE_DRAW_SAMPLER_NOT_SET = ( D3D11_MESSAGE_ID_DEVICE_DRAW_CONSTANT_BUFFER_TOO_SMALL + 1 ) , + D3D11_MESSAGE_ID_DEVICE_DRAW_SHADERRESOURCEVIEW_NOT_SET = ( D3D11_MESSAGE_ID_DEVICE_DRAW_SAMPLER_NOT_SET + 1 ) , + D3D11_MESSAGE_ID_DEVICE_DRAW_VIEW_DIMENSION_MISMATCH = ( D3D11_MESSAGE_ID_DEVICE_DRAW_SHADERRESOURCEVIEW_NOT_SET + 1 ) , + D3D11_MESSAGE_ID_DEVICE_DRAW_VERTEX_BUFFER_STRIDE_TOO_SMALL = ( D3D11_MESSAGE_ID_DEVICE_DRAW_VIEW_DIMENSION_MISMATCH + 1 ) , + D3D11_MESSAGE_ID_DEVICE_DRAW_VERTEX_BUFFER_TOO_SMALL = ( D3D11_MESSAGE_ID_DEVICE_DRAW_VERTEX_BUFFER_STRIDE_TOO_SMALL + 1 ) , + D3D11_MESSAGE_ID_DEVICE_DRAW_INDEX_BUFFER_NOT_SET = ( D3D11_MESSAGE_ID_DEVICE_DRAW_VERTEX_BUFFER_TOO_SMALL + 1 ) , + D3D11_MESSAGE_ID_DEVICE_DRAW_INDEX_BUFFER_FORMAT_INVALID = ( D3D11_MESSAGE_ID_DEVICE_DRAW_INDEX_BUFFER_NOT_SET + 1 ) , + D3D11_MESSAGE_ID_DEVICE_DRAW_INDEX_BUFFER_TOO_SMALL = ( D3D11_MESSAGE_ID_DEVICE_DRAW_INDEX_BUFFER_FORMAT_INVALID + 1 ) , + D3D11_MESSAGE_ID_DEVICE_DRAW_GS_INPUT_PRIMITIVE_MISMATCH = ( D3D11_MESSAGE_ID_DEVICE_DRAW_INDEX_BUFFER_TOO_SMALL + 1 ) , + D3D11_MESSAGE_ID_DEVICE_DRAW_RESOURCE_RETURN_TYPE_MISMATCH = ( D3D11_MESSAGE_ID_DEVICE_DRAW_GS_INPUT_PRIMITIVE_MISMATCH + 1 ) , + D3D11_MESSAGE_ID_DEVICE_DRAW_POSITION_NOT_PRESENT = ( D3D11_MESSAGE_ID_DEVICE_DRAW_RESOURCE_RETURN_TYPE_MISMATCH + 1 ) , + D3D11_MESSAGE_ID_DEVICE_DRAW_OUTPUT_STREAM_NOT_SET = ( D3D11_MESSAGE_ID_DEVICE_DRAW_POSITION_NOT_PRESENT + 1 ) , + D3D11_MESSAGE_ID_DEVICE_DRAW_BOUND_RESOURCE_MAPPED = ( D3D11_MESSAGE_ID_DEVICE_DRAW_OUTPUT_STREAM_NOT_SET + 1 ) , + D3D11_MESSAGE_ID_DEVICE_DRAW_INVALID_PRIMITIVETOPOLOGY = ( D3D11_MESSAGE_ID_DEVICE_DRAW_BOUND_RESOURCE_MAPPED + 1 ) , + D3D11_MESSAGE_ID_DEVICE_DRAW_VERTEX_OFFSET_UNALIGNED = ( D3D11_MESSAGE_ID_DEVICE_DRAW_INVALID_PRIMITIVETOPOLOGY + 1 ) , + D3D11_MESSAGE_ID_DEVICE_DRAW_VERTEX_STRIDE_UNALIGNED = ( D3D11_MESSAGE_ID_DEVICE_DRAW_VERTEX_OFFSET_UNALIGNED + 1 ) , + D3D11_MESSAGE_ID_DEVICE_DRAW_INDEX_OFFSET_UNALIGNED = ( D3D11_MESSAGE_ID_DEVICE_DRAW_VERTEX_STRIDE_UNALIGNED + 1 ) , + D3D11_MESSAGE_ID_DEVICE_DRAW_OUTPUT_STREAM_OFFSET_UNALIGNED = ( D3D11_MESSAGE_ID_DEVICE_DRAW_INDEX_OFFSET_UNALIGNED + 1 ) , + D3D11_MESSAGE_ID_DEVICE_DRAW_RESOURCE_FORMAT_LD_UNSUPPORTED = ( D3D11_MESSAGE_ID_DEVICE_DRAW_OUTPUT_STREAM_OFFSET_UNALIGNED + 1 ) , + D3D11_MESSAGE_ID_DEVICE_DRAW_RESOURCE_FORMAT_SAMPLE_UNSUPPORTED = ( D3D11_MESSAGE_ID_DEVICE_DRAW_RESOURCE_FORMAT_LD_UNSUPPORTED + 1 ) , + D3D11_MESSAGE_ID_DEVICE_DRAW_RESOURCE_FORMAT_SAMPLE_C_UNSUPPORTED = ( D3D11_MESSAGE_ID_DEVICE_DRAW_RESOURCE_FORMAT_SAMPLE_UNSUPPORTED + 1 ) , + D3D11_MESSAGE_ID_DEVICE_DRAW_RESOURCE_MULTISAMPLE_UNSUPPORTED = ( D3D11_MESSAGE_ID_DEVICE_DRAW_RESOURCE_FORMAT_SAMPLE_C_UNSUPPORTED + 1 ) , + D3D11_MESSAGE_ID_DEVICE_DRAW_SO_TARGETS_BOUND_WITHOUT_SOURCE = ( D3D11_MESSAGE_ID_DEVICE_DRAW_RESOURCE_MULTISAMPLE_UNSUPPORTED + 1 ) , + D3D11_MESSAGE_ID_DEVICE_DRAW_SO_STRIDE_LARGER_THAN_BUFFER = ( D3D11_MESSAGE_ID_DEVICE_DRAW_SO_TARGETS_BOUND_WITHOUT_SOURCE + 1 ) , + D3D11_MESSAGE_ID_DEVICE_DRAW_OM_RENDER_TARGET_DOES_NOT_SUPPORT_BLENDING = ( D3D11_MESSAGE_ID_DEVICE_DRAW_SO_STRIDE_LARGER_THAN_BUFFER + 1 ) , + D3D11_MESSAGE_ID_DEVICE_DRAW_OM_DUAL_SOURCE_BLENDING_CAN_ONLY_HAVE_RENDER_TARGET_0 = ( D3D11_MESSAGE_ID_DEVICE_DRAW_OM_RENDER_TARGET_DOES_NOT_SUPPORT_BLENDING + 1 ) , + D3D11_MESSAGE_ID_DEVICE_REMOVAL_PROCESS_AT_FAULT = ( D3D11_MESSAGE_ID_DEVICE_DRAW_OM_DUAL_SOURCE_BLENDING_CAN_ONLY_HAVE_RENDER_TARGET_0 + 1 ) , + D3D11_MESSAGE_ID_DEVICE_REMOVAL_PROCESS_POSSIBLY_AT_FAULT = ( D3D11_MESSAGE_ID_DEVICE_REMOVAL_PROCESS_AT_FAULT + 1 ) , + D3D11_MESSAGE_ID_DEVICE_REMOVAL_PROCESS_NOT_AT_FAULT = ( D3D11_MESSAGE_ID_DEVICE_REMOVAL_PROCESS_POSSIBLY_AT_FAULT + 1 ) , + D3D11_MESSAGE_ID_DEVICE_OPEN_SHARED_RESOURCE_INVALIDARG_RETURN = ( D3D11_MESSAGE_ID_DEVICE_REMOVAL_PROCESS_NOT_AT_FAULT + 1 ) , + D3D11_MESSAGE_ID_DEVICE_OPEN_SHARED_RESOURCE_OUTOFMEMORY_RETURN = ( D3D11_MESSAGE_ID_DEVICE_OPEN_SHARED_RESOURCE_INVALIDARG_RETURN + 1 ) , + D3D11_MESSAGE_ID_DEVICE_OPEN_SHARED_RESOURCE_BADINTERFACE_RETURN = ( D3D11_MESSAGE_ID_DEVICE_OPEN_SHARED_RESOURCE_OUTOFMEMORY_RETURN + 1 ) , + D3D11_MESSAGE_ID_DEVICE_DRAW_VIEWPORT_NOT_SET = ( D3D11_MESSAGE_ID_DEVICE_OPEN_SHARED_RESOURCE_BADINTERFACE_RETURN + 1 ) , + D3D11_MESSAGE_ID_CREATEINPUTLAYOUT_TRAILING_DIGIT_IN_SEMANTIC = ( D3D11_MESSAGE_ID_DEVICE_DRAW_VIEWPORT_NOT_SET + 1 ) , + D3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_TRAILING_DIGIT_IN_SEMANTIC = ( D3D11_MESSAGE_ID_CREATEINPUTLAYOUT_TRAILING_DIGIT_IN_SEMANTIC + 1 ) , + D3D11_MESSAGE_ID_DEVICE_RSSETVIEWPORTS_DENORMFLUSH = ( D3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_TRAILING_DIGIT_IN_SEMANTIC + 1 ) , + D3D11_MESSAGE_ID_OMSETRENDERTARGETS_INVALIDVIEW = ( D3D11_MESSAGE_ID_DEVICE_RSSETVIEWPORTS_DENORMFLUSH + 1 ) , + D3D11_MESSAGE_ID_DEVICE_SETTEXTFILTERSIZE_INVALIDDIMENSIONS = ( D3D11_MESSAGE_ID_OMSETRENDERTARGETS_INVALIDVIEW + 1 ) , + D3D11_MESSAGE_ID_DEVICE_DRAW_SAMPLER_MISMATCH = ( D3D11_MESSAGE_ID_DEVICE_SETTEXTFILTERSIZE_INVALIDDIMENSIONS + 1 ) , + D3D11_MESSAGE_ID_CREATEINPUTLAYOUT_TYPE_MISMATCH = ( D3D11_MESSAGE_ID_DEVICE_DRAW_SAMPLER_MISMATCH + 1 ) , + D3D11_MESSAGE_ID_BLENDSTATE_GETDESC_LEGACY = ( D3D11_MESSAGE_ID_CREATEINPUTLAYOUT_TYPE_MISMATCH + 1 ) , + D3D11_MESSAGE_ID_SHADERRESOURCEVIEW_GETDESC_LEGACY = ( D3D11_MESSAGE_ID_BLENDSTATE_GETDESC_LEGACY + 1 ) , + D3D11_MESSAGE_ID_CREATEQUERY_OUTOFMEMORY_RETURN = ( D3D11_MESSAGE_ID_SHADERRESOURCEVIEW_GETDESC_LEGACY + 1 ) , + D3D11_MESSAGE_ID_CREATEPREDICATE_OUTOFMEMORY_RETURN = ( D3D11_MESSAGE_ID_CREATEQUERY_OUTOFMEMORY_RETURN + 1 ) , + D3D11_MESSAGE_ID_CREATECOUNTER_OUTOFRANGE_COUNTER = ( D3D11_MESSAGE_ID_CREATEPREDICATE_OUTOFMEMORY_RETURN + 1 ) , + D3D11_MESSAGE_ID_CREATECOUNTER_SIMULTANEOUS_ACTIVE_COUNTERS_EXHAUSTED = ( D3D11_MESSAGE_ID_CREATECOUNTER_OUTOFRANGE_COUNTER + 1 ) , + D3D11_MESSAGE_ID_CREATECOUNTER_UNSUPPORTED_WELLKNOWN_COUNTER = ( D3D11_MESSAGE_ID_CREATECOUNTER_SIMULTANEOUS_ACTIVE_COUNTERS_EXHAUSTED + 1 ) , + D3D11_MESSAGE_ID_CREATECOUNTER_OUTOFMEMORY_RETURN = ( D3D11_MESSAGE_ID_CREATECOUNTER_UNSUPPORTED_WELLKNOWN_COUNTER + 1 ) , + D3D11_MESSAGE_ID_CREATECOUNTER_NONEXCLUSIVE_RETURN = ( D3D11_MESSAGE_ID_CREATECOUNTER_OUTOFMEMORY_RETURN + 1 ) , + D3D11_MESSAGE_ID_CREATECOUNTER_NULLDESC = ( D3D11_MESSAGE_ID_CREATECOUNTER_NONEXCLUSIVE_RETURN + 1 ) , + D3D11_MESSAGE_ID_CHECKCOUNTER_OUTOFRANGE_COUNTER = ( D3D11_MESSAGE_ID_CREATECOUNTER_NULLDESC + 1 ) , + D3D11_MESSAGE_ID_CHECKCOUNTER_UNSUPPORTED_WELLKNOWN_COUNTER = ( D3D11_MESSAGE_ID_CHECKCOUNTER_OUTOFRANGE_COUNTER + 1 ) , + D3D11_MESSAGE_ID_SETPREDICATION_INVALID_PREDICATE_STATE = ( D3D11_MESSAGE_ID_CHECKCOUNTER_UNSUPPORTED_WELLKNOWN_COUNTER + 1 ) , + D3D11_MESSAGE_ID_QUERY_BEGIN_UNSUPPORTED = ( D3D11_MESSAGE_ID_SETPREDICATION_INVALID_PREDICATE_STATE + 1 ) , + D3D11_MESSAGE_ID_PREDICATE_BEGIN_DURING_PREDICATION = ( D3D11_MESSAGE_ID_QUERY_BEGIN_UNSUPPORTED + 1 ) , + D3D11_MESSAGE_ID_QUERY_BEGIN_DUPLICATE = ( D3D11_MESSAGE_ID_PREDICATE_BEGIN_DURING_PREDICATION + 1 ) , + D3D11_MESSAGE_ID_QUERY_BEGIN_ABANDONING_PREVIOUS_RESULTS = ( D3D11_MESSAGE_ID_QUERY_BEGIN_DUPLICATE + 1 ) , + D3D11_MESSAGE_ID_PREDICATE_END_DURING_PREDICATION = ( D3D11_MESSAGE_ID_QUERY_BEGIN_ABANDONING_PREVIOUS_RESULTS + 1 ) , + D3D11_MESSAGE_ID_QUERY_END_ABANDONING_PREVIOUS_RESULTS = ( D3D11_MESSAGE_ID_PREDICATE_END_DURING_PREDICATION + 1 ) , + D3D11_MESSAGE_ID_QUERY_END_WITHOUT_BEGIN = ( D3D11_MESSAGE_ID_QUERY_END_ABANDONING_PREVIOUS_RESULTS + 1 ) , + D3D11_MESSAGE_ID_QUERY_GETDATA_INVALID_DATASIZE = ( D3D11_MESSAGE_ID_QUERY_END_WITHOUT_BEGIN + 1 ) , + D3D11_MESSAGE_ID_QUERY_GETDATA_INVALID_FLAGS = ( D3D11_MESSAGE_ID_QUERY_GETDATA_INVALID_DATASIZE + 1 ) , + D3D11_MESSAGE_ID_QUERY_GETDATA_INVALID_CALL = ( D3D11_MESSAGE_ID_QUERY_GETDATA_INVALID_FLAGS + 1 ) , + D3D11_MESSAGE_ID_DEVICE_DRAW_PS_OUTPUT_TYPE_MISMATCH = ( D3D11_MESSAGE_ID_QUERY_GETDATA_INVALID_CALL + 1 ) , + D3D11_MESSAGE_ID_DEVICE_DRAW_RESOURCE_FORMAT_GATHER_UNSUPPORTED = ( D3D11_MESSAGE_ID_DEVICE_DRAW_PS_OUTPUT_TYPE_MISMATCH + 1 ) , + D3D11_MESSAGE_ID_DEVICE_DRAW_INVALID_USE_OF_CENTER_MULTISAMPLE_PATTERN = ( D3D11_MESSAGE_ID_DEVICE_DRAW_RESOURCE_FORMAT_GATHER_UNSUPPORTED + 1 ) , + D3D11_MESSAGE_ID_DEVICE_IASETVERTEXBUFFERS_STRIDE_TOO_LARGE = ( D3D11_MESSAGE_ID_DEVICE_DRAW_INVALID_USE_OF_CENTER_MULTISAMPLE_PATTERN + 1 ) , + D3D11_MESSAGE_ID_DEVICE_IASETVERTEXBUFFERS_INVALIDRANGE = ( D3D11_MESSAGE_ID_DEVICE_IASETVERTEXBUFFERS_STRIDE_TOO_LARGE + 1 ) , + D3D11_MESSAGE_ID_CREATEINPUTLAYOUT_EMPTY_LAYOUT = ( D3D11_MESSAGE_ID_DEVICE_IASETVERTEXBUFFERS_INVALIDRANGE + 1 ) , + D3D11_MESSAGE_ID_DEVICE_DRAW_RESOURCE_SAMPLE_COUNT_MISMATCH = ( D3D11_MESSAGE_ID_CREATEINPUTLAYOUT_EMPTY_LAYOUT + 1 ) , + D3D11_MESSAGE_ID_LIVE_OBJECT_SUMMARY = ( D3D11_MESSAGE_ID_DEVICE_DRAW_RESOURCE_SAMPLE_COUNT_MISMATCH + 1 ) , + D3D11_MESSAGE_ID_LIVE_BUFFER = ( D3D11_MESSAGE_ID_LIVE_OBJECT_SUMMARY + 1 ) , + D3D11_MESSAGE_ID_LIVE_TEXTURE1D = ( D3D11_MESSAGE_ID_LIVE_BUFFER + 1 ) , + D3D11_MESSAGE_ID_LIVE_TEXTURE2D = ( D3D11_MESSAGE_ID_LIVE_TEXTURE1D + 1 ) , + D3D11_MESSAGE_ID_LIVE_TEXTURE3D = ( D3D11_MESSAGE_ID_LIVE_TEXTURE2D + 1 ) , + D3D11_MESSAGE_ID_LIVE_SHADERRESOURCEVIEW = ( D3D11_MESSAGE_ID_LIVE_TEXTURE3D + 1 ) , + D3D11_MESSAGE_ID_LIVE_RENDERTARGETVIEW = ( D3D11_MESSAGE_ID_LIVE_SHADERRESOURCEVIEW + 1 ) , + D3D11_MESSAGE_ID_LIVE_DEPTHSTENCILVIEW = ( D3D11_MESSAGE_ID_LIVE_RENDERTARGETVIEW + 1 ) , + D3D11_MESSAGE_ID_LIVE_VERTEXSHADER = ( D3D11_MESSAGE_ID_LIVE_DEPTHSTENCILVIEW + 1 ) , + D3D11_MESSAGE_ID_LIVE_GEOMETRYSHADER = ( D3D11_MESSAGE_ID_LIVE_VERTEXSHADER + 1 ) , + D3D11_MESSAGE_ID_LIVE_PIXELSHADER = ( D3D11_MESSAGE_ID_LIVE_GEOMETRYSHADER + 1 ) , + D3D11_MESSAGE_ID_LIVE_INPUTLAYOUT = ( D3D11_MESSAGE_ID_LIVE_PIXELSHADER + 1 ) , + D3D11_MESSAGE_ID_LIVE_SAMPLER = ( D3D11_MESSAGE_ID_LIVE_INPUTLAYOUT + 1 ) , + D3D11_MESSAGE_ID_LIVE_BLENDSTATE = ( D3D11_MESSAGE_ID_LIVE_SAMPLER + 1 ) , + D3D11_MESSAGE_ID_LIVE_DEPTHSTENCILSTATE = ( D3D11_MESSAGE_ID_LIVE_BLENDSTATE + 1 ) , + D3D11_MESSAGE_ID_LIVE_RASTERIZERSTATE = ( D3D11_MESSAGE_ID_LIVE_DEPTHSTENCILSTATE + 1 ) , + D3D11_MESSAGE_ID_LIVE_QUERY = ( D3D11_MESSAGE_ID_LIVE_RASTERIZERSTATE + 1 ) , + D3D11_MESSAGE_ID_LIVE_PREDICATE = ( D3D11_MESSAGE_ID_LIVE_QUERY + 1 ) , + D3D11_MESSAGE_ID_LIVE_COUNTER = ( D3D11_MESSAGE_ID_LIVE_PREDICATE + 1 ) , + D3D11_MESSAGE_ID_LIVE_DEVICE = ( D3D11_MESSAGE_ID_LIVE_COUNTER + 1 ) , + D3D11_MESSAGE_ID_LIVE_SWAPCHAIN = ( D3D11_MESSAGE_ID_LIVE_DEVICE + 1 ) , + D3D11_MESSAGE_ID_D3D10_MESSAGES_END = ( D3D11_MESSAGE_ID_LIVE_SWAPCHAIN + 1 ) , + D3D11_MESSAGE_ID_D3D10L9_MESSAGES_START = 0x100000, + D3D11_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_STENCIL_NO_TWO_SIDED = ( D3D11_MESSAGE_ID_D3D10L9_MESSAGES_START + 1 ) , + D3D11_MESSAGE_ID_CREATERASTERIZERSTATE_DepthBiasClamp_NOT_SUPPORTED = ( D3D11_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_STENCIL_NO_TWO_SIDED + 1 ) , + D3D11_MESSAGE_ID_CREATESAMPLERSTATE_NO_COMPARISON_SUPPORT = ( D3D11_MESSAGE_ID_CREATERASTERIZERSTATE_DepthBiasClamp_NOT_SUPPORTED + 1 ) , + D3D11_MESSAGE_ID_CREATESAMPLERSTATE_EXCESSIVE_ANISOTROPY = ( D3D11_MESSAGE_ID_CREATESAMPLERSTATE_NO_COMPARISON_SUPPORT + 1 ) , + D3D11_MESSAGE_ID_CREATESAMPLERSTATE_BORDER_OUT_OF_RANGE = ( D3D11_MESSAGE_ID_CREATESAMPLERSTATE_EXCESSIVE_ANISOTROPY + 1 ) , + D3D11_MESSAGE_ID_VSSETSAMPLERS_NOT_SUPPORTED = ( D3D11_MESSAGE_ID_CREATESAMPLERSTATE_BORDER_OUT_OF_RANGE + 1 ) , + D3D11_MESSAGE_ID_VSSETSAMPLERS_TOO_MANY_SAMPLERS = ( D3D11_MESSAGE_ID_VSSETSAMPLERS_NOT_SUPPORTED + 1 ) , + D3D11_MESSAGE_ID_PSSETSAMPLERS_TOO_MANY_SAMPLERS = ( D3D11_MESSAGE_ID_VSSETSAMPLERS_TOO_MANY_SAMPLERS + 1 ) , + D3D11_MESSAGE_ID_CREATERESOURCE_NO_ARRAYS = ( D3D11_MESSAGE_ID_PSSETSAMPLERS_TOO_MANY_SAMPLERS + 1 ) , + D3D11_MESSAGE_ID_CREATERESOURCE_NO_VB_AND_IB_BIND = ( D3D11_MESSAGE_ID_CREATERESOURCE_NO_ARRAYS + 1 ) , + D3D11_MESSAGE_ID_CREATERESOURCE_NO_TEXTURE_1D = ( D3D11_MESSAGE_ID_CREATERESOURCE_NO_VB_AND_IB_BIND + 1 ) , + D3D11_MESSAGE_ID_CREATERESOURCE_DIMENSION_OUT_OF_RANGE = ( D3D11_MESSAGE_ID_CREATERESOURCE_NO_TEXTURE_1D + 1 ) , + D3D11_MESSAGE_ID_CREATERESOURCE_NOT_BINDABLE_AS_SHADER_RESOURCE = ( D3D11_MESSAGE_ID_CREATERESOURCE_DIMENSION_OUT_OF_RANGE + 1 ) , + D3D11_MESSAGE_ID_OMSETRENDERTARGETS_TOO_MANY_RENDER_TARGETS = ( D3D11_MESSAGE_ID_CREATERESOURCE_NOT_BINDABLE_AS_SHADER_RESOURCE + 1 ) , + D3D11_MESSAGE_ID_OMSETRENDERTARGETS_NO_DIFFERING_BIT_DEPTHS = ( D3D11_MESSAGE_ID_OMSETRENDERTARGETS_TOO_MANY_RENDER_TARGETS + 1 ) , + D3D11_MESSAGE_ID_IASETVERTEXBUFFERS_BAD_BUFFER_INDEX = ( D3D11_MESSAGE_ID_OMSETRENDERTARGETS_NO_DIFFERING_BIT_DEPTHS + 1 ) , + D3D11_MESSAGE_ID_DEVICE_RSSETVIEWPORTS_TOO_MANY_VIEWPORTS = ( D3D11_MESSAGE_ID_IASETVERTEXBUFFERS_BAD_BUFFER_INDEX + 1 ) , + D3D11_MESSAGE_ID_DEVICE_IASETPRIMITIVETOPOLOGY_ADJACENCY_UNSUPPORTED = ( D3D11_MESSAGE_ID_DEVICE_RSSETVIEWPORTS_TOO_MANY_VIEWPORTS + 1 ) , + D3D11_MESSAGE_ID_DEVICE_RSSETSCISSORRECTS_TOO_MANY_SCISSORS = ( D3D11_MESSAGE_ID_DEVICE_IASETPRIMITIVETOPOLOGY_ADJACENCY_UNSUPPORTED + 1 ) , + D3D11_MESSAGE_ID_COPYRESOURCE_ONLY_TEXTURE_2D_WITHIN_GPU_MEMORY = ( D3D11_MESSAGE_ID_DEVICE_RSSETSCISSORRECTS_TOO_MANY_SCISSORS + 1 ) , + D3D11_MESSAGE_ID_COPYRESOURCE_NO_TEXTURE_3D_READBACK = ( D3D11_MESSAGE_ID_COPYRESOURCE_ONLY_TEXTURE_2D_WITHIN_GPU_MEMORY + 1 ) , + D3D11_MESSAGE_ID_COPYRESOURCE_NO_TEXTURE_ONLY_READBACK = ( D3D11_MESSAGE_ID_COPYRESOURCE_NO_TEXTURE_3D_READBACK + 1 ) , + D3D11_MESSAGE_ID_CREATEINPUTLAYOUT_UNSUPPORTED_FORMAT = ( D3D11_MESSAGE_ID_COPYRESOURCE_NO_TEXTURE_ONLY_READBACK + 1 ) , + D3D11_MESSAGE_ID_CREATEBLENDSTATE_NO_ALPHA_TO_COVERAGE = ( D3D11_MESSAGE_ID_CREATEINPUTLAYOUT_UNSUPPORTED_FORMAT + 1 ) , + D3D11_MESSAGE_ID_CREATERASTERIZERSTATE_DepthClipEnable_MUST_BE_TRUE = ( D3D11_MESSAGE_ID_CREATEBLENDSTATE_NO_ALPHA_TO_COVERAGE + 1 ) , + D3D11_MESSAGE_ID_DRAWINDEXED_STARTINDEXLOCATION_MUST_BE_POSITIVE = ( D3D11_MESSAGE_ID_CREATERASTERIZERSTATE_DepthClipEnable_MUST_BE_TRUE + 1 ) , + D3D11_MESSAGE_ID_CREATESHADERRESOURCEVIEW_MUST_USE_LOWEST_LOD = ( D3D11_MESSAGE_ID_DRAWINDEXED_STARTINDEXLOCATION_MUST_BE_POSITIVE + 1 ) , + D3D11_MESSAGE_ID_CREATESAMPLERSTATE_MINLOD_MUST_NOT_BE_FRACTIONAL = ( D3D11_MESSAGE_ID_CREATESHADERRESOURCEVIEW_MUST_USE_LOWEST_LOD + 1 ) , + D3D11_MESSAGE_ID_CREATESAMPLERSTATE_MAXLOD_MUST_BE_FLT_MAX = ( D3D11_MESSAGE_ID_CREATESAMPLERSTATE_MINLOD_MUST_NOT_BE_FRACTIONAL + 1 ) , + D3D11_MESSAGE_ID_CREATESHADERRESOURCEVIEW_FIRSTARRAYSLICE_MUST_BE_ZERO = ( D3D11_MESSAGE_ID_CREATESAMPLERSTATE_MAXLOD_MUST_BE_FLT_MAX + 1 ) , + D3D11_MESSAGE_ID_CREATESHADERRESOURCEVIEW_CUBES_MUST_HAVE_6_SIDES = ( D3D11_MESSAGE_ID_CREATESHADERRESOURCEVIEW_FIRSTARRAYSLICE_MUST_BE_ZERO + 1 ) , + D3D11_MESSAGE_ID_CREATERESOURCE_NOT_BINDABLE_AS_RENDER_TARGET = ( D3D11_MESSAGE_ID_CREATESHADERRESOURCEVIEW_CUBES_MUST_HAVE_6_SIDES + 1 ) , + D3D11_MESSAGE_ID_CREATERESOURCE_NO_DWORD_INDEX_BUFFER = ( D3D11_MESSAGE_ID_CREATERESOURCE_NOT_BINDABLE_AS_RENDER_TARGET + 1 ) , + D3D11_MESSAGE_ID_CREATERESOURCE_MSAA_PRECLUDES_SHADER_RESOURCE = ( D3D11_MESSAGE_ID_CREATERESOURCE_NO_DWORD_INDEX_BUFFER + 1 ) , + D3D11_MESSAGE_ID_CREATERESOURCE_PRESENTATION_PRECLUDES_SHADER_RESOURCE = ( D3D11_MESSAGE_ID_CREATERESOURCE_MSAA_PRECLUDES_SHADER_RESOURCE + 1 ) , + D3D11_MESSAGE_ID_CREATEBLENDSTATE_NO_INDEPENDENT_BLEND_ENABLE = ( D3D11_MESSAGE_ID_CREATERESOURCE_PRESENTATION_PRECLUDES_SHADER_RESOURCE + 1 ) , + D3D11_MESSAGE_ID_CREATEBLENDSTATE_NO_INDEPENDENT_WRITE_MASKS = ( D3D11_MESSAGE_ID_CREATEBLENDSTATE_NO_INDEPENDENT_BLEND_ENABLE + 1 ) , + D3D11_MESSAGE_ID_CREATERESOURCE_NO_STREAM_OUT = ( D3D11_MESSAGE_ID_CREATEBLENDSTATE_NO_INDEPENDENT_WRITE_MASKS + 1 ) , + D3D11_MESSAGE_ID_CREATERESOURCE_ONLY_VB_IB_FOR_BUFFERS = ( D3D11_MESSAGE_ID_CREATERESOURCE_NO_STREAM_OUT + 1 ) , + D3D11_MESSAGE_ID_CREATERESOURCE_NO_AUTOGEN_FOR_VOLUMES = ( D3D11_MESSAGE_ID_CREATERESOURCE_ONLY_VB_IB_FOR_BUFFERS + 1 ) , + D3D11_MESSAGE_ID_CREATERESOURCE_DXGI_FORMAT_R8G8B8A8_CANNOT_BE_SHARED = ( D3D11_MESSAGE_ID_CREATERESOURCE_NO_AUTOGEN_FOR_VOLUMES + 1 ) , + D3D11_MESSAGE_ID_VSSHADERRESOURCES_NOT_SUPPORTED = ( D3D11_MESSAGE_ID_CREATERESOURCE_DXGI_FORMAT_R8G8B8A8_CANNOT_BE_SHARED + 1 ) , + D3D11_MESSAGE_ID_GEOMETRY_SHADER_NOT_SUPPORTED = ( D3D11_MESSAGE_ID_VSSHADERRESOURCES_NOT_SUPPORTED + 1 ) , + D3D11_MESSAGE_ID_STREAM_OUT_NOT_SUPPORTED = ( D3D11_MESSAGE_ID_GEOMETRY_SHADER_NOT_SUPPORTED + 1 ) , + D3D11_MESSAGE_ID_TEXT_FILTER_NOT_SUPPORTED = ( D3D11_MESSAGE_ID_STREAM_OUT_NOT_SUPPORTED + 1 ) , + D3D11_MESSAGE_ID_CREATEBLENDSTATE_NO_SEPARATE_ALPHA_BLEND = ( D3D11_MESSAGE_ID_TEXT_FILTER_NOT_SUPPORTED + 1 ) , + D3D11_MESSAGE_ID_CREATEBLENDSTATE_NO_MRT_BLEND = ( D3D11_MESSAGE_ID_CREATEBLENDSTATE_NO_SEPARATE_ALPHA_BLEND + 1 ) , + D3D11_MESSAGE_ID_CREATEBLENDSTATE_OPERATION_NOT_SUPPORTED = ( D3D11_MESSAGE_ID_CREATEBLENDSTATE_NO_MRT_BLEND + 1 ) , + D3D11_MESSAGE_ID_CREATESAMPLERSTATE_NO_MIRRORONCE = ( D3D11_MESSAGE_ID_CREATEBLENDSTATE_OPERATION_NOT_SUPPORTED + 1 ) , + D3D11_MESSAGE_ID_DRAWINSTANCED_NOT_SUPPORTED = ( D3D11_MESSAGE_ID_CREATESAMPLERSTATE_NO_MIRRORONCE + 1 ) , + D3D11_MESSAGE_ID_DRAWINDEXEDINSTANCED_NOT_SUPPORTED_BELOW_9_3 = ( D3D11_MESSAGE_ID_DRAWINSTANCED_NOT_SUPPORTED + 1 ) , + D3D11_MESSAGE_ID_DRAWINDEXED_POINTLIST_UNSUPPORTED = ( D3D11_MESSAGE_ID_DRAWINDEXEDINSTANCED_NOT_SUPPORTED_BELOW_9_3 + 1 ) , + D3D11_MESSAGE_ID_SETBLENDSTATE_SAMPLE_MASK_CANNOT_BE_ZERO = ( D3D11_MESSAGE_ID_DRAWINDEXED_POINTLIST_UNSUPPORTED + 1 ) , + D3D11_MESSAGE_ID_CREATERESOURCE_DIMENSION_EXCEEDS_FEATURE_LEVEL_DEFINITION = ( D3D11_MESSAGE_ID_SETBLENDSTATE_SAMPLE_MASK_CANNOT_BE_ZERO + 1 ) , + D3D11_MESSAGE_ID_CREATERESOURCE_ONLY_SINGLE_MIP_LEVEL_DEPTH_STENCIL_SUPPORTED = ( D3D11_MESSAGE_ID_CREATERESOURCE_DIMENSION_EXCEEDS_FEATURE_LEVEL_DEFINITION + 1 ) , + D3D11_MESSAGE_ID_DEVICE_RSSETSCISSORRECTS_NEGATIVESCISSOR = ( D3D11_MESSAGE_ID_CREATERESOURCE_ONLY_SINGLE_MIP_LEVEL_DEPTH_STENCIL_SUPPORTED + 1 ) , + D3D11_MESSAGE_ID_SLOT_ZERO_MUST_BE_D3D10_INPUT_PER_VERTEX_DATA = ( D3D11_MESSAGE_ID_DEVICE_RSSETSCISSORRECTS_NEGATIVESCISSOR + 1 ) , + D3D11_MESSAGE_ID_CREATERESOURCE_NON_POW_2_MIPMAP = ( D3D11_MESSAGE_ID_SLOT_ZERO_MUST_BE_D3D10_INPUT_PER_VERTEX_DATA + 1 ) , + D3D11_MESSAGE_ID_CREATESAMPLERSTATE_BORDER_NOT_SUPPORTED = ( D3D11_MESSAGE_ID_CREATERESOURCE_NON_POW_2_MIPMAP + 1 ) , + D3D11_MESSAGE_ID_OMSETRENDERTARGETS_NO_SRGB_MRT = ( D3D11_MESSAGE_ID_CREATESAMPLERSTATE_BORDER_NOT_SUPPORTED + 1 ) , + D3D11_MESSAGE_ID_COPYRESOURCE_NO_3D_MISMATCHED_UPDATES = ( D3D11_MESSAGE_ID_OMSETRENDERTARGETS_NO_SRGB_MRT + 1 ) , + D3D11_MESSAGE_ID_D3D10L9_MESSAGES_END = ( D3D11_MESSAGE_ID_COPYRESOURCE_NO_3D_MISMATCHED_UPDATES + 1 ) , + D3D11_MESSAGE_ID_D3D11_MESSAGES_START = 0x200000, + D3D11_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_INVALIDFLAGS = ( D3D11_MESSAGE_ID_D3D11_MESSAGES_START + 1 ) , + D3D11_MESSAGE_ID_CREATEVERTEXSHADER_INVALIDCLASSLINKAGE = ( D3D11_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_INVALIDFLAGS + 1 ) , + D3D11_MESSAGE_ID_CREATEGEOMETRYSHADER_INVALIDCLASSLINKAGE = ( D3D11_MESSAGE_ID_CREATEVERTEXSHADER_INVALIDCLASSLINKAGE + 1 ) , + D3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDNUMSTREAMS = ( D3D11_MESSAGE_ID_CREATEGEOMETRYSHADER_INVALIDCLASSLINKAGE + 1 ) , + D3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDSTREAMTORASTERIZER = ( D3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDNUMSTREAMS + 1 ) , + D3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_UNEXPECTEDSTREAMS = ( D3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDSTREAMTORASTERIZER + 1 ) , + D3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDCLASSLINKAGE = ( D3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_UNEXPECTEDSTREAMS + 1 ) , + D3D11_MESSAGE_ID_CREATEPIXELSHADER_INVALIDCLASSLINKAGE = ( D3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDCLASSLINKAGE + 1 ) , + D3D11_MESSAGE_ID_CREATEDEFERREDCONTEXT_INVALID_COMMANDLISTFLAGS = ( D3D11_MESSAGE_ID_CREATEPIXELSHADER_INVALIDCLASSLINKAGE + 1 ) , + D3D11_MESSAGE_ID_CREATEDEFERREDCONTEXT_SINGLETHREADED = ( D3D11_MESSAGE_ID_CREATEDEFERREDCONTEXT_INVALID_COMMANDLISTFLAGS + 1 ) , + D3D11_MESSAGE_ID_CREATEDEFERREDCONTEXT_INVALIDARG_RETURN = ( D3D11_MESSAGE_ID_CREATEDEFERREDCONTEXT_SINGLETHREADED + 1 ) , + D3D11_MESSAGE_ID_CREATEDEFERREDCONTEXT_INVALID_CALL_RETURN = ( D3D11_MESSAGE_ID_CREATEDEFERREDCONTEXT_INVALIDARG_RETURN + 1 ) , + D3D11_MESSAGE_ID_CREATEDEFERREDCONTEXT_OUTOFMEMORY_RETURN = ( D3D11_MESSAGE_ID_CREATEDEFERREDCONTEXT_INVALID_CALL_RETURN + 1 ) , + D3D11_MESSAGE_ID_FINISHDISPLAYLIST_ONIMMEDIATECONTEXT = ( D3D11_MESSAGE_ID_CREATEDEFERREDCONTEXT_OUTOFMEMORY_RETURN + 1 ) , + D3D11_MESSAGE_ID_FINISHDISPLAYLIST_OUTOFMEMORY_RETURN = ( D3D11_MESSAGE_ID_FINISHDISPLAYLIST_ONIMMEDIATECONTEXT + 1 ) , + D3D11_MESSAGE_ID_FINISHDISPLAYLIST_INVALID_CALL_RETURN = ( D3D11_MESSAGE_ID_FINISHDISPLAYLIST_OUTOFMEMORY_RETURN + 1 ) , + D3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDSTREAM = ( D3D11_MESSAGE_ID_FINISHDISPLAYLIST_INVALID_CALL_RETURN + 1 ) , + D3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_UNEXPECTEDENTRIES = ( D3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDSTREAM + 1 ) , + D3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_UNEXPECTEDSTRIDES = ( D3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_UNEXPECTEDENTRIES + 1 ) , + D3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDNUMSTRIDES = ( D3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_UNEXPECTEDSTRIDES + 1 ) , + D3D11_MESSAGE_ID_DEVICE_HSSETSHADERRESOURCES_HAZARD = ( D3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDNUMSTRIDES + 1 ) , + D3D11_MESSAGE_ID_DEVICE_HSSETCONSTANTBUFFERS_HAZARD = ( D3D11_MESSAGE_ID_DEVICE_HSSETSHADERRESOURCES_HAZARD + 1 ) , + D3D11_MESSAGE_ID_HSSETSHADERRESOURCES_UNBINDDELETINGOBJECT = ( D3D11_MESSAGE_ID_DEVICE_HSSETCONSTANTBUFFERS_HAZARD + 1 ) , + D3D11_MESSAGE_ID_HSSETCONSTANTBUFFERS_UNBINDDELETINGOBJECT = ( D3D11_MESSAGE_ID_HSSETSHADERRESOURCES_UNBINDDELETINGOBJECT + 1 ) , + D3D11_MESSAGE_ID_CREATEHULLSHADER_INVALIDCALL = ( D3D11_MESSAGE_ID_HSSETCONSTANTBUFFERS_UNBINDDELETINGOBJECT + 1 ) , + D3D11_MESSAGE_ID_CREATEHULLSHADER_OUTOFMEMORY = ( D3D11_MESSAGE_ID_CREATEHULLSHADER_INVALIDCALL + 1 ) , + D3D11_MESSAGE_ID_CREATEHULLSHADER_INVALIDSHADERBYTECODE = ( D3D11_MESSAGE_ID_CREATEHULLSHADER_OUTOFMEMORY + 1 ) , + D3D11_MESSAGE_ID_CREATEHULLSHADER_INVALIDSHADERTYPE = ( D3D11_MESSAGE_ID_CREATEHULLSHADER_INVALIDSHADERBYTECODE + 1 ) , + D3D11_MESSAGE_ID_CREATEHULLSHADER_INVALIDCLASSLINKAGE = ( D3D11_MESSAGE_ID_CREATEHULLSHADER_INVALIDSHADERTYPE + 1 ) , + D3D11_MESSAGE_ID_DEVICE_HSSETSHADERRESOURCES_VIEWS_EMPTY = ( D3D11_MESSAGE_ID_CREATEHULLSHADER_INVALIDCLASSLINKAGE + 1 ) , + D3D11_MESSAGE_ID_HSSETCONSTANTBUFFERS_INVALIDBUFFER = ( D3D11_MESSAGE_ID_DEVICE_HSSETSHADERRESOURCES_VIEWS_EMPTY + 1 ) , + D3D11_MESSAGE_ID_DEVICE_HSSETCONSTANTBUFFERS_BUFFERS_EMPTY = ( D3D11_MESSAGE_ID_HSSETCONSTANTBUFFERS_INVALIDBUFFER + 1 ) , + D3D11_MESSAGE_ID_DEVICE_HSSETSAMPLERS_SAMPLERS_EMPTY = ( D3D11_MESSAGE_ID_DEVICE_HSSETCONSTANTBUFFERS_BUFFERS_EMPTY + 1 ) , + D3D11_MESSAGE_ID_DEVICE_HSGETSHADERRESOURCES_VIEWS_EMPTY = ( D3D11_MESSAGE_ID_DEVICE_HSSETSAMPLERS_SAMPLERS_EMPTY + 1 ) , + D3D11_MESSAGE_ID_DEVICE_HSGETCONSTANTBUFFERS_BUFFERS_EMPTY = ( D3D11_MESSAGE_ID_DEVICE_HSGETSHADERRESOURCES_VIEWS_EMPTY + 1 ) , + D3D11_MESSAGE_ID_DEVICE_HSGETSAMPLERS_SAMPLERS_EMPTY = ( D3D11_MESSAGE_ID_DEVICE_HSGETCONSTANTBUFFERS_BUFFERS_EMPTY + 1 ) , + D3D11_MESSAGE_ID_DEVICE_DSSETSHADERRESOURCES_HAZARD = ( D3D11_MESSAGE_ID_DEVICE_HSGETSAMPLERS_SAMPLERS_EMPTY + 1 ) , + D3D11_MESSAGE_ID_DEVICE_DSSETCONSTANTBUFFERS_HAZARD = ( D3D11_MESSAGE_ID_DEVICE_DSSETSHADERRESOURCES_HAZARD + 1 ) , + D3D11_MESSAGE_ID_DSSETSHADERRESOURCES_UNBINDDELETINGOBJECT = ( D3D11_MESSAGE_ID_DEVICE_DSSETCONSTANTBUFFERS_HAZARD + 1 ) , + D3D11_MESSAGE_ID_DSSETCONSTANTBUFFERS_UNBINDDELETINGOBJECT = ( D3D11_MESSAGE_ID_DSSETSHADERRESOURCES_UNBINDDELETINGOBJECT + 1 ) , + D3D11_MESSAGE_ID_CREATEDOMAINSHADER_INVALIDCALL = ( D3D11_MESSAGE_ID_DSSETCONSTANTBUFFERS_UNBINDDELETINGOBJECT + 1 ) , + D3D11_MESSAGE_ID_CREATEDOMAINSHADER_OUTOFMEMORY = ( D3D11_MESSAGE_ID_CREATEDOMAINSHADER_INVALIDCALL + 1 ) , + D3D11_MESSAGE_ID_CREATEDOMAINSHADER_INVALIDSHADERBYTECODE = ( D3D11_MESSAGE_ID_CREATEDOMAINSHADER_OUTOFMEMORY + 1 ) , + D3D11_MESSAGE_ID_CREATEDOMAINSHADER_INVALIDSHADERTYPE = ( D3D11_MESSAGE_ID_CREATEDOMAINSHADER_INVALIDSHADERBYTECODE + 1 ) , + D3D11_MESSAGE_ID_CREATEDOMAINSHADER_INVALIDCLASSLINKAGE = ( D3D11_MESSAGE_ID_CREATEDOMAINSHADER_INVALIDSHADERTYPE + 1 ) , + D3D11_MESSAGE_ID_DEVICE_DSSETSHADERRESOURCES_VIEWS_EMPTY = ( D3D11_MESSAGE_ID_CREATEDOMAINSHADER_INVALIDCLASSLINKAGE + 1 ) , + D3D11_MESSAGE_ID_DSSETCONSTANTBUFFERS_INVALIDBUFFER = ( D3D11_MESSAGE_ID_DEVICE_DSSETSHADERRESOURCES_VIEWS_EMPTY + 1 ) , + D3D11_MESSAGE_ID_DEVICE_DSSETCONSTANTBUFFERS_BUFFERS_EMPTY = ( D3D11_MESSAGE_ID_DSSETCONSTANTBUFFERS_INVALIDBUFFER + 1 ) , + D3D11_MESSAGE_ID_DEVICE_DSSETSAMPLERS_SAMPLERS_EMPTY = ( D3D11_MESSAGE_ID_DEVICE_DSSETCONSTANTBUFFERS_BUFFERS_EMPTY + 1 ) , + D3D11_MESSAGE_ID_DEVICE_DSGETSHADERRESOURCES_VIEWS_EMPTY = ( D3D11_MESSAGE_ID_DEVICE_DSSETSAMPLERS_SAMPLERS_EMPTY + 1 ) , + D3D11_MESSAGE_ID_DEVICE_DSGETCONSTANTBUFFERS_BUFFERS_EMPTY = ( D3D11_MESSAGE_ID_DEVICE_DSGETSHADERRESOURCES_VIEWS_EMPTY + 1 ) , + D3D11_MESSAGE_ID_DEVICE_DSGETSAMPLERS_SAMPLERS_EMPTY = ( D3D11_MESSAGE_ID_DEVICE_DSGETCONSTANTBUFFERS_BUFFERS_EMPTY + 1 ) , + D3D11_MESSAGE_ID_DEVICE_DRAW_HS_XOR_DS_MISMATCH = ( D3D11_MESSAGE_ID_DEVICE_DSGETSAMPLERS_SAMPLERS_EMPTY + 1 ) , + D3D11_MESSAGE_ID_DEFERRED_CONTEXT_REMOVAL_PROCESS_AT_FAULT = ( D3D11_MESSAGE_ID_DEVICE_DRAW_HS_XOR_DS_MISMATCH + 1 ) , + D3D11_MESSAGE_ID_DEVICE_DRAWINDIRECT_INVALID_ARG_BUFFER = ( D3D11_MESSAGE_ID_DEFERRED_CONTEXT_REMOVAL_PROCESS_AT_FAULT + 1 ) , + D3D11_MESSAGE_ID_DEVICE_DRAWINDIRECT_OFFSET_UNALIGNED = ( D3D11_MESSAGE_ID_DEVICE_DRAWINDIRECT_INVALID_ARG_BUFFER + 1 ) , + D3D11_MESSAGE_ID_DEVICE_DRAWINDIRECT_OFFSET_OVERFLOW = ( D3D11_MESSAGE_ID_DEVICE_DRAWINDIRECT_OFFSET_UNALIGNED + 1 ) , + D3D11_MESSAGE_ID_RESOURCE_MAP_INVALIDMAPTYPE = ( D3D11_MESSAGE_ID_DEVICE_DRAWINDIRECT_OFFSET_OVERFLOW + 1 ) , + D3D11_MESSAGE_ID_RESOURCE_MAP_INVALIDSUBRESOURCE = ( D3D11_MESSAGE_ID_RESOURCE_MAP_INVALIDMAPTYPE + 1 ) , + D3D11_MESSAGE_ID_RESOURCE_MAP_INVALIDFLAGS = ( D3D11_MESSAGE_ID_RESOURCE_MAP_INVALIDSUBRESOURCE + 1 ) , + D3D11_MESSAGE_ID_RESOURCE_MAP_ALREADYMAPPED = ( D3D11_MESSAGE_ID_RESOURCE_MAP_INVALIDFLAGS + 1 ) , + D3D11_MESSAGE_ID_RESOURCE_MAP_DEVICEREMOVED_RETURN = ( D3D11_MESSAGE_ID_RESOURCE_MAP_ALREADYMAPPED + 1 ) , + D3D11_MESSAGE_ID_RESOURCE_MAP_OUTOFMEMORY_RETURN = ( D3D11_MESSAGE_ID_RESOURCE_MAP_DEVICEREMOVED_RETURN + 1 ) , + D3D11_MESSAGE_ID_RESOURCE_MAP_WITHOUT_INITIAL_DISCARD = ( D3D11_MESSAGE_ID_RESOURCE_MAP_OUTOFMEMORY_RETURN + 1 ) , + D3D11_MESSAGE_ID_RESOURCE_UNMAP_INVALIDSUBRESOURCE = ( D3D11_MESSAGE_ID_RESOURCE_MAP_WITHOUT_INITIAL_DISCARD + 1 ) , + D3D11_MESSAGE_ID_RESOURCE_UNMAP_NOTMAPPED = ( D3D11_MESSAGE_ID_RESOURCE_UNMAP_INVALIDSUBRESOURCE + 1 ) , + D3D11_MESSAGE_ID_DEVICE_DRAW_RASTERIZING_CONTROL_POINTS = ( D3D11_MESSAGE_ID_RESOURCE_UNMAP_NOTMAPPED + 1 ) , + D3D11_MESSAGE_ID_DEVICE_IASETPRIMITIVETOPOLOGY_TOPOLOGY_UNSUPPORTED = ( D3D11_MESSAGE_ID_DEVICE_DRAW_RASTERIZING_CONTROL_POINTS + 1 ) , + D3D11_MESSAGE_ID_DEVICE_DRAW_HS_DS_SIGNATURE_MISMATCH = ( D3D11_MESSAGE_ID_DEVICE_IASETPRIMITIVETOPOLOGY_TOPOLOGY_UNSUPPORTED + 1 ) , + D3D11_MESSAGE_ID_DEVICE_DRAW_HULL_SHADER_INPUT_TOPOLOGY_MISMATCH = ( D3D11_MESSAGE_ID_DEVICE_DRAW_HS_DS_SIGNATURE_MISMATCH + 1 ) , + D3D11_MESSAGE_ID_DEVICE_DRAW_HS_DS_CONTROL_POINT_COUNT_MISMATCH = ( D3D11_MESSAGE_ID_DEVICE_DRAW_HULL_SHADER_INPUT_TOPOLOGY_MISMATCH + 1 ) , + D3D11_MESSAGE_ID_DEVICE_DRAW_HS_DS_TESSELLATOR_DOMAIN_MISMATCH = ( D3D11_MESSAGE_ID_DEVICE_DRAW_HS_DS_CONTROL_POINT_COUNT_MISMATCH + 1 ) , + D3D11_MESSAGE_ID_CREATE_CONTEXT = ( D3D11_MESSAGE_ID_DEVICE_DRAW_HS_DS_TESSELLATOR_DOMAIN_MISMATCH + 1 ) , + D3D11_MESSAGE_ID_LIVE_CONTEXT = ( D3D11_MESSAGE_ID_CREATE_CONTEXT + 1 ) , + D3D11_MESSAGE_ID_DESTROY_CONTEXT = ( D3D11_MESSAGE_ID_LIVE_CONTEXT + 1 ) , + D3D11_MESSAGE_ID_CREATE_BUFFER = ( D3D11_MESSAGE_ID_DESTROY_CONTEXT + 1 ) , + D3D11_MESSAGE_ID_LIVE_BUFFER_WIN7 = ( D3D11_MESSAGE_ID_CREATE_BUFFER + 1 ) , + D3D11_MESSAGE_ID_DESTROY_BUFFER = ( D3D11_MESSAGE_ID_LIVE_BUFFER_WIN7 + 1 ) , + D3D11_MESSAGE_ID_CREATE_TEXTURE1D = ( D3D11_MESSAGE_ID_DESTROY_BUFFER + 1 ) , + D3D11_MESSAGE_ID_LIVE_TEXTURE1D_WIN7 = ( D3D11_MESSAGE_ID_CREATE_TEXTURE1D + 1 ) , + D3D11_MESSAGE_ID_DESTROY_TEXTURE1D = ( D3D11_MESSAGE_ID_LIVE_TEXTURE1D_WIN7 + 1 ) , + D3D11_MESSAGE_ID_CREATE_TEXTURE2D = ( D3D11_MESSAGE_ID_DESTROY_TEXTURE1D + 1 ) , + D3D11_MESSAGE_ID_LIVE_TEXTURE2D_WIN7 = ( D3D11_MESSAGE_ID_CREATE_TEXTURE2D + 1 ) , + D3D11_MESSAGE_ID_DESTROY_TEXTURE2D = ( D3D11_MESSAGE_ID_LIVE_TEXTURE2D_WIN7 + 1 ) , + D3D11_MESSAGE_ID_CREATE_TEXTURE3D = ( D3D11_MESSAGE_ID_DESTROY_TEXTURE2D + 1 ) , + D3D11_MESSAGE_ID_LIVE_TEXTURE3D_WIN7 = ( D3D11_MESSAGE_ID_CREATE_TEXTURE3D + 1 ) , + D3D11_MESSAGE_ID_DESTROY_TEXTURE3D = ( D3D11_MESSAGE_ID_LIVE_TEXTURE3D_WIN7 + 1 ) , + D3D11_MESSAGE_ID_CREATE_SHADERRESOURCEVIEW = ( D3D11_MESSAGE_ID_DESTROY_TEXTURE3D + 1 ) , + D3D11_MESSAGE_ID_LIVE_SHADERRESOURCEVIEW_WIN7 = ( D3D11_MESSAGE_ID_CREATE_SHADERRESOURCEVIEW + 1 ) , + D3D11_MESSAGE_ID_DESTROY_SHADERRESOURCEVIEW = ( D3D11_MESSAGE_ID_LIVE_SHADERRESOURCEVIEW_WIN7 + 1 ) , + D3D11_MESSAGE_ID_CREATE_RENDERTARGETVIEW = ( D3D11_MESSAGE_ID_DESTROY_SHADERRESOURCEVIEW + 1 ) , + D3D11_MESSAGE_ID_LIVE_RENDERTARGETVIEW_WIN7 = ( D3D11_MESSAGE_ID_CREATE_RENDERTARGETVIEW + 1 ) , + D3D11_MESSAGE_ID_DESTROY_RENDERTARGETVIEW = ( D3D11_MESSAGE_ID_LIVE_RENDERTARGETVIEW_WIN7 + 1 ) , + D3D11_MESSAGE_ID_CREATE_DEPTHSTENCILVIEW = ( D3D11_MESSAGE_ID_DESTROY_RENDERTARGETVIEW + 1 ) , + D3D11_MESSAGE_ID_LIVE_DEPTHSTENCILVIEW_WIN7 = ( D3D11_MESSAGE_ID_CREATE_DEPTHSTENCILVIEW + 1 ) , + D3D11_MESSAGE_ID_DESTROY_DEPTHSTENCILVIEW = ( D3D11_MESSAGE_ID_LIVE_DEPTHSTENCILVIEW_WIN7 + 1 ) , + D3D11_MESSAGE_ID_CREATE_VERTEXSHADER = ( D3D11_MESSAGE_ID_DESTROY_DEPTHSTENCILVIEW + 1 ) , + D3D11_MESSAGE_ID_LIVE_VERTEXSHADER_WIN7 = ( D3D11_MESSAGE_ID_CREATE_VERTEXSHADER + 1 ) , + D3D11_MESSAGE_ID_DESTROY_VERTEXSHADER = ( D3D11_MESSAGE_ID_LIVE_VERTEXSHADER_WIN7 + 1 ) , + D3D11_MESSAGE_ID_CREATE_HULLSHADER = ( D3D11_MESSAGE_ID_DESTROY_VERTEXSHADER + 1 ) , + D3D11_MESSAGE_ID_LIVE_HULLSHADER = ( D3D11_MESSAGE_ID_CREATE_HULLSHADER + 1 ) , + D3D11_MESSAGE_ID_DESTROY_HULLSHADER = ( D3D11_MESSAGE_ID_LIVE_HULLSHADER + 1 ) , + D3D11_MESSAGE_ID_CREATE_DOMAINSHADER = ( D3D11_MESSAGE_ID_DESTROY_HULLSHADER + 1 ) , + D3D11_MESSAGE_ID_LIVE_DOMAINSHADER = ( D3D11_MESSAGE_ID_CREATE_DOMAINSHADER + 1 ) , + D3D11_MESSAGE_ID_DESTROY_DOMAINSHADER = ( D3D11_MESSAGE_ID_LIVE_DOMAINSHADER + 1 ) , + D3D11_MESSAGE_ID_CREATE_GEOMETRYSHADER = ( D3D11_MESSAGE_ID_DESTROY_DOMAINSHADER + 1 ) , + D3D11_MESSAGE_ID_LIVE_GEOMETRYSHADER_WIN7 = ( D3D11_MESSAGE_ID_CREATE_GEOMETRYSHADER + 1 ) , + D3D11_MESSAGE_ID_DESTROY_GEOMETRYSHADER = ( D3D11_MESSAGE_ID_LIVE_GEOMETRYSHADER_WIN7 + 1 ) , + D3D11_MESSAGE_ID_CREATE_PIXELSHADER = ( D3D11_MESSAGE_ID_DESTROY_GEOMETRYSHADER + 1 ) , + D3D11_MESSAGE_ID_LIVE_PIXELSHADER_WIN7 = ( D3D11_MESSAGE_ID_CREATE_PIXELSHADER + 1 ) , + D3D11_MESSAGE_ID_DESTROY_PIXELSHADER = ( D3D11_MESSAGE_ID_LIVE_PIXELSHADER_WIN7 + 1 ) , + D3D11_MESSAGE_ID_CREATE_INPUTLAYOUT = ( D3D11_MESSAGE_ID_DESTROY_PIXELSHADER + 1 ) , + D3D11_MESSAGE_ID_LIVE_INPUTLAYOUT_WIN7 = ( D3D11_MESSAGE_ID_CREATE_INPUTLAYOUT + 1 ) , + D3D11_MESSAGE_ID_DESTROY_INPUTLAYOUT = ( D3D11_MESSAGE_ID_LIVE_INPUTLAYOUT_WIN7 + 1 ) , + D3D11_MESSAGE_ID_CREATE_SAMPLER = ( D3D11_MESSAGE_ID_DESTROY_INPUTLAYOUT + 1 ) , + D3D11_MESSAGE_ID_LIVE_SAMPLER_WIN7 = ( D3D11_MESSAGE_ID_CREATE_SAMPLER + 1 ) , + D3D11_MESSAGE_ID_DESTROY_SAMPLER = ( D3D11_MESSAGE_ID_LIVE_SAMPLER_WIN7 + 1 ) , + D3D11_MESSAGE_ID_CREATE_BLENDSTATE = ( D3D11_MESSAGE_ID_DESTROY_SAMPLER + 1 ) , + D3D11_MESSAGE_ID_LIVE_BLENDSTATE_WIN7 = ( D3D11_MESSAGE_ID_CREATE_BLENDSTATE + 1 ) , + D3D11_MESSAGE_ID_DESTROY_BLENDSTATE = ( D3D11_MESSAGE_ID_LIVE_BLENDSTATE_WIN7 + 1 ) , + D3D11_MESSAGE_ID_CREATE_DEPTHSTENCILSTATE = ( D3D11_MESSAGE_ID_DESTROY_BLENDSTATE + 1 ) , + D3D11_MESSAGE_ID_LIVE_DEPTHSTENCILSTATE_WIN7 = ( D3D11_MESSAGE_ID_CREATE_DEPTHSTENCILSTATE + 1 ) , + D3D11_MESSAGE_ID_DESTROY_DEPTHSTENCILSTATE = ( D3D11_MESSAGE_ID_LIVE_DEPTHSTENCILSTATE_WIN7 + 1 ) , + D3D11_MESSAGE_ID_CREATE_RASTERIZERSTATE = ( D3D11_MESSAGE_ID_DESTROY_DEPTHSTENCILSTATE + 1 ) , + D3D11_MESSAGE_ID_LIVE_RASTERIZERSTATE_WIN7 = ( D3D11_MESSAGE_ID_CREATE_RASTERIZERSTATE + 1 ) , + D3D11_MESSAGE_ID_DESTROY_RASTERIZERSTATE = ( D3D11_MESSAGE_ID_LIVE_RASTERIZERSTATE_WIN7 + 1 ) , + D3D11_MESSAGE_ID_CREATE_QUERY = ( D3D11_MESSAGE_ID_DESTROY_RASTERIZERSTATE + 1 ) , + D3D11_MESSAGE_ID_LIVE_QUERY_WIN7 = ( D3D11_MESSAGE_ID_CREATE_QUERY + 1 ) , + D3D11_MESSAGE_ID_DESTROY_QUERY = ( D3D11_MESSAGE_ID_LIVE_QUERY_WIN7 + 1 ) , + D3D11_MESSAGE_ID_CREATE_PREDICATE = ( D3D11_MESSAGE_ID_DESTROY_QUERY + 1 ) , + D3D11_MESSAGE_ID_LIVE_PREDICATE_WIN7 = ( D3D11_MESSAGE_ID_CREATE_PREDICATE + 1 ) , + D3D11_MESSAGE_ID_DESTROY_PREDICATE = ( D3D11_MESSAGE_ID_LIVE_PREDICATE_WIN7 + 1 ) , + D3D11_MESSAGE_ID_CREATE_COUNTER = ( D3D11_MESSAGE_ID_DESTROY_PREDICATE + 1 ) , + D3D11_MESSAGE_ID_DESTROY_COUNTER = ( D3D11_MESSAGE_ID_CREATE_COUNTER + 1 ) , + D3D11_MESSAGE_ID_CREATE_COMMANDLIST = ( D3D11_MESSAGE_ID_DESTROY_COUNTER + 1 ) , + D3D11_MESSAGE_ID_LIVE_COMMANDLIST = ( D3D11_MESSAGE_ID_CREATE_COMMANDLIST + 1 ) , + D3D11_MESSAGE_ID_DESTROY_COMMANDLIST = ( D3D11_MESSAGE_ID_LIVE_COMMANDLIST + 1 ) , + D3D11_MESSAGE_ID_CREATE_CLASSINSTANCE = ( D3D11_MESSAGE_ID_DESTROY_COMMANDLIST + 1 ) , + D3D11_MESSAGE_ID_LIVE_CLASSINSTANCE = ( D3D11_MESSAGE_ID_CREATE_CLASSINSTANCE + 1 ) , + D3D11_MESSAGE_ID_DESTROY_CLASSINSTANCE = ( D3D11_MESSAGE_ID_LIVE_CLASSINSTANCE + 1 ) , + D3D11_MESSAGE_ID_CREATE_CLASSLINKAGE = ( D3D11_MESSAGE_ID_DESTROY_CLASSINSTANCE + 1 ) , + D3D11_MESSAGE_ID_LIVE_CLASSLINKAGE = ( D3D11_MESSAGE_ID_CREATE_CLASSLINKAGE + 1 ) , + D3D11_MESSAGE_ID_DESTROY_CLASSLINKAGE = ( D3D11_MESSAGE_ID_LIVE_CLASSLINKAGE + 1 ) , + D3D11_MESSAGE_ID_LIVE_DEVICE_WIN7 = ( D3D11_MESSAGE_ID_DESTROY_CLASSLINKAGE + 1 ) , + D3D11_MESSAGE_ID_LIVE_OBJECT_SUMMARY_WIN7 = ( D3D11_MESSAGE_ID_LIVE_DEVICE_WIN7 + 1 ) , + D3D11_MESSAGE_ID_CREATE_COMPUTESHADER = ( D3D11_MESSAGE_ID_LIVE_OBJECT_SUMMARY_WIN7 + 1 ) , + D3D11_MESSAGE_ID_LIVE_COMPUTESHADER = ( D3D11_MESSAGE_ID_CREATE_COMPUTESHADER + 1 ) , + D3D11_MESSAGE_ID_DESTROY_COMPUTESHADER = ( D3D11_MESSAGE_ID_LIVE_COMPUTESHADER + 1 ) , + D3D11_MESSAGE_ID_CREATE_UNORDEREDACCESSVIEW = ( D3D11_MESSAGE_ID_DESTROY_COMPUTESHADER + 1 ) , + D3D11_MESSAGE_ID_LIVE_UNORDEREDACCESSVIEW = ( D3D11_MESSAGE_ID_CREATE_UNORDEREDACCESSVIEW + 1 ) , + D3D11_MESSAGE_ID_DESTROY_UNORDEREDACCESSVIEW = ( D3D11_MESSAGE_ID_LIVE_UNORDEREDACCESSVIEW + 1 ) , + D3D11_MESSAGE_ID_DEVICE_SETSHADER_INTERFACES_FEATURELEVEL = ( D3D11_MESSAGE_ID_DESTROY_UNORDEREDACCESSVIEW + 1 ) , + D3D11_MESSAGE_ID_DEVICE_SETSHADER_INTERFACE_COUNT_MISMATCH = ( D3D11_MESSAGE_ID_DEVICE_SETSHADER_INTERFACES_FEATURELEVEL + 1 ) , + D3D11_MESSAGE_ID_DEVICE_SETSHADER_INVALID_INSTANCE = ( D3D11_MESSAGE_ID_DEVICE_SETSHADER_INTERFACE_COUNT_MISMATCH + 1 ) , + D3D11_MESSAGE_ID_DEVICE_SETSHADER_INVALID_INSTANCE_INDEX = ( D3D11_MESSAGE_ID_DEVICE_SETSHADER_INVALID_INSTANCE + 1 ) , + D3D11_MESSAGE_ID_DEVICE_SETSHADER_INVALID_INSTANCE_TYPE = ( D3D11_MESSAGE_ID_DEVICE_SETSHADER_INVALID_INSTANCE_INDEX + 1 ) , + D3D11_MESSAGE_ID_DEVICE_SETSHADER_INVALID_INSTANCE_DATA = ( D3D11_MESSAGE_ID_DEVICE_SETSHADER_INVALID_INSTANCE_TYPE + 1 ) , + D3D11_MESSAGE_ID_DEVICE_SETSHADER_UNBOUND_INSTANCE_DATA = ( D3D11_MESSAGE_ID_DEVICE_SETSHADER_INVALID_INSTANCE_DATA + 1 ) , + D3D11_MESSAGE_ID_DEVICE_SETSHADER_INSTANCE_DATA_BINDINGS = ( D3D11_MESSAGE_ID_DEVICE_SETSHADER_UNBOUND_INSTANCE_DATA + 1 ) , + D3D11_MESSAGE_ID_DEVICE_CREATESHADER_CLASSLINKAGE_FULL = ( D3D11_MESSAGE_ID_DEVICE_SETSHADER_INSTANCE_DATA_BINDINGS + 1 ) , + D3D11_MESSAGE_ID_DEVICE_CHECKFEATURESUPPORT_UNRECOGNIZED_FEATURE = ( D3D11_MESSAGE_ID_DEVICE_CREATESHADER_CLASSLINKAGE_FULL + 1 ) , + D3D11_MESSAGE_ID_DEVICE_CHECKFEATURESUPPORT_MISMATCHED_DATA_SIZE = ( D3D11_MESSAGE_ID_DEVICE_CHECKFEATURESUPPORT_UNRECOGNIZED_FEATURE + 1 ) , + D3D11_MESSAGE_ID_DEVICE_CHECKFEATURESUPPORT_INVALIDARG_RETURN = ( D3D11_MESSAGE_ID_DEVICE_CHECKFEATURESUPPORT_MISMATCHED_DATA_SIZE + 1 ) , + D3D11_MESSAGE_ID_DEVICE_CSSETSHADERRESOURCES_HAZARD = ( D3D11_MESSAGE_ID_DEVICE_CHECKFEATURESUPPORT_INVALIDARG_RETURN + 1 ) , + D3D11_MESSAGE_ID_DEVICE_CSSETCONSTANTBUFFERS_HAZARD = ( D3D11_MESSAGE_ID_DEVICE_CSSETSHADERRESOURCES_HAZARD + 1 ) , + D3D11_MESSAGE_ID_CSSETSHADERRESOURCES_UNBINDDELETINGOBJECT = ( D3D11_MESSAGE_ID_DEVICE_CSSETCONSTANTBUFFERS_HAZARD + 1 ) , + D3D11_MESSAGE_ID_CSSETCONSTANTBUFFERS_UNBINDDELETINGOBJECT = ( D3D11_MESSAGE_ID_CSSETSHADERRESOURCES_UNBINDDELETINGOBJECT + 1 ) , + D3D11_MESSAGE_ID_CREATECOMPUTESHADER_INVALIDCALL = ( D3D11_MESSAGE_ID_CSSETCONSTANTBUFFERS_UNBINDDELETINGOBJECT + 1 ) , + D3D11_MESSAGE_ID_CREATECOMPUTESHADER_OUTOFMEMORY = ( D3D11_MESSAGE_ID_CREATECOMPUTESHADER_INVALIDCALL + 1 ) , + D3D11_MESSAGE_ID_CREATECOMPUTESHADER_INVALIDSHADERBYTECODE = ( D3D11_MESSAGE_ID_CREATECOMPUTESHADER_OUTOFMEMORY + 1 ) , + D3D11_MESSAGE_ID_CREATECOMPUTESHADER_INVALIDSHADERTYPE = ( D3D11_MESSAGE_ID_CREATECOMPUTESHADER_INVALIDSHADERBYTECODE + 1 ) , + D3D11_MESSAGE_ID_CREATECOMPUTESHADER_INVALIDCLASSLINKAGE = ( D3D11_MESSAGE_ID_CREATECOMPUTESHADER_INVALIDSHADERTYPE + 1 ) , + D3D11_MESSAGE_ID_DEVICE_CSSETSHADERRESOURCES_VIEWS_EMPTY = ( D3D11_MESSAGE_ID_CREATECOMPUTESHADER_INVALIDCLASSLINKAGE + 1 ) , + D3D11_MESSAGE_ID_CSSETCONSTANTBUFFERS_INVALIDBUFFER = ( D3D11_MESSAGE_ID_DEVICE_CSSETSHADERRESOURCES_VIEWS_EMPTY + 1 ) , + D3D11_MESSAGE_ID_DEVICE_CSSETCONSTANTBUFFERS_BUFFERS_EMPTY = ( D3D11_MESSAGE_ID_CSSETCONSTANTBUFFERS_INVALIDBUFFER + 1 ) , + D3D11_MESSAGE_ID_DEVICE_CSSETSAMPLERS_SAMPLERS_EMPTY = ( D3D11_MESSAGE_ID_DEVICE_CSSETCONSTANTBUFFERS_BUFFERS_EMPTY + 1 ) , + D3D11_MESSAGE_ID_DEVICE_CSGETSHADERRESOURCES_VIEWS_EMPTY = ( D3D11_MESSAGE_ID_DEVICE_CSSETSAMPLERS_SAMPLERS_EMPTY + 1 ) , + D3D11_MESSAGE_ID_DEVICE_CSGETCONSTANTBUFFERS_BUFFERS_EMPTY = ( D3D11_MESSAGE_ID_DEVICE_CSGETSHADERRESOURCES_VIEWS_EMPTY + 1 ) , + D3D11_MESSAGE_ID_DEVICE_CSGETSAMPLERS_SAMPLERS_EMPTY = ( D3D11_MESSAGE_ID_DEVICE_CSGETCONSTANTBUFFERS_BUFFERS_EMPTY + 1 ) , + D3D11_MESSAGE_ID_DEVICE_CREATEVERTEXSHADER_DOUBLEFLOATOPSNOTSUPPORTED = ( D3D11_MESSAGE_ID_DEVICE_CSGETSAMPLERS_SAMPLERS_EMPTY + 1 ) , + D3D11_MESSAGE_ID_DEVICE_CREATEHULLSHADER_DOUBLEFLOATOPSNOTSUPPORTED = ( D3D11_MESSAGE_ID_DEVICE_CREATEVERTEXSHADER_DOUBLEFLOATOPSNOTSUPPORTED + 1 ) , + D3D11_MESSAGE_ID_DEVICE_CREATEDOMAINSHADER_DOUBLEFLOATOPSNOTSUPPORTED = ( D3D11_MESSAGE_ID_DEVICE_CREATEHULLSHADER_DOUBLEFLOATOPSNOTSUPPORTED + 1 ) , + D3D11_MESSAGE_ID_DEVICE_CREATEGEOMETRYSHADER_DOUBLEFLOATOPSNOTSUPPORTED = ( D3D11_MESSAGE_ID_DEVICE_CREATEDOMAINSHADER_DOUBLEFLOATOPSNOTSUPPORTED + 1 ) , + D3D11_MESSAGE_ID_DEVICE_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_DOUBLEFLOATOPSNOTSUPPORTED = ( D3D11_MESSAGE_ID_DEVICE_CREATEGEOMETRYSHADER_DOUBLEFLOATOPSNOTSUPPORTED + 1 ) , + D3D11_MESSAGE_ID_DEVICE_CREATEPIXELSHADER_DOUBLEFLOATOPSNOTSUPPORTED = ( D3D11_MESSAGE_ID_DEVICE_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_DOUBLEFLOATOPSNOTSUPPORTED + 1 ) , + D3D11_MESSAGE_ID_DEVICE_CREATECOMPUTESHADER_DOUBLEFLOATOPSNOTSUPPORTED = ( D3D11_MESSAGE_ID_DEVICE_CREATEPIXELSHADER_DOUBLEFLOATOPSNOTSUPPORTED + 1 ) , + D3D11_MESSAGE_ID_CREATEBUFFER_INVALIDSTRUCTURESTRIDE = ( D3D11_MESSAGE_ID_DEVICE_CREATECOMPUTESHADER_DOUBLEFLOATOPSNOTSUPPORTED + 1 ) , + D3D11_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDFLAGS = ( D3D11_MESSAGE_ID_CREATEBUFFER_INVALIDSTRUCTURESTRIDE + 1 ) , + D3D11_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_INVALIDRESOURCE = ( D3D11_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDFLAGS + 1 ) , + D3D11_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_INVALIDDESC = ( D3D11_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_INVALIDRESOURCE + 1 ) , + D3D11_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_INVALIDFORMAT = ( D3D11_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_INVALIDDESC + 1 ) , + D3D11_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_INVALIDDIMENSIONS = ( D3D11_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_INVALIDFORMAT + 1 ) , + D3D11_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_UNRECOGNIZEDFORMAT = ( D3D11_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_INVALIDDIMENSIONS + 1 ) , + D3D11_MESSAGE_ID_DEVICE_OMSETRENDERTARGETSANDUNORDEREDACCESSVIEWS_HAZARD = ( D3D11_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_UNRECOGNIZEDFORMAT + 1 ) , + D3D11_MESSAGE_ID_DEVICE_OMSETRENDERTARGETSANDUNORDEREDACCESSVIEWS_OVERLAPPING_OLD_SLOTS = ( D3D11_MESSAGE_ID_DEVICE_OMSETRENDERTARGETSANDUNORDEREDACCESSVIEWS_HAZARD + 1 ) , + D3D11_MESSAGE_ID_DEVICE_OMSETRENDERTARGETSANDUNORDEREDACCESSVIEWS_NO_OP = ( D3D11_MESSAGE_ID_DEVICE_OMSETRENDERTARGETSANDUNORDEREDACCESSVIEWS_OVERLAPPING_OLD_SLOTS + 1 ) , + D3D11_MESSAGE_ID_CSSETUNORDEREDACCESSVIEWS_UNBINDDELETINGOBJECT = ( D3D11_MESSAGE_ID_DEVICE_OMSETRENDERTARGETSANDUNORDEREDACCESSVIEWS_NO_OP + 1 ) , + D3D11_MESSAGE_ID_PSSETUNORDEREDACCESSVIEWS_UNBINDDELETINGOBJECT = ( D3D11_MESSAGE_ID_CSSETUNORDEREDACCESSVIEWS_UNBINDDELETINGOBJECT + 1 ) , + D3D11_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_INVALIDARG_RETURN = ( D3D11_MESSAGE_ID_PSSETUNORDEREDACCESSVIEWS_UNBINDDELETINGOBJECT + 1 ) , + D3D11_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_OUTOFMEMORY_RETURN = ( D3D11_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_INVALIDARG_RETURN + 1 ) , + D3D11_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_TOOMANYOBJECTS = ( D3D11_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_OUTOFMEMORY_RETURN + 1 ) , + D3D11_MESSAGE_ID_DEVICE_CSSETUNORDEREDACCESSVIEWS_HAZARD = ( D3D11_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_TOOMANYOBJECTS + 1 ) , + D3D11_MESSAGE_ID_CLEARUNORDEREDACCESSVIEW_DENORMFLUSH = ( D3D11_MESSAGE_ID_DEVICE_CSSETUNORDEREDACCESSVIEWS_HAZARD + 1 ) , + D3D11_MESSAGE_ID_DEVICE_CSSETUNORDEREDACCESSS_VIEWS_EMPTY = ( D3D11_MESSAGE_ID_CLEARUNORDEREDACCESSVIEW_DENORMFLUSH + 1 ) , + D3D11_MESSAGE_ID_DEVICE_CSGETUNORDEREDACCESSS_VIEWS_EMPTY = ( D3D11_MESSAGE_ID_DEVICE_CSSETUNORDEREDACCESSS_VIEWS_EMPTY + 1 ) , + D3D11_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_INVALIDFLAGS = ( D3D11_MESSAGE_ID_DEVICE_CSGETUNORDEREDACCESSS_VIEWS_EMPTY + 1 ) , + D3D11_MESSAGE_ID_CREATESHADERRESESOURCEVIEW_TOOMANYOBJECTS = ( D3D11_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_INVALIDFLAGS + 1 ) , + D3D11_MESSAGE_ID_DEVICE_DISPATCHINDIRECT_INVALID_ARG_BUFFER = ( D3D11_MESSAGE_ID_CREATESHADERRESESOURCEVIEW_TOOMANYOBJECTS + 1 ) , + D3D11_MESSAGE_ID_DEVICE_DISPATCHINDIRECT_OFFSET_UNALIGNED = ( D3D11_MESSAGE_ID_DEVICE_DISPATCHINDIRECT_INVALID_ARG_BUFFER + 1 ) , + D3D11_MESSAGE_ID_DEVICE_DISPATCHINDIRECT_OFFSET_OVERFLOW = ( D3D11_MESSAGE_ID_DEVICE_DISPATCHINDIRECT_OFFSET_UNALIGNED + 1 ) , + D3D11_MESSAGE_ID_DEVICE_SETRESOURCEMINLOD_INVALIDCONTEXT = ( D3D11_MESSAGE_ID_DEVICE_DISPATCHINDIRECT_OFFSET_OVERFLOW + 1 ) , + D3D11_MESSAGE_ID_DEVICE_SETRESOURCEMINLOD_INVALIDRESOURCE = ( D3D11_MESSAGE_ID_DEVICE_SETRESOURCEMINLOD_INVALIDCONTEXT + 1 ) , + D3D11_MESSAGE_ID_DEVICE_SETRESOURCEMINLOD_INVALIDMINLOD = ( D3D11_MESSAGE_ID_DEVICE_SETRESOURCEMINLOD_INVALIDRESOURCE + 1 ) , + D3D11_MESSAGE_ID_DEVICE_GETRESOURCEMINLOD_INVALIDCONTEXT = ( D3D11_MESSAGE_ID_DEVICE_SETRESOURCEMINLOD_INVALIDMINLOD + 1 ) , + D3D11_MESSAGE_ID_DEVICE_GETRESOURCEMINLOD_INVALIDRESOURCE = ( D3D11_MESSAGE_ID_DEVICE_GETRESOURCEMINLOD_INVALIDCONTEXT + 1 ) , + D3D11_MESSAGE_ID_OMSETDEPTHSTENCIL_UNBINDDELETINGOBJECT = ( D3D11_MESSAGE_ID_DEVICE_GETRESOURCEMINLOD_INVALIDRESOURCE + 1 ) , + D3D11_MESSAGE_ID_CLEARDEPTHSTENCILVIEW_DEPTH_READONLY = ( D3D11_MESSAGE_ID_OMSETDEPTHSTENCIL_UNBINDDELETINGOBJECT + 1 ) , + D3D11_MESSAGE_ID_CLEARDEPTHSTENCILVIEW_STENCIL_READONLY = ( D3D11_MESSAGE_ID_CLEARDEPTHSTENCILVIEW_DEPTH_READONLY + 1 ) , + D3D11_MESSAGE_ID_CHECKFEATURESUPPORT_FORMAT_DEPRECATED = ( D3D11_MESSAGE_ID_CLEARDEPTHSTENCILVIEW_STENCIL_READONLY + 1 ) , + D3D11_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_RETURN_TYPE_MISMATCH = ( D3D11_MESSAGE_ID_CHECKFEATURESUPPORT_FORMAT_DEPRECATED + 1 ) , + D3D11_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_NOT_SET = ( D3D11_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_RETURN_TYPE_MISMATCH + 1 ) , + D3D11_MESSAGE_ID_DEVICE_DRAW_UNORDEREDACCESSVIEW_RENDERTARGETVIEW_OVERLAP = ( D3D11_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_NOT_SET + 1 ) , + D3D11_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_DIMENSION_MISMATCH = ( D3D11_MESSAGE_ID_DEVICE_DRAW_UNORDEREDACCESSVIEW_RENDERTARGETVIEW_OVERLAP + 1 ) , + D3D11_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_APPEND_UNSUPPORTED = ( D3D11_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_DIMENSION_MISMATCH + 1 ) , + D3D11_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_ATOMICS_UNSUPPORTED = ( D3D11_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_APPEND_UNSUPPORTED + 1 ) , + D3D11_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_STRUCTURE_STRIDE_MISMATCH = ( D3D11_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_ATOMICS_UNSUPPORTED + 1 ) , + D3D11_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_BUFFER_TYPE_MISMATCH = ( D3D11_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_STRUCTURE_STRIDE_MISMATCH + 1 ) , + D3D11_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_RAW_UNSUPPORTED = ( D3D11_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_BUFFER_TYPE_MISMATCH + 1 ) , + D3D11_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_FORMAT_LD_UNSUPPORTED = ( D3D11_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_RAW_UNSUPPORTED + 1 ) , + D3D11_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_FORMAT_STORE_UNSUPPORTED = ( D3D11_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_FORMAT_LD_UNSUPPORTED + 1 ) , + D3D11_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_ATOMIC_ADD_UNSUPPORTED = ( D3D11_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_FORMAT_STORE_UNSUPPORTED + 1 ) , + D3D11_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_ATOMIC_BITWISE_OPS_UNSUPPORTED = ( D3D11_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_ATOMIC_ADD_UNSUPPORTED + 1 ) , + D3D11_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_ATOMIC_CMPSTORE_CMPEXCHANGE_UNSUPPORTED = ( D3D11_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_ATOMIC_BITWISE_OPS_UNSUPPORTED + 1 ) , + D3D11_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_ATOMIC_EXCHANGE_UNSUPPORTED = ( D3D11_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_ATOMIC_CMPSTORE_CMPEXCHANGE_UNSUPPORTED + 1 ) , + D3D11_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_ATOMIC_SIGNED_MINMAX_UNSUPPORTED = ( D3D11_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_ATOMIC_EXCHANGE_UNSUPPORTED + 1 ) , + D3D11_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_ATOMIC_UNSIGNED_MINMAX_UNSUPPORTED = ( D3D11_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_ATOMIC_SIGNED_MINMAX_UNSUPPORTED + 1 ) , + D3D11_MESSAGE_ID_DEVICE_DISPATCH_BOUND_RESOURCE_MAPPED = ( D3D11_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_ATOMIC_UNSIGNED_MINMAX_UNSUPPORTED + 1 ) , + D3D11_MESSAGE_ID_DEVICE_DISPATCH_THREADGROUPCOUNT_OVERFLOW = ( D3D11_MESSAGE_ID_DEVICE_DISPATCH_BOUND_RESOURCE_MAPPED + 1 ) , + D3D11_MESSAGE_ID_DEVICE_DISPATCH_THREADGROUPCOUNT_ZERO = ( D3D11_MESSAGE_ID_DEVICE_DISPATCH_THREADGROUPCOUNT_OVERFLOW + 1 ) , + D3D11_MESSAGE_ID_DEVICE_SHADERRESOURCEVIEW_STRUCTURE_STRIDE_MISMATCH = ( D3D11_MESSAGE_ID_DEVICE_DISPATCH_THREADGROUPCOUNT_ZERO + 1 ) , + D3D11_MESSAGE_ID_DEVICE_SHADERRESOURCEVIEW_BUFFER_TYPE_MISMATCH = ( D3D11_MESSAGE_ID_DEVICE_SHADERRESOURCEVIEW_STRUCTURE_STRIDE_MISMATCH + 1 ) , + D3D11_MESSAGE_ID_DEVICE_SHADERRESOURCEVIEW_RAW_UNSUPPORTED = ( D3D11_MESSAGE_ID_DEVICE_SHADERRESOURCEVIEW_BUFFER_TYPE_MISMATCH + 1 ) , + D3D11_MESSAGE_ID_DEVICE_DISPATCH_UNSUPPORTED = ( D3D11_MESSAGE_ID_DEVICE_SHADERRESOURCEVIEW_RAW_UNSUPPORTED + 1 ) , + D3D11_MESSAGE_ID_DEVICE_DISPATCHINDIRECT_UNSUPPORTED = ( D3D11_MESSAGE_ID_DEVICE_DISPATCH_UNSUPPORTED + 1 ) , + D3D11_MESSAGE_ID_COPYSTRUCTURECOUNT_INVALIDOFFSET = ( D3D11_MESSAGE_ID_DEVICE_DISPATCHINDIRECT_UNSUPPORTED + 1 ) , + D3D11_MESSAGE_ID_COPYSTRUCTURECOUNT_LARGEOFFSET = ( D3D11_MESSAGE_ID_COPYSTRUCTURECOUNT_INVALIDOFFSET + 1 ) , + D3D11_MESSAGE_ID_COPYSTRUCTURECOUNT_INVALIDDESTINATIONSTATE = ( D3D11_MESSAGE_ID_COPYSTRUCTURECOUNT_LARGEOFFSET + 1 ) , + D3D11_MESSAGE_ID_COPYSTRUCTURECOUNT_INVALIDSOURCESTATE = ( D3D11_MESSAGE_ID_COPYSTRUCTURECOUNT_INVALIDDESTINATIONSTATE + 1 ) , + D3D11_MESSAGE_ID_CHECKFORMATSUPPORT_FORMAT_NOT_SUPPORTED = ( D3D11_MESSAGE_ID_COPYSTRUCTURECOUNT_INVALIDSOURCESTATE + 1 ) , + D3D11_MESSAGE_ID_DEVICE_CSSETUNORDEREDACCESSVIEWS_INVALIDVIEW = ( D3D11_MESSAGE_ID_CHECKFORMATSUPPORT_FORMAT_NOT_SUPPORTED + 1 ) , + D3D11_MESSAGE_ID_DEVICE_CSSETUNORDEREDACCESSVIEWS_INVALIDOFFSET = ( D3D11_MESSAGE_ID_DEVICE_CSSETUNORDEREDACCESSVIEWS_INVALIDVIEW + 1 ) , + D3D11_MESSAGE_ID_DEVICE_CSSETUNORDEREDACCESSVIEWS_TOOMANYVIEWS = ( D3D11_MESSAGE_ID_DEVICE_CSSETUNORDEREDACCESSVIEWS_INVALIDOFFSET + 1 ) , + D3D11_MESSAGE_ID_CLEARUNORDEREDACCESSVIEWFLOAT_INVALIDFORMAT = ( D3D11_MESSAGE_ID_DEVICE_CSSETUNORDEREDACCESSVIEWS_TOOMANYVIEWS + 1 ) , + D3D11_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_COUNTER_UNSUPPORTED = ( D3D11_MESSAGE_ID_CLEARUNORDEREDACCESSVIEWFLOAT_INVALIDFORMAT + 1 ) , + D3D11_MESSAGE_ID_REF_WARNING = ( D3D11_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_COUNTER_UNSUPPORTED + 1 ) , + D3D11_MESSAGE_ID_DEVICE_DRAW_PIXEL_SHADER_WITHOUT_RTV_OR_DSV = ( D3D11_MESSAGE_ID_REF_WARNING + 1 ) , + D3D11_MESSAGE_ID_SHADER_ABORT = ( D3D11_MESSAGE_ID_DEVICE_DRAW_PIXEL_SHADER_WITHOUT_RTV_OR_DSV + 1 ) , + D3D11_MESSAGE_ID_SHADER_MESSAGE = ( D3D11_MESSAGE_ID_SHADER_ABORT + 1 ) , + D3D11_MESSAGE_ID_SHADER_ERROR = ( D3D11_MESSAGE_ID_SHADER_MESSAGE + 1 ) , + D3D11_MESSAGE_ID_OFFERRESOURCES_INVALIDRESOURCE = ( D3D11_MESSAGE_ID_SHADER_ERROR + 1 ) , + D3D11_MESSAGE_ID_HSSETSAMPLERS_UNBINDDELETINGOBJECT = ( D3D11_MESSAGE_ID_OFFERRESOURCES_INVALIDRESOURCE + 1 ) , + D3D11_MESSAGE_ID_DSSETSAMPLERS_UNBINDDELETINGOBJECT = ( D3D11_MESSAGE_ID_HSSETSAMPLERS_UNBINDDELETINGOBJECT + 1 ) , + D3D11_MESSAGE_ID_CSSETSAMPLERS_UNBINDDELETINGOBJECT = ( D3D11_MESSAGE_ID_DSSETSAMPLERS_UNBINDDELETINGOBJECT + 1 ) , + D3D11_MESSAGE_ID_HSSETSHADER_UNBINDDELETINGOBJECT = ( D3D11_MESSAGE_ID_CSSETSAMPLERS_UNBINDDELETINGOBJECT + 1 ) , + D3D11_MESSAGE_ID_DSSETSHADER_UNBINDDELETINGOBJECT = ( D3D11_MESSAGE_ID_HSSETSHADER_UNBINDDELETINGOBJECT + 1 ) , + D3D11_MESSAGE_ID_CSSETSHADER_UNBINDDELETINGOBJECT = ( D3D11_MESSAGE_ID_DSSETSHADER_UNBINDDELETINGOBJECT + 1 ) , + D3D11_MESSAGE_ID_ENQUEUESETEVENT_INVALIDARG_RETURN = ( D3D11_MESSAGE_ID_CSSETSHADER_UNBINDDELETINGOBJECT + 1 ) , + D3D11_MESSAGE_ID_ENQUEUESETEVENT_OUTOFMEMORY_RETURN = ( D3D11_MESSAGE_ID_ENQUEUESETEVENT_INVALIDARG_RETURN + 1 ) , + D3D11_MESSAGE_ID_ENQUEUESETEVENT_ACCESSDENIED_RETURN = ( D3D11_MESSAGE_ID_ENQUEUESETEVENT_OUTOFMEMORY_RETURN + 1 ) , + D3D11_MESSAGE_ID_DEVICE_OMSETRENDERTARGETSANDUNORDEREDACCESSVIEWS_NUMUAVS_INVALIDRANGE = ( D3D11_MESSAGE_ID_ENQUEUESETEVENT_ACCESSDENIED_RETURN + 1 ) , + D3D11_MESSAGE_ID_D3D11_MESSAGES_END = ( D3D11_MESSAGE_ID_DEVICE_OMSETRENDERTARGETSANDUNORDEREDACCESSVIEWS_NUMUAVS_INVALIDRANGE + 1 ) , + D3D11_MESSAGE_ID_D3D11_1_MESSAGES_START = 0x300000, + D3D11_MESSAGE_ID_CREATE_VIDEODECODER = ( D3D11_MESSAGE_ID_D3D11_1_MESSAGES_START + 1 ) , + D3D11_MESSAGE_ID_CREATE_VIDEOPROCESSORENUM = ( D3D11_MESSAGE_ID_CREATE_VIDEODECODER + 1 ) , + D3D11_MESSAGE_ID_CREATE_VIDEOPROCESSOR = ( D3D11_MESSAGE_ID_CREATE_VIDEOPROCESSORENUM + 1 ) , + D3D11_MESSAGE_ID_CREATE_DECODEROUTPUTVIEW = ( D3D11_MESSAGE_ID_CREATE_VIDEOPROCESSOR + 1 ) , + D3D11_MESSAGE_ID_CREATE_PROCESSORINPUTVIEW = ( D3D11_MESSAGE_ID_CREATE_DECODEROUTPUTVIEW + 1 ) , + D3D11_MESSAGE_ID_CREATE_PROCESSOROUTPUTVIEW = ( D3D11_MESSAGE_ID_CREATE_PROCESSORINPUTVIEW + 1 ) , + D3D11_MESSAGE_ID_CREATE_DEVICECONTEXTSTATE = ( D3D11_MESSAGE_ID_CREATE_PROCESSOROUTPUTVIEW + 1 ) , + D3D11_MESSAGE_ID_LIVE_VIDEODECODER = ( D3D11_MESSAGE_ID_CREATE_DEVICECONTEXTSTATE + 1 ) , + D3D11_MESSAGE_ID_LIVE_VIDEOPROCESSORENUM = ( D3D11_MESSAGE_ID_LIVE_VIDEODECODER + 1 ) , + D3D11_MESSAGE_ID_LIVE_VIDEOPROCESSOR = ( D3D11_MESSAGE_ID_LIVE_VIDEOPROCESSORENUM + 1 ) , + D3D11_MESSAGE_ID_LIVE_DECODEROUTPUTVIEW = ( D3D11_MESSAGE_ID_LIVE_VIDEOPROCESSOR + 1 ) , + D3D11_MESSAGE_ID_LIVE_PROCESSORINPUTVIEW = ( D3D11_MESSAGE_ID_LIVE_DECODEROUTPUTVIEW + 1 ) , + D3D11_MESSAGE_ID_LIVE_PROCESSOROUTPUTVIEW = ( D3D11_MESSAGE_ID_LIVE_PROCESSORINPUTVIEW + 1 ) , + D3D11_MESSAGE_ID_LIVE_DEVICECONTEXTSTATE = ( D3D11_MESSAGE_ID_LIVE_PROCESSOROUTPUTVIEW + 1 ) , + D3D11_MESSAGE_ID_DESTROY_VIDEODECODER = ( D3D11_MESSAGE_ID_LIVE_DEVICECONTEXTSTATE + 1 ) , + D3D11_MESSAGE_ID_DESTROY_VIDEOPROCESSORENUM = ( D3D11_MESSAGE_ID_DESTROY_VIDEODECODER + 1 ) , + D3D11_MESSAGE_ID_DESTROY_VIDEOPROCESSOR = ( D3D11_MESSAGE_ID_DESTROY_VIDEOPROCESSORENUM + 1 ) , + D3D11_MESSAGE_ID_DESTROY_DECODEROUTPUTVIEW = ( D3D11_MESSAGE_ID_DESTROY_VIDEOPROCESSOR + 1 ) , + D3D11_MESSAGE_ID_DESTROY_PROCESSORINPUTVIEW = ( D3D11_MESSAGE_ID_DESTROY_DECODEROUTPUTVIEW + 1 ) , + D3D11_MESSAGE_ID_DESTROY_PROCESSOROUTPUTVIEW = ( D3D11_MESSAGE_ID_DESTROY_PROCESSORINPUTVIEW + 1 ) , + D3D11_MESSAGE_ID_DESTROY_DEVICECONTEXTSTATE = ( D3D11_MESSAGE_ID_DESTROY_PROCESSOROUTPUTVIEW + 1 ) , + D3D11_MESSAGE_ID_CREATEDEVICECONTEXTSTATE_INVALIDFLAGS = ( D3D11_MESSAGE_ID_DESTROY_DEVICECONTEXTSTATE + 1 ) , + D3D11_MESSAGE_ID_CREATEDEVICECONTEXTSTATE_INVALIDFEATURELEVEL = ( D3D11_MESSAGE_ID_CREATEDEVICECONTEXTSTATE_INVALIDFLAGS + 1 ) , + D3D11_MESSAGE_ID_CREATEDEVICECONTEXTSTATE_FEATURELEVELS_NOT_SUPPORTED = ( D3D11_MESSAGE_ID_CREATEDEVICECONTEXTSTATE_INVALIDFEATURELEVEL + 1 ) , + D3D11_MESSAGE_ID_CREATEDEVICECONTEXTSTATE_INVALIDREFIID = ( D3D11_MESSAGE_ID_CREATEDEVICECONTEXTSTATE_FEATURELEVELS_NOT_SUPPORTED + 1 ) , + D3D11_MESSAGE_ID_DEVICE_DISCARDVIEW_INVALIDVIEW = ( D3D11_MESSAGE_ID_CREATEDEVICECONTEXTSTATE_INVALIDREFIID + 1 ) , + D3D11_MESSAGE_ID_COPYSUBRESOURCEREGION1_INVALIDCOPYFLAGS = ( D3D11_MESSAGE_ID_DEVICE_DISCARDVIEW_INVALIDVIEW + 1 ) , + D3D11_MESSAGE_ID_UPDATESUBRESOURCE1_INVALIDCOPYFLAGS = ( D3D11_MESSAGE_ID_COPYSUBRESOURCEREGION1_INVALIDCOPYFLAGS + 1 ) , + D3D11_MESSAGE_ID_CREATERASTERIZERSTATE_INVALIDFORCEDSAMPLECOUNT = ( D3D11_MESSAGE_ID_UPDATESUBRESOURCE1_INVALIDCOPYFLAGS + 1 ) , + D3D11_MESSAGE_ID_CREATEVIDEODECODER_OUTOFMEMORY_RETURN = ( D3D11_MESSAGE_ID_CREATERASTERIZERSTATE_INVALIDFORCEDSAMPLECOUNT + 1 ) , + D3D11_MESSAGE_ID_CREATEVIDEODECODER_NULLPARAM = ( D3D11_MESSAGE_ID_CREATEVIDEODECODER_OUTOFMEMORY_RETURN + 1 ) , + D3D11_MESSAGE_ID_CREATEVIDEODECODER_INVALIDFORMAT = ( D3D11_MESSAGE_ID_CREATEVIDEODECODER_NULLPARAM + 1 ) , + D3D11_MESSAGE_ID_CREATEVIDEODECODER_ZEROWIDTHHEIGHT = ( D3D11_MESSAGE_ID_CREATEVIDEODECODER_INVALIDFORMAT + 1 ) , + D3D11_MESSAGE_ID_CREATEVIDEODECODER_DRIVER_INVALIDBUFFERSIZE = ( D3D11_MESSAGE_ID_CREATEVIDEODECODER_ZEROWIDTHHEIGHT + 1 ) , + D3D11_MESSAGE_ID_CREATEVIDEODECODER_DRIVER_INVALIDBUFFERUSAGE = ( D3D11_MESSAGE_ID_CREATEVIDEODECODER_DRIVER_INVALIDBUFFERSIZE + 1 ) , + D3D11_MESSAGE_ID_GETVIDEODECODERPROFILECOUNT_OUTOFMEMORY = ( D3D11_MESSAGE_ID_CREATEVIDEODECODER_DRIVER_INVALIDBUFFERUSAGE + 1 ) , + D3D11_MESSAGE_ID_GETVIDEODECODERPROFILE_NULLPARAM = ( D3D11_MESSAGE_ID_GETVIDEODECODERPROFILECOUNT_OUTOFMEMORY + 1 ) , + D3D11_MESSAGE_ID_GETVIDEODECODERPROFILE_INVALIDINDEX = ( D3D11_MESSAGE_ID_GETVIDEODECODERPROFILE_NULLPARAM + 1 ) , + D3D11_MESSAGE_ID_GETVIDEODECODERPROFILE_OUTOFMEMORY_RETURN = ( D3D11_MESSAGE_ID_GETVIDEODECODERPROFILE_INVALIDINDEX + 1 ) , + D3D11_MESSAGE_ID_CHECKVIDEODECODERFORMAT_NULLPARAM = ( D3D11_MESSAGE_ID_GETVIDEODECODERPROFILE_OUTOFMEMORY_RETURN + 1 ) , + D3D11_MESSAGE_ID_CHECKVIDEODECODERFORMAT_OUTOFMEMORY_RETURN = ( D3D11_MESSAGE_ID_CHECKVIDEODECODERFORMAT_NULLPARAM + 1 ) , + D3D11_MESSAGE_ID_GETVIDEODECODERCONFIGCOUNT_NULLPARAM = ( D3D11_MESSAGE_ID_CHECKVIDEODECODERFORMAT_OUTOFMEMORY_RETURN + 1 ) , + D3D11_MESSAGE_ID_GETVIDEODECODERCONFIGCOUNT_OUTOFMEMORY_RETURN = ( D3D11_MESSAGE_ID_GETVIDEODECODERCONFIGCOUNT_NULLPARAM + 1 ) , + D3D11_MESSAGE_ID_GETVIDEODECODERCONFIG_NULLPARAM = ( D3D11_MESSAGE_ID_GETVIDEODECODERCONFIGCOUNT_OUTOFMEMORY_RETURN + 1 ) , + D3D11_MESSAGE_ID_GETVIDEODECODERCONFIG_INVALIDINDEX = ( D3D11_MESSAGE_ID_GETVIDEODECODERCONFIG_NULLPARAM + 1 ) , + D3D11_MESSAGE_ID_GETVIDEODECODERCONFIG_OUTOFMEMORY_RETURN = ( D3D11_MESSAGE_ID_GETVIDEODECODERCONFIG_INVALIDINDEX + 1 ) , + D3D11_MESSAGE_ID_GETDECODERCREATIONPARAMS_NULLPARAM = ( D3D11_MESSAGE_ID_GETVIDEODECODERCONFIG_OUTOFMEMORY_RETURN + 1 ) , + D3D11_MESSAGE_ID_GETDECODERDRIVERHANDLE_NULLPARAM = ( D3D11_MESSAGE_ID_GETDECODERCREATIONPARAMS_NULLPARAM + 1 ) , + D3D11_MESSAGE_ID_GETDECODERBUFFER_NULLPARAM = ( D3D11_MESSAGE_ID_GETDECODERDRIVERHANDLE_NULLPARAM + 1 ) , + D3D11_MESSAGE_ID_GETDECODERBUFFER_INVALIDBUFFER = ( D3D11_MESSAGE_ID_GETDECODERBUFFER_NULLPARAM + 1 ) , + D3D11_MESSAGE_ID_GETDECODERBUFFER_INVALIDTYPE = ( D3D11_MESSAGE_ID_GETDECODERBUFFER_INVALIDBUFFER + 1 ) , + D3D11_MESSAGE_ID_GETDECODERBUFFER_LOCKED = ( D3D11_MESSAGE_ID_GETDECODERBUFFER_INVALIDTYPE + 1 ) , + D3D11_MESSAGE_ID_RELEASEDECODERBUFFER_NULLPARAM = ( D3D11_MESSAGE_ID_GETDECODERBUFFER_LOCKED + 1 ) , + D3D11_MESSAGE_ID_RELEASEDECODERBUFFER_INVALIDTYPE = ( D3D11_MESSAGE_ID_RELEASEDECODERBUFFER_NULLPARAM + 1 ) , + D3D11_MESSAGE_ID_RELEASEDECODERBUFFER_NOTLOCKED = ( D3D11_MESSAGE_ID_RELEASEDECODERBUFFER_INVALIDTYPE + 1 ) , + D3D11_MESSAGE_ID_DECODERBEGINFRAME_NULLPARAM = ( D3D11_MESSAGE_ID_RELEASEDECODERBUFFER_NOTLOCKED + 1 ) , + D3D11_MESSAGE_ID_DECODERBEGINFRAME_HAZARD = ( D3D11_MESSAGE_ID_DECODERBEGINFRAME_NULLPARAM + 1 ) , + D3D11_MESSAGE_ID_DECODERENDFRAME_NULLPARAM = ( D3D11_MESSAGE_ID_DECODERBEGINFRAME_HAZARD + 1 ) , + D3D11_MESSAGE_ID_SUBMITDECODERBUFFERS_NULLPARAM = ( D3D11_MESSAGE_ID_DECODERENDFRAME_NULLPARAM + 1 ) , + D3D11_MESSAGE_ID_SUBMITDECODERBUFFERS_INVALIDTYPE = ( D3D11_MESSAGE_ID_SUBMITDECODERBUFFERS_NULLPARAM + 1 ) , + D3D11_MESSAGE_ID_DECODEREXTENSION_NULLPARAM = ( D3D11_MESSAGE_ID_SUBMITDECODERBUFFERS_INVALIDTYPE + 1 ) , + D3D11_MESSAGE_ID_DECODEREXTENSION_INVALIDRESOURCE = ( D3D11_MESSAGE_ID_DECODEREXTENSION_NULLPARAM + 1 ) , + D3D11_MESSAGE_ID_CREATEVIDEOPROCESSORENUMERATOR_OUTOFMEMORY_RETURN = ( D3D11_MESSAGE_ID_DECODEREXTENSION_INVALIDRESOURCE + 1 ) , + D3D11_MESSAGE_ID_CREATEVIDEOPROCESSORENUMERATOR_NULLPARAM = ( D3D11_MESSAGE_ID_CREATEVIDEOPROCESSORENUMERATOR_OUTOFMEMORY_RETURN + 1 ) , + D3D11_MESSAGE_ID_CREATEVIDEOPROCESSORENUMERATOR_INVALIDFRAMEFORMAT = ( D3D11_MESSAGE_ID_CREATEVIDEOPROCESSORENUMERATOR_NULLPARAM + 1 ) , + D3D11_MESSAGE_ID_CREATEVIDEOPROCESSORENUMERATOR_INVALIDUSAGE = ( D3D11_MESSAGE_ID_CREATEVIDEOPROCESSORENUMERATOR_INVALIDFRAMEFORMAT + 1 ) , + D3D11_MESSAGE_ID_CREATEVIDEOPROCESSORENUMERATOR_INVALIDINPUTFRAMERATE = ( D3D11_MESSAGE_ID_CREATEVIDEOPROCESSORENUMERATOR_INVALIDUSAGE + 1 ) , + D3D11_MESSAGE_ID_CREATEVIDEOPROCESSORENUMERATOR_INVALIDOUTPUTFRAMERATE = ( D3D11_MESSAGE_ID_CREATEVIDEOPROCESSORENUMERATOR_INVALIDINPUTFRAMERATE + 1 ) , + D3D11_MESSAGE_ID_CREATEVIDEOPROCESSORENUMERATOR_INVALIDWIDTHHEIGHT = ( D3D11_MESSAGE_ID_CREATEVIDEOPROCESSORENUMERATOR_INVALIDOUTPUTFRAMERATE + 1 ) , + D3D11_MESSAGE_ID_GETVIDEOPROCESSORCONTENTDESC_NULLPARAM = ( D3D11_MESSAGE_ID_CREATEVIDEOPROCESSORENUMERATOR_INVALIDWIDTHHEIGHT + 1 ) , + D3D11_MESSAGE_ID_CHECKVIDEOPROCESSORFORMAT_NULLPARAM = ( D3D11_MESSAGE_ID_GETVIDEOPROCESSORCONTENTDESC_NULLPARAM + 1 ) , + D3D11_MESSAGE_ID_GETVIDEOPROCESSORCAPS_NULLPARAM = ( D3D11_MESSAGE_ID_CHECKVIDEOPROCESSORFORMAT_NULLPARAM + 1 ) , + D3D11_MESSAGE_ID_GETVIDEOPROCESSORRATECONVERSIONCAPS_NULLPARAM = ( D3D11_MESSAGE_ID_GETVIDEOPROCESSORCAPS_NULLPARAM + 1 ) , + D3D11_MESSAGE_ID_GETVIDEOPROCESSORRATECONVERSIONCAPS_INVALIDINDEX = ( D3D11_MESSAGE_ID_GETVIDEOPROCESSORRATECONVERSIONCAPS_NULLPARAM + 1 ) , + D3D11_MESSAGE_ID_GETVIDEOPROCESSORCUSTOMRATE_NULLPARAM = ( D3D11_MESSAGE_ID_GETVIDEOPROCESSORRATECONVERSIONCAPS_INVALIDINDEX + 1 ) , + D3D11_MESSAGE_ID_GETVIDEOPROCESSORCUSTOMRATE_INVALIDINDEX = ( D3D11_MESSAGE_ID_GETVIDEOPROCESSORCUSTOMRATE_NULLPARAM + 1 ) , + D3D11_MESSAGE_ID_GETVIDEOPROCESSORFILTERRANGE_NULLPARAM = ( D3D11_MESSAGE_ID_GETVIDEOPROCESSORCUSTOMRATE_INVALIDINDEX + 1 ) , + D3D11_MESSAGE_ID_GETVIDEOPROCESSORFILTERRANGE_UNSUPPORTED = ( D3D11_MESSAGE_ID_GETVIDEOPROCESSORFILTERRANGE_NULLPARAM + 1 ) , + D3D11_MESSAGE_ID_CREATEVIDEOPROCESSOR_OUTOFMEMORY_RETURN = ( D3D11_MESSAGE_ID_GETVIDEOPROCESSORFILTERRANGE_UNSUPPORTED + 1 ) , + D3D11_MESSAGE_ID_CREATEVIDEOPROCESSOR_NULLPARAM = ( D3D11_MESSAGE_ID_CREATEVIDEOPROCESSOR_OUTOFMEMORY_RETURN + 1 ) , + D3D11_MESSAGE_ID_VIDEOPROCESSORSETOUTPUTTARGETRECT_NULLPARAM = ( D3D11_MESSAGE_ID_CREATEVIDEOPROCESSOR_NULLPARAM + 1 ) , + D3D11_MESSAGE_ID_VIDEOPROCESSORSETOUTPUTBACKGROUNDCOLOR_NULLPARAM = ( D3D11_MESSAGE_ID_VIDEOPROCESSORSETOUTPUTTARGETRECT_NULLPARAM + 1 ) , + D3D11_MESSAGE_ID_VIDEOPROCESSORSETOUTPUTBACKGROUNDCOLOR_INVALIDALPHA = ( D3D11_MESSAGE_ID_VIDEOPROCESSORSETOUTPUTBACKGROUNDCOLOR_NULLPARAM + 1 ) , + D3D11_MESSAGE_ID_VIDEOPROCESSORSETOUTPUTCOLORSPACE_NULLPARAM = ( D3D11_MESSAGE_ID_VIDEOPROCESSORSETOUTPUTBACKGROUNDCOLOR_INVALIDALPHA + 1 ) , + D3D11_MESSAGE_ID_VIDEOPROCESSORSETOUTPUTALPHAFILLMODE_NULLPARAM = ( D3D11_MESSAGE_ID_VIDEOPROCESSORSETOUTPUTCOLORSPACE_NULLPARAM + 1 ) , + D3D11_MESSAGE_ID_VIDEOPROCESSORSETOUTPUTALPHAFILLMODE_UNSUPPORTED = ( D3D11_MESSAGE_ID_VIDEOPROCESSORSETOUTPUTALPHAFILLMODE_NULLPARAM + 1 ) , + D3D11_MESSAGE_ID_VIDEOPROCESSORSETOUTPUTALPHAFILLMODE_INVALIDSTREAM = ( D3D11_MESSAGE_ID_VIDEOPROCESSORSETOUTPUTALPHAFILLMODE_UNSUPPORTED + 1 ) , + D3D11_MESSAGE_ID_VIDEOPROCESSORSETOUTPUTALPHAFILLMODE_INVALIDFILLMODE = ( D3D11_MESSAGE_ID_VIDEOPROCESSORSETOUTPUTALPHAFILLMODE_INVALIDSTREAM + 1 ) , + D3D11_MESSAGE_ID_VIDEOPROCESSORSETOUTPUTCONSTRICTION_NULLPARAM = ( D3D11_MESSAGE_ID_VIDEOPROCESSORSETOUTPUTALPHAFILLMODE_INVALIDFILLMODE + 1 ) , + D3D11_MESSAGE_ID_VIDEOPROCESSORSETOUTPUTSTEREOMODE_NULLPARAM = ( D3D11_MESSAGE_ID_VIDEOPROCESSORSETOUTPUTCONSTRICTION_NULLPARAM + 1 ) , + D3D11_MESSAGE_ID_VIDEOPROCESSORSETOUTPUTSTEREOMODE_UNSUPPORTED = ( D3D11_MESSAGE_ID_VIDEOPROCESSORSETOUTPUTSTEREOMODE_NULLPARAM + 1 ) , + D3D11_MESSAGE_ID_VIDEOPROCESSORSETOUTPUTEXTENSION_NULLPARAM = ( D3D11_MESSAGE_ID_VIDEOPROCESSORSETOUTPUTSTEREOMODE_UNSUPPORTED + 1 ) , + D3D11_MESSAGE_ID_VIDEOPROCESSORGETOUTPUTTARGETRECT_NULLPARAM = ( D3D11_MESSAGE_ID_VIDEOPROCESSORSETOUTPUTEXTENSION_NULLPARAM + 1 ) , + D3D11_MESSAGE_ID_VIDEOPROCESSORGETOUTPUTBACKGROUNDCOLOR_NULLPARAM = ( D3D11_MESSAGE_ID_VIDEOPROCESSORGETOUTPUTTARGETRECT_NULLPARAM + 1 ) , + D3D11_MESSAGE_ID_VIDEOPROCESSORGETOUTPUTCOLORSPACE_NULLPARAM = ( D3D11_MESSAGE_ID_VIDEOPROCESSORGETOUTPUTBACKGROUNDCOLOR_NULLPARAM + 1 ) , + D3D11_MESSAGE_ID_VIDEOPROCESSORGETOUTPUTALPHAFILLMODE_NULLPARAM = ( D3D11_MESSAGE_ID_VIDEOPROCESSORGETOUTPUTCOLORSPACE_NULLPARAM + 1 ) , + D3D11_MESSAGE_ID_VIDEOPROCESSORGETOUTPUTCONSTRICTION_NULLPARAM = ( D3D11_MESSAGE_ID_VIDEOPROCESSORGETOUTPUTALPHAFILLMODE_NULLPARAM + 1 ) , + D3D11_MESSAGE_ID_VIDEOPROCESSORSETOUTPUTCONSTRICTION_UNSUPPORTED = ( D3D11_MESSAGE_ID_VIDEOPROCESSORGETOUTPUTCONSTRICTION_NULLPARAM + 1 ) , + D3D11_MESSAGE_ID_VIDEOPROCESSORSETOUTPUTCONSTRICTION_INVALIDSIZE = ( D3D11_MESSAGE_ID_VIDEOPROCESSORSETOUTPUTCONSTRICTION_UNSUPPORTED + 1 ) , + D3D11_MESSAGE_ID_VIDEOPROCESSORGETOUTPUTSTEREOMODE_NULLPARAM = ( D3D11_MESSAGE_ID_VIDEOPROCESSORSETOUTPUTCONSTRICTION_INVALIDSIZE + 1 ) , + D3D11_MESSAGE_ID_VIDEOPROCESSORGETOUTPUTEXTENSION_NULLPARAM = ( D3D11_MESSAGE_ID_VIDEOPROCESSORGETOUTPUTSTEREOMODE_NULLPARAM + 1 ) , + D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMFRAMEFORMAT_NULLPARAM = ( D3D11_MESSAGE_ID_VIDEOPROCESSORGETOUTPUTEXTENSION_NULLPARAM + 1 ) , + D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMFRAMEFORMAT_INVALIDFORMAT = ( D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMFRAMEFORMAT_NULLPARAM + 1 ) , + D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMFRAMEFORMAT_INVALIDSTREAM = ( D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMFRAMEFORMAT_INVALIDFORMAT + 1 ) , + D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMCOLORSPACE_NULLPARAM = ( D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMFRAMEFORMAT_INVALIDSTREAM + 1 ) , + D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMCOLORSPACE_INVALIDSTREAM = ( D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMCOLORSPACE_NULLPARAM + 1 ) , + D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMOUTPUTRATE_NULLPARAM = ( D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMCOLORSPACE_INVALIDSTREAM + 1 ) , + D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMOUTPUTRATE_INVALIDRATE = ( D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMOUTPUTRATE_NULLPARAM + 1 ) , + D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMOUTPUTRATE_INVALIDFLAG = ( D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMOUTPUTRATE_INVALIDRATE + 1 ) , + D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMOUTPUTRATE_INVALIDSTREAM = ( D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMOUTPUTRATE_INVALIDFLAG + 1 ) , + D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMSOURCERECT_NULLPARAM = ( D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMOUTPUTRATE_INVALIDSTREAM + 1 ) , + D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMSOURCERECT_INVALIDSTREAM = ( D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMSOURCERECT_NULLPARAM + 1 ) , + D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMSOURCERECT_INVALIDRECT = ( D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMSOURCERECT_INVALIDSTREAM + 1 ) , + D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMDESTRECT_NULLPARAM = ( D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMSOURCERECT_INVALIDRECT + 1 ) , + D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMDESTRECT_INVALIDSTREAM = ( D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMDESTRECT_NULLPARAM + 1 ) , + D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMDESTRECT_INVALIDRECT = ( D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMDESTRECT_INVALIDSTREAM + 1 ) , + D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMALPHA_NULLPARAM = ( D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMDESTRECT_INVALIDRECT + 1 ) , + D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMALPHA_INVALIDSTREAM = ( D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMALPHA_NULLPARAM + 1 ) , + D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMALPHA_INVALIDALPHA = ( D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMALPHA_INVALIDSTREAM + 1 ) , + D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMPALETTE_NULLPARAM = ( D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMALPHA_INVALIDALPHA + 1 ) , + D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMPALETTE_INVALIDSTREAM = ( D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMPALETTE_NULLPARAM + 1 ) , + D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMPALETTE_INVALIDCOUNT = ( D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMPALETTE_INVALIDSTREAM + 1 ) , + D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMPALETTE_INVALIDALPHA = ( D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMPALETTE_INVALIDCOUNT + 1 ) , + D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMPIXELASPECTRATIO_NULLPARAM = ( D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMPALETTE_INVALIDALPHA + 1 ) , + D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMPIXELASPECTRATIO_INVALIDSTREAM = ( D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMPIXELASPECTRATIO_NULLPARAM + 1 ) , + D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMPIXELASPECTRATIO_INVALIDRATIO = ( D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMPIXELASPECTRATIO_INVALIDSTREAM + 1 ) , + D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMLUMAKEY_NULLPARAM = ( D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMPIXELASPECTRATIO_INVALIDRATIO + 1 ) , + D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMLUMAKEY_INVALIDSTREAM = ( D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMLUMAKEY_NULLPARAM + 1 ) , + D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMLUMAKEY_INVALIDRANGE = ( D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMLUMAKEY_INVALIDSTREAM + 1 ) , + D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMLUMAKEY_UNSUPPORTED = ( D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMLUMAKEY_INVALIDRANGE + 1 ) , + D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMSTEREOFORMAT_NULLPARAM = ( D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMLUMAKEY_UNSUPPORTED + 1 ) , + D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMSTEREOFORMAT_INVALIDSTREAM = ( D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMSTEREOFORMAT_NULLPARAM + 1 ) , + D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMSTEREOFORMAT_UNSUPPORTED = ( D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMSTEREOFORMAT_INVALIDSTREAM + 1 ) , + D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMSTEREOFORMAT_FLIPUNSUPPORTED = ( D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMSTEREOFORMAT_UNSUPPORTED + 1 ) , + D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMSTEREOFORMAT_MONOOFFSETUNSUPPORTED = ( D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMSTEREOFORMAT_FLIPUNSUPPORTED + 1 ) , + D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMSTEREOFORMAT_FORMATUNSUPPORTED = ( D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMSTEREOFORMAT_MONOOFFSETUNSUPPORTED + 1 ) , + D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMSTEREOFORMAT_INVALIDFORMAT = ( D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMSTEREOFORMAT_FORMATUNSUPPORTED + 1 ) , + D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMAUTOPROCESSINGMODE_NULLPARAM = ( D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMSTEREOFORMAT_INVALIDFORMAT + 1 ) , + D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMAUTOPROCESSINGMODE_INVALIDSTREAM = ( D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMAUTOPROCESSINGMODE_NULLPARAM + 1 ) , + D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMFILTER_NULLPARAM = ( D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMAUTOPROCESSINGMODE_INVALIDSTREAM + 1 ) , + D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMFILTER_INVALIDSTREAM = ( D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMFILTER_NULLPARAM + 1 ) , + D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMFILTER_INVALIDFILTER = ( D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMFILTER_INVALIDSTREAM + 1 ) , + D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMFILTER_UNSUPPORTED = ( D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMFILTER_INVALIDFILTER + 1 ) , + D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMFILTER_INVALIDLEVEL = ( D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMFILTER_UNSUPPORTED + 1 ) , + D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMEXTENSION_NULLPARAM = ( D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMFILTER_INVALIDLEVEL + 1 ) , + D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMEXTENSION_INVALIDSTREAM = ( D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMEXTENSION_NULLPARAM + 1 ) , + D3D11_MESSAGE_ID_VIDEOPROCESSORGETSTREAMFRAMEFORMAT_NULLPARAM = ( D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMEXTENSION_INVALIDSTREAM + 1 ) , + D3D11_MESSAGE_ID_VIDEOPROCESSORGETSTREAMCOLORSPACE_NULLPARAM = ( D3D11_MESSAGE_ID_VIDEOPROCESSORGETSTREAMFRAMEFORMAT_NULLPARAM + 1 ) , + D3D11_MESSAGE_ID_VIDEOPROCESSORGETSTREAMOUTPUTRATE_NULLPARAM = ( D3D11_MESSAGE_ID_VIDEOPROCESSORGETSTREAMCOLORSPACE_NULLPARAM + 1 ) , + D3D11_MESSAGE_ID_VIDEOPROCESSORGETSTREAMSOURCERECT_NULLPARAM = ( D3D11_MESSAGE_ID_VIDEOPROCESSORGETSTREAMOUTPUTRATE_NULLPARAM + 1 ) , + D3D11_MESSAGE_ID_VIDEOPROCESSORGETSTREAMDESTRECT_NULLPARAM = ( D3D11_MESSAGE_ID_VIDEOPROCESSORGETSTREAMSOURCERECT_NULLPARAM + 1 ) , + D3D11_MESSAGE_ID_VIDEOPROCESSORGETSTREAMALPHA_NULLPARAM = ( D3D11_MESSAGE_ID_VIDEOPROCESSORGETSTREAMDESTRECT_NULLPARAM + 1 ) , + D3D11_MESSAGE_ID_VIDEOPROCESSORGETSTREAMPALETTE_NULLPARAM = ( D3D11_MESSAGE_ID_VIDEOPROCESSORGETSTREAMALPHA_NULLPARAM + 1 ) , + D3D11_MESSAGE_ID_VIDEOPROCESSORGETSTREAMPIXELASPECTRATIO_NULLPARAM = ( D3D11_MESSAGE_ID_VIDEOPROCESSORGETSTREAMPALETTE_NULLPARAM + 1 ) , + D3D11_MESSAGE_ID_VIDEOPROCESSORGETSTREAMLUMAKEY_NULLPARAM = ( D3D11_MESSAGE_ID_VIDEOPROCESSORGETSTREAMPIXELASPECTRATIO_NULLPARAM + 1 ) , + D3D11_MESSAGE_ID_VIDEOPROCESSORGETSTREAMSTEREOFORMAT_NULLPARAM = ( D3D11_MESSAGE_ID_VIDEOPROCESSORGETSTREAMLUMAKEY_NULLPARAM + 1 ) , + D3D11_MESSAGE_ID_VIDEOPROCESSORGETSTREAMAUTOPROCESSINGMODE_NULLPARAM = ( D3D11_MESSAGE_ID_VIDEOPROCESSORGETSTREAMSTEREOFORMAT_NULLPARAM + 1 ) , + D3D11_MESSAGE_ID_VIDEOPROCESSORGETSTREAMFILTER_NULLPARAM = ( D3D11_MESSAGE_ID_VIDEOPROCESSORGETSTREAMAUTOPROCESSINGMODE_NULLPARAM + 1 ) , + D3D11_MESSAGE_ID_VIDEOPROCESSORGETSTREAMEXTENSION_NULLPARAM = ( D3D11_MESSAGE_ID_VIDEOPROCESSORGETSTREAMFILTER_NULLPARAM + 1 ) , + D3D11_MESSAGE_ID_VIDEOPROCESSORGETSTREAMEXTENSION_INVALIDSTREAM = ( D3D11_MESSAGE_ID_VIDEOPROCESSORGETSTREAMEXTENSION_NULLPARAM + 1 ) , + D3D11_MESSAGE_ID_VIDEOPROCESSORBLT_NULLPARAM = ( D3D11_MESSAGE_ID_VIDEOPROCESSORGETSTREAMEXTENSION_INVALIDSTREAM + 1 ) , + D3D11_MESSAGE_ID_VIDEOPROCESSORBLT_INVALIDSTREAMCOUNT = ( D3D11_MESSAGE_ID_VIDEOPROCESSORBLT_NULLPARAM + 1 ) , + D3D11_MESSAGE_ID_VIDEOPROCESSORBLT_TARGETRECT = ( D3D11_MESSAGE_ID_VIDEOPROCESSORBLT_INVALIDSTREAMCOUNT + 1 ) , + D3D11_MESSAGE_ID_VIDEOPROCESSORBLT_INVALIDOUTPUT = ( D3D11_MESSAGE_ID_VIDEOPROCESSORBLT_TARGETRECT + 1 ) , + D3D11_MESSAGE_ID_VIDEOPROCESSORBLT_INVALIDPASTFRAMES = ( D3D11_MESSAGE_ID_VIDEOPROCESSORBLT_INVALIDOUTPUT + 1 ) , + D3D11_MESSAGE_ID_VIDEOPROCESSORBLT_INVALIDFUTUREFRAMES = ( D3D11_MESSAGE_ID_VIDEOPROCESSORBLT_INVALIDPASTFRAMES + 1 ) , + D3D11_MESSAGE_ID_VIDEOPROCESSORBLT_INVALIDSOURCERECT = ( D3D11_MESSAGE_ID_VIDEOPROCESSORBLT_INVALIDFUTUREFRAMES + 1 ) , + D3D11_MESSAGE_ID_VIDEOPROCESSORBLT_INVALIDDESTRECT = ( D3D11_MESSAGE_ID_VIDEOPROCESSORBLT_INVALIDSOURCERECT + 1 ) , + D3D11_MESSAGE_ID_VIDEOPROCESSORBLT_INVALIDINPUTRESOURCE = ( D3D11_MESSAGE_ID_VIDEOPROCESSORBLT_INVALIDDESTRECT + 1 ) , + D3D11_MESSAGE_ID_VIDEOPROCESSORBLT_INVALIDARRAYSIZE = ( D3D11_MESSAGE_ID_VIDEOPROCESSORBLT_INVALIDINPUTRESOURCE + 1 ) , + D3D11_MESSAGE_ID_VIDEOPROCESSORBLT_INVALIDARRAY = ( D3D11_MESSAGE_ID_VIDEOPROCESSORBLT_INVALIDARRAYSIZE + 1 ) , + D3D11_MESSAGE_ID_VIDEOPROCESSORBLT_RIGHTEXPECTED = ( D3D11_MESSAGE_ID_VIDEOPROCESSORBLT_INVALIDARRAY + 1 ) , + D3D11_MESSAGE_ID_VIDEOPROCESSORBLT_RIGHTNOTEXPECTED = ( D3D11_MESSAGE_ID_VIDEOPROCESSORBLT_RIGHTEXPECTED + 1 ) , + D3D11_MESSAGE_ID_VIDEOPROCESSORBLT_STEREONOTENABLED = ( D3D11_MESSAGE_ID_VIDEOPROCESSORBLT_RIGHTNOTEXPECTED + 1 ) , + D3D11_MESSAGE_ID_VIDEOPROCESSORBLT_INVALIDRIGHTRESOURCE = ( D3D11_MESSAGE_ID_VIDEOPROCESSORBLT_STEREONOTENABLED + 1 ) , + D3D11_MESSAGE_ID_VIDEOPROCESSORBLT_NOSTEREOSTREAMS = ( D3D11_MESSAGE_ID_VIDEOPROCESSORBLT_INVALIDRIGHTRESOURCE + 1 ) , + D3D11_MESSAGE_ID_VIDEOPROCESSORBLT_INPUTHAZARD = ( D3D11_MESSAGE_ID_VIDEOPROCESSORBLT_NOSTEREOSTREAMS + 1 ) , + D3D11_MESSAGE_ID_VIDEOPROCESSORBLT_OUTPUTHAZARD = ( D3D11_MESSAGE_ID_VIDEOPROCESSORBLT_INPUTHAZARD + 1 ) , + D3D11_MESSAGE_ID_CREATEVIDEODECODEROUTPUTVIEW_OUTOFMEMORY_RETURN = ( D3D11_MESSAGE_ID_VIDEOPROCESSORBLT_OUTPUTHAZARD + 1 ) , + D3D11_MESSAGE_ID_CREATEVIDEODECODEROUTPUTVIEW_NULLPARAM = ( D3D11_MESSAGE_ID_CREATEVIDEODECODEROUTPUTVIEW_OUTOFMEMORY_RETURN + 1 ) , + D3D11_MESSAGE_ID_CREATEVIDEODECODEROUTPUTVIEW_INVALIDTYPE = ( D3D11_MESSAGE_ID_CREATEVIDEODECODEROUTPUTVIEW_NULLPARAM + 1 ) , + D3D11_MESSAGE_ID_CREATEVIDEODECODEROUTPUTVIEW_INVALIDBIND = ( D3D11_MESSAGE_ID_CREATEVIDEODECODEROUTPUTVIEW_INVALIDTYPE + 1 ) , + D3D11_MESSAGE_ID_CREATEVIDEODECODEROUTPUTVIEW_UNSUPPORTEDFORMAT = ( D3D11_MESSAGE_ID_CREATEVIDEODECODEROUTPUTVIEW_INVALIDBIND + 1 ) , + D3D11_MESSAGE_ID_CREATEVIDEODECODEROUTPUTVIEW_INVALIDMIP = ( D3D11_MESSAGE_ID_CREATEVIDEODECODEROUTPUTVIEW_UNSUPPORTEDFORMAT + 1 ) , + D3D11_MESSAGE_ID_CREATEVIDEODECODEROUTPUTVIEW_UNSUPPORTEMIP = ( D3D11_MESSAGE_ID_CREATEVIDEODECODEROUTPUTVIEW_INVALIDMIP + 1 ) , + D3D11_MESSAGE_ID_CREATEVIDEODECODEROUTPUTVIEW_INVALIDARRAYSIZE = ( D3D11_MESSAGE_ID_CREATEVIDEODECODEROUTPUTVIEW_UNSUPPORTEMIP + 1 ) , + D3D11_MESSAGE_ID_CREATEVIDEODECODEROUTPUTVIEW_INVALIDARRAY = ( D3D11_MESSAGE_ID_CREATEVIDEODECODEROUTPUTVIEW_INVALIDARRAYSIZE + 1 ) , + D3D11_MESSAGE_ID_CREATEVIDEODECODEROUTPUTVIEW_INVALIDDIMENSION = ( D3D11_MESSAGE_ID_CREATEVIDEODECODEROUTPUTVIEW_INVALIDARRAY + 1 ) , + D3D11_MESSAGE_ID_CREATEVIDEOPROCESSORINPUTVIEW_OUTOFMEMORY_RETURN = ( D3D11_MESSAGE_ID_CREATEVIDEODECODEROUTPUTVIEW_INVALIDDIMENSION + 1 ) , + D3D11_MESSAGE_ID_CREATEVIDEOPROCESSORINPUTVIEW_NULLPARAM = ( D3D11_MESSAGE_ID_CREATEVIDEOPROCESSORINPUTVIEW_OUTOFMEMORY_RETURN + 1 ) , + D3D11_MESSAGE_ID_CREATEVIDEOPROCESSORINPUTVIEW_INVALIDTYPE = ( D3D11_MESSAGE_ID_CREATEVIDEOPROCESSORINPUTVIEW_NULLPARAM + 1 ) , + D3D11_MESSAGE_ID_CREATEVIDEOPROCESSORINPUTVIEW_INVALIDBIND = ( D3D11_MESSAGE_ID_CREATEVIDEOPROCESSORINPUTVIEW_INVALIDTYPE + 1 ) , + D3D11_MESSAGE_ID_CREATEVIDEOPROCESSORINPUTVIEW_INVALIDMISC = ( D3D11_MESSAGE_ID_CREATEVIDEOPROCESSORINPUTVIEW_INVALIDBIND + 1 ) , + D3D11_MESSAGE_ID_CREATEVIDEOPROCESSORINPUTVIEW_INVALIDUSAGE = ( D3D11_MESSAGE_ID_CREATEVIDEOPROCESSORINPUTVIEW_INVALIDMISC + 1 ) , + D3D11_MESSAGE_ID_CREATEVIDEOPROCESSORINPUTVIEW_INVALIDFORMAT = ( D3D11_MESSAGE_ID_CREATEVIDEOPROCESSORINPUTVIEW_INVALIDUSAGE + 1 ) , + D3D11_MESSAGE_ID_CREATEVIDEOPROCESSORINPUTVIEW_INVALIDFOURCC = ( D3D11_MESSAGE_ID_CREATEVIDEOPROCESSORINPUTVIEW_INVALIDFORMAT + 1 ) , + D3D11_MESSAGE_ID_CREATEVIDEOPROCESSORINPUTVIEW_INVALIDMIP = ( D3D11_MESSAGE_ID_CREATEVIDEOPROCESSORINPUTVIEW_INVALIDFOURCC + 1 ) , + D3D11_MESSAGE_ID_CREATEVIDEOPROCESSORINPUTVIEW_UNSUPPORTEDMIP = ( D3D11_MESSAGE_ID_CREATEVIDEOPROCESSORINPUTVIEW_INVALIDMIP + 1 ) , + D3D11_MESSAGE_ID_CREATEVIDEOPROCESSORINPUTVIEW_INVALIDARRAYSIZE = ( D3D11_MESSAGE_ID_CREATEVIDEOPROCESSORINPUTVIEW_UNSUPPORTEDMIP + 1 ) , + D3D11_MESSAGE_ID_CREATEVIDEOPROCESSORINPUTVIEW_INVALIDARRAY = ( D3D11_MESSAGE_ID_CREATEVIDEOPROCESSORINPUTVIEW_INVALIDARRAYSIZE + 1 ) , + D3D11_MESSAGE_ID_CREATEVIDEOPROCESSORINPUTVIEW_INVALIDDIMENSION = ( D3D11_MESSAGE_ID_CREATEVIDEOPROCESSORINPUTVIEW_INVALIDARRAY + 1 ) , + D3D11_MESSAGE_ID_CREATEVIDEOPROCESSOROUTPUTVIEW_OUTOFMEMORY_RETURN = ( D3D11_MESSAGE_ID_CREATEVIDEOPROCESSORINPUTVIEW_INVALIDDIMENSION + 1 ) , + D3D11_MESSAGE_ID_CREATEVIDEOPROCESSOROUTPUTVIEW_NULLPARAM = ( D3D11_MESSAGE_ID_CREATEVIDEOPROCESSOROUTPUTVIEW_OUTOFMEMORY_RETURN + 1 ) , + D3D11_MESSAGE_ID_CREATEVIDEOPROCESSOROUTPUTVIEW_INVALIDTYPE = ( D3D11_MESSAGE_ID_CREATEVIDEOPROCESSOROUTPUTVIEW_NULLPARAM + 1 ) , + D3D11_MESSAGE_ID_CREATEVIDEOPROCESSOROUTPUTVIEW_INVALIDBIND = ( D3D11_MESSAGE_ID_CREATEVIDEOPROCESSOROUTPUTVIEW_INVALIDTYPE + 1 ) , + D3D11_MESSAGE_ID_CREATEVIDEOPROCESSOROUTPUTVIEW_INVALIDFORMAT = ( D3D11_MESSAGE_ID_CREATEVIDEOPROCESSOROUTPUTVIEW_INVALIDBIND + 1 ) , + D3D11_MESSAGE_ID_CREATEVIDEOPROCESSOROUTPUTVIEW_INVALIDMIP = ( D3D11_MESSAGE_ID_CREATEVIDEOPROCESSOROUTPUTVIEW_INVALIDFORMAT + 1 ) , + D3D11_MESSAGE_ID_CREATEVIDEOPROCESSOROUTPUTVIEW_UNSUPPORTEDMIP = ( D3D11_MESSAGE_ID_CREATEVIDEOPROCESSOROUTPUTVIEW_INVALIDMIP + 1 ) , + D3D11_MESSAGE_ID_CREATEVIDEOPROCESSOROUTPUTVIEW_UNSUPPORTEDARRAY = ( D3D11_MESSAGE_ID_CREATEVIDEOPROCESSOROUTPUTVIEW_UNSUPPORTEDMIP + 1 ) , + D3D11_MESSAGE_ID_CREATEVIDEOPROCESSOROUTPUTVIEW_INVALIDARRAY = ( D3D11_MESSAGE_ID_CREATEVIDEOPROCESSOROUTPUTVIEW_UNSUPPORTEDARRAY + 1 ) , + D3D11_MESSAGE_ID_CREATEVIDEOPROCESSOROUTPUTVIEW_INVALIDDIMENSION = ( D3D11_MESSAGE_ID_CREATEVIDEOPROCESSOROUTPUTVIEW_INVALIDARRAY + 1 ) , + D3D11_MESSAGE_ID_DEVICE_DRAW_INVALID_USE_OF_FORCED_SAMPLE_COUNT = ( D3D11_MESSAGE_ID_CREATEVIDEOPROCESSOROUTPUTVIEW_INVALIDDIMENSION + 1 ) , + D3D11_MESSAGE_ID_CREATEBLENDSTATE_INVALIDLOGICOPS = ( D3D11_MESSAGE_ID_DEVICE_DRAW_INVALID_USE_OF_FORCED_SAMPLE_COUNT + 1 ) , + D3D11_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDDARRAYWITHDECODER = ( D3D11_MESSAGE_ID_CREATEBLENDSTATE_INVALIDLOGICOPS + 1 ) , + D3D11_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_INVALIDDARRAYWITHDECODER = ( D3D11_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDDARRAYWITHDECODER + 1 ) , + D3D11_MESSAGE_ID_CREATERENDERTARGETVIEW_INVALIDDARRAYWITHDECODER = ( D3D11_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_INVALIDDARRAYWITHDECODER + 1 ) , + D3D11_MESSAGE_ID_DEVICE_LOCKEDOUT_INTERFACE = ( D3D11_MESSAGE_ID_CREATERENDERTARGETVIEW_INVALIDDARRAYWITHDECODER + 1 ) , + D3D11_MESSAGE_ID_REF_WARNING_ATOMIC_INCONSISTENT = ( D3D11_MESSAGE_ID_DEVICE_LOCKEDOUT_INTERFACE + 1 ) , + D3D11_MESSAGE_ID_REF_WARNING_READING_UNINITIALIZED_RESOURCE = ( D3D11_MESSAGE_ID_REF_WARNING_ATOMIC_INCONSISTENT + 1 ) , + D3D11_MESSAGE_ID_REF_WARNING_RAW_HAZARD = ( D3D11_MESSAGE_ID_REF_WARNING_READING_UNINITIALIZED_RESOURCE + 1 ) , + D3D11_MESSAGE_ID_REF_WARNING_WAR_HAZARD = ( D3D11_MESSAGE_ID_REF_WARNING_RAW_HAZARD + 1 ) , + D3D11_MESSAGE_ID_REF_WARNING_WAW_HAZARD = ( D3D11_MESSAGE_ID_REF_WARNING_WAR_HAZARD + 1 ) , + D3D11_MESSAGE_ID_CREATECRYPTOSESSION_NULLPARAM = ( D3D11_MESSAGE_ID_REF_WARNING_WAW_HAZARD + 1 ) , + D3D11_MESSAGE_ID_CREATECRYPTOSESSION_OUTOFMEMORY_RETURN = ( D3D11_MESSAGE_ID_CREATECRYPTOSESSION_NULLPARAM + 1 ) , + D3D11_MESSAGE_ID_GETCRYPTOTYPE_NULLPARAM = ( D3D11_MESSAGE_ID_CREATECRYPTOSESSION_OUTOFMEMORY_RETURN + 1 ) , + D3D11_MESSAGE_ID_GETDECODERPROFILE_NULLPARAM = ( D3D11_MESSAGE_ID_GETCRYPTOTYPE_NULLPARAM + 1 ) , + D3D11_MESSAGE_ID_GETCRYPTOSESSIONCERTIFICATESIZE_NULLPARAM = ( D3D11_MESSAGE_ID_GETDECODERPROFILE_NULLPARAM + 1 ) , + D3D11_MESSAGE_ID_GETCRYPTOSESSIONCERTIFICATE_NULLPARAM = ( D3D11_MESSAGE_ID_GETCRYPTOSESSIONCERTIFICATESIZE_NULLPARAM + 1 ) , + D3D11_MESSAGE_ID_GETCRYPTOSESSIONCERTIFICATE_WRONGSIZE = ( D3D11_MESSAGE_ID_GETCRYPTOSESSIONCERTIFICATE_NULLPARAM + 1 ) , + D3D11_MESSAGE_ID_GETCRYPTOSESSIONHANDLE_WRONGSIZE = ( D3D11_MESSAGE_ID_GETCRYPTOSESSIONCERTIFICATE_WRONGSIZE + 1 ) , + D3D11_MESSAGE_ID_NEGOTIATECRPYTOSESSIONKEYEXCHANGE_NULLPARAM = ( D3D11_MESSAGE_ID_GETCRYPTOSESSIONHANDLE_WRONGSIZE + 1 ) , + D3D11_MESSAGE_ID_ENCRYPTIONBLT_UNSUPPORTED = ( D3D11_MESSAGE_ID_NEGOTIATECRPYTOSESSIONKEYEXCHANGE_NULLPARAM + 1 ) , + D3D11_MESSAGE_ID_ENCRYPTIONBLT_NULLPARAM = ( D3D11_MESSAGE_ID_ENCRYPTIONBLT_UNSUPPORTED + 1 ) , + D3D11_MESSAGE_ID_ENCRYPTIONBLT_SRC_WRONGDEVICE = ( D3D11_MESSAGE_ID_ENCRYPTIONBLT_NULLPARAM + 1 ) , + D3D11_MESSAGE_ID_ENCRYPTIONBLT_DST_WRONGDEVICE = ( D3D11_MESSAGE_ID_ENCRYPTIONBLT_SRC_WRONGDEVICE + 1 ) , + D3D11_MESSAGE_ID_ENCRYPTIONBLT_FORMAT_MISMATCH = ( D3D11_MESSAGE_ID_ENCRYPTIONBLT_DST_WRONGDEVICE + 1 ) , + D3D11_MESSAGE_ID_ENCRYPTIONBLT_SIZE_MISMATCH = ( D3D11_MESSAGE_ID_ENCRYPTIONBLT_FORMAT_MISMATCH + 1 ) , + D3D11_MESSAGE_ID_ENCRYPTIONBLT_SRC_MULTISAMPLED = ( D3D11_MESSAGE_ID_ENCRYPTIONBLT_SIZE_MISMATCH + 1 ) , + D3D11_MESSAGE_ID_ENCRYPTIONBLT_DST_NOT_STAGING = ( D3D11_MESSAGE_ID_ENCRYPTIONBLT_SRC_MULTISAMPLED + 1 ) , + D3D11_MESSAGE_ID_ENCRYPTIONBLT_SRC_MAPPED = ( D3D11_MESSAGE_ID_ENCRYPTIONBLT_DST_NOT_STAGING + 1 ) , + D3D11_MESSAGE_ID_ENCRYPTIONBLT_DST_MAPPED = ( D3D11_MESSAGE_ID_ENCRYPTIONBLT_SRC_MAPPED + 1 ) , + D3D11_MESSAGE_ID_ENCRYPTIONBLT_SRC_OFFERED = ( D3D11_MESSAGE_ID_ENCRYPTIONBLT_DST_MAPPED + 1 ) , + D3D11_MESSAGE_ID_ENCRYPTIONBLT_DST_OFFERED = ( D3D11_MESSAGE_ID_ENCRYPTIONBLT_SRC_OFFERED + 1 ) , + D3D11_MESSAGE_ID_ENCRYPTIONBLT_SRC_CONTENT_UNDEFINED = ( D3D11_MESSAGE_ID_ENCRYPTIONBLT_DST_OFFERED + 1 ) , + D3D11_MESSAGE_ID_DECRYPTIONBLT_UNSUPPORTED = ( D3D11_MESSAGE_ID_ENCRYPTIONBLT_SRC_CONTENT_UNDEFINED + 1 ) , + D3D11_MESSAGE_ID_DECRYPTIONBLT_NULLPARAM = ( D3D11_MESSAGE_ID_DECRYPTIONBLT_UNSUPPORTED + 1 ) , + D3D11_MESSAGE_ID_DECRYPTIONBLT_SRC_WRONGDEVICE = ( D3D11_MESSAGE_ID_DECRYPTIONBLT_NULLPARAM + 1 ) , + D3D11_MESSAGE_ID_DECRYPTIONBLT_DST_WRONGDEVICE = ( D3D11_MESSAGE_ID_DECRYPTIONBLT_SRC_WRONGDEVICE + 1 ) , + D3D11_MESSAGE_ID_DECRYPTIONBLT_FORMAT_MISMATCH = ( D3D11_MESSAGE_ID_DECRYPTIONBLT_DST_WRONGDEVICE + 1 ) , + D3D11_MESSAGE_ID_DECRYPTIONBLT_SIZE_MISMATCH = ( D3D11_MESSAGE_ID_DECRYPTIONBLT_FORMAT_MISMATCH + 1 ) , + D3D11_MESSAGE_ID_DECRYPTIONBLT_DST_MULTISAMPLED = ( D3D11_MESSAGE_ID_DECRYPTIONBLT_SIZE_MISMATCH + 1 ) , + D3D11_MESSAGE_ID_DECRYPTIONBLT_SRC_NOT_STAGING = ( D3D11_MESSAGE_ID_DECRYPTIONBLT_DST_MULTISAMPLED + 1 ) , + D3D11_MESSAGE_ID_DECRYPTIONBLT_DST_NOT_RENDER_TARGET = ( D3D11_MESSAGE_ID_DECRYPTIONBLT_SRC_NOT_STAGING + 1 ) , + D3D11_MESSAGE_ID_DECRYPTIONBLT_SRC_MAPPED = ( D3D11_MESSAGE_ID_DECRYPTIONBLT_DST_NOT_RENDER_TARGET + 1 ) , + D3D11_MESSAGE_ID_DECRYPTIONBLT_DST_MAPPED = ( D3D11_MESSAGE_ID_DECRYPTIONBLT_SRC_MAPPED + 1 ) , + D3D11_MESSAGE_ID_DECRYPTIONBLT_SRC_OFFERED = ( D3D11_MESSAGE_ID_DECRYPTIONBLT_DST_MAPPED + 1 ) , + D3D11_MESSAGE_ID_DECRYPTIONBLT_DST_OFFERED = ( D3D11_MESSAGE_ID_DECRYPTIONBLT_SRC_OFFERED + 1 ) , + D3D11_MESSAGE_ID_DECRYPTIONBLT_SRC_CONTENT_UNDEFINED = ( D3D11_MESSAGE_ID_DECRYPTIONBLT_DST_OFFERED + 1 ) , + D3D11_MESSAGE_ID_STARTSESSIONKEYREFRESH_NULLPARAM = ( D3D11_MESSAGE_ID_DECRYPTIONBLT_SRC_CONTENT_UNDEFINED + 1 ) , + D3D11_MESSAGE_ID_STARTSESSIONKEYREFRESH_INVALIDSIZE = ( D3D11_MESSAGE_ID_STARTSESSIONKEYREFRESH_NULLPARAM + 1 ) , + D3D11_MESSAGE_ID_FINISHSESSIONKEYREFRESH_NULLPARAM = ( D3D11_MESSAGE_ID_STARTSESSIONKEYREFRESH_INVALIDSIZE + 1 ) , + D3D11_MESSAGE_ID_GETENCRYPTIONBLTKEY_NULLPARAM = ( D3D11_MESSAGE_ID_FINISHSESSIONKEYREFRESH_NULLPARAM + 1 ) , + D3D11_MESSAGE_ID_GETENCRYPTIONBLTKEY_INVALIDSIZE = ( D3D11_MESSAGE_ID_GETENCRYPTIONBLTKEY_NULLPARAM + 1 ) , + D3D11_MESSAGE_ID_GETCONTENTPROTECTIONCAPS_NULLPARAM = ( D3D11_MESSAGE_ID_GETENCRYPTIONBLTKEY_INVALIDSIZE + 1 ) , + D3D11_MESSAGE_ID_CHECKCRYPTOKEYEXCHANGE_NULLPARAM = ( D3D11_MESSAGE_ID_GETCONTENTPROTECTIONCAPS_NULLPARAM + 1 ) , + D3D11_MESSAGE_ID_CHECKCRYPTOKEYEXCHANGE_INVALIDINDEX = ( D3D11_MESSAGE_ID_CHECKCRYPTOKEYEXCHANGE_NULLPARAM + 1 ) , + D3D11_MESSAGE_ID_CREATEAUTHENTICATEDCHANNEL_NULLPARAM = ( D3D11_MESSAGE_ID_CHECKCRYPTOKEYEXCHANGE_INVALIDINDEX + 1 ) , + D3D11_MESSAGE_ID_CREATEAUTHENTICATEDCHANNEL_UNSUPPORTED = ( D3D11_MESSAGE_ID_CREATEAUTHENTICATEDCHANNEL_NULLPARAM + 1 ) , + D3D11_MESSAGE_ID_CREATEAUTHENTICATEDCHANNEL_INVALIDTYPE = ( D3D11_MESSAGE_ID_CREATEAUTHENTICATEDCHANNEL_UNSUPPORTED + 1 ) , + D3D11_MESSAGE_ID_CREATEAUTHENTICATEDCHANNEL_OUTOFMEMORY_RETURN = ( D3D11_MESSAGE_ID_CREATEAUTHENTICATEDCHANNEL_INVALIDTYPE + 1 ) , + D3D11_MESSAGE_ID_GETAUTHENTICATEDCHANNELCERTIFICATESIZE_INVALIDCHANNEL = ( D3D11_MESSAGE_ID_CREATEAUTHENTICATEDCHANNEL_OUTOFMEMORY_RETURN + 1 ) , + D3D11_MESSAGE_ID_GETAUTHENTICATEDCHANNELCERTIFICATESIZE_NULLPARAM = ( D3D11_MESSAGE_ID_GETAUTHENTICATEDCHANNELCERTIFICATESIZE_INVALIDCHANNEL + 1 ) , + D3D11_MESSAGE_ID_GETAUTHENTICATEDCHANNELCERTIFICATE_INVALIDCHANNEL = ( D3D11_MESSAGE_ID_GETAUTHENTICATEDCHANNELCERTIFICATESIZE_NULLPARAM + 1 ) , + D3D11_MESSAGE_ID_GETAUTHENTICATEDCHANNELCERTIFICATE_NULLPARAM = ( D3D11_MESSAGE_ID_GETAUTHENTICATEDCHANNELCERTIFICATE_INVALIDCHANNEL + 1 ) , + D3D11_MESSAGE_ID_GETAUTHENTICATEDCHANNELCERTIFICATE_WRONGSIZE = ( D3D11_MESSAGE_ID_GETAUTHENTICATEDCHANNELCERTIFICATE_NULLPARAM + 1 ) , + D3D11_MESSAGE_ID_NEGOTIATEAUTHENTICATEDCHANNELKEYEXCHANGE_INVALIDCHANNEL = ( D3D11_MESSAGE_ID_GETAUTHENTICATEDCHANNELCERTIFICATE_WRONGSIZE + 1 ) , + D3D11_MESSAGE_ID_NEGOTIATEAUTHENTICATEDCHANNELKEYEXCHANGE_NULLPARAM = ( D3D11_MESSAGE_ID_NEGOTIATEAUTHENTICATEDCHANNELKEYEXCHANGE_INVALIDCHANNEL + 1 ) , + D3D11_MESSAGE_ID_QUERYAUTHENTICATEDCHANNEL_NULLPARAM = ( D3D11_MESSAGE_ID_NEGOTIATEAUTHENTICATEDCHANNELKEYEXCHANGE_NULLPARAM + 1 ) , + D3D11_MESSAGE_ID_QUERYAUTHENTICATEDCHANNEL_WRONGCHANNEL = ( D3D11_MESSAGE_ID_QUERYAUTHENTICATEDCHANNEL_NULLPARAM + 1 ) , + D3D11_MESSAGE_ID_QUERYAUTHENTICATEDCHANNEL_UNSUPPORTEDQUERY = ( D3D11_MESSAGE_ID_QUERYAUTHENTICATEDCHANNEL_WRONGCHANNEL + 1 ) , + D3D11_MESSAGE_ID_QUERYAUTHENTICATEDCHANNEL_WRONGSIZE = ( D3D11_MESSAGE_ID_QUERYAUTHENTICATEDCHANNEL_UNSUPPORTEDQUERY + 1 ) , + D3D11_MESSAGE_ID_QUERYAUTHENTICATEDCHANNEL_INVALIDPROCESSINDEX = ( D3D11_MESSAGE_ID_QUERYAUTHENTICATEDCHANNEL_WRONGSIZE + 1 ) , + D3D11_MESSAGE_ID_CONFIGUREAUTHENTICATEDCHANNEL_NULLPARAM = ( D3D11_MESSAGE_ID_QUERYAUTHENTICATEDCHANNEL_INVALIDPROCESSINDEX + 1 ) , + D3D11_MESSAGE_ID_CONFIGUREAUTHENTICATEDCHANNEL_WRONGCHANNEL = ( D3D11_MESSAGE_ID_CONFIGUREAUTHENTICATEDCHANNEL_NULLPARAM + 1 ) , + D3D11_MESSAGE_ID_CONFIGUREAUTHENTICATEDCHANNEL_UNSUPPORTEDCONFIGURE = ( D3D11_MESSAGE_ID_CONFIGUREAUTHENTICATEDCHANNEL_WRONGCHANNEL + 1 ) , + D3D11_MESSAGE_ID_CONFIGUREAUTHENTICATEDCHANNEL_WRONGSIZE = ( D3D11_MESSAGE_ID_CONFIGUREAUTHENTICATEDCHANNEL_UNSUPPORTEDCONFIGURE + 1 ) , + D3D11_MESSAGE_ID_CONFIGUREAUTHENTICATEDCHANNEL_INVALIDPROCESSIDTYPE = ( D3D11_MESSAGE_ID_CONFIGUREAUTHENTICATEDCHANNEL_WRONGSIZE + 1 ) , + D3D11_MESSAGE_ID_VSSETCONSTANTBUFFERS_INVALIDBUFFEROFFSETORCOUNT = ( D3D11_MESSAGE_ID_CONFIGUREAUTHENTICATEDCHANNEL_INVALIDPROCESSIDTYPE + 1 ) , + D3D11_MESSAGE_ID_DSSETCONSTANTBUFFERS_INVALIDBUFFEROFFSETORCOUNT = ( D3D11_MESSAGE_ID_VSSETCONSTANTBUFFERS_INVALIDBUFFEROFFSETORCOUNT + 1 ) , + D3D11_MESSAGE_ID_HSSETCONSTANTBUFFERS_INVALIDBUFFEROFFSETORCOUNT = ( D3D11_MESSAGE_ID_DSSETCONSTANTBUFFERS_INVALIDBUFFEROFFSETORCOUNT + 1 ) , + D3D11_MESSAGE_ID_GSSETCONSTANTBUFFERS_INVALIDBUFFEROFFSETORCOUNT = ( D3D11_MESSAGE_ID_HSSETCONSTANTBUFFERS_INVALIDBUFFEROFFSETORCOUNT + 1 ) , + D3D11_MESSAGE_ID_PSSETCONSTANTBUFFERS_INVALIDBUFFEROFFSETORCOUNT = ( D3D11_MESSAGE_ID_GSSETCONSTANTBUFFERS_INVALIDBUFFEROFFSETORCOUNT + 1 ) , + D3D11_MESSAGE_ID_CSSETCONSTANTBUFFERS_INVALIDBUFFEROFFSETORCOUNT = ( D3D11_MESSAGE_ID_PSSETCONSTANTBUFFERS_INVALIDBUFFEROFFSETORCOUNT + 1 ) , + D3D11_MESSAGE_ID_NEGOTIATECRPYTOSESSIONKEYEXCHANGE_INVALIDSIZE = ( D3D11_MESSAGE_ID_CSSETCONSTANTBUFFERS_INVALIDBUFFEROFFSETORCOUNT + 1 ) , + D3D11_MESSAGE_ID_NEGOTIATEAUTHENTICATEDCHANNELKEYEXCHANGE_INVALIDSIZE = ( D3D11_MESSAGE_ID_NEGOTIATECRPYTOSESSIONKEYEXCHANGE_INVALIDSIZE + 1 ) , + D3D11_MESSAGE_ID_OFFERRESOURCES_INVALIDPRIORITY = ( D3D11_MESSAGE_ID_NEGOTIATEAUTHENTICATEDCHANNELKEYEXCHANGE_INVALIDSIZE + 1 ) , + D3D11_MESSAGE_ID_GETCRYPTOSESSIONHANDLE_OUTOFMEMORY = ( D3D11_MESSAGE_ID_OFFERRESOURCES_INVALIDPRIORITY + 1 ) , + D3D11_MESSAGE_ID_ACQUIREHANDLEFORCAPTURE_NULLPARAM = ( D3D11_MESSAGE_ID_GETCRYPTOSESSIONHANDLE_OUTOFMEMORY + 1 ) , + D3D11_MESSAGE_ID_ACQUIREHANDLEFORCAPTURE_INVALIDTYPE = ( D3D11_MESSAGE_ID_ACQUIREHANDLEFORCAPTURE_NULLPARAM + 1 ) , + D3D11_MESSAGE_ID_ACQUIREHANDLEFORCAPTURE_INVALIDBIND = ( D3D11_MESSAGE_ID_ACQUIREHANDLEFORCAPTURE_INVALIDTYPE + 1 ) , + D3D11_MESSAGE_ID_ACQUIREHANDLEFORCAPTURE_INVALIDARRAY = ( D3D11_MESSAGE_ID_ACQUIREHANDLEFORCAPTURE_INVALIDBIND + 1 ) , + D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMROTATION_NULLPARAM = ( D3D11_MESSAGE_ID_ACQUIREHANDLEFORCAPTURE_INVALIDARRAY + 1 ) , + D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMROTATION_INVALIDSTREAM = ( D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMROTATION_NULLPARAM + 1 ) , + D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMROTATION_INVALID = ( D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMROTATION_INVALIDSTREAM + 1 ) , + D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMROTATION_UNSUPPORTED = ( D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMROTATION_INVALID + 1 ) , + D3D11_MESSAGE_ID_VIDEOPROCESSORGETSTREAMROTATION_NULLPARAM = ( D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMROTATION_UNSUPPORTED + 1 ) , + D3D11_MESSAGE_ID_DEVICE_CLEARVIEW_INVALIDVIEW = ( D3D11_MESSAGE_ID_VIDEOPROCESSORGETSTREAMROTATION_NULLPARAM + 1 ) , + D3D11_MESSAGE_ID_DEVICE_CREATEVERTEXSHADER_DOUBLEEXTENSIONSNOTSUPPORTED = ( D3D11_MESSAGE_ID_DEVICE_CLEARVIEW_INVALIDVIEW + 1 ) , + D3D11_MESSAGE_ID_DEVICE_CREATEVERTEXSHADER_SHADEREXTENSIONSNOTSUPPORTED = ( D3D11_MESSAGE_ID_DEVICE_CREATEVERTEXSHADER_DOUBLEEXTENSIONSNOTSUPPORTED + 1 ) , + D3D11_MESSAGE_ID_DEVICE_CREATEHULLSHADER_DOUBLEEXTENSIONSNOTSUPPORTED = ( D3D11_MESSAGE_ID_DEVICE_CREATEVERTEXSHADER_SHADEREXTENSIONSNOTSUPPORTED + 1 ) , + D3D11_MESSAGE_ID_DEVICE_CREATEHULLSHADER_SHADEREXTENSIONSNOTSUPPORTED = ( D3D11_MESSAGE_ID_DEVICE_CREATEHULLSHADER_DOUBLEEXTENSIONSNOTSUPPORTED + 1 ) , + D3D11_MESSAGE_ID_DEVICE_CREATEDOMAINSHADER_DOUBLEEXTENSIONSNOTSUPPORTED = ( D3D11_MESSAGE_ID_DEVICE_CREATEHULLSHADER_SHADEREXTENSIONSNOTSUPPORTED + 1 ) , + D3D11_MESSAGE_ID_DEVICE_CREATEDOMAINSHADER_SHADEREXTENSIONSNOTSUPPORTED = ( D3D11_MESSAGE_ID_DEVICE_CREATEDOMAINSHADER_DOUBLEEXTENSIONSNOTSUPPORTED + 1 ) , + D3D11_MESSAGE_ID_DEVICE_CREATEGEOMETRYSHADER_DOUBLEEXTENSIONSNOTSUPPORTED = ( D3D11_MESSAGE_ID_DEVICE_CREATEDOMAINSHADER_SHADEREXTENSIONSNOTSUPPORTED + 1 ) , + D3D11_MESSAGE_ID_DEVICE_CREATEGEOMETRYSHADER_SHADEREXTENSIONSNOTSUPPORTED = ( D3D11_MESSAGE_ID_DEVICE_CREATEGEOMETRYSHADER_DOUBLEEXTENSIONSNOTSUPPORTED + 1 ) , + D3D11_MESSAGE_ID_DEVICE_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_DOUBLEEXTENSIONSNOTSUPPORTED = ( D3D11_MESSAGE_ID_DEVICE_CREATEGEOMETRYSHADER_SHADEREXTENSIONSNOTSUPPORTED + 1 ) , + D3D11_MESSAGE_ID_DEVICE_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_SHADEREXTENSIONSNOTSUPPORTED = ( D3D11_MESSAGE_ID_DEVICE_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_DOUBLEEXTENSIONSNOTSUPPORTED + 1 ) , + D3D11_MESSAGE_ID_DEVICE_CREATEPIXELSHADER_DOUBLEEXTENSIONSNOTSUPPORTED = ( D3D11_MESSAGE_ID_DEVICE_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_SHADEREXTENSIONSNOTSUPPORTED + 1 ) , + D3D11_MESSAGE_ID_DEVICE_CREATEPIXELSHADER_SHADEREXTENSIONSNOTSUPPORTED = ( D3D11_MESSAGE_ID_DEVICE_CREATEPIXELSHADER_DOUBLEEXTENSIONSNOTSUPPORTED + 1 ) , + D3D11_MESSAGE_ID_DEVICE_CREATECOMPUTESHADER_DOUBLEEXTENSIONSNOTSUPPORTED = ( D3D11_MESSAGE_ID_DEVICE_CREATEPIXELSHADER_SHADEREXTENSIONSNOTSUPPORTED + 1 ) , + D3D11_MESSAGE_ID_DEVICE_CREATECOMPUTESHADER_SHADEREXTENSIONSNOTSUPPORTED = ( D3D11_MESSAGE_ID_DEVICE_CREATECOMPUTESHADER_DOUBLEEXTENSIONSNOTSUPPORTED + 1 ) , + D3D11_MESSAGE_ID_DEVICE_SHADER_LINKAGE_MINPRECISION = ( D3D11_MESSAGE_ID_DEVICE_CREATECOMPUTESHADER_SHADEREXTENSIONSNOTSUPPORTED + 1 ) , + D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMALPHA_UNSUPPORTED = ( D3D11_MESSAGE_ID_DEVICE_SHADER_LINKAGE_MINPRECISION + 1 ) , + D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMPIXELASPECTRATIO_UNSUPPORTED = ( D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMALPHA_UNSUPPORTED + 1 ) , + D3D11_MESSAGE_ID_DEVICE_CREATEVERTEXSHADER_UAVSNOTSUPPORTED = ( D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMPIXELASPECTRATIO_UNSUPPORTED + 1 ) , + D3D11_MESSAGE_ID_DEVICE_CREATEHULLSHADER_UAVSNOTSUPPORTED = ( D3D11_MESSAGE_ID_DEVICE_CREATEVERTEXSHADER_UAVSNOTSUPPORTED + 1 ) , + D3D11_MESSAGE_ID_DEVICE_CREATEDOMAINSHADER_UAVSNOTSUPPORTED = ( D3D11_MESSAGE_ID_DEVICE_CREATEHULLSHADER_UAVSNOTSUPPORTED + 1 ) , + D3D11_MESSAGE_ID_DEVICE_CREATEGEOMETRYSHADER_UAVSNOTSUPPORTED = ( D3D11_MESSAGE_ID_DEVICE_CREATEDOMAINSHADER_UAVSNOTSUPPORTED + 1 ) , + D3D11_MESSAGE_ID_DEVICE_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_UAVSNOTSUPPORTED = ( D3D11_MESSAGE_ID_DEVICE_CREATEGEOMETRYSHADER_UAVSNOTSUPPORTED + 1 ) , + D3D11_MESSAGE_ID_DEVICE_CREATEPIXELSHADER_UAVSNOTSUPPORTED = ( D3D11_MESSAGE_ID_DEVICE_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_UAVSNOTSUPPORTED + 1 ) , + D3D11_MESSAGE_ID_DEVICE_CREATECOMPUTESHADER_UAVSNOTSUPPORTED = ( D3D11_MESSAGE_ID_DEVICE_CREATEPIXELSHADER_UAVSNOTSUPPORTED + 1 ) , + D3D11_MESSAGE_ID_DEVICE_OMSETRENDERTARGETSANDUNORDEREDACCESSVIEWS_INVALIDOFFSET = ( D3D11_MESSAGE_ID_DEVICE_CREATECOMPUTESHADER_UAVSNOTSUPPORTED + 1 ) , + D3D11_MESSAGE_ID_DEVICE_OMSETRENDERTARGETSANDUNORDEREDACCESSVIEWS_TOOMANYVIEWS = ( D3D11_MESSAGE_ID_DEVICE_OMSETRENDERTARGETSANDUNORDEREDACCESSVIEWS_INVALIDOFFSET + 1 ) , + D3D11_MESSAGE_ID_DEVICE_CLEARVIEW_NOTSUPPORTED = ( D3D11_MESSAGE_ID_DEVICE_OMSETRENDERTARGETSANDUNORDEREDACCESSVIEWS_TOOMANYVIEWS + 1 ) , + D3D11_MESSAGE_ID_SWAPDEVICECONTEXTSTATE_NOTSUPPORTED = ( D3D11_MESSAGE_ID_DEVICE_CLEARVIEW_NOTSUPPORTED + 1 ) , + D3D11_MESSAGE_ID_UPDATESUBRESOURCE_PREFERUPDATESUBRESOURCE1 = ( D3D11_MESSAGE_ID_SWAPDEVICECONTEXTSTATE_NOTSUPPORTED + 1 ) , + D3D11_MESSAGE_ID_GETDC_INACCESSIBLE = ( D3D11_MESSAGE_ID_UPDATESUBRESOURCE_PREFERUPDATESUBRESOURCE1 + 1 ) , + D3D11_MESSAGE_ID_DEVICE_CLEARVIEW_INVALIDRECT = ( D3D11_MESSAGE_ID_GETDC_INACCESSIBLE + 1 ) , + D3D11_MESSAGE_ID_DEVICE_DRAW_SAMPLE_MASK_IGNORED_ON_FL9 = ( D3D11_MESSAGE_ID_DEVICE_CLEARVIEW_INVALIDRECT + 1 ) , + D3D11_MESSAGE_ID_DEVICE_OPEN_SHARED_RESOURCE1_NOT_SUPPORTED = ( D3D11_MESSAGE_ID_DEVICE_DRAW_SAMPLE_MASK_IGNORED_ON_FL9 + 1 ) , + D3D11_MESSAGE_ID_DEVICE_OPEN_SHARED_RESOURCE_BY_NAME_NOT_SUPPORTED = ( D3D11_MESSAGE_ID_DEVICE_OPEN_SHARED_RESOURCE1_NOT_SUPPORTED + 1 ) , + D3D11_MESSAGE_ID_ENQUEUESETEVENT_NOT_SUPPORTED = ( D3D11_MESSAGE_ID_DEVICE_OPEN_SHARED_RESOURCE_BY_NAME_NOT_SUPPORTED + 1 ) , + D3D11_MESSAGE_ID_OFFERRELEASE_NOT_SUPPORTED = ( D3D11_MESSAGE_ID_ENQUEUESETEVENT_NOT_SUPPORTED + 1 ) , + D3D11_MESSAGE_ID_OFFERRESOURCES_INACCESSIBLE = ( D3D11_MESSAGE_ID_OFFERRELEASE_NOT_SUPPORTED + 1 ) , + D3D11_MESSAGE_ID_CREATEVIDEOPROCESSORINPUTVIEW_INVALIDMSAA = ( D3D11_MESSAGE_ID_OFFERRESOURCES_INACCESSIBLE + 1 ) , + D3D11_MESSAGE_ID_CREATEVIDEOPROCESSOROUTPUTVIEW_INVALIDMSAA = ( D3D11_MESSAGE_ID_CREATEVIDEOPROCESSORINPUTVIEW_INVALIDMSAA + 1 ) , + D3D11_MESSAGE_ID_DEVICE_CLEARVIEW_INVALIDSOURCERECT = ( D3D11_MESSAGE_ID_CREATEVIDEOPROCESSOROUTPUTVIEW_INVALIDMSAA + 1 ) , + D3D11_MESSAGE_ID_DEVICE_CLEARVIEW_EMPTYRECT = ( D3D11_MESSAGE_ID_DEVICE_CLEARVIEW_INVALIDSOURCERECT + 1 ) , + D3D11_MESSAGE_ID_UPDATESUBRESOURCE_EMPTYDESTBOX = ( D3D11_MESSAGE_ID_DEVICE_CLEARVIEW_EMPTYRECT + 1 ) , + D3D11_MESSAGE_ID_COPYSUBRESOURCEREGION_EMPTYSOURCEBOX = ( D3D11_MESSAGE_ID_UPDATESUBRESOURCE_EMPTYDESTBOX + 1 ) , + D3D11_MESSAGE_ID_DEVICE_DRAW_OM_RENDER_TARGET_DOES_NOT_SUPPORT_LOGIC_OPS = ( D3D11_MESSAGE_ID_COPYSUBRESOURCEREGION_EMPTYSOURCEBOX + 1 ) , + D3D11_MESSAGE_ID_DEVICE_DRAW_DEPTHSTENCILVIEW_NOT_SET = ( D3D11_MESSAGE_ID_DEVICE_DRAW_OM_RENDER_TARGET_DOES_NOT_SUPPORT_LOGIC_OPS + 1 ) , + D3D11_MESSAGE_ID_DEVICE_DRAW_RENDERTARGETVIEW_NOT_SET = ( D3D11_MESSAGE_ID_DEVICE_DRAW_DEPTHSTENCILVIEW_NOT_SET + 1 ) , + D3D11_MESSAGE_ID_DEVICE_DRAW_RENDERTARGETVIEW_NOT_SET_DUE_TO_FLIP_PRESENT = ( D3D11_MESSAGE_ID_DEVICE_DRAW_RENDERTARGETVIEW_NOT_SET + 1 ) , + D3D11_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_NOT_SET_DUE_TO_FLIP_PRESENT = ( D3D11_MESSAGE_ID_DEVICE_DRAW_RENDERTARGETVIEW_NOT_SET_DUE_TO_FLIP_PRESENT + 1 ) , + D3D11_MESSAGE_ID_GETDATAFORNEWHARDWAREKEY_NULLPARAM = ( D3D11_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_NOT_SET_DUE_TO_FLIP_PRESENT + 1 ) , + D3D11_MESSAGE_ID_CHECKCRYPTOSESSIONSTATUS_NULLPARAM = ( D3D11_MESSAGE_ID_GETDATAFORNEWHARDWAREKEY_NULLPARAM + 1 ) , + D3D11_MESSAGE_ID_GETCRYPTOSESSIONPRIVATEDATASIZE_NULLPARAM = ( D3D11_MESSAGE_ID_CHECKCRYPTOSESSIONSTATUS_NULLPARAM + 1 ) , + D3D11_MESSAGE_ID_GETVIDEODECODERCAPS_NULLPARAM = ( D3D11_MESSAGE_ID_GETCRYPTOSESSIONPRIVATEDATASIZE_NULLPARAM + 1 ) , + D3D11_MESSAGE_ID_GETVIDEODECODERCAPS_ZEROWIDTHHEIGHT = ( D3D11_MESSAGE_ID_GETVIDEODECODERCAPS_NULLPARAM + 1 ) , + D3D11_MESSAGE_ID_CHECKVIDEODECODERDOWNSAMPLING_NULLPARAM = ( D3D11_MESSAGE_ID_GETVIDEODECODERCAPS_ZEROWIDTHHEIGHT + 1 ) , + D3D11_MESSAGE_ID_CHECKVIDEODECODERDOWNSAMPLING_INVALIDCOLORSPACE = ( D3D11_MESSAGE_ID_CHECKVIDEODECODERDOWNSAMPLING_NULLPARAM + 1 ) , + D3D11_MESSAGE_ID_CHECKVIDEODECODERDOWNSAMPLING_ZEROWIDTHHEIGHT = ( D3D11_MESSAGE_ID_CHECKVIDEODECODERDOWNSAMPLING_INVALIDCOLORSPACE + 1 ) , + D3D11_MESSAGE_ID_VIDEODECODERENABLEDOWNSAMPLING_NULLPARAM = ( D3D11_MESSAGE_ID_CHECKVIDEODECODERDOWNSAMPLING_ZEROWIDTHHEIGHT + 1 ) , + D3D11_MESSAGE_ID_VIDEODECODERENABLEDOWNSAMPLING_UNSUPPORTED = ( D3D11_MESSAGE_ID_VIDEODECODERENABLEDOWNSAMPLING_NULLPARAM + 1 ) , + D3D11_MESSAGE_ID_VIDEODECODERUPDATEDOWNSAMPLING_NULLPARAM = ( D3D11_MESSAGE_ID_VIDEODECODERENABLEDOWNSAMPLING_UNSUPPORTED + 1 ) , + D3D11_MESSAGE_ID_VIDEODECODERUPDATEDOWNSAMPLING_UNSUPPORTED = ( D3D11_MESSAGE_ID_VIDEODECODERUPDATEDOWNSAMPLING_NULLPARAM + 1 ) , + D3D11_MESSAGE_ID_CHECKVIDEOPROCESSORFORMATCONVERSION_NULLPARAM = ( D3D11_MESSAGE_ID_VIDEODECODERUPDATEDOWNSAMPLING_UNSUPPORTED + 1 ) , + D3D11_MESSAGE_ID_VIDEOPROCESSORSETOUTPUTCOLORSPACE1_NULLPARAM = ( D3D11_MESSAGE_ID_CHECKVIDEOPROCESSORFORMATCONVERSION_NULLPARAM + 1 ) , + D3D11_MESSAGE_ID_VIDEOPROCESSORGETOUTPUTCOLORSPACE1_NULLPARAM = ( D3D11_MESSAGE_ID_VIDEOPROCESSORSETOUTPUTCOLORSPACE1_NULLPARAM + 1 ) , + D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMCOLORSPACE1_NULLPARAM = ( D3D11_MESSAGE_ID_VIDEOPROCESSORGETOUTPUTCOLORSPACE1_NULLPARAM + 1 ) , + D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMCOLORSPACE1_INVALIDSTREAM = ( D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMCOLORSPACE1_NULLPARAM + 1 ) , + D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMMIRROR_NULLPARAM = ( D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMCOLORSPACE1_INVALIDSTREAM + 1 ) , + D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMMIRROR_INVALIDSTREAM = ( D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMMIRROR_NULLPARAM + 1 ) , + D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMMIRROR_UNSUPPORTED = ( D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMMIRROR_INVALIDSTREAM + 1 ) , + D3D11_MESSAGE_ID_VIDEOPROCESSORGETSTREAMCOLORSPACE1_NULLPARAM = ( D3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMMIRROR_UNSUPPORTED + 1 ) , + D3D11_MESSAGE_ID_VIDEOPROCESSORGETSTREAMMIRROR_NULLPARAM = ( D3D11_MESSAGE_ID_VIDEOPROCESSORGETSTREAMCOLORSPACE1_NULLPARAM + 1 ) , + D3D11_MESSAGE_ID_RECOMMENDVIDEODECODERDOWNSAMPLING_NULLPARAM = ( D3D11_MESSAGE_ID_VIDEOPROCESSORGETSTREAMMIRROR_NULLPARAM + 1 ) , + D3D11_MESSAGE_ID_RECOMMENDVIDEODECODERDOWNSAMPLING_INVALIDCOLORSPACE = ( D3D11_MESSAGE_ID_RECOMMENDVIDEODECODERDOWNSAMPLING_NULLPARAM + 1 ) , + D3D11_MESSAGE_ID_RECOMMENDVIDEODECODERDOWNSAMPLING_ZEROWIDTHHEIGHT = ( D3D11_MESSAGE_ID_RECOMMENDVIDEODECODERDOWNSAMPLING_INVALIDCOLORSPACE + 1 ) , + D3D11_MESSAGE_ID_VIDEOPROCESSORSETOUTPUTSHADERUSAGE_NULLPARAM = ( D3D11_MESSAGE_ID_RECOMMENDVIDEODECODERDOWNSAMPLING_ZEROWIDTHHEIGHT + 1 ) , + D3D11_MESSAGE_ID_VIDEOPROCESSORGETOUTPUTSHADERUSAGE_NULLPARAM = ( D3D11_MESSAGE_ID_VIDEOPROCESSORSETOUTPUTSHADERUSAGE_NULLPARAM + 1 ) , + D3D11_MESSAGE_ID_VIDEOPROCESSORGETBEHAVIORHINTS_NULLPARAM = ( D3D11_MESSAGE_ID_VIDEOPROCESSORGETOUTPUTSHADERUSAGE_NULLPARAM + 1 ) , + D3D11_MESSAGE_ID_VIDEOPROCESSORGETBEHAVIORHINTS_INVALIDSTREAMCOUNT = ( D3D11_MESSAGE_ID_VIDEOPROCESSORGETBEHAVIORHINTS_NULLPARAM + 1 ) , + D3D11_MESSAGE_ID_VIDEOPROCESSORGETBEHAVIORHINTS_TARGETRECT = ( D3D11_MESSAGE_ID_VIDEOPROCESSORGETBEHAVIORHINTS_INVALIDSTREAMCOUNT + 1 ) , + D3D11_MESSAGE_ID_VIDEOPROCESSORGETBEHAVIORHINTS_INVALIDSOURCERECT = ( D3D11_MESSAGE_ID_VIDEOPROCESSORGETBEHAVIORHINTS_TARGETRECT + 1 ) , + D3D11_MESSAGE_ID_VIDEOPROCESSORGETBEHAVIORHINTS_INVALIDDESTRECT = ( D3D11_MESSAGE_ID_VIDEOPROCESSORGETBEHAVIORHINTS_INVALIDSOURCERECT + 1 ) , + D3D11_MESSAGE_ID_D3D11_1_MESSAGES_END = ( D3D11_MESSAGE_ID_VIDEOPROCESSORGETBEHAVIORHINTS_INVALIDDESTRECT + 1 ) , + D3D11_MESSAGE_ID_D3D11_2_MESSAGES_START = ( D3D11_MESSAGE_ID_D3D11_1_MESSAGES_END + 1 ) , + D3D11_MESSAGE_ID_CREATEBUFFER_INVALIDUSAGE = ( D3D11_MESSAGE_ID_D3D11_2_MESSAGES_START + 1 ) , + D3D11_MESSAGE_ID_CREATETEXTURE1D_INVALIDUSAGE = ( D3D11_MESSAGE_ID_CREATEBUFFER_INVALIDUSAGE + 1 ) , + D3D11_MESSAGE_ID_CREATETEXTURE2D_INVALIDUSAGE = ( D3D11_MESSAGE_ID_CREATETEXTURE1D_INVALIDUSAGE + 1 ) , + D3D11_MESSAGE_ID_CREATEINPUTLAYOUT_LEVEL9_STEPRATE_NOT_1 = ( D3D11_MESSAGE_ID_CREATETEXTURE2D_INVALIDUSAGE + 1 ) , + D3D11_MESSAGE_ID_CREATEINPUTLAYOUT_LEVEL9_INSTANCING_NOT_SUPPORTED = ( D3D11_MESSAGE_ID_CREATEINPUTLAYOUT_LEVEL9_STEPRATE_NOT_1 + 1 ) , + D3D11_MESSAGE_ID_UPDATETILEMAPPINGS_INVALID_PARAMETER = ( D3D11_MESSAGE_ID_CREATEINPUTLAYOUT_LEVEL9_INSTANCING_NOT_SUPPORTED + 1 ) , + D3D11_MESSAGE_ID_COPYTILEMAPPINGS_INVALID_PARAMETER = ( D3D11_MESSAGE_ID_UPDATETILEMAPPINGS_INVALID_PARAMETER + 1 ) , + D3D11_MESSAGE_ID_COPYTILES_INVALID_PARAMETER = ( D3D11_MESSAGE_ID_COPYTILEMAPPINGS_INVALID_PARAMETER + 1 ) , + D3D11_MESSAGE_ID_UPDATETILES_INVALID_PARAMETER = ( D3D11_MESSAGE_ID_COPYTILES_INVALID_PARAMETER + 1 ) , + D3D11_MESSAGE_ID_RESIZETILEPOOL_INVALID_PARAMETER = ( D3D11_MESSAGE_ID_UPDATETILES_INVALID_PARAMETER + 1 ) , + D3D11_MESSAGE_ID_TILEDRESOURCEBARRIER_INVALID_PARAMETER = ( D3D11_MESSAGE_ID_RESIZETILEPOOL_INVALID_PARAMETER + 1 ) , + D3D11_MESSAGE_ID_NULL_TILE_MAPPING_ACCESS_WARNING = ( D3D11_MESSAGE_ID_TILEDRESOURCEBARRIER_INVALID_PARAMETER + 1 ) , + D3D11_MESSAGE_ID_NULL_TILE_MAPPING_ACCESS_ERROR = ( D3D11_MESSAGE_ID_NULL_TILE_MAPPING_ACCESS_WARNING + 1 ) , + D3D11_MESSAGE_ID_DIRTY_TILE_MAPPING_ACCESS = ( D3D11_MESSAGE_ID_NULL_TILE_MAPPING_ACCESS_ERROR + 1 ) , + D3D11_MESSAGE_ID_DUPLICATE_TILE_MAPPINGS_IN_COVERED_AREA = ( D3D11_MESSAGE_ID_DIRTY_TILE_MAPPING_ACCESS + 1 ) , + D3D11_MESSAGE_ID_TILE_MAPPINGS_IN_COVERED_AREA_DUPLICATED_OUTSIDE = ( D3D11_MESSAGE_ID_DUPLICATE_TILE_MAPPINGS_IN_COVERED_AREA + 1 ) , + D3D11_MESSAGE_ID_TILE_MAPPINGS_SHARED_BETWEEN_INCOMPATIBLE_RESOURCES = ( D3D11_MESSAGE_ID_TILE_MAPPINGS_IN_COVERED_AREA_DUPLICATED_OUTSIDE + 1 ) , + D3D11_MESSAGE_ID_TILE_MAPPINGS_SHARED_BETWEEN_INPUT_AND_OUTPUT = ( D3D11_MESSAGE_ID_TILE_MAPPINGS_SHARED_BETWEEN_INCOMPATIBLE_RESOURCES + 1 ) , + D3D11_MESSAGE_ID_CHECKMULTISAMPLEQUALITYLEVELS_INVALIDFLAGS = ( D3D11_MESSAGE_ID_TILE_MAPPINGS_SHARED_BETWEEN_INPUT_AND_OUTPUT + 1 ) , + D3D11_MESSAGE_ID_GETRESOURCETILING_NONTILED_RESOURCE = ( D3D11_MESSAGE_ID_CHECKMULTISAMPLEQUALITYLEVELS_INVALIDFLAGS + 1 ) , + D3D11_MESSAGE_ID_RESIZETILEPOOL_SHRINK_WITH_MAPPINGS_STILL_DEFINED_PAST_END = ( D3D11_MESSAGE_ID_GETRESOURCETILING_NONTILED_RESOURCE + 1 ) , + D3D11_MESSAGE_ID_NEED_TO_CALL_TILEDRESOURCEBARRIER = ( D3D11_MESSAGE_ID_RESIZETILEPOOL_SHRINK_WITH_MAPPINGS_STILL_DEFINED_PAST_END + 1 ) , + D3D11_MESSAGE_ID_CREATEDEVICE_INVALIDARGS = ( D3D11_MESSAGE_ID_NEED_TO_CALL_TILEDRESOURCEBARRIER + 1 ) , + D3D11_MESSAGE_ID_CREATEDEVICE_WARNING = ( D3D11_MESSAGE_ID_CREATEDEVICE_INVALIDARGS + 1 ) , + D3D11_MESSAGE_ID_CLEARUNORDEREDACCESSVIEWUINT_HAZARD = ( D3D11_MESSAGE_ID_CREATEDEVICE_WARNING + 1 ) , + D3D11_MESSAGE_ID_CLEARUNORDEREDACCESSVIEWFLOAT_HAZARD = ( D3D11_MESSAGE_ID_CLEARUNORDEREDACCESSVIEWUINT_HAZARD + 1 ) , + D3D11_MESSAGE_ID_TILED_RESOURCE_TIER_1_BUFFER_TEXTURE_MISMATCH = ( D3D11_MESSAGE_ID_CLEARUNORDEREDACCESSVIEWFLOAT_HAZARD + 1 ) , + D3D11_MESSAGE_ID_CREATE_CRYPTOSESSION = ( D3D11_MESSAGE_ID_TILED_RESOURCE_TIER_1_BUFFER_TEXTURE_MISMATCH + 1 ) , + D3D11_MESSAGE_ID_CREATE_AUTHENTICATEDCHANNEL = ( D3D11_MESSAGE_ID_CREATE_CRYPTOSESSION + 1 ) , + D3D11_MESSAGE_ID_LIVE_CRYPTOSESSION = ( D3D11_MESSAGE_ID_CREATE_AUTHENTICATEDCHANNEL + 1 ) , + D3D11_MESSAGE_ID_LIVE_AUTHENTICATEDCHANNEL = ( D3D11_MESSAGE_ID_LIVE_CRYPTOSESSION + 1 ) , + D3D11_MESSAGE_ID_DESTROY_CRYPTOSESSION = ( D3D11_MESSAGE_ID_LIVE_AUTHENTICATEDCHANNEL + 1 ) , + D3D11_MESSAGE_ID_DESTROY_AUTHENTICATEDCHANNEL = ( D3D11_MESSAGE_ID_DESTROY_CRYPTOSESSION + 1 ) , + D3D11_MESSAGE_ID_D3D11_2_MESSAGES_END = ( D3D11_MESSAGE_ID_DESTROY_AUTHENTICATEDCHANNEL + 1 ) , + D3D11_MESSAGE_ID_D3D11_3_MESSAGES_START = ( D3D11_MESSAGE_ID_D3D11_2_MESSAGES_END + 1 ) , + D3D11_MESSAGE_ID_CREATERASTERIZERSTATE_INVALID_CONSERVATIVERASTERMODE = ( D3D11_MESSAGE_ID_D3D11_3_MESSAGES_START + 1 ) , + D3D11_MESSAGE_ID_DEVICE_DRAW_INVALID_SYSTEMVALUE = ( D3D11_MESSAGE_ID_CREATERASTERIZERSTATE_INVALID_CONSERVATIVERASTERMODE + 1 ) , + D3D11_MESSAGE_ID_CREATEQUERYORPREDICATE_INVALIDCONTEXTTYPE = ( D3D11_MESSAGE_ID_DEVICE_DRAW_INVALID_SYSTEMVALUE + 1 ) , + D3D11_MESSAGE_ID_CREATEQUERYORPREDICATE_DECODENOTSUPPORTED = ( D3D11_MESSAGE_ID_CREATEQUERYORPREDICATE_INVALIDCONTEXTTYPE + 1 ) , + D3D11_MESSAGE_ID_CREATEQUERYORPREDICATE_ENCODENOTSUPPORTED = ( D3D11_MESSAGE_ID_CREATEQUERYORPREDICATE_DECODENOTSUPPORTED + 1 ) , + D3D11_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDPLANEINDEX = ( D3D11_MESSAGE_ID_CREATEQUERYORPREDICATE_ENCODENOTSUPPORTED + 1 ) , + D3D11_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDVIDEOPLANEINDEX = ( D3D11_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDPLANEINDEX + 1 ) , + D3D11_MESSAGE_ID_CREATESHADERRESOURCEVIEW_AMBIGUOUSVIDEOPLANEINDEX = ( D3D11_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDVIDEOPLANEINDEX + 1 ) , + D3D11_MESSAGE_ID_CREATERENDERTARGETVIEW_INVALIDPLANEINDEX = ( D3D11_MESSAGE_ID_CREATESHADERRESOURCEVIEW_AMBIGUOUSVIDEOPLANEINDEX + 1 ) , + D3D11_MESSAGE_ID_CREATERENDERTARGETVIEW_INVALIDVIDEOPLANEINDEX = ( D3D11_MESSAGE_ID_CREATERENDERTARGETVIEW_INVALIDPLANEINDEX + 1 ) , + D3D11_MESSAGE_ID_CREATERENDERTARGETVIEW_AMBIGUOUSVIDEOPLANEINDEX = ( D3D11_MESSAGE_ID_CREATERENDERTARGETVIEW_INVALIDVIDEOPLANEINDEX + 1 ) , + D3D11_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_INVALIDPLANEINDEX = ( D3D11_MESSAGE_ID_CREATERENDERTARGETVIEW_AMBIGUOUSVIDEOPLANEINDEX + 1 ) , + D3D11_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_INVALIDVIDEOPLANEINDEX = ( D3D11_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_INVALIDPLANEINDEX + 1 ) , + D3D11_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_AMBIGUOUSVIDEOPLANEINDEX = ( D3D11_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_INVALIDVIDEOPLANEINDEX + 1 ) , + D3D11_MESSAGE_ID_JPEGDECODE_INVALIDSCANDATAOFFSET = ( D3D11_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_AMBIGUOUSVIDEOPLANEINDEX + 1 ) , + D3D11_MESSAGE_ID_JPEGDECODE_NOTSUPPORTED = ( D3D11_MESSAGE_ID_JPEGDECODE_INVALIDSCANDATAOFFSET + 1 ) , + D3D11_MESSAGE_ID_JPEGDECODE_DIMENSIONSTOOLARGE = ( D3D11_MESSAGE_ID_JPEGDECODE_NOTSUPPORTED + 1 ) , + D3D11_MESSAGE_ID_JPEGDECODE_INVALIDCOMPONENTS = ( D3D11_MESSAGE_ID_JPEGDECODE_DIMENSIONSTOOLARGE + 1 ) , + D3D11_MESSAGE_ID_JPEGDECODE_DESTINATIONNOT2D = ( D3D11_MESSAGE_ID_JPEGDECODE_INVALIDCOMPONENTS + 1 ) , + D3D11_MESSAGE_ID_JPEGDECODE_TILEDRESOURCESUNSUPPORTED = ( D3D11_MESSAGE_ID_JPEGDECODE_DESTINATIONNOT2D + 1 ) , + D3D11_MESSAGE_ID_JPEGDECODE_GUARDRECTSUNSUPPORTED = ( D3D11_MESSAGE_ID_JPEGDECODE_TILEDRESOURCESUNSUPPORTED + 1 ) , + D3D11_MESSAGE_ID_JPEGDECODE_FORMATUNSUPPORTED = ( D3D11_MESSAGE_ID_JPEGDECODE_GUARDRECTSUNSUPPORTED + 1 ) , + D3D11_MESSAGE_ID_JPEGDECODE_INVALIDSUBRESOURCE = ( D3D11_MESSAGE_ID_JPEGDECODE_FORMATUNSUPPORTED + 1 ) , + D3D11_MESSAGE_ID_JPEGDECODE_INVALIDMIPLEVEL = ( D3D11_MESSAGE_ID_JPEGDECODE_INVALIDSUBRESOURCE + 1 ) , + D3D11_MESSAGE_ID_JPEGDECODE_EMPTYDESTBOX = ( D3D11_MESSAGE_ID_JPEGDECODE_INVALIDMIPLEVEL + 1 ) , + D3D11_MESSAGE_ID_JPEGDECODE_DESTBOXNOT2D = ( D3D11_MESSAGE_ID_JPEGDECODE_EMPTYDESTBOX + 1 ) , + D3D11_MESSAGE_ID_JPEGDECODE_DESTBOXNOTSUB = ( D3D11_MESSAGE_ID_JPEGDECODE_DESTBOXNOT2D + 1 ) , + D3D11_MESSAGE_ID_JPEGDECODE_DESTBOXESINTERSECT = ( D3D11_MESSAGE_ID_JPEGDECODE_DESTBOXNOTSUB + 1 ) , + D3D11_MESSAGE_ID_JPEGDECODE_XSUBSAMPLEMISMATCH = ( D3D11_MESSAGE_ID_JPEGDECODE_DESTBOXESINTERSECT + 1 ) , + D3D11_MESSAGE_ID_JPEGDECODE_YSUBSAMPLEMISMATCH = ( D3D11_MESSAGE_ID_JPEGDECODE_XSUBSAMPLEMISMATCH + 1 ) , + D3D11_MESSAGE_ID_JPEGDECODE_XSUBSAMPLEODD = ( D3D11_MESSAGE_ID_JPEGDECODE_YSUBSAMPLEMISMATCH + 1 ) , + D3D11_MESSAGE_ID_JPEGDECODE_YSUBSAMPLEODD = ( D3D11_MESSAGE_ID_JPEGDECODE_XSUBSAMPLEODD + 1 ) , + D3D11_MESSAGE_ID_JPEGDECODE_OUTPUTDIMENSIONSTOOLARGE = ( D3D11_MESSAGE_ID_JPEGDECODE_YSUBSAMPLEODD + 1 ) , + D3D11_MESSAGE_ID_JPEGDECODE_NONPOW2SCALEUNSUPPORTED = ( D3D11_MESSAGE_ID_JPEGDECODE_OUTPUTDIMENSIONSTOOLARGE + 1 ) , + D3D11_MESSAGE_ID_JPEGDECODE_FRACTIONALDOWNSCALETOLARGE = ( D3D11_MESSAGE_ID_JPEGDECODE_NONPOW2SCALEUNSUPPORTED + 1 ) , + D3D11_MESSAGE_ID_JPEGDECODE_CHROMASIZEMISMATCH = ( D3D11_MESSAGE_ID_JPEGDECODE_FRACTIONALDOWNSCALETOLARGE + 1 ) , + D3D11_MESSAGE_ID_JPEGDECODE_LUMACHROMASIZEMISMATCH = ( D3D11_MESSAGE_ID_JPEGDECODE_CHROMASIZEMISMATCH + 1 ) , + D3D11_MESSAGE_ID_JPEGDECODE_INVALIDNUMDESTINATIONS = ( D3D11_MESSAGE_ID_JPEGDECODE_LUMACHROMASIZEMISMATCH + 1 ) , + D3D11_MESSAGE_ID_JPEGDECODE_SUBBOXUNSUPPORTED = ( D3D11_MESSAGE_ID_JPEGDECODE_INVALIDNUMDESTINATIONS + 1 ) , + D3D11_MESSAGE_ID_JPEGDECODE_1DESTUNSUPPORTEDFORMAT = ( D3D11_MESSAGE_ID_JPEGDECODE_SUBBOXUNSUPPORTED + 1 ) , + D3D11_MESSAGE_ID_JPEGDECODE_3DESTUNSUPPORTEDFORMAT = ( D3D11_MESSAGE_ID_JPEGDECODE_1DESTUNSUPPORTEDFORMAT + 1 ) , + D3D11_MESSAGE_ID_JPEGDECODE_SCALEUNSUPPORTED = ( D3D11_MESSAGE_ID_JPEGDECODE_3DESTUNSUPPORTEDFORMAT + 1 ) , + D3D11_MESSAGE_ID_JPEGDECODE_INVALIDSOURCESIZE = ( D3D11_MESSAGE_ID_JPEGDECODE_SCALEUNSUPPORTED + 1 ) , + D3D11_MESSAGE_ID_JPEGDECODE_INVALIDCOPYFLAGS = ( D3D11_MESSAGE_ID_JPEGDECODE_INVALIDSOURCESIZE + 1 ) , + D3D11_MESSAGE_ID_JPEGDECODE_HAZARD = ( D3D11_MESSAGE_ID_JPEGDECODE_INVALIDCOPYFLAGS + 1 ) , + D3D11_MESSAGE_ID_JPEGDECODE_UNSUPPORTEDSRCBUFFERUSAGE = ( D3D11_MESSAGE_ID_JPEGDECODE_HAZARD + 1 ) , + D3D11_MESSAGE_ID_JPEGDECODE_UNSUPPORTEDSRCBUFFERMISCFLAGS = ( D3D11_MESSAGE_ID_JPEGDECODE_UNSUPPORTEDSRCBUFFERUSAGE + 1 ) , + D3D11_MESSAGE_ID_JPEGDECODE_UNSUPPORTEDDSTTEXTUREUSAGE = ( D3D11_MESSAGE_ID_JPEGDECODE_UNSUPPORTEDSRCBUFFERMISCFLAGS + 1 ) , + D3D11_MESSAGE_ID_JPEGDECODE_BACKBUFFERNOTSUPPORTED = ( D3D11_MESSAGE_ID_JPEGDECODE_UNSUPPORTEDDSTTEXTUREUSAGE + 1 ) , + D3D11_MESSAGE_ID_JPEGDECODE_UNSUPPRTEDCOPYFLAGS = ( D3D11_MESSAGE_ID_JPEGDECODE_BACKBUFFERNOTSUPPORTED + 1 ) , + D3D11_MESSAGE_ID_JPEGENCODE_NOTSUPPORTED = ( D3D11_MESSAGE_ID_JPEGDECODE_UNSUPPRTEDCOPYFLAGS + 1 ) , + D3D11_MESSAGE_ID_JPEGENCODE_INVALIDSCANDATAOFFSET = ( D3D11_MESSAGE_ID_JPEGENCODE_NOTSUPPORTED + 1 ) , + D3D11_MESSAGE_ID_JPEGENCODE_INVALIDCOMPONENTS = ( D3D11_MESSAGE_ID_JPEGENCODE_INVALIDSCANDATAOFFSET + 1 ) , + D3D11_MESSAGE_ID_JPEGENCODE_SOURCENOT2D = ( D3D11_MESSAGE_ID_JPEGENCODE_INVALIDCOMPONENTS + 1 ) , + D3D11_MESSAGE_ID_JPEGENCODE_TILEDRESOURCESUNSUPPORTED = ( D3D11_MESSAGE_ID_JPEGENCODE_SOURCENOT2D + 1 ) , + D3D11_MESSAGE_ID_JPEGENCODE_GUARDRECTSUNSUPPORTED = ( D3D11_MESSAGE_ID_JPEGENCODE_TILEDRESOURCESUNSUPPORTED + 1 ) , + D3D11_MESSAGE_ID_JPEGENCODE_XSUBSAMPLEMISMATCH = ( D3D11_MESSAGE_ID_JPEGENCODE_GUARDRECTSUNSUPPORTED + 1 ) , + D3D11_MESSAGE_ID_JPEGENCODE_YSUBSAMPLEMISMATCH = ( D3D11_MESSAGE_ID_JPEGENCODE_XSUBSAMPLEMISMATCH + 1 ) , + D3D11_MESSAGE_ID_JPEGENCODE_FORMATUNSUPPORTED = ( D3D11_MESSAGE_ID_JPEGENCODE_YSUBSAMPLEMISMATCH + 1 ) , + D3D11_MESSAGE_ID_JPEGENCODE_INVALIDSUBRESOURCE = ( D3D11_MESSAGE_ID_JPEGENCODE_FORMATUNSUPPORTED + 1 ) , + D3D11_MESSAGE_ID_JPEGENCODE_INVALIDMIPLEVEL = ( D3D11_MESSAGE_ID_JPEGENCODE_INVALIDSUBRESOURCE + 1 ) , + D3D11_MESSAGE_ID_JPEGENCODE_DIMENSIONSTOOLARGE = ( D3D11_MESSAGE_ID_JPEGENCODE_INVALIDMIPLEVEL + 1 ) , + D3D11_MESSAGE_ID_JPEGENCODE_HAZARD = ( D3D11_MESSAGE_ID_JPEGENCODE_DIMENSIONSTOOLARGE + 1 ) , + D3D11_MESSAGE_ID_JPEGENCODE_UNSUPPORTEDDSTBUFFERUSAGE = ( D3D11_MESSAGE_ID_JPEGENCODE_HAZARD + 1 ) , + D3D11_MESSAGE_ID_JPEGENCODE_UNSUPPORTEDDSTBUFFERMISCFLAGS = ( D3D11_MESSAGE_ID_JPEGENCODE_UNSUPPORTEDDSTBUFFERUSAGE + 1 ) , + D3D11_MESSAGE_ID_JPEGENCODE_UNSUPPORTEDSRCTEXTUREUSAGE = ( D3D11_MESSAGE_ID_JPEGENCODE_UNSUPPORTEDDSTBUFFERMISCFLAGS + 1 ) , + D3D11_MESSAGE_ID_JPEGENCODE_BACKBUFFERNOTSUPPORTED = ( D3D11_MESSAGE_ID_JPEGENCODE_UNSUPPORTEDSRCTEXTUREUSAGE + 1 ) , + D3D11_MESSAGE_ID_CREATEQUERYORPREDICATE_UNSUPPORTEDCONTEXTTTYPEFORQUERY = ( D3D11_MESSAGE_ID_JPEGENCODE_BACKBUFFERNOTSUPPORTED + 1 ) , + D3D11_MESSAGE_ID_FLUSH1_INVALIDCONTEXTTYPE = ( D3D11_MESSAGE_ID_CREATEQUERYORPREDICATE_UNSUPPORTEDCONTEXTTTYPEFORQUERY + 1 ) , + D3D11_MESSAGE_ID_DEVICE_SETHARDWAREPROTECTION_INVALIDCONTEXT = ( D3D11_MESSAGE_ID_FLUSH1_INVALIDCONTEXTTYPE + 1 ) , + D3D11_MESSAGE_ID_D3D11_3_MESSAGES_END = ( D3D11_MESSAGE_ID_DEVICE_SETHARDWAREPROTECTION_INVALIDCONTEXT + 1 ) + } D3D11_MESSAGE_ID; + +typedef struct D3D11_MESSAGE + { + D3D11_MESSAGE_CATEGORY Category; + D3D11_MESSAGE_SEVERITY Severity; + D3D11_MESSAGE_ID ID; + /* [annotation] */ + _Field_size_(DescriptionByteLength) const char *pDescription; + SIZE_T DescriptionByteLength; + } D3D11_MESSAGE; + +typedef struct D3D11_INFO_QUEUE_FILTER_DESC + { + UINT NumCategories; + /* [annotation] */ + _Field_size_(NumCategories) D3D11_MESSAGE_CATEGORY *pCategoryList; + UINT NumSeverities; + /* [annotation] */ + _Field_size_(NumSeverities) D3D11_MESSAGE_SEVERITY *pSeverityList; + UINT NumIDs; + /* [annotation] */ + _Field_size_(NumIDs) D3D11_MESSAGE_ID *pIDList; + } D3D11_INFO_QUEUE_FILTER_DESC; + +typedef struct D3D11_INFO_QUEUE_FILTER + { + D3D11_INFO_QUEUE_FILTER_DESC AllowList; + D3D11_INFO_QUEUE_FILTER_DESC DenyList; + } D3D11_INFO_QUEUE_FILTER; + +#define D3D11_INFO_QUEUE_DEFAULT_MESSAGE_COUNT_LIMIT 1024 + + +extern RPC_IF_HANDLE __MIDL_itf_d3d11sdklayers_0000_0005_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_d3d11sdklayers_0000_0005_v0_0_s_ifspec; + +#ifndef __ID3D11InfoQueue_INTERFACE_DEFINED__ +#define __ID3D11InfoQueue_INTERFACE_DEFINED__ + +/* interface ID3D11InfoQueue */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D11InfoQueue; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("6543dbb6-1b48-42f5-ab82-e97ec74326f6") + ID3D11InfoQueue : public IUnknown + { + public: + virtual HRESULT STDMETHODCALLTYPE SetMessageCountLimit( + /* [annotation] */ + _In_ UINT64 MessageCountLimit) = 0; + + virtual void STDMETHODCALLTYPE ClearStoredMessages( void) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetMessage( + /* [annotation] */ + _In_ UINT64 MessageIndex, + /* [annotation] */ + _Out_writes_bytes_opt_(*pMessageByteLength) D3D11_MESSAGE *pMessage, + /* [annotation] */ + _Inout_ SIZE_T *pMessageByteLength) = 0; + + virtual UINT64 STDMETHODCALLTYPE GetNumMessagesAllowedByStorageFilter( void) = 0; + + virtual UINT64 STDMETHODCALLTYPE GetNumMessagesDeniedByStorageFilter( void) = 0; + + virtual UINT64 STDMETHODCALLTYPE GetNumStoredMessages( void) = 0; + + virtual UINT64 STDMETHODCALLTYPE GetNumStoredMessagesAllowedByRetrievalFilter( void) = 0; + + virtual UINT64 STDMETHODCALLTYPE GetNumMessagesDiscardedByMessageCountLimit( void) = 0; + + virtual UINT64 STDMETHODCALLTYPE GetMessageCountLimit( void) = 0; + + virtual HRESULT STDMETHODCALLTYPE AddStorageFilterEntries( + /* [annotation] */ + _In_ D3D11_INFO_QUEUE_FILTER *pFilter) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetStorageFilter( + /* [annotation] */ + _Out_writes_bytes_opt_(*pFilterByteLength) D3D11_INFO_QUEUE_FILTER *pFilter, + /* [annotation] */ + _Inout_ SIZE_T *pFilterByteLength) = 0; + + virtual void STDMETHODCALLTYPE ClearStorageFilter( void) = 0; + + virtual HRESULT STDMETHODCALLTYPE PushEmptyStorageFilter( void) = 0; + + virtual HRESULT STDMETHODCALLTYPE PushCopyOfStorageFilter( void) = 0; + + virtual HRESULT STDMETHODCALLTYPE PushStorageFilter( + /* [annotation] */ + _In_ D3D11_INFO_QUEUE_FILTER *pFilter) = 0; + + virtual void STDMETHODCALLTYPE PopStorageFilter( void) = 0; + + virtual UINT STDMETHODCALLTYPE GetStorageFilterStackSize( void) = 0; + + virtual HRESULT STDMETHODCALLTYPE AddRetrievalFilterEntries( + /* [annotation] */ + _In_ D3D11_INFO_QUEUE_FILTER *pFilter) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetRetrievalFilter( + /* [annotation] */ + _Out_writes_bytes_opt_(*pFilterByteLength) D3D11_INFO_QUEUE_FILTER *pFilter, + /* [annotation] */ + _Inout_ SIZE_T *pFilterByteLength) = 0; + + virtual void STDMETHODCALLTYPE ClearRetrievalFilter( void) = 0; + + virtual HRESULT STDMETHODCALLTYPE PushEmptyRetrievalFilter( void) = 0; + + virtual HRESULT STDMETHODCALLTYPE PushCopyOfRetrievalFilter( void) = 0; + + virtual HRESULT STDMETHODCALLTYPE PushRetrievalFilter( + /* [annotation] */ + _In_ D3D11_INFO_QUEUE_FILTER *pFilter) = 0; + + virtual void STDMETHODCALLTYPE PopRetrievalFilter( void) = 0; + + virtual UINT STDMETHODCALLTYPE GetRetrievalFilterStackSize( void) = 0; + + virtual HRESULT STDMETHODCALLTYPE AddMessage( + /* [annotation] */ + _In_ D3D11_MESSAGE_CATEGORY Category, + /* [annotation] */ + _In_ D3D11_MESSAGE_SEVERITY Severity, + /* [annotation] */ + _In_ D3D11_MESSAGE_ID ID, + /* [annotation] */ + _In_ LPCSTR pDescription) = 0; + + virtual HRESULT STDMETHODCALLTYPE AddApplicationMessage( + /* [annotation] */ + _In_ D3D11_MESSAGE_SEVERITY Severity, + /* [annotation] */ + _In_ LPCSTR pDescription) = 0; + + virtual HRESULT STDMETHODCALLTYPE SetBreakOnCategory( + /* [annotation] */ + _In_ D3D11_MESSAGE_CATEGORY Category, + /* [annotation] */ + _In_ BOOL bEnable) = 0; + + virtual HRESULT STDMETHODCALLTYPE SetBreakOnSeverity( + /* [annotation] */ + _In_ D3D11_MESSAGE_SEVERITY Severity, + /* [annotation] */ + _In_ BOOL bEnable) = 0; + + virtual HRESULT STDMETHODCALLTYPE SetBreakOnID( + /* [annotation] */ + _In_ D3D11_MESSAGE_ID ID, + /* [annotation] */ + _In_ BOOL bEnable) = 0; + + virtual BOOL STDMETHODCALLTYPE GetBreakOnCategory( + /* [annotation] */ + _In_ D3D11_MESSAGE_CATEGORY Category) = 0; + + virtual BOOL STDMETHODCALLTYPE GetBreakOnSeverity( + /* [annotation] */ + _In_ D3D11_MESSAGE_SEVERITY Severity) = 0; + + virtual BOOL STDMETHODCALLTYPE GetBreakOnID( + /* [annotation] */ + _In_ D3D11_MESSAGE_ID ID) = 0; + + virtual void STDMETHODCALLTYPE SetMuteDebugOutput( + /* [annotation] */ + _In_ BOOL bMute) = 0; + + virtual BOOL STDMETHODCALLTYPE GetMuteDebugOutput( void) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D11InfoQueueVtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D11InfoQueue * This, + /* [in] */ REFIID riid, + /* [annotation][iid_is][out] */ + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D11InfoQueue * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D11InfoQueue * This); + + HRESULT ( STDMETHODCALLTYPE *SetMessageCountLimit )( + ID3D11InfoQueue * This, + /* [annotation] */ + _In_ UINT64 MessageCountLimit); + + void ( STDMETHODCALLTYPE *ClearStoredMessages )( + ID3D11InfoQueue * This); + + HRESULT ( STDMETHODCALLTYPE *GetMessage )( + ID3D11InfoQueue * This, + /* [annotation] */ + _In_ UINT64 MessageIndex, + /* [annotation] */ + _Out_writes_bytes_opt_(*pMessageByteLength) D3D11_MESSAGE *pMessage, + /* [annotation] */ + _Inout_ SIZE_T *pMessageByteLength); + + UINT64 ( STDMETHODCALLTYPE *GetNumMessagesAllowedByStorageFilter )( + ID3D11InfoQueue * This); + + UINT64 ( STDMETHODCALLTYPE *GetNumMessagesDeniedByStorageFilter )( + ID3D11InfoQueue * This); + + UINT64 ( STDMETHODCALLTYPE *GetNumStoredMessages )( + ID3D11InfoQueue * This); + + UINT64 ( STDMETHODCALLTYPE *GetNumStoredMessagesAllowedByRetrievalFilter )( + ID3D11InfoQueue * This); + + UINT64 ( STDMETHODCALLTYPE *GetNumMessagesDiscardedByMessageCountLimit )( + ID3D11InfoQueue * This); + + UINT64 ( STDMETHODCALLTYPE *GetMessageCountLimit )( + ID3D11InfoQueue * This); + + HRESULT ( STDMETHODCALLTYPE *AddStorageFilterEntries )( + ID3D11InfoQueue * This, + /* [annotation] */ + _In_ D3D11_INFO_QUEUE_FILTER *pFilter); + + HRESULT ( STDMETHODCALLTYPE *GetStorageFilter )( + ID3D11InfoQueue * This, + /* [annotation] */ + _Out_writes_bytes_opt_(*pFilterByteLength) D3D11_INFO_QUEUE_FILTER *pFilter, + /* [annotation] */ + _Inout_ SIZE_T *pFilterByteLength); + + void ( STDMETHODCALLTYPE *ClearStorageFilter )( + ID3D11InfoQueue * This); + + HRESULT ( STDMETHODCALLTYPE *PushEmptyStorageFilter )( + ID3D11InfoQueue * This); + + HRESULT ( STDMETHODCALLTYPE *PushCopyOfStorageFilter )( + ID3D11InfoQueue * This); + + HRESULT ( STDMETHODCALLTYPE *PushStorageFilter )( + ID3D11InfoQueue * This, + /* [annotation] */ + _In_ D3D11_INFO_QUEUE_FILTER *pFilter); + + void ( STDMETHODCALLTYPE *PopStorageFilter )( + ID3D11InfoQueue * This); + + UINT ( STDMETHODCALLTYPE *GetStorageFilterStackSize )( + ID3D11InfoQueue * This); + + HRESULT ( STDMETHODCALLTYPE *AddRetrievalFilterEntries )( + ID3D11InfoQueue * This, + /* [annotation] */ + _In_ D3D11_INFO_QUEUE_FILTER *pFilter); + + HRESULT ( STDMETHODCALLTYPE *GetRetrievalFilter )( + ID3D11InfoQueue * This, + /* [annotation] */ + _Out_writes_bytes_opt_(*pFilterByteLength) D3D11_INFO_QUEUE_FILTER *pFilter, + /* [annotation] */ + _Inout_ SIZE_T *pFilterByteLength); + + void ( STDMETHODCALLTYPE *ClearRetrievalFilter )( + ID3D11InfoQueue * This); + + HRESULT ( STDMETHODCALLTYPE *PushEmptyRetrievalFilter )( + ID3D11InfoQueue * This); + + HRESULT ( STDMETHODCALLTYPE *PushCopyOfRetrievalFilter )( + ID3D11InfoQueue * This); + + HRESULT ( STDMETHODCALLTYPE *PushRetrievalFilter )( + ID3D11InfoQueue * This, + /* [annotation] */ + _In_ D3D11_INFO_QUEUE_FILTER *pFilter); + + void ( STDMETHODCALLTYPE *PopRetrievalFilter )( + ID3D11InfoQueue * This); + + UINT ( STDMETHODCALLTYPE *GetRetrievalFilterStackSize )( + ID3D11InfoQueue * This); + + HRESULT ( STDMETHODCALLTYPE *AddMessage )( + ID3D11InfoQueue * This, + /* [annotation] */ + _In_ D3D11_MESSAGE_CATEGORY Category, + /* [annotation] */ + _In_ D3D11_MESSAGE_SEVERITY Severity, + /* [annotation] */ + _In_ D3D11_MESSAGE_ID ID, + /* [annotation] */ + _In_ LPCSTR pDescription); + + HRESULT ( STDMETHODCALLTYPE *AddApplicationMessage )( + ID3D11InfoQueue * This, + /* [annotation] */ + _In_ D3D11_MESSAGE_SEVERITY Severity, + /* [annotation] */ + _In_ LPCSTR pDescription); + + HRESULT ( STDMETHODCALLTYPE *SetBreakOnCategory )( + ID3D11InfoQueue * This, + /* [annotation] */ + _In_ D3D11_MESSAGE_CATEGORY Category, + /* [annotation] */ + _In_ BOOL bEnable); + + HRESULT ( STDMETHODCALLTYPE *SetBreakOnSeverity )( + ID3D11InfoQueue * This, + /* [annotation] */ + _In_ D3D11_MESSAGE_SEVERITY Severity, + /* [annotation] */ + _In_ BOOL bEnable); + + HRESULT ( STDMETHODCALLTYPE *SetBreakOnID )( + ID3D11InfoQueue * This, + /* [annotation] */ + _In_ D3D11_MESSAGE_ID ID, + /* [annotation] */ + _In_ BOOL bEnable); + + BOOL ( STDMETHODCALLTYPE *GetBreakOnCategory )( + ID3D11InfoQueue * This, + /* [annotation] */ + _In_ D3D11_MESSAGE_CATEGORY Category); + + BOOL ( STDMETHODCALLTYPE *GetBreakOnSeverity )( + ID3D11InfoQueue * This, + /* [annotation] */ + _In_ D3D11_MESSAGE_SEVERITY Severity); + + BOOL ( STDMETHODCALLTYPE *GetBreakOnID )( + ID3D11InfoQueue * This, + /* [annotation] */ + _In_ D3D11_MESSAGE_ID ID); + + void ( STDMETHODCALLTYPE *SetMuteDebugOutput )( + ID3D11InfoQueue * This, + /* [annotation] */ + _In_ BOOL bMute); + + BOOL ( STDMETHODCALLTYPE *GetMuteDebugOutput )( + ID3D11InfoQueue * This); + + END_INTERFACE + } ID3D11InfoQueueVtbl; + + interface ID3D11InfoQueue + { + CONST_VTBL struct ID3D11InfoQueueVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D11InfoQueue_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D11InfoQueue_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D11InfoQueue_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D11InfoQueue_SetMessageCountLimit(This,MessageCountLimit) \ + ( (This)->lpVtbl -> SetMessageCountLimit(This,MessageCountLimit) ) + +#define ID3D11InfoQueue_ClearStoredMessages(This) \ + ( (This)->lpVtbl -> ClearStoredMessages(This) ) + +#define ID3D11InfoQueue_GetMessage(This,MessageIndex,pMessage,pMessageByteLength) \ + ( (This)->lpVtbl -> GetMessage(This,MessageIndex,pMessage,pMessageByteLength) ) + +#define ID3D11InfoQueue_GetNumMessagesAllowedByStorageFilter(This) \ + ( (This)->lpVtbl -> GetNumMessagesAllowedByStorageFilter(This) ) + +#define ID3D11InfoQueue_GetNumMessagesDeniedByStorageFilter(This) \ + ( (This)->lpVtbl -> GetNumMessagesDeniedByStorageFilter(This) ) + +#define ID3D11InfoQueue_GetNumStoredMessages(This) \ + ( (This)->lpVtbl -> GetNumStoredMessages(This) ) + +#define ID3D11InfoQueue_GetNumStoredMessagesAllowedByRetrievalFilter(This) \ + ( (This)->lpVtbl -> GetNumStoredMessagesAllowedByRetrievalFilter(This) ) + +#define ID3D11InfoQueue_GetNumMessagesDiscardedByMessageCountLimit(This) \ + ( (This)->lpVtbl -> GetNumMessagesDiscardedByMessageCountLimit(This) ) + +#define ID3D11InfoQueue_GetMessageCountLimit(This) \ + ( (This)->lpVtbl -> GetMessageCountLimit(This) ) + +#define ID3D11InfoQueue_AddStorageFilterEntries(This,pFilter) \ + ( (This)->lpVtbl -> AddStorageFilterEntries(This,pFilter) ) + +#define ID3D11InfoQueue_GetStorageFilter(This,pFilter,pFilterByteLength) \ + ( (This)->lpVtbl -> GetStorageFilter(This,pFilter,pFilterByteLength) ) + +#define ID3D11InfoQueue_ClearStorageFilter(This) \ + ( (This)->lpVtbl -> ClearStorageFilter(This) ) + +#define ID3D11InfoQueue_PushEmptyStorageFilter(This) \ + ( (This)->lpVtbl -> PushEmptyStorageFilter(This) ) + +#define ID3D11InfoQueue_PushCopyOfStorageFilter(This) \ + ( (This)->lpVtbl -> PushCopyOfStorageFilter(This) ) + +#define ID3D11InfoQueue_PushStorageFilter(This,pFilter) \ + ( (This)->lpVtbl -> PushStorageFilter(This,pFilter) ) + +#define ID3D11InfoQueue_PopStorageFilter(This) \ + ( (This)->lpVtbl -> PopStorageFilter(This) ) + +#define ID3D11InfoQueue_GetStorageFilterStackSize(This) \ + ( (This)->lpVtbl -> GetStorageFilterStackSize(This) ) + +#define ID3D11InfoQueue_AddRetrievalFilterEntries(This,pFilter) \ + ( (This)->lpVtbl -> AddRetrievalFilterEntries(This,pFilter) ) + +#define ID3D11InfoQueue_GetRetrievalFilter(This,pFilter,pFilterByteLength) \ + ( (This)->lpVtbl -> GetRetrievalFilter(This,pFilter,pFilterByteLength) ) + +#define ID3D11InfoQueue_ClearRetrievalFilter(This) \ + ( (This)->lpVtbl -> ClearRetrievalFilter(This) ) + +#define ID3D11InfoQueue_PushEmptyRetrievalFilter(This) \ + ( (This)->lpVtbl -> PushEmptyRetrievalFilter(This) ) + +#define ID3D11InfoQueue_PushCopyOfRetrievalFilter(This) \ + ( (This)->lpVtbl -> PushCopyOfRetrievalFilter(This) ) + +#define ID3D11InfoQueue_PushRetrievalFilter(This,pFilter) \ + ( (This)->lpVtbl -> PushRetrievalFilter(This,pFilter) ) + +#define ID3D11InfoQueue_PopRetrievalFilter(This) \ + ( (This)->lpVtbl -> PopRetrievalFilter(This) ) + +#define ID3D11InfoQueue_GetRetrievalFilterStackSize(This) \ + ( (This)->lpVtbl -> GetRetrievalFilterStackSize(This) ) + +#define ID3D11InfoQueue_AddMessage(This,Category,Severity,ID,pDescription) \ + ( (This)->lpVtbl -> AddMessage(This,Category,Severity,ID,pDescription) ) + +#define ID3D11InfoQueue_AddApplicationMessage(This,Severity,pDescription) \ + ( (This)->lpVtbl -> AddApplicationMessage(This,Severity,pDescription) ) + +#define ID3D11InfoQueue_SetBreakOnCategory(This,Category,bEnable) \ + ( (This)->lpVtbl -> SetBreakOnCategory(This,Category,bEnable) ) + +#define ID3D11InfoQueue_SetBreakOnSeverity(This,Severity,bEnable) \ + ( (This)->lpVtbl -> SetBreakOnSeverity(This,Severity,bEnable) ) + +#define ID3D11InfoQueue_SetBreakOnID(This,ID,bEnable) \ + ( (This)->lpVtbl -> SetBreakOnID(This,ID,bEnable) ) + +#define ID3D11InfoQueue_GetBreakOnCategory(This,Category) \ + ( (This)->lpVtbl -> GetBreakOnCategory(This,Category) ) + +#define ID3D11InfoQueue_GetBreakOnSeverity(This,Severity) \ + ( (This)->lpVtbl -> GetBreakOnSeverity(This,Severity) ) + +#define ID3D11InfoQueue_GetBreakOnID(This,ID) \ + ( (This)->lpVtbl -> GetBreakOnID(This,ID) ) + +#define ID3D11InfoQueue_SetMuteDebugOutput(This,bMute) \ + ( (This)->lpVtbl -> SetMuteDebugOutput(This,bMute) ) + +#define ID3D11InfoQueue_GetMuteDebugOutput(This) \ + ( (This)->lpVtbl -> GetMuteDebugOutput(This) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D11InfoQueue_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_d3d11sdklayers_0000_0006 */ +/* [local] */ + +DEFINE_GUID(IID_ID3D11Debug,0x79cf2233,0x7536,0x4948,0x9d,0x36,0x1e,0x46,0x92,0xdc,0x57,0x60); +DEFINE_GUID(IID_ID3D11SwitchToRef,0x1ef337e3,0x58e7,0x4f83,0xa6,0x92,0xdb,0x22,0x1f,0x5e,0xd4,0x7e); +DEFINE_GUID(IID_ID3D11TracingDevice,0x1911c771,0x1587,0x413e,0xa7,0xe0,0xfb,0x26,0xc3,0xde,0x02,0x68); +DEFINE_GUID(IID_ID3D11RefTrackingOptions,0x193dacdf,0x0db2,0x4c05,0xa5,0x5c,0xef,0x06,0xca,0xc5,0x6f,0xd9); +DEFINE_GUID(IID_ID3D11RefDefaultTrackingOptions,0x03916615,0xc644,0x418c,0x9b,0xf4,0x75,0xdb,0x5b,0xe6,0x3c,0xa0); +DEFINE_GUID(IID_ID3D11InfoQueue,0x6543dbb6,0x1b48,0x42f5,0xab,0x82,0xe9,0x7e,0xc7,0x43,0x26,0xf6); + + +extern RPC_IF_HANDLE __MIDL_itf_d3d11sdklayers_0000_0006_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_d3d11sdklayers_0000_0006_v0_0_s_ifspec; + +/* Additional Prototypes for ALL interfaces */ + +/* end of Additional Prototypes */ + +#ifdef __cplusplus +} +#endif + +#endif + + diff --git a/3rdparty/dxsdk/include/d3d11shadertracing.h b/3rdparty/dxsdk/include/d3d11shadertracing.h new file mode 100644 index 00000000..d06a785a --- /dev/null +++ b/3rdparty/dxsdk/include/d3d11shadertracing.h @@ -0,0 +1,570 @@ + + +/* this ALWAYS GENERATED file contains the definitions for the interfaces */ + + + /* File created by MIDL compiler version 8.00.0613 */ +/* @@MIDL_FILE_HEADING( ) */ + + + +/* verify that the <rpcndr.h> version is high enough to compile this file*/ +#ifndef __REQUIRED_RPCNDR_H_VERSION__ +#define __REQUIRED_RPCNDR_H_VERSION__ 500 +#endif + +/* verify that the <rpcsal.h> version is high enough to compile this file*/ +#ifndef __REQUIRED_RPCSAL_H_VERSION__ +#define __REQUIRED_RPCSAL_H_VERSION__ 100 +#endif + +#include "rpc.h" +#include "rpcndr.h" + +#ifndef __RPCNDR_H_VERSION__ +#error this stub requires an updated version of <rpcndr.h> +#endif /* __RPCNDR_H_VERSION__ */ + +#ifndef COM_NO_WINDOWS_H +#include "windows.h" +#include "ole2.h" +#endif /*COM_NO_WINDOWS_H*/ + +#ifndef __d3d11ShaderTracing_h__ +#define __d3d11ShaderTracing_h__ + +#if defined(_MSC_VER) && (_MSC_VER >= 1020) +#pragma once +#endif + +/* Forward Declarations */ + +#ifndef __ID3D11ShaderTrace_FWD_DEFINED__ +#define __ID3D11ShaderTrace_FWD_DEFINED__ +typedef interface ID3D11ShaderTrace ID3D11ShaderTrace; + +#endif /* __ID3D11ShaderTrace_FWD_DEFINED__ */ + + +#ifndef __ID3D11ShaderTraceFactory_FWD_DEFINED__ +#define __ID3D11ShaderTraceFactory_FWD_DEFINED__ +typedef interface ID3D11ShaderTraceFactory ID3D11ShaderTraceFactory; + +#endif /* __ID3D11ShaderTraceFactory_FWD_DEFINED__ */ + + +/* header files for imported files */ +#include "oaidl.h" +#include "ocidl.h" + +#ifdef __cplusplus +extern "C"{ +#endif + + +/* interface __MIDL_itf_d3d11ShaderTracing_0000_0000 */ +/* [local] */ + +typedef +enum D3D11_SHADER_TYPE + { + D3D11_VERTEX_SHADER = 1, + D3D11_HULL_SHADER = 2, + D3D11_DOMAIN_SHADER = 3, + D3D11_GEOMETRY_SHADER = 4, + D3D11_PIXEL_SHADER = 5, + D3D11_COMPUTE_SHADER = 6 + } D3D11_SHADER_TYPE; + +#define D3D11_TRACE_COMPONENT_X 0x1 +#define D3D11_TRACE_COMPONENT_Y 0x2 +#define D3D11_TRACE_COMPONENT_Z 0x4 +#define D3D11_TRACE_COMPONENT_W 0x8 +typedef UINT8 D3D11_TRACE_COMPONENT_MASK; + +typedef struct D3D11_VERTEX_SHADER_TRACE_DESC + { + UINT64 Invocation; + } D3D11_VERTEX_SHADER_TRACE_DESC; + +typedef struct D3D11_HULL_SHADER_TRACE_DESC + { + UINT64 Invocation; + } D3D11_HULL_SHADER_TRACE_DESC; + +typedef struct D3D11_DOMAIN_SHADER_TRACE_DESC + { + UINT64 Invocation; + } D3D11_DOMAIN_SHADER_TRACE_DESC; + +typedef struct D3D11_GEOMETRY_SHADER_TRACE_DESC + { + UINT64 Invocation; + } D3D11_GEOMETRY_SHADER_TRACE_DESC; + +typedef struct D3D11_PIXEL_SHADER_TRACE_DESC + { + UINT64 Invocation; + INT X; + INT Y; + UINT64 SampleMask; + } D3D11_PIXEL_SHADER_TRACE_DESC; + +typedef struct D3D11_COMPUTE_SHADER_TRACE_DESC + { + UINT64 Invocation; + UINT ThreadIDInGroup[ 3 ]; + UINT ThreadGroupID[ 3 ]; + } D3D11_COMPUTE_SHADER_TRACE_DESC; + +#define D3D11_SHADER_TRACE_FLAG_RECORD_REGISTER_WRITES 0x1 +#define D3D11_SHADER_TRACE_FLAG_RECORD_REGISTER_READS 0x2 +typedef struct D3D11_SHADER_TRACE_DESC + { + D3D11_SHADER_TYPE Type; + UINT Flags; + union + { + D3D11_VERTEX_SHADER_TRACE_DESC VertexShaderTraceDesc; + D3D11_HULL_SHADER_TRACE_DESC HullShaderTraceDesc; + D3D11_DOMAIN_SHADER_TRACE_DESC DomainShaderTraceDesc; + D3D11_GEOMETRY_SHADER_TRACE_DESC GeometryShaderTraceDesc; + D3D11_PIXEL_SHADER_TRACE_DESC PixelShaderTraceDesc; + D3D11_COMPUTE_SHADER_TRACE_DESC ComputeShaderTraceDesc; + } ; + } D3D11_SHADER_TRACE_DESC; + +typedef +enum D3D11_TRACE_GS_INPUT_PRIMITIVE + { + D3D11_TRACE_GS_INPUT_PRIMITIVE_UNDEFINED = 0, + D3D11_TRACE_GS_INPUT_PRIMITIVE_POINT = 1, + D3D11_TRACE_GS_INPUT_PRIMITIVE_LINE = 2, + D3D11_TRACE_GS_INPUT_PRIMITIVE_TRIANGLE = 3, + D3D11_TRACE_GS_INPUT_PRIMITIVE_LINE_ADJ = 6, + D3D11_TRACE_GS_INPUT_PRIMITIVE_TRIANGLE_ADJ = 7 + } D3D11_TRACE_GS_INPUT_PRIMITIVE; + +typedef struct D3D11_TRACE_STATS + { + D3D11_SHADER_TRACE_DESC TraceDesc; + UINT8 NumInvocationsInStamp; + UINT8 TargetStampIndex; + UINT NumTraceSteps; + D3D11_TRACE_COMPONENT_MASK InputMask[ 32 ]; + D3D11_TRACE_COMPONENT_MASK OutputMask[ 32 ]; + UINT16 NumTemps; + UINT16 MaxIndexableTempIndex; + UINT16 IndexableTempSize[ 4096 ]; + UINT16 ImmediateConstantBufferSize; + UINT PixelPosition[ 4 ][ 2 ]; + UINT64 PixelCoverageMask[ 4 ]; + UINT64 PixelDiscardedMask[ 4 ]; + UINT64 PixelCoverageMaskAfterShader[ 4 ]; + UINT64 PixelCoverageMaskAfterA2CSampleMask[ 4 ]; + UINT64 PixelCoverageMaskAfterA2CSampleMaskDepth[ 4 ]; + UINT64 PixelCoverageMaskAfterA2CSampleMaskDepthStencil[ 4 ]; + BOOL PSOutputsDepth; + BOOL PSOutputsMask; + D3D11_TRACE_GS_INPUT_PRIMITIVE GSInputPrimitive; + BOOL GSInputsPrimitiveID; + D3D11_TRACE_COMPONENT_MASK HSOutputPatchConstantMask[ 32 ]; + D3D11_TRACE_COMPONENT_MASK DSInputPatchConstantMask[ 32 ]; + } D3D11_TRACE_STATS; + +typedef struct D3D11_TRACE_VALUE + { + UINT Bits[ 4 ]; + D3D11_TRACE_COMPONENT_MASK ValidMask; + } D3D11_TRACE_VALUE; + +typedef +enum D3D11_TRACE_REGISTER_TYPE + { + D3D11_TRACE_OUTPUT_NULL_REGISTER = 0, + D3D11_TRACE_INPUT_REGISTER = ( D3D11_TRACE_OUTPUT_NULL_REGISTER + 1 ) , + D3D11_TRACE_INPUT_PRIMITIVE_ID_REGISTER = ( D3D11_TRACE_INPUT_REGISTER + 1 ) , + D3D11_TRACE_IMMEDIATE_CONSTANT_BUFFER = ( D3D11_TRACE_INPUT_PRIMITIVE_ID_REGISTER + 1 ) , + D3D11_TRACE_TEMP_REGISTER = ( D3D11_TRACE_IMMEDIATE_CONSTANT_BUFFER + 1 ) , + D3D11_TRACE_INDEXABLE_TEMP_REGISTER = ( D3D11_TRACE_TEMP_REGISTER + 1 ) , + D3D11_TRACE_OUTPUT_REGISTER = ( D3D11_TRACE_INDEXABLE_TEMP_REGISTER + 1 ) , + D3D11_TRACE_OUTPUT_DEPTH_REGISTER = ( D3D11_TRACE_OUTPUT_REGISTER + 1 ) , + D3D11_TRACE_CONSTANT_BUFFER = ( D3D11_TRACE_OUTPUT_DEPTH_REGISTER + 1 ) , + D3D11_TRACE_IMMEDIATE32 = ( D3D11_TRACE_CONSTANT_BUFFER + 1 ) , + D3D11_TRACE_SAMPLER = ( D3D11_TRACE_IMMEDIATE32 + 1 ) , + D3D11_TRACE_RESOURCE = ( D3D11_TRACE_SAMPLER + 1 ) , + D3D11_TRACE_RASTERIZER = ( D3D11_TRACE_RESOURCE + 1 ) , + D3D11_TRACE_OUTPUT_COVERAGE_MASK = ( D3D11_TRACE_RASTERIZER + 1 ) , + D3D11_TRACE_STREAM = ( D3D11_TRACE_OUTPUT_COVERAGE_MASK + 1 ) , + D3D11_TRACE_THIS_POINTER = ( D3D11_TRACE_STREAM + 1 ) , + D3D11_TRACE_OUTPUT_CONTROL_POINT_ID_REGISTER = ( D3D11_TRACE_THIS_POINTER + 1 ) , + D3D11_TRACE_INPUT_FORK_INSTANCE_ID_REGISTER = ( D3D11_TRACE_OUTPUT_CONTROL_POINT_ID_REGISTER + 1 ) , + D3D11_TRACE_INPUT_JOIN_INSTANCE_ID_REGISTER = ( D3D11_TRACE_INPUT_FORK_INSTANCE_ID_REGISTER + 1 ) , + D3D11_TRACE_INPUT_CONTROL_POINT_REGISTER = ( D3D11_TRACE_INPUT_JOIN_INSTANCE_ID_REGISTER + 1 ) , + D3D11_TRACE_OUTPUT_CONTROL_POINT_REGISTER = ( D3D11_TRACE_INPUT_CONTROL_POINT_REGISTER + 1 ) , + D3D11_TRACE_INPUT_PATCH_CONSTANT_REGISTER = ( D3D11_TRACE_OUTPUT_CONTROL_POINT_REGISTER + 1 ) , + D3D11_TRACE_INPUT_DOMAIN_POINT_REGISTER = ( D3D11_TRACE_INPUT_PATCH_CONSTANT_REGISTER + 1 ) , + D3D11_TRACE_UNORDERED_ACCESS_VIEW = ( D3D11_TRACE_INPUT_DOMAIN_POINT_REGISTER + 1 ) , + D3D11_TRACE_THREAD_GROUP_SHARED_MEMORY = ( D3D11_TRACE_UNORDERED_ACCESS_VIEW + 1 ) , + D3D11_TRACE_INPUT_THREAD_ID_REGISTER = ( D3D11_TRACE_THREAD_GROUP_SHARED_MEMORY + 1 ) , + D3D11_TRACE_INPUT_THREAD_GROUP_ID_REGISTER = ( D3D11_TRACE_INPUT_THREAD_ID_REGISTER + 1 ) , + D3D11_TRACE_INPUT_THREAD_ID_IN_GROUP_REGISTER = ( D3D11_TRACE_INPUT_THREAD_GROUP_ID_REGISTER + 1 ) , + D3D11_TRACE_INPUT_COVERAGE_MASK_REGISTER = ( D3D11_TRACE_INPUT_THREAD_ID_IN_GROUP_REGISTER + 1 ) , + D3D11_TRACE_INPUT_THREAD_ID_IN_GROUP_FLATTENED_REGISTER = ( D3D11_TRACE_INPUT_COVERAGE_MASK_REGISTER + 1 ) , + D3D11_TRACE_INPUT_GS_INSTANCE_ID_REGISTER = ( D3D11_TRACE_INPUT_THREAD_ID_IN_GROUP_FLATTENED_REGISTER + 1 ) , + D3D11_TRACE_OUTPUT_DEPTH_GREATER_EQUAL_REGISTER = ( D3D11_TRACE_INPUT_GS_INSTANCE_ID_REGISTER + 1 ) , + D3D11_TRACE_OUTPUT_DEPTH_LESS_EQUAL_REGISTER = ( D3D11_TRACE_OUTPUT_DEPTH_GREATER_EQUAL_REGISTER + 1 ) , + D3D11_TRACE_IMMEDIATE64 = ( D3D11_TRACE_OUTPUT_DEPTH_LESS_EQUAL_REGISTER + 1 ) , + D3D11_TRACE_INPUT_CYCLE_COUNTER_REGISTER = ( D3D11_TRACE_IMMEDIATE64 + 1 ) , + D3D11_TRACE_INTERFACE_POINTER = ( D3D11_TRACE_INPUT_CYCLE_COUNTER_REGISTER + 1 ) + } D3D11_TRACE_REGISTER_TYPE; + +#define D3D11_TRACE_REGISTER_FLAGS_RELATIVE_INDEXING 0x1 +typedef struct D3D11_TRACE_REGISTER + { + D3D11_TRACE_REGISTER_TYPE RegType; + union + { + UINT16 Index1D; + UINT16 Index2D[ 2 ]; + } ; + UINT8 OperandIndex; + UINT8 Flags; + } D3D11_TRACE_REGISTER; + +#define D3D11_TRACE_MISC_GS_EMIT 0x1 +#define D3D11_TRACE_MISC_GS_CUT 0x2 +#define D3D11_TRACE_MISC_PS_DISCARD 0x4 +#define D3D11_TRACE_MISC_GS_EMIT_STREAM 0x8 +#define D3D11_TRACE_MISC_GS_CUT_STREAM 0x10 +#define D3D11_TRACE_MISC_HALT 0x20 +#define D3D11_TRACE_MISC_MESSAGE 0x40 +typedef UINT16 D3D11_TRACE_MISC_OPERATIONS_MASK; + +typedef struct D3D11_TRACE_STEP + { + UINT ID; + BOOL InstructionActive; + UINT8 NumRegistersWritten; + UINT8 NumRegistersRead; + D3D11_TRACE_MISC_OPERATIONS_MASK MiscOperations; + UINT OpcodeType; + UINT64 CurrentGlobalCycle; + } D3D11_TRACE_STEP; + + + +extern RPC_IF_HANDLE __MIDL_itf_d3d11ShaderTracing_0000_0000_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_d3d11ShaderTracing_0000_0000_v0_0_s_ifspec; + +#ifndef __ID3D11ShaderTrace_INTERFACE_DEFINED__ +#define __ID3D11ShaderTrace_INTERFACE_DEFINED__ + +/* interface ID3D11ShaderTrace */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D11ShaderTrace; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("36b013e6-2811-4845-baa7-d623fe0df104") + ID3D11ShaderTrace : public IUnknown + { + public: + virtual HRESULT STDMETHODCALLTYPE TraceReady( + /* [annotation] */ + _Out_opt_ UINT64 *pTestCount) = 0; + + virtual void STDMETHODCALLTYPE ResetTrace( void) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetTraceStats( + /* [annotation] */ + _Out_ D3D11_TRACE_STATS *pTraceStats) = 0; + + virtual HRESULT STDMETHODCALLTYPE PSSelectStamp( + /* [annotation] */ + _In_ UINT stampIndex) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetInitialRegisterContents( + /* [annotation] */ + _In_ D3D11_TRACE_REGISTER *pRegister, + /* [annotation] */ + _Out_ D3D11_TRACE_VALUE *pValue) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetStep( + /* [annotation] */ + _In_ UINT stepIndex, + /* [annotation] */ + _Out_ D3D11_TRACE_STEP *pTraceStep) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetWrittenRegister( + /* [annotation] */ + _In_ UINT stepIndex, + /* [annotation] */ + _In_ UINT writtenRegisterIndex, + /* [annotation] */ + _Out_ D3D11_TRACE_REGISTER *pRegister, + /* [annotation] */ + _Out_ D3D11_TRACE_VALUE *pValue) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetReadRegister( + /* [annotation] */ + _In_ UINT stepIndex, + /* [annotation] */ + _In_ UINT readRegisterIndex, + /* [annotation] */ + _Out_ D3D11_TRACE_REGISTER *pRegister, + /* [annotation] */ + _Out_ D3D11_TRACE_VALUE *pValue) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D11ShaderTraceVtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D11ShaderTrace * This, + /* [in] */ REFIID riid, + /* [annotation][iid_is][out] */ + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D11ShaderTrace * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D11ShaderTrace * This); + + HRESULT ( STDMETHODCALLTYPE *TraceReady )( + ID3D11ShaderTrace * This, + /* [annotation] */ + _Out_opt_ UINT64 *pTestCount); + + void ( STDMETHODCALLTYPE *ResetTrace )( + ID3D11ShaderTrace * This); + + HRESULT ( STDMETHODCALLTYPE *GetTraceStats )( + ID3D11ShaderTrace * This, + /* [annotation] */ + _Out_ D3D11_TRACE_STATS *pTraceStats); + + HRESULT ( STDMETHODCALLTYPE *PSSelectStamp )( + ID3D11ShaderTrace * This, + /* [annotation] */ + _In_ UINT stampIndex); + + HRESULT ( STDMETHODCALLTYPE *GetInitialRegisterContents )( + ID3D11ShaderTrace * This, + /* [annotation] */ + _In_ D3D11_TRACE_REGISTER *pRegister, + /* [annotation] */ + _Out_ D3D11_TRACE_VALUE *pValue); + + HRESULT ( STDMETHODCALLTYPE *GetStep )( + ID3D11ShaderTrace * This, + /* [annotation] */ + _In_ UINT stepIndex, + /* [annotation] */ + _Out_ D3D11_TRACE_STEP *pTraceStep); + + HRESULT ( STDMETHODCALLTYPE *GetWrittenRegister )( + ID3D11ShaderTrace * This, + /* [annotation] */ + _In_ UINT stepIndex, + /* [annotation] */ + _In_ UINT writtenRegisterIndex, + /* [annotation] */ + _Out_ D3D11_TRACE_REGISTER *pRegister, + /* [annotation] */ + _Out_ D3D11_TRACE_VALUE *pValue); + + HRESULT ( STDMETHODCALLTYPE *GetReadRegister )( + ID3D11ShaderTrace * This, + /* [annotation] */ + _In_ UINT stepIndex, + /* [annotation] */ + _In_ UINT readRegisterIndex, + /* [annotation] */ + _Out_ D3D11_TRACE_REGISTER *pRegister, + /* [annotation] */ + _Out_ D3D11_TRACE_VALUE *pValue); + + END_INTERFACE + } ID3D11ShaderTraceVtbl; + + interface ID3D11ShaderTrace + { + CONST_VTBL struct ID3D11ShaderTraceVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D11ShaderTrace_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D11ShaderTrace_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D11ShaderTrace_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D11ShaderTrace_TraceReady(This,pTestCount) \ + ( (This)->lpVtbl -> TraceReady(This,pTestCount) ) + +#define ID3D11ShaderTrace_ResetTrace(This) \ + ( (This)->lpVtbl -> ResetTrace(This) ) + +#define ID3D11ShaderTrace_GetTraceStats(This,pTraceStats) \ + ( (This)->lpVtbl -> GetTraceStats(This,pTraceStats) ) + +#define ID3D11ShaderTrace_PSSelectStamp(This,stampIndex) \ + ( (This)->lpVtbl -> PSSelectStamp(This,stampIndex) ) + +#define ID3D11ShaderTrace_GetInitialRegisterContents(This,pRegister,pValue) \ + ( (This)->lpVtbl -> GetInitialRegisterContents(This,pRegister,pValue) ) + +#define ID3D11ShaderTrace_GetStep(This,stepIndex,pTraceStep) \ + ( (This)->lpVtbl -> GetStep(This,stepIndex,pTraceStep) ) + +#define ID3D11ShaderTrace_GetWrittenRegister(This,stepIndex,writtenRegisterIndex,pRegister,pValue) \ + ( (This)->lpVtbl -> GetWrittenRegister(This,stepIndex,writtenRegisterIndex,pRegister,pValue) ) + +#define ID3D11ShaderTrace_GetReadRegister(This,stepIndex,readRegisterIndex,pRegister,pValue) \ + ( (This)->lpVtbl -> GetReadRegister(This,stepIndex,readRegisterIndex,pRegister,pValue) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D11ShaderTrace_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D11ShaderTraceFactory_INTERFACE_DEFINED__ +#define __ID3D11ShaderTraceFactory_INTERFACE_DEFINED__ + +/* interface ID3D11ShaderTraceFactory */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D11ShaderTraceFactory; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("1fbad429-66ab-41cc-9617-667ac10e4459") + ID3D11ShaderTraceFactory : public IUnknown + { + public: + virtual HRESULT STDMETHODCALLTYPE CreateShaderTrace( + /* [annotation] */ + _In_ IUnknown *pShader, + /* [annotation] */ + _In_ D3D11_SHADER_TRACE_DESC *pTraceDesc, + /* [annotation] */ + _COM_Outptr_ ID3D11ShaderTrace **ppShaderTrace) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D11ShaderTraceFactoryVtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D11ShaderTraceFactory * This, + /* [in] */ REFIID riid, + /* [annotation][iid_is][out] */ + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D11ShaderTraceFactory * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D11ShaderTraceFactory * This); + + HRESULT ( STDMETHODCALLTYPE *CreateShaderTrace )( + ID3D11ShaderTraceFactory * This, + /* [annotation] */ + _In_ IUnknown *pShader, + /* [annotation] */ + _In_ D3D11_SHADER_TRACE_DESC *pTraceDesc, + /* [annotation] */ + _COM_Outptr_ ID3D11ShaderTrace **ppShaderTrace); + + END_INTERFACE + } ID3D11ShaderTraceFactoryVtbl; + + interface ID3D11ShaderTraceFactory + { + CONST_VTBL struct ID3D11ShaderTraceFactoryVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D11ShaderTraceFactory_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D11ShaderTraceFactory_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D11ShaderTraceFactory_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D11ShaderTraceFactory_CreateShaderTrace(This,pShader,pTraceDesc,ppShaderTrace) \ + ( (This)->lpVtbl -> CreateShaderTrace(This,pShader,pTraceDesc,ppShaderTrace) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D11ShaderTraceFactory_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_d3d11ShaderTracing_0000_0002 */ +/* [local] */ + +HRESULT WINAPI +D3DDisassemble11Trace(_In_reads_bytes_(SrcDataSize) LPCVOID pSrcData, + _In_ SIZE_T SrcDataSize, + _In_ ID3D11ShaderTrace* pTrace, + _In_ UINT StartStep, + _In_ UINT NumSteps, + _In_ UINT Flags, + _COM_Outptr_ interface ID3D10Blob** ppDisassembly); + + +extern RPC_IF_HANDLE __MIDL_itf_d3d11ShaderTracing_0000_0002_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_d3d11ShaderTracing_0000_0002_v0_0_s_ifspec; + +/* Additional Prototypes for ALL interfaces */ + +/* end of Additional Prototypes */ + +#ifdef __cplusplus +} +#endif + +#endif + + diff --git a/3rdparty/dxsdk/include/d3d12.h b/3rdparty/dxsdk/include/d3d12.h new file mode 100644 index 00000000..bf7f7685 --- /dev/null +++ b/3rdparty/dxsdk/include/d3d12.h @@ -0,0 +1,6260 @@ +/*------------------------------------------------------------------------------------- + * + * Copyright (c) Microsoft Corporation + * + *-------------------------------------------------------------------------------------*/ + + +/* this ALWAYS GENERATED file contains the definitions for the interfaces */ + + + /* File created by MIDL compiler version 8.00.0613 */ + + + +/* verify that the <rpcndr.h> version is high enough to compile this file*/ +#ifndef __REQUIRED_RPCNDR_H_VERSION__ +#define __REQUIRED_RPCNDR_H_VERSION__ 500 +#endif + +/* verify that the <rpcsal.h> version is high enough to compile this file*/ +#ifndef __REQUIRED_RPCSAL_H_VERSION__ +#define __REQUIRED_RPCSAL_H_VERSION__ 100 +#endif + +#include "rpc.h" +#include "rpcndr.h" + +#ifndef __RPCNDR_H_VERSION__ +#error this stub requires an updated version of <rpcndr.h> +#endif /* __RPCNDR_H_VERSION__ */ + +#ifndef COM_NO_WINDOWS_H +#include "windows.h" +#include "ole2.h" +#endif /*COM_NO_WINDOWS_H*/ + +#ifndef __d3d12_h__ +#define __d3d12_h__ + +#if defined(_MSC_VER) && (_MSC_VER >= 1020) +#pragma once +#endif + +/* Forward Declarations */ + +#ifndef __ID3D12Object_FWD_DEFINED__ +#define __ID3D12Object_FWD_DEFINED__ +typedef interface ID3D12Object ID3D12Object; + +#endif /* __ID3D12Object_FWD_DEFINED__ */ + + +#ifndef __ID3D12DeviceChild_FWD_DEFINED__ +#define __ID3D12DeviceChild_FWD_DEFINED__ +typedef interface ID3D12DeviceChild ID3D12DeviceChild; + +#endif /* __ID3D12DeviceChild_FWD_DEFINED__ */ + + +#ifndef __ID3D12RootSignature_FWD_DEFINED__ +#define __ID3D12RootSignature_FWD_DEFINED__ +typedef interface ID3D12RootSignature ID3D12RootSignature; + +#endif /* __ID3D12RootSignature_FWD_DEFINED__ */ + + +#ifndef __ID3D12RootSignatureDeserializer_FWD_DEFINED__ +#define __ID3D12RootSignatureDeserializer_FWD_DEFINED__ +typedef interface ID3D12RootSignatureDeserializer ID3D12RootSignatureDeserializer; + +#endif /* __ID3D12RootSignatureDeserializer_FWD_DEFINED__ */ + + +#ifndef __ID3D12Pageable_FWD_DEFINED__ +#define __ID3D12Pageable_FWD_DEFINED__ +typedef interface ID3D12Pageable ID3D12Pageable; + +#endif /* __ID3D12Pageable_FWD_DEFINED__ */ + + +#ifndef __ID3D12Heap_FWD_DEFINED__ +#define __ID3D12Heap_FWD_DEFINED__ +typedef interface ID3D12Heap ID3D12Heap; + +#endif /* __ID3D12Heap_FWD_DEFINED__ */ + + +#ifndef __ID3D12Resource_FWD_DEFINED__ +#define __ID3D12Resource_FWD_DEFINED__ +typedef interface ID3D12Resource ID3D12Resource; + +#endif /* __ID3D12Resource_FWD_DEFINED__ */ + + +#ifndef __ID3D12CommandAllocator_FWD_DEFINED__ +#define __ID3D12CommandAllocator_FWD_DEFINED__ +typedef interface ID3D12CommandAllocator ID3D12CommandAllocator; + +#endif /* __ID3D12CommandAllocator_FWD_DEFINED__ */ + + +#ifndef __ID3D12Fence_FWD_DEFINED__ +#define __ID3D12Fence_FWD_DEFINED__ +typedef interface ID3D12Fence ID3D12Fence; + +#endif /* __ID3D12Fence_FWD_DEFINED__ */ + + +#ifndef __ID3D12PipelineState_FWD_DEFINED__ +#define __ID3D12PipelineState_FWD_DEFINED__ +typedef interface ID3D12PipelineState ID3D12PipelineState; + +#endif /* __ID3D12PipelineState_FWD_DEFINED__ */ + + +#ifndef __ID3D12DescriptorHeap_FWD_DEFINED__ +#define __ID3D12DescriptorHeap_FWD_DEFINED__ +typedef interface ID3D12DescriptorHeap ID3D12DescriptorHeap; + +#endif /* __ID3D12DescriptorHeap_FWD_DEFINED__ */ + + +#ifndef __ID3D12QueryHeap_FWD_DEFINED__ +#define __ID3D12QueryHeap_FWD_DEFINED__ +typedef interface ID3D12QueryHeap ID3D12QueryHeap; + +#endif /* __ID3D12QueryHeap_FWD_DEFINED__ */ + + +#ifndef __ID3D12CommandSignature_FWD_DEFINED__ +#define __ID3D12CommandSignature_FWD_DEFINED__ +typedef interface ID3D12CommandSignature ID3D12CommandSignature; + +#endif /* __ID3D12CommandSignature_FWD_DEFINED__ */ + + +#ifndef __ID3D12CommandList_FWD_DEFINED__ +#define __ID3D12CommandList_FWD_DEFINED__ +typedef interface ID3D12CommandList ID3D12CommandList; + +#endif /* __ID3D12CommandList_FWD_DEFINED__ */ + + +#ifndef __ID3D12GraphicsCommandList_FWD_DEFINED__ +#define __ID3D12GraphicsCommandList_FWD_DEFINED__ +typedef interface ID3D12GraphicsCommandList ID3D12GraphicsCommandList; + +#endif /* __ID3D12GraphicsCommandList_FWD_DEFINED__ */ + + +#ifndef __ID3D12CommandQueue_FWD_DEFINED__ +#define __ID3D12CommandQueue_FWD_DEFINED__ +typedef interface ID3D12CommandQueue ID3D12CommandQueue; + +#endif /* __ID3D12CommandQueue_FWD_DEFINED__ */ + + +#ifndef __ID3D12Device_FWD_DEFINED__ +#define __ID3D12Device_FWD_DEFINED__ +typedef interface ID3D12Device ID3D12Device; + +#endif /* __ID3D12Device_FWD_DEFINED__ */ + + +/* header files for imported files */ +#include "oaidl.h" +#include "ocidl.h" +#include "dxgi.h" +#include "d3dcommon.h" + +#ifdef __cplusplus +extern "C"{ +#endif + + +/* interface __MIDL_itf_d3d12_0000_0000 */ +/* [local] */ + +#ifndef _D3D12_CONSTANTS +#define _D3D12_CONSTANTS +#define D3D12_16BIT_INDEX_STRIP_CUT_VALUE ( 0xffff ) + +#define D3D12_32BIT_INDEX_STRIP_CUT_VALUE ( 0xffffffff ) + +#define D3D12_8BIT_INDEX_STRIP_CUT_VALUE ( 0xff ) + +#define D3D12_APPEND_ALIGNED_ELEMENT ( 0xffffffff ) + +#define D3D12_ARRAY_AXIS_ADDRESS_RANGE_BIT_COUNT ( 9 ) + +#define D3D12_CLIP_OR_CULL_DISTANCE_COUNT ( 8 ) + +#define D3D12_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT ( 2 ) + +#define D3D12_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT ( 14 ) + +#define D3D12_COMMONSHADER_CONSTANT_BUFFER_COMPONENTS ( 4 ) + +#define D3D12_COMMONSHADER_CONSTANT_BUFFER_COMPONENT_BIT_COUNT ( 32 ) + +#define D3D12_COMMONSHADER_CONSTANT_BUFFER_HW_SLOT_COUNT ( 15 ) + +#define D3D12_COMMONSHADER_CONSTANT_BUFFER_PARTIAL_UPDATE_EXTENTS_BYTE_ALIGNMENT ( 16 ) + +#define D3D12_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COMPONENTS ( 4 ) + +#define D3D12_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COUNT ( 15 ) + +#define D3D12_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READS_PER_INST ( 1 ) + +#define D3D12_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READ_PORTS ( 1 ) + +#define D3D12_COMMONSHADER_FLOWCONTROL_NESTING_LIMIT ( 64 ) + +#define D3D12_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COMPONENTS ( 4 ) + +#define D3D12_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COUNT ( 1 ) + +#define D3D12_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READS_PER_INST ( 1 ) + +#define D3D12_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READ_PORTS ( 1 ) + +#define D3D12_COMMONSHADER_IMMEDIATE_VALUE_COMPONENT_BIT_COUNT ( 32 ) + +#define D3D12_COMMONSHADER_INPUT_RESOURCE_REGISTER_COMPONENTS ( 1 ) + +#define D3D12_COMMONSHADER_INPUT_RESOURCE_REGISTER_COUNT ( 128 ) + +#define D3D12_COMMONSHADER_INPUT_RESOURCE_REGISTER_READS_PER_INST ( 1 ) + +#define D3D12_COMMONSHADER_INPUT_RESOURCE_REGISTER_READ_PORTS ( 1 ) + +#define D3D12_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT ( 128 ) + +#define D3D12_COMMONSHADER_SAMPLER_REGISTER_COMPONENTS ( 1 ) + +#define D3D12_COMMONSHADER_SAMPLER_REGISTER_COUNT ( 16 ) + +#define D3D12_COMMONSHADER_SAMPLER_REGISTER_READS_PER_INST ( 1 ) + +#define D3D12_COMMONSHADER_SAMPLER_REGISTER_READ_PORTS ( 1 ) + +#define D3D12_COMMONSHADER_SAMPLER_SLOT_COUNT ( 16 ) + +#define D3D12_COMMONSHADER_SUBROUTINE_NESTING_LIMIT ( 32 ) + +#define D3D12_COMMONSHADER_TEMP_REGISTER_COMPONENTS ( 4 ) + +#define D3D12_COMMONSHADER_TEMP_REGISTER_COMPONENT_BIT_COUNT ( 32 ) + +#define D3D12_COMMONSHADER_TEMP_REGISTER_COUNT ( 4096 ) + +#define D3D12_COMMONSHADER_TEMP_REGISTER_READS_PER_INST ( 3 ) + +#define D3D12_COMMONSHADER_TEMP_REGISTER_READ_PORTS ( 3 ) + +#define D3D12_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MAX ( 10 ) + +#define D3D12_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MIN ( -10 ) + +#define D3D12_COMMONSHADER_TEXEL_OFFSET_MAX_NEGATIVE ( -8 ) + +#define D3D12_COMMONSHADER_TEXEL_OFFSET_MAX_POSITIVE ( 7 ) + +#define D3D12_CONSTANT_BUFFER_DATA_PLACEMENT_ALIGNMENT ( 256 ) + +#define D3D12_CS_4_X_BUCKET00_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ( 256 ) + +#define D3D12_CS_4_X_BUCKET00_MAX_NUM_THREADS_PER_GROUP ( 64 ) + +#define D3D12_CS_4_X_BUCKET01_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ( 240 ) + +#define D3D12_CS_4_X_BUCKET01_MAX_NUM_THREADS_PER_GROUP ( 68 ) + +#define D3D12_CS_4_X_BUCKET02_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ( 224 ) + +#define D3D12_CS_4_X_BUCKET02_MAX_NUM_THREADS_PER_GROUP ( 72 ) + +#define D3D12_CS_4_X_BUCKET03_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ( 208 ) + +#define D3D12_CS_4_X_BUCKET03_MAX_NUM_THREADS_PER_GROUP ( 76 ) + +#define D3D12_CS_4_X_BUCKET04_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ( 192 ) + +#define D3D12_CS_4_X_BUCKET04_MAX_NUM_THREADS_PER_GROUP ( 84 ) + +#define D3D12_CS_4_X_BUCKET05_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ( 176 ) + +#define D3D12_CS_4_X_BUCKET05_MAX_NUM_THREADS_PER_GROUP ( 92 ) + +#define D3D12_CS_4_X_BUCKET06_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ( 160 ) + +#define D3D12_CS_4_X_BUCKET06_MAX_NUM_THREADS_PER_GROUP ( 100 ) + +#define D3D12_CS_4_X_BUCKET07_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ( 144 ) + +#define D3D12_CS_4_X_BUCKET07_MAX_NUM_THREADS_PER_GROUP ( 112 ) + +#define D3D12_CS_4_X_BUCKET08_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ( 128 ) + +#define D3D12_CS_4_X_BUCKET08_MAX_NUM_THREADS_PER_GROUP ( 128 ) + +#define D3D12_CS_4_X_BUCKET09_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ( 112 ) + +#define D3D12_CS_4_X_BUCKET09_MAX_NUM_THREADS_PER_GROUP ( 144 ) + +#define D3D12_CS_4_X_BUCKET10_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ( 96 ) + +#define D3D12_CS_4_X_BUCKET10_MAX_NUM_THREADS_PER_GROUP ( 168 ) + +#define D3D12_CS_4_X_BUCKET11_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ( 80 ) + +#define D3D12_CS_4_X_BUCKET11_MAX_NUM_THREADS_PER_GROUP ( 204 ) + +#define D3D12_CS_4_X_BUCKET12_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ( 64 ) + +#define D3D12_CS_4_X_BUCKET12_MAX_NUM_THREADS_PER_GROUP ( 256 ) + +#define D3D12_CS_4_X_BUCKET13_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ( 48 ) + +#define D3D12_CS_4_X_BUCKET13_MAX_NUM_THREADS_PER_GROUP ( 340 ) + +#define D3D12_CS_4_X_BUCKET14_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ( 32 ) + +#define D3D12_CS_4_X_BUCKET14_MAX_NUM_THREADS_PER_GROUP ( 512 ) + +#define D3D12_CS_4_X_BUCKET15_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ( 16 ) + +#define D3D12_CS_4_X_BUCKET15_MAX_NUM_THREADS_PER_GROUP ( 768 ) + +#define D3D12_CS_4_X_DISPATCH_MAX_THREAD_GROUPS_IN_Z_DIMENSION ( 1 ) + +#define D3D12_CS_4_X_RAW_UAV_BYTE_ALIGNMENT ( 256 ) + +#define D3D12_CS_4_X_THREAD_GROUP_MAX_THREADS_PER_GROUP ( 768 ) + +#define D3D12_CS_4_X_THREAD_GROUP_MAX_X ( 768 ) + +#define D3D12_CS_4_X_THREAD_GROUP_MAX_Y ( 768 ) + +#define D3D12_CS_4_X_UAV_REGISTER_COUNT ( 1 ) + +#define D3D12_CS_DISPATCH_MAX_THREAD_GROUPS_PER_DIMENSION ( 65535 ) + +#define D3D12_CS_TGSM_REGISTER_COUNT ( 8192 ) + +#define D3D12_CS_TGSM_REGISTER_READS_PER_INST ( 1 ) + +#define D3D12_CS_TGSM_RESOURCE_REGISTER_COMPONENTS ( 1 ) + +#define D3D12_CS_TGSM_RESOURCE_REGISTER_READ_PORTS ( 1 ) + +#define D3D12_CS_THREADGROUPID_REGISTER_COMPONENTS ( 3 ) + +#define D3D12_CS_THREADGROUPID_REGISTER_COUNT ( 1 ) + +#define D3D12_CS_THREADIDINGROUPFLATTENED_REGISTER_COMPONENTS ( 1 ) + +#define D3D12_CS_THREADIDINGROUPFLATTENED_REGISTER_COUNT ( 1 ) + +#define D3D12_CS_THREADIDINGROUP_REGISTER_COMPONENTS ( 3 ) + +#define D3D12_CS_THREADIDINGROUP_REGISTER_COUNT ( 1 ) + +#define D3D12_CS_THREADID_REGISTER_COMPONENTS ( 3 ) + +#define D3D12_CS_THREADID_REGISTER_COUNT ( 1 ) + +#define D3D12_CS_THREAD_GROUP_MAX_THREADS_PER_GROUP ( 1024 ) + +#define D3D12_CS_THREAD_GROUP_MAX_X ( 1024 ) + +#define D3D12_CS_THREAD_GROUP_MAX_Y ( 1024 ) + +#define D3D12_CS_THREAD_GROUP_MAX_Z ( 64 ) + +#define D3D12_CS_THREAD_GROUP_MIN_X ( 1 ) + +#define D3D12_CS_THREAD_GROUP_MIN_Y ( 1 ) + +#define D3D12_CS_THREAD_GROUP_MIN_Z ( 1 ) + +#define D3D12_CS_THREAD_LOCAL_TEMP_REGISTER_POOL ( 16384 ) + +#define D3D12_DEFAULT_BLEND_FACTOR_ALPHA ( 1.0f ) +#define D3D12_DEFAULT_BLEND_FACTOR_BLUE ( 1.0f ) +#define D3D12_DEFAULT_BLEND_FACTOR_GREEN ( 1.0f ) +#define D3D12_DEFAULT_BLEND_FACTOR_RED ( 1.0f ) +#define D3D12_DEFAULT_BORDER_COLOR_COMPONENT ( 0.0f ) +#define D3D12_DEFAULT_DEPTH_BIAS ( 0 ) + +#define D3D12_DEFAULT_DEPTH_BIAS_CLAMP ( 0.0f ) +#define D3D12_DEFAULT_MAX_ANISOTROPY ( 16 ) + +#define D3D12_DEFAULT_MIP_LOD_BIAS ( 0.0f ) +#define D3D12_DEFAULT_MSAA_RESOURCE_PLACEMENT_ALIGNMENT ( 4194304 ) + +#define D3D12_DEFAULT_RENDER_TARGET_ARRAY_INDEX ( 0 ) + +#define D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT ( 65536 ) + +#define D3D12_DEFAULT_SAMPLE_MASK ( 0xffffffff ) + +#define D3D12_DEFAULT_SCISSOR_ENDX ( 0 ) + +#define D3D12_DEFAULT_SCISSOR_ENDY ( 0 ) + +#define D3D12_DEFAULT_SCISSOR_STARTX ( 0 ) + +#define D3D12_DEFAULT_SCISSOR_STARTY ( 0 ) + +#define D3D12_DEFAULT_SLOPE_SCALED_DEPTH_BIAS ( 0.0f ) +#define D3D12_DEFAULT_STENCIL_READ_MASK ( 0xff ) + +#define D3D12_DEFAULT_STENCIL_REFERENCE ( 0 ) + +#define D3D12_DEFAULT_STENCIL_WRITE_MASK ( 0xff ) + +#define D3D12_DEFAULT_VIEWPORT_AND_SCISSORRECT_INDEX ( 0 ) + +#define D3D12_DEFAULT_VIEWPORT_HEIGHT ( 0 ) + +#define D3D12_DEFAULT_VIEWPORT_MAX_DEPTH ( 0.0f ) +#define D3D12_DEFAULT_VIEWPORT_MIN_DEPTH ( 0.0f ) +#define D3D12_DEFAULT_VIEWPORT_TOPLEFTX ( 0 ) + +#define D3D12_DEFAULT_VIEWPORT_TOPLEFTY ( 0 ) + +#define D3D12_DEFAULT_VIEWPORT_WIDTH ( 0 ) + +#define D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND ( 0xffffffff ) + +#define D3D12_DRIVER_RESERVED_REGISTER_SPACE_VALUES_END ( 0xfffffff7 ) + +#define D3D12_DRIVER_RESERVED_REGISTER_SPACE_VALUES_START ( 0xfffffff0 ) + +#define D3D12_DS_INPUT_CONTROL_POINTS_MAX_TOTAL_SCALARS ( 3968 ) + +#define D3D12_DS_INPUT_CONTROL_POINT_REGISTER_COMPONENTS ( 4 ) + +#define D3D12_DS_INPUT_CONTROL_POINT_REGISTER_COMPONENT_BIT_COUNT ( 32 ) + +#define D3D12_DS_INPUT_CONTROL_POINT_REGISTER_COUNT ( 32 ) + +#define D3D12_DS_INPUT_CONTROL_POINT_REGISTER_READS_PER_INST ( 2 ) + +#define D3D12_DS_INPUT_CONTROL_POINT_REGISTER_READ_PORTS ( 1 ) + +#define D3D12_DS_INPUT_DOMAIN_POINT_REGISTER_COMPONENTS ( 3 ) + +#define D3D12_DS_INPUT_DOMAIN_POINT_REGISTER_COMPONENT_BIT_COUNT ( 32 ) + +#define D3D12_DS_INPUT_DOMAIN_POINT_REGISTER_COUNT ( 1 ) + +#define D3D12_DS_INPUT_DOMAIN_POINT_REGISTER_READS_PER_INST ( 2 ) + +#define D3D12_DS_INPUT_DOMAIN_POINT_REGISTER_READ_PORTS ( 1 ) + +#define D3D12_DS_INPUT_PATCH_CONSTANT_REGISTER_COMPONENTS ( 4 ) + +#define D3D12_DS_INPUT_PATCH_CONSTANT_REGISTER_COMPONENT_BIT_COUNT ( 32 ) + +#define D3D12_DS_INPUT_PATCH_CONSTANT_REGISTER_COUNT ( 32 ) + +#define D3D12_DS_INPUT_PATCH_CONSTANT_REGISTER_READS_PER_INST ( 2 ) + +#define D3D12_DS_INPUT_PATCH_CONSTANT_REGISTER_READ_PORTS ( 1 ) + +#define D3D12_DS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENTS ( 1 ) + +#define D3D12_DS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENT_BIT_COUNT ( 32 ) + +#define D3D12_DS_INPUT_PRIMITIVE_ID_REGISTER_COUNT ( 1 ) + +#define D3D12_DS_INPUT_PRIMITIVE_ID_REGISTER_READS_PER_INST ( 2 ) + +#define D3D12_DS_INPUT_PRIMITIVE_ID_REGISTER_READ_PORTS ( 1 ) + +#define D3D12_DS_OUTPUT_REGISTER_COMPONENTS ( 4 ) + +#define D3D12_DS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT ( 32 ) + +#define D3D12_DS_OUTPUT_REGISTER_COUNT ( 32 ) + +#define D3D12_FLOAT16_FUSED_TOLERANCE_IN_ULP ( 0.6 ) +#define D3D12_FLOAT32_MAX ( 3.402823466e+38f ) +#define D3D12_FLOAT32_TO_INTEGER_TOLERANCE_IN_ULP ( 0.6f ) +#define D3D12_FLOAT_TO_SRGB_EXPONENT_DENOMINATOR ( 2.4f ) +#define D3D12_FLOAT_TO_SRGB_EXPONENT_NUMERATOR ( 1.0f ) +#define D3D12_FLOAT_TO_SRGB_OFFSET ( 0.055f ) +#define D3D12_FLOAT_TO_SRGB_SCALE_1 ( 12.92f ) +#define D3D12_FLOAT_TO_SRGB_SCALE_2 ( 1.055f ) +#define D3D12_FLOAT_TO_SRGB_THRESHOLD ( 0.0031308f ) +#define D3D12_FTOI_INSTRUCTION_MAX_INPUT ( 2147483647.999f ) +#define D3D12_FTOI_INSTRUCTION_MIN_INPUT ( -2147483648.999f ) +#define D3D12_FTOU_INSTRUCTION_MAX_INPUT ( 4294967295.999f ) +#define D3D12_FTOU_INSTRUCTION_MIN_INPUT ( 0.0f ) +#define D3D12_GS_INPUT_INSTANCE_ID_READS_PER_INST ( 2 ) + +#define D3D12_GS_INPUT_INSTANCE_ID_READ_PORTS ( 1 ) + +#define D3D12_GS_INPUT_INSTANCE_ID_REGISTER_COMPONENTS ( 1 ) + +#define D3D12_GS_INPUT_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT ( 32 ) + +#define D3D12_GS_INPUT_INSTANCE_ID_REGISTER_COUNT ( 1 ) + +#define D3D12_GS_INPUT_PRIM_CONST_REGISTER_COMPONENTS ( 1 ) + +#define D3D12_GS_INPUT_PRIM_CONST_REGISTER_COMPONENT_BIT_COUNT ( 32 ) + +#define D3D12_GS_INPUT_PRIM_CONST_REGISTER_COUNT ( 1 ) + +#define D3D12_GS_INPUT_PRIM_CONST_REGISTER_READS_PER_INST ( 2 ) + +#define D3D12_GS_INPUT_PRIM_CONST_REGISTER_READ_PORTS ( 1 ) + +#define D3D12_GS_INPUT_REGISTER_COMPONENTS ( 4 ) + +#define D3D12_GS_INPUT_REGISTER_COMPONENT_BIT_COUNT ( 32 ) + +#define D3D12_GS_INPUT_REGISTER_COUNT ( 32 ) + +#define D3D12_GS_INPUT_REGISTER_READS_PER_INST ( 2 ) + +#define D3D12_GS_INPUT_REGISTER_READ_PORTS ( 1 ) + +#define D3D12_GS_INPUT_REGISTER_VERTICES ( 32 ) + +#define D3D12_GS_MAX_INSTANCE_COUNT ( 32 ) + +#define D3D12_GS_MAX_OUTPUT_VERTEX_COUNT_ACROSS_INSTANCES ( 1024 ) + +#define D3D12_GS_OUTPUT_ELEMENTS ( 32 ) + +#define D3D12_GS_OUTPUT_REGISTER_COMPONENTS ( 4 ) + +#define D3D12_GS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT ( 32 ) + +#define D3D12_GS_OUTPUT_REGISTER_COUNT ( 32 ) + +#define D3D12_HS_CONTROL_POINT_PHASE_INPUT_REGISTER_COUNT ( 32 ) + +#define D3D12_HS_CONTROL_POINT_PHASE_OUTPUT_REGISTER_COUNT ( 32 ) + +#define D3D12_HS_CONTROL_POINT_REGISTER_COMPONENTS ( 4 ) + +#define D3D12_HS_CONTROL_POINT_REGISTER_COMPONENT_BIT_COUNT ( 32 ) + +#define D3D12_HS_CONTROL_POINT_REGISTER_READS_PER_INST ( 2 ) + +#define D3D12_HS_CONTROL_POINT_REGISTER_READ_PORTS ( 1 ) + +#define D3D12_HS_FORK_PHASE_INSTANCE_COUNT_UPPER_BOUND ( 0xffffffff ) + +#define D3D12_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COMPONENTS ( 1 ) + +#define D3D12_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT ( 32 ) + +#define D3D12_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COUNT ( 1 ) + +#define D3D12_HS_INPUT_FORK_INSTANCE_ID_REGISTER_READS_PER_INST ( 2 ) + +#define D3D12_HS_INPUT_FORK_INSTANCE_ID_REGISTER_READ_PORTS ( 1 ) + +#define D3D12_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COMPONENTS ( 1 ) + +#define D3D12_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT ( 32 ) + +#define D3D12_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COUNT ( 1 ) + +#define D3D12_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_READS_PER_INST ( 2 ) + +#define D3D12_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_READ_PORTS ( 1 ) + +#define D3D12_HS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENTS ( 1 ) + +#define D3D12_HS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENT_BIT_COUNT ( 32 ) + +#define D3D12_HS_INPUT_PRIMITIVE_ID_REGISTER_COUNT ( 1 ) + +#define D3D12_HS_INPUT_PRIMITIVE_ID_REGISTER_READS_PER_INST ( 2 ) + +#define D3D12_HS_INPUT_PRIMITIVE_ID_REGISTER_READ_PORTS ( 1 ) + +#define D3D12_HS_JOIN_PHASE_INSTANCE_COUNT_UPPER_BOUND ( 0xffffffff ) + +#define D3D12_HS_MAXTESSFACTOR_LOWER_BOUND ( 1.0f ) +#define D3D12_HS_MAXTESSFACTOR_UPPER_BOUND ( 64.0f ) +#define D3D12_HS_OUTPUT_CONTROL_POINTS_MAX_TOTAL_SCALARS ( 3968 ) + +#define D3D12_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COMPONENTS ( 1 ) + +#define D3D12_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COMPONENT_BIT_COUNT ( 32 ) + +#define D3D12_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COUNT ( 1 ) + +#define D3D12_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_READS_PER_INST ( 2 ) + +#define D3D12_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_READ_PORTS ( 1 ) + +#define D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COMPONENTS ( 4 ) + +#define D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COMPONENT_BIT_COUNT ( 32 ) + +#define D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COUNT ( 32 ) + +#define D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_READS_PER_INST ( 2 ) + +#define D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_READ_PORTS ( 1 ) + +#define D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_SCALAR_COMPONENTS ( 128 ) + +#define D3D12_IA_DEFAULT_INDEX_BUFFER_OFFSET_IN_BYTES ( 0 ) + +#define D3D12_IA_DEFAULT_PRIMITIVE_TOPOLOGY ( 0 ) + +#define D3D12_IA_DEFAULT_VERTEX_BUFFER_OFFSET_IN_BYTES ( 0 ) + +#define D3D12_IA_INDEX_INPUT_RESOURCE_SLOT_COUNT ( 1 ) + +#define D3D12_IA_INSTANCE_ID_BIT_COUNT ( 32 ) + +#define D3D12_IA_INTEGER_ARITHMETIC_BIT_COUNT ( 32 ) + +#define D3D12_IA_PATCH_MAX_CONTROL_POINT_COUNT ( 32 ) + +#define D3D12_IA_PRIMITIVE_ID_BIT_COUNT ( 32 ) + +#define D3D12_IA_VERTEX_ID_BIT_COUNT ( 32 ) + +#define D3D12_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT ( 32 ) + +#define D3D12_IA_VERTEX_INPUT_STRUCTURE_ELEMENTS_COMPONENTS ( 128 ) + +#define D3D12_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT ( 32 ) + +#define D3D12_INTEGER_DIVIDE_BY_ZERO_QUOTIENT ( 0xffffffff ) + +#define D3D12_INTEGER_DIVIDE_BY_ZERO_REMAINDER ( 0xffffffff ) + +#define D3D12_KEEP_RENDER_TARGETS_AND_DEPTH_STENCIL ( 0xffffffff ) + +#define D3D12_KEEP_UNORDERED_ACCESS_VIEWS ( 0xffffffff ) + +#define D3D12_LINEAR_GAMMA ( 1.0f ) +#define D3D12_MAJOR_VERSION ( 12 ) + +#define D3D12_MAX_BORDER_COLOR_COMPONENT ( 1.0f ) +#define D3D12_MAX_DEPTH ( 1.0f ) +#define D3D12_MAX_LIVE_STATIC_SAMPLERS ( 2032 ) + +#define D3D12_MAX_MAXANISOTROPY ( 16 ) + +#define D3D12_MAX_MULTISAMPLE_SAMPLE_COUNT ( 32 ) + +#define D3D12_MAX_POSITION_VALUE ( 3.402823466e+34f ) +#define D3D12_MAX_ROOT_COST ( 64 ) + +#define D3D12_MAX_SHADER_VISIBLE_DESCRIPTOR_HEAP_SIZE_TIER_1 ( 1000000 ) + +#define D3D12_MAX_SHADER_VISIBLE_DESCRIPTOR_HEAP_SIZE_TIER_2 ( 1000000 ) + +#define D3D12_MAX_SHADER_VISIBLE_SAMPLER_HEAP_SIZE ( 2048 ) + +#define D3D12_MAX_TEXTURE_DIMENSION_2_TO_EXP ( 17 ) + +#define D3D12_MINOR_VERSION ( 0 ) + +#define D3D12_MIN_BORDER_COLOR_COMPONENT ( 0.0f ) +#define D3D12_MIN_DEPTH ( 0.0f ) +#define D3D12_MIN_MAXANISOTROPY ( 0 ) + +#define D3D12_MIP_LOD_BIAS_MAX ( 15.99f ) +#define D3D12_MIP_LOD_BIAS_MIN ( -16.0f ) +#define D3D12_MIP_LOD_FRACTIONAL_BIT_COUNT ( 8 ) + +#define D3D12_MIP_LOD_RANGE_BIT_COUNT ( 8 ) + +#define D3D12_MULTISAMPLE_ANTIALIAS_LINE_WIDTH ( 1.4f ) +#define D3D12_NONSAMPLE_FETCH_OUT_OF_RANGE_ACCESS_RESULT ( 0 ) + +#define D3D12_OS_RESERVED_REGISTER_SPACE_VALUES_END ( 0xffffffff ) + +#define D3D12_OS_RESERVED_REGISTER_SPACE_VALUES_START ( 0xfffffff8 ) + +#define D3D12_PACKED_TILE ( 0xffffffff ) + +#define D3D12_PIXEL_ADDRESS_RANGE_BIT_COUNT ( 15 ) + +#define D3D12_PRE_SCISSOR_PIXEL_ADDRESS_RANGE_BIT_COUNT ( 16 ) + +#define D3D12_PS_CS_UAV_REGISTER_COMPONENTS ( 1 ) + +#define D3D12_PS_CS_UAV_REGISTER_COUNT ( 8 ) + +#define D3D12_PS_CS_UAV_REGISTER_READS_PER_INST ( 1 ) + +#define D3D12_PS_CS_UAV_REGISTER_READ_PORTS ( 1 ) + +#define D3D12_PS_FRONTFACING_DEFAULT_VALUE ( 0xffffffff ) + +#define D3D12_PS_FRONTFACING_FALSE_VALUE ( 0 ) + +#define D3D12_PS_FRONTFACING_TRUE_VALUE ( 0xffffffff ) + +#define D3D12_PS_INPUT_REGISTER_COMPONENTS ( 4 ) + +#define D3D12_PS_INPUT_REGISTER_COMPONENT_BIT_COUNT ( 32 ) + +#define D3D12_PS_INPUT_REGISTER_COUNT ( 32 ) + +#define D3D12_PS_INPUT_REGISTER_READS_PER_INST ( 2 ) + +#define D3D12_PS_INPUT_REGISTER_READ_PORTS ( 1 ) + +#define D3D12_PS_LEGACY_PIXEL_CENTER_FRACTIONAL_COMPONENT ( 0.0f ) +#define D3D12_PS_OUTPUT_DEPTH_REGISTER_COMPONENTS ( 1 ) + +#define D3D12_PS_OUTPUT_DEPTH_REGISTER_COMPONENT_BIT_COUNT ( 32 ) + +#define D3D12_PS_OUTPUT_DEPTH_REGISTER_COUNT ( 1 ) + +#define D3D12_PS_OUTPUT_MASK_REGISTER_COMPONENTS ( 1 ) + +#define D3D12_PS_OUTPUT_MASK_REGISTER_COMPONENT_BIT_COUNT ( 32 ) + +#define D3D12_PS_OUTPUT_MASK_REGISTER_COUNT ( 1 ) + +#define D3D12_PS_OUTPUT_REGISTER_COMPONENTS ( 4 ) + +#define D3D12_PS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT ( 32 ) + +#define D3D12_PS_OUTPUT_REGISTER_COUNT ( 8 ) + +#define D3D12_PS_PIXEL_CENTER_FRACTIONAL_COMPONENT ( 0.5f ) +#define D3D12_RAW_UAV_SRV_BYTE_ALIGNMENT ( 16 ) + +#define D3D12_REQ_BLEND_OBJECT_COUNT_PER_DEVICE ( 4096 ) + +#define D3D12_REQ_BUFFER_RESOURCE_TEXEL_COUNT_2_TO_EXP ( 27 ) + +#define D3D12_REQ_CONSTANT_BUFFER_ELEMENT_COUNT ( 4096 ) + +#define D3D12_REQ_DEPTH_STENCIL_OBJECT_COUNT_PER_DEVICE ( 4096 ) + +#define D3D12_REQ_DRAWINDEXED_INDEX_COUNT_2_TO_EXP ( 32 ) + +#define D3D12_REQ_DRAW_VERTEX_COUNT_2_TO_EXP ( 32 ) + +#define D3D12_REQ_FILTERING_HW_ADDRESSABLE_RESOURCE_DIMENSION ( 16384 ) + +#define D3D12_REQ_GS_INVOCATION_32BIT_OUTPUT_COMPONENT_LIMIT ( 1024 ) + +#define D3D12_REQ_IMMEDIATE_CONSTANT_BUFFER_ELEMENT_COUNT ( 4096 ) + +#define D3D12_REQ_MAXANISOTROPY ( 16 ) + +#define D3D12_REQ_MIP_LEVELS ( 15 ) + +#define D3D12_REQ_MULTI_ELEMENT_STRUCTURE_SIZE_IN_BYTES ( 2048 ) + +#define D3D12_REQ_RASTERIZER_OBJECT_COUNT_PER_DEVICE ( 4096 ) + +#define D3D12_REQ_RENDER_TO_BUFFER_WINDOW_WIDTH ( 16384 ) + +#define D3D12_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_A_TERM ( 128 ) + +#define D3D12_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_B_TERM ( 0.25f ) +#define D3D12_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_C_TERM ( 2048 ) + +#define D3D12_REQ_RESOURCE_VIEW_COUNT_PER_DEVICE_2_TO_EXP ( 20 ) + +#define D3D12_REQ_SAMPLER_OBJECT_COUNT_PER_DEVICE ( 4096 ) + +#define D3D12_REQ_SUBRESOURCES ( 30720 ) + +#define D3D12_REQ_TEXTURE1D_ARRAY_AXIS_DIMENSION ( 2048 ) + +#define D3D12_REQ_TEXTURE1D_U_DIMENSION ( 16384 ) + +#define D3D12_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION ( 2048 ) + +#define D3D12_REQ_TEXTURE2D_U_OR_V_DIMENSION ( 16384 ) + +#define D3D12_REQ_TEXTURE3D_U_V_OR_W_DIMENSION ( 2048 ) + +#define D3D12_REQ_TEXTURECUBE_DIMENSION ( 16384 ) + +#define D3D12_RESINFO_INSTRUCTION_MISSING_COMPONENT_RETVAL ( 0 ) + +#define D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES ( 0xffffffff ) + +#define D3D12_SHADER_MAJOR_VERSION ( 5 ) + +#define D3D12_SHADER_MAX_INSTANCES ( 65535 ) + +#define D3D12_SHADER_MAX_INTERFACES ( 253 ) + +#define D3D12_SHADER_MAX_INTERFACE_CALL_SITES ( 4096 ) + +#define D3D12_SHADER_MAX_TYPES ( 65535 ) + +#define D3D12_SHADER_MINOR_VERSION ( 1 ) + +#define D3D12_SHIFT_INSTRUCTION_PAD_VALUE ( 0 ) + +#define D3D12_SHIFT_INSTRUCTION_SHIFT_VALUE_BIT_COUNT ( 5 ) + +#define D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT ( 8 ) + +#define D3D12_SMALL_MSAA_RESOURCE_PLACEMENT_ALIGNMENT ( 65536 ) + +#define D3D12_SMALL_RESOURCE_PLACEMENT_ALIGNMENT ( 4096 ) + +#define D3D12_SO_BUFFER_MAX_STRIDE_IN_BYTES ( 2048 ) + +#define D3D12_SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTES ( 512 ) + +#define D3D12_SO_BUFFER_SLOT_COUNT ( 4 ) + +#define D3D12_SO_DDI_REGISTER_INDEX_DENOTING_GAP ( 0xffffffff ) + +#define D3D12_SO_NO_RASTERIZED_STREAM ( 0xffffffff ) + +#define D3D12_SO_OUTPUT_COMPONENT_COUNT ( 128 ) + +#define D3D12_SO_STREAM_COUNT ( 4 ) + +#define D3D12_SPEC_DATE_DAY ( 14 ) + +#define D3D12_SPEC_DATE_MONTH ( 11 ) + +#define D3D12_SPEC_DATE_YEAR ( 2014 ) + +#define D3D12_SPEC_VERSION ( 1.16 ) +#define D3D12_SRGB_GAMMA ( 2.2f ) +#define D3D12_SRGB_TO_FLOAT_DENOMINATOR_1 ( 12.92f ) +#define D3D12_SRGB_TO_FLOAT_DENOMINATOR_2 ( 1.055f ) +#define D3D12_SRGB_TO_FLOAT_EXPONENT ( 2.4f ) +#define D3D12_SRGB_TO_FLOAT_OFFSET ( 0.055f ) +#define D3D12_SRGB_TO_FLOAT_THRESHOLD ( 0.04045f ) +#define D3D12_SRGB_TO_FLOAT_TOLERANCE_IN_ULP ( 0.5f ) +#define D3D12_STANDARD_COMPONENT_BIT_COUNT ( 32 ) + +#define D3D12_STANDARD_COMPONENT_BIT_COUNT_DOUBLED ( 64 ) + +#define D3D12_STANDARD_MAXIMUM_ELEMENT_ALIGNMENT_BYTE_MULTIPLE ( 4 ) + +#define D3D12_STANDARD_PIXEL_COMPONENT_COUNT ( 128 ) + +#define D3D12_STANDARD_PIXEL_ELEMENT_COUNT ( 32 ) + +#define D3D12_STANDARD_VECTOR_SIZE ( 4 ) + +#define D3D12_STANDARD_VERTEX_ELEMENT_COUNT ( 32 ) + +#define D3D12_STANDARD_VERTEX_TOTAL_COMPONENT_COUNT ( 64 ) + +#define D3D12_SUBPIXEL_FRACTIONAL_BIT_COUNT ( 8 ) + +#define D3D12_SUBTEXEL_FRACTIONAL_BIT_COUNT ( 8 ) + +#define D3D12_SYSTEM_RESERVED_REGISTER_SPACE_VALUES_END ( 0xffffffff ) + +#define D3D12_SYSTEM_RESERVED_REGISTER_SPACE_VALUES_START ( 0xfffffff0 ) + +#define D3D12_TESSELLATOR_MAX_EVEN_TESSELLATION_FACTOR ( 64 ) + +#define D3D12_TESSELLATOR_MAX_ISOLINE_DENSITY_TESSELLATION_FACTOR ( 64 ) + +#define D3D12_TESSELLATOR_MAX_ODD_TESSELLATION_FACTOR ( 63 ) + +#define D3D12_TESSELLATOR_MAX_TESSELLATION_FACTOR ( 64 ) + +#define D3D12_TESSELLATOR_MIN_EVEN_TESSELLATION_FACTOR ( 2 ) + +#define D3D12_TESSELLATOR_MIN_ISOLINE_DENSITY_TESSELLATION_FACTOR ( 1 ) + +#define D3D12_TESSELLATOR_MIN_ODD_TESSELLATION_FACTOR ( 1 ) + +#define D3D12_TEXEL_ADDRESS_RANGE_BIT_COUNT ( 16 ) + +#define D3D12_TEXTURE_DATA_PITCH_ALIGNMENT ( 256 ) + +#define D3D12_TEXTURE_DATA_PLACEMENT_ALIGNMENT ( 512 ) + +#define D3D12_TILED_RESOURCE_TILE_SIZE_IN_BYTES ( 65536 ) + +#define D3D12_UAV_COUNTER_PLACEMENT_ALIGNMENT ( 4096 ) + +#define D3D12_UAV_SLOT_COUNT ( 64 ) + +#define D3D12_UNBOUND_MEMORY_ACCESS_RESULT ( 0 ) + +#define D3D12_VIEWPORT_AND_SCISSORRECT_MAX_INDEX ( 15 ) + +#define D3D12_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE ( 16 ) + +#define D3D12_VIEWPORT_BOUNDS_MAX ( 32767 ) + +#define D3D12_VIEWPORT_BOUNDS_MIN ( -32768 ) + +#define D3D12_VS_INPUT_REGISTER_COMPONENTS ( 4 ) + +#define D3D12_VS_INPUT_REGISTER_COMPONENT_BIT_COUNT ( 32 ) + +#define D3D12_VS_INPUT_REGISTER_COUNT ( 32 ) + +#define D3D12_VS_INPUT_REGISTER_READS_PER_INST ( 2 ) + +#define D3D12_VS_INPUT_REGISTER_READ_PORTS ( 1 ) + +#define D3D12_VS_OUTPUT_REGISTER_COMPONENTS ( 4 ) + +#define D3D12_VS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT ( 32 ) + +#define D3D12_VS_OUTPUT_REGISTER_COUNT ( 32 ) + +#define D3D12_WHQL_CONTEXT_COUNT_FOR_RESOURCE_LIMIT ( 10 ) + +#define D3D12_WHQL_DRAWINDEXED_INDEX_COUNT_2_TO_EXP ( 25 ) + +#define D3D12_WHQL_DRAW_VERTEX_COUNT_2_TO_EXP ( 25 ) + +#endif + +typedef UINT64 D3D12_GPU_VIRTUAL_ADDRESS; + +typedef +enum D3D12_COMMAND_LIST_TYPE + { + D3D12_COMMAND_LIST_TYPE_DIRECT = 0, + D3D12_COMMAND_LIST_TYPE_BUNDLE = 1, + D3D12_COMMAND_LIST_TYPE_COMPUTE = 2, + D3D12_COMMAND_LIST_TYPE_COPY = 3 + } D3D12_COMMAND_LIST_TYPE; + +typedef +enum D3D12_COMMAND_QUEUE_FLAGS + { + D3D12_COMMAND_QUEUE_FLAG_NONE = 0, + D3D12_COMMAND_QUEUE_FLAG_DISABLE_GPU_TIMEOUT = 0x1 + } D3D12_COMMAND_QUEUE_FLAGS; + +DEFINE_ENUM_FLAG_OPERATORS( D3D12_COMMAND_QUEUE_FLAGS ); +typedef +enum D3D12_COMMAND_QUEUE_PRIORITY + { + D3D12_COMMAND_QUEUE_PRIORITY_NORMAL = 0, + D3D12_COMMAND_QUEUE_PRIORITY_HIGH = 100 + } D3D12_COMMAND_QUEUE_PRIORITY; + +typedef struct D3D12_COMMAND_QUEUE_DESC + { + D3D12_COMMAND_LIST_TYPE Type; + INT Priority; + D3D12_COMMAND_QUEUE_FLAGS Flags; + UINT NodeMask; + } D3D12_COMMAND_QUEUE_DESC; + +typedef +enum D3D12_PRIMITIVE_TOPOLOGY_TYPE + { + D3D12_PRIMITIVE_TOPOLOGY_TYPE_UNDEFINED = 0, + D3D12_PRIMITIVE_TOPOLOGY_TYPE_POINT = 1, + D3D12_PRIMITIVE_TOPOLOGY_TYPE_LINE = 2, + D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE = 3, + D3D12_PRIMITIVE_TOPOLOGY_TYPE_PATCH = 4 + } D3D12_PRIMITIVE_TOPOLOGY_TYPE; + +typedef +enum D3D12_INPUT_CLASSIFICATION + { + D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA = 0, + D3D12_INPUT_CLASSIFICATION_PER_INSTANCE_DATA = 1 + } D3D12_INPUT_CLASSIFICATION; + +typedef struct D3D12_INPUT_ELEMENT_DESC + { + LPCSTR SemanticName; + UINT SemanticIndex; + DXGI_FORMAT Format; + UINT InputSlot; + UINT AlignedByteOffset; + D3D12_INPUT_CLASSIFICATION InputSlotClass; + UINT InstanceDataStepRate; + } D3D12_INPUT_ELEMENT_DESC; + +typedef +enum D3D12_FILL_MODE + { + D3D12_FILL_MODE_WIREFRAME = 2, + D3D12_FILL_MODE_SOLID = 3 + } D3D12_FILL_MODE; + +typedef D3D_PRIMITIVE_TOPOLOGY D3D12_PRIMITIVE_TOPOLOGY; + +typedef D3D_PRIMITIVE D3D12_PRIMITIVE; + +typedef +enum D3D12_CULL_MODE + { + D3D12_CULL_MODE_NONE = 1, + D3D12_CULL_MODE_FRONT = 2, + D3D12_CULL_MODE_BACK = 3 + } D3D12_CULL_MODE; + +typedef struct D3D12_SO_DECLARATION_ENTRY + { + UINT Stream; + LPCSTR SemanticName; + UINT SemanticIndex; + BYTE StartComponent; + BYTE ComponentCount; + BYTE OutputSlot; + } D3D12_SO_DECLARATION_ENTRY; + +typedef struct D3D12_VIEWPORT + { + FLOAT TopLeftX; + FLOAT TopLeftY; + FLOAT Width; + FLOAT Height; + FLOAT MinDepth; + FLOAT MaxDepth; + } D3D12_VIEWPORT; + +typedef RECT D3D12_RECT; + +typedef struct D3D12_BOX + { + UINT left; + UINT top; + UINT front; + UINT right; + UINT bottom; + UINT back; + } D3D12_BOX; + +typedef +enum D3D12_COMPARISON_FUNC + { + D3D12_COMPARISON_FUNC_NEVER = 1, + D3D12_COMPARISON_FUNC_LESS = 2, + D3D12_COMPARISON_FUNC_EQUAL = 3, + D3D12_COMPARISON_FUNC_LESS_EQUAL = 4, + D3D12_COMPARISON_FUNC_GREATER = 5, + D3D12_COMPARISON_FUNC_NOT_EQUAL = 6, + D3D12_COMPARISON_FUNC_GREATER_EQUAL = 7, + D3D12_COMPARISON_FUNC_ALWAYS = 8 + } D3D12_COMPARISON_FUNC; + +typedef +enum D3D12_DEPTH_WRITE_MASK + { + D3D12_DEPTH_WRITE_MASK_ZERO = 0, + D3D12_DEPTH_WRITE_MASK_ALL = 1 + } D3D12_DEPTH_WRITE_MASK; + +typedef +enum D3D12_STENCIL_OP + { + D3D12_STENCIL_OP_KEEP = 1, + D3D12_STENCIL_OP_ZERO = 2, + D3D12_STENCIL_OP_REPLACE = 3, + D3D12_STENCIL_OP_INCR_SAT = 4, + D3D12_STENCIL_OP_DECR_SAT = 5, + D3D12_STENCIL_OP_INVERT = 6, + D3D12_STENCIL_OP_INCR = 7, + D3D12_STENCIL_OP_DECR = 8 + } D3D12_STENCIL_OP; + +typedef struct D3D12_DEPTH_STENCILOP_DESC + { + D3D12_STENCIL_OP StencilFailOp; + D3D12_STENCIL_OP StencilDepthFailOp; + D3D12_STENCIL_OP StencilPassOp; + D3D12_COMPARISON_FUNC StencilFunc; + } D3D12_DEPTH_STENCILOP_DESC; + +typedef struct D3D12_DEPTH_STENCIL_DESC + { + BOOL DepthEnable; + D3D12_DEPTH_WRITE_MASK DepthWriteMask; + D3D12_COMPARISON_FUNC DepthFunc; + BOOL StencilEnable; + UINT8 StencilReadMask; + UINT8 StencilWriteMask; + D3D12_DEPTH_STENCILOP_DESC FrontFace; + D3D12_DEPTH_STENCILOP_DESC BackFace; + } D3D12_DEPTH_STENCIL_DESC; + +typedef +enum D3D12_BLEND + { + D3D12_BLEND_ZERO = 1, + D3D12_BLEND_ONE = 2, + D3D12_BLEND_SRC_COLOR = 3, + D3D12_BLEND_INV_SRC_COLOR = 4, + D3D12_BLEND_SRC_ALPHA = 5, + D3D12_BLEND_INV_SRC_ALPHA = 6, + D3D12_BLEND_DEST_ALPHA = 7, + D3D12_BLEND_INV_DEST_ALPHA = 8, + D3D12_BLEND_DEST_COLOR = 9, + D3D12_BLEND_INV_DEST_COLOR = 10, + D3D12_BLEND_SRC_ALPHA_SAT = 11, + D3D12_BLEND_BLEND_FACTOR = 14, + D3D12_BLEND_INV_BLEND_FACTOR = 15, + D3D12_BLEND_SRC1_COLOR = 16, + D3D12_BLEND_INV_SRC1_COLOR = 17, + D3D12_BLEND_SRC1_ALPHA = 18, + D3D12_BLEND_INV_SRC1_ALPHA = 19 + } D3D12_BLEND; + +typedef +enum D3D12_BLEND_OP + { + D3D12_BLEND_OP_ADD = 1, + D3D12_BLEND_OP_SUBTRACT = 2, + D3D12_BLEND_OP_REV_SUBTRACT = 3, + D3D12_BLEND_OP_MIN = 4, + D3D12_BLEND_OP_MAX = 5 + } D3D12_BLEND_OP; + +typedef +enum D3D12_COLOR_WRITE_ENABLE + { + D3D12_COLOR_WRITE_ENABLE_RED = 1, + D3D12_COLOR_WRITE_ENABLE_GREEN = 2, + D3D12_COLOR_WRITE_ENABLE_BLUE = 4, + D3D12_COLOR_WRITE_ENABLE_ALPHA = 8, + D3D12_COLOR_WRITE_ENABLE_ALL = ( ( ( D3D12_COLOR_WRITE_ENABLE_RED | D3D12_COLOR_WRITE_ENABLE_GREEN ) | D3D12_COLOR_WRITE_ENABLE_BLUE ) | D3D12_COLOR_WRITE_ENABLE_ALPHA ) + } D3D12_COLOR_WRITE_ENABLE; + +typedef +enum D3D12_LOGIC_OP + { + D3D12_LOGIC_OP_CLEAR = 0, + D3D12_LOGIC_OP_SET = ( D3D12_LOGIC_OP_CLEAR + 1 ) , + D3D12_LOGIC_OP_COPY = ( D3D12_LOGIC_OP_SET + 1 ) , + D3D12_LOGIC_OP_COPY_INVERTED = ( D3D12_LOGIC_OP_COPY + 1 ) , + D3D12_LOGIC_OP_NOOP = ( D3D12_LOGIC_OP_COPY_INVERTED + 1 ) , + D3D12_LOGIC_OP_INVERT = ( D3D12_LOGIC_OP_NOOP + 1 ) , + D3D12_LOGIC_OP_AND = ( D3D12_LOGIC_OP_INVERT + 1 ) , + D3D12_LOGIC_OP_NAND = ( D3D12_LOGIC_OP_AND + 1 ) , + D3D12_LOGIC_OP_OR = ( D3D12_LOGIC_OP_NAND + 1 ) , + D3D12_LOGIC_OP_NOR = ( D3D12_LOGIC_OP_OR + 1 ) , + D3D12_LOGIC_OP_XOR = ( D3D12_LOGIC_OP_NOR + 1 ) , + D3D12_LOGIC_OP_EQUIV = ( D3D12_LOGIC_OP_XOR + 1 ) , + D3D12_LOGIC_OP_AND_REVERSE = ( D3D12_LOGIC_OP_EQUIV + 1 ) , + D3D12_LOGIC_OP_AND_INVERTED = ( D3D12_LOGIC_OP_AND_REVERSE + 1 ) , + D3D12_LOGIC_OP_OR_REVERSE = ( D3D12_LOGIC_OP_AND_INVERTED + 1 ) , + D3D12_LOGIC_OP_OR_INVERTED = ( D3D12_LOGIC_OP_OR_REVERSE + 1 ) + } D3D12_LOGIC_OP; + +typedef struct D3D12_RENDER_TARGET_BLEND_DESC + { + BOOL BlendEnable; + BOOL LogicOpEnable; + D3D12_BLEND SrcBlend; + D3D12_BLEND DestBlend; + D3D12_BLEND_OP BlendOp; + D3D12_BLEND SrcBlendAlpha; + D3D12_BLEND DestBlendAlpha; + D3D12_BLEND_OP BlendOpAlpha; + D3D12_LOGIC_OP LogicOp; + UINT8 RenderTargetWriteMask; + } D3D12_RENDER_TARGET_BLEND_DESC; + +typedef struct D3D12_BLEND_DESC + { + BOOL AlphaToCoverageEnable; + BOOL IndependentBlendEnable; + D3D12_RENDER_TARGET_BLEND_DESC RenderTarget[ 8 ]; + } D3D12_BLEND_DESC; + +/* Note, the array size for RenderTarget[] above is D3D12_SIMULTANEOUS_RENDERTARGET_COUNT. + IDL processing/generation of this header replaces the define; this comment is merely explaining what happened. */ +typedef +enum D3D12_CONSERVATIVE_RASTERIZATION_MODE + { + D3D12_CONSERVATIVE_RASTERIZATION_MODE_OFF = 0, + D3D12_CONSERVATIVE_RASTERIZATION_MODE_ON = 1 + } D3D12_CONSERVATIVE_RASTERIZATION_MODE; + +typedef struct D3D12_RASTERIZER_DESC + { + D3D12_FILL_MODE FillMode; + D3D12_CULL_MODE CullMode; + BOOL FrontCounterClockwise; + INT DepthBias; + FLOAT DepthBiasClamp; + FLOAT SlopeScaledDepthBias; + BOOL DepthClipEnable; + BOOL MultisampleEnable; + BOOL AntialiasedLineEnable; + UINT ForcedSampleCount; + D3D12_CONSERVATIVE_RASTERIZATION_MODE ConservativeRaster; + } D3D12_RASTERIZER_DESC; + + + +extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0000_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0000_v0_0_s_ifspec; + +#ifndef __ID3D12Object_INTERFACE_DEFINED__ +#define __ID3D12Object_INTERFACE_DEFINED__ + +/* interface ID3D12Object */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12Object; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("c4fec28f-7966-4e95-9f94-f431cb56c3b8") + ID3D12Object : public IUnknown + { + public: + virtual HRESULT STDMETHODCALLTYPE GetPrivateData( + _In_ REFGUID guid, + _Inout_ UINT *pDataSize, + _Out_writes_bytes_opt_( *pDataSize ) void *pData) = 0; + + virtual HRESULT STDMETHODCALLTYPE SetPrivateData( + _In_ REFGUID guid, + _In_ UINT DataSize, + _In_reads_bytes_opt_( DataSize ) const void *pData) = 0; + + virtual HRESULT STDMETHODCALLTYPE SetPrivateDataInterface( + _In_ REFGUID guid, + _In_opt_ const IUnknown *pData) = 0; + + virtual HRESULT STDMETHODCALLTYPE SetName( + _In_z_ LPCWSTR Name) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12ObjectVtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12Object * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12Object * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12Object * This); + + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D12Object * This, + _In_ REFGUID guid, + _Inout_ UINT *pDataSize, + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D12Object * This, + _In_ REFGUID guid, + _In_ UINT DataSize, + _In_reads_bytes_opt_( DataSize ) const void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D12Object * This, + _In_ REFGUID guid, + _In_opt_ const IUnknown *pData); + + HRESULT ( STDMETHODCALLTYPE *SetName )( + ID3D12Object * This, + _In_z_ LPCWSTR Name); + + END_INTERFACE + } ID3D12ObjectVtbl; + + interface ID3D12Object + { + CONST_VTBL struct ID3D12ObjectVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12Object_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12Object_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12Object_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12Object_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D12Object_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D12Object_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + +#define ID3D12Object_SetName(This,Name) \ + ( (This)->lpVtbl -> SetName(This,Name) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12Object_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D12DeviceChild_INTERFACE_DEFINED__ +#define __ID3D12DeviceChild_INTERFACE_DEFINED__ + +/* interface ID3D12DeviceChild */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12DeviceChild; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("905db94b-a00c-4140-9df5-2b64ca9ea357") + ID3D12DeviceChild : public ID3D12Object + { + public: + virtual HRESULT STDMETHODCALLTYPE GetDevice( + REFIID riid, + _COM_Outptr_opt_ void **ppvDevice) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12DeviceChildVtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12DeviceChild * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12DeviceChild * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12DeviceChild * This); + + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D12DeviceChild * This, + _In_ REFGUID guid, + _Inout_ UINT *pDataSize, + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D12DeviceChild * This, + _In_ REFGUID guid, + _In_ UINT DataSize, + _In_reads_bytes_opt_( DataSize ) const void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D12DeviceChild * This, + _In_ REFGUID guid, + _In_opt_ const IUnknown *pData); + + HRESULT ( STDMETHODCALLTYPE *SetName )( + ID3D12DeviceChild * This, + _In_z_ LPCWSTR Name); + + HRESULT ( STDMETHODCALLTYPE *GetDevice )( + ID3D12DeviceChild * This, + REFIID riid, + _COM_Outptr_opt_ void **ppvDevice); + + END_INTERFACE + } ID3D12DeviceChildVtbl; + + interface ID3D12DeviceChild + { + CONST_VTBL struct ID3D12DeviceChildVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12DeviceChild_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12DeviceChild_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12DeviceChild_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12DeviceChild_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D12DeviceChild_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D12DeviceChild_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + +#define ID3D12DeviceChild_SetName(This,Name) \ + ( (This)->lpVtbl -> SetName(This,Name) ) + + +#define ID3D12DeviceChild_GetDevice(This,riid,ppvDevice) \ + ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12DeviceChild_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D12RootSignature_INTERFACE_DEFINED__ +#define __ID3D12RootSignature_INTERFACE_DEFINED__ + +/* interface ID3D12RootSignature */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12RootSignature; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("c54a6b66-72df-4ee8-8be5-a946a1429214") + ID3D12RootSignature : public ID3D12DeviceChild + { + public: + }; + + +#else /* C style interface */ + + typedef struct ID3D12RootSignatureVtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12RootSignature * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12RootSignature * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12RootSignature * This); + + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D12RootSignature * This, + _In_ REFGUID guid, + _Inout_ UINT *pDataSize, + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D12RootSignature * This, + _In_ REFGUID guid, + _In_ UINT DataSize, + _In_reads_bytes_opt_( DataSize ) const void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D12RootSignature * This, + _In_ REFGUID guid, + _In_opt_ const IUnknown *pData); + + HRESULT ( STDMETHODCALLTYPE *SetName )( + ID3D12RootSignature * This, + _In_z_ LPCWSTR Name); + + HRESULT ( STDMETHODCALLTYPE *GetDevice )( + ID3D12RootSignature * This, + REFIID riid, + _COM_Outptr_opt_ void **ppvDevice); + + END_INTERFACE + } ID3D12RootSignatureVtbl; + + interface ID3D12RootSignature + { + CONST_VTBL struct ID3D12RootSignatureVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12RootSignature_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12RootSignature_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12RootSignature_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12RootSignature_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D12RootSignature_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D12RootSignature_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + +#define ID3D12RootSignature_SetName(This,Name) \ + ( (This)->lpVtbl -> SetName(This,Name) ) + + +#define ID3D12RootSignature_GetDevice(This,riid,ppvDevice) \ + ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) + + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12RootSignature_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_d3d12_0000_0001 */ +/* [local] */ + +typedef struct D3D12_SHADER_BYTECODE + { + _Field_size_bytes_full_(BytecodeLength) const void *pShaderBytecode; + SIZE_T BytecodeLength; + } D3D12_SHADER_BYTECODE; + +typedef struct D3D12_STREAM_OUTPUT_DESC + { + _Field_size_full_(NumEntries) const D3D12_SO_DECLARATION_ENTRY *pSODeclaration; + UINT NumEntries; + _Field_size_full_(NumStrides) const UINT *pBufferStrides; + UINT NumStrides; + UINT RasterizedStream; + } D3D12_STREAM_OUTPUT_DESC; + +typedef struct D3D12_INPUT_LAYOUT_DESC + { + _Field_size_full_(NumElements) const D3D12_INPUT_ELEMENT_DESC *pInputElementDescs; + UINT NumElements; + } D3D12_INPUT_LAYOUT_DESC; + +typedef +enum D3D12_INDEX_BUFFER_STRIP_CUT_VALUE + { + D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_DISABLED = 0, + D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_0xFFFF = 1, + D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_0xFFFFFFFF = 2 + } D3D12_INDEX_BUFFER_STRIP_CUT_VALUE; + +typedef struct D3D12_CACHED_PIPELINE_STATE + { + _Field_size_bytes_full_(CachedBlobSizeInBytes) const void *pCachedBlob; + SIZE_T CachedBlobSizeInBytes; + } D3D12_CACHED_PIPELINE_STATE; + +typedef +enum D3D12_PIPELINE_STATE_FLAGS + { + D3D12_PIPELINE_STATE_FLAG_NONE = 0, + D3D12_PIPELINE_STATE_FLAG_TOOL_DEBUG = 0x1 + } D3D12_PIPELINE_STATE_FLAGS; + +DEFINE_ENUM_FLAG_OPERATORS( D3D12_PIPELINE_STATE_FLAGS ); +typedef struct D3D12_GRAPHICS_PIPELINE_STATE_DESC + { + ID3D12RootSignature *pRootSignature; + D3D12_SHADER_BYTECODE VS; + D3D12_SHADER_BYTECODE PS; + D3D12_SHADER_BYTECODE DS; + D3D12_SHADER_BYTECODE HS; + D3D12_SHADER_BYTECODE GS; + D3D12_STREAM_OUTPUT_DESC StreamOutput; + D3D12_BLEND_DESC BlendState; + UINT SampleMask; + D3D12_RASTERIZER_DESC RasterizerState; + D3D12_DEPTH_STENCIL_DESC DepthStencilState; + D3D12_INPUT_LAYOUT_DESC InputLayout; + D3D12_INDEX_BUFFER_STRIP_CUT_VALUE IBStripCutValue; + D3D12_PRIMITIVE_TOPOLOGY_TYPE PrimitiveTopologyType; + UINT NumRenderTargets; + DXGI_FORMAT RTVFormats[ 8 ]; + DXGI_FORMAT DSVFormat; + DXGI_SAMPLE_DESC SampleDesc; + UINT NodeMask; + D3D12_CACHED_PIPELINE_STATE CachedPSO; + D3D12_PIPELINE_STATE_FLAGS Flags; + } D3D12_GRAPHICS_PIPELINE_STATE_DESC; + +typedef struct D3D12_COMPUTE_PIPELINE_STATE_DESC + { + ID3D12RootSignature *pRootSignature; + D3D12_SHADER_BYTECODE CS; + UINT NodeMask; + D3D12_CACHED_PIPELINE_STATE CachedPSO; + D3D12_PIPELINE_STATE_FLAGS Flags; + } D3D12_COMPUTE_PIPELINE_STATE_DESC; + +typedef +enum D3D12_FEATURE + { + D3D12_FEATURE_D3D12_OPTIONS = 0, + D3D12_FEATURE_ARCHITECTURE = ( D3D12_FEATURE_D3D12_OPTIONS + 1 ) , + D3D12_FEATURE_FEATURE_LEVELS = ( D3D12_FEATURE_ARCHITECTURE + 1 ) , + D3D12_FEATURE_FORMAT_SUPPORT = ( D3D12_FEATURE_FEATURE_LEVELS + 1 ) , + D3D12_FEATURE_MULTISAMPLE_QUALITY_LEVELS = ( D3D12_FEATURE_FORMAT_SUPPORT + 1 ) , + D3D12_FEATURE_FORMAT_INFO = ( D3D12_FEATURE_MULTISAMPLE_QUALITY_LEVELS + 1 ) , + D3D12_FEATURE_GPU_VIRTUAL_ADDRESS_SUPPORT = ( D3D12_FEATURE_FORMAT_INFO + 1 ) + } D3D12_FEATURE; + +typedef +enum D3D12_SHADER_MIN_PRECISION_SUPPORT + { + D3D12_SHADER_MIN_PRECISION_SUPPORT_NONE = 0, + D3D12_SHADER_MIN_PRECISION_SUPPORT_10_BIT = 0x1, + D3D12_SHADER_MIN_PRECISION_SUPPORT_16_BIT = 0x2 + } D3D12_SHADER_MIN_PRECISION_SUPPORT; + +DEFINE_ENUM_FLAG_OPERATORS( D3D12_SHADER_MIN_PRECISION_SUPPORT ); +typedef +enum D3D12_TILED_RESOURCES_TIER + { + D3D12_TILED_RESOURCES_TIER_NOT_SUPPORTED = 0, + D3D12_TILED_RESOURCES_TIER_1 = 1, + D3D12_TILED_RESOURCES_TIER_2 = 2, + D3D12_TILED_RESOURCES_TIER_3 = 3 + } D3D12_TILED_RESOURCES_TIER; + +typedef +enum D3D12_RESOURCE_BINDING_TIER + { + D3D12_RESOURCE_BINDING_TIER_1 = 1, + D3D12_RESOURCE_BINDING_TIER_2 = 2, + D3D12_RESOURCE_BINDING_TIER_3 = 3 + } D3D12_RESOURCE_BINDING_TIER; + +typedef +enum D3D12_CONSERVATIVE_RASTERIZATION_TIER + { + D3D12_CONSERVATIVE_RASTERIZATION_TIER_NOT_SUPPORTED = 0, + D3D12_CONSERVATIVE_RASTERIZATION_TIER_1 = 1, + D3D12_CONSERVATIVE_RASTERIZATION_TIER_2 = 2, + D3D12_CONSERVATIVE_RASTERIZATION_TIER_3 = 3 + } D3D12_CONSERVATIVE_RASTERIZATION_TIER; + +typedef +enum D3D12_FORMAT_SUPPORT1 + { + D3D12_FORMAT_SUPPORT1_NONE = 0, + D3D12_FORMAT_SUPPORT1_BUFFER = 0x1, + D3D12_FORMAT_SUPPORT1_IA_VERTEX_BUFFER = 0x2, + D3D12_FORMAT_SUPPORT1_IA_INDEX_BUFFER = 0x4, + D3D12_FORMAT_SUPPORT1_SO_BUFFER = 0x8, + D3D12_FORMAT_SUPPORT1_TEXTURE1D = 0x10, + D3D12_FORMAT_SUPPORT1_TEXTURE2D = 0x20, + D3D12_FORMAT_SUPPORT1_TEXTURE3D = 0x40, + D3D12_FORMAT_SUPPORT1_TEXTURECUBE = 0x80, + D3D12_FORMAT_SUPPORT1_SHADER_LOAD = 0x100, + D3D12_FORMAT_SUPPORT1_SHADER_SAMPLE = 0x200, + D3D12_FORMAT_SUPPORT1_SHADER_SAMPLE_COMPARISON = 0x400, + D3D12_FORMAT_SUPPORT1_SHADER_SAMPLE_MONO_TEXT = 0x800, + D3D12_FORMAT_SUPPORT1_MIP = 0x1000, + D3D12_FORMAT_SUPPORT1_RENDER_TARGET = 0x4000, + D3D12_FORMAT_SUPPORT1_BLENDABLE = 0x8000, + D3D12_FORMAT_SUPPORT1_DEPTH_STENCIL = 0x10000, + D3D12_FORMAT_SUPPORT1_MULTISAMPLE_RESOLVE = 0x40000, + D3D12_FORMAT_SUPPORT1_DISPLAY = 0x80000, + D3D12_FORMAT_SUPPORT1_CAST_WITHIN_BIT_LAYOUT = 0x100000, + D3D12_FORMAT_SUPPORT1_MULTISAMPLE_RENDERTARGET = 0x200000, + D3D12_FORMAT_SUPPORT1_MULTISAMPLE_LOAD = 0x400000, + D3D12_FORMAT_SUPPORT1_SHADER_GATHER = 0x800000, + D3D12_FORMAT_SUPPORT1_BACK_BUFFER_CAST = 0x1000000, + D3D12_FORMAT_SUPPORT1_TYPED_UNORDERED_ACCESS_VIEW = 0x2000000, + D3D12_FORMAT_SUPPORT1_SHADER_GATHER_COMPARISON = 0x4000000, + D3D12_FORMAT_SUPPORT1_DECODER_OUTPUT = 0x8000000, + D3D12_FORMAT_SUPPORT1_VIDEO_PROCESSOR_OUTPUT = 0x10000000, + D3D12_FORMAT_SUPPORT1_VIDEO_PROCESSOR_INPUT = 0x20000000, + D3D12_FORMAT_SUPPORT1_VIDEO_ENCODER = 0x40000000 + } D3D12_FORMAT_SUPPORT1; + +DEFINE_ENUM_FLAG_OPERATORS( D3D12_FORMAT_SUPPORT1 ); +typedef +enum D3D12_FORMAT_SUPPORT2 + { + D3D12_FORMAT_SUPPORT2_NONE = 0, + D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_ADD = 0x1, + D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_BITWISE_OPS = 0x2, + D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_COMPARE_STORE_OR_COMPARE_EXCHANGE = 0x4, + D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_EXCHANGE = 0x8, + D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_SIGNED_MIN_OR_MAX = 0x10, + D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_UNSIGNED_MIN_OR_MAX = 0x20, + D3D12_FORMAT_SUPPORT2_UAV_TYPED_LOAD = 0x40, + D3D12_FORMAT_SUPPORT2_UAV_TYPED_STORE = 0x80, + D3D12_FORMAT_SUPPORT2_OUTPUT_MERGER_LOGIC_OP = 0x100, + D3D12_FORMAT_SUPPORT2_TILED = 0x200, + D3D12_FORMAT_SUPPORT2_MULTIPLANE_OVERLAY = 0x4000 + } D3D12_FORMAT_SUPPORT2; + +DEFINE_ENUM_FLAG_OPERATORS( D3D12_FORMAT_SUPPORT2 ); +typedef +enum D3D12_MULTISAMPLE_QUALITY_LEVEL_FLAGS + { + D3D12_MULTISAMPLE_QUALITY_LEVELS_FLAG_NONE = 0, + D3D12_MULTISAMPLE_QUALITY_LEVELS_FLAG_TILED_RESOURCE = 0x1 + } D3D12_MULTISAMPLE_QUALITY_LEVEL_FLAGS; + +DEFINE_ENUM_FLAG_OPERATORS( D3D12_MULTISAMPLE_QUALITY_LEVEL_FLAGS ); +typedef +enum D3D12_CROSS_NODE_SHARING_TIER + { + D3D12_CROSS_NODE_SHARING_TIER_NOT_SUPPORTED = 0, + D3D12_CROSS_NODE_SHARING_TIER_1_EMULATED = 1, + D3D12_CROSS_NODE_SHARING_TIER_1 = 2, + D3D12_CROSS_NODE_SHARING_TIER_2 = 3 + } D3D12_CROSS_NODE_SHARING_TIER; + +typedef +enum D3D12_RESOURCE_HEAP_TIER + { + D3D12_RESOURCE_HEAP_TIER_1 = 1, + D3D12_RESOURCE_HEAP_TIER_2 = 2 + } D3D12_RESOURCE_HEAP_TIER; + +typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS + { + _Out_ BOOL DoublePrecisionFloatShaderOps; + _Out_ BOOL OutputMergerLogicOp; + _Out_ D3D12_SHADER_MIN_PRECISION_SUPPORT MinPrecisionSupport; + _Out_ D3D12_TILED_RESOURCES_TIER TiledResourcesTier; + _Out_ D3D12_RESOURCE_BINDING_TIER ResourceBindingTier; + _Out_ BOOL PSSpecifiedStencilRefSupported; + _Out_ BOOL TypedUAVLoadAdditionalFormats; + _Out_ BOOL ROVsSupported; + _Out_ D3D12_CONSERVATIVE_RASTERIZATION_TIER ConservativeRasterizationTier; + _Out_ UINT MaxGPUVirtualAddressBitsPerResource; + _Out_ BOOL StandardSwizzle64KBSupported; + _Out_ D3D12_CROSS_NODE_SHARING_TIER CrossNodeSharingTier; + _Out_ BOOL CrossAdapterRowMajorTextureSupported; + _Out_ BOOL VPAndRTArrayIndexFromAnyShaderFeedingRasterizerSupportedWithoutGSEmulation; + _Out_ D3D12_RESOURCE_HEAP_TIER ResourceHeapTier; + } D3D12_FEATURE_DATA_D3D12_OPTIONS; + +typedef struct D3D12_FEATURE_DATA_ARCHITECTURE + { + _In_ UINT NodeIndex; + _Out_ BOOL TileBasedRenderer; + _Out_ BOOL UMA; + _Out_ BOOL CacheCoherentUMA; + } D3D12_FEATURE_DATA_ARCHITECTURE; + +typedef struct D3D12_FEATURE_DATA_FEATURE_LEVELS + { + _In_ UINT NumFeatureLevels; + _In_reads_(NumFeatureLevels) const D3D_FEATURE_LEVEL *pFeatureLevelsRequested; + _Out_ D3D_FEATURE_LEVEL MaxSupportedFeatureLevel; + } D3D12_FEATURE_DATA_FEATURE_LEVELS; + +typedef struct D3D12_FEATURE_DATA_FORMAT_SUPPORT + { + _In_ DXGI_FORMAT Format; + _Out_ D3D12_FORMAT_SUPPORT1 Support1; + _Out_ D3D12_FORMAT_SUPPORT2 Support2; + } D3D12_FEATURE_DATA_FORMAT_SUPPORT; + +typedef struct D3D12_FEATURE_DATA_MULTISAMPLE_QUALITY_LEVELS + { + _In_ DXGI_FORMAT Format; + _In_ UINT SampleCount; + _In_ D3D12_MULTISAMPLE_QUALITY_LEVEL_FLAGS Flags; + _Out_ UINT NumQualityLevels; + } D3D12_FEATURE_DATA_MULTISAMPLE_QUALITY_LEVELS; + +typedef struct D3D12_FEATURE_DATA_FORMAT_INFO + { + DXGI_FORMAT Format; + UINT8 PlaneCount; + } D3D12_FEATURE_DATA_FORMAT_INFO; + +typedef struct D3D12_FEATURE_DATA_GPU_VIRTUAL_ADDRESS_SUPPORT + { + UINT MaxGPUVirtualAddressBitsPerResource; + UINT MaxGPUVirtualAddressBitsPerProcess; + } D3D12_FEATURE_DATA_GPU_VIRTUAL_ADDRESS_SUPPORT; + +typedef struct D3D12_RESOURCE_ALLOCATION_INFO + { + UINT64 SizeInBytes; + UINT64 Alignment; + } D3D12_RESOURCE_ALLOCATION_INFO; + +typedef +enum D3D12_HEAP_TYPE + { + D3D12_HEAP_TYPE_DEFAULT = 1, + D3D12_HEAP_TYPE_UPLOAD = 2, + D3D12_HEAP_TYPE_READBACK = 3, + D3D12_HEAP_TYPE_CUSTOM = 4 + } D3D12_HEAP_TYPE; + +typedef +enum D3D12_CPU_PAGE_PROPERTY + { + D3D12_CPU_PAGE_PROPERTY_UNKNOWN = 0, + D3D12_CPU_PAGE_PROPERTY_NOT_AVAILABLE = 1, + D3D12_CPU_PAGE_PROPERTY_WRITE_COMBINE = 2, + D3D12_CPU_PAGE_PROPERTY_WRITE_BACK = 3 + } D3D12_CPU_PAGE_PROPERTY; + +typedef +enum D3D12_MEMORY_POOL + { + D3D12_MEMORY_POOL_UNKNOWN = 0, + D3D12_MEMORY_POOL_L0 = 1, + D3D12_MEMORY_POOL_L1 = 2 + } D3D12_MEMORY_POOL; + +typedef struct D3D12_HEAP_PROPERTIES + { + D3D12_HEAP_TYPE Type; + D3D12_CPU_PAGE_PROPERTY CPUPageProperty; + D3D12_MEMORY_POOL MemoryPoolPreference; + UINT CreationNodeMask; + UINT VisibleNodeMask; + } D3D12_HEAP_PROPERTIES; + +typedef +enum D3D12_HEAP_FLAGS + { + D3D12_HEAP_FLAG_NONE = 0, + D3D12_HEAP_FLAG_SHARED = 0x1, + D3D12_HEAP_FLAG_DENY_BUFFERS = 0x4, + D3D12_HEAP_FLAG_ALLOW_DISPLAY = 0x8, + D3D12_HEAP_FLAG_SHARED_CROSS_ADAPTER = 0x20, + D3D12_HEAP_FLAG_DENY_RT_DS_TEXTURES = 0x40, + D3D12_HEAP_FLAG_DENY_NON_RT_DS_TEXTURES = 0x80, + D3D12_HEAP_FLAG_ALLOW_ALL_BUFFERS_AND_TEXTURES = 0, + D3D12_HEAP_FLAG_ALLOW_ONLY_BUFFERS = 0xc0, + D3D12_HEAP_FLAG_ALLOW_ONLY_NON_RT_DS_TEXTURES = 0x44, + D3D12_HEAP_FLAG_ALLOW_ONLY_RT_DS_TEXTURES = 0x84 + } D3D12_HEAP_FLAGS; + +DEFINE_ENUM_FLAG_OPERATORS( D3D12_HEAP_FLAGS ); +typedef struct D3D12_HEAP_DESC + { + UINT64 SizeInBytes; + D3D12_HEAP_PROPERTIES Properties; + UINT64 Alignment; + D3D12_HEAP_FLAGS Flags; + } D3D12_HEAP_DESC; + +typedef +enum D3D12_RESOURCE_DIMENSION + { + D3D12_RESOURCE_DIMENSION_UNKNOWN = 0, + D3D12_RESOURCE_DIMENSION_BUFFER = 1, + D3D12_RESOURCE_DIMENSION_TEXTURE1D = 2, + D3D12_RESOURCE_DIMENSION_TEXTURE2D = 3, + D3D12_RESOURCE_DIMENSION_TEXTURE3D = 4 + } D3D12_RESOURCE_DIMENSION; + +typedef +enum D3D12_TEXTURE_LAYOUT + { + D3D12_TEXTURE_LAYOUT_UNKNOWN = 0, + D3D12_TEXTURE_LAYOUT_ROW_MAJOR = 1, + D3D12_TEXTURE_LAYOUT_64KB_UNDEFINED_SWIZZLE = 2, + D3D12_TEXTURE_LAYOUT_64KB_STANDARD_SWIZZLE = 3 + } D3D12_TEXTURE_LAYOUT; + +typedef +enum D3D12_RESOURCE_FLAGS + { + D3D12_RESOURCE_FLAG_NONE = 0, + D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET = 0x1, + D3D12_RESOURCE_FLAG_ALLOW_DEPTH_STENCIL = 0x2, + D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS = 0x4, + D3D12_RESOURCE_FLAG_DENY_SHADER_RESOURCE = 0x8, + D3D12_RESOURCE_FLAG_ALLOW_CROSS_ADAPTER = 0x10, + D3D12_RESOURCE_FLAG_ALLOW_SIMULTANEOUS_ACCESS = 0x20 + } D3D12_RESOURCE_FLAGS; + +DEFINE_ENUM_FLAG_OPERATORS( D3D12_RESOURCE_FLAGS ); +typedef struct D3D12_RESOURCE_DESC + { + D3D12_RESOURCE_DIMENSION Dimension; + UINT64 Alignment; + UINT64 Width; + UINT Height; + UINT16 DepthOrArraySize; + UINT16 MipLevels; + DXGI_FORMAT Format; + DXGI_SAMPLE_DESC SampleDesc; + D3D12_TEXTURE_LAYOUT Layout; + D3D12_RESOURCE_FLAGS Flags; + } D3D12_RESOURCE_DESC; + +typedef struct D3D12_DEPTH_STENCIL_VALUE + { + FLOAT Depth; + UINT8 Stencil; + } D3D12_DEPTH_STENCIL_VALUE; + +typedef struct D3D12_CLEAR_VALUE + { + DXGI_FORMAT Format; + union + { + FLOAT Color[ 4 ]; + D3D12_DEPTH_STENCIL_VALUE DepthStencil; + } ; + } D3D12_CLEAR_VALUE; + +typedef struct D3D12_RANGE + { + SIZE_T Begin; + SIZE_T End; + } D3D12_RANGE; + +typedef struct D3D12_SUBRESOURCE_INFO + { + UINT64 Offset; + UINT RowPitch; + UINT DepthPitch; + } D3D12_SUBRESOURCE_INFO; + +typedef struct D3D12_TILED_RESOURCE_COORDINATE + { + UINT X; + UINT Y; + UINT Z; + UINT Subresource; + } D3D12_TILED_RESOURCE_COORDINATE; + +typedef struct D3D12_TILE_REGION_SIZE + { + UINT NumTiles; + BOOL UseBox; + UINT Width; + UINT16 Height; + UINT16 Depth; + } D3D12_TILE_REGION_SIZE; + +typedef +enum D3D12_TILE_RANGE_FLAGS + { + D3D12_TILE_RANGE_FLAG_NONE = 0, + D3D12_TILE_RANGE_FLAG_NULL = 1, + D3D12_TILE_RANGE_FLAG_SKIP = 2, + D3D12_TILE_RANGE_FLAG_REUSE_SINGLE_TILE = 4 + } D3D12_TILE_RANGE_FLAGS; + +typedef struct D3D12_SUBRESOURCE_TILING + { + UINT WidthInTiles; + UINT16 HeightInTiles; + UINT16 DepthInTiles; + UINT StartTileIndexInOverallResource; + } D3D12_SUBRESOURCE_TILING; + +typedef struct D3D12_TILE_SHAPE + { + UINT WidthInTexels; + UINT HeightInTexels; + UINT DepthInTexels; + } D3D12_TILE_SHAPE; + +typedef struct D3D12_PACKED_MIP_INFO + { + UINT8 NumStandardMips; + UINT8 NumPackedMips; + UINT NumTilesForPackedMips; + UINT StartTileIndexInOverallResource; + } D3D12_PACKED_MIP_INFO; + +typedef +enum D3D12_TILE_MAPPING_FLAGS + { + D3D12_TILE_MAPPING_FLAG_NONE = 0, + D3D12_TILE_MAPPING_FLAG_NO_HAZARD = 0x1 + } D3D12_TILE_MAPPING_FLAGS; + +DEFINE_ENUM_FLAG_OPERATORS( D3D12_TILE_MAPPING_FLAGS ); +typedef +enum D3D12_TILE_COPY_FLAGS + { + D3D12_TILE_COPY_FLAG_NONE = 0, + D3D12_TILE_COPY_FLAG_NO_HAZARD = 0x1, + D3D12_TILE_COPY_FLAG_LINEAR_BUFFER_TO_SWIZZLED_TILED_RESOURCE = 0x2, + D3D12_TILE_COPY_FLAG_SWIZZLED_TILED_RESOURCE_TO_LINEAR_BUFFER = 0x4 + } D3D12_TILE_COPY_FLAGS; + +DEFINE_ENUM_FLAG_OPERATORS( D3D12_TILE_COPY_FLAGS ); +typedef +enum D3D12_RESOURCE_STATES + { + D3D12_RESOURCE_STATE_COMMON = 0, + D3D12_RESOURCE_STATE_VERTEX_AND_CONSTANT_BUFFER = 0x1, + D3D12_RESOURCE_STATE_INDEX_BUFFER = 0x2, + D3D12_RESOURCE_STATE_RENDER_TARGET = 0x4, + D3D12_RESOURCE_STATE_UNORDERED_ACCESS = 0x8, + D3D12_RESOURCE_STATE_DEPTH_WRITE = 0x10, + D3D12_RESOURCE_STATE_DEPTH_READ = 0x20, + D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE = 0x40, + D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE = 0x80, + D3D12_RESOURCE_STATE_STREAM_OUT = 0x100, + D3D12_RESOURCE_STATE_INDIRECT_ARGUMENT = 0x200, + D3D12_RESOURCE_STATE_COPY_DEST = 0x400, + D3D12_RESOURCE_STATE_COPY_SOURCE = 0x800, + D3D12_RESOURCE_STATE_RESOLVE_DEST = 0x1000, + D3D12_RESOURCE_STATE_RESOLVE_SOURCE = 0x2000, + D3D12_RESOURCE_STATE_GENERIC_READ = ( ( ( ( ( 0x1 | 0x2 ) | 0x40 ) | 0x80 ) | 0x200 ) | 0x800 ) , + D3D12_RESOURCE_STATE_PRESENT = 0, + D3D12_RESOURCE_STATE_PREDICATION = 0x200 + } D3D12_RESOURCE_STATES; + +DEFINE_ENUM_FLAG_OPERATORS( D3D12_RESOURCE_STATES ); +typedef +enum D3D12_RESOURCE_BARRIER_TYPE + { + D3D12_RESOURCE_BARRIER_TYPE_TRANSITION = 0, + D3D12_RESOURCE_BARRIER_TYPE_ALIASING = ( D3D12_RESOURCE_BARRIER_TYPE_TRANSITION + 1 ) , + D3D12_RESOURCE_BARRIER_TYPE_UAV = ( D3D12_RESOURCE_BARRIER_TYPE_ALIASING + 1 ) + } D3D12_RESOURCE_BARRIER_TYPE; + + +typedef struct D3D12_RESOURCE_TRANSITION_BARRIER + { + ID3D12Resource *pResource; + UINT Subresource; + D3D12_RESOURCE_STATES StateBefore; + D3D12_RESOURCE_STATES StateAfter; + } D3D12_RESOURCE_TRANSITION_BARRIER; + +typedef struct D3D12_RESOURCE_ALIASING_BARRIER + { + ID3D12Resource *pResourceBefore; + ID3D12Resource *pResourceAfter; + } D3D12_RESOURCE_ALIASING_BARRIER; + +typedef struct D3D12_RESOURCE_UAV_BARRIER + { + ID3D12Resource *pResource; + } D3D12_RESOURCE_UAV_BARRIER; + +typedef +enum D3D12_RESOURCE_BARRIER_FLAGS + { + D3D12_RESOURCE_BARRIER_FLAG_NONE = 0, + D3D12_RESOURCE_BARRIER_FLAG_BEGIN_ONLY = 0x1, + D3D12_RESOURCE_BARRIER_FLAG_END_ONLY = 0x2 + } D3D12_RESOURCE_BARRIER_FLAGS; + +DEFINE_ENUM_FLAG_OPERATORS( D3D12_RESOURCE_BARRIER_FLAGS ); +typedef struct D3D12_RESOURCE_BARRIER + { + D3D12_RESOURCE_BARRIER_TYPE Type; + D3D12_RESOURCE_BARRIER_FLAGS Flags; + union + { + D3D12_RESOURCE_TRANSITION_BARRIER Transition; + D3D12_RESOURCE_ALIASING_BARRIER Aliasing; + D3D12_RESOURCE_UAV_BARRIER UAV; + } ; + } D3D12_RESOURCE_BARRIER; + +typedef struct D3D12_SUBRESOURCE_FOOTPRINT + { + DXGI_FORMAT Format; + UINT Width; + UINT Height; + UINT Depth; + UINT RowPitch; + } D3D12_SUBRESOURCE_FOOTPRINT; + +typedef struct D3D12_PLACED_SUBRESOURCE_FOOTPRINT + { + UINT64 Offset; + D3D12_SUBRESOURCE_FOOTPRINT Footprint; + } D3D12_PLACED_SUBRESOURCE_FOOTPRINT; + +typedef +enum D3D12_TEXTURE_COPY_TYPE + { + D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX = 0, + D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT = 1 + } D3D12_TEXTURE_COPY_TYPE; + +typedef struct D3D12_TEXTURE_COPY_LOCATION + { + ID3D12Resource *pResource; + D3D12_TEXTURE_COPY_TYPE Type; + union + { + D3D12_PLACED_SUBRESOURCE_FOOTPRINT PlacedFootprint; + UINT SubresourceIndex; + } ; + } D3D12_TEXTURE_COPY_LOCATION; + +typedef +enum D3D12_SHADER_COMPONENT_MAPPING + { + D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_0 = 0, + D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_1 = 1, + D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_2 = 2, + D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_3 = 3, + D3D12_SHADER_COMPONENT_MAPPING_FORCE_VALUE_0 = 4, + D3D12_SHADER_COMPONENT_MAPPING_FORCE_VALUE_1 = 5 + } D3D12_SHADER_COMPONENT_MAPPING; + +#define D3D12_SHADER_COMPONENT_MAPPING_MASK 0x7 +#define D3D12_SHADER_COMPONENT_MAPPING_SHIFT 3 +#define D3D12_SHADER_COMPONENT_MAPPING_ALWAYS_SET_BIT_AVOIDING_ZEROMEM_MISTAKES (1<<(D3D12_SHADER_COMPONENT_MAPPING_SHIFT*4)) +#define D3D12_ENCODE_SHADER_4_COMPONENT_MAPPING(Src0,Src1,Src2,Src3) ((((Src0)&D3D12_SHADER_COMPONENT_MAPPING_MASK)| \ + (((Src1)&D3D12_SHADER_COMPONENT_MAPPING_MASK)<<D3D12_SHADER_COMPONENT_MAPPING_SHIFT)| \ + (((Src2)&D3D12_SHADER_COMPONENT_MAPPING_MASK)<<(D3D12_SHADER_COMPONENT_MAPPING_SHIFT*2))| \ + (((Src3)&D3D12_SHADER_COMPONENT_MAPPING_MASK)<<(D3D12_SHADER_COMPONENT_MAPPING_SHIFT*3))| \ + D3D12_SHADER_COMPONENT_MAPPING_ALWAYS_SET_BIT_AVOIDING_ZEROMEM_MISTAKES)) +#define D3D12_DECODE_SHADER_4_COMPONENT_MAPPING(ComponentToExtract,Mapping) ((D3D12_SHADER_COMPONENT_MAPPING)(Mapping >> (D3D12_SHADER_COMPONENT_MAPPING_SHIFT*ComponentToExtract) & D3D12_SHADER_COMPONENT_MAPPING_MASK)) +#define D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING D3D12_ENCODE_SHADER_4_COMPONENT_MAPPING(0,1,2,3) +typedef +enum D3D12_BUFFER_SRV_FLAGS + { + D3D12_BUFFER_SRV_FLAG_NONE = 0, + D3D12_BUFFER_SRV_FLAG_RAW = 0x1 + } D3D12_BUFFER_SRV_FLAGS; + +DEFINE_ENUM_FLAG_OPERATORS( D3D12_BUFFER_SRV_FLAGS ); +typedef struct D3D12_BUFFER_SRV + { + UINT64 FirstElement; + UINT NumElements; + UINT StructureByteStride; + D3D12_BUFFER_SRV_FLAGS Flags; + } D3D12_BUFFER_SRV; + +typedef struct D3D12_TEX1D_SRV + { + UINT MostDetailedMip; + UINT MipLevels; + FLOAT ResourceMinLODClamp; + } D3D12_TEX1D_SRV; + +typedef struct D3D12_TEX1D_ARRAY_SRV + { + UINT MostDetailedMip; + UINT MipLevels; + UINT FirstArraySlice; + UINT ArraySize; + FLOAT ResourceMinLODClamp; + } D3D12_TEX1D_ARRAY_SRV; + +typedef struct D3D12_TEX2D_SRV + { + UINT MostDetailedMip; + UINT MipLevels; + UINT PlaneSlice; + FLOAT ResourceMinLODClamp; + } D3D12_TEX2D_SRV; + +typedef struct D3D12_TEX2D_ARRAY_SRV + { + UINT MostDetailedMip; + UINT MipLevels; + UINT FirstArraySlice; + UINT ArraySize; + UINT PlaneSlice; + FLOAT ResourceMinLODClamp; + } D3D12_TEX2D_ARRAY_SRV; + +typedef struct D3D12_TEX3D_SRV + { + UINT MostDetailedMip; + UINT MipLevels; + FLOAT ResourceMinLODClamp; + } D3D12_TEX3D_SRV; + +typedef struct D3D12_TEXCUBE_SRV + { + UINT MostDetailedMip; + UINT MipLevels; + FLOAT ResourceMinLODClamp; + } D3D12_TEXCUBE_SRV; + +typedef struct D3D12_TEXCUBE_ARRAY_SRV + { + UINT MostDetailedMip; + UINT MipLevels; + UINT First2DArrayFace; + UINT NumCubes; + FLOAT ResourceMinLODClamp; + } D3D12_TEXCUBE_ARRAY_SRV; + +typedef struct D3D12_TEX2DMS_SRV + { + UINT UnusedField_NothingToDefine; + } D3D12_TEX2DMS_SRV; + +typedef struct D3D12_TEX2DMS_ARRAY_SRV + { + UINT FirstArraySlice; + UINT ArraySize; + } D3D12_TEX2DMS_ARRAY_SRV; + +typedef +enum D3D12_SRV_DIMENSION + { + D3D12_SRV_DIMENSION_UNKNOWN = 0, + D3D12_SRV_DIMENSION_BUFFER = 1, + D3D12_SRV_DIMENSION_TEXTURE1D = 2, + D3D12_SRV_DIMENSION_TEXTURE1DARRAY = 3, + D3D12_SRV_DIMENSION_TEXTURE2D = 4, + D3D12_SRV_DIMENSION_TEXTURE2DARRAY = 5, + D3D12_SRV_DIMENSION_TEXTURE2DMS = 6, + D3D12_SRV_DIMENSION_TEXTURE2DMSARRAY = 7, + D3D12_SRV_DIMENSION_TEXTURE3D = 8, + D3D12_SRV_DIMENSION_TEXTURECUBE = 9, + D3D12_SRV_DIMENSION_TEXTURECUBEARRAY = 10 + } D3D12_SRV_DIMENSION; + +typedef struct D3D12_SHADER_RESOURCE_VIEW_DESC + { + DXGI_FORMAT Format; + D3D12_SRV_DIMENSION ViewDimension; + UINT Shader4ComponentMapping; + union + { + D3D12_BUFFER_SRV Buffer; + D3D12_TEX1D_SRV Texture1D; + D3D12_TEX1D_ARRAY_SRV Texture1DArray; + D3D12_TEX2D_SRV Texture2D; + D3D12_TEX2D_ARRAY_SRV Texture2DArray; + D3D12_TEX2DMS_SRV Texture2DMS; + D3D12_TEX2DMS_ARRAY_SRV Texture2DMSArray; + D3D12_TEX3D_SRV Texture3D; + D3D12_TEXCUBE_SRV TextureCube; + D3D12_TEXCUBE_ARRAY_SRV TextureCubeArray; + } ; + } D3D12_SHADER_RESOURCE_VIEW_DESC; + +typedef struct D3D12_CONSTANT_BUFFER_VIEW_DESC + { + D3D12_GPU_VIRTUAL_ADDRESS BufferLocation; + UINT SizeInBytes; + } D3D12_CONSTANT_BUFFER_VIEW_DESC; + +typedef +enum D3D12_FILTER + { + D3D12_FILTER_MIN_MAG_MIP_POINT = 0, + D3D12_FILTER_MIN_MAG_POINT_MIP_LINEAR = 0x1, + D3D12_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x4, + D3D12_FILTER_MIN_POINT_MAG_MIP_LINEAR = 0x5, + D3D12_FILTER_MIN_LINEAR_MAG_MIP_POINT = 0x10, + D3D12_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x11, + D3D12_FILTER_MIN_MAG_LINEAR_MIP_POINT = 0x14, + D3D12_FILTER_MIN_MAG_MIP_LINEAR = 0x15, + D3D12_FILTER_ANISOTROPIC = 0x55, + D3D12_FILTER_COMPARISON_MIN_MAG_MIP_POINT = 0x80, + D3D12_FILTER_COMPARISON_MIN_MAG_POINT_MIP_LINEAR = 0x81, + D3D12_FILTER_COMPARISON_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x84, + D3D12_FILTER_COMPARISON_MIN_POINT_MAG_MIP_LINEAR = 0x85, + D3D12_FILTER_COMPARISON_MIN_LINEAR_MAG_MIP_POINT = 0x90, + D3D12_FILTER_COMPARISON_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x91, + D3D12_FILTER_COMPARISON_MIN_MAG_LINEAR_MIP_POINT = 0x94, + D3D12_FILTER_COMPARISON_MIN_MAG_MIP_LINEAR = 0x95, + D3D12_FILTER_COMPARISON_ANISOTROPIC = 0xd5, + D3D12_FILTER_MINIMUM_MIN_MAG_MIP_POINT = 0x100, + D3D12_FILTER_MINIMUM_MIN_MAG_POINT_MIP_LINEAR = 0x101, + D3D12_FILTER_MINIMUM_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x104, + D3D12_FILTER_MINIMUM_MIN_POINT_MAG_MIP_LINEAR = 0x105, + D3D12_FILTER_MINIMUM_MIN_LINEAR_MAG_MIP_POINT = 0x110, + D3D12_FILTER_MINIMUM_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x111, + D3D12_FILTER_MINIMUM_MIN_MAG_LINEAR_MIP_POINT = 0x114, + D3D12_FILTER_MINIMUM_MIN_MAG_MIP_LINEAR = 0x115, + D3D12_FILTER_MINIMUM_ANISOTROPIC = 0x155, + D3D12_FILTER_MAXIMUM_MIN_MAG_MIP_POINT = 0x180, + D3D12_FILTER_MAXIMUM_MIN_MAG_POINT_MIP_LINEAR = 0x181, + D3D12_FILTER_MAXIMUM_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x184, + D3D12_FILTER_MAXIMUM_MIN_POINT_MAG_MIP_LINEAR = 0x185, + D3D12_FILTER_MAXIMUM_MIN_LINEAR_MAG_MIP_POINT = 0x190, + D3D12_FILTER_MAXIMUM_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x191, + D3D12_FILTER_MAXIMUM_MIN_MAG_LINEAR_MIP_POINT = 0x194, + D3D12_FILTER_MAXIMUM_MIN_MAG_MIP_LINEAR = 0x195, + D3D12_FILTER_MAXIMUM_ANISOTROPIC = 0x1d5 + } D3D12_FILTER; + +typedef +enum D3D12_FILTER_TYPE + { + D3D12_FILTER_TYPE_POINT = 0, + D3D12_FILTER_TYPE_LINEAR = 1 + } D3D12_FILTER_TYPE; + +typedef +enum D3D12_FILTER_REDUCTION_TYPE + { + D3D12_FILTER_REDUCTION_TYPE_STANDARD = 0, + D3D12_FILTER_REDUCTION_TYPE_COMPARISON = 1, + D3D12_FILTER_REDUCTION_TYPE_MINIMUM = 2, + D3D12_FILTER_REDUCTION_TYPE_MAXIMUM = 3 + } D3D12_FILTER_REDUCTION_TYPE; + +#define D3D12_FILTER_REDUCTION_TYPE_MASK ( 0x3 ) + +#define D3D12_FILTER_REDUCTION_TYPE_SHIFT ( 7 ) + +#define D3D12_FILTER_TYPE_MASK ( 0x3 ) + +#define D3D12_MIN_FILTER_SHIFT ( 4 ) + +#define D3D12_MAG_FILTER_SHIFT ( 2 ) + +#define D3D12_MIP_FILTER_SHIFT ( 0 ) + +#define D3D12_ANISOTROPIC_FILTERING_BIT ( 0x40 ) + +#define D3D12_ENCODE_BASIC_FILTER( min, mag, mip, reduction ) \ + ( ( D3D12_FILTER ) ( \ + ( ( ( min ) & D3D12_FILTER_TYPE_MASK ) << D3D12_MIN_FILTER_SHIFT ) | \ + ( ( ( mag ) & D3D12_FILTER_TYPE_MASK ) << D3D12_MAG_FILTER_SHIFT ) | \ + ( ( ( mip ) & D3D12_FILTER_TYPE_MASK ) << D3D12_MIP_FILTER_SHIFT ) | \ + ( ( ( reduction ) & D3D12_FILTER_REDUCTION_TYPE_MASK ) << D3D12_FILTER_REDUCTION_TYPE_SHIFT ) ) ) +#define D3D12_ENCODE_ANISOTROPIC_FILTER( reduction ) \ + ( ( D3D12_FILTER ) ( \ + D3D12_ANISOTROPIC_FILTERING_BIT | \ + D3D12_ENCODE_BASIC_FILTER( D3D12_FILTER_TYPE_LINEAR, \ + D3D12_FILTER_TYPE_LINEAR, \ + D3D12_FILTER_TYPE_LINEAR, \ + reduction ) ) ) +#define D3D12_DECODE_MIN_FILTER( D3D12Filter ) \ + ( ( D3D12_FILTER_TYPE ) \ + ( ( ( D3D12Filter ) >> D3D12_MIN_FILTER_SHIFT ) & D3D12_FILTER_TYPE_MASK ) ) +#define D3D12_DECODE_MAG_FILTER( D3D12Filter ) \ + ( ( D3D12_FILTER_TYPE ) \ + ( ( ( D3D12Filter ) >> D3D12_MAG_FILTER_SHIFT ) & D3D12_FILTER_TYPE_MASK ) ) +#define D3D12_DECODE_MIP_FILTER( D3D12Filter ) \ + ( ( D3D12_FILTER_TYPE ) \ + ( ( ( D3D12Filter ) >> D3D12_MIP_FILTER_SHIFT ) & D3D12_FILTER_TYPE_MASK ) ) +#define D3D12_DECODE_FILTER_REDUCTION( D3D12Filter ) \ + ( ( D3D12_FILTER_REDUCTION_TYPE ) \ + ( ( ( D3D12Filter ) >> D3D12_FILTER_REDUCTION_TYPE_SHIFT ) & D3D12_FILTER_REDUCTION_TYPE_MASK ) ) +#define D3D12_DECODE_IS_COMPARISON_FILTER( D3D12Filter ) \ + ( D3D12_DECODE_FILTER_REDUCTION( D3D12Filter ) == D3D12_FILTER_REDUCTION_TYPE_COMPARISON ) +#define D3D12_DECODE_IS_ANISOTROPIC_FILTER( D3D12Filter ) \ + ( ( ( D3D12Filter ) & D3D12_ANISOTROPIC_FILTERING_BIT ) && \ + ( D3D12_FILTER_TYPE_LINEAR == D3D12_DECODE_MIN_FILTER( D3D12Filter ) ) && \ + ( D3D12_FILTER_TYPE_LINEAR == D3D12_DECODE_MAG_FILTER( D3D12Filter ) ) && \ + ( D3D12_FILTER_TYPE_LINEAR == D3D12_DECODE_MIP_FILTER( D3D12Filter ) ) ) +typedef +enum D3D12_TEXTURE_ADDRESS_MODE + { + D3D12_TEXTURE_ADDRESS_MODE_WRAP = 1, + D3D12_TEXTURE_ADDRESS_MODE_MIRROR = 2, + D3D12_TEXTURE_ADDRESS_MODE_CLAMP = 3, + D3D12_TEXTURE_ADDRESS_MODE_BORDER = 4, + D3D12_TEXTURE_ADDRESS_MODE_MIRROR_ONCE = 5 + } D3D12_TEXTURE_ADDRESS_MODE; + +typedef struct D3D12_SAMPLER_DESC + { + D3D12_FILTER Filter; + D3D12_TEXTURE_ADDRESS_MODE AddressU; + D3D12_TEXTURE_ADDRESS_MODE AddressV; + D3D12_TEXTURE_ADDRESS_MODE AddressW; + FLOAT MipLODBias; + UINT MaxAnisotropy; + D3D12_COMPARISON_FUNC ComparisonFunc; + FLOAT BorderColor[ 4 ]; + FLOAT MinLOD; + FLOAT MaxLOD; + } D3D12_SAMPLER_DESC; + +typedef +enum D3D12_BUFFER_UAV_FLAGS + { + D3D12_BUFFER_UAV_FLAG_NONE = 0, + D3D12_BUFFER_UAV_FLAG_RAW = 0x1 + } D3D12_BUFFER_UAV_FLAGS; + +DEFINE_ENUM_FLAG_OPERATORS( D3D12_BUFFER_UAV_FLAGS ); +typedef struct D3D12_BUFFER_UAV + { + UINT64 FirstElement; + UINT NumElements; + UINT StructureByteStride; + UINT64 CounterOffsetInBytes; + D3D12_BUFFER_UAV_FLAGS Flags; + } D3D12_BUFFER_UAV; + +typedef struct D3D12_TEX1D_UAV + { + UINT MipSlice; + } D3D12_TEX1D_UAV; + +typedef struct D3D12_TEX1D_ARRAY_UAV + { + UINT MipSlice; + UINT FirstArraySlice; + UINT ArraySize; + } D3D12_TEX1D_ARRAY_UAV; + +typedef struct D3D12_TEX2D_UAV + { + UINT MipSlice; + UINT PlaneSlice; + } D3D12_TEX2D_UAV; + +typedef struct D3D12_TEX2D_ARRAY_UAV + { + UINT MipSlice; + UINT FirstArraySlice; + UINT ArraySize; + UINT PlaneSlice; + } D3D12_TEX2D_ARRAY_UAV; + +typedef struct D3D12_TEX3D_UAV + { + UINT MipSlice; + UINT FirstWSlice; + UINT WSize; + } D3D12_TEX3D_UAV; + +typedef +enum D3D12_UAV_DIMENSION + { + D3D12_UAV_DIMENSION_UNKNOWN = 0, + D3D12_UAV_DIMENSION_BUFFER = 1, + D3D12_UAV_DIMENSION_TEXTURE1D = 2, + D3D12_UAV_DIMENSION_TEXTURE1DARRAY = 3, + D3D12_UAV_DIMENSION_TEXTURE2D = 4, + D3D12_UAV_DIMENSION_TEXTURE2DARRAY = 5, + D3D12_UAV_DIMENSION_TEXTURE3D = 8 + } D3D12_UAV_DIMENSION; + +typedef struct D3D12_UNORDERED_ACCESS_VIEW_DESC + { + DXGI_FORMAT Format; + D3D12_UAV_DIMENSION ViewDimension; + union + { + D3D12_BUFFER_UAV Buffer; + D3D12_TEX1D_UAV Texture1D; + D3D12_TEX1D_ARRAY_UAV Texture1DArray; + D3D12_TEX2D_UAV Texture2D; + D3D12_TEX2D_ARRAY_UAV Texture2DArray; + D3D12_TEX3D_UAV Texture3D; + } ; + } D3D12_UNORDERED_ACCESS_VIEW_DESC; + +typedef struct D3D12_BUFFER_RTV + { + UINT64 FirstElement; + UINT NumElements; + } D3D12_BUFFER_RTV; + +typedef struct D3D12_TEX1D_RTV + { + UINT MipSlice; + } D3D12_TEX1D_RTV; + +typedef struct D3D12_TEX1D_ARRAY_RTV + { + UINT MipSlice; + UINT FirstArraySlice; + UINT ArraySize; + } D3D12_TEX1D_ARRAY_RTV; + +typedef struct D3D12_TEX2D_RTV + { + UINT MipSlice; + UINT PlaneSlice; + } D3D12_TEX2D_RTV; + +typedef struct D3D12_TEX2DMS_RTV + { + UINT UnusedField_NothingToDefine; + } D3D12_TEX2DMS_RTV; + +typedef struct D3D12_TEX2D_ARRAY_RTV + { + UINT MipSlice; + UINT FirstArraySlice; + UINT ArraySize; + UINT PlaneSlice; + } D3D12_TEX2D_ARRAY_RTV; + +typedef struct D3D12_TEX2DMS_ARRAY_RTV + { + UINT FirstArraySlice; + UINT ArraySize; + } D3D12_TEX2DMS_ARRAY_RTV; + +typedef struct D3D12_TEX3D_RTV + { + UINT MipSlice; + UINT FirstWSlice; + UINT WSize; + } D3D12_TEX3D_RTV; + +typedef +enum D3D12_RTV_DIMENSION + { + D3D12_RTV_DIMENSION_UNKNOWN = 0, + D3D12_RTV_DIMENSION_BUFFER = 1, + D3D12_RTV_DIMENSION_TEXTURE1D = 2, + D3D12_RTV_DIMENSION_TEXTURE1DARRAY = 3, + D3D12_RTV_DIMENSION_TEXTURE2D = 4, + D3D12_RTV_DIMENSION_TEXTURE2DARRAY = 5, + D3D12_RTV_DIMENSION_TEXTURE2DMS = 6, + D3D12_RTV_DIMENSION_TEXTURE2DMSARRAY = 7, + D3D12_RTV_DIMENSION_TEXTURE3D = 8 + } D3D12_RTV_DIMENSION; + +typedef struct D3D12_RENDER_TARGET_VIEW_DESC + { + DXGI_FORMAT Format; + D3D12_RTV_DIMENSION ViewDimension; + union + { + D3D12_BUFFER_RTV Buffer; + D3D12_TEX1D_RTV Texture1D; + D3D12_TEX1D_ARRAY_RTV Texture1DArray; + D3D12_TEX2D_RTV Texture2D; + D3D12_TEX2D_ARRAY_RTV Texture2DArray; + D3D12_TEX2DMS_RTV Texture2DMS; + D3D12_TEX2DMS_ARRAY_RTV Texture2DMSArray; + D3D12_TEX3D_RTV Texture3D; + } ; + } D3D12_RENDER_TARGET_VIEW_DESC; + +typedef struct D3D12_TEX1D_DSV + { + UINT MipSlice; + } D3D12_TEX1D_DSV; + +typedef struct D3D12_TEX1D_ARRAY_DSV + { + UINT MipSlice; + UINT FirstArraySlice; + UINT ArraySize; + } D3D12_TEX1D_ARRAY_DSV; + +typedef struct D3D12_TEX2D_DSV + { + UINT MipSlice; + } D3D12_TEX2D_DSV; + +typedef struct D3D12_TEX2D_ARRAY_DSV + { + UINT MipSlice; + UINT FirstArraySlice; + UINT ArraySize; + } D3D12_TEX2D_ARRAY_DSV; + +typedef struct D3D12_TEX2DMS_DSV + { + UINT UnusedField_NothingToDefine; + } D3D12_TEX2DMS_DSV; + +typedef struct D3D12_TEX2DMS_ARRAY_DSV + { + UINT FirstArraySlice; + UINT ArraySize; + } D3D12_TEX2DMS_ARRAY_DSV; + +typedef +enum D3D12_DSV_FLAGS + { + D3D12_DSV_FLAG_NONE = 0, + D3D12_DSV_FLAG_READ_ONLY_DEPTH = 0x1, + D3D12_DSV_FLAG_READ_ONLY_STENCIL = 0x2 + } D3D12_DSV_FLAGS; + +DEFINE_ENUM_FLAG_OPERATORS( D3D12_DSV_FLAGS ); +typedef +enum D3D12_DSV_DIMENSION + { + D3D12_DSV_DIMENSION_UNKNOWN = 0, + D3D12_DSV_DIMENSION_TEXTURE1D = 1, + D3D12_DSV_DIMENSION_TEXTURE1DARRAY = 2, + D3D12_DSV_DIMENSION_TEXTURE2D = 3, + D3D12_DSV_DIMENSION_TEXTURE2DARRAY = 4, + D3D12_DSV_DIMENSION_TEXTURE2DMS = 5, + D3D12_DSV_DIMENSION_TEXTURE2DMSARRAY = 6 + } D3D12_DSV_DIMENSION; + +typedef struct D3D12_DEPTH_STENCIL_VIEW_DESC + { + DXGI_FORMAT Format; + D3D12_DSV_DIMENSION ViewDimension; + D3D12_DSV_FLAGS Flags; + union + { + D3D12_TEX1D_DSV Texture1D; + D3D12_TEX1D_ARRAY_DSV Texture1DArray; + D3D12_TEX2D_DSV Texture2D; + D3D12_TEX2D_ARRAY_DSV Texture2DArray; + D3D12_TEX2DMS_DSV Texture2DMS; + D3D12_TEX2DMS_ARRAY_DSV Texture2DMSArray; + } ; + } D3D12_DEPTH_STENCIL_VIEW_DESC; + +typedef +enum D3D12_CLEAR_FLAGS + { + D3D12_CLEAR_FLAG_DEPTH = 0x1, + D3D12_CLEAR_FLAG_STENCIL = 0x2 + } D3D12_CLEAR_FLAGS; + +DEFINE_ENUM_FLAG_OPERATORS( D3D12_CLEAR_FLAGS ); +typedef +enum D3D12_FENCE_FLAGS + { + D3D12_FENCE_FLAG_NONE = 0, + D3D12_FENCE_FLAG_SHARED = 0x1, + D3D12_FENCE_FLAG_SHARED_CROSS_ADAPTER = 0x2 + } D3D12_FENCE_FLAGS; + +DEFINE_ENUM_FLAG_OPERATORS( D3D12_FENCE_FLAGS ); +typedef +enum D3D12_DESCRIPTOR_HEAP_TYPE + { + D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV = 0, + D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER = ( D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV + 1 ) , + D3D12_DESCRIPTOR_HEAP_TYPE_RTV = ( D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER + 1 ) , + D3D12_DESCRIPTOR_HEAP_TYPE_DSV = ( D3D12_DESCRIPTOR_HEAP_TYPE_RTV + 1 ) , + D3D12_DESCRIPTOR_HEAP_TYPE_NUM_TYPES = ( D3D12_DESCRIPTOR_HEAP_TYPE_DSV + 1 ) + } D3D12_DESCRIPTOR_HEAP_TYPE; + +typedef +enum D3D12_DESCRIPTOR_HEAP_FLAGS + { + D3D12_DESCRIPTOR_HEAP_FLAG_NONE = 0, + D3D12_DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE = 0x1 + } D3D12_DESCRIPTOR_HEAP_FLAGS; + +DEFINE_ENUM_FLAG_OPERATORS( D3D12_DESCRIPTOR_HEAP_FLAGS ); +typedef struct D3D12_DESCRIPTOR_HEAP_DESC + { + D3D12_DESCRIPTOR_HEAP_TYPE Type; + UINT NumDescriptors; + D3D12_DESCRIPTOR_HEAP_FLAGS Flags; + UINT NodeMask; + } D3D12_DESCRIPTOR_HEAP_DESC; + +typedef +enum D3D12_DESCRIPTOR_RANGE_TYPE + { + D3D12_DESCRIPTOR_RANGE_TYPE_SRV = 0, + D3D12_DESCRIPTOR_RANGE_TYPE_UAV = ( D3D12_DESCRIPTOR_RANGE_TYPE_SRV + 1 ) , + D3D12_DESCRIPTOR_RANGE_TYPE_CBV = ( D3D12_DESCRIPTOR_RANGE_TYPE_UAV + 1 ) , + D3D12_DESCRIPTOR_RANGE_TYPE_SAMPLER = ( D3D12_DESCRIPTOR_RANGE_TYPE_CBV + 1 ) + } D3D12_DESCRIPTOR_RANGE_TYPE; + +typedef struct D3D12_DESCRIPTOR_RANGE + { + D3D12_DESCRIPTOR_RANGE_TYPE RangeType; + UINT NumDescriptors; + UINT BaseShaderRegister; + UINT RegisterSpace; + UINT OffsetInDescriptorsFromTableStart; + } D3D12_DESCRIPTOR_RANGE; + +typedef struct D3D12_ROOT_DESCRIPTOR_TABLE + { + UINT NumDescriptorRanges; + _Field_size_full_(NumDescriptorRanges) const D3D12_DESCRIPTOR_RANGE *pDescriptorRanges; + } D3D12_ROOT_DESCRIPTOR_TABLE; + +typedef struct D3D12_ROOT_CONSTANTS + { + UINT ShaderRegister; + UINT RegisterSpace; + UINT Num32BitValues; + } D3D12_ROOT_CONSTANTS; + +typedef struct D3D12_ROOT_DESCRIPTOR + { + UINT ShaderRegister; + UINT RegisterSpace; + } D3D12_ROOT_DESCRIPTOR; + +typedef +enum D3D12_SHADER_VISIBILITY + { + D3D12_SHADER_VISIBILITY_ALL = 0, + D3D12_SHADER_VISIBILITY_VERTEX = 1, + D3D12_SHADER_VISIBILITY_HULL = 2, + D3D12_SHADER_VISIBILITY_DOMAIN = 3, + D3D12_SHADER_VISIBILITY_GEOMETRY = 4, + D3D12_SHADER_VISIBILITY_PIXEL = 5 + } D3D12_SHADER_VISIBILITY; + +typedef +enum D3D12_ROOT_PARAMETER_TYPE + { + D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE = 0, + D3D12_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS = ( D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE + 1 ) , + D3D12_ROOT_PARAMETER_TYPE_CBV = ( D3D12_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS + 1 ) , + D3D12_ROOT_PARAMETER_TYPE_SRV = ( D3D12_ROOT_PARAMETER_TYPE_CBV + 1 ) , + D3D12_ROOT_PARAMETER_TYPE_UAV = ( D3D12_ROOT_PARAMETER_TYPE_SRV + 1 ) + } D3D12_ROOT_PARAMETER_TYPE; + +typedef struct D3D12_ROOT_PARAMETER + { + D3D12_ROOT_PARAMETER_TYPE ParameterType; + union + { + D3D12_ROOT_DESCRIPTOR_TABLE DescriptorTable; + D3D12_ROOT_CONSTANTS Constants; + D3D12_ROOT_DESCRIPTOR Descriptor; + } ; + D3D12_SHADER_VISIBILITY ShaderVisibility; + } D3D12_ROOT_PARAMETER; + +typedef +enum D3D12_ROOT_SIGNATURE_FLAGS + { + D3D12_ROOT_SIGNATURE_FLAG_NONE = 0, + D3D12_ROOT_SIGNATURE_FLAG_ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT = 0x1, + D3D12_ROOT_SIGNATURE_FLAG_DENY_VERTEX_SHADER_ROOT_ACCESS = 0x2, + D3D12_ROOT_SIGNATURE_FLAG_DENY_HULL_SHADER_ROOT_ACCESS = 0x4, + D3D12_ROOT_SIGNATURE_FLAG_DENY_DOMAIN_SHADER_ROOT_ACCESS = 0x8, + D3D12_ROOT_SIGNATURE_FLAG_DENY_GEOMETRY_SHADER_ROOT_ACCESS = 0x10, + D3D12_ROOT_SIGNATURE_FLAG_DENY_PIXEL_SHADER_ROOT_ACCESS = 0x20, + D3D12_ROOT_SIGNATURE_FLAG_ALLOW_STREAM_OUTPUT = 0x40 + } D3D12_ROOT_SIGNATURE_FLAGS; + +DEFINE_ENUM_FLAG_OPERATORS( D3D12_ROOT_SIGNATURE_FLAGS ); +typedef +enum D3D12_STATIC_BORDER_COLOR + { + D3D12_STATIC_BORDER_COLOR_TRANSPARENT_BLACK = 0, + D3D12_STATIC_BORDER_COLOR_OPAQUE_BLACK = ( D3D12_STATIC_BORDER_COLOR_TRANSPARENT_BLACK + 1 ) , + D3D12_STATIC_BORDER_COLOR_OPAQUE_WHITE = ( D3D12_STATIC_BORDER_COLOR_OPAQUE_BLACK + 1 ) + } D3D12_STATIC_BORDER_COLOR; + +typedef struct D3D12_STATIC_SAMPLER_DESC + { + D3D12_FILTER Filter; + D3D12_TEXTURE_ADDRESS_MODE AddressU; + D3D12_TEXTURE_ADDRESS_MODE AddressV; + D3D12_TEXTURE_ADDRESS_MODE AddressW; + FLOAT MipLODBias; + UINT MaxAnisotropy; + D3D12_COMPARISON_FUNC ComparisonFunc; + D3D12_STATIC_BORDER_COLOR BorderColor; + FLOAT MinLOD; + FLOAT MaxLOD; + UINT ShaderRegister; + UINT RegisterSpace; + D3D12_SHADER_VISIBILITY ShaderVisibility; + } D3D12_STATIC_SAMPLER_DESC; + +typedef struct D3D12_ROOT_SIGNATURE_DESC + { + UINT NumParameters; + _Field_size_full_(NumParameters) const D3D12_ROOT_PARAMETER *pParameters; + UINT NumStaticSamplers; + _Field_size_full_(NumStaticSamplers) const D3D12_STATIC_SAMPLER_DESC *pStaticSamplers; + D3D12_ROOT_SIGNATURE_FLAGS Flags; + } D3D12_ROOT_SIGNATURE_DESC; + +typedef +enum D3D_ROOT_SIGNATURE_VERSION + { + D3D_ROOT_SIGNATURE_VERSION_1 = 0x1 + } D3D_ROOT_SIGNATURE_VERSION; + + + +extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0001_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0001_v0_0_s_ifspec; + +#ifndef __ID3D12RootSignatureDeserializer_INTERFACE_DEFINED__ +#define __ID3D12RootSignatureDeserializer_INTERFACE_DEFINED__ + +/* interface ID3D12RootSignatureDeserializer */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12RootSignatureDeserializer; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("34AB647B-3CC8-46AC-841B-C0965645C046") + ID3D12RootSignatureDeserializer : public IUnknown + { + public: + virtual const D3D12_ROOT_SIGNATURE_DESC *STDMETHODCALLTYPE GetRootSignatureDesc( void) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12RootSignatureDeserializerVtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12RootSignatureDeserializer * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12RootSignatureDeserializer * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12RootSignatureDeserializer * This); + + const D3D12_ROOT_SIGNATURE_DESC *( STDMETHODCALLTYPE *GetRootSignatureDesc )( + ID3D12RootSignatureDeserializer * This); + + END_INTERFACE + } ID3D12RootSignatureDeserializerVtbl; + + interface ID3D12RootSignatureDeserializer + { + CONST_VTBL struct ID3D12RootSignatureDeserializerVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12RootSignatureDeserializer_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12RootSignatureDeserializer_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12RootSignatureDeserializer_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12RootSignatureDeserializer_GetRootSignatureDesc(This) \ + ( (This)->lpVtbl -> GetRootSignatureDesc(This) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12RootSignatureDeserializer_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_d3d12_0000_0002 */ +/* [local] */ + +typedef HRESULT (WINAPI* PFN_D3D12_SERIALIZE_ROOT_SIGNATURE)( + _In_ const D3D12_ROOT_SIGNATURE_DESC* pRootSignature, + _In_ D3D_ROOT_SIGNATURE_VERSION Version, + _Out_ ID3DBlob** ppBlob, + _Always_(_Outptr_opt_result_maybenull_) ID3DBlob** ppErrorBlob); + +HRESULT WINAPI D3D12SerializeRootSignature( + _In_ const D3D12_ROOT_SIGNATURE_DESC* pRootSignature, + _In_ D3D_ROOT_SIGNATURE_VERSION Version, + _Out_ ID3DBlob** ppBlob, + _Always_(_Outptr_opt_result_maybenull_) ID3DBlob** ppErrorBlob); + +typedef HRESULT (WINAPI* PFN_D3D12_CREATE_ROOT_SIGNATURE_DESERIALIZER)( + _In_reads_bytes_(SrcDataSizeInBytes) LPCVOID pSrcData, + _In_ SIZE_T SrcDataSizeInBytes, + _In_ REFIID pRootSignatureDeserializerInterface, + _Out_ void** ppRootSignatureDeserializer); + +HRESULT WINAPI D3D12CreateRootSignatureDeserializer( + _In_reads_bytes_(SrcDataSizeInBytes) LPCVOID pSrcData, + _In_ SIZE_T SrcDataSizeInBytes, + _In_ REFIID pRootSignatureDeserializerInterface, + _Out_ void** ppRootSignatureDeserializer); +typedef struct D3D12_CPU_DESCRIPTOR_HANDLE + { + SIZE_T ptr; + } D3D12_CPU_DESCRIPTOR_HANDLE; + +typedef struct D3D12_GPU_DESCRIPTOR_HANDLE + { + UINT64 ptr; + } D3D12_GPU_DESCRIPTOR_HANDLE; + +// If rects are supplied in D3D12_DISCARD_REGION, below, the resource +// must have 2D subresources with all specified subresources the same dimension. +typedef struct D3D12_DISCARD_REGION + { + UINT NumRects; + _In_reads_(NumRects) const D3D12_RECT *pRects; + UINT FirstSubresource; + UINT NumSubresources; + } D3D12_DISCARD_REGION; + +typedef +enum D3D12_QUERY_HEAP_TYPE + { + D3D12_QUERY_HEAP_TYPE_OCCLUSION = 0, + D3D12_QUERY_HEAP_TYPE_TIMESTAMP = 1, + D3D12_QUERY_HEAP_TYPE_PIPELINE_STATISTICS = 2, + D3D12_QUERY_HEAP_TYPE_SO_STATISTICS = 3 + } D3D12_QUERY_HEAP_TYPE; + +typedef struct D3D12_QUERY_HEAP_DESC + { + D3D12_QUERY_HEAP_TYPE Type; + UINT Count; + UINT NodeMask; + } D3D12_QUERY_HEAP_DESC; + +typedef +enum D3D12_QUERY_TYPE + { + D3D12_QUERY_TYPE_OCCLUSION = 0, + D3D12_QUERY_TYPE_BINARY_OCCLUSION = 1, + D3D12_QUERY_TYPE_TIMESTAMP = 2, + D3D12_QUERY_TYPE_PIPELINE_STATISTICS = 3, + D3D12_QUERY_TYPE_SO_STATISTICS_STREAM0 = 4, + D3D12_QUERY_TYPE_SO_STATISTICS_STREAM1 = 5, + D3D12_QUERY_TYPE_SO_STATISTICS_STREAM2 = 6, + D3D12_QUERY_TYPE_SO_STATISTICS_STREAM3 = 7 + } D3D12_QUERY_TYPE; + +typedef +enum D3D12_PREDICATION_OP + { + D3D12_PREDICATION_OP_EQUAL_ZERO = 0, + D3D12_PREDICATION_OP_NOT_EQUAL_ZERO = 1 + } D3D12_PREDICATION_OP; + +typedef struct D3D12_QUERY_DATA_PIPELINE_STATISTICS + { + UINT64 IAVertices; + UINT64 IAPrimitives; + UINT64 VSInvocations; + UINT64 GSInvocations; + UINT64 GSPrimitives; + UINT64 CInvocations; + UINT64 CPrimitives; + UINT64 PSInvocations; + UINT64 HSInvocations; + UINT64 DSInvocations; + UINT64 CSInvocations; + } D3D12_QUERY_DATA_PIPELINE_STATISTICS; + +typedef struct D3D12_QUERY_DATA_SO_STATISTICS + { + UINT64 NumPrimitivesWritten; + UINT64 PrimitivesStorageNeeded; + } D3D12_QUERY_DATA_SO_STATISTICS; + +typedef struct D3D12_STREAM_OUTPUT_BUFFER_VIEW + { + D3D12_GPU_VIRTUAL_ADDRESS BufferLocation; + UINT64 SizeInBytes; + D3D12_GPU_VIRTUAL_ADDRESS BufferFilledSizeLocation; + } D3D12_STREAM_OUTPUT_BUFFER_VIEW; + +typedef struct D3D12_DRAW_ARGUMENTS + { + UINT VertexCountPerInstance; + UINT InstanceCount; + UINT StartVertexLocation; + UINT StartInstanceLocation; + } D3D12_DRAW_ARGUMENTS; + +typedef struct D3D12_DRAW_INDEXED_ARGUMENTS + { + UINT IndexCountPerInstance; + UINT InstanceCount; + UINT StartIndexLocation; + INT BaseVertexLocation; + UINT StartInstanceLocation; + } D3D12_DRAW_INDEXED_ARGUMENTS; + +typedef struct D3D12_DISPATCH_ARGUMENTS + { + UINT ThreadGroupCountX; + UINT ThreadGroupCountY; + UINT ThreadGroupCountZ; + } D3D12_DISPATCH_ARGUMENTS; + +typedef struct D3D12_VERTEX_BUFFER_VIEW + { + D3D12_GPU_VIRTUAL_ADDRESS BufferLocation; + UINT SizeInBytes; + UINT StrideInBytes; + } D3D12_VERTEX_BUFFER_VIEW; + +typedef struct D3D12_INDEX_BUFFER_VIEW + { + D3D12_GPU_VIRTUAL_ADDRESS BufferLocation; + UINT SizeInBytes; + DXGI_FORMAT Format; + } D3D12_INDEX_BUFFER_VIEW; + +typedef +enum D3D12_INDIRECT_ARGUMENT_TYPE + { + D3D12_INDIRECT_ARGUMENT_TYPE_DRAW = 0, + D3D12_INDIRECT_ARGUMENT_TYPE_DRAW_INDEXED = ( D3D12_INDIRECT_ARGUMENT_TYPE_DRAW + 1 ) , + D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH = ( D3D12_INDIRECT_ARGUMENT_TYPE_DRAW_INDEXED + 1 ) , + D3D12_INDIRECT_ARGUMENT_TYPE_VERTEX_BUFFER_VIEW = ( D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH + 1 ) , + D3D12_INDIRECT_ARGUMENT_TYPE_INDEX_BUFFER_VIEW = ( D3D12_INDIRECT_ARGUMENT_TYPE_VERTEX_BUFFER_VIEW + 1 ) , + D3D12_INDIRECT_ARGUMENT_TYPE_CONSTANT = ( D3D12_INDIRECT_ARGUMENT_TYPE_INDEX_BUFFER_VIEW + 1 ) , + D3D12_INDIRECT_ARGUMENT_TYPE_CONSTANT_BUFFER_VIEW = ( D3D12_INDIRECT_ARGUMENT_TYPE_CONSTANT + 1 ) , + D3D12_INDIRECT_ARGUMENT_TYPE_SHADER_RESOURCE_VIEW = ( D3D12_INDIRECT_ARGUMENT_TYPE_CONSTANT_BUFFER_VIEW + 1 ) , + D3D12_INDIRECT_ARGUMENT_TYPE_UNORDERED_ACCESS_VIEW = ( D3D12_INDIRECT_ARGUMENT_TYPE_SHADER_RESOURCE_VIEW + 1 ) + } D3D12_INDIRECT_ARGUMENT_TYPE; + +typedef struct D3D12_INDIRECT_ARGUMENT_DESC + { + D3D12_INDIRECT_ARGUMENT_TYPE Type; + union + { + struct + { + UINT Slot; + } VertexBuffer; + struct + { + UINT RootParameterIndex; + UINT DestOffsetIn32BitValues; + UINT Num32BitValuesToSet; + } Constant; + struct + { + UINT RootParameterIndex; + } ConstantBufferView; + struct + { + UINT RootParameterIndex; + } ShaderResourceView; + struct + { + UINT RootParameterIndex; + } UnorderedAccessView; + } ; + } D3D12_INDIRECT_ARGUMENT_DESC; + +typedef struct D3D12_COMMAND_SIGNATURE_DESC + { + UINT ByteStride; + UINT NumArgumentDescs; + _Field_size_full_(NumArgumentDescs) const D3D12_INDIRECT_ARGUMENT_DESC *pArgumentDescs; + UINT NodeMask; + } D3D12_COMMAND_SIGNATURE_DESC; + + + + +extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0002_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0002_v0_0_s_ifspec; + +#ifndef __ID3D12Pageable_INTERFACE_DEFINED__ +#define __ID3D12Pageable_INTERFACE_DEFINED__ + +/* interface ID3D12Pageable */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12Pageable; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("63ee58fb-1268-4835-86da-f008ce62f0d6") + ID3D12Pageable : public ID3D12DeviceChild + { + public: + }; + + +#else /* C style interface */ + + typedef struct ID3D12PageableVtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12Pageable * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12Pageable * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12Pageable * This); + + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D12Pageable * This, + _In_ REFGUID guid, + _Inout_ UINT *pDataSize, + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D12Pageable * This, + _In_ REFGUID guid, + _In_ UINT DataSize, + _In_reads_bytes_opt_( DataSize ) const void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D12Pageable * This, + _In_ REFGUID guid, + _In_opt_ const IUnknown *pData); + + HRESULT ( STDMETHODCALLTYPE *SetName )( + ID3D12Pageable * This, + _In_z_ LPCWSTR Name); + + HRESULT ( STDMETHODCALLTYPE *GetDevice )( + ID3D12Pageable * This, + REFIID riid, + _COM_Outptr_opt_ void **ppvDevice); + + END_INTERFACE + } ID3D12PageableVtbl; + + interface ID3D12Pageable + { + CONST_VTBL struct ID3D12PageableVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12Pageable_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12Pageable_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12Pageable_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12Pageable_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D12Pageable_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D12Pageable_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + +#define ID3D12Pageable_SetName(This,Name) \ + ( (This)->lpVtbl -> SetName(This,Name) ) + + +#define ID3D12Pageable_GetDevice(This,riid,ppvDevice) \ + ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) + + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12Pageable_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D12Heap_INTERFACE_DEFINED__ +#define __ID3D12Heap_INTERFACE_DEFINED__ + +/* interface ID3D12Heap */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12Heap; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("6b3b2502-6e51-45b3-90ee-9884265e8df3") + ID3D12Heap : public ID3D12Pageable + { + public: + virtual D3D12_HEAP_DESC STDMETHODCALLTYPE GetDesc( void) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12HeapVtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12Heap * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12Heap * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12Heap * This); + + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D12Heap * This, + _In_ REFGUID guid, + _Inout_ UINT *pDataSize, + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D12Heap * This, + _In_ REFGUID guid, + _In_ UINT DataSize, + _In_reads_bytes_opt_( DataSize ) const void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D12Heap * This, + _In_ REFGUID guid, + _In_opt_ const IUnknown *pData); + + HRESULT ( STDMETHODCALLTYPE *SetName )( + ID3D12Heap * This, + _In_z_ LPCWSTR Name); + + HRESULT ( STDMETHODCALLTYPE *GetDevice )( + ID3D12Heap * This, + REFIID riid, + _COM_Outptr_opt_ void **ppvDevice); + + D3D12_HEAP_DESC ( STDMETHODCALLTYPE *GetDesc )( + ID3D12Heap * This); + + END_INTERFACE + } ID3D12HeapVtbl; + + interface ID3D12Heap + { + CONST_VTBL struct ID3D12HeapVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12Heap_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12Heap_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12Heap_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12Heap_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D12Heap_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D12Heap_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + +#define ID3D12Heap_SetName(This,Name) \ + ( (This)->lpVtbl -> SetName(This,Name) ) + + +#define ID3D12Heap_GetDevice(This,riid,ppvDevice) \ + ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) + + + +#define ID3D12Heap_GetDesc(This) \ + ( (This)->lpVtbl -> GetDesc(This) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + + + + + +#endif /* __ID3D12Heap_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D12Resource_INTERFACE_DEFINED__ +#define __ID3D12Resource_INTERFACE_DEFINED__ + +/* interface ID3D12Resource */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12Resource; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("696442be-a72e-4059-bc79-5b5c98040fad") + ID3D12Resource : public ID3D12Pageable + { + public: + virtual HRESULT STDMETHODCALLTYPE Map( + UINT Subresource, + _In_opt_ const D3D12_RANGE *pReadRange, + _Outptr_opt_result_bytebuffer_(_Inexpressible_("Dependent on resource")) void **ppData) = 0; + + virtual void STDMETHODCALLTYPE Unmap( + UINT Subresource, + _In_opt_ const D3D12_RANGE *pWrittenRange) = 0; + + virtual D3D12_RESOURCE_DESC STDMETHODCALLTYPE GetDesc( void) = 0; + + virtual D3D12_GPU_VIRTUAL_ADDRESS STDMETHODCALLTYPE GetGPUVirtualAddress( void) = 0; + + virtual HRESULT STDMETHODCALLTYPE WriteToSubresource( + UINT DstSubresource, + _In_opt_ const D3D12_BOX *pDstBox, + _In_ const void *pSrcData, + UINT SrcRowPitch, + UINT SrcDepthPitch) = 0; + + virtual HRESULT STDMETHODCALLTYPE ReadFromSubresource( + _Out_ void *pDstData, + UINT DstRowPitch, + UINT DstDepthPitch, + UINT SrcSubresource, + _In_opt_ const D3D12_BOX *pSrcBox) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetHeapProperties( + _Out_opt_ D3D12_HEAP_PROPERTIES *pHeapProperties, + _Out_opt_ D3D12_HEAP_FLAGS *pHeapFlags) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12ResourceVtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12Resource * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12Resource * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12Resource * This); + + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D12Resource * This, + _In_ REFGUID guid, + _Inout_ UINT *pDataSize, + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D12Resource * This, + _In_ REFGUID guid, + _In_ UINT DataSize, + _In_reads_bytes_opt_( DataSize ) const void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D12Resource * This, + _In_ REFGUID guid, + _In_opt_ const IUnknown *pData); + + HRESULT ( STDMETHODCALLTYPE *SetName )( + ID3D12Resource * This, + _In_z_ LPCWSTR Name); + + HRESULT ( STDMETHODCALLTYPE *GetDevice )( + ID3D12Resource * This, + REFIID riid, + _COM_Outptr_opt_ void **ppvDevice); + + HRESULT ( STDMETHODCALLTYPE *Map )( + ID3D12Resource * This, + UINT Subresource, + _In_opt_ const D3D12_RANGE *pReadRange, + _Outptr_opt_result_bytebuffer_(_Inexpressible_("Dependent on resource")) void **ppData); + + void ( STDMETHODCALLTYPE *Unmap )( + ID3D12Resource * This, + UINT Subresource, + _In_opt_ const D3D12_RANGE *pWrittenRange); + + D3D12_RESOURCE_DESC ( STDMETHODCALLTYPE *GetDesc )( + ID3D12Resource * This); + + D3D12_GPU_VIRTUAL_ADDRESS ( STDMETHODCALLTYPE *GetGPUVirtualAddress )( + ID3D12Resource * This); + + HRESULT ( STDMETHODCALLTYPE *WriteToSubresource )( + ID3D12Resource * This, + UINT DstSubresource, + _In_opt_ const D3D12_BOX *pDstBox, + _In_ const void *pSrcData, + UINT SrcRowPitch, + UINT SrcDepthPitch); + + HRESULT ( STDMETHODCALLTYPE *ReadFromSubresource )( + ID3D12Resource * This, + _Out_ void *pDstData, + UINT DstRowPitch, + UINT DstDepthPitch, + UINT SrcSubresource, + _In_opt_ const D3D12_BOX *pSrcBox); + + HRESULT ( STDMETHODCALLTYPE *GetHeapProperties )( + ID3D12Resource * This, + _Out_opt_ D3D12_HEAP_PROPERTIES *pHeapProperties, + _Out_opt_ D3D12_HEAP_FLAGS *pHeapFlags); + + END_INTERFACE + } ID3D12ResourceVtbl; + + interface ID3D12Resource + { + CONST_VTBL struct ID3D12ResourceVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12Resource_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12Resource_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12Resource_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12Resource_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D12Resource_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D12Resource_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + +#define ID3D12Resource_SetName(This,Name) \ + ( (This)->lpVtbl -> SetName(This,Name) ) + + +#define ID3D12Resource_GetDevice(This,riid,ppvDevice) \ + ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) + + + +#define ID3D12Resource_Map(This,Subresource,pReadRange,ppData) \ + ( (This)->lpVtbl -> Map(This,Subresource,pReadRange,ppData) ) + +#define ID3D12Resource_Unmap(This,Subresource,pWrittenRange) \ + ( (This)->lpVtbl -> Unmap(This,Subresource,pWrittenRange) ) + +#define ID3D12Resource_GetDesc(This) \ + ( (This)->lpVtbl -> GetDesc(This) ) + +#define ID3D12Resource_GetGPUVirtualAddress(This) \ + ( (This)->lpVtbl -> GetGPUVirtualAddress(This) ) + +#define ID3D12Resource_WriteToSubresource(This,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch) \ + ( (This)->lpVtbl -> WriteToSubresource(This,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch) ) + +#define ID3D12Resource_ReadFromSubresource(This,pDstData,DstRowPitch,DstDepthPitch,SrcSubresource,pSrcBox) \ + ( (This)->lpVtbl -> ReadFromSubresource(This,pDstData,DstRowPitch,DstDepthPitch,SrcSubresource,pSrcBox) ) + +#define ID3D12Resource_GetHeapProperties(This,pHeapProperties,pHeapFlags) \ + ( (This)->lpVtbl -> GetHeapProperties(This,pHeapProperties,pHeapFlags) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + + + + + +#endif /* __ID3D12Resource_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D12CommandAllocator_INTERFACE_DEFINED__ +#define __ID3D12CommandAllocator_INTERFACE_DEFINED__ + +/* interface ID3D12CommandAllocator */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12CommandAllocator; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("6102dee4-af59-4b09-b999-b44d73f09b24") + ID3D12CommandAllocator : public ID3D12Pageable + { + public: + virtual HRESULT STDMETHODCALLTYPE Reset( void) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12CommandAllocatorVtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12CommandAllocator * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12CommandAllocator * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12CommandAllocator * This); + + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D12CommandAllocator * This, + _In_ REFGUID guid, + _Inout_ UINT *pDataSize, + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D12CommandAllocator * This, + _In_ REFGUID guid, + _In_ UINT DataSize, + _In_reads_bytes_opt_( DataSize ) const void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D12CommandAllocator * This, + _In_ REFGUID guid, + _In_opt_ const IUnknown *pData); + + HRESULT ( STDMETHODCALLTYPE *SetName )( + ID3D12CommandAllocator * This, + _In_z_ LPCWSTR Name); + + HRESULT ( STDMETHODCALLTYPE *GetDevice )( + ID3D12CommandAllocator * This, + REFIID riid, + _COM_Outptr_opt_ void **ppvDevice); + + HRESULT ( STDMETHODCALLTYPE *Reset )( + ID3D12CommandAllocator * This); + + END_INTERFACE + } ID3D12CommandAllocatorVtbl; + + interface ID3D12CommandAllocator + { + CONST_VTBL struct ID3D12CommandAllocatorVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12CommandAllocator_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12CommandAllocator_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12CommandAllocator_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12CommandAllocator_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D12CommandAllocator_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D12CommandAllocator_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + +#define ID3D12CommandAllocator_SetName(This,Name) \ + ( (This)->lpVtbl -> SetName(This,Name) ) + + +#define ID3D12CommandAllocator_GetDevice(This,riid,ppvDevice) \ + ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) + + + +#define ID3D12CommandAllocator_Reset(This) \ + ( (This)->lpVtbl -> Reset(This) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12CommandAllocator_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D12Fence_INTERFACE_DEFINED__ +#define __ID3D12Fence_INTERFACE_DEFINED__ + +/* interface ID3D12Fence */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12Fence; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("0a753dcf-c4d8-4b91-adf6-be5a60d95a76") + ID3D12Fence : public ID3D12Pageable + { + public: + virtual UINT64 STDMETHODCALLTYPE GetCompletedValue( void) = 0; + + virtual HRESULT STDMETHODCALLTYPE SetEventOnCompletion( + UINT64 Value, + HANDLE hEvent) = 0; + + virtual HRESULT STDMETHODCALLTYPE Signal( + UINT64 Value) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12FenceVtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12Fence * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12Fence * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12Fence * This); + + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D12Fence * This, + _In_ REFGUID guid, + _Inout_ UINT *pDataSize, + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D12Fence * This, + _In_ REFGUID guid, + _In_ UINT DataSize, + _In_reads_bytes_opt_( DataSize ) const void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D12Fence * This, + _In_ REFGUID guid, + _In_opt_ const IUnknown *pData); + + HRESULT ( STDMETHODCALLTYPE *SetName )( + ID3D12Fence * This, + _In_z_ LPCWSTR Name); + + HRESULT ( STDMETHODCALLTYPE *GetDevice )( + ID3D12Fence * This, + REFIID riid, + _COM_Outptr_opt_ void **ppvDevice); + + UINT64 ( STDMETHODCALLTYPE *GetCompletedValue )( + ID3D12Fence * This); + + HRESULT ( STDMETHODCALLTYPE *SetEventOnCompletion )( + ID3D12Fence * This, + UINT64 Value, + HANDLE hEvent); + + HRESULT ( STDMETHODCALLTYPE *Signal )( + ID3D12Fence * This, + UINT64 Value); + + END_INTERFACE + } ID3D12FenceVtbl; + + interface ID3D12Fence + { + CONST_VTBL struct ID3D12FenceVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12Fence_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12Fence_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12Fence_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12Fence_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D12Fence_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D12Fence_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + +#define ID3D12Fence_SetName(This,Name) \ + ( (This)->lpVtbl -> SetName(This,Name) ) + + +#define ID3D12Fence_GetDevice(This,riid,ppvDevice) \ + ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) + + + +#define ID3D12Fence_GetCompletedValue(This) \ + ( (This)->lpVtbl -> GetCompletedValue(This) ) + +#define ID3D12Fence_SetEventOnCompletion(This,Value,hEvent) \ + ( (This)->lpVtbl -> SetEventOnCompletion(This,Value,hEvent) ) + +#define ID3D12Fence_Signal(This,Value) \ + ( (This)->lpVtbl -> Signal(This,Value) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12Fence_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D12PipelineState_INTERFACE_DEFINED__ +#define __ID3D12PipelineState_INTERFACE_DEFINED__ + +/* interface ID3D12PipelineState */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12PipelineState; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("765a30f3-f624-4c6f-a828-ace948622445") + ID3D12PipelineState : public ID3D12Pageable + { + public: + virtual HRESULT STDMETHODCALLTYPE GetCachedBlob( + _COM_Outptr_ ID3DBlob **ppBlob) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12PipelineStateVtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12PipelineState * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12PipelineState * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12PipelineState * This); + + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D12PipelineState * This, + _In_ REFGUID guid, + _Inout_ UINT *pDataSize, + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D12PipelineState * This, + _In_ REFGUID guid, + _In_ UINT DataSize, + _In_reads_bytes_opt_( DataSize ) const void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D12PipelineState * This, + _In_ REFGUID guid, + _In_opt_ const IUnknown *pData); + + HRESULT ( STDMETHODCALLTYPE *SetName )( + ID3D12PipelineState * This, + _In_z_ LPCWSTR Name); + + HRESULT ( STDMETHODCALLTYPE *GetDevice )( + ID3D12PipelineState * This, + REFIID riid, + _COM_Outptr_opt_ void **ppvDevice); + + HRESULT ( STDMETHODCALLTYPE *GetCachedBlob )( + ID3D12PipelineState * This, + _COM_Outptr_ ID3DBlob **ppBlob); + + END_INTERFACE + } ID3D12PipelineStateVtbl; + + interface ID3D12PipelineState + { + CONST_VTBL struct ID3D12PipelineStateVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12PipelineState_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12PipelineState_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12PipelineState_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12PipelineState_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D12PipelineState_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D12PipelineState_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + +#define ID3D12PipelineState_SetName(This,Name) \ + ( (This)->lpVtbl -> SetName(This,Name) ) + + +#define ID3D12PipelineState_GetDevice(This,riid,ppvDevice) \ + ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) + + + +#define ID3D12PipelineState_GetCachedBlob(This,ppBlob) \ + ( (This)->lpVtbl -> GetCachedBlob(This,ppBlob) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12PipelineState_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D12DescriptorHeap_INTERFACE_DEFINED__ +#define __ID3D12DescriptorHeap_INTERFACE_DEFINED__ + +/* interface ID3D12DescriptorHeap */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12DescriptorHeap; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("8efb471d-616c-4f49-90f7-127bb763fa51") + ID3D12DescriptorHeap : public ID3D12Pageable + { + public: + virtual D3D12_DESCRIPTOR_HEAP_DESC STDMETHODCALLTYPE GetDesc( void) = 0; + + virtual D3D12_CPU_DESCRIPTOR_HANDLE STDMETHODCALLTYPE GetCPUDescriptorHandleForHeapStart( void) = 0; + + virtual D3D12_GPU_DESCRIPTOR_HANDLE STDMETHODCALLTYPE GetGPUDescriptorHandleForHeapStart( void) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12DescriptorHeapVtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12DescriptorHeap * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12DescriptorHeap * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12DescriptorHeap * This); + + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D12DescriptorHeap * This, + _In_ REFGUID guid, + _Inout_ UINT *pDataSize, + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D12DescriptorHeap * This, + _In_ REFGUID guid, + _In_ UINT DataSize, + _In_reads_bytes_opt_( DataSize ) const void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D12DescriptorHeap * This, + _In_ REFGUID guid, + _In_opt_ const IUnknown *pData); + + HRESULT ( STDMETHODCALLTYPE *SetName )( + ID3D12DescriptorHeap * This, + _In_z_ LPCWSTR Name); + + HRESULT ( STDMETHODCALLTYPE *GetDevice )( + ID3D12DescriptorHeap * This, + REFIID riid, + _COM_Outptr_opt_ void **ppvDevice); + + D3D12_DESCRIPTOR_HEAP_DESC ( STDMETHODCALLTYPE *GetDesc )( + ID3D12DescriptorHeap * This); + + D3D12_CPU_DESCRIPTOR_HANDLE ( STDMETHODCALLTYPE *GetCPUDescriptorHandleForHeapStart )( + ID3D12DescriptorHeap * This); + + D3D12_GPU_DESCRIPTOR_HANDLE ( STDMETHODCALLTYPE *GetGPUDescriptorHandleForHeapStart )( + ID3D12DescriptorHeap * This); + + END_INTERFACE + } ID3D12DescriptorHeapVtbl; + + interface ID3D12DescriptorHeap + { + CONST_VTBL struct ID3D12DescriptorHeapVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12DescriptorHeap_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12DescriptorHeap_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12DescriptorHeap_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12DescriptorHeap_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D12DescriptorHeap_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D12DescriptorHeap_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + +#define ID3D12DescriptorHeap_SetName(This,Name) \ + ( (This)->lpVtbl -> SetName(This,Name) ) + + +#define ID3D12DescriptorHeap_GetDevice(This,riid,ppvDevice) \ + ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) + + + +#define ID3D12DescriptorHeap_GetDesc(This) \ + ( (This)->lpVtbl -> GetDesc(This) ) + +#define ID3D12DescriptorHeap_GetCPUDescriptorHandleForHeapStart(This) \ + ( (This)->lpVtbl -> GetCPUDescriptorHandleForHeapStart(This) ) + +#define ID3D12DescriptorHeap_GetGPUDescriptorHandleForHeapStart(This) \ + ( (This)->lpVtbl -> GetGPUDescriptorHandleForHeapStart(This) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + + + + + + + + + + + + + +#endif /* __ID3D12DescriptorHeap_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D12QueryHeap_INTERFACE_DEFINED__ +#define __ID3D12QueryHeap_INTERFACE_DEFINED__ + +/* interface ID3D12QueryHeap */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12QueryHeap; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("0d9658ae-ed45-469e-a61d-970ec583cab4") + ID3D12QueryHeap : public ID3D12Pageable + { + public: + }; + + +#else /* C style interface */ + + typedef struct ID3D12QueryHeapVtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12QueryHeap * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12QueryHeap * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12QueryHeap * This); + + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D12QueryHeap * This, + _In_ REFGUID guid, + _Inout_ UINT *pDataSize, + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D12QueryHeap * This, + _In_ REFGUID guid, + _In_ UINT DataSize, + _In_reads_bytes_opt_( DataSize ) const void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D12QueryHeap * This, + _In_ REFGUID guid, + _In_opt_ const IUnknown *pData); + + HRESULT ( STDMETHODCALLTYPE *SetName )( + ID3D12QueryHeap * This, + _In_z_ LPCWSTR Name); + + HRESULT ( STDMETHODCALLTYPE *GetDevice )( + ID3D12QueryHeap * This, + REFIID riid, + _COM_Outptr_opt_ void **ppvDevice); + + END_INTERFACE + } ID3D12QueryHeapVtbl; + + interface ID3D12QueryHeap + { + CONST_VTBL struct ID3D12QueryHeapVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12QueryHeap_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12QueryHeap_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12QueryHeap_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12QueryHeap_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D12QueryHeap_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D12QueryHeap_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + +#define ID3D12QueryHeap_SetName(This,Name) \ + ( (This)->lpVtbl -> SetName(This,Name) ) + + +#define ID3D12QueryHeap_GetDevice(This,riid,ppvDevice) \ + ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) + + + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12QueryHeap_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D12CommandSignature_INTERFACE_DEFINED__ +#define __ID3D12CommandSignature_INTERFACE_DEFINED__ + +/* interface ID3D12CommandSignature */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12CommandSignature; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("c36a797c-ec80-4f0a-8985-a7b2475082d1") + ID3D12CommandSignature : public ID3D12Pageable + { + public: + }; + + +#else /* C style interface */ + + typedef struct ID3D12CommandSignatureVtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12CommandSignature * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12CommandSignature * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12CommandSignature * This); + + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D12CommandSignature * This, + _In_ REFGUID guid, + _Inout_ UINT *pDataSize, + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D12CommandSignature * This, + _In_ REFGUID guid, + _In_ UINT DataSize, + _In_reads_bytes_opt_( DataSize ) const void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D12CommandSignature * This, + _In_ REFGUID guid, + _In_opt_ const IUnknown *pData); + + HRESULT ( STDMETHODCALLTYPE *SetName )( + ID3D12CommandSignature * This, + _In_z_ LPCWSTR Name); + + HRESULT ( STDMETHODCALLTYPE *GetDevice )( + ID3D12CommandSignature * This, + REFIID riid, + _COM_Outptr_opt_ void **ppvDevice); + + END_INTERFACE + } ID3D12CommandSignatureVtbl; + + interface ID3D12CommandSignature + { + CONST_VTBL struct ID3D12CommandSignatureVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12CommandSignature_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12CommandSignature_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12CommandSignature_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12CommandSignature_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D12CommandSignature_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D12CommandSignature_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + +#define ID3D12CommandSignature_SetName(This,Name) \ + ( (This)->lpVtbl -> SetName(This,Name) ) + + +#define ID3D12CommandSignature_GetDevice(This,riid,ppvDevice) \ + ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) + + + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12CommandSignature_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D12CommandList_INTERFACE_DEFINED__ +#define __ID3D12CommandList_INTERFACE_DEFINED__ + +/* interface ID3D12CommandList */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12CommandList; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("7116d91c-e7e4-47ce-b8c6-ec8168f437e5") + ID3D12CommandList : public ID3D12DeviceChild + { + public: + virtual D3D12_COMMAND_LIST_TYPE STDMETHODCALLTYPE GetType( void) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12CommandListVtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12CommandList * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12CommandList * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12CommandList * This); + + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D12CommandList * This, + _In_ REFGUID guid, + _Inout_ UINT *pDataSize, + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D12CommandList * This, + _In_ REFGUID guid, + _In_ UINT DataSize, + _In_reads_bytes_opt_( DataSize ) const void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D12CommandList * This, + _In_ REFGUID guid, + _In_opt_ const IUnknown *pData); + + HRESULT ( STDMETHODCALLTYPE *SetName )( + ID3D12CommandList * This, + _In_z_ LPCWSTR Name); + + HRESULT ( STDMETHODCALLTYPE *GetDevice )( + ID3D12CommandList * This, + REFIID riid, + _COM_Outptr_opt_ void **ppvDevice); + + D3D12_COMMAND_LIST_TYPE ( STDMETHODCALLTYPE *GetType )( + ID3D12CommandList * This); + + END_INTERFACE + } ID3D12CommandListVtbl; + + interface ID3D12CommandList + { + CONST_VTBL struct ID3D12CommandListVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12CommandList_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12CommandList_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12CommandList_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12CommandList_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D12CommandList_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D12CommandList_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + +#define ID3D12CommandList_SetName(This,Name) \ + ( (This)->lpVtbl -> SetName(This,Name) ) + + +#define ID3D12CommandList_GetDevice(This,riid,ppvDevice) \ + ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) + + +#define ID3D12CommandList_GetType(This) \ + ( (This)->lpVtbl -> GetType(This) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12CommandList_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D12GraphicsCommandList_INTERFACE_DEFINED__ +#define __ID3D12GraphicsCommandList_INTERFACE_DEFINED__ + +/* interface ID3D12GraphicsCommandList */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12GraphicsCommandList; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("5b160d0f-ac1b-4185-8ba8-b3ae42a5a455") + ID3D12GraphicsCommandList : public ID3D12CommandList + { + public: + virtual HRESULT STDMETHODCALLTYPE Close( void) = 0; + + virtual HRESULT STDMETHODCALLTYPE Reset( + _In_ ID3D12CommandAllocator *pAllocator, + _In_opt_ ID3D12PipelineState *pInitialState) = 0; + + virtual void STDMETHODCALLTYPE ClearState( + _In_opt_ ID3D12PipelineState *pPipelineState) = 0; + + virtual void STDMETHODCALLTYPE DrawInstanced( + _In_ UINT VertexCountPerInstance, + _In_ UINT InstanceCount, + _In_ UINT StartVertexLocation, + _In_ UINT StartInstanceLocation) = 0; + + virtual void STDMETHODCALLTYPE DrawIndexedInstanced( + _In_ UINT IndexCountPerInstance, + _In_ UINT InstanceCount, + _In_ UINT StartIndexLocation, + _In_ INT BaseVertexLocation, + _In_ UINT StartInstanceLocation) = 0; + + virtual void STDMETHODCALLTYPE Dispatch( + _In_ UINT ThreadGroupCountX, + _In_ UINT ThreadGroupCountY, + _In_ UINT ThreadGroupCountZ) = 0; + + virtual void STDMETHODCALLTYPE CopyBufferRegion( + _In_ ID3D12Resource *pDstBuffer, + UINT64 DstOffset, + _In_ ID3D12Resource *pSrcBuffer, + UINT64 SrcOffset, + UINT64 NumBytes) = 0; + + virtual void STDMETHODCALLTYPE CopyTextureRegion( + _In_ const D3D12_TEXTURE_COPY_LOCATION *pDst, + UINT DstX, + UINT DstY, + UINT DstZ, + _In_ const D3D12_TEXTURE_COPY_LOCATION *pSrc, + _In_opt_ const D3D12_BOX *pSrcBox) = 0; + + virtual void STDMETHODCALLTYPE CopyResource( + _In_ ID3D12Resource *pDstResource, + _In_ ID3D12Resource *pSrcResource) = 0; + + virtual void STDMETHODCALLTYPE CopyTiles( + _In_ ID3D12Resource *pTiledResource, + _In_ const D3D12_TILED_RESOURCE_COORDINATE *pTileRegionStartCoordinate, + _In_ const D3D12_TILE_REGION_SIZE *pTileRegionSize, + _In_ ID3D12Resource *pBuffer, + UINT64 BufferStartOffsetInBytes, + D3D12_TILE_COPY_FLAGS Flags) = 0; + + virtual void STDMETHODCALLTYPE ResolveSubresource( + _In_ ID3D12Resource *pDstResource, + _In_ UINT DstSubresource, + _In_ ID3D12Resource *pSrcResource, + _In_ UINT SrcSubresource, + _In_ DXGI_FORMAT Format) = 0; + + virtual void STDMETHODCALLTYPE IASetPrimitiveTopology( + _In_ D3D12_PRIMITIVE_TOPOLOGY PrimitiveTopology) = 0; + + virtual void STDMETHODCALLTYPE RSSetViewports( + _In_range_(0, D3D12_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE) UINT NumViewports, + _In_reads_( NumViewports) const D3D12_VIEWPORT *pViewports) = 0; + + virtual void STDMETHODCALLTYPE RSSetScissorRects( + _In_range_(0, D3D12_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE) UINT NumRects, + _In_reads_( NumRects) const D3D12_RECT *pRects) = 0; + + virtual void STDMETHODCALLTYPE OMSetBlendFactor( + _In_opt_ const FLOAT BlendFactor[ 4 ]) = 0; + + virtual void STDMETHODCALLTYPE OMSetStencilRef( + _In_ UINT StencilRef) = 0; + + virtual void STDMETHODCALLTYPE SetPipelineState( + _In_ ID3D12PipelineState *pPipelineState) = 0; + + virtual void STDMETHODCALLTYPE ResourceBarrier( + _In_ UINT NumBarriers, + _In_reads_(NumBarriers) const D3D12_RESOURCE_BARRIER *pBarriers) = 0; + + virtual void STDMETHODCALLTYPE ExecuteBundle( + _In_ ID3D12GraphicsCommandList *pCommandList) = 0; + + virtual void STDMETHODCALLTYPE SetDescriptorHeaps( + _In_ UINT NumDescriptorHeaps, + _In_reads_(NumDescriptorHeaps) ID3D12DescriptorHeap **ppDescriptorHeaps) = 0; + + virtual void STDMETHODCALLTYPE SetComputeRootSignature( + _In_ ID3D12RootSignature *pRootSignature) = 0; + + virtual void STDMETHODCALLTYPE SetGraphicsRootSignature( + _In_ ID3D12RootSignature *pRootSignature) = 0; + + virtual void STDMETHODCALLTYPE SetComputeRootDescriptorTable( + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_DESCRIPTOR_HANDLE BaseDescriptor) = 0; + + virtual void STDMETHODCALLTYPE SetGraphicsRootDescriptorTable( + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_DESCRIPTOR_HANDLE BaseDescriptor) = 0; + + virtual void STDMETHODCALLTYPE SetComputeRoot32BitConstant( + _In_ UINT RootParameterIndex, + _In_ UINT SrcData, + _In_ UINT DestOffsetIn32BitValues) = 0; + + virtual void STDMETHODCALLTYPE SetGraphicsRoot32BitConstant( + _In_ UINT RootParameterIndex, + _In_ UINT SrcData, + _In_ UINT DestOffsetIn32BitValues) = 0; + + virtual void STDMETHODCALLTYPE SetComputeRoot32BitConstants( + _In_ UINT RootParameterIndex, + _In_ UINT Num32BitValuesToSet, + _In_reads_(Num32BitValuesToSet*sizeof(UINT)) const void *pSrcData, + _In_ UINT DestOffsetIn32BitValues) = 0; + + virtual void STDMETHODCALLTYPE SetGraphicsRoot32BitConstants( + _In_ UINT RootParameterIndex, + _In_ UINT Num32BitValuesToSet, + _In_reads_(Num32BitValuesToSet*sizeof(UINT)) const void *pSrcData, + _In_ UINT DestOffsetIn32BitValues) = 0; + + virtual void STDMETHODCALLTYPE SetComputeRootConstantBufferView( + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation) = 0; + + virtual void STDMETHODCALLTYPE SetGraphicsRootConstantBufferView( + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation) = 0; + + virtual void STDMETHODCALLTYPE SetComputeRootShaderResourceView( + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation) = 0; + + virtual void STDMETHODCALLTYPE SetGraphicsRootShaderResourceView( + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation) = 0; + + virtual void STDMETHODCALLTYPE SetComputeRootUnorderedAccessView( + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation) = 0; + + virtual void STDMETHODCALLTYPE SetGraphicsRootUnorderedAccessView( + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation) = 0; + + virtual void STDMETHODCALLTYPE IASetIndexBuffer( + _In_opt_ const D3D12_INDEX_BUFFER_VIEW *pView) = 0; + + virtual void STDMETHODCALLTYPE IASetVertexBuffers( + _In_ UINT StartSlot, + _In_ UINT NumViews, + _In_reads_opt_(NumViews) const D3D12_VERTEX_BUFFER_VIEW *pViews) = 0; + + virtual void STDMETHODCALLTYPE SOSetTargets( + _In_ UINT StartSlot, + _In_ UINT NumViews, + _In_reads_opt_(NumViews) const D3D12_STREAM_OUTPUT_BUFFER_VIEW *pViews) = 0; + + virtual void STDMETHODCALLTYPE OMSetRenderTargets( + _In_ UINT NumRenderTargetDescriptors, + _In_ const D3D12_CPU_DESCRIPTOR_HANDLE *pRenderTargetDescriptors, + _In_ BOOL RTsSingleHandleToDescriptorRange, + _In_opt_ const D3D12_CPU_DESCRIPTOR_HANDLE *pDepthStencilDescriptor) = 0; + + virtual void STDMETHODCALLTYPE ClearDepthStencilView( + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DepthStencilView, + _In_ D3D12_CLEAR_FLAGS ClearFlags, + _In_ FLOAT Depth, + _In_ UINT8 Stencil, + _In_ UINT NumRects, + _In_reads_(NumRects) const D3D12_RECT *pRects) = 0; + + virtual void STDMETHODCALLTYPE ClearRenderTargetView( + _In_ D3D12_CPU_DESCRIPTOR_HANDLE RenderTargetView, + _In_ const FLOAT ColorRGBA[ 4 ], + _In_ UINT NumRects, + _In_reads_(NumRects) const D3D12_RECT *pRects) = 0; + + virtual void STDMETHODCALLTYPE ClearUnorderedAccessViewUint( + _In_ D3D12_GPU_DESCRIPTOR_HANDLE ViewGPUHandleInCurrentHeap, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE ViewCPUHandle, + _In_ ID3D12Resource *pResource, + _In_ const UINT Values[ 4 ], + _In_ UINT NumRects, + _In_reads_(NumRects) const D3D12_RECT *pRects) = 0; + + virtual void STDMETHODCALLTYPE ClearUnorderedAccessViewFloat( + _In_ D3D12_GPU_DESCRIPTOR_HANDLE ViewGPUHandleInCurrentHeap, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE ViewCPUHandle, + _In_ ID3D12Resource *pResource, + _In_ const FLOAT Values[ 4 ], + _In_ UINT NumRects, + _In_reads_(NumRects) const D3D12_RECT *pRects) = 0; + + virtual void STDMETHODCALLTYPE DiscardResource( + _In_ ID3D12Resource *pResource, + _In_opt_ const D3D12_DISCARD_REGION *pRegion) = 0; + + virtual void STDMETHODCALLTYPE BeginQuery( + _In_ ID3D12QueryHeap *pQueryHeap, + _In_ D3D12_QUERY_TYPE Type, + _In_ UINT Index) = 0; + + virtual void STDMETHODCALLTYPE EndQuery( + _In_ ID3D12QueryHeap *pQueryHeap, + _In_ D3D12_QUERY_TYPE Type, + _In_ UINT Index) = 0; + + virtual void STDMETHODCALLTYPE ResolveQueryData( + _In_ ID3D12QueryHeap *pQueryHeap, + _In_ D3D12_QUERY_TYPE Type, + _In_ UINT StartIndex, + _In_ UINT NumQueries, + _In_ ID3D12Resource *pDestinationBuffer, + _In_ UINT64 AlignedDestinationBufferOffset) = 0; + + virtual void STDMETHODCALLTYPE SetPredication( + _In_opt_ ID3D12Resource *pBuffer, + _In_ UINT64 AlignedBufferOffset, + _In_ D3D12_PREDICATION_OP Operation) = 0; + + virtual void STDMETHODCALLTYPE SetMarker( + UINT Metadata, + _In_reads_bytes_opt_(Size) const void *pData, + UINT Size) = 0; + + virtual void STDMETHODCALLTYPE BeginEvent( + UINT Metadata, + _In_reads_bytes_opt_(Size) const void *pData, + UINT Size) = 0; + + virtual void STDMETHODCALLTYPE EndEvent( void) = 0; + + virtual void STDMETHODCALLTYPE ExecuteIndirect( + _In_ ID3D12CommandSignature *pCommandSignature, + _In_ UINT MaxCommandCount, + _In_ ID3D12Resource *pArgumentBuffer, + _In_ UINT64 ArgumentBufferOffset, + _In_opt_ ID3D12Resource *pCountBuffer, + _In_ UINT64 CountBufferOffset) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12GraphicsCommandListVtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12GraphicsCommandList * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12GraphicsCommandList * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12GraphicsCommandList * This); + + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D12GraphicsCommandList * This, + _In_ REFGUID guid, + _Inout_ UINT *pDataSize, + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D12GraphicsCommandList * This, + _In_ REFGUID guid, + _In_ UINT DataSize, + _In_reads_bytes_opt_( DataSize ) const void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D12GraphicsCommandList * This, + _In_ REFGUID guid, + _In_opt_ const IUnknown *pData); + + HRESULT ( STDMETHODCALLTYPE *SetName )( + ID3D12GraphicsCommandList * This, + _In_z_ LPCWSTR Name); + + HRESULT ( STDMETHODCALLTYPE *GetDevice )( + ID3D12GraphicsCommandList * This, + REFIID riid, + _COM_Outptr_opt_ void **ppvDevice); + + D3D12_COMMAND_LIST_TYPE ( STDMETHODCALLTYPE *GetType )( + ID3D12GraphicsCommandList * This); + + HRESULT ( STDMETHODCALLTYPE *Close )( + ID3D12GraphicsCommandList * This); + + HRESULT ( STDMETHODCALLTYPE *Reset )( + ID3D12GraphicsCommandList * This, + _In_ ID3D12CommandAllocator *pAllocator, + _In_opt_ ID3D12PipelineState *pInitialState); + + void ( STDMETHODCALLTYPE *ClearState )( + ID3D12GraphicsCommandList * This, + _In_opt_ ID3D12PipelineState *pPipelineState); + + void ( STDMETHODCALLTYPE *DrawInstanced )( + ID3D12GraphicsCommandList * This, + _In_ UINT VertexCountPerInstance, + _In_ UINT InstanceCount, + _In_ UINT StartVertexLocation, + _In_ UINT StartInstanceLocation); + + void ( STDMETHODCALLTYPE *DrawIndexedInstanced )( + ID3D12GraphicsCommandList * This, + _In_ UINT IndexCountPerInstance, + _In_ UINT InstanceCount, + _In_ UINT StartIndexLocation, + _In_ INT BaseVertexLocation, + _In_ UINT StartInstanceLocation); + + void ( STDMETHODCALLTYPE *Dispatch )( + ID3D12GraphicsCommandList * This, + _In_ UINT ThreadGroupCountX, + _In_ UINT ThreadGroupCountY, + _In_ UINT ThreadGroupCountZ); + + void ( STDMETHODCALLTYPE *CopyBufferRegion )( + ID3D12GraphicsCommandList * This, + _In_ ID3D12Resource *pDstBuffer, + UINT64 DstOffset, + _In_ ID3D12Resource *pSrcBuffer, + UINT64 SrcOffset, + UINT64 NumBytes); + + void ( STDMETHODCALLTYPE *CopyTextureRegion )( + ID3D12GraphicsCommandList * This, + _In_ const D3D12_TEXTURE_COPY_LOCATION *pDst, + UINT DstX, + UINT DstY, + UINT DstZ, + _In_ const D3D12_TEXTURE_COPY_LOCATION *pSrc, + _In_opt_ const D3D12_BOX *pSrcBox); + + void ( STDMETHODCALLTYPE *CopyResource )( + ID3D12GraphicsCommandList * This, + _In_ ID3D12Resource *pDstResource, + _In_ ID3D12Resource *pSrcResource); + + void ( STDMETHODCALLTYPE *CopyTiles )( + ID3D12GraphicsCommandList * This, + _In_ ID3D12Resource *pTiledResource, + _In_ const D3D12_TILED_RESOURCE_COORDINATE *pTileRegionStartCoordinate, + _In_ const D3D12_TILE_REGION_SIZE *pTileRegionSize, + _In_ ID3D12Resource *pBuffer, + UINT64 BufferStartOffsetInBytes, + D3D12_TILE_COPY_FLAGS Flags); + + void ( STDMETHODCALLTYPE *ResolveSubresource )( + ID3D12GraphicsCommandList * This, + _In_ ID3D12Resource *pDstResource, + _In_ UINT DstSubresource, + _In_ ID3D12Resource *pSrcResource, + _In_ UINT SrcSubresource, + _In_ DXGI_FORMAT Format); + + void ( STDMETHODCALLTYPE *IASetPrimitiveTopology )( + ID3D12GraphicsCommandList * This, + _In_ D3D12_PRIMITIVE_TOPOLOGY PrimitiveTopology); + + void ( STDMETHODCALLTYPE *RSSetViewports )( + ID3D12GraphicsCommandList * This, + _In_range_(0, D3D12_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE) UINT NumViewports, + _In_reads_( NumViewports) const D3D12_VIEWPORT *pViewports); + + void ( STDMETHODCALLTYPE *RSSetScissorRects )( + ID3D12GraphicsCommandList * This, + _In_range_(0, D3D12_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE) UINT NumRects, + _In_reads_( NumRects) const D3D12_RECT *pRects); + + void ( STDMETHODCALLTYPE *OMSetBlendFactor )( + ID3D12GraphicsCommandList * This, + _In_opt_ const FLOAT BlendFactor[ 4 ]); + + void ( STDMETHODCALLTYPE *OMSetStencilRef )( + ID3D12GraphicsCommandList * This, + _In_ UINT StencilRef); + + void ( STDMETHODCALLTYPE *SetPipelineState )( + ID3D12GraphicsCommandList * This, + _In_ ID3D12PipelineState *pPipelineState); + + void ( STDMETHODCALLTYPE *ResourceBarrier )( + ID3D12GraphicsCommandList * This, + _In_ UINT NumBarriers, + _In_reads_(NumBarriers) const D3D12_RESOURCE_BARRIER *pBarriers); + + void ( STDMETHODCALLTYPE *ExecuteBundle )( + ID3D12GraphicsCommandList * This, + _In_ ID3D12GraphicsCommandList *pCommandList); + + void ( STDMETHODCALLTYPE *SetDescriptorHeaps )( + ID3D12GraphicsCommandList * This, + _In_ UINT NumDescriptorHeaps, + _In_reads_(NumDescriptorHeaps) ID3D12DescriptorHeap **ppDescriptorHeaps); + + void ( STDMETHODCALLTYPE *SetComputeRootSignature )( + ID3D12GraphicsCommandList * This, + _In_ ID3D12RootSignature *pRootSignature); + + void ( STDMETHODCALLTYPE *SetGraphicsRootSignature )( + ID3D12GraphicsCommandList * This, + _In_ ID3D12RootSignature *pRootSignature); + + void ( STDMETHODCALLTYPE *SetComputeRootDescriptorTable )( + ID3D12GraphicsCommandList * This, + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_DESCRIPTOR_HANDLE BaseDescriptor); + + void ( STDMETHODCALLTYPE *SetGraphicsRootDescriptorTable )( + ID3D12GraphicsCommandList * This, + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_DESCRIPTOR_HANDLE BaseDescriptor); + + void ( STDMETHODCALLTYPE *SetComputeRoot32BitConstant )( + ID3D12GraphicsCommandList * This, + _In_ UINT RootParameterIndex, + _In_ UINT SrcData, + _In_ UINT DestOffsetIn32BitValues); + + void ( STDMETHODCALLTYPE *SetGraphicsRoot32BitConstant )( + ID3D12GraphicsCommandList * This, + _In_ UINT RootParameterIndex, + _In_ UINT SrcData, + _In_ UINT DestOffsetIn32BitValues); + + void ( STDMETHODCALLTYPE *SetComputeRoot32BitConstants )( + ID3D12GraphicsCommandList * This, + _In_ UINT RootParameterIndex, + _In_ UINT Num32BitValuesToSet, + _In_reads_(Num32BitValuesToSet*sizeof(UINT)) const void *pSrcData, + _In_ UINT DestOffsetIn32BitValues); + + void ( STDMETHODCALLTYPE *SetGraphicsRoot32BitConstants )( + ID3D12GraphicsCommandList * This, + _In_ UINT RootParameterIndex, + _In_ UINT Num32BitValuesToSet, + _In_reads_(Num32BitValuesToSet*sizeof(UINT)) const void *pSrcData, + _In_ UINT DestOffsetIn32BitValues); + + void ( STDMETHODCALLTYPE *SetComputeRootConstantBufferView )( + ID3D12GraphicsCommandList * This, + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); + + void ( STDMETHODCALLTYPE *SetGraphicsRootConstantBufferView )( + ID3D12GraphicsCommandList * This, + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); + + void ( STDMETHODCALLTYPE *SetComputeRootShaderResourceView )( + ID3D12GraphicsCommandList * This, + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); + + void ( STDMETHODCALLTYPE *SetGraphicsRootShaderResourceView )( + ID3D12GraphicsCommandList * This, + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); + + void ( STDMETHODCALLTYPE *SetComputeRootUnorderedAccessView )( + ID3D12GraphicsCommandList * This, + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); + + void ( STDMETHODCALLTYPE *SetGraphicsRootUnorderedAccessView )( + ID3D12GraphicsCommandList * This, + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); + + void ( STDMETHODCALLTYPE *IASetIndexBuffer )( + ID3D12GraphicsCommandList * This, + _In_opt_ const D3D12_INDEX_BUFFER_VIEW *pView); + + void ( STDMETHODCALLTYPE *IASetVertexBuffers )( + ID3D12GraphicsCommandList * This, + _In_ UINT StartSlot, + _In_ UINT NumViews, + _In_reads_opt_(NumViews) const D3D12_VERTEX_BUFFER_VIEW *pViews); + + void ( STDMETHODCALLTYPE *SOSetTargets )( + ID3D12GraphicsCommandList * This, + _In_ UINT StartSlot, + _In_ UINT NumViews, + _In_reads_opt_(NumViews) const D3D12_STREAM_OUTPUT_BUFFER_VIEW *pViews); + + void ( STDMETHODCALLTYPE *OMSetRenderTargets )( + ID3D12GraphicsCommandList * This, + _In_ UINT NumRenderTargetDescriptors, + _In_ const D3D12_CPU_DESCRIPTOR_HANDLE *pRenderTargetDescriptors, + _In_ BOOL RTsSingleHandleToDescriptorRange, + _In_opt_ const D3D12_CPU_DESCRIPTOR_HANDLE *pDepthStencilDescriptor); + + void ( STDMETHODCALLTYPE *ClearDepthStencilView )( + ID3D12GraphicsCommandList * This, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DepthStencilView, + _In_ D3D12_CLEAR_FLAGS ClearFlags, + _In_ FLOAT Depth, + _In_ UINT8 Stencil, + _In_ UINT NumRects, + _In_reads_(NumRects) const D3D12_RECT *pRects); + + void ( STDMETHODCALLTYPE *ClearRenderTargetView )( + ID3D12GraphicsCommandList * This, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE RenderTargetView, + _In_ const FLOAT ColorRGBA[ 4 ], + _In_ UINT NumRects, + _In_reads_(NumRects) const D3D12_RECT *pRects); + + void ( STDMETHODCALLTYPE *ClearUnorderedAccessViewUint )( + ID3D12GraphicsCommandList * This, + _In_ D3D12_GPU_DESCRIPTOR_HANDLE ViewGPUHandleInCurrentHeap, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE ViewCPUHandle, + _In_ ID3D12Resource *pResource, + _In_ const UINT Values[ 4 ], + _In_ UINT NumRects, + _In_reads_(NumRects) const D3D12_RECT *pRects); + + void ( STDMETHODCALLTYPE *ClearUnorderedAccessViewFloat )( + ID3D12GraphicsCommandList * This, + _In_ D3D12_GPU_DESCRIPTOR_HANDLE ViewGPUHandleInCurrentHeap, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE ViewCPUHandle, + _In_ ID3D12Resource *pResource, + _In_ const FLOAT Values[ 4 ], + _In_ UINT NumRects, + _In_reads_(NumRects) const D3D12_RECT *pRects); + + void ( STDMETHODCALLTYPE *DiscardResource )( + ID3D12GraphicsCommandList * This, + _In_ ID3D12Resource *pResource, + _In_opt_ const D3D12_DISCARD_REGION *pRegion); + + void ( STDMETHODCALLTYPE *BeginQuery )( + ID3D12GraphicsCommandList * This, + _In_ ID3D12QueryHeap *pQueryHeap, + _In_ D3D12_QUERY_TYPE Type, + _In_ UINT Index); + + void ( STDMETHODCALLTYPE *EndQuery )( + ID3D12GraphicsCommandList * This, + _In_ ID3D12QueryHeap *pQueryHeap, + _In_ D3D12_QUERY_TYPE Type, + _In_ UINT Index); + + void ( STDMETHODCALLTYPE *ResolveQueryData )( + ID3D12GraphicsCommandList * This, + _In_ ID3D12QueryHeap *pQueryHeap, + _In_ D3D12_QUERY_TYPE Type, + _In_ UINT StartIndex, + _In_ UINT NumQueries, + _In_ ID3D12Resource *pDestinationBuffer, + _In_ UINT64 AlignedDestinationBufferOffset); + + void ( STDMETHODCALLTYPE *SetPredication )( + ID3D12GraphicsCommandList * This, + _In_opt_ ID3D12Resource *pBuffer, + _In_ UINT64 AlignedBufferOffset, + _In_ D3D12_PREDICATION_OP Operation); + + void ( STDMETHODCALLTYPE *SetMarker )( + ID3D12GraphicsCommandList * This, + UINT Metadata, + _In_reads_bytes_opt_(Size) const void *pData, + UINT Size); + + void ( STDMETHODCALLTYPE *BeginEvent )( + ID3D12GraphicsCommandList * This, + UINT Metadata, + _In_reads_bytes_opt_(Size) const void *pData, + UINT Size); + + void ( STDMETHODCALLTYPE *EndEvent )( + ID3D12GraphicsCommandList * This); + + void ( STDMETHODCALLTYPE *ExecuteIndirect )( + ID3D12GraphicsCommandList * This, + _In_ ID3D12CommandSignature *pCommandSignature, + _In_ UINT MaxCommandCount, + _In_ ID3D12Resource *pArgumentBuffer, + _In_ UINT64 ArgumentBufferOffset, + _In_opt_ ID3D12Resource *pCountBuffer, + _In_ UINT64 CountBufferOffset); + + END_INTERFACE + } ID3D12GraphicsCommandListVtbl; + + interface ID3D12GraphicsCommandList + { + CONST_VTBL struct ID3D12GraphicsCommandListVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12GraphicsCommandList_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12GraphicsCommandList_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12GraphicsCommandList_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12GraphicsCommandList_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D12GraphicsCommandList_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D12GraphicsCommandList_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + +#define ID3D12GraphicsCommandList_SetName(This,Name) \ + ( (This)->lpVtbl -> SetName(This,Name) ) + + +#define ID3D12GraphicsCommandList_GetDevice(This,riid,ppvDevice) \ + ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) + + +#define ID3D12GraphicsCommandList_GetType(This) \ + ( (This)->lpVtbl -> GetType(This) ) + + +#define ID3D12GraphicsCommandList_Close(This) \ + ( (This)->lpVtbl -> Close(This) ) + +#define ID3D12GraphicsCommandList_Reset(This,pAllocator,pInitialState) \ + ( (This)->lpVtbl -> Reset(This,pAllocator,pInitialState) ) + +#define ID3D12GraphicsCommandList_ClearState(This,pPipelineState) \ + ( (This)->lpVtbl -> ClearState(This,pPipelineState) ) + +#define ID3D12GraphicsCommandList_DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) \ + ( (This)->lpVtbl -> DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) ) + +#define ID3D12GraphicsCommandList_DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) \ + ( (This)->lpVtbl -> DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) ) + +#define ID3D12GraphicsCommandList_Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) \ + ( (This)->lpVtbl -> Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) ) + +#define ID3D12GraphicsCommandList_CopyBufferRegion(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,NumBytes) \ + ( (This)->lpVtbl -> CopyBufferRegion(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,NumBytes) ) + +#define ID3D12GraphicsCommandList_CopyTextureRegion(This,pDst,DstX,DstY,DstZ,pSrc,pSrcBox) \ + ( (This)->lpVtbl -> CopyTextureRegion(This,pDst,DstX,DstY,DstZ,pSrc,pSrcBox) ) + +#define ID3D12GraphicsCommandList_CopyResource(This,pDstResource,pSrcResource) \ + ( (This)->lpVtbl -> CopyResource(This,pDstResource,pSrcResource) ) + +#define ID3D12GraphicsCommandList_CopyTiles(This,pTiledResource,pTileRegionStartCoordinate,pTileRegionSize,pBuffer,BufferStartOffsetInBytes,Flags) \ + ( (This)->lpVtbl -> CopyTiles(This,pTiledResource,pTileRegionStartCoordinate,pTileRegionSize,pBuffer,BufferStartOffsetInBytes,Flags) ) + +#define ID3D12GraphicsCommandList_ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) \ + ( (This)->lpVtbl -> ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) ) + +#define ID3D12GraphicsCommandList_IASetPrimitiveTopology(This,PrimitiveTopology) \ + ( (This)->lpVtbl -> IASetPrimitiveTopology(This,PrimitiveTopology) ) + +#define ID3D12GraphicsCommandList_RSSetViewports(This,NumViewports,pViewports) \ + ( (This)->lpVtbl -> RSSetViewports(This,NumViewports,pViewports) ) + +#define ID3D12GraphicsCommandList_RSSetScissorRects(This,NumRects,pRects) \ + ( (This)->lpVtbl -> RSSetScissorRects(This,NumRects,pRects) ) + +#define ID3D12GraphicsCommandList_OMSetBlendFactor(This,BlendFactor) \ + ( (This)->lpVtbl -> OMSetBlendFactor(This,BlendFactor) ) + +#define ID3D12GraphicsCommandList_OMSetStencilRef(This,StencilRef) \ + ( (This)->lpVtbl -> OMSetStencilRef(This,StencilRef) ) + +#define ID3D12GraphicsCommandList_SetPipelineState(This,pPipelineState) \ + ( (This)->lpVtbl -> SetPipelineState(This,pPipelineState) ) + +#define ID3D12GraphicsCommandList_ResourceBarrier(This,NumBarriers,pBarriers) \ + ( (This)->lpVtbl -> ResourceBarrier(This,NumBarriers,pBarriers) ) + +#define ID3D12GraphicsCommandList_ExecuteBundle(This,pCommandList) \ + ( (This)->lpVtbl -> ExecuteBundle(This,pCommandList) ) + +#define ID3D12GraphicsCommandList_SetDescriptorHeaps(This,NumDescriptorHeaps,ppDescriptorHeaps) \ + ( (This)->lpVtbl -> SetDescriptorHeaps(This,NumDescriptorHeaps,ppDescriptorHeaps) ) + +#define ID3D12GraphicsCommandList_SetComputeRootSignature(This,pRootSignature) \ + ( (This)->lpVtbl -> SetComputeRootSignature(This,pRootSignature) ) + +#define ID3D12GraphicsCommandList_SetGraphicsRootSignature(This,pRootSignature) \ + ( (This)->lpVtbl -> SetGraphicsRootSignature(This,pRootSignature) ) + +#define ID3D12GraphicsCommandList_SetComputeRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) \ + ( (This)->lpVtbl -> SetComputeRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) ) + +#define ID3D12GraphicsCommandList_SetGraphicsRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) \ + ( (This)->lpVtbl -> SetGraphicsRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) ) + +#define ID3D12GraphicsCommandList_SetComputeRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) \ + ( (This)->lpVtbl -> SetComputeRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) ) + +#define ID3D12GraphicsCommandList_SetGraphicsRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) \ + ( (This)->lpVtbl -> SetGraphicsRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) ) + +#define ID3D12GraphicsCommandList_SetComputeRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) \ + ( (This)->lpVtbl -> SetComputeRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) ) + +#define ID3D12GraphicsCommandList_SetGraphicsRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) \ + ( (This)->lpVtbl -> SetGraphicsRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) ) + +#define ID3D12GraphicsCommandList_SetComputeRootConstantBufferView(This,RootParameterIndex,BufferLocation) \ + ( (This)->lpVtbl -> SetComputeRootConstantBufferView(This,RootParameterIndex,BufferLocation) ) + +#define ID3D12GraphicsCommandList_SetGraphicsRootConstantBufferView(This,RootParameterIndex,BufferLocation) \ + ( (This)->lpVtbl -> SetGraphicsRootConstantBufferView(This,RootParameterIndex,BufferLocation) ) + +#define ID3D12GraphicsCommandList_SetComputeRootShaderResourceView(This,RootParameterIndex,BufferLocation) \ + ( (This)->lpVtbl -> SetComputeRootShaderResourceView(This,RootParameterIndex,BufferLocation) ) + +#define ID3D12GraphicsCommandList_SetGraphicsRootShaderResourceView(This,RootParameterIndex,BufferLocation) \ + ( (This)->lpVtbl -> SetGraphicsRootShaderResourceView(This,RootParameterIndex,BufferLocation) ) + +#define ID3D12GraphicsCommandList_SetComputeRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) \ + ( (This)->lpVtbl -> SetComputeRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) ) + +#define ID3D12GraphicsCommandList_SetGraphicsRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) \ + ( (This)->lpVtbl -> SetGraphicsRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) ) + +#define ID3D12GraphicsCommandList_IASetIndexBuffer(This,pView) \ + ( (This)->lpVtbl -> IASetIndexBuffer(This,pView) ) + +#define ID3D12GraphicsCommandList_IASetVertexBuffers(This,StartSlot,NumViews,pViews) \ + ( (This)->lpVtbl -> IASetVertexBuffers(This,StartSlot,NumViews,pViews) ) + +#define ID3D12GraphicsCommandList_SOSetTargets(This,StartSlot,NumViews,pViews) \ + ( (This)->lpVtbl -> SOSetTargets(This,StartSlot,NumViews,pViews) ) + +#define ID3D12GraphicsCommandList_OMSetRenderTargets(This,NumRenderTargetDescriptors,pRenderTargetDescriptors,RTsSingleHandleToDescriptorRange,pDepthStencilDescriptor) \ + ( (This)->lpVtbl -> OMSetRenderTargets(This,NumRenderTargetDescriptors,pRenderTargetDescriptors,RTsSingleHandleToDescriptorRange,pDepthStencilDescriptor) ) + +#define ID3D12GraphicsCommandList_ClearDepthStencilView(This,DepthStencilView,ClearFlags,Depth,Stencil,NumRects,pRects) \ + ( (This)->lpVtbl -> ClearDepthStencilView(This,DepthStencilView,ClearFlags,Depth,Stencil,NumRects,pRects) ) + +#define ID3D12GraphicsCommandList_ClearRenderTargetView(This,RenderTargetView,ColorRGBA,NumRects,pRects) \ + ( (This)->lpVtbl -> ClearRenderTargetView(This,RenderTargetView,ColorRGBA,NumRects,pRects) ) + +#define ID3D12GraphicsCommandList_ClearUnorderedAccessViewUint(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) \ + ( (This)->lpVtbl -> ClearUnorderedAccessViewUint(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) ) + +#define ID3D12GraphicsCommandList_ClearUnorderedAccessViewFloat(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) \ + ( (This)->lpVtbl -> ClearUnorderedAccessViewFloat(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) ) + +#define ID3D12GraphicsCommandList_DiscardResource(This,pResource,pRegion) \ + ( (This)->lpVtbl -> DiscardResource(This,pResource,pRegion) ) + +#define ID3D12GraphicsCommandList_BeginQuery(This,pQueryHeap,Type,Index) \ + ( (This)->lpVtbl -> BeginQuery(This,pQueryHeap,Type,Index) ) + +#define ID3D12GraphicsCommandList_EndQuery(This,pQueryHeap,Type,Index) \ + ( (This)->lpVtbl -> EndQuery(This,pQueryHeap,Type,Index) ) + +#define ID3D12GraphicsCommandList_ResolveQueryData(This,pQueryHeap,Type,StartIndex,NumQueries,pDestinationBuffer,AlignedDestinationBufferOffset) \ + ( (This)->lpVtbl -> ResolveQueryData(This,pQueryHeap,Type,StartIndex,NumQueries,pDestinationBuffer,AlignedDestinationBufferOffset) ) + +#define ID3D12GraphicsCommandList_SetPredication(This,pBuffer,AlignedBufferOffset,Operation) \ + ( (This)->lpVtbl -> SetPredication(This,pBuffer,AlignedBufferOffset,Operation) ) + +#define ID3D12GraphicsCommandList_SetMarker(This,Metadata,pData,Size) \ + ( (This)->lpVtbl -> SetMarker(This,Metadata,pData,Size) ) + +#define ID3D12GraphicsCommandList_BeginEvent(This,Metadata,pData,Size) \ + ( (This)->lpVtbl -> BeginEvent(This,Metadata,pData,Size) ) + +#define ID3D12GraphicsCommandList_EndEvent(This) \ + ( (This)->lpVtbl -> EndEvent(This) ) + +#define ID3D12GraphicsCommandList_ExecuteIndirect(This,pCommandSignature,MaxCommandCount,pArgumentBuffer,ArgumentBufferOffset,pCountBuffer,CountBufferOffset) \ + ( (This)->lpVtbl -> ExecuteIndirect(This,pCommandSignature,MaxCommandCount,pArgumentBuffer,ArgumentBufferOffset,pCountBuffer,CountBufferOffset) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12GraphicsCommandList_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D12CommandQueue_INTERFACE_DEFINED__ +#define __ID3D12CommandQueue_INTERFACE_DEFINED__ + +/* interface ID3D12CommandQueue */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12CommandQueue; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("0ec870a6-5d7e-4c22-8cfc-5baae07616ed") + ID3D12CommandQueue : public ID3D12Pageable + { + public: + virtual void STDMETHODCALLTYPE UpdateTileMappings( + _In_ ID3D12Resource *pResource, + UINT NumResourceRegions, + _In_reads_opt_(NumResourceRegions) const D3D12_TILED_RESOURCE_COORDINATE *pResourceRegionStartCoordinates, + _In_reads_opt_(NumResourceRegions) const D3D12_TILE_REGION_SIZE *pResourceRegionSizes, + _In_opt_ ID3D12Heap *pHeap, + UINT NumRanges, + _In_reads_opt_(NumRanges) const D3D12_TILE_RANGE_FLAGS *pRangeFlags, + _In_reads_opt_(NumRanges) const UINT *pHeapRangeStartOffsets, + _In_reads_opt_(NumRanges) const UINT *pRangeTileCounts, + D3D12_TILE_MAPPING_FLAGS Flags) = 0; + + virtual void STDMETHODCALLTYPE CopyTileMappings( + _In_ ID3D12Resource *pDstResource, + _In_ const D3D12_TILED_RESOURCE_COORDINATE *pDstRegionStartCoordinate, + _In_ ID3D12Resource *pSrcResource, + _In_ const D3D12_TILED_RESOURCE_COORDINATE *pSrcRegionStartCoordinate, + _In_ const D3D12_TILE_REGION_SIZE *pRegionSize, + D3D12_TILE_MAPPING_FLAGS Flags) = 0; + + virtual void STDMETHODCALLTYPE ExecuteCommandLists( + _In_ UINT NumCommandLists, + _In_reads_(NumCommandLists) ID3D12CommandList *const *ppCommandLists) = 0; + + virtual void STDMETHODCALLTYPE SetMarker( + UINT Metadata, + _In_reads_bytes_opt_(Size) const void *pData, + UINT Size) = 0; + + virtual void STDMETHODCALLTYPE BeginEvent( + UINT Metadata, + _In_reads_bytes_opt_(Size) const void *pData, + UINT Size) = 0; + + virtual void STDMETHODCALLTYPE EndEvent( void) = 0; + + virtual HRESULT STDMETHODCALLTYPE Signal( + ID3D12Fence *pFence, + UINT64 Value) = 0; + + virtual HRESULT STDMETHODCALLTYPE Wait( + ID3D12Fence *pFence, + UINT64 Value) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetTimestampFrequency( + _Out_ UINT64 *pFrequency) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetClockCalibration( + _Out_ UINT64 *pGpuTimestamp, + _Out_ UINT64 *pCpuTimestamp) = 0; + + virtual D3D12_COMMAND_QUEUE_DESC STDMETHODCALLTYPE GetDesc( void) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12CommandQueueVtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12CommandQueue * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12CommandQueue * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12CommandQueue * This); + + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D12CommandQueue * This, + _In_ REFGUID guid, + _Inout_ UINT *pDataSize, + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D12CommandQueue * This, + _In_ REFGUID guid, + _In_ UINT DataSize, + _In_reads_bytes_opt_( DataSize ) const void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D12CommandQueue * This, + _In_ REFGUID guid, + _In_opt_ const IUnknown *pData); + + HRESULT ( STDMETHODCALLTYPE *SetName )( + ID3D12CommandQueue * This, + _In_z_ LPCWSTR Name); + + HRESULT ( STDMETHODCALLTYPE *GetDevice )( + ID3D12CommandQueue * This, + REFIID riid, + _COM_Outptr_opt_ void **ppvDevice); + + void ( STDMETHODCALLTYPE *UpdateTileMappings )( + ID3D12CommandQueue * This, + _In_ ID3D12Resource *pResource, + UINT NumResourceRegions, + _In_reads_opt_(NumResourceRegions) const D3D12_TILED_RESOURCE_COORDINATE *pResourceRegionStartCoordinates, + _In_reads_opt_(NumResourceRegions) const D3D12_TILE_REGION_SIZE *pResourceRegionSizes, + _In_opt_ ID3D12Heap *pHeap, + UINT NumRanges, + _In_reads_opt_(NumRanges) const D3D12_TILE_RANGE_FLAGS *pRangeFlags, + _In_reads_opt_(NumRanges) const UINT *pHeapRangeStartOffsets, + _In_reads_opt_(NumRanges) const UINT *pRangeTileCounts, + D3D12_TILE_MAPPING_FLAGS Flags); + + void ( STDMETHODCALLTYPE *CopyTileMappings )( + ID3D12CommandQueue * This, + _In_ ID3D12Resource *pDstResource, + _In_ const D3D12_TILED_RESOURCE_COORDINATE *pDstRegionStartCoordinate, + _In_ ID3D12Resource *pSrcResource, + _In_ const D3D12_TILED_RESOURCE_COORDINATE *pSrcRegionStartCoordinate, + _In_ const D3D12_TILE_REGION_SIZE *pRegionSize, + D3D12_TILE_MAPPING_FLAGS Flags); + + void ( STDMETHODCALLTYPE *ExecuteCommandLists )( + ID3D12CommandQueue * This, + _In_ UINT NumCommandLists, + _In_reads_(NumCommandLists) ID3D12CommandList *const *ppCommandLists); + + void ( STDMETHODCALLTYPE *SetMarker )( + ID3D12CommandQueue * This, + UINT Metadata, + _In_reads_bytes_opt_(Size) const void *pData, + UINT Size); + + void ( STDMETHODCALLTYPE *BeginEvent )( + ID3D12CommandQueue * This, + UINT Metadata, + _In_reads_bytes_opt_(Size) const void *pData, + UINT Size); + + void ( STDMETHODCALLTYPE *EndEvent )( + ID3D12CommandQueue * This); + + HRESULT ( STDMETHODCALLTYPE *Signal )( + ID3D12CommandQueue * This, + ID3D12Fence *pFence, + UINT64 Value); + + HRESULT ( STDMETHODCALLTYPE *Wait )( + ID3D12CommandQueue * This, + ID3D12Fence *pFence, + UINT64 Value); + + HRESULT ( STDMETHODCALLTYPE *GetTimestampFrequency )( + ID3D12CommandQueue * This, + _Out_ UINT64 *pFrequency); + + HRESULT ( STDMETHODCALLTYPE *GetClockCalibration )( + ID3D12CommandQueue * This, + _Out_ UINT64 *pGpuTimestamp, + _Out_ UINT64 *pCpuTimestamp); + + D3D12_COMMAND_QUEUE_DESC ( STDMETHODCALLTYPE *GetDesc )( + ID3D12CommandQueue * This); + + END_INTERFACE + } ID3D12CommandQueueVtbl; + + interface ID3D12CommandQueue + { + CONST_VTBL struct ID3D12CommandQueueVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12CommandQueue_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12CommandQueue_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12CommandQueue_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12CommandQueue_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D12CommandQueue_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D12CommandQueue_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + +#define ID3D12CommandQueue_SetName(This,Name) \ + ( (This)->lpVtbl -> SetName(This,Name) ) + + +#define ID3D12CommandQueue_GetDevice(This,riid,ppvDevice) \ + ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) + + + +#define ID3D12CommandQueue_UpdateTileMappings(This,pResource,NumResourceRegions,pResourceRegionStartCoordinates,pResourceRegionSizes,pHeap,NumRanges,pRangeFlags,pHeapRangeStartOffsets,pRangeTileCounts,Flags) \ + ( (This)->lpVtbl -> UpdateTileMappings(This,pResource,NumResourceRegions,pResourceRegionStartCoordinates,pResourceRegionSizes,pHeap,NumRanges,pRangeFlags,pHeapRangeStartOffsets,pRangeTileCounts,Flags) ) + +#define ID3D12CommandQueue_CopyTileMappings(This,pDstResource,pDstRegionStartCoordinate,pSrcResource,pSrcRegionStartCoordinate,pRegionSize,Flags) \ + ( (This)->lpVtbl -> CopyTileMappings(This,pDstResource,pDstRegionStartCoordinate,pSrcResource,pSrcRegionStartCoordinate,pRegionSize,Flags) ) + +#define ID3D12CommandQueue_ExecuteCommandLists(This,NumCommandLists,ppCommandLists) \ + ( (This)->lpVtbl -> ExecuteCommandLists(This,NumCommandLists,ppCommandLists) ) + +#define ID3D12CommandQueue_SetMarker(This,Metadata,pData,Size) \ + ( (This)->lpVtbl -> SetMarker(This,Metadata,pData,Size) ) + +#define ID3D12CommandQueue_BeginEvent(This,Metadata,pData,Size) \ + ( (This)->lpVtbl -> BeginEvent(This,Metadata,pData,Size) ) + +#define ID3D12CommandQueue_EndEvent(This) \ + ( (This)->lpVtbl -> EndEvent(This) ) + +#define ID3D12CommandQueue_Signal(This,pFence,Value) \ + ( (This)->lpVtbl -> Signal(This,pFence,Value) ) + +#define ID3D12CommandQueue_Wait(This,pFence,Value) \ + ( (This)->lpVtbl -> Wait(This,pFence,Value) ) + +#define ID3D12CommandQueue_GetTimestampFrequency(This,pFrequency) \ + ( (This)->lpVtbl -> GetTimestampFrequency(This,pFrequency) ) + +#define ID3D12CommandQueue_GetClockCalibration(This,pGpuTimestamp,pCpuTimestamp) \ + ( (This)->lpVtbl -> GetClockCalibration(This,pGpuTimestamp,pCpuTimestamp) ) + +#define ID3D12CommandQueue_GetDesc(This) \ + ( (This)->lpVtbl -> GetDesc(This) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + + + + + +#endif /* __ID3D12CommandQueue_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D12Device_INTERFACE_DEFINED__ +#define __ID3D12Device_INTERFACE_DEFINED__ + +/* interface ID3D12Device */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12Device; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("189819f1-1db6-4b57-be54-1821339b85f7") + ID3D12Device : public ID3D12Object + { + public: + virtual UINT STDMETHODCALLTYPE GetNodeCount( void) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateCommandQueue( + _In_ const D3D12_COMMAND_QUEUE_DESC *pDesc, + REFIID riid, + _COM_Outptr_ void **ppCommandQueue) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateCommandAllocator( + _In_ D3D12_COMMAND_LIST_TYPE type, + REFIID riid, + _COM_Outptr_ void **ppCommandAllocator) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateGraphicsPipelineState( + _In_ const D3D12_GRAPHICS_PIPELINE_STATE_DESC *pDesc, + REFIID riid, + _COM_Outptr_ void **ppPipelineState) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateComputePipelineState( + _In_ const D3D12_COMPUTE_PIPELINE_STATE_DESC *pDesc, + REFIID riid, + _COM_Outptr_ void **ppPipelineState) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateCommandList( + _In_ UINT nodeMask, + _In_ D3D12_COMMAND_LIST_TYPE type, + _In_ ID3D12CommandAllocator *pCommandAllocator, + _In_opt_ ID3D12PipelineState *pInitialState, + REFIID riid, + _COM_Outptr_ void **ppCommandList) = 0; + + virtual HRESULT STDMETHODCALLTYPE CheckFeatureSupport( + D3D12_FEATURE Feature, + _Inout_updates_bytes_(FeatureSupportDataSize) void *pFeatureSupportData, + UINT FeatureSupportDataSize) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateDescriptorHeap( + _In_ const D3D12_DESCRIPTOR_HEAP_DESC *pDescriptorHeapDesc, + REFIID riid, + _COM_Outptr_ void **ppvHeap) = 0; + + virtual UINT STDMETHODCALLTYPE GetDescriptorHandleIncrementSize( + _In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapType) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateRootSignature( + _In_ UINT nodeMask, + _In_reads_(blobLengthInBytes) const void *pBlobWithRootSignature, + _In_ SIZE_T blobLengthInBytes, + REFIID riid, + _COM_Outptr_ void **ppvRootSignature) = 0; + + virtual void STDMETHODCALLTYPE CreateConstantBufferView( + _In_opt_ const D3D12_CONSTANT_BUFFER_VIEW_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor) = 0; + + virtual void STDMETHODCALLTYPE CreateShaderResourceView( + _In_opt_ ID3D12Resource *pResource, + _In_opt_ const D3D12_SHADER_RESOURCE_VIEW_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor) = 0; + + virtual void STDMETHODCALLTYPE CreateUnorderedAccessView( + _In_opt_ ID3D12Resource *pResource, + _In_opt_ ID3D12Resource *pCounterResource, + _In_opt_ const D3D12_UNORDERED_ACCESS_VIEW_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor) = 0; + + virtual void STDMETHODCALLTYPE CreateRenderTargetView( + _In_opt_ ID3D12Resource *pResource, + _In_opt_ const D3D12_RENDER_TARGET_VIEW_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor) = 0; + + virtual void STDMETHODCALLTYPE CreateDepthStencilView( + _In_opt_ ID3D12Resource *pResource, + _In_opt_ const D3D12_DEPTH_STENCIL_VIEW_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor) = 0; + + virtual void STDMETHODCALLTYPE CreateSampler( + _In_ const D3D12_SAMPLER_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor) = 0; + + virtual void STDMETHODCALLTYPE CopyDescriptors( + _In_ UINT NumDestDescriptorRanges, + _In_reads_(NumDestDescriptorRanges) const D3D12_CPU_DESCRIPTOR_HANDLE *pDestDescriptorRangeStarts, + _In_reads_opt_(NumDestDescriptorRanges) const UINT *pDestDescriptorRangeSizes, + _In_ UINT NumSrcDescriptorRanges, + _In_reads_(NumSrcDescriptorRanges) const D3D12_CPU_DESCRIPTOR_HANDLE *pSrcDescriptorRangeStarts, + _In_reads_opt_(NumSrcDescriptorRanges) const UINT *pSrcDescriptorRangeSizes, + _In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapsType) = 0; + + virtual void STDMETHODCALLTYPE CopyDescriptorsSimple( + _In_ UINT NumDescriptors, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptorRangeStart, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE SrcDescriptorRangeStart, + _In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapsType) = 0; + + virtual D3D12_RESOURCE_ALLOCATION_INFO STDMETHODCALLTYPE GetResourceAllocationInfo( + _In_ UINT visibleMask, + _In_ UINT numResourceDescs, + _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs) = 0; + + virtual D3D12_HEAP_PROPERTIES STDMETHODCALLTYPE GetCustomHeapProperties( + _In_ UINT nodeMask, + D3D12_HEAP_TYPE heapType) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateCommittedResource( + _In_ const D3D12_HEAP_PROPERTIES *pHeapProperties, + D3D12_HEAP_FLAGS HeapFlags, + _In_ const D3D12_RESOURCE_DESC *pResourceDesc, + D3D12_RESOURCE_STATES InitialResourceState, + _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, + REFIID riidResource, + _COM_Outptr_opt_ void **ppvResource) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateHeap( + _In_ const D3D12_HEAP_DESC *pDesc, + REFIID riid, + _COM_Outptr_opt_ void **ppvHeap) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreatePlacedResource( + _In_ ID3D12Heap *pHeap, + UINT64 HeapOffset, + _In_ const D3D12_RESOURCE_DESC *pDesc, + D3D12_RESOURCE_STATES InitialState, + _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, + REFIID riid, + _COM_Outptr_opt_ void **ppvResource) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateReservedResource( + _In_ const D3D12_RESOURCE_DESC *pDesc, + D3D12_RESOURCE_STATES InitialState, + _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, + REFIID riid, + _COM_Outptr_opt_ void **ppvResource) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateSharedHandle( + _In_ ID3D12DeviceChild *pObject, + _In_opt_ const SECURITY_ATTRIBUTES *pAttributes, + DWORD Access, + _In_opt_ LPCWSTR Name, + _Out_ HANDLE *pHandle) = 0; + + virtual HRESULT STDMETHODCALLTYPE OpenSharedHandle( + _In_ HANDLE NTHandle, + REFIID riid, + _COM_Outptr_opt_ void **ppvObj) = 0; + + virtual HRESULT STDMETHODCALLTYPE OpenSharedHandleByName( + _In_ LPCWSTR Name, + DWORD Access, + /* [annotation][out] */ + _Out_ HANDLE *pNTHandle) = 0; + + virtual HRESULT STDMETHODCALLTYPE MakeResident( + UINT NumObjects, + _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects) = 0; + + virtual HRESULT STDMETHODCALLTYPE Evict( + UINT NumObjects, + _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateFence( + UINT64 InitialValue, + D3D12_FENCE_FLAGS Flags, + REFIID riid, + _COM_Outptr_ void **ppFence) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetDeviceRemovedReason( void) = 0; + + virtual void STDMETHODCALLTYPE GetCopyableFootprints( + _In_ const D3D12_RESOURCE_DESC *pResourceDesc, + _In_range_(0,D3D12_REQ_SUBRESOURCES) UINT FirstSubresource, + _In_range_(0,D3D12_REQ_SUBRESOURCES-FirstSubresource) UINT NumSubresources, + UINT64 BaseOffset, + _Out_writes_opt_(NumSubresources) D3D12_PLACED_SUBRESOURCE_FOOTPRINT *pLayouts, + _Out_writes_opt_(NumSubresources) UINT *pNumRows, + _Out_writes_opt_(NumSubresources) UINT64 *pRowSizeInBytes, + _Out_opt_ UINT64 *pTotalBytes) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateQueryHeap( + _In_ const D3D12_QUERY_HEAP_DESC *pDesc, + REFIID riid, + _COM_Outptr_opt_ void **ppvHeap) = 0; + + virtual HRESULT STDMETHODCALLTYPE SetStablePowerState( + BOOL Enable) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateCommandSignature( + _In_ const D3D12_COMMAND_SIGNATURE_DESC *pDesc, + _In_opt_ ID3D12RootSignature *pRootSignature, + REFIID riid, + _COM_Outptr_opt_ void **ppvCommandSignature) = 0; + + virtual void STDMETHODCALLTYPE GetResourceTiling( + _In_ ID3D12Resource *pTiledResource, + _Out_opt_ UINT *pNumTilesForEntireResource, + _Out_opt_ D3D12_PACKED_MIP_INFO *pPackedMipDesc, + _Out_opt_ D3D12_TILE_SHAPE *pStandardTileShapeForNonPackedMips, + _Inout_opt_ UINT *pNumSubresourceTilings, + _In_ UINT FirstSubresourceTilingToGet, + _Out_writes_(*pNumSubresourceTilings) D3D12_SUBRESOURCE_TILING *pSubresourceTilingsForNonPackedMips) = 0; + + virtual LUID STDMETHODCALLTYPE GetAdapterLuid( void) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12DeviceVtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12Device * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12Device * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12Device * This); + + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D12Device * This, + _In_ REFGUID guid, + _Inout_ UINT *pDataSize, + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D12Device * This, + _In_ REFGUID guid, + _In_ UINT DataSize, + _In_reads_bytes_opt_( DataSize ) const void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D12Device * This, + _In_ REFGUID guid, + _In_opt_ const IUnknown *pData); + + HRESULT ( STDMETHODCALLTYPE *SetName )( + ID3D12Device * This, + _In_z_ LPCWSTR Name); + + UINT ( STDMETHODCALLTYPE *GetNodeCount )( + ID3D12Device * This); + + HRESULT ( STDMETHODCALLTYPE *CreateCommandQueue )( + ID3D12Device * This, + _In_ const D3D12_COMMAND_QUEUE_DESC *pDesc, + REFIID riid, + _COM_Outptr_ void **ppCommandQueue); + + HRESULT ( STDMETHODCALLTYPE *CreateCommandAllocator )( + ID3D12Device * This, + _In_ D3D12_COMMAND_LIST_TYPE type, + REFIID riid, + _COM_Outptr_ void **ppCommandAllocator); + + HRESULT ( STDMETHODCALLTYPE *CreateGraphicsPipelineState )( + ID3D12Device * This, + _In_ const D3D12_GRAPHICS_PIPELINE_STATE_DESC *pDesc, + REFIID riid, + _COM_Outptr_ void **ppPipelineState); + + HRESULT ( STDMETHODCALLTYPE *CreateComputePipelineState )( + ID3D12Device * This, + _In_ const D3D12_COMPUTE_PIPELINE_STATE_DESC *pDesc, + REFIID riid, + _COM_Outptr_ void **ppPipelineState); + + HRESULT ( STDMETHODCALLTYPE *CreateCommandList )( + ID3D12Device * This, + _In_ UINT nodeMask, + _In_ D3D12_COMMAND_LIST_TYPE type, + _In_ ID3D12CommandAllocator *pCommandAllocator, + _In_opt_ ID3D12PipelineState *pInitialState, + REFIID riid, + _COM_Outptr_ void **ppCommandList); + + HRESULT ( STDMETHODCALLTYPE *CheckFeatureSupport )( + ID3D12Device * This, + D3D12_FEATURE Feature, + _Inout_updates_bytes_(FeatureSupportDataSize) void *pFeatureSupportData, + UINT FeatureSupportDataSize); + + HRESULT ( STDMETHODCALLTYPE *CreateDescriptorHeap )( + ID3D12Device * This, + _In_ const D3D12_DESCRIPTOR_HEAP_DESC *pDescriptorHeapDesc, + REFIID riid, + _COM_Outptr_ void **ppvHeap); + + UINT ( STDMETHODCALLTYPE *GetDescriptorHandleIncrementSize )( + ID3D12Device * This, + _In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapType); + + HRESULT ( STDMETHODCALLTYPE *CreateRootSignature )( + ID3D12Device * This, + _In_ UINT nodeMask, + _In_reads_(blobLengthInBytes) const void *pBlobWithRootSignature, + _In_ SIZE_T blobLengthInBytes, + REFIID riid, + _COM_Outptr_ void **ppvRootSignature); + + void ( STDMETHODCALLTYPE *CreateConstantBufferView )( + ID3D12Device * This, + _In_opt_ const D3D12_CONSTANT_BUFFER_VIEW_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + void ( STDMETHODCALLTYPE *CreateShaderResourceView )( + ID3D12Device * This, + _In_opt_ ID3D12Resource *pResource, + _In_opt_ const D3D12_SHADER_RESOURCE_VIEW_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + void ( STDMETHODCALLTYPE *CreateUnorderedAccessView )( + ID3D12Device * This, + _In_opt_ ID3D12Resource *pResource, + _In_opt_ ID3D12Resource *pCounterResource, + _In_opt_ const D3D12_UNORDERED_ACCESS_VIEW_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + void ( STDMETHODCALLTYPE *CreateRenderTargetView )( + ID3D12Device * This, + _In_opt_ ID3D12Resource *pResource, + _In_opt_ const D3D12_RENDER_TARGET_VIEW_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + void ( STDMETHODCALLTYPE *CreateDepthStencilView )( + ID3D12Device * This, + _In_opt_ ID3D12Resource *pResource, + _In_opt_ const D3D12_DEPTH_STENCIL_VIEW_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + void ( STDMETHODCALLTYPE *CreateSampler )( + ID3D12Device * This, + _In_ const D3D12_SAMPLER_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + void ( STDMETHODCALLTYPE *CopyDescriptors )( + ID3D12Device * This, + _In_ UINT NumDestDescriptorRanges, + _In_reads_(NumDestDescriptorRanges) const D3D12_CPU_DESCRIPTOR_HANDLE *pDestDescriptorRangeStarts, + _In_reads_opt_(NumDestDescriptorRanges) const UINT *pDestDescriptorRangeSizes, + _In_ UINT NumSrcDescriptorRanges, + _In_reads_(NumSrcDescriptorRanges) const D3D12_CPU_DESCRIPTOR_HANDLE *pSrcDescriptorRangeStarts, + _In_reads_opt_(NumSrcDescriptorRanges) const UINT *pSrcDescriptorRangeSizes, + _In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapsType); + + void ( STDMETHODCALLTYPE *CopyDescriptorsSimple )( + ID3D12Device * This, + _In_ UINT NumDescriptors, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptorRangeStart, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE SrcDescriptorRangeStart, + _In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapsType); + + D3D12_RESOURCE_ALLOCATION_INFO ( STDMETHODCALLTYPE *GetResourceAllocationInfo )( + ID3D12Device * This, + _In_ UINT visibleMask, + _In_ UINT numResourceDescs, + _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs); + + D3D12_HEAP_PROPERTIES ( STDMETHODCALLTYPE *GetCustomHeapProperties )( + ID3D12Device * This, + _In_ UINT nodeMask, + D3D12_HEAP_TYPE heapType); + + HRESULT ( STDMETHODCALLTYPE *CreateCommittedResource )( + ID3D12Device * This, + _In_ const D3D12_HEAP_PROPERTIES *pHeapProperties, + D3D12_HEAP_FLAGS HeapFlags, + _In_ const D3D12_RESOURCE_DESC *pResourceDesc, + D3D12_RESOURCE_STATES InitialResourceState, + _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, + REFIID riidResource, + _COM_Outptr_opt_ void **ppvResource); + + HRESULT ( STDMETHODCALLTYPE *CreateHeap )( + ID3D12Device * This, + _In_ const D3D12_HEAP_DESC *pDesc, + REFIID riid, + _COM_Outptr_opt_ void **ppvHeap); + + HRESULT ( STDMETHODCALLTYPE *CreatePlacedResource )( + ID3D12Device * This, + _In_ ID3D12Heap *pHeap, + UINT64 HeapOffset, + _In_ const D3D12_RESOURCE_DESC *pDesc, + D3D12_RESOURCE_STATES InitialState, + _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, + REFIID riid, + _COM_Outptr_opt_ void **ppvResource); + + HRESULT ( STDMETHODCALLTYPE *CreateReservedResource )( + ID3D12Device * This, + _In_ const D3D12_RESOURCE_DESC *pDesc, + D3D12_RESOURCE_STATES InitialState, + _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, + REFIID riid, + _COM_Outptr_opt_ void **ppvResource); + + HRESULT ( STDMETHODCALLTYPE *CreateSharedHandle )( + ID3D12Device * This, + _In_ ID3D12DeviceChild *pObject, + _In_opt_ const SECURITY_ATTRIBUTES *pAttributes, + DWORD Access, + _In_opt_ LPCWSTR Name, + _Out_ HANDLE *pHandle); + + HRESULT ( STDMETHODCALLTYPE *OpenSharedHandle )( + ID3D12Device * This, + _In_ HANDLE NTHandle, + REFIID riid, + _COM_Outptr_opt_ void **ppvObj); + + HRESULT ( STDMETHODCALLTYPE *OpenSharedHandleByName )( + ID3D12Device * This, + _In_ LPCWSTR Name, + DWORD Access, + /* [annotation][out] */ + _Out_ HANDLE *pNTHandle); + + HRESULT ( STDMETHODCALLTYPE *MakeResident )( + ID3D12Device * This, + UINT NumObjects, + _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects); + + HRESULT ( STDMETHODCALLTYPE *Evict )( + ID3D12Device * This, + UINT NumObjects, + _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects); + + HRESULT ( STDMETHODCALLTYPE *CreateFence )( + ID3D12Device * This, + UINT64 InitialValue, + D3D12_FENCE_FLAGS Flags, + REFIID riid, + _COM_Outptr_ void **ppFence); + + HRESULT ( STDMETHODCALLTYPE *GetDeviceRemovedReason )( + ID3D12Device * This); + + void ( STDMETHODCALLTYPE *GetCopyableFootprints )( + ID3D12Device * This, + _In_ const D3D12_RESOURCE_DESC *pResourceDesc, + _In_range_(0,D3D12_REQ_SUBRESOURCES) UINT FirstSubresource, + _In_range_(0,D3D12_REQ_SUBRESOURCES-FirstSubresource) UINT NumSubresources, + UINT64 BaseOffset, + _Out_writes_opt_(NumSubresources) D3D12_PLACED_SUBRESOURCE_FOOTPRINT *pLayouts, + _Out_writes_opt_(NumSubresources) UINT *pNumRows, + _Out_writes_opt_(NumSubresources) UINT64 *pRowSizeInBytes, + _Out_opt_ UINT64 *pTotalBytes); + + HRESULT ( STDMETHODCALLTYPE *CreateQueryHeap )( + ID3D12Device * This, + _In_ const D3D12_QUERY_HEAP_DESC *pDesc, + REFIID riid, + _COM_Outptr_opt_ void **ppvHeap); + + HRESULT ( STDMETHODCALLTYPE *SetStablePowerState )( + ID3D12Device * This, + BOOL Enable); + + HRESULT ( STDMETHODCALLTYPE *CreateCommandSignature )( + ID3D12Device * This, + _In_ const D3D12_COMMAND_SIGNATURE_DESC *pDesc, + _In_opt_ ID3D12RootSignature *pRootSignature, + REFIID riid, + _COM_Outptr_opt_ void **ppvCommandSignature); + + void ( STDMETHODCALLTYPE *GetResourceTiling )( + ID3D12Device * This, + _In_ ID3D12Resource *pTiledResource, + _Out_opt_ UINT *pNumTilesForEntireResource, + _Out_opt_ D3D12_PACKED_MIP_INFO *pPackedMipDesc, + _Out_opt_ D3D12_TILE_SHAPE *pStandardTileShapeForNonPackedMips, + _Inout_opt_ UINT *pNumSubresourceTilings, + _In_ UINT FirstSubresourceTilingToGet, + _Out_writes_(*pNumSubresourceTilings) D3D12_SUBRESOURCE_TILING *pSubresourceTilingsForNonPackedMips); + + LUID ( STDMETHODCALLTYPE *GetAdapterLuid )( + ID3D12Device * This); + + END_INTERFACE + } ID3D12DeviceVtbl; + + interface ID3D12Device + { + CONST_VTBL struct ID3D12DeviceVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12Device_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12Device_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12Device_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12Device_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D12Device_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D12Device_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + +#define ID3D12Device_SetName(This,Name) \ + ( (This)->lpVtbl -> SetName(This,Name) ) + + +#define ID3D12Device_GetNodeCount(This) \ + ( (This)->lpVtbl -> GetNodeCount(This) ) + +#define ID3D12Device_CreateCommandQueue(This,pDesc,riid,ppCommandQueue) \ + ( (This)->lpVtbl -> CreateCommandQueue(This,pDesc,riid,ppCommandQueue) ) + +#define ID3D12Device_CreateCommandAllocator(This,type,riid,ppCommandAllocator) \ + ( (This)->lpVtbl -> CreateCommandAllocator(This,type,riid,ppCommandAllocator) ) + +#define ID3D12Device_CreateGraphicsPipelineState(This,pDesc,riid,ppPipelineState) \ + ( (This)->lpVtbl -> CreateGraphicsPipelineState(This,pDesc,riid,ppPipelineState) ) + +#define ID3D12Device_CreateComputePipelineState(This,pDesc,riid,ppPipelineState) \ + ( (This)->lpVtbl -> CreateComputePipelineState(This,pDesc,riid,ppPipelineState) ) + +#define ID3D12Device_CreateCommandList(This,nodeMask,type,pCommandAllocator,pInitialState,riid,ppCommandList) \ + ( (This)->lpVtbl -> CreateCommandList(This,nodeMask,type,pCommandAllocator,pInitialState,riid,ppCommandList) ) + +#define ID3D12Device_CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) \ + ( (This)->lpVtbl -> CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) ) + +#define ID3D12Device_CreateDescriptorHeap(This,pDescriptorHeapDesc,riid,ppvHeap) \ + ( (This)->lpVtbl -> CreateDescriptorHeap(This,pDescriptorHeapDesc,riid,ppvHeap) ) + +#define ID3D12Device_GetDescriptorHandleIncrementSize(This,DescriptorHeapType) \ + ( (This)->lpVtbl -> GetDescriptorHandleIncrementSize(This,DescriptorHeapType) ) + +#define ID3D12Device_CreateRootSignature(This,nodeMask,pBlobWithRootSignature,blobLengthInBytes,riid,ppvRootSignature) \ + ( (This)->lpVtbl -> CreateRootSignature(This,nodeMask,pBlobWithRootSignature,blobLengthInBytes,riid,ppvRootSignature) ) + +#define ID3D12Device_CreateConstantBufferView(This,pDesc,DestDescriptor) \ + ( (This)->lpVtbl -> CreateConstantBufferView(This,pDesc,DestDescriptor) ) + +#define ID3D12Device_CreateShaderResourceView(This,pResource,pDesc,DestDescriptor) \ + ( (This)->lpVtbl -> CreateShaderResourceView(This,pResource,pDesc,DestDescriptor) ) + +#define ID3D12Device_CreateUnorderedAccessView(This,pResource,pCounterResource,pDesc,DestDescriptor) \ + ( (This)->lpVtbl -> CreateUnorderedAccessView(This,pResource,pCounterResource,pDesc,DestDescriptor) ) + +#define ID3D12Device_CreateRenderTargetView(This,pResource,pDesc,DestDescriptor) \ + ( (This)->lpVtbl -> CreateRenderTargetView(This,pResource,pDesc,DestDescriptor) ) + +#define ID3D12Device_CreateDepthStencilView(This,pResource,pDesc,DestDescriptor) \ + ( (This)->lpVtbl -> CreateDepthStencilView(This,pResource,pDesc,DestDescriptor) ) + +#define ID3D12Device_CreateSampler(This,pDesc,DestDescriptor) \ + ( (This)->lpVtbl -> CreateSampler(This,pDesc,DestDescriptor) ) + +#define ID3D12Device_CopyDescriptors(This,NumDestDescriptorRanges,pDestDescriptorRangeStarts,pDestDescriptorRangeSizes,NumSrcDescriptorRanges,pSrcDescriptorRangeStarts,pSrcDescriptorRangeSizes,DescriptorHeapsType) \ + ( (This)->lpVtbl -> CopyDescriptors(This,NumDestDescriptorRanges,pDestDescriptorRangeStarts,pDestDescriptorRangeSizes,NumSrcDescriptorRanges,pSrcDescriptorRangeStarts,pSrcDescriptorRangeSizes,DescriptorHeapsType) ) + +#define ID3D12Device_CopyDescriptorsSimple(This,NumDescriptors,DestDescriptorRangeStart,SrcDescriptorRangeStart,DescriptorHeapsType) \ + ( (This)->lpVtbl -> CopyDescriptorsSimple(This,NumDescriptors,DestDescriptorRangeStart,SrcDescriptorRangeStart,DescriptorHeapsType) ) + +#define ID3D12Device_GetResourceAllocationInfo(This,visibleMask,numResourceDescs,pResourceDescs) \ + ( (This)->lpVtbl -> GetResourceAllocationInfo(This,visibleMask,numResourceDescs,pResourceDescs) ) + +#define ID3D12Device_GetCustomHeapProperties(This,nodeMask,heapType) \ + ( (This)->lpVtbl -> GetCustomHeapProperties(This,nodeMask,heapType) ) + +#define ID3D12Device_CreateCommittedResource(This,pHeapProperties,HeapFlags,pResourceDesc,InitialResourceState,pOptimizedClearValue,riidResource,ppvResource) \ + ( (This)->lpVtbl -> CreateCommittedResource(This,pHeapProperties,HeapFlags,pResourceDesc,InitialResourceState,pOptimizedClearValue,riidResource,ppvResource) ) + +#define ID3D12Device_CreateHeap(This,pDesc,riid,ppvHeap) \ + ( (This)->lpVtbl -> CreateHeap(This,pDesc,riid,ppvHeap) ) + +#define ID3D12Device_CreatePlacedResource(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \ + ( (This)->lpVtbl -> CreatePlacedResource(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) ) + +#define ID3D12Device_CreateReservedResource(This,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \ + ( (This)->lpVtbl -> CreateReservedResource(This,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) ) + +#define ID3D12Device_CreateSharedHandle(This,pObject,pAttributes,Access,Name,pHandle) \ + ( (This)->lpVtbl -> CreateSharedHandle(This,pObject,pAttributes,Access,Name,pHandle) ) + +#define ID3D12Device_OpenSharedHandle(This,NTHandle,riid,ppvObj) \ + ( (This)->lpVtbl -> OpenSharedHandle(This,NTHandle,riid,ppvObj) ) + +#define ID3D12Device_OpenSharedHandleByName(This,Name,Access,pNTHandle) \ + ( (This)->lpVtbl -> OpenSharedHandleByName(This,Name,Access,pNTHandle) ) + +#define ID3D12Device_MakeResident(This,NumObjects,ppObjects) \ + ( (This)->lpVtbl -> MakeResident(This,NumObjects,ppObjects) ) + +#define ID3D12Device_Evict(This,NumObjects,ppObjects) \ + ( (This)->lpVtbl -> Evict(This,NumObjects,ppObjects) ) + +#define ID3D12Device_CreateFence(This,InitialValue,Flags,riid,ppFence) \ + ( (This)->lpVtbl -> CreateFence(This,InitialValue,Flags,riid,ppFence) ) + +#define ID3D12Device_GetDeviceRemovedReason(This) \ + ( (This)->lpVtbl -> GetDeviceRemovedReason(This) ) + +#define ID3D12Device_GetCopyableFootprints(This,pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) \ + ( (This)->lpVtbl -> GetCopyableFootprints(This,pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) ) + +#define ID3D12Device_CreateQueryHeap(This,pDesc,riid,ppvHeap) \ + ( (This)->lpVtbl -> CreateQueryHeap(This,pDesc,riid,ppvHeap) ) + +#define ID3D12Device_SetStablePowerState(This,Enable) \ + ( (This)->lpVtbl -> SetStablePowerState(This,Enable) ) + +#define ID3D12Device_CreateCommandSignature(This,pDesc,pRootSignature,riid,ppvCommandSignature) \ + ( (This)->lpVtbl -> CreateCommandSignature(This,pDesc,pRootSignature,riid,ppvCommandSignature) ) + +#define ID3D12Device_GetResourceTiling(This,pTiledResource,pNumTilesForEntireResource,pPackedMipDesc,pStandardTileShapeForNonPackedMips,pNumSubresourceTilings,FirstSubresourceTilingToGet,pSubresourceTilingsForNonPackedMips) \ + ( (This)->lpVtbl -> GetResourceTiling(This,pTiledResource,pNumTilesForEntireResource,pPackedMipDesc,pStandardTileShapeForNonPackedMips,pNumSubresourceTilings,FirstSubresourceTilingToGet,pSubresourceTilingsForNonPackedMips) ) + +#define ID3D12Device_GetAdapterLuid(This) \ + ( (This)->lpVtbl -> GetAdapterLuid(This) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + + + + + + + + + + + + + +#endif /* __ID3D12Device_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_d3d12_0000_0017 */ +/* [local] */ + +typedef struct D3D12_SUBRESOURCE_DATA + { + const void *pData; + LONG_PTR RowPitch; + LONG_PTR SlicePitch; + } D3D12_SUBRESOURCE_DATA; + +typedef struct D3D12_MEMCPY_DEST + { + void *pData; + SIZE_T RowPitch; + SIZE_T SlicePitch; + } D3D12_MEMCPY_DEST; + +#if !defined( D3D12_IGNORE_SDK_LAYERS ) +#include "d3d12sdklayers.h" +#endif + +/////////////////////////////////////////////////////////////////////////// +// D3D12CreateDevice +// ------------------ +// +// pAdapter +// If NULL, D3D12CreateDevice will choose the primary adapter. +// If non-NULL, D3D12CreateDevice will use the provided adapter. +// MinimumFeatureLevel +// The minimum feature level required for successful device creation. +// riid +// The interface IID of the device to be returned. Expected: ID3D12Device. +// ppDevice +// Pointer to returned interface. May be NULL. +// +// Return Values +// Any of those documented for +// CreateDXGIFactory1 +// IDXGIFactory::EnumAdapters +// D3D12CreateDevice +// +/////////////////////////////////////////////////////////////////////////// +typedef HRESULT (WINAPI* PFN_D3D12_CREATE_DEVICE)( _In_opt_ IUnknown*, + D3D_FEATURE_LEVEL, + _In_ REFIID, _COM_Outptr_opt_ void** ); + +HRESULT WINAPI D3D12CreateDevice( + _In_opt_ IUnknown* pAdapter, + D3D_FEATURE_LEVEL MinimumFeatureLevel, + _In_ REFIID riid, // Expected: ID3D12Device + _COM_Outptr_opt_ void** ppDevice ); + + +typedef HRESULT (WINAPI* PFN_D3D12_GET_DEBUG_INTERFACE)( _In_ REFIID, _COM_Outptr_opt_ void** ); + +HRESULT WINAPI D3D12GetDebugInterface( _In_ REFIID riid, _COM_Outptr_opt_ void** ppvDebug ); + +DEFINE_GUID(IID_ID3D12Object,0xc4fec28f,0x7966,0x4e95,0x9f,0x94,0xf4,0x31,0xcb,0x56,0xc3,0xb8); +DEFINE_GUID(IID_ID3D12DeviceChild,0x905db94b,0xa00c,0x4140,0x9d,0xf5,0x2b,0x64,0xca,0x9e,0xa3,0x57); +DEFINE_GUID(IID_ID3D12RootSignature,0xc54a6b66,0x72df,0x4ee8,0x8b,0xe5,0xa9,0x46,0xa1,0x42,0x92,0x14); +DEFINE_GUID(IID_ID3D12RootSignatureDeserializer,0x34AB647B,0x3CC8,0x46AC,0x84,0x1B,0xC0,0x96,0x56,0x45,0xC0,0x46); +DEFINE_GUID(IID_ID3D12Pageable,0x63ee58fb,0x1268,0x4835,0x86,0xda,0xf0,0x08,0xce,0x62,0xf0,0xd6); +DEFINE_GUID(IID_ID3D12Heap,0x6b3b2502,0x6e51,0x45b3,0x90,0xee,0x98,0x84,0x26,0x5e,0x8d,0xf3); +DEFINE_GUID(IID_ID3D12Resource,0x696442be,0xa72e,0x4059,0xbc,0x79,0x5b,0x5c,0x98,0x04,0x0f,0xad); +DEFINE_GUID(IID_ID3D12CommandAllocator,0x6102dee4,0xaf59,0x4b09,0xb9,0x99,0xb4,0x4d,0x73,0xf0,0x9b,0x24); +DEFINE_GUID(IID_ID3D12Fence,0x0a753dcf,0xc4d8,0x4b91,0xad,0xf6,0xbe,0x5a,0x60,0xd9,0x5a,0x76); +DEFINE_GUID(IID_ID3D12PipelineState,0x765a30f3,0xf624,0x4c6f,0xa8,0x28,0xac,0xe9,0x48,0x62,0x24,0x45); +DEFINE_GUID(IID_ID3D12DescriptorHeap,0x8efb471d,0x616c,0x4f49,0x90,0xf7,0x12,0x7b,0xb7,0x63,0xfa,0x51); +DEFINE_GUID(IID_ID3D12QueryHeap,0x0d9658ae,0xed45,0x469e,0xa6,0x1d,0x97,0x0e,0xc5,0x83,0xca,0xb4); +DEFINE_GUID(IID_ID3D12CommandSignature,0xc36a797c,0xec80,0x4f0a,0x89,0x85,0xa7,0xb2,0x47,0x50,0x82,0xd1); +DEFINE_GUID(IID_ID3D12CommandList,0x7116d91c,0xe7e4,0x47ce,0xb8,0xc6,0xec,0x81,0x68,0xf4,0x37,0xe5); +DEFINE_GUID(IID_ID3D12GraphicsCommandList,0x5b160d0f,0xac1b,0x4185,0x8b,0xa8,0xb3,0xae,0x42,0xa5,0xa4,0x55); +DEFINE_GUID(IID_ID3D12CommandQueue,0x0ec870a6,0x5d7e,0x4c22,0x8c,0xfc,0x5b,0xaa,0xe0,0x76,0x16,0xed); +DEFINE_GUID(IID_ID3D12Device,0x189819f1,0x1db6,0x4b57,0xbe,0x54,0x18,0x21,0x33,0x9b,0x85,0xf7); + + +extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0017_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0017_v0_0_s_ifspec; + +/* Additional Prototypes for ALL interfaces */ + +/* end of Additional Prototypes */ + +#ifdef __cplusplus +} +#endif + +#endif + + diff --git a/3rdparty/dxsdk/include/d3d12sdklayers.h b/3rdparty/dxsdk/include/d3d12sdklayers.h new file mode 100644 index 00000000..b7a6dbd0 --- /dev/null +++ b/3rdparty/dxsdk/include/d3d12sdklayers.h @@ -0,0 +1,1921 @@ +/*------------------------------------------------------------------------------------- + * + * Copyright (c) Microsoft Corporation + * + *-------------------------------------------------------------------------------------*/ + + +/* this ALWAYS GENERATED file contains the definitions for the interfaces */ + + + /* File created by MIDL compiler version 8.00.0613 */ + + + +/* verify that the <rpcndr.h> version is high enough to compile this file*/ +#ifndef __REQUIRED_RPCNDR_H_VERSION__ +#define __REQUIRED_RPCNDR_H_VERSION__ 500 +#endif + +/* verify that the <rpcsal.h> version is high enough to compile this file*/ +#ifndef __REQUIRED_RPCSAL_H_VERSION__ +#define __REQUIRED_RPCSAL_H_VERSION__ 100 +#endif + +#include "rpc.h" +#include "rpcndr.h" + +#ifndef __RPCNDR_H_VERSION__ +#error this stub requires an updated version of <rpcndr.h> +#endif /* __RPCNDR_H_VERSION__ */ + +#ifndef COM_NO_WINDOWS_H +#include "windows.h" +#include "ole2.h" +#endif /*COM_NO_WINDOWS_H*/ + +#ifndef __d3d12sdklayers_h__ +#define __d3d12sdklayers_h__ + +#if defined(_MSC_VER) && (_MSC_VER >= 1020) +#pragma once +#endif + +/* Forward Declarations */ + +#ifndef __ID3D12Debug_FWD_DEFINED__ +#define __ID3D12Debug_FWD_DEFINED__ +typedef interface ID3D12Debug ID3D12Debug; + +#endif /* __ID3D12Debug_FWD_DEFINED__ */ + + +#ifndef __ID3D12DebugDevice_FWD_DEFINED__ +#define __ID3D12DebugDevice_FWD_DEFINED__ +typedef interface ID3D12DebugDevice ID3D12DebugDevice; + +#endif /* __ID3D12DebugDevice_FWD_DEFINED__ */ + + +#ifndef __ID3D12DebugCommandQueue_FWD_DEFINED__ +#define __ID3D12DebugCommandQueue_FWD_DEFINED__ +typedef interface ID3D12DebugCommandQueue ID3D12DebugCommandQueue; + +#endif /* __ID3D12DebugCommandQueue_FWD_DEFINED__ */ + + +#ifndef __ID3D12DebugCommandList_FWD_DEFINED__ +#define __ID3D12DebugCommandList_FWD_DEFINED__ +typedef interface ID3D12DebugCommandList ID3D12DebugCommandList; + +#endif /* __ID3D12DebugCommandList_FWD_DEFINED__ */ + + +#ifndef __ID3D12InfoQueue_FWD_DEFINED__ +#define __ID3D12InfoQueue_FWD_DEFINED__ +typedef interface ID3D12InfoQueue ID3D12InfoQueue; + +#endif /* __ID3D12InfoQueue_FWD_DEFINED__ */ + + +/* header files for imported files */ +#include "oaidl.h" +#include "ocidl.h" +#include "d3d12.h" + +#ifdef __cplusplus +extern "C"{ +#endif + + +/* interface __MIDL_itf_d3d12sdklayers_0000_0000 */ +/* [local] */ + + + +extern RPC_IF_HANDLE __MIDL_itf_d3d12sdklayers_0000_0000_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_d3d12sdklayers_0000_0000_v0_0_s_ifspec; + +#ifndef __ID3D12Debug_INTERFACE_DEFINED__ +#define __ID3D12Debug_INTERFACE_DEFINED__ + +/* interface ID3D12Debug */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12Debug; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("344488b7-6846-474b-b989-f027448245e0") + ID3D12Debug : public IUnknown + { + public: + virtual void STDMETHODCALLTYPE EnableDebugLayer( void) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12DebugVtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12Debug * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12Debug * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12Debug * This); + + void ( STDMETHODCALLTYPE *EnableDebugLayer )( + ID3D12Debug * This); + + END_INTERFACE + } ID3D12DebugVtbl; + + interface ID3D12Debug + { + CONST_VTBL struct ID3D12DebugVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12Debug_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12Debug_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12Debug_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12Debug_EnableDebugLayer(This) \ + ( (This)->lpVtbl -> EnableDebugLayer(This) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12Debug_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_d3d12sdklayers_0000_0001 */ +/* [local] */ + +typedef +enum D3D12_DEBUG_FEATURE + { + D3D12_DEBUG_FEATURE_NONE = 0, + D3D12_DEBUG_FEATURE_TREAT_BUNDLE_AS_DRAW = 0x1, + D3D12_DEBUG_FEATURE_TREAT_BUNDLE_AS_DISPATCH = 0x2 + } D3D12_DEBUG_FEATURE; + +DEFINE_ENUM_FLAG_OPERATORS( D3D12_DEBUG_FEATURE ); +typedef +enum D3D12_RLDO_FLAGS + { + D3D12_RLDO_NONE = 0, + D3D12_RLDO_SUMMARY = 0x1, + D3D12_RLDO_DETAIL = 0x2, + D3D12_RLDO_IGNORE_INTERNAL = 0x4 + } D3D12_RLDO_FLAGS; + +DEFINE_ENUM_FLAG_OPERATORS(D3D12_RLDO_FLAGS) + + +extern RPC_IF_HANDLE __MIDL_itf_d3d12sdklayers_0000_0001_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_d3d12sdklayers_0000_0001_v0_0_s_ifspec; + +#ifndef __ID3D12DebugDevice_INTERFACE_DEFINED__ +#define __ID3D12DebugDevice_INTERFACE_DEFINED__ + +/* interface ID3D12DebugDevice */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12DebugDevice; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("3febd6dd-4973-4787-8194-e45f9e28923e") + ID3D12DebugDevice : public IUnknown + { + public: + virtual HRESULT STDMETHODCALLTYPE SetFeatureMask( + D3D12_DEBUG_FEATURE Mask) = 0; + + virtual D3D12_DEBUG_FEATURE STDMETHODCALLTYPE GetFeatureMask( void) = 0; + + virtual HRESULT STDMETHODCALLTYPE ReportLiveDeviceObjects( + D3D12_RLDO_FLAGS Flags) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12DebugDeviceVtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12DebugDevice * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12DebugDevice * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12DebugDevice * This); + + HRESULT ( STDMETHODCALLTYPE *SetFeatureMask )( + ID3D12DebugDevice * This, + D3D12_DEBUG_FEATURE Mask); + + D3D12_DEBUG_FEATURE ( STDMETHODCALLTYPE *GetFeatureMask )( + ID3D12DebugDevice * This); + + HRESULT ( STDMETHODCALLTYPE *ReportLiveDeviceObjects )( + ID3D12DebugDevice * This, + D3D12_RLDO_FLAGS Flags); + + END_INTERFACE + } ID3D12DebugDeviceVtbl; + + interface ID3D12DebugDevice + { + CONST_VTBL struct ID3D12DebugDeviceVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12DebugDevice_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12DebugDevice_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12DebugDevice_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12DebugDevice_SetFeatureMask(This,Mask) \ + ( (This)->lpVtbl -> SetFeatureMask(This,Mask) ) + +#define ID3D12DebugDevice_GetFeatureMask(This) \ + ( (This)->lpVtbl -> GetFeatureMask(This) ) + +#define ID3D12DebugDevice_ReportLiveDeviceObjects(This,Flags) \ + ( (This)->lpVtbl -> ReportLiveDeviceObjects(This,Flags) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12DebugDevice_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_d3d12sdklayers_0000_0002 */ +/* [local] */ + +DEFINE_GUID(DXGI_DEBUG_D3D12, 0xcf59a98c, 0xa950, 0x4326, 0x91, 0xef, 0x9b, 0xba, 0xa1, 0x7b, 0xfd, 0x95); + + +extern RPC_IF_HANDLE __MIDL_itf_d3d12sdklayers_0000_0002_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_d3d12sdklayers_0000_0002_v0_0_s_ifspec; + +#ifndef __ID3D12DebugCommandQueue_INTERFACE_DEFINED__ +#define __ID3D12DebugCommandQueue_INTERFACE_DEFINED__ + +/* interface ID3D12DebugCommandQueue */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12DebugCommandQueue; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("09e0bf36-54ac-484f-8847-4baeeab6053a") + ID3D12DebugCommandQueue : public IUnknown + { + public: + virtual BOOL STDMETHODCALLTYPE AssertResourceState( + _In_ ID3D12Resource *pResource, + UINT Subresource, + UINT State) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12DebugCommandQueueVtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12DebugCommandQueue * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12DebugCommandQueue * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12DebugCommandQueue * This); + + BOOL ( STDMETHODCALLTYPE *AssertResourceState )( + ID3D12DebugCommandQueue * This, + _In_ ID3D12Resource *pResource, + UINT Subresource, + UINT State); + + END_INTERFACE + } ID3D12DebugCommandQueueVtbl; + + interface ID3D12DebugCommandQueue + { + CONST_VTBL struct ID3D12DebugCommandQueueVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12DebugCommandQueue_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12DebugCommandQueue_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12DebugCommandQueue_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12DebugCommandQueue_AssertResourceState(This,pResource,Subresource,State) \ + ( (This)->lpVtbl -> AssertResourceState(This,pResource,Subresource,State) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12DebugCommandQueue_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D12DebugCommandList_INTERFACE_DEFINED__ +#define __ID3D12DebugCommandList_INTERFACE_DEFINED__ + +/* interface ID3D12DebugCommandList */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12DebugCommandList; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("09e0bf36-54ac-484f-8847-4baeeab6053f") + ID3D12DebugCommandList : public IUnknown + { + public: + virtual BOOL STDMETHODCALLTYPE AssertResourceState( + _In_ ID3D12Resource *pResource, + UINT Subresource, + UINT State) = 0; + + virtual HRESULT STDMETHODCALLTYPE SetFeatureMask( + D3D12_DEBUG_FEATURE Mask) = 0; + + virtual D3D12_DEBUG_FEATURE STDMETHODCALLTYPE GetFeatureMask( void) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12DebugCommandListVtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12DebugCommandList * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12DebugCommandList * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12DebugCommandList * This); + + BOOL ( STDMETHODCALLTYPE *AssertResourceState )( + ID3D12DebugCommandList * This, + _In_ ID3D12Resource *pResource, + UINT Subresource, + UINT State); + + HRESULT ( STDMETHODCALLTYPE *SetFeatureMask )( + ID3D12DebugCommandList * This, + D3D12_DEBUG_FEATURE Mask); + + D3D12_DEBUG_FEATURE ( STDMETHODCALLTYPE *GetFeatureMask )( + ID3D12DebugCommandList * This); + + END_INTERFACE + } ID3D12DebugCommandListVtbl; + + interface ID3D12DebugCommandList + { + CONST_VTBL struct ID3D12DebugCommandListVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12DebugCommandList_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12DebugCommandList_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12DebugCommandList_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12DebugCommandList_AssertResourceState(This,pResource,Subresource,State) \ + ( (This)->lpVtbl -> AssertResourceState(This,pResource,Subresource,State) ) + +#define ID3D12DebugCommandList_SetFeatureMask(This,Mask) \ + ( (This)->lpVtbl -> SetFeatureMask(This,Mask) ) + +#define ID3D12DebugCommandList_GetFeatureMask(This) \ + ( (This)->lpVtbl -> GetFeatureMask(This) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12DebugCommandList_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_d3d12sdklayers_0000_0004 */ +/* [local] */ + +typedef +enum D3D12_MESSAGE_CATEGORY + { + D3D12_MESSAGE_CATEGORY_APPLICATION_DEFINED = 0, + D3D12_MESSAGE_CATEGORY_MISCELLANEOUS = ( D3D12_MESSAGE_CATEGORY_APPLICATION_DEFINED + 1 ) , + D3D12_MESSAGE_CATEGORY_INITIALIZATION = ( D3D12_MESSAGE_CATEGORY_MISCELLANEOUS + 1 ) , + D3D12_MESSAGE_CATEGORY_CLEANUP = ( D3D12_MESSAGE_CATEGORY_INITIALIZATION + 1 ) , + D3D12_MESSAGE_CATEGORY_COMPILATION = ( D3D12_MESSAGE_CATEGORY_CLEANUP + 1 ) , + D3D12_MESSAGE_CATEGORY_STATE_CREATION = ( D3D12_MESSAGE_CATEGORY_COMPILATION + 1 ) , + D3D12_MESSAGE_CATEGORY_STATE_SETTING = ( D3D12_MESSAGE_CATEGORY_STATE_CREATION + 1 ) , + D3D12_MESSAGE_CATEGORY_STATE_GETTING = ( D3D12_MESSAGE_CATEGORY_STATE_SETTING + 1 ) , + D3D12_MESSAGE_CATEGORY_RESOURCE_MANIPULATION = ( D3D12_MESSAGE_CATEGORY_STATE_GETTING + 1 ) , + D3D12_MESSAGE_CATEGORY_EXECUTION = ( D3D12_MESSAGE_CATEGORY_RESOURCE_MANIPULATION + 1 ) , + D3D12_MESSAGE_CATEGORY_SHADER = ( D3D12_MESSAGE_CATEGORY_EXECUTION + 1 ) + } D3D12_MESSAGE_CATEGORY; + +typedef +enum D3D12_MESSAGE_SEVERITY + { + D3D12_MESSAGE_SEVERITY_CORRUPTION = 0, + D3D12_MESSAGE_SEVERITY_ERROR = ( D3D12_MESSAGE_SEVERITY_CORRUPTION + 1 ) , + D3D12_MESSAGE_SEVERITY_WARNING = ( D3D12_MESSAGE_SEVERITY_ERROR + 1 ) , + D3D12_MESSAGE_SEVERITY_INFO = ( D3D12_MESSAGE_SEVERITY_WARNING + 1 ) , + D3D12_MESSAGE_SEVERITY_MESSAGE = ( D3D12_MESSAGE_SEVERITY_INFO + 1 ) + } D3D12_MESSAGE_SEVERITY; + +typedef +enum D3D12_MESSAGE_ID + { + D3D12_MESSAGE_ID_UNKNOWN = 0, + D3D12_MESSAGE_ID_STRING_FROM_APPLICATION = ( D3D12_MESSAGE_ID_UNKNOWN + 1 ) , + D3D12_MESSAGE_ID_CORRUPTED_THIS = ( D3D12_MESSAGE_ID_STRING_FROM_APPLICATION + 1 ) , + D3D12_MESSAGE_ID_CORRUPTED_PARAMETER1 = ( D3D12_MESSAGE_ID_CORRUPTED_THIS + 1 ) , + D3D12_MESSAGE_ID_CORRUPTED_PARAMETER2 = ( D3D12_MESSAGE_ID_CORRUPTED_PARAMETER1 + 1 ) , + D3D12_MESSAGE_ID_CORRUPTED_PARAMETER3 = ( D3D12_MESSAGE_ID_CORRUPTED_PARAMETER2 + 1 ) , + D3D12_MESSAGE_ID_CORRUPTED_PARAMETER4 = ( D3D12_MESSAGE_ID_CORRUPTED_PARAMETER3 + 1 ) , + D3D12_MESSAGE_ID_CORRUPTED_PARAMETER5 = ( D3D12_MESSAGE_ID_CORRUPTED_PARAMETER4 + 1 ) , + D3D12_MESSAGE_ID_CORRUPTED_PARAMETER6 = ( D3D12_MESSAGE_ID_CORRUPTED_PARAMETER5 + 1 ) , + D3D12_MESSAGE_ID_CORRUPTED_PARAMETER7 = ( D3D12_MESSAGE_ID_CORRUPTED_PARAMETER6 + 1 ) , + D3D12_MESSAGE_ID_CORRUPTED_PARAMETER8 = ( D3D12_MESSAGE_ID_CORRUPTED_PARAMETER7 + 1 ) , + D3D12_MESSAGE_ID_CORRUPTED_PARAMETER9 = ( D3D12_MESSAGE_ID_CORRUPTED_PARAMETER8 + 1 ) , + D3D12_MESSAGE_ID_CORRUPTED_PARAMETER10 = ( D3D12_MESSAGE_ID_CORRUPTED_PARAMETER9 + 1 ) , + D3D12_MESSAGE_ID_CORRUPTED_PARAMETER11 = ( D3D12_MESSAGE_ID_CORRUPTED_PARAMETER10 + 1 ) , + D3D12_MESSAGE_ID_CORRUPTED_PARAMETER12 = ( D3D12_MESSAGE_ID_CORRUPTED_PARAMETER11 + 1 ) , + D3D12_MESSAGE_ID_CORRUPTED_PARAMETER13 = ( D3D12_MESSAGE_ID_CORRUPTED_PARAMETER12 + 1 ) , + D3D12_MESSAGE_ID_CORRUPTED_PARAMETER14 = ( D3D12_MESSAGE_ID_CORRUPTED_PARAMETER13 + 1 ) , + D3D12_MESSAGE_ID_CORRUPTED_PARAMETER15 = ( D3D12_MESSAGE_ID_CORRUPTED_PARAMETER14 + 1 ) , + D3D12_MESSAGE_ID_CORRUPTED_MULTITHREADING = ( D3D12_MESSAGE_ID_CORRUPTED_PARAMETER15 + 1 ) , + D3D12_MESSAGE_ID_MESSAGE_REPORTING_OUTOFMEMORY = ( D3D12_MESSAGE_ID_CORRUPTED_MULTITHREADING + 1 ) , + D3D12_MESSAGE_ID_GETPRIVATEDATA_MOREDATA = ( D3D12_MESSAGE_ID_MESSAGE_REPORTING_OUTOFMEMORY + 1 ) , + D3D12_MESSAGE_ID_SETPRIVATEDATA_INVALIDFREEDATA = ( D3D12_MESSAGE_ID_GETPRIVATEDATA_MOREDATA + 1 ) , + D3D12_MESSAGE_ID_SETPRIVATEDATA_INVALIDIUNKNOWN = ( D3D12_MESSAGE_ID_SETPRIVATEDATA_INVALIDFREEDATA + 1 ) , + D3D12_MESSAGE_ID_SETPRIVATEDATA_INVALIDFLAGS = ( D3D12_MESSAGE_ID_SETPRIVATEDATA_INVALIDIUNKNOWN + 1 ) , + D3D12_MESSAGE_ID_SETPRIVATEDATA_CHANGINGPARAMS = ( D3D12_MESSAGE_ID_SETPRIVATEDATA_INVALIDFLAGS + 1 ) , + D3D12_MESSAGE_ID_SETPRIVATEDATA_OUTOFMEMORY = ( D3D12_MESSAGE_ID_SETPRIVATEDATA_CHANGINGPARAMS + 1 ) , + D3D12_MESSAGE_ID_CREATESHADERRESOURCEVIEW_UNRECOGNIZEDFORMAT = ( D3D12_MESSAGE_ID_SETPRIVATEDATA_OUTOFMEMORY + 1 ) , + D3D12_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDDESC = ( D3D12_MESSAGE_ID_CREATESHADERRESOURCEVIEW_UNRECOGNIZEDFORMAT + 1 ) , + D3D12_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDFORMAT = ( D3D12_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDDESC + 1 ) , + D3D12_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDVIDEOPLANESLICE = ( D3D12_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDFORMAT + 1 ) , + D3D12_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDPLANESLICE = ( D3D12_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDVIDEOPLANESLICE + 1 ) , + D3D12_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDDIMENSIONS = ( D3D12_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDPLANESLICE + 1 ) , + D3D12_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDRESOURCE = ( D3D12_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDDIMENSIONS + 1 ) , + D3D12_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDARG_RETURN = ( D3D12_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDRESOURCE + 1 ) , + D3D12_MESSAGE_ID_CREATESHADERRESOURCEVIEW_OUTOFMEMORY_RETURN = ( D3D12_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDARG_RETURN + 1 ) , + D3D12_MESSAGE_ID_CREATERENDERTARGETVIEW_UNRECOGNIZEDFORMAT = ( D3D12_MESSAGE_ID_CREATESHADERRESOURCEVIEW_OUTOFMEMORY_RETURN + 1 ) , + D3D12_MESSAGE_ID_CREATERENDERTARGETVIEW_UNSUPPORTEDFORMAT = ( D3D12_MESSAGE_ID_CREATERENDERTARGETVIEW_UNRECOGNIZEDFORMAT + 1 ) , + D3D12_MESSAGE_ID_CREATERENDERTARGETVIEW_INVALIDDESC = ( D3D12_MESSAGE_ID_CREATERENDERTARGETVIEW_UNSUPPORTEDFORMAT + 1 ) , + D3D12_MESSAGE_ID_CREATERENDERTARGETVIEW_INVALIDFORMAT = ( D3D12_MESSAGE_ID_CREATERENDERTARGETVIEW_INVALIDDESC + 1 ) , + D3D12_MESSAGE_ID_CREATERENDERTARGETVIEW_INVALIDVIDEOPLANESLICE = ( D3D12_MESSAGE_ID_CREATERENDERTARGETVIEW_INVALIDFORMAT + 1 ) , + D3D12_MESSAGE_ID_CREATERENDERTARGETVIEW_INVALIDPLANESLICE = ( D3D12_MESSAGE_ID_CREATERENDERTARGETVIEW_INVALIDVIDEOPLANESLICE + 1 ) , + D3D12_MESSAGE_ID_CREATERENDERTARGETVIEW_INVALIDDIMENSIONS = ( D3D12_MESSAGE_ID_CREATERENDERTARGETVIEW_INVALIDPLANESLICE + 1 ) , + D3D12_MESSAGE_ID_CREATERENDERTARGETVIEW_INVALIDRESOURCE = ( D3D12_MESSAGE_ID_CREATERENDERTARGETVIEW_INVALIDDIMENSIONS + 1 ) , + D3D12_MESSAGE_ID_CREATERENDERTARGETVIEW_INVALIDARG_RETURN = ( D3D12_MESSAGE_ID_CREATERENDERTARGETVIEW_INVALIDRESOURCE + 1 ) , + D3D12_MESSAGE_ID_CREATERENDERTARGETVIEW_OUTOFMEMORY_RETURN = ( D3D12_MESSAGE_ID_CREATERENDERTARGETVIEW_INVALIDARG_RETURN + 1 ) , + D3D12_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_UNRECOGNIZEDFORMAT = ( D3D12_MESSAGE_ID_CREATERENDERTARGETVIEW_OUTOFMEMORY_RETURN + 1 ) , + D3D12_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_INVALIDDESC = ( D3D12_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_UNRECOGNIZEDFORMAT + 1 ) , + D3D12_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_INVALIDFORMAT = ( D3D12_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_INVALIDDESC + 1 ) , + D3D12_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_INVALIDDIMENSIONS = ( D3D12_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_INVALIDFORMAT + 1 ) , + D3D12_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_INVALIDRESOURCE = ( D3D12_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_INVALIDDIMENSIONS + 1 ) , + D3D12_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_INVALIDARG_RETURN = ( D3D12_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_INVALIDRESOURCE + 1 ) , + D3D12_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_OUTOFMEMORY_RETURN = ( D3D12_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_INVALIDARG_RETURN + 1 ) , + D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_OUTOFMEMORY = ( D3D12_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_OUTOFMEMORY_RETURN + 1 ) , + D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_TOOMANYELEMENTS = ( D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_OUTOFMEMORY + 1 ) , + D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_INVALIDFORMAT = ( D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_TOOMANYELEMENTS + 1 ) , + D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_INCOMPATIBLEFORMAT = ( D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_INVALIDFORMAT + 1 ) , + D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_INVALIDSLOT = ( D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_INCOMPATIBLEFORMAT + 1 ) , + D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_INVALIDINPUTSLOTCLASS = ( D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_INVALIDSLOT + 1 ) , + D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_STEPRATESLOTCLASSMISMATCH = ( D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_INVALIDINPUTSLOTCLASS + 1 ) , + D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_INVALIDSLOTCLASSCHANGE = ( D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_STEPRATESLOTCLASSMISMATCH + 1 ) , + D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_INVALIDSTEPRATECHANGE = ( D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_INVALIDSLOTCLASSCHANGE + 1 ) , + D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_INVALIDALIGNMENT = ( D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_INVALIDSTEPRATECHANGE + 1 ) , + D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_DUPLICATESEMANTIC = ( D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_INVALIDALIGNMENT + 1 ) , + D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_UNPARSEABLEINPUTSIGNATURE = ( D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_DUPLICATESEMANTIC + 1 ) , + D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_NULLSEMANTIC = ( D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_UNPARSEABLEINPUTSIGNATURE + 1 ) , + D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_MISSINGELEMENT = ( D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_NULLSEMANTIC + 1 ) , + D3D12_MESSAGE_ID_CREATEVERTEXSHADER_OUTOFMEMORY = ( D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_MISSINGELEMENT + 1 ) , + D3D12_MESSAGE_ID_CREATEVERTEXSHADER_INVALIDSHADERBYTECODE = ( D3D12_MESSAGE_ID_CREATEVERTEXSHADER_OUTOFMEMORY + 1 ) , + D3D12_MESSAGE_ID_CREATEVERTEXSHADER_INVALIDSHADERTYPE = ( D3D12_MESSAGE_ID_CREATEVERTEXSHADER_INVALIDSHADERBYTECODE + 1 ) , + D3D12_MESSAGE_ID_CREATEGEOMETRYSHADER_OUTOFMEMORY = ( D3D12_MESSAGE_ID_CREATEVERTEXSHADER_INVALIDSHADERTYPE + 1 ) , + D3D12_MESSAGE_ID_CREATEGEOMETRYSHADER_INVALIDSHADERBYTECODE = ( D3D12_MESSAGE_ID_CREATEGEOMETRYSHADER_OUTOFMEMORY + 1 ) , + D3D12_MESSAGE_ID_CREATEGEOMETRYSHADER_INVALIDSHADERTYPE = ( D3D12_MESSAGE_ID_CREATEGEOMETRYSHADER_INVALIDSHADERBYTECODE + 1 ) , + D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_OUTOFMEMORY = ( D3D12_MESSAGE_ID_CREATEGEOMETRYSHADER_INVALIDSHADERTYPE + 1 ) , + D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDSHADERBYTECODE = ( D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_OUTOFMEMORY + 1 ) , + D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDSHADERTYPE = ( D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDSHADERBYTECODE + 1 ) , + D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDNUMENTRIES = ( D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDSHADERTYPE + 1 ) , + D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_OUTPUTSTREAMSTRIDEUNUSED = ( D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDNUMENTRIES + 1 ) , + D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_UNEXPECTEDDECL = ( D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_OUTPUTSTREAMSTRIDEUNUSED + 1 ) , + D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_EXPECTEDDECL = ( D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_UNEXPECTEDDECL + 1 ) , + D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_OUTPUTSLOT0EXPECTED = ( D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_EXPECTEDDECL + 1 ) , + D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDOUTPUTSLOT = ( D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_OUTPUTSLOT0EXPECTED + 1 ) , + D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_ONLYONEELEMENTPERSLOT = ( D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDOUTPUTSLOT + 1 ) , + D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDCOMPONENTCOUNT = ( D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_ONLYONEELEMENTPERSLOT + 1 ) , + D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDSTARTCOMPONENTANDCOMPONENTCOUNT = ( D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDCOMPONENTCOUNT + 1 ) , + D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDGAPDEFINITION = ( D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDSTARTCOMPONENTANDCOMPONENTCOUNT + 1 ) , + D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_REPEATEDOUTPUT = ( D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDGAPDEFINITION + 1 ) , + D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDOUTPUTSTREAMSTRIDE = ( D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_REPEATEDOUTPUT + 1 ) , + D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_MISSINGSEMANTIC = ( D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDOUTPUTSTREAMSTRIDE + 1 ) , + D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_MASKMISMATCH = ( D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_MISSINGSEMANTIC + 1 ) , + D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_CANTHAVEONLYGAPS = ( D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_MASKMISMATCH + 1 ) , + D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_DECLTOOCOMPLEX = ( D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_CANTHAVEONLYGAPS + 1 ) , + D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_MISSINGOUTPUTSIGNATURE = ( D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_DECLTOOCOMPLEX + 1 ) , + D3D12_MESSAGE_ID_CREATEPIXELSHADER_OUTOFMEMORY = ( D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_MISSINGOUTPUTSIGNATURE + 1 ) , + D3D12_MESSAGE_ID_CREATEPIXELSHADER_INVALIDSHADERBYTECODE = ( D3D12_MESSAGE_ID_CREATEPIXELSHADER_OUTOFMEMORY + 1 ) , + D3D12_MESSAGE_ID_CREATEPIXELSHADER_INVALIDSHADERTYPE = ( D3D12_MESSAGE_ID_CREATEPIXELSHADER_INVALIDSHADERBYTECODE + 1 ) , + D3D12_MESSAGE_ID_CREATERASTERIZERSTATE_INVALIDFILLMODE = ( D3D12_MESSAGE_ID_CREATEPIXELSHADER_INVALIDSHADERTYPE + 1 ) , + D3D12_MESSAGE_ID_CREATERASTERIZERSTATE_INVALIDCULLMODE = ( D3D12_MESSAGE_ID_CREATERASTERIZERSTATE_INVALIDFILLMODE + 1 ) , + D3D12_MESSAGE_ID_CREATERASTERIZERSTATE_INVALIDDEPTHBIASCLAMP = ( D3D12_MESSAGE_ID_CREATERASTERIZERSTATE_INVALIDCULLMODE + 1 ) , + D3D12_MESSAGE_ID_CREATERASTERIZERSTATE_INVALIDSLOPESCALEDDEPTHBIAS = ( D3D12_MESSAGE_ID_CREATERASTERIZERSTATE_INVALIDDEPTHBIASCLAMP + 1 ) , + D3D12_MESSAGE_ID_CREATERASTERIZERSTATE_NULLDESC = ( D3D12_MESSAGE_ID_CREATERASTERIZERSTATE_INVALIDSLOPESCALEDDEPTHBIAS + 1 ) , + D3D12_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDDEPTHWRITEMASK = ( D3D12_MESSAGE_ID_CREATERASTERIZERSTATE_NULLDESC + 1 ) , + D3D12_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDDEPTHFUNC = ( D3D12_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDDEPTHWRITEMASK + 1 ) , + D3D12_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDFRONTFACESTENCILFAILOP = ( D3D12_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDDEPTHFUNC + 1 ) , + D3D12_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDFRONTFACESTENCILZFAILOP = ( D3D12_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDFRONTFACESTENCILFAILOP + 1 ) , + D3D12_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDFRONTFACESTENCILPASSOP = ( D3D12_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDFRONTFACESTENCILZFAILOP + 1 ) , + D3D12_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDFRONTFACESTENCILFUNC = ( D3D12_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDFRONTFACESTENCILPASSOP + 1 ) , + D3D12_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDBACKFACESTENCILFAILOP = ( D3D12_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDFRONTFACESTENCILFUNC + 1 ) , + D3D12_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDBACKFACESTENCILZFAILOP = ( D3D12_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDBACKFACESTENCILFAILOP + 1 ) , + D3D12_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDBACKFACESTENCILPASSOP = ( D3D12_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDBACKFACESTENCILZFAILOP + 1 ) , + D3D12_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDBACKFACESTENCILFUNC = ( D3D12_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDBACKFACESTENCILPASSOP + 1 ) , + D3D12_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_NULLDESC = ( D3D12_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDBACKFACESTENCILFUNC + 1 ) , + D3D12_MESSAGE_ID_CREATEBLENDSTATE_INVALIDSRCBLEND = ( D3D12_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_NULLDESC + 1 ) , + D3D12_MESSAGE_ID_CREATEBLENDSTATE_INVALIDDESTBLEND = ( D3D12_MESSAGE_ID_CREATEBLENDSTATE_INVALIDSRCBLEND + 1 ) , + D3D12_MESSAGE_ID_CREATEBLENDSTATE_INVALIDBLENDOP = ( D3D12_MESSAGE_ID_CREATEBLENDSTATE_INVALIDDESTBLEND + 1 ) , + D3D12_MESSAGE_ID_CREATEBLENDSTATE_INVALIDSRCBLENDALPHA = ( D3D12_MESSAGE_ID_CREATEBLENDSTATE_INVALIDBLENDOP + 1 ) , + D3D12_MESSAGE_ID_CREATEBLENDSTATE_INVALIDDESTBLENDALPHA = ( D3D12_MESSAGE_ID_CREATEBLENDSTATE_INVALIDSRCBLENDALPHA + 1 ) , + D3D12_MESSAGE_ID_CREATEBLENDSTATE_INVALIDBLENDOPALPHA = ( D3D12_MESSAGE_ID_CREATEBLENDSTATE_INVALIDDESTBLENDALPHA + 1 ) , + D3D12_MESSAGE_ID_CREATEBLENDSTATE_INVALIDRENDERTARGETWRITEMASK = ( D3D12_MESSAGE_ID_CREATEBLENDSTATE_INVALIDBLENDOPALPHA + 1 ) , + D3D12_MESSAGE_ID_CREATEBLENDSTATE_NULLDESC = ( D3D12_MESSAGE_ID_CREATEBLENDSTATE_INVALIDRENDERTARGETWRITEMASK + 1 ) , + D3D12_MESSAGE_ID_CREATESAMPLERSTATE_INVALIDFILTER = ( D3D12_MESSAGE_ID_CREATEBLENDSTATE_NULLDESC + 1 ) , + D3D12_MESSAGE_ID_CREATESAMPLERSTATE_INVALIDADDRESSU = ( D3D12_MESSAGE_ID_CREATESAMPLERSTATE_INVALIDFILTER + 1 ) , + D3D12_MESSAGE_ID_CREATESAMPLERSTATE_INVALIDADDRESSV = ( D3D12_MESSAGE_ID_CREATESAMPLERSTATE_INVALIDADDRESSU + 1 ) , + D3D12_MESSAGE_ID_CREATESAMPLERSTATE_INVALIDADDRESSW = ( D3D12_MESSAGE_ID_CREATESAMPLERSTATE_INVALIDADDRESSV + 1 ) , + D3D12_MESSAGE_ID_CREATESAMPLERSTATE_INVALIDMIPLODBIAS = ( D3D12_MESSAGE_ID_CREATESAMPLERSTATE_INVALIDADDRESSW + 1 ) , + D3D12_MESSAGE_ID_CREATESAMPLERSTATE_INVALIDMAXANISOTROPY = ( D3D12_MESSAGE_ID_CREATESAMPLERSTATE_INVALIDMIPLODBIAS + 1 ) , + D3D12_MESSAGE_ID_CREATESAMPLERSTATE_INVALIDCOMPARISONFUNC = ( D3D12_MESSAGE_ID_CREATESAMPLERSTATE_INVALIDMAXANISOTROPY + 1 ) , + D3D12_MESSAGE_ID_CREATESAMPLERSTATE_INVALIDMINLOD = ( D3D12_MESSAGE_ID_CREATESAMPLERSTATE_INVALIDCOMPARISONFUNC + 1 ) , + D3D12_MESSAGE_ID_CREATESAMPLERSTATE_INVALIDMAXLOD = ( D3D12_MESSAGE_ID_CREATESAMPLERSTATE_INVALIDMINLOD + 1 ) , + D3D12_MESSAGE_ID_CREATESAMPLERSTATE_NULLDESC = ( D3D12_MESSAGE_ID_CREATESAMPLERSTATE_INVALIDMAXLOD + 1 ) , + D3D12_MESSAGE_ID_DEVICE_IASETPRIMITIVETOPOLOGY_TOPOLOGY_UNRECOGNIZED = ( D3D12_MESSAGE_ID_CREATESAMPLERSTATE_NULLDESC + 1 ) , + D3D12_MESSAGE_ID_DEVICE_IASETPRIMITIVETOPOLOGY_TOPOLOGY_UNDEFINED = ( D3D12_MESSAGE_ID_DEVICE_IASETPRIMITIVETOPOLOGY_TOPOLOGY_UNRECOGNIZED + 1 ) , + D3D12_MESSAGE_ID_DEVICE_RSSETVIEWPORTS_INVALIDVIEWPORT = ( D3D12_MESSAGE_ID_DEVICE_IASETPRIMITIVETOPOLOGY_TOPOLOGY_UNDEFINED + 1 ) , + D3D12_MESSAGE_ID_DEVICE_RSSETSCISSORRECTS_INVALIDSCISSOR = ( D3D12_MESSAGE_ID_DEVICE_RSSETVIEWPORTS_INVALIDVIEWPORT + 1 ) , + D3D12_MESSAGE_ID_CLEARRENDERTARGETVIEW_DENORMFLUSH = ( D3D12_MESSAGE_ID_DEVICE_RSSETSCISSORRECTS_INVALIDSCISSOR + 1 ) , + D3D12_MESSAGE_ID_CLEARDEPTHSTENCILVIEW_DENORMFLUSH = ( D3D12_MESSAGE_ID_CLEARRENDERTARGETVIEW_DENORMFLUSH + 1 ) , + D3D12_MESSAGE_ID_CLEARDEPTHSTENCILVIEW_INVALID = ( D3D12_MESSAGE_ID_CLEARDEPTHSTENCILVIEW_DENORMFLUSH + 1 ) , + D3D12_MESSAGE_ID_COPYRESOURCE_INVALIDSOURCE = ( D3D12_MESSAGE_ID_CLEARDEPTHSTENCILVIEW_INVALID + 1 ) , + D3D12_MESSAGE_ID_COPYRESOURCE_INVALIDDESTINATIONSTATE = ( D3D12_MESSAGE_ID_COPYRESOURCE_INVALIDSOURCE + 1 ) , + D3D12_MESSAGE_ID_COPYRESOURCE_INVALIDSOURCESTATE = ( D3D12_MESSAGE_ID_COPYRESOURCE_INVALIDDESTINATIONSTATE + 1 ) , + D3D12_MESSAGE_ID_UPDATESUBRESOURCE_INVALIDDESTINATIONSUBRESOURCE = ( D3D12_MESSAGE_ID_COPYRESOURCE_INVALIDSOURCESTATE + 1 ) , + D3D12_MESSAGE_ID_UPDATESUBRESOURCE_INVALIDDESTINATIONBOX = ( D3D12_MESSAGE_ID_UPDATESUBRESOURCE_INVALIDDESTINATIONSUBRESOURCE + 1 ) , + D3D12_MESSAGE_ID_UPDATESUBRESOURCE_INVALIDDESTINATIONSTATE = ( D3D12_MESSAGE_ID_UPDATESUBRESOURCE_INVALIDDESTINATIONBOX + 1 ) , + D3D12_MESSAGE_ID_DEVICE_RESOLVESUBRESOURCE_DESTINATION_INVALID = ( D3D12_MESSAGE_ID_UPDATESUBRESOURCE_INVALIDDESTINATIONSTATE + 1 ) , + D3D12_MESSAGE_ID_DEVICE_RESOLVESUBRESOURCE_DESTINATION_SUBRESOURCE_INVALID = ( D3D12_MESSAGE_ID_DEVICE_RESOLVESUBRESOURCE_DESTINATION_INVALID + 1 ) , + D3D12_MESSAGE_ID_DEVICE_RESOLVESUBRESOURCE_SOURCE_INVALID = ( D3D12_MESSAGE_ID_DEVICE_RESOLVESUBRESOURCE_DESTINATION_SUBRESOURCE_INVALID + 1 ) , + D3D12_MESSAGE_ID_DEVICE_RESOLVESUBRESOURCE_SOURCE_SUBRESOURCE_INVALID = ( D3D12_MESSAGE_ID_DEVICE_RESOLVESUBRESOURCE_SOURCE_INVALID + 1 ) , + D3D12_MESSAGE_ID_DEVICE_RESOLVESUBRESOURCE_FORMAT_INVALID = ( D3D12_MESSAGE_ID_DEVICE_RESOLVESUBRESOURCE_SOURCE_SUBRESOURCE_INVALID + 1 ) , + D3D12_MESSAGE_ID_BUFFER_MAP_INVALIDMAPTYPE = ( D3D12_MESSAGE_ID_DEVICE_RESOLVESUBRESOURCE_FORMAT_INVALID + 1 ) , + D3D12_MESSAGE_ID_BUFFER_MAP_INVALIDFLAGS = ( D3D12_MESSAGE_ID_BUFFER_MAP_INVALIDMAPTYPE + 1 ) , + D3D12_MESSAGE_ID_BUFFER_MAP_ALREADYMAPPED = ( D3D12_MESSAGE_ID_BUFFER_MAP_INVALIDFLAGS + 1 ) , + D3D12_MESSAGE_ID_BUFFER_MAP_DEVICEREMOVED_RETURN = ( D3D12_MESSAGE_ID_BUFFER_MAP_ALREADYMAPPED + 1 ) , + D3D12_MESSAGE_ID_BUFFER_UNMAP_NOTMAPPED = ( D3D12_MESSAGE_ID_BUFFER_MAP_DEVICEREMOVED_RETURN + 1 ) , + D3D12_MESSAGE_ID_TEXTURE1D_MAP_INVALIDMAPTYPE = ( D3D12_MESSAGE_ID_BUFFER_UNMAP_NOTMAPPED + 1 ) , + D3D12_MESSAGE_ID_TEXTURE1D_MAP_INVALIDSUBRESOURCE = ( D3D12_MESSAGE_ID_TEXTURE1D_MAP_INVALIDMAPTYPE + 1 ) , + D3D12_MESSAGE_ID_TEXTURE1D_MAP_INVALIDFLAGS = ( D3D12_MESSAGE_ID_TEXTURE1D_MAP_INVALIDSUBRESOURCE + 1 ) , + D3D12_MESSAGE_ID_TEXTURE1D_MAP_ALREADYMAPPED = ( D3D12_MESSAGE_ID_TEXTURE1D_MAP_INVALIDFLAGS + 1 ) , + D3D12_MESSAGE_ID_TEXTURE1D_MAP_DEVICEREMOVED_RETURN = ( D3D12_MESSAGE_ID_TEXTURE1D_MAP_ALREADYMAPPED + 1 ) , + D3D12_MESSAGE_ID_TEXTURE1D_UNMAP_INVALIDSUBRESOURCE = ( D3D12_MESSAGE_ID_TEXTURE1D_MAP_DEVICEREMOVED_RETURN + 1 ) , + D3D12_MESSAGE_ID_TEXTURE1D_UNMAP_NOTMAPPED = ( D3D12_MESSAGE_ID_TEXTURE1D_UNMAP_INVALIDSUBRESOURCE + 1 ) , + D3D12_MESSAGE_ID_TEXTURE2D_MAP_INVALIDMAPTYPE = ( D3D12_MESSAGE_ID_TEXTURE1D_UNMAP_NOTMAPPED + 1 ) , + D3D12_MESSAGE_ID_TEXTURE2D_MAP_INVALIDSUBRESOURCE = ( D3D12_MESSAGE_ID_TEXTURE2D_MAP_INVALIDMAPTYPE + 1 ) , + D3D12_MESSAGE_ID_TEXTURE2D_MAP_INVALIDFLAGS = ( D3D12_MESSAGE_ID_TEXTURE2D_MAP_INVALIDSUBRESOURCE + 1 ) , + D3D12_MESSAGE_ID_TEXTURE2D_MAP_ALREADYMAPPED = ( D3D12_MESSAGE_ID_TEXTURE2D_MAP_INVALIDFLAGS + 1 ) , + D3D12_MESSAGE_ID_TEXTURE2D_MAP_DEVICEREMOVED_RETURN = ( D3D12_MESSAGE_ID_TEXTURE2D_MAP_ALREADYMAPPED + 1 ) , + D3D12_MESSAGE_ID_TEXTURE2D_UNMAP_INVALIDSUBRESOURCE = ( D3D12_MESSAGE_ID_TEXTURE2D_MAP_DEVICEREMOVED_RETURN + 1 ) , + D3D12_MESSAGE_ID_TEXTURE2D_UNMAP_NOTMAPPED = ( D3D12_MESSAGE_ID_TEXTURE2D_UNMAP_INVALIDSUBRESOURCE + 1 ) , + D3D12_MESSAGE_ID_TEXTURE3D_MAP_INVALIDMAPTYPE = ( D3D12_MESSAGE_ID_TEXTURE2D_UNMAP_NOTMAPPED + 1 ) , + D3D12_MESSAGE_ID_TEXTURE3D_MAP_INVALIDSUBRESOURCE = ( D3D12_MESSAGE_ID_TEXTURE3D_MAP_INVALIDMAPTYPE + 1 ) , + D3D12_MESSAGE_ID_TEXTURE3D_MAP_INVALIDFLAGS = ( D3D12_MESSAGE_ID_TEXTURE3D_MAP_INVALIDSUBRESOURCE + 1 ) , + D3D12_MESSAGE_ID_TEXTURE3D_MAP_ALREADYMAPPED = ( D3D12_MESSAGE_ID_TEXTURE3D_MAP_INVALIDFLAGS + 1 ) , + D3D12_MESSAGE_ID_TEXTURE3D_MAP_DEVICEREMOVED_RETURN = ( D3D12_MESSAGE_ID_TEXTURE3D_MAP_ALREADYMAPPED + 1 ) , + D3D12_MESSAGE_ID_TEXTURE3D_UNMAP_INVALIDSUBRESOURCE = ( D3D12_MESSAGE_ID_TEXTURE3D_MAP_DEVICEREMOVED_RETURN + 1 ) , + D3D12_MESSAGE_ID_TEXTURE3D_UNMAP_NOTMAPPED = ( D3D12_MESSAGE_ID_TEXTURE3D_UNMAP_INVALIDSUBRESOURCE + 1 ) , + D3D12_MESSAGE_ID_CHECKFORMATSUPPORT_FORMAT_DEPRECATED = ( D3D12_MESSAGE_ID_TEXTURE3D_UNMAP_NOTMAPPED + 1 ) , + D3D12_MESSAGE_ID_CHECKMULTISAMPLEQUALITYLEVELS_FORMAT_DEPRECATED = ( D3D12_MESSAGE_ID_CHECKFORMATSUPPORT_FORMAT_DEPRECATED + 1 ) , + D3D12_MESSAGE_ID_SETEXCEPTIONMODE_UNRECOGNIZEDFLAGS = ( D3D12_MESSAGE_ID_CHECKMULTISAMPLEQUALITYLEVELS_FORMAT_DEPRECATED + 1 ) , + D3D12_MESSAGE_ID_SETEXCEPTIONMODE_INVALIDARG_RETURN = ( D3D12_MESSAGE_ID_SETEXCEPTIONMODE_UNRECOGNIZEDFLAGS + 1 ) , + D3D12_MESSAGE_ID_SETEXCEPTIONMODE_DEVICEREMOVED_RETURN = ( D3D12_MESSAGE_ID_SETEXCEPTIONMODE_INVALIDARG_RETURN + 1 ) , + D3D12_MESSAGE_ID_REF_SIMULATING_INFINITELY_FAST_HARDWARE = ( D3D12_MESSAGE_ID_SETEXCEPTIONMODE_DEVICEREMOVED_RETURN + 1 ) , + D3D12_MESSAGE_ID_REF_THREADING_MODE = ( D3D12_MESSAGE_ID_REF_SIMULATING_INFINITELY_FAST_HARDWARE + 1 ) , + D3D12_MESSAGE_ID_REF_UMDRIVER_EXCEPTION = ( D3D12_MESSAGE_ID_REF_THREADING_MODE + 1 ) , + D3D12_MESSAGE_ID_REF_KMDRIVER_EXCEPTION = ( D3D12_MESSAGE_ID_REF_UMDRIVER_EXCEPTION + 1 ) , + D3D12_MESSAGE_ID_REF_HARDWARE_EXCEPTION = ( D3D12_MESSAGE_ID_REF_KMDRIVER_EXCEPTION + 1 ) , + D3D12_MESSAGE_ID_REF_ACCESSING_INDEXABLE_TEMP_OUT_OF_RANGE = ( D3D12_MESSAGE_ID_REF_HARDWARE_EXCEPTION + 1 ) , + D3D12_MESSAGE_ID_REF_PROBLEM_PARSING_SHADER = ( D3D12_MESSAGE_ID_REF_ACCESSING_INDEXABLE_TEMP_OUT_OF_RANGE + 1 ) , + D3D12_MESSAGE_ID_REF_OUT_OF_MEMORY = ( D3D12_MESSAGE_ID_REF_PROBLEM_PARSING_SHADER + 1 ) , + D3D12_MESSAGE_ID_REF_INFO = ( D3D12_MESSAGE_ID_REF_OUT_OF_MEMORY + 1 ) , + D3D12_MESSAGE_ID_DEVICE_DRAW_VERTEXPOS_OVERFLOW = ( D3D12_MESSAGE_ID_REF_INFO + 1 ) , + D3D12_MESSAGE_ID_DEVICE_DRAWINDEXED_INDEXPOS_OVERFLOW = ( D3D12_MESSAGE_ID_DEVICE_DRAW_VERTEXPOS_OVERFLOW + 1 ) , + D3D12_MESSAGE_ID_DEVICE_DRAWINSTANCED_VERTEXPOS_OVERFLOW = ( D3D12_MESSAGE_ID_DEVICE_DRAWINDEXED_INDEXPOS_OVERFLOW + 1 ) , + D3D12_MESSAGE_ID_DEVICE_DRAWINSTANCED_INSTANCEPOS_OVERFLOW = ( D3D12_MESSAGE_ID_DEVICE_DRAWINSTANCED_VERTEXPOS_OVERFLOW + 1 ) , + D3D12_MESSAGE_ID_DEVICE_DRAWINDEXEDINSTANCED_INSTANCEPOS_OVERFLOW = ( D3D12_MESSAGE_ID_DEVICE_DRAWINSTANCED_INSTANCEPOS_OVERFLOW + 1 ) , + D3D12_MESSAGE_ID_DEVICE_DRAWINDEXEDINSTANCED_INDEXPOS_OVERFLOW = ( D3D12_MESSAGE_ID_DEVICE_DRAWINDEXEDINSTANCED_INSTANCEPOS_OVERFLOW + 1 ) , + D3D12_MESSAGE_ID_DEVICE_DRAW_VERTEX_SHADER_NOT_SET = ( D3D12_MESSAGE_ID_DEVICE_DRAWINDEXEDINSTANCED_INDEXPOS_OVERFLOW + 1 ) , + D3D12_MESSAGE_ID_DEVICE_SHADER_LINKAGE_SEMANTICNAME_NOT_FOUND = ( D3D12_MESSAGE_ID_DEVICE_DRAW_VERTEX_SHADER_NOT_SET + 1 ) , + D3D12_MESSAGE_ID_DEVICE_SHADER_LINKAGE_REGISTERINDEX = ( D3D12_MESSAGE_ID_DEVICE_SHADER_LINKAGE_SEMANTICNAME_NOT_FOUND + 1 ) , + D3D12_MESSAGE_ID_DEVICE_SHADER_LINKAGE_COMPONENTTYPE = ( D3D12_MESSAGE_ID_DEVICE_SHADER_LINKAGE_REGISTERINDEX + 1 ) , + D3D12_MESSAGE_ID_DEVICE_SHADER_LINKAGE_REGISTERMASK = ( D3D12_MESSAGE_ID_DEVICE_SHADER_LINKAGE_COMPONENTTYPE + 1 ) , + D3D12_MESSAGE_ID_DEVICE_SHADER_LINKAGE_SYSTEMVALUE = ( D3D12_MESSAGE_ID_DEVICE_SHADER_LINKAGE_REGISTERMASK + 1 ) , + D3D12_MESSAGE_ID_DEVICE_SHADER_LINKAGE_NEVERWRITTEN_ALWAYSREADS = ( D3D12_MESSAGE_ID_DEVICE_SHADER_LINKAGE_SYSTEMVALUE + 1 ) , + D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_ROOT_SIGNATURE_NOT_SET = ( D3D12_MESSAGE_ID_DEVICE_SHADER_LINKAGE_NEVERWRITTEN_ALWAYSREADS + 1 ) , + D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_ROOT_SIGNATURE_MISMATCH = ( D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_ROOT_SIGNATURE_NOT_SET + 1 ) , + D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_VERTEX_BUFFER_NOT_SET = ( D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_ROOT_SIGNATURE_MISMATCH + 1 ) , + D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_INPUTLAYOUT_NOT_SET = ( D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_VERTEX_BUFFER_NOT_SET + 1 ) , + D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_CONSTANT_BUFFER_NOT_SET = ( D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_INPUTLAYOUT_NOT_SET + 1 ) , + D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_CONSTANT_BUFFER_TOO_SMALL = ( D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_CONSTANT_BUFFER_NOT_SET + 1 ) , + D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_SAMPLER_NOT_SET = ( D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_CONSTANT_BUFFER_TOO_SMALL + 1 ) , + D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_SHADERRESOURCEVIEW_NOT_SET = ( D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_SAMPLER_NOT_SET + 1 ) , + D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_VIEW_DIMENSION_MISMATCH = ( D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_SHADERRESOURCEVIEW_NOT_SET + 1 ) , + D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_VERTEX_BUFFER_STRIDE_TOO_SMALL = ( D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_VIEW_DIMENSION_MISMATCH + 1 ) , + D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_VERTEX_BUFFER_TOO_SMALL = ( D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_VERTEX_BUFFER_STRIDE_TOO_SMALL + 1 ) , + D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_INDEX_BUFFER_NOT_SET = ( D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_VERTEX_BUFFER_TOO_SMALL + 1 ) , + D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_INDEX_BUFFER_FORMAT_INVALID = ( D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_INDEX_BUFFER_NOT_SET + 1 ) , + D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_INDEX_BUFFER_TOO_SMALL = ( D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_INDEX_BUFFER_FORMAT_INVALID + 1 ) , + D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_GS_INPUT_PRIMITIVE_MISMATCH = ( D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_INDEX_BUFFER_TOO_SMALL + 1 ) , + D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_RESOURCE_RETURN_TYPE_MISMATCH = ( D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_GS_INPUT_PRIMITIVE_MISMATCH + 1 ) , + D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_POSITION_NOT_PRESENT = ( D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_RESOURCE_RETURN_TYPE_MISMATCH + 1 ) , + D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_OUTPUT_STREAM_NOT_SET = ( D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_POSITION_NOT_PRESENT + 1 ) , + D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_BOUND_RESOURCE_MAPPED = ( D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_OUTPUT_STREAM_NOT_SET + 1 ) , + D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_INVALID_PRIMITIVETOPOLOGY = ( D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_BOUND_RESOURCE_MAPPED + 1 ) , + D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_VERTEX_OFFSET_UNALIGNED = ( D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_INVALID_PRIMITIVETOPOLOGY + 1 ) , + D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_VERTEX_STRIDE_UNALIGNED = ( D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_VERTEX_OFFSET_UNALIGNED + 1 ) , + D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_INDEX_OFFSET_UNALIGNED = ( D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_VERTEX_STRIDE_UNALIGNED + 1 ) , + D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_OUTPUT_STREAM_OFFSET_UNALIGNED = ( D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_INDEX_OFFSET_UNALIGNED + 1 ) , + D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_RESOURCE_FORMAT_LD_UNSUPPORTED = ( D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_OUTPUT_STREAM_OFFSET_UNALIGNED + 1 ) , + D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_RESOURCE_FORMAT_SAMPLE_UNSUPPORTED = ( D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_RESOURCE_FORMAT_LD_UNSUPPORTED + 1 ) , + D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_RESOURCE_FORMAT_SAMPLE_C_UNSUPPORTED = ( D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_RESOURCE_FORMAT_SAMPLE_UNSUPPORTED + 1 ) , + D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_RESOURCE_MULTISAMPLE_UNSUPPORTED = ( D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_RESOURCE_FORMAT_SAMPLE_C_UNSUPPORTED + 1 ) , + D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_SO_TARGETS_BOUND_WITHOUT_SOURCE = ( D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_RESOURCE_MULTISAMPLE_UNSUPPORTED + 1 ) , + D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_SO_STRIDE_LARGER_THAN_BUFFER = ( D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_SO_TARGETS_BOUND_WITHOUT_SOURCE + 1 ) , + D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_OM_RENDER_TARGET_DOES_NOT_SUPPORT_BLENDING = ( D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_SO_STRIDE_LARGER_THAN_BUFFER + 1 ) , + D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_OM_DUAL_SOURCE_BLENDING_CAN_ONLY_HAVE_RENDER_TARGET_0 = ( D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_OM_RENDER_TARGET_DOES_NOT_SUPPORT_BLENDING + 1 ) , + D3D12_MESSAGE_ID_DEVICE_REMOVAL_PROCESS_AT_FAULT = ( D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_OM_DUAL_SOURCE_BLENDING_CAN_ONLY_HAVE_RENDER_TARGET_0 + 1 ) , + D3D12_MESSAGE_ID_DEVICE_REMOVAL_PROCESS_POSSIBLY_AT_FAULT = ( D3D12_MESSAGE_ID_DEVICE_REMOVAL_PROCESS_AT_FAULT + 1 ) , + D3D12_MESSAGE_ID_DEVICE_REMOVAL_PROCESS_NOT_AT_FAULT = ( D3D12_MESSAGE_ID_DEVICE_REMOVAL_PROCESS_POSSIBLY_AT_FAULT + 1 ) , + D3D12_MESSAGE_ID_DEVICE_OPEN_SHARED_RESOURCE_INVALIDARG_RETURN = ( D3D12_MESSAGE_ID_DEVICE_REMOVAL_PROCESS_NOT_AT_FAULT + 1 ) , + D3D12_MESSAGE_ID_DEVICE_OPEN_SHARED_RESOURCE_OUTOFMEMORY_RETURN = ( D3D12_MESSAGE_ID_DEVICE_OPEN_SHARED_RESOURCE_INVALIDARG_RETURN + 1 ) , + D3D12_MESSAGE_ID_DEVICE_OPEN_SHARED_RESOURCE_BADINTERFACE_RETURN = ( D3D12_MESSAGE_ID_DEVICE_OPEN_SHARED_RESOURCE_OUTOFMEMORY_RETURN + 1 ) , + D3D12_MESSAGE_ID_DEVICE_DRAW_VIEWPORT_NOT_SET = ( D3D12_MESSAGE_ID_DEVICE_OPEN_SHARED_RESOURCE_BADINTERFACE_RETURN + 1 ) , + D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_TRAILING_DIGIT_IN_SEMANTIC = ( D3D12_MESSAGE_ID_DEVICE_DRAW_VIEWPORT_NOT_SET + 1 ) , + D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_TRAILING_DIGIT_IN_SEMANTIC = ( D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_TRAILING_DIGIT_IN_SEMANTIC + 1 ) , + D3D12_MESSAGE_ID_DEVICE_RSSETVIEWPORTS_DENORMFLUSH = ( D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_TRAILING_DIGIT_IN_SEMANTIC + 1 ) , + D3D12_MESSAGE_ID_OMSETRENDERTARGETS_INVALIDVIEW = ( D3D12_MESSAGE_ID_DEVICE_RSSETVIEWPORTS_DENORMFLUSH + 1 ) , + D3D12_MESSAGE_ID_DEVICE_SETTEXTFILTERSIZE_INVALIDDIMENSIONS = ( D3D12_MESSAGE_ID_OMSETRENDERTARGETS_INVALIDVIEW + 1 ) , + D3D12_MESSAGE_ID_DEVICE_DRAW_SAMPLER_MISMATCH = ( D3D12_MESSAGE_ID_DEVICE_SETTEXTFILTERSIZE_INVALIDDIMENSIONS + 1 ) , + D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_TYPE_MISMATCH = ( D3D12_MESSAGE_ID_DEVICE_DRAW_SAMPLER_MISMATCH + 1 ) , + D3D12_MESSAGE_ID_BLENDSTATE_GETDESC_LEGACY = ( D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_TYPE_MISMATCH + 1 ) , + D3D12_MESSAGE_ID_SHADERRESOURCEVIEW_GETDESC_LEGACY = ( D3D12_MESSAGE_ID_BLENDSTATE_GETDESC_LEGACY + 1 ) , + D3D12_MESSAGE_ID_DEVICE_DRAW_PS_OUTPUT_TYPE_MISMATCH = ( D3D12_MESSAGE_ID_SHADERRESOURCEVIEW_GETDESC_LEGACY + 1 ) , + D3D12_MESSAGE_ID_DEVICE_DRAW_RESOURCE_FORMAT_GATHER_UNSUPPORTED = ( D3D12_MESSAGE_ID_DEVICE_DRAW_PS_OUTPUT_TYPE_MISMATCH + 1 ) , + D3D12_MESSAGE_ID_DEVICE_DRAW_INVALID_USE_OF_CENTER_MULTISAMPLE_PATTERN = ( D3D12_MESSAGE_ID_DEVICE_DRAW_RESOURCE_FORMAT_GATHER_UNSUPPORTED + 1 ) , + D3D12_MESSAGE_ID_DEVICE_IASETVERTEXBUFFERS_STRIDE_TOO_LARGE = ( D3D12_MESSAGE_ID_DEVICE_DRAW_INVALID_USE_OF_CENTER_MULTISAMPLE_PATTERN + 1 ) , + D3D12_MESSAGE_ID_DEVICE_IASETVERTEXBUFFERS_INVALIDRANGE = ( D3D12_MESSAGE_ID_DEVICE_IASETVERTEXBUFFERS_STRIDE_TOO_LARGE + 1 ) , + D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_EMPTY_LAYOUT = ( D3D12_MESSAGE_ID_DEVICE_IASETVERTEXBUFFERS_INVALIDRANGE + 1 ) , + D3D12_MESSAGE_ID_DEVICE_DRAW_RESOURCE_SAMPLE_COUNT_MISMATCH = ( D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_EMPTY_LAYOUT + 1 ) , + D3D12_MESSAGE_ID_LIVE_OBJECT_SUMMARY = ( D3D12_MESSAGE_ID_DEVICE_DRAW_RESOURCE_SAMPLE_COUNT_MISMATCH + 1 ) , + D3D12_MESSAGE_ID_LIVE_BUFFER = ( D3D12_MESSAGE_ID_LIVE_OBJECT_SUMMARY + 1 ) , + D3D12_MESSAGE_ID_LIVE_TEXTURE1D = ( D3D12_MESSAGE_ID_LIVE_BUFFER + 1 ) , + D3D12_MESSAGE_ID_LIVE_TEXTURE2D = ( D3D12_MESSAGE_ID_LIVE_TEXTURE1D + 1 ) , + D3D12_MESSAGE_ID_LIVE_TEXTURE3D = ( D3D12_MESSAGE_ID_LIVE_TEXTURE2D + 1 ) , + D3D12_MESSAGE_ID_LIVE_SHADERRESOURCEVIEW = ( D3D12_MESSAGE_ID_LIVE_TEXTURE3D + 1 ) , + D3D12_MESSAGE_ID_LIVE_RENDERTARGETVIEW = ( D3D12_MESSAGE_ID_LIVE_SHADERRESOURCEVIEW + 1 ) , + D3D12_MESSAGE_ID_LIVE_DEPTHSTENCILVIEW = ( D3D12_MESSAGE_ID_LIVE_RENDERTARGETVIEW + 1 ) , + D3D12_MESSAGE_ID_LIVE_VERTEXSHADER = ( D3D12_MESSAGE_ID_LIVE_DEPTHSTENCILVIEW + 1 ) , + D3D12_MESSAGE_ID_LIVE_GEOMETRYSHADER = ( D3D12_MESSAGE_ID_LIVE_VERTEXSHADER + 1 ) , + D3D12_MESSAGE_ID_LIVE_PIXELSHADER = ( D3D12_MESSAGE_ID_LIVE_GEOMETRYSHADER + 1 ) , + D3D12_MESSAGE_ID_LIVE_INPUTLAYOUT = ( D3D12_MESSAGE_ID_LIVE_PIXELSHADER + 1 ) , + D3D12_MESSAGE_ID_LIVE_SAMPLER = ( D3D12_MESSAGE_ID_LIVE_INPUTLAYOUT + 1 ) , + D3D12_MESSAGE_ID_LIVE_BLENDSTATE = ( D3D12_MESSAGE_ID_LIVE_SAMPLER + 1 ) , + D3D12_MESSAGE_ID_LIVE_DEPTHSTENCILSTATE = ( D3D12_MESSAGE_ID_LIVE_BLENDSTATE + 1 ) , + D3D12_MESSAGE_ID_LIVE_RASTERIZERSTATE = ( D3D12_MESSAGE_ID_LIVE_DEPTHSTENCILSTATE + 1 ) , + D3D12_MESSAGE_ID_LIVE_QUERY = ( D3D12_MESSAGE_ID_LIVE_RASTERIZERSTATE + 1 ) , + D3D12_MESSAGE_ID_LIVE_PREDICATE = ( D3D12_MESSAGE_ID_LIVE_QUERY + 1 ) , + D3D12_MESSAGE_ID_LIVE_COUNTER = ( D3D12_MESSAGE_ID_LIVE_PREDICATE + 1 ) , + D3D12_MESSAGE_ID_LIVE_DEVICE = ( D3D12_MESSAGE_ID_LIVE_COUNTER + 1 ) , + D3D12_MESSAGE_ID_LIVE_SWAPCHAIN = ( D3D12_MESSAGE_ID_LIVE_DEVICE + 1 ) , + D3D12_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_INVALIDFLAGS = ( D3D12_MESSAGE_ID_LIVE_SWAPCHAIN + 1 ) , + D3D12_MESSAGE_ID_CREATEVERTEXSHADER_INVALIDCLASSLINKAGE = ( D3D12_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_INVALIDFLAGS + 1 ) , + D3D12_MESSAGE_ID_CREATEGEOMETRYSHADER_INVALIDCLASSLINKAGE = ( D3D12_MESSAGE_ID_CREATEVERTEXSHADER_INVALIDCLASSLINKAGE + 1 ) , + D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDNUMSTREAMS = ( D3D12_MESSAGE_ID_CREATEGEOMETRYSHADER_INVALIDCLASSLINKAGE + 1 ) , + D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDSTREAMTORASTERIZER = ( D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDNUMSTREAMS + 1 ) , + D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_UNEXPECTEDSTREAMS = ( D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDSTREAMTORASTERIZER + 1 ) , + D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDCLASSLINKAGE = ( D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_UNEXPECTEDSTREAMS + 1 ) , + D3D12_MESSAGE_ID_CREATEPIXELSHADER_INVALIDCLASSLINKAGE = ( D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDCLASSLINKAGE + 1 ) , + D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDSTREAM = ( D3D12_MESSAGE_ID_CREATEPIXELSHADER_INVALIDCLASSLINKAGE + 1 ) , + D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_UNEXPECTEDENTRIES = ( D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDSTREAM + 1 ) , + D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_UNEXPECTEDSTRIDES = ( D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_UNEXPECTEDENTRIES + 1 ) , + D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDNUMSTRIDES = ( D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_UNEXPECTEDSTRIDES + 1 ) , + D3D12_MESSAGE_ID_CREATEHULLSHADER_INVALIDCALL = ( D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDNUMSTRIDES + 1 ) , + D3D12_MESSAGE_ID_CREATEHULLSHADER_OUTOFMEMORY = ( D3D12_MESSAGE_ID_CREATEHULLSHADER_INVALIDCALL + 1 ) , + D3D12_MESSAGE_ID_CREATEHULLSHADER_INVALIDSHADERBYTECODE = ( D3D12_MESSAGE_ID_CREATEHULLSHADER_OUTOFMEMORY + 1 ) , + D3D12_MESSAGE_ID_CREATEHULLSHADER_INVALIDSHADERTYPE = ( D3D12_MESSAGE_ID_CREATEHULLSHADER_INVALIDSHADERBYTECODE + 1 ) , + D3D12_MESSAGE_ID_CREATEHULLSHADER_INVALIDCLASSLINKAGE = ( D3D12_MESSAGE_ID_CREATEHULLSHADER_INVALIDSHADERTYPE + 1 ) , + D3D12_MESSAGE_ID_CREATEDOMAINSHADER_INVALIDCALL = ( D3D12_MESSAGE_ID_CREATEHULLSHADER_INVALIDCLASSLINKAGE + 1 ) , + D3D12_MESSAGE_ID_CREATEDOMAINSHADER_OUTOFMEMORY = ( D3D12_MESSAGE_ID_CREATEDOMAINSHADER_INVALIDCALL + 1 ) , + D3D12_MESSAGE_ID_CREATEDOMAINSHADER_INVALIDSHADERBYTECODE = ( D3D12_MESSAGE_ID_CREATEDOMAINSHADER_OUTOFMEMORY + 1 ) , + D3D12_MESSAGE_ID_CREATEDOMAINSHADER_INVALIDSHADERTYPE = ( D3D12_MESSAGE_ID_CREATEDOMAINSHADER_INVALIDSHADERBYTECODE + 1 ) , + D3D12_MESSAGE_ID_CREATEDOMAINSHADER_INVALIDCLASSLINKAGE = ( D3D12_MESSAGE_ID_CREATEDOMAINSHADER_INVALIDSHADERTYPE + 1 ) , + D3D12_MESSAGE_ID_DEVICE_DRAW_HS_XOR_DS_MISMATCH = ( D3D12_MESSAGE_ID_CREATEDOMAINSHADER_INVALIDCLASSLINKAGE + 1 ) , + D3D12_MESSAGE_ID_DEVICE_DRAWINDIRECT_INVALID_ARG_BUFFER = ( D3D12_MESSAGE_ID_DEVICE_DRAW_HS_XOR_DS_MISMATCH + 1 ) , + D3D12_MESSAGE_ID_DEVICE_DRAWINDIRECT_OFFSET_UNALIGNED = ( D3D12_MESSAGE_ID_DEVICE_DRAWINDIRECT_INVALID_ARG_BUFFER + 1 ) , + D3D12_MESSAGE_ID_DEVICE_DRAWINDIRECT_OFFSET_OVERFLOW = ( D3D12_MESSAGE_ID_DEVICE_DRAWINDIRECT_OFFSET_UNALIGNED + 1 ) , + D3D12_MESSAGE_ID_RESOURCE_MAP_INVALIDMAPTYPE = ( D3D12_MESSAGE_ID_DEVICE_DRAWINDIRECT_OFFSET_OVERFLOW + 1 ) , + D3D12_MESSAGE_ID_RESOURCE_MAP_INVALIDSUBRESOURCE = ( D3D12_MESSAGE_ID_RESOURCE_MAP_INVALIDMAPTYPE + 1 ) , + D3D12_MESSAGE_ID_RESOURCE_MAP_INVALIDFLAGS = ( D3D12_MESSAGE_ID_RESOURCE_MAP_INVALIDSUBRESOURCE + 1 ) , + D3D12_MESSAGE_ID_RESOURCE_MAP_ALREADYMAPPED = ( D3D12_MESSAGE_ID_RESOURCE_MAP_INVALIDFLAGS + 1 ) , + D3D12_MESSAGE_ID_RESOURCE_MAP_DEVICEREMOVED_RETURN = ( D3D12_MESSAGE_ID_RESOURCE_MAP_ALREADYMAPPED + 1 ) , + D3D12_MESSAGE_ID_RESOURCE_MAP_OUTOFMEMORY_RETURN = ( D3D12_MESSAGE_ID_RESOURCE_MAP_DEVICEREMOVED_RETURN + 1 ) , + D3D12_MESSAGE_ID_RESOURCE_MAP_WITHOUT_INITIAL_DISCARD = ( D3D12_MESSAGE_ID_RESOURCE_MAP_OUTOFMEMORY_RETURN + 1 ) , + D3D12_MESSAGE_ID_RESOURCE_UNMAP_INVALIDSUBRESOURCE = ( D3D12_MESSAGE_ID_RESOURCE_MAP_WITHOUT_INITIAL_DISCARD + 1 ) , + D3D12_MESSAGE_ID_RESOURCE_UNMAP_NOTMAPPED = ( D3D12_MESSAGE_ID_RESOURCE_UNMAP_INVALIDSUBRESOURCE + 1 ) , + D3D12_MESSAGE_ID_DEVICE_DRAW_RASTERIZING_CONTROL_POINTS = ( D3D12_MESSAGE_ID_RESOURCE_UNMAP_NOTMAPPED + 1 ) , + D3D12_MESSAGE_ID_DEVICE_IASETPRIMITIVETOPOLOGY_TOPOLOGY_UNSUPPORTED = ( D3D12_MESSAGE_ID_DEVICE_DRAW_RASTERIZING_CONTROL_POINTS + 1 ) , + D3D12_MESSAGE_ID_DEVICE_DRAW_HS_DS_SIGNATURE_MISMATCH = ( D3D12_MESSAGE_ID_DEVICE_IASETPRIMITIVETOPOLOGY_TOPOLOGY_UNSUPPORTED + 1 ) , + D3D12_MESSAGE_ID_DEVICE_DRAW_HULL_SHADER_INPUT_TOPOLOGY_MISMATCH = ( D3D12_MESSAGE_ID_DEVICE_DRAW_HS_DS_SIGNATURE_MISMATCH + 1 ) , + D3D12_MESSAGE_ID_DEVICE_DRAW_HS_DS_CONTROL_POINT_COUNT_MISMATCH = ( D3D12_MESSAGE_ID_DEVICE_DRAW_HULL_SHADER_INPUT_TOPOLOGY_MISMATCH + 1 ) , + D3D12_MESSAGE_ID_DEVICE_DRAW_HS_DS_TESSELLATOR_DOMAIN_MISMATCH = ( D3D12_MESSAGE_ID_DEVICE_DRAW_HS_DS_CONTROL_POINT_COUNT_MISMATCH + 1 ) , + D3D12_MESSAGE_ID_DEVICE_CHECKFEATURESUPPORT_UNRECOGNIZED_FEATURE = ( D3D12_MESSAGE_ID_DEVICE_DRAW_HS_DS_TESSELLATOR_DOMAIN_MISMATCH + 1 ) , + D3D12_MESSAGE_ID_DEVICE_CHECKFEATURESUPPORT_MISMATCHED_DATA_SIZE = ( D3D12_MESSAGE_ID_DEVICE_CHECKFEATURESUPPORT_UNRECOGNIZED_FEATURE + 1 ) , + D3D12_MESSAGE_ID_DEVICE_CHECKFEATURESUPPORT_INVALIDARG_RETURN = ( D3D12_MESSAGE_ID_DEVICE_CHECKFEATURESUPPORT_MISMATCHED_DATA_SIZE + 1 ) , + D3D12_MESSAGE_ID_CREATECOMPUTESHADER_INVALIDCALL = ( D3D12_MESSAGE_ID_DEVICE_CHECKFEATURESUPPORT_INVALIDARG_RETURN + 1 ) , + D3D12_MESSAGE_ID_CREATECOMPUTESHADER_OUTOFMEMORY = ( D3D12_MESSAGE_ID_CREATECOMPUTESHADER_INVALIDCALL + 1 ) , + D3D12_MESSAGE_ID_CREATECOMPUTESHADER_INVALIDSHADERBYTECODE = ( D3D12_MESSAGE_ID_CREATECOMPUTESHADER_OUTOFMEMORY + 1 ) , + D3D12_MESSAGE_ID_CREATECOMPUTESHADER_INVALIDCLASSLINKAGE = ( D3D12_MESSAGE_ID_CREATECOMPUTESHADER_INVALIDSHADERBYTECODE + 1 ) , + D3D12_MESSAGE_ID_DEVICE_CSSETSHADERRESOURCES_VIEWS_EMPTY = ( D3D12_MESSAGE_ID_CREATECOMPUTESHADER_INVALIDCLASSLINKAGE + 1 ) , + D3D12_MESSAGE_ID_CSSETCONSTANTBUFFERS_INVALIDBUFFER = ( D3D12_MESSAGE_ID_DEVICE_CSSETSHADERRESOURCES_VIEWS_EMPTY + 1 ) , + D3D12_MESSAGE_ID_DEVICE_CSSETCONSTANTBUFFERS_BUFFERS_EMPTY = ( D3D12_MESSAGE_ID_CSSETCONSTANTBUFFERS_INVALIDBUFFER + 1 ) , + D3D12_MESSAGE_ID_DEVICE_CSSETSAMPLERS_SAMPLERS_EMPTY = ( D3D12_MESSAGE_ID_DEVICE_CSSETCONSTANTBUFFERS_BUFFERS_EMPTY + 1 ) , + D3D12_MESSAGE_ID_DEVICE_CSGETSHADERRESOURCES_VIEWS_EMPTY = ( D3D12_MESSAGE_ID_DEVICE_CSSETSAMPLERS_SAMPLERS_EMPTY + 1 ) , + D3D12_MESSAGE_ID_DEVICE_CSGETCONSTANTBUFFERS_BUFFERS_EMPTY = ( D3D12_MESSAGE_ID_DEVICE_CSGETSHADERRESOURCES_VIEWS_EMPTY + 1 ) , + D3D12_MESSAGE_ID_DEVICE_CSGETSAMPLERS_SAMPLERS_EMPTY = ( D3D12_MESSAGE_ID_DEVICE_CSGETCONSTANTBUFFERS_BUFFERS_EMPTY + 1 ) , + D3D12_MESSAGE_ID_DEVICE_CREATEVERTEXSHADER_DOUBLEFLOATOPSNOTSUPPORTED = ( D3D12_MESSAGE_ID_DEVICE_CSGETSAMPLERS_SAMPLERS_EMPTY + 1 ) , + D3D12_MESSAGE_ID_DEVICE_CREATEHULLSHADER_DOUBLEFLOATOPSNOTSUPPORTED = ( D3D12_MESSAGE_ID_DEVICE_CREATEVERTEXSHADER_DOUBLEFLOATOPSNOTSUPPORTED + 1 ) , + D3D12_MESSAGE_ID_DEVICE_CREATEDOMAINSHADER_DOUBLEFLOATOPSNOTSUPPORTED = ( D3D12_MESSAGE_ID_DEVICE_CREATEHULLSHADER_DOUBLEFLOATOPSNOTSUPPORTED + 1 ) , + D3D12_MESSAGE_ID_DEVICE_CREATEGEOMETRYSHADER_DOUBLEFLOATOPSNOTSUPPORTED = ( D3D12_MESSAGE_ID_DEVICE_CREATEDOMAINSHADER_DOUBLEFLOATOPSNOTSUPPORTED + 1 ) , + D3D12_MESSAGE_ID_DEVICE_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_DOUBLEFLOATOPSNOTSUPPORTED = ( D3D12_MESSAGE_ID_DEVICE_CREATEGEOMETRYSHADER_DOUBLEFLOATOPSNOTSUPPORTED + 1 ) , + D3D12_MESSAGE_ID_DEVICE_CREATEPIXELSHADER_DOUBLEFLOATOPSNOTSUPPORTED = ( D3D12_MESSAGE_ID_DEVICE_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_DOUBLEFLOATOPSNOTSUPPORTED + 1 ) , + D3D12_MESSAGE_ID_DEVICE_CREATECOMPUTESHADER_DOUBLEFLOATOPSNOTSUPPORTED = ( D3D12_MESSAGE_ID_DEVICE_CREATEPIXELSHADER_DOUBLEFLOATOPSNOTSUPPORTED + 1 ) , + D3D12_MESSAGE_ID_CREATEBUFFER_INVALIDSTRUCTURESTRIDE = ( D3D12_MESSAGE_ID_DEVICE_CREATECOMPUTESHADER_DOUBLEFLOATOPSNOTSUPPORTED + 1 ) , + D3D12_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDFLAGS = ( D3D12_MESSAGE_ID_CREATEBUFFER_INVALIDSTRUCTURESTRIDE + 1 ) , + D3D12_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_INVALIDRESOURCE = ( D3D12_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDFLAGS + 1 ) , + D3D12_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_INVALIDDESC = ( D3D12_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_INVALIDRESOURCE + 1 ) , + D3D12_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_INVALIDFORMAT = ( D3D12_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_INVALIDDESC + 1 ) , + D3D12_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_INVALIDVIDEOPLANESLICE = ( D3D12_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_INVALIDFORMAT + 1 ) , + D3D12_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_INVALIDPLANESLICE = ( D3D12_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_INVALIDVIDEOPLANESLICE + 1 ) , + D3D12_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_INVALIDDIMENSIONS = ( D3D12_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_INVALIDPLANESLICE + 1 ) , + D3D12_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_UNRECOGNIZEDFORMAT = ( D3D12_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_INVALIDDIMENSIONS + 1 ) , + D3D12_MESSAGE_ID_DEVICE_OMSETRENDERTARGETSANDUNORDEREDACCESSVIEWS_OVERLAPPING_OLD_SLOTS = ( D3D12_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_UNRECOGNIZEDFORMAT + 1 ) , + D3D12_MESSAGE_ID_DEVICE_OMSETRENDERTARGETSANDUNORDEREDACCESSVIEWS_NO_OP = ( D3D12_MESSAGE_ID_DEVICE_OMSETRENDERTARGETSANDUNORDEREDACCESSVIEWS_OVERLAPPING_OLD_SLOTS + 1 ) , + D3D12_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_INVALIDARG_RETURN = ( D3D12_MESSAGE_ID_DEVICE_OMSETRENDERTARGETSANDUNORDEREDACCESSVIEWS_NO_OP + 1 ) , + D3D12_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_OUTOFMEMORY_RETURN = ( D3D12_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_INVALIDARG_RETURN + 1 ) , + D3D12_MESSAGE_ID_CLEARUNORDEREDACCESSVIEW_DENORMFLUSH = ( D3D12_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_OUTOFMEMORY_RETURN + 1 ) , + D3D12_MESSAGE_ID_DEVICE_CSSETUNORDEREDACCESSS_VIEWS_EMPTY = ( D3D12_MESSAGE_ID_CLEARUNORDEREDACCESSVIEW_DENORMFLUSH + 1 ) , + D3D12_MESSAGE_ID_DEVICE_CSGETUNORDEREDACCESSS_VIEWS_EMPTY = ( D3D12_MESSAGE_ID_DEVICE_CSSETUNORDEREDACCESSS_VIEWS_EMPTY + 1 ) , + D3D12_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_INVALIDFLAGS = ( D3D12_MESSAGE_ID_DEVICE_CSGETUNORDEREDACCESSS_VIEWS_EMPTY + 1 ) , + D3D12_MESSAGE_ID_DEVICE_DISPATCHINDIRECT_INVALID_ARG_BUFFER = ( D3D12_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_INVALIDFLAGS + 1 ) , + D3D12_MESSAGE_ID_DEVICE_DISPATCHINDIRECT_OFFSET_UNALIGNED = ( D3D12_MESSAGE_ID_DEVICE_DISPATCHINDIRECT_INVALID_ARG_BUFFER + 1 ) , + D3D12_MESSAGE_ID_DEVICE_DISPATCHINDIRECT_OFFSET_OVERFLOW = ( D3D12_MESSAGE_ID_DEVICE_DISPATCHINDIRECT_OFFSET_UNALIGNED + 1 ) , + D3D12_MESSAGE_ID_CLEARDEPTHSTENCILVIEW_DEPTH_READONLY = ( D3D12_MESSAGE_ID_DEVICE_DISPATCHINDIRECT_OFFSET_OVERFLOW + 1 ) , + D3D12_MESSAGE_ID_CLEARDEPTHSTENCILVIEW_STENCIL_READONLY = ( D3D12_MESSAGE_ID_CLEARDEPTHSTENCILVIEW_DEPTH_READONLY + 1 ) , + D3D12_MESSAGE_ID_CHECKFEATURESUPPORT_FORMAT_DEPRECATED = ( D3D12_MESSAGE_ID_CLEARDEPTHSTENCILVIEW_STENCIL_READONLY + 1 ) , + D3D12_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_RETURN_TYPE_MISMATCH = ( D3D12_MESSAGE_ID_CHECKFEATURESUPPORT_FORMAT_DEPRECATED + 1 ) , + D3D12_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_NOT_SET = ( D3D12_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_RETURN_TYPE_MISMATCH + 1 ) , + D3D12_MESSAGE_ID_DEVICE_DRAW_UNORDEREDACCESSVIEW_RENDERTARGETVIEW_OVERLAP = ( D3D12_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_NOT_SET + 1 ) , + D3D12_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_DIMENSION_MISMATCH = ( D3D12_MESSAGE_ID_DEVICE_DRAW_UNORDEREDACCESSVIEW_RENDERTARGETVIEW_OVERLAP + 1 ) , + D3D12_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_APPEND_UNSUPPORTED = ( D3D12_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_DIMENSION_MISMATCH + 1 ) , + D3D12_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_ATOMICS_UNSUPPORTED = ( D3D12_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_APPEND_UNSUPPORTED + 1 ) , + D3D12_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_STRUCTURE_STRIDE_MISMATCH = ( D3D12_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_ATOMICS_UNSUPPORTED + 1 ) , + D3D12_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_BUFFER_TYPE_MISMATCH = ( D3D12_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_STRUCTURE_STRIDE_MISMATCH + 1 ) , + D3D12_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_RAW_UNSUPPORTED = ( D3D12_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_BUFFER_TYPE_MISMATCH + 1 ) , + D3D12_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_FORMAT_LD_UNSUPPORTED = ( D3D12_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_RAW_UNSUPPORTED + 1 ) , + D3D12_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_FORMAT_STORE_UNSUPPORTED = ( D3D12_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_FORMAT_LD_UNSUPPORTED + 1 ) , + D3D12_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_ATOMIC_ADD_UNSUPPORTED = ( D3D12_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_FORMAT_STORE_UNSUPPORTED + 1 ) , + D3D12_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_ATOMIC_BITWISE_OPS_UNSUPPORTED = ( D3D12_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_ATOMIC_ADD_UNSUPPORTED + 1 ) , + D3D12_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_ATOMIC_CMPSTORE_CMPEXCHANGE_UNSUPPORTED = ( D3D12_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_ATOMIC_BITWISE_OPS_UNSUPPORTED + 1 ) , + D3D12_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_ATOMIC_EXCHANGE_UNSUPPORTED = ( D3D12_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_ATOMIC_CMPSTORE_CMPEXCHANGE_UNSUPPORTED + 1 ) , + D3D12_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_ATOMIC_SIGNED_MINMAX_UNSUPPORTED = ( D3D12_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_ATOMIC_EXCHANGE_UNSUPPORTED + 1 ) , + D3D12_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_ATOMIC_UNSIGNED_MINMAX_UNSUPPORTED = ( D3D12_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_ATOMIC_SIGNED_MINMAX_UNSUPPORTED + 1 ) , + D3D12_MESSAGE_ID_DEVICE_DISPATCH_BOUND_RESOURCE_MAPPED = ( D3D12_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_ATOMIC_UNSIGNED_MINMAX_UNSUPPORTED + 1 ) , + D3D12_MESSAGE_ID_DEVICE_DISPATCH_THREADGROUPCOUNT_OVERFLOW = ( D3D12_MESSAGE_ID_DEVICE_DISPATCH_BOUND_RESOURCE_MAPPED + 1 ) , + D3D12_MESSAGE_ID_DEVICE_DISPATCH_THREADGROUPCOUNT_ZERO = ( D3D12_MESSAGE_ID_DEVICE_DISPATCH_THREADGROUPCOUNT_OVERFLOW + 1 ) , + D3D12_MESSAGE_ID_DEVICE_SHADERRESOURCEVIEW_STRUCTURE_STRIDE_MISMATCH = ( D3D12_MESSAGE_ID_DEVICE_DISPATCH_THREADGROUPCOUNT_ZERO + 1 ) , + D3D12_MESSAGE_ID_DEVICE_SHADERRESOURCEVIEW_BUFFER_TYPE_MISMATCH = ( D3D12_MESSAGE_ID_DEVICE_SHADERRESOURCEVIEW_STRUCTURE_STRIDE_MISMATCH + 1 ) , + D3D12_MESSAGE_ID_DEVICE_SHADERRESOURCEVIEW_RAW_UNSUPPORTED = ( D3D12_MESSAGE_ID_DEVICE_SHADERRESOURCEVIEW_BUFFER_TYPE_MISMATCH + 1 ) , + D3D12_MESSAGE_ID_DEVICE_DISPATCH_UNSUPPORTED = ( D3D12_MESSAGE_ID_DEVICE_SHADERRESOURCEVIEW_RAW_UNSUPPORTED + 1 ) , + D3D12_MESSAGE_ID_DEVICE_DISPATCHINDIRECT_UNSUPPORTED = ( D3D12_MESSAGE_ID_DEVICE_DISPATCH_UNSUPPORTED + 1 ) , + D3D12_MESSAGE_ID_COPYSTRUCTURECOUNT_INVALIDOFFSET = ( D3D12_MESSAGE_ID_DEVICE_DISPATCHINDIRECT_UNSUPPORTED + 1 ) , + D3D12_MESSAGE_ID_COPYSTRUCTURECOUNT_LARGEOFFSET = ( D3D12_MESSAGE_ID_COPYSTRUCTURECOUNT_INVALIDOFFSET + 1 ) , + D3D12_MESSAGE_ID_COPYSTRUCTURECOUNT_INVALIDDESTINATIONSTATE = ( D3D12_MESSAGE_ID_COPYSTRUCTURECOUNT_LARGEOFFSET + 1 ) , + D3D12_MESSAGE_ID_COPYSTRUCTURECOUNT_INVALIDSOURCESTATE = ( D3D12_MESSAGE_ID_COPYSTRUCTURECOUNT_INVALIDDESTINATIONSTATE + 1 ) , + D3D12_MESSAGE_ID_CHECKFORMATSUPPORT_FORMAT_NOT_SUPPORTED = ( D3D12_MESSAGE_ID_COPYSTRUCTURECOUNT_INVALIDSOURCESTATE + 1 ) , + D3D12_MESSAGE_ID_CLEARUNORDEREDACCESSVIEWFLOAT_INVALIDFORMAT = ( D3D12_MESSAGE_ID_CHECKFORMATSUPPORT_FORMAT_NOT_SUPPORTED + 1 ) , + D3D12_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_COUNTER_UNSUPPORTED = ( D3D12_MESSAGE_ID_CLEARUNORDEREDACCESSVIEWFLOAT_INVALIDFORMAT + 1 ) , + D3D12_MESSAGE_ID_DEVICE_DRAW_PIXEL_SHADER_WITHOUT_RTV_OR_DSV = ( D3D12_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_COUNTER_UNSUPPORTED + 1 ) , + D3D12_MESSAGE_ID_SHADER_ABORT = ( D3D12_MESSAGE_ID_DEVICE_DRAW_PIXEL_SHADER_WITHOUT_RTV_OR_DSV + 1 ) , + D3D12_MESSAGE_ID_SHADER_MESSAGE = ( D3D12_MESSAGE_ID_SHADER_ABORT + 1 ) , + D3D12_MESSAGE_ID_SHADER_ERROR = ( D3D12_MESSAGE_ID_SHADER_MESSAGE + 1 ) , + D3D12_MESSAGE_ID_OFFERRESOURCES_INVALIDRESOURCE = ( D3D12_MESSAGE_ID_SHADER_ERROR + 1 ) , + D3D12_MESSAGE_ID_ENQUEUESETEVENT_INVALIDARG_RETURN = ( D3D12_MESSAGE_ID_OFFERRESOURCES_INVALIDRESOURCE + 1 ) , + D3D12_MESSAGE_ID_ENQUEUESETEVENT_OUTOFMEMORY_RETURN = ( D3D12_MESSAGE_ID_ENQUEUESETEVENT_INVALIDARG_RETURN + 1 ) , + D3D12_MESSAGE_ID_ENQUEUESETEVENT_ACCESSDENIED_RETURN = ( D3D12_MESSAGE_ID_ENQUEUESETEVENT_OUTOFMEMORY_RETURN + 1 ) , + D3D12_MESSAGE_ID_CREATERASTERIZERSTATE_INVALIDFORCEDSAMPLECOUNT = ( D3D12_MESSAGE_ID_ENQUEUESETEVENT_ACCESSDENIED_RETURN + 1 ) , + D3D12_MESSAGE_ID_DEVICE_DRAW_INVALID_USE_OF_FORCED_SAMPLE_COUNT = ( D3D12_MESSAGE_ID_CREATERASTERIZERSTATE_INVALIDFORCEDSAMPLECOUNT + 1 ) , + D3D12_MESSAGE_ID_CREATEBLENDSTATE_INVALIDLOGICOPS = ( D3D12_MESSAGE_ID_DEVICE_DRAW_INVALID_USE_OF_FORCED_SAMPLE_COUNT + 1 ) , + D3D12_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDDARRAYWITHDECODER = ( D3D12_MESSAGE_ID_CREATEBLENDSTATE_INVALIDLOGICOPS + 1 ) , + D3D12_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_INVALIDDARRAYWITHDECODER = ( D3D12_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDDARRAYWITHDECODER + 1 ) , + D3D12_MESSAGE_ID_CREATERENDERTARGETVIEW_INVALIDDARRAYWITHDECODER = ( D3D12_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_INVALIDDARRAYWITHDECODER + 1 ) , + D3D12_MESSAGE_ID_DEVICE_LOCKEDOUT_INTERFACE = ( D3D12_MESSAGE_ID_CREATERENDERTARGETVIEW_INVALIDDARRAYWITHDECODER + 1 ) , + D3D12_MESSAGE_ID_OFFERRESOURCES_INVALIDPRIORITY = ( D3D12_MESSAGE_ID_DEVICE_LOCKEDOUT_INTERFACE + 1 ) , + D3D12_MESSAGE_ID_DEVICE_CLEARVIEW_INVALIDVIEW = ( D3D12_MESSAGE_ID_OFFERRESOURCES_INVALIDPRIORITY + 1 ) , + D3D12_MESSAGE_ID_DEVICE_CREATEVERTEXSHADER_DOUBLEEXTENSIONSNOTSUPPORTED = ( D3D12_MESSAGE_ID_DEVICE_CLEARVIEW_INVALIDVIEW + 1 ) , + D3D12_MESSAGE_ID_DEVICE_CREATEVERTEXSHADER_SHADEREXTENSIONSNOTSUPPORTED = ( D3D12_MESSAGE_ID_DEVICE_CREATEVERTEXSHADER_DOUBLEEXTENSIONSNOTSUPPORTED + 1 ) , + D3D12_MESSAGE_ID_DEVICE_CREATEHULLSHADER_DOUBLEEXTENSIONSNOTSUPPORTED = ( D3D12_MESSAGE_ID_DEVICE_CREATEVERTEXSHADER_SHADEREXTENSIONSNOTSUPPORTED + 1 ) , + D3D12_MESSAGE_ID_DEVICE_CREATEHULLSHADER_SHADEREXTENSIONSNOTSUPPORTED = ( D3D12_MESSAGE_ID_DEVICE_CREATEHULLSHADER_DOUBLEEXTENSIONSNOTSUPPORTED + 1 ) , + D3D12_MESSAGE_ID_DEVICE_CREATEDOMAINSHADER_DOUBLEEXTENSIONSNOTSUPPORTED = ( D3D12_MESSAGE_ID_DEVICE_CREATEHULLSHADER_SHADEREXTENSIONSNOTSUPPORTED + 1 ) , + D3D12_MESSAGE_ID_DEVICE_CREATEDOMAINSHADER_SHADEREXTENSIONSNOTSUPPORTED = ( D3D12_MESSAGE_ID_DEVICE_CREATEDOMAINSHADER_DOUBLEEXTENSIONSNOTSUPPORTED + 1 ) , + D3D12_MESSAGE_ID_DEVICE_CREATEGEOMETRYSHADER_DOUBLEEXTENSIONSNOTSUPPORTED = ( D3D12_MESSAGE_ID_DEVICE_CREATEDOMAINSHADER_SHADEREXTENSIONSNOTSUPPORTED + 1 ) , + D3D12_MESSAGE_ID_DEVICE_CREATEGEOMETRYSHADER_SHADEREXTENSIONSNOTSUPPORTED = ( D3D12_MESSAGE_ID_DEVICE_CREATEGEOMETRYSHADER_DOUBLEEXTENSIONSNOTSUPPORTED + 1 ) , + D3D12_MESSAGE_ID_DEVICE_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_DOUBLEEXTENSIONSNOTSUPPORTED = ( D3D12_MESSAGE_ID_DEVICE_CREATEGEOMETRYSHADER_SHADEREXTENSIONSNOTSUPPORTED + 1 ) , + D3D12_MESSAGE_ID_DEVICE_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_SHADEREXTENSIONSNOTSUPPORTED = ( D3D12_MESSAGE_ID_DEVICE_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_DOUBLEEXTENSIONSNOTSUPPORTED + 1 ) , + D3D12_MESSAGE_ID_DEVICE_CREATEPIXELSHADER_DOUBLEEXTENSIONSNOTSUPPORTED = ( D3D12_MESSAGE_ID_DEVICE_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_SHADEREXTENSIONSNOTSUPPORTED + 1 ) , + D3D12_MESSAGE_ID_DEVICE_CREATEPIXELSHADER_SHADEREXTENSIONSNOTSUPPORTED = ( D3D12_MESSAGE_ID_DEVICE_CREATEPIXELSHADER_DOUBLEEXTENSIONSNOTSUPPORTED + 1 ) , + D3D12_MESSAGE_ID_DEVICE_CREATECOMPUTESHADER_DOUBLEEXTENSIONSNOTSUPPORTED = ( D3D12_MESSAGE_ID_DEVICE_CREATEPIXELSHADER_SHADEREXTENSIONSNOTSUPPORTED + 1 ) , + D3D12_MESSAGE_ID_DEVICE_CREATECOMPUTESHADER_SHADEREXTENSIONSNOTSUPPORTED = ( D3D12_MESSAGE_ID_DEVICE_CREATECOMPUTESHADER_DOUBLEEXTENSIONSNOTSUPPORTED + 1 ) , + D3D12_MESSAGE_ID_DEVICE_SHADER_LINKAGE_MINPRECISION = ( D3D12_MESSAGE_ID_DEVICE_CREATECOMPUTESHADER_SHADEREXTENSIONSNOTSUPPORTED + 1 ) , + D3D12_MESSAGE_ID_DEVICE_CREATEVERTEXSHADER_UAVSNOTSUPPORTED = ( D3D12_MESSAGE_ID_DEVICE_SHADER_LINKAGE_MINPRECISION + 1 ) , + D3D12_MESSAGE_ID_DEVICE_CREATEHULLSHADER_UAVSNOTSUPPORTED = ( D3D12_MESSAGE_ID_DEVICE_CREATEVERTEXSHADER_UAVSNOTSUPPORTED + 1 ) , + D3D12_MESSAGE_ID_DEVICE_CREATEDOMAINSHADER_UAVSNOTSUPPORTED = ( D3D12_MESSAGE_ID_DEVICE_CREATEHULLSHADER_UAVSNOTSUPPORTED + 1 ) , + D3D12_MESSAGE_ID_DEVICE_CREATEGEOMETRYSHADER_UAVSNOTSUPPORTED = ( D3D12_MESSAGE_ID_DEVICE_CREATEDOMAINSHADER_UAVSNOTSUPPORTED + 1 ) , + D3D12_MESSAGE_ID_DEVICE_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_UAVSNOTSUPPORTED = ( D3D12_MESSAGE_ID_DEVICE_CREATEGEOMETRYSHADER_UAVSNOTSUPPORTED + 1 ) , + D3D12_MESSAGE_ID_DEVICE_CREATEPIXELSHADER_UAVSNOTSUPPORTED = ( D3D12_MESSAGE_ID_DEVICE_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_UAVSNOTSUPPORTED + 1 ) , + D3D12_MESSAGE_ID_DEVICE_CREATECOMPUTESHADER_UAVSNOTSUPPORTED = ( D3D12_MESSAGE_ID_DEVICE_CREATEPIXELSHADER_UAVSNOTSUPPORTED + 1 ) , + D3D12_MESSAGE_ID_DEVICE_OMSETRENDERTARGETSANDUNORDEREDACCESSVIEWS_INVALIDOFFSET = ( D3D12_MESSAGE_ID_DEVICE_CREATECOMPUTESHADER_UAVSNOTSUPPORTED + 1 ) , + D3D12_MESSAGE_ID_DEVICE_OMSETRENDERTARGETSANDUNORDEREDACCESSVIEWS_TOOMANYVIEWS = ( D3D12_MESSAGE_ID_DEVICE_OMSETRENDERTARGETSANDUNORDEREDACCESSVIEWS_INVALIDOFFSET + 1 ) , + D3D12_MESSAGE_ID_DEVICE_CLEARVIEW_NOTSUPPORTED = ( D3D12_MESSAGE_ID_DEVICE_OMSETRENDERTARGETSANDUNORDEREDACCESSVIEWS_TOOMANYVIEWS + 1 ) , + D3D12_MESSAGE_ID_SWAPDEVICECONTEXTSTATE_NOTSUPPORTED = ( D3D12_MESSAGE_ID_DEVICE_CLEARVIEW_NOTSUPPORTED + 1 ) , + D3D12_MESSAGE_ID_UPDATESUBRESOURCE_PREFERUPDATESUBRESOURCE1 = ( D3D12_MESSAGE_ID_SWAPDEVICECONTEXTSTATE_NOTSUPPORTED + 1 ) , + D3D12_MESSAGE_ID_GETDC_INACCESSIBLE = ( D3D12_MESSAGE_ID_UPDATESUBRESOURCE_PREFERUPDATESUBRESOURCE1 + 1 ) , + D3D12_MESSAGE_ID_DEVICE_CLEARVIEW_INVALIDRECT = ( D3D12_MESSAGE_ID_GETDC_INACCESSIBLE + 1 ) , + D3D12_MESSAGE_ID_DEVICE_DRAW_SAMPLE_MASK_IGNORED_ON_FL9 = ( D3D12_MESSAGE_ID_DEVICE_CLEARVIEW_INVALIDRECT + 1 ) , + D3D12_MESSAGE_ID_DEVICE_OPEN_SHARED_RESOURCE1_NOT_SUPPORTED = ( D3D12_MESSAGE_ID_DEVICE_DRAW_SAMPLE_MASK_IGNORED_ON_FL9 + 1 ) , + D3D12_MESSAGE_ID_DEVICE_OPEN_SHARED_RESOURCE_BY_NAME_NOT_SUPPORTED = ( D3D12_MESSAGE_ID_DEVICE_OPEN_SHARED_RESOURCE1_NOT_SUPPORTED + 1 ) , + D3D12_MESSAGE_ID_ENQUEUESETEVENT_NOT_SUPPORTED = ( D3D12_MESSAGE_ID_DEVICE_OPEN_SHARED_RESOURCE_BY_NAME_NOT_SUPPORTED + 1 ) , + D3D12_MESSAGE_ID_OFFERRELEASE_NOT_SUPPORTED = ( D3D12_MESSAGE_ID_ENQUEUESETEVENT_NOT_SUPPORTED + 1 ) , + D3D12_MESSAGE_ID_OFFERRESOURCES_INACCESSIBLE = ( D3D12_MESSAGE_ID_OFFERRELEASE_NOT_SUPPORTED + 1 ) , + D3D12_MESSAGE_ID_CREATEVIDEOPROCESSORINPUTVIEW_INVALIDMSAA = ( D3D12_MESSAGE_ID_OFFERRESOURCES_INACCESSIBLE + 1 ) , + D3D12_MESSAGE_ID_CREATEVIDEOPROCESSOROUTPUTVIEW_INVALIDMSAA = ( D3D12_MESSAGE_ID_CREATEVIDEOPROCESSORINPUTVIEW_INVALIDMSAA + 1 ) , + D3D12_MESSAGE_ID_DEVICE_CLEARVIEW_INVALIDSOURCERECT = ( D3D12_MESSAGE_ID_CREATEVIDEOPROCESSOROUTPUTVIEW_INVALIDMSAA + 1 ) , + D3D12_MESSAGE_ID_DEVICE_CLEARVIEW_EMPTYRECT = ( D3D12_MESSAGE_ID_DEVICE_CLEARVIEW_INVALIDSOURCERECT + 1 ) , + D3D12_MESSAGE_ID_UPDATESUBRESOURCE_EMPTYDESTBOX = ( D3D12_MESSAGE_ID_DEVICE_CLEARVIEW_EMPTYRECT + 1 ) , + D3D12_MESSAGE_ID_COPYSUBRESOURCEREGION_EMPTYSOURCEBOX = ( D3D12_MESSAGE_ID_UPDATESUBRESOURCE_EMPTYDESTBOX + 1 ) , + D3D12_MESSAGE_ID_DEVICE_DRAW_OM_RENDER_TARGET_DOES_NOT_SUPPORT_LOGIC_OPS = ( D3D12_MESSAGE_ID_COPYSUBRESOURCEREGION_EMPTYSOURCEBOX + 1 ) , + D3D12_MESSAGE_ID_DEVICE_DRAW_DEPTHSTENCILVIEW_NOT_SET = ( D3D12_MESSAGE_ID_DEVICE_DRAW_OM_RENDER_TARGET_DOES_NOT_SUPPORT_LOGIC_OPS + 1 ) , + D3D12_MESSAGE_ID_DEVICE_DRAW_RENDERTARGETVIEW_NOT_SET = ( D3D12_MESSAGE_ID_DEVICE_DRAW_DEPTHSTENCILVIEW_NOT_SET + 1 ) , + D3D12_MESSAGE_ID_DEVICE_DRAW_RENDERTARGETVIEW_NOT_SET_DUE_TO_FLIP_PRESENT = ( D3D12_MESSAGE_ID_DEVICE_DRAW_RENDERTARGETVIEW_NOT_SET + 1 ) , + D3D12_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_NOT_SET_DUE_TO_FLIP_PRESENT = ( D3D12_MESSAGE_ID_DEVICE_DRAW_RENDERTARGETVIEW_NOT_SET_DUE_TO_FLIP_PRESENT + 1 ) , + D3D12_MESSAGE_ID_GETDATAFORNEWHARDWAREKEY_NULLPARAM = ( D3D12_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_NOT_SET_DUE_TO_FLIP_PRESENT + 1 ) , + D3D12_MESSAGE_ID_CHECKCRYPTOSESSIONSTATUS_NULLPARAM = ( D3D12_MESSAGE_ID_GETDATAFORNEWHARDWAREKEY_NULLPARAM + 1 ) , + D3D12_MESSAGE_ID_SETEVENTONHARDWARECONTENTPROTECTIONTILT_NULLPARAM = ( D3D12_MESSAGE_ID_CHECKCRYPTOSESSIONSTATUS_NULLPARAM + 1 ) , + D3D12_MESSAGE_ID_GETVIDEODECODERCAPS_NULLPARAM = ( D3D12_MESSAGE_ID_SETEVENTONHARDWARECONTENTPROTECTIONTILT_NULLPARAM + 1 ) , + D3D12_MESSAGE_ID_GETVIDEODECODERCAPS_ZEROWIDTHHEIGHT = ( D3D12_MESSAGE_ID_GETVIDEODECODERCAPS_NULLPARAM + 1 ) , + D3D12_MESSAGE_ID_CHECKVIDEODECODERDOWNSAMPLING_NULLPARAM = ( D3D12_MESSAGE_ID_GETVIDEODECODERCAPS_ZEROWIDTHHEIGHT + 1 ) , + D3D12_MESSAGE_ID_CHECKVIDEODECODERDOWNSAMPLING_INVALIDCOLORSPACE = ( D3D12_MESSAGE_ID_CHECKVIDEODECODERDOWNSAMPLING_NULLPARAM + 1 ) , + D3D12_MESSAGE_ID_CHECKVIDEODECODERDOWNSAMPLING_ZEROWIDTHHEIGHT = ( D3D12_MESSAGE_ID_CHECKVIDEODECODERDOWNSAMPLING_INVALIDCOLORSPACE + 1 ) , + D3D12_MESSAGE_ID_VIDEODECODERENABLEDOWNSAMPLING_NULLPARAM = ( D3D12_MESSAGE_ID_CHECKVIDEODECODERDOWNSAMPLING_ZEROWIDTHHEIGHT + 1 ) , + D3D12_MESSAGE_ID_VIDEODECODERENABLEDOWNSAMPLING_UNSUPPORTED = ( D3D12_MESSAGE_ID_VIDEODECODERENABLEDOWNSAMPLING_NULLPARAM + 1 ) , + D3D12_MESSAGE_ID_VIDEODECODERUPDATEDOWNSAMPLING_NULLPARAM = ( D3D12_MESSAGE_ID_VIDEODECODERENABLEDOWNSAMPLING_UNSUPPORTED + 1 ) , + D3D12_MESSAGE_ID_VIDEODECODERUPDATEDOWNSAMPLING_UNSUPPORTED = ( D3D12_MESSAGE_ID_VIDEODECODERUPDATEDOWNSAMPLING_NULLPARAM + 1 ) , + D3D12_MESSAGE_ID_CHECKVIDEOPROCESSORFORMATCONVERSION_NULLPARAM = ( D3D12_MESSAGE_ID_VIDEODECODERUPDATEDOWNSAMPLING_UNSUPPORTED + 1 ) , + D3D12_MESSAGE_ID_VIDEOPROCESSORSETOUTPUTCOLORSPACE1_NULLPARAM = ( D3D12_MESSAGE_ID_CHECKVIDEOPROCESSORFORMATCONVERSION_NULLPARAM + 1 ) , + D3D12_MESSAGE_ID_VIDEOPROCESSORGETOUTPUTCOLORSPACE1_NULLPARAM = ( D3D12_MESSAGE_ID_VIDEOPROCESSORSETOUTPUTCOLORSPACE1_NULLPARAM + 1 ) , + D3D12_MESSAGE_ID_VIDEOPROCESSORSETSTREAMCOLORSPACE1_NULLPARAM = ( D3D12_MESSAGE_ID_VIDEOPROCESSORGETOUTPUTCOLORSPACE1_NULLPARAM + 1 ) , + D3D12_MESSAGE_ID_VIDEOPROCESSORSETSTREAMCOLORSPACE1_INVALIDSTREAM = ( D3D12_MESSAGE_ID_VIDEOPROCESSORSETSTREAMCOLORSPACE1_NULLPARAM + 1 ) , + D3D12_MESSAGE_ID_VIDEOPROCESSORSETSTREAMMIRROR_NULLPARAM = ( D3D12_MESSAGE_ID_VIDEOPROCESSORSETSTREAMCOLORSPACE1_INVALIDSTREAM + 1 ) , + D3D12_MESSAGE_ID_VIDEOPROCESSORSETSTREAMMIRROR_INVALIDSTREAM = ( D3D12_MESSAGE_ID_VIDEOPROCESSORSETSTREAMMIRROR_NULLPARAM + 1 ) , + D3D12_MESSAGE_ID_VIDEOPROCESSORSETSTREAMMIRROR_UNSUPPORTED = ( D3D12_MESSAGE_ID_VIDEOPROCESSORSETSTREAMMIRROR_INVALIDSTREAM + 1 ) , + D3D12_MESSAGE_ID_VIDEOPROCESSORGETSTREAMCOLORSPACE1_NULLPARAM = ( D3D12_MESSAGE_ID_VIDEOPROCESSORSETSTREAMMIRROR_UNSUPPORTED + 1 ) , + D3D12_MESSAGE_ID_VIDEOPROCESSORGETSTREAMMIRROR_NULLPARAM = ( D3D12_MESSAGE_ID_VIDEOPROCESSORGETSTREAMCOLORSPACE1_NULLPARAM + 1 ) , + D3D12_MESSAGE_ID_RECOMMENDVIDEODECODERDOWNSAMPLING_NULLPARAM = ( D3D12_MESSAGE_ID_VIDEOPROCESSORGETSTREAMMIRROR_NULLPARAM + 1 ) , + D3D12_MESSAGE_ID_RECOMMENDVIDEODECODERDOWNSAMPLING_INVALIDCOLORSPACE = ( D3D12_MESSAGE_ID_RECOMMENDVIDEODECODERDOWNSAMPLING_NULLPARAM + 1 ) , + D3D12_MESSAGE_ID_RECOMMENDVIDEODECODERDOWNSAMPLING_ZEROWIDTHHEIGHT = ( D3D12_MESSAGE_ID_RECOMMENDVIDEODECODERDOWNSAMPLING_INVALIDCOLORSPACE + 1 ) , + D3D12_MESSAGE_ID_VIDEOPROCESSORSETOUTPUTSHADERUSAGE_NULLPARAM = ( D3D12_MESSAGE_ID_RECOMMENDVIDEODECODERDOWNSAMPLING_ZEROWIDTHHEIGHT + 1 ) , + D3D12_MESSAGE_ID_VIDEOPROCESSORGETOUTPUTSHADERUSAGE_NULLPARAM = ( D3D12_MESSAGE_ID_VIDEOPROCESSORSETOUTPUTSHADERUSAGE_NULLPARAM + 1 ) , + D3D12_MESSAGE_ID_VIDEOPROCESSORGETBEHAVIORHINTS_NULLPARAM = ( D3D12_MESSAGE_ID_VIDEOPROCESSORGETOUTPUTSHADERUSAGE_NULLPARAM + 1 ) , + D3D12_MESSAGE_ID_VIDEOPROCESSORGETBEHAVIORHINTS_INVALIDSTREAMCOUNT = ( D3D12_MESSAGE_ID_VIDEOPROCESSORGETBEHAVIORHINTS_NULLPARAM + 1 ) , + D3D12_MESSAGE_ID_VIDEOPROCESSORGETBEHAVIORHINTS_TARGETRECT = ( D3D12_MESSAGE_ID_VIDEOPROCESSORGETBEHAVIORHINTS_INVALIDSTREAMCOUNT + 1 ) , + D3D12_MESSAGE_ID_VIDEOPROCESSORGETBEHAVIORHINTS_INVALIDSOURCERECT = ( D3D12_MESSAGE_ID_VIDEOPROCESSORGETBEHAVIORHINTS_TARGETRECT + 1 ) , + D3D12_MESSAGE_ID_VIDEOPROCESSORGETBEHAVIORHINTS_INVALIDDESTRECT = ( D3D12_MESSAGE_ID_VIDEOPROCESSORGETBEHAVIORHINTS_INVALIDSOURCERECT + 1 ) , + D3D12_MESSAGE_ID_CREATEBUFFER_INVALIDUSAGE = ( D3D12_MESSAGE_ID_VIDEOPROCESSORGETBEHAVIORHINTS_INVALIDDESTRECT + 1 ) , + D3D12_MESSAGE_ID_CREATETEXTURE1D_INVALIDUSAGE = ( D3D12_MESSAGE_ID_CREATEBUFFER_INVALIDUSAGE + 1 ) , + D3D12_MESSAGE_ID_CREATETEXTURE2D_INVALIDUSAGE = ( D3D12_MESSAGE_ID_CREATETEXTURE1D_INVALIDUSAGE + 1 ) , + D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_LEVEL9_STEPRATE_NOT_1 = ( D3D12_MESSAGE_ID_CREATETEXTURE2D_INVALIDUSAGE + 1 ) , + D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_LEVEL9_INSTANCING_NOT_SUPPORTED = ( D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_LEVEL9_STEPRATE_NOT_1 + 1 ) , + D3D12_MESSAGE_ID_UPDATETILEMAPPINGS_INVALID_PARAMETER = ( D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_LEVEL9_INSTANCING_NOT_SUPPORTED + 1 ) , + D3D12_MESSAGE_ID_COPYTILEMAPPINGS_INVALID_PARAMETER = ( D3D12_MESSAGE_ID_UPDATETILEMAPPINGS_INVALID_PARAMETER + 1 ) , + D3D12_MESSAGE_ID_COPYTILES_INVALID_PARAMETER = ( D3D12_MESSAGE_ID_COPYTILEMAPPINGS_INVALID_PARAMETER + 1 ) , + D3D12_MESSAGE_ID_NULL_TILE_MAPPING_ACCESS_WARNING = ( D3D12_MESSAGE_ID_COPYTILES_INVALID_PARAMETER + 1 ) , + D3D12_MESSAGE_ID_NULL_TILE_MAPPING_ACCESS_ERROR = ( D3D12_MESSAGE_ID_NULL_TILE_MAPPING_ACCESS_WARNING + 1 ) , + D3D12_MESSAGE_ID_DIRTY_TILE_MAPPING_ACCESS = ( D3D12_MESSAGE_ID_NULL_TILE_MAPPING_ACCESS_ERROR + 1 ) , + D3D12_MESSAGE_ID_DUPLICATE_TILE_MAPPINGS_IN_COVERED_AREA = ( D3D12_MESSAGE_ID_DIRTY_TILE_MAPPING_ACCESS + 1 ) , + D3D12_MESSAGE_ID_TILE_MAPPINGS_IN_COVERED_AREA_DUPLICATED_OUTSIDE = ( D3D12_MESSAGE_ID_DUPLICATE_TILE_MAPPINGS_IN_COVERED_AREA + 1 ) , + D3D12_MESSAGE_ID_TILE_MAPPINGS_SHARED_BETWEEN_INCOMPATIBLE_RESOURCES = ( D3D12_MESSAGE_ID_TILE_MAPPINGS_IN_COVERED_AREA_DUPLICATED_OUTSIDE + 1 ) , + D3D12_MESSAGE_ID_TILE_MAPPINGS_SHARED_BETWEEN_INPUT_AND_OUTPUT = ( D3D12_MESSAGE_ID_TILE_MAPPINGS_SHARED_BETWEEN_INCOMPATIBLE_RESOURCES + 1 ) , + D3D12_MESSAGE_ID_CHECKMULTISAMPLEQUALITYLEVELS_INVALIDFLAGS = ( D3D12_MESSAGE_ID_TILE_MAPPINGS_SHARED_BETWEEN_INPUT_AND_OUTPUT + 1 ) , + D3D12_MESSAGE_ID_GETRESOURCETILING_NONTILED_RESOURCE = ( D3D12_MESSAGE_ID_CHECKMULTISAMPLEQUALITYLEVELS_INVALIDFLAGS + 1 ) , + D3D12_MESSAGE_ID_NEED_TO_CALL_TILEDRESOURCEBARRIER = ( D3D12_MESSAGE_ID_GETRESOURCETILING_NONTILED_RESOURCE + 1 ) , + D3D12_MESSAGE_ID_CREATEDEVICE_INVALIDARGS = ( D3D12_MESSAGE_ID_NEED_TO_CALL_TILEDRESOURCEBARRIER + 1 ) , + D3D12_MESSAGE_ID_CREATEDEVICE_WARNING = ( D3D12_MESSAGE_ID_CREATEDEVICE_INVALIDARGS + 1 ) , + D3D12_MESSAGE_ID_TILED_RESOURCE_TIER_1_BUFFER_TEXTURE_MISMATCH = ( D3D12_MESSAGE_ID_CREATEDEVICE_WARNING + 1 ) , + D3D12_MESSAGE_ID_CREATE_CRYPTOSESSION = ( D3D12_MESSAGE_ID_TILED_RESOURCE_TIER_1_BUFFER_TEXTURE_MISMATCH + 1 ) , + D3D12_MESSAGE_ID_CREATE_AUTHENTICATEDCHANNEL = ( D3D12_MESSAGE_ID_CREATE_CRYPTOSESSION + 1 ) , + D3D12_MESSAGE_ID_LIVE_CRYPTOSESSION = ( D3D12_MESSAGE_ID_CREATE_AUTHENTICATEDCHANNEL + 1 ) , + D3D12_MESSAGE_ID_LIVE_AUTHENTICATEDCHANNEL = ( D3D12_MESSAGE_ID_LIVE_CRYPTOSESSION + 1 ) , + D3D12_MESSAGE_ID_DESTROY_CRYPTOSESSION = ( D3D12_MESSAGE_ID_LIVE_AUTHENTICATEDCHANNEL + 1 ) , + D3D12_MESSAGE_ID_DESTROY_AUTHENTICATEDCHANNEL = ( D3D12_MESSAGE_ID_DESTROY_CRYPTOSESSION + 1 ) , + D3D12_MESSAGE_ID_MAP_INVALID_SUBRESOURCE = ( D3D12_MESSAGE_ID_DESTROY_AUTHENTICATEDCHANNEL + 1 ) , + D3D12_MESSAGE_ID_MAP_INVALID_TYPE = ( D3D12_MESSAGE_ID_MAP_INVALID_SUBRESOURCE + 1 ) , + D3D12_MESSAGE_ID_MAP_UNSUPPORTED_TYPE = ( D3D12_MESSAGE_ID_MAP_INVALID_TYPE + 1 ) , + D3D12_MESSAGE_ID_UNMAP_INVALID_SUBRESOURCE = ( D3D12_MESSAGE_ID_MAP_UNSUPPORTED_TYPE + 1 ) , + D3D12_MESSAGE_ID_RESOURCE_BARRIER_INVALID_TYPE = ( D3D12_MESSAGE_ID_UNMAP_INVALID_SUBRESOURCE + 1 ) , + D3D12_MESSAGE_ID_RESOURCE_BARRIER_NULL_POINTER = ( D3D12_MESSAGE_ID_RESOURCE_BARRIER_INVALID_TYPE + 1 ) , + D3D12_MESSAGE_ID_RESOURCE_BARRIER_INVALID_SUBRESOURCE = ( D3D12_MESSAGE_ID_RESOURCE_BARRIER_NULL_POINTER + 1 ) , + D3D12_MESSAGE_ID_RESOURCE_BARRIER_RESERVED_BITS = ( D3D12_MESSAGE_ID_RESOURCE_BARRIER_INVALID_SUBRESOURCE + 1 ) , + D3D12_MESSAGE_ID_RESOURCE_BARRIER_MISSING_BIND_FLAGS = ( D3D12_MESSAGE_ID_RESOURCE_BARRIER_RESERVED_BITS + 1 ) , + D3D12_MESSAGE_ID_RESOURCE_BARRIER_MISMATCHING_MISC_FLAGS = ( D3D12_MESSAGE_ID_RESOURCE_BARRIER_MISSING_BIND_FLAGS + 1 ) , + D3D12_MESSAGE_ID_RESOURCE_BARRIER_MATCHING_STATES = ( D3D12_MESSAGE_ID_RESOURCE_BARRIER_MISMATCHING_MISC_FLAGS + 1 ) , + D3D12_MESSAGE_ID_RESOURCE_BARRIER_INVALID_COMBINATION = ( D3D12_MESSAGE_ID_RESOURCE_BARRIER_MATCHING_STATES + 1 ) , + D3D12_MESSAGE_ID_RESOURCE_BARRIER_BEFORE_AFTER_MISMATCH = ( D3D12_MESSAGE_ID_RESOURCE_BARRIER_INVALID_COMBINATION + 1 ) , + D3D12_MESSAGE_ID_RESOURCE_BARRIER_INVALID_RESOURCE = ( D3D12_MESSAGE_ID_RESOURCE_BARRIER_BEFORE_AFTER_MISMATCH + 1 ) , + D3D12_MESSAGE_ID_RESOURCE_BARRIER_SAMPLE_COUNT = ( D3D12_MESSAGE_ID_RESOURCE_BARRIER_INVALID_RESOURCE + 1 ) , + D3D12_MESSAGE_ID_RESOURCE_BARRIER_INVALID_FLAGS = ( D3D12_MESSAGE_ID_RESOURCE_BARRIER_SAMPLE_COUNT + 1 ) , + D3D12_MESSAGE_ID_RESOURCE_BARRIER_INVALID_COMBINED_FLAGS = ( D3D12_MESSAGE_ID_RESOURCE_BARRIER_INVALID_FLAGS + 1 ) , + D3D12_MESSAGE_ID_RESOURCE_BARRIER_INVALID_FLAGS_FOR_FORMAT = ( D3D12_MESSAGE_ID_RESOURCE_BARRIER_INVALID_COMBINED_FLAGS + 1 ) , + D3D12_MESSAGE_ID_RESOURCE_BARRIER_INVALID_SPLIT_BARRIER = ( D3D12_MESSAGE_ID_RESOURCE_BARRIER_INVALID_FLAGS_FOR_FORMAT + 1 ) , + D3D12_MESSAGE_ID_RESOURCE_BARRIER_UNMATCHED_END = ( D3D12_MESSAGE_ID_RESOURCE_BARRIER_INVALID_SPLIT_BARRIER + 1 ) , + D3D12_MESSAGE_ID_RESOURCE_BARRIER_UNMATCHED_BEGIN = ( D3D12_MESSAGE_ID_RESOURCE_BARRIER_UNMATCHED_END + 1 ) , + D3D12_MESSAGE_ID_RESOURCE_BARRIER_INVALID_FLAG = ( D3D12_MESSAGE_ID_RESOURCE_BARRIER_UNMATCHED_BEGIN + 1 ) , + D3D12_MESSAGE_ID_RESOURCE_BARRIER_INVALID_COMMAND_LIST_TYPE = ( D3D12_MESSAGE_ID_RESOURCE_BARRIER_INVALID_FLAG + 1 ) , + D3D12_MESSAGE_ID_INVALID_SUBRESOURCE_STATE = ( D3D12_MESSAGE_ID_RESOURCE_BARRIER_INVALID_COMMAND_LIST_TYPE + 1 ) , + D3D12_MESSAGE_ID_INEFFICIENT_PRESENT = ( D3D12_MESSAGE_ID_INVALID_SUBRESOURCE_STATE + 1 ) , + D3D12_MESSAGE_ID_COMMAND_ALLOCATOR_CONTENTION = ( D3D12_MESSAGE_ID_INEFFICIENT_PRESENT + 1 ) , + D3D12_MESSAGE_ID_COMMAND_ALLOCATOR_RESET = ( D3D12_MESSAGE_ID_COMMAND_ALLOCATOR_CONTENTION + 1 ) , + D3D12_MESSAGE_ID_COMMAND_ALLOCATOR_RESET_BUNDLE = ( D3D12_MESSAGE_ID_COMMAND_ALLOCATOR_RESET + 1 ) , + D3D12_MESSAGE_ID_COMMAND_ALLOCATOR_CANNOT_RESET = ( D3D12_MESSAGE_ID_COMMAND_ALLOCATOR_RESET_BUNDLE + 1 ) , + D3D12_MESSAGE_ID_COMMAND_LIST_OPEN = ( D3D12_MESSAGE_ID_COMMAND_ALLOCATOR_CANNOT_RESET + 1 ) , + D3D12_MESSAGE_ID_QUERY_STATE_MISMATCH = ( D3D12_MESSAGE_ID_COMMAND_LIST_OPEN + 1 ) , + D3D12_MESSAGE_ID_INVALID_BUNDLE_API = ( D3D12_MESSAGE_ID_QUERY_STATE_MISMATCH + 1 ) , + D3D12_MESSAGE_ID_COMMAND_LIST_CLOSED = ( D3D12_MESSAGE_ID_INVALID_BUNDLE_API + 1 ) , + D3D12_MESSAGE_ID_COMMAND_LIST_CLOSED_WITH_INVALID_RESOURCE = ( D3D12_MESSAGE_ID_COMMAND_LIST_CLOSED + 1 ) , + D3D12_MESSAGE_ID_WRONG_COMMAND_ALLOCATOR_TYPE = ( D3D12_MESSAGE_ID_COMMAND_LIST_CLOSED_WITH_INVALID_RESOURCE + 1 ) , + D3D12_MESSAGE_ID_INVALID_INDIRECT_ARGUMENT_BUFFER = ( D3D12_MESSAGE_ID_WRONG_COMMAND_ALLOCATOR_TYPE + 1 ) , + D3D12_MESSAGE_ID_COMPUTE_AND_GRAPHICS_PIPELINE = ( D3D12_MESSAGE_ID_INVALID_INDIRECT_ARGUMENT_BUFFER + 1 ) , + D3D12_MESSAGE_ID_COMMAND_ALLOCATOR_SYNC = ( D3D12_MESSAGE_ID_COMPUTE_AND_GRAPHICS_PIPELINE + 1 ) , + D3D12_MESSAGE_ID_COMMAND_LIST_SYNC = ( D3D12_MESSAGE_ID_COMMAND_ALLOCATOR_SYNC + 1 ) , + D3D12_MESSAGE_ID_SET_DESCRIPTOR_HEAP_INVALID = ( D3D12_MESSAGE_ID_COMMAND_LIST_SYNC + 1 ) , + D3D12_MESSAGE_ID_CREATE_QUEUE_IMAGE_NOT_SUPPORTED = ( D3D12_MESSAGE_ID_SET_DESCRIPTOR_HEAP_INVALID + 1 ) , + D3D12_MESSAGE_ID_CREATE_COMMAND_ALLOCATOR_IMAGE_NOT_SUPPORTED = ( D3D12_MESSAGE_ID_CREATE_QUEUE_IMAGE_NOT_SUPPORTED + 1 ) , + D3D12_MESSAGE_ID_CREATE_COMMANDQUEUE = ( D3D12_MESSAGE_ID_CREATE_COMMAND_ALLOCATOR_IMAGE_NOT_SUPPORTED + 1 ) , + D3D12_MESSAGE_ID_CREATE_COMMANDALLOCATOR = ( D3D12_MESSAGE_ID_CREATE_COMMANDQUEUE + 1 ) , + D3D12_MESSAGE_ID_CREATE_PIPELINESTATE = ( D3D12_MESSAGE_ID_CREATE_COMMANDALLOCATOR + 1 ) , + D3D12_MESSAGE_ID_CREATE_COMMANDLIST12 = ( D3D12_MESSAGE_ID_CREATE_PIPELINESTATE + 1 ) , + D3D12_MESSAGE_ID_CREATE_IMAGECOMMANDLIST = ( D3D12_MESSAGE_ID_CREATE_COMMANDLIST12 + 1 ) , + D3D12_MESSAGE_ID_CREATE_RESOURCE = ( D3D12_MESSAGE_ID_CREATE_IMAGECOMMANDLIST + 1 ) , + D3D12_MESSAGE_ID_CREATE_DESCRIPTORHEAP = ( D3D12_MESSAGE_ID_CREATE_RESOURCE + 1 ) , + D3D12_MESSAGE_ID_CREATE_ROOTSIGNATURE = ( D3D12_MESSAGE_ID_CREATE_DESCRIPTORHEAP + 1 ) , + D3D12_MESSAGE_ID_CREATE_LIBRARY = ( D3D12_MESSAGE_ID_CREATE_ROOTSIGNATURE + 1 ) , + D3D12_MESSAGE_ID_CREATE_HEAP = ( D3D12_MESSAGE_ID_CREATE_LIBRARY + 1 ) , + D3D12_MESSAGE_ID_CREATE_MONITOREDFENCE = ( D3D12_MESSAGE_ID_CREATE_HEAP + 1 ) , + D3D12_MESSAGE_ID_CREATE_QUERYHEAP = ( D3D12_MESSAGE_ID_CREATE_MONITOREDFENCE + 1 ) , + D3D12_MESSAGE_ID_CREATE_COMMANDSIGNATURE = ( D3D12_MESSAGE_ID_CREATE_QUERYHEAP + 1 ) , + D3D12_MESSAGE_ID_LIVE_COMMANDQUEUE = ( D3D12_MESSAGE_ID_CREATE_COMMANDSIGNATURE + 1 ) , + D3D12_MESSAGE_ID_LIVE_COMMANDALLOCATOR = ( D3D12_MESSAGE_ID_LIVE_COMMANDQUEUE + 1 ) , + D3D12_MESSAGE_ID_LIVE_PIPELINESTATE = ( D3D12_MESSAGE_ID_LIVE_COMMANDALLOCATOR + 1 ) , + D3D12_MESSAGE_ID_LIVE_COMMANDLIST12 = ( D3D12_MESSAGE_ID_LIVE_PIPELINESTATE + 1 ) , + D3D12_MESSAGE_ID_LIVE_IMAGECOMMANDLIST = ( D3D12_MESSAGE_ID_LIVE_COMMANDLIST12 + 1 ) , + D3D12_MESSAGE_ID_LIVE_RESOURCE = ( D3D12_MESSAGE_ID_LIVE_IMAGECOMMANDLIST + 1 ) , + D3D12_MESSAGE_ID_LIVE_DESCRIPTORHEAP = ( D3D12_MESSAGE_ID_LIVE_RESOURCE + 1 ) , + D3D12_MESSAGE_ID_LIVE_ROOTSIGNATURE = ( D3D12_MESSAGE_ID_LIVE_DESCRIPTORHEAP + 1 ) , + D3D12_MESSAGE_ID_LIVE_LIBRARY = ( D3D12_MESSAGE_ID_LIVE_ROOTSIGNATURE + 1 ) , + D3D12_MESSAGE_ID_LIVE_HEAP = ( D3D12_MESSAGE_ID_LIVE_LIBRARY + 1 ) , + D3D12_MESSAGE_ID_LIVE_MONITOREDFENCE = ( D3D12_MESSAGE_ID_LIVE_HEAP + 1 ) , + D3D12_MESSAGE_ID_LIVE_QUERYHEAP = ( D3D12_MESSAGE_ID_LIVE_MONITOREDFENCE + 1 ) , + D3D12_MESSAGE_ID_LIVE_COMMANDSIGNATURE = ( D3D12_MESSAGE_ID_LIVE_QUERYHEAP + 1 ) , + D3D12_MESSAGE_ID_DESTROY_COMMANDQUEUE = ( D3D12_MESSAGE_ID_LIVE_COMMANDSIGNATURE + 1 ) , + D3D12_MESSAGE_ID_DESTROY_COMMANDALLOCATOR = ( D3D12_MESSAGE_ID_DESTROY_COMMANDQUEUE + 1 ) , + D3D12_MESSAGE_ID_DESTROY_PIPELINESTATE = ( D3D12_MESSAGE_ID_DESTROY_COMMANDALLOCATOR + 1 ) , + D3D12_MESSAGE_ID_DESTROY_COMMANDLIST12 = ( D3D12_MESSAGE_ID_DESTROY_PIPELINESTATE + 1 ) , + D3D12_MESSAGE_ID_DESTROY_IMAGECOMMANDLIST = ( D3D12_MESSAGE_ID_DESTROY_COMMANDLIST12 + 1 ) , + D3D12_MESSAGE_ID_DESTROY_RESOURCE = ( D3D12_MESSAGE_ID_DESTROY_IMAGECOMMANDLIST + 1 ) , + D3D12_MESSAGE_ID_DESTROY_DESCRIPTORHEAP = ( D3D12_MESSAGE_ID_DESTROY_RESOURCE + 1 ) , + D3D12_MESSAGE_ID_DESTROY_ROOTSIGNATURE = ( D3D12_MESSAGE_ID_DESTROY_DESCRIPTORHEAP + 1 ) , + D3D12_MESSAGE_ID_DESTROY_LIBRARY = ( D3D12_MESSAGE_ID_DESTROY_ROOTSIGNATURE + 1 ) , + D3D12_MESSAGE_ID_DESTROY_HEAP = ( D3D12_MESSAGE_ID_DESTROY_LIBRARY + 1 ) , + D3D12_MESSAGE_ID_DESTROY_MONITOREDFENCE = ( D3D12_MESSAGE_ID_DESTROY_HEAP + 1 ) , + D3D12_MESSAGE_ID_DESTROY_QUERYHEAP = ( D3D12_MESSAGE_ID_DESTROY_MONITOREDFENCE + 1 ) , + D3D12_MESSAGE_ID_DESTROY_COMMANDSIGNATURE = ( D3D12_MESSAGE_ID_DESTROY_QUERYHEAP + 1 ) , + D3D12_MESSAGE_ID_CREATERESOURCE_UNRECOGNIZEDHEAPTYPE = ( D3D12_MESSAGE_ID_DESTROY_COMMANDSIGNATURE + 1 ) , + D3D12_MESSAGE_ID_CREATERESOURCE_INVALIDDIMENSIONS = ( D3D12_MESSAGE_ID_CREATERESOURCE_UNRECOGNIZEDHEAPTYPE + 1 ) , + D3D12_MESSAGE_ID_CREATERESOURCE_UNRECOGNIZEDMISCFLAGS = ( D3D12_MESSAGE_ID_CREATERESOURCE_INVALIDDIMENSIONS + 1 ) , + D3D12_MESSAGE_ID_CREATERESOURCE_INVALIDMISCFLAGS = ( D3D12_MESSAGE_ID_CREATERESOURCE_UNRECOGNIZEDMISCFLAGS + 1 ) , + D3D12_MESSAGE_ID_CREATERESOURCE_LARGEALLOCATION = ( D3D12_MESSAGE_ID_CREATERESOURCE_INVALIDMISCFLAGS + 1 ) , + D3D12_MESSAGE_ID_CREATERESOURCE_SMALLALLOCATION = ( D3D12_MESSAGE_ID_CREATERESOURCE_LARGEALLOCATION + 1 ) , + D3D12_MESSAGE_ID_CREATERESOURCE_INVALIDARG_RETURN = ( D3D12_MESSAGE_ID_CREATERESOURCE_SMALLALLOCATION + 1 ) , + D3D12_MESSAGE_ID_CREATERESOURCE_OUTOFMEMORY_RETURN = ( D3D12_MESSAGE_ID_CREATERESOURCE_INVALIDARG_RETURN + 1 ) , + D3D12_MESSAGE_ID_CREATERESOURCE_INVALIDDESC = ( D3D12_MESSAGE_ID_CREATERESOURCE_OUTOFMEMORY_RETURN + 1 ) , + D3D12_MESSAGE_ID_CREATERESOURCE_INVALIDINITIALSTATE = ( D3D12_MESSAGE_ID_CREATERESOURCE_INVALIDDESC + 1 ) , + D3D12_MESSAGE_ID_RESOURCE_HAS_PENDING_INITIAL_DATA = ( D3D12_MESSAGE_ID_CREATERESOURCE_INVALIDINITIALSTATE + 1 ) , + D3D12_MESSAGE_ID_POSSIBLY_INVALID_SUBRESOURCE_STATE = ( D3D12_MESSAGE_ID_RESOURCE_HAS_PENDING_INITIAL_DATA + 1 ) , + D3D12_MESSAGE_ID_INVALID_USE_OF_NON_RESIDENT_RESOURCE = ( D3D12_MESSAGE_ID_POSSIBLY_INVALID_SUBRESOURCE_STATE + 1 ) , + D3D12_MESSAGE_ID_POSSIBLE_INVALID_USE_OF_NON_RESIDENT_RESOURCE = ( D3D12_MESSAGE_ID_INVALID_USE_OF_NON_RESIDENT_RESOURCE + 1 ) , + D3D12_MESSAGE_ID_BUNDLE_PIPELINE_STATE_MISMATCH = ( D3D12_MESSAGE_ID_POSSIBLE_INVALID_USE_OF_NON_RESIDENT_RESOURCE + 1 ) , + D3D12_MESSAGE_ID_PRIMITIVE_TOPOLOGY_MISMATCH_PIPELINE_STATE = ( D3D12_MESSAGE_ID_BUNDLE_PIPELINE_STATE_MISMATCH + 1 ) , + D3D12_MESSAGE_ID_RENDER_TARGET_NUMBER_MISMATCH_PIPELINE_STATE = ( D3D12_MESSAGE_ID_PRIMITIVE_TOPOLOGY_MISMATCH_PIPELINE_STATE + 1 ) , + D3D12_MESSAGE_ID_RENDER_TARGET_FORMAT_MISMATCH_PIPELINE_STATE = ( D3D12_MESSAGE_ID_RENDER_TARGET_NUMBER_MISMATCH_PIPELINE_STATE + 1 ) , + D3D12_MESSAGE_ID_RENDER_TARGET_SAMPLE_DESC_MISMATCH_PIPELINE_STATE = ( D3D12_MESSAGE_ID_RENDER_TARGET_FORMAT_MISMATCH_PIPELINE_STATE + 1 ) , + D3D12_MESSAGE_ID_DEPTH_STENCIL_FORMAT_MISMATCH_PIPELINE_STATE = ( D3D12_MESSAGE_ID_RENDER_TARGET_SAMPLE_DESC_MISMATCH_PIPELINE_STATE + 1 ) , + D3D12_MESSAGE_ID_DEPTH_STENCIL_SAMPLE_DESC_MISMATCH_PIPELINE_STATE = ( D3D12_MESSAGE_ID_DEPTH_STENCIL_FORMAT_MISMATCH_PIPELINE_STATE + 1 ) , + D3D12_MESSAGE_ID_RENDER_TARGET_NUMBER_MISMATCH_BUNDLE_PIPELINE_STATE = ( D3D12_MESSAGE_ID_DEPTH_STENCIL_SAMPLE_DESC_MISMATCH_PIPELINE_STATE + 1 ) , + D3D12_MESSAGE_ID_RENDER_TARGET_FORMAT_MISMATCH_BUNDLE_PIPELINE_STATE = ( D3D12_MESSAGE_ID_RENDER_TARGET_NUMBER_MISMATCH_BUNDLE_PIPELINE_STATE + 1 ) , + D3D12_MESSAGE_ID_RENDER_TARGET_SAMPLE_DESC_MISMATCH_BUNDLE_PIPELINE_STATE = ( D3D12_MESSAGE_ID_RENDER_TARGET_FORMAT_MISMATCH_BUNDLE_PIPELINE_STATE + 1 ) , + D3D12_MESSAGE_ID_DEPTH_STENCIL_FORMAT_MISMATCH_BUNDLE_PIPELINE_STATE = ( D3D12_MESSAGE_ID_RENDER_TARGET_SAMPLE_DESC_MISMATCH_BUNDLE_PIPELINE_STATE + 1 ) , + D3D12_MESSAGE_ID_DEPTH_STENCIL_SAMPLE_DESC_MISMATCH_BUNDLE_PIPELINE_STATE = ( D3D12_MESSAGE_ID_DEPTH_STENCIL_FORMAT_MISMATCH_BUNDLE_PIPELINE_STATE + 1 ) , + D3D12_MESSAGE_ID_CREATESHADER_INVALIDBYTECODE = ( D3D12_MESSAGE_ID_DEPTH_STENCIL_SAMPLE_DESC_MISMATCH_BUNDLE_PIPELINE_STATE + 1 ) , + D3D12_MESSAGE_ID_CREATEHEAP_NULLDESC = ( D3D12_MESSAGE_ID_CREATESHADER_INVALIDBYTECODE + 1 ) , + D3D12_MESSAGE_ID_CREATEHEAP_INVALIDSIZE = ( D3D12_MESSAGE_ID_CREATEHEAP_NULLDESC + 1 ) , + D3D12_MESSAGE_ID_CREATEHEAP_UNRECOGNIZEDHEAPTYPE = ( D3D12_MESSAGE_ID_CREATEHEAP_INVALIDSIZE + 1 ) , + D3D12_MESSAGE_ID_CREATEHEAP_UNRECOGNIZEDCPUPAGEPROPERTIES = ( D3D12_MESSAGE_ID_CREATEHEAP_UNRECOGNIZEDHEAPTYPE + 1 ) , + D3D12_MESSAGE_ID_CREATEHEAP_UNRECOGNIZEDMEMORYPOOL = ( D3D12_MESSAGE_ID_CREATEHEAP_UNRECOGNIZEDCPUPAGEPROPERTIES + 1 ) , + D3D12_MESSAGE_ID_CREATEHEAP_INVALIDPROPERTIES = ( D3D12_MESSAGE_ID_CREATEHEAP_UNRECOGNIZEDMEMORYPOOL + 1 ) , + D3D12_MESSAGE_ID_CREATEHEAP_INVALIDALIGNMENT = ( D3D12_MESSAGE_ID_CREATEHEAP_INVALIDPROPERTIES + 1 ) , + D3D12_MESSAGE_ID_CREATEHEAP_UNRECOGNIZEDMISCFLAGS = ( D3D12_MESSAGE_ID_CREATEHEAP_INVALIDALIGNMENT + 1 ) , + D3D12_MESSAGE_ID_CREATEHEAP_INVALIDMISCFLAGS = ( D3D12_MESSAGE_ID_CREATEHEAP_UNRECOGNIZEDMISCFLAGS + 1 ) , + D3D12_MESSAGE_ID_CREATEHEAP_INVALIDARG_RETURN = ( D3D12_MESSAGE_ID_CREATEHEAP_INVALIDMISCFLAGS + 1 ) , + D3D12_MESSAGE_ID_CREATEHEAP_OUTOFMEMORY_RETURN = ( D3D12_MESSAGE_ID_CREATEHEAP_INVALIDARG_RETURN + 1 ) , + D3D12_MESSAGE_ID_CREATERESOURCEANDHEAP_NULLHEAPPROPERTIES = ( D3D12_MESSAGE_ID_CREATEHEAP_OUTOFMEMORY_RETURN + 1 ) , + D3D12_MESSAGE_ID_CREATERESOURCEANDHEAP_UNRECOGNIZEDHEAPTYPE = ( D3D12_MESSAGE_ID_CREATERESOURCEANDHEAP_NULLHEAPPROPERTIES + 1 ) , + D3D12_MESSAGE_ID_CREATERESOURCEANDHEAP_UNRECOGNIZEDCPUPAGEPROPERTIES = ( D3D12_MESSAGE_ID_CREATERESOURCEANDHEAP_UNRECOGNIZEDHEAPTYPE + 1 ) , + D3D12_MESSAGE_ID_CREATERESOURCEANDHEAP_UNRECOGNIZEDMEMORYPOOL = ( D3D12_MESSAGE_ID_CREATERESOURCEANDHEAP_UNRECOGNIZEDCPUPAGEPROPERTIES + 1 ) , + D3D12_MESSAGE_ID_CREATERESOURCEANDHEAP_INVALIDHEAPPROPERTIES = ( D3D12_MESSAGE_ID_CREATERESOURCEANDHEAP_UNRECOGNIZEDMEMORYPOOL + 1 ) , + D3D12_MESSAGE_ID_CREATERESOURCEANDHEAP_UNRECOGNIZEDHEAPMISCFLAGS = ( D3D12_MESSAGE_ID_CREATERESOURCEANDHEAP_INVALIDHEAPPROPERTIES + 1 ) , + D3D12_MESSAGE_ID_CREATERESOURCEANDHEAP_INVALIDHEAPMISCFLAGS = ( D3D12_MESSAGE_ID_CREATERESOURCEANDHEAP_UNRECOGNIZEDHEAPMISCFLAGS + 1 ) , + D3D12_MESSAGE_ID_CREATERESOURCEANDHEAP_INVALIDARG_RETURN = ( D3D12_MESSAGE_ID_CREATERESOURCEANDHEAP_INVALIDHEAPMISCFLAGS + 1 ) , + D3D12_MESSAGE_ID_CREATERESOURCEANDHEAP_OUTOFMEMORY_RETURN = ( D3D12_MESSAGE_ID_CREATERESOURCEANDHEAP_INVALIDARG_RETURN + 1 ) , + D3D12_MESSAGE_ID_GETCUSTOMHEAPPROPERTIES_UNRECOGNIZEDHEAPTYPE = ( D3D12_MESSAGE_ID_CREATERESOURCEANDHEAP_OUTOFMEMORY_RETURN + 1 ) , + D3D12_MESSAGE_ID_GETCUSTOMHEAPPROPERTIES_INVALIDHEAPTYPE = ( D3D12_MESSAGE_ID_GETCUSTOMHEAPPROPERTIES_UNRECOGNIZEDHEAPTYPE + 1 ) , + D3D12_MESSAGE_ID_CREATE_DESCRIPTOR_HEAP_INVALID_DESC = ( D3D12_MESSAGE_ID_GETCUSTOMHEAPPROPERTIES_INVALIDHEAPTYPE + 1 ) , + D3D12_MESSAGE_ID_INVALID_DESCRIPTOR_HANDLE = ( D3D12_MESSAGE_ID_CREATE_DESCRIPTOR_HEAP_INVALID_DESC + 1 ) , + D3D12_MESSAGE_ID_CREATERASTERIZERSTATE_INVALID_CONSERVATIVERASTERMODE = ( D3D12_MESSAGE_ID_INVALID_DESCRIPTOR_HANDLE + 1 ) , + D3D12_MESSAGE_ID_DEVICE_DRAW_INVALID_SYSTEMVALUE = ( D3D12_MESSAGE_ID_CREATERASTERIZERSTATE_INVALID_CONSERVATIVERASTERMODE + 1 ) , + D3D12_MESSAGE_ID_CREATE_CONSTANT_BUFFER_VIEW_INVALID_RESOURCE = ( D3D12_MESSAGE_ID_DEVICE_DRAW_INVALID_SYSTEMVALUE + 1 ) , + D3D12_MESSAGE_ID_CREATE_CONSTANT_BUFFER_VIEW_INVALID_DESC = ( D3D12_MESSAGE_ID_CREATE_CONSTANT_BUFFER_VIEW_INVALID_RESOURCE + 1 ) , + D3D12_MESSAGE_ID_CREATE_CONSTANT_BUFFER_VIEW_LARGE_OFFSET = ( D3D12_MESSAGE_ID_CREATE_CONSTANT_BUFFER_VIEW_INVALID_DESC + 1 ) , + D3D12_MESSAGE_ID_CREATE_UNORDEREDACCESS_VIEW_INVALID_COUNTER_USAGE = ( D3D12_MESSAGE_ID_CREATE_CONSTANT_BUFFER_VIEW_LARGE_OFFSET + 1 ) , + D3D12_MESSAGE_ID_COPY_DESCRIPTORS_INVALID_RANGES = ( D3D12_MESSAGE_ID_CREATE_UNORDEREDACCESS_VIEW_INVALID_COUNTER_USAGE + 1 ) , + D3D12_MESSAGE_ID_COPY_DESCRIPTORS_WRITE_ONLY_DESCRIPTOR = ( D3D12_MESSAGE_ID_COPY_DESCRIPTORS_INVALID_RANGES + 1 ) , + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_RTV_FORMAT_NOT_UNKNOWN = ( D3D12_MESSAGE_ID_COPY_DESCRIPTORS_WRITE_ONLY_DESCRIPTOR + 1 ) , + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_INVALID_RENDER_TARGET_COUNT = ( D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_RTV_FORMAT_NOT_UNKNOWN + 1 ) , + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_VERTEX_SHADER_NOT_SET = ( D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_INVALID_RENDER_TARGET_COUNT + 1 ) , + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_INPUTLAYOUT_NOT_SET = ( D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_VERTEX_SHADER_NOT_SET + 1 ) , + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_SHADER_LINKAGE_HS_DS_SIGNATURE_MISMATCH = ( D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_INPUTLAYOUT_NOT_SET + 1 ) , + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_SHADER_LINKAGE_REGISTERINDEX = ( D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_SHADER_LINKAGE_HS_DS_SIGNATURE_MISMATCH + 1 ) , + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_SHADER_LINKAGE_COMPONENTTYPE = ( D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_SHADER_LINKAGE_REGISTERINDEX + 1 ) , + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_SHADER_LINKAGE_REGISTERMASK = ( D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_SHADER_LINKAGE_COMPONENTTYPE + 1 ) , + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_SHADER_LINKAGE_SYSTEMVALUE = ( D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_SHADER_LINKAGE_REGISTERMASK + 1 ) , + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_SHADER_LINKAGE_NEVERWRITTEN_ALWAYSREADS = ( D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_SHADER_LINKAGE_SYSTEMVALUE + 1 ) , + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_SHADER_LINKAGE_MINPRECISION = ( D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_SHADER_LINKAGE_NEVERWRITTEN_ALWAYSREADS + 1 ) , + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_SHADER_LINKAGE_SEMANTICNAME_NOT_FOUND = ( D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_SHADER_LINKAGE_MINPRECISION + 1 ) , + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_HS_XOR_DS_MISMATCH = ( D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_SHADER_LINKAGE_SEMANTICNAME_NOT_FOUND + 1 ) , + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_HULL_SHADER_INPUT_TOPOLOGY_MISMATCH = ( D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_HS_XOR_DS_MISMATCH + 1 ) , + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_HS_DS_CONTROL_POINT_COUNT_MISMATCH = ( D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_HULL_SHADER_INPUT_TOPOLOGY_MISMATCH + 1 ) , + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_HS_DS_TESSELLATOR_DOMAIN_MISMATCH = ( D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_HS_DS_CONTROL_POINT_COUNT_MISMATCH + 1 ) , + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_INVALID_USE_OF_CENTER_MULTISAMPLE_PATTERN = ( D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_HS_DS_TESSELLATOR_DOMAIN_MISMATCH + 1 ) , + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_INVALID_USE_OF_FORCED_SAMPLE_COUNT = ( D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_INVALID_USE_OF_CENTER_MULTISAMPLE_PATTERN + 1 ) , + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_INVALID_PRIMITIVETOPOLOGY = ( D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_INVALID_USE_OF_FORCED_SAMPLE_COUNT + 1 ) , + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_INVALID_SYSTEMVALUE = ( D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_INVALID_PRIMITIVETOPOLOGY + 1 ) , + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_OM_DUAL_SOURCE_BLENDING_CAN_ONLY_HAVE_RENDER_TARGET_0 = ( D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_INVALID_SYSTEMVALUE + 1 ) , + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_OM_RENDER_TARGET_DOES_NOT_SUPPORT_BLENDING = ( D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_OM_DUAL_SOURCE_BLENDING_CAN_ONLY_HAVE_RENDER_TARGET_0 + 1 ) , + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_PS_OUTPUT_TYPE_MISMATCH = ( D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_OM_RENDER_TARGET_DOES_NOT_SUPPORT_BLENDING + 1 ) , + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_OM_RENDER_TARGET_DOES_NOT_SUPPORT_LOGIC_OPS = ( D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_PS_OUTPUT_TYPE_MISMATCH + 1 ) , + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_RENDERTARGETVIEW_NOT_SET = ( D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_OM_RENDER_TARGET_DOES_NOT_SUPPORT_LOGIC_OPS + 1 ) , + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_DEPTHSTENCILVIEW_NOT_SET = ( D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_RENDERTARGETVIEW_NOT_SET + 1 ) , + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_GS_INPUT_PRIMITIVE_MISMATCH = ( D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_DEPTHSTENCILVIEW_NOT_SET + 1 ) , + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_POSITION_NOT_PRESENT = ( D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_GS_INPUT_PRIMITIVE_MISMATCH + 1 ) , + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_MISSING_ROOT_SIGNATURE_FLAGS = ( D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_POSITION_NOT_PRESENT + 1 ) , + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_INVALID_INDEX_BUFFER_PROPERTIES = ( D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_MISSING_ROOT_SIGNATURE_FLAGS + 1 ) , + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_INVALID_SAMPLE_DESC = ( D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_INVALID_INDEX_BUFFER_PROPERTIES + 1 ) , + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_HS_ROOT_SIGNATURE_MISMATCH = ( D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_INVALID_SAMPLE_DESC + 1 ) , + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_DS_ROOT_SIGNATURE_MISMATCH = ( D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_HS_ROOT_SIGNATURE_MISMATCH + 1 ) , + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_VS_ROOT_SIGNATURE_MISMATCH = ( D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_DS_ROOT_SIGNATURE_MISMATCH + 1 ) , + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_GS_ROOT_SIGNATURE_MISMATCH = ( D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_VS_ROOT_SIGNATURE_MISMATCH + 1 ) , + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_PS_ROOT_SIGNATURE_MISMATCH = ( D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_GS_ROOT_SIGNATURE_MISMATCH + 1 ) , + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_MISSING_ROOT_SIGNATURE = ( D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_PS_ROOT_SIGNATURE_MISMATCH + 1 ) , + D3D12_MESSAGE_ID_EXECUTE_BUNDLE_OPEN_BUNDLE = ( D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_MISSING_ROOT_SIGNATURE + 1 ) , + D3D12_MESSAGE_ID_EXECUTE_BUNDLE_DESCRIPTOR_HEAP_MISMATCH = ( D3D12_MESSAGE_ID_EXECUTE_BUNDLE_OPEN_BUNDLE + 1 ) , + D3D12_MESSAGE_ID_EXECUTE_BUNDLE_TYPE = ( D3D12_MESSAGE_ID_EXECUTE_BUNDLE_DESCRIPTOR_HEAP_MISMATCH + 1 ) , + D3D12_MESSAGE_ID_DRAW_EMPTY_SCISSOR_RECTANGLE = ( D3D12_MESSAGE_ID_EXECUTE_BUNDLE_TYPE + 1 ) , + D3D12_MESSAGE_ID_CREATE_ROOT_SIGNATURE_BLOB_NOT_FOUND = ( D3D12_MESSAGE_ID_DRAW_EMPTY_SCISSOR_RECTANGLE + 1 ) , + D3D12_MESSAGE_ID_CREATE_ROOT_SIGNATURE_DESERIALIZE_FAILED = ( D3D12_MESSAGE_ID_CREATE_ROOT_SIGNATURE_BLOB_NOT_FOUND + 1 ) , + D3D12_MESSAGE_ID_CREATE_ROOT_SIGNATURE_INVALID_CONFIGURATION = ( D3D12_MESSAGE_ID_CREATE_ROOT_SIGNATURE_DESERIALIZE_FAILED + 1 ) , + D3D12_MESSAGE_ID_CREATE_ROOT_SIGNATURE_NOT_SUPPORTED_ON_DEVICE = ( D3D12_MESSAGE_ID_CREATE_ROOT_SIGNATURE_INVALID_CONFIGURATION + 1 ) , + D3D12_MESSAGE_ID_CREATERESOURCEANDHEAP_NULLRESOURCEPROPERTIES = ( D3D12_MESSAGE_ID_CREATE_ROOT_SIGNATURE_NOT_SUPPORTED_ON_DEVICE + 1 ) , + D3D12_MESSAGE_ID_CREATERESOURCEANDHEAP_NULLHEAP = ( D3D12_MESSAGE_ID_CREATERESOURCEANDHEAP_NULLRESOURCEPROPERTIES + 1 ) , + D3D12_MESSAGE_ID_GETRESOURCEALLOCATIONINFO_INVALIDRDESCS = ( D3D12_MESSAGE_ID_CREATERESOURCEANDHEAP_NULLHEAP + 1 ) , + D3D12_MESSAGE_ID_MAKERESIDENT_NULLOBJECTARRAY = ( D3D12_MESSAGE_ID_GETRESOURCEALLOCATIONINFO_INVALIDRDESCS + 1 ) , + D3D12_MESSAGE_ID_MAKERESIDENT_INVALIDOBJECT = ( D3D12_MESSAGE_ID_MAKERESIDENT_NULLOBJECTARRAY + 1 ) , + D3D12_MESSAGE_ID_EVICT_NULLOBJECTARRAY = ( D3D12_MESSAGE_ID_MAKERESIDENT_INVALIDOBJECT + 1 ) , + D3D12_MESSAGE_ID_EVICT_INVALIDOBJECT = ( D3D12_MESSAGE_ID_EVICT_NULLOBJECTARRAY + 1 ) , + D3D12_MESSAGE_ID_HEAPS_UNSUPPORTED = ( D3D12_MESSAGE_ID_EVICT_INVALIDOBJECT + 1 ) , + D3D12_MESSAGE_ID_SET_DESCRIPTOR_TABLE_INVALID = ( D3D12_MESSAGE_ID_HEAPS_UNSUPPORTED + 1 ) , + D3D12_MESSAGE_ID_SET_ROOT_CONSTANT_INVALID = ( D3D12_MESSAGE_ID_SET_DESCRIPTOR_TABLE_INVALID + 1 ) , + D3D12_MESSAGE_ID_SET_ROOT_CONSTANT_BUFFER_VIEW_INVALID = ( D3D12_MESSAGE_ID_SET_ROOT_CONSTANT_INVALID + 1 ) , + D3D12_MESSAGE_ID_SET_ROOT_SHADER_RESOURCE_VIEW_INVALID = ( D3D12_MESSAGE_ID_SET_ROOT_CONSTANT_BUFFER_VIEW_INVALID + 1 ) , + D3D12_MESSAGE_ID_SET_ROOT_UNORDERED_ACCESS_VIEW_INVALID = ( D3D12_MESSAGE_ID_SET_ROOT_SHADER_RESOURCE_VIEW_INVALID + 1 ) , + D3D12_MESSAGE_ID_SET_VERTEX_BUFFERS_INVALID_DESC = ( D3D12_MESSAGE_ID_SET_ROOT_UNORDERED_ACCESS_VIEW_INVALID + 1 ) , + D3D12_MESSAGE_ID_SET_VERTEX_BUFFERS_LARGE_OFFSET = ( D3D12_MESSAGE_ID_SET_VERTEX_BUFFERS_INVALID_DESC + 1 ) , + D3D12_MESSAGE_ID_SET_INDEX_BUFFER_INVALID_DESC = ( D3D12_MESSAGE_ID_SET_VERTEX_BUFFERS_LARGE_OFFSET + 1 ) , + D3D12_MESSAGE_ID_SET_INDEX_BUFFER_LARGE_OFFSET = ( D3D12_MESSAGE_ID_SET_INDEX_BUFFER_INVALID_DESC + 1 ) , + D3D12_MESSAGE_ID_SET_STREAM_OUTPUT_BUFFERS_INVALID_DESC = ( D3D12_MESSAGE_ID_SET_INDEX_BUFFER_LARGE_OFFSET + 1 ) , + D3D12_MESSAGE_ID_CREATERESOURCE_UNRECOGNIZEDDIMENSIONALITY = ( D3D12_MESSAGE_ID_SET_STREAM_OUTPUT_BUFFERS_INVALID_DESC + 1 ) , + D3D12_MESSAGE_ID_CREATERESOURCE_UNRECOGNIZEDLAYOUT = ( D3D12_MESSAGE_ID_CREATERESOURCE_UNRECOGNIZEDDIMENSIONALITY + 1 ) , + D3D12_MESSAGE_ID_CREATERESOURCE_INVALIDDIMENSIONALITY = ( D3D12_MESSAGE_ID_CREATERESOURCE_UNRECOGNIZEDLAYOUT + 1 ) , + D3D12_MESSAGE_ID_CREATERESOURCE_INVALIDALIGNMENT = ( D3D12_MESSAGE_ID_CREATERESOURCE_INVALIDDIMENSIONALITY + 1 ) , + D3D12_MESSAGE_ID_CREATERESOURCE_INVALIDMIPLEVELS = ( D3D12_MESSAGE_ID_CREATERESOURCE_INVALIDALIGNMENT + 1 ) , + D3D12_MESSAGE_ID_CREATERESOURCE_INVALIDSAMPLEDESC = ( D3D12_MESSAGE_ID_CREATERESOURCE_INVALIDMIPLEVELS + 1 ) , + D3D12_MESSAGE_ID_CREATERESOURCE_INVALIDLAYOUT = ( D3D12_MESSAGE_ID_CREATERESOURCE_INVALIDSAMPLEDESC + 1 ) , + D3D12_MESSAGE_ID_SET_INDEX_BUFFER_INVALID = ( D3D12_MESSAGE_ID_CREATERESOURCE_INVALIDLAYOUT + 1 ) , + D3D12_MESSAGE_ID_SET_VERTEX_BUFFERS_INVALID = ( D3D12_MESSAGE_ID_SET_INDEX_BUFFER_INVALID + 1 ) , + D3D12_MESSAGE_ID_SET_STREAM_OUTPUT_BUFFERS_INVALID = ( D3D12_MESSAGE_ID_SET_VERTEX_BUFFERS_INVALID + 1 ) , + D3D12_MESSAGE_ID_SET_RENDER_TARGETS_INVALID = ( D3D12_MESSAGE_ID_SET_STREAM_OUTPUT_BUFFERS_INVALID + 1 ) , + D3D12_MESSAGE_ID_CREATEQUERY_HEAP_INVALID_PARAMETERS = ( D3D12_MESSAGE_ID_SET_RENDER_TARGETS_INVALID + 1 ) , + D3D12_MESSAGE_ID_CREATEQUERY_HEAP_JPEG_NOT_SUPPORTED = ( D3D12_MESSAGE_ID_CREATEQUERY_HEAP_INVALID_PARAMETERS + 1 ) , + D3D12_MESSAGE_ID_BEGIN_END_QUERY_INVALID_PARAMETERS = ( D3D12_MESSAGE_ID_CREATEQUERY_HEAP_JPEG_NOT_SUPPORTED + 1 ) , + D3D12_MESSAGE_ID_CLOSE_COMMAND_LIST_OPEN_QUERY = ( D3D12_MESSAGE_ID_BEGIN_END_QUERY_INVALID_PARAMETERS + 1 ) , + D3D12_MESSAGE_ID_RESOLVE_QUERY_DATA_INVALID_PARAMETERS = ( D3D12_MESSAGE_ID_CLOSE_COMMAND_LIST_OPEN_QUERY + 1 ) , + D3D12_MESSAGE_ID_SET_PREDICATION_INVALID_PARAMETERS = ( D3D12_MESSAGE_ID_RESOLVE_QUERY_DATA_INVALID_PARAMETERS + 1 ) , + D3D12_MESSAGE_ID_TIMESTAMPS_NOT_SUPPORTED = ( D3D12_MESSAGE_ID_SET_PREDICATION_INVALID_PARAMETERS + 1 ) , + D3D12_MESSAGE_ID_UNSTABLE_POWER_STATE = ( D3D12_MESSAGE_ID_TIMESTAMPS_NOT_SUPPORTED + 1 ) , + D3D12_MESSAGE_ID_CREATERESOURCE_UNRECOGNIZEDFORMAT = ( D3D12_MESSAGE_ID_UNSTABLE_POWER_STATE + 1 ) , + D3D12_MESSAGE_ID_CREATERESOURCE_INVALIDFORMAT = ( D3D12_MESSAGE_ID_CREATERESOURCE_UNRECOGNIZEDFORMAT + 1 ) , + D3D12_MESSAGE_ID_GETCOPYABLELAYOUT_INVALIDSUBRESOURCERANGE = ( D3D12_MESSAGE_ID_CREATERESOURCE_INVALIDFORMAT + 1 ) , + D3D12_MESSAGE_ID_GETCOPYABLELAYOUT_INVALIDBASEOFFSET = ( D3D12_MESSAGE_ID_GETCOPYABLELAYOUT_INVALIDSUBRESOURCERANGE + 1 ) , + D3D12_MESSAGE_ID_RESOURCE_BARRIER_INVALID_HEAP = ( D3D12_MESSAGE_ID_GETCOPYABLELAYOUT_INVALIDBASEOFFSET + 1 ) , + D3D12_MESSAGE_ID_CREATE_SAMPLER_INVALID = ( D3D12_MESSAGE_ID_RESOURCE_BARRIER_INVALID_HEAP + 1 ) , + D3D12_MESSAGE_ID_CREATECOMMANDSIGNATURE_INVALID = ( D3D12_MESSAGE_ID_CREATE_SAMPLER_INVALID + 1 ) , + D3D12_MESSAGE_ID_EXECUTE_INDIRECT_INVALID_PARAMETERS = ( D3D12_MESSAGE_ID_CREATECOMMANDSIGNATURE_INVALID + 1 ) , + D3D12_MESSAGE_ID_GETGPUVIRTUALADDRESS_INVALID_RESOURCE_DIMENSION = ( D3D12_MESSAGE_ID_EXECUTE_INDIRECT_INVALID_PARAMETERS + 1 ) , + D3D12_MESSAGE_ID_CREATEQUERYORPREDICATE_INVALIDCONTEXTTYPE = ( D3D12_MESSAGE_ID_GETGPUVIRTUALADDRESS_INVALID_RESOURCE_DIMENSION + 1 ) , + D3D12_MESSAGE_ID_CREATEQUERYORPREDICATE_DECODENOTSUPPORTED = ( D3D12_MESSAGE_ID_CREATEQUERYORPREDICATE_INVALIDCONTEXTTYPE + 1 ) , + D3D12_MESSAGE_ID_CREATEQUERYORPREDICATE_ENCODENOTSUPPORTED = ( D3D12_MESSAGE_ID_CREATEQUERYORPREDICATE_DECODENOTSUPPORTED + 1 ) , + D3D12_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDPLANEINDEX = ( D3D12_MESSAGE_ID_CREATEQUERYORPREDICATE_ENCODENOTSUPPORTED + 1 ) , + D3D12_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDVIDEOPLANEINDEX = ( D3D12_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDPLANEINDEX + 1 ) , + D3D12_MESSAGE_ID_CREATESHADERRESOURCEVIEW_AMBIGUOUSVIDEOPLANEINDEX = ( D3D12_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDVIDEOPLANEINDEX + 1 ) , + D3D12_MESSAGE_ID_CREATERENDERTARGETVIEW_INVALIDPLANEINDEX = ( D3D12_MESSAGE_ID_CREATESHADERRESOURCEVIEW_AMBIGUOUSVIDEOPLANEINDEX + 1 ) , + D3D12_MESSAGE_ID_CREATERENDERTARGETVIEW_INVALIDVIDEOPLANEINDEX = ( D3D12_MESSAGE_ID_CREATERENDERTARGETVIEW_INVALIDPLANEINDEX + 1 ) , + D3D12_MESSAGE_ID_CREATERENDERTARGETVIEW_AMBIGUOUSVIDEOPLANEINDEX = ( D3D12_MESSAGE_ID_CREATERENDERTARGETVIEW_INVALIDVIDEOPLANEINDEX + 1 ) , + D3D12_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_INVALIDPLANEINDEX = ( D3D12_MESSAGE_ID_CREATERENDERTARGETVIEW_AMBIGUOUSVIDEOPLANEINDEX + 1 ) , + D3D12_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_INVALIDVIDEOPLANEINDEX = ( D3D12_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_INVALIDPLANEINDEX + 1 ) , + D3D12_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_AMBIGUOUSVIDEOPLANEINDEX = ( D3D12_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_INVALIDVIDEOPLANEINDEX + 1 ) , + D3D12_MESSAGE_ID_JPEGDECODE_INVALIDSCANDATAOFFSET = ( D3D12_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_AMBIGUOUSVIDEOPLANEINDEX + 1 ) , + D3D12_MESSAGE_ID_JPEGDECODE_NOTSUPPORTED = ( D3D12_MESSAGE_ID_JPEGDECODE_INVALIDSCANDATAOFFSET + 1 ) , + D3D12_MESSAGE_ID_JPEGDECODE_DIMENSIONSTOOLARGE = ( D3D12_MESSAGE_ID_JPEGDECODE_NOTSUPPORTED + 1 ) , + D3D12_MESSAGE_ID_JPEGDECODE_INVALIDCOMPONENTS = ( D3D12_MESSAGE_ID_JPEGDECODE_DIMENSIONSTOOLARGE + 1 ) , + D3D12_MESSAGE_ID_JPEGDECODE_UNSUPPORTEDCOMPONENTS = ( D3D12_MESSAGE_ID_JPEGDECODE_INVALIDCOMPONENTS + 1 ) , + D3D12_MESSAGE_ID_JPEGDECODE_DESTINATIONNOT2D = ( D3D12_MESSAGE_ID_JPEGDECODE_UNSUPPORTEDCOMPONENTS + 1 ) , + D3D12_MESSAGE_ID_JPEGDECODE_TILEDRESOURCESUNSUPPORTED = ( D3D12_MESSAGE_ID_JPEGDECODE_DESTINATIONNOT2D + 1 ) , + D3D12_MESSAGE_ID_JPEGDECODE_GUARDRECTSUNSUPPORTED = ( D3D12_MESSAGE_ID_JPEGDECODE_TILEDRESOURCESUNSUPPORTED + 1 ) , + D3D12_MESSAGE_ID_JPEGDECODE_FORMATUNSUPPORTED = ( D3D12_MESSAGE_ID_JPEGDECODE_GUARDRECTSUNSUPPORTED + 1 ) , + D3D12_MESSAGE_ID_JPEGDECODE_INVALIDSUBRESOURCE = ( D3D12_MESSAGE_ID_JPEGDECODE_FORMATUNSUPPORTED + 1 ) , + D3D12_MESSAGE_ID_JPEGDECODE_INVALIDMIPLEVEL = ( D3D12_MESSAGE_ID_JPEGDECODE_INVALIDSUBRESOURCE + 1 ) , + D3D12_MESSAGE_ID_JPEGDECODE_EMPTYDESTBOX = ( D3D12_MESSAGE_ID_JPEGDECODE_INVALIDMIPLEVEL + 1 ) , + D3D12_MESSAGE_ID_JPEGDECODE_DESTBOXNOT2D = ( D3D12_MESSAGE_ID_JPEGDECODE_EMPTYDESTBOX + 1 ) , + D3D12_MESSAGE_ID_JPEGDECODE_DESTBOXNOTSUB = ( D3D12_MESSAGE_ID_JPEGDECODE_DESTBOXNOT2D + 1 ) , + D3D12_MESSAGE_ID_JPEGDECODE_DESTBOXESINTERSECT = ( D3D12_MESSAGE_ID_JPEGDECODE_DESTBOXNOTSUB + 1 ) , + D3D12_MESSAGE_ID_JPEGDECODE_XSUBSAMPLEMISMATCH = ( D3D12_MESSAGE_ID_JPEGDECODE_DESTBOXESINTERSECT + 1 ) , + D3D12_MESSAGE_ID_JPEGDECODE_YSUBSAMPLEMISMATCH = ( D3D12_MESSAGE_ID_JPEGDECODE_XSUBSAMPLEMISMATCH + 1 ) , + D3D12_MESSAGE_ID_JPEGDECODE_XSUBSAMPLEODD = ( D3D12_MESSAGE_ID_JPEGDECODE_YSUBSAMPLEMISMATCH + 1 ) , + D3D12_MESSAGE_ID_JPEGDECODE_YSUBSAMPLEODD = ( D3D12_MESSAGE_ID_JPEGDECODE_XSUBSAMPLEODD + 1 ) , + D3D12_MESSAGE_ID_JPEGDECODE_UPSCALEUNSUPPORTED = ( D3D12_MESSAGE_ID_JPEGDECODE_YSUBSAMPLEODD + 1 ) , + D3D12_MESSAGE_ID_JPEGDECODE_TIER4DOWNSCALETOLARGE = ( D3D12_MESSAGE_ID_JPEGDECODE_UPSCALEUNSUPPORTED + 1 ) , + D3D12_MESSAGE_ID_JPEGDECODE_TIER3DOWNSCALEUNSUPPORTED = ( D3D12_MESSAGE_ID_JPEGDECODE_TIER4DOWNSCALETOLARGE + 1 ) , + D3D12_MESSAGE_ID_JPEGDECODE_CHROMASIZEMISMATCH = ( D3D12_MESSAGE_ID_JPEGDECODE_TIER3DOWNSCALEUNSUPPORTED + 1 ) , + D3D12_MESSAGE_ID_JPEGDECODE_LUMACHROMASIZEMISMATCH = ( D3D12_MESSAGE_ID_JPEGDECODE_CHROMASIZEMISMATCH + 1 ) , + D3D12_MESSAGE_ID_JPEGDECODE_INVALIDNUMDESTINATIONS = ( D3D12_MESSAGE_ID_JPEGDECODE_LUMACHROMASIZEMISMATCH + 1 ) , + D3D12_MESSAGE_ID_JPEGDECODE_SUBBOXUNSUPPORTED = ( D3D12_MESSAGE_ID_JPEGDECODE_INVALIDNUMDESTINATIONS + 1 ) , + D3D12_MESSAGE_ID_JPEGDECODE_1DESTUNSUPPORTEDFORMAT = ( D3D12_MESSAGE_ID_JPEGDECODE_SUBBOXUNSUPPORTED + 1 ) , + D3D12_MESSAGE_ID_JPEGDECODE_3DESTUNSUPPORTEDFORMAT = ( D3D12_MESSAGE_ID_JPEGDECODE_1DESTUNSUPPORTEDFORMAT + 1 ) , + D3D12_MESSAGE_ID_JPEGDECODE_SCALEUNSUPPORTED = ( D3D12_MESSAGE_ID_JPEGDECODE_3DESTUNSUPPORTEDFORMAT + 1 ) , + D3D12_MESSAGE_ID_JPEGDECODE_INVALIDSOURCESIZE = ( D3D12_MESSAGE_ID_JPEGDECODE_SCALEUNSUPPORTED + 1 ) , + D3D12_MESSAGE_ID_JPEGDECODE_INVALIDCOPYFLAGS = ( D3D12_MESSAGE_ID_JPEGDECODE_INVALIDSOURCESIZE + 1 ) , + D3D12_MESSAGE_ID_JPEGDECODE_HAZARD = ( D3D12_MESSAGE_ID_JPEGDECODE_INVALIDCOPYFLAGS + 1 ) , + D3D12_MESSAGE_ID_JPEGDECODE_UNSUPPORTEDSRCBUFFERUSAGE = ( D3D12_MESSAGE_ID_JPEGDECODE_HAZARD + 1 ) , + D3D12_MESSAGE_ID_JPEGDECODE_UNSUPPORTEDSRCBUFFERMISCFLAGS = ( D3D12_MESSAGE_ID_JPEGDECODE_UNSUPPORTEDSRCBUFFERUSAGE + 1 ) , + D3D12_MESSAGE_ID_JPEGDECODE_UNSUPPORTEDDSTTEXTUREUSAGE = ( D3D12_MESSAGE_ID_JPEGDECODE_UNSUPPORTEDSRCBUFFERMISCFLAGS + 1 ) , + D3D12_MESSAGE_ID_JPEGDECODE_BACKBUFFERNOTSUPPORTED = ( D3D12_MESSAGE_ID_JPEGDECODE_UNSUPPORTEDDSTTEXTUREUSAGE + 1 ) , + D3D12_MESSAGE_ID_JPEGDECODE_UNSUPPRTEDCOPYFLAGS = ( D3D12_MESSAGE_ID_JPEGDECODE_BACKBUFFERNOTSUPPORTED + 1 ) , + D3D12_MESSAGE_ID_JPEGENCODE_NOTSUPPORTED = ( D3D12_MESSAGE_ID_JPEGDECODE_UNSUPPRTEDCOPYFLAGS + 1 ) , + D3D12_MESSAGE_ID_JPEGENCODE_INVALIDSCANDATAOFFSET = ( D3D12_MESSAGE_ID_JPEGENCODE_NOTSUPPORTED + 1 ) , + D3D12_MESSAGE_ID_JPEGENCODE_INVALIDCOMPONENTS = ( D3D12_MESSAGE_ID_JPEGENCODE_INVALIDSCANDATAOFFSET + 1 ) , + D3D12_MESSAGE_ID_JPEGENCODE_SOURCENOT2D = ( D3D12_MESSAGE_ID_JPEGENCODE_INVALIDCOMPONENTS + 1 ) , + D3D12_MESSAGE_ID_JPEGENCODE_TILEDRESOURCESUNSUPPORTED = ( D3D12_MESSAGE_ID_JPEGENCODE_SOURCENOT2D + 1 ) , + D3D12_MESSAGE_ID_JPEGENCODE_GUARDRECTSUNSUPPORTED = ( D3D12_MESSAGE_ID_JPEGENCODE_TILEDRESOURCESUNSUPPORTED + 1 ) , + D3D12_MESSAGE_ID_JPEGENCODE_XSUBSAMPLEMISMATCH = ( D3D12_MESSAGE_ID_JPEGENCODE_GUARDRECTSUNSUPPORTED + 1 ) , + D3D12_MESSAGE_ID_JPEGENCODE_YSUBSAMPLEMISMATCH = ( D3D12_MESSAGE_ID_JPEGENCODE_XSUBSAMPLEMISMATCH + 1 ) , + D3D12_MESSAGE_ID_JPEGENCODE_UNSUPPORTEDCOMPONENTS = ( D3D12_MESSAGE_ID_JPEGENCODE_YSUBSAMPLEMISMATCH + 1 ) , + D3D12_MESSAGE_ID_JPEGENCODE_FORMATUNSUPPORTED = ( D3D12_MESSAGE_ID_JPEGENCODE_UNSUPPORTEDCOMPONENTS + 1 ) , + D3D12_MESSAGE_ID_JPEGENCODE_INVALIDSUBRESOURCE = ( D3D12_MESSAGE_ID_JPEGENCODE_FORMATUNSUPPORTED + 1 ) , + D3D12_MESSAGE_ID_JPEGENCODE_INVALIDMIPLEVEL = ( D3D12_MESSAGE_ID_JPEGENCODE_INVALIDSUBRESOURCE + 1 ) , + D3D12_MESSAGE_ID_JPEGENCODE_DIMENSIONSTOOLARGE = ( D3D12_MESSAGE_ID_JPEGENCODE_INVALIDMIPLEVEL + 1 ) , + D3D12_MESSAGE_ID_JPEGENCODE_HAZARD = ( D3D12_MESSAGE_ID_JPEGENCODE_DIMENSIONSTOOLARGE + 1 ) , + D3D12_MESSAGE_ID_JPEGENCODE_UNSUPPORTEDDSTBUFFERUSAGE = ( D3D12_MESSAGE_ID_JPEGENCODE_HAZARD + 1 ) , + D3D12_MESSAGE_ID_JPEGENCODE_UNSUPPORTEDDSTBUFFERMISCFLAGS = ( D3D12_MESSAGE_ID_JPEGENCODE_UNSUPPORTEDDSTBUFFERUSAGE + 1 ) , + D3D12_MESSAGE_ID_JPEGENCODE_UNSUPPORTEDSRCTEXTUREUSAGE = ( D3D12_MESSAGE_ID_JPEGENCODE_UNSUPPORTEDDSTBUFFERMISCFLAGS + 1 ) , + D3D12_MESSAGE_ID_JPEGENCODE_BACKBUFFERNOTSUPPORTED = ( D3D12_MESSAGE_ID_JPEGENCODE_UNSUPPORTEDSRCTEXTUREUSAGE + 1 ) , + D3D12_MESSAGE_ID_CREATEQUERYORPREDICATE_UNSUPPORTEDCONTEXTTTYPEFORQUERY = ( D3D12_MESSAGE_ID_JPEGENCODE_BACKBUFFERNOTSUPPORTED + 1 ) , + D3D12_MESSAGE_ID_FLUSH1_INVALIDCONTEXTTYPE = ( D3D12_MESSAGE_ID_CREATEQUERYORPREDICATE_UNSUPPORTEDCONTEXTTTYPEFORQUERY + 1 ) , + D3D12_MESSAGE_ID_CREATERESOURCE_INVALIDCLEARVALUE = ( D3D12_MESSAGE_ID_FLUSH1_INVALIDCONTEXTTYPE + 1 ) , + D3D12_MESSAGE_ID_CREATERESOURCE_UNRECOGNIZEDCLEARVALUEFORMAT = ( D3D12_MESSAGE_ID_CREATERESOURCE_INVALIDCLEARVALUE + 1 ) , + D3D12_MESSAGE_ID_CREATERESOURCE_INVALIDCLEARVALUEFORMAT = ( D3D12_MESSAGE_ID_CREATERESOURCE_UNRECOGNIZEDCLEARVALUEFORMAT + 1 ) , + D3D12_MESSAGE_ID_CREATERESOURCE_CLEARVALUEDENORMFLUSH = ( D3D12_MESSAGE_ID_CREATERESOURCE_INVALIDCLEARVALUEFORMAT + 1 ) , + D3D12_MESSAGE_ID_CLEARDEPTHSTENCILVIEW_INVALIDDEPTH = ( D3D12_MESSAGE_ID_CREATERESOURCE_CLEARVALUEDENORMFLUSH + 1 ) , + D3D12_MESSAGE_ID_CLEARRENDERTARGETVIEW_MISMATCHINGCLEARVALUE = ( D3D12_MESSAGE_ID_CLEARDEPTHSTENCILVIEW_INVALIDDEPTH + 1 ) , + D3D12_MESSAGE_ID_CLEARDEPTHSTENCILVIEW_MISMATCHINGCLEARVALUE = ( D3D12_MESSAGE_ID_CLEARRENDERTARGETVIEW_MISMATCHINGCLEARVALUE + 1 ) , + D3D12_MESSAGE_ID_MAP_INVALIDHEAP = ( D3D12_MESSAGE_ID_CLEARDEPTHSTENCILVIEW_MISMATCHINGCLEARVALUE + 1 ) , + D3D12_MESSAGE_ID_UNMAP_INVALIDHEAP = ( D3D12_MESSAGE_ID_MAP_INVALIDHEAP + 1 ) , + D3D12_MESSAGE_ID_MAP_INVALIDRESOURCE = ( D3D12_MESSAGE_ID_UNMAP_INVALIDHEAP + 1 ) , + D3D12_MESSAGE_ID_UNMAP_INVALIDRESOURCE = ( D3D12_MESSAGE_ID_MAP_INVALIDRESOURCE + 1 ) , + D3D12_MESSAGE_ID_MAP_INVALIDSUBRESOURCE = ( D3D12_MESSAGE_ID_UNMAP_INVALIDRESOURCE + 1 ) , + D3D12_MESSAGE_ID_UNMAP_INVALIDSUBRESOURCE = ( D3D12_MESSAGE_ID_MAP_INVALIDSUBRESOURCE + 1 ) , + D3D12_MESSAGE_ID_MAP_INVALIDRANGE = ( D3D12_MESSAGE_ID_UNMAP_INVALIDSUBRESOURCE + 1 ) , + D3D12_MESSAGE_ID_UNMAP_INVALIDRANGE = ( D3D12_MESSAGE_ID_MAP_INVALIDRANGE + 1 ) , + D3D12_MESSAGE_ID_MAP_NULLRANGE = ( D3D12_MESSAGE_ID_UNMAP_INVALIDRANGE + 1 ) , + D3D12_MESSAGE_ID_UNMAP_NULLRANGE = ( D3D12_MESSAGE_ID_MAP_NULLRANGE + 1 ) , + D3D12_MESSAGE_ID_MAP_INVALIDDATAPOINTER = ( D3D12_MESSAGE_ID_UNMAP_NULLRANGE + 1 ) , + D3D12_MESSAGE_ID_MAP_INVALIDARG_RETURN = ( D3D12_MESSAGE_ID_MAP_INVALIDDATAPOINTER + 1 ) , + D3D12_MESSAGE_ID_MAP_OUTOFMEMORY_RETURN = ( D3D12_MESSAGE_ID_MAP_INVALIDARG_RETURN + 1 ) , + D3D12_MESSAGE_ID_EXECUTECOMMANDLISTS_BUNDLENOTSUPPORTED = ( D3D12_MESSAGE_ID_MAP_OUTOFMEMORY_RETURN + 1 ) , + D3D12_MESSAGE_ID_EXECUTECOMMANDLISTS_COMMANDLISTMISMATCH = ( D3D12_MESSAGE_ID_EXECUTECOMMANDLISTS_BUNDLENOTSUPPORTED + 1 ) , + D3D12_MESSAGE_ID_EXECUTECOMMANDLISTS_OPENCOMMANDLIST = ( D3D12_MESSAGE_ID_EXECUTECOMMANDLISTS_COMMANDLISTMISMATCH + 1 ) , + D3D12_MESSAGE_ID_EXECUTECOMMANDLISTS_FAILEDCOMMANDLIST = ( D3D12_MESSAGE_ID_EXECUTECOMMANDLISTS_OPENCOMMANDLIST + 1 ) , + D3D12_MESSAGE_ID_COPYBUFFERREGION_NULLDST = ( D3D12_MESSAGE_ID_EXECUTECOMMANDLISTS_FAILEDCOMMANDLIST + 1 ) , + D3D12_MESSAGE_ID_COPYBUFFERREGION_INVALIDDSTRESOURCEDIMENSION = ( D3D12_MESSAGE_ID_COPYBUFFERREGION_NULLDST + 1 ) , + D3D12_MESSAGE_ID_COPYBUFFERREGION_DSTRANGEOUTOFBOUNDS = ( D3D12_MESSAGE_ID_COPYBUFFERREGION_INVALIDDSTRESOURCEDIMENSION + 1 ) , + D3D12_MESSAGE_ID_COPYBUFFERREGION_NULLSRC = ( D3D12_MESSAGE_ID_COPYBUFFERREGION_DSTRANGEOUTOFBOUNDS + 1 ) , + D3D12_MESSAGE_ID_COPYBUFFERREGION_INVALIDSRCRESOURCEDIMENSION = ( D3D12_MESSAGE_ID_COPYBUFFERREGION_NULLSRC + 1 ) , + D3D12_MESSAGE_ID_COPYBUFFERREGION_SRCRANGEOUTOFBOUNDS = ( D3D12_MESSAGE_ID_COPYBUFFERREGION_INVALIDSRCRESOURCEDIMENSION + 1 ) , + D3D12_MESSAGE_ID_COPYBUFFERREGION_INVALIDCOPYFLAGS = ( D3D12_MESSAGE_ID_COPYBUFFERREGION_SRCRANGEOUTOFBOUNDS + 1 ) , + D3D12_MESSAGE_ID_COPYTEXTUREREGION_NULLDST = ( D3D12_MESSAGE_ID_COPYBUFFERREGION_INVALIDCOPYFLAGS + 1 ) , + D3D12_MESSAGE_ID_COPYTEXTUREREGION_UNRECOGNIZEDDSTTYPE = ( D3D12_MESSAGE_ID_COPYTEXTUREREGION_NULLDST + 1 ) , + D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDDSTRESOURCEDIMENSION = ( D3D12_MESSAGE_ID_COPYTEXTUREREGION_UNRECOGNIZEDDSTTYPE + 1 ) , + D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDDSTRESOURCE = ( D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDDSTRESOURCEDIMENSION + 1 ) , + D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDDSTSUBRESOURCE = ( D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDDSTRESOURCE + 1 ) , + D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDDSTOFFSET = ( D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDDSTSUBRESOURCE + 1 ) , + D3D12_MESSAGE_ID_COPYTEXTUREREGION_UNRECOGNIZEDDSTFORMAT = ( D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDDSTOFFSET + 1 ) , + D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDDSTFORMAT = ( D3D12_MESSAGE_ID_COPYTEXTUREREGION_UNRECOGNIZEDDSTFORMAT + 1 ) , + D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDDSTDIMENSIONS = ( D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDDSTFORMAT + 1 ) , + D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDDSTROWPITCH = ( D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDDSTDIMENSIONS + 1 ) , + D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDDSTPLACEMENT = ( D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDDSTROWPITCH + 1 ) , + D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDDSTDSPLACEDFOOTPRINTFORMAT = ( D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDDSTPLACEMENT + 1 ) , + D3D12_MESSAGE_ID_COPYTEXTUREREGION_DSTREGIONOUTOFBOUNDS = ( D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDDSTDSPLACEDFOOTPRINTFORMAT + 1 ) , + D3D12_MESSAGE_ID_COPYTEXTUREREGION_NULLSRC = ( D3D12_MESSAGE_ID_COPYTEXTUREREGION_DSTREGIONOUTOFBOUNDS + 1 ) , + D3D12_MESSAGE_ID_COPYTEXTUREREGION_UNRECOGNIZEDSRCTYPE = ( D3D12_MESSAGE_ID_COPYTEXTUREREGION_NULLSRC + 1 ) , + D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDSRCRESOURCEDIMENSION = ( D3D12_MESSAGE_ID_COPYTEXTUREREGION_UNRECOGNIZEDSRCTYPE + 1 ) , + D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDSRCRESOURCE = ( D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDSRCRESOURCEDIMENSION + 1 ) , + D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDSRCSUBRESOURCE = ( D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDSRCRESOURCE + 1 ) , + D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDSRCOFFSET = ( D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDSRCSUBRESOURCE + 1 ) , + D3D12_MESSAGE_ID_COPYTEXTUREREGION_UNRECOGNIZEDSRCFORMAT = ( D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDSRCOFFSET + 1 ) , + D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDSRCFORMAT = ( D3D12_MESSAGE_ID_COPYTEXTUREREGION_UNRECOGNIZEDSRCFORMAT + 1 ) , + D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDSRCDIMENSIONS = ( D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDSRCFORMAT + 1 ) , + D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDSRCROWPITCH = ( D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDSRCDIMENSIONS + 1 ) , + D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDSRCPLACEMENT = ( D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDSRCROWPITCH + 1 ) , + D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDSRCDSPLACEDFOOTPRINTFORMAT = ( D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDSRCPLACEMENT + 1 ) , + D3D12_MESSAGE_ID_COPYTEXTUREREGION_SRCREGIONOUTOFBOUNDS = ( D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDSRCDSPLACEDFOOTPRINTFORMAT + 1 ) , + D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDDSTCOORDINATES = ( D3D12_MESSAGE_ID_COPYTEXTUREREGION_SRCREGIONOUTOFBOUNDS + 1 ) , + D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDSRCBOX = ( D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDDSTCOORDINATES + 1 ) , + D3D12_MESSAGE_ID_COPYTEXTUREREGION_FORMATMISMATCH = ( D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDSRCBOX + 1 ) , + D3D12_MESSAGE_ID_COPYTEXTUREREGION_EMPTYBOX = ( D3D12_MESSAGE_ID_COPYTEXTUREREGION_FORMATMISMATCH + 1 ) , + D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDCOPYFLAGS = ( D3D12_MESSAGE_ID_COPYTEXTUREREGION_EMPTYBOX + 1 ) , + D3D12_MESSAGE_ID_RESOLVESUBRESOURCE_INVALID_SUBRESOURCE_INDEX = ( D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDCOPYFLAGS + 1 ) , + D3D12_MESSAGE_ID_RESOLVESUBRESOURCE_INVALID_FORMAT = ( D3D12_MESSAGE_ID_RESOLVESUBRESOURCE_INVALID_SUBRESOURCE_INDEX + 1 ) , + D3D12_MESSAGE_ID_RESOLVESUBRESOURCE_RESOURCE_MISMATCH = ( D3D12_MESSAGE_ID_RESOLVESUBRESOURCE_INVALID_FORMAT + 1 ) , + D3D12_MESSAGE_ID_RESOLVESUBRESOURCE_INVALID_SAMPLE_COUNT = ( D3D12_MESSAGE_ID_RESOLVESUBRESOURCE_RESOURCE_MISMATCH + 1 ) , + D3D12_MESSAGE_ID_CREATECOMPUTEPIPELINESTATE_INVALID_SHADER = ( D3D12_MESSAGE_ID_RESOLVESUBRESOURCE_INVALID_SAMPLE_COUNT + 1 ) , + D3D12_MESSAGE_ID_CREATECOMPUTEPIPELINESTATE_CS_ROOT_SIGNATURE_MISMATCH = ( D3D12_MESSAGE_ID_CREATECOMPUTEPIPELINESTATE_INVALID_SHADER + 1 ) , + D3D12_MESSAGE_ID_CREATECOMPUTEPIPELINESTATE_MISSING_ROOT_SIGNATURE = ( D3D12_MESSAGE_ID_CREATECOMPUTEPIPELINESTATE_CS_ROOT_SIGNATURE_MISMATCH + 1 ) , + D3D12_MESSAGE_ID_CREATEPIPELINESTATE_INVALIDCACHEDBLOB = ( D3D12_MESSAGE_ID_CREATECOMPUTEPIPELINESTATE_MISSING_ROOT_SIGNATURE + 1 ) , + D3D12_MESSAGE_ID_CREATEPIPELINESTATE_CACHEDBLOBADAPTERMISMATCH = ( D3D12_MESSAGE_ID_CREATEPIPELINESTATE_INVALIDCACHEDBLOB + 1 ) , + D3D12_MESSAGE_ID_CREATEPIPELINESTATE_CACHEDBLOBDRIVERVERSIONMISMATCH = ( D3D12_MESSAGE_ID_CREATEPIPELINESTATE_CACHEDBLOBADAPTERMISMATCH + 1 ) , + D3D12_MESSAGE_ID_CREATEPIPELINESTATE_CACHEDBLOBDESCMISMATCH = ( D3D12_MESSAGE_ID_CREATEPIPELINESTATE_CACHEDBLOBDRIVERVERSIONMISMATCH + 1 ) , + D3D12_MESSAGE_ID_CREATEPIPELINESTATE_CACHEDBLOBIGNORED = ( D3D12_MESSAGE_ID_CREATEPIPELINESTATE_CACHEDBLOBDESCMISMATCH + 1 ) , + D3D12_MESSAGE_ID_WRITETOSUBRESOURCE_INVALIDHEAP = ( D3D12_MESSAGE_ID_CREATEPIPELINESTATE_CACHEDBLOBIGNORED + 1 ) , + D3D12_MESSAGE_ID_WRITETOSUBRESOURCE_INVALIDRESOURCE = ( D3D12_MESSAGE_ID_WRITETOSUBRESOURCE_INVALIDHEAP + 1 ) , + D3D12_MESSAGE_ID_WRITETOSUBRESOURCE_INVALIDBOX = ( D3D12_MESSAGE_ID_WRITETOSUBRESOURCE_INVALIDRESOURCE + 1 ) , + D3D12_MESSAGE_ID_WRITETOSUBRESOURCE_INVALIDSUBRESOURCE = ( D3D12_MESSAGE_ID_WRITETOSUBRESOURCE_INVALIDBOX + 1 ) , + D3D12_MESSAGE_ID_WRITETOSUBRESOURCE_EMPTYBOX = ( D3D12_MESSAGE_ID_WRITETOSUBRESOURCE_INVALIDSUBRESOURCE + 1 ) , + D3D12_MESSAGE_ID_READFROMSUBRESOURCE_INVALIDHEAP = ( D3D12_MESSAGE_ID_WRITETOSUBRESOURCE_EMPTYBOX + 1 ) , + D3D12_MESSAGE_ID_READFROMSUBRESOURCE_INVALIDRESOURCE = ( D3D12_MESSAGE_ID_READFROMSUBRESOURCE_INVALIDHEAP + 1 ) , + D3D12_MESSAGE_ID_READFROMSUBRESOURCE_INVALIDBOX = ( D3D12_MESSAGE_ID_READFROMSUBRESOURCE_INVALIDRESOURCE + 1 ) , + D3D12_MESSAGE_ID_READFROMSUBRESOURCE_INVALIDSUBRESOURCE = ( D3D12_MESSAGE_ID_READFROMSUBRESOURCE_INVALIDBOX + 1 ) , + D3D12_MESSAGE_ID_READFROMSUBRESOURCE_EMPTYBOX = ( D3D12_MESSAGE_ID_READFROMSUBRESOURCE_INVALIDSUBRESOURCE + 1 ) , + D3D12_MESSAGE_ID_TOO_MANY_NODES_SPECIFIED = ( D3D12_MESSAGE_ID_READFROMSUBRESOURCE_EMPTYBOX + 1 ) , + D3D12_MESSAGE_ID_INVALID_NODE_INDEX = ( D3D12_MESSAGE_ID_TOO_MANY_NODES_SPECIFIED + 1 ) , + D3D12_MESSAGE_ID_GETHEAPPROPERTIES_INVALIDRESOURCE = ( D3D12_MESSAGE_ID_INVALID_NODE_INDEX + 1 ) , + D3D12_MESSAGE_ID_NODE_MASK_MISMATCH = ( D3D12_MESSAGE_ID_GETHEAPPROPERTIES_INVALIDRESOURCE + 1 ) , + D3D12_MESSAGE_ID_COMMAND_LIST_OUTOFMEMORY = ( D3D12_MESSAGE_ID_NODE_MASK_MISMATCH + 1 ) , + D3D12_MESSAGE_ID_COMMAND_LIST_MULTIPLE_SWAPCHAIN_BUFFER_REFERENCES = ( D3D12_MESSAGE_ID_COMMAND_LIST_OUTOFMEMORY + 1 ) , + D3D12_MESSAGE_ID_COMMAND_LIST_TOO_MANY_SWAPCHAIN_REFERENCES = ( D3D12_MESSAGE_ID_COMMAND_LIST_MULTIPLE_SWAPCHAIN_BUFFER_REFERENCES + 1 ) , + D3D12_MESSAGE_ID_COMMAND_QUEUE_TOO_MANY_SWAPCHAIN_REFERENCES = ( D3D12_MESSAGE_ID_COMMAND_LIST_TOO_MANY_SWAPCHAIN_REFERENCES + 1 ) , + D3D12_MESSAGE_ID_EXECUTECOMMANDLISTS_WRONGSWAPCHAINBUFFERREFERENCE = ( D3D12_MESSAGE_ID_COMMAND_QUEUE_TOO_MANY_SWAPCHAIN_REFERENCES + 1 ) , + D3D12_MESSAGE_ID_COMMAND_LIST_SETRENDERTARGETS_INVALIDNUMRENDERTARGETS = ( D3D12_MESSAGE_ID_EXECUTECOMMANDLISTS_WRONGSWAPCHAINBUFFERREFERENCE + 1 ) , + D3D12_MESSAGE_ID_CREATE_QUEUE_INVALID_TYPE = ( D3D12_MESSAGE_ID_COMMAND_LIST_SETRENDERTARGETS_INVALIDNUMRENDERTARGETS + 1 ) , + D3D12_MESSAGE_ID_CREATE_QUEUE_INVALID_FLAGS = ( D3D12_MESSAGE_ID_CREATE_QUEUE_INVALID_TYPE + 1 ) , + D3D12_MESSAGE_ID_CREATESHAREDRESOURCE_INVALIDFLAGS = ( D3D12_MESSAGE_ID_CREATE_QUEUE_INVALID_FLAGS + 1 ) , + D3D12_MESSAGE_ID_CREATESHAREDRESOURCE_INVALIDFORMAT = ( D3D12_MESSAGE_ID_CREATESHAREDRESOURCE_INVALIDFLAGS + 1 ) , + D3D12_MESSAGE_ID_CREATESHAREDHEAP_INVALIDFLAGS = ( D3D12_MESSAGE_ID_CREATESHAREDRESOURCE_INVALIDFORMAT + 1 ) , + D3D12_MESSAGE_ID_REFLECTSHAREDPROPERTIES_UNRECOGNIZEDPROPERTIES = ( D3D12_MESSAGE_ID_CREATESHAREDHEAP_INVALIDFLAGS + 1 ) , + D3D12_MESSAGE_ID_REFLECTSHAREDPROPERTIES_INVALIDSIZE = ( D3D12_MESSAGE_ID_REFLECTSHAREDPROPERTIES_UNRECOGNIZEDPROPERTIES + 1 ) , + D3D12_MESSAGE_ID_REFLECTSHAREDPROPERTIES_INVALIDOBJECT = ( D3D12_MESSAGE_ID_REFLECTSHAREDPROPERTIES_INVALIDSIZE + 1 ) , + D3D12_MESSAGE_ID_KEYEDMUTEX_INVALIDOBJECT = ( D3D12_MESSAGE_ID_REFLECTSHAREDPROPERTIES_INVALIDOBJECT + 1 ) , + D3D12_MESSAGE_ID_KEYEDMUTEX_INVALIDKEY = ( D3D12_MESSAGE_ID_KEYEDMUTEX_INVALIDOBJECT + 1 ) , + D3D12_MESSAGE_ID_KEYEDMUTEX_WRONGSTATE = ( D3D12_MESSAGE_ID_KEYEDMUTEX_INVALIDKEY + 1 ) , + D3D12_MESSAGE_ID_CREATE_QUEUE_INVALID_PRIORITY = ( D3D12_MESSAGE_ID_KEYEDMUTEX_WRONGSTATE + 1 ) , + D3D12_MESSAGE_ID_OBJECT_DELETED_WHILE_STILL_IN_USE = ( D3D12_MESSAGE_ID_CREATE_QUEUE_INVALID_PRIORITY + 1 ) , + D3D12_MESSAGE_ID_CREATEPIPELINESTATE_INVALID_FLAGS = ( D3D12_MESSAGE_ID_OBJECT_DELETED_WHILE_STILL_IN_USE + 1 ) , + D3D12_MESSAGE_ID_HEAP_ADDRESS_RANGE_HAS_NO_RESOURCE = ( D3D12_MESSAGE_ID_CREATEPIPELINESTATE_INVALID_FLAGS + 1 ) , + D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_RENDER_TARGET_DELETED = ( D3D12_MESSAGE_ID_HEAP_ADDRESS_RANGE_HAS_NO_RESOURCE + 1 ) , + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_ALL_RENDER_TARGETS_HAVE_UNKNOWN_FORMAT = ( D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_RENDER_TARGET_DELETED + 1 ) , + D3D12_MESSAGE_ID_HEAP_ADDRESS_RANGE_INTERSECTS_MULTIPLE_BUFFERS = ( D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_ALL_RENDER_TARGETS_HAVE_UNKNOWN_FORMAT + 1 ) , + D3D12_MESSAGE_ID_EXECUTECOMMANDLISTS_GPU_WRITTEN_READBACK_RESOURCE_MAPPED = ( D3D12_MESSAGE_ID_HEAP_ADDRESS_RANGE_INTERSECTS_MULTIPLE_BUFFERS + 1 ) , + D3D12_MESSAGE_ID_UNMAP_RANGE_NOT_NEEDED = ( D3D12_MESSAGE_ID_EXECUTECOMMANDLISTS_GPU_WRITTEN_READBACK_RESOURCE_MAPPED + 1 ) , + D3D12_MESSAGE_ID_UNMAP_RANGE_NOT_EMPTY = ( D3D12_MESSAGE_ID_UNMAP_RANGE_NOT_NEEDED + 1 ) , + D3D12_MESSAGE_ID_MAP_INVALID_NULLRANGE = ( D3D12_MESSAGE_ID_UNMAP_RANGE_NOT_EMPTY + 1 ) , + D3D12_MESSAGE_ID_UNMAP_INVALID_NULLRANGE = ( D3D12_MESSAGE_ID_MAP_INVALID_NULLRANGE + 1 ) , + D3D12_MESSAGE_ID_NO_GRAPHICS_API_SUPPORT = ( D3D12_MESSAGE_ID_UNMAP_INVALID_NULLRANGE + 1 ) , + D3D12_MESSAGE_ID_NO_COMPUTE_API_SUPPORT = ( D3D12_MESSAGE_ID_NO_GRAPHICS_API_SUPPORT + 1 ) , + D3D12_MESSAGE_ID_D3D12_MESSAGES_END = ( D3D12_MESSAGE_ID_NO_COMPUTE_API_SUPPORT + 1 ) + } D3D12_MESSAGE_ID; + +typedef struct D3D12_MESSAGE + { + D3D12_MESSAGE_CATEGORY Category; + D3D12_MESSAGE_SEVERITY Severity; + D3D12_MESSAGE_ID ID; + _Field_size_(DescriptionByteLength) const char *pDescription; + SIZE_T DescriptionByteLength; + } D3D12_MESSAGE; + +typedef struct D3D12_INFO_QUEUE_FILTER_DESC + { + UINT NumCategories; + _Field_size_(NumCategories) D3D12_MESSAGE_CATEGORY *pCategoryList; + UINT NumSeverities; + _Field_size_(NumSeverities) D3D12_MESSAGE_SEVERITY *pSeverityList; + UINT NumIDs; + _Field_size_(NumIDs) D3D12_MESSAGE_ID *pIDList; + } D3D12_INFO_QUEUE_FILTER_DESC; + +typedef struct D3D12_INFO_QUEUE_FILTER + { + D3D12_INFO_QUEUE_FILTER_DESC AllowList; + D3D12_INFO_QUEUE_FILTER_DESC DenyList; + } D3D12_INFO_QUEUE_FILTER; + +#define D3D12_INFO_QUEUE_DEFAULT_MESSAGE_COUNT_LIMIT 1024 + + +extern RPC_IF_HANDLE __MIDL_itf_d3d12sdklayers_0000_0004_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_d3d12sdklayers_0000_0004_v0_0_s_ifspec; + +#ifndef __ID3D12InfoQueue_INTERFACE_DEFINED__ +#define __ID3D12InfoQueue_INTERFACE_DEFINED__ + +/* interface ID3D12InfoQueue */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12InfoQueue; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("0742a90b-c387-483f-b946-30a7e4e61458") + ID3D12InfoQueue : public IUnknown + { + public: + virtual HRESULT STDMETHODCALLTYPE SetMessageCountLimit( + _In_ UINT64 MessageCountLimit) = 0; + + virtual void STDMETHODCALLTYPE ClearStoredMessages( void) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetMessage( + _In_ UINT64 MessageIndex, + _Out_writes_bytes_opt_(*pMessageByteLength) D3D12_MESSAGE *pMessage, + _Inout_ SIZE_T *pMessageByteLength) = 0; + + virtual UINT64 STDMETHODCALLTYPE GetNumMessagesAllowedByStorageFilter( void) = 0; + + virtual UINT64 STDMETHODCALLTYPE GetNumMessagesDeniedByStorageFilter( void) = 0; + + virtual UINT64 STDMETHODCALLTYPE GetNumStoredMessages( void) = 0; + + virtual UINT64 STDMETHODCALLTYPE GetNumStoredMessagesAllowedByRetrievalFilter( void) = 0; + + virtual UINT64 STDMETHODCALLTYPE GetNumMessagesDiscardedByMessageCountLimit( void) = 0; + + virtual UINT64 STDMETHODCALLTYPE GetMessageCountLimit( void) = 0; + + virtual HRESULT STDMETHODCALLTYPE AddStorageFilterEntries( + _In_ D3D12_INFO_QUEUE_FILTER *pFilter) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetStorageFilter( + _Out_writes_bytes_opt_(*pFilterByteLength) D3D12_INFO_QUEUE_FILTER *pFilter, + _Inout_ SIZE_T *pFilterByteLength) = 0; + + virtual void STDMETHODCALLTYPE ClearStorageFilter( void) = 0; + + virtual HRESULT STDMETHODCALLTYPE PushEmptyStorageFilter( void) = 0; + + virtual HRESULT STDMETHODCALLTYPE PushCopyOfStorageFilter( void) = 0; + + virtual HRESULT STDMETHODCALLTYPE PushStorageFilter( + _In_ D3D12_INFO_QUEUE_FILTER *pFilter) = 0; + + virtual void STDMETHODCALLTYPE PopStorageFilter( void) = 0; + + virtual UINT STDMETHODCALLTYPE GetStorageFilterStackSize( void) = 0; + + virtual HRESULT STDMETHODCALLTYPE AddRetrievalFilterEntries( + _In_ D3D12_INFO_QUEUE_FILTER *pFilter) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetRetrievalFilter( + _Out_writes_bytes_opt_(*pFilterByteLength) D3D12_INFO_QUEUE_FILTER *pFilter, + _Inout_ SIZE_T *pFilterByteLength) = 0; + + virtual void STDMETHODCALLTYPE ClearRetrievalFilter( void) = 0; + + virtual HRESULT STDMETHODCALLTYPE PushEmptyRetrievalFilter( void) = 0; + + virtual HRESULT STDMETHODCALLTYPE PushCopyOfRetrievalFilter( void) = 0; + + virtual HRESULT STDMETHODCALLTYPE PushRetrievalFilter( + _In_ D3D12_INFO_QUEUE_FILTER *pFilter) = 0; + + virtual void STDMETHODCALLTYPE PopRetrievalFilter( void) = 0; + + virtual UINT STDMETHODCALLTYPE GetRetrievalFilterStackSize( void) = 0; + + virtual HRESULT STDMETHODCALLTYPE AddMessage( + _In_ D3D12_MESSAGE_CATEGORY Category, + _In_ D3D12_MESSAGE_SEVERITY Severity, + _In_ D3D12_MESSAGE_ID ID, + _In_ LPCSTR pDescription) = 0; + + virtual HRESULT STDMETHODCALLTYPE AddApplicationMessage( + _In_ D3D12_MESSAGE_SEVERITY Severity, + _In_ LPCSTR pDescription) = 0; + + virtual HRESULT STDMETHODCALLTYPE SetBreakOnCategory( + _In_ D3D12_MESSAGE_CATEGORY Category, + _In_ BOOL bEnable) = 0; + + virtual HRESULT STDMETHODCALLTYPE SetBreakOnSeverity( + _In_ D3D12_MESSAGE_SEVERITY Severity, + _In_ BOOL bEnable) = 0; + + virtual HRESULT STDMETHODCALLTYPE SetBreakOnID( + _In_ D3D12_MESSAGE_ID ID, + _In_ BOOL bEnable) = 0; + + virtual BOOL STDMETHODCALLTYPE GetBreakOnCategory( + _In_ D3D12_MESSAGE_CATEGORY Category) = 0; + + virtual BOOL STDMETHODCALLTYPE GetBreakOnSeverity( + _In_ D3D12_MESSAGE_SEVERITY Severity) = 0; + + virtual BOOL STDMETHODCALLTYPE GetBreakOnID( + _In_ D3D12_MESSAGE_ID ID) = 0; + + virtual void STDMETHODCALLTYPE SetMuteDebugOutput( + _In_ BOOL bMute) = 0; + + virtual BOOL STDMETHODCALLTYPE GetMuteDebugOutput( void) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12InfoQueueVtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12InfoQueue * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12InfoQueue * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12InfoQueue * This); + + HRESULT ( STDMETHODCALLTYPE *SetMessageCountLimit )( + ID3D12InfoQueue * This, + _In_ UINT64 MessageCountLimit); + + void ( STDMETHODCALLTYPE *ClearStoredMessages )( + ID3D12InfoQueue * This); + + HRESULT ( STDMETHODCALLTYPE *GetMessage )( + ID3D12InfoQueue * This, + _In_ UINT64 MessageIndex, + _Out_writes_bytes_opt_(*pMessageByteLength) D3D12_MESSAGE *pMessage, + _Inout_ SIZE_T *pMessageByteLength); + + UINT64 ( STDMETHODCALLTYPE *GetNumMessagesAllowedByStorageFilter )( + ID3D12InfoQueue * This); + + UINT64 ( STDMETHODCALLTYPE *GetNumMessagesDeniedByStorageFilter )( + ID3D12InfoQueue * This); + + UINT64 ( STDMETHODCALLTYPE *GetNumStoredMessages )( + ID3D12InfoQueue * This); + + UINT64 ( STDMETHODCALLTYPE *GetNumStoredMessagesAllowedByRetrievalFilter )( + ID3D12InfoQueue * This); + + UINT64 ( STDMETHODCALLTYPE *GetNumMessagesDiscardedByMessageCountLimit )( + ID3D12InfoQueue * This); + + UINT64 ( STDMETHODCALLTYPE *GetMessageCountLimit )( + ID3D12InfoQueue * This); + + HRESULT ( STDMETHODCALLTYPE *AddStorageFilterEntries )( + ID3D12InfoQueue * This, + _In_ D3D12_INFO_QUEUE_FILTER *pFilter); + + HRESULT ( STDMETHODCALLTYPE *GetStorageFilter )( + ID3D12InfoQueue * This, + _Out_writes_bytes_opt_(*pFilterByteLength) D3D12_INFO_QUEUE_FILTER *pFilter, + _Inout_ SIZE_T *pFilterByteLength); + + void ( STDMETHODCALLTYPE *ClearStorageFilter )( + ID3D12InfoQueue * This); + + HRESULT ( STDMETHODCALLTYPE *PushEmptyStorageFilter )( + ID3D12InfoQueue * This); + + HRESULT ( STDMETHODCALLTYPE *PushCopyOfStorageFilter )( + ID3D12InfoQueue * This); + + HRESULT ( STDMETHODCALLTYPE *PushStorageFilter )( + ID3D12InfoQueue * This, + _In_ D3D12_INFO_QUEUE_FILTER *pFilter); + + void ( STDMETHODCALLTYPE *PopStorageFilter )( + ID3D12InfoQueue * This); + + UINT ( STDMETHODCALLTYPE *GetStorageFilterStackSize )( + ID3D12InfoQueue * This); + + HRESULT ( STDMETHODCALLTYPE *AddRetrievalFilterEntries )( + ID3D12InfoQueue * This, + _In_ D3D12_INFO_QUEUE_FILTER *pFilter); + + HRESULT ( STDMETHODCALLTYPE *GetRetrievalFilter )( + ID3D12InfoQueue * This, + _Out_writes_bytes_opt_(*pFilterByteLength) D3D12_INFO_QUEUE_FILTER *pFilter, + _Inout_ SIZE_T *pFilterByteLength); + + void ( STDMETHODCALLTYPE *ClearRetrievalFilter )( + ID3D12InfoQueue * This); + + HRESULT ( STDMETHODCALLTYPE *PushEmptyRetrievalFilter )( + ID3D12InfoQueue * This); + + HRESULT ( STDMETHODCALLTYPE *PushCopyOfRetrievalFilter )( + ID3D12InfoQueue * This); + + HRESULT ( STDMETHODCALLTYPE *PushRetrievalFilter )( + ID3D12InfoQueue * This, + _In_ D3D12_INFO_QUEUE_FILTER *pFilter); + + void ( STDMETHODCALLTYPE *PopRetrievalFilter )( + ID3D12InfoQueue * This); + + UINT ( STDMETHODCALLTYPE *GetRetrievalFilterStackSize )( + ID3D12InfoQueue * This); + + HRESULT ( STDMETHODCALLTYPE *AddMessage )( + ID3D12InfoQueue * This, + _In_ D3D12_MESSAGE_CATEGORY Category, + _In_ D3D12_MESSAGE_SEVERITY Severity, + _In_ D3D12_MESSAGE_ID ID, + _In_ LPCSTR pDescription); + + HRESULT ( STDMETHODCALLTYPE *AddApplicationMessage )( + ID3D12InfoQueue * This, + _In_ D3D12_MESSAGE_SEVERITY Severity, + _In_ LPCSTR pDescription); + + HRESULT ( STDMETHODCALLTYPE *SetBreakOnCategory )( + ID3D12InfoQueue * This, + _In_ D3D12_MESSAGE_CATEGORY Category, + _In_ BOOL bEnable); + + HRESULT ( STDMETHODCALLTYPE *SetBreakOnSeverity )( + ID3D12InfoQueue * This, + _In_ D3D12_MESSAGE_SEVERITY Severity, + _In_ BOOL bEnable); + + HRESULT ( STDMETHODCALLTYPE *SetBreakOnID )( + ID3D12InfoQueue * This, + _In_ D3D12_MESSAGE_ID ID, + _In_ BOOL bEnable); + + BOOL ( STDMETHODCALLTYPE *GetBreakOnCategory )( + ID3D12InfoQueue * This, + _In_ D3D12_MESSAGE_CATEGORY Category); + + BOOL ( STDMETHODCALLTYPE *GetBreakOnSeverity )( + ID3D12InfoQueue * This, + _In_ D3D12_MESSAGE_SEVERITY Severity); + + BOOL ( STDMETHODCALLTYPE *GetBreakOnID )( + ID3D12InfoQueue * This, + _In_ D3D12_MESSAGE_ID ID); + + void ( STDMETHODCALLTYPE *SetMuteDebugOutput )( + ID3D12InfoQueue * This, + _In_ BOOL bMute); + + BOOL ( STDMETHODCALLTYPE *GetMuteDebugOutput )( + ID3D12InfoQueue * This); + + END_INTERFACE + } ID3D12InfoQueueVtbl; + + interface ID3D12InfoQueue + { + CONST_VTBL struct ID3D12InfoQueueVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12InfoQueue_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12InfoQueue_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12InfoQueue_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12InfoQueue_SetMessageCountLimit(This,MessageCountLimit) \ + ( (This)->lpVtbl -> SetMessageCountLimit(This,MessageCountLimit) ) + +#define ID3D12InfoQueue_ClearStoredMessages(This) \ + ( (This)->lpVtbl -> ClearStoredMessages(This) ) + +#define ID3D12InfoQueue_GetMessage(This,MessageIndex,pMessage,pMessageByteLength) \ + ( (This)->lpVtbl -> GetMessage(This,MessageIndex,pMessage,pMessageByteLength) ) + +#define ID3D12InfoQueue_GetNumMessagesAllowedByStorageFilter(This) \ + ( (This)->lpVtbl -> GetNumMessagesAllowedByStorageFilter(This) ) + +#define ID3D12InfoQueue_GetNumMessagesDeniedByStorageFilter(This) \ + ( (This)->lpVtbl -> GetNumMessagesDeniedByStorageFilter(This) ) + +#define ID3D12InfoQueue_GetNumStoredMessages(This) \ + ( (This)->lpVtbl -> GetNumStoredMessages(This) ) + +#define ID3D12InfoQueue_GetNumStoredMessagesAllowedByRetrievalFilter(This) \ + ( (This)->lpVtbl -> GetNumStoredMessagesAllowedByRetrievalFilter(This) ) + +#define ID3D12InfoQueue_GetNumMessagesDiscardedByMessageCountLimit(This) \ + ( (This)->lpVtbl -> GetNumMessagesDiscardedByMessageCountLimit(This) ) + +#define ID3D12InfoQueue_GetMessageCountLimit(This) \ + ( (This)->lpVtbl -> GetMessageCountLimit(This) ) + +#define ID3D12InfoQueue_AddStorageFilterEntries(This,pFilter) \ + ( (This)->lpVtbl -> AddStorageFilterEntries(This,pFilter) ) + +#define ID3D12InfoQueue_GetStorageFilter(This,pFilter,pFilterByteLength) \ + ( (This)->lpVtbl -> GetStorageFilter(This,pFilter,pFilterByteLength) ) + +#define ID3D12InfoQueue_ClearStorageFilter(This) \ + ( (This)->lpVtbl -> ClearStorageFilter(This) ) + +#define ID3D12InfoQueue_PushEmptyStorageFilter(This) \ + ( (This)->lpVtbl -> PushEmptyStorageFilter(This) ) + +#define ID3D12InfoQueue_PushCopyOfStorageFilter(This) \ + ( (This)->lpVtbl -> PushCopyOfStorageFilter(This) ) + +#define ID3D12InfoQueue_PushStorageFilter(This,pFilter) \ + ( (This)->lpVtbl -> PushStorageFilter(This,pFilter) ) + +#define ID3D12InfoQueue_PopStorageFilter(This) \ + ( (This)->lpVtbl -> PopStorageFilter(This) ) + +#define ID3D12InfoQueue_GetStorageFilterStackSize(This) \ + ( (This)->lpVtbl -> GetStorageFilterStackSize(This) ) + +#define ID3D12InfoQueue_AddRetrievalFilterEntries(This,pFilter) \ + ( (This)->lpVtbl -> AddRetrievalFilterEntries(This,pFilter) ) + +#define ID3D12InfoQueue_GetRetrievalFilter(This,pFilter,pFilterByteLength) \ + ( (This)->lpVtbl -> GetRetrievalFilter(This,pFilter,pFilterByteLength) ) + +#define ID3D12InfoQueue_ClearRetrievalFilter(This) \ + ( (This)->lpVtbl -> ClearRetrievalFilter(This) ) + +#define ID3D12InfoQueue_PushEmptyRetrievalFilter(This) \ + ( (This)->lpVtbl -> PushEmptyRetrievalFilter(This) ) + +#define ID3D12InfoQueue_PushCopyOfRetrievalFilter(This) \ + ( (This)->lpVtbl -> PushCopyOfRetrievalFilter(This) ) + +#define ID3D12InfoQueue_PushRetrievalFilter(This,pFilter) \ + ( (This)->lpVtbl -> PushRetrievalFilter(This,pFilter) ) + +#define ID3D12InfoQueue_PopRetrievalFilter(This) \ + ( (This)->lpVtbl -> PopRetrievalFilter(This) ) + +#define ID3D12InfoQueue_GetRetrievalFilterStackSize(This) \ + ( (This)->lpVtbl -> GetRetrievalFilterStackSize(This) ) + +#define ID3D12InfoQueue_AddMessage(This,Category,Severity,ID,pDescription) \ + ( (This)->lpVtbl -> AddMessage(This,Category,Severity,ID,pDescription) ) + +#define ID3D12InfoQueue_AddApplicationMessage(This,Severity,pDescription) \ + ( (This)->lpVtbl -> AddApplicationMessage(This,Severity,pDescription) ) + +#define ID3D12InfoQueue_SetBreakOnCategory(This,Category,bEnable) \ + ( (This)->lpVtbl -> SetBreakOnCategory(This,Category,bEnable) ) + +#define ID3D12InfoQueue_SetBreakOnSeverity(This,Severity,bEnable) \ + ( (This)->lpVtbl -> SetBreakOnSeverity(This,Severity,bEnable) ) + +#define ID3D12InfoQueue_SetBreakOnID(This,ID,bEnable) \ + ( (This)->lpVtbl -> SetBreakOnID(This,ID,bEnable) ) + +#define ID3D12InfoQueue_GetBreakOnCategory(This,Category) \ + ( (This)->lpVtbl -> GetBreakOnCategory(This,Category) ) + +#define ID3D12InfoQueue_GetBreakOnSeverity(This,Severity) \ + ( (This)->lpVtbl -> GetBreakOnSeverity(This,Severity) ) + +#define ID3D12InfoQueue_GetBreakOnID(This,ID) \ + ( (This)->lpVtbl -> GetBreakOnID(This,ID) ) + +#define ID3D12InfoQueue_SetMuteDebugOutput(This,bMute) \ + ( (This)->lpVtbl -> SetMuteDebugOutput(This,bMute) ) + +#define ID3D12InfoQueue_GetMuteDebugOutput(This) \ + ( (This)->lpVtbl -> GetMuteDebugOutput(This) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12InfoQueue_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_d3d12sdklayers_0000_0005 */ +/* [local] */ + +DEFINE_GUID(IID_ID3D12Debug,0x344488b7,0x6846,0x474b,0xb9,0x89,0xf0,0x27,0x44,0x82,0x45,0xe0); +DEFINE_GUID(IID_ID3D12DebugDevice,0x3febd6dd,0x4973,0x4787,0x81,0x94,0xe4,0x5f,0x9e,0x28,0x92,0x3e); +DEFINE_GUID(IID_ID3D12DebugCommandQueue,0x09e0bf36,0x54ac,0x484f,0x88,0x47,0x4b,0xae,0xea,0xb6,0x05,0x3a); +DEFINE_GUID(IID_ID3D12DebugCommandList,0x09e0bf36,0x54ac,0x484f,0x88,0x47,0x4b,0xae,0xea,0xb6,0x05,0x3f); +DEFINE_GUID(IID_ID3D12InfoQueue,0x0742a90b,0xc387,0x483f,0xb9,0x46,0x30,0xa7,0xe4,0xe6,0x14,0x58); + + +extern RPC_IF_HANDLE __MIDL_itf_d3d12sdklayers_0000_0005_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_d3d12sdklayers_0000_0005_v0_0_s_ifspec; + +/* Additional Prototypes for ALL interfaces */ + +/* end of Additional Prototypes */ + +#ifdef __cplusplus +} +#endif + +#endif + + diff --git a/3rdparty/dxsdk/include/d3d9.h b/3rdparty/dxsdk/include/d3d9.h new file mode 100644 index 00000000..f6e532b7 --- /dev/null +++ b/3rdparty/dxsdk/include/d3d9.h @@ -0,0 +1,2794 @@ +/*==========================================================================; + * + * Copyright (C) Microsoft Corporation. All Rights Reserved. + * + * File: d3d9.h + * Content: Direct3D include file + * + ****************************************************************************/ + +#ifndef _D3D9_H_ +#define _D3D9_H_ + +#ifndef DIRECT3D_VERSION +#define DIRECT3D_VERSION 0x0900 +#endif //DIRECT3D_VERSION + +// include this file content only if compiling for DX9 interfaces +#if(DIRECT3D_VERSION >= 0x0900) + + + +/* This identifier is passed to Direct3DCreate9 in order to ensure that an + * application was built against the correct header files. This number is + * incremented whenever a header (or other) change would require applications + * to be rebuilt. If the version doesn't match, Direct3DCreate9 will fail. + * (The number itself has no meaning.)*/ + +#ifdef D3D_DEBUG_INFO +#define D3D_SDK_VERSION (32 | 0x80000000) +#define D3D9b_SDK_VERSION (31 | 0x80000000) + +#else +#define D3D_SDK_VERSION 32 +#define D3D9b_SDK_VERSION 31 +#endif + + +#include <stdlib.h> + +#define COM_NO_WINDOWS_H +#include <objbase.h> + +#include <windows.h> + +#if !defined(HMONITOR_DECLARED) && (WINVER < 0x0500) + #define HMONITOR_DECLARED + DECLARE_HANDLE(HMONITOR); +#endif + +#define D3DAPI WINAPI +/* + * Interface IID's + */ +#if defined( _WIN32 ) && !defined( _NO_COM) + +/* IID_IDirect3D9 */ +/* {81BDCBCA-64D4-426d-AE8D-AD0147F4275C} */ +DEFINE_GUID(IID_IDirect3D9, 0x81bdcbca, 0x64d4, 0x426d, 0xae, 0x8d, 0xad, 0x1, 0x47, 0xf4, 0x27, 0x5c); + +/* IID_IDirect3DDevice9 */ +// {D0223B96-BF7A-43fd-92BD-A43B0D82B9EB} */ +DEFINE_GUID(IID_IDirect3DDevice9, 0xd0223b96, 0xbf7a, 0x43fd, 0x92, 0xbd, 0xa4, 0x3b, 0xd, 0x82, 0xb9, 0xeb); + +/* IID_IDirect3DResource9 */ +// {05EEC05D-8F7D-4362-B999-D1BAF357C704} +DEFINE_GUID(IID_IDirect3DResource9, 0x5eec05d, 0x8f7d, 0x4362, 0xb9, 0x99, 0xd1, 0xba, 0xf3, 0x57, 0xc7, 0x4); + +/* IID_IDirect3DBaseTexture9 */ +/* {580CA87E-1D3C-4d54-991D-B7D3E3C298CE} */ +DEFINE_GUID(IID_IDirect3DBaseTexture9, 0x580ca87e, 0x1d3c, 0x4d54, 0x99, 0x1d, 0xb7, 0xd3, 0xe3, 0xc2, 0x98, 0xce); + +/* IID_IDirect3DTexture9 */ +/* {85C31227-3DE5-4f00-9B3A-F11AC38C18B5} */ +DEFINE_GUID(IID_IDirect3DTexture9, 0x85c31227, 0x3de5, 0x4f00, 0x9b, 0x3a, 0xf1, 0x1a, 0xc3, 0x8c, 0x18, 0xb5); + +/* IID_IDirect3DCubeTexture9 */ +/* {FFF32F81-D953-473a-9223-93D652ABA93F} */ +DEFINE_GUID(IID_IDirect3DCubeTexture9, 0xfff32f81, 0xd953, 0x473a, 0x92, 0x23, 0x93, 0xd6, 0x52, 0xab, 0xa9, 0x3f); + +/* IID_IDirect3DVolumeTexture9 */ +/* {2518526C-E789-4111-A7B9-47EF328D13E6} */ +DEFINE_GUID(IID_IDirect3DVolumeTexture9, 0x2518526c, 0xe789, 0x4111, 0xa7, 0xb9, 0x47, 0xef, 0x32, 0x8d, 0x13, 0xe6); + +/* IID_IDirect3DVertexBuffer9 */ +/* {B64BB1B5-FD70-4df6-BF91-19D0A12455E3} */ +DEFINE_GUID(IID_IDirect3DVertexBuffer9, 0xb64bb1b5, 0xfd70, 0x4df6, 0xbf, 0x91, 0x19, 0xd0, 0xa1, 0x24, 0x55, 0xe3); + +/* IID_IDirect3DIndexBuffer9 */ +/* {7C9DD65E-D3F7-4529-ACEE-785830ACDE35} */ +DEFINE_GUID(IID_IDirect3DIndexBuffer9, 0x7c9dd65e, 0xd3f7, 0x4529, 0xac, 0xee, 0x78, 0x58, 0x30, 0xac, 0xde, 0x35); + +/* IID_IDirect3DSurface9 */ +/* {0CFBAF3A-9FF6-429a-99B3-A2796AF8B89B} */ +DEFINE_GUID(IID_IDirect3DSurface9, 0xcfbaf3a, 0x9ff6, 0x429a, 0x99, 0xb3, 0xa2, 0x79, 0x6a, 0xf8, 0xb8, 0x9b); + +/* IID_IDirect3DVolume9 */ +/* {24F416E6-1F67-4aa7-B88E-D33F6F3128A1} */ +DEFINE_GUID(IID_IDirect3DVolume9, 0x24f416e6, 0x1f67, 0x4aa7, 0xb8, 0x8e, 0xd3, 0x3f, 0x6f, 0x31, 0x28, 0xa1); + +/* IID_IDirect3DSwapChain9 */ +/* {794950F2-ADFC-458a-905E-10A10B0B503B} */ +DEFINE_GUID(IID_IDirect3DSwapChain9, 0x794950f2, 0xadfc, 0x458a, 0x90, 0x5e, 0x10, 0xa1, 0xb, 0xb, 0x50, 0x3b); + +/* IID_IDirect3DVertexDeclaration9 */ +/* {DD13C59C-36FA-4098-A8FB-C7ED39DC8546} */ +DEFINE_GUID(IID_IDirect3DVertexDeclaration9, 0xdd13c59c, 0x36fa, 0x4098, 0xa8, 0xfb, 0xc7, 0xed, 0x39, 0xdc, 0x85, 0x46); + +/* IID_IDirect3DVertexShader9 */ +/* {EFC5557E-6265-4613-8A94-43857889EB36} */ +DEFINE_GUID(IID_IDirect3DVertexShader9, 0xefc5557e, 0x6265, 0x4613, 0x8a, 0x94, 0x43, 0x85, 0x78, 0x89, 0xeb, 0x36); + +/* IID_IDirect3DPixelShader9 */ +/* {6D3BDBDC-5B02-4415-B852-CE5E8BCCB289} */ +DEFINE_GUID(IID_IDirect3DPixelShader9, 0x6d3bdbdc, 0x5b02, 0x4415, 0xb8, 0x52, 0xce, 0x5e, 0x8b, 0xcc, 0xb2, 0x89); + +/* IID_IDirect3DStateBlock9 */ +/* {B07C4FE5-310D-4ba8-A23C-4F0F206F218B} */ +DEFINE_GUID(IID_IDirect3DStateBlock9, 0xb07c4fe5, 0x310d, 0x4ba8, 0xa2, 0x3c, 0x4f, 0xf, 0x20, 0x6f, 0x21, 0x8b); + +/* IID_IDirect3DQuery9 */ +/* {d9771460-a695-4f26-bbd3-27b840b541cc} */ +DEFINE_GUID(IID_IDirect3DQuery9, 0xd9771460, 0xa695, 0x4f26, 0xbb, 0xd3, 0x27, 0xb8, 0x40, 0xb5, 0x41, 0xcc); + + +/* IID_HelperName */ +/* {E4A36723-FDFE-4b22-B146-3C04C07F4CC8} */ +DEFINE_GUID(IID_HelperName, 0xe4a36723, 0xfdfe, 0x4b22, 0xb1, 0x46, 0x3c, 0x4, 0xc0, 0x7f, 0x4c, 0xc8); + +/* D3D9Ex only -- */ +#if !defined(D3D_DISABLE_9EX) + +/* IID_IDirect3D9Ex */ +/* {02177241-69FC-400C-8FF1-93A44DF6861D} */ +DEFINE_GUID(IID_IDirect3D9Ex, 0x02177241, 0x69FC, 0x400C, 0x8F, 0xF1, 0x93, 0xA4, 0x4D, 0xF6, 0x86, 0x1D); + +/* IID_IDirect3DDevice9Ex */ +// {B18B10CE-2649-405a-870F-95F777D4313A} +DEFINE_GUID(IID_IDirect3DDevice9Ex, 0xb18b10ce, 0x2649, 0x405a, 0x87, 0xf, 0x95, 0xf7, 0x77, 0xd4, 0x31, 0x3a); + +/* IID_IDirect3DSwapChain9Ex */ +/* {91886CAF-1C3D-4d2e-A0AB-3E4C7D8D3303} */ +DEFINE_GUID(IID_IDirect3DSwapChain9Ex, 0x91886caf, 0x1c3d, 0x4d2e, 0xa0, 0xab, 0x3e, 0x4c, 0x7d, 0x8d, 0x33, 0x3); + +/* IID_IDirect3D9ExOverlayExtension */ +/* {187aeb13-aaf5-4c59-876d-e059088c0df8} */ +DEFINE_GUID(IID_IDirect3D9ExOverlayExtension, 0x187aeb13, 0xaaf5, 0x4c59, 0x87, 0x6d, 0xe0, 0x59, 0x8, 0x8c, 0xd, 0xf8); + +/* IID_IDirect3DDevice9Video */ +// {26DC4561-A1EE-4ae7-96DA-118A36C0EC95} +DEFINE_GUID(IID_IDirect3DDevice9Video, 0x26dc4561, 0xa1ee, 0x4ae7, 0x96, 0xda, 0x11, 0x8a, 0x36, 0xc0, 0xec, 0x95); + +/* IID_IDirect3D9AuthenticatedChannel */ +// {FF24BEEE-DA21-4beb-98B5-D2F899F98AF9} +DEFINE_GUID(IID_IDirect3DAuthenticatedChannel9, 0xff24beee, 0xda21, 0x4beb, 0x98, 0xb5, 0xd2, 0xf8, 0x99, 0xf9, 0x8a, 0xf9); + +/* IID_IDirect3DCryptoSession9 */ +// {FA0AB799-7A9C-48ca-8C5B-237E71A54434} +DEFINE_GUID(IID_IDirect3DCryptoSession9, 0xfa0ab799, 0x7a9c, 0x48ca, 0x8c, 0x5b, 0x23, 0x7e, 0x71, 0xa5, 0x44, 0x34); + + +#endif // !D3D_DISABLE_9EX +/* -- D3D9Ex only */ + +#endif + +#ifdef __cplusplus + +#ifndef DECLSPEC_UUID +#if _MSC_VER >= 1100 +#define DECLSPEC_UUID(x) __declspec(uuid(x)) +#else +#define DECLSPEC_UUID(x) +#endif +#endif + +interface DECLSPEC_UUID("81BDCBCA-64D4-426d-AE8D-AD0147F4275C") IDirect3D9; +interface DECLSPEC_UUID("D0223B96-BF7A-43fd-92BD-A43B0D82B9EB") IDirect3DDevice9; + +interface DECLSPEC_UUID("B07C4FE5-310D-4ba8-A23C-4F0F206F218B") IDirect3DStateBlock9; +interface DECLSPEC_UUID("05EEC05D-8F7D-4362-B999-D1BAF357C704") IDirect3DResource9; +interface DECLSPEC_UUID("DD13C59C-36FA-4098-A8FB-C7ED39DC8546") IDirect3DVertexDeclaration9; +interface DECLSPEC_UUID("EFC5557E-6265-4613-8A94-43857889EB36") IDirect3DVertexShader9; +interface DECLSPEC_UUID("6D3BDBDC-5B02-4415-B852-CE5E8BCCB289") IDirect3DPixelShader9; +interface DECLSPEC_UUID("580CA87E-1D3C-4d54-991D-B7D3E3C298CE") IDirect3DBaseTexture9; +interface DECLSPEC_UUID("85C31227-3DE5-4f00-9B3A-F11AC38C18B5") IDirect3DTexture9; +interface DECLSPEC_UUID("2518526C-E789-4111-A7B9-47EF328D13E6") IDirect3DVolumeTexture9; +interface DECLSPEC_UUID("FFF32F81-D953-473a-9223-93D652ABA93F") IDirect3DCubeTexture9; + +interface DECLSPEC_UUID("B64BB1B5-FD70-4df6-BF91-19D0A12455E3") IDirect3DVertexBuffer9; +interface DECLSPEC_UUID("7C9DD65E-D3F7-4529-ACEE-785830ACDE35") IDirect3DIndexBuffer9; + +interface DECLSPEC_UUID("0CFBAF3A-9FF6-429a-99B3-A2796AF8B89B") IDirect3DSurface9; +interface DECLSPEC_UUID("24F416E6-1F67-4aa7-B88E-D33F6F3128A1") IDirect3DVolume9; + +interface DECLSPEC_UUID("794950F2-ADFC-458a-905E-10A10B0B503B") IDirect3DSwapChain9; +interface DECLSPEC_UUID("d9771460-a695-4f26-bbd3-27b840b541cc") IDirect3DQuery9; + + +/* D3D9Ex only -- */ +#if !defined(D3D_DISABLE_9EX) + +interface DECLSPEC_UUID("02177241-69FC-400C-8FF1-93A44DF6861D") IDirect3D9Ex; +interface DECLSPEC_UUID("B18B10CE-2649-405a-870F-95F777D4313A") IDirect3DDevice9Ex; +interface DECLSPEC_UUID("91886CAF-1C3D-4d2e-A0AB-3E4C7D8D3303") IDirect3DSwapChain9Ex; +interface DECLSPEC_UUID("187AEB13-AAF5-4C59-876D-E059088C0DF8") IDirect3D9ExOverlayExtension; +interface DECLSPEC_UUID("26DC4561-A1EE-4ae7-96DA-118A36C0EC95") IDirect3DDevice9Video; +interface DECLSPEC_UUID("FF24BEEE-DA21-4beb-98B5-D2F899F98AF9") IDirect3DAuthenticatedChannel9; +interface DECLSPEC_UUID("FA0AB799-7A9C-48CA-8C5B-237E71A54434") IDirect3DCryptoSession9; + +#endif // !D3D_DISABLE_9EX +/* -- D3D9Ex only */ + +#if defined(_COM_SMARTPTR_TYPEDEF) +_COM_SMARTPTR_TYPEDEF(IDirect3D9, __uuidof(IDirect3D9)); +_COM_SMARTPTR_TYPEDEF(IDirect3DDevice9, __uuidof(IDirect3DDevice9)); + +_COM_SMARTPTR_TYPEDEF(IDirect3DStateBlock9, __uuidof(IDirect3DStateBlock9)); +_COM_SMARTPTR_TYPEDEF(IDirect3DResource9, __uuidof(IDirect3DResource9)); +_COM_SMARTPTR_TYPEDEF(IDirect3DVertexDeclaration9, __uuidof(IDirect3DVertexDeclaration9)); +_COM_SMARTPTR_TYPEDEF(IDirect3DVertexShader9, __uuidof(IDirect3DVertexShader9)); +_COM_SMARTPTR_TYPEDEF(IDirect3DPixelShader9, __uuidof(IDirect3DPixelShader9)); +_COM_SMARTPTR_TYPEDEF(IDirect3DBaseTexture9, __uuidof(IDirect3DBaseTexture9)); +_COM_SMARTPTR_TYPEDEF(IDirect3DTexture9, __uuidof(IDirect3DTexture9)); +_COM_SMARTPTR_TYPEDEF(IDirect3DVolumeTexture9, __uuidof(IDirect3DVolumeTexture9)); +_COM_SMARTPTR_TYPEDEF(IDirect3DCubeTexture9, __uuidof(IDirect3DCubeTexture9)); + +_COM_SMARTPTR_TYPEDEF(IDirect3DVertexBuffer9, __uuidof(IDirect3DVertexBuffer9)); +_COM_SMARTPTR_TYPEDEF(IDirect3DIndexBuffer9, __uuidof(IDirect3DIndexBuffer9)); + +_COM_SMARTPTR_TYPEDEF(IDirect3DSurface9, __uuidof(IDirect3DSurface9)); +_COM_SMARTPTR_TYPEDEF(IDirect3DVolume9, __uuidof(IDirect3DVolume9)); + +_COM_SMARTPTR_TYPEDEF(IDirect3DSwapChain9, __uuidof(IDirect3DSwapChain9)); +_COM_SMARTPTR_TYPEDEF(IDirect3DQuery9, __uuidof(IDirect3DQuery9)); + + +/* D3D9Ex only -- */ +#if !defined(D3D_DISABLE_9EX) + +_COM_SMARTPTR_TYPEDEF(IDirect3D9Ex, __uuidof(IDirect3D9Ex)); +_COM_SMARTPTR_TYPEDEF(IDirect3DDevice9Ex, __uuidof(IDirect3DDevice9Ex)); +_COM_SMARTPTR_TYPEDEF(IDirect3DSwapChain9Ex, __uuidof(IDirect3DSwapChain9Ex)); +_COM_SMARTPTR_TYPEDEF(IDirect3D9ExOverlayExtension, __uuidof(IDirect3D9ExOverlayExtension)); +_COM_SMARTPTR_TYPEDEF(IDirect3DDevice9Video, __uuidof(IDirect3DDevice9Video)); +_COM_SMARTPTR_TYPEDEF(IDirect3DAuthenticatedChannel9, __uuidof(IDirect3DAuthenticatedChannel9)); +_COM_SMARTPTR_TYPEDEF(IDirect3DCryptoSession9, __uuidof(IDirect3DCryptoSession9)); + +#endif // !D3D_DISABLE_9EX +/* -- D3D9Ex only */ + +#endif + +#endif + + +typedef interface IDirect3D9 IDirect3D9; +typedef interface IDirect3DDevice9 IDirect3DDevice9; +typedef interface IDirect3DStateBlock9 IDirect3DStateBlock9; +typedef interface IDirect3DVertexDeclaration9 IDirect3DVertexDeclaration9; +typedef interface IDirect3DVertexShader9 IDirect3DVertexShader9; +typedef interface IDirect3DPixelShader9 IDirect3DPixelShader9; +typedef interface IDirect3DResource9 IDirect3DResource9; +typedef interface IDirect3DBaseTexture9 IDirect3DBaseTexture9; +typedef interface IDirect3DTexture9 IDirect3DTexture9; +typedef interface IDirect3DVolumeTexture9 IDirect3DVolumeTexture9; +typedef interface IDirect3DCubeTexture9 IDirect3DCubeTexture9; +typedef interface IDirect3DVertexBuffer9 IDirect3DVertexBuffer9; +typedef interface IDirect3DIndexBuffer9 IDirect3DIndexBuffer9; +typedef interface IDirect3DSurface9 IDirect3DSurface9; +typedef interface IDirect3DVolume9 IDirect3DVolume9; +typedef interface IDirect3DSwapChain9 IDirect3DSwapChain9; +typedef interface IDirect3DQuery9 IDirect3DQuery9; + + +/* D3D9Ex only -- */ +#if !defined(D3D_DISABLE_9EX) + + +typedef interface IDirect3D9Ex IDirect3D9Ex; +typedef interface IDirect3DDevice9Ex IDirect3DDevice9Ex; +typedef interface IDirect3DSwapChain9Ex IDirect3DSwapChain9Ex; +typedef interface IDirect3D9ExOverlayExtension IDirect3D9ExOverlayExtension; +typedef interface IDirect3DDevice9Video IDirect3DDevice9Video; +typedef interface IDirect3DAuthenticatedChannel9 IDirect3DAuthenticatedChannel9; +typedef interface IDirect3DCryptoSession9 IDirect3DCryptoSession9; + +#endif // !D3D_DISABLE_9EX +/* -- D3D9Ex only */ + +#include "d3d9types.h" +#include "d3d9caps.h" + + +#ifdef __cplusplus +extern "C" { +#endif + +/* + * DLL Function for creating a Direct3D9 object. This object supports + * enumeration and allows the creation of Direct3DDevice9 objects. + * Pass the value of the constant D3D_SDK_VERSION to this function, so + * that the run-time can validate that your application was compiled + * against the right headers. + */ + +IDirect3D9 * WINAPI Direct3DCreate9(UINT SDKVersion); + +/* + * Stubs for graphics profiling. + */ + +int WINAPI D3DPERF_BeginEvent( D3DCOLOR col, LPCWSTR wszName ); +int WINAPI D3DPERF_EndEvent( void ); +void WINAPI D3DPERF_SetMarker( D3DCOLOR col, LPCWSTR wszName ); +void WINAPI D3DPERF_SetRegion( D3DCOLOR col, LPCWSTR wszName ); +BOOL WINAPI D3DPERF_QueryRepeatFrame( void ); + +void WINAPI D3DPERF_SetOptions( DWORD dwOptions ); +DWORD WINAPI D3DPERF_GetStatus( void ); + +/* + * Direct3D interfaces + */ + + + + + + +#undef INTERFACE +#define INTERFACE IDirect3D9 + +DECLARE_INTERFACE_(IDirect3D9, IUnknown) +{ + /*** IUnknown methods ***/ + STDMETHOD(QueryInterface)(THIS_ REFIID riid, void** ppvObj) PURE; + STDMETHOD_(ULONG,AddRef)(THIS) PURE; + STDMETHOD_(ULONG,Release)(THIS) PURE; + + /*** IDirect3D9 methods ***/ + STDMETHOD(RegisterSoftwareDevice)(THIS_ void* pInitializeFunction) PURE; + STDMETHOD_(UINT, GetAdapterCount)(THIS) PURE; + STDMETHOD(GetAdapterIdentifier)(THIS_ UINT Adapter,DWORD Flags,D3DADAPTER_IDENTIFIER9* pIdentifier) PURE; + STDMETHOD_(UINT, GetAdapterModeCount)(THIS_ UINT Adapter,D3DFORMAT Format) PURE; + STDMETHOD(EnumAdapterModes)(THIS_ UINT Adapter,D3DFORMAT Format,UINT Mode,D3DDISPLAYMODE* pMode) PURE; + STDMETHOD(GetAdapterDisplayMode)(THIS_ UINT Adapter,D3DDISPLAYMODE* pMode) PURE; + STDMETHOD(CheckDeviceType)(THIS_ UINT Adapter,D3DDEVTYPE DevType,D3DFORMAT AdapterFormat,D3DFORMAT BackBufferFormat,BOOL bWindowed) PURE; + STDMETHOD(CheckDeviceFormat)(THIS_ UINT Adapter,D3DDEVTYPE DeviceType,D3DFORMAT AdapterFormat,DWORD Usage,D3DRESOURCETYPE RType,D3DFORMAT CheckFormat) PURE; + STDMETHOD(CheckDeviceMultiSampleType)(THIS_ UINT Adapter,D3DDEVTYPE DeviceType,D3DFORMAT SurfaceFormat,BOOL Windowed,D3DMULTISAMPLE_TYPE MultiSampleType,DWORD* pQualityLevels) PURE; + STDMETHOD(CheckDepthStencilMatch)(THIS_ UINT Adapter,D3DDEVTYPE DeviceType,D3DFORMAT AdapterFormat,D3DFORMAT RenderTargetFormat,D3DFORMAT DepthStencilFormat) PURE; + STDMETHOD(CheckDeviceFormatConversion)(THIS_ UINT Adapter,D3DDEVTYPE DeviceType,D3DFORMAT SourceFormat,D3DFORMAT TargetFormat) PURE; + STDMETHOD(GetDeviceCaps)(THIS_ UINT Adapter,D3DDEVTYPE DeviceType,D3DCAPS9* pCaps) PURE; + STDMETHOD_(HMONITOR, GetAdapterMonitor)(THIS_ UINT Adapter) PURE; + STDMETHOD(CreateDevice)(THIS_ UINT Adapter,D3DDEVTYPE DeviceType,HWND hFocusWindow,DWORD BehaviorFlags,D3DPRESENT_PARAMETERS* pPresentationParameters,IDirect3DDevice9** ppReturnedDeviceInterface) PURE; + + #ifdef D3D_DEBUG_INFO + LPCWSTR Version; + #endif +}; + +typedef struct IDirect3D9 *LPDIRECT3D9, *PDIRECT3D9; + +#if !defined(__cplusplus) || defined(CINTERFACE) +#define IDirect3D9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define IDirect3D9_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IDirect3D9_Release(p) (p)->lpVtbl->Release(p) +#define IDirect3D9_RegisterSoftwareDevice(p,a) (p)->lpVtbl->RegisterSoftwareDevice(p,a) +#define IDirect3D9_GetAdapterCount(p) (p)->lpVtbl->GetAdapterCount(p) +#define IDirect3D9_GetAdapterIdentifier(p,a,b,c) (p)->lpVtbl->GetAdapterIdentifier(p,a,b,c) +#define IDirect3D9_GetAdapterModeCount(p,a,b) (p)->lpVtbl->GetAdapterModeCount(p,a,b) +#define IDirect3D9_EnumAdapterModes(p,a,b,c,d) (p)->lpVtbl->EnumAdapterModes(p,a,b,c,d) +#define IDirect3D9_GetAdapterDisplayMode(p,a,b) (p)->lpVtbl->GetAdapterDisplayMode(p,a,b) +#define IDirect3D9_CheckDeviceType(p,a,b,c,d,e) (p)->lpVtbl->CheckDeviceType(p,a,b,c,d,e) +#define IDirect3D9_CheckDeviceFormat(p,a,b,c,d,e,f) (p)->lpVtbl->CheckDeviceFormat(p,a,b,c,d,e,f) +#define IDirect3D9_CheckDeviceMultiSampleType(p,a,b,c,d,e,f) (p)->lpVtbl->CheckDeviceMultiSampleType(p,a,b,c,d,e,f) +#define IDirect3D9_CheckDepthStencilMatch(p,a,b,c,d,e) (p)->lpVtbl->CheckDepthStencilMatch(p,a,b,c,d,e) +#define IDirect3D9_CheckDeviceFormatConversion(p,a,b,c,d) (p)->lpVtbl->CheckDeviceFormatConversion(p,a,b,c,d) +#define IDirect3D9_GetDeviceCaps(p,a,b,c) (p)->lpVtbl->GetDeviceCaps(p,a,b,c) +#define IDirect3D9_GetAdapterMonitor(p,a) (p)->lpVtbl->GetAdapterMonitor(p,a) +#define IDirect3D9_CreateDevice(p,a,b,c,d,e,f) (p)->lpVtbl->CreateDevice(p,a,b,c,d,e,f) +#else +#define IDirect3D9_QueryInterface(p,a,b) (p)->QueryInterface(a,b) +#define IDirect3D9_AddRef(p) (p)->AddRef() +#define IDirect3D9_Release(p) (p)->Release() +#define IDirect3D9_RegisterSoftwareDevice(p,a) (p)->RegisterSoftwareDevice(a) +#define IDirect3D9_GetAdapterCount(p) (p)->GetAdapterCount() +#define IDirect3D9_GetAdapterIdentifier(p,a,b,c) (p)->GetAdapterIdentifier(a,b,c) +#define IDirect3D9_GetAdapterModeCount(p,a,b) (p)->GetAdapterModeCount(a,b) +#define IDirect3D9_EnumAdapterModes(p,a,b,c,d) (p)->EnumAdapterModes(a,b,c,d) +#define IDirect3D9_GetAdapterDisplayMode(p,a,b) (p)->GetAdapterDisplayMode(a,b) +#define IDirect3D9_CheckDeviceType(p,a,b,c,d,e) (p)->CheckDeviceType(a,b,c,d,e) +#define IDirect3D9_CheckDeviceFormat(p,a,b,c,d,e,f) (p)->CheckDeviceFormat(a,b,c,d,e,f) +#define IDirect3D9_CheckDeviceMultiSampleType(p,a,b,c,d,e,f) (p)->CheckDeviceMultiSampleType(a,b,c,d,e,f) +#define IDirect3D9_CheckDepthStencilMatch(p,a,b,c,d,e) (p)->CheckDepthStencilMatch(a,b,c,d,e) +#define IDirect3D9_CheckDeviceFormatConversion(p,a,b,c,d) (p)->CheckDeviceFormatConversion(a,b,c,d) +#define IDirect3D9_GetDeviceCaps(p,a,b,c) (p)->GetDeviceCaps(a,b,c) +#define IDirect3D9_GetAdapterMonitor(p,a) (p)->GetAdapterMonitor(a) +#define IDirect3D9_CreateDevice(p,a,b,c,d,e,f) (p)->CreateDevice(a,b,c,d,e,f) +#endif + + + + + + + +/* SwapChain */ + + + + + + + + + + + + + + + +#undef INTERFACE +#define INTERFACE IDirect3DDevice9 + +DECLARE_INTERFACE_(IDirect3DDevice9, IUnknown) +{ + /*** IUnknown methods ***/ + STDMETHOD(QueryInterface)(THIS_ REFIID riid, void** ppvObj) PURE; + STDMETHOD_(ULONG,AddRef)(THIS) PURE; + STDMETHOD_(ULONG,Release)(THIS) PURE; + + /*** IDirect3DDevice9 methods ***/ + STDMETHOD(TestCooperativeLevel)(THIS) PURE; + STDMETHOD_(UINT, GetAvailableTextureMem)(THIS) PURE; + STDMETHOD(EvictManagedResources)(THIS) PURE; + STDMETHOD(GetDirect3D)(THIS_ IDirect3D9** ppD3D9) PURE; + STDMETHOD(GetDeviceCaps)(THIS_ D3DCAPS9* pCaps) PURE; + STDMETHOD(GetDisplayMode)(THIS_ UINT iSwapChain,D3DDISPLAYMODE* pMode) PURE; + STDMETHOD(GetCreationParameters)(THIS_ D3DDEVICE_CREATION_PARAMETERS *pParameters) PURE; + STDMETHOD(SetCursorProperties)(THIS_ UINT XHotSpot,UINT YHotSpot,IDirect3DSurface9* pCursorBitmap) PURE; + STDMETHOD_(void, SetCursorPosition)(THIS_ int X,int Y,DWORD Flags) PURE; + STDMETHOD_(BOOL, ShowCursor)(THIS_ BOOL bShow) PURE; + STDMETHOD(CreateAdditionalSwapChain)(THIS_ D3DPRESENT_PARAMETERS* pPresentationParameters,IDirect3DSwapChain9** pSwapChain) PURE; + STDMETHOD(GetSwapChain)(THIS_ UINT iSwapChain,IDirect3DSwapChain9** pSwapChain) PURE; + STDMETHOD_(UINT, GetNumberOfSwapChains)(THIS) PURE; + STDMETHOD(Reset)(THIS_ D3DPRESENT_PARAMETERS* pPresentationParameters) PURE; + STDMETHOD(Present)(THIS_ CONST RECT* pSourceRect,CONST RECT* pDestRect,HWND hDestWindowOverride,CONST RGNDATA* pDirtyRegion) PURE; + STDMETHOD(GetBackBuffer)(THIS_ UINT iSwapChain,UINT iBackBuffer,D3DBACKBUFFER_TYPE Type,IDirect3DSurface9** ppBackBuffer) PURE; + STDMETHOD(GetRasterStatus)(THIS_ UINT iSwapChain,D3DRASTER_STATUS* pRasterStatus) PURE; + STDMETHOD(SetDialogBoxMode)(THIS_ BOOL bEnableDialogs) PURE; + STDMETHOD_(void, SetGammaRamp)(THIS_ UINT iSwapChain,DWORD Flags,CONST D3DGAMMARAMP* pRamp) PURE; + STDMETHOD_(void, GetGammaRamp)(THIS_ UINT iSwapChain,D3DGAMMARAMP* pRamp) PURE; + STDMETHOD(CreateTexture)(THIS_ UINT Width,UINT Height,UINT Levels,DWORD Usage,D3DFORMAT Format,D3DPOOL Pool,IDirect3DTexture9** ppTexture,HANDLE* pSharedHandle) PURE; + STDMETHOD(CreateVolumeTexture)(THIS_ UINT Width,UINT Height,UINT Depth,UINT Levels,DWORD Usage,D3DFORMAT Format,D3DPOOL Pool,IDirect3DVolumeTexture9** ppVolumeTexture,HANDLE* pSharedHandle) PURE; + STDMETHOD(CreateCubeTexture)(THIS_ UINT EdgeLength,UINT Levels,DWORD Usage,D3DFORMAT Format,D3DPOOL Pool,IDirect3DCubeTexture9** ppCubeTexture,HANDLE* pSharedHandle) PURE; + STDMETHOD(CreateVertexBuffer)(THIS_ UINT Length,DWORD Usage,DWORD FVF,D3DPOOL Pool,IDirect3DVertexBuffer9** ppVertexBuffer,HANDLE* pSharedHandle) PURE; + STDMETHOD(CreateIndexBuffer)(THIS_ UINT Length,DWORD Usage,D3DFORMAT Format,D3DPOOL Pool,IDirect3DIndexBuffer9** ppIndexBuffer,HANDLE* pSharedHandle) PURE; + STDMETHOD(CreateRenderTarget)(THIS_ UINT Width,UINT Height,D3DFORMAT Format,D3DMULTISAMPLE_TYPE MultiSample,DWORD MultisampleQuality,BOOL Lockable,IDirect3DSurface9** ppSurface,HANDLE* pSharedHandle) PURE; + STDMETHOD(CreateDepthStencilSurface)(THIS_ UINT Width,UINT Height,D3DFORMAT Format,D3DMULTISAMPLE_TYPE MultiSample,DWORD MultisampleQuality,BOOL Discard,IDirect3DSurface9** ppSurface,HANDLE* pSharedHandle) PURE; + STDMETHOD(UpdateSurface)(THIS_ IDirect3DSurface9* pSourceSurface,CONST RECT* pSourceRect,IDirect3DSurface9* pDestinationSurface,CONST POINT* pDestPoint) PURE; + STDMETHOD(UpdateTexture)(THIS_ IDirect3DBaseTexture9* pSourceTexture,IDirect3DBaseTexture9* pDestinationTexture) PURE; + STDMETHOD(GetRenderTargetData)(THIS_ IDirect3DSurface9* pRenderTarget,IDirect3DSurface9* pDestSurface) PURE; + STDMETHOD(GetFrontBufferData)(THIS_ UINT iSwapChain,IDirect3DSurface9* pDestSurface) PURE; + STDMETHOD(StretchRect)(THIS_ IDirect3DSurface9* pSourceSurface,CONST RECT* pSourceRect,IDirect3DSurface9* pDestSurface,CONST RECT* pDestRect,D3DTEXTUREFILTERTYPE Filter) PURE; + STDMETHOD(ColorFill)(THIS_ IDirect3DSurface9* pSurface,CONST RECT* pRect,D3DCOLOR color) PURE; + STDMETHOD(CreateOffscreenPlainSurface)(THIS_ UINT Width,UINT Height,D3DFORMAT Format,D3DPOOL Pool,IDirect3DSurface9** ppSurface,HANDLE* pSharedHandle) PURE; + STDMETHOD(SetRenderTarget)(THIS_ DWORD RenderTargetIndex,IDirect3DSurface9* pRenderTarget) PURE; + STDMETHOD(GetRenderTarget)(THIS_ DWORD RenderTargetIndex,IDirect3DSurface9** ppRenderTarget) PURE; + STDMETHOD(SetDepthStencilSurface)(THIS_ IDirect3DSurface9* pNewZStencil) PURE; + STDMETHOD(GetDepthStencilSurface)(THIS_ IDirect3DSurface9** ppZStencilSurface) PURE; + STDMETHOD(BeginScene)(THIS) PURE; + STDMETHOD(EndScene)(THIS) PURE; + STDMETHOD(Clear)(THIS_ DWORD Count,CONST D3DRECT* pRects,DWORD Flags,D3DCOLOR Color,float Z,DWORD Stencil) PURE; + STDMETHOD(SetTransform)(THIS_ D3DTRANSFORMSTATETYPE State,CONST D3DMATRIX* pMatrix) PURE; + STDMETHOD(GetTransform)(THIS_ D3DTRANSFORMSTATETYPE State,D3DMATRIX* pMatrix) PURE; + STDMETHOD(MultiplyTransform)(THIS_ D3DTRANSFORMSTATETYPE,CONST D3DMATRIX*) PURE; + STDMETHOD(SetViewport)(THIS_ CONST D3DVIEWPORT9* pViewport) PURE; + STDMETHOD(GetViewport)(THIS_ D3DVIEWPORT9* pViewport) PURE; + STDMETHOD(SetMaterial)(THIS_ CONST D3DMATERIAL9* pMaterial) PURE; + STDMETHOD(GetMaterial)(THIS_ D3DMATERIAL9* pMaterial) PURE; + STDMETHOD(SetLight)(THIS_ DWORD Index,CONST D3DLIGHT9*) PURE; + STDMETHOD(GetLight)(THIS_ DWORD Index,D3DLIGHT9*) PURE; + STDMETHOD(LightEnable)(THIS_ DWORD Index,BOOL Enable) PURE; + STDMETHOD(GetLightEnable)(THIS_ DWORD Index,BOOL* pEnable) PURE; + STDMETHOD(SetClipPlane)(THIS_ DWORD Index,CONST float* pPlane) PURE; + STDMETHOD(GetClipPlane)(THIS_ DWORD Index,float* pPlane) PURE; + STDMETHOD(SetRenderState)(THIS_ D3DRENDERSTATETYPE State,DWORD Value) PURE; + STDMETHOD(GetRenderState)(THIS_ D3DRENDERSTATETYPE State,DWORD* pValue) PURE; + STDMETHOD(CreateStateBlock)(THIS_ D3DSTATEBLOCKTYPE Type,IDirect3DStateBlock9** ppSB) PURE; + STDMETHOD(BeginStateBlock)(THIS) PURE; + STDMETHOD(EndStateBlock)(THIS_ IDirect3DStateBlock9** ppSB) PURE; + STDMETHOD(SetClipStatus)(THIS_ CONST D3DCLIPSTATUS9* pClipStatus) PURE; + STDMETHOD(GetClipStatus)(THIS_ D3DCLIPSTATUS9* pClipStatus) PURE; + STDMETHOD(GetTexture)(THIS_ DWORD Stage,IDirect3DBaseTexture9** ppTexture) PURE; + STDMETHOD(SetTexture)(THIS_ DWORD Stage,IDirect3DBaseTexture9* pTexture) PURE; + STDMETHOD(GetTextureStageState)(THIS_ DWORD Stage,D3DTEXTURESTAGESTATETYPE Type,DWORD* pValue) PURE; + STDMETHOD(SetTextureStageState)(THIS_ DWORD Stage,D3DTEXTURESTAGESTATETYPE Type,DWORD Value) PURE; + STDMETHOD(GetSamplerState)(THIS_ DWORD Sampler,D3DSAMPLERSTATETYPE Type,DWORD* pValue) PURE; + STDMETHOD(SetSamplerState)(THIS_ DWORD Sampler,D3DSAMPLERSTATETYPE Type,DWORD Value) PURE; + STDMETHOD(ValidateDevice)(THIS_ DWORD* pNumPasses) PURE; + STDMETHOD(SetPaletteEntries)(THIS_ UINT PaletteNumber,CONST PALETTEENTRY* pEntries) PURE; + STDMETHOD(GetPaletteEntries)(THIS_ UINT PaletteNumber,PALETTEENTRY* pEntries) PURE; + STDMETHOD(SetCurrentTexturePalette)(THIS_ UINT PaletteNumber) PURE; + STDMETHOD(GetCurrentTexturePalette)(THIS_ UINT *PaletteNumber) PURE; + STDMETHOD(SetScissorRect)(THIS_ CONST RECT* pRect) PURE; + STDMETHOD(GetScissorRect)(THIS_ RECT* pRect) PURE; + STDMETHOD(SetSoftwareVertexProcessing)(THIS_ BOOL bSoftware) PURE; + STDMETHOD_(BOOL, GetSoftwareVertexProcessing)(THIS) PURE; + STDMETHOD(SetNPatchMode)(THIS_ float nSegments) PURE; + STDMETHOD_(float, GetNPatchMode)(THIS) PURE; + STDMETHOD(DrawPrimitive)(THIS_ D3DPRIMITIVETYPE PrimitiveType,UINT StartVertex,UINT PrimitiveCount) PURE; + STDMETHOD(DrawIndexedPrimitive)(THIS_ D3DPRIMITIVETYPE,INT BaseVertexIndex,UINT MinVertexIndex,UINT NumVertices,UINT startIndex,UINT primCount) PURE; + STDMETHOD(DrawPrimitiveUP)(THIS_ D3DPRIMITIVETYPE PrimitiveType,UINT PrimitiveCount,CONST void* pVertexStreamZeroData,UINT VertexStreamZeroStride) PURE; + STDMETHOD(DrawIndexedPrimitiveUP)(THIS_ D3DPRIMITIVETYPE PrimitiveType,UINT MinVertexIndex,UINT NumVertices,UINT PrimitiveCount,CONST void* pIndexData,D3DFORMAT IndexDataFormat,CONST void* pVertexStreamZeroData,UINT VertexStreamZeroStride) PURE; + STDMETHOD(ProcessVertices)(THIS_ UINT SrcStartIndex,UINT DestIndex,UINT VertexCount,IDirect3DVertexBuffer9* pDestBuffer,IDirect3DVertexDeclaration9* pVertexDecl,DWORD Flags) PURE; + STDMETHOD(CreateVertexDeclaration)(THIS_ CONST D3DVERTEXELEMENT9* pVertexElements,IDirect3DVertexDeclaration9** ppDecl) PURE; + STDMETHOD(SetVertexDeclaration)(THIS_ IDirect3DVertexDeclaration9* pDecl) PURE; + STDMETHOD(GetVertexDeclaration)(THIS_ IDirect3DVertexDeclaration9** ppDecl) PURE; + STDMETHOD(SetFVF)(THIS_ DWORD FVF) PURE; + STDMETHOD(GetFVF)(THIS_ DWORD* pFVF) PURE; + STDMETHOD(CreateVertexShader)(THIS_ CONST DWORD* pFunction,IDirect3DVertexShader9** ppShader) PURE; + STDMETHOD(SetVertexShader)(THIS_ IDirect3DVertexShader9* pShader) PURE; + STDMETHOD(GetVertexShader)(THIS_ IDirect3DVertexShader9** ppShader) PURE; + STDMETHOD(SetVertexShaderConstantF)(THIS_ UINT StartRegister,CONST float* pConstantData,UINT Vector4fCount) PURE; + STDMETHOD(GetVertexShaderConstantF)(THIS_ UINT StartRegister,float* pConstantData,UINT Vector4fCount) PURE; + STDMETHOD(SetVertexShaderConstantI)(THIS_ UINT StartRegister,CONST int* pConstantData,UINT Vector4iCount) PURE; + STDMETHOD(GetVertexShaderConstantI)(THIS_ UINT StartRegister,int* pConstantData,UINT Vector4iCount) PURE; + STDMETHOD(SetVertexShaderConstantB)(THIS_ UINT StartRegister,CONST BOOL* pConstantData,UINT BoolCount) PURE; + STDMETHOD(GetVertexShaderConstantB)(THIS_ UINT StartRegister,BOOL* pConstantData,UINT BoolCount) PURE; + STDMETHOD(SetStreamSource)(THIS_ UINT StreamNumber,IDirect3DVertexBuffer9* pStreamData,UINT OffsetInBytes,UINT Stride) PURE; + STDMETHOD(GetStreamSource)(THIS_ UINT StreamNumber,IDirect3DVertexBuffer9** ppStreamData,UINT* pOffsetInBytes,UINT* pStride) PURE; + STDMETHOD(SetStreamSourceFreq)(THIS_ UINT StreamNumber,UINT Setting) PURE; + STDMETHOD(GetStreamSourceFreq)(THIS_ UINT StreamNumber,UINT* pSetting) PURE; + STDMETHOD(SetIndices)(THIS_ IDirect3DIndexBuffer9* pIndexData) PURE; + STDMETHOD(GetIndices)(THIS_ IDirect3DIndexBuffer9** ppIndexData) PURE; + STDMETHOD(CreatePixelShader)(THIS_ CONST DWORD* pFunction,IDirect3DPixelShader9** ppShader) PURE; + STDMETHOD(SetPixelShader)(THIS_ IDirect3DPixelShader9* pShader) PURE; + STDMETHOD(GetPixelShader)(THIS_ IDirect3DPixelShader9** ppShader) PURE; + STDMETHOD(SetPixelShaderConstantF)(THIS_ UINT StartRegister,CONST float* pConstantData,UINT Vector4fCount) PURE; + STDMETHOD(GetPixelShaderConstantF)(THIS_ UINT StartRegister,float* pConstantData,UINT Vector4fCount) PURE; + STDMETHOD(SetPixelShaderConstantI)(THIS_ UINT StartRegister,CONST int* pConstantData,UINT Vector4iCount) PURE; + STDMETHOD(GetPixelShaderConstantI)(THIS_ UINT StartRegister,int* pConstantData,UINT Vector4iCount) PURE; + STDMETHOD(SetPixelShaderConstantB)(THIS_ UINT StartRegister,CONST BOOL* pConstantData,UINT BoolCount) PURE; + STDMETHOD(GetPixelShaderConstantB)(THIS_ UINT StartRegister,BOOL* pConstantData,UINT BoolCount) PURE; + STDMETHOD(DrawRectPatch)(THIS_ UINT Handle,CONST float* pNumSegs,CONST D3DRECTPATCH_INFO* pRectPatchInfo) PURE; + STDMETHOD(DrawTriPatch)(THIS_ UINT Handle,CONST float* pNumSegs,CONST D3DTRIPATCH_INFO* pTriPatchInfo) PURE; + STDMETHOD(DeletePatch)(THIS_ UINT Handle) PURE; + STDMETHOD(CreateQuery)(THIS_ D3DQUERYTYPE Type,IDirect3DQuery9** ppQuery) PURE; + + #ifdef D3D_DEBUG_INFO + D3DDEVICE_CREATION_PARAMETERS CreationParameters; + D3DPRESENT_PARAMETERS PresentParameters; + D3DDISPLAYMODE DisplayMode; + D3DCAPS9 Caps; + + UINT AvailableTextureMem; + UINT SwapChains; + UINT Textures; + UINT VertexBuffers; + UINT IndexBuffers; + UINT VertexShaders; + UINT PixelShaders; + + D3DVIEWPORT9 Viewport; + D3DMATRIX ProjectionMatrix; + D3DMATRIX ViewMatrix; + D3DMATRIX WorldMatrix; + D3DMATRIX TextureMatrices[8]; + + DWORD FVF; + UINT VertexSize; + DWORD VertexShaderVersion; + DWORD PixelShaderVersion; + BOOL SoftwareVertexProcessing; + + D3DMATERIAL9 Material; + D3DLIGHT9 Lights[16]; + BOOL LightsEnabled[16]; + + D3DGAMMARAMP GammaRamp; + RECT ScissorRect; + BOOL DialogBoxMode; + #endif +}; + +typedef struct IDirect3DDevice9 *LPDIRECT3DDEVICE9, *PDIRECT3DDEVICE9; + +#if !defined(__cplusplus) || defined(CINTERFACE) +#define IDirect3DDevice9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define IDirect3DDevice9_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IDirect3DDevice9_Release(p) (p)->lpVtbl->Release(p) +#define IDirect3DDevice9_TestCooperativeLevel(p) (p)->lpVtbl->TestCooperativeLevel(p) +#define IDirect3DDevice9_GetAvailableTextureMem(p) (p)->lpVtbl->GetAvailableTextureMem(p) +#define IDirect3DDevice9_EvictManagedResources(p) (p)->lpVtbl->EvictManagedResources(p) +#define IDirect3DDevice9_GetDirect3D(p,a) (p)->lpVtbl->GetDirect3D(p,a) +#define IDirect3DDevice9_GetDeviceCaps(p,a) (p)->lpVtbl->GetDeviceCaps(p,a) +#define IDirect3DDevice9_GetDisplayMode(p,a,b) (p)->lpVtbl->GetDisplayMode(p,a,b) +#define IDirect3DDevice9_GetCreationParameters(p,a) (p)->lpVtbl->GetCreationParameters(p,a) +#define IDirect3DDevice9_SetCursorProperties(p,a,b,c) (p)->lpVtbl->SetCursorProperties(p,a,b,c) +#define IDirect3DDevice9_SetCursorPosition(p,a,b,c) (p)->lpVtbl->SetCursorPosition(p,a,b,c) +#define IDirect3DDevice9_ShowCursor(p,a) (p)->lpVtbl->ShowCursor(p,a) +#define IDirect3DDevice9_CreateAdditionalSwapChain(p,a,b) (p)->lpVtbl->CreateAdditionalSwapChain(p,a,b) +#define IDirect3DDevice9_GetSwapChain(p,a,b) (p)->lpVtbl->GetSwapChain(p,a,b) +#define IDirect3DDevice9_GetNumberOfSwapChains(p) (p)->lpVtbl->GetNumberOfSwapChains(p) +#define IDirect3DDevice9_Reset(p,a) (p)->lpVtbl->Reset(p,a) +#define IDirect3DDevice9_Present(p,a,b,c,d) (p)->lpVtbl->Present(p,a,b,c,d) +#define IDirect3DDevice9_GetBackBuffer(p,a,b,c,d) (p)->lpVtbl->GetBackBuffer(p,a,b,c,d) +#define IDirect3DDevice9_GetRasterStatus(p,a,b) (p)->lpVtbl->GetRasterStatus(p,a,b) +#define IDirect3DDevice9_SetDialogBoxMode(p,a) (p)->lpVtbl->SetDialogBoxMode(p,a) +#define IDirect3DDevice9_SetGammaRamp(p,a,b,c) (p)->lpVtbl->SetGammaRamp(p,a,b,c) +#define IDirect3DDevice9_GetGammaRamp(p,a,b) (p)->lpVtbl->GetGammaRamp(p,a,b) +#define IDirect3DDevice9_CreateTexture(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->CreateTexture(p,a,b,c,d,e,f,g,h) +#define IDirect3DDevice9_CreateVolumeTexture(p,a,b,c,d,e,f,g,h,i) (p)->lpVtbl->CreateVolumeTexture(p,a,b,c,d,e,f,g,h,i) +#define IDirect3DDevice9_CreateCubeTexture(p,a,b,c,d,e,f,g) (p)->lpVtbl->CreateCubeTexture(p,a,b,c,d,e,f,g) +#define IDirect3DDevice9_CreateVertexBuffer(p,a,b,c,d,e,f) (p)->lpVtbl->CreateVertexBuffer(p,a,b,c,d,e,f) +#define IDirect3DDevice9_CreateIndexBuffer(p,a,b,c,d,e,f) (p)->lpVtbl->CreateIndexBuffer(p,a,b,c,d,e,f) +#define IDirect3DDevice9_CreateRenderTarget(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->CreateRenderTarget(p,a,b,c,d,e,f,g,h) +#define IDirect3DDevice9_CreateDepthStencilSurface(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->CreateDepthStencilSurface(p,a,b,c,d,e,f,g,h) +#define IDirect3DDevice9_UpdateSurface(p,a,b,c,d) (p)->lpVtbl->UpdateSurface(p,a,b,c,d) +#define IDirect3DDevice9_UpdateTexture(p,a,b) (p)->lpVtbl->UpdateTexture(p,a,b) +#define IDirect3DDevice9_GetRenderTargetData(p,a,b) (p)->lpVtbl->GetRenderTargetData(p,a,b) +#define IDirect3DDevice9_GetFrontBufferData(p,a,b) (p)->lpVtbl->GetFrontBufferData(p,a,b) +#define IDirect3DDevice9_StretchRect(p,a,b,c,d,e) (p)->lpVtbl->StretchRect(p,a,b,c,d,e) +#define IDirect3DDevice9_ColorFill(p,a,b,c) (p)->lpVtbl->ColorFill(p,a,b,c) +#define IDirect3DDevice9_CreateOffscreenPlainSurface(p,a,b,c,d,e,f) (p)->lpVtbl->CreateOffscreenPlainSurface(p,a,b,c,d,e,f) +#define IDirect3DDevice9_SetRenderTarget(p,a,b) (p)->lpVtbl->SetRenderTarget(p,a,b) +#define IDirect3DDevice9_GetRenderTarget(p,a,b) (p)->lpVtbl->GetRenderTarget(p,a,b) +#define IDirect3DDevice9_SetDepthStencilSurface(p,a) (p)->lpVtbl->SetDepthStencilSurface(p,a) +#define IDirect3DDevice9_GetDepthStencilSurface(p,a) (p)->lpVtbl->GetDepthStencilSurface(p,a) +#define IDirect3DDevice9_BeginScene(p) (p)->lpVtbl->BeginScene(p) +#define IDirect3DDevice9_EndScene(p) (p)->lpVtbl->EndScene(p) +#define IDirect3DDevice9_Clear(p,a,b,c,d,e,f) (p)->lpVtbl->Clear(p,a,b,c,d,e,f) +#define IDirect3DDevice9_SetTransform(p,a,b) (p)->lpVtbl->SetTransform(p,a,b) +#define IDirect3DDevice9_GetTransform(p,a,b) (p)->lpVtbl->GetTransform(p,a,b) +#define IDirect3DDevice9_MultiplyTransform(p,a,b) (p)->lpVtbl->MultiplyTransform(p,a,b) +#define IDirect3DDevice9_SetViewport(p,a) (p)->lpVtbl->SetViewport(p,a) +#define IDirect3DDevice9_GetViewport(p,a) (p)->lpVtbl->GetViewport(p,a) +#define IDirect3DDevice9_SetMaterial(p,a) (p)->lpVtbl->SetMaterial(p,a) +#define IDirect3DDevice9_GetMaterial(p,a) (p)->lpVtbl->GetMaterial(p,a) +#define IDirect3DDevice9_SetLight(p,a,b) (p)->lpVtbl->SetLight(p,a,b) +#define IDirect3DDevice9_GetLight(p,a,b) (p)->lpVtbl->GetLight(p,a,b) +#define IDirect3DDevice9_LightEnable(p,a,b) (p)->lpVtbl->LightEnable(p,a,b) +#define IDirect3DDevice9_GetLightEnable(p,a,b) (p)->lpVtbl->GetLightEnable(p,a,b) +#define IDirect3DDevice9_SetClipPlane(p,a,b) (p)->lpVtbl->SetClipPlane(p,a,b) +#define IDirect3DDevice9_GetClipPlane(p,a,b) (p)->lpVtbl->GetClipPlane(p,a,b) +#define IDirect3DDevice9_SetRenderState(p,a,b) (p)->lpVtbl->SetRenderState(p,a,b) +#define IDirect3DDevice9_GetRenderState(p,a,b) (p)->lpVtbl->GetRenderState(p,a,b) +#define IDirect3DDevice9_CreateStateBlock(p,a,b) (p)->lpVtbl->CreateStateBlock(p,a,b) +#define IDirect3DDevice9_BeginStateBlock(p) (p)->lpVtbl->BeginStateBlock(p) +#define IDirect3DDevice9_EndStateBlock(p,a) (p)->lpVtbl->EndStateBlock(p,a) +#define IDirect3DDevice9_SetClipStatus(p,a) (p)->lpVtbl->SetClipStatus(p,a) +#define IDirect3DDevice9_GetClipStatus(p,a) (p)->lpVtbl->GetClipStatus(p,a) +#define IDirect3DDevice9_GetTexture(p,a,b) (p)->lpVtbl->GetTexture(p,a,b) +#define IDirect3DDevice9_SetTexture(p,a,b) (p)->lpVtbl->SetTexture(p,a,b) +#define IDirect3DDevice9_GetTextureStageState(p,a,b,c) (p)->lpVtbl->GetTextureStageState(p,a,b,c) +#define IDirect3DDevice9_SetTextureStageState(p,a,b,c) (p)->lpVtbl->SetTextureStageState(p,a,b,c) +#define IDirect3DDevice9_GetSamplerState(p,a,b,c) (p)->lpVtbl->GetSamplerState(p,a,b,c) +#define IDirect3DDevice9_SetSamplerState(p,a,b,c) (p)->lpVtbl->SetSamplerState(p,a,b,c) +#define IDirect3DDevice9_ValidateDevice(p,a) (p)->lpVtbl->ValidateDevice(p,a) +#define IDirect3DDevice9_SetPaletteEntries(p,a,b) (p)->lpVtbl->SetPaletteEntries(p,a,b) +#define IDirect3DDevice9_GetPaletteEntries(p,a,b) (p)->lpVtbl->GetPaletteEntries(p,a,b) +#define IDirect3DDevice9_SetCurrentTexturePalette(p,a) (p)->lpVtbl->SetCurrentTexturePalette(p,a) +#define IDirect3DDevice9_GetCurrentTexturePalette(p,a) (p)->lpVtbl->GetCurrentTexturePalette(p,a) +#define IDirect3DDevice9_SetScissorRect(p,a) (p)->lpVtbl->SetScissorRect(p,a) +#define IDirect3DDevice9_GetScissorRect(p,a) (p)->lpVtbl->GetScissorRect(p,a) +#define IDirect3DDevice9_SetSoftwareVertexProcessing(p,a) (p)->lpVtbl->SetSoftwareVertexProcessing(p,a) +#define IDirect3DDevice9_GetSoftwareVertexProcessing(p) (p)->lpVtbl->GetSoftwareVertexProcessing(p) +#define IDirect3DDevice9_SetNPatchMode(p,a) (p)->lpVtbl->SetNPatchMode(p,a) +#define IDirect3DDevice9_GetNPatchMode(p) (p)->lpVtbl->GetNPatchMode(p) +#define IDirect3DDevice9_DrawPrimitive(p,a,b,c) (p)->lpVtbl->DrawPrimitive(p,a,b,c) +#define IDirect3DDevice9_DrawIndexedPrimitive(p,a,b,c,d,e,f) (p)->lpVtbl->DrawIndexedPrimitive(p,a,b,c,d,e,f) +#define IDirect3DDevice9_DrawPrimitiveUP(p,a,b,c,d) (p)->lpVtbl->DrawPrimitiveUP(p,a,b,c,d) +#define IDirect3DDevice9_DrawIndexedPrimitiveUP(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->DrawIndexedPrimitiveUP(p,a,b,c,d,e,f,g,h) +#define IDirect3DDevice9_ProcessVertices(p,a,b,c,d,e,f) (p)->lpVtbl->ProcessVertices(p,a,b,c,d,e,f) +#define IDirect3DDevice9_CreateVertexDeclaration(p,a,b) (p)->lpVtbl->CreateVertexDeclaration(p,a,b) +#define IDirect3DDevice9_SetVertexDeclaration(p,a) (p)->lpVtbl->SetVertexDeclaration(p,a) +#define IDirect3DDevice9_GetVertexDeclaration(p,a) (p)->lpVtbl->GetVertexDeclaration(p,a) +#define IDirect3DDevice9_SetFVF(p,a) (p)->lpVtbl->SetFVF(p,a) +#define IDirect3DDevice9_GetFVF(p,a) (p)->lpVtbl->GetFVF(p,a) +#define IDirect3DDevice9_CreateVertexShader(p,a,b) (p)->lpVtbl->CreateVertexShader(p,a,b) +#define IDirect3DDevice9_SetVertexShader(p,a) (p)->lpVtbl->SetVertexShader(p,a) +#define IDirect3DDevice9_GetVertexShader(p,a) (p)->lpVtbl->GetVertexShader(p,a) +#define IDirect3DDevice9_SetVertexShaderConstantF(p,a,b,c) (p)->lpVtbl->SetVertexShaderConstantF(p,a,b,c) +#define IDirect3DDevice9_GetVertexShaderConstantF(p,a,b,c) (p)->lpVtbl->GetVertexShaderConstantF(p,a,b,c) +#define IDirect3DDevice9_SetVertexShaderConstantI(p,a,b,c) (p)->lpVtbl->SetVertexShaderConstantI(p,a,b,c) +#define IDirect3DDevice9_GetVertexShaderConstantI(p,a,b,c) (p)->lpVtbl->GetVertexShaderConstantI(p,a,b,c) +#define IDirect3DDevice9_SetVertexShaderConstantB(p,a,b,c) (p)->lpVtbl->SetVertexShaderConstantB(p,a,b,c) +#define IDirect3DDevice9_GetVertexShaderConstantB(p,a,b,c) (p)->lpVtbl->GetVertexShaderConstantB(p,a,b,c) +#define IDirect3DDevice9_SetStreamSource(p,a,b,c,d) (p)->lpVtbl->SetStreamSource(p,a,b,c,d) +#define IDirect3DDevice9_GetStreamSource(p,a,b,c,d) (p)->lpVtbl->GetStreamSource(p,a,b,c,d) +#define IDirect3DDevice9_SetStreamSourceFreq(p,a,b) (p)->lpVtbl->SetStreamSourceFreq(p,a,b) +#define IDirect3DDevice9_GetStreamSourceFreq(p,a,b) (p)->lpVtbl->GetStreamSourceFreq(p,a,b) +#define IDirect3DDevice9_SetIndices(p,a) (p)->lpVtbl->SetIndices(p,a) +#define IDirect3DDevice9_GetIndices(p,a) (p)->lpVtbl->GetIndices(p,a) +#define IDirect3DDevice9_CreatePixelShader(p,a,b) (p)->lpVtbl->CreatePixelShader(p,a,b) +#define IDirect3DDevice9_SetPixelShader(p,a) (p)->lpVtbl->SetPixelShader(p,a) +#define IDirect3DDevice9_GetPixelShader(p,a) (p)->lpVtbl->GetPixelShader(p,a) +#define IDirect3DDevice9_SetPixelShaderConstantF(p,a,b,c) (p)->lpVtbl->SetPixelShaderConstantF(p,a,b,c) +#define IDirect3DDevice9_GetPixelShaderConstantF(p,a,b,c) (p)->lpVtbl->GetPixelShaderConstantF(p,a,b,c) +#define IDirect3DDevice9_SetPixelShaderConstantI(p,a,b,c) (p)->lpVtbl->SetPixelShaderConstantI(p,a,b,c) +#define IDirect3DDevice9_GetPixelShaderConstantI(p,a,b,c) (p)->lpVtbl->GetPixelShaderConstantI(p,a,b,c) +#define IDirect3DDevice9_SetPixelShaderConstantB(p,a,b,c) (p)->lpVtbl->SetPixelShaderConstantB(p,a,b,c) +#define IDirect3DDevice9_GetPixelShaderConstantB(p,a,b,c) (p)->lpVtbl->GetPixelShaderConstantB(p,a,b,c) +#define IDirect3DDevice9_DrawRectPatch(p,a,b,c) (p)->lpVtbl->DrawRectPatch(p,a,b,c) +#define IDirect3DDevice9_DrawTriPatch(p,a,b,c) (p)->lpVtbl->DrawTriPatch(p,a,b,c) +#define IDirect3DDevice9_DeletePatch(p,a) (p)->lpVtbl->DeletePatch(p,a) +#define IDirect3DDevice9_CreateQuery(p,a,b) (p)->lpVtbl->CreateQuery(p,a,b) +#else +#define IDirect3DDevice9_QueryInterface(p,a,b) (p)->QueryInterface(a,b) +#define IDirect3DDevice9_AddRef(p) (p)->AddRef() +#define IDirect3DDevice9_Release(p) (p)->Release() +#define IDirect3DDevice9_TestCooperativeLevel(p) (p)->TestCooperativeLevel() +#define IDirect3DDevice9_GetAvailableTextureMem(p) (p)->GetAvailableTextureMem() +#define IDirect3DDevice9_EvictManagedResources(p) (p)->EvictManagedResources() +#define IDirect3DDevice9_GetDirect3D(p,a) (p)->GetDirect3D(a) +#define IDirect3DDevice9_GetDeviceCaps(p,a) (p)->GetDeviceCaps(a) +#define IDirect3DDevice9_GetDisplayMode(p,a,b) (p)->GetDisplayMode(a,b) +#define IDirect3DDevice9_GetCreationParameters(p,a) (p)->GetCreationParameters(a) +#define IDirect3DDevice9_SetCursorProperties(p,a,b,c) (p)->SetCursorProperties(a,b,c) +#define IDirect3DDevice9_SetCursorPosition(p,a,b,c) (p)->SetCursorPosition(a,b,c) +#define IDirect3DDevice9_ShowCursor(p,a) (p)->ShowCursor(a) +#define IDirect3DDevice9_CreateAdditionalSwapChain(p,a,b) (p)->CreateAdditionalSwapChain(a,b) +#define IDirect3DDevice9_GetSwapChain(p,a,b) (p)->GetSwapChain(a,b) +#define IDirect3DDevice9_GetNumberOfSwapChains(p) (p)->GetNumberOfSwapChains() +#define IDirect3DDevice9_Reset(p,a) (p)->Reset(a) +#define IDirect3DDevice9_Present(p,a,b,c,d) (p)->Present(a,b,c,d) +#define IDirect3DDevice9_GetBackBuffer(p,a,b,c,d) (p)->GetBackBuffer(a,b,c,d) +#define IDirect3DDevice9_GetRasterStatus(p,a,b) (p)->GetRasterStatus(a,b) +#define IDirect3DDevice9_SetDialogBoxMode(p,a) (p)->SetDialogBoxMode(a) +#define IDirect3DDevice9_SetGammaRamp(p,a,b,c) (p)->SetGammaRamp(a,b,c) +#define IDirect3DDevice9_GetGammaRamp(p,a,b) (p)->GetGammaRamp(a,b) +#define IDirect3DDevice9_CreateTexture(p,a,b,c,d,e,f,g,h) (p)->CreateTexture(a,b,c,d,e,f,g,h) +#define IDirect3DDevice9_CreateVolumeTexture(p,a,b,c,d,e,f,g,h,i) (p)->CreateVolumeTexture(a,b,c,d,e,f,g,h,i) +#define IDirect3DDevice9_CreateCubeTexture(p,a,b,c,d,e,f,g) (p)->CreateCubeTexture(a,b,c,d,e,f,g) +#define IDirect3DDevice9_CreateVertexBuffer(p,a,b,c,d,e,f) (p)->CreateVertexBuffer(a,b,c,d,e,f) +#define IDirect3DDevice9_CreateIndexBuffer(p,a,b,c,d,e,f) (p)->CreateIndexBuffer(a,b,c,d,e,f) +#define IDirect3DDevice9_CreateRenderTarget(p,a,b,c,d,e,f,g,h) (p)->CreateRenderTarget(a,b,c,d,e,f,g,h) +#define IDirect3DDevice9_CreateDepthStencilSurface(p,a,b,c,d,e,f,g,h) (p)->CreateDepthStencilSurface(a,b,c,d,e,f,g,h) +#define IDirect3DDevice9_UpdateSurface(p,a,b,c,d) (p)->UpdateSurface(a,b,c,d) +#define IDirect3DDevice9_UpdateTexture(p,a,b) (p)->UpdateTexture(a,b) +#define IDirect3DDevice9_GetRenderTargetData(p,a,b) (p)->GetRenderTargetData(a,b) +#define IDirect3DDevice9_GetFrontBufferData(p,a,b) (p)->GetFrontBufferData(a,b) +#define IDirect3DDevice9_StretchRect(p,a,b,c,d,e) (p)->StretchRect(a,b,c,d,e) +#define IDirect3DDevice9_ColorFill(p,a,b,c) (p)->ColorFill(a,b,c) +#define IDirect3DDevice9_CreateOffscreenPlainSurface(p,a,b,c,d,e,f) (p)->CreateOffscreenPlainSurface(a,b,c,d,e,f) +#define IDirect3DDevice9_SetRenderTarget(p,a,b) (p)->SetRenderTarget(a,b) +#define IDirect3DDevice9_GetRenderTarget(p,a,b) (p)->GetRenderTarget(a,b) +#define IDirect3DDevice9_SetDepthStencilSurface(p,a) (p)->SetDepthStencilSurface(a) +#define IDirect3DDevice9_GetDepthStencilSurface(p,a) (p)->GetDepthStencilSurface(a) +#define IDirect3DDevice9_BeginScene(p) (p)->BeginScene() +#define IDirect3DDevice9_EndScene(p) (p)->EndScene() +#define IDirect3DDevice9_Clear(p,a,b,c,d,e,f) (p)->Clear(a,b,c,d,e,f) +#define IDirect3DDevice9_SetTransform(p,a,b) (p)->SetTransform(a,b) +#define IDirect3DDevice9_GetTransform(p,a,b) (p)->GetTransform(a,b) +#define IDirect3DDevice9_MultiplyTransform(p,a,b) (p)->MultiplyTransform(a,b) +#define IDirect3DDevice9_SetViewport(p,a) (p)->SetViewport(a) +#define IDirect3DDevice9_GetViewport(p,a) (p)->GetViewport(a) +#define IDirect3DDevice9_SetMaterial(p,a) (p)->SetMaterial(a) +#define IDirect3DDevice9_GetMaterial(p,a) (p)->GetMaterial(a) +#define IDirect3DDevice9_SetLight(p,a,b) (p)->SetLight(a,b) +#define IDirect3DDevice9_GetLight(p,a,b) (p)->GetLight(a,b) +#define IDirect3DDevice9_LightEnable(p,a,b) (p)->LightEnable(a,b) +#define IDirect3DDevice9_GetLightEnable(p,a,b) (p)->GetLightEnable(a,b) +#define IDirect3DDevice9_SetClipPlane(p,a,b) (p)->SetClipPlane(a,b) +#define IDirect3DDevice9_GetClipPlane(p,a,b) (p)->GetClipPlane(a,b) +#define IDirect3DDevice9_SetRenderState(p,a,b) (p)->SetRenderState(a,b) +#define IDirect3DDevice9_GetRenderState(p,a,b) (p)->GetRenderState(a,b) +#define IDirect3DDevice9_CreateStateBlock(p,a,b) (p)->CreateStateBlock(a,b) +#define IDirect3DDevice9_BeginStateBlock(p) (p)->BeginStateBlock() +#define IDirect3DDevice9_EndStateBlock(p,a) (p)->EndStateBlock(a) +#define IDirect3DDevice9_SetClipStatus(p,a) (p)->SetClipStatus(a) +#define IDirect3DDevice9_GetClipStatus(p,a) (p)->GetClipStatus(a) +#define IDirect3DDevice9_GetTexture(p,a,b) (p)->GetTexture(a,b) +#define IDirect3DDevice9_SetTexture(p,a,b) (p)->SetTexture(a,b) +#define IDirect3DDevice9_GetTextureStageState(p,a,b,c) (p)->GetTextureStageState(a,b,c) +#define IDirect3DDevice9_SetTextureStageState(p,a,b,c) (p)->SetTextureStageState(a,b,c) +#define IDirect3DDevice9_GetSamplerState(p,a,b,c) (p)->GetSamplerState(a,b,c) +#define IDirect3DDevice9_SetSamplerState(p,a,b,c) (p)->SetSamplerState(a,b,c) +#define IDirect3DDevice9_ValidateDevice(p,a) (p)->ValidateDevice(a) +#define IDirect3DDevice9_SetPaletteEntries(p,a,b) (p)->SetPaletteEntries(a,b) +#define IDirect3DDevice9_GetPaletteEntries(p,a,b) (p)->GetPaletteEntries(a,b) +#define IDirect3DDevice9_SetCurrentTexturePalette(p,a) (p)->SetCurrentTexturePalette(a) +#define IDirect3DDevice9_GetCurrentTexturePalette(p,a) (p)->GetCurrentTexturePalette(a) +#define IDirect3DDevice9_SetScissorRect(p,a) (p)->SetScissorRect(a) +#define IDirect3DDevice9_GetScissorRect(p,a) (p)->GetScissorRect(a) +#define IDirect3DDevice9_SetSoftwareVertexProcessing(p,a) (p)->SetSoftwareVertexProcessing(a) +#define IDirect3DDevice9_GetSoftwareVertexProcessing(p) (p)->GetSoftwareVertexProcessing() +#define IDirect3DDevice9_SetNPatchMode(p,a) (p)->SetNPatchMode(a) +#define IDirect3DDevice9_GetNPatchMode(p) (p)->GetNPatchMode() +#define IDirect3DDevice9_DrawPrimitive(p,a,b,c) (p)->DrawPrimitive(a,b,c) +#define IDirect3DDevice9_DrawIndexedPrimitive(p,a,b,c,d,e,f) (p)->DrawIndexedPrimitive(a,b,c,d,e,f) +#define IDirect3DDevice9_DrawPrimitiveUP(p,a,b,c,d) (p)->DrawPrimitiveUP(a,b,c,d) +#define IDirect3DDevice9_DrawIndexedPrimitiveUP(p,a,b,c,d,e,f,g,h) (p)->DrawIndexedPrimitiveUP(a,b,c,d,e,f,g,h) +#define IDirect3DDevice9_ProcessVertices(p,a,b,c,d,e,f) (p)->ProcessVertices(a,b,c,d,e,f) +#define IDirect3DDevice9_CreateVertexDeclaration(p,a,b) (p)->CreateVertexDeclaration(a,b) +#define IDirect3DDevice9_SetVertexDeclaration(p,a) (p)->SetVertexDeclaration(a) +#define IDirect3DDevice9_GetVertexDeclaration(p,a) (p)->GetVertexDeclaration(a) +#define IDirect3DDevice9_SetFVF(p,a) (p)->SetFVF(a) +#define IDirect3DDevice9_GetFVF(p,a) (p)->GetFVF(a) +#define IDirect3DDevice9_CreateVertexShader(p,a,b) (p)->CreateVertexShader(a,b) +#define IDirect3DDevice9_SetVertexShader(p,a) (p)->SetVertexShader(a) +#define IDirect3DDevice9_GetVertexShader(p,a) (p)->GetVertexShader(a) +#define IDirect3DDevice9_SetVertexShaderConstantF(p,a,b,c) (p)->SetVertexShaderConstantF(a,b,c) +#define IDirect3DDevice9_GetVertexShaderConstantF(p,a,b,c) (p)->GetVertexShaderConstantF(a,b,c) +#define IDirect3DDevice9_SetVertexShaderConstantI(p,a,b,c) (p)->SetVertexShaderConstantI(a,b,c) +#define IDirect3DDevice9_GetVertexShaderConstantI(p,a,b,c) (p)->GetVertexShaderConstantI(a,b,c) +#define IDirect3DDevice9_SetVertexShaderConstantB(p,a,b,c) (p)->SetVertexShaderConstantB(a,b,c) +#define IDirect3DDevice9_GetVertexShaderConstantB(p,a,b,c) (p)->GetVertexShaderConstantB(a,b,c) +#define IDirect3DDevice9_SetStreamSource(p,a,b,c,d) (p)->SetStreamSource(a,b,c,d) +#define IDirect3DDevice9_GetStreamSource(p,a,b,c,d) (p)->GetStreamSource(a,b,c,d) +#define IDirect3DDevice9_SetStreamSourceFreq(p,a,b) (p)->SetStreamSourceFreq(a,b) +#define IDirect3DDevice9_GetStreamSourceFreq(p,a,b) (p)->GetStreamSourceFreq(a,b) +#define IDirect3DDevice9_SetIndices(p,a) (p)->SetIndices(a) +#define IDirect3DDevice9_GetIndices(p,a) (p)->GetIndices(a) +#define IDirect3DDevice9_CreatePixelShader(p,a,b) (p)->CreatePixelShader(a,b) +#define IDirect3DDevice9_SetPixelShader(p,a) (p)->SetPixelShader(a) +#define IDirect3DDevice9_GetPixelShader(p,a) (p)->GetPixelShader(a) +#define IDirect3DDevice9_SetPixelShaderConstantF(p,a,b,c) (p)->SetPixelShaderConstantF(a,b,c) +#define IDirect3DDevice9_GetPixelShaderConstantF(p,a,b,c) (p)->GetPixelShaderConstantF(a,b,c) +#define IDirect3DDevice9_SetPixelShaderConstantI(p,a,b,c) (p)->SetPixelShaderConstantI(a,b,c) +#define IDirect3DDevice9_GetPixelShaderConstantI(p,a,b,c) (p)->GetPixelShaderConstantI(a,b,c) +#define IDirect3DDevice9_SetPixelShaderConstantB(p,a,b,c) (p)->SetPixelShaderConstantB(a,b,c) +#define IDirect3DDevice9_GetPixelShaderConstantB(p,a,b,c) (p)->GetPixelShaderConstantB(a,b,c) +#define IDirect3DDevice9_DrawRectPatch(p,a,b,c) (p)->DrawRectPatch(a,b,c) +#define IDirect3DDevice9_DrawTriPatch(p,a,b,c) (p)->DrawTriPatch(a,b,c) +#define IDirect3DDevice9_DeletePatch(p,a) (p)->DeletePatch(a) +#define IDirect3DDevice9_CreateQuery(p,a,b) (p)->CreateQuery(a,b) +#endif + + + + + +#undef INTERFACE +#define INTERFACE IDirect3DStateBlock9 + +DECLARE_INTERFACE_(IDirect3DStateBlock9, IUnknown) +{ + /*** IUnknown methods ***/ + STDMETHOD(QueryInterface)(THIS_ REFIID riid, void** ppvObj) PURE; + STDMETHOD_(ULONG,AddRef)(THIS) PURE; + STDMETHOD_(ULONG,Release)(THIS) PURE; + + /*** IDirect3DStateBlock9 methods ***/ + STDMETHOD(GetDevice)(THIS_ IDirect3DDevice9** ppDevice) PURE; + STDMETHOD(Capture)(THIS) PURE; + STDMETHOD(Apply)(THIS) PURE; + + #ifdef D3D_DEBUG_INFO + LPCWSTR CreationCallStack; + #endif +}; + +typedef struct IDirect3DStateBlock9 *LPDIRECT3DSTATEBLOCK9, *PDIRECT3DSTATEBLOCK9; + +#if !defined(__cplusplus) || defined(CINTERFACE) +#define IDirect3DStateBlock9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define IDirect3DStateBlock9_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IDirect3DStateBlock9_Release(p) (p)->lpVtbl->Release(p) +#define IDirect3DStateBlock9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) +#define IDirect3DStateBlock9_Capture(p) (p)->lpVtbl->Capture(p) +#define IDirect3DStateBlock9_Apply(p) (p)->lpVtbl->Apply(p) +#else +#define IDirect3DStateBlock9_QueryInterface(p,a,b) (p)->QueryInterface(a,b) +#define IDirect3DStateBlock9_AddRef(p) (p)->AddRef() +#define IDirect3DStateBlock9_Release(p) (p)->Release() +#define IDirect3DStateBlock9_GetDevice(p,a) (p)->GetDevice(a) +#define IDirect3DStateBlock9_Capture(p) (p)->Capture() +#define IDirect3DStateBlock9_Apply(p) (p)->Apply() +#endif + + + + +#undef INTERFACE +#define INTERFACE IDirect3DSwapChain9 + +DECLARE_INTERFACE_(IDirect3DSwapChain9, IUnknown) +{ + /*** IUnknown methods ***/ + STDMETHOD(QueryInterface)(THIS_ REFIID riid, void** ppvObj) PURE; + STDMETHOD_(ULONG,AddRef)(THIS) PURE; + STDMETHOD_(ULONG,Release)(THIS) PURE; + + /*** IDirect3DSwapChain9 methods ***/ + STDMETHOD(Present)(THIS_ CONST RECT* pSourceRect,CONST RECT* pDestRect,HWND hDestWindowOverride,CONST RGNDATA* pDirtyRegion,DWORD dwFlags) PURE; + STDMETHOD(GetFrontBufferData)(THIS_ IDirect3DSurface9* pDestSurface) PURE; + STDMETHOD(GetBackBuffer)(THIS_ UINT iBackBuffer,D3DBACKBUFFER_TYPE Type,IDirect3DSurface9** ppBackBuffer) PURE; + STDMETHOD(GetRasterStatus)(THIS_ D3DRASTER_STATUS* pRasterStatus) PURE; + STDMETHOD(GetDisplayMode)(THIS_ D3DDISPLAYMODE* pMode) PURE; + STDMETHOD(GetDevice)(THIS_ IDirect3DDevice9** ppDevice) PURE; + STDMETHOD(GetPresentParameters)(THIS_ D3DPRESENT_PARAMETERS* pPresentationParameters) PURE; + + #ifdef D3D_DEBUG_INFO + D3DPRESENT_PARAMETERS PresentParameters; + D3DDISPLAYMODE DisplayMode; + LPCWSTR CreationCallStack; + #endif +}; + +typedef struct IDirect3DSwapChain9 *LPDIRECT3DSWAPCHAIN9, *PDIRECT3DSWAPCHAIN9; + +#if !defined(__cplusplus) || defined(CINTERFACE) +#define IDirect3DSwapChain9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define IDirect3DSwapChain9_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IDirect3DSwapChain9_Release(p) (p)->lpVtbl->Release(p) +#define IDirect3DSwapChain9_Present(p,a,b,c,d,e) (p)->lpVtbl->Present(p,a,b,c,d,e) +#define IDirect3DSwapChain9_GetFrontBufferData(p,a) (p)->lpVtbl->GetFrontBufferData(p,a) +#define IDirect3DSwapChain9_GetBackBuffer(p,a,b,c) (p)->lpVtbl->GetBackBuffer(p,a,b,c) +#define IDirect3DSwapChain9_GetRasterStatus(p,a) (p)->lpVtbl->GetRasterStatus(p,a) +#define IDirect3DSwapChain9_GetDisplayMode(p,a) (p)->lpVtbl->GetDisplayMode(p,a) +#define IDirect3DSwapChain9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) +#define IDirect3DSwapChain9_GetPresentParameters(p,a) (p)->lpVtbl->GetPresentParameters(p,a) +#else +#define IDirect3DSwapChain9_QueryInterface(p,a,b) (p)->QueryInterface(a,b) +#define IDirect3DSwapChain9_AddRef(p) (p)->AddRef() +#define IDirect3DSwapChain9_Release(p) (p)->Release() +#define IDirect3DSwapChain9_Present(p,a,b,c,d,e) (p)->Present(a,b,c,d,e) +#define IDirect3DSwapChain9_GetFrontBufferData(p,a) (p)->GetFrontBufferData(a) +#define IDirect3DSwapChain9_GetBackBuffer(p,a,b,c) (p)->GetBackBuffer(a,b,c) +#define IDirect3DSwapChain9_GetRasterStatus(p,a) (p)->GetRasterStatus(a) +#define IDirect3DSwapChain9_GetDisplayMode(p,a) (p)->GetDisplayMode(a) +#define IDirect3DSwapChain9_GetDevice(p,a) (p)->GetDevice(a) +#define IDirect3DSwapChain9_GetPresentParameters(p,a) (p)->GetPresentParameters(a) +#endif + + + +#undef INTERFACE +#define INTERFACE IDirect3DResource9 + +DECLARE_INTERFACE_(IDirect3DResource9, IUnknown) +{ + /*** IUnknown methods ***/ + STDMETHOD(QueryInterface)(THIS_ REFIID riid, void** ppvObj) PURE; + STDMETHOD_(ULONG,AddRef)(THIS) PURE; + STDMETHOD_(ULONG,Release)(THIS) PURE; + + /*** IDirect3DResource9 methods ***/ + STDMETHOD(GetDevice)(THIS_ IDirect3DDevice9** ppDevice) PURE; + STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid,CONST void* pData,DWORD SizeOfData,DWORD Flags) PURE; + STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid,void* pData,DWORD* pSizeOfData) PURE; + STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE; + STDMETHOD_(DWORD, SetPriority)(THIS_ DWORD PriorityNew) PURE; + STDMETHOD_(DWORD, GetPriority)(THIS) PURE; + STDMETHOD_(void, PreLoad)(THIS) PURE; + STDMETHOD_(D3DRESOURCETYPE, GetType)(THIS) PURE; +}; + +typedef struct IDirect3DResource9 *LPDIRECT3DRESOURCE9, *PDIRECT3DRESOURCE9; + +#if !defined(__cplusplus) || defined(CINTERFACE) +#define IDirect3DResource9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define IDirect3DResource9_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IDirect3DResource9_Release(p) (p)->lpVtbl->Release(p) +#define IDirect3DResource9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) +#define IDirect3DResource9_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d) +#define IDirect3DResource9_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c) +#define IDirect3DResource9_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a) +#define IDirect3DResource9_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a) +#define IDirect3DResource9_GetPriority(p) (p)->lpVtbl->GetPriority(p) +#define IDirect3DResource9_PreLoad(p) (p)->lpVtbl->PreLoad(p) +#define IDirect3DResource9_GetType(p) (p)->lpVtbl->GetType(p) +#else +#define IDirect3DResource9_QueryInterface(p,a,b) (p)->QueryInterface(a,b) +#define IDirect3DResource9_AddRef(p) (p)->AddRef() +#define IDirect3DResource9_Release(p) (p)->Release() +#define IDirect3DResource9_GetDevice(p,a) (p)->GetDevice(a) +#define IDirect3DResource9_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d) +#define IDirect3DResource9_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c) +#define IDirect3DResource9_FreePrivateData(p,a) (p)->FreePrivateData(a) +#define IDirect3DResource9_SetPriority(p,a) (p)->SetPriority(a) +#define IDirect3DResource9_GetPriority(p) (p)->GetPriority() +#define IDirect3DResource9_PreLoad(p) (p)->PreLoad() +#define IDirect3DResource9_GetType(p) (p)->GetType() +#endif + + + + +#undef INTERFACE +#define INTERFACE IDirect3DVertexDeclaration9 + +DECLARE_INTERFACE_(IDirect3DVertexDeclaration9, IUnknown) +{ + /*** IUnknown methods ***/ + STDMETHOD(QueryInterface)(THIS_ REFIID riid, void** ppvObj) PURE; + STDMETHOD_(ULONG,AddRef)(THIS) PURE; + STDMETHOD_(ULONG,Release)(THIS) PURE; + + /*** IDirect3DVertexDeclaration9 methods ***/ + STDMETHOD(GetDevice)(THIS_ IDirect3DDevice9** ppDevice) PURE; + STDMETHOD(GetDeclaration)(THIS_ D3DVERTEXELEMENT9* pElement,UINT* pNumElements) PURE; + + #ifdef D3D_DEBUG_INFO + LPCWSTR CreationCallStack; + #endif +}; + +typedef struct IDirect3DVertexDeclaration9 *LPDIRECT3DVERTEXDECLARATION9, *PDIRECT3DVERTEXDECLARATION9; + +#if !defined(__cplusplus) || defined(CINTERFACE) +#define IDirect3DVertexDeclaration9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define IDirect3DVertexDeclaration9_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IDirect3DVertexDeclaration9_Release(p) (p)->lpVtbl->Release(p) +#define IDirect3DVertexDeclaration9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) +#define IDirect3DVertexDeclaration9_GetDeclaration(p,a,b) (p)->lpVtbl->GetDeclaration(p,a,b) +#else +#define IDirect3DVertexDeclaration9_QueryInterface(p,a,b) (p)->QueryInterface(a,b) +#define IDirect3DVertexDeclaration9_AddRef(p) (p)->AddRef() +#define IDirect3DVertexDeclaration9_Release(p) (p)->Release() +#define IDirect3DVertexDeclaration9_GetDevice(p,a) (p)->GetDevice(a) +#define IDirect3DVertexDeclaration9_GetDeclaration(p,a,b) (p)->GetDeclaration(a,b) +#endif + + + + +#undef INTERFACE +#define INTERFACE IDirect3DVertexShader9 + +DECLARE_INTERFACE_(IDirect3DVertexShader9, IUnknown) +{ + /*** IUnknown methods ***/ + STDMETHOD(QueryInterface)(THIS_ REFIID riid, void** ppvObj) PURE; + STDMETHOD_(ULONG,AddRef)(THIS) PURE; + STDMETHOD_(ULONG,Release)(THIS) PURE; + + /*** IDirect3DVertexShader9 methods ***/ + STDMETHOD(GetDevice)(THIS_ IDirect3DDevice9** ppDevice) PURE; + STDMETHOD(GetFunction)(THIS_ void*,UINT* pSizeOfData) PURE; + + #ifdef D3D_DEBUG_INFO + DWORD Version; + LPCWSTR CreationCallStack; + #endif +}; + +typedef struct IDirect3DVertexShader9 *LPDIRECT3DVERTEXSHADER9, *PDIRECT3DVERTEXSHADER9; + +#if !defined(__cplusplus) || defined(CINTERFACE) +#define IDirect3DVertexShader9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define IDirect3DVertexShader9_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IDirect3DVertexShader9_Release(p) (p)->lpVtbl->Release(p) +#define IDirect3DVertexShader9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) +#define IDirect3DVertexShader9_GetFunction(p,a,b) (p)->lpVtbl->GetFunction(p,a,b) +#else +#define IDirect3DVertexShader9_QueryInterface(p,a,b) (p)->QueryInterface(a,b) +#define IDirect3DVertexShader9_AddRef(p) (p)->AddRef() +#define IDirect3DVertexShader9_Release(p) (p)->Release() +#define IDirect3DVertexShader9_GetDevice(p,a) (p)->GetDevice(a) +#define IDirect3DVertexShader9_GetFunction(p,a,b) (p)->GetFunction(a,b) +#endif + + + + +#undef INTERFACE +#define INTERFACE IDirect3DPixelShader9 + +DECLARE_INTERFACE_(IDirect3DPixelShader9, IUnknown) +{ + /*** IUnknown methods ***/ + STDMETHOD(QueryInterface)(THIS_ REFIID riid, void** ppvObj) PURE; + STDMETHOD_(ULONG,AddRef)(THIS) PURE; + STDMETHOD_(ULONG,Release)(THIS) PURE; + + /*** IDirect3DPixelShader9 methods ***/ + STDMETHOD(GetDevice)(THIS_ IDirect3DDevice9** ppDevice) PURE; + STDMETHOD(GetFunction)(THIS_ void*,UINT* pSizeOfData) PURE; + + #ifdef D3D_DEBUG_INFO + DWORD Version; + LPCWSTR CreationCallStack; + #endif +}; + +typedef struct IDirect3DPixelShader9 *LPDIRECT3DPIXELSHADER9, *PDIRECT3DPIXELSHADER9; + +#if !defined(__cplusplus) || defined(CINTERFACE) +#define IDirect3DPixelShader9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define IDirect3DPixelShader9_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IDirect3DPixelShader9_Release(p) (p)->lpVtbl->Release(p) +#define IDirect3DPixelShader9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) +#define IDirect3DPixelShader9_GetFunction(p,a,b) (p)->lpVtbl->GetFunction(p,a,b) +#else +#define IDirect3DPixelShader9_QueryInterface(p,a,b) (p)->QueryInterface(a,b) +#define IDirect3DPixelShader9_AddRef(p) (p)->AddRef() +#define IDirect3DPixelShader9_Release(p) (p)->Release() +#define IDirect3DPixelShader9_GetDevice(p,a) (p)->GetDevice(a) +#define IDirect3DPixelShader9_GetFunction(p,a,b) (p)->GetFunction(a,b) +#endif + + + + +#undef INTERFACE +#define INTERFACE IDirect3DBaseTexture9 + +DECLARE_INTERFACE_(IDirect3DBaseTexture9, IDirect3DResource9) +{ + /*** IUnknown methods ***/ + STDMETHOD(QueryInterface)(THIS_ REFIID riid, void** ppvObj) PURE; + STDMETHOD_(ULONG,AddRef)(THIS) PURE; + STDMETHOD_(ULONG,Release)(THIS) PURE; + + /*** IDirect3DResource9 methods ***/ + STDMETHOD(GetDevice)(THIS_ IDirect3DDevice9** ppDevice) PURE; + STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid,CONST void* pData,DWORD SizeOfData,DWORD Flags) PURE; + STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid,void* pData,DWORD* pSizeOfData) PURE; + STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE; + STDMETHOD_(DWORD, SetPriority)(THIS_ DWORD PriorityNew) PURE; + STDMETHOD_(DWORD, GetPriority)(THIS) PURE; + STDMETHOD_(void, PreLoad)(THIS) PURE; + STDMETHOD_(D3DRESOURCETYPE, GetType)(THIS) PURE; + STDMETHOD_(DWORD, SetLOD)(THIS_ DWORD LODNew) PURE; + STDMETHOD_(DWORD, GetLOD)(THIS) PURE; + STDMETHOD_(DWORD, GetLevelCount)(THIS) PURE; + STDMETHOD(SetAutoGenFilterType)(THIS_ D3DTEXTUREFILTERTYPE FilterType) PURE; + STDMETHOD_(D3DTEXTUREFILTERTYPE, GetAutoGenFilterType)(THIS) PURE; + STDMETHOD_(void, GenerateMipSubLevels)(THIS) PURE; +}; + +typedef struct IDirect3DBaseTexture9 *LPDIRECT3DBASETEXTURE9, *PDIRECT3DBASETEXTURE9; + +#if !defined(__cplusplus) || defined(CINTERFACE) +#define IDirect3DBaseTexture9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define IDirect3DBaseTexture9_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IDirect3DBaseTexture9_Release(p) (p)->lpVtbl->Release(p) +#define IDirect3DBaseTexture9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) +#define IDirect3DBaseTexture9_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d) +#define IDirect3DBaseTexture9_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c) +#define IDirect3DBaseTexture9_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a) +#define IDirect3DBaseTexture9_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a) +#define IDirect3DBaseTexture9_GetPriority(p) (p)->lpVtbl->GetPriority(p) +#define IDirect3DBaseTexture9_PreLoad(p) (p)->lpVtbl->PreLoad(p) +#define IDirect3DBaseTexture9_GetType(p) (p)->lpVtbl->GetType(p) +#define IDirect3DBaseTexture9_SetLOD(p,a) (p)->lpVtbl->SetLOD(p,a) +#define IDirect3DBaseTexture9_GetLOD(p) (p)->lpVtbl->GetLOD(p) +#define IDirect3DBaseTexture9_GetLevelCount(p) (p)->lpVtbl->GetLevelCount(p) +#define IDirect3DBaseTexture9_SetAutoGenFilterType(p,a) (p)->lpVtbl->SetAutoGenFilterType(p,a) +#define IDirect3DBaseTexture9_GetAutoGenFilterType(p) (p)->lpVtbl->GetAutoGenFilterType(p) +#define IDirect3DBaseTexture9_GenerateMipSubLevels(p) (p)->lpVtbl->GenerateMipSubLevels(p) +#else +#define IDirect3DBaseTexture9_QueryInterface(p,a,b) (p)->QueryInterface(a,b) +#define IDirect3DBaseTexture9_AddRef(p) (p)->AddRef() +#define IDirect3DBaseTexture9_Release(p) (p)->Release() +#define IDirect3DBaseTexture9_GetDevice(p,a) (p)->GetDevice(a) +#define IDirect3DBaseTexture9_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d) +#define IDirect3DBaseTexture9_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c) +#define IDirect3DBaseTexture9_FreePrivateData(p,a) (p)->FreePrivateData(a) +#define IDirect3DBaseTexture9_SetPriority(p,a) (p)->SetPriority(a) +#define IDirect3DBaseTexture9_GetPriority(p) (p)->GetPriority() +#define IDirect3DBaseTexture9_PreLoad(p) (p)->PreLoad() +#define IDirect3DBaseTexture9_GetType(p) (p)->GetType() +#define IDirect3DBaseTexture9_SetLOD(p,a) (p)->SetLOD(a) +#define IDirect3DBaseTexture9_GetLOD(p) (p)->GetLOD() +#define IDirect3DBaseTexture9_GetLevelCount(p) (p)->GetLevelCount() +#define IDirect3DBaseTexture9_SetAutoGenFilterType(p,a) (p)->SetAutoGenFilterType(a) +#define IDirect3DBaseTexture9_GetAutoGenFilterType(p) (p)->GetAutoGenFilterType() +#define IDirect3DBaseTexture9_GenerateMipSubLevels(p) (p)->GenerateMipSubLevels() +#endif + + + + + +#undef INTERFACE +#define INTERFACE IDirect3DTexture9 + +DECLARE_INTERFACE_(IDirect3DTexture9, IDirect3DBaseTexture9) +{ + /*** IUnknown methods ***/ + STDMETHOD(QueryInterface)(THIS_ REFIID riid, void** ppvObj) PURE; + STDMETHOD_(ULONG,AddRef)(THIS) PURE; + STDMETHOD_(ULONG,Release)(THIS) PURE; + + /*** IDirect3DBaseTexture9 methods ***/ + STDMETHOD(GetDevice)(THIS_ IDirect3DDevice9** ppDevice) PURE; + STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid,CONST void* pData,DWORD SizeOfData,DWORD Flags) PURE; + STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid,void* pData,DWORD* pSizeOfData) PURE; + STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE; + STDMETHOD_(DWORD, SetPriority)(THIS_ DWORD PriorityNew) PURE; + STDMETHOD_(DWORD, GetPriority)(THIS) PURE; + STDMETHOD_(void, PreLoad)(THIS) PURE; + STDMETHOD_(D3DRESOURCETYPE, GetType)(THIS) PURE; + STDMETHOD_(DWORD, SetLOD)(THIS_ DWORD LODNew) PURE; + STDMETHOD_(DWORD, GetLOD)(THIS) PURE; + STDMETHOD_(DWORD, GetLevelCount)(THIS) PURE; + STDMETHOD(SetAutoGenFilterType)(THIS_ D3DTEXTUREFILTERTYPE FilterType) PURE; + STDMETHOD_(D3DTEXTUREFILTERTYPE, GetAutoGenFilterType)(THIS) PURE; + STDMETHOD_(void, GenerateMipSubLevels)(THIS) PURE; + STDMETHOD(GetLevelDesc)(THIS_ UINT Level,D3DSURFACE_DESC *pDesc) PURE; + STDMETHOD(GetSurfaceLevel)(THIS_ UINT Level,IDirect3DSurface9** ppSurfaceLevel) PURE; + STDMETHOD(LockRect)(THIS_ UINT Level,D3DLOCKED_RECT* pLockedRect,CONST RECT* pRect,DWORD Flags) PURE; + STDMETHOD(UnlockRect)(THIS_ UINT Level) PURE; + STDMETHOD(AddDirtyRect)(THIS_ CONST RECT* pDirtyRect) PURE; + + #ifdef D3D_DEBUG_INFO + LPCWSTR Name; + UINT Width; + UINT Height; + UINT Levels; + DWORD Usage; + D3DFORMAT Format; + D3DPOOL Pool; + DWORD Priority; + DWORD LOD; + D3DTEXTUREFILTERTYPE FilterType; + UINT LockCount; + LPCWSTR CreationCallStack; + #endif +}; + +typedef struct IDirect3DTexture9 *LPDIRECT3DTEXTURE9, *PDIRECT3DTEXTURE9; + +#if !defined(__cplusplus) || defined(CINTERFACE) +#define IDirect3DTexture9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define IDirect3DTexture9_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IDirect3DTexture9_Release(p) (p)->lpVtbl->Release(p) +#define IDirect3DTexture9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) +#define IDirect3DTexture9_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d) +#define IDirect3DTexture9_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c) +#define IDirect3DTexture9_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a) +#define IDirect3DTexture9_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a) +#define IDirect3DTexture9_GetPriority(p) (p)->lpVtbl->GetPriority(p) +#define IDirect3DTexture9_PreLoad(p) (p)->lpVtbl->PreLoad(p) +#define IDirect3DTexture9_GetType(p) (p)->lpVtbl->GetType(p) +#define IDirect3DTexture9_SetLOD(p,a) (p)->lpVtbl->SetLOD(p,a) +#define IDirect3DTexture9_GetLOD(p) (p)->lpVtbl->GetLOD(p) +#define IDirect3DTexture9_GetLevelCount(p) (p)->lpVtbl->GetLevelCount(p) +#define IDirect3DTexture9_SetAutoGenFilterType(p,a) (p)->lpVtbl->SetAutoGenFilterType(p,a) +#define IDirect3DTexture9_GetAutoGenFilterType(p) (p)->lpVtbl->GetAutoGenFilterType(p) +#define IDirect3DTexture9_GenerateMipSubLevels(p) (p)->lpVtbl->GenerateMipSubLevels(p) +#define IDirect3DTexture9_GetLevelDesc(p,a,b) (p)->lpVtbl->GetLevelDesc(p,a,b) +#define IDirect3DTexture9_GetSurfaceLevel(p,a,b) (p)->lpVtbl->GetSurfaceLevel(p,a,b) +#define IDirect3DTexture9_LockRect(p,a,b,c,d) (p)->lpVtbl->LockRect(p,a,b,c,d) +#define IDirect3DTexture9_UnlockRect(p,a) (p)->lpVtbl->UnlockRect(p,a) +#define IDirect3DTexture9_AddDirtyRect(p,a) (p)->lpVtbl->AddDirtyRect(p,a) +#else +#define IDirect3DTexture9_QueryInterface(p,a,b) (p)->QueryInterface(a,b) +#define IDirect3DTexture9_AddRef(p) (p)->AddRef() +#define IDirect3DTexture9_Release(p) (p)->Release() +#define IDirect3DTexture9_GetDevice(p,a) (p)->GetDevice(a) +#define IDirect3DTexture9_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d) +#define IDirect3DTexture9_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c) +#define IDirect3DTexture9_FreePrivateData(p,a) (p)->FreePrivateData(a) +#define IDirect3DTexture9_SetPriority(p,a) (p)->SetPriority(a) +#define IDirect3DTexture9_GetPriority(p) (p)->GetPriority() +#define IDirect3DTexture9_PreLoad(p) (p)->PreLoad() +#define IDirect3DTexture9_GetType(p) (p)->GetType() +#define IDirect3DTexture9_SetLOD(p,a) (p)->SetLOD(a) +#define IDirect3DTexture9_GetLOD(p) (p)->GetLOD() +#define IDirect3DTexture9_GetLevelCount(p) (p)->GetLevelCount() +#define IDirect3DTexture9_SetAutoGenFilterType(p,a) (p)->SetAutoGenFilterType(a) +#define IDirect3DTexture9_GetAutoGenFilterType(p) (p)->GetAutoGenFilterType() +#define IDirect3DTexture9_GenerateMipSubLevels(p) (p)->GenerateMipSubLevels() +#define IDirect3DTexture9_GetLevelDesc(p,a,b) (p)->GetLevelDesc(a,b) +#define IDirect3DTexture9_GetSurfaceLevel(p,a,b) (p)->GetSurfaceLevel(a,b) +#define IDirect3DTexture9_LockRect(p,a,b,c,d) (p)->LockRect(a,b,c,d) +#define IDirect3DTexture9_UnlockRect(p,a) (p)->UnlockRect(a) +#define IDirect3DTexture9_AddDirtyRect(p,a) (p)->AddDirtyRect(a) +#endif + + + + + +#undef INTERFACE +#define INTERFACE IDirect3DVolumeTexture9 + +DECLARE_INTERFACE_(IDirect3DVolumeTexture9, IDirect3DBaseTexture9) +{ + /*** IUnknown methods ***/ + STDMETHOD(QueryInterface)(THIS_ REFIID riid, void** ppvObj) PURE; + STDMETHOD_(ULONG,AddRef)(THIS) PURE; + STDMETHOD_(ULONG,Release)(THIS) PURE; + + /*** IDirect3DBaseTexture9 methods ***/ + STDMETHOD(GetDevice)(THIS_ IDirect3DDevice9** ppDevice) PURE; + STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid,CONST void* pData,DWORD SizeOfData,DWORD Flags) PURE; + STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid,void* pData,DWORD* pSizeOfData) PURE; + STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE; + STDMETHOD_(DWORD, SetPriority)(THIS_ DWORD PriorityNew) PURE; + STDMETHOD_(DWORD, GetPriority)(THIS) PURE; + STDMETHOD_(void, PreLoad)(THIS) PURE; + STDMETHOD_(D3DRESOURCETYPE, GetType)(THIS) PURE; + STDMETHOD_(DWORD, SetLOD)(THIS_ DWORD LODNew) PURE; + STDMETHOD_(DWORD, GetLOD)(THIS) PURE; + STDMETHOD_(DWORD, GetLevelCount)(THIS) PURE; + STDMETHOD(SetAutoGenFilterType)(THIS_ D3DTEXTUREFILTERTYPE FilterType) PURE; + STDMETHOD_(D3DTEXTUREFILTERTYPE, GetAutoGenFilterType)(THIS) PURE; + STDMETHOD_(void, GenerateMipSubLevels)(THIS) PURE; + STDMETHOD(GetLevelDesc)(THIS_ UINT Level,D3DVOLUME_DESC *pDesc) PURE; + STDMETHOD(GetVolumeLevel)(THIS_ UINT Level,IDirect3DVolume9** ppVolumeLevel) PURE; + STDMETHOD(LockBox)(THIS_ UINT Level,D3DLOCKED_BOX* pLockedVolume,CONST D3DBOX* pBox,DWORD Flags) PURE; + STDMETHOD(UnlockBox)(THIS_ UINT Level) PURE; + STDMETHOD(AddDirtyBox)(THIS_ CONST D3DBOX* pDirtyBox) PURE; + + #ifdef D3D_DEBUG_INFO + LPCWSTR Name; + UINT Width; + UINT Height; + UINT Depth; + UINT Levels; + DWORD Usage; + D3DFORMAT Format; + D3DPOOL Pool; + DWORD Priority; + DWORD LOD; + D3DTEXTUREFILTERTYPE FilterType; + UINT LockCount; + LPCWSTR CreationCallStack; + #endif +}; + +typedef struct IDirect3DVolumeTexture9 *LPDIRECT3DVOLUMETEXTURE9, *PDIRECT3DVOLUMETEXTURE9; + +#if !defined(__cplusplus) || defined(CINTERFACE) +#define IDirect3DVolumeTexture9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define IDirect3DVolumeTexture9_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IDirect3DVolumeTexture9_Release(p) (p)->lpVtbl->Release(p) +#define IDirect3DVolumeTexture9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) +#define IDirect3DVolumeTexture9_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d) +#define IDirect3DVolumeTexture9_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c) +#define IDirect3DVolumeTexture9_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a) +#define IDirect3DVolumeTexture9_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a) +#define IDirect3DVolumeTexture9_GetPriority(p) (p)->lpVtbl->GetPriority(p) +#define IDirect3DVolumeTexture9_PreLoad(p) (p)->lpVtbl->PreLoad(p) +#define IDirect3DVolumeTexture9_GetType(p) (p)->lpVtbl->GetType(p) +#define IDirect3DVolumeTexture9_SetLOD(p,a) (p)->lpVtbl->SetLOD(p,a) +#define IDirect3DVolumeTexture9_GetLOD(p) (p)->lpVtbl->GetLOD(p) +#define IDirect3DVolumeTexture9_GetLevelCount(p) (p)->lpVtbl->GetLevelCount(p) +#define IDirect3DVolumeTexture9_SetAutoGenFilterType(p,a) (p)->lpVtbl->SetAutoGenFilterType(p,a) +#define IDirect3DVolumeTexture9_GetAutoGenFilterType(p) (p)->lpVtbl->GetAutoGenFilterType(p) +#define IDirect3DVolumeTexture9_GenerateMipSubLevels(p) (p)->lpVtbl->GenerateMipSubLevels(p) +#define IDirect3DVolumeTexture9_GetLevelDesc(p,a,b) (p)->lpVtbl->GetLevelDesc(p,a,b) +#define IDirect3DVolumeTexture9_GetVolumeLevel(p,a,b) (p)->lpVtbl->GetVolumeLevel(p,a,b) +#define IDirect3DVolumeTexture9_LockBox(p,a,b,c,d) (p)->lpVtbl->LockBox(p,a,b,c,d) +#define IDirect3DVolumeTexture9_UnlockBox(p,a) (p)->lpVtbl->UnlockBox(p,a) +#define IDirect3DVolumeTexture9_AddDirtyBox(p,a) (p)->lpVtbl->AddDirtyBox(p,a) +#else +#define IDirect3DVolumeTexture9_QueryInterface(p,a,b) (p)->QueryInterface(a,b) +#define IDirect3DVolumeTexture9_AddRef(p) (p)->AddRef() +#define IDirect3DVolumeTexture9_Release(p) (p)->Release() +#define IDirect3DVolumeTexture9_GetDevice(p,a) (p)->GetDevice(a) +#define IDirect3DVolumeTexture9_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d) +#define IDirect3DVolumeTexture9_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c) +#define IDirect3DVolumeTexture9_FreePrivateData(p,a) (p)->FreePrivateData(a) +#define IDirect3DVolumeTexture9_SetPriority(p,a) (p)->SetPriority(a) +#define IDirect3DVolumeTexture9_GetPriority(p) (p)->GetPriority() +#define IDirect3DVolumeTexture9_PreLoad(p) (p)->PreLoad() +#define IDirect3DVolumeTexture9_GetType(p) (p)->GetType() +#define IDirect3DVolumeTexture9_SetLOD(p,a) (p)->SetLOD(a) +#define IDirect3DVolumeTexture9_GetLOD(p) (p)->GetLOD() +#define IDirect3DVolumeTexture9_GetLevelCount(p) (p)->GetLevelCount() +#define IDirect3DVolumeTexture9_SetAutoGenFilterType(p,a) (p)->SetAutoGenFilterType(a) +#define IDirect3DVolumeTexture9_GetAutoGenFilterType(p) (p)->GetAutoGenFilterType() +#define IDirect3DVolumeTexture9_GenerateMipSubLevels(p) (p)->GenerateMipSubLevels() +#define IDirect3DVolumeTexture9_GetLevelDesc(p,a,b) (p)->GetLevelDesc(a,b) +#define IDirect3DVolumeTexture9_GetVolumeLevel(p,a,b) (p)->GetVolumeLevel(a,b) +#define IDirect3DVolumeTexture9_LockBox(p,a,b,c,d) (p)->LockBox(a,b,c,d) +#define IDirect3DVolumeTexture9_UnlockBox(p,a) (p)->UnlockBox(a) +#define IDirect3DVolumeTexture9_AddDirtyBox(p,a) (p)->AddDirtyBox(a) +#endif + + + + + +#undef INTERFACE +#define INTERFACE IDirect3DCubeTexture9 + +DECLARE_INTERFACE_(IDirect3DCubeTexture9, IDirect3DBaseTexture9) +{ + /*** IUnknown methods ***/ + STDMETHOD(QueryInterface)(THIS_ REFIID riid, void** ppvObj) PURE; + STDMETHOD_(ULONG,AddRef)(THIS) PURE; + STDMETHOD_(ULONG,Release)(THIS) PURE; + + /*** IDirect3DBaseTexture9 methods ***/ + STDMETHOD(GetDevice)(THIS_ IDirect3DDevice9** ppDevice) PURE; + STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid,CONST void* pData,DWORD SizeOfData,DWORD Flags) PURE; + STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid,void* pData,DWORD* pSizeOfData) PURE; + STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE; + STDMETHOD_(DWORD, SetPriority)(THIS_ DWORD PriorityNew) PURE; + STDMETHOD_(DWORD, GetPriority)(THIS) PURE; + STDMETHOD_(void, PreLoad)(THIS) PURE; + STDMETHOD_(D3DRESOURCETYPE, GetType)(THIS) PURE; + STDMETHOD_(DWORD, SetLOD)(THIS_ DWORD LODNew) PURE; + STDMETHOD_(DWORD, GetLOD)(THIS) PURE; + STDMETHOD_(DWORD, GetLevelCount)(THIS) PURE; + STDMETHOD(SetAutoGenFilterType)(THIS_ D3DTEXTUREFILTERTYPE FilterType) PURE; + STDMETHOD_(D3DTEXTUREFILTERTYPE, GetAutoGenFilterType)(THIS) PURE; + STDMETHOD_(void, GenerateMipSubLevels)(THIS) PURE; + STDMETHOD(GetLevelDesc)(THIS_ UINT Level,D3DSURFACE_DESC *pDesc) PURE; + STDMETHOD(GetCubeMapSurface)(THIS_ D3DCUBEMAP_FACES FaceType,UINT Level,IDirect3DSurface9** ppCubeMapSurface) PURE; + STDMETHOD(LockRect)(THIS_ D3DCUBEMAP_FACES FaceType,UINT Level,D3DLOCKED_RECT* pLockedRect,CONST RECT* pRect,DWORD Flags) PURE; + STDMETHOD(UnlockRect)(THIS_ D3DCUBEMAP_FACES FaceType,UINT Level) PURE; + STDMETHOD(AddDirtyRect)(THIS_ D3DCUBEMAP_FACES FaceType,CONST RECT* pDirtyRect) PURE; + + #ifdef D3D_DEBUG_INFO + LPCWSTR Name; + UINT Width; + UINT Height; + UINT Levels; + DWORD Usage; + D3DFORMAT Format; + D3DPOOL Pool; + DWORD Priority; + DWORD LOD; + D3DTEXTUREFILTERTYPE FilterType; + UINT LockCount; + LPCWSTR CreationCallStack; + #endif +}; + +typedef struct IDirect3DCubeTexture9 *LPDIRECT3DCUBETEXTURE9, *PDIRECT3DCUBETEXTURE9; + +#if !defined(__cplusplus) || defined(CINTERFACE) +#define IDirect3DCubeTexture9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define IDirect3DCubeTexture9_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IDirect3DCubeTexture9_Release(p) (p)->lpVtbl->Release(p) +#define IDirect3DCubeTexture9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) +#define IDirect3DCubeTexture9_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d) +#define IDirect3DCubeTexture9_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c) +#define IDirect3DCubeTexture9_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a) +#define IDirect3DCubeTexture9_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a) +#define IDirect3DCubeTexture9_GetPriority(p) (p)->lpVtbl->GetPriority(p) +#define IDirect3DCubeTexture9_PreLoad(p) (p)->lpVtbl->PreLoad(p) +#define IDirect3DCubeTexture9_GetType(p) (p)->lpVtbl->GetType(p) +#define IDirect3DCubeTexture9_SetLOD(p,a) (p)->lpVtbl->SetLOD(p,a) +#define IDirect3DCubeTexture9_GetLOD(p) (p)->lpVtbl->GetLOD(p) +#define IDirect3DCubeTexture9_GetLevelCount(p) (p)->lpVtbl->GetLevelCount(p) +#define IDirect3DCubeTexture9_SetAutoGenFilterType(p,a) (p)->lpVtbl->SetAutoGenFilterType(p,a) +#define IDirect3DCubeTexture9_GetAutoGenFilterType(p) (p)->lpVtbl->GetAutoGenFilterType(p) +#define IDirect3DCubeTexture9_GenerateMipSubLevels(p) (p)->lpVtbl->GenerateMipSubLevels(p) +#define IDirect3DCubeTexture9_GetLevelDesc(p,a,b) (p)->lpVtbl->GetLevelDesc(p,a,b) +#define IDirect3DCubeTexture9_GetCubeMapSurface(p,a,b,c) (p)->lpVtbl->GetCubeMapSurface(p,a,b,c) +#define IDirect3DCubeTexture9_LockRect(p,a,b,c,d,e) (p)->lpVtbl->LockRect(p,a,b,c,d,e) +#define IDirect3DCubeTexture9_UnlockRect(p,a,b) (p)->lpVtbl->UnlockRect(p,a,b) +#define IDirect3DCubeTexture9_AddDirtyRect(p,a,b) (p)->lpVtbl->AddDirtyRect(p,a,b) +#else +#define IDirect3DCubeTexture9_QueryInterface(p,a,b) (p)->QueryInterface(a,b) +#define IDirect3DCubeTexture9_AddRef(p) (p)->AddRef() +#define IDirect3DCubeTexture9_Release(p) (p)->Release() +#define IDirect3DCubeTexture9_GetDevice(p,a) (p)->GetDevice(a) +#define IDirect3DCubeTexture9_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d) +#define IDirect3DCubeTexture9_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c) +#define IDirect3DCubeTexture9_FreePrivateData(p,a) (p)->FreePrivateData(a) +#define IDirect3DCubeTexture9_SetPriority(p,a) (p)->SetPriority(a) +#define IDirect3DCubeTexture9_GetPriority(p) (p)->GetPriority() +#define IDirect3DCubeTexture9_PreLoad(p) (p)->PreLoad() +#define IDirect3DCubeTexture9_GetType(p) (p)->GetType() +#define IDirect3DCubeTexture9_SetLOD(p,a) (p)->SetLOD(a) +#define IDirect3DCubeTexture9_GetLOD(p) (p)->GetLOD() +#define IDirect3DCubeTexture9_GetLevelCount(p) (p)->GetLevelCount() +#define IDirect3DCubeTexture9_SetAutoGenFilterType(p,a) (p)->SetAutoGenFilterType(a) +#define IDirect3DCubeTexture9_GetAutoGenFilterType(p) (p)->GetAutoGenFilterType() +#define IDirect3DCubeTexture9_GenerateMipSubLevels(p) (p)->GenerateMipSubLevels() +#define IDirect3DCubeTexture9_GetLevelDesc(p,a,b) (p)->GetLevelDesc(a,b) +#define IDirect3DCubeTexture9_GetCubeMapSurface(p,a,b,c) (p)->GetCubeMapSurface(a,b,c) +#define IDirect3DCubeTexture9_LockRect(p,a,b,c,d,e) (p)->LockRect(a,b,c,d,e) +#define IDirect3DCubeTexture9_UnlockRect(p,a,b) (p)->UnlockRect(a,b) +#define IDirect3DCubeTexture9_AddDirtyRect(p,a,b) (p)->AddDirtyRect(a,b) +#endif + + + + +#undef INTERFACE +#define INTERFACE IDirect3DVertexBuffer9 + +DECLARE_INTERFACE_(IDirect3DVertexBuffer9, IDirect3DResource9) +{ + /*** IUnknown methods ***/ + STDMETHOD(QueryInterface)(THIS_ REFIID riid, void** ppvObj) PURE; + STDMETHOD_(ULONG,AddRef)(THIS) PURE; + STDMETHOD_(ULONG,Release)(THIS) PURE; + + /*** IDirect3DResource9 methods ***/ + STDMETHOD(GetDevice)(THIS_ IDirect3DDevice9** ppDevice) PURE; + STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid,CONST void* pData,DWORD SizeOfData,DWORD Flags) PURE; + STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid,void* pData,DWORD* pSizeOfData) PURE; + STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE; + STDMETHOD_(DWORD, SetPriority)(THIS_ DWORD PriorityNew) PURE; + STDMETHOD_(DWORD, GetPriority)(THIS) PURE; + STDMETHOD_(void, PreLoad)(THIS) PURE; + STDMETHOD_(D3DRESOURCETYPE, GetType)(THIS) PURE; + STDMETHOD(Lock)(THIS_ UINT OffsetToLock,UINT SizeToLock,void** ppbData,DWORD Flags) PURE; + STDMETHOD(Unlock)(THIS) PURE; + STDMETHOD(GetDesc)(THIS_ D3DVERTEXBUFFER_DESC *pDesc) PURE; + + #ifdef D3D_DEBUG_INFO + LPCWSTR Name; + UINT Length; + DWORD Usage; + DWORD FVF; + D3DPOOL Pool; + DWORD Priority; + UINT LockCount; + LPCWSTR CreationCallStack; + #endif +}; + +typedef struct IDirect3DVertexBuffer9 *LPDIRECT3DVERTEXBUFFER9, *PDIRECT3DVERTEXBUFFER9; + +#if !defined(__cplusplus) || defined(CINTERFACE) +#define IDirect3DVertexBuffer9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define IDirect3DVertexBuffer9_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IDirect3DVertexBuffer9_Release(p) (p)->lpVtbl->Release(p) +#define IDirect3DVertexBuffer9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) +#define IDirect3DVertexBuffer9_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d) +#define IDirect3DVertexBuffer9_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c) +#define IDirect3DVertexBuffer9_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a) +#define IDirect3DVertexBuffer9_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a) +#define IDirect3DVertexBuffer9_GetPriority(p) (p)->lpVtbl->GetPriority(p) +#define IDirect3DVertexBuffer9_PreLoad(p) (p)->lpVtbl->PreLoad(p) +#define IDirect3DVertexBuffer9_GetType(p) (p)->lpVtbl->GetType(p) +#define IDirect3DVertexBuffer9_Lock(p,a,b,c,d) (p)->lpVtbl->Lock(p,a,b,c,d) +#define IDirect3DVertexBuffer9_Unlock(p) (p)->lpVtbl->Unlock(p) +#define IDirect3DVertexBuffer9_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a) +#else +#define IDirect3DVertexBuffer9_QueryInterface(p,a,b) (p)->QueryInterface(a,b) +#define IDirect3DVertexBuffer9_AddRef(p) (p)->AddRef() +#define IDirect3DVertexBuffer9_Release(p) (p)->Release() +#define IDirect3DVertexBuffer9_GetDevice(p,a) (p)->GetDevice(a) +#define IDirect3DVertexBuffer9_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d) +#define IDirect3DVertexBuffer9_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c) +#define IDirect3DVertexBuffer9_FreePrivateData(p,a) (p)->FreePrivateData(a) +#define IDirect3DVertexBuffer9_SetPriority(p,a) (p)->SetPriority(a) +#define IDirect3DVertexBuffer9_GetPriority(p) (p)->GetPriority() +#define IDirect3DVertexBuffer9_PreLoad(p) (p)->PreLoad() +#define IDirect3DVertexBuffer9_GetType(p) (p)->GetType() +#define IDirect3DVertexBuffer9_Lock(p,a,b,c,d) (p)->Lock(a,b,c,d) +#define IDirect3DVertexBuffer9_Unlock(p) (p)->Unlock() +#define IDirect3DVertexBuffer9_GetDesc(p,a) (p)->GetDesc(a) +#endif + + + + +#undef INTERFACE +#define INTERFACE IDirect3DIndexBuffer9 + +DECLARE_INTERFACE_(IDirect3DIndexBuffer9, IDirect3DResource9) +{ + /*** IUnknown methods ***/ + STDMETHOD(QueryInterface)(THIS_ REFIID riid, void** ppvObj) PURE; + STDMETHOD_(ULONG,AddRef)(THIS) PURE; + STDMETHOD_(ULONG,Release)(THIS) PURE; + + /*** IDirect3DResource9 methods ***/ + STDMETHOD(GetDevice)(THIS_ IDirect3DDevice9** ppDevice) PURE; + STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid,CONST void* pData,DWORD SizeOfData,DWORD Flags) PURE; + STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid,void* pData,DWORD* pSizeOfData) PURE; + STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE; + STDMETHOD_(DWORD, SetPriority)(THIS_ DWORD PriorityNew) PURE; + STDMETHOD_(DWORD, GetPriority)(THIS) PURE; + STDMETHOD_(void, PreLoad)(THIS) PURE; + STDMETHOD_(D3DRESOURCETYPE, GetType)(THIS) PURE; + STDMETHOD(Lock)(THIS_ UINT OffsetToLock,UINT SizeToLock,void** ppbData,DWORD Flags) PURE; + STDMETHOD(Unlock)(THIS) PURE; + STDMETHOD(GetDesc)(THIS_ D3DINDEXBUFFER_DESC *pDesc) PURE; + + #ifdef D3D_DEBUG_INFO + LPCWSTR Name; + UINT Length; + DWORD Usage; + D3DFORMAT Format; + D3DPOOL Pool; + DWORD Priority; + UINT LockCount; + LPCWSTR CreationCallStack; + #endif +}; + +typedef struct IDirect3DIndexBuffer9 *LPDIRECT3DINDEXBUFFER9, *PDIRECT3DINDEXBUFFER9; + +#if !defined(__cplusplus) || defined(CINTERFACE) +#define IDirect3DIndexBuffer9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define IDirect3DIndexBuffer9_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IDirect3DIndexBuffer9_Release(p) (p)->lpVtbl->Release(p) +#define IDirect3DIndexBuffer9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) +#define IDirect3DIndexBuffer9_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d) +#define IDirect3DIndexBuffer9_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c) +#define IDirect3DIndexBuffer9_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a) +#define IDirect3DIndexBuffer9_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a) +#define IDirect3DIndexBuffer9_GetPriority(p) (p)->lpVtbl->GetPriority(p) +#define IDirect3DIndexBuffer9_PreLoad(p) (p)->lpVtbl->PreLoad(p) +#define IDirect3DIndexBuffer9_GetType(p) (p)->lpVtbl->GetType(p) +#define IDirect3DIndexBuffer9_Lock(p,a,b,c,d) (p)->lpVtbl->Lock(p,a,b,c,d) +#define IDirect3DIndexBuffer9_Unlock(p) (p)->lpVtbl->Unlock(p) +#define IDirect3DIndexBuffer9_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a) +#else +#define IDirect3DIndexBuffer9_QueryInterface(p,a,b) (p)->QueryInterface(a,b) +#define IDirect3DIndexBuffer9_AddRef(p) (p)->AddRef() +#define IDirect3DIndexBuffer9_Release(p) (p)->Release() +#define IDirect3DIndexBuffer9_GetDevice(p,a) (p)->GetDevice(a) +#define IDirect3DIndexBuffer9_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d) +#define IDirect3DIndexBuffer9_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c) +#define IDirect3DIndexBuffer9_FreePrivateData(p,a) (p)->FreePrivateData(a) +#define IDirect3DIndexBuffer9_SetPriority(p,a) (p)->SetPriority(a) +#define IDirect3DIndexBuffer9_GetPriority(p) (p)->GetPriority() +#define IDirect3DIndexBuffer9_PreLoad(p) (p)->PreLoad() +#define IDirect3DIndexBuffer9_GetType(p) (p)->GetType() +#define IDirect3DIndexBuffer9_Lock(p,a,b,c,d) (p)->Lock(a,b,c,d) +#define IDirect3DIndexBuffer9_Unlock(p) (p)->Unlock() +#define IDirect3DIndexBuffer9_GetDesc(p,a) (p)->GetDesc(a) +#endif + + + + +#undef INTERFACE +#define INTERFACE IDirect3DSurface9 + +DECLARE_INTERFACE_(IDirect3DSurface9, IDirect3DResource9) +{ + /*** IUnknown methods ***/ + STDMETHOD(QueryInterface)(THIS_ REFIID riid, void** ppvObj) PURE; + STDMETHOD_(ULONG,AddRef)(THIS) PURE; + STDMETHOD_(ULONG,Release)(THIS) PURE; + + /*** IDirect3DResource9 methods ***/ + STDMETHOD(GetDevice)(THIS_ IDirect3DDevice9** ppDevice) PURE; + STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid,CONST void* pData,DWORD SizeOfData,DWORD Flags) PURE; + STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid,void* pData,DWORD* pSizeOfData) PURE; + STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE; + STDMETHOD_(DWORD, SetPriority)(THIS_ DWORD PriorityNew) PURE; + STDMETHOD_(DWORD, GetPriority)(THIS) PURE; + STDMETHOD_(void, PreLoad)(THIS) PURE; + STDMETHOD_(D3DRESOURCETYPE, GetType)(THIS) PURE; + STDMETHOD(GetContainer)(THIS_ REFIID riid,void** ppContainer) PURE; + STDMETHOD(GetDesc)(THIS_ D3DSURFACE_DESC *pDesc) PURE; + STDMETHOD(LockRect)(THIS_ D3DLOCKED_RECT* pLockedRect,CONST RECT* pRect,DWORD Flags) PURE; + STDMETHOD(UnlockRect)(THIS) PURE; + STDMETHOD(GetDC)(THIS_ HDC *phdc) PURE; + STDMETHOD(ReleaseDC)(THIS_ HDC hdc) PURE; + + #ifdef D3D_DEBUG_INFO + LPCWSTR Name; + UINT Width; + UINT Height; + DWORD Usage; + D3DFORMAT Format; + D3DPOOL Pool; + D3DMULTISAMPLE_TYPE MultiSampleType; + DWORD MultiSampleQuality; + DWORD Priority; + UINT LockCount; + UINT DCCount; + LPCWSTR CreationCallStack; + #endif +}; + +typedef struct IDirect3DSurface9 *LPDIRECT3DSURFACE9, *PDIRECT3DSURFACE9; + +#if !defined(__cplusplus) || defined(CINTERFACE) +#define IDirect3DSurface9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define IDirect3DSurface9_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IDirect3DSurface9_Release(p) (p)->lpVtbl->Release(p) +#define IDirect3DSurface9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) +#define IDirect3DSurface9_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d) +#define IDirect3DSurface9_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c) +#define IDirect3DSurface9_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a) +#define IDirect3DSurface9_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a) +#define IDirect3DSurface9_GetPriority(p) (p)->lpVtbl->GetPriority(p) +#define IDirect3DSurface9_PreLoad(p) (p)->lpVtbl->PreLoad(p) +#define IDirect3DSurface9_GetType(p) (p)->lpVtbl->GetType(p) +#define IDirect3DSurface9_GetContainer(p,a,b) (p)->lpVtbl->GetContainer(p,a,b) +#define IDirect3DSurface9_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a) +#define IDirect3DSurface9_LockRect(p,a,b,c) (p)->lpVtbl->LockRect(p,a,b,c) +#define IDirect3DSurface9_UnlockRect(p) (p)->lpVtbl->UnlockRect(p) +#define IDirect3DSurface9_GetDC(p,a) (p)->lpVtbl->GetDC(p,a) +#define IDirect3DSurface9_ReleaseDC(p,a) (p)->lpVtbl->ReleaseDC(p,a) +#else +#define IDirect3DSurface9_QueryInterface(p,a,b) (p)->QueryInterface(a,b) +#define IDirect3DSurface9_AddRef(p) (p)->AddRef() +#define IDirect3DSurface9_Release(p) (p)->Release() +#define IDirect3DSurface9_GetDevice(p,a) (p)->GetDevice(a) +#define IDirect3DSurface9_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d) +#define IDirect3DSurface9_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c) +#define IDirect3DSurface9_FreePrivateData(p,a) (p)->FreePrivateData(a) +#define IDirect3DSurface9_SetPriority(p,a) (p)->SetPriority(a) +#define IDirect3DSurface9_GetPriority(p) (p)->GetPriority() +#define IDirect3DSurface9_PreLoad(p) (p)->PreLoad() +#define IDirect3DSurface9_GetType(p) (p)->GetType() +#define IDirect3DSurface9_GetContainer(p,a,b) (p)->GetContainer(a,b) +#define IDirect3DSurface9_GetDesc(p,a) (p)->GetDesc(a) +#define IDirect3DSurface9_LockRect(p,a,b,c) (p)->LockRect(a,b,c) +#define IDirect3DSurface9_UnlockRect(p) (p)->UnlockRect() +#define IDirect3DSurface9_GetDC(p,a) (p)->GetDC(a) +#define IDirect3DSurface9_ReleaseDC(p,a) (p)->ReleaseDC(a) +#endif + + + + + +#undef INTERFACE +#define INTERFACE IDirect3DVolume9 + +DECLARE_INTERFACE_(IDirect3DVolume9, IUnknown) +{ + /*** IUnknown methods ***/ + STDMETHOD(QueryInterface)(THIS_ REFIID riid, void** ppvObj) PURE; + STDMETHOD_(ULONG,AddRef)(THIS) PURE; + STDMETHOD_(ULONG,Release)(THIS) PURE; + + /*** IDirect3DVolume9 methods ***/ + STDMETHOD(GetDevice)(THIS_ IDirect3DDevice9** ppDevice) PURE; + STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid,CONST void* pData,DWORD SizeOfData,DWORD Flags) PURE; + STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid,void* pData,DWORD* pSizeOfData) PURE; + STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE; + STDMETHOD(GetContainer)(THIS_ REFIID riid,void** ppContainer) PURE; + STDMETHOD(GetDesc)(THIS_ D3DVOLUME_DESC *pDesc) PURE; + STDMETHOD(LockBox)(THIS_ D3DLOCKED_BOX * pLockedVolume,CONST D3DBOX* pBox,DWORD Flags) PURE; + STDMETHOD(UnlockBox)(THIS) PURE; + + #ifdef D3D_DEBUG_INFO + LPCWSTR Name; + UINT Width; + UINT Height; + UINT Depth; + DWORD Usage; + D3DFORMAT Format; + D3DPOOL Pool; + UINT LockCount; + LPCWSTR CreationCallStack; + #endif +}; + +typedef struct IDirect3DVolume9 *LPDIRECT3DVOLUME9, *PDIRECT3DVOLUME9; + +#if !defined(__cplusplus) || defined(CINTERFACE) +#define IDirect3DVolume9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define IDirect3DVolume9_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IDirect3DVolume9_Release(p) (p)->lpVtbl->Release(p) +#define IDirect3DVolume9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) +#define IDirect3DVolume9_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d) +#define IDirect3DVolume9_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c) +#define IDirect3DVolume9_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a) +#define IDirect3DVolume9_GetContainer(p,a,b) (p)->lpVtbl->GetContainer(p,a,b) +#define IDirect3DVolume9_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a) +#define IDirect3DVolume9_LockBox(p,a,b,c) (p)->lpVtbl->LockBox(p,a,b,c) +#define IDirect3DVolume9_UnlockBox(p) (p)->lpVtbl->UnlockBox(p) +#else +#define IDirect3DVolume9_QueryInterface(p,a,b) (p)->QueryInterface(a,b) +#define IDirect3DVolume9_AddRef(p) (p)->AddRef() +#define IDirect3DVolume9_Release(p) (p)->Release() +#define IDirect3DVolume9_GetDevice(p,a) (p)->GetDevice(a) +#define IDirect3DVolume9_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d) +#define IDirect3DVolume9_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c) +#define IDirect3DVolume9_FreePrivateData(p,a) (p)->FreePrivateData(a) +#define IDirect3DVolume9_GetContainer(p,a,b) (p)->GetContainer(a,b) +#define IDirect3DVolume9_GetDesc(p,a) (p)->GetDesc(a) +#define IDirect3DVolume9_LockBox(p,a,b,c) (p)->LockBox(a,b,c) +#define IDirect3DVolume9_UnlockBox(p) (p)->UnlockBox() +#endif + + + + +#undef INTERFACE +#define INTERFACE IDirect3DQuery9 + +DECLARE_INTERFACE_(IDirect3DQuery9, IUnknown) +{ + /*** IUnknown methods ***/ + STDMETHOD(QueryInterface)(THIS_ REFIID riid, void** ppvObj) PURE; + STDMETHOD_(ULONG,AddRef)(THIS) PURE; + STDMETHOD_(ULONG,Release)(THIS) PURE; + + /*** IDirect3DQuery9 methods ***/ + STDMETHOD(GetDevice)(THIS_ IDirect3DDevice9** ppDevice) PURE; + STDMETHOD_(D3DQUERYTYPE, GetType)(THIS) PURE; + STDMETHOD_(DWORD, GetDataSize)(THIS) PURE; + STDMETHOD(Issue)(THIS_ DWORD dwIssueFlags) PURE; + STDMETHOD(GetData)(THIS_ void* pData,DWORD dwSize,DWORD dwGetDataFlags) PURE; + + #ifdef D3D_DEBUG_INFO + D3DQUERYTYPE Type; + DWORD DataSize; + LPCWSTR CreationCallStack; + #endif +}; + +typedef struct IDirect3DQuery9 *LPDIRECT3DQUERY9, *PDIRECT3DQUERY9; + +#if !defined(__cplusplus) || defined(CINTERFACE) +#define IDirect3DQuery9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define IDirect3DQuery9_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IDirect3DQuery9_Release(p) (p)->lpVtbl->Release(p) +#define IDirect3DQuery9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) +#define IDirect3DQuery9_GetType(p) (p)->lpVtbl->GetType(p) +#define IDirect3DQuery9_GetDataSize(p) (p)->lpVtbl->GetDataSize(p) +#define IDirect3DQuery9_Issue(p,a) (p)->lpVtbl->Issue(p,a) +#define IDirect3DQuery9_GetData(p,a,b,c) (p)->lpVtbl->GetData(p,a,b,c) +#else +#define IDirect3DQuery9_QueryInterface(p,a,b) (p)->QueryInterface(a,b) +#define IDirect3DQuery9_AddRef(p) (p)->AddRef() +#define IDirect3DQuery9_Release(p) (p)->Release() +#define IDirect3DQuery9_GetDevice(p,a) (p)->GetDevice(a) +#define IDirect3DQuery9_GetType(p) (p)->GetType() +#define IDirect3DQuery9_GetDataSize(p) (p)->GetDataSize() +#define IDirect3DQuery9_Issue(p,a) (p)->Issue(a) +#define IDirect3DQuery9_GetData(p,a,b,c) (p)->GetData(a,b,c) +#endif + +/**************************************************************************** + * Flags for SetPrivateData method on all D3D9 interfaces + * + * The passed pointer is an IUnknown ptr. The SizeOfData argument to SetPrivateData + * must be set to sizeof(IUnknown*). Direct3D will call AddRef through this + * pointer and Release when the private data is destroyed. The data will be + * destroyed when another SetPrivateData with the same GUID is set, when + * FreePrivateData is called, or when the D3D9 object is freed. + ****************************************************************************/ +#define D3DSPD_IUNKNOWN 0x00000001L + +/**************************************************************************** + * + * Flags for IDirect3D9::CreateDevice's BehaviorFlags + * + ****************************************************************************/ + +#define D3DCREATE_FPU_PRESERVE 0x00000002L +#define D3DCREATE_MULTITHREADED 0x00000004L + +#define D3DCREATE_PUREDEVICE 0x00000010L +#define D3DCREATE_SOFTWARE_VERTEXPROCESSING 0x00000020L +#define D3DCREATE_HARDWARE_VERTEXPROCESSING 0x00000040L +#define D3DCREATE_MIXED_VERTEXPROCESSING 0x00000080L + +#define D3DCREATE_DISABLE_DRIVER_MANAGEMENT 0x00000100L +#define D3DCREATE_ADAPTERGROUP_DEVICE 0x00000200L +#define D3DCREATE_DISABLE_DRIVER_MANAGEMENT_EX 0x00000400L + +// This flag causes the D3D runtime not to alter the focus +// window in any way. Use with caution- the burden of supporting +// focus management events (alt-tab, etc.) falls on the +// application, and appropriate responses (switching display +// mode, etc.) should be coded. +#define D3DCREATE_NOWINDOWCHANGES 0x00000800L + +/* D3D9Ex only -- */ +#if !defined(D3D_DISABLE_9EX) + +// Disable multithreading for software vertex processing +#define D3DCREATE_DISABLE_PSGP_THREADING 0x00002000L +// This flag enables present statistics on device. +#define D3DCREATE_ENABLE_PRESENTSTATS 0x00004000L +// This flag disables printscreen support in the runtime for this device +#define D3DCREATE_DISABLE_PRINTSCREEN 0x00008000L + +#define D3DCREATE_SCREENSAVER 0x10000000L + + +#endif // !D3D_DISABLE_9EX +/* -- D3D9Ex only */ + + + +/**************************************************************************** + * + * Parameter for IDirect3D9::CreateDevice's Adapter argument + * + ****************************************************************************/ + +#define D3DADAPTER_DEFAULT 0 + +/**************************************************************************** + * + * Flags for IDirect3D9::EnumAdapters + * + ****************************************************************************/ + +/* + * The D3DENUM_WHQL_LEVEL value has been retired for 9Ex and future versions, + * but it needs to be defined here for compatibility with DX9 and earlier versions. + * See the DirectX SDK for sample code on discovering driver signatures. + */ +#define D3DENUM_WHQL_LEVEL 0x00000002L + +/* D3D9Ex only -- */ +#if !defined(D3D_DISABLE_9EX) + +/* NO_DRIVERVERSION will not fill out the DriverVersion field, nor will the + DriverVersion be incorporated into the DeviceIdentifier GUID. WINNT only */ +#define D3DENUM_NO_DRIVERVERSION 0x00000004L + +#endif // !D3D_DISABLE_9EX +/* -- D3D9Ex only */ + + +/**************************************************************************** + * + * Maximum number of back-buffers supported in DX9 + * + ****************************************************************************/ + +#define D3DPRESENT_BACK_BUFFERS_MAX 3L + +/* D3D9Ex only -- */ +#if !defined(D3D_DISABLE_9EX) + +/**************************************************************************** + * + * Maximum number of back-buffers supported when apps use CreateDeviceEx + * + ****************************************************************************/ + +#define D3DPRESENT_BACK_BUFFERS_MAX_EX 30L + +#endif // !D3D_DISABLE_9EX +/* -- D3D9Ex only */ + +/**************************************************************************** + * + * Flags for IDirect3DDevice9::SetGammaRamp + * + ****************************************************************************/ + +#define D3DSGR_NO_CALIBRATION 0x00000000L +#define D3DSGR_CALIBRATE 0x00000001L + +/**************************************************************************** + * + * Flags for IDirect3DDevice9::SetCursorPosition + * + ****************************************************************************/ + +#define D3DCURSOR_IMMEDIATE_UPDATE 0x00000001L + +/**************************************************************************** + * + * Flags for IDirect3DSwapChain9::Present + * + ****************************************************************************/ + +#define D3DPRESENT_DONOTWAIT 0x00000001L +#define D3DPRESENT_LINEAR_CONTENT 0x00000002L + +/* D3D9Ex only -- */ +#if !defined(D3D_DISABLE_9EX) + +#define D3DPRESENT_DONOTFLIP 0x00000004L +#define D3DPRESENT_FLIPRESTART 0x00000008L +#define D3DPRESENT_VIDEO_RESTRICT_TO_MONITOR 0x00000010L +#define D3DPRESENT_UPDATEOVERLAYONLY 0x00000020L +#define D3DPRESENT_HIDEOVERLAY 0x00000040L +#define D3DPRESENT_UPDATECOLORKEY 0x00000080L +#define D3DPRESENT_FORCEIMMEDIATE 0x00000100L + +#endif // !D3D_DISABLE_9EX +/* -- D3D9Ex only */ + + +/**************************************************************************** + * + * Flags for DrawPrimitive/DrawIndexedPrimitive + * Also valid for Begin/BeginIndexed + * Also valid for VertexBuffer::CreateVertexBuffer + ****************************************************************************/ + + +/* + * DirectDraw error codes + */ +#define _FACD3D 0x876 +#define MAKE_D3DHRESULT( code ) MAKE_HRESULT( 1, _FACD3D, code ) +#define MAKE_D3DSTATUS( code ) MAKE_HRESULT( 0, _FACD3D, code ) + +/* + * Direct3D Errors + */ +#define D3D_OK S_OK + +#define D3DERR_WRONGTEXTUREFORMAT MAKE_D3DHRESULT(2072) +#define D3DERR_UNSUPPORTEDCOLOROPERATION MAKE_D3DHRESULT(2073) +#define D3DERR_UNSUPPORTEDCOLORARG MAKE_D3DHRESULT(2074) +#define D3DERR_UNSUPPORTEDALPHAOPERATION MAKE_D3DHRESULT(2075) +#define D3DERR_UNSUPPORTEDALPHAARG MAKE_D3DHRESULT(2076) +#define D3DERR_TOOMANYOPERATIONS MAKE_D3DHRESULT(2077) +#define D3DERR_CONFLICTINGTEXTUREFILTER MAKE_D3DHRESULT(2078) +#define D3DERR_UNSUPPORTEDFACTORVALUE MAKE_D3DHRESULT(2079) +#define D3DERR_CONFLICTINGRENDERSTATE MAKE_D3DHRESULT(2081) +#define D3DERR_UNSUPPORTEDTEXTUREFILTER MAKE_D3DHRESULT(2082) +#define D3DERR_CONFLICTINGTEXTUREPALETTE MAKE_D3DHRESULT(2086) +#define D3DERR_DRIVERINTERNALERROR MAKE_D3DHRESULT(2087) + +#define D3DERR_NOTFOUND MAKE_D3DHRESULT(2150) +#define D3DERR_MOREDATA MAKE_D3DHRESULT(2151) +#define D3DERR_DEVICELOST MAKE_D3DHRESULT(2152) +#define D3DERR_DEVICENOTRESET MAKE_D3DHRESULT(2153) +#define D3DERR_NOTAVAILABLE MAKE_D3DHRESULT(2154) +#define D3DERR_OUTOFVIDEOMEMORY MAKE_D3DHRESULT(380) +#define D3DERR_INVALIDDEVICE MAKE_D3DHRESULT(2155) +#define D3DERR_INVALIDCALL MAKE_D3DHRESULT(2156) +#define D3DERR_DRIVERINVALIDCALL MAKE_D3DHRESULT(2157) +#define D3DERR_WASSTILLDRAWING MAKE_D3DHRESULT(540) +#define D3DOK_NOAUTOGEN MAKE_D3DSTATUS(2159) + +/* D3D9Ex only -- */ +#if !defined(D3D_DISABLE_9EX) + + +#define D3DERR_DEVICEREMOVED MAKE_D3DHRESULT(2160) +#define S_NOT_RESIDENT MAKE_D3DSTATUS(2165) +#define S_RESIDENT_IN_SHARED_MEMORY MAKE_D3DSTATUS(2166) +#define S_PRESENT_MODE_CHANGED MAKE_D3DSTATUS(2167) +#define S_PRESENT_OCCLUDED MAKE_D3DSTATUS(2168) +#define D3DERR_DEVICEHUNG MAKE_D3DHRESULT(2164) +#define D3DERR_UNSUPPORTEDOVERLAY MAKE_D3DHRESULT(2171) +#define D3DERR_UNSUPPORTEDOVERLAYFORMAT MAKE_D3DHRESULT(2172) +#define D3DERR_CANNOTPROTECTCONTENT MAKE_D3DHRESULT(2173) +#define D3DERR_UNSUPPORTEDCRYPTO MAKE_D3DHRESULT(2174) +#define D3DERR_PRESENT_STATISTICS_DISJOINT MAKE_D3DHRESULT(2180) + + +/********************* + * D3D9Ex interfaces + *********************/ + +HRESULT WINAPI Direct3DCreate9Ex(UINT SDKVersion, IDirect3D9Ex**); + + + + +#undef INTERFACE +#define INTERFACE IDirect3D9Ex + +DECLARE_INTERFACE_(IDirect3D9Ex, IDirect3D9) +{ + /*** IUnknown methods ***/ + STDMETHOD(QueryInterface)(THIS_ REFIID riid, void** ppvObj) PURE; + STDMETHOD_(ULONG,AddRef)(THIS) PURE; + STDMETHOD_(ULONG,Release)(THIS) PURE; + + /*** IDirect3D9 methods ***/ + STDMETHOD(RegisterSoftwareDevice)(THIS_ void* pInitializeFunction) PURE; + STDMETHOD_(UINT, GetAdapterCount)(THIS) PURE; + STDMETHOD(GetAdapterIdentifier)(THIS_ UINT Adapter,DWORD Flags,D3DADAPTER_IDENTIFIER9* pIdentifier) PURE; + STDMETHOD_(UINT, GetAdapterModeCount)(THIS_ UINT Adapter,D3DFORMAT Format) PURE; + STDMETHOD(EnumAdapterModes)(THIS_ UINT Adapter,D3DFORMAT Format,UINT Mode,D3DDISPLAYMODE* pMode) PURE; + STDMETHOD(GetAdapterDisplayMode)(THIS_ UINT Adapter,D3DDISPLAYMODE* pMode) PURE; + STDMETHOD(CheckDeviceType)(THIS_ UINT Adapter,D3DDEVTYPE DevType,D3DFORMAT AdapterFormat,D3DFORMAT BackBufferFormat,BOOL bWindowed) PURE; + STDMETHOD(CheckDeviceFormat)(THIS_ UINT Adapter,D3DDEVTYPE DeviceType,D3DFORMAT AdapterFormat,DWORD Usage,D3DRESOURCETYPE RType,D3DFORMAT CheckFormat) PURE; + STDMETHOD(CheckDeviceMultiSampleType)(THIS_ UINT Adapter,D3DDEVTYPE DeviceType,D3DFORMAT SurfaceFormat,BOOL Windowed,D3DMULTISAMPLE_TYPE MultiSampleType,DWORD* pQualityLevels) PURE; + STDMETHOD(CheckDepthStencilMatch)(THIS_ UINT Adapter,D3DDEVTYPE DeviceType,D3DFORMAT AdapterFormat,D3DFORMAT RenderTargetFormat,D3DFORMAT DepthStencilFormat) PURE; + STDMETHOD(CheckDeviceFormatConversion)(THIS_ UINT Adapter,D3DDEVTYPE DeviceType,D3DFORMAT SourceFormat,D3DFORMAT TargetFormat) PURE; + STDMETHOD(GetDeviceCaps)(THIS_ UINT Adapter,D3DDEVTYPE DeviceType,D3DCAPS9* pCaps) PURE; + STDMETHOD_(HMONITOR, GetAdapterMonitor)(THIS_ UINT Adapter) PURE; + STDMETHOD(CreateDevice)(THIS_ UINT Adapter,D3DDEVTYPE DeviceType,HWND hFocusWindow,DWORD BehaviorFlags,D3DPRESENT_PARAMETERS* pPresentationParameters,IDirect3DDevice9** ppReturnedDeviceInterface) PURE; + STDMETHOD_(UINT, GetAdapterModeCountEx)(THIS_ UINT Adapter,CONST D3DDISPLAYMODEFILTER* pFilter ) PURE; + STDMETHOD(EnumAdapterModesEx)(THIS_ UINT Adapter,CONST D3DDISPLAYMODEFILTER* pFilter,UINT Mode,D3DDISPLAYMODEEX* pMode) PURE; + STDMETHOD(GetAdapterDisplayModeEx)(THIS_ UINT Adapter,D3DDISPLAYMODEEX* pMode,D3DDISPLAYROTATION* pRotation) PURE; + STDMETHOD(CreateDeviceEx)(THIS_ UINT Adapter,D3DDEVTYPE DeviceType,HWND hFocusWindow,DWORD BehaviorFlags,D3DPRESENT_PARAMETERS* pPresentationParameters,D3DDISPLAYMODEEX* pFullscreenDisplayMode,IDirect3DDevice9Ex** ppReturnedDeviceInterface) PURE; + STDMETHOD(GetAdapterLUID)(THIS_ UINT Adapter,LUID * pLUID) PURE; +}; + +typedef struct IDirect3D9Ex *LPDIRECT3D9EX, *PDIRECT3D9EX; + +#if !defined(__cplusplus) || defined(CINTERFACE) +#define IDirect3D9Ex_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define IDirect3D9Ex_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IDirect3D9Ex_Release(p) (p)->lpVtbl->Release(p) +#define IDirect3D9Ex_RegisterSoftwareDevice(p,a) (p)->lpVtbl->RegisterSoftwareDevice(p,a) +#define IDirect3D9Ex_GetAdapterCount(p) (p)->lpVtbl->GetAdapterCount(p) +#define IDirect3D9Ex_GetAdapterIdentifier(p,a,b,c) (p)->lpVtbl->GetAdapterIdentifier(p,a,b,c) +#define IDirect3D9Ex_GetAdapterModeCount(p,a,b) (p)->lpVtbl->GetAdapterModeCount(p,a,b) +#define IDirect3D9Ex_EnumAdapterModes(p,a,b,c,d) (p)->lpVtbl->EnumAdapterModes(p,a,b,c,d) +#define IDirect3D9Ex_GetAdapterDisplayMode(p,a,b) (p)->lpVtbl->GetAdapterDisplayMode(p,a,b) +#define IDirect3D9Ex_CheckDeviceType(p,a,b,c,d,e) (p)->lpVtbl->CheckDeviceType(p,a,b,c,d,e) +#define IDirect3D9Ex_CheckDeviceFormat(p,a,b,c,d,e,f) (p)->lpVtbl->CheckDeviceFormat(p,a,b,c,d,e,f) +#define IDirect3D9Ex_CheckDeviceMultiSampleType(p,a,b,c,d,e,f) (p)->lpVtbl->CheckDeviceMultiSampleType(p,a,b,c,d,e,f) +#define IDirect3D9Ex_CheckDepthStencilMatch(p,a,b,c,d,e) (p)->lpVtbl->CheckDepthStencilMatch(p,a,b,c,d,e) +#define IDirect3D9Ex_CheckDeviceFormatConversion(p,a,b,c,d) (p)->lpVtbl->CheckDeviceFormatConversion(p,a,b,c,d) +#define IDirect3D9Ex_GetDeviceCaps(p,a,b,c) (p)->lpVtbl->GetDeviceCaps(p,a,b,c) +#define IDirect3D9Ex_GetAdapterMonitor(p,a) (p)->lpVtbl->GetAdapterMonitor(p,a) +#define IDirect3D9Ex_CreateDevice(p,a,b,c,d,e,f) (p)->lpVtbl->CreateDevice(p,a,b,c,d,e,f) +#define IDirect3D9Ex_GetAdapterModeCountEx(p,a,b) (p)->lpVtbl->GetAdapterModeCountEx(p,a,b) +#define IDirect3D9Ex_EnumAdapterModesEx(p,a,b,c,d) (p)->lpVtbl->EnumAdapterModesEx(p,a,b,c,d) +#define IDirect3D9Ex_GetAdapterDisplayModeEx(p,a,b,c) (p)->lpVtbl->GetAdapterDisplayModeEx(p,a,b,c) +#define IDirect3D9Ex_CreateDeviceEx(p,a,b,c,d,e,f,g) (p)->lpVtbl->CreateDeviceEx(p,a,b,c,d,e,f,g) +#define IDirect3D9Ex_GetAdapterLUID(p,a,b) (p)->lpVtbl->GetAdapterLUID(p,a,b) +#else +#define IDirect3D9Ex_QueryInterface(p,a,b) (p)->QueryInterface(a,b) +#define IDirect3D9Ex_AddRef(p) (p)->AddRef() +#define IDirect3D9Ex_Release(p) (p)->Release() +#define IDirect3D9Ex_RegisterSoftwareDevice(p,a) (p)->RegisterSoftwareDevice(a) +#define IDirect3D9Ex_GetAdapterCount(p) (p)->GetAdapterCount() +#define IDirect3D9Ex_GetAdapterIdentifier(p,a,b,c) (p)->GetAdapterIdentifier(a,b,c) +#define IDirect3D9Ex_GetAdapterModeCount(p,a,b) (p)->GetAdapterModeCount(a,b) +#define IDirect3D9Ex_EnumAdapterModes(p,a,b,c,d) (p)->EnumAdapterModes(a,b,c,d) +#define IDirect3D9Ex_GetAdapterDisplayMode(p,a,b) (p)->GetAdapterDisplayMode(a,b) +#define IDirect3D9Ex_CheckDeviceType(p,a,b,c,d,e) (p)->CheckDeviceType(a,b,c,d,e) +#define IDirect3D9Ex_CheckDeviceFormat(p,a,b,c,d,e,f) (p)->CheckDeviceFormat(a,b,c,d,e,f) +#define IDirect3D9Ex_CheckDeviceMultiSampleType(p,a,b,c,d,e,f) (p)->CheckDeviceMultiSampleType(a,b,c,d,e,f) +#define IDirect3D9Ex_CheckDepthStencilMatch(p,a,b,c,d,e) (p)->CheckDepthStencilMatch(a,b,c,d,e) +#define IDirect3D9Ex_CheckDeviceFormatConversion(p,a,b,c,d) (p)->CheckDeviceFormatConversion(a,b,c,d) +#define IDirect3D9Ex_GetDeviceCaps(p,a,b,c) (p)->GetDeviceCaps(a,b,c) +#define IDirect3D9Ex_GetAdapterMonitor(p,a) (p)->GetAdapterMonitor(a) +#define IDirect3D9Ex_CreateDevice(p,a,b,c,d,e,f) (p)->CreateDevice(a,b,c,d,e,f) +#define IDirect3D9Ex_GetAdapterModeCountEx(p,a,b) (p)->GetAdapterModeCountEx(a,b) +#define IDirect3D9Ex_EnumAdapterModesEx(p,a,b,c,d) (p)->EnumAdapterModesEx(a,b,c,d) +#define IDirect3D9Ex_GetAdapterDisplayModeEx(p,a,b,c) (p)->GetAdapterDisplayModeEx(a,b,c) +#define IDirect3D9Ex_CreateDeviceEx(p,a,b,c,d,e,f,g) (p)->CreateDeviceEx(a,b,c,d,e,f,g) +#define IDirect3D9Ex_GetAdapterLUID(p,a,b) (p)->GetAdapterLUID(a,b) +#endif + + + + + + + + + + + + + + + + + + + + + + + + +#undef INTERFACE +#define INTERFACE IDirect3DDevice9Ex + +DECLARE_INTERFACE_(IDirect3DDevice9Ex, IDirect3DDevice9) +{ + /*** IUnknown methods ***/ + STDMETHOD(QueryInterface)(THIS_ REFIID riid, void** ppvObj) PURE; + STDMETHOD_(ULONG,AddRef)(THIS) PURE; + STDMETHOD_(ULONG,Release)(THIS) PURE; + + /*** IDirect3DDevice9 methods ***/ + STDMETHOD(TestCooperativeLevel)(THIS) PURE; + STDMETHOD_(UINT, GetAvailableTextureMem)(THIS) PURE; + STDMETHOD(EvictManagedResources)(THIS) PURE; + STDMETHOD(GetDirect3D)(THIS_ IDirect3D9** ppD3D9) PURE; + STDMETHOD(GetDeviceCaps)(THIS_ D3DCAPS9* pCaps) PURE; + STDMETHOD(GetDisplayMode)(THIS_ UINT iSwapChain,D3DDISPLAYMODE* pMode) PURE; + STDMETHOD(GetCreationParameters)(THIS_ D3DDEVICE_CREATION_PARAMETERS *pParameters) PURE; + STDMETHOD(SetCursorProperties)(THIS_ UINT XHotSpot,UINT YHotSpot,IDirect3DSurface9* pCursorBitmap) PURE; + STDMETHOD_(void, SetCursorPosition)(THIS_ int X,int Y,DWORD Flags) PURE; + STDMETHOD_(BOOL, ShowCursor)(THIS_ BOOL bShow) PURE; + STDMETHOD(CreateAdditionalSwapChain)(THIS_ D3DPRESENT_PARAMETERS* pPresentationParameters,IDirect3DSwapChain9** pSwapChain) PURE; + STDMETHOD(GetSwapChain)(THIS_ UINT iSwapChain,IDirect3DSwapChain9** pSwapChain) PURE; + STDMETHOD_(UINT, GetNumberOfSwapChains)(THIS) PURE; + STDMETHOD(Reset)(THIS_ D3DPRESENT_PARAMETERS* pPresentationParameters) PURE; + STDMETHOD(Present)(THIS_ CONST RECT* pSourceRect,CONST RECT* pDestRect,HWND hDestWindowOverride,CONST RGNDATA* pDirtyRegion) PURE; + STDMETHOD(GetBackBuffer)(THIS_ UINT iSwapChain,UINT iBackBuffer,D3DBACKBUFFER_TYPE Type,IDirect3DSurface9** ppBackBuffer) PURE; + STDMETHOD(GetRasterStatus)(THIS_ UINT iSwapChain,D3DRASTER_STATUS* pRasterStatus) PURE; + STDMETHOD(SetDialogBoxMode)(THIS_ BOOL bEnableDialogs) PURE; + STDMETHOD_(void, SetGammaRamp)(THIS_ UINT iSwapChain,DWORD Flags,CONST D3DGAMMARAMP* pRamp) PURE; + STDMETHOD_(void, GetGammaRamp)(THIS_ UINT iSwapChain,D3DGAMMARAMP* pRamp) PURE; + STDMETHOD(CreateTexture)(THIS_ UINT Width,UINT Height,UINT Levels,DWORD Usage,D3DFORMAT Format,D3DPOOL Pool,IDirect3DTexture9** ppTexture,HANDLE* pSharedHandle) PURE; + STDMETHOD(CreateVolumeTexture)(THIS_ UINT Width,UINT Height,UINT Depth,UINT Levels,DWORD Usage,D3DFORMAT Format,D3DPOOL Pool,IDirect3DVolumeTexture9** ppVolumeTexture,HANDLE* pSharedHandle) PURE; + STDMETHOD(CreateCubeTexture)(THIS_ UINT EdgeLength,UINT Levels,DWORD Usage,D3DFORMAT Format,D3DPOOL Pool,IDirect3DCubeTexture9** ppCubeTexture,HANDLE* pSharedHandle) PURE; + STDMETHOD(CreateVertexBuffer)(THIS_ UINT Length,DWORD Usage,DWORD FVF,D3DPOOL Pool,IDirect3DVertexBuffer9** ppVertexBuffer,HANDLE* pSharedHandle) PURE; + STDMETHOD(CreateIndexBuffer)(THIS_ UINT Length,DWORD Usage,D3DFORMAT Format,D3DPOOL Pool,IDirect3DIndexBuffer9** ppIndexBuffer,HANDLE* pSharedHandle) PURE; + STDMETHOD(CreateRenderTarget)(THIS_ UINT Width,UINT Height,D3DFORMAT Format,D3DMULTISAMPLE_TYPE MultiSample,DWORD MultisampleQuality,BOOL Lockable,IDirect3DSurface9** ppSurface,HANDLE* pSharedHandle) PURE; + STDMETHOD(CreateDepthStencilSurface)(THIS_ UINT Width,UINT Height,D3DFORMAT Format,D3DMULTISAMPLE_TYPE MultiSample,DWORD MultisampleQuality,BOOL Discard,IDirect3DSurface9** ppSurface,HANDLE* pSharedHandle) PURE; + STDMETHOD(UpdateSurface)(THIS_ IDirect3DSurface9* pSourceSurface,CONST RECT* pSourceRect,IDirect3DSurface9* pDestinationSurface,CONST POINT* pDestPoint) PURE; + STDMETHOD(UpdateTexture)(THIS_ IDirect3DBaseTexture9* pSourceTexture,IDirect3DBaseTexture9* pDestinationTexture) PURE; + STDMETHOD(GetRenderTargetData)(THIS_ IDirect3DSurface9* pRenderTarget,IDirect3DSurface9* pDestSurface) PURE; + STDMETHOD(GetFrontBufferData)(THIS_ UINT iSwapChain,IDirect3DSurface9* pDestSurface) PURE; + STDMETHOD(StretchRect)(THIS_ IDirect3DSurface9* pSourceSurface,CONST RECT* pSourceRect,IDirect3DSurface9* pDestSurface,CONST RECT* pDestRect,D3DTEXTUREFILTERTYPE Filter) PURE; + STDMETHOD(ColorFill)(THIS_ IDirect3DSurface9* pSurface,CONST RECT* pRect,D3DCOLOR color) PURE; + STDMETHOD(CreateOffscreenPlainSurface)(THIS_ UINT Width,UINT Height,D3DFORMAT Format,D3DPOOL Pool,IDirect3DSurface9** ppSurface,HANDLE* pSharedHandle) PURE; + STDMETHOD(SetRenderTarget)(THIS_ DWORD RenderTargetIndex,IDirect3DSurface9* pRenderTarget) PURE; + STDMETHOD(GetRenderTarget)(THIS_ DWORD RenderTargetIndex,IDirect3DSurface9** ppRenderTarget) PURE; + STDMETHOD(SetDepthStencilSurface)(THIS_ IDirect3DSurface9* pNewZStencil) PURE; + STDMETHOD(GetDepthStencilSurface)(THIS_ IDirect3DSurface9** ppZStencilSurface) PURE; + STDMETHOD(BeginScene)(THIS) PURE; + STDMETHOD(EndScene)(THIS) PURE; + STDMETHOD(Clear)(THIS_ DWORD Count,CONST D3DRECT* pRects,DWORD Flags,D3DCOLOR Color,float Z,DWORD Stencil) PURE; + STDMETHOD(SetTransform)(THIS_ D3DTRANSFORMSTATETYPE State,CONST D3DMATRIX* pMatrix) PURE; + STDMETHOD(GetTransform)(THIS_ D3DTRANSFORMSTATETYPE State,D3DMATRIX* pMatrix) PURE; + STDMETHOD(MultiplyTransform)(THIS_ D3DTRANSFORMSTATETYPE,CONST D3DMATRIX*) PURE; + STDMETHOD(SetViewport)(THIS_ CONST D3DVIEWPORT9* pViewport) PURE; + STDMETHOD(GetViewport)(THIS_ D3DVIEWPORT9* pViewport) PURE; + STDMETHOD(SetMaterial)(THIS_ CONST D3DMATERIAL9* pMaterial) PURE; + STDMETHOD(GetMaterial)(THIS_ D3DMATERIAL9* pMaterial) PURE; + STDMETHOD(SetLight)(THIS_ DWORD Index,CONST D3DLIGHT9*) PURE; + STDMETHOD(GetLight)(THIS_ DWORD Index,D3DLIGHT9*) PURE; + STDMETHOD(LightEnable)(THIS_ DWORD Index,BOOL Enable) PURE; + STDMETHOD(GetLightEnable)(THIS_ DWORD Index,BOOL* pEnable) PURE; + STDMETHOD(SetClipPlane)(THIS_ DWORD Index,CONST float* pPlane) PURE; + STDMETHOD(GetClipPlane)(THIS_ DWORD Index,float* pPlane) PURE; + STDMETHOD(SetRenderState)(THIS_ D3DRENDERSTATETYPE State,DWORD Value) PURE; + STDMETHOD(GetRenderState)(THIS_ D3DRENDERSTATETYPE State,DWORD* pValue) PURE; + STDMETHOD(CreateStateBlock)(THIS_ D3DSTATEBLOCKTYPE Type,IDirect3DStateBlock9** ppSB) PURE; + STDMETHOD(BeginStateBlock)(THIS) PURE; + STDMETHOD(EndStateBlock)(THIS_ IDirect3DStateBlock9** ppSB) PURE; + STDMETHOD(SetClipStatus)(THIS_ CONST D3DCLIPSTATUS9* pClipStatus) PURE; + STDMETHOD(GetClipStatus)(THIS_ D3DCLIPSTATUS9* pClipStatus) PURE; + STDMETHOD(GetTexture)(THIS_ DWORD Stage,IDirect3DBaseTexture9** ppTexture) PURE; + STDMETHOD(SetTexture)(THIS_ DWORD Stage,IDirect3DBaseTexture9* pTexture) PURE; + STDMETHOD(GetTextureStageState)(THIS_ DWORD Stage,D3DTEXTURESTAGESTATETYPE Type,DWORD* pValue) PURE; + STDMETHOD(SetTextureStageState)(THIS_ DWORD Stage,D3DTEXTURESTAGESTATETYPE Type,DWORD Value) PURE; + STDMETHOD(GetSamplerState)(THIS_ DWORD Sampler,D3DSAMPLERSTATETYPE Type,DWORD* pValue) PURE; + STDMETHOD(SetSamplerState)(THIS_ DWORD Sampler,D3DSAMPLERSTATETYPE Type,DWORD Value) PURE; + STDMETHOD(ValidateDevice)(THIS_ DWORD* pNumPasses) PURE; + STDMETHOD(SetPaletteEntries)(THIS_ UINT PaletteNumber,CONST PALETTEENTRY* pEntries) PURE; + STDMETHOD(GetPaletteEntries)(THIS_ UINT PaletteNumber,PALETTEENTRY* pEntries) PURE; + STDMETHOD(SetCurrentTexturePalette)(THIS_ UINT PaletteNumber) PURE; + STDMETHOD(GetCurrentTexturePalette)(THIS_ UINT *PaletteNumber) PURE; + STDMETHOD(SetScissorRect)(THIS_ CONST RECT* pRect) PURE; + STDMETHOD(GetScissorRect)(THIS_ RECT* pRect) PURE; + STDMETHOD(SetSoftwareVertexProcessing)(THIS_ BOOL bSoftware) PURE; + STDMETHOD_(BOOL, GetSoftwareVertexProcessing)(THIS) PURE; + STDMETHOD(SetNPatchMode)(THIS_ float nSegments) PURE; + STDMETHOD_(float, GetNPatchMode)(THIS) PURE; + STDMETHOD(DrawPrimitive)(THIS_ D3DPRIMITIVETYPE PrimitiveType,UINT StartVertex,UINT PrimitiveCount) PURE; + STDMETHOD(DrawIndexedPrimitive)(THIS_ D3DPRIMITIVETYPE,INT BaseVertexIndex,UINT MinVertexIndex,UINT NumVertices,UINT startIndex,UINT primCount) PURE; + STDMETHOD(DrawPrimitiveUP)(THIS_ D3DPRIMITIVETYPE PrimitiveType,UINT PrimitiveCount,CONST void* pVertexStreamZeroData,UINT VertexStreamZeroStride) PURE; + STDMETHOD(DrawIndexedPrimitiveUP)(THIS_ D3DPRIMITIVETYPE PrimitiveType,UINT MinVertexIndex,UINT NumVertices,UINT PrimitiveCount,CONST void* pIndexData,D3DFORMAT IndexDataFormat,CONST void* pVertexStreamZeroData,UINT VertexStreamZeroStride) PURE; + STDMETHOD(ProcessVertices)(THIS_ UINT SrcStartIndex,UINT DestIndex,UINT VertexCount,IDirect3DVertexBuffer9* pDestBuffer,IDirect3DVertexDeclaration9* pVertexDecl,DWORD Flags) PURE; + STDMETHOD(CreateVertexDeclaration)(THIS_ CONST D3DVERTEXELEMENT9* pVertexElements,IDirect3DVertexDeclaration9** ppDecl) PURE; + STDMETHOD(SetVertexDeclaration)(THIS_ IDirect3DVertexDeclaration9* pDecl) PURE; + STDMETHOD(GetVertexDeclaration)(THIS_ IDirect3DVertexDeclaration9** ppDecl) PURE; + STDMETHOD(SetFVF)(THIS_ DWORD FVF) PURE; + STDMETHOD(GetFVF)(THIS_ DWORD* pFVF) PURE; + STDMETHOD(CreateVertexShader)(THIS_ CONST DWORD* pFunction,IDirect3DVertexShader9** ppShader) PURE; + STDMETHOD(SetVertexShader)(THIS_ IDirect3DVertexShader9* pShader) PURE; + STDMETHOD(GetVertexShader)(THIS_ IDirect3DVertexShader9** ppShader) PURE; + STDMETHOD(SetVertexShaderConstantF)(THIS_ UINT StartRegister,CONST float* pConstantData,UINT Vector4fCount) PURE; + STDMETHOD(GetVertexShaderConstantF)(THIS_ UINT StartRegister,float* pConstantData,UINT Vector4fCount) PURE; + STDMETHOD(SetVertexShaderConstantI)(THIS_ UINT StartRegister,CONST int* pConstantData,UINT Vector4iCount) PURE; + STDMETHOD(GetVertexShaderConstantI)(THIS_ UINT StartRegister,int* pConstantData,UINT Vector4iCount) PURE; + STDMETHOD(SetVertexShaderConstantB)(THIS_ UINT StartRegister,CONST BOOL* pConstantData,UINT BoolCount) PURE; + STDMETHOD(GetVertexShaderConstantB)(THIS_ UINT StartRegister,BOOL* pConstantData,UINT BoolCount) PURE; + STDMETHOD(SetStreamSource)(THIS_ UINT StreamNumber,IDirect3DVertexBuffer9* pStreamData,UINT OffsetInBytes,UINT Stride) PURE; + STDMETHOD(GetStreamSource)(THIS_ UINT StreamNumber,IDirect3DVertexBuffer9** ppStreamData,UINT* pOffsetInBytes,UINT* pStride) PURE; + STDMETHOD(SetStreamSourceFreq)(THIS_ UINT StreamNumber,UINT Setting) PURE; + STDMETHOD(GetStreamSourceFreq)(THIS_ UINT StreamNumber,UINT* pSetting) PURE; + STDMETHOD(SetIndices)(THIS_ IDirect3DIndexBuffer9* pIndexData) PURE; + STDMETHOD(GetIndices)(THIS_ IDirect3DIndexBuffer9** ppIndexData) PURE; + STDMETHOD(CreatePixelShader)(THIS_ CONST DWORD* pFunction,IDirect3DPixelShader9** ppShader) PURE; + STDMETHOD(SetPixelShader)(THIS_ IDirect3DPixelShader9* pShader) PURE; + STDMETHOD(GetPixelShader)(THIS_ IDirect3DPixelShader9** ppShader) PURE; + STDMETHOD(SetPixelShaderConstantF)(THIS_ UINT StartRegister,CONST float* pConstantData,UINT Vector4fCount) PURE; + STDMETHOD(GetPixelShaderConstantF)(THIS_ UINT StartRegister,float* pConstantData,UINT Vector4fCount) PURE; + STDMETHOD(SetPixelShaderConstantI)(THIS_ UINT StartRegister,CONST int* pConstantData,UINT Vector4iCount) PURE; + STDMETHOD(GetPixelShaderConstantI)(THIS_ UINT StartRegister,int* pConstantData,UINT Vector4iCount) PURE; + STDMETHOD(SetPixelShaderConstantB)(THIS_ UINT StartRegister,CONST BOOL* pConstantData,UINT BoolCount) PURE; + STDMETHOD(GetPixelShaderConstantB)(THIS_ UINT StartRegister,BOOL* pConstantData,UINT BoolCount) PURE; + STDMETHOD(DrawRectPatch)(THIS_ UINT Handle,CONST float* pNumSegs,CONST D3DRECTPATCH_INFO* pRectPatchInfo) PURE; + STDMETHOD(DrawTriPatch)(THIS_ UINT Handle,CONST float* pNumSegs,CONST D3DTRIPATCH_INFO* pTriPatchInfo) PURE; + STDMETHOD(DeletePatch)(THIS_ UINT Handle) PURE; + STDMETHOD(CreateQuery)(THIS_ D3DQUERYTYPE Type,IDirect3DQuery9** ppQuery) PURE; + STDMETHOD(SetConvolutionMonoKernel)(THIS_ UINT width,UINT height,float* rows,float* columns) PURE; + STDMETHOD(ComposeRects)(THIS_ IDirect3DSurface9* pSrc,IDirect3DSurface9* pDst,IDirect3DVertexBuffer9* pSrcRectDescs,UINT NumRects,IDirect3DVertexBuffer9* pDstRectDescs,D3DCOMPOSERECTSOP Operation,int Xoffset,int Yoffset) PURE; + STDMETHOD(PresentEx)(THIS_ CONST RECT* pSourceRect,CONST RECT* pDestRect,HWND hDestWindowOverride,CONST RGNDATA* pDirtyRegion,DWORD dwFlags) PURE; + STDMETHOD(GetGPUThreadPriority)(THIS_ INT* pPriority) PURE; + STDMETHOD(SetGPUThreadPriority)(THIS_ INT Priority) PURE; + STDMETHOD(WaitForVBlank)(THIS_ UINT iSwapChain) PURE; + STDMETHOD(CheckResourceResidency)(THIS_ IDirect3DResource9** pResourceArray,UINT32 NumResources) PURE; + STDMETHOD(SetMaximumFrameLatency)(THIS_ UINT MaxLatency) PURE; + STDMETHOD(GetMaximumFrameLatency)(THIS_ UINT* pMaxLatency) PURE; + STDMETHOD(CheckDeviceState)(THIS_ HWND hDestinationWindow) PURE; + STDMETHOD(CreateRenderTargetEx)(THIS_ UINT Width,UINT Height,D3DFORMAT Format,D3DMULTISAMPLE_TYPE MultiSample,DWORD MultisampleQuality,BOOL Lockable,IDirect3DSurface9** ppSurface,HANDLE* pSharedHandle,DWORD Usage) PURE; + STDMETHOD(CreateOffscreenPlainSurfaceEx)(THIS_ UINT Width,UINT Height,D3DFORMAT Format,D3DPOOL Pool,IDirect3DSurface9** ppSurface,HANDLE* pSharedHandle,DWORD Usage) PURE; + STDMETHOD(CreateDepthStencilSurfaceEx)(THIS_ UINT Width,UINT Height,D3DFORMAT Format,D3DMULTISAMPLE_TYPE MultiSample,DWORD MultisampleQuality,BOOL Discard,IDirect3DSurface9** ppSurface,HANDLE* pSharedHandle,DWORD Usage) PURE; + STDMETHOD(ResetEx)(THIS_ D3DPRESENT_PARAMETERS* pPresentationParameters,D3DDISPLAYMODEEX *pFullscreenDisplayMode) PURE; + STDMETHOD(GetDisplayModeEx)(THIS_ UINT iSwapChain,D3DDISPLAYMODEEX* pMode,D3DDISPLAYROTATION* pRotation) PURE; +}; + +typedef struct IDirect3DDevice9Ex *LPDIRECT3DDEVICE9EX, *PDIRECT3DDEVICE9EX; + +#if !defined(__cplusplus) || defined(CINTERFACE) +#define IDirect3DDevice9Ex_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define IDirect3DDevice9Ex_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IDirect3DDevice9Ex_Release(p) (p)->lpVtbl->Release(p) +#define IDirect3DDevice9Ex_TestCooperativeLevel(p) (p)->lpVtbl->TestCooperativeLevel(p) +#define IDirect3DDevice9Ex_GetAvailableTextureMem(p) (p)->lpVtbl->GetAvailableTextureMem(p) +#define IDirect3DDevice9Ex_EvictManagedResources(p) (p)->lpVtbl->EvictManagedResources(p) +#define IDirect3DDevice9Ex_GetDirect3D(p,a) (p)->lpVtbl->GetDirect3D(p,a) +#define IDirect3DDevice9Ex_GetDeviceCaps(p,a) (p)->lpVtbl->GetDeviceCaps(p,a) +#define IDirect3DDevice9Ex_GetDisplayMode(p,a,b) (p)->lpVtbl->GetDisplayMode(p,a,b) +#define IDirect3DDevice9Ex_GetCreationParameters(p,a) (p)->lpVtbl->GetCreationParameters(p,a) +#define IDirect3DDevice9Ex_SetCursorProperties(p,a,b,c) (p)->lpVtbl->SetCursorProperties(p,a,b,c) +#define IDirect3DDevice9Ex_SetCursorPosition(p,a,b,c) (p)->lpVtbl->SetCursorPosition(p,a,b,c) +#define IDirect3DDevice9Ex_ShowCursor(p,a) (p)->lpVtbl->ShowCursor(p,a) +#define IDirect3DDevice9Ex_CreateAdditionalSwapChain(p,a,b) (p)->lpVtbl->CreateAdditionalSwapChain(p,a,b) +#define IDirect3DDevice9Ex_GetSwapChain(p,a,b) (p)->lpVtbl->GetSwapChain(p,a,b) +#define IDirect3DDevice9Ex_GetNumberOfSwapChains(p) (p)->lpVtbl->GetNumberOfSwapChains(p) +#define IDirect3DDevice9Ex_Reset(p,a) (p)->lpVtbl->Reset(p,a) +#define IDirect3DDevice9Ex_Present(p,a,b,c,d) (p)->lpVtbl->Present(p,a,b,c,d) +#define IDirect3DDevice9Ex_GetBackBuffer(p,a,b,c,d) (p)->lpVtbl->GetBackBuffer(p,a,b,c,d) +#define IDirect3DDevice9Ex_GetRasterStatus(p,a,b) (p)->lpVtbl->GetRasterStatus(p,a,b) +#define IDirect3DDevice9Ex_SetDialogBoxMode(p,a) (p)->lpVtbl->SetDialogBoxMode(p,a) +#define IDirect3DDevice9Ex_SetGammaRamp(p,a,b,c) (p)->lpVtbl->SetGammaRamp(p,a,b,c) +#define IDirect3DDevice9Ex_GetGammaRamp(p,a,b) (p)->lpVtbl->GetGammaRamp(p,a,b) +#define IDirect3DDevice9Ex_CreateTexture(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->CreateTexture(p,a,b,c,d,e,f,g,h) +#define IDirect3DDevice9Ex_CreateVolumeTexture(p,a,b,c,d,e,f,g,h,i) (p)->lpVtbl->CreateVolumeTexture(p,a,b,c,d,e,f,g,h,i) +#define IDirect3DDevice9Ex_CreateCubeTexture(p,a,b,c,d,e,f,g) (p)->lpVtbl->CreateCubeTexture(p,a,b,c,d,e,f,g) +#define IDirect3DDevice9Ex_CreateVertexBuffer(p,a,b,c,d,e,f) (p)->lpVtbl->CreateVertexBuffer(p,a,b,c,d,e,f) +#define IDirect3DDevice9Ex_CreateIndexBuffer(p,a,b,c,d,e,f) (p)->lpVtbl->CreateIndexBuffer(p,a,b,c,d,e,f) +#define IDirect3DDevice9Ex_CreateRenderTarget(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->CreateRenderTarget(p,a,b,c,d,e,f,g,h) +#define IDirect3DDevice9Ex_CreateDepthStencilSurface(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->CreateDepthStencilSurface(p,a,b,c,d,e,f,g,h) +#define IDirect3DDevice9Ex_UpdateSurface(p,a,b,c,d) (p)->lpVtbl->UpdateSurface(p,a,b,c,d) +#define IDirect3DDevice9Ex_UpdateTexture(p,a,b) (p)->lpVtbl->UpdateTexture(p,a,b) +#define IDirect3DDevice9Ex_GetRenderTargetData(p,a,b) (p)->lpVtbl->GetRenderTargetData(p,a,b) +#define IDirect3DDevice9Ex_GetFrontBufferData(p,a,b) (p)->lpVtbl->GetFrontBufferData(p,a,b) +#define IDirect3DDevice9Ex_StretchRect(p,a,b,c,d,e) (p)->lpVtbl->StretchRect(p,a,b,c,d,e) +#define IDirect3DDevice9Ex_ColorFill(p,a,b,c) (p)->lpVtbl->ColorFill(p,a,b,c) +#define IDirect3DDevice9Ex_CreateOffscreenPlainSurface(p,a,b,c,d,e,f) (p)->lpVtbl->CreateOffscreenPlainSurface(p,a,b,c,d,e,f) +#define IDirect3DDevice9Ex_SetRenderTarget(p,a,b) (p)->lpVtbl->SetRenderTarget(p,a,b) +#define IDirect3DDevice9Ex_GetRenderTarget(p,a,b) (p)->lpVtbl->GetRenderTarget(p,a,b) +#define IDirect3DDevice9Ex_SetDepthStencilSurface(p,a) (p)->lpVtbl->SetDepthStencilSurface(p,a) +#define IDirect3DDevice9Ex_GetDepthStencilSurface(p,a) (p)->lpVtbl->GetDepthStencilSurface(p,a) +#define IDirect3DDevice9Ex_BeginScene(p) (p)->lpVtbl->BeginScene(p) +#define IDirect3DDevice9Ex_EndScene(p) (p)->lpVtbl->EndScene(p) +#define IDirect3DDevice9Ex_Clear(p,a,b,c,d,e,f) (p)->lpVtbl->Clear(p,a,b,c,d,e,f) +#define IDirect3DDevice9Ex_SetTransform(p,a,b) (p)->lpVtbl->SetTransform(p,a,b) +#define IDirect3DDevice9Ex_GetTransform(p,a,b) (p)->lpVtbl->GetTransform(p,a,b) +#define IDirect3DDevice9Ex_MultiplyTransform(p,a,b) (p)->lpVtbl->MultiplyTransform(p,a,b) +#define IDirect3DDevice9Ex_SetViewport(p,a) (p)->lpVtbl->SetViewport(p,a) +#define IDirect3DDevice9Ex_GetViewport(p,a) (p)->lpVtbl->GetViewport(p,a) +#define IDirect3DDevice9Ex_SetMaterial(p,a) (p)->lpVtbl->SetMaterial(p,a) +#define IDirect3DDevice9Ex_GetMaterial(p,a) (p)->lpVtbl->GetMaterial(p,a) +#define IDirect3DDevice9Ex_SetLight(p,a,b) (p)->lpVtbl->SetLight(p,a,b) +#define IDirect3DDevice9Ex_GetLight(p,a,b) (p)->lpVtbl->GetLight(p,a,b) +#define IDirect3DDevice9Ex_LightEnable(p,a,b) (p)->lpVtbl->LightEnable(p,a,b) +#define IDirect3DDevice9Ex_GetLightEnable(p,a,b) (p)->lpVtbl->GetLightEnable(p,a,b) +#define IDirect3DDevice9Ex_SetClipPlane(p,a,b) (p)->lpVtbl->SetClipPlane(p,a,b) +#define IDirect3DDevice9Ex_GetClipPlane(p,a,b) (p)->lpVtbl->GetClipPlane(p,a,b) +#define IDirect3DDevice9Ex_SetRenderState(p,a,b) (p)->lpVtbl->SetRenderState(p,a,b) +#define IDirect3DDevice9Ex_GetRenderState(p,a,b) (p)->lpVtbl->GetRenderState(p,a,b) +#define IDirect3DDevice9Ex_CreateStateBlock(p,a,b) (p)->lpVtbl->CreateStateBlock(p,a,b) +#define IDirect3DDevice9Ex_BeginStateBlock(p) (p)->lpVtbl->BeginStateBlock(p) +#define IDirect3DDevice9Ex_EndStateBlock(p,a) (p)->lpVtbl->EndStateBlock(p,a) +#define IDirect3DDevice9Ex_SetClipStatus(p,a) (p)->lpVtbl->SetClipStatus(p,a) +#define IDirect3DDevice9Ex_GetClipStatus(p,a) (p)->lpVtbl->GetClipStatus(p,a) +#define IDirect3DDevice9Ex_GetTexture(p,a,b) (p)->lpVtbl->GetTexture(p,a,b) +#define IDirect3DDevice9Ex_SetTexture(p,a,b) (p)->lpVtbl->SetTexture(p,a,b) +#define IDirect3DDevice9Ex_GetTextureStageState(p,a,b,c) (p)->lpVtbl->GetTextureStageState(p,a,b,c) +#define IDirect3DDevice9Ex_SetTextureStageState(p,a,b,c) (p)->lpVtbl->SetTextureStageState(p,a,b,c) +#define IDirect3DDevice9Ex_GetSamplerState(p,a,b,c) (p)->lpVtbl->GetSamplerState(p,a,b,c) +#define IDirect3DDevice9Ex_SetSamplerState(p,a,b,c) (p)->lpVtbl->SetSamplerState(p,a,b,c) +#define IDirect3DDevice9Ex_ValidateDevice(p,a) (p)->lpVtbl->ValidateDevice(p,a) +#define IDirect3DDevice9Ex_SetPaletteEntries(p,a,b) (p)->lpVtbl->SetPaletteEntries(p,a,b) +#define IDirect3DDevice9Ex_GetPaletteEntries(p,a,b) (p)->lpVtbl->GetPaletteEntries(p,a,b) +#define IDirect3DDevice9Ex_SetCurrentTexturePalette(p,a) (p)->lpVtbl->SetCurrentTexturePalette(p,a) +#define IDirect3DDevice9Ex_GetCurrentTexturePalette(p,a) (p)->lpVtbl->GetCurrentTexturePalette(p,a) +#define IDirect3DDevice9Ex_SetScissorRect(p,a) (p)->lpVtbl->SetScissorRect(p,a) +#define IDirect3DDevice9Ex_GetScissorRect(p,a) (p)->lpVtbl->GetScissorRect(p,a) +#define IDirect3DDevice9Ex_SetSoftwareVertexProcessing(p,a) (p)->lpVtbl->SetSoftwareVertexProcessing(p,a) +#define IDirect3DDevice9Ex_GetSoftwareVertexProcessing(p) (p)->lpVtbl->GetSoftwareVertexProcessing(p) +#define IDirect3DDevice9Ex_SetNPatchMode(p,a) (p)->lpVtbl->SetNPatchMode(p,a) +#define IDirect3DDevice9Ex_GetNPatchMode(p) (p)->lpVtbl->GetNPatchMode(p) +#define IDirect3DDevice9Ex_DrawPrimitive(p,a,b,c) (p)->lpVtbl->DrawPrimitive(p,a,b,c) +#define IDirect3DDevice9Ex_DrawIndexedPrimitive(p,a,b,c,d,e,f) (p)->lpVtbl->DrawIndexedPrimitive(p,a,b,c,d,e,f) +#define IDirect3DDevice9Ex_DrawPrimitiveUP(p,a,b,c,d) (p)->lpVtbl->DrawPrimitiveUP(p,a,b,c,d) +#define IDirect3DDevice9Ex_DrawIndexedPrimitiveUP(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->DrawIndexedPrimitiveUP(p,a,b,c,d,e,f,g,h) +#define IDirect3DDevice9Ex_ProcessVertices(p,a,b,c,d,e,f) (p)->lpVtbl->ProcessVertices(p,a,b,c,d,e,f) +#define IDirect3DDevice9Ex_CreateVertexDeclaration(p,a,b) (p)->lpVtbl->CreateVertexDeclaration(p,a,b) +#define IDirect3DDevice9Ex_SetVertexDeclaration(p,a) (p)->lpVtbl->SetVertexDeclaration(p,a) +#define IDirect3DDevice9Ex_GetVertexDeclaration(p,a) (p)->lpVtbl->GetVertexDeclaration(p,a) +#define IDirect3DDevice9Ex_SetFVF(p,a) (p)->lpVtbl->SetFVF(p,a) +#define IDirect3DDevice9Ex_GetFVF(p,a) (p)->lpVtbl->GetFVF(p,a) +#define IDirect3DDevice9Ex_CreateVertexShader(p,a,b) (p)->lpVtbl->CreateVertexShader(p,a,b) +#define IDirect3DDevice9Ex_SetVertexShader(p,a) (p)->lpVtbl->SetVertexShader(p,a) +#define IDirect3DDevice9Ex_GetVertexShader(p,a) (p)->lpVtbl->GetVertexShader(p,a) +#define IDirect3DDevice9Ex_SetVertexShaderConstantF(p,a,b,c) (p)->lpVtbl->SetVertexShaderConstantF(p,a,b,c) +#define IDirect3DDevice9Ex_GetVertexShaderConstantF(p,a,b,c) (p)->lpVtbl->GetVertexShaderConstantF(p,a,b,c) +#define IDirect3DDevice9Ex_SetVertexShaderConstantI(p,a,b,c) (p)->lpVtbl->SetVertexShaderConstantI(p,a,b,c) +#define IDirect3DDevice9Ex_GetVertexShaderConstantI(p,a,b,c) (p)->lpVtbl->GetVertexShaderConstantI(p,a,b,c) +#define IDirect3DDevice9Ex_SetVertexShaderConstantB(p,a,b,c) (p)->lpVtbl->SetVertexShaderConstantB(p,a,b,c) +#define IDirect3DDevice9Ex_GetVertexShaderConstantB(p,a,b,c) (p)->lpVtbl->GetVertexShaderConstantB(p,a,b,c) +#define IDirect3DDevice9Ex_SetStreamSource(p,a,b,c,d) (p)->lpVtbl->SetStreamSource(p,a,b,c,d) +#define IDirect3DDevice9Ex_GetStreamSource(p,a,b,c,d) (p)->lpVtbl->GetStreamSource(p,a,b,c,d) +#define IDirect3DDevice9Ex_SetStreamSourceFreq(p,a,b) (p)->lpVtbl->SetStreamSourceFreq(p,a,b) +#define IDirect3DDevice9Ex_GetStreamSourceFreq(p,a,b) (p)->lpVtbl->GetStreamSourceFreq(p,a,b) +#define IDirect3DDevice9Ex_SetIndices(p,a) (p)->lpVtbl->SetIndices(p,a) +#define IDirect3DDevice9Ex_GetIndices(p,a) (p)->lpVtbl->GetIndices(p,a) +#define IDirect3DDevice9Ex_CreatePixelShader(p,a,b) (p)->lpVtbl->CreatePixelShader(p,a,b) +#define IDirect3DDevice9Ex_SetPixelShader(p,a) (p)->lpVtbl->SetPixelShader(p,a) +#define IDirect3DDevice9Ex_GetPixelShader(p,a) (p)->lpVtbl->GetPixelShader(p,a) +#define IDirect3DDevice9Ex_SetPixelShaderConstantF(p,a,b,c) (p)->lpVtbl->SetPixelShaderConstantF(p,a,b,c) +#define IDirect3DDevice9Ex_GetPixelShaderConstantF(p,a,b,c) (p)->lpVtbl->GetPixelShaderConstantF(p,a,b,c) +#define IDirect3DDevice9Ex_SetPixelShaderConstantI(p,a,b,c) (p)->lpVtbl->SetPixelShaderConstantI(p,a,b,c) +#define IDirect3DDevice9Ex_GetPixelShaderConstantI(p,a,b,c) (p)->lpVtbl->GetPixelShaderConstantI(p,a,b,c) +#define IDirect3DDevice9Ex_SetPixelShaderConstantB(p,a,b,c) (p)->lpVtbl->SetPixelShaderConstantB(p,a,b,c) +#define IDirect3DDevice9Ex_GetPixelShaderConstantB(p,a,b,c) (p)->lpVtbl->GetPixelShaderConstantB(p,a,b,c) +#define IDirect3DDevice9Ex_DrawRectPatch(p,a,b,c) (p)->lpVtbl->DrawRectPatch(p,a,b,c) +#define IDirect3DDevice9Ex_DrawTriPatch(p,a,b,c) (p)->lpVtbl->DrawTriPatch(p,a,b,c) +#define IDirect3DDevice9Ex_DeletePatch(p,a) (p)->lpVtbl->DeletePatch(p,a) +#define IDirect3DDevice9Ex_CreateQuery(p,a,b) (p)->lpVtbl->CreateQuery(p,a,b) +#define IDirect3DDevice9Ex_SetConvolutionMonoKernel(p,a,b,c,d) (p)->lpVtbl->SetConvolutionMonoKernel(p,a,b,c,d) +#define IDirect3DDevice9Ex_ComposeRects(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->ComposeRects(p,a,b,c,d,e,f,g,h) +#define IDirect3DDevice9Ex_PresentEx(p,a,b,c,d,e) (p)->lpVtbl->PresentEx(p,a,b,c,d,e) +#define IDirect3DDevice9Ex_GetGPUThreadPriority(p,a) (p)->lpVtbl->GetGPUThreadPriority(p,a) +#define IDirect3DDevice9Ex_SetGPUThreadPriority(p,a) (p)->lpVtbl->SetGPUThreadPriority(p,a) +#define IDirect3DDevice9Ex_WaitForVBlank(p,a) (p)->lpVtbl->WaitForVBlank(p,a) +#define IDirect3DDevice9Ex_CheckResourceResidency(p,a,b) (p)->lpVtbl->CheckResourceResidency(p,a,b) +#define IDirect3DDevice9Ex_SetMaximumFrameLatency(p,a) (p)->lpVtbl->SetMaximumFrameLatency(p,a) +#define IDirect3DDevice9Ex_GetMaximumFrameLatency(p,a) (p)->lpVtbl->GetMaximumFrameLatency(p,a) +#define IDirect3DDevice9Ex_CheckDeviceState(p,a) (p)->lpVtbl->CheckDeviceState(p,a) +#define IDirect3DDevice9Ex_CreateRenderTargetEx(p,a,b,c,d,e,f,g,h,i) (p)->lpVtbl->CreateRenderTargetEx(p,a,b,c,d,e,f,g,h,i) +#define IDirect3DDevice9Ex_CreateOffscreenPlainSurfaceEx(p,a,b,c,d,e,f,g) (p)->lpVtbl->CreateOffscreenPlainSurfaceEx(p,a,b,c,d,e,f,g) +#define IDirect3DDevice9Ex_CreateDepthStencilSurfaceEx(p,a,b,c,d,e,f,g,h,i) (p)->lpVtbl->CreateDepthStencilSurfaceEx(p,a,b,c,d,e,f,g,h,i) +#define IDirect3DDevice9Ex_ResetEx(p,a,b) (p)->lpVtbl->ResetEx(p,a,b) +#define IDirect3DDevice9Ex_GetDisplayModeEx(p,a,b,c) (p)->lpVtbl->GetDisplayModeEx(p,a,b,c) +#else +#define IDirect3DDevice9Ex_QueryInterface(p,a,b) (p)->QueryInterface(a,b) +#define IDirect3DDevice9Ex_AddRef(p) (p)->AddRef() +#define IDirect3DDevice9Ex_Release(p) (p)->Release() +#define IDirect3DDevice9Ex_TestCooperativeLevel(p) (p)->TestCooperativeLevel() +#define IDirect3DDevice9Ex_GetAvailableTextureMem(p) (p)->GetAvailableTextureMem() +#define IDirect3DDevice9Ex_EvictManagedResources(p) (p)->EvictManagedResources() +#define IDirect3DDevice9Ex_GetDirect3D(p,a) (p)->GetDirect3D(a) +#define IDirect3DDevice9Ex_GetDeviceCaps(p,a) (p)->GetDeviceCaps(a) +#define IDirect3DDevice9Ex_GetDisplayMode(p,a,b) (p)->GetDisplayMode(a,b) +#define IDirect3DDevice9Ex_GetCreationParameters(p,a) (p)->GetCreationParameters(a) +#define IDirect3DDevice9Ex_SetCursorProperties(p,a,b,c) (p)->SetCursorProperties(a,b,c) +#define IDirect3DDevice9Ex_SetCursorPosition(p,a,b,c) (p)->SetCursorPosition(a,b,c) +#define IDirect3DDevice9Ex_ShowCursor(p,a) (p)->ShowCursor(a) +#define IDirect3DDevice9Ex_CreateAdditionalSwapChain(p,a,b) (p)->CreateAdditionalSwapChain(a,b) +#define IDirect3DDevice9Ex_GetSwapChain(p,a,b) (p)->GetSwapChain(a,b) +#define IDirect3DDevice9Ex_GetNumberOfSwapChains(p) (p)->GetNumberOfSwapChains() +#define IDirect3DDevice9Ex_Reset(p,a) (p)->Reset(a) +#define IDirect3DDevice9Ex_Present(p,a,b,c,d) (p)->Present(a,b,c,d) +#define IDirect3DDevice9Ex_GetBackBuffer(p,a,b,c,d) (p)->GetBackBuffer(a,b,c,d) +#define IDirect3DDevice9Ex_GetRasterStatus(p,a,b) (p)->GetRasterStatus(a,b) +#define IDirect3DDevice9Ex_SetDialogBoxMode(p,a) (p)->SetDialogBoxMode(a) +#define IDirect3DDevice9Ex_SetGammaRamp(p,a,b,c) (p)->SetGammaRamp(a,b,c) +#define IDirect3DDevice9Ex_GetGammaRamp(p,a,b) (p)->GetGammaRamp(a,b) +#define IDirect3DDevice9Ex_CreateTexture(p,a,b,c,d,e,f,g,h) (p)->CreateTexture(a,b,c,d,e,f,g,h) +#define IDirect3DDevice9Ex_CreateVolumeTexture(p,a,b,c,d,e,f,g,h,i) (p)->CreateVolumeTexture(a,b,c,d,e,f,g,h,i) +#define IDirect3DDevice9Ex_CreateCubeTexture(p,a,b,c,d,e,f,g) (p)->CreateCubeTexture(a,b,c,d,e,f,g) +#define IDirect3DDevice9Ex_CreateVertexBuffer(p,a,b,c,d,e,f) (p)->CreateVertexBuffer(a,b,c,d,e,f) +#define IDirect3DDevice9Ex_CreateIndexBuffer(p,a,b,c,d,e,f) (p)->CreateIndexBuffer(a,b,c,d,e,f) +#define IDirect3DDevice9Ex_CreateRenderTarget(p,a,b,c,d,e,f,g,h) (p)->CreateRenderTarget(a,b,c,d,e,f,g,h) +#define IDirect3DDevice9Ex_CreateDepthStencilSurface(p,a,b,c,d,e,f,g,h) (p)->CreateDepthStencilSurface(a,b,c,d,e,f,g,h) +#define IDirect3DDevice9Ex_UpdateSurface(p,a,b,c,d) (p)->UpdateSurface(a,b,c,d) +#define IDirect3DDevice9Ex_UpdateTexture(p,a,b) (p)->UpdateTexture(a,b) +#define IDirect3DDevice9Ex_GetRenderTargetData(p,a,b) (p)->GetRenderTargetData(a,b) +#define IDirect3DDevice9Ex_GetFrontBufferData(p,a,b) (p)->GetFrontBufferData(a,b) +#define IDirect3DDevice9Ex_StretchRect(p,a,b,c,d,e) (p)->StretchRect(a,b,c,d,e) +#define IDirect3DDevice9Ex_ColorFill(p,a,b,c) (p)->ColorFill(a,b,c) +#define IDirect3DDevice9Ex_CreateOffscreenPlainSurface(p,a,b,c,d,e,f) (p)->CreateOffscreenPlainSurface(a,b,c,d,e,f) +#define IDirect3DDevice9Ex_SetRenderTarget(p,a,b) (p)->SetRenderTarget(a,b) +#define IDirect3DDevice9Ex_GetRenderTarget(p,a,b) (p)->GetRenderTarget(a,b) +#define IDirect3DDevice9Ex_SetDepthStencilSurface(p,a) (p)->SetDepthStencilSurface(a) +#define IDirect3DDevice9Ex_GetDepthStencilSurface(p,a) (p)->GetDepthStencilSurface(a) +#define IDirect3DDevice9Ex_BeginScene(p) (p)->BeginScene() +#define IDirect3DDevice9Ex_EndScene(p) (p)->EndScene() +#define IDirect3DDevice9Ex_Clear(p,a,b,c,d,e,f) (p)->Clear(a,b,c,d,e,f) +#define IDirect3DDevice9Ex_SetTransform(p,a,b) (p)->SetTransform(a,b) +#define IDirect3DDevice9Ex_GetTransform(p,a,b) (p)->GetTransform(a,b) +#define IDirect3DDevice9Ex_MultiplyTransform(p,a,b) (p)->MultiplyTransform(a,b) +#define IDirect3DDevice9Ex_SetViewport(p,a) (p)->SetViewport(a) +#define IDirect3DDevice9Ex_GetViewport(p,a) (p)->GetViewport(a) +#define IDirect3DDevice9Ex_SetMaterial(p,a) (p)->SetMaterial(a) +#define IDirect3DDevice9Ex_GetMaterial(p,a) (p)->GetMaterial(a) +#define IDirect3DDevice9Ex_SetLight(p,a,b) (p)->SetLight(a,b) +#define IDirect3DDevice9Ex_GetLight(p,a,b) (p)->GetLight(a,b) +#define IDirect3DDevice9Ex_LightEnable(p,a,b) (p)->LightEnable(a,b) +#define IDirect3DDevice9Ex_GetLightEnable(p,a,b) (p)->GetLightEnable(a,b) +#define IDirect3DDevice9Ex_SetClipPlane(p,a,b) (p)->SetClipPlane(a,b) +#define IDirect3DDevice9Ex_GetClipPlane(p,a,b) (p)->GetClipPlane(a,b) +#define IDirect3DDevice9Ex_SetRenderState(p,a,b) (p)->SetRenderState(a,b) +#define IDirect3DDevice9Ex_GetRenderState(p,a,b) (p)->GetRenderState(a,b) +#define IDirect3DDevice9Ex_CreateStateBlock(p,a,b) (p)->CreateStateBlock(a,b) +#define IDirect3DDevice9Ex_BeginStateBlock(p) (p)->BeginStateBlock() +#define IDirect3DDevice9Ex_EndStateBlock(p,a) (p)->EndStateBlock(a) +#define IDirect3DDevice9Ex_SetClipStatus(p,a) (p)->SetClipStatus(a) +#define IDirect3DDevice9Ex_GetClipStatus(p,a) (p)->GetClipStatus(a) +#define IDirect3DDevice9Ex_GetTexture(p,a,b) (p)->GetTexture(a,b) +#define IDirect3DDevice9Ex_SetTexture(p,a,b) (p)->SetTexture(a,b) +#define IDirect3DDevice9Ex_GetTextureStageState(p,a,b,c) (p)->GetTextureStageState(a,b,c) +#define IDirect3DDevice9Ex_SetTextureStageState(p,a,b,c) (p)->SetTextureStageState(a,b,c) +#define IDirect3DDevice9Ex_GetSamplerState(p,a,b,c) (p)->GetSamplerState(a,b,c) +#define IDirect3DDevice9Ex_SetSamplerState(p,a,b,c) (p)->SetSamplerState(a,b,c) +#define IDirect3DDevice9Ex_ValidateDevice(p,a) (p)->ValidateDevice(a) +#define IDirect3DDevice9Ex_SetPaletteEntries(p,a,b) (p)->SetPaletteEntries(a,b) +#define IDirect3DDevice9Ex_GetPaletteEntries(p,a,b) (p)->GetPaletteEntries(a,b) +#define IDirect3DDevice9Ex_SetCurrentTexturePalette(p,a) (p)->SetCurrentTexturePalette(a) +#define IDirect3DDevice9Ex_GetCurrentTexturePalette(p,a) (p)->GetCurrentTexturePalette(a) +#define IDirect3DDevice9Ex_SetScissorRect(p,a) (p)->SetScissorRect(a) +#define IDirect3DDevice9Ex_GetScissorRect(p,a) (p)->GetScissorRect(a) +#define IDirect3DDevice9Ex_SetSoftwareVertexProcessing(p,a) (p)->SetSoftwareVertexProcessing(a) +#define IDirect3DDevice9Ex_GetSoftwareVertexProcessing(p) (p)->GetSoftwareVertexProcessing() +#define IDirect3DDevice9Ex_SetNPatchMode(p,a) (p)->SetNPatchMode(a) +#define IDirect3DDevice9Ex_GetNPatchMode(p) (p)->GetNPatchMode() +#define IDirect3DDevice9Ex_DrawPrimitive(p,a,b,c) (p)->DrawPrimitive(a,b,c) +#define IDirect3DDevice9Ex_DrawIndexedPrimitive(p,a,b,c,d,e,f) (p)->DrawIndexedPrimitive(a,b,c,d,e,f) +#define IDirect3DDevice9Ex_DrawPrimitiveUP(p,a,b,c,d) (p)->DrawPrimitiveUP(a,b,c,d) +#define IDirect3DDevice9Ex_DrawIndexedPrimitiveUP(p,a,b,c,d,e,f,g,h) (p)->DrawIndexedPrimitiveUP(a,b,c,d,e,f,g,h) +#define IDirect3DDevice9Ex_ProcessVertices(p,a,b,c,d,e,f) (p)->ProcessVertices(a,b,c,d,e,f) +#define IDirect3DDevice9Ex_CreateVertexDeclaration(p,a,b) (p)->CreateVertexDeclaration(a,b) +#define IDirect3DDevice9Ex_SetVertexDeclaration(p,a) (p)->SetVertexDeclaration(a) +#define IDirect3DDevice9Ex_GetVertexDeclaration(p,a) (p)->GetVertexDeclaration(a) +#define IDirect3DDevice9Ex_SetFVF(p,a) (p)->SetFVF(a) +#define IDirect3DDevice9Ex_GetFVF(p,a) (p)->GetFVF(a) +#define IDirect3DDevice9Ex_CreateVertexShader(p,a,b) (p)->CreateVertexShader(a,b) +#define IDirect3DDevice9Ex_SetVertexShader(p,a) (p)->SetVertexShader(a) +#define IDirect3DDevice9Ex_GetVertexShader(p,a) (p)->GetVertexShader(a) +#define IDirect3DDevice9Ex_SetVertexShaderConstantF(p,a,b,c) (p)->SetVertexShaderConstantF(a,b,c) +#define IDirect3DDevice9Ex_GetVertexShaderConstantF(p,a,b,c) (p)->GetVertexShaderConstantF(a,b,c) +#define IDirect3DDevice9Ex_SetVertexShaderConstantI(p,a,b,c) (p)->SetVertexShaderConstantI(a,b,c) +#define IDirect3DDevice9Ex_GetVertexShaderConstantI(p,a,b,c) (p)->GetVertexShaderConstantI(a,b,c) +#define IDirect3DDevice9Ex_SetVertexShaderConstantB(p,a,b,c) (p)->SetVertexShaderConstantB(a,b,c) +#define IDirect3DDevice9Ex_GetVertexShaderConstantB(p,a,b,c) (p)->GetVertexShaderConstantB(a,b,c) +#define IDirect3DDevice9Ex_SetStreamSource(p,a,b,c,d) (p)->SetStreamSource(a,b,c,d) +#define IDirect3DDevice9Ex_GetStreamSource(p,a,b,c,d) (p)->GetStreamSource(a,b,c,d) +#define IDirect3DDevice9Ex_SetStreamSourceFreq(p,a,b) (p)->SetStreamSourceFreq(a,b) +#define IDirect3DDevice9Ex_GetStreamSourceFreq(p,a,b) (p)->GetStreamSourceFreq(a,b) +#define IDirect3DDevice9Ex_SetIndices(p,a) (p)->SetIndices(a) +#define IDirect3DDevice9Ex_GetIndices(p,a) (p)->GetIndices(a) +#define IDirect3DDevice9Ex_CreatePixelShader(p,a,b) (p)->CreatePixelShader(a,b) +#define IDirect3DDevice9Ex_SetPixelShader(p,a) (p)->SetPixelShader(a) +#define IDirect3DDevice9Ex_GetPixelShader(p,a) (p)->GetPixelShader(a) +#define IDirect3DDevice9Ex_SetPixelShaderConstantF(p,a,b,c) (p)->SetPixelShaderConstantF(a,b,c) +#define IDirect3DDevice9Ex_GetPixelShaderConstantF(p,a,b,c) (p)->GetPixelShaderConstantF(a,b,c) +#define IDirect3DDevice9Ex_SetPixelShaderConstantI(p,a,b,c) (p)->SetPixelShaderConstantI(a,b,c) +#define IDirect3DDevice9Ex_GetPixelShaderConstantI(p,a,b,c) (p)->GetPixelShaderConstantI(a,b,c) +#define IDirect3DDevice9Ex_SetPixelShaderConstantB(p,a,b,c) (p)->SetPixelShaderConstantB(a,b,c) +#define IDirect3DDevice9Ex_GetPixelShaderConstantB(p,a,b,c) (p)->GetPixelShaderConstantB(a,b,c) +#define IDirect3DDevice9Ex_DrawRectPatch(p,a,b,c) (p)->DrawRectPatch(a,b,c) +#define IDirect3DDevice9Ex_DrawTriPatch(p,a,b,c) (p)->DrawTriPatch(a,b,c) +#define IDirect3DDevice9Ex_DeletePatch(p,a) (p)->DeletePatch(a) +#define IDirect3DDevice9Ex_CreateQuery(p,a,b) (p)->CreateQuery(a,b) +#define IDirect3DDevice9Ex_SetConvolutionMonoKernel(p,a,b,c,d) (p)->SetConvolutionMonoKernel(a,b,c,d) +#define IDirect3DDevice9Ex_ComposeRects(p,a,b,c,d,e,f,g,h) (p)->ComposeRects(a,b,c,d,e,f,g,h) +#define IDirect3DDevice9Ex_PresentEx(p,a,b,c,d,e) (p)->PresentEx(a,b,c,d,e) +#define IDirect3DDevice9Ex_GetGPUThreadPriority(p,a) (p)->GetGPUThreadPriority(a) +#define IDirect3DDevice9Ex_SetGPUThreadPriority(p,a) (p)->SetGPUThreadPriority(a) +#define IDirect3DDevice9Ex_WaitForVBlank(p,a) (p)->WaitForVBlank(a) +#define IDirect3DDevice9Ex_CheckResourceResidency(p,a,b) (p)->CheckResourceResidency(a,b) +#define IDirect3DDevice9Ex_SetMaximumFrameLatency(p,a) (p)->SetMaximumFrameLatency(a) +#define IDirect3DDevice9Ex_GetMaximumFrameLatency(p,a) (p)->GetMaximumFrameLatency(a) +#define IDirect3DDevice9Ex_CheckDeviceState(p,a) (p)->CheckDeviceState(a) +#define IDirect3DDevice9Ex_CreateRenderTargetEx(p,a,b,c,d,e,f,g,h,i) (p)->CreateRenderTargetEx(a,b,c,d,e,f,g,h,i) +#define IDirect3DDevice9Ex_CreateOffscreenPlainSurfaceEx(p,a,b,c,d,e,f,g) (p)->CreateOffscreenPlainSurfaceEx(a,b,c,d,e,f,g) +#define IDirect3DDevice9Ex_CreateDepthStencilSurfaceEx(p,a,b,c,d,e,f,g,h,i) (p)->CreateDepthStencilSurfaceEx(a,b,c,d,e,f,g,h,i) +#define IDirect3DDevice9Ex_ResetEx(p,a,b) (p)->ResetEx(a,b) +#define IDirect3DDevice9Ex_GetDisplayModeEx(p,a,b,c) (p)->GetDisplayModeEx(a,b,c) +#endif + + + +#undef INTERFACE +#define INTERFACE IDirect3DSwapChain9Ex + +DECLARE_INTERFACE_(IDirect3DSwapChain9Ex, IDirect3DSwapChain9) +{ + /*** IUnknown methods ***/ + STDMETHOD(QueryInterface)(THIS_ REFIID riid, void** ppvObj) PURE; + STDMETHOD_(ULONG,AddRef)(THIS) PURE; + STDMETHOD_(ULONG,Release)(THIS) PURE; + + /*** IDirect3DSwapChain9 methods ***/ + STDMETHOD(Present)(THIS_ CONST RECT* pSourceRect,CONST RECT* pDestRect,HWND hDestWindowOverride,CONST RGNDATA* pDirtyRegion,DWORD dwFlags) PURE; + STDMETHOD(GetFrontBufferData)(THIS_ IDirect3DSurface9* pDestSurface) PURE; + STDMETHOD(GetBackBuffer)(THIS_ UINT iBackBuffer,D3DBACKBUFFER_TYPE Type,IDirect3DSurface9** ppBackBuffer) PURE; + STDMETHOD(GetRasterStatus)(THIS_ D3DRASTER_STATUS* pRasterStatus) PURE; + STDMETHOD(GetDisplayMode)(THIS_ D3DDISPLAYMODE* pMode) PURE; + STDMETHOD(GetDevice)(THIS_ IDirect3DDevice9** ppDevice) PURE; + STDMETHOD(GetPresentParameters)(THIS_ D3DPRESENT_PARAMETERS* pPresentationParameters) PURE; + STDMETHOD(GetLastPresentCount)(THIS_ UINT* pLastPresentCount) PURE; + STDMETHOD(GetPresentStats)(THIS_ D3DPRESENTSTATS* pPresentationStatistics) PURE; + STDMETHOD(GetDisplayModeEx)(THIS_ D3DDISPLAYMODEEX* pMode,D3DDISPLAYROTATION* pRotation) PURE; +}; + +typedef struct IDirect3DSwapChain9Ex *LPDIRECT3DSWAPCHAIN9EX, *PDIRECT3DSWAPCHAIN9EX; + +#if !defined(__cplusplus) || defined(CINTERFACE) +#define IDirect3DSwapChain9Ex_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define IDirect3DSwapChain9Ex_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IDirect3DSwapChain9Ex_Release(p) (p)->lpVtbl->Release(p) +#define IDirect3DSwapChain9Ex_Present(p,a,b,c,d,e) (p)->lpVtbl->Present(p,a,b,c,d,e) +#define IDirect3DSwapChain9Ex_GetFrontBufferData(p,a) (p)->lpVtbl->GetFrontBufferData(p,a) +#define IDirect3DSwapChain9Ex_GetBackBuffer(p,a,b,c) (p)->lpVtbl->GetBackBuffer(p,a,b,c) +#define IDirect3DSwapChain9Ex_GetRasterStatus(p,a) (p)->lpVtbl->GetRasterStatus(p,a) +#define IDirect3DSwapChain9Ex_GetDisplayMode(p,a) (p)->lpVtbl->GetDisplayMode(p,a) +#define IDirect3DSwapChain9Ex_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) +#define IDirect3DSwapChain9Ex_GetPresentParameters(p,a) (p)->lpVtbl->GetPresentParameters(p,a) +#define IDirect3DSwapChain9Ex_GetLastPresentCount(p,a) (p)->lpVtbl->GetLastPresentCount(p,a) +#define IDirect3DSwapChain9Ex_GetPresentStats(p,a) (p)->lpVtbl->GetPresentStats(p,a) +#define IDirect3DSwapChain9Ex_GetDisplayModeEx(p,a,b) (p)->lpVtbl->GetDisplayModeEx(p,a,b) +#else +#define IDirect3DSwapChain9Ex_QueryInterface(p,a,b) (p)->QueryInterface(a,b) +#define IDirect3DSwapChain9Ex_AddRef(p) (p)->AddRef() +#define IDirect3DSwapChain9Ex_Release(p) (p)->Release() +#define IDirect3DSwapChain9Ex_Present(p,a,b,c,d,e) (p)->Present(a,b,c,d,e) +#define IDirect3DSwapChain9Ex_GetFrontBufferData(p,a) (p)->GetFrontBufferData(a) +#define IDirect3DSwapChain9Ex_GetBackBuffer(p,a,b,c) (p)->GetBackBuffer(a,b,c) +#define IDirect3DSwapChain9Ex_GetRasterStatus(p,a) (p)->GetRasterStatus(a) +#define IDirect3DSwapChain9Ex_GetDisplayMode(p,a) (p)->GetDisplayMode(a) +#define IDirect3DSwapChain9Ex_GetDevice(p,a) (p)->GetDevice(a) +#define IDirect3DSwapChain9Ex_GetPresentParameters(p,a) (p)->GetPresentParameters(a) +#define IDirect3DSwapChain9Ex_GetLastPresentCount(p,a) (p)->GetLastPresentCount(a) +#define IDirect3DSwapChain9Ex_GetPresentStats(p,a) (p)->GetPresentStats(a) +#define IDirect3DSwapChain9Ex_GetDisplayModeEx(p,a,b) (p)->GetDisplayModeEx(a,b) +#endif + +#endif // !D3D_DISABLE_9EX +/* -- D3D9Ex only */ + + + +/* D3D9Ex only -- */ +#if !defined(D3D_DISABLE_9EX) + + + +#undef INTERFACE +#define INTERFACE IDirect3D9ExOverlayExtension + +DECLARE_INTERFACE_(IDirect3D9ExOverlayExtension, IUnknown) +{ + /*** IUnknown methods ***/ + STDMETHOD(QueryInterface)(THIS_ REFIID riid, void** ppvObj) PURE; + STDMETHOD_(ULONG,AddRef)(THIS) PURE; + STDMETHOD_(ULONG,Release)(THIS) PURE; + + /*** IDirect3D9ExOverlayExtension methods ***/ + STDMETHOD(CheckDeviceOverlayType)(THIS_ UINT Adapter,D3DDEVTYPE DevType,UINT OverlayWidth,UINT OverlayHeight,D3DFORMAT OverlayFormat,D3DDISPLAYMODEEX* pDisplayMode,D3DDISPLAYROTATION DisplayRotation,D3DOVERLAYCAPS* pOverlayCaps) PURE; +}; + +typedef struct IDirect3D9ExOverlayExtension *LPDIRECT3D9EXOVERLAYEXTENSION, *PDIRECT3D9EXOVERLAYEXTENSION; + +#if !defined(__cplusplus) || defined(CINTERFACE) +#define IDirect3D9ExOverlayExtension_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define IDirect3D9ExOverlayExtension_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IDirect3D9ExOverlayExtension_Release(p) (p)->lpVtbl->Release(p) +#define IDirect3D9ExOverlayExtension_CheckDeviceOverlayType(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->CheckDeviceOverlayType(p,a,b,c,d,e,f,g,h) +#else +#define IDirect3D9ExOverlayExtension_QueryInterface(p,a,b) (p)->QueryInterface(a,b) +#define IDirect3D9ExOverlayExtension_AddRef(p) (p)->AddRef() +#define IDirect3D9ExOverlayExtension_Release(p) (p)->Release() +#define IDirect3D9ExOverlayExtension_CheckDeviceOverlayType(p,a,b,c,d,e,f,g,h) (p)->CheckDeviceOverlayType(a,b,c,d,e,f,g,h) +#endif + + + +#undef INTERFACE +#define INTERFACE IDirect3DDevice9Video + +DECLARE_INTERFACE_(IDirect3DDevice9Video, IUnknown) +{ + /*** IUnknown methods ***/ + STDMETHOD(QueryInterface)(THIS_ REFIID riid, void** ppvObj) PURE; + STDMETHOD_(ULONG,AddRef)(THIS) PURE; + STDMETHOD_(ULONG,Release)(THIS) PURE; + + /*** IDirect3DDevice9Video methods ***/ + STDMETHOD(GetContentProtectionCaps)(THIS_ CONST GUID* pCryptoType,CONST GUID* pDecodeProfile,D3DCONTENTPROTECTIONCAPS* pCaps) PURE; + STDMETHOD(CreateAuthenticatedChannel)(THIS_ D3DAUTHENTICATEDCHANNELTYPE ChannelType,IDirect3DAuthenticatedChannel9** ppAuthenticatedChannel,HANDLE* pChannelHandle) PURE; + STDMETHOD(CreateCryptoSession)(THIS_ CONST GUID* pCryptoType,CONST GUID* pDecodeProfile,IDirect3DCryptoSession9** ppCryptoSession,HANDLE* pCryptoHandle) PURE; +}; + +typedef struct IDirect3DDevice9Video *LPDIRECT3DDEVICE9VIDEO, *PDIRECT3DDEVICE9VIDEO; + +#if !defined(__cplusplus) || defined(CINTERFACE) +#define IDirect3DDevice9Video_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define IDirect3DDevice9Video_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IDirect3DDevice9Video_Release(p) (p)->lpVtbl->Release(p) +#define IDirect3DDevice9Video_GetContentProtectionCaps(p,a,b,c) (p)->lpVtbl->GetContentProtectionCaps(p,a,b,c) +#define IDirect3DDevice9Video_CreateAuthenticatedChannel(p,a,b,c) (p)->lpVtbl->CreateAuthenticatedChannel(p,a,b,c) +#define IDirect3DDevice9Video_CreateCryptoSession(p,a,b,c,d) (p)->lpVtbl->CreateCryptoSession(p,a,b,c,d) +#else +#define IDirect3DDevice9Video_QueryInterface(p,a,b) (p)->QueryInterface(a,b) +#define IDirect3DDevice9Video_AddRef(p) (p)->AddRef() +#define IDirect3DDevice9Video_Release(p) (p)->Release() +#define IDirect3DDevice9Video_GetContentProtectionCaps(p,a,b,c) (p)->GetContentProtectionCaps(a,b,c) +#define IDirect3DDevice9Video_CreateAuthenticatedChannel(p,a,b,c) (p)->CreateAuthenticatedChannel(a,b,c) +#define IDirect3DDevice9Video_CreateCryptoSession(p,a,b,c,d) (p)->CreateCryptoSession(a,b,c,d) +#endif + + + + +#undef INTERFACE +#define INTERFACE IDirect3DAuthenticatedChannel9 + +DECLARE_INTERFACE_(IDirect3DAuthenticatedChannel9, IUnknown) +{ + /*** IUnknown methods ***/ + STDMETHOD(QueryInterface)(THIS_ REFIID riid, void** ppvObj) PURE; + STDMETHOD_(ULONG,AddRef)(THIS) PURE; + STDMETHOD_(ULONG,Release)(THIS) PURE; + + /*** IDirect3DAuthenticatedChannel9 methods ***/ + STDMETHOD(GetCertificateSize)(THIS_ UINT* pCertificateSize) PURE; + STDMETHOD(GetCertificate)(THIS_ UINT CertifacteSize,BYTE* ppCertificate) PURE; + STDMETHOD(NegotiateKeyExchange)(THIS_ UINT DataSize,VOID* pData) PURE; + STDMETHOD(Query)(THIS_ UINT InputSize,CONST VOID* pInput,UINT OutputSize,VOID* pOutput) PURE; + STDMETHOD(Configure)(THIS_ UINT InputSize,CONST VOID* pInput,D3DAUTHENTICATEDCHANNEL_CONFIGURE_OUTPUT* pOutput) PURE; +}; + +typedef struct IDirect3DAuthenticatedChannel9 *LPDIRECT3DAUTHENTICATEDCHANNEL9, *PDIRECT3DAUTHENTICATEDCHANNEL9; + +#if !defined(__cplusplus) || defined(CINTERFACE) +#define IDirect3DAuthenticatedChannel9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define IDirect3DAuthenticatedChannel9_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IDirect3DAuthenticatedChannel9_Release(p) (p)->lpVtbl->Release(p) +#define IDirect3DAuthenticatedChannel9_GetCertificateSize(p,a) (p)->lpVtbl->GetCertificateSize(p,a) +#define IDirect3DAuthenticatedChannel9_GetCertificate(p,a,b) (p)->lpVtbl->GetCertificate(p,a,b) +#define IDirect3DAuthenticatedChannel9_NegotiateKeyExchange(p,a,b) (p)->lpVtbl->NegotiateKeyExchange(p,a,b) +#define IDirect3DAuthenticatedChannel9_Query(p,a,b,c,d) (p)->lpVtbl->Query(p,a,b,c,d) +#define IDirect3DAuthenticatedChannel9_Configure(p,a,b,c) (p)->lpVtbl->Configure(p,a,b,c) +#else +#define IDirect3DAuthenticatedChannel9_QueryInterface(p,a,b) (p)->QueryInterface(a,b) +#define IDirect3DAuthenticatedChannel9_AddRef(p) (p)->AddRef() +#define IDirect3DAuthenticatedChannel9_Release(p) (p)->Release() +#define IDirect3DAuthenticatedChannel9_GetCertificateSize(p,a) (p)->GetCertificateSize(a) +#define IDirect3DAuthenticatedChannel9_GetCertificate(p,a,b) (p)->GetCertificate(a,b) +#define IDirect3DAuthenticatedChannel9_NegotiateKeyExchange(p,a,b) (p)->NegotiateKeyExchange(a,b) +#define IDirect3DAuthenticatedChannel9_Query(p,a,b,c,d) (p)->Query(a,b,c,d) +#define IDirect3DAuthenticatedChannel9_Configure(p,a,b,c) (p)->Configure(a,b,c) +#endif + + + +#undef INTERFACE +#define INTERFACE IDirect3DCryptoSession9 + +DECLARE_INTERFACE_(IDirect3DCryptoSession9, IUnknown) +{ + /*** IUnknown methods ***/ + STDMETHOD(QueryInterface)(THIS_ REFIID riid, void** ppvObj) PURE; + STDMETHOD_(ULONG,AddRef)(THIS) PURE; + STDMETHOD_(ULONG,Release)(THIS) PURE; + + /*** IDirect3DCryptoSession9 methods ***/ + STDMETHOD(GetCertificateSize)(THIS_ UINT* pCertificateSize) PURE; + STDMETHOD(GetCertificate)(THIS_ UINT CertifacteSize,BYTE* ppCertificate) PURE; + STDMETHOD(NegotiateKeyExchange)(THIS_ UINT DataSize,VOID* pData) PURE; + STDMETHOD(EncryptionBlt)(THIS_ IDirect3DSurface9* pSrcSurface,IDirect3DSurface9* pDstSurface,UINT DstSurfaceSize,VOID* pIV) PURE; + STDMETHOD(DecryptionBlt)(THIS_ IDirect3DSurface9* pSrcSurface,IDirect3DSurface9* pDstSurface,UINT SrcSurfaceSize,D3DENCRYPTED_BLOCK_INFO* pEncryptedBlockInfo,VOID* pContentKey,VOID* pIV) PURE; + STDMETHOD(GetSurfacePitch)(THIS_ IDirect3DSurface9* pSrcSurface,UINT* pSurfacePitch) PURE; + STDMETHOD(StartSessionKeyRefresh)(THIS_ VOID* pRandomNumber,UINT RandomNumberSize) PURE; + STDMETHOD(FinishSessionKeyRefresh)(THIS) PURE; + STDMETHOD(GetEncryptionBltKey)(THIS_ VOID* pReadbackKey,UINT KeySize) PURE; +}; + +typedef struct IDirect3DCryptoSession9 *LPDIRECT3DCRYPTOSESSION9, *PDIRECT3DCRYPTOSESSION9; + +#if !defined(__cplusplus) || defined(CINTERFACE) +#define IDirect3DCryptoSession9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define IDirect3DCryptoSession9_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IDirect3DCryptoSession9_Release(p) (p)->lpVtbl->Release(p) +#define IDirect3DCryptoSession9_GetCertificateSize(p,a) (p)->lpVtbl->GetCertificateSize(p,a) +#define IDirect3DCryptoSession9_GetCertificate(p,a,b) (p)->lpVtbl->GetCertificate(p,a,b) +#define IDirect3DCryptoSession9_NegotiateKeyExchange(p,a,b) (p)->lpVtbl->NegotiateKeyExchange(p,a,b) +#define IDirect3DCryptoSession9_EncryptionBlt(p,a,b,c,d) (p)->lpVtbl->EncryptionBlt(p,a,b,c,d) +#define IDirect3DCryptoSession9_DecryptionBlt(p,a,b,c,d,e,f) (p)->lpVtbl->DecryptionBlt(p,a,b,c,d,e,f) +#define IDirect3DCryptoSession9_GetSurfacePitch(p,a,b) (p)->lpVtbl->GetSurfacePitch(p,a,b) +#define IDirect3DCryptoSession9_StartSessionKeyRefresh(p,a,b) (p)->lpVtbl->StartSessionKeyRefresh(p,a,b) +#define IDirect3DCryptoSession9_FinishSessionKeyRefresh(p) (p)->lpVtbl->FinishSessionKeyRefresh(p) +#define IDirect3DCryptoSession9_GetEncryptionBltKey(p,a,b) (p)->lpVtbl->GetEncryptionBltKey(p,a,b) +#else +#define IDirect3DCryptoSession9_QueryInterface(p,a,b) (p)->QueryInterface(a,b) +#define IDirect3DCryptoSession9_AddRef(p) (p)->AddRef() +#define IDirect3DCryptoSession9_Release(p) (p)->Release() +#define IDirect3DCryptoSession9_GetCertificateSize(p,a) (p)->GetCertificateSize(a) +#define IDirect3DCryptoSession9_GetCertificate(p,a,b) (p)->GetCertificate(a,b) +#define IDirect3DCryptoSession9_NegotiateKeyExchange(p,a,b) (p)->NegotiateKeyExchange(a,b) +#define IDirect3DCryptoSession9_EncryptionBlt(p,a,b,c,d) (p)->EncryptionBlt(a,b,c,d) +#define IDirect3DCryptoSession9_DecryptionBlt(p,a,b,c,d,e,f) (p)->DecryptionBlt(a,b,c,d,e,f) +#define IDirect3DCryptoSession9_GetSurfacePitch(p,a,b) (p)->GetSurfacePitch(a,b) +#define IDirect3DCryptoSession9_StartSessionKeyRefresh(p,a,b) (p)->StartSessionKeyRefresh(a,b) +#define IDirect3DCryptoSession9_FinishSessionKeyRefresh(p) (p)->FinishSessionKeyRefresh() +#define IDirect3DCryptoSession9_GetEncryptionBltKey(p,a,b) (p)->GetEncryptionBltKey(a,b) +#endif + +/* -- D3D9Ex only */ +#endif // !D3D_DISABLE_9EX + + +#ifdef __cplusplus +}; +#endif + + +#endif /* (DIRECT3D_VERSION >= 0x0900) */ +#endif /* _D3D_H_ */ + diff --git a/3rdparty/dxsdk/include/d3d9caps.h b/3rdparty/dxsdk/include/d3d9caps.h new file mode 100644 index 00000000..8298cc4f --- /dev/null +++ b/3rdparty/dxsdk/include/d3d9caps.h @@ -0,0 +1,571 @@ +/*==========================================================================; + * + * Copyright (C) Microsoft Corporation. All Rights Reserved. + * + * File: d3d9caps.h + * Content: Direct3D capabilities include file + * + ***************************************************************************/ + +#ifndef _d3d9CAPS_H +#define _d3d9CAPS_H + +#ifndef DIRECT3D_VERSION +#define DIRECT3D_VERSION 0x0900 +#endif //DIRECT3D_VERSION + +// include this file content only if compiling for DX9 interfaces +#if(DIRECT3D_VERSION >= 0x0900) + + + +#if defined(_X86_) || defined(_IA64_) +#pragma pack(4) +#endif + +typedef struct _D3DVSHADERCAPS2_0 +{ + DWORD Caps; + INT DynamicFlowControlDepth; + INT NumTemps; + INT StaticFlowControlDepth; +} D3DVSHADERCAPS2_0; + +#define D3DVS20CAPS_PREDICATION (1<<0) + +#define D3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH 24 +#define D3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH 0 +#define D3DVS20_MAX_NUMTEMPS 32 +#define D3DVS20_MIN_NUMTEMPS 12 +#define D3DVS20_MAX_STATICFLOWCONTROLDEPTH 4 +#define D3DVS20_MIN_STATICFLOWCONTROLDEPTH 1 + +typedef struct _D3DPSHADERCAPS2_0 +{ + DWORD Caps; + INT DynamicFlowControlDepth; + INT NumTemps; + INT StaticFlowControlDepth; + INT NumInstructionSlots; +} D3DPSHADERCAPS2_0; + +#define D3DPS20CAPS_ARBITRARYSWIZZLE (1<<0) +#define D3DPS20CAPS_GRADIENTINSTRUCTIONS (1<<1) +#define D3DPS20CAPS_PREDICATION (1<<2) +#define D3DPS20CAPS_NODEPENDENTREADLIMIT (1<<3) +#define D3DPS20CAPS_NOTEXINSTRUCTIONLIMIT (1<<4) + +#define D3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH 24 +#define D3DPS20_MIN_DYNAMICFLOWCONTROLDEPTH 0 +#define D3DPS20_MAX_NUMTEMPS 32 +#define D3DPS20_MIN_NUMTEMPS 12 +#define D3DPS20_MAX_STATICFLOWCONTROLDEPTH 4 +#define D3DPS20_MIN_STATICFLOWCONTROLDEPTH 0 +#define D3DPS20_MAX_NUMINSTRUCTIONSLOTS 512 +#define D3DPS20_MIN_NUMINSTRUCTIONSLOTS 96 + +#define D3DMIN30SHADERINSTRUCTIONS 512 +#define D3DMAX30SHADERINSTRUCTIONS 32768 + +/* D3D9Ex only -- */ +#if !defined(D3D_DISABLE_9EX) + +typedef struct _D3DOVERLAYCAPS +{ + UINT Caps; + UINT MaxOverlayDisplayWidth; + UINT MaxOverlayDisplayHeight; +} D3DOVERLAYCAPS; + +#define D3DOVERLAYCAPS_FULLRANGERGB 0x00000001 +#define D3DOVERLAYCAPS_LIMITEDRANGERGB 0x00000002 +#define D3DOVERLAYCAPS_YCbCr_BT601 0x00000004 +#define D3DOVERLAYCAPS_YCbCr_BT709 0x00000008 +#define D3DOVERLAYCAPS_YCbCr_BT601_xvYCC 0x00000010 +#define D3DOVERLAYCAPS_YCbCr_BT709_xvYCC 0x00000020 +#define D3DOVERLAYCAPS_STRETCHX 0x00000040 +#define D3DOVERLAYCAPS_STRETCHY 0x00000080 + + +typedef struct _D3DCONTENTPROTECTIONCAPS +{ + DWORD Caps; + GUID KeyExchangeType; + UINT BufferAlignmentStart; + UINT BlockAlignmentSize; + ULONGLONG ProtectedMemorySize; +} D3DCONTENTPROTECTIONCAPS; + +#define D3DCPCAPS_SOFTWARE 0x00000001 +#define D3DCPCAPS_HARDWARE 0x00000002 +#define D3DCPCAPS_PROTECTIONALWAYSON 0x00000004 +#define D3DCPCAPS_PARTIALDECRYPTION 0x00000008 +#define D3DCPCAPS_CONTENTKEY 0x00000010 +#define D3DCPCAPS_FRESHENSESSIONKEY 0x00000020 +#define D3DCPCAPS_ENCRYPTEDREADBACK 0x00000040 +#define D3DCPCAPS_ENCRYPTEDREADBACKKEY 0x00000080 +#define D3DCPCAPS_SEQUENTIAL_CTR_IV 0x00000100 +#define D3DCPCAPS_ENCRYPTSLICEDATAONLY 0x00000200 + +DEFINE_GUID(D3DCRYPTOTYPE_AES128_CTR, +0x9b6bd711, 0x4f74, 0x41c9, 0x9e, 0x7b, 0xb, 0xe2, 0xd7, 0xd9, 0x3b, 0x4f); +DEFINE_GUID(D3DCRYPTOTYPE_PROPRIETARY, +0xab4e9afd, 0x1d1c, 0x46e6, 0xa7, 0x2f, 0x8, 0x69, 0x91, 0x7b, 0xd, 0xe8); + +DEFINE_GUID(D3DKEYEXCHANGE_RSAES_OAEP, +0xc1949895, 0xd72a, 0x4a1d, 0x8e, 0x5d, 0xed, 0x85, 0x7d, 0x17, 0x15, 0x20); +DEFINE_GUID(D3DKEYEXCHANGE_DXVA, +0x43d3775c, 0x38e5, 0x4924, 0x8d, 0x86, 0xd3, 0xfc, 0xcf, 0x15, 0x3e, 0x9b); + +#endif // !D3D_DISABLE_9EX +/* -- D3D9Ex only */ + +typedef struct _D3DCAPS9 +{ + /* Device Info */ + D3DDEVTYPE DeviceType; + UINT AdapterOrdinal; + + /* Caps from DX7 Draw */ + DWORD Caps; + DWORD Caps2; + DWORD Caps3; + DWORD PresentationIntervals; + + /* Cursor Caps */ + DWORD CursorCaps; + + /* 3D Device Caps */ + DWORD DevCaps; + + DWORD PrimitiveMiscCaps; + DWORD RasterCaps; + DWORD ZCmpCaps; + DWORD SrcBlendCaps; + DWORD DestBlendCaps; + DWORD AlphaCmpCaps; + DWORD ShadeCaps; + DWORD TextureCaps; + DWORD TextureFilterCaps; // D3DPTFILTERCAPS for IDirect3DTexture9's + DWORD CubeTextureFilterCaps; // D3DPTFILTERCAPS for IDirect3DCubeTexture9's + DWORD VolumeTextureFilterCaps; // D3DPTFILTERCAPS for IDirect3DVolumeTexture9's + DWORD TextureAddressCaps; // D3DPTADDRESSCAPS for IDirect3DTexture9's + DWORD VolumeTextureAddressCaps; // D3DPTADDRESSCAPS for IDirect3DVolumeTexture9's + + DWORD LineCaps; // D3DLINECAPS + + DWORD MaxTextureWidth, MaxTextureHeight; + DWORD MaxVolumeExtent; + + DWORD MaxTextureRepeat; + DWORD MaxTextureAspectRatio; + DWORD MaxAnisotropy; + float MaxVertexW; + + float GuardBandLeft; + float GuardBandTop; + float GuardBandRight; + float GuardBandBottom; + + float ExtentsAdjust; + DWORD StencilCaps; + + DWORD FVFCaps; + DWORD TextureOpCaps; + DWORD MaxTextureBlendStages; + DWORD MaxSimultaneousTextures; + + DWORD VertexProcessingCaps; + DWORD MaxActiveLights; + DWORD MaxUserClipPlanes; + DWORD MaxVertexBlendMatrices; + DWORD MaxVertexBlendMatrixIndex; + + float MaxPointSize; + + DWORD MaxPrimitiveCount; // max number of primitives per DrawPrimitive call + DWORD MaxVertexIndex; + DWORD MaxStreams; + DWORD MaxStreamStride; // max stride for SetStreamSource + + DWORD VertexShaderVersion; + DWORD MaxVertexShaderConst; // number of vertex shader constant registers + + DWORD PixelShaderVersion; + float PixelShader1xMaxValue; // max value storable in registers of ps.1.x shaders + + // Here are the DX9 specific ones + DWORD DevCaps2; + + float MaxNpatchTessellationLevel; + DWORD Reserved5; + + UINT MasterAdapterOrdinal; // ordinal of master adaptor for adapter group + UINT AdapterOrdinalInGroup; // ordinal inside the adapter group + UINT NumberOfAdaptersInGroup; // number of adapters in this adapter group (only if master) + DWORD DeclTypes; // Data types, supported in vertex declarations + DWORD NumSimultaneousRTs; // Will be at least 1 + DWORD StretchRectFilterCaps; // Filter caps supported by StretchRect + D3DVSHADERCAPS2_0 VS20Caps; + D3DPSHADERCAPS2_0 PS20Caps; + DWORD VertexTextureFilterCaps; // D3DPTFILTERCAPS for IDirect3DTexture9's for texture, used in vertex shaders + DWORD MaxVShaderInstructionsExecuted; // maximum number of vertex shader instructions that can be executed + DWORD MaxPShaderInstructionsExecuted; // maximum number of pixel shader instructions that can be executed + DWORD MaxVertexShader30InstructionSlots; + DWORD MaxPixelShader30InstructionSlots; +} D3DCAPS9; + +// +// BIT DEFINES FOR D3DCAPS9 DWORD MEMBERS +// + +// +// Caps +// +#define D3DCAPS_OVERLAY 0x00000800L +#define D3DCAPS_READ_SCANLINE 0x00020000L + +// +// Caps2 +// +#define D3DCAPS2_FULLSCREENGAMMA 0x00020000L +#define D3DCAPS2_CANCALIBRATEGAMMA 0x00100000L +#define D3DCAPS2_RESERVED 0x02000000L +#define D3DCAPS2_CANMANAGERESOURCE 0x10000000L +#define D3DCAPS2_DYNAMICTEXTURES 0x20000000L +#define D3DCAPS2_CANAUTOGENMIPMAP 0x40000000L + +/* D3D9Ex only -- */ +#if !defined(D3D_DISABLE_9EX) + +#define D3DCAPS2_CANSHARERESOURCE 0x80000000L + +#endif // !D3D_DISABLE_9EX +/* -- D3D9Ex only */ + +// +// Caps3 +// +#define D3DCAPS3_RESERVED 0x8000001fL + +// Indicates that the device can respect the ALPHABLENDENABLE render state +// when fullscreen while using the FLIP or DISCARD swap effect. +// COPY and COPYVSYNC swap effects work whether or not this flag is set. +#define D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD 0x00000020L + +// Indicates that the device can perform a gamma correction from +// a windowed back buffer containing linear content to the sRGB desktop. +#define D3DCAPS3_LINEAR_TO_SRGB_PRESENTATION 0x00000080L + +#define D3DCAPS3_COPY_TO_VIDMEM 0x00000100L /* Device can acclerate copies from sysmem to local vidmem */ +#define D3DCAPS3_COPY_TO_SYSTEMMEM 0x00000200L /* Device can acclerate copies from local vidmem to sysmem */ +#define D3DCAPS3_DXVAHD 0x00000400L +#define D3DCAPS3_DXVAHD_LIMITED 0x00000800L + + +// +// PresentationIntervals +// +#define D3DPRESENT_INTERVAL_DEFAULT 0x00000000L +#define D3DPRESENT_INTERVAL_ONE 0x00000001L +#define D3DPRESENT_INTERVAL_TWO 0x00000002L +#define D3DPRESENT_INTERVAL_THREE 0x00000004L +#define D3DPRESENT_INTERVAL_FOUR 0x00000008L +#define D3DPRESENT_INTERVAL_IMMEDIATE 0x80000000L + +// +// CursorCaps +// +// Driver supports HW color cursor in at least hi-res modes(height >=400) +#define D3DCURSORCAPS_COLOR 0x00000001L +// Driver supports HW cursor also in low-res modes(height < 400) +#define D3DCURSORCAPS_LOWRES 0x00000002L + +// +// DevCaps +// +#define D3DDEVCAPS_EXECUTESYSTEMMEMORY 0x00000010L /* Device can use execute buffers from system memory */ +#define D3DDEVCAPS_EXECUTEVIDEOMEMORY 0x00000020L /* Device can use execute buffers from video memory */ +#define D3DDEVCAPS_TLVERTEXSYSTEMMEMORY 0x00000040L /* Device can use TL buffers from system memory */ +#define D3DDEVCAPS_TLVERTEXVIDEOMEMORY 0x00000080L /* Device can use TL buffers from video memory */ +#define D3DDEVCAPS_TEXTURESYSTEMMEMORY 0x00000100L /* Device can texture from system memory */ +#define D3DDEVCAPS_TEXTUREVIDEOMEMORY 0x00000200L /* Device can texture from device memory */ +#define D3DDEVCAPS_DRAWPRIMTLVERTEX 0x00000400L /* Device can draw TLVERTEX primitives */ +#define D3DDEVCAPS_CANRENDERAFTERFLIP 0x00000800L /* Device can render without waiting for flip to complete */ +#define D3DDEVCAPS_TEXTURENONLOCALVIDMEM 0x00001000L /* Device can texture from nonlocal video memory */ +#define D3DDEVCAPS_DRAWPRIMITIVES2 0x00002000L /* Device can support DrawPrimitives2 */ +#define D3DDEVCAPS_SEPARATETEXTUREMEMORIES 0x00004000L /* Device is texturing from separate memory pools */ +#define D3DDEVCAPS_DRAWPRIMITIVES2EX 0x00008000L /* Device can support Extended DrawPrimitives2 i.e. DX7 compliant driver*/ +#define D3DDEVCAPS_HWTRANSFORMANDLIGHT 0x00010000L /* Device can support transformation and lighting in hardware and DRAWPRIMITIVES2EX must be also */ +#define D3DDEVCAPS_CANBLTSYSTONONLOCAL 0x00020000L /* Device supports a Tex Blt from system memory to non-local vidmem */ +#define D3DDEVCAPS_HWRASTERIZATION 0x00080000L /* Device has HW acceleration for rasterization */ +#define D3DDEVCAPS_PUREDEVICE 0x00100000L /* Device supports D3DCREATE_PUREDEVICE */ +#define D3DDEVCAPS_QUINTICRTPATCHES 0x00200000L /* Device supports quintic Beziers and BSplines */ +#define D3DDEVCAPS_RTPATCHES 0x00400000L /* Device supports Rect and Tri patches */ +#define D3DDEVCAPS_RTPATCHHANDLEZERO 0x00800000L /* Indicates that RT Patches may be drawn efficiently using handle 0 */ +#define D3DDEVCAPS_NPATCHES 0x01000000L /* Device supports N-Patches */ + +// +// PrimitiveMiscCaps +// +#define D3DPMISCCAPS_MASKZ 0x00000002L +#define D3DPMISCCAPS_CULLNONE 0x00000010L +#define D3DPMISCCAPS_CULLCW 0x00000020L +#define D3DPMISCCAPS_CULLCCW 0x00000040L +#define D3DPMISCCAPS_COLORWRITEENABLE 0x00000080L +#define D3DPMISCCAPS_CLIPPLANESCALEDPOINTS 0x00000100L /* Device correctly clips scaled points to clip planes */ +#define D3DPMISCCAPS_CLIPTLVERTS 0x00000200L /* device will clip post-transformed vertex primitives */ +#define D3DPMISCCAPS_TSSARGTEMP 0x00000400L /* device supports D3DTA_TEMP for temporary register */ +#define D3DPMISCCAPS_BLENDOP 0x00000800L /* device supports D3DRS_BLENDOP */ +#define D3DPMISCCAPS_NULLREFERENCE 0x00001000L /* Reference Device that doesnt render */ +#define D3DPMISCCAPS_INDEPENDENTWRITEMASKS 0x00004000L /* Device supports independent write masks for MET or MRT */ +#define D3DPMISCCAPS_PERSTAGECONSTANT 0x00008000L /* Device supports per-stage constants */ +#define D3DPMISCCAPS_FOGANDSPECULARALPHA 0x00010000L /* Device supports separate fog and specular alpha (many devices + use the specular alpha channel to store fog factor) */ +#define D3DPMISCCAPS_SEPARATEALPHABLEND 0x00020000L /* Device supports separate blend settings for the alpha channel */ +#define D3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS 0x00040000L /* Device supports different bit depths for MRT */ +#define D3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING 0x00080000L /* Device supports post-pixel shader operations for MRT */ +#define D3DPMISCCAPS_FOGVERTEXCLAMPED 0x00100000L /* Device clamps fog blend factor per vertex */ + +/* D3D9Ex only -- */ +#if !defined(D3D_DISABLE_9EX) + +#define D3DPMISCCAPS_POSTBLENDSRGBCONVERT 0x00200000L /* Indicates device can perform conversion to sRGB after blending. */ + +#endif // !D3D_DISABLE_9EX +/* -- D3D9Ex only */ + + +// +// LineCaps +// +#define D3DLINECAPS_TEXTURE 0x00000001L +#define D3DLINECAPS_ZTEST 0x00000002L +#define D3DLINECAPS_BLEND 0x00000004L +#define D3DLINECAPS_ALPHACMP 0x00000008L +#define D3DLINECAPS_FOG 0x00000010L +#define D3DLINECAPS_ANTIALIAS 0x00000020L + +// +// RasterCaps +// +#define D3DPRASTERCAPS_DITHER 0x00000001L +#define D3DPRASTERCAPS_ZTEST 0x00000010L +#define D3DPRASTERCAPS_FOGVERTEX 0x00000080L +#define D3DPRASTERCAPS_FOGTABLE 0x00000100L +#define D3DPRASTERCAPS_MIPMAPLODBIAS 0x00002000L +#define D3DPRASTERCAPS_ZBUFFERLESSHSR 0x00008000L +#define D3DPRASTERCAPS_FOGRANGE 0x00010000L +#define D3DPRASTERCAPS_ANISOTROPY 0x00020000L +#define D3DPRASTERCAPS_WBUFFER 0x00040000L +#define D3DPRASTERCAPS_WFOG 0x00100000L +#define D3DPRASTERCAPS_ZFOG 0x00200000L +#define D3DPRASTERCAPS_COLORPERSPECTIVE 0x00400000L /* Device iterates colors perspective correct */ +#define D3DPRASTERCAPS_SCISSORTEST 0x01000000L +#define D3DPRASTERCAPS_SLOPESCALEDEPTHBIAS 0x02000000L +#define D3DPRASTERCAPS_DEPTHBIAS 0x04000000L +#define D3DPRASTERCAPS_MULTISAMPLE_TOGGLE 0x08000000L + +// +// ZCmpCaps, AlphaCmpCaps +// +#define D3DPCMPCAPS_NEVER 0x00000001L +#define D3DPCMPCAPS_LESS 0x00000002L +#define D3DPCMPCAPS_EQUAL 0x00000004L +#define D3DPCMPCAPS_LESSEQUAL 0x00000008L +#define D3DPCMPCAPS_GREATER 0x00000010L +#define D3DPCMPCAPS_NOTEQUAL 0x00000020L +#define D3DPCMPCAPS_GREATEREQUAL 0x00000040L +#define D3DPCMPCAPS_ALWAYS 0x00000080L + +// +// SourceBlendCaps, DestBlendCaps +// +#define D3DPBLENDCAPS_ZERO 0x00000001L +#define D3DPBLENDCAPS_ONE 0x00000002L +#define D3DPBLENDCAPS_SRCCOLOR 0x00000004L +#define D3DPBLENDCAPS_INVSRCCOLOR 0x00000008L +#define D3DPBLENDCAPS_SRCALPHA 0x00000010L +#define D3DPBLENDCAPS_INVSRCALPHA 0x00000020L +#define D3DPBLENDCAPS_DESTALPHA 0x00000040L +#define D3DPBLENDCAPS_INVDESTALPHA 0x00000080L +#define D3DPBLENDCAPS_DESTCOLOR 0x00000100L +#define D3DPBLENDCAPS_INVDESTCOLOR 0x00000200L +#define D3DPBLENDCAPS_SRCALPHASAT 0x00000400L +#define D3DPBLENDCAPS_BOTHSRCALPHA 0x00000800L +#define D3DPBLENDCAPS_BOTHINVSRCALPHA 0x00001000L +#define D3DPBLENDCAPS_BLENDFACTOR 0x00002000L /* Supports both D3DBLEND_BLENDFACTOR and D3DBLEND_INVBLENDFACTOR */ + +/* D3D9Ex only -- */ +#if !defined(D3D_DISABLE_9EX) + +#define D3DPBLENDCAPS_SRCCOLOR2 0x00004000L +#define D3DPBLENDCAPS_INVSRCCOLOR2 0x00008000L + +#endif // !D3D_DISABLE_9EX +/* -- D3D9Ex only */ + + +// +// ShadeCaps +// +#define D3DPSHADECAPS_COLORGOURAUDRGB 0x00000008L +#define D3DPSHADECAPS_SPECULARGOURAUDRGB 0x00000200L +#define D3DPSHADECAPS_ALPHAGOURAUDBLEND 0x00004000L +#define D3DPSHADECAPS_FOGGOURAUD 0x00080000L + +// +// TextureCaps +// +#define D3DPTEXTURECAPS_PERSPECTIVE 0x00000001L /* Perspective-correct texturing is supported */ +#define D3DPTEXTURECAPS_POW2 0x00000002L /* Power-of-2 texture dimensions are required - applies to non-Cube/Volume textures only. */ +#define D3DPTEXTURECAPS_ALPHA 0x00000004L /* Alpha in texture pixels is supported */ +#define D3DPTEXTURECAPS_SQUAREONLY 0x00000020L /* Only square textures are supported */ +#define D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE 0x00000040L /* Texture indices are not scaled by the texture size prior to interpolation */ +#define D3DPTEXTURECAPS_ALPHAPALETTE 0x00000080L /* Device can draw alpha from texture palettes */ +// Device can use non-POW2 textures if: +// 1) D3DTEXTURE_ADDRESS is set to CLAMP for this texture's stage +// 2) D3DRS_WRAP(N) is zero for this texture's coordinates +// 3) mip mapping is not enabled (use magnification filter only) +#define D3DPTEXTURECAPS_NONPOW2CONDITIONAL 0x00000100L +#define D3DPTEXTURECAPS_PROJECTED 0x00000400L /* Device can do D3DTTFF_PROJECTED */ +#define D3DPTEXTURECAPS_CUBEMAP 0x00000800L /* Device can do cubemap textures */ +#define D3DPTEXTURECAPS_VOLUMEMAP 0x00002000L /* Device can do volume textures */ +#define D3DPTEXTURECAPS_MIPMAP 0x00004000L /* Device can do mipmapped textures */ +#define D3DPTEXTURECAPS_MIPVOLUMEMAP 0x00008000L /* Device can do mipmapped volume textures */ +#define D3DPTEXTURECAPS_MIPCUBEMAP 0x00010000L /* Device can do mipmapped cube maps */ +#define D3DPTEXTURECAPS_CUBEMAP_POW2 0x00020000L /* Device requires that cubemaps be power-of-2 dimension */ +#define D3DPTEXTURECAPS_VOLUMEMAP_POW2 0x00040000L /* Device requires that volume maps be power-of-2 dimension */ +#define D3DPTEXTURECAPS_NOPROJECTEDBUMPENV 0x00200000L /* Device does not support projected bump env lookup operation + in programmable and fixed function pixel shaders */ + +// +// TextureFilterCaps, StretchRectFilterCaps +// +#define D3DPTFILTERCAPS_MINFPOINT 0x00000100L /* Min Filter */ +#define D3DPTFILTERCAPS_MINFLINEAR 0x00000200L +#define D3DPTFILTERCAPS_MINFANISOTROPIC 0x00000400L +#define D3DPTFILTERCAPS_MINFPYRAMIDALQUAD 0x00000800L +#define D3DPTFILTERCAPS_MINFGAUSSIANQUAD 0x00001000L +#define D3DPTFILTERCAPS_MIPFPOINT 0x00010000L /* Mip Filter */ +#define D3DPTFILTERCAPS_MIPFLINEAR 0x00020000L + +/* D3D9Ex only -- */ +#if !defined(D3D_DISABLE_9EX) + +#define D3DPTFILTERCAPS_CONVOLUTIONMONO 0x00040000L /* Min and Mag for the convolution mono filter */ + +#endif // !D3D_DISABLE_9EX +/* -- D3D9Ex only */ + +#define D3DPTFILTERCAPS_MAGFPOINT 0x01000000L /* Mag Filter */ +#define D3DPTFILTERCAPS_MAGFLINEAR 0x02000000L +#define D3DPTFILTERCAPS_MAGFANISOTROPIC 0x04000000L +#define D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD 0x08000000L +#define D3DPTFILTERCAPS_MAGFGAUSSIANQUAD 0x10000000L + +// +// TextureAddressCaps +// +#define D3DPTADDRESSCAPS_WRAP 0x00000001L +#define D3DPTADDRESSCAPS_MIRROR 0x00000002L +#define D3DPTADDRESSCAPS_CLAMP 0x00000004L +#define D3DPTADDRESSCAPS_BORDER 0x00000008L +#define D3DPTADDRESSCAPS_INDEPENDENTUV 0x00000010L +#define D3DPTADDRESSCAPS_MIRRORONCE 0x00000020L + +// +// StencilCaps +// +#define D3DSTENCILCAPS_KEEP 0x00000001L +#define D3DSTENCILCAPS_ZERO 0x00000002L +#define D3DSTENCILCAPS_REPLACE 0x00000004L +#define D3DSTENCILCAPS_INCRSAT 0x00000008L +#define D3DSTENCILCAPS_DECRSAT 0x00000010L +#define D3DSTENCILCAPS_INVERT 0x00000020L +#define D3DSTENCILCAPS_INCR 0x00000040L +#define D3DSTENCILCAPS_DECR 0x00000080L +#define D3DSTENCILCAPS_TWOSIDED 0x00000100L + +// +// TextureOpCaps +// +#define D3DTEXOPCAPS_DISABLE 0x00000001L +#define D3DTEXOPCAPS_SELECTARG1 0x00000002L +#define D3DTEXOPCAPS_SELECTARG2 0x00000004L +#define D3DTEXOPCAPS_MODULATE 0x00000008L +#define D3DTEXOPCAPS_MODULATE2X 0x00000010L +#define D3DTEXOPCAPS_MODULATE4X 0x00000020L +#define D3DTEXOPCAPS_ADD 0x00000040L +#define D3DTEXOPCAPS_ADDSIGNED 0x00000080L +#define D3DTEXOPCAPS_ADDSIGNED2X 0x00000100L +#define D3DTEXOPCAPS_SUBTRACT 0x00000200L +#define D3DTEXOPCAPS_ADDSMOOTH 0x00000400L +#define D3DTEXOPCAPS_BLENDDIFFUSEALPHA 0x00000800L +#define D3DTEXOPCAPS_BLENDTEXTUREALPHA 0x00001000L +#define D3DTEXOPCAPS_BLENDFACTORALPHA 0x00002000L +#define D3DTEXOPCAPS_BLENDTEXTUREALPHAPM 0x00004000L +#define D3DTEXOPCAPS_BLENDCURRENTALPHA 0x00008000L +#define D3DTEXOPCAPS_PREMODULATE 0x00010000L +#define D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR 0x00020000L +#define D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA 0x00040000L +#define D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR 0x00080000L +#define D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA 0x00100000L +#define D3DTEXOPCAPS_BUMPENVMAP 0x00200000L +#define D3DTEXOPCAPS_BUMPENVMAPLUMINANCE 0x00400000L +#define D3DTEXOPCAPS_DOTPRODUCT3 0x00800000L +#define D3DTEXOPCAPS_MULTIPLYADD 0x01000000L +#define D3DTEXOPCAPS_LERP 0x02000000L + +// +// FVFCaps +// +#define D3DFVFCAPS_TEXCOORDCOUNTMASK 0x0000ffffL /* mask for texture coordinate count field */ +#define D3DFVFCAPS_DONOTSTRIPELEMENTS 0x00080000L /* Device prefers that vertex elements not be stripped */ +#define D3DFVFCAPS_PSIZE 0x00100000L /* Device can receive point size */ + +// +// VertexProcessingCaps +// +#define D3DVTXPCAPS_TEXGEN 0x00000001L /* device can do texgen */ +#define D3DVTXPCAPS_MATERIALSOURCE7 0x00000002L /* device can do DX7-level colormaterialsource ops */ +#define D3DVTXPCAPS_DIRECTIONALLIGHTS 0x00000008L /* device can do directional lights */ +#define D3DVTXPCAPS_POSITIONALLIGHTS 0x00000010L /* device can do positional lights (includes point and spot) */ +#define D3DVTXPCAPS_LOCALVIEWER 0x00000020L /* device can do local viewer */ +#define D3DVTXPCAPS_TWEENING 0x00000040L /* device can do vertex tweening */ +#define D3DVTXPCAPS_TEXGEN_SPHEREMAP 0x00000100L /* device supports D3DTSS_TCI_SPHEREMAP */ +#define D3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER 0x00000200L /* device does not support TexGen in non-local + viewer mode */ + +// +// DevCaps2 +// +#define D3DDEVCAPS2_STREAMOFFSET 0x00000001L /* Device supports offsets in streams. Must be set by DX9 drivers */ +#define D3DDEVCAPS2_DMAPNPATCH 0x00000002L /* Device supports displacement maps for N-Patches*/ +#define D3DDEVCAPS2_ADAPTIVETESSRTPATCH 0x00000004L /* Device supports adaptive tesselation of RT-patches*/ +#define D3DDEVCAPS2_ADAPTIVETESSNPATCH 0x00000008L /* Device supports adaptive tesselation of N-patches*/ +#define D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES 0x00000010L /* Device supports StretchRect calls with a texture as the source*/ +#define D3DDEVCAPS2_PRESAMPLEDDMAPNPATCH 0x00000020L /* Device supports presampled displacement maps for N-Patches */ +#define D3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET 0x00000040L /* Vertex elements in a vertex declaration can share the same stream offset */ + +// +// DeclTypes +// +#define D3DDTCAPS_UBYTE4 0x00000001L +#define D3DDTCAPS_UBYTE4N 0x00000002L +#define D3DDTCAPS_SHORT2N 0x00000004L +#define D3DDTCAPS_SHORT4N 0x00000008L +#define D3DDTCAPS_USHORT2N 0x00000010L +#define D3DDTCAPS_USHORT4N 0x00000020L +#define D3DDTCAPS_UDEC3 0x00000040L +#define D3DDTCAPS_DEC3N 0x00000080L +#define D3DDTCAPS_FLOAT16_2 0x00000100L +#define D3DDTCAPS_FLOAT16_4 0x00000200L + + +#pragma pack() + + +#endif /* (DIRECT3D_VERSION >= 0x0900) */ +#endif /* _d3d9CAPS_H_ */ + diff --git a/3rdparty/dxsdk/include/d3d9types.h b/3rdparty/dxsdk/include/d3d9types.h new file mode 100644 index 00000000..ef8e9de0 --- /dev/null +++ b/3rdparty/dxsdk/include/d3d9types.h @@ -0,0 +1,2420 @@ +/*==========================================================================; + * + * Copyright (C) Microsoft Corporation. All Rights Reserved. + * + * File: d3d9types.h + * Content: Direct3D capabilities include file + * + ***************************************************************************/ + +#ifndef _d3d9TYPES_H_ +#define _d3d9TYPES_H_ + +#ifndef DIRECT3D_VERSION +#define DIRECT3D_VERSION 0x0900 +#endif //DIRECT3D_VERSION + +// include this file content only if compiling for DX9 interfaces +#if(DIRECT3D_VERSION >= 0x0900) + +#include <float.h> + +#ifdef _MSC_VER +#if _MSC_VER >= 1200 +#pragma warning(push) +#endif +#pragma warning(disable:4201) // anonymous unions warning +#if defined(_X86_) || defined(_IA64_) +#pragma pack(4) +#endif +#endif // _MSC_VER + +// D3DCOLOR is equivalent to D3DFMT_A8R8G8B8 +#ifndef D3DCOLOR_DEFINED +typedef DWORD D3DCOLOR; +#define D3DCOLOR_DEFINED +#endif + +// maps unsigned 8 bits/channel to D3DCOLOR +#define D3DCOLOR_ARGB(a,r,g,b) \ + ((D3DCOLOR)((((a)&0xff)<<24)|(((r)&0xff)<<16)|(((g)&0xff)<<8)|((b)&0xff))) +#define D3DCOLOR_RGBA(r,g,b,a) D3DCOLOR_ARGB(a,r,g,b) +#define D3DCOLOR_XRGB(r,g,b) D3DCOLOR_ARGB(0xff,r,g,b) + +#define D3DCOLOR_XYUV(y,u,v) D3DCOLOR_ARGB(0xff,y,u,v) +#define D3DCOLOR_AYUV(a,y,u,v) D3DCOLOR_ARGB(a,y,u,v) + +// maps floating point channels (0.f to 1.f range) to D3DCOLOR +#define D3DCOLOR_COLORVALUE(r,g,b,a) \ + D3DCOLOR_RGBA((DWORD)((r)*255.f),(DWORD)((g)*255.f),(DWORD)((b)*255.f),(DWORD)((a)*255.f)) + + +#ifndef D3DVECTOR_DEFINED +typedef struct _D3DVECTOR { + float x; + float y; + float z; +} D3DVECTOR; +#define D3DVECTOR_DEFINED +#endif + +#ifndef D3DCOLORVALUE_DEFINED +typedef struct _D3DCOLORVALUE { + float r; + float g; + float b; + float a; +} D3DCOLORVALUE; +#define D3DCOLORVALUE_DEFINED +#endif + +#ifndef D3DRECT_DEFINED +typedef struct _D3DRECT { + LONG x1; + LONG y1; + LONG x2; + LONG y2; +} D3DRECT; +#define D3DRECT_DEFINED +#endif + +#ifndef D3DMATRIX_DEFINED +typedef struct _D3DMATRIX { + union { + struct { + float _11, _12, _13, _14; + float _21, _22, _23, _24; + float _31, _32, _33, _34; + float _41, _42, _43, _44; + + }; + float m[4][4]; + }; +} D3DMATRIX; +#define D3DMATRIX_DEFINED +#endif + +typedef struct _D3DVIEWPORT9 { + DWORD X; + DWORD Y; /* Viewport Top left */ + DWORD Width; + DWORD Height; /* Viewport Dimensions */ + float MinZ; /* Min/max of clip Volume */ + float MaxZ; +} D3DVIEWPORT9; + +/* + * Values for clip fields. + */ + +// Max number of user clipping planes, supported in D3D. +#define D3DMAXUSERCLIPPLANES 32 + +// These bits could be ORed together to use with D3DRS_CLIPPLANEENABLE +// +#define D3DCLIPPLANE0 (1 << 0) +#define D3DCLIPPLANE1 (1 << 1) +#define D3DCLIPPLANE2 (1 << 2) +#define D3DCLIPPLANE3 (1 << 3) +#define D3DCLIPPLANE4 (1 << 4) +#define D3DCLIPPLANE5 (1 << 5) + +// The following bits are used in the ClipUnion and ClipIntersection +// members of the D3DCLIPSTATUS9 +// + +#define D3DCS_LEFT 0x00000001L +#define D3DCS_RIGHT 0x00000002L +#define D3DCS_TOP 0x00000004L +#define D3DCS_BOTTOM 0x00000008L +#define D3DCS_FRONT 0x00000010L +#define D3DCS_BACK 0x00000020L +#define D3DCS_PLANE0 0x00000040L +#define D3DCS_PLANE1 0x00000080L +#define D3DCS_PLANE2 0x00000100L +#define D3DCS_PLANE3 0x00000200L +#define D3DCS_PLANE4 0x00000400L +#define D3DCS_PLANE5 0x00000800L + +#define D3DCS_ALL (D3DCS_LEFT | \ + D3DCS_RIGHT | \ + D3DCS_TOP | \ + D3DCS_BOTTOM | \ + D3DCS_FRONT | \ + D3DCS_BACK | \ + D3DCS_PLANE0 | \ + D3DCS_PLANE1 | \ + D3DCS_PLANE2 | \ + D3DCS_PLANE3 | \ + D3DCS_PLANE4 | \ + D3DCS_PLANE5) + +typedef struct _D3DCLIPSTATUS9 { + DWORD ClipUnion; + DWORD ClipIntersection; +} D3DCLIPSTATUS9; + +typedef struct _D3DMATERIAL9 { + D3DCOLORVALUE Diffuse; /* Diffuse color RGBA */ + D3DCOLORVALUE Ambient; /* Ambient color RGB */ + D3DCOLORVALUE Specular; /* Specular 'shininess' */ + D3DCOLORVALUE Emissive; /* Emissive color RGB */ + float Power; /* Sharpness if specular highlight */ +} D3DMATERIAL9; + +typedef enum _D3DLIGHTTYPE { + D3DLIGHT_POINT = 1, + D3DLIGHT_SPOT = 2, + D3DLIGHT_DIRECTIONAL = 3, + D3DLIGHT_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */ +} D3DLIGHTTYPE; + +typedef struct _D3DLIGHT9 { + D3DLIGHTTYPE Type; /* Type of light source */ + D3DCOLORVALUE Diffuse; /* Diffuse color of light */ + D3DCOLORVALUE Specular; /* Specular color of light */ + D3DCOLORVALUE Ambient; /* Ambient color of light */ + D3DVECTOR Position; /* Position in world space */ + D3DVECTOR Direction; /* Direction in world space */ + float Range; /* Cutoff range */ + float Falloff; /* Falloff */ + float Attenuation0; /* Constant attenuation */ + float Attenuation1; /* Linear attenuation */ + float Attenuation2; /* Quadratic attenuation */ + float Theta; /* Inner angle of spotlight cone */ + float Phi; /* Outer angle of spotlight cone */ +} D3DLIGHT9; + +/* + * Options for clearing + */ +#define D3DCLEAR_TARGET 0x00000001l /* Clear target surface */ +#define D3DCLEAR_ZBUFFER 0x00000002l /* Clear target z buffer */ +#define D3DCLEAR_STENCIL 0x00000004l /* Clear stencil planes */ + +/* + * The following defines the rendering states + */ + +typedef enum _D3DSHADEMODE { + D3DSHADE_FLAT = 1, + D3DSHADE_GOURAUD = 2, + D3DSHADE_PHONG = 3, + D3DSHADE_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */ +} D3DSHADEMODE; + +typedef enum _D3DFILLMODE { + D3DFILL_POINT = 1, + D3DFILL_WIREFRAME = 2, + D3DFILL_SOLID = 3, + D3DFILL_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */ +} D3DFILLMODE; + +typedef enum _D3DBLEND { + D3DBLEND_ZERO = 1, + D3DBLEND_ONE = 2, + D3DBLEND_SRCCOLOR = 3, + D3DBLEND_INVSRCCOLOR = 4, + D3DBLEND_SRCALPHA = 5, + D3DBLEND_INVSRCALPHA = 6, + D3DBLEND_DESTALPHA = 7, + D3DBLEND_INVDESTALPHA = 8, + D3DBLEND_DESTCOLOR = 9, + D3DBLEND_INVDESTCOLOR = 10, + D3DBLEND_SRCALPHASAT = 11, + D3DBLEND_BOTHSRCALPHA = 12, + D3DBLEND_BOTHINVSRCALPHA = 13, + D3DBLEND_BLENDFACTOR = 14, /* Only supported if D3DPBLENDCAPS_BLENDFACTOR is on */ + D3DBLEND_INVBLENDFACTOR = 15, /* Only supported if D3DPBLENDCAPS_BLENDFACTOR is on */ +/* D3D9Ex only -- */ +#if !defined(D3D_DISABLE_9EX) + + D3DBLEND_SRCCOLOR2 = 16, + D3DBLEND_INVSRCCOLOR2 = 17, + +#endif // !D3D_DISABLE_9EX +/* -- D3D9Ex only */ + D3DBLEND_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */ +} D3DBLEND; + +typedef enum _D3DBLENDOP { + D3DBLENDOP_ADD = 1, + D3DBLENDOP_SUBTRACT = 2, + D3DBLENDOP_REVSUBTRACT = 3, + D3DBLENDOP_MIN = 4, + D3DBLENDOP_MAX = 5, + D3DBLENDOP_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */ +} D3DBLENDOP; + +typedef enum _D3DTEXTUREADDRESS { + D3DTADDRESS_WRAP = 1, + D3DTADDRESS_MIRROR = 2, + D3DTADDRESS_CLAMP = 3, + D3DTADDRESS_BORDER = 4, + D3DTADDRESS_MIRRORONCE = 5, + D3DTADDRESS_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */ +} D3DTEXTUREADDRESS; + +typedef enum _D3DCULL { + D3DCULL_NONE = 1, + D3DCULL_CW = 2, + D3DCULL_CCW = 3, + D3DCULL_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */ +} D3DCULL; + +typedef enum _D3DCMPFUNC { + D3DCMP_NEVER = 1, + D3DCMP_LESS = 2, + D3DCMP_EQUAL = 3, + D3DCMP_LESSEQUAL = 4, + D3DCMP_GREATER = 5, + D3DCMP_NOTEQUAL = 6, + D3DCMP_GREATEREQUAL = 7, + D3DCMP_ALWAYS = 8, + D3DCMP_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */ +} D3DCMPFUNC; + +typedef enum _D3DSTENCILOP { + D3DSTENCILOP_KEEP = 1, + D3DSTENCILOP_ZERO = 2, + D3DSTENCILOP_REPLACE = 3, + D3DSTENCILOP_INCRSAT = 4, + D3DSTENCILOP_DECRSAT = 5, + D3DSTENCILOP_INVERT = 6, + D3DSTENCILOP_INCR = 7, + D3DSTENCILOP_DECR = 8, + D3DSTENCILOP_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */ +} D3DSTENCILOP; + +typedef enum _D3DFOGMODE { + D3DFOG_NONE = 0, + D3DFOG_EXP = 1, + D3DFOG_EXP2 = 2, + D3DFOG_LINEAR = 3, + D3DFOG_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */ +} D3DFOGMODE; + +typedef enum _D3DZBUFFERTYPE { + D3DZB_FALSE = 0, + D3DZB_TRUE = 1, // Z buffering + D3DZB_USEW = 2, // W buffering + D3DZB_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */ +} D3DZBUFFERTYPE; + +// Primitives supported by draw-primitive API +typedef enum _D3DPRIMITIVETYPE { + D3DPT_POINTLIST = 1, + D3DPT_LINELIST = 2, + D3DPT_LINESTRIP = 3, + D3DPT_TRIANGLELIST = 4, + D3DPT_TRIANGLESTRIP = 5, + D3DPT_TRIANGLEFAN = 6, + D3DPT_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */ +} D3DPRIMITIVETYPE; + +typedef enum _D3DTRANSFORMSTATETYPE { + D3DTS_VIEW = 2, + D3DTS_PROJECTION = 3, + D3DTS_TEXTURE0 = 16, + D3DTS_TEXTURE1 = 17, + D3DTS_TEXTURE2 = 18, + D3DTS_TEXTURE3 = 19, + D3DTS_TEXTURE4 = 20, + D3DTS_TEXTURE5 = 21, + D3DTS_TEXTURE6 = 22, + D3DTS_TEXTURE7 = 23, + D3DTS_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */ +} D3DTRANSFORMSTATETYPE; + +#define D3DTS_WORLDMATRIX(index) (D3DTRANSFORMSTATETYPE)(index + 256) +#define D3DTS_WORLD D3DTS_WORLDMATRIX(0) +#define D3DTS_WORLD1 D3DTS_WORLDMATRIX(1) +#define D3DTS_WORLD2 D3DTS_WORLDMATRIX(2) +#define D3DTS_WORLD3 D3DTS_WORLDMATRIX(3) + +typedef enum _D3DRENDERSTATETYPE { + D3DRS_ZENABLE = 7, /* D3DZBUFFERTYPE (or TRUE/FALSE for legacy) */ + D3DRS_FILLMODE = 8, /* D3DFILLMODE */ + D3DRS_SHADEMODE = 9, /* D3DSHADEMODE */ + D3DRS_ZWRITEENABLE = 14, /* TRUE to enable z writes */ + D3DRS_ALPHATESTENABLE = 15, /* TRUE to enable alpha tests */ + D3DRS_LASTPIXEL = 16, /* TRUE for last-pixel on lines */ + D3DRS_SRCBLEND = 19, /* D3DBLEND */ + D3DRS_DESTBLEND = 20, /* D3DBLEND */ + D3DRS_CULLMODE = 22, /* D3DCULL */ + D3DRS_ZFUNC = 23, /* D3DCMPFUNC */ + D3DRS_ALPHAREF = 24, /* D3DFIXED */ + D3DRS_ALPHAFUNC = 25, /* D3DCMPFUNC */ + D3DRS_DITHERENABLE = 26, /* TRUE to enable dithering */ + D3DRS_ALPHABLENDENABLE = 27, /* TRUE to enable alpha blending */ + D3DRS_FOGENABLE = 28, /* TRUE to enable fog blending */ + D3DRS_SPECULARENABLE = 29, /* TRUE to enable specular */ + D3DRS_FOGCOLOR = 34, /* D3DCOLOR */ + D3DRS_FOGTABLEMODE = 35, /* D3DFOGMODE */ + D3DRS_FOGSTART = 36, /* Fog start (for both vertex and pixel fog) */ + D3DRS_FOGEND = 37, /* Fog end */ + D3DRS_FOGDENSITY = 38, /* Fog density */ + D3DRS_RANGEFOGENABLE = 48, /* Enables range-based fog */ + D3DRS_STENCILENABLE = 52, /* BOOL enable/disable stenciling */ + D3DRS_STENCILFAIL = 53, /* D3DSTENCILOP to do if stencil test fails */ + D3DRS_STENCILZFAIL = 54, /* D3DSTENCILOP to do if stencil test passes and Z test fails */ + D3DRS_STENCILPASS = 55, /* D3DSTENCILOP to do if both stencil and Z tests pass */ + D3DRS_STENCILFUNC = 56, /* D3DCMPFUNC fn. Stencil Test passes if ((ref & mask) stencilfn (stencil & mask)) is true */ + D3DRS_STENCILREF = 57, /* Reference value used in stencil test */ + D3DRS_STENCILMASK = 58, /* Mask value used in stencil test */ + D3DRS_STENCILWRITEMASK = 59, /* Write mask applied to values written to stencil buffer */ + D3DRS_TEXTUREFACTOR = 60, /* D3DCOLOR used for multi-texture blend */ + D3DRS_WRAP0 = 128, /* wrap for 1st texture coord. set */ + D3DRS_WRAP1 = 129, /* wrap for 2nd texture coord. set */ + D3DRS_WRAP2 = 130, /* wrap for 3rd texture coord. set */ + D3DRS_WRAP3 = 131, /* wrap for 4th texture coord. set */ + D3DRS_WRAP4 = 132, /* wrap for 5th texture coord. set */ + D3DRS_WRAP5 = 133, /* wrap for 6th texture coord. set */ + D3DRS_WRAP6 = 134, /* wrap for 7th texture coord. set */ + D3DRS_WRAP7 = 135, /* wrap for 8th texture coord. set */ + D3DRS_CLIPPING = 136, + D3DRS_LIGHTING = 137, + D3DRS_AMBIENT = 139, + D3DRS_FOGVERTEXMODE = 140, + D3DRS_COLORVERTEX = 141, + D3DRS_LOCALVIEWER = 142, + D3DRS_NORMALIZENORMALS = 143, + D3DRS_DIFFUSEMATERIALSOURCE = 145, + D3DRS_SPECULARMATERIALSOURCE = 146, + D3DRS_AMBIENTMATERIALSOURCE = 147, + D3DRS_EMISSIVEMATERIALSOURCE = 148, + D3DRS_VERTEXBLEND = 151, + D3DRS_CLIPPLANEENABLE = 152, + D3DRS_POINTSIZE = 154, /* float point size */ + D3DRS_POINTSIZE_MIN = 155, /* float point size min threshold */ + D3DRS_POINTSPRITEENABLE = 156, /* BOOL point texture coord control */ + D3DRS_POINTSCALEENABLE = 157, /* BOOL point size scale enable */ + D3DRS_POINTSCALE_A = 158, /* float point attenuation A value */ + D3DRS_POINTSCALE_B = 159, /* float point attenuation B value */ + D3DRS_POINTSCALE_C = 160, /* float point attenuation C value */ + D3DRS_MULTISAMPLEANTIALIAS = 161, // BOOL - set to do FSAA with multisample buffer + D3DRS_MULTISAMPLEMASK = 162, // DWORD - per-sample enable/disable + D3DRS_PATCHEDGESTYLE = 163, // Sets whether patch edges will use float style tessellation + D3DRS_DEBUGMONITORTOKEN = 165, // DEBUG ONLY - token to debug monitor + D3DRS_POINTSIZE_MAX = 166, /* float point size max threshold */ + D3DRS_INDEXEDVERTEXBLENDENABLE = 167, + D3DRS_COLORWRITEENABLE = 168, // per-channel write enable + D3DRS_TWEENFACTOR = 170, // float tween factor + D3DRS_BLENDOP = 171, // D3DBLENDOP setting + D3DRS_POSITIONDEGREE = 172, // NPatch position interpolation degree. D3DDEGREE_LINEAR or D3DDEGREE_CUBIC (default) + D3DRS_NORMALDEGREE = 173, // NPatch normal interpolation degree. D3DDEGREE_LINEAR (default) or D3DDEGREE_QUADRATIC + D3DRS_SCISSORTESTENABLE = 174, + D3DRS_SLOPESCALEDEPTHBIAS = 175, + D3DRS_ANTIALIASEDLINEENABLE = 176, + D3DRS_MINTESSELLATIONLEVEL = 178, + D3DRS_MAXTESSELLATIONLEVEL = 179, + D3DRS_ADAPTIVETESS_X = 180, + D3DRS_ADAPTIVETESS_Y = 181, + D3DRS_ADAPTIVETESS_Z = 182, + D3DRS_ADAPTIVETESS_W = 183, + D3DRS_ENABLEADAPTIVETESSELLATION = 184, + D3DRS_TWOSIDEDSTENCILMODE = 185, /* BOOL enable/disable 2 sided stenciling */ + D3DRS_CCW_STENCILFAIL = 186, /* D3DSTENCILOP to do if ccw stencil test fails */ + D3DRS_CCW_STENCILZFAIL = 187, /* D3DSTENCILOP to do if ccw stencil test passes and Z test fails */ + D3DRS_CCW_STENCILPASS = 188, /* D3DSTENCILOP to do if both ccw stencil and Z tests pass */ + D3DRS_CCW_STENCILFUNC = 189, /* D3DCMPFUNC fn. ccw Stencil Test passes if ((ref & mask) stencilfn (stencil & mask)) is true */ + D3DRS_COLORWRITEENABLE1 = 190, /* Additional ColorWriteEnables for the devices that support D3DPMISCCAPS_INDEPENDENTWRITEMASKS */ + D3DRS_COLORWRITEENABLE2 = 191, /* Additional ColorWriteEnables for the devices that support D3DPMISCCAPS_INDEPENDENTWRITEMASKS */ + D3DRS_COLORWRITEENABLE3 = 192, /* Additional ColorWriteEnables for the devices that support D3DPMISCCAPS_INDEPENDENTWRITEMASKS */ + D3DRS_BLENDFACTOR = 193, /* D3DCOLOR used for a constant blend factor during alpha blending for devices that support D3DPBLENDCAPS_BLENDFACTOR */ + D3DRS_SRGBWRITEENABLE = 194, /* Enable rendertarget writes to be DE-linearized to SRGB (for formats that expose D3DUSAGE_QUERY_SRGBWRITE) */ + D3DRS_DEPTHBIAS = 195, + D3DRS_WRAP8 = 198, /* Additional wrap states for vs_3_0+ attributes with D3DDECLUSAGE_TEXCOORD */ + D3DRS_WRAP9 = 199, + D3DRS_WRAP10 = 200, + D3DRS_WRAP11 = 201, + D3DRS_WRAP12 = 202, + D3DRS_WRAP13 = 203, + D3DRS_WRAP14 = 204, + D3DRS_WRAP15 = 205, + D3DRS_SEPARATEALPHABLENDENABLE = 206, /* TRUE to enable a separate blending function for the alpha channel */ + D3DRS_SRCBLENDALPHA = 207, /* SRC blend factor for the alpha channel when D3DRS_SEPARATEDESTALPHAENABLE is TRUE */ + D3DRS_DESTBLENDALPHA = 208, /* DST blend factor for the alpha channel when D3DRS_SEPARATEDESTALPHAENABLE is TRUE */ + D3DRS_BLENDOPALPHA = 209, /* Blending operation for the alpha channel when D3DRS_SEPARATEDESTALPHAENABLE is TRUE */ + + + D3DRS_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */ +} D3DRENDERSTATETYPE; + +// Maximum number of simultaneous render targets D3D supports +#define D3D_MAX_SIMULTANEOUS_RENDERTARGETS 4 + +// Values for material source +typedef enum _D3DMATERIALCOLORSOURCE +{ + D3DMCS_MATERIAL = 0, // Color from material is used + D3DMCS_COLOR1 = 1, // Diffuse vertex color is used + D3DMCS_COLOR2 = 2, // Specular vertex color is used + D3DMCS_FORCE_DWORD = 0x7fffffff, // force 32-bit size enum +} D3DMATERIALCOLORSOURCE; + +// Bias to apply to the texture coordinate set to apply a wrap to. +#define D3DRENDERSTATE_WRAPBIAS 128UL + +/* Flags to construct the WRAP render states */ +#define D3DWRAP_U 0x00000001L +#define D3DWRAP_V 0x00000002L +#define D3DWRAP_W 0x00000004L + +/* Flags to construct the WRAP render states for 1D thru 4D texture coordinates */ +#define D3DWRAPCOORD_0 0x00000001L // same as D3DWRAP_U +#define D3DWRAPCOORD_1 0x00000002L // same as D3DWRAP_V +#define D3DWRAPCOORD_2 0x00000004L // same as D3DWRAP_W +#define D3DWRAPCOORD_3 0x00000008L + +/* Flags to construct D3DRS_COLORWRITEENABLE */ +#define D3DCOLORWRITEENABLE_RED (1L<<0) +#define D3DCOLORWRITEENABLE_GREEN (1L<<1) +#define D3DCOLORWRITEENABLE_BLUE (1L<<2) +#define D3DCOLORWRITEENABLE_ALPHA (1L<<3) + +/* + * State enumerants for per-stage processing of fixed function pixel processing + * Two of these affect fixed function vertex processing as well: TEXTURETRANSFORMFLAGS and TEXCOORDINDEX. + */ +typedef enum _D3DTEXTURESTAGESTATETYPE +{ + D3DTSS_COLOROP = 1, /* D3DTEXTUREOP - per-stage blending controls for color channels */ + D3DTSS_COLORARG1 = 2, /* D3DTA_* (texture arg) */ + D3DTSS_COLORARG2 = 3, /* D3DTA_* (texture arg) */ + D3DTSS_ALPHAOP = 4, /* D3DTEXTUREOP - per-stage blending controls for alpha channel */ + D3DTSS_ALPHAARG1 = 5, /* D3DTA_* (texture arg) */ + D3DTSS_ALPHAARG2 = 6, /* D3DTA_* (texture arg) */ + D3DTSS_BUMPENVMAT00 = 7, /* float (bump mapping matrix) */ + D3DTSS_BUMPENVMAT01 = 8, /* float (bump mapping matrix) */ + D3DTSS_BUMPENVMAT10 = 9, /* float (bump mapping matrix) */ + D3DTSS_BUMPENVMAT11 = 10, /* float (bump mapping matrix) */ + D3DTSS_TEXCOORDINDEX = 11, /* identifies which set of texture coordinates index this texture */ + D3DTSS_BUMPENVLSCALE = 22, /* float scale for bump map luminance */ + D3DTSS_BUMPENVLOFFSET = 23, /* float offset for bump map luminance */ + D3DTSS_TEXTURETRANSFORMFLAGS = 24, /* D3DTEXTURETRANSFORMFLAGS controls texture transform */ + D3DTSS_COLORARG0 = 26, /* D3DTA_* third arg for triadic ops */ + D3DTSS_ALPHAARG0 = 27, /* D3DTA_* third arg for triadic ops */ + D3DTSS_RESULTARG = 28, /* D3DTA_* arg for result (CURRENT or TEMP) */ + D3DTSS_CONSTANT = 32, /* Per-stage constant D3DTA_CONSTANT */ + + + D3DTSS_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */ +} D3DTEXTURESTAGESTATETYPE; + +/* + * State enumerants for per-sampler texture processing. + */ +typedef enum _D3DSAMPLERSTATETYPE +{ + D3DSAMP_ADDRESSU = 1, /* D3DTEXTUREADDRESS for U coordinate */ + D3DSAMP_ADDRESSV = 2, /* D3DTEXTUREADDRESS for V coordinate */ + D3DSAMP_ADDRESSW = 3, /* D3DTEXTUREADDRESS for W coordinate */ + D3DSAMP_BORDERCOLOR = 4, /* D3DCOLOR */ + D3DSAMP_MAGFILTER = 5, /* D3DTEXTUREFILTER filter to use for magnification */ + D3DSAMP_MINFILTER = 6, /* D3DTEXTUREFILTER filter to use for minification */ + D3DSAMP_MIPFILTER = 7, /* D3DTEXTUREFILTER filter to use between mipmaps during minification */ + D3DSAMP_MIPMAPLODBIAS = 8, /* float Mipmap LOD bias */ + D3DSAMP_MAXMIPLEVEL = 9, /* DWORD 0..(n-1) LOD index of largest map to use (0 == largest) */ + D3DSAMP_MAXANISOTROPY = 10, /* DWORD maximum anisotropy */ + D3DSAMP_SRGBTEXTURE = 11, /* Default = 0 (which means Gamma 1.0, + no correction required.) else correct for + Gamma = 2.2 */ + D3DSAMP_ELEMENTINDEX = 12, /* When multi-element texture is assigned to sampler, this + indicates which element index to use. Default = 0. */ + D3DSAMP_DMAPOFFSET = 13, /* Offset in vertices in the pre-sampled displacement map. + Only valid for D3DDMAPSAMPLER sampler */ + D3DSAMP_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */ +} D3DSAMPLERSTATETYPE; + +/* Special sampler which is used in the tesselator */ +#define D3DDMAPSAMPLER 256 + +// Samplers used in vertex shaders +#define D3DVERTEXTEXTURESAMPLER0 (D3DDMAPSAMPLER+1) +#define D3DVERTEXTEXTURESAMPLER1 (D3DDMAPSAMPLER+2) +#define D3DVERTEXTEXTURESAMPLER2 (D3DDMAPSAMPLER+3) +#define D3DVERTEXTEXTURESAMPLER3 (D3DDMAPSAMPLER+4) + +// Values, used with D3DTSS_TEXCOORDINDEX, to specify that the vertex data(position +// and normal in the camera space) should be taken as texture coordinates +// Low 16 bits are used to specify texture coordinate index, to take the WRAP mode from +// +#define D3DTSS_TCI_PASSTHRU 0x00000000 +#define D3DTSS_TCI_CAMERASPACENORMAL 0x00010000 +#define D3DTSS_TCI_CAMERASPACEPOSITION 0x00020000 +#define D3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR 0x00030000 +#define D3DTSS_TCI_SPHEREMAP 0x00040000 + +/* + * Enumerations for COLOROP and ALPHAOP texture blending operations set in + * texture processing stage controls in D3DTSS. + */ +typedef enum _D3DTEXTUREOP +{ + // Control + D3DTOP_DISABLE = 1, // disables stage + D3DTOP_SELECTARG1 = 2, // the default + D3DTOP_SELECTARG2 = 3, + + // Modulate + D3DTOP_MODULATE = 4, // multiply args together + D3DTOP_MODULATE2X = 5, // multiply and 1 bit + D3DTOP_MODULATE4X = 6, // multiply and 2 bits + + // Add + D3DTOP_ADD = 7, // add arguments together + D3DTOP_ADDSIGNED = 8, // add with -0.5 bias + D3DTOP_ADDSIGNED2X = 9, // as above but left 1 bit + D3DTOP_SUBTRACT = 10, // Arg1 - Arg2, with no saturation + D3DTOP_ADDSMOOTH = 11, // add 2 args, subtract product + // Arg1 + Arg2 - Arg1*Arg2 + // = Arg1 + (1-Arg1)*Arg2 + + // Linear alpha blend: Arg1*(Alpha) + Arg2*(1-Alpha) + D3DTOP_BLENDDIFFUSEALPHA = 12, // iterated alpha + D3DTOP_BLENDTEXTUREALPHA = 13, // texture alpha + D3DTOP_BLENDFACTORALPHA = 14, // alpha from D3DRS_TEXTUREFACTOR + + // Linear alpha blend with pre-multiplied arg1 input: Arg1 + Arg2*(1-Alpha) + D3DTOP_BLENDTEXTUREALPHAPM = 15, // texture alpha + D3DTOP_BLENDCURRENTALPHA = 16, // by alpha of current color + + // Specular mapping + D3DTOP_PREMODULATE = 17, // modulate with next texture before use + D3DTOP_MODULATEALPHA_ADDCOLOR = 18, // Arg1.RGB + Arg1.A*Arg2.RGB + // COLOROP only + D3DTOP_MODULATECOLOR_ADDALPHA = 19, // Arg1.RGB*Arg2.RGB + Arg1.A + // COLOROP only + D3DTOP_MODULATEINVALPHA_ADDCOLOR = 20, // (1-Arg1.A)*Arg2.RGB + Arg1.RGB + // COLOROP only + D3DTOP_MODULATEINVCOLOR_ADDALPHA = 21, // (1-Arg1.RGB)*Arg2.RGB + Arg1.A + // COLOROP only + + // Bump mapping + D3DTOP_BUMPENVMAP = 22, // per pixel env map perturbation + D3DTOP_BUMPENVMAPLUMINANCE = 23, // with luminance channel + + // This can do either diffuse or specular bump mapping with correct input. + // Performs the function (Arg1.R*Arg2.R + Arg1.G*Arg2.G + Arg1.B*Arg2.B) + // where each component has been scaled and offset to make it signed. + // The result is replicated into all four (including alpha) channels. + // This is a valid COLOROP only. + D3DTOP_DOTPRODUCT3 = 24, + + // Triadic ops + D3DTOP_MULTIPLYADD = 25, // Arg0 + Arg1*Arg2 + D3DTOP_LERP = 26, // (Arg0)*Arg1 + (1-Arg0)*Arg2 + + D3DTOP_FORCE_DWORD = 0x7fffffff, +} D3DTEXTUREOP; + +/* + * Values for COLORARG0,1,2, ALPHAARG0,1,2, and RESULTARG texture blending + * operations set in texture processing stage controls in D3DRENDERSTATE. + */ +#define D3DTA_SELECTMASK 0x0000000f // mask for arg selector +#define D3DTA_DIFFUSE 0x00000000 // select diffuse color (read only) +#define D3DTA_CURRENT 0x00000001 // select stage destination register (read/write) +#define D3DTA_TEXTURE 0x00000002 // select texture color (read only) +#define D3DTA_TFACTOR 0x00000003 // select D3DRS_TEXTUREFACTOR (read only) +#define D3DTA_SPECULAR 0x00000004 // select specular color (read only) +#define D3DTA_TEMP 0x00000005 // select temporary register color (read/write) +#define D3DTA_CONSTANT 0x00000006 // select texture stage constant +#define D3DTA_COMPLEMENT 0x00000010 // take 1.0 - x (read modifier) +#define D3DTA_ALPHAREPLICATE 0x00000020 // replicate alpha to color components (read modifier) + +// +// Values for D3DSAMP_***FILTER texture stage states +// +typedef enum _D3DTEXTUREFILTERTYPE +{ + D3DTEXF_NONE = 0, // filtering disabled (valid for mip filter only) + D3DTEXF_POINT = 1, // nearest + D3DTEXF_LINEAR = 2, // linear interpolation + D3DTEXF_ANISOTROPIC = 3, // anisotropic + D3DTEXF_PYRAMIDALQUAD = 6, // 4-sample tent + D3DTEXF_GAUSSIANQUAD = 7, // 4-sample gaussian +/* D3D9Ex only -- */ +#if !defined(D3D_DISABLE_9EX) + + D3DTEXF_CONVOLUTIONMONO = 8, // Convolution filter for monochrome textures + +#endif // !D3D_DISABLE_9EX +/* -- D3D9Ex only */ + D3DTEXF_FORCE_DWORD = 0x7fffffff, // force 32-bit size enum +} D3DTEXTUREFILTERTYPE; + +/* Bits for Flags in ProcessVertices call */ + +#define D3DPV_DONOTCOPYDATA (1 << 0) + +//------------------------------------------------------------------- + +// Flexible vertex format bits +// +#define D3DFVF_RESERVED0 0x001 +#define D3DFVF_POSITION_MASK 0x400E +#define D3DFVF_XYZ 0x002 +#define D3DFVF_XYZRHW 0x004 +#define D3DFVF_XYZB1 0x006 +#define D3DFVF_XYZB2 0x008 +#define D3DFVF_XYZB3 0x00a +#define D3DFVF_XYZB4 0x00c +#define D3DFVF_XYZB5 0x00e +#define D3DFVF_XYZW 0x4002 + +#define D3DFVF_NORMAL 0x010 +#define D3DFVF_PSIZE 0x020 +#define D3DFVF_DIFFUSE 0x040 +#define D3DFVF_SPECULAR 0x080 + +#define D3DFVF_TEXCOUNT_MASK 0xf00 +#define D3DFVF_TEXCOUNT_SHIFT 8 +#define D3DFVF_TEX0 0x000 +#define D3DFVF_TEX1 0x100 +#define D3DFVF_TEX2 0x200 +#define D3DFVF_TEX3 0x300 +#define D3DFVF_TEX4 0x400 +#define D3DFVF_TEX5 0x500 +#define D3DFVF_TEX6 0x600 +#define D3DFVF_TEX7 0x700 +#define D3DFVF_TEX8 0x800 + +#define D3DFVF_LASTBETA_UBYTE4 0x1000 +#define D3DFVF_LASTBETA_D3DCOLOR 0x8000 + +#define D3DFVF_RESERVED2 0x6000 // 2 reserved bits + +//--------------------------------------------------------------------- +// Vertex Shaders +// + +// Vertex shader declaration + +// Vertex element semantics +// +typedef enum _D3DDECLUSAGE +{ + D3DDECLUSAGE_POSITION = 0, + D3DDECLUSAGE_BLENDWEIGHT, // 1 + D3DDECLUSAGE_BLENDINDICES, // 2 + D3DDECLUSAGE_NORMAL, // 3 + D3DDECLUSAGE_PSIZE, // 4 + D3DDECLUSAGE_TEXCOORD, // 5 + D3DDECLUSAGE_TANGENT, // 6 + D3DDECLUSAGE_BINORMAL, // 7 + D3DDECLUSAGE_TESSFACTOR, // 8 + D3DDECLUSAGE_POSITIONT, // 9 + D3DDECLUSAGE_COLOR, // 10 + D3DDECLUSAGE_FOG, // 11 + D3DDECLUSAGE_DEPTH, // 12 + D3DDECLUSAGE_SAMPLE, // 13 +} D3DDECLUSAGE; + +#define MAXD3DDECLUSAGE D3DDECLUSAGE_SAMPLE +#define MAXD3DDECLUSAGEINDEX 15 +#define MAXD3DDECLLENGTH 64 // does not include "end" marker vertex element + +typedef enum _D3DDECLMETHOD +{ + D3DDECLMETHOD_DEFAULT = 0, + D3DDECLMETHOD_PARTIALU, + D3DDECLMETHOD_PARTIALV, + D3DDECLMETHOD_CROSSUV, // Normal + D3DDECLMETHOD_UV, + D3DDECLMETHOD_LOOKUP, // Lookup a displacement map + D3DDECLMETHOD_LOOKUPPRESAMPLED, // Lookup a pre-sampled displacement map +} D3DDECLMETHOD; + +#define MAXD3DDECLMETHOD D3DDECLMETHOD_LOOKUPPRESAMPLED + +// Declarations for _Type fields +// +typedef enum _D3DDECLTYPE +{ + D3DDECLTYPE_FLOAT1 = 0, // 1D float expanded to (value, 0., 0., 1.) + D3DDECLTYPE_FLOAT2 = 1, // 2D float expanded to (value, value, 0., 1.) + D3DDECLTYPE_FLOAT3 = 2, // 3D float expanded to (value, value, value, 1.) + D3DDECLTYPE_FLOAT4 = 3, // 4D float + D3DDECLTYPE_D3DCOLOR = 4, // 4D packed unsigned bytes mapped to 0. to 1. range + // Input is in D3DCOLOR format (ARGB) expanded to (R, G, B, A) + D3DDECLTYPE_UBYTE4 = 5, // 4D unsigned byte + D3DDECLTYPE_SHORT2 = 6, // 2D signed short expanded to (value, value, 0., 1.) + D3DDECLTYPE_SHORT4 = 7, // 4D signed short + +// The following types are valid only with vertex shaders >= 2.0 + + + D3DDECLTYPE_UBYTE4N = 8, // Each of 4 bytes is normalized by dividing to 255.0 + D3DDECLTYPE_SHORT2N = 9, // 2D signed short normalized (v[0]/32767.0,v[1]/32767.0,0,1) + D3DDECLTYPE_SHORT4N = 10, // 4D signed short normalized (v[0]/32767.0,v[1]/32767.0,v[2]/32767.0,v[3]/32767.0) + D3DDECLTYPE_USHORT2N = 11, // 2D unsigned short normalized (v[0]/65535.0,v[1]/65535.0,0,1) + D3DDECLTYPE_USHORT4N = 12, // 4D unsigned short normalized (v[0]/65535.0,v[1]/65535.0,v[2]/65535.0,v[3]/65535.0) + D3DDECLTYPE_UDEC3 = 13, // 3D unsigned 10 10 10 format expanded to (value, value, value, 1) + D3DDECLTYPE_DEC3N = 14, // 3D signed 10 10 10 format normalized and expanded to (v[0]/511.0, v[1]/511.0, v[2]/511.0, 1) + D3DDECLTYPE_FLOAT16_2 = 15, // Two 16-bit floating point values, expanded to (value, value, 0, 1) + D3DDECLTYPE_FLOAT16_4 = 16, // Four 16-bit floating point values + D3DDECLTYPE_UNUSED = 17, // When the type field in a decl is unused. +} D3DDECLTYPE; + +#define MAXD3DDECLTYPE D3DDECLTYPE_UNUSED + +typedef struct _D3DVERTEXELEMENT9 +{ + WORD Stream; // Stream index + WORD Offset; // Offset in the stream in bytes + BYTE Type; // Data type + BYTE Method; // Processing method + BYTE Usage; // Semantics + BYTE UsageIndex; // Semantic index +} D3DVERTEXELEMENT9, *LPD3DVERTEXELEMENT9; + +// This is used to initialize the last vertex element in a vertex declaration +// array +// +#define D3DDECL_END() {0xFF,0,D3DDECLTYPE_UNUSED,0,0,0} + +// Maximum supported number of texture coordinate sets +#define D3DDP_MAXTEXCOORD 8 + +//--------------------------------------------------------------------- +// Values for IDirect3DDevice9::SetStreamSourceFreq's Setting parameter +//--------------------------------------------------------------------- +#define D3DSTREAMSOURCE_INDEXEDDATA (1<<30) +#define D3DSTREAMSOURCE_INSTANCEDATA (2<<30) + + + +//--------------------------------------------------------------------- +// +// The internal format of Pixel Shader (PS) & Vertex Shader (VS) +// Instruction Tokens is defined in the Direct3D Device Driver Kit +// +//--------------------------------------------------------------------- + +// +// Instruction Token Bit Definitions +// +#define D3DSI_OPCODE_MASK 0x0000FFFF + +#define D3DSI_INSTLENGTH_MASK 0x0F000000 +#define D3DSI_INSTLENGTH_SHIFT 24 + +typedef enum _D3DSHADER_INSTRUCTION_OPCODE_TYPE +{ + D3DSIO_NOP = 0, + D3DSIO_MOV , + D3DSIO_ADD , + D3DSIO_SUB , + D3DSIO_MAD , + D3DSIO_MUL , + D3DSIO_RCP , + D3DSIO_RSQ , + D3DSIO_DP3 , + D3DSIO_DP4 , + D3DSIO_MIN , + D3DSIO_MAX , + D3DSIO_SLT , + D3DSIO_SGE , + D3DSIO_EXP , + D3DSIO_LOG , + D3DSIO_LIT , + D3DSIO_DST , + D3DSIO_LRP , + D3DSIO_FRC , + D3DSIO_M4x4 , + D3DSIO_M4x3 , + D3DSIO_M3x4 , + D3DSIO_M3x3 , + D3DSIO_M3x2 , + D3DSIO_CALL , + D3DSIO_CALLNZ , + D3DSIO_LOOP , + D3DSIO_RET , + D3DSIO_ENDLOOP , + D3DSIO_LABEL , + D3DSIO_DCL , + D3DSIO_POW , + D3DSIO_CRS , + D3DSIO_SGN , + D3DSIO_ABS , + D3DSIO_NRM , + D3DSIO_SINCOS , + D3DSIO_REP , + D3DSIO_ENDREP , + D3DSIO_IF , + D3DSIO_IFC , + D3DSIO_ELSE , + D3DSIO_ENDIF , + D3DSIO_BREAK , + D3DSIO_BREAKC , + D3DSIO_MOVA , + D3DSIO_DEFB , + D3DSIO_DEFI , + + D3DSIO_TEXCOORD = 64, + D3DSIO_TEXKILL , + D3DSIO_TEX , + D3DSIO_TEXBEM , + D3DSIO_TEXBEML , + D3DSIO_TEXREG2AR , + D3DSIO_TEXREG2GB , + D3DSIO_TEXM3x2PAD , + D3DSIO_TEXM3x2TEX , + D3DSIO_TEXM3x3PAD , + D3DSIO_TEXM3x3TEX , + D3DSIO_RESERVED0 , + D3DSIO_TEXM3x3SPEC , + D3DSIO_TEXM3x3VSPEC , + D3DSIO_EXPP , + D3DSIO_LOGP , + D3DSIO_CND , + D3DSIO_DEF , + D3DSIO_TEXREG2RGB , + D3DSIO_TEXDP3TEX , + D3DSIO_TEXM3x2DEPTH , + D3DSIO_TEXDP3 , + D3DSIO_TEXM3x3 , + D3DSIO_TEXDEPTH , + D3DSIO_CMP , + D3DSIO_BEM , + D3DSIO_DP2ADD , + D3DSIO_DSX , + D3DSIO_DSY , + D3DSIO_TEXLDD , + D3DSIO_SETP , + D3DSIO_TEXLDL , + D3DSIO_BREAKP , + + D3DSIO_PHASE = 0xFFFD, + D3DSIO_COMMENT = 0xFFFE, + D3DSIO_END = 0xFFFF, + + D3DSIO_FORCE_DWORD = 0x7fffffff, // force 32-bit size enum +} D3DSHADER_INSTRUCTION_OPCODE_TYPE; + +//--------------------------------------------------------------------- +// Use these constants with D3DSIO_SINCOS macro as SRC2, SRC3 +// +#define D3DSINCOSCONST1 -1.5500992e-006f, -2.1701389e-005f, 0.0026041667f, 0.00026041668f +#define D3DSINCOSCONST2 -0.020833334f, -0.12500000f, 1.0f, 0.50000000f + +//--------------------------------------------------------------------- +// Co-Issue Instruction Modifier - if set then this instruction is to be +// issued in parallel with the previous instruction(s) for which this bit +// is not set. +// +#define D3DSI_COISSUE 0x40000000 + +//--------------------------------------------------------------------- +// Opcode specific controls + +#define D3DSP_OPCODESPECIFICCONTROL_MASK 0x00ff0000 +#define D3DSP_OPCODESPECIFICCONTROL_SHIFT 16 + +// ps_2_0 texld controls +#define D3DSI_TEXLD_PROJECT (0x01 << D3DSP_OPCODESPECIFICCONTROL_SHIFT) +#define D3DSI_TEXLD_BIAS (0x02 << D3DSP_OPCODESPECIFICCONTROL_SHIFT) + +// Comparison for dynamic conditional instruction opcodes (i.e. if, breakc) +typedef enum _D3DSHADER_COMPARISON +{ + // < = > + D3DSPC_RESERVED0= 0, // 0 0 0 + D3DSPC_GT = 1, // 0 0 1 + D3DSPC_EQ = 2, // 0 1 0 + D3DSPC_GE = 3, // 0 1 1 + D3DSPC_LT = 4, // 1 0 0 + D3DSPC_NE = 5, // 1 0 1 + D3DSPC_LE = 6, // 1 1 0 + D3DSPC_RESERVED1= 7 // 1 1 1 +} D3DSHADER_COMPARISON; + +// Comparison is part of instruction opcode token: +#define D3DSHADER_COMPARISON_SHIFT D3DSP_OPCODESPECIFICCONTROL_SHIFT +#define D3DSHADER_COMPARISON_MASK (0x7<<D3DSHADER_COMPARISON_SHIFT) + +//--------------------------------------------------------------------- +// Predication flags on instruction token +#define D3DSHADER_INSTRUCTION_PREDICATED (0x1 << 28) + +//--------------------------------------------------------------------- +// DCL Info Token Controls + +// For dcl info tokens requiring a semantic (usage + index) +#define D3DSP_DCL_USAGE_SHIFT 0 +#define D3DSP_DCL_USAGE_MASK 0x0000000f + +#define D3DSP_DCL_USAGEINDEX_SHIFT 16 +#define D3DSP_DCL_USAGEINDEX_MASK 0x000f0000 + +// DCL pixel shader sampler info token. +#define D3DSP_TEXTURETYPE_SHIFT 27 +#define D3DSP_TEXTURETYPE_MASK 0x78000000 + +typedef enum _D3DSAMPLER_TEXTURE_TYPE +{ + D3DSTT_UNKNOWN = 0<<D3DSP_TEXTURETYPE_SHIFT, // uninitialized value + D3DSTT_2D = 2<<D3DSP_TEXTURETYPE_SHIFT, // dcl_2d s# (for declaring a 2-D texture) + D3DSTT_CUBE = 3<<D3DSP_TEXTURETYPE_SHIFT, // dcl_cube s# (for declaring a cube texture) + D3DSTT_VOLUME = 4<<D3DSP_TEXTURETYPE_SHIFT, // dcl_volume s# (for declaring a volume texture) + D3DSTT_FORCE_DWORD = 0x7fffffff, // force 32-bit size enum +} D3DSAMPLER_TEXTURE_TYPE; + +//--------------------------------------------------------------------- +// Parameter Token Bit Definitions +// +#define D3DSP_REGNUM_MASK 0x000007FF + +// destination parameter write mask +#define D3DSP_WRITEMASK_0 0x00010000 // Component 0 (X;Red) +#define D3DSP_WRITEMASK_1 0x00020000 // Component 1 (Y;Green) +#define D3DSP_WRITEMASK_2 0x00040000 // Component 2 (Z;Blue) +#define D3DSP_WRITEMASK_3 0x00080000 // Component 3 (W;Alpha) +#define D3DSP_WRITEMASK_ALL 0x000F0000 // All Components + +// destination parameter modifiers +#define D3DSP_DSTMOD_SHIFT 20 +#define D3DSP_DSTMOD_MASK 0x00F00000 + +// Bit masks for destination parameter modifiers +#define D3DSPDM_NONE (0<<D3DSP_DSTMOD_SHIFT) // nop +#define D3DSPDM_SATURATE (1<<D3DSP_DSTMOD_SHIFT) // clamp to 0. to 1. range +#define D3DSPDM_PARTIALPRECISION (2<<D3DSP_DSTMOD_SHIFT) // Partial precision hint +#define D3DSPDM_MSAMPCENTROID (4<<D3DSP_DSTMOD_SHIFT) // Relevant to multisampling only: + // When the pixel center is not covered, sample + // attribute or compute gradients/LOD + // using multisample "centroid" location. + // "Centroid" is some location within the covered + // region of the pixel. + +// destination parameter +#define D3DSP_DSTSHIFT_SHIFT 24 +#define D3DSP_DSTSHIFT_MASK 0x0F000000 + +// destination/source parameter register type +#define D3DSP_REGTYPE_SHIFT 28 +#define D3DSP_REGTYPE_SHIFT2 8 +#define D3DSP_REGTYPE_MASK 0x70000000 +#define D3DSP_REGTYPE_MASK2 0x00001800 + +typedef enum _D3DSHADER_PARAM_REGISTER_TYPE +{ + D3DSPR_TEMP = 0, // Temporary Register File + D3DSPR_INPUT = 1, // Input Register File + D3DSPR_CONST = 2, // Constant Register File + D3DSPR_ADDR = 3, // Address Register (VS) + D3DSPR_TEXTURE = 3, // Texture Register File (PS) + D3DSPR_RASTOUT = 4, // Rasterizer Register File + D3DSPR_ATTROUT = 5, // Attribute Output Register File + D3DSPR_TEXCRDOUT = 6, // Texture Coordinate Output Register File + D3DSPR_OUTPUT = 6, // Output register file for VS3.0+ + D3DSPR_CONSTINT = 7, // Constant Integer Vector Register File + D3DSPR_COLOROUT = 8, // Color Output Register File + D3DSPR_DEPTHOUT = 9, // Depth Output Register File + D3DSPR_SAMPLER = 10, // Sampler State Register File + D3DSPR_CONST2 = 11, // Constant Register File 2048 - 4095 + D3DSPR_CONST3 = 12, // Constant Register File 4096 - 6143 + D3DSPR_CONST4 = 13, // Constant Register File 6144 - 8191 + D3DSPR_CONSTBOOL = 14, // Constant Boolean register file + D3DSPR_LOOP = 15, // Loop counter register file + D3DSPR_TEMPFLOAT16 = 16, // 16-bit float temp register file + D3DSPR_MISCTYPE = 17, // Miscellaneous (single) registers. + D3DSPR_LABEL = 18, // Label + D3DSPR_PREDICATE = 19, // Predicate register + D3DSPR_FORCE_DWORD = 0x7fffffff, // force 32-bit size enum +} D3DSHADER_PARAM_REGISTER_TYPE; + +// The miscellaneous register file (D3DSPR_MISCTYPES) +// contains register types for which there is only ever one +// register (i.e. the register # is not needed). +// Rather than use up additional register types for such +// registers, they are defined +// as particular offsets into the misc. register file: +typedef enum _D3DSHADER_MISCTYPE_OFFSETS +{ + D3DSMO_POSITION = 0, // Input position x,y,z,rhw (PS) + D3DSMO_FACE = 1, // Floating point primitive area (PS) +} D3DSHADER_MISCTYPE_OFFSETS; + +// Register offsets in the Rasterizer Register File +// +typedef enum _D3DVS_RASTOUT_OFFSETS +{ + D3DSRO_POSITION = 0, + D3DSRO_FOG, + D3DSRO_POINT_SIZE, + D3DSRO_FORCE_DWORD = 0x7fffffff, // force 32-bit size enum +} D3DVS_RASTOUT_OFFSETS; + +// Source operand addressing modes + +#define D3DVS_ADDRESSMODE_SHIFT 13 +#define D3DVS_ADDRESSMODE_MASK (1 << D3DVS_ADDRESSMODE_SHIFT) + +typedef enum _D3DVS_ADDRESSMODE_TYPE +{ + D3DVS_ADDRMODE_ABSOLUTE = (0 << D3DVS_ADDRESSMODE_SHIFT), + D3DVS_ADDRMODE_RELATIVE = (1 << D3DVS_ADDRESSMODE_SHIFT), + D3DVS_ADDRMODE_FORCE_DWORD = 0x7fffffff, // force 32-bit size enum +} D3DVS_ADDRESSMODE_TYPE; + +#define D3DSHADER_ADDRESSMODE_SHIFT 13 +#define D3DSHADER_ADDRESSMODE_MASK (1 << D3DSHADER_ADDRESSMODE_SHIFT) + +typedef enum _D3DSHADER_ADDRESSMODE_TYPE +{ + D3DSHADER_ADDRMODE_ABSOLUTE = (0 << D3DSHADER_ADDRESSMODE_SHIFT), + D3DSHADER_ADDRMODE_RELATIVE = (1 << D3DSHADER_ADDRESSMODE_SHIFT), + D3DSHADER_ADDRMODE_FORCE_DWORD = 0x7fffffff, // force 32-bit size enum +} D3DSHADER_ADDRESSMODE_TYPE; + +// Source operand swizzle definitions +// +#define D3DVS_SWIZZLE_SHIFT 16 +#define D3DVS_SWIZZLE_MASK 0x00FF0000 + +// The following bits define where to take component X from: + +#define D3DVS_X_X (0 << D3DVS_SWIZZLE_SHIFT) +#define D3DVS_X_Y (1 << D3DVS_SWIZZLE_SHIFT) +#define D3DVS_X_Z (2 << D3DVS_SWIZZLE_SHIFT) +#define D3DVS_X_W (3 << D3DVS_SWIZZLE_SHIFT) + +// The following bits define where to take component Y from: + +#define D3DVS_Y_X (0 << (D3DVS_SWIZZLE_SHIFT + 2)) +#define D3DVS_Y_Y (1 << (D3DVS_SWIZZLE_SHIFT + 2)) +#define D3DVS_Y_Z (2 << (D3DVS_SWIZZLE_SHIFT + 2)) +#define D3DVS_Y_W (3 << (D3DVS_SWIZZLE_SHIFT + 2)) + +// The following bits define where to take component Z from: + +#define D3DVS_Z_X (0 << (D3DVS_SWIZZLE_SHIFT + 4)) +#define D3DVS_Z_Y (1 << (D3DVS_SWIZZLE_SHIFT + 4)) +#define D3DVS_Z_Z (2 << (D3DVS_SWIZZLE_SHIFT + 4)) +#define D3DVS_Z_W (3 << (D3DVS_SWIZZLE_SHIFT + 4)) + +// The following bits define where to take component W from: + +#define D3DVS_W_X (0 << (D3DVS_SWIZZLE_SHIFT + 6)) +#define D3DVS_W_Y (1 << (D3DVS_SWIZZLE_SHIFT + 6)) +#define D3DVS_W_Z (2 << (D3DVS_SWIZZLE_SHIFT + 6)) +#define D3DVS_W_W (3 << (D3DVS_SWIZZLE_SHIFT + 6)) + +// Value when there is no swizzle (X is taken from X, Y is taken from Y, +// Z is taken from Z, W is taken from W +// +#define D3DVS_NOSWIZZLE (D3DVS_X_X | D3DVS_Y_Y | D3DVS_Z_Z | D3DVS_W_W) + +// source parameter swizzle +#define D3DSP_SWIZZLE_SHIFT 16 +#define D3DSP_SWIZZLE_MASK 0x00FF0000 + +#define D3DSP_NOSWIZZLE \ + ( (0 << (D3DSP_SWIZZLE_SHIFT + 0)) | \ + (1 << (D3DSP_SWIZZLE_SHIFT + 2)) | \ + (2 << (D3DSP_SWIZZLE_SHIFT + 4)) | \ + (3 << (D3DSP_SWIZZLE_SHIFT + 6)) ) + +// pixel-shader swizzle ops +#define D3DSP_REPLICATERED \ + ( (0 << (D3DSP_SWIZZLE_SHIFT + 0)) | \ + (0 << (D3DSP_SWIZZLE_SHIFT + 2)) | \ + (0 << (D3DSP_SWIZZLE_SHIFT + 4)) | \ + (0 << (D3DSP_SWIZZLE_SHIFT + 6)) ) + +#define D3DSP_REPLICATEGREEN \ + ( (1 << (D3DSP_SWIZZLE_SHIFT + 0)) | \ + (1 << (D3DSP_SWIZZLE_SHIFT + 2)) | \ + (1 << (D3DSP_SWIZZLE_SHIFT + 4)) | \ + (1 << (D3DSP_SWIZZLE_SHIFT + 6)) ) + +#define D3DSP_REPLICATEBLUE \ + ( (2 << (D3DSP_SWIZZLE_SHIFT + 0)) | \ + (2 << (D3DSP_SWIZZLE_SHIFT + 2)) | \ + (2 << (D3DSP_SWIZZLE_SHIFT + 4)) | \ + (2 << (D3DSP_SWIZZLE_SHIFT + 6)) ) + +#define D3DSP_REPLICATEALPHA \ + ( (3 << (D3DSP_SWIZZLE_SHIFT + 0)) | \ + (3 << (D3DSP_SWIZZLE_SHIFT + 2)) | \ + (3 << (D3DSP_SWIZZLE_SHIFT + 4)) | \ + (3 << (D3DSP_SWIZZLE_SHIFT + 6)) ) + +// source parameter modifiers +#define D3DSP_SRCMOD_SHIFT 24 +#define D3DSP_SRCMOD_MASK 0x0F000000 + +typedef enum _D3DSHADER_PARAM_SRCMOD_TYPE +{ + D3DSPSM_NONE = 0<<D3DSP_SRCMOD_SHIFT, // nop + D3DSPSM_NEG = 1<<D3DSP_SRCMOD_SHIFT, // negate + D3DSPSM_BIAS = 2<<D3DSP_SRCMOD_SHIFT, // bias + D3DSPSM_BIASNEG = 3<<D3DSP_SRCMOD_SHIFT, // bias and negate + D3DSPSM_SIGN = 4<<D3DSP_SRCMOD_SHIFT, // sign + D3DSPSM_SIGNNEG = 5<<D3DSP_SRCMOD_SHIFT, // sign and negate + D3DSPSM_COMP = 6<<D3DSP_SRCMOD_SHIFT, // complement + D3DSPSM_X2 = 7<<D3DSP_SRCMOD_SHIFT, // *2 + D3DSPSM_X2NEG = 8<<D3DSP_SRCMOD_SHIFT, // *2 and negate + D3DSPSM_DZ = 9<<D3DSP_SRCMOD_SHIFT, // divide through by z component + D3DSPSM_DW = 10<<D3DSP_SRCMOD_SHIFT, // divide through by w component + D3DSPSM_ABS = 11<<D3DSP_SRCMOD_SHIFT, // abs() + D3DSPSM_ABSNEG = 12<<D3DSP_SRCMOD_SHIFT, // -abs() + D3DSPSM_NOT = 13<<D3DSP_SRCMOD_SHIFT, // for predicate register: "!p0" + D3DSPSM_FORCE_DWORD = 0x7fffffff, // force 32-bit size enum +} D3DSHADER_PARAM_SRCMOD_TYPE; + +// pixel shader version token +#define D3DPS_VERSION(_Major,_Minor) (0xFFFF0000|((_Major)<<8)|(_Minor)) + +// vertex shader version token +#define D3DVS_VERSION(_Major,_Minor) (0xFFFE0000|((_Major)<<8)|(_Minor)) + +// extract major/minor from version cap +#define D3DSHADER_VERSION_MAJOR(_Version) (((_Version)>>8)&0xFF) +#define D3DSHADER_VERSION_MINOR(_Version) (((_Version)>>0)&0xFF) + +// destination/source parameter register type +#define D3DSI_COMMENTSIZE_SHIFT 16 +#define D3DSI_COMMENTSIZE_MASK 0x7FFF0000 +#define D3DSHADER_COMMENT(_DWordSize) \ + ((((_DWordSize)<<D3DSI_COMMENTSIZE_SHIFT)&D3DSI_COMMENTSIZE_MASK)|D3DSIO_COMMENT) + +// pixel/vertex shader end token +#define D3DPS_END() 0x0000FFFF +#define D3DVS_END() 0x0000FFFF + + +//--------------------------------------------------------------------- + +// High order surfaces +// +typedef enum _D3DBASISTYPE +{ + D3DBASIS_BEZIER = 0, + D3DBASIS_BSPLINE = 1, + D3DBASIS_CATMULL_ROM = 2, /* In D3D8 this used to be D3DBASIS_INTERPOLATE */ + D3DBASIS_FORCE_DWORD = 0x7fffffff, +} D3DBASISTYPE; + +typedef enum _D3DDEGREETYPE +{ + D3DDEGREE_LINEAR = 1, + D3DDEGREE_QUADRATIC = 2, + D3DDEGREE_CUBIC = 3, + D3DDEGREE_QUINTIC = 5, + D3DDEGREE_FORCE_DWORD = 0x7fffffff, +} D3DDEGREETYPE; + +typedef enum _D3DPATCHEDGESTYLE +{ + D3DPATCHEDGE_DISCRETE = 0, + D3DPATCHEDGE_CONTINUOUS = 1, + D3DPATCHEDGE_FORCE_DWORD = 0x7fffffff, +} D3DPATCHEDGESTYLE; + +typedef enum _D3DSTATEBLOCKTYPE +{ + D3DSBT_ALL = 1, // capture all state + D3DSBT_PIXELSTATE = 2, // capture pixel state + D3DSBT_VERTEXSTATE = 3, // capture vertex state + D3DSBT_FORCE_DWORD = 0x7fffffff, +} D3DSTATEBLOCKTYPE; + +// The D3DVERTEXBLENDFLAGS type is used with D3DRS_VERTEXBLEND state. +// +typedef enum _D3DVERTEXBLENDFLAGS +{ + D3DVBF_DISABLE = 0, // Disable vertex blending + D3DVBF_1WEIGHTS = 1, // 2 matrix blending + D3DVBF_2WEIGHTS = 2, // 3 matrix blending + D3DVBF_3WEIGHTS = 3, // 4 matrix blending + D3DVBF_TWEENING = 255, // blending using D3DRS_TWEENFACTOR + D3DVBF_0WEIGHTS = 256, // one matrix is used with weight 1.0 + D3DVBF_FORCE_DWORD = 0x7fffffff, // force 32-bit size enum +} D3DVERTEXBLENDFLAGS; + +typedef enum _D3DTEXTURETRANSFORMFLAGS { + D3DTTFF_DISABLE = 0, // texture coordinates are passed directly + D3DTTFF_COUNT1 = 1, // rasterizer should expect 1-D texture coords + D3DTTFF_COUNT2 = 2, // rasterizer should expect 2-D texture coords + D3DTTFF_COUNT3 = 3, // rasterizer should expect 3-D texture coords + D3DTTFF_COUNT4 = 4, // rasterizer should expect 4-D texture coords + D3DTTFF_PROJECTED = 256, // texcoords to be divided by COUNTth element + D3DTTFF_FORCE_DWORD = 0x7fffffff, +} D3DTEXTURETRANSFORMFLAGS; + +// Macros to set texture coordinate format bits in the FVF id + +#define D3DFVF_TEXTUREFORMAT2 0 // Two floating point values +#define D3DFVF_TEXTUREFORMAT1 3 // One floating point value +#define D3DFVF_TEXTUREFORMAT3 1 // Three floating point values +#define D3DFVF_TEXTUREFORMAT4 2 // Four floating point values + +#define D3DFVF_TEXCOORDSIZE3(CoordIndex) (D3DFVF_TEXTUREFORMAT3 << (CoordIndex*2 + 16)) +#define D3DFVF_TEXCOORDSIZE2(CoordIndex) (D3DFVF_TEXTUREFORMAT2) +#define D3DFVF_TEXCOORDSIZE4(CoordIndex) (D3DFVF_TEXTUREFORMAT4 << (CoordIndex*2 + 16)) +#define D3DFVF_TEXCOORDSIZE1(CoordIndex) (D3DFVF_TEXTUREFORMAT1 << (CoordIndex*2 + 16)) + + +//--------------------------------------------------------------------- + +/* Direct3D9 Device types */ +typedef enum _D3DDEVTYPE +{ + D3DDEVTYPE_HAL = 1, + D3DDEVTYPE_REF = 2, + D3DDEVTYPE_SW = 3, + + D3DDEVTYPE_NULLREF = 4, + + D3DDEVTYPE_FORCE_DWORD = 0x7fffffff +} D3DDEVTYPE; + +/* Multi-Sample buffer types */ +typedef enum _D3DMULTISAMPLE_TYPE +{ + D3DMULTISAMPLE_NONE = 0, + D3DMULTISAMPLE_NONMASKABLE = 1, + D3DMULTISAMPLE_2_SAMPLES = 2, + D3DMULTISAMPLE_3_SAMPLES = 3, + D3DMULTISAMPLE_4_SAMPLES = 4, + D3DMULTISAMPLE_5_SAMPLES = 5, + D3DMULTISAMPLE_6_SAMPLES = 6, + D3DMULTISAMPLE_7_SAMPLES = 7, + D3DMULTISAMPLE_8_SAMPLES = 8, + D3DMULTISAMPLE_9_SAMPLES = 9, + D3DMULTISAMPLE_10_SAMPLES = 10, + D3DMULTISAMPLE_11_SAMPLES = 11, + D3DMULTISAMPLE_12_SAMPLES = 12, + D3DMULTISAMPLE_13_SAMPLES = 13, + D3DMULTISAMPLE_14_SAMPLES = 14, + D3DMULTISAMPLE_15_SAMPLES = 15, + D3DMULTISAMPLE_16_SAMPLES = 16, + + D3DMULTISAMPLE_FORCE_DWORD = 0x7fffffff +} D3DMULTISAMPLE_TYPE; + +/* Formats + * Most of these names have the following convention: + * A = Alpha + * R = Red + * G = Green + * B = Blue + * X = Unused Bits + * P = Palette + * L = Luminance + * U = dU coordinate for BumpMap + * V = dV coordinate for BumpMap + * S = Stencil + * D = Depth (e.g. Z or W buffer) + * C = Computed from other channels (typically on certain read operations) + * + * Further, the order of the pieces are from MSB first; hence + * D3DFMT_A8L8 indicates that the high byte of this two byte + * format is alpha. + * + * D3DFMT_D16_LOCKABLE indicates: + * - An integer 16-bit value. + * - An app-lockable surface. + * + * D3DFMT_D32F_LOCKABLE indicates: + * - An IEEE 754 floating-point value. + * - An app-lockable surface. + * + * All Depth/Stencil formats except D3DFMT_D16_LOCKABLE and D3DFMT_D32F_LOCKABLE indicate: + * - no particular bit ordering per pixel, and + * - are not app lockable, and + * - the driver is allowed to consume more than the indicated + * number of bits per Depth channel (but not Stencil channel). + */ +#ifndef MAKEFOURCC + #define MAKEFOURCC(ch0, ch1, ch2, ch3) \ + ((DWORD)(BYTE)(ch0) | ((DWORD)(BYTE)(ch1) << 8) | \ + ((DWORD)(BYTE)(ch2) << 16) | ((DWORD)(BYTE)(ch3) << 24 )) +#endif /* defined(MAKEFOURCC) */ + + +typedef enum _D3DFORMAT +{ + D3DFMT_UNKNOWN = 0, + + D3DFMT_R8G8B8 = 20, + D3DFMT_A8R8G8B8 = 21, + D3DFMT_X8R8G8B8 = 22, + D3DFMT_R5G6B5 = 23, + D3DFMT_X1R5G5B5 = 24, + D3DFMT_A1R5G5B5 = 25, + D3DFMT_A4R4G4B4 = 26, + D3DFMT_R3G3B2 = 27, + D3DFMT_A8 = 28, + D3DFMT_A8R3G3B2 = 29, + D3DFMT_X4R4G4B4 = 30, + D3DFMT_A2B10G10R10 = 31, + D3DFMT_A8B8G8R8 = 32, + D3DFMT_X8B8G8R8 = 33, + D3DFMT_G16R16 = 34, + D3DFMT_A2R10G10B10 = 35, + D3DFMT_A16B16G16R16 = 36, + + D3DFMT_A8P8 = 40, + D3DFMT_P8 = 41, + + D3DFMT_L8 = 50, + D3DFMT_A8L8 = 51, + D3DFMT_A4L4 = 52, + + D3DFMT_V8U8 = 60, + D3DFMT_L6V5U5 = 61, + D3DFMT_X8L8V8U8 = 62, + D3DFMT_Q8W8V8U8 = 63, + D3DFMT_V16U16 = 64, + D3DFMT_A2W10V10U10 = 67, + + D3DFMT_UYVY = MAKEFOURCC('U', 'Y', 'V', 'Y'), + D3DFMT_R8G8_B8G8 = MAKEFOURCC('R', 'G', 'B', 'G'), + D3DFMT_YUY2 = MAKEFOURCC('Y', 'U', 'Y', '2'), + D3DFMT_G8R8_G8B8 = MAKEFOURCC('G', 'R', 'G', 'B'), + D3DFMT_DXT1 = MAKEFOURCC('D', 'X', 'T', '1'), + D3DFMT_DXT2 = MAKEFOURCC('D', 'X', 'T', '2'), + D3DFMT_DXT3 = MAKEFOURCC('D', 'X', 'T', '3'), + D3DFMT_DXT4 = MAKEFOURCC('D', 'X', 'T', '4'), + D3DFMT_DXT5 = MAKEFOURCC('D', 'X', 'T', '5'), + + D3DFMT_D16_LOCKABLE = 70, + D3DFMT_D32 = 71, + D3DFMT_D15S1 = 73, + D3DFMT_D24S8 = 75, + D3DFMT_D24X8 = 77, + D3DFMT_D24X4S4 = 79, + D3DFMT_D16 = 80, + + D3DFMT_D32F_LOCKABLE = 82, + D3DFMT_D24FS8 = 83, + +/* D3D9Ex only -- */ +#if !defined(D3D_DISABLE_9EX) + + /* Z-Stencil formats valid for CPU access */ + D3DFMT_D32_LOCKABLE = 84, + D3DFMT_S8_LOCKABLE = 85, + +#endif // !D3D_DISABLE_9EX +/* -- D3D9Ex only */ + + + D3DFMT_L16 = 81, + + D3DFMT_VERTEXDATA =100, + D3DFMT_INDEX16 =101, + D3DFMT_INDEX32 =102, + + D3DFMT_Q16W16V16U16 =110, + + D3DFMT_MULTI2_ARGB8 = MAKEFOURCC('M','E','T','1'), + + // Floating point surface formats + + // s10e5 formats (16-bits per channel) + D3DFMT_R16F = 111, + D3DFMT_G16R16F = 112, + D3DFMT_A16B16G16R16F = 113, + + // IEEE s23e8 formats (32-bits per channel) + D3DFMT_R32F = 114, + D3DFMT_G32R32F = 115, + D3DFMT_A32B32G32R32F = 116, + + D3DFMT_CxV8U8 = 117, + +/* D3D9Ex only -- */ +#if !defined(D3D_DISABLE_9EX) + + // Monochrome 1 bit per pixel format + D3DFMT_A1 = 118, + + // 2.8 biased fixed point + D3DFMT_A2B10G10R10_XR_BIAS = 119, + + + // Binary format indicating that the data has no inherent type + D3DFMT_BINARYBUFFER = 199, + +#endif // !D3D_DISABLE_9EX +/* -- D3D9Ex only */ + + + D3DFMT_FORCE_DWORD =0x7fffffff +} D3DFORMAT; + +/* Display Modes */ +typedef struct _D3DDISPLAYMODE +{ + UINT Width; + UINT Height; + UINT RefreshRate; + D3DFORMAT Format; +} D3DDISPLAYMODE; + +/* Creation Parameters */ +typedef struct _D3DDEVICE_CREATION_PARAMETERS +{ + UINT AdapterOrdinal; + D3DDEVTYPE DeviceType; + HWND hFocusWindow; + DWORD BehaviorFlags; +} D3DDEVICE_CREATION_PARAMETERS; + + +/* SwapEffects */ +typedef enum _D3DSWAPEFFECT +{ + D3DSWAPEFFECT_DISCARD = 1, + D3DSWAPEFFECT_FLIP = 2, + D3DSWAPEFFECT_COPY = 3, + +/* D3D9Ex only -- */ +#if !defined(D3D_DISABLE_9EX) + D3DSWAPEFFECT_OVERLAY = 4, + D3DSWAPEFFECT_FLIPEX = 5, +#endif // !D3D_DISABLE_9EX +/* -- D3D9Ex only */ + + D3DSWAPEFFECT_FORCE_DWORD = 0x7fffffff +} D3DSWAPEFFECT; + +/* Pool types */ +typedef enum _D3DPOOL { + D3DPOOL_DEFAULT = 0, + D3DPOOL_MANAGED = 1, + D3DPOOL_SYSTEMMEM = 2, + D3DPOOL_SCRATCH = 3, + + D3DPOOL_FORCE_DWORD = 0x7fffffff +} D3DPOOL; + + +/* RefreshRate pre-defines */ +#define D3DPRESENT_RATE_DEFAULT 0x00000000 + + +/* Resize Optional Parameters */ +typedef struct _D3DPRESENT_PARAMETERS_ +{ + UINT BackBufferWidth; + UINT BackBufferHeight; + D3DFORMAT BackBufferFormat; + UINT BackBufferCount; + + D3DMULTISAMPLE_TYPE MultiSampleType; + DWORD MultiSampleQuality; + + D3DSWAPEFFECT SwapEffect; + HWND hDeviceWindow; + BOOL Windowed; + BOOL EnableAutoDepthStencil; + D3DFORMAT AutoDepthStencilFormat; + DWORD Flags; + + /* FullScreen_RefreshRateInHz must be zero for Windowed mode */ + UINT FullScreen_RefreshRateInHz; + UINT PresentationInterval; +} D3DPRESENT_PARAMETERS; + +// Values for D3DPRESENT_PARAMETERS.Flags + +#define D3DPRESENTFLAG_LOCKABLE_BACKBUFFER 0x00000001 +#define D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL 0x00000002 +#define D3DPRESENTFLAG_DEVICECLIP 0x00000004 +#define D3DPRESENTFLAG_VIDEO 0x00000010 + +/* D3D9Ex only -- */ +#if !defined(D3D_DISABLE_9EX) + +#define D3DPRESENTFLAG_NOAUTOROTATE 0x00000020 +#define D3DPRESENTFLAG_UNPRUNEDMODE 0x00000040 +#define D3DPRESENTFLAG_OVERLAY_LIMITEDRGB 0x00000080 +#define D3DPRESENTFLAG_OVERLAY_YCbCr_BT709 0x00000100 +#define D3DPRESENTFLAG_OVERLAY_YCbCr_xvYCC 0x00000200 +#define D3DPRESENTFLAG_RESTRICTED_CONTENT 0x00000400 +#define D3DPRESENTFLAG_RESTRICT_SHARED_RESOURCE_DRIVER 0x00000800 + +#endif // !D3D_DISABLE_9EX +/* -- D3D9Ex only */ + +/* Gamma Ramp: Same as DX7 */ + +typedef struct _D3DGAMMARAMP +{ + WORD red [256]; + WORD green[256]; + WORD blue [256]; +} D3DGAMMARAMP; + +/* Back buffer types */ +typedef enum _D3DBACKBUFFER_TYPE +{ + D3DBACKBUFFER_TYPE_MONO = 0, + D3DBACKBUFFER_TYPE_LEFT = 1, + D3DBACKBUFFER_TYPE_RIGHT = 2, + + D3DBACKBUFFER_TYPE_FORCE_DWORD = 0x7fffffff +} D3DBACKBUFFER_TYPE; + + +/* Types */ +typedef enum _D3DRESOURCETYPE { + D3DRTYPE_SURFACE = 1, + D3DRTYPE_VOLUME = 2, + D3DRTYPE_TEXTURE = 3, + D3DRTYPE_VOLUMETEXTURE = 4, + D3DRTYPE_CUBETEXTURE = 5, + D3DRTYPE_VERTEXBUFFER = 6, + D3DRTYPE_INDEXBUFFER = 7, //if this changes, change _D3DDEVINFO_RESOURCEMANAGER definition + + + D3DRTYPE_FORCE_DWORD = 0x7fffffff +} D3DRESOURCETYPE; + +/* Usages */ +#define D3DUSAGE_RENDERTARGET (0x00000001L) +#define D3DUSAGE_DEPTHSTENCIL (0x00000002L) +#define D3DUSAGE_DYNAMIC (0x00000200L) + +/* D3D9Ex only -- */ +#if !defined(D3D_DISABLE_9EX) + +#define D3DUSAGE_NONSECURE (0x00800000L) + +#endif // !D3D_DISABLE_9EX +/* -- D3D9Ex only */ + +// When passed to CheckDeviceFormat, D3DUSAGE_AUTOGENMIPMAP may return +// D3DOK_NOAUTOGEN if the device doesn't support autogeneration for that format. +// D3DOK_NOAUTOGEN is a success code, not a failure code... the SUCCEEDED and FAILED macros +// will return true and false respectively for this code. +#define D3DUSAGE_AUTOGENMIPMAP (0x00000400L) +#define D3DUSAGE_DMAP (0x00004000L) + +// The following usages are valid only for querying CheckDeviceFormat +#define D3DUSAGE_QUERY_LEGACYBUMPMAP (0x00008000L) +#define D3DUSAGE_QUERY_SRGBREAD (0x00010000L) +#define D3DUSAGE_QUERY_FILTER (0x00020000L) +#define D3DUSAGE_QUERY_SRGBWRITE (0x00040000L) +#define D3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING (0x00080000L) +#define D3DUSAGE_QUERY_VERTEXTEXTURE (0x00100000L) +#define D3DUSAGE_QUERY_WRAPANDMIP (0x00200000L) + +/* Usages for Vertex/Index buffers */ +#define D3DUSAGE_WRITEONLY (0x00000008L) +#define D3DUSAGE_SOFTWAREPROCESSING (0x00000010L) +#define D3DUSAGE_DONOTCLIP (0x00000020L) +#define D3DUSAGE_POINTS (0x00000040L) +#define D3DUSAGE_RTPATCHES (0x00000080L) +#define D3DUSAGE_NPATCHES (0x00000100L) + +/* D3D9Ex only -- */ +#if !defined(D3D_DISABLE_9EX) + +#define D3DUSAGE_TEXTAPI (0x10000000L) +#define D3DUSAGE_RESTRICTED_CONTENT (0x00000800L) +#define D3DUSAGE_RESTRICT_SHARED_RESOURCE (0x00002000L) +#define D3DUSAGE_RESTRICT_SHARED_RESOURCE_DRIVER (0x00001000L) + +#endif // !D3D_DISABLE_9EX +/* -- D3D9Ex only */ + + + + + + + + + + + + + + + + +/* CubeMap Face identifiers */ +typedef enum _D3DCUBEMAP_FACES +{ + D3DCUBEMAP_FACE_POSITIVE_X = 0, + D3DCUBEMAP_FACE_NEGATIVE_X = 1, + D3DCUBEMAP_FACE_POSITIVE_Y = 2, + D3DCUBEMAP_FACE_NEGATIVE_Y = 3, + D3DCUBEMAP_FACE_POSITIVE_Z = 4, + D3DCUBEMAP_FACE_NEGATIVE_Z = 5, + + D3DCUBEMAP_FACE_FORCE_DWORD = 0x7fffffff +} D3DCUBEMAP_FACES; + + +/* Lock flags */ + +#define D3DLOCK_READONLY 0x00000010L +#define D3DLOCK_DISCARD 0x00002000L +#define D3DLOCK_NOOVERWRITE 0x00001000L +#define D3DLOCK_NOSYSLOCK 0x00000800L +#define D3DLOCK_DONOTWAIT 0x00004000L + +#define D3DLOCK_NO_DIRTY_UPDATE 0x00008000L + + + + + + + +/* Vertex Buffer Description */ +typedef struct _D3DVERTEXBUFFER_DESC +{ + D3DFORMAT Format; + D3DRESOURCETYPE Type; + DWORD Usage; + D3DPOOL Pool; + UINT Size; + + DWORD FVF; + +} D3DVERTEXBUFFER_DESC; + +/* Index Buffer Description */ +typedef struct _D3DINDEXBUFFER_DESC +{ + D3DFORMAT Format; + D3DRESOURCETYPE Type; + DWORD Usage; + D3DPOOL Pool; + UINT Size; +} D3DINDEXBUFFER_DESC; + + +/* Surface Description */ +typedef struct _D3DSURFACE_DESC +{ + D3DFORMAT Format; + D3DRESOURCETYPE Type; + DWORD Usage; + D3DPOOL Pool; + + D3DMULTISAMPLE_TYPE MultiSampleType; + DWORD MultiSampleQuality; + UINT Width; + UINT Height; +} D3DSURFACE_DESC; + +typedef struct _D3DVOLUME_DESC +{ + D3DFORMAT Format; + D3DRESOURCETYPE Type; + DWORD Usage; + D3DPOOL Pool; + + UINT Width; + UINT Height; + UINT Depth; +} D3DVOLUME_DESC; + +/* Structure for LockRect */ +typedef struct _D3DLOCKED_RECT +{ + INT Pitch; + void* pBits; +} D3DLOCKED_RECT; + +/* Structures for LockBox */ +typedef struct _D3DBOX +{ + UINT Left; + UINT Top; + UINT Right; + UINT Bottom; + UINT Front; + UINT Back; +} D3DBOX; + +typedef struct _D3DLOCKED_BOX +{ + INT RowPitch; + INT SlicePitch; + void* pBits; +} D3DLOCKED_BOX; + +/* Structures for LockRange */ +typedef struct _D3DRANGE +{ + UINT Offset; + UINT Size; +} D3DRANGE; + +/* Structures for high order primitives */ +typedef struct _D3DRECTPATCH_INFO +{ + UINT StartVertexOffsetWidth; + UINT StartVertexOffsetHeight; + UINT Width; + UINT Height; + UINT Stride; + D3DBASISTYPE Basis; + D3DDEGREETYPE Degree; +} D3DRECTPATCH_INFO; + +typedef struct _D3DTRIPATCH_INFO +{ + UINT StartVertexOffset; + UINT NumVertices; + D3DBASISTYPE Basis; + D3DDEGREETYPE Degree; +} D3DTRIPATCH_INFO; + +/* Adapter Identifier */ + +#define MAX_DEVICE_IDENTIFIER_STRING 512 +typedef struct _D3DADAPTER_IDENTIFIER9 +{ + char Driver[MAX_DEVICE_IDENTIFIER_STRING]; + char Description[MAX_DEVICE_IDENTIFIER_STRING]; + char DeviceName[32]; /* Device name for GDI (ex. \\.\DISPLAY1) */ + +#ifdef _WIN32 + LARGE_INTEGER DriverVersion; /* Defined for 32 bit components */ +#else + DWORD DriverVersionLowPart; /* Defined for 16 bit driver components */ + DWORD DriverVersionHighPart; +#endif + + DWORD VendorId; + DWORD DeviceId; + DWORD SubSysId; + DWORD Revision; + + GUID DeviceIdentifier; + + DWORD WHQLLevel; + +} D3DADAPTER_IDENTIFIER9; + + +/* Raster Status structure returned by GetRasterStatus */ +typedef struct _D3DRASTER_STATUS +{ + BOOL InVBlank; + UINT ScanLine; +} D3DRASTER_STATUS; + + + +/* Debug monitor tokens (DEBUG only) + + Note that if D3DRS_DEBUGMONITORTOKEN is set, the call is treated as + passing a token to the debug monitor. For example, if, after passing + D3DDMT_ENABLE/DISABLE to D3DRS_DEBUGMONITORTOKEN other token values + are passed in, the enabled/disabled state of the debug + monitor will still persist. + + The debug monitor defaults to enabled. + + Calling GetRenderState on D3DRS_DEBUGMONITORTOKEN is not of any use. +*/ +typedef enum _D3DDEBUGMONITORTOKENS { + D3DDMT_ENABLE = 0, // enable debug monitor + D3DDMT_DISABLE = 1, // disable debug monitor + D3DDMT_FORCE_DWORD = 0x7fffffff, +} D3DDEBUGMONITORTOKENS; + +// Async feedback + +typedef enum _D3DQUERYTYPE { + D3DQUERYTYPE_VCACHE = 4, /* D3DISSUE_END */ + D3DQUERYTYPE_RESOURCEMANAGER = 5, /* D3DISSUE_END */ + D3DQUERYTYPE_VERTEXSTATS = 6, /* D3DISSUE_END */ + D3DQUERYTYPE_EVENT = 8, /* D3DISSUE_END */ + D3DQUERYTYPE_OCCLUSION = 9, /* D3DISSUE_BEGIN, D3DISSUE_END */ + D3DQUERYTYPE_TIMESTAMP = 10, /* D3DISSUE_END */ + D3DQUERYTYPE_TIMESTAMPDISJOINT = 11, /* D3DISSUE_BEGIN, D3DISSUE_END */ + D3DQUERYTYPE_TIMESTAMPFREQ = 12, /* D3DISSUE_END */ + D3DQUERYTYPE_PIPELINETIMINGS = 13, /* D3DISSUE_BEGIN, D3DISSUE_END */ + D3DQUERYTYPE_INTERFACETIMINGS = 14, /* D3DISSUE_BEGIN, D3DISSUE_END */ + D3DQUERYTYPE_VERTEXTIMINGS = 15, /* D3DISSUE_BEGIN, D3DISSUE_END */ + D3DQUERYTYPE_PIXELTIMINGS = 16, /* D3DISSUE_BEGIN, D3DISSUE_END */ + D3DQUERYTYPE_BANDWIDTHTIMINGS = 17, /* D3DISSUE_BEGIN, D3DISSUE_END */ + D3DQUERYTYPE_CACHEUTILIZATION = 18, /* D3DISSUE_BEGIN, D3DISSUE_END */ +/* D3D9Ex only -- */ +#if !defined(D3D_DISABLE_9EX) + D3DQUERYTYPE_MEMORYPRESSURE = 19, /* D3DISSUE_BEGIN, D3DISSUE_END */ +#endif // !D3D_DISABLE_9EX +} D3DQUERYTYPE; + +// Flags field for Issue +#define D3DISSUE_END (1 << 0) // Tells the runtime to issue the end of a query, changing it's state to "non-signaled". +#define D3DISSUE_BEGIN (1 << 1) // Tells the runtime to issue the beginng of a query. + + +// Flags field for GetData +#define D3DGETDATA_FLUSH (1 << 0) // Tells the runtime to flush if the query is outstanding. + + +typedef struct _D3DRESOURCESTATS +{ +// Data collected since last Present() + BOOL bThrashing; /* indicates if thrashing */ + DWORD ApproxBytesDownloaded; /* Approximate number of bytes downloaded by resource manager */ + DWORD NumEvicts; /* number of objects evicted */ + DWORD NumVidCreates; /* number of objects created in video memory */ + DWORD LastPri; /* priority of last object evicted */ + DWORD NumUsed; /* number of objects set to the device */ + DWORD NumUsedInVidMem; /* number of objects set to the device, which are already in video memory */ +// Persistent data + DWORD WorkingSet; /* number of objects in video memory */ + DWORD WorkingSetBytes; /* number of bytes in video memory */ + DWORD TotalManaged; /* total number of managed objects */ + DWORD TotalBytes; /* total number of bytes of managed objects */ +} D3DRESOURCESTATS; + +#define D3DRTYPECOUNT (D3DRTYPE_INDEXBUFFER+1) + +typedef struct _D3DDEVINFO_RESOURCEMANAGER +{ +#ifndef WOW64_ENUM_WORKAROUND + D3DRESOURCESTATS stats[D3DRTYPECOUNT]; +#else + D3DRESOURCESTATS stats[8]; +#endif +} D3DDEVINFO_RESOURCEMANAGER, *LPD3DDEVINFO_RESOURCEMANAGER; + +typedef struct _D3DDEVINFO_D3DVERTEXSTATS +{ + DWORD NumRenderedTriangles; /* total number of triangles that are not clipped in this frame */ + DWORD NumExtraClippingTriangles; /* Number of new triangles generated by clipping */ +} D3DDEVINFO_D3DVERTEXSTATS, *LPD3DDEVINFO_D3DVERTEXSTATS; + + +typedef struct _D3DDEVINFO_VCACHE { + DWORD Pattern; /* bit pattern, return value must be FOUR_CC('C', 'A', 'C', 'H') */ + DWORD OptMethod; /* optimization method 0 means longest strips, 1 means vertex cache based */ + DWORD CacheSize; /* cache size to optimize for (only required if type is 1) */ + DWORD MagicNumber; /* used to determine when to restart strips (only required if type is 1)*/ +} D3DDEVINFO_VCACHE, *LPD3DDEVINFO_VCACHE; + +typedef struct _D3DDEVINFO_D3D9PIPELINETIMINGS +{ + FLOAT VertexProcessingTimePercent; + FLOAT PixelProcessingTimePercent; + FLOAT OtherGPUProcessingTimePercent; + FLOAT GPUIdleTimePercent; +} D3DDEVINFO_D3D9PIPELINETIMINGS; + +typedef struct _D3DDEVINFO_D3D9INTERFACETIMINGS +{ + FLOAT WaitingForGPUToUseApplicationResourceTimePercent; + FLOAT WaitingForGPUToAcceptMoreCommandsTimePercent; + FLOAT WaitingForGPUToStayWithinLatencyTimePercent; + FLOAT WaitingForGPUExclusiveResourceTimePercent; + FLOAT WaitingForGPUOtherTimePercent; +} D3DDEVINFO_D3D9INTERFACETIMINGS; + +typedef struct _D3DDEVINFO_D3D9STAGETIMINGS +{ + FLOAT MemoryProcessingPercent; + FLOAT ComputationProcessingPercent; +} D3DDEVINFO_D3D9STAGETIMINGS; + +typedef struct _D3DDEVINFO_D3D9BANDWIDTHTIMINGS +{ + FLOAT MaxBandwidthUtilized; + FLOAT FrontEndUploadMemoryUtilizedPercent; + FLOAT VertexRateUtilizedPercent; + FLOAT TriangleSetupRateUtilizedPercent; + FLOAT FillRateUtilizedPercent; +} D3DDEVINFO_D3D9BANDWIDTHTIMINGS; + +typedef struct _D3DDEVINFO_D3D9CACHEUTILIZATION +{ + FLOAT TextureCacheHitRate; // Percentage of cache hits + FLOAT PostTransformVertexCacheHitRate; +} D3DDEVINFO_D3D9CACHEUTILIZATION; + +/* D3D9Ex only -- */ +#if !defined(D3D_DISABLE_9EX) + +typedef struct _D3DMEMORYPRESSURE +{ + UINT64 BytesEvictedFromProcess; + UINT64 SizeOfInefficientAllocation; + DWORD LevelOfEfficiency; +} D3DMEMORYPRESSURE; + +typedef enum _D3DCOMPOSERECTSOP{ + D3DCOMPOSERECTS_COPY = 1, + D3DCOMPOSERECTS_OR = 2, + D3DCOMPOSERECTS_AND = 3, + D3DCOMPOSERECTS_NEG = 4, + D3DCOMPOSERECTS_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */ +} D3DCOMPOSERECTSOP; + +typedef struct _D3DCOMPOSERECTDESC +{ + USHORT X, Y; // Top-left coordinates of a rect in the source surface + USHORT Width, Height; // Dimensions of the rect +} D3DCOMPOSERECTDESC; + +typedef struct _D3DCOMPOSERECTDESTINATION +{ + USHORT SrcRectIndex; // Index of D3DCOMPOSERECTDESC + USHORT Reserved; // For alignment + SHORT X, Y; // Top-left coordinates of the rect in the destination surface +} D3DCOMPOSERECTDESTINATION; + +#define D3DCOMPOSERECTS_MAXNUMRECTS 0xFFFF +#define D3DCONVOLUTIONMONO_MAXWIDTH 7 +#define D3DCONVOLUTIONMONO_MAXHEIGHT D3DCONVOLUTIONMONO_MAXWIDTH +#define D3DFMT_A1_SURFACE_MAXWIDTH 8192 +#define D3DFMT_A1_SURFACE_MAXHEIGHT 2048 + + +typedef struct _D3DPRESENTSTATS { + UINT PresentCount; + UINT PresentRefreshCount; + UINT SyncRefreshCount; + LARGE_INTEGER SyncQPCTime; + LARGE_INTEGER SyncGPUTime; +} D3DPRESENTSTATS; + +typedef enum D3DSCANLINEORDERING +{ + D3DSCANLINEORDERING_UNKNOWN = 0, + D3DSCANLINEORDERING_PROGRESSIVE = 1, + D3DSCANLINEORDERING_INTERLACED = 2, +} D3DSCANLINEORDERING; + + +typedef struct D3DDISPLAYMODEEX +{ + UINT Size; + UINT Width; + UINT Height; + UINT RefreshRate; + D3DFORMAT Format; + D3DSCANLINEORDERING ScanLineOrdering; +} D3DDISPLAYMODEEX; + +typedef struct D3DDISPLAYMODEFILTER +{ + UINT Size; + D3DFORMAT Format; + D3DSCANLINEORDERING ScanLineOrdering; +} D3DDISPLAYMODEFILTER; + + +typedef enum D3DDISPLAYROTATION +{ + D3DDISPLAYROTATION_IDENTITY = 1, // No rotation. + D3DDISPLAYROTATION_90 = 2, // Rotated 90 degrees. + D3DDISPLAYROTATION_180 = 3, // Rotated 180 degrees. + D3DDISPLAYROTATION_270 = 4 // Rotated 270 degrees. +} D3DDISPLAYROTATION; + +/* For use in ID3DResource9::SetPriority calls */ +#define D3D9_RESOURCE_PRIORITY_MINIMUM 0x28000000 +#define D3D9_RESOURCE_PRIORITY_LOW 0x50000000 +#define D3D9_RESOURCE_PRIORITY_NORMAL 0x78000000 +#define D3D9_RESOURCE_PRIORITY_HIGH 0xa0000000 +#define D3D9_RESOURCE_PRIORITY_MAXIMUM 0xc8000000 + +#define D3D_OMAC_SIZE 16 + +typedef struct _D3D_OMAC +{ + BYTE Omac[D3D_OMAC_SIZE]; +} D3D_OMAC; + +typedef enum _D3DAUTHENTICATEDCHANNELTYPE +{ + D3DAUTHENTICATEDCHANNEL_D3D9 = 1, + D3DAUTHENTICATEDCHANNEL_DRIVER_SOFTWARE = 2, + D3DAUTHENTICATEDCHANNEL_DRIVER_HARDWARE = 3, +} D3DAUTHENTICATEDCHANNELTYPE; + +typedef struct _D3DAUTHENTICATEDCHANNEL_QUERY_INPUT +{ + GUID QueryType; + HANDLE hChannel; + UINT SequenceNumber; +} D3DAUTHENTICATEDCHANNEL_QUERY_INPUT; + +typedef struct _D3DAUTHENTICATEDCHANNEL_QUERY_OUTPUT +{ + D3D_OMAC omac; + GUID QueryType; + HANDLE hChannel; + UINT SequenceNumber; + HRESULT ReturnCode; +} D3DAUTHENTICATEDCHANNEL_QUERY_OUTPUT; + +DEFINE_GUID(D3DAUTHENTICATEDQUERY_PROTECTION, +0xa84eb584, 0xc495, 0x48aa, 0xb9, 0x4d, 0x8b, 0xd2, 0xd6, 0xfb, 0xce, 0x5); + +typedef struct _D3DAUTHENTICATEDCHANNEL_PROTECTION_FLAGS +{ + union + { + struct + { + UINT ProtectionEnabled : 1; + UINT OverlayOrFullscreenRequired : 1; + UINT Reserved : 30; + }; + UINT Value; + }; + +} D3DAUTHENTICATEDCHANNEL_PROTECTION_FLAGS; + +typedef struct _D3DAUTHENTICATEDCHANNEL_QUERYPROTECTION_OUTPUT +{ + D3DAUTHENTICATEDCHANNEL_QUERY_OUTPUT Output; + + D3DAUTHENTICATEDCHANNEL_PROTECTION_FLAGS ProtectionFlags; + +} D3DAUTHENTICATEDCHANNEL_QUERYPROTECTION_OUTPUT; + + +DEFINE_GUID(D3DAUTHENTICATEDQUERY_CHANNELTYPE, +0xbc1b18a5, 0xb1fb, 0x42ab, 0xbd, 0x94, 0xb5, 0x82, 0x8b, 0x4b, 0xf7, 0xbe); + +typedef struct _D3DAUTHENTICATEDCHANNEL_QUERYCHANNELTYPE_OUTPUT +{ + D3DAUTHENTICATEDCHANNEL_QUERY_OUTPUT Output; + + D3DAUTHENTICATEDCHANNELTYPE ChannelType; + +} D3DAUTHENTICATEDCHANNEL_QUERYCHANNELTYPE_OUTPUT; + + +DEFINE_GUID(D3DAUTHENTICATEDQUERY_DEVICEHANDLE, +0xec1c539d, 0x8cff, 0x4e2a, 0xbc, 0xc4, 0xf5, 0x69, 0x2f, 0x99, 0xf4, 0x80); + +typedef struct _D3DAUTHENTICATEDCHANNEL_QUERYDEVICEHANDLE_OUTPUT +{ + D3DAUTHENTICATEDCHANNEL_QUERY_OUTPUT Output; + + HANDLE DeviceHandle; + +} D3DAUTHENTICATEDCHANNEL_QUERYDEVICEHANDLE_OUTPUT; + + +DEFINE_GUID(D3DAUTHENTICATEDQUERY_CRYPTOSESSION, +0x2634499e, 0xd018, 0x4d74, 0xac, 0x17, 0x7f, 0x72, 0x40, 0x59, 0x52, 0x8d); + +typedef struct _D3DAUTHENTICATEDCHANNEL_QUERYCRYPTOSESSION_INPUT +{ + D3DAUTHENTICATEDCHANNEL_QUERY_INPUT Input; + + HANDLE DXVA2DecodeHandle; + +} D3DAUTHENTICATEDCHANNEL_QUERYCRYPTOSESSION_INPUT; + +typedef struct _D3DAUTHENTICATEDCHANNEL_QUERYCRYPTOSESSION_OUTPUT +{ + D3DAUTHENTICATEDCHANNEL_QUERY_OUTPUT Output; + + HANDLE DXVA2DecodeHandle; + HANDLE CryptoSessionHandle; + HANDLE DeviceHandle; + +} D3DAUTHENTICATEDCHANNEL_QUERYCRYPTOSESSION_OUTPUT; + + +DEFINE_GUID(D3DAUTHENTICATEDQUERY_RESTRICTEDSHAREDRESOURCEPROCESSCOUNT, +0xdb207b3, 0x9450, 0x46a6, 0x82, 0xde, 0x1b, 0x96, 0xd4, 0x4f, 0x9c, 0xf2); + +typedef struct _D3DAUTHENTICATEDCHANNEL_QUERYRESTRICTEDSHAREDRESOURCEPROCESSCOUNT_OUTPUT +{ + D3DAUTHENTICATEDCHANNEL_QUERY_OUTPUT Output; + + UINT NumRestrictedSharedResourceProcesses; + +} D3DAUTHENTICATEDCHANNEL_QUERYRESTRICTEDSHAREDRESOURCEPROCESSCOUNT_OUTPUT; + + +DEFINE_GUID(D3DAUTHENTICATEDQUERY_RESTRICTEDSHAREDRESOURCEPROCESS, +0x649bbadb, 0xf0f4, 0x4639, 0xa1, 0x5b, 0x24, 0x39, 0x3f, 0xc3, 0xab, 0xac); + +typedef struct _D3DAUTHENTICATEDCHANNEL_QUERYRESTRICTEDSHAREDRESOURCEPROCESS_INPUT +{ + D3DAUTHENTICATEDCHANNEL_QUERY_INPUT Input; + + UINT ProcessIndex; + +} D3DAUTHENTICATEDCHANNEL_QUERYRESTRICTEDSHAREDRESOURCEPROCESS_INPUT; + +typedef enum _D3DAUTHENTICATEDCHANNEL_PROCESSIDENTIFIERTYPE +{ + PROCESSIDTYPE_UNKNOWN = 0, + PROCESSIDTYPE_DWM = 1, + PROCESSIDTYPE_HANDLE = 2 +} D3DAUTHENTICATEDCHANNEL_PROCESSIDENTIFIERTYPE; + +typedef struct _D3DAUTHENTICATEDCHANNEL_QUERYRESTRICTEDSHAREDRESOURCEPROCESS_OUTPUT +{ + D3DAUTHENTICATEDCHANNEL_QUERY_OUTPUT Output; + + UINT ProcessIndex; + D3DAUTHENTICATEDCHANNEL_PROCESSIDENTIFIERTYPE ProcessIdentifer; + HANDLE ProcessHandle; + +} D3DAUTHENTICATEDCHANNEL_QUERYRESTRICTEDSHAREDRESOURCEPROCESS_OUTPUT; + + +DEFINE_GUID(D3DAUTHENTICATEDQUERY_UNRESTRICTEDPROTECTEDSHAREDRESOURCECOUNT, +0x12f0bd6, 0xe662, 0x4474, 0xbe, 0xfd, 0xaa, 0x53, 0xe5, 0x14, 0x3c, 0x6d); + +typedef struct _D3DAUTHENTICATEDCHANNEL_QUERYUNRESTRICTEDPROTECTEDSHAREDRESOURCECOUNT_OUTPUT +{ + D3DAUTHENTICATEDCHANNEL_QUERY_OUTPUT Output; + + UINT NumUnrestrictedProtectedSharedResources; + +} D3DAUTHENTICATEDCHANNEL_QUERYUNRESTRICTEDPROTECTEDSHAREDRESOURCECOUNT_OUTPUT; + + +DEFINE_GUID(D3DAUTHENTICATEDQUERY_OUTPUTIDCOUNT, +0x2c042b5e, 0x8c07, 0x46d5, 0xaa, 0xbe, 0x8f, 0x75, 0xcb, 0xad, 0x4c, 0x31); + +typedef struct _D3DAUTHENTICATEDCHANNEL_QUERYOUTPUTIDCOUNT_INPUT +{ + D3DAUTHENTICATEDCHANNEL_QUERY_INPUT Input; + + HANDLE DeviceHandle; + HANDLE CryptoSessionHandle; + +} D3DAUTHENTICATEDCHANNEL_QUERYOUTPUTIDCOUNT_INPUT; + +typedef struct _D3DAUTHENTICATEDCHANNEL_QUERYOUTPUTIDCOUNT_OUTPUT +{ + D3DAUTHENTICATEDCHANNEL_QUERY_OUTPUT Output; + + HANDLE DeviceHandle; + HANDLE CryptoSessionHandle; + UINT NumOutputIDs; + +} D3DAUTHENTICATEDCHANNEL_QUERYOUTPUTIDCOUNT_OUTPUT; + + +DEFINE_GUID(D3DAUTHENTICATEDQUERY_OUTPUTID, +0x839ddca3, 0x9b4e, 0x41e4, 0xb0, 0x53, 0x89, 0x2b, 0xd2, 0xa1, 0x1e, 0xe7); + +typedef struct _D3DAUTHENTICATEDCHANNEL_QUERYOUTPUTID_INPUT +{ + D3DAUTHENTICATEDCHANNEL_QUERY_INPUT Input; + + HANDLE DeviceHandle; + HANDLE CryptoSessionHandle; + UINT OutputIDIndex; + +} D3DAUTHENTICATEDCHANNEL_QUERYOUTPUTID_INPUT; + +typedef struct _D3DAUTHENTICATEDCHANNEL_QUERYOUTPUTID_OUTPUT +{ + D3DAUTHENTICATEDCHANNEL_QUERY_OUTPUT Output; + + HANDLE DeviceHandle; + HANDLE CryptoSessionHandle; + UINT OutputIDIndex; + UINT64 OutputID; + +} D3DAUTHENTICATEDCHANNEL_QUERYOUTPUTID_OUTPUT; + + +DEFINE_GUID(D3DAUTHENTICATEDQUERY_ACCESSIBILITYATTRIBUTES, +0x6214d9d2, 0x432c, 0x4abb, 0x9f, 0xce, 0x21, 0x6e, 0xea, 0x26, 0x9e, 0x3b); + +typedef enum _D3DBUSTYPE +{ + D3DBUSTYPE_OTHER = 0x00000000, + D3DBUSTYPE_PCI = 0x00000001, + D3DBUSTYPE_PCIX = 0x00000002, + D3DBUSTYPE_PCIEXPRESS = 0x00000003, + D3DBUSTYPE_AGP = 0x00000004, + D3DBUSIMPL_MODIFIER_INSIDE_OF_CHIPSET = 0x00010000, + D3DBUSIMPL_MODIFIER_TRACKS_ON_MOTHER_BOARD_TO_CHIP = 0x00020000, + D3DBUSIMPL_MODIFIER_TRACKS_ON_MOTHER_BOARD_TO_SOCKET = 0x00030000, + D3DBUSIMPL_MODIFIER_DAUGHTER_BOARD_CONNECTOR = 0x00040000, + D3DBUSIMPL_MODIFIER_DAUGHTER_BOARD_CONNECTOR_INSIDE_OF_NUAE = 0x00050000, + D3DBUSIMPL_MODIFIER_NON_STANDARD = 0x80000000, +} D3DBUSTYPE; + +typedef struct _D3DAUTHENTICATEDCHANNEL_QUERYINFOBUSTYPE_OUTPUT +{ + D3DAUTHENTICATEDCHANNEL_QUERY_OUTPUT Output; + + D3DBUSTYPE BusType; + BOOL bAccessibleInContiguousBlocks; + BOOL bAccessibleInNonContiguousBlocks; + +} D3DAUTHENTICATEDCHANNEL_QUERYINFOBUSTYPE_OUTPUT; + + +DEFINE_GUID(D3DAUTHENTICATEDQUERY_ENCRYPTIONWHENACCESSIBLEGUIDCOUNT, +0xb30f7066, 0x203c, 0x4b07, 0x93, 0xfc, 0xce, 0xaa, 0xfd, 0x61, 0x24, 0x1e); + +typedef struct _D3DAUTHENTICATEDCHANNEL_QUERYEVICTIONENCRYPTIONGUIDCOUNT_OUTPUT +{ + D3DAUTHENTICATEDCHANNEL_QUERY_OUTPUT Output; + + UINT NumEncryptionGuids; + +} D3DAUTHENTICATEDCHANNEL_QUERYEVICTIONENCRYPTIONGUIDCOUNT_OUTPUT; + + +DEFINE_GUID(D3DAUTHENTICATEDQUERY_ENCRYPTIONWHENACCESSIBLEGUID, +0xf83a5958, 0xe986, 0x4bda, 0xbe, 0xb0, 0x41, 0x1f, 0x6a, 0x7a, 0x1, 0xb7); + +typedef struct _D3DAUTHENTICATEDCHANNEL_QUERYEVICTIONENCRYPTIONGUID_INPUT +{ + D3DAUTHENTICATEDCHANNEL_QUERY_INPUT Input; + + UINT EncryptionGuidIndex; + +} D3DAUTHENTICATEDCHANNEL_QUERYEVICTIONENCRYPTIONGUID_INPUT; + +typedef struct _D3DAUTHENTICATEDCHANNEL_QUERYEVICTIONENCRYPTIONGUID_OUTPUT +{ + D3DAUTHENTICATEDCHANNEL_QUERY_OUTPUT Output; + + UINT EncryptionGuidIndex; + GUID EncryptionGuid; + +} D3DAUTHENTICATEDCHANNEL_QUERYEVICTIONENCRYPTIONGUID_OUTPUT; + + +DEFINE_GUID(D3DAUTHENTICATEDQUERY_CURRENTENCRYPTIONWHENACCESSIBLE, +0xec1791c7, 0xdad3, 0x4f15, 0x9e, 0xc3, 0xfa, 0xa9, 0x3d, 0x60, 0xd4, 0xf0); + +typedef struct _D3DAUTHENTICATEDCHANNEL_QUERYUNCOMPRESSEDENCRYPTIONLEVEL_OUTPUT +{ + D3DAUTHENTICATEDCHANNEL_QUERY_OUTPUT Output; + + GUID EncryptionGuid; + +} D3DAUTHENTICATEDCHANNEL_QUERYUNCOMPRESSEDENCRYPTIONLEVEL_OUTPUT; + + +typedef struct _D3DAUTHENTICATEDCHANNEL_CONFIGURE_INPUT +{ + D3D_OMAC omac; + GUID ConfigureType; + HANDLE hChannel; + UINT SequenceNumber; + +} D3DAUTHENTICATEDCHANNEL_CONFIGURE_INPUT; + +typedef struct _D3DAUTHENTICATEDCHANNEL_CONFIGURE_OUTPUT +{ + D3D_OMAC omac; + GUID ConfigureType; + HANDLE hChannel; + UINT SequenceNumber; + HRESULT ReturnCode; + +} D3DAUTHENTICATEDCHANNEL_CONFIGURE_OUTPUT; + +DEFINE_GUID(D3DAUTHENTICATEDCONFIGURE_INITIALIZE, +0x6114bdb, 0x3523, 0x470a, 0x8d, 0xca, 0xfb, 0xc2, 0x84, 0x51, 0x54, 0xf0); + +typedef struct _D3DAUTHENTICATEDCHANNEL_CONFIGUREINITIALIZE +{ + D3DAUTHENTICATEDCHANNEL_CONFIGURE_INPUT Parameters; + + UINT StartSequenceQuery; + UINT StartSequenceConfigure; + +} D3DAUTHENTICATEDCHANNEL_CONFIGUREINITIALIZE; + + +DEFINE_GUID(D3DAUTHENTICATEDCONFIGURE_PROTECTION, +0x50455658, 0x3f47, 0x4362, 0xbf, 0x99, 0xbf, 0xdf, 0xcd, 0xe9, 0xed, 0x29); + +typedef struct _D3DAUTHENTICATEDCHANNEL_CONFIGUREPROTECTION +{ + D3DAUTHENTICATEDCHANNEL_CONFIGURE_INPUT Parameters; + + D3DAUTHENTICATEDCHANNEL_PROTECTION_FLAGS Protections; + +} D3DAUTHENTICATEDCHANNEL_CONFIGUREPROTECTION; + + +DEFINE_GUID(D3DAUTHENTICATEDCONFIGURE_CRYPTOSESSION, +0x6346cc54, 0x2cfc, 0x4ad4, 0x82, 0x24, 0xd1, 0x58, 0x37, 0xde, 0x77, 0x0); + +typedef struct _D3DAUTHENTICATEDCHANNEL_CONFIGURECRYPTOSESSION +{ + D3DAUTHENTICATEDCHANNEL_CONFIGURE_INPUT Parameters; + + HANDLE DXVA2DecodeHandle; + HANDLE CryptoSessionHandle; + HANDLE DeviceHandle; + +} D3DAUTHENTICATEDCHANNEL_CONFIGURECRYPTOSESSION; + + +DEFINE_GUID(D3DAUTHENTICATEDCONFIGURE_SHAREDRESOURCE, +0x772d047, 0x1b40, 0x48e8, 0x9c, 0xa6, 0xb5, 0xf5, 0x10, 0xde, 0x9f, 0x1); + +typedef struct _D3DAUTHENTICATEDCHANNEL_CONFIGURESHAREDRESOURCE +{ + D3DAUTHENTICATEDCHANNEL_CONFIGURE_INPUT Parameters; + + D3DAUTHENTICATEDCHANNEL_PROCESSIDENTIFIERTYPE ProcessIdentiferType; + HANDLE ProcessHandle; + BOOL AllowAccess; + +} D3DAUTHENTICATEDCHANNEL_CONFIGURESHAREDRESOURCE; + + +DEFINE_GUID(D3DAUTHENTICATEDCONFIGURE_ENCRYPTIONWHENACCESSIBLE, +0x41fff286, 0x6ae0, 0x4d43, 0x9d, 0x55, 0xa4, 0x6e, 0x9e, 0xfd, 0x15, 0x8a); + +typedef struct _D3DAUTHENTICATEDCHANNEL_CONFIGUREUNCOMPRESSEDENCRYPTION +{ + D3DAUTHENTICATEDCHANNEL_CONFIGURE_INPUT Parameters; + + GUID EncryptionGuid; + +} D3DAUTHENTICATEDCHANNEL_CONFIGUREUNCOMPRESSEDENCRYPTION; + +typedef struct _D3DENCRYPTED_BLOCK_INFO +{ + UINT NumEncryptedBytesAtBeginning; + UINT NumBytesInSkipPattern; + UINT NumBytesInEncryptPattern; +} D3DENCRYPTED_BLOCK_INFO; + +typedef struct _D3DAES_CTR_IV +{ + UINT64 IV; // Big-Endian IV + UINT64 Count; // Big-Endian Block Count +} D3DAES_CTR_IV; + + + +#endif // !D3D_DISABLE_9EX +/* -- D3D9Ex only */ + +#ifdef _MSC_VER +#pragma pack() +#if _MSC_VER >= 1200 +#pragma warning(pop) +#else +#pragma warning(default:4201) +#endif +#endif // _MSC_VER + +#endif /* (DIRECT3D_VERSION >= 0x0900) */ +#endif /* _d3d9TYPES(P)_H_ */ + diff --git a/3rdparty/dxsdk/include/d3dcommon.h b/3rdparty/dxsdk/include/d3dcommon.h new file mode 100644 index 00000000..16a55572 --- /dev/null +++ b/3rdparty/dxsdk/include/d3dcommon.h @@ -0,0 +1,882 @@ + + +/* this ALWAYS GENERATED file contains the definitions for the interfaces */ + + + /* File created by MIDL compiler version 8.00.0613 */ +/* @@MIDL_FILE_HEADING( ) */ + + + +/* verify that the <rpcndr.h> version is high enough to compile this file*/ +#ifndef __REQUIRED_RPCNDR_H_VERSION__ +#define __REQUIRED_RPCNDR_H_VERSION__ 500 +#endif + +/* verify that the <rpcsal.h> version is high enough to compile this file*/ +#ifndef __REQUIRED_RPCSAL_H_VERSION__ +#define __REQUIRED_RPCSAL_H_VERSION__ 100 +#endif + +#include "rpc.h" +#include "rpcndr.h" + +#ifndef __RPCNDR_H_VERSION__ +#error this stub requires an updated version of <rpcndr.h> +#endif /* __RPCNDR_H_VERSION__ */ + +#ifndef COM_NO_WINDOWS_H +#include "windows.h" +#include "ole2.h" +#endif /*COM_NO_WINDOWS_H*/ + +#ifndef __d3dcommon_h__ +#define __d3dcommon_h__ + +#if defined(_MSC_VER) && (_MSC_VER >= 1020) +#pragma once +#endif + +/* Forward Declarations */ + +#ifndef __ID3D10Blob_FWD_DEFINED__ +#define __ID3D10Blob_FWD_DEFINED__ +typedef interface ID3D10Blob ID3D10Blob; + +#endif /* __ID3D10Blob_FWD_DEFINED__ */ + + +/* header files for imported files */ +#include "oaidl.h" +#include "ocidl.h" + +#ifdef __cplusplus +extern "C"{ +#endif + + +/* interface __MIDL_itf_d3dcommon_0000_0000 */ +/* [local] */ + +typedef +enum D3D_DRIVER_TYPE + { + D3D_DRIVER_TYPE_UNKNOWN = 0, + D3D_DRIVER_TYPE_HARDWARE = ( D3D_DRIVER_TYPE_UNKNOWN + 1 ) , + D3D_DRIVER_TYPE_REFERENCE = ( D3D_DRIVER_TYPE_HARDWARE + 1 ) , + D3D_DRIVER_TYPE_NULL = ( D3D_DRIVER_TYPE_REFERENCE + 1 ) , + D3D_DRIVER_TYPE_SOFTWARE = ( D3D_DRIVER_TYPE_NULL + 1 ) , + D3D_DRIVER_TYPE_WARP = ( D3D_DRIVER_TYPE_SOFTWARE + 1 ) + } D3D_DRIVER_TYPE; + +typedef +enum D3D_FEATURE_LEVEL + { + D3D_FEATURE_LEVEL_9_1 = 0x9100, + D3D_FEATURE_LEVEL_9_2 = 0x9200, + D3D_FEATURE_LEVEL_9_3 = 0x9300, + D3D_FEATURE_LEVEL_10_0 = 0xa000, + D3D_FEATURE_LEVEL_10_1 = 0xa100, + D3D_FEATURE_LEVEL_11_0 = 0xb000, + D3D_FEATURE_LEVEL_11_1 = 0xb100, + D3D_FEATURE_LEVEL_12_0 = 0xc000, + D3D_FEATURE_LEVEL_12_1 = 0xc100 + } D3D_FEATURE_LEVEL; + +#define D3D_FL9_1_REQ_TEXTURE1D_U_DIMENSION 2048 +#define D3D_FL9_3_REQ_TEXTURE1D_U_DIMENSION 4096 +#define D3D_FL9_1_REQ_TEXTURE2D_U_OR_V_DIMENSION 2048 +#define D3D_FL9_3_REQ_TEXTURE2D_U_OR_V_DIMENSION 4096 +#define D3D_FL9_1_REQ_TEXTURECUBE_DIMENSION 512 +#define D3D_FL9_3_REQ_TEXTURECUBE_DIMENSION 4096 +#define D3D_FL9_1_REQ_TEXTURE3D_U_V_OR_W_DIMENSION 256 +#define D3D_FL9_1_DEFAULT_MAX_ANISOTROPY 2 +#define D3D_FL9_1_IA_PRIMITIVE_MAX_COUNT 65535 +#define D3D_FL9_2_IA_PRIMITIVE_MAX_COUNT 1048575 +#define D3D_FL9_1_SIMULTANEOUS_RENDER_TARGET_COUNT 1 +#define D3D_FL9_3_SIMULTANEOUS_RENDER_TARGET_COUNT 4 +#define D3D_FL9_1_MAX_TEXTURE_REPEAT 128 +#define D3D_FL9_2_MAX_TEXTURE_REPEAT 2048 +#define D3D_FL9_3_MAX_TEXTURE_REPEAT 8192 +typedef +enum D3D_PRIMITIVE_TOPOLOGY + { + D3D_PRIMITIVE_TOPOLOGY_UNDEFINED = 0, + D3D_PRIMITIVE_TOPOLOGY_POINTLIST = 1, + D3D_PRIMITIVE_TOPOLOGY_LINELIST = 2, + D3D_PRIMITIVE_TOPOLOGY_LINESTRIP = 3, + D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST = 4, + D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP = 5, + D3D_PRIMITIVE_TOPOLOGY_LINELIST_ADJ = 10, + D3D_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ = 11, + D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ = 12, + D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ = 13, + D3D_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST = 33, + D3D_PRIMITIVE_TOPOLOGY_2_CONTROL_POINT_PATCHLIST = 34, + D3D_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST = 35, + D3D_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST = 36, + D3D_PRIMITIVE_TOPOLOGY_5_CONTROL_POINT_PATCHLIST = 37, + D3D_PRIMITIVE_TOPOLOGY_6_CONTROL_POINT_PATCHLIST = 38, + D3D_PRIMITIVE_TOPOLOGY_7_CONTROL_POINT_PATCHLIST = 39, + D3D_PRIMITIVE_TOPOLOGY_8_CONTROL_POINT_PATCHLIST = 40, + D3D_PRIMITIVE_TOPOLOGY_9_CONTROL_POINT_PATCHLIST = 41, + D3D_PRIMITIVE_TOPOLOGY_10_CONTROL_POINT_PATCHLIST = 42, + D3D_PRIMITIVE_TOPOLOGY_11_CONTROL_POINT_PATCHLIST = 43, + D3D_PRIMITIVE_TOPOLOGY_12_CONTROL_POINT_PATCHLIST = 44, + D3D_PRIMITIVE_TOPOLOGY_13_CONTROL_POINT_PATCHLIST = 45, + D3D_PRIMITIVE_TOPOLOGY_14_CONTROL_POINT_PATCHLIST = 46, + D3D_PRIMITIVE_TOPOLOGY_15_CONTROL_POINT_PATCHLIST = 47, + D3D_PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST = 48, + D3D_PRIMITIVE_TOPOLOGY_17_CONTROL_POINT_PATCHLIST = 49, + D3D_PRIMITIVE_TOPOLOGY_18_CONTROL_POINT_PATCHLIST = 50, + D3D_PRIMITIVE_TOPOLOGY_19_CONTROL_POINT_PATCHLIST = 51, + D3D_PRIMITIVE_TOPOLOGY_20_CONTROL_POINT_PATCHLIST = 52, + D3D_PRIMITIVE_TOPOLOGY_21_CONTROL_POINT_PATCHLIST = 53, + D3D_PRIMITIVE_TOPOLOGY_22_CONTROL_POINT_PATCHLIST = 54, + D3D_PRIMITIVE_TOPOLOGY_23_CONTROL_POINT_PATCHLIST = 55, + D3D_PRIMITIVE_TOPOLOGY_24_CONTROL_POINT_PATCHLIST = 56, + D3D_PRIMITIVE_TOPOLOGY_25_CONTROL_POINT_PATCHLIST = 57, + D3D_PRIMITIVE_TOPOLOGY_26_CONTROL_POINT_PATCHLIST = 58, + D3D_PRIMITIVE_TOPOLOGY_27_CONTROL_POINT_PATCHLIST = 59, + D3D_PRIMITIVE_TOPOLOGY_28_CONTROL_POINT_PATCHLIST = 60, + D3D_PRIMITIVE_TOPOLOGY_29_CONTROL_POINT_PATCHLIST = 61, + D3D_PRIMITIVE_TOPOLOGY_30_CONTROL_POINT_PATCHLIST = 62, + D3D_PRIMITIVE_TOPOLOGY_31_CONTROL_POINT_PATCHLIST = 63, + D3D_PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST = 64, + D3D10_PRIMITIVE_TOPOLOGY_UNDEFINED = D3D_PRIMITIVE_TOPOLOGY_UNDEFINED, + D3D10_PRIMITIVE_TOPOLOGY_POINTLIST = D3D_PRIMITIVE_TOPOLOGY_POINTLIST, + D3D10_PRIMITIVE_TOPOLOGY_LINELIST = D3D_PRIMITIVE_TOPOLOGY_LINELIST, + D3D10_PRIMITIVE_TOPOLOGY_LINESTRIP = D3D_PRIMITIVE_TOPOLOGY_LINESTRIP, + D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST = D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST, + D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP = D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP, + D3D10_PRIMITIVE_TOPOLOGY_LINELIST_ADJ = D3D_PRIMITIVE_TOPOLOGY_LINELIST_ADJ, + D3D10_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ = D3D_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ, + D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ = D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ, + D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ = D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ, + D3D11_PRIMITIVE_TOPOLOGY_UNDEFINED = D3D_PRIMITIVE_TOPOLOGY_UNDEFINED, + D3D11_PRIMITIVE_TOPOLOGY_POINTLIST = D3D_PRIMITIVE_TOPOLOGY_POINTLIST, + D3D11_PRIMITIVE_TOPOLOGY_LINELIST = D3D_PRIMITIVE_TOPOLOGY_LINELIST, + D3D11_PRIMITIVE_TOPOLOGY_LINESTRIP = D3D_PRIMITIVE_TOPOLOGY_LINESTRIP, + D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST = D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST, + D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP = D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP, + D3D11_PRIMITIVE_TOPOLOGY_LINELIST_ADJ = D3D_PRIMITIVE_TOPOLOGY_LINELIST_ADJ, + D3D11_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ = D3D_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ, + D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ = D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ, + D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ = D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ, + D3D11_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST, + D3D11_PRIMITIVE_TOPOLOGY_2_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_2_CONTROL_POINT_PATCHLIST, + D3D11_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST, + D3D11_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST, + D3D11_PRIMITIVE_TOPOLOGY_5_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_5_CONTROL_POINT_PATCHLIST, + D3D11_PRIMITIVE_TOPOLOGY_6_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_6_CONTROL_POINT_PATCHLIST, + D3D11_PRIMITIVE_TOPOLOGY_7_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_7_CONTROL_POINT_PATCHLIST, + D3D11_PRIMITIVE_TOPOLOGY_8_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_8_CONTROL_POINT_PATCHLIST, + D3D11_PRIMITIVE_TOPOLOGY_9_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_9_CONTROL_POINT_PATCHLIST, + D3D11_PRIMITIVE_TOPOLOGY_10_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_10_CONTROL_POINT_PATCHLIST, + D3D11_PRIMITIVE_TOPOLOGY_11_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_11_CONTROL_POINT_PATCHLIST, + D3D11_PRIMITIVE_TOPOLOGY_12_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_12_CONTROL_POINT_PATCHLIST, + D3D11_PRIMITIVE_TOPOLOGY_13_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_13_CONTROL_POINT_PATCHLIST, + D3D11_PRIMITIVE_TOPOLOGY_14_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_14_CONTROL_POINT_PATCHLIST, + D3D11_PRIMITIVE_TOPOLOGY_15_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_15_CONTROL_POINT_PATCHLIST, + D3D11_PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST, + D3D11_PRIMITIVE_TOPOLOGY_17_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_17_CONTROL_POINT_PATCHLIST, + D3D11_PRIMITIVE_TOPOLOGY_18_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_18_CONTROL_POINT_PATCHLIST, + D3D11_PRIMITIVE_TOPOLOGY_19_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_19_CONTROL_POINT_PATCHLIST, + D3D11_PRIMITIVE_TOPOLOGY_20_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_20_CONTROL_POINT_PATCHLIST, + D3D11_PRIMITIVE_TOPOLOGY_21_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_21_CONTROL_POINT_PATCHLIST, + D3D11_PRIMITIVE_TOPOLOGY_22_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_22_CONTROL_POINT_PATCHLIST, + D3D11_PRIMITIVE_TOPOLOGY_23_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_23_CONTROL_POINT_PATCHLIST, + D3D11_PRIMITIVE_TOPOLOGY_24_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_24_CONTROL_POINT_PATCHLIST, + D3D11_PRIMITIVE_TOPOLOGY_25_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_25_CONTROL_POINT_PATCHLIST, + D3D11_PRIMITIVE_TOPOLOGY_26_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_26_CONTROL_POINT_PATCHLIST, + D3D11_PRIMITIVE_TOPOLOGY_27_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_27_CONTROL_POINT_PATCHLIST, + D3D11_PRIMITIVE_TOPOLOGY_28_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_28_CONTROL_POINT_PATCHLIST, + D3D11_PRIMITIVE_TOPOLOGY_29_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_29_CONTROL_POINT_PATCHLIST, + D3D11_PRIMITIVE_TOPOLOGY_30_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_30_CONTROL_POINT_PATCHLIST, + D3D11_PRIMITIVE_TOPOLOGY_31_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_31_CONTROL_POINT_PATCHLIST, + D3D11_PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST + } D3D_PRIMITIVE_TOPOLOGY; + +typedef +enum D3D_PRIMITIVE + { + D3D_PRIMITIVE_UNDEFINED = 0, + D3D_PRIMITIVE_POINT = 1, + D3D_PRIMITIVE_LINE = 2, + D3D_PRIMITIVE_TRIANGLE = 3, + D3D_PRIMITIVE_LINE_ADJ = 6, + D3D_PRIMITIVE_TRIANGLE_ADJ = 7, + D3D_PRIMITIVE_1_CONTROL_POINT_PATCH = 8, + D3D_PRIMITIVE_2_CONTROL_POINT_PATCH = 9, + D3D_PRIMITIVE_3_CONTROL_POINT_PATCH = 10, + D3D_PRIMITIVE_4_CONTROL_POINT_PATCH = 11, + D3D_PRIMITIVE_5_CONTROL_POINT_PATCH = 12, + D3D_PRIMITIVE_6_CONTROL_POINT_PATCH = 13, + D3D_PRIMITIVE_7_CONTROL_POINT_PATCH = 14, + D3D_PRIMITIVE_8_CONTROL_POINT_PATCH = 15, + D3D_PRIMITIVE_9_CONTROL_POINT_PATCH = 16, + D3D_PRIMITIVE_10_CONTROL_POINT_PATCH = 17, + D3D_PRIMITIVE_11_CONTROL_POINT_PATCH = 18, + D3D_PRIMITIVE_12_CONTROL_POINT_PATCH = 19, + D3D_PRIMITIVE_13_CONTROL_POINT_PATCH = 20, + D3D_PRIMITIVE_14_CONTROL_POINT_PATCH = 21, + D3D_PRIMITIVE_15_CONTROL_POINT_PATCH = 22, + D3D_PRIMITIVE_16_CONTROL_POINT_PATCH = 23, + D3D_PRIMITIVE_17_CONTROL_POINT_PATCH = 24, + D3D_PRIMITIVE_18_CONTROL_POINT_PATCH = 25, + D3D_PRIMITIVE_19_CONTROL_POINT_PATCH = 26, + D3D_PRIMITIVE_20_CONTROL_POINT_PATCH = 27, + D3D_PRIMITIVE_21_CONTROL_POINT_PATCH = 28, + D3D_PRIMITIVE_22_CONTROL_POINT_PATCH = 29, + D3D_PRIMITIVE_23_CONTROL_POINT_PATCH = 30, + D3D_PRIMITIVE_24_CONTROL_POINT_PATCH = 31, + D3D_PRIMITIVE_25_CONTROL_POINT_PATCH = 32, + D3D_PRIMITIVE_26_CONTROL_POINT_PATCH = 33, + D3D_PRIMITIVE_27_CONTROL_POINT_PATCH = 34, + D3D_PRIMITIVE_28_CONTROL_POINT_PATCH = 35, + D3D_PRIMITIVE_29_CONTROL_POINT_PATCH = 36, + D3D_PRIMITIVE_30_CONTROL_POINT_PATCH = 37, + D3D_PRIMITIVE_31_CONTROL_POINT_PATCH = 38, + D3D_PRIMITIVE_32_CONTROL_POINT_PATCH = 39, + D3D10_PRIMITIVE_UNDEFINED = D3D_PRIMITIVE_UNDEFINED, + D3D10_PRIMITIVE_POINT = D3D_PRIMITIVE_POINT, + D3D10_PRIMITIVE_LINE = D3D_PRIMITIVE_LINE, + D3D10_PRIMITIVE_TRIANGLE = D3D_PRIMITIVE_TRIANGLE, + D3D10_PRIMITIVE_LINE_ADJ = D3D_PRIMITIVE_LINE_ADJ, + D3D10_PRIMITIVE_TRIANGLE_ADJ = D3D_PRIMITIVE_TRIANGLE_ADJ, + D3D11_PRIMITIVE_UNDEFINED = D3D_PRIMITIVE_UNDEFINED, + D3D11_PRIMITIVE_POINT = D3D_PRIMITIVE_POINT, + D3D11_PRIMITIVE_LINE = D3D_PRIMITIVE_LINE, + D3D11_PRIMITIVE_TRIANGLE = D3D_PRIMITIVE_TRIANGLE, + D3D11_PRIMITIVE_LINE_ADJ = D3D_PRIMITIVE_LINE_ADJ, + D3D11_PRIMITIVE_TRIANGLE_ADJ = D3D_PRIMITIVE_TRIANGLE_ADJ, + D3D11_PRIMITIVE_1_CONTROL_POINT_PATCH = D3D_PRIMITIVE_1_CONTROL_POINT_PATCH, + D3D11_PRIMITIVE_2_CONTROL_POINT_PATCH = D3D_PRIMITIVE_2_CONTROL_POINT_PATCH, + D3D11_PRIMITIVE_3_CONTROL_POINT_PATCH = D3D_PRIMITIVE_3_CONTROL_POINT_PATCH, + D3D11_PRIMITIVE_4_CONTROL_POINT_PATCH = D3D_PRIMITIVE_4_CONTROL_POINT_PATCH, + D3D11_PRIMITIVE_5_CONTROL_POINT_PATCH = D3D_PRIMITIVE_5_CONTROL_POINT_PATCH, + D3D11_PRIMITIVE_6_CONTROL_POINT_PATCH = D3D_PRIMITIVE_6_CONTROL_POINT_PATCH, + D3D11_PRIMITIVE_7_CONTROL_POINT_PATCH = D3D_PRIMITIVE_7_CONTROL_POINT_PATCH, + D3D11_PRIMITIVE_8_CONTROL_POINT_PATCH = D3D_PRIMITIVE_8_CONTROL_POINT_PATCH, + D3D11_PRIMITIVE_9_CONTROL_POINT_PATCH = D3D_PRIMITIVE_9_CONTROL_POINT_PATCH, + D3D11_PRIMITIVE_10_CONTROL_POINT_PATCH = D3D_PRIMITIVE_10_CONTROL_POINT_PATCH, + D3D11_PRIMITIVE_11_CONTROL_POINT_PATCH = D3D_PRIMITIVE_11_CONTROL_POINT_PATCH, + D3D11_PRIMITIVE_12_CONTROL_POINT_PATCH = D3D_PRIMITIVE_12_CONTROL_POINT_PATCH, + D3D11_PRIMITIVE_13_CONTROL_POINT_PATCH = D3D_PRIMITIVE_13_CONTROL_POINT_PATCH, + D3D11_PRIMITIVE_14_CONTROL_POINT_PATCH = D3D_PRIMITIVE_14_CONTROL_POINT_PATCH, + D3D11_PRIMITIVE_15_CONTROL_POINT_PATCH = D3D_PRIMITIVE_15_CONTROL_POINT_PATCH, + D3D11_PRIMITIVE_16_CONTROL_POINT_PATCH = D3D_PRIMITIVE_16_CONTROL_POINT_PATCH, + D3D11_PRIMITIVE_17_CONTROL_POINT_PATCH = D3D_PRIMITIVE_17_CONTROL_POINT_PATCH, + D3D11_PRIMITIVE_18_CONTROL_POINT_PATCH = D3D_PRIMITIVE_18_CONTROL_POINT_PATCH, + D3D11_PRIMITIVE_19_CONTROL_POINT_PATCH = D3D_PRIMITIVE_19_CONTROL_POINT_PATCH, + D3D11_PRIMITIVE_20_CONTROL_POINT_PATCH = D3D_PRIMITIVE_20_CONTROL_POINT_PATCH, + D3D11_PRIMITIVE_21_CONTROL_POINT_PATCH = D3D_PRIMITIVE_21_CONTROL_POINT_PATCH, + D3D11_PRIMITIVE_22_CONTROL_POINT_PATCH = D3D_PRIMITIVE_22_CONTROL_POINT_PATCH, + D3D11_PRIMITIVE_23_CONTROL_POINT_PATCH = D3D_PRIMITIVE_23_CONTROL_POINT_PATCH, + D3D11_PRIMITIVE_24_CONTROL_POINT_PATCH = D3D_PRIMITIVE_24_CONTROL_POINT_PATCH, + D3D11_PRIMITIVE_25_CONTROL_POINT_PATCH = D3D_PRIMITIVE_25_CONTROL_POINT_PATCH, + D3D11_PRIMITIVE_26_CONTROL_POINT_PATCH = D3D_PRIMITIVE_26_CONTROL_POINT_PATCH, + D3D11_PRIMITIVE_27_CONTROL_POINT_PATCH = D3D_PRIMITIVE_27_CONTROL_POINT_PATCH, + D3D11_PRIMITIVE_28_CONTROL_POINT_PATCH = D3D_PRIMITIVE_28_CONTROL_POINT_PATCH, + D3D11_PRIMITIVE_29_CONTROL_POINT_PATCH = D3D_PRIMITIVE_29_CONTROL_POINT_PATCH, + D3D11_PRIMITIVE_30_CONTROL_POINT_PATCH = D3D_PRIMITIVE_30_CONTROL_POINT_PATCH, + D3D11_PRIMITIVE_31_CONTROL_POINT_PATCH = D3D_PRIMITIVE_31_CONTROL_POINT_PATCH, + D3D11_PRIMITIVE_32_CONTROL_POINT_PATCH = D3D_PRIMITIVE_32_CONTROL_POINT_PATCH + } D3D_PRIMITIVE; + +typedef +enum D3D_SRV_DIMENSION + { + D3D_SRV_DIMENSION_UNKNOWN = 0, + D3D_SRV_DIMENSION_BUFFER = 1, + D3D_SRV_DIMENSION_TEXTURE1D = 2, + D3D_SRV_DIMENSION_TEXTURE1DARRAY = 3, + D3D_SRV_DIMENSION_TEXTURE2D = 4, + D3D_SRV_DIMENSION_TEXTURE2DARRAY = 5, + D3D_SRV_DIMENSION_TEXTURE2DMS = 6, + D3D_SRV_DIMENSION_TEXTURE2DMSARRAY = 7, + D3D_SRV_DIMENSION_TEXTURE3D = 8, + D3D_SRV_DIMENSION_TEXTURECUBE = 9, + D3D_SRV_DIMENSION_TEXTURECUBEARRAY = 10, + D3D_SRV_DIMENSION_BUFFEREX = 11, + D3D10_SRV_DIMENSION_UNKNOWN = D3D_SRV_DIMENSION_UNKNOWN, + D3D10_SRV_DIMENSION_BUFFER = D3D_SRV_DIMENSION_BUFFER, + D3D10_SRV_DIMENSION_TEXTURE1D = D3D_SRV_DIMENSION_TEXTURE1D, + D3D10_SRV_DIMENSION_TEXTURE1DARRAY = D3D_SRV_DIMENSION_TEXTURE1DARRAY, + D3D10_SRV_DIMENSION_TEXTURE2D = D3D_SRV_DIMENSION_TEXTURE2D, + D3D10_SRV_DIMENSION_TEXTURE2DARRAY = D3D_SRV_DIMENSION_TEXTURE2DARRAY, + D3D10_SRV_DIMENSION_TEXTURE2DMS = D3D_SRV_DIMENSION_TEXTURE2DMS, + D3D10_SRV_DIMENSION_TEXTURE2DMSARRAY = D3D_SRV_DIMENSION_TEXTURE2DMSARRAY, + D3D10_SRV_DIMENSION_TEXTURE3D = D3D_SRV_DIMENSION_TEXTURE3D, + D3D10_SRV_DIMENSION_TEXTURECUBE = D3D_SRV_DIMENSION_TEXTURECUBE, + D3D10_1_SRV_DIMENSION_UNKNOWN = D3D_SRV_DIMENSION_UNKNOWN, + D3D10_1_SRV_DIMENSION_BUFFER = D3D_SRV_DIMENSION_BUFFER, + D3D10_1_SRV_DIMENSION_TEXTURE1D = D3D_SRV_DIMENSION_TEXTURE1D, + D3D10_1_SRV_DIMENSION_TEXTURE1DARRAY = D3D_SRV_DIMENSION_TEXTURE1DARRAY, + D3D10_1_SRV_DIMENSION_TEXTURE2D = D3D_SRV_DIMENSION_TEXTURE2D, + D3D10_1_SRV_DIMENSION_TEXTURE2DARRAY = D3D_SRV_DIMENSION_TEXTURE2DARRAY, + D3D10_1_SRV_DIMENSION_TEXTURE2DMS = D3D_SRV_DIMENSION_TEXTURE2DMS, + D3D10_1_SRV_DIMENSION_TEXTURE2DMSARRAY = D3D_SRV_DIMENSION_TEXTURE2DMSARRAY, + D3D10_1_SRV_DIMENSION_TEXTURE3D = D3D_SRV_DIMENSION_TEXTURE3D, + D3D10_1_SRV_DIMENSION_TEXTURECUBE = D3D_SRV_DIMENSION_TEXTURECUBE, + D3D10_1_SRV_DIMENSION_TEXTURECUBEARRAY = D3D_SRV_DIMENSION_TEXTURECUBEARRAY, + D3D11_SRV_DIMENSION_UNKNOWN = D3D_SRV_DIMENSION_UNKNOWN, + D3D11_SRV_DIMENSION_BUFFER = D3D_SRV_DIMENSION_BUFFER, + D3D11_SRV_DIMENSION_TEXTURE1D = D3D_SRV_DIMENSION_TEXTURE1D, + D3D11_SRV_DIMENSION_TEXTURE1DARRAY = D3D_SRV_DIMENSION_TEXTURE1DARRAY, + D3D11_SRV_DIMENSION_TEXTURE2D = D3D_SRV_DIMENSION_TEXTURE2D, + D3D11_SRV_DIMENSION_TEXTURE2DARRAY = D3D_SRV_DIMENSION_TEXTURE2DARRAY, + D3D11_SRV_DIMENSION_TEXTURE2DMS = D3D_SRV_DIMENSION_TEXTURE2DMS, + D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY = D3D_SRV_DIMENSION_TEXTURE2DMSARRAY, + D3D11_SRV_DIMENSION_TEXTURE3D = D3D_SRV_DIMENSION_TEXTURE3D, + D3D11_SRV_DIMENSION_TEXTURECUBE = D3D_SRV_DIMENSION_TEXTURECUBE, + D3D11_SRV_DIMENSION_TEXTURECUBEARRAY = D3D_SRV_DIMENSION_TEXTURECUBEARRAY, + D3D11_SRV_DIMENSION_BUFFEREX = D3D_SRV_DIMENSION_BUFFEREX + } D3D_SRV_DIMENSION; + +typedef struct _D3D_SHADER_MACRO + { + LPCSTR Name; + LPCSTR Definition; + } D3D_SHADER_MACRO; + +typedef struct _D3D_SHADER_MACRO *LPD3D_SHADER_MACRO; + +DEFINE_GUID(IID_ID3D10Blob, 0x8ba5fb08, 0x5195, 0x40e2, 0xac, 0x58, 0xd, 0x98, 0x9c, 0x3a, 0x1, 0x2); + + +extern RPC_IF_HANDLE __MIDL_itf_d3dcommon_0000_0000_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_d3dcommon_0000_0000_v0_0_s_ifspec; + +#ifndef __ID3D10Blob_INTERFACE_DEFINED__ +#define __ID3D10Blob_INTERFACE_DEFINED__ + +/* interface ID3D10Blob */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D10Blob; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("8BA5FB08-5195-40e2-AC58-0D989C3A0102") + ID3D10Blob : public IUnknown + { + public: + virtual LPVOID STDMETHODCALLTYPE GetBufferPointer( void) = 0; + + virtual SIZE_T STDMETHODCALLTYPE GetBufferSize( void) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D10BlobVtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D10Blob * This, + /* [in] */ REFIID riid, + /* [annotation][iid_is][out] */ + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D10Blob * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D10Blob * This); + + LPVOID ( STDMETHODCALLTYPE *GetBufferPointer )( + ID3D10Blob * This); + + SIZE_T ( STDMETHODCALLTYPE *GetBufferSize )( + ID3D10Blob * This); + + END_INTERFACE + } ID3D10BlobVtbl; + + interface ID3D10Blob + { + CONST_VTBL struct ID3D10BlobVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D10Blob_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D10Blob_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D10Blob_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D10Blob_GetBufferPointer(This) \ + ( (This)->lpVtbl -> GetBufferPointer(This) ) + +#define ID3D10Blob_GetBufferSize(This) \ + ( (This)->lpVtbl -> GetBufferSize(This) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D10Blob_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_d3dcommon_0000_0001 */ +/* [local] */ + +typedef interface ID3D10Blob* LPD3D10BLOB; +typedef ID3D10Blob ID3DBlob; + +typedef ID3DBlob* LPD3DBLOB; +#define IID_ID3DBlob IID_ID3D10Blob +typedef +enum _D3D_INCLUDE_TYPE + { + D3D_INCLUDE_LOCAL = 0, + D3D_INCLUDE_SYSTEM = ( D3D_INCLUDE_LOCAL + 1 ) , + D3D10_INCLUDE_LOCAL = D3D_INCLUDE_LOCAL, + D3D10_INCLUDE_SYSTEM = D3D_INCLUDE_SYSTEM, + D3D_INCLUDE_FORCE_DWORD = 0x7fffffff + } D3D_INCLUDE_TYPE; + +typedef interface ID3DInclude ID3DInclude; +#undef INTERFACE +#define INTERFACE ID3DInclude +DECLARE_INTERFACE(ID3DInclude) +{ + STDMETHOD(Open)(THIS_ D3D_INCLUDE_TYPE IncludeType, LPCSTR pFileName, LPCVOID pParentData, LPCVOID *ppData, UINT *pBytes) PURE; + STDMETHOD(Close)(THIS_ LPCVOID pData) PURE; +}; +typedef ID3DInclude* LPD3DINCLUDE; +typedef +enum _D3D_SHADER_VARIABLE_CLASS + { + D3D_SVC_SCALAR = 0, + D3D_SVC_VECTOR = ( D3D_SVC_SCALAR + 1 ) , + D3D_SVC_MATRIX_ROWS = ( D3D_SVC_VECTOR + 1 ) , + D3D_SVC_MATRIX_COLUMNS = ( D3D_SVC_MATRIX_ROWS + 1 ) , + D3D_SVC_OBJECT = ( D3D_SVC_MATRIX_COLUMNS + 1 ) , + D3D_SVC_STRUCT = ( D3D_SVC_OBJECT + 1 ) , + D3D_SVC_INTERFACE_CLASS = ( D3D_SVC_STRUCT + 1 ) , + D3D_SVC_INTERFACE_POINTER = ( D3D_SVC_INTERFACE_CLASS + 1 ) , + D3D10_SVC_SCALAR = D3D_SVC_SCALAR, + D3D10_SVC_VECTOR = D3D_SVC_VECTOR, + D3D10_SVC_MATRIX_ROWS = D3D_SVC_MATRIX_ROWS, + D3D10_SVC_MATRIX_COLUMNS = D3D_SVC_MATRIX_COLUMNS, + D3D10_SVC_OBJECT = D3D_SVC_OBJECT, + D3D10_SVC_STRUCT = D3D_SVC_STRUCT, + D3D11_SVC_INTERFACE_CLASS = D3D_SVC_INTERFACE_CLASS, + D3D11_SVC_INTERFACE_POINTER = D3D_SVC_INTERFACE_POINTER, + D3D_SVC_FORCE_DWORD = 0x7fffffff + } D3D_SHADER_VARIABLE_CLASS; + +typedef +enum _D3D_SHADER_VARIABLE_FLAGS + { + D3D_SVF_USERPACKED = 1, + D3D_SVF_USED = 2, + D3D_SVF_INTERFACE_POINTER = 4, + D3D_SVF_INTERFACE_PARAMETER = 8, + D3D10_SVF_USERPACKED = D3D_SVF_USERPACKED, + D3D10_SVF_USED = D3D_SVF_USED, + D3D11_SVF_INTERFACE_POINTER = D3D_SVF_INTERFACE_POINTER, + D3D11_SVF_INTERFACE_PARAMETER = D3D_SVF_INTERFACE_PARAMETER, + D3D_SVF_FORCE_DWORD = 0x7fffffff + } D3D_SHADER_VARIABLE_FLAGS; + +typedef +enum _D3D_SHADER_VARIABLE_TYPE + { + D3D_SVT_VOID = 0, + D3D_SVT_BOOL = 1, + D3D_SVT_INT = 2, + D3D_SVT_FLOAT = 3, + D3D_SVT_STRING = 4, + D3D_SVT_TEXTURE = 5, + D3D_SVT_TEXTURE1D = 6, + D3D_SVT_TEXTURE2D = 7, + D3D_SVT_TEXTURE3D = 8, + D3D_SVT_TEXTURECUBE = 9, + D3D_SVT_SAMPLER = 10, + D3D_SVT_SAMPLER1D = 11, + D3D_SVT_SAMPLER2D = 12, + D3D_SVT_SAMPLER3D = 13, + D3D_SVT_SAMPLERCUBE = 14, + D3D_SVT_PIXELSHADER = 15, + D3D_SVT_VERTEXSHADER = 16, + D3D_SVT_PIXELFRAGMENT = 17, + D3D_SVT_VERTEXFRAGMENT = 18, + D3D_SVT_UINT = 19, + D3D_SVT_UINT8 = 20, + D3D_SVT_GEOMETRYSHADER = 21, + D3D_SVT_RASTERIZER = 22, + D3D_SVT_DEPTHSTENCIL = 23, + D3D_SVT_BLEND = 24, + D3D_SVT_BUFFER = 25, + D3D_SVT_CBUFFER = 26, + D3D_SVT_TBUFFER = 27, + D3D_SVT_TEXTURE1DARRAY = 28, + D3D_SVT_TEXTURE2DARRAY = 29, + D3D_SVT_RENDERTARGETVIEW = 30, + D3D_SVT_DEPTHSTENCILVIEW = 31, + D3D_SVT_TEXTURE2DMS = 32, + D3D_SVT_TEXTURE2DMSARRAY = 33, + D3D_SVT_TEXTURECUBEARRAY = 34, + D3D_SVT_HULLSHADER = 35, + D3D_SVT_DOMAINSHADER = 36, + D3D_SVT_INTERFACE_POINTER = 37, + D3D_SVT_COMPUTESHADER = 38, + D3D_SVT_DOUBLE = 39, + D3D_SVT_RWTEXTURE1D = 40, + D3D_SVT_RWTEXTURE1DARRAY = 41, + D3D_SVT_RWTEXTURE2D = 42, + D3D_SVT_RWTEXTURE2DARRAY = 43, + D3D_SVT_RWTEXTURE3D = 44, + D3D_SVT_RWBUFFER = 45, + D3D_SVT_BYTEADDRESS_BUFFER = 46, + D3D_SVT_RWBYTEADDRESS_BUFFER = 47, + D3D_SVT_STRUCTURED_BUFFER = 48, + D3D_SVT_RWSTRUCTURED_BUFFER = 49, + D3D_SVT_APPEND_STRUCTURED_BUFFER = 50, + D3D_SVT_CONSUME_STRUCTURED_BUFFER = 51, + D3D_SVT_MIN8FLOAT = 52, + D3D_SVT_MIN10FLOAT = 53, + D3D_SVT_MIN16FLOAT = 54, + D3D_SVT_MIN12INT = 55, + D3D_SVT_MIN16INT = 56, + D3D_SVT_MIN16UINT = 57, + D3D10_SVT_VOID = D3D_SVT_VOID, + D3D10_SVT_BOOL = D3D_SVT_BOOL, + D3D10_SVT_INT = D3D_SVT_INT, + D3D10_SVT_FLOAT = D3D_SVT_FLOAT, + D3D10_SVT_STRING = D3D_SVT_STRING, + D3D10_SVT_TEXTURE = D3D_SVT_TEXTURE, + D3D10_SVT_TEXTURE1D = D3D_SVT_TEXTURE1D, + D3D10_SVT_TEXTURE2D = D3D_SVT_TEXTURE2D, + D3D10_SVT_TEXTURE3D = D3D_SVT_TEXTURE3D, + D3D10_SVT_TEXTURECUBE = D3D_SVT_TEXTURECUBE, + D3D10_SVT_SAMPLER = D3D_SVT_SAMPLER, + D3D10_SVT_SAMPLER1D = D3D_SVT_SAMPLER1D, + D3D10_SVT_SAMPLER2D = D3D_SVT_SAMPLER2D, + D3D10_SVT_SAMPLER3D = D3D_SVT_SAMPLER3D, + D3D10_SVT_SAMPLERCUBE = D3D_SVT_SAMPLERCUBE, + D3D10_SVT_PIXELSHADER = D3D_SVT_PIXELSHADER, + D3D10_SVT_VERTEXSHADER = D3D_SVT_VERTEXSHADER, + D3D10_SVT_PIXELFRAGMENT = D3D_SVT_PIXELFRAGMENT, + D3D10_SVT_VERTEXFRAGMENT = D3D_SVT_VERTEXFRAGMENT, + D3D10_SVT_UINT = D3D_SVT_UINT, + D3D10_SVT_UINT8 = D3D_SVT_UINT8, + D3D10_SVT_GEOMETRYSHADER = D3D_SVT_GEOMETRYSHADER, + D3D10_SVT_RASTERIZER = D3D_SVT_RASTERIZER, + D3D10_SVT_DEPTHSTENCIL = D3D_SVT_DEPTHSTENCIL, + D3D10_SVT_BLEND = D3D_SVT_BLEND, + D3D10_SVT_BUFFER = D3D_SVT_BUFFER, + D3D10_SVT_CBUFFER = D3D_SVT_CBUFFER, + D3D10_SVT_TBUFFER = D3D_SVT_TBUFFER, + D3D10_SVT_TEXTURE1DARRAY = D3D_SVT_TEXTURE1DARRAY, + D3D10_SVT_TEXTURE2DARRAY = D3D_SVT_TEXTURE2DARRAY, + D3D10_SVT_RENDERTARGETVIEW = D3D_SVT_RENDERTARGETVIEW, + D3D10_SVT_DEPTHSTENCILVIEW = D3D_SVT_DEPTHSTENCILVIEW, + D3D10_SVT_TEXTURE2DMS = D3D_SVT_TEXTURE2DMS, + D3D10_SVT_TEXTURE2DMSARRAY = D3D_SVT_TEXTURE2DMSARRAY, + D3D10_SVT_TEXTURECUBEARRAY = D3D_SVT_TEXTURECUBEARRAY, + D3D11_SVT_HULLSHADER = D3D_SVT_HULLSHADER, + D3D11_SVT_DOMAINSHADER = D3D_SVT_DOMAINSHADER, + D3D11_SVT_INTERFACE_POINTER = D3D_SVT_INTERFACE_POINTER, + D3D11_SVT_COMPUTESHADER = D3D_SVT_COMPUTESHADER, + D3D11_SVT_DOUBLE = D3D_SVT_DOUBLE, + D3D11_SVT_RWTEXTURE1D = D3D_SVT_RWTEXTURE1D, + D3D11_SVT_RWTEXTURE1DARRAY = D3D_SVT_RWTEXTURE1DARRAY, + D3D11_SVT_RWTEXTURE2D = D3D_SVT_RWTEXTURE2D, + D3D11_SVT_RWTEXTURE2DARRAY = D3D_SVT_RWTEXTURE2DARRAY, + D3D11_SVT_RWTEXTURE3D = D3D_SVT_RWTEXTURE3D, + D3D11_SVT_RWBUFFER = D3D_SVT_RWBUFFER, + D3D11_SVT_BYTEADDRESS_BUFFER = D3D_SVT_BYTEADDRESS_BUFFER, + D3D11_SVT_RWBYTEADDRESS_BUFFER = D3D_SVT_RWBYTEADDRESS_BUFFER, + D3D11_SVT_STRUCTURED_BUFFER = D3D_SVT_STRUCTURED_BUFFER, + D3D11_SVT_RWSTRUCTURED_BUFFER = D3D_SVT_RWSTRUCTURED_BUFFER, + D3D11_SVT_APPEND_STRUCTURED_BUFFER = D3D_SVT_APPEND_STRUCTURED_BUFFER, + D3D11_SVT_CONSUME_STRUCTURED_BUFFER = D3D_SVT_CONSUME_STRUCTURED_BUFFER, + D3D_SVT_FORCE_DWORD = 0x7fffffff + } D3D_SHADER_VARIABLE_TYPE; + +typedef +enum _D3D_SHADER_INPUT_FLAGS + { + D3D_SIF_USERPACKED = 0x1, + D3D_SIF_COMPARISON_SAMPLER = 0x2, + D3D_SIF_TEXTURE_COMPONENT_0 = 0x4, + D3D_SIF_TEXTURE_COMPONENT_1 = 0x8, + D3D_SIF_TEXTURE_COMPONENTS = 0xc, + D3D_SIF_UNUSED = 0x10, + D3D10_SIF_USERPACKED = D3D_SIF_USERPACKED, + D3D10_SIF_COMPARISON_SAMPLER = D3D_SIF_COMPARISON_SAMPLER, + D3D10_SIF_TEXTURE_COMPONENT_0 = D3D_SIF_TEXTURE_COMPONENT_0, + D3D10_SIF_TEXTURE_COMPONENT_1 = D3D_SIF_TEXTURE_COMPONENT_1, + D3D10_SIF_TEXTURE_COMPONENTS = D3D_SIF_TEXTURE_COMPONENTS, + D3D_SIF_FORCE_DWORD = 0x7fffffff + } D3D_SHADER_INPUT_FLAGS; + +typedef +enum _D3D_SHADER_INPUT_TYPE + { + D3D_SIT_CBUFFER = 0, + D3D_SIT_TBUFFER = ( D3D_SIT_CBUFFER + 1 ) , + D3D_SIT_TEXTURE = ( D3D_SIT_TBUFFER + 1 ) , + D3D_SIT_SAMPLER = ( D3D_SIT_TEXTURE + 1 ) , + D3D_SIT_UAV_RWTYPED = ( D3D_SIT_SAMPLER + 1 ) , + D3D_SIT_STRUCTURED = ( D3D_SIT_UAV_RWTYPED + 1 ) , + D3D_SIT_UAV_RWSTRUCTURED = ( D3D_SIT_STRUCTURED + 1 ) , + D3D_SIT_BYTEADDRESS = ( D3D_SIT_UAV_RWSTRUCTURED + 1 ) , + D3D_SIT_UAV_RWBYTEADDRESS = ( D3D_SIT_BYTEADDRESS + 1 ) , + D3D_SIT_UAV_APPEND_STRUCTURED = ( D3D_SIT_UAV_RWBYTEADDRESS + 1 ) , + D3D_SIT_UAV_CONSUME_STRUCTURED = ( D3D_SIT_UAV_APPEND_STRUCTURED + 1 ) , + D3D_SIT_UAV_RWSTRUCTURED_WITH_COUNTER = ( D3D_SIT_UAV_CONSUME_STRUCTURED + 1 ) , + D3D10_SIT_CBUFFER = D3D_SIT_CBUFFER, + D3D10_SIT_TBUFFER = D3D_SIT_TBUFFER, + D3D10_SIT_TEXTURE = D3D_SIT_TEXTURE, + D3D10_SIT_SAMPLER = D3D_SIT_SAMPLER, + D3D11_SIT_UAV_RWTYPED = D3D_SIT_UAV_RWTYPED, + D3D11_SIT_STRUCTURED = D3D_SIT_STRUCTURED, + D3D11_SIT_UAV_RWSTRUCTURED = D3D_SIT_UAV_RWSTRUCTURED, + D3D11_SIT_BYTEADDRESS = D3D_SIT_BYTEADDRESS, + D3D11_SIT_UAV_RWBYTEADDRESS = D3D_SIT_UAV_RWBYTEADDRESS, + D3D11_SIT_UAV_APPEND_STRUCTURED = D3D_SIT_UAV_APPEND_STRUCTURED, + D3D11_SIT_UAV_CONSUME_STRUCTURED = D3D_SIT_UAV_CONSUME_STRUCTURED, + D3D11_SIT_UAV_RWSTRUCTURED_WITH_COUNTER = D3D_SIT_UAV_RWSTRUCTURED_WITH_COUNTER + } D3D_SHADER_INPUT_TYPE; + +typedef +enum _D3D_SHADER_CBUFFER_FLAGS + { + D3D_CBF_USERPACKED = 1, + D3D10_CBF_USERPACKED = D3D_CBF_USERPACKED, + D3D_CBF_FORCE_DWORD = 0x7fffffff + } D3D_SHADER_CBUFFER_FLAGS; + +typedef +enum _D3D_CBUFFER_TYPE + { + D3D_CT_CBUFFER = 0, + D3D_CT_TBUFFER = ( D3D_CT_CBUFFER + 1 ) , + D3D_CT_INTERFACE_POINTERS = ( D3D_CT_TBUFFER + 1 ) , + D3D_CT_RESOURCE_BIND_INFO = ( D3D_CT_INTERFACE_POINTERS + 1 ) , + D3D10_CT_CBUFFER = D3D_CT_CBUFFER, + D3D10_CT_TBUFFER = D3D_CT_TBUFFER, + D3D11_CT_CBUFFER = D3D_CT_CBUFFER, + D3D11_CT_TBUFFER = D3D_CT_TBUFFER, + D3D11_CT_INTERFACE_POINTERS = D3D_CT_INTERFACE_POINTERS, + D3D11_CT_RESOURCE_BIND_INFO = D3D_CT_RESOURCE_BIND_INFO + } D3D_CBUFFER_TYPE; + +typedef +enum D3D_NAME + { + D3D_NAME_UNDEFINED = 0, + D3D_NAME_POSITION = 1, + D3D_NAME_CLIP_DISTANCE = 2, + D3D_NAME_CULL_DISTANCE = 3, + D3D_NAME_RENDER_TARGET_ARRAY_INDEX = 4, + D3D_NAME_VIEWPORT_ARRAY_INDEX = 5, + D3D_NAME_VERTEX_ID = 6, + D3D_NAME_PRIMITIVE_ID = 7, + D3D_NAME_INSTANCE_ID = 8, + D3D_NAME_IS_FRONT_FACE = 9, + D3D_NAME_SAMPLE_INDEX = 10, + D3D_NAME_FINAL_QUAD_EDGE_TESSFACTOR = 11, + D3D_NAME_FINAL_QUAD_INSIDE_TESSFACTOR = 12, + D3D_NAME_FINAL_TRI_EDGE_TESSFACTOR = 13, + D3D_NAME_FINAL_TRI_INSIDE_TESSFACTOR = 14, + D3D_NAME_FINAL_LINE_DETAIL_TESSFACTOR = 15, + D3D_NAME_FINAL_LINE_DENSITY_TESSFACTOR = 16, + D3D_NAME_TARGET = 64, + D3D_NAME_DEPTH = 65, + D3D_NAME_COVERAGE = 66, + D3D_NAME_DEPTH_GREATER_EQUAL = 67, + D3D_NAME_DEPTH_LESS_EQUAL = 68, + D3D_NAME_STENCIL_REF = 69, + D3D_NAME_INNER_COVERAGE = 70, + D3D10_NAME_UNDEFINED = D3D_NAME_UNDEFINED, + D3D10_NAME_POSITION = D3D_NAME_POSITION, + D3D10_NAME_CLIP_DISTANCE = D3D_NAME_CLIP_DISTANCE, + D3D10_NAME_CULL_DISTANCE = D3D_NAME_CULL_DISTANCE, + D3D10_NAME_RENDER_TARGET_ARRAY_INDEX = D3D_NAME_RENDER_TARGET_ARRAY_INDEX, + D3D10_NAME_VIEWPORT_ARRAY_INDEX = D3D_NAME_VIEWPORT_ARRAY_INDEX, + D3D10_NAME_VERTEX_ID = D3D_NAME_VERTEX_ID, + D3D10_NAME_PRIMITIVE_ID = D3D_NAME_PRIMITIVE_ID, + D3D10_NAME_INSTANCE_ID = D3D_NAME_INSTANCE_ID, + D3D10_NAME_IS_FRONT_FACE = D3D_NAME_IS_FRONT_FACE, + D3D10_NAME_SAMPLE_INDEX = D3D_NAME_SAMPLE_INDEX, + D3D10_NAME_TARGET = D3D_NAME_TARGET, + D3D10_NAME_DEPTH = D3D_NAME_DEPTH, + D3D10_NAME_COVERAGE = D3D_NAME_COVERAGE, + D3D11_NAME_FINAL_QUAD_EDGE_TESSFACTOR = D3D_NAME_FINAL_QUAD_EDGE_TESSFACTOR, + D3D11_NAME_FINAL_QUAD_INSIDE_TESSFACTOR = D3D_NAME_FINAL_QUAD_INSIDE_TESSFACTOR, + D3D11_NAME_FINAL_TRI_EDGE_TESSFACTOR = D3D_NAME_FINAL_TRI_EDGE_TESSFACTOR, + D3D11_NAME_FINAL_TRI_INSIDE_TESSFACTOR = D3D_NAME_FINAL_TRI_INSIDE_TESSFACTOR, + D3D11_NAME_FINAL_LINE_DETAIL_TESSFACTOR = D3D_NAME_FINAL_LINE_DETAIL_TESSFACTOR, + D3D11_NAME_FINAL_LINE_DENSITY_TESSFACTOR = D3D_NAME_FINAL_LINE_DENSITY_TESSFACTOR, + D3D11_NAME_DEPTH_GREATER_EQUAL = D3D_NAME_DEPTH_GREATER_EQUAL, + D3D11_NAME_DEPTH_LESS_EQUAL = D3D_NAME_DEPTH_LESS_EQUAL, + D3D11_NAME_STENCIL_REF = D3D_NAME_STENCIL_REF, + D3D11_NAME_INNER_COVERAGE = D3D_NAME_INNER_COVERAGE + } D3D_NAME; + +typedef +enum D3D_RESOURCE_RETURN_TYPE + { + D3D_RETURN_TYPE_UNORM = 1, + D3D_RETURN_TYPE_SNORM = 2, + D3D_RETURN_TYPE_SINT = 3, + D3D_RETURN_TYPE_UINT = 4, + D3D_RETURN_TYPE_FLOAT = 5, + D3D_RETURN_TYPE_MIXED = 6, + D3D_RETURN_TYPE_DOUBLE = 7, + D3D_RETURN_TYPE_CONTINUED = 8, + D3D10_RETURN_TYPE_UNORM = D3D_RETURN_TYPE_UNORM, + D3D10_RETURN_TYPE_SNORM = D3D_RETURN_TYPE_SNORM, + D3D10_RETURN_TYPE_SINT = D3D_RETURN_TYPE_SINT, + D3D10_RETURN_TYPE_UINT = D3D_RETURN_TYPE_UINT, + D3D10_RETURN_TYPE_FLOAT = D3D_RETURN_TYPE_FLOAT, + D3D10_RETURN_TYPE_MIXED = D3D_RETURN_TYPE_MIXED, + D3D11_RETURN_TYPE_UNORM = D3D_RETURN_TYPE_UNORM, + D3D11_RETURN_TYPE_SNORM = D3D_RETURN_TYPE_SNORM, + D3D11_RETURN_TYPE_SINT = D3D_RETURN_TYPE_SINT, + D3D11_RETURN_TYPE_UINT = D3D_RETURN_TYPE_UINT, + D3D11_RETURN_TYPE_FLOAT = D3D_RETURN_TYPE_FLOAT, + D3D11_RETURN_TYPE_MIXED = D3D_RETURN_TYPE_MIXED, + D3D11_RETURN_TYPE_DOUBLE = D3D_RETURN_TYPE_DOUBLE, + D3D11_RETURN_TYPE_CONTINUED = D3D_RETURN_TYPE_CONTINUED + } D3D_RESOURCE_RETURN_TYPE; + +typedef +enum D3D_REGISTER_COMPONENT_TYPE + { + D3D_REGISTER_COMPONENT_UNKNOWN = 0, + D3D_REGISTER_COMPONENT_UINT32 = 1, + D3D_REGISTER_COMPONENT_SINT32 = 2, + D3D_REGISTER_COMPONENT_FLOAT32 = 3, + D3D10_REGISTER_COMPONENT_UNKNOWN = D3D_REGISTER_COMPONENT_UNKNOWN, + D3D10_REGISTER_COMPONENT_UINT32 = D3D_REGISTER_COMPONENT_UINT32, + D3D10_REGISTER_COMPONENT_SINT32 = D3D_REGISTER_COMPONENT_SINT32, + D3D10_REGISTER_COMPONENT_FLOAT32 = D3D_REGISTER_COMPONENT_FLOAT32 + } D3D_REGISTER_COMPONENT_TYPE; + +typedef +enum D3D_TESSELLATOR_DOMAIN + { + D3D_TESSELLATOR_DOMAIN_UNDEFINED = 0, + D3D_TESSELLATOR_DOMAIN_ISOLINE = 1, + D3D_TESSELLATOR_DOMAIN_TRI = 2, + D3D_TESSELLATOR_DOMAIN_QUAD = 3, + D3D11_TESSELLATOR_DOMAIN_UNDEFINED = D3D_TESSELLATOR_DOMAIN_UNDEFINED, + D3D11_TESSELLATOR_DOMAIN_ISOLINE = D3D_TESSELLATOR_DOMAIN_ISOLINE, + D3D11_TESSELLATOR_DOMAIN_TRI = D3D_TESSELLATOR_DOMAIN_TRI, + D3D11_TESSELLATOR_DOMAIN_QUAD = D3D_TESSELLATOR_DOMAIN_QUAD + } D3D_TESSELLATOR_DOMAIN; + +typedef +enum D3D_TESSELLATOR_PARTITIONING + { + D3D_TESSELLATOR_PARTITIONING_UNDEFINED = 0, + D3D_TESSELLATOR_PARTITIONING_INTEGER = 1, + D3D_TESSELLATOR_PARTITIONING_POW2 = 2, + D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD = 3, + D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN = 4, + D3D11_TESSELLATOR_PARTITIONING_UNDEFINED = D3D_TESSELLATOR_PARTITIONING_UNDEFINED, + D3D11_TESSELLATOR_PARTITIONING_INTEGER = D3D_TESSELLATOR_PARTITIONING_INTEGER, + D3D11_TESSELLATOR_PARTITIONING_POW2 = D3D_TESSELLATOR_PARTITIONING_POW2, + D3D11_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD = D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD, + D3D11_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN = D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN + } D3D_TESSELLATOR_PARTITIONING; + +typedef +enum D3D_TESSELLATOR_OUTPUT_PRIMITIVE + { + D3D_TESSELLATOR_OUTPUT_UNDEFINED = 0, + D3D_TESSELLATOR_OUTPUT_POINT = 1, + D3D_TESSELLATOR_OUTPUT_LINE = 2, + D3D_TESSELLATOR_OUTPUT_TRIANGLE_CW = 3, + D3D_TESSELLATOR_OUTPUT_TRIANGLE_CCW = 4, + D3D11_TESSELLATOR_OUTPUT_UNDEFINED = D3D_TESSELLATOR_OUTPUT_UNDEFINED, + D3D11_TESSELLATOR_OUTPUT_POINT = D3D_TESSELLATOR_OUTPUT_POINT, + D3D11_TESSELLATOR_OUTPUT_LINE = D3D_TESSELLATOR_OUTPUT_LINE, + D3D11_TESSELLATOR_OUTPUT_TRIANGLE_CW = D3D_TESSELLATOR_OUTPUT_TRIANGLE_CW, + D3D11_TESSELLATOR_OUTPUT_TRIANGLE_CCW = D3D_TESSELLATOR_OUTPUT_TRIANGLE_CCW + } D3D_TESSELLATOR_OUTPUT_PRIMITIVE; + +typedef +enum D3D_MIN_PRECISION + { + D3D_MIN_PRECISION_DEFAULT = 0, + D3D_MIN_PRECISION_FLOAT_16 = 1, + D3D_MIN_PRECISION_FLOAT_2_8 = 2, + D3D_MIN_PRECISION_RESERVED = 3, + D3D_MIN_PRECISION_SINT_16 = 4, + D3D_MIN_PRECISION_UINT_16 = 5, + D3D_MIN_PRECISION_ANY_16 = 0xf0, + D3D_MIN_PRECISION_ANY_10 = 0xf1 + } D3D_MIN_PRECISION; + +typedef +enum D3D_INTERPOLATION_MODE + { + D3D_INTERPOLATION_UNDEFINED = 0, + D3D_INTERPOLATION_CONSTANT = 1, + D3D_INTERPOLATION_LINEAR = 2, + D3D_INTERPOLATION_LINEAR_CENTROID = 3, + D3D_INTERPOLATION_LINEAR_NOPERSPECTIVE = 4, + D3D_INTERPOLATION_LINEAR_NOPERSPECTIVE_CENTROID = 5, + D3D_INTERPOLATION_LINEAR_SAMPLE = 6, + D3D_INTERPOLATION_LINEAR_NOPERSPECTIVE_SAMPLE = 7 + } D3D_INTERPOLATION_MODE; + +typedef +enum _D3D_PARAMETER_FLAGS + { + D3D_PF_NONE = 0, + D3D_PF_IN = 0x1, + D3D_PF_OUT = 0x2, + D3D_PF_FORCE_DWORD = 0x7fffffff + } D3D_PARAMETER_FLAGS; + +DEFINE_GUID(WKPDID_D3DDebugObjectName,0x429b8c22,0x9188,0x4b0c,0x87,0x42,0xac,0xb0,0xbf,0x85,0xc2,0x00); +DEFINE_GUID(WKPDID_D3DDebugObjectNameW,0x4cca5fd8,0x921f,0x42c8,0x85,0x66,0x70,0xca,0xf2,0xa9,0xb7,0x41); +DEFINE_GUID(WKPDID_CommentStringW,0xd0149dc0,0x90e8,0x4ec8,0x81, 0x44, 0xe9, 0x00, 0xad, 0x26, 0x6b, 0xb2); +#define D3D_SET_OBJECT_NAME_N_A(pObject, Chars, pName) (pObject)->SetPrivateData(WKPDID_D3DDebugObjectName, Chars, pName) +#define D3D_SET_OBJECT_NAME_A(pObject, pName) D3D_SET_OBJECT_NAME_N_A(pObject, lstrlenA(pName), pName) +#define D3D_SET_OBJECT_NAME_N_W(pObject, Chars, pName) (pObject)->SetPrivateData(WKPDID_D3DDebugObjectNameW, Chars*2, pName) +#define D3D_SET_OBJECT_NAME_W(pObject, pName) D3D_SET_OBJECT_NAME_N_W(pObject, wcslen(pName), pName) +#define D3D_COMPONENT_MASK_X 1 +#define D3D_COMPONENT_MASK_Y 2 +#define D3D_COMPONENT_MASK_Z 4 +#define D3D_COMPONENT_MASK_W 8 + + +extern RPC_IF_HANDLE __MIDL_itf_d3dcommon_0000_0001_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_d3dcommon_0000_0001_v0_0_s_ifspec; + +/* Additional Prototypes for ALL interfaces */ + +/* end of Additional Prototypes */ + +#ifdef __cplusplus +} +#endif + +#endif + + diff --git a/3rdparty/dxsdk/include/d3dcompiler.h b/3rdparty/dxsdk/include/d3dcompiler.h new file mode 100644 index 00000000..c13f964a --- /dev/null +++ b/3rdparty/dxsdk/include/d3dcompiler.h @@ -0,0 +1,556 @@ +////////////////////////////////////////////////////////////////////////////// +// +// Copyright (c) Microsoft Corporation. All rights reserved. +// +// File: D3DCompiler.h +// Content: D3D Compilation Types and APIs +// +////////////////////////////////////////////////////////////////////////////// + +#ifndef __D3DCOMPILER_H__ +#define __D3DCOMPILER_H__ + + +// Current name of the DLL shipped in the same SDK as this header. + + + +#define D3DCOMPILER_DLL_W L"d3dcompiler_47.dll" +#define D3DCOMPILER_DLL_A "d3dcompiler_47.dll" + +// Current HLSL compiler version. + +#define D3D_COMPILER_VERSION 47 + +#ifdef UNICODE + #define D3DCOMPILER_DLL D3DCOMPILER_DLL_W +#else + #define D3DCOMPILER_DLL D3DCOMPILER_DLL_A +#endif + +#include "d3d11shader.h" +#include "d3d12shader.h" + +////////////////////////////////////////////////////////////////////////////// +// APIs ////////////////////////////////////////////////////////////////////// +////////////////////////////////////////////////////////////////////////////// + +#ifdef __cplusplus +extern "C" { +#endif //__cplusplus + + + +//---------------------------------------------------------------------------- +// D3DReadFileToBlob: +// ----------------- +// Simple helper routine to read a file on disk into memory +// for passing to other routines in this API. +//---------------------------------------------------------------------------- + +HRESULT WINAPI +D3DReadFileToBlob(_In_ LPCWSTR pFileName, + _Out_ ID3DBlob** ppContents); + +//---------------------------------------------------------------------------- +// D3DWriteBlobToFile: +// ------------------ +// Simple helper routine to write a memory blob to a file on disk. +//---------------------------------------------------------------------------- + +HRESULT WINAPI +D3DWriteBlobToFile(_In_ ID3DBlob* pBlob, + _In_ LPCWSTR pFileName, + _In_ BOOL bOverwrite); + +//---------------------------------------------------------------------------- +// D3DCOMPILE flags: +// ----------------- +// D3DCOMPILE_DEBUG +// Insert debug file/line/type/symbol information. +// +// D3DCOMPILE_SKIP_VALIDATION +// Do not validate the generated code against known capabilities and +// constraints. This option is only recommended when compiling shaders +// you KNOW will work. (ie. have compiled before without this option.) +// Shaders are always validated by D3D before they are set to the device. +// +// D3DCOMPILE_SKIP_OPTIMIZATION +// Instructs the compiler to skip optimization steps during code generation. +// Unless you are trying to isolate a problem in your code using this option +// is not recommended. +// +// D3DCOMPILE_PACK_MATRIX_ROW_MAJOR +// Unless explicitly specified, matrices will be packed in row-major order +// on input and output from the shader. +// +// D3DCOMPILE_PACK_MATRIX_COLUMN_MAJOR +// Unless explicitly specified, matrices will be packed in column-major +// order on input and output from the shader. This is generally more +// efficient, since it allows vector-matrix multiplication to be performed +// using a series of dot-products. +// +// D3DCOMPILE_PARTIAL_PRECISION +// Force all computations in resulting shader to occur at partial precision. +// This may result in faster evaluation of shaders on some hardware. +// +// D3DCOMPILE_FORCE_VS_SOFTWARE_NO_OPT +// Force compiler to compile against the next highest available software +// target for vertex shaders. This flag also turns optimizations off, +// and debugging on. +// +// D3DCOMPILE_FORCE_PS_SOFTWARE_NO_OPT +// Force compiler to compile against the next highest available software +// target for pixel shaders. This flag also turns optimizations off, +// and debugging on. +// +// D3DCOMPILE_NO_PRESHADER +// Disables Preshaders. Using this flag will cause the compiler to not +// pull out static expression for evaluation on the host cpu +// +// D3DCOMPILE_AVOID_FLOW_CONTROL +// Hint compiler to avoid flow-control constructs where possible. +// +// D3DCOMPILE_PREFER_FLOW_CONTROL +// Hint compiler to prefer flow-control constructs where possible. +// +// D3DCOMPILE_ENABLE_STRICTNESS +// By default, the HLSL/Effect compilers are not strict on deprecated syntax. +// Specifying this flag enables the strict mode. Deprecated syntax may be +// removed in a future release, and enabling syntax is a good way to make +// sure your shaders comply to the latest spec. +// +// D3DCOMPILE_ENABLE_BACKWARDS_COMPATIBILITY +// This enables older shaders to compile to 4_0 targets. +// +//---------------------------------------------------------------------------- + +#define D3DCOMPILE_DEBUG (1 << 0) +#define D3DCOMPILE_SKIP_VALIDATION (1 << 1) +#define D3DCOMPILE_SKIP_OPTIMIZATION (1 << 2) +#define D3DCOMPILE_PACK_MATRIX_ROW_MAJOR (1 << 3) +#define D3DCOMPILE_PACK_MATRIX_COLUMN_MAJOR (1 << 4) +#define D3DCOMPILE_PARTIAL_PRECISION (1 << 5) +#define D3DCOMPILE_FORCE_VS_SOFTWARE_NO_OPT (1 << 6) +#define D3DCOMPILE_FORCE_PS_SOFTWARE_NO_OPT (1 << 7) +#define D3DCOMPILE_NO_PRESHADER (1 << 8) +#define D3DCOMPILE_AVOID_FLOW_CONTROL (1 << 9) +#define D3DCOMPILE_PREFER_FLOW_CONTROL (1 << 10) +#define D3DCOMPILE_ENABLE_STRICTNESS (1 << 11) +#define D3DCOMPILE_ENABLE_BACKWARDS_COMPATIBILITY (1 << 12) +#define D3DCOMPILE_IEEE_STRICTNESS (1 << 13) +#define D3DCOMPILE_OPTIMIZATION_LEVEL0 (1 << 14) +#define D3DCOMPILE_OPTIMIZATION_LEVEL1 0 +#define D3DCOMPILE_OPTIMIZATION_LEVEL2 ((1 << 14) | (1 << 15)) +#define D3DCOMPILE_OPTIMIZATION_LEVEL3 (1 << 15) +#define D3DCOMPILE_RESERVED16 (1 << 16) +#define D3DCOMPILE_RESERVED17 (1 << 17) +#define D3DCOMPILE_WARNINGS_ARE_ERRORS (1 << 18) +#define D3DCOMPILE_RESOURCES_MAY_ALIAS (1 << 19) +#define D3DCOMPILE_ENABLE_UNBOUNDED_DESCRIPTOR_TABLES (1 << 20) +#define D3DCOMPILE_ALL_RESOURCES_BOUND (1 << 21) + +//---------------------------------------------------------------------------- +// D3DCOMPILE_EFFECT flags: +// ------------------------------------- +// These flags are passed in when creating an effect, and affect +// either compilation behavior or runtime effect behavior +// +// D3DCOMPILE_EFFECT_CHILD_EFFECT +// Compile this .fx file to a child effect. Child effects have no +// initializers for any shared values as these are initialied in the +// master effect (pool). +// +// D3DCOMPILE_EFFECT_ALLOW_SLOW_OPS +// By default, performance mode is enabled. Performance mode +// disallows mutable state objects by preventing non-literal +// expressions from appearing in state object definitions. +// Specifying this flag will disable the mode and allow for mutable +// state objects. +// +//---------------------------------------------------------------------------- + +#define D3DCOMPILE_EFFECT_CHILD_EFFECT (1 << 0) +#define D3DCOMPILE_EFFECT_ALLOW_SLOW_OPS (1 << 1) + +//---------------------------------------------------------------------------- +// D3DCompile: +// ---------- +// Compile source text into bytecode appropriate for the given target. +//---------------------------------------------------------------------------- + +// D3D_COMPILE_STANDARD_FILE_INCLUDE can be passed for pInclude in any +// API and indicates that a simple default include handler should be +// used. The include handler will include files relative to the +// current directory and files relative to the directory of the initial source +// file. When used with APIs like D3DCompile pSourceName must be a +// file name and the initial relative directory will be derived from it. +#define D3D_COMPILE_STANDARD_FILE_INCLUDE ((ID3DInclude*)(UINT_PTR)1) + +HRESULT WINAPI +D3DCompile(_In_reads_bytes_(SrcDataSize) LPCVOID pSrcData, + _In_ SIZE_T SrcDataSize, + _In_opt_ LPCSTR pSourceName, + _In_reads_opt_(_Inexpressible_(pDefines->Name != NULL)) CONST D3D_SHADER_MACRO* pDefines, + _In_opt_ ID3DInclude* pInclude, + _In_opt_ LPCSTR pEntrypoint, + _In_ LPCSTR pTarget, + _In_ UINT Flags1, + _In_ UINT Flags2, + _Out_ ID3DBlob** ppCode, + _Always_(_Outptr_opt_result_maybenull_) ID3DBlob** ppErrorMsgs); + +typedef HRESULT (WINAPI *pD3DCompile) + (LPCVOID pSrcData, + SIZE_T SrcDataSize, + LPCSTR pFileName, + CONST D3D_SHADER_MACRO* pDefines, + ID3DInclude* pInclude, + LPCSTR pEntrypoint, + LPCSTR pTarget, + UINT Flags1, + UINT Flags2, + ID3DBlob** ppCode, + ID3DBlob** ppErrorMsgs); + +#define D3DCOMPILE_SECDATA_MERGE_UAV_SLOTS 0x00000001 +#define D3DCOMPILE_SECDATA_PRESERVE_TEMPLATE_SLOTS 0x00000002 +#define D3DCOMPILE_SECDATA_REQUIRE_TEMPLATE_MATCH 0x00000004 + +HRESULT WINAPI +D3DCompile2(_In_reads_bytes_(SrcDataSize) LPCVOID pSrcData, + _In_ SIZE_T SrcDataSize, + _In_opt_ LPCSTR pSourceName, + _In_reads_opt_(_Inexpressible_(pDefines->Name != NULL)) CONST D3D_SHADER_MACRO* pDefines, + _In_opt_ ID3DInclude* pInclude, + _In_ LPCSTR pEntrypoint, + _In_ LPCSTR pTarget, + _In_ UINT Flags1, + _In_ UINT Flags2, + _In_ UINT SecondaryDataFlags, + _In_reads_bytes_opt_(SecondaryDataSize) LPCVOID pSecondaryData, + _In_ SIZE_T SecondaryDataSize, + _Out_ ID3DBlob** ppCode, + _Always_(_Outptr_opt_result_maybenull_) ID3DBlob** ppErrorMsgs); + +HRESULT WINAPI +D3DCompileFromFile(_In_ LPCWSTR pFileName, + _In_reads_opt_(_Inexpressible_(pDefines->Name != NULL)) CONST D3D_SHADER_MACRO* pDefines, + _In_opt_ ID3DInclude* pInclude, + _In_ LPCSTR pEntrypoint, + _In_ LPCSTR pTarget, + _In_ UINT Flags1, + _In_ UINT Flags2, + _Out_ ID3DBlob** ppCode, + _Always_(_Outptr_opt_result_maybenull_) ID3DBlob** ppErrorMsgs); + +//---------------------------------------------------------------------------- +// D3DPreprocess: +// ------------- +// Process source text with the compiler's preprocessor and return +// the resulting text. +//---------------------------------------------------------------------------- + +HRESULT WINAPI +D3DPreprocess(_In_reads_bytes_(SrcDataSize) LPCVOID pSrcData, + _In_ SIZE_T SrcDataSize, + _In_opt_ LPCSTR pSourceName, + _In_opt_ CONST D3D_SHADER_MACRO* pDefines, + _In_opt_ ID3DInclude* pInclude, + _Out_ ID3DBlob** ppCodeText, + _Always_(_Outptr_opt_result_maybenull_) ID3DBlob** ppErrorMsgs); + +typedef HRESULT (WINAPI *pD3DPreprocess) + (LPCVOID pSrcData, + SIZE_T SrcDataSize, + LPCSTR pFileName, + CONST D3D_SHADER_MACRO* pDefines, + ID3DInclude* pInclude, + ID3DBlob** ppCodeText, + ID3DBlob** ppErrorMsgs); + +//---------------------------------------------------------------------------- +// D3DGetDebugInfo: +// ----------------------- +// Gets shader debug info. Debug info is generated by D3DCompile and is +// embedded in the body of the shader. +//---------------------------------------------------------------------------- + +HRESULT WINAPI +D3DGetDebugInfo(_In_reads_bytes_(SrcDataSize) LPCVOID pSrcData, + _In_ SIZE_T SrcDataSize, + _Out_ ID3DBlob** ppDebugInfo); + +//---------------------------------------------------------------------------- +// D3DReflect: +// ---------- +// Shader code contains metadata that can be inspected via the +// reflection APIs. +//---------------------------------------------------------------------------- + +HRESULT WINAPI +D3DReflect(_In_reads_bytes_(SrcDataSize) LPCVOID pSrcData, + _In_ SIZE_T SrcDataSize, + _In_ REFIID pInterface, + _Out_ void** ppReflector); + +//---------------------------------------------------------------------------- +// D3DReflectLibrary: +// ---------- +// Library code contains metadata that can be inspected via the library +// reflection APIs. +//---------------------------------------------------------------------------- + +HRESULT WINAPI +D3DReflectLibrary(__in_bcount(SrcDataSize) LPCVOID pSrcData, + __in SIZE_T SrcDataSize, + __in REFIID riid, + __out LPVOID * ppReflector); + +//---------------------------------------------------------------------------- +// D3DDisassemble: +// ---------------------- +// Takes a binary shader and returns a buffer containing text assembly. +//---------------------------------------------------------------------------- + +#define D3D_DISASM_ENABLE_COLOR_CODE 0x00000001 +#define D3D_DISASM_ENABLE_DEFAULT_VALUE_PRINTS 0x00000002 +#define D3D_DISASM_ENABLE_INSTRUCTION_NUMBERING 0x00000004 +#define D3D_DISASM_ENABLE_INSTRUCTION_CYCLE 0x00000008 +#define D3D_DISASM_DISABLE_DEBUG_INFO 0x00000010 +#define D3D_DISASM_ENABLE_INSTRUCTION_OFFSET 0x00000020 +#define D3D_DISASM_INSTRUCTION_ONLY 0x00000040 +#define D3D_DISASM_PRINT_HEX_LITERALS 0x00000080 + +HRESULT WINAPI +D3DDisassemble(_In_reads_bytes_(SrcDataSize) LPCVOID pSrcData, + _In_ SIZE_T SrcDataSize, + _In_ UINT Flags, + _In_opt_ LPCSTR szComments, + _Out_ ID3DBlob** ppDisassembly); + +typedef HRESULT (WINAPI *pD3DDisassemble) + (_In_reads_bytes_(SrcDataSize) LPCVOID pSrcData, + _In_ SIZE_T SrcDataSize, + _In_ UINT Flags, + _In_opt_ LPCSTR szComments, + _Out_ ID3DBlob** ppDisassembly); + +HRESULT WINAPI +D3DDisassembleRegion(_In_reads_bytes_(SrcDataSize) LPCVOID pSrcData, + _In_ SIZE_T SrcDataSize, + _In_ UINT Flags, + _In_opt_ LPCSTR szComments, + _In_ SIZE_T StartByteOffset, + _In_ SIZE_T NumInsts, + _Out_opt_ SIZE_T* pFinishByteOffset, + _Out_ ID3DBlob** ppDisassembly); + +//---------------------------------------------------------------------------- +// Shader linking and Function Linking Graph (FLG) APIs +//---------------------------------------------------------------------------- +HRESULT WINAPI +D3DCreateLinker(__out interface ID3D11Linker ** ppLinker); + +HRESULT WINAPI +D3DLoadModule(_In_ LPCVOID pSrcData, + _In_ SIZE_T cbSrcDataSize, + _Out_ interface ID3D11Module ** ppModule); + +HRESULT WINAPI +D3DCreateFunctionLinkingGraph(_In_ UINT uFlags, + _Out_ interface ID3D11FunctionLinkingGraph ** ppFunctionLinkingGraph); + +//---------------------------------------------------------------------------- +// D3DGetTraceInstructionOffsets: +// ----------------------- +// Determines byte offsets for instructions within a shader blob. +// This information is useful for going between trace instruction +// indices and byte offsets that are used in debug information. +//---------------------------------------------------------------------------- + +#define D3D_GET_INST_OFFSETS_INCLUDE_NON_EXECUTABLE 0x00000001 + +HRESULT WINAPI +D3DGetTraceInstructionOffsets(_In_reads_bytes_(SrcDataSize) LPCVOID pSrcData, + _In_ SIZE_T SrcDataSize, + _In_ UINT Flags, + _In_ SIZE_T StartInstIndex, + _In_ SIZE_T NumInsts, + _Out_writes_to_opt_(NumInsts, min(NumInsts, *pTotalInsts)) SIZE_T* pOffsets, + _Out_opt_ SIZE_T* pTotalInsts); + +//---------------------------------------------------------------------------- +// D3DGetInputSignatureBlob: +// ----------------------- +// Retrieve the input signature from a compilation result. +//---------------------------------------------------------------------------- + +HRESULT WINAPI +D3DGetInputSignatureBlob(_In_reads_bytes_(SrcDataSize) LPCVOID pSrcData, + _In_ SIZE_T SrcDataSize, + _Out_ ID3DBlob** ppSignatureBlob); + +//---------------------------------------------------------------------------- +// D3DGetOutputSignatureBlob: +// ----------------------- +// Retrieve the output signature from a compilation result. +//---------------------------------------------------------------------------- + +HRESULT WINAPI +D3DGetOutputSignatureBlob(_In_reads_bytes_(SrcDataSize) LPCVOID pSrcData, + _In_ SIZE_T SrcDataSize, + _Out_ ID3DBlob** ppSignatureBlob); + +//---------------------------------------------------------------------------- +// D3DGetInputAndOutputSignatureBlob: +// ----------------------- +// Retrieve the input and output signatures from a compilation result. +//---------------------------------------------------------------------------- + +HRESULT WINAPI +D3DGetInputAndOutputSignatureBlob(_In_reads_bytes_(SrcDataSize) LPCVOID pSrcData, + _In_ SIZE_T SrcDataSize, + _Out_ ID3DBlob** ppSignatureBlob); + +//---------------------------------------------------------------------------- +// D3DStripShader: +// ----------------------- +// Removes unwanted blobs from a compilation result +//---------------------------------------------------------------------------- + +typedef enum D3DCOMPILER_STRIP_FLAGS +{ + D3DCOMPILER_STRIP_REFLECTION_DATA = 0x00000001, + D3DCOMPILER_STRIP_DEBUG_INFO = 0x00000002, + D3DCOMPILER_STRIP_TEST_BLOBS = 0x00000004, + D3DCOMPILER_STRIP_PRIVATE_DATA = 0x00000008, + D3DCOMPILER_STRIP_ROOT_SIGNATURE = 0x00000010, + D3DCOMPILER_STRIP_FORCE_DWORD = 0x7fffffff, +} D3DCOMPILER_STRIP_FLAGS; + +HRESULT WINAPI +D3DStripShader(_In_reads_bytes_(BytecodeLength) LPCVOID pShaderBytecode, + _In_ SIZE_T BytecodeLength, + _In_ UINT uStripFlags, + _Out_ ID3DBlob** ppStrippedBlob); + +//---------------------------------------------------------------------------- +// D3DGetBlobPart: +// ----------------------- +// Extracts information from a compilation result. +//---------------------------------------------------------------------------- + +typedef enum D3D_BLOB_PART +{ + D3D_BLOB_INPUT_SIGNATURE_BLOB, + D3D_BLOB_OUTPUT_SIGNATURE_BLOB, + D3D_BLOB_INPUT_AND_OUTPUT_SIGNATURE_BLOB, + D3D_BLOB_PATCH_CONSTANT_SIGNATURE_BLOB, + D3D_BLOB_ALL_SIGNATURE_BLOB, + D3D_BLOB_DEBUG_INFO, + D3D_BLOB_LEGACY_SHADER, + D3D_BLOB_XNA_PREPASS_SHADER, + D3D_BLOB_XNA_SHADER, + D3D_BLOB_PDB, + D3D_BLOB_PRIVATE_DATA, + D3D_BLOB_ROOT_SIGNATURE, + + // Test parts are only produced by special compiler versions and so + // are usually not present in shaders. + D3D_BLOB_TEST_ALTERNATE_SHADER = 0x8000, + D3D_BLOB_TEST_COMPILE_DETAILS, + D3D_BLOB_TEST_COMPILE_PERF, + D3D_BLOB_TEST_COMPILE_REPORT, +} D3D_BLOB_PART; + +HRESULT WINAPI +D3DGetBlobPart(_In_reads_bytes_(SrcDataSize) LPCVOID pSrcData, + _In_ SIZE_T SrcDataSize, + _In_ D3D_BLOB_PART Part, + _In_ UINT Flags, + _Out_ ID3DBlob** ppPart); + +//---------------------------------------------------------------------------- +// D3DSetBlobPart: +// ----------------------- +// Update information in a compilation result. +//---------------------------------------------------------------------------- + +HRESULT WINAPI +D3DSetBlobPart(_In_reads_bytes_(SrcDataSize) LPCVOID pSrcData, + _In_ SIZE_T SrcDataSize, + _In_ D3D_BLOB_PART Part, + _In_ UINT Flags, + _In_reads_bytes_(PartSize) LPCVOID pPart, + _In_ SIZE_T PartSize, + _Out_ ID3DBlob** ppNewShader); + +//---------------------------------------------------------------------------- +// D3DCreateBlob: +// ----------------------- +// Create an ID3DBlob instance. +//---------------------------------------------------------------------------- + +HRESULT WINAPI +D3DCreateBlob(_In_ SIZE_T Size, + _Out_ ID3DBlob** ppBlob); + +//---------------------------------------------------------------------------- +// D3DCompressShaders: +// ----------------------- +// Compresses a set of shaders into a more compact form. +//---------------------------------------------------------------------------- + +typedef struct _D3D_SHADER_DATA +{ + LPCVOID pBytecode; + SIZE_T BytecodeLength; +} D3D_SHADER_DATA; + +#define D3D_COMPRESS_SHADER_KEEP_ALL_PARTS 0x00000001 + +HRESULT WINAPI +D3DCompressShaders(_In_ UINT uNumShaders, + _In_reads_(uNumShaders) D3D_SHADER_DATA* pShaderData, + _In_ UINT uFlags, + _Out_ ID3DBlob** ppCompressedData); + +//---------------------------------------------------------------------------- +// D3DDecompressShaders: +// ----------------------- +// Decompresses one or more shaders from a compressed set. +//---------------------------------------------------------------------------- + +HRESULT WINAPI +D3DDecompressShaders(_In_reads_bytes_(SrcDataSize) LPCVOID pSrcData, + _In_ SIZE_T SrcDataSize, + _In_ UINT uNumShaders, + _In_ UINT uStartIndex, + _In_reads_opt_(uNumShaders) UINT* pIndices, + _In_ UINT uFlags, + _Out_writes_(uNumShaders) ID3DBlob** ppShaders, + _Out_opt_ UINT* pTotalShaders); + + + + +//---------------------------------------------------------------------------- +// D3DDisassemble10Effect: +// ----------------------- +// Takes a D3D10 effect interface and returns a +// buffer containing text assembly. +//---------------------------------------------------------------------------- + +HRESULT WINAPI +D3DDisassemble10Effect(_In_ interface ID3D10Effect *pEffect, + _In_ UINT Flags, + _Out_ ID3DBlob** ppDisassembly); + + + +#ifdef __cplusplus +} +#endif //__cplusplus + +#endif // #ifndef __D3DCOMPILER_H__ diff --git a/3rdparty/dxsdk/include/d3dx12.h b/3rdparty/dxsdk/include/d3dx12.h new file mode 100644 index 00000000..ba59dfc7 --- /dev/null +++ b/3rdparty/dxsdk/include/d3dx12.h @@ -0,0 +1,1508 @@ +////////////////////////////////////////////////////////////////////////////// +// +// Copyright (C) Microsoft Corporation. All Rights Reserved. +// +// File: d3dx12.h +// Content: D3DX12 utility library +// +////////////////////////////////////////////////////////////////////////////// + +#ifndef __D3DX12_H__ +#define __D3DX12_H__ + +#include "d3d12.h" + +#if defined( __cplusplus ) + +struct CD3DX12_DEFAULT {}; +extern const DECLSPEC_SELECTANY CD3DX12_DEFAULT D3D12_DEFAULT; + +//------------------------------------------------------------------------------------------------ +inline bool operator==( const D3D12_VIEWPORT& l, const D3D12_VIEWPORT& r ) +{ + return l.TopLeftX == r.TopLeftX && l.TopLeftY == r.TopLeftY && l.Width == r.Width && + l.Height == r.Height && l.MinDepth == r.MinDepth && l.MaxDepth == r.MaxDepth; +} + +//------------------------------------------------------------------------------------------------ +inline bool operator!=( const D3D12_VIEWPORT& l, const D3D12_VIEWPORT& r ) +{ return !( l == r ); } + +//------------------------------------------------------------------------------------------------ +struct CD3DX12_RECT : public D3D12_RECT +{ + CD3DX12_RECT() + {} + explicit CD3DX12_RECT( const D3D12_RECT& o ) : + D3D12_RECT( o ) + {} + explicit CD3DX12_RECT( + LONG Left, + LONG Top, + LONG Right, + LONG Bottom ) + { + left = Left; + top = Top; + right = Right; + bottom = Bottom; + } + ~CD3DX12_RECT() {} + operator const D3D12_RECT&() const { return *this; } +}; + +//------------------------------------------------------------------------------------------------ +struct CD3DX12_BOX : public D3D12_BOX +{ + CD3DX12_BOX() + {} + explicit CD3DX12_BOX( const D3D12_BOX& o ) : + D3D12_BOX( o ) + {} + explicit CD3DX12_BOX( + LONG Left, + LONG Right ) + { + left = Left; + top = 0; + front = 0; + right = Right; + bottom = 1; + back = 1; + } + explicit CD3DX12_BOX( + LONG Left, + LONG Top, + LONG Right, + LONG Bottom ) + { + left = Left; + top = Top; + front = 0; + right = Right; + bottom = Bottom; + back = 1; + } + explicit CD3DX12_BOX( + LONG Left, + LONG Top, + LONG Front, + LONG Right, + LONG Bottom, + LONG Back ) + { + left = Left; + top = Top; + front = Front; + right = Right; + bottom = Bottom; + back = Back; + } + ~CD3DX12_BOX() {} + operator const D3D12_BOX&() const { return *this; } +}; +inline bool operator==( const D3D12_BOX& l, const D3D12_BOX& r ) +{ + return l.left == r.left && l.top == r.top && l.front == r.front && + l.right == r.right && l.bottom == r.bottom && l.back == r.back; +} +inline bool operator!=( const D3D12_BOX& l, const D3D12_BOX& r ) +{ return !( l == r ); } + +//------------------------------------------------------------------------------------------------ +struct CD3DX12_DEPTH_STENCIL_DESC : public D3D12_DEPTH_STENCIL_DESC +{ + CD3DX12_DEPTH_STENCIL_DESC() + {} + explicit CD3DX12_DEPTH_STENCIL_DESC( const D3D12_DEPTH_STENCIL_DESC& o ) : + D3D12_DEPTH_STENCIL_DESC( o ) + {} + explicit CD3DX12_DEPTH_STENCIL_DESC( CD3DX12_DEFAULT ) + { + DepthEnable = TRUE; + DepthWriteMask = D3D12_DEPTH_WRITE_MASK_ALL; + DepthFunc = D3D12_COMPARISON_FUNC_LESS; + StencilEnable = FALSE; + StencilReadMask = D3D12_DEFAULT_STENCIL_READ_MASK; + StencilWriteMask = D3D12_DEFAULT_STENCIL_WRITE_MASK; + const D3D12_DEPTH_STENCILOP_DESC defaultStencilOp = + { D3D12_STENCIL_OP_KEEP, D3D12_STENCIL_OP_KEEP, D3D12_STENCIL_OP_KEEP, D3D12_COMPARISON_FUNC_ALWAYS }; + FrontFace = defaultStencilOp; + BackFace = defaultStencilOp; + } + explicit CD3DX12_DEPTH_STENCIL_DESC( + BOOL depthEnable, + D3D12_DEPTH_WRITE_MASK depthWriteMask, + D3D12_COMPARISON_FUNC depthFunc, + BOOL stencilEnable, + UINT8 stencilReadMask, + UINT8 stencilWriteMask, + D3D12_STENCIL_OP frontStencilFailOp, + D3D12_STENCIL_OP frontStencilDepthFailOp, + D3D12_STENCIL_OP frontStencilPassOp, + D3D12_COMPARISON_FUNC frontStencilFunc, + D3D12_STENCIL_OP backStencilFailOp, + D3D12_STENCIL_OP backStencilDepthFailOp, + D3D12_STENCIL_OP backStencilPassOp, + D3D12_COMPARISON_FUNC backStencilFunc ) + { + DepthEnable = depthEnable; + DepthWriteMask = depthWriteMask; + DepthFunc = depthFunc; + StencilEnable = stencilEnable; + StencilReadMask = stencilReadMask; + StencilWriteMask = stencilWriteMask; + FrontFace.StencilFailOp = frontStencilFailOp; + FrontFace.StencilDepthFailOp = frontStencilDepthFailOp; + FrontFace.StencilPassOp = frontStencilPassOp; + FrontFace.StencilFunc = frontStencilFunc; + BackFace.StencilFailOp = backStencilFailOp; + BackFace.StencilDepthFailOp = backStencilDepthFailOp; + BackFace.StencilPassOp = backStencilPassOp; + BackFace.StencilFunc = backStencilFunc; + } + ~CD3DX12_DEPTH_STENCIL_DESC() {} + operator const D3D12_DEPTH_STENCIL_DESC&() const { return *this; } +}; + +//------------------------------------------------------------------------------------------------ +struct CD3DX12_BLEND_DESC : public D3D12_BLEND_DESC +{ + CD3DX12_BLEND_DESC() + {} + explicit CD3DX12_BLEND_DESC( const D3D12_BLEND_DESC& o ) : + D3D12_BLEND_DESC( o ) + {} + explicit CD3DX12_BLEND_DESC( CD3DX12_DEFAULT ) + { + AlphaToCoverageEnable = FALSE; + IndependentBlendEnable = FALSE; + const D3D12_RENDER_TARGET_BLEND_DESC defaultRenderTargetBlendDesc = + { + FALSE,FALSE, + D3D12_BLEND_ONE, D3D12_BLEND_ZERO, D3D12_BLEND_OP_ADD, + D3D12_BLEND_ONE, D3D12_BLEND_ZERO, D3D12_BLEND_OP_ADD, + D3D12_LOGIC_OP_NOOP, + D3D12_COLOR_WRITE_ENABLE_ALL, + }; + for (UINT i = 0; i < D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT; ++i) + RenderTarget[ i ] = defaultRenderTargetBlendDesc; + } + ~CD3DX12_BLEND_DESC() {} + operator const D3D12_BLEND_DESC&() const { return *this; } +}; + +//------------------------------------------------------------------------------------------------ +struct CD3DX12_RASTERIZER_DESC : public D3D12_RASTERIZER_DESC +{ + CD3DX12_RASTERIZER_DESC() + {} + explicit CD3DX12_RASTERIZER_DESC( const D3D12_RASTERIZER_DESC& o ) : + D3D12_RASTERIZER_DESC( o ) + {} + explicit CD3DX12_RASTERIZER_DESC( CD3DX12_DEFAULT ) + { + FillMode = D3D12_FILL_MODE_SOLID; + CullMode = D3D12_CULL_MODE_BACK; + FrontCounterClockwise = FALSE; + DepthBias = D3D12_DEFAULT_DEPTH_BIAS; + DepthBiasClamp = D3D12_DEFAULT_DEPTH_BIAS_CLAMP; + SlopeScaledDepthBias = D3D12_DEFAULT_SLOPE_SCALED_DEPTH_BIAS; + DepthClipEnable = TRUE; + MultisampleEnable = FALSE; + AntialiasedLineEnable = FALSE; + ForcedSampleCount = 0; + ConservativeRaster = D3D12_CONSERVATIVE_RASTERIZATION_MODE_OFF; + } + explicit CD3DX12_RASTERIZER_DESC( + D3D12_FILL_MODE fillMode, + D3D12_CULL_MODE cullMode, + BOOL frontCounterClockwise, + INT depthBias, + FLOAT depthBiasClamp, + FLOAT slopeScaledDepthBias, + BOOL depthClipEnable, + BOOL multisampleEnable, + BOOL antialiasedLineEnable, + UINT forcedSampleCount, + D3D12_CONSERVATIVE_RASTERIZATION_MODE conservativeRaster) + { + FillMode = fillMode; + CullMode = cullMode; + FrontCounterClockwise = frontCounterClockwise; + DepthBias = depthBias; + DepthBiasClamp = depthBiasClamp; + SlopeScaledDepthBias = slopeScaledDepthBias; + DepthClipEnable = depthClipEnable; + MultisampleEnable = multisampleEnable; + AntialiasedLineEnable = antialiasedLineEnable; + ForcedSampleCount = forcedSampleCount; + ConservativeRaster = conservativeRaster; + } + ~CD3DX12_RASTERIZER_DESC() {} + operator const D3D12_RASTERIZER_DESC&() const { return *this; } +}; + +//------------------------------------------------------------------------------------------------ +struct CD3DX12_RESOURCE_ALLOCATION_INFO : public D3D12_RESOURCE_ALLOCATION_INFO +{ + CD3DX12_RESOURCE_ALLOCATION_INFO() + {} + explicit CD3DX12_RESOURCE_ALLOCATION_INFO( const D3D12_RESOURCE_ALLOCATION_INFO& o ) : + D3D12_RESOURCE_ALLOCATION_INFO( o ) + {} + CD3DX12_RESOURCE_ALLOCATION_INFO( + UINT64 size, + UINT64 alignment ) + { + SizeInBytes = size; + Alignment = alignment; + } + operator const D3D12_RESOURCE_ALLOCATION_INFO&() const { return *this; } +}; + +//------------------------------------------------------------------------------------------------ +struct CD3DX12_HEAP_PROPERTIES : public D3D12_HEAP_PROPERTIES +{ + CD3DX12_HEAP_PROPERTIES() + {} + explicit CD3DX12_HEAP_PROPERTIES(const D3D12_HEAP_PROPERTIES &o) : + D3D12_HEAP_PROPERTIES(o) + {} + CD3DX12_HEAP_PROPERTIES( + D3D12_CPU_PAGE_PROPERTY cpuPageProperty, + D3D12_MEMORY_POOL memoryPoolPreference, + UINT creationNodeMask = 1, + UINT nodeMask = 1 ) + { + Type = D3D12_HEAP_TYPE_CUSTOM; + CPUPageProperty = cpuPageProperty; + MemoryPoolPreference = memoryPoolPreference; + CreationNodeMask = creationNodeMask; + VisibleNodeMask = nodeMask; + } + explicit CD3DX12_HEAP_PROPERTIES( + D3D12_HEAP_TYPE type, + UINT creationNodeMask = 1, + UINT nodeMask = 1 ) + { + Type = type; + CPUPageProperty = D3D12_CPU_PAGE_PROPERTY_UNKNOWN; + MemoryPoolPreference = D3D12_MEMORY_POOL_UNKNOWN; + CreationNodeMask = creationNodeMask; + VisibleNodeMask = nodeMask; + } + operator const D3D12_HEAP_PROPERTIES&() const { return *this; } + bool IsCPUAccessible() const + { + return Type == D3D12_HEAP_TYPE_UPLOAD || Type == D3D12_HEAP_TYPE_READBACK || (Type == D3D12_HEAP_TYPE_CUSTOM && + (CPUPageProperty == D3D12_CPU_PAGE_PROPERTY_WRITE_COMBINE || CPUPageProperty == D3D12_CPU_PAGE_PROPERTY_WRITE_BACK)); + } +}; +inline bool operator==( const D3D12_HEAP_PROPERTIES& l, const D3D12_HEAP_PROPERTIES& r ) +{ + return l.Type == r.Type && l.CPUPageProperty == r.CPUPageProperty && + l.MemoryPoolPreference == r.MemoryPoolPreference && + l.CreationNodeMask == r.CreationNodeMask && + l.VisibleNodeMask == r.VisibleNodeMask; +} +inline bool operator!=( const D3D12_HEAP_PROPERTIES& l, const D3D12_HEAP_PROPERTIES& r ) +{ return !( l == r ); } + +//------------------------------------------------------------------------------------------------ +struct CD3DX12_HEAP_DESC : public D3D12_HEAP_DESC +{ + CD3DX12_HEAP_DESC() + {} + explicit CD3DX12_HEAP_DESC(const D3D12_HEAP_DESC &o) : + D3D12_HEAP_DESC(o) + {} + CD3DX12_HEAP_DESC( + UINT64 size, + D3D12_HEAP_PROPERTIES properties, + UINT64 alignment = 0, + D3D12_HEAP_FLAGS flags = D3D12_HEAP_FLAG_NONE ) + { + SizeInBytes = size; + Properties = properties; + Alignment = alignment; + Flags = flags; + } + CD3DX12_HEAP_DESC( + UINT64 size, + D3D12_HEAP_TYPE type, + UINT64 alignment = 0, + D3D12_HEAP_FLAGS flags = D3D12_HEAP_FLAG_NONE ) + { + SizeInBytes = size; + Properties = CD3DX12_HEAP_PROPERTIES( type ); + Alignment = alignment; + Flags = flags; + } + CD3DX12_HEAP_DESC( + UINT64 size, + D3D12_CPU_PAGE_PROPERTY cpuPageProperty, + D3D12_MEMORY_POOL memoryPoolPreference, + UINT64 alignment = 0, + D3D12_HEAP_FLAGS flags = D3D12_HEAP_FLAG_NONE ) + { + SizeInBytes = size; + Properties = CD3DX12_HEAP_PROPERTIES( cpuPageProperty, memoryPoolPreference ); + Alignment = alignment; + Flags = flags; + } + CD3DX12_HEAP_DESC( + const D3D12_RESOURCE_ALLOCATION_INFO& resAllocInfo, + D3D12_HEAP_PROPERTIES properties, + D3D12_HEAP_FLAGS flags = D3D12_HEAP_FLAG_NONE ) + { + SizeInBytes = resAllocInfo.SizeInBytes; + Properties = properties; + Alignment = resAllocInfo.Alignment; + Flags = flags; + } + CD3DX12_HEAP_DESC( + const D3D12_RESOURCE_ALLOCATION_INFO& resAllocInfo, + D3D12_HEAP_TYPE type, + D3D12_HEAP_FLAGS flags = D3D12_HEAP_FLAG_NONE ) + { + SizeInBytes = resAllocInfo.SizeInBytes; + Properties = CD3DX12_HEAP_PROPERTIES( type ); + Alignment = resAllocInfo.Alignment; + Flags = flags; + } + CD3DX12_HEAP_DESC( + const D3D12_RESOURCE_ALLOCATION_INFO& resAllocInfo, + D3D12_CPU_PAGE_PROPERTY cpuPageProperty, + D3D12_MEMORY_POOL memoryPoolPreference, + D3D12_HEAP_FLAGS flags = D3D12_HEAP_FLAG_NONE ) + { + SizeInBytes = resAllocInfo.SizeInBytes; + Properties = CD3DX12_HEAP_PROPERTIES( cpuPageProperty, memoryPoolPreference ); + Alignment = resAllocInfo.Alignment; + Flags = flags; + } + operator const D3D12_HEAP_DESC&() const { return *this; } + bool IsCPUAccessible() const + { return static_cast< const CD3DX12_HEAP_PROPERTIES* >( &Properties )->IsCPUAccessible(); } +}; +inline bool operator==( const D3D12_HEAP_DESC& l, const D3D12_HEAP_DESC& r ) +{ + return l.SizeInBytes == r.SizeInBytes && + l.Properties == r.Properties && + l.Alignment == r.Alignment && + l.Flags == r.Flags; +} +inline bool operator!=( const D3D12_HEAP_DESC& l, const D3D12_HEAP_DESC& r ) +{ return !( l == r ); } + +//------------------------------------------------------------------------------------------------ +struct CD3DX12_CLEAR_VALUE : public D3D12_CLEAR_VALUE +{ + CD3DX12_CLEAR_VALUE() + {} + explicit CD3DX12_CLEAR_VALUE(const D3D12_CLEAR_VALUE &o) : + D3D12_CLEAR_VALUE(o) + {} + CD3DX12_CLEAR_VALUE( + DXGI_FORMAT format, + const FLOAT color[4] ) + { + Format = format; + memcpy( Color, color, sizeof( Color ) ); + } + CD3DX12_CLEAR_VALUE( + DXGI_FORMAT format, + FLOAT depth, + UINT8 stencil ) + { + Format = format; + /* Use memcpy to preserve NAN values */ + memcpy( &DepthStencil.Depth, &depth, sizeof( depth ) ); + DepthStencil.Stencil = stencil; + } + operator const D3D12_CLEAR_VALUE&() const { return *this; } +}; + +//------------------------------------------------------------------------------------------------ +struct CD3DX12_RANGE : public D3D12_RANGE +{ + CD3DX12_RANGE() + {} + explicit CD3DX12_RANGE(const D3D12_RANGE &o) : + D3D12_RANGE(o) + {} + CD3DX12_RANGE( + SIZE_T begin, + SIZE_T end ) + { + Begin = begin; + End = end; + } + operator const D3D12_RANGE&() const { return *this; } +}; + +//------------------------------------------------------------------------------------------------ +struct CD3DX12_TILED_RESOURCE_COORDINATE : public D3D12_TILED_RESOURCE_COORDINATE +{ + CD3DX12_TILED_RESOURCE_COORDINATE() + {} + explicit CD3DX12_TILED_RESOURCE_COORDINATE(const D3D12_TILED_RESOURCE_COORDINATE &o) : + D3D12_TILED_RESOURCE_COORDINATE(o) + {} + CD3DX12_TILED_RESOURCE_COORDINATE( + UINT x, + UINT y, + UINT z, + UINT subresource ) + { + X = x; + Y = y; + Z = z; + Subresource = subresource; + } + operator const D3D12_TILED_RESOURCE_COORDINATE&() const { return *this; } +}; + +//------------------------------------------------------------------------------------------------ +struct CD3DX12_TILE_REGION_SIZE : public D3D12_TILE_REGION_SIZE +{ + CD3DX12_TILE_REGION_SIZE() + {} + explicit CD3DX12_TILE_REGION_SIZE(const D3D12_TILE_REGION_SIZE &o) : + D3D12_TILE_REGION_SIZE(o) + {} + CD3DX12_TILE_REGION_SIZE( + UINT numTiles, + BOOL useBox, + UINT width, + UINT16 height, + UINT16 depth ) + { + NumTiles = numTiles; + UseBox = useBox; + Width = width; + Height = height; + Depth = depth; + } + operator const D3D12_TILE_REGION_SIZE&() const { return *this; } +}; + +//------------------------------------------------------------------------------------------------ +struct CD3DX12_SUBRESOURCE_TILING : public D3D12_SUBRESOURCE_TILING +{ + CD3DX12_SUBRESOURCE_TILING() + {} + explicit CD3DX12_SUBRESOURCE_TILING(const D3D12_SUBRESOURCE_TILING &o) : + D3D12_SUBRESOURCE_TILING(o) + {} + CD3DX12_SUBRESOURCE_TILING( + UINT widthInTiles, + UINT16 heightInTiles, + UINT16 depthInTiles, + UINT startTileIndexInOverallResource ) + { + WidthInTiles = widthInTiles; + HeightInTiles = heightInTiles; + DepthInTiles = depthInTiles; + StartTileIndexInOverallResource = startTileIndexInOverallResource; + } + operator const D3D12_SUBRESOURCE_TILING&() const { return *this; } +}; + +//------------------------------------------------------------------------------------------------ +struct CD3DX12_TILE_SHAPE : public D3D12_TILE_SHAPE +{ + CD3DX12_TILE_SHAPE() + {} + explicit CD3DX12_TILE_SHAPE(const D3D12_TILE_SHAPE &o) : + D3D12_TILE_SHAPE(o) + {} + CD3DX12_TILE_SHAPE( + UINT widthInTexels, + UINT heightInTexels, + UINT depthInTexels ) + { + WidthInTexels = widthInTexels; + HeightInTexels = heightInTexels; + DepthInTexels = depthInTexels; + } + operator const D3D12_TILE_SHAPE&() const { return *this; } +}; + +//------------------------------------------------------------------------------------------------ +struct CD3DX12_RESOURCE_BARRIER : public D3D12_RESOURCE_BARRIER +{ + CD3DX12_RESOURCE_BARRIER() + {} + explicit CD3DX12_RESOURCE_BARRIER(const D3D12_RESOURCE_BARRIER &o) : + D3D12_RESOURCE_BARRIER(o) + {} + static inline CD3DX12_RESOURCE_BARRIER Transition( + _In_ ID3D12Resource* pResource, + D3D12_RESOURCE_STATES stateBefore, + D3D12_RESOURCE_STATES stateAfter, + UINT subresource = D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES, + D3D12_RESOURCE_BARRIER_FLAGS flags = D3D12_RESOURCE_BARRIER_FLAG_NONE) + { + CD3DX12_RESOURCE_BARRIER result; + ZeroMemory(&result, sizeof(result)); + D3D12_RESOURCE_BARRIER &barrier = result; + result.Type = D3D12_RESOURCE_BARRIER_TYPE_TRANSITION; + result.Flags = flags; + barrier.Transition.pResource = pResource; + barrier.Transition.StateBefore = stateBefore; + barrier.Transition.StateAfter = stateAfter; + barrier.Transition.Subresource = subresource; + return result; + } + static inline CD3DX12_RESOURCE_BARRIER Aliasing( + _In_ ID3D12Resource* pResourceBefore, + _In_ ID3D12Resource* pResourceAfter) + { + CD3DX12_RESOURCE_BARRIER result; + ZeroMemory(&result, sizeof(result)); + D3D12_RESOURCE_BARRIER &barrier = result; + result.Type = D3D12_RESOURCE_BARRIER_TYPE_ALIASING; + barrier.Aliasing.pResourceBefore = pResourceBefore; + barrier.Aliasing.pResourceAfter = pResourceAfter; + return result; + } + static inline CD3DX12_RESOURCE_BARRIER UAV( + _In_ ID3D12Resource* pResource) + { + CD3DX12_RESOURCE_BARRIER result; + ZeroMemory(&result, sizeof(result)); + D3D12_RESOURCE_BARRIER &barrier = result; + result.Type = D3D12_RESOURCE_BARRIER_TYPE_UAV; + barrier.UAV.pResource = pResource; + return result; + } + operator const D3D12_RESOURCE_BARRIER&() const { return *this; } +}; + +//------------------------------------------------------------------------------------------------ +struct CD3DX12_PACKED_MIP_INFO : public D3D12_PACKED_MIP_INFO +{ + CD3DX12_PACKED_MIP_INFO() + {} + explicit CD3DX12_PACKED_MIP_INFO(const D3D12_PACKED_MIP_INFO &o) : + D3D12_PACKED_MIP_INFO(o) + {} + CD3DX12_PACKED_MIP_INFO( + UINT8 numStandardMips, + UINT8 numPackedMips, + UINT numTilesForPackedMips, + UINT startTileIndexInOverallResource ) + { + NumStandardMips = numStandardMips; + NumPackedMips = numPackedMips; + NumTilesForPackedMips = numTilesForPackedMips; + StartTileIndexInOverallResource = startTileIndexInOverallResource; + } + operator const D3D12_PACKED_MIP_INFO&() const { return *this; } +}; + +//------------------------------------------------------------------------------------------------ +struct CD3DX12_SUBRESOURCE_FOOTPRINT : public D3D12_SUBRESOURCE_FOOTPRINT +{ + CD3DX12_SUBRESOURCE_FOOTPRINT() + {} + explicit CD3DX12_SUBRESOURCE_FOOTPRINT(const D3D12_SUBRESOURCE_FOOTPRINT &o) : + D3D12_SUBRESOURCE_FOOTPRINT(o) + {} + CD3DX12_SUBRESOURCE_FOOTPRINT( + DXGI_FORMAT format, + UINT width, + UINT height, + UINT depth, + UINT rowPitch ) + { + Format = format; + Width = width; + Height = height; + Depth = depth; + RowPitch = rowPitch; + } + explicit CD3DX12_SUBRESOURCE_FOOTPRINT( + const D3D12_RESOURCE_DESC& resDesc, + UINT rowPitch ) + { + Format = resDesc.Format; + Width = UINT( resDesc.Width ); + Height = resDesc.Height; + Depth = (resDesc.Dimension == D3D12_RESOURCE_DIMENSION_TEXTURE3D ? resDesc.DepthOrArraySize : 1); + RowPitch = rowPitch; + } + operator const D3D12_SUBRESOURCE_FOOTPRINT&() const { return *this; } +}; + +//------------------------------------------------------------------------------------------------ +struct CD3DX12_TEXTURE_COPY_LOCATION : public D3D12_TEXTURE_COPY_LOCATION +{ + CD3DX12_TEXTURE_COPY_LOCATION() + {} + explicit CD3DX12_TEXTURE_COPY_LOCATION(const D3D12_TEXTURE_COPY_LOCATION &o) : + D3D12_TEXTURE_COPY_LOCATION(o) + {} + CD3DX12_TEXTURE_COPY_LOCATION(ID3D12Resource* pRes) { pResource = pRes; } + CD3DX12_TEXTURE_COPY_LOCATION(ID3D12Resource* pRes, D3D12_PLACED_SUBRESOURCE_FOOTPRINT const& Footprint) + { + pResource = pRes; + Type = D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT; + PlacedFootprint = Footprint; + } + CD3DX12_TEXTURE_COPY_LOCATION(ID3D12Resource* pRes, UINT Sub) + { + pResource = pRes; + Type = D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX; + SubresourceIndex = Sub; + } +}; + +//------------------------------------------------------------------------------------------------ +struct CD3DX12_DESCRIPTOR_RANGE : public D3D12_DESCRIPTOR_RANGE +{ + CD3DX12_DESCRIPTOR_RANGE() { } + explicit CD3DX12_DESCRIPTOR_RANGE(const D3D12_DESCRIPTOR_RANGE &o) : + D3D12_DESCRIPTOR_RANGE(o) + {} + CD3DX12_DESCRIPTOR_RANGE( + D3D12_DESCRIPTOR_RANGE_TYPE rangeType, + UINT numDescriptors, + UINT baseShaderRegister, + UINT registerSpace = 0, + UINT offsetInDescriptorsFromTableStart = + D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND) + { + Init(rangeType, numDescriptors, baseShaderRegister, registerSpace, offsetInDescriptorsFromTableStart); + } + + inline void Init( + D3D12_DESCRIPTOR_RANGE_TYPE rangeType, + UINT numDescriptors, + UINT baseShaderRegister, + UINT registerSpace = 0, + UINT offsetInDescriptorsFromTableStart = + D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND) + { + Init(*this, rangeType, numDescriptors, baseShaderRegister, registerSpace, offsetInDescriptorsFromTableStart); + } + + static inline void Init( + _Out_ D3D12_DESCRIPTOR_RANGE &range, + D3D12_DESCRIPTOR_RANGE_TYPE rangeType, + UINT numDescriptors, + UINT baseShaderRegister, + UINT registerSpace = 0, + UINT offsetInDescriptorsFromTableStart = + D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND) + { + range.RangeType = rangeType; + range.NumDescriptors = numDescriptors; + range.BaseShaderRegister = baseShaderRegister; + range.RegisterSpace = registerSpace; + range.OffsetInDescriptorsFromTableStart = offsetInDescriptorsFromTableStart; + } +}; + +//------------------------------------------------------------------------------------------------ +struct CD3DX12_ROOT_DESCRIPTOR_TABLE : public D3D12_ROOT_DESCRIPTOR_TABLE +{ + CD3DX12_ROOT_DESCRIPTOR_TABLE() {} + explicit CD3DX12_ROOT_DESCRIPTOR_TABLE(const D3D12_ROOT_DESCRIPTOR_TABLE &o) : + D3D12_ROOT_DESCRIPTOR_TABLE(o) + {} + CD3DX12_ROOT_DESCRIPTOR_TABLE( + UINT numDescriptorRanges, + _In_reads_opt_(numDescriptorRanges) const D3D12_DESCRIPTOR_RANGE* _pDescriptorRanges) + { + Init(numDescriptorRanges, _pDescriptorRanges); + } + + inline void Init( + UINT numDescriptorRanges, + _In_reads_opt_(numDescriptorRanges) const D3D12_DESCRIPTOR_RANGE* _pDescriptorRanges) + { + Init(*this, numDescriptorRanges, _pDescriptorRanges); + } + + static inline void Init( + _Out_ D3D12_ROOT_DESCRIPTOR_TABLE &rootDescriptorTable, + UINT numDescriptorRanges, + _In_reads_opt_(numDescriptorRanges) const D3D12_DESCRIPTOR_RANGE* _pDescriptorRanges) + { + rootDescriptorTable.NumDescriptorRanges = numDescriptorRanges; + rootDescriptorTable.pDescriptorRanges = _pDescriptorRanges; + } +}; + +//------------------------------------------------------------------------------------------------ +struct CD3DX12_ROOT_CONSTANTS : public D3D12_ROOT_CONSTANTS +{ + CD3DX12_ROOT_CONSTANTS() {} + explicit CD3DX12_ROOT_CONSTANTS(const D3D12_ROOT_CONSTANTS &o) : + D3D12_ROOT_CONSTANTS(o) + {} + CD3DX12_ROOT_CONSTANTS( + UINT num32BitValues, + UINT shaderRegister, + UINT registerSpace = 0) + { + Init(num32BitValues, shaderRegister, registerSpace); + } + + inline void Init( + UINT num32BitValues, + UINT shaderRegister, + UINT registerSpace = 0) + { + Init(*this, num32BitValues, shaderRegister, registerSpace); + } + + static inline void Init( + _Out_ D3D12_ROOT_CONSTANTS &rootConstants, + UINT num32BitValues, + UINT shaderRegister, + UINT registerSpace = 0) + { + rootConstants.Num32BitValues = num32BitValues; + rootConstants.ShaderRegister = shaderRegister; + rootConstants.RegisterSpace = registerSpace; + } +}; + +//------------------------------------------------------------------------------------------------ +struct CD3DX12_ROOT_DESCRIPTOR : public D3D12_ROOT_DESCRIPTOR +{ + CD3DX12_ROOT_DESCRIPTOR() {} + explicit CD3DX12_ROOT_DESCRIPTOR(const D3D12_ROOT_DESCRIPTOR &o) : + D3D12_ROOT_DESCRIPTOR(o) + {} + CD3DX12_ROOT_DESCRIPTOR( + UINT shaderRegister, + UINT registerSpace = 0) + { + Init(shaderRegister, registerSpace); + } + + inline void Init( + UINT shaderRegister, + UINT registerSpace = 0) + { + Init(*this, shaderRegister, registerSpace); + } + + static inline void Init(_Out_ D3D12_ROOT_DESCRIPTOR &table, UINT shaderRegister, UINT registerSpace = 0) + { + table.ShaderRegister = shaderRegister; + table.RegisterSpace = registerSpace; + } +}; + +//------------------------------------------------------------------------------------------------ +struct CD3DX12_ROOT_PARAMETER : public D3D12_ROOT_PARAMETER +{ + CD3DX12_ROOT_PARAMETER() {} + explicit CD3DX12_ROOT_PARAMETER(const D3D12_ROOT_PARAMETER &o) : + D3D12_ROOT_PARAMETER(o) + {} + + static inline void InitAsDescriptorTable( + _Out_ D3D12_ROOT_PARAMETER &rootParam, + UINT numDescriptorRanges, + _In_reads_(numDescriptorRanges) const D3D12_DESCRIPTOR_RANGE* pDescriptorRanges, + D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) + { + rootParam.ParameterType = D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE; + rootParam.ShaderVisibility = visibility; + CD3DX12_ROOT_DESCRIPTOR_TABLE::Init(rootParam.DescriptorTable, numDescriptorRanges, pDescriptorRanges); + } + + static inline void InitAsConstants( + _Out_ D3D12_ROOT_PARAMETER &rootParam, + UINT num32BitValues, + UINT shaderRegister, + UINT registerSpace = 0, + D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) + { + rootParam.ParameterType = D3D12_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS; + rootParam.ShaderVisibility = visibility; + CD3DX12_ROOT_CONSTANTS::Init(rootParam.Constants, num32BitValues, shaderRegister, registerSpace); + } + + static inline void InitAsConstantBufferView( + _Out_ D3D12_ROOT_PARAMETER &rootParam, + UINT shaderRegister, + UINT registerSpace = 0, + D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) + { + rootParam.ParameterType = D3D12_ROOT_PARAMETER_TYPE_CBV; + rootParam.ShaderVisibility = visibility; + CD3DX12_ROOT_DESCRIPTOR::Init(rootParam.Descriptor, shaderRegister, registerSpace); + } + + static inline void InitAsShaderResourceView( + _Out_ D3D12_ROOT_PARAMETER &rootParam, + UINT shaderRegister, + UINT registerSpace = 0, + D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) + { + rootParam.ParameterType = D3D12_ROOT_PARAMETER_TYPE_SRV; + rootParam.ShaderVisibility = visibility; + CD3DX12_ROOT_DESCRIPTOR::Init(rootParam.Descriptor, shaderRegister, registerSpace); + } + + static inline void InitAsUnorderedAccessView( + _Out_ D3D12_ROOT_PARAMETER &rootParam, + UINT shaderRegister, + UINT registerSpace = 0, + D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) + { + rootParam.ParameterType = D3D12_ROOT_PARAMETER_TYPE_UAV; + rootParam.ShaderVisibility = visibility; + CD3DX12_ROOT_DESCRIPTOR::Init(rootParam.Descriptor, shaderRegister, registerSpace); + } + + inline void InitAsDescriptorTable( + UINT numDescriptorRanges, + _In_reads_(numDescriptorRanges) const D3D12_DESCRIPTOR_RANGE* pDescriptorRanges, + D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) + { + InitAsDescriptorTable(*this, numDescriptorRanges, pDescriptorRanges, visibility); + } + + inline void InitAsConstants( + UINT num32BitValues, + UINT shaderRegister, + UINT registerSpace = 0, + D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) + { + InitAsConstants(*this, num32BitValues, shaderRegister, registerSpace, visibility); + } + + inline void InitAsConstantBufferView( + UINT shaderRegister, + UINT registerSpace = 0, + D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) + { + InitAsConstantBufferView(*this, shaderRegister, registerSpace, visibility); + } + + inline void InitAsShaderResourceView( + UINT shaderRegister, + UINT registerSpace = 0, + D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) + { + InitAsShaderResourceView(*this, shaderRegister, registerSpace, visibility); + } + + inline void InitAsUnorderedAccessView( + UINT shaderRegister, + UINT registerSpace = 0, + D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) + { + InitAsUnorderedAccessView(*this, shaderRegister, registerSpace, visibility); + } +}; + +//------------------------------------------------------------------------------------------------ +struct CD3DX12_STATIC_SAMPLER_DESC : public D3D12_STATIC_SAMPLER_DESC +{ + CD3DX12_STATIC_SAMPLER_DESC() {} + explicit CD3DX12_STATIC_SAMPLER_DESC(const D3D12_STATIC_SAMPLER_DESC &o) : + D3D12_STATIC_SAMPLER_DESC(o) + {} + CD3DX12_STATIC_SAMPLER_DESC( + UINT shaderRegister, + D3D12_FILTER filter = D3D12_FILTER_ANISOTROPIC, + D3D12_TEXTURE_ADDRESS_MODE addressU = D3D12_TEXTURE_ADDRESS_MODE_WRAP, + D3D12_TEXTURE_ADDRESS_MODE addressV = D3D12_TEXTURE_ADDRESS_MODE_WRAP, + D3D12_TEXTURE_ADDRESS_MODE addressW = D3D12_TEXTURE_ADDRESS_MODE_WRAP, + FLOAT mipLODBias = 0, + UINT maxAnisotropy = 16, + D3D12_COMPARISON_FUNC comparisonFunc = D3D12_COMPARISON_FUNC_LESS_EQUAL, + D3D12_STATIC_BORDER_COLOR borderColor = D3D12_STATIC_BORDER_COLOR_OPAQUE_WHITE, + FLOAT minLOD = 0.f, + FLOAT maxLOD = D3D12_FLOAT32_MAX, + D3D12_SHADER_VISIBILITY shaderVisibility = D3D12_SHADER_VISIBILITY_ALL, + UINT registerSpace = 0) + { + Init( + shaderRegister, + filter, + addressU, + addressV, + addressW, + mipLODBias, + maxAnisotropy, + comparisonFunc, + borderColor, + minLOD, + maxLOD, + shaderVisibility, + registerSpace); + } + + static inline void Init( + _Out_ D3D12_STATIC_SAMPLER_DESC &samplerDesc, + UINT shaderRegister, + D3D12_FILTER filter = D3D12_FILTER_ANISOTROPIC, + D3D12_TEXTURE_ADDRESS_MODE addressU = D3D12_TEXTURE_ADDRESS_MODE_WRAP, + D3D12_TEXTURE_ADDRESS_MODE addressV = D3D12_TEXTURE_ADDRESS_MODE_WRAP, + D3D12_TEXTURE_ADDRESS_MODE addressW = D3D12_TEXTURE_ADDRESS_MODE_WRAP, + FLOAT mipLODBias = 0, + UINT maxAnisotropy = 16, + D3D12_COMPARISON_FUNC comparisonFunc = D3D12_COMPARISON_FUNC_LESS_EQUAL, + D3D12_STATIC_BORDER_COLOR borderColor = D3D12_STATIC_BORDER_COLOR_OPAQUE_WHITE, + FLOAT minLOD = 0.f, + FLOAT maxLOD = D3D12_FLOAT32_MAX, + D3D12_SHADER_VISIBILITY shaderVisibility = D3D12_SHADER_VISIBILITY_ALL, + UINT registerSpace = 0) + { + samplerDesc.ShaderRegister = shaderRegister; + samplerDesc.Filter = filter; + samplerDesc.AddressU = addressU; + samplerDesc.AddressV = addressV; + samplerDesc.AddressW = addressW; + samplerDesc.MipLODBias = mipLODBias; + samplerDesc.MaxAnisotropy = maxAnisotropy; + samplerDesc.ComparisonFunc = comparisonFunc; + samplerDesc.BorderColor = borderColor; + samplerDesc.MinLOD = minLOD; + samplerDesc.MaxLOD = maxLOD; + samplerDesc.ShaderVisibility = shaderVisibility; + samplerDesc.RegisterSpace = registerSpace; + } + inline void Init( + UINT shaderRegister, + D3D12_FILTER filter = D3D12_FILTER_ANISOTROPIC, + D3D12_TEXTURE_ADDRESS_MODE addressU = D3D12_TEXTURE_ADDRESS_MODE_WRAP, + D3D12_TEXTURE_ADDRESS_MODE addressV = D3D12_TEXTURE_ADDRESS_MODE_WRAP, + D3D12_TEXTURE_ADDRESS_MODE addressW = D3D12_TEXTURE_ADDRESS_MODE_WRAP, + FLOAT mipLODBias = 0, + UINT maxAnisotropy = 16, + D3D12_COMPARISON_FUNC comparisonFunc = D3D12_COMPARISON_FUNC_LESS_EQUAL, + D3D12_STATIC_BORDER_COLOR borderColor = D3D12_STATIC_BORDER_COLOR_OPAQUE_WHITE, + FLOAT minLOD = 0.f, + FLOAT maxLOD = D3D12_FLOAT32_MAX, + D3D12_SHADER_VISIBILITY shaderVisibility = D3D12_SHADER_VISIBILITY_ALL, + UINT registerSpace = 0) + { + Init( + *this, + shaderRegister, + filter, + addressU, + addressV, + addressW, + mipLODBias, + maxAnisotropy, + comparisonFunc, + borderColor, + minLOD, + maxLOD, + shaderVisibility, + registerSpace); + } + +}; + +//------------------------------------------------------------------------------------------------ +struct CD3DX12_ROOT_SIGNATURE_DESC : public D3D12_ROOT_SIGNATURE_DESC +{ + CD3DX12_ROOT_SIGNATURE_DESC() {} + explicit CD3DX12_ROOT_SIGNATURE_DESC(const D3D12_ROOT_SIGNATURE_DESC &o) : + D3D12_ROOT_SIGNATURE_DESC(o) + {} + CD3DX12_ROOT_SIGNATURE_DESC( + UINT numParameters, + _In_reads_opt_(numParameters) const D3D12_ROOT_PARAMETER* _pParameters, + UINT numStaticSamplers = 0, + _In_reads_opt_(numStaticSamplers) const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = NULL, + D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE) + { + Init(numParameters, _pParameters, numStaticSamplers, _pStaticSamplers, flags); + } + CD3DX12_ROOT_SIGNATURE_DESC(CD3DX12_DEFAULT) + { + Init(0, NULL, 0, NULL, D3D12_ROOT_SIGNATURE_FLAG_NONE); + } + + inline void Init( + UINT numParameters, + _In_reads_opt_(numParameters) const D3D12_ROOT_PARAMETER* _pParameters, + UINT numStaticSamplers = 0, + _In_reads_opt_(numStaticSamplers) const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = NULL, + D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE) + { + Init(*this, numParameters, _pParameters, numStaticSamplers, _pStaticSamplers, flags); + } + + static inline void Init( + _Out_ D3D12_ROOT_SIGNATURE_DESC &desc, + UINT numParameters, + _In_reads_opt_(numParameters) const D3D12_ROOT_PARAMETER* _pParameters, + UINT numStaticSamplers = 0, + _In_reads_opt_(numStaticSamplers) const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = NULL, + D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE) + { + desc.NumParameters = numParameters; + desc.pParameters = _pParameters; + desc.NumStaticSamplers = numStaticSamplers; + desc.pStaticSamplers = _pStaticSamplers; + desc.Flags = flags; + } +}; + +//------------------------------------------------------------------------------------------------ +struct CD3DX12_CPU_DESCRIPTOR_HANDLE : public D3D12_CPU_DESCRIPTOR_HANDLE +{ + CD3DX12_CPU_DESCRIPTOR_HANDLE() {} + explicit CD3DX12_CPU_DESCRIPTOR_HANDLE(const D3D12_CPU_DESCRIPTOR_HANDLE &o) : + D3D12_CPU_DESCRIPTOR_HANDLE(o) + {} + CD3DX12_CPU_DESCRIPTOR_HANDLE(CD3DX12_DEFAULT) { ptr = 0; } + CD3DX12_CPU_DESCRIPTOR_HANDLE(_In_ const D3D12_CPU_DESCRIPTOR_HANDLE &other, INT offsetScaledByIncrementSize) + { + InitOffsetted(other, offsetScaledByIncrementSize); + } + CD3DX12_CPU_DESCRIPTOR_HANDLE(_In_ const D3D12_CPU_DESCRIPTOR_HANDLE &other, INT offsetInDescriptors, UINT descriptorIncrementSize) + { + InitOffsetted(other, offsetInDescriptors, descriptorIncrementSize); + } + CD3DX12_CPU_DESCRIPTOR_HANDLE& Offset(INT offsetInDescriptors, UINT descriptorIncrementSize) + { + ptr += offsetInDescriptors * descriptorIncrementSize; + return *this; + } + CD3DX12_CPU_DESCRIPTOR_HANDLE& Offset(INT offsetScaledByIncrementSize) + { + ptr += offsetScaledByIncrementSize; + return *this; + } + bool operator==(_In_ const D3D12_CPU_DESCRIPTOR_HANDLE& other) + { + return (ptr == other.ptr); + } + bool operator!=(_In_ const D3D12_CPU_DESCRIPTOR_HANDLE& other) + { + return (ptr != other.ptr); + } + CD3DX12_CPU_DESCRIPTOR_HANDLE &operator=(const D3D12_CPU_DESCRIPTOR_HANDLE &other) + { + ptr = other.ptr; + return *this; + } + + inline void InitOffsetted(_In_ const D3D12_CPU_DESCRIPTOR_HANDLE &base, INT offsetScaledByIncrementSize) + { + InitOffsetted(*this, base, offsetScaledByIncrementSize); + } + + inline void InitOffsetted(_In_ const D3D12_CPU_DESCRIPTOR_HANDLE &base, INT offsetInDescriptors, UINT descriptorIncrementSize) + { + InitOffsetted(*this, base, offsetInDescriptors, descriptorIncrementSize); + } + + static inline void InitOffsetted(_Out_ D3D12_CPU_DESCRIPTOR_HANDLE &handle, _In_ const D3D12_CPU_DESCRIPTOR_HANDLE &base, INT offsetScaledByIncrementSize) + { + handle.ptr = base.ptr + offsetScaledByIncrementSize; + } + + static inline void InitOffsetted(_Out_ D3D12_CPU_DESCRIPTOR_HANDLE &handle, _In_ const D3D12_CPU_DESCRIPTOR_HANDLE &base, INT offsetInDescriptors, UINT descriptorIncrementSize) + { + handle.ptr = base.ptr + offsetInDescriptors * descriptorIncrementSize; + } +}; + +//------------------------------------------------------------------------------------------------ +struct CD3DX12_GPU_DESCRIPTOR_HANDLE : public D3D12_GPU_DESCRIPTOR_HANDLE +{ + CD3DX12_GPU_DESCRIPTOR_HANDLE() {} + explicit CD3DX12_GPU_DESCRIPTOR_HANDLE(const D3D12_GPU_DESCRIPTOR_HANDLE &o) : + D3D12_GPU_DESCRIPTOR_HANDLE(o) + {} + CD3DX12_GPU_DESCRIPTOR_HANDLE(CD3DX12_DEFAULT) { ptr = 0; } + CD3DX12_GPU_DESCRIPTOR_HANDLE(_In_ const D3D12_GPU_DESCRIPTOR_HANDLE &other, INT offsetScaledByIncrementSize) + { + InitOffsetted(other, offsetScaledByIncrementSize); + } + CD3DX12_GPU_DESCRIPTOR_HANDLE(_In_ const D3D12_GPU_DESCRIPTOR_HANDLE &other, INT offsetInDescriptors, UINT descriptorIncrementSize) + { + InitOffsetted(other, offsetInDescriptors, descriptorIncrementSize); + } + CD3DX12_GPU_DESCRIPTOR_HANDLE& Offset(INT offsetInDescriptors, UINT descriptorIncrementSize) + { + ptr += offsetInDescriptors * descriptorIncrementSize; + return *this; + } + CD3DX12_GPU_DESCRIPTOR_HANDLE& Offset(INT offsetScaledByIncrementSize) + { + ptr += offsetScaledByIncrementSize; + return *this; + } + inline bool operator==(_In_ const D3D12_GPU_DESCRIPTOR_HANDLE& other) + { + return (ptr == other.ptr); + } + inline bool operator!=(_In_ const D3D12_GPU_DESCRIPTOR_HANDLE& other) + { + return (ptr != other.ptr); + } + CD3DX12_GPU_DESCRIPTOR_HANDLE &operator=(const D3D12_GPU_DESCRIPTOR_HANDLE &other) + { + ptr = other.ptr; + return *this; + } + + inline void InitOffsetted(_In_ const D3D12_GPU_DESCRIPTOR_HANDLE &base, INT offsetScaledByIncrementSize) + { + InitOffsetted(*this, base, offsetScaledByIncrementSize); + } + + inline void InitOffsetted(_In_ const D3D12_GPU_DESCRIPTOR_HANDLE &base, INT offsetInDescriptors, UINT descriptorIncrementSize) + { + InitOffsetted(*this, base, offsetInDescriptors, descriptorIncrementSize); + } + + static inline void InitOffsetted(_Out_ D3D12_GPU_DESCRIPTOR_HANDLE &handle, _In_ const D3D12_GPU_DESCRIPTOR_HANDLE &base, INT offsetScaledByIncrementSize) + { + handle.ptr = base.ptr + offsetScaledByIncrementSize; + } + + static inline void InitOffsetted(_Out_ D3D12_GPU_DESCRIPTOR_HANDLE &handle, _In_ const D3D12_GPU_DESCRIPTOR_HANDLE &base, INT offsetInDescriptors, UINT descriptorIncrementSize) + { + handle.ptr = base.ptr + offsetInDescriptors * descriptorIncrementSize; + } +}; + +//------------------------------------------------------------------------------------------------ +inline UINT D3D12CalcSubresource( UINT MipSlice, UINT ArraySlice, UINT PlaneSlice, UINT MipLevels, UINT ArraySize ) +{ + return MipSlice + ArraySlice * MipLevels + PlaneSlice * MipLevels * ArraySize; +} + +//------------------------------------------------------------------------------------------------ +template <typename T, typename U, typename V> +inline void D3D12DecomposeSubresource( UINT Subresource, UINT MipLevels, UINT ArraySize, _Out_ T& MipSlice, _Out_ U& ArraySlice, _Out_ V& PlaneSlice ) +{ + MipSlice = static_cast<T>(Subresource % MipLevels); + ArraySlice = static_cast<U>((Subresource / MipLevels) % ArraySize); + PlaneSlice = static_cast<V>(Subresource / (MipLevels * ArraySize)); +} + +//------------------------------------------------------------------------------------------------ +inline UINT8 D3D12GetFormatPlaneCount( + _In_ ID3D12Device* pDevice, + DXGI_FORMAT Format + ) +{ + D3D12_FEATURE_DATA_FORMAT_INFO formatInfo = {Format}; + if (FAILED(pDevice->CheckFeatureSupport(D3D12_FEATURE_FORMAT_INFO, &formatInfo, sizeof(formatInfo)))) + { + return 0; + } + return formatInfo.PlaneCount; +} + +//------------------------------------------------------------------------------------------------ +struct CD3DX12_RESOURCE_DESC : public D3D12_RESOURCE_DESC +{ + CD3DX12_RESOURCE_DESC() + {} + explicit CD3DX12_RESOURCE_DESC( const D3D12_RESOURCE_DESC& o ) : + D3D12_RESOURCE_DESC( o ) + {} + CD3DX12_RESOURCE_DESC( + D3D12_RESOURCE_DIMENSION dimension, + UINT64 alignment, + UINT64 width, + UINT height, + UINT16 depthOrArraySize, + UINT16 mipLevels, + DXGI_FORMAT format, + UINT sampleCount, + UINT sampleQuality, + D3D12_TEXTURE_LAYOUT layout, + D3D12_RESOURCE_FLAGS flags ) + { + Dimension = dimension; + Alignment = alignment; + Width = width; + Height = height; + DepthOrArraySize = depthOrArraySize; + MipLevels = mipLevels; + Format = format; + SampleDesc.Count = sampleCount; + SampleDesc.Quality = sampleQuality; + Layout = layout; + Flags = flags; + } + static inline CD3DX12_RESOURCE_DESC Buffer( + const D3D12_RESOURCE_ALLOCATION_INFO& resAllocInfo, + D3D12_RESOURCE_FLAGS flags = D3D12_RESOURCE_FLAG_NONE ) + { + return CD3DX12_RESOURCE_DESC( D3D12_RESOURCE_DIMENSION_BUFFER, resAllocInfo.Alignment, resAllocInfo.SizeInBytes, + 1, 1, 1, DXGI_FORMAT_UNKNOWN, 1, 0, D3D12_TEXTURE_LAYOUT_ROW_MAJOR, flags ); + } + static inline CD3DX12_RESOURCE_DESC Buffer( + UINT64 width, + D3D12_RESOURCE_FLAGS flags = D3D12_RESOURCE_FLAG_NONE, + UINT64 alignment = 0 ) + { + return CD3DX12_RESOURCE_DESC( D3D12_RESOURCE_DIMENSION_BUFFER, alignment, width, 1, 1, 1, + DXGI_FORMAT_UNKNOWN, 1, 0, D3D12_TEXTURE_LAYOUT_ROW_MAJOR, flags ); + } + static inline CD3DX12_RESOURCE_DESC Tex1D( + DXGI_FORMAT format, + UINT64 width, + UINT16 arraySize = 1, + UINT16 mipLevels = 0, + D3D12_RESOURCE_FLAGS flags = D3D12_RESOURCE_FLAG_NONE, + D3D12_TEXTURE_LAYOUT layout = D3D12_TEXTURE_LAYOUT_UNKNOWN, + UINT64 alignment = 0 ) + { + return CD3DX12_RESOURCE_DESC( D3D12_RESOURCE_DIMENSION_TEXTURE1D, alignment, width, 1, arraySize, + mipLevels, format, 1, 0, layout, flags ); + } + static inline CD3DX12_RESOURCE_DESC Tex2D( + DXGI_FORMAT format, + UINT64 width, + UINT height, + UINT16 arraySize = 1, + UINT16 mipLevels = 0, + UINT sampleCount = 1, + UINT sampleQuality = 0, + D3D12_RESOURCE_FLAGS flags = D3D12_RESOURCE_FLAG_NONE, + D3D12_TEXTURE_LAYOUT layout = D3D12_TEXTURE_LAYOUT_UNKNOWN, + UINT64 alignment = 0 ) + { + return CD3DX12_RESOURCE_DESC( D3D12_RESOURCE_DIMENSION_TEXTURE2D, alignment, width, height, arraySize, + mipLevels, format, sampleCount, sampleQuality, layout, flags ); + } + static inline CD3DX12_RESOURCE_DESC Tex3D( + DXGI_FORMAT format, + UINT64 width, + UINT height, + UINT16 depth, + UINT16 mipLevels = 0, + D3D12_RESOURCE_FLAGS flags = D3D12_RESOURCE_FLAG_NONE, + D3D12_TEXTURE_LAYOUT layout = D3D12_TEXTURE_LAYOUT_UNKNOWN, + UINT64 alignment = 0 ) + { + return CD3DX12_RESOURCE_DESC( D3D12_RESOURCE_DIMENSION_TEXTURE3D, alignment, width, height, depth, + mipLevels, format, 1, 0, layout, flags ); + } + inline UINT16 Depth() const + { return (Dimension == D3D12_RESOURCE_DIMENSION_TEXTURE3D ? DepthOrArraySize : 1); } + inline UINT16 ArraySize() const + { return (Dimension != D3D12_RESOURCE_DIMENSION_TEXTURE3D ? DepthOrArraySize : 1); } + inline UINT8 PlaneCount(_In_ ID3D12Device* pDevice) const + { return D3D12GetFormatPlaneCount(pDevice, Format); } + inline UINT Subresources(_In_ ID3D12Device* pDevice) const + { return MipLevels * ArraySize() * PlaneCount(pDevice); } + inline UINT CalcSubresource(UINT MipSlice, UINT ArraySlice, UINT PlaneSlice) + { return D3D12CalcSubresource(MipSlice, ArraySlice, PlaneSlice, MipLevels, ArraySize()); } + operator const D3D12_RESOURCE_DESC&() const { return *this; } +}; +inline bool operator==( const D3D12_RESOURCE_DESC& l, const D3D12_RESOURCE_DESC& r ) +{ + return l.Dimension == r.Dimension && + l.Alignment == r.Alignment && + l.Width == r.Width && + l.Height == r.Height && + l.DepthOrArraySize == r.DepthOrArraySize && + l.MipLevels == r.MipLevels && + l.Format == r.Format && + l.SampleDesc.Count == r.SampleDesc.Count && + l.SampleDesc.Quality == r.SampleDesc.Quality && + l.Layout == r.Layout && + l.Flags == r.Flags; +} +inline bool operator!=( const D3D12_RESOURCE_DESC& l, const D3D12_RESOURCE_DESC& r ) +{ return !( l == r ); } + +//------------------------------------------------------------------------------------------------ +// Row-by-row memcpy +inline void MemcpySubresource( + _In_ const D3D12_MEMCPY_DEST* pDest, + _In_ const D3D12_SUBRESOURCE_DATA* pSrc, + SIZE_T RowSizeInBytes, + UINT NumRows, + UINT NumSlices) +{ + for (UINT z = 0; z < NumSlices; ++z) + { + BYTE* pDestSlice = reinterpret_cast<BYTE*>(pDest->pData) + pDest->SlicePitch * z; + const BYTE* pSrcSlice = reinterpret_cast<const BYTE*>(pSrc->pData) + pSrc->SlicePitch * z; + for (UINT y = 0; y < NumRows; ++y) + { + memcpy(pDestSlice + pDest->RowPitch * y, + pSrcSlice + pSrc->RowPitch * y, + RowSizeInBytes); + } + } +} + +//------------------------------------------------------------------------------------------------ +// Returns required size of a buffer to be used for data upload +inline UINT64 GetRequiredIntermediateSize( + _In_ ID3D12Resource* pDestinationResource, + _In_range_(0,D3D12_REQ_SUBRESOURCES) UINT FirstSubresource, + _In_range_(0,D3D12_REQ_SUBRESOURCES-FirstSubresource) UINT NumSubresources) +{ + D3D12_RESOURCE_DESC Desc = pDestinationResource->GetDesc(); + UINT64 RequiredSize = 0; + + ID3D12Device* pDevice; + pDestinationResource->GetDevice(__uuidof(*pDevice), reinterpret_cast<void**>(&pDevice)); + pDevice->GetCopyableFootprints(&Desc, FirstSubresource, NumSubresources, 0, nullptr, nullptr, nullptr, &RequiredSize); + pDevice->Release(); + + return RequiredSize; +} + +//------------------------------------------------------------------------------------------------ +// All arrays must be populated (e.g. by calling GetCopyableFootprints) +inline UINT64 UpdateSubresources( + _In_ ID3D12GraphicsCommandList* pCmdList, + _In_ ID3D12Resource* pDestinationResource, + _In_ ID3D12Resource* pIntermediate, + _In_range_(0,D3D12_REQ_SUBRESOURCES) UINT FirstSubresource, + _In_range_(0,D3D12_REQ_SUBRESOURCES-FirstSubresource) UINT NumSubresources, + UINT64 RequiredSize, + _In_reads_(NumSubresources) const D3D12_PLACED_SUBRESOURCE_FOOTPRINT* pLayouts, + _In_reads_(NumSubresources) const UINT* pNumRows, + _In_reads_(NumSubresources) const UINT64* pRowSizesInBytes, + _In_reads_(NumSubresources) const D3D12_SUBRESOURCE_DATA* pSrcData) +{ + // Minor validation + D3D12_RESOURCE_DESC IntermediateDesc = pIntermediate->GetDesc(); + D3D12_RESOURCE_DESC DestinationDesc = pDestinationResource->GetDesc(); + if (IntermediateDesc.Dimension != D3D12_RESOURCE_DIMENSION_BUFFER || + IntermediateDesc.Width < RequiredSize + pLayouts[0].Offset || + RequiredSize > (SIZE_T)-1 || + (DestinationDesc.Dimension == D3D12_RESOURCE_DIMENSION_BUFFER && + (FirstSubresource != 0 || NumSubresources != 1))) + { + return 0; + } + + BYTE* pData; + HRESULT hr = pIntermediate->Map(0, NULL, reinterpret_cast<void**>(&pData)); + if (FAILED(hr)) + { + return 0; + } + + for (UINT i = 0; i < NumSubresources; ++i) + { + if (pRowSizesInBytes[i] > (SIZE_T)-1) return 0; + D3D12_MEMCPY_DEST DestData = { pData + pLayouts[i].Offset, pLayouts[i].Footprint.RowPitch, pLayouts[i].Footprint.RowPitch * pNumRows[i] }; + MemcpySubresource(&DestData, &pSrcData[i], (SIZE_T)pRowSizesInBytes[i], pNumRows[i], pLayouts[i].Footprint.Depth); + } + pIntermediate->Unmap(0, NULL); + + if (DestinationDesc.Dimension == D3D12_RESOURCE_DIMENSION_BUFFER) + { + CD3DX12_BOX SrcBox( UINT( pLayouts[0].Offset ), UINT( pLayouts[0].Offset + pLayouts[0].Footprint.Width ) ); + pCmdList->CopyBufferRegion( + pDestinationResource, 0, pIntermediate, pLayouts[0].Offset, pLayouts[0].Footprint.Width); + } + else + { + for (UINT i = 0; i < NumSubresources; ++i) + { + CD3DX12_TEXTURE_COPY_LOCATION Dst(pDestinationResource, i + FirstSubresource); + CD3DX12_TEXTURE_COPY_LOCATION Src(pIntermediate, pLayouts[i]); + pCmdList->CopyTextureRegion(&Dst, 0, 0, 0, &Src, nullptr); + } + } + return RequiredSize; +} + +//------------------------------------------------------------------------------------------------ +// Heap-allocating UpdateSubresources implementation +inline UINT64 UpdateSubresources( + _In_ ID3D12GraphicsCommandList* pCmdList, + _In_ ID3D12Resource* pDestinationResource, + _In_ ID3D12Resource* pIntermediate, + UINT64 IntermediateOffset, + _In_range_(0,D3D12_REQ_SUBRESOURCES) UINT FirstSubresource, + _In_range_(0,D3D12_REQ_SUBRESOURCES-FirstSubresource) UINT NumSubresources, + _In_reads_(NumSubresources) D3D12_SUBRESOURCE_DATA* pSrcData) +{ + UINT64 RequiredSize = 0; + UINT64 MemToAlloc = static_cast<UINT64>(sizeof(D3D12_PLACED_SUBRESOURCE_FOOTPRINT) + sizeof(UINT) + sizeof(UINT64)) * NumSubresources; + if (MemToAlloc > SIZE_MAX) + { + return 0; + } + void* pMem = HeapAlloc(GetProcessHeap(), 0, static_cast<SIZE_T>(MemToAlloc)); + if (pMem == NULL) + { + return 0; + } + D3D12_PLACED_SUBRESOURCE_FOOTPRINT* pLayouts = reinterpret_cast<D3D12_PLACED_SUBRESOURCE_FOOTPRINT*>(pMem); + UINT64* pRowSizesInBytes = reinterpret_cast<UINT64*>(pLayouts + NumSubresources); + UINT* pNumRows = reinterpret_cast<UINT*>(pRowSizesInBytes + NumSubresources); + + D3D12_RESOURCE_DESC Desc = pDestinationResource->GetDesc(); + ID3D12Device* pDevice; + pDestinationResource->GetDevice(__uuidof(*pDevice), reinterpret_cast<void**>(&pDevice)); + pDevice->GetCopyableFootprints(&Desc, FirstSubresource, NumSubresources, IntermediateOffset, pLayouts, pNumRows, pRowSizesInBytes, &RequiredSize); + pDevice->Release(); + + UINT64 Result = UpdateSubresources(pCmdList, pDestinationResource, pIntermediate, FirstSubresource, NumSubresources, RequiredSize, pLayouts, pNumRows, pRowSizesInBytes, pSrcData); + HeapFree(GetProcessHeap(), 0, pMem); + return Result; +} + +//------------------------------------------------------------------------------------------------ +// Stack-allocating UpdateSubresources implementation +template <UINT MaxSubresources> +inline UINT64 UpdateSubresources( + _In_ ID3D12GraphicsCommandList* pCmdList, + _In_ ID3D12Resource* pDestinationResource, + _In_ ID3D12Resource* pIntermediate, + UINT64 IntermediateOffset, + _In_range_(0, MaxSubresources) UINT FirstSubresource, + _In_range_(1, MaxSubresources - FirstSubresource) UINT NumSubresources, + _In_reads_(NumSubresources) D3D12_SUBRESOURCE_DATA* pSrcData) +{ + UINT64 RequiredSize = 0; + D3D12_PLACED_SUBRESOURCE_FOOTPRINT Layouts[MaxSubresources]; + UINT NumRows[MaxSubresources]; + UINT64 RowSizesInBytes[MaxSubresources]; + + D3D12_RESOURCE_DESC Desc = pDestinationResource->GetDesc(); + ID3D12Device* pDevice; + pDestinationResource->GetDevice(__uuidof(*pDevice), reinterpret_cast<void**>(&pDevice)); + pDevice->GetCopyableFootprints(&Desc, FirstSubresource, NumSubresources, IntermediateOffset, Layouts, NumRows, RowSizesInBytes, &RequiredSize); + pDevice->Release(); + + return UpdateSubresources(pCmdList, pDestinationResource, pIntermediate, FirstSubresource, NumSubresources, RequiredSize, Layouts, NumRows, RowSizesInBytes, pSrcData); +} + +//------------------------------------------------------------------------------------------------ +inline bool D3D12IsLayoutOpaque( D3D12_TEXTURE_LAYOUT Layout ) +{ return Layout == D3D12_TEXTURE_LAYOUT_UNKNOWN || Layout == D3D12_TEXTURE_LAYOUT_64KB_UNDEFINED_SWIZZLE; } + +//------------------------------------------------------------------------------------------------ +inline ID3D12CommandList * const * CommandListCast(ID3D12GraphicsCommandList * const * pp) +{ + // This cast is useful for passing strongly typed command list pointers into + // ExecuteCommandLists. + // This cast is valid as long as the const-ness is respected. D3D12 APIs do + // respect the const-ness of their arguments. + return reinterpret_cast<ID3D12CommandList * const *>(pp); +} + + +#endif // defined( __cplusplus ) + +#endif //__D3DX12_H__ + + + diff --git a/3rdparty/dxsdk/include/dxgi.h b/3rdparty/dxsdk/include/dxgi.h new file mode 100644 index 00000000..e3b98173 --- /dev/null +++ b/3rdparty/dxsdk/include/dxgi.h @@ -0,0 +1,2946 @@ + + +/* this ALWAYS GENERATED file contains the definitions for the interfaces */ + + + /* File created by MIDL compiler version 8.00.0613 */ +/* @@MIDL_FILE_HEADING( ) */ + + + +/* verify that the <rpcndr.h> version is high enough to compile this file*/ +#ifndef __REQUIRED_RPCNDR_H_VERSION__ +#define __REQUIRED_RPCNDR_H_VERSION__ 500 +#endif + +/* verify that the <rpcsal.h> version is high enough to compile this file*/ +#ifndef __REQUIRED_RPCSAL_H_VERSION__ +#define __REQUIRED_RPCSAL_H_VERSION__ 100 +#endif + +#include "rpc.h" +#include "rpcndr.h" + +#ifndef __RPCNDR_H_VERSION__ +#error this stub requires an updated version of <rpcndr.h> +#endif /* __RPCNDR_H_VERSION__ */ + +#ifndef COM_NO_WINDOWS_H +#include "windows.h" +#include "ole2.h" +#endif /*COM_NO_WINDOWS_H*/ + +#ifndef __dxgi_h__ +#define __dxgi_h__ + +#if defined(_MSC_VER) && (_MSC_VER >= 1020) +#pragma once +#endif + +/* Forward Declarations */ + +#ifndef __IDXGIObject_FWD_DEFINED__ +#define __IDXGIObject_FWD_DEFINED__ +typedef interface IDXGIObject IDXGIObject; + +#endif /* __IDXGIObject_FWD_DEFINED__ */ + + +#ifndef __IDXGIDeviceSubObject_FWD_DEFINED__ +#define __IDXGIDeviceSubObject_FWD_DEFINED__ +typedef interface IDXGIDeviceSubObject IDXGIDeviceSubObject; + +#endif /* __IDXGIDeviceSubObject_FWD_DEFINED__ */ + + +#ifndef __IDXGIResource_FWD_DEFINED__ +#define __IDXGIResource_FWD_DEFINED__ +typedef interface IDXGIResource IDXGIResource; + +#endif /* __IDXGIResource_FWD_DEFINED__ */ + + +#ifndef __IDXGIKeyedMutex_FWD_DEFINED__ +#define __IDXGIKeyedMutex_FWD_DEFINED__ +typedef interface IDXGIKeyedMutex IDXGIKeyedMutex; + +#endif /* __IDXGIKeyedMutex_FWD_DEFINED__ */ + + +#ifndef __IDXGISurface_FWD_DEFINED__ +#define __IDXGISurface_FWD_DEFINED__ +typedef interface IDXGISurface IDXGISurface; + +#endif /* __IDXGISurface_FWD_DEFINED__ */ + + +#ifndef __IDXGISurface1_FWD_DEFINED__ +#define __IDXGISurface1_FWD_DEFINED__ +typedef interface IDXGISurface1 IDXGISurface1; + +#endif /* __IDXGISurface1_FWD_DEFINED__ */ + + +#ifndef __IDXGIAdapter_FWD_DEFINED__ +#define __IDXGIAdapter_FWD_DEFINED__ +typedef interface IDXGIAdapter IDXGIAdapter; + +#endif /* __IDXGIAdapter_FWD_DEFINED__ */ + + +#ifndef __IDXGIOutput_FWD_DEFINED__ +#define __IDXGIOutput_FWD_DEFINED__ +typedef interface IDXGIOutput IDXGIOutput; + +#endif /* __IDXGIOutput_FWD_DEFINED__ */ + + +#ifndef __IDXGISwapChain_FWD_DEFINED__ +#define __IDXGISwapChain_FWD_DEFINED__ +typedef interface IDXGISwapChain IDXGISwapChain; + +#endif /* __IDXGISwapChain_FWD_DEFINED__ */ + + +#ifndef __IDXGIFactory_FWD_DEFINED__ +#define __IDXGIFactory_FWD_DEFINED__ +typedef interface IDXGIFactory IDXGIFactory; + +#endif /* __IDXGIFactory_FWD_DEFINED__ */ + + +#ifndef __IDXGIDevice_FWD_DEFINED__ +#define __IDXGIDevice_FWD_DEFINED__ +typedef interface IDXGIDevice IDXGIDevice; + +#endif /* __IDXGIDevice_FWD_DEFINED__ */ + + +#ifndef __IDXGIFactory1_FWD_DEFINED__ +#define __IDXGIFactory1_FWD_DEFINED__ +typedef interface IDXGIFactory1 IDXGIFactory1; + +#endif /* __IDXGIFactory1_FWD_DEFINED__ */ + + +#ifndef __IDXGIAdapter1_FWD_DEFINED__ +#define __IDXGIAdapter1_FWD_DEFINED__ +typedef interface IDXGIAdapter1 IDXGIAdapter1; + +#endif /* __IDXGIAdapter1_FWD_DEFINED__ */ + + +#ifndef __IDXGIDevice1_FWD_DEFINED__ +#define __IDXGIDevice1_FWD_DEFINED__ +typedef interface IDXGIDevice1 IDXGIDevice1; + +#endif /* __IDXGIDevice1_FWD_DEFINED__ */ + + +/* header files for imported files */ +#include "oaidl.h" +#include "ocidl.h" +#include "dxgitype.h" + +#ifdef __cplusplus +extern "C"{ +#endif + + +/* interface __MIDL_itf_dxgi_0000_0000 */ +/* [local] */ + +#define DXGI_CPU_ACCESS_NONE ( 0 ) +#define DXGI_CPU_ACCESS_DYNAMIC ( 1 ) +#define DXGI_CPU_ACCESS_READ_WRITE ( 2 ) +#define DXGI_CPU_ACCESS_SCRATCH ( 3 ) +#define DXGI_CPU_ACCESS_FIELD 15 +#define DXGI_USAGE_SHADER_INPUT 0x00000010UL +#define DXGI_USAGE_RENDER_TARGET_OUTPUT 0x00000020UL +#define DXGI_USAGE_BACK_BUFFER 0x00000040UL +#define DXGI_USAGE_SHARED 0x00000080UL +#define DXGI_USAGE_READ_ONLY 0x00000100UL +#define DXGI_USAGE_DISCARD_ON_PRESENT 0x00000200UL +#define DXGI_USAGE_UNORDERED_ACCESS 0x00000400UL +typedef UINT DXGI_USAGE; + +typedef struct DXGI_FRAME_STATISTICS + { + UINT PresentCount; + UINT PresentRefreshCount; + UINT SyncRefreshCount; + LARGE_INTEGER SyncQPCTime; + LARGE_INTEGER SyncGPUTime; + } DXGI_FRAME_STATISTICS; + +typedef struct DXGI_MAPPED_RECT + { + INT Pitch; + BYTE *pBits; + } DXGI_MAPPED_RECT; + +#ifdef __midl +typedef struct _LUID + { + DWORD LowPart; + LONG HighPart; + } LUID; + +typedef struct _LUID *PLUID; + +#endif +typedef struct DXGI_ADAPTER_DESC + { + WCHAR Description[ 128 ]; + UINT VendorId; + UINT DeviceId; + UINT SubSysId; + UINT Revision; + SIZE_T DedicatedVideoMemory; + SIZE_T DedicatedSystemMemory; + SIZE_T SharedSystemMemory; + LUID AdapterLuid; + } DXGI_ADAPTER_DESC; + +#if !defined(HMONITOR_DECLARED) && !defined(HMONITOR) && (WINVER < 0x0500) +#define HMONITOR_DECLARED +#if 0 +typedef HANDLE HMONITOR; + +#endif +DECLARE_HANDLE(HMONITOR); +#endif +typedef struct DXGI_OUTPUT_DESC + { + WCHAR DeviceName[ 32 ]; + RECT DesktopCoordinates; + BOOL AttachedToDesktop; + DXGI_MODE_ROTATION Rotation; + HMONITOR Monitor; + } DXGI_OUTPUT_DESC; + +typedef struct DXGI_SHARED_RESOURCE + { + HANDLE Handle; + } DXGI_SHARED_RESOURCE; + +#define DXGI_RESOURCE_PRIORITY_MINIMUM ( 0x28000000 ) + +#define DXGI_RESOURCE_PRIORITY_LOW ( 0x50000000 ) + +#define DXGI_RESOURCE_PRIORITY_NORMAL ( 0x78000000 ) + +#define DXGI_RESOURCE_PRIORITY_HIGH ( 0xa0000000 ) + +#define DXGI_RESOURCE_PRIORITY_MAXIMUM ( 0xc8000000 ) + +typedef +enum DXGI_RESIDENCY + { + DXGI_RESIDENCY_FULLY_RESIDENT = 1, + DXGI_RESIDENCY_RESIDENT_IN_SHARED_MEMORY = 2, + DXGI_RESIDENCY_EVICTED_TO_DISK = 3 + } DXGI_RESIDENCY; + +typedef struct DXGI_SURFACE_DESC + { + UINT Width; + UINT Height; + DXGI_FORMAT Format; + DXGI_SAMPLE_DESC SampleDesc; + } DXGI_SURFACE_DESC; + +typedef +enum DXGI_SWAP_EFFECT + { + DXGI_SWAP_EFFECT_DISCARD = 0, + DXGI_SWAP_EFFECT_SEQUENTIAL = 1, + DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL = 3, + DXGI_SWAP_EFFECT_FLIP_DISCARD = 4 + } DXGI_SWAP_EFFECT; + +typedef +enum DXGI_SWAP_CHAIN_FLAG + { + DXGI_SWAP_CHAIN_FLAG_NONPREROTATED = 1, + DXGI_SWAP_CHAIN_FLAG_ALLOW_MODE_SWITCH = 2, + DXGI_SWAP_CHAIN_FLAG_GDI_COMPATIBLE = 4, + DXGI_SWAP_CHAIN_FLAG_RESTRICTED_CONTENT = 8, + DXGI_SWAP_CHAIN_FLAG_RESTRICT_SHARED_RESOURCE_DRIVER = 16, + DXGI_SWAP_CHAIN_FLAG_DISPLAY_ONLY = 32, + DXGI_SWAP_CHAIN_FLAG_FRAME_LATENCY_WAITABLE_OBJECT = 64, + DXGI_SWAP_CHAIN_FLAG_FOREGROUND_LAYER = 128, + DXGI_SWAP_CHAIN_FLAG_FULLSCREEN_VIDEO = 256, + DXGI_SWAP_CHAIN_FLAG_YUV_VIDEO = 512, + DXGI_SWAP_CHAIN_FLAG_HW_PROTECTED = 1024 + } DXGI_SWAP_CHAIN_FLAG; + +typedef struct DXGI_SWAP_CHAIN_DESC + { + DXGI_MODE_DESC BufferDesc; + DXGI_SAMPLE_DESC SampleDesc; + DXGI_USAGE BufferUsage; + UINT BufferCount; + HWND OutputWindow; + BOOL Windowed; + DXGI_SWAP_EFFECT SwapEffect; + UINT Flags; + } DXGI_SWAP_CHAIN_DESC; + + + +extern RPC_IF_HANDLE __MIDL_itf_dxgi_0000_0000_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_dxgi_0000_0000_v0_0_s_ifspec; + +#ifndef __IDXGIObject_INTERFACE_DEFINED__ +#define __IDXGIObject_INTERFACE_DEFINED__ + +/* interface IDXGIObject */ +/* [unique][local][uuid][object] */ + + +EXTERN_C const IID IID_IDXGIObject; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("aec22fb8-76f3-4639-9be0-28eb43a67a2e") + IDXGIObject : public IUnknown + { + public: + virtual HRESULT STDMETHODCALLTYPE SetPrivateData( + /* [annotation][in] */ + _In_ REFGUID Name, + /* [in] */ UINT DataSize, + /* [annotation][in] */ + _In_reads_bytes_(DataSize) const void *pData) = 0; + + virtual HRESULT STDMETHODCALLTYPE SetPrivateDataInterface( + /* [annotation][in] */ + _In_ REFGUID Name, + /* [annotation][in] */ + _In_ const IUnknown *pUnknown) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetPrivateData( + /* [annotation][in] */ + _In_ REFGUID Name, + /* [annotation][out][in] */ + _Inout_ UINT *pDataSize, + /* [annotation][out] */ + _Out_writes_bytes_(*pDataSize) void *pData) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetParent( + /* [annotation][in] */ + _In_ REFIID riid, + /* [annotation][retval][out] */ + _COM_Outptr_ void **ppParent) = 0; + + }; + + +#else /* C style interface */ + + typedef struct IDXGIObjectVtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + IDXGIObject * This, + /* [in] */ REFIID riid, + /* [annotation][iid_is][out] */ + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + IDXGIObject * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + IDXGIObject * This); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + IDXGIObject * This, + /* [annotation][in] */ + _In_ REFGUID Name, + /* [in] */ UINT DataSize, + /* [annotation][in] */ + _In_reads_bytes_(DataSize) const void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + IDXGIObject * This, + /* [annotation][in] */ + _In_ REFGUID Name, + /* [annotation][in] */ + _In_ const IUnknown *pUnknown); + + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + IDXGIObject * This, + /* [annotation][in] */ + _In_ REFGUID Name, + /* [annotation][out][in] */ + _Inout_ UINT *pDataSize, + /* [annotation][out] */ + _Out_writes_bytes_(*pDataSize) void *pData); + + HRESULT ( STDMETHODCALLTYPE *GetParent )( + IDXGIObject * This, + /* [annotation][in] */ + _In_ REFIID riid, + /* [annotation][retval][out] */ + _COM_Outptr_ void **ppParent); + + END_INTERFACE + } IDXGIObjectVtbl; + + interface IDXGIObject + { + CONST_VTBL struct IDXGIObjectVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define IDXGIObject_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define IDXGIObject_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define IDXGIObject_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define IDXGIObject_SetPrivateData(This,Name,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,Name,DataSize,pData) ) + +#define IDXGIObject_SetPrivateDataInterface(This,Name,pUnknown) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,Name,pUnknown) ) + +#define IDXGIObject_GetPrivateData(This,Name,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,Name,pDataSize,pData) ) + +#define IDXGIObject_GetParent(This,riid,ppParent) \ + ( (This)->lpVtbl -> GetParent(This,riid,ppParent) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __IDXGIObject_INTERFACE_DEFINED__ */ + + +#ifndef __IDXGIDeviceSubObject_INTERFACE_DEFINED__ +#define __IDXGIDeviceSubObject_INTERFACE_DEFINED__ + +/* interface IDXGIDeviceSubObject */ +/* [unique][local][uuid][object] */ + + +EXTERN_C const IID IID_IDXGIDeviceSubObject; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("3d3e0379-f9de-4d58-bb6c-18d62992f1a6") + IDXGIDeviceSubObject : public IDXGIObject + { + public: + virtual HRESULT STDMETHODCALLTYPE GetDevice( + /* [annotation][in] */ + _In_ REFIID riid, + /* [annotation][retval][out] */ + _COM_Outptr_ void **ppDevice) = 0; + + }; + + +#else /* C style interface */ + + typedef struct IDXGIDeviceSubObjectVtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + IDXGIDeviceSubObject * This, + /* [in] */ REFIID riid, + /* [annotation][iid_is][out] */ + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + IDXGIDeviceSubObject * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + IDXGIDeviceSubObject * This); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + IDXGIDeviceSubObject * This, + /* [annotation][in] */ + _In_ REFGUID Name, + /* [in] */ UINT DataSize, + /* [annotation][in] */ + _In_reads_bytes_(DataSize) const void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + IDXGIDeviceSubObject * This, + /* [annotation][in] */ + _In_ REFGUID Name, + /* [annotation][in] */ + _In_ const IUnknown *pUnknown); + + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + IDXGIDeviceSubObject * This, + /* [annotation][in] */ + _In_ REFGUID Name, + /* [annotation][out][in] */ + _Inout_ UINT *pDataSize, + /* [annotation][out] */ + _Out_writes_bytes_(*pDataSize) void *pData); + + HRESULT ( STDMETHODCALLTYPE *GetParent )( + IDXGIDeviceSubObject * This, + /* [annotation][in] */ + _In_ REFIID riid, + /* [annotation][retval][out] */ + _COM_Outptr_ void **ppParent); + + HRESULT ( STDMETHODCALLTYPE *GetDevice )( + IDXGIDeviceSubObject * This, + /* [annotation][in] */ + _In_ REFIID riid, + /* [annotation][retval][out] */ + _COM_Outptr_ void **ppDevice); + + END_INTERFACE + } IDXGIDeviceSubObjectVtbl; + + interface IDXGIDeviceSubObject + { + CONST_VTBL struct IDXGIDeviceSubObjectVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define IDXGIDeviceSubObject_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define IDXGIDeviceSubObject_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define IDXGIDeviceSubObject_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define IDXGIDeviceSubObject_SetPrivateData(This,Name,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,Name,DataSize,pData) ) + +#define IDXGIDeviceSubObject_SetPrivateDataInterface(This,Name,pUnknown) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,Name,pUnknown) ) + +#define IDXGIDeviceSubObject_GetPrivateData(This,Name,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,Name,pDataSize,pData) ) + +#define IDXGIDeviceSubObject_GetParent(This,riid,ppParent) \ + ( (This)->lpVtbl -> GetParent(This,riid,ppParent) ) + + +#define IDXGIDeviceSubObject_GetDevice(This,riid,ppDevice) \ + ( (This)->lpVtbl -> GetDevice(This,riid,ppDevice) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __IDXGIDeviceSubObject_INTERFACE_DEFINED__ */ + + +#ifndef __IDXGIResource_INTERFACE_DEFINED__ +#define __IDXGIResource_INTERFACE_DEFINED__ + +/* interface IDXGIResource */ +/* [unique][local][uuid][object] */ + + +EXTERN_C const IID IID_IDXGIResource; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("035f3ab4-482e-4e50-b41f-8a7f8bd8960b") + IDXGIResource : public IDXGIDeviceSubObject + { + public: + virtual HRESULT STDMETHODCALLTYPE GetSharedHandle( + /* [annotation][out] */ + _Out_ HANDLE *pSharedHandle) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetUsage( + /* [out] */ DXGI_USAGE *pUsage) = 0; + + virtual HRESULT STDMETHODCALLTYPE SetEvictionPriority( + /* [in] */ UINT EvictionPriority) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetEvictionPriority( + /* [annotation][retval][out] */ + _Out_ UINT *pEvictionPriority) = 0; + + }; + + +#else /* C style interface */ + + typedef struct IDXGIResourceVtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + IDXGIResource * This, + /* [in] */ REFIID riid, + /* [annotation][iid_is][out] */ + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + IDXGIResource * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + IDXGIResource * This); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + IDXGIResource * This, + /* [annotation][in] */ + _In_ REFGUID Name, + /* [in] */ UINT DataSize, + /* [annotation][in] */ + _In_reads_bytes_(DataSize) const void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + IDXGIResource * This, + /* [annotation][in] */ + _In_ REFGUID Name, + /* [annotation][in] */ + _In_ const IUnknown *pUnknown); + + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + IDXGIResource * This, + /* [annotation][in] */ + _In_ REFGUID Name, + /* [annotation][out][in] */ + _Inout_ UINT *pDataSize, + /* [annotation][out] */ + _Out_writes_bytes_(*pDataSize) void *pData); + + HRESULT ( STDMETHODCALLTYPE *GetParent )( + IDXGIResource * This, + /* [annotation][in] */ + _In_ REFIID riid, + /* [annotation][retval][out] */ + _COM_Outptr_ void **ppParent); + + HRESULT ( STDMETHODCALLTYPE *GetDevice )( + IDXGIResource * This, + /* [annotation][in] */ + _In_ REFIID riid, + /* [annotation][retval][out] */ + _COM_Outptr_ void **ppDevice); + + HRESULT ( STDMETHODCALLTYPE *GetSharedHandle )( + IDXGIResource * This, + /* [annotation][out] */ + _Out_ HANDLE *pSharedHandle); + + HRESULT ( STDMETHODCALLTYPE *GetUsage )( + IDXGIResource * This, + /* [out] */ DXGI_USAGE *pUsage); + + HRESULT ( STDMETHODCALLTYPE *SetEvictionPriority )( + IDXGIResource * This, + /* [in] */ UINT EvictionPriority); + + HRESULT ( STDMETHODCALLTYPE *GetEvictionPriority )( + IDXGIResource * This, + /* [annotation][retval][out] */ + _Out_ UINT *pEvictionPriority); + + END_INTERFACE + } IDXGIResourceVtbl; + + interface IDXGIResource + { + CONST_VTBL struct IDXGIResourceVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define IDXGIResource_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define IDXGIResource_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define IDXGIResource_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define IDXGIResource_SetPrivateData(This,Name,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,Name,DataSize,pData) ) + +#define IDXGIResource_SetPrivateDataInterface(This,Name,pUnknown) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,Name,pUnknown) ) + +#define IDXGIResource_GetPrivateData(This,Name,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,Name,pDataSize,pData) ) + +#define IDXGIResource_GetParent(This,riid,ppParent) \ + ( (This)->lpVtbl -> GetParent(This,riid,ppParent) ) + + +#define IDXGIResource_GetDevice(This,riid,ppDevice) \ + ( (This)->lpVtbl -> GetDevice(This,riid,ppDevice) ) + + +#define IDXGIResource_GetSharedHandle(This,pSharedHandle) \ + ( (This)->lpVtbl -> GetSharedHandle(This,pSharedHandle) ) + +#define IDXGIResource_GetUsage(This,pUsage) \ + ( (This)->lpVtbl -> GetUsage(This,pUsage) ) + +#define IDXGIResource_SetEvictionPriority(This,EvictionPriority) \ + ( (This)->lpVtbl -> SetEvictionPriority(This,EvictionPriority) ) + +#define IDXGIResource_GetEvictionPriority(This,pEvictionPriority) \ + ( (This)->lpVtbl -> GetEvictionPriority(This,pEvictionPriority) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __IDXGIResource_INTERFACE_DEFINED__ */ + + +#ifndef __IDXGIKeyedMutex_INTERFACE_DEFINED__ +#define __IDXGIKeyedMutex_INTERFACE_DEFINED__ + +/* interface IDXGIKeyedMutex */ +/* [unique][local][uuid][object] */ + + +EXTERN_C const IID IID_IDXGIKeyedMutex; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("9d8e1289-d7b3-465f-8126-250e349af85d") + IDXGIKeyedMutex : public IDXGIDeviceSubObject + { + public: + virtual HRESULT STDMETHODCALLTYPE AcquireSync( + /* [in] */ UINT64 Key, + /* [in] */ DWORD dwMilliseconds) = 0; + + virtual HRESULT STDMETHODCALLTYPE ReleaseSync( + /* [in] */ UINT64 Key) = 0; + + }; + + +#else /* C style interface */ + + typedef struct IDXGIKeyedMutexVtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + IDXGIKeyedMutex * This, + /* [in] */ REFIID riid, + /* [annotation][iid_is][out] */ + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + IDXGIKeyedMutex * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + IDXGIKeyedMutex * This); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + IDXGIKeyedMutex * This, + /* [annotation][in] */ + _In_ REFGUID Name, + /* [in] */ UINT DataSize, + /* [annotation][in] */ + _In_reads_bytes_(DataSize) const void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + IDXGIKeyedMutex * This, + /* [annotation][in] */ + _In_ REFGUID Name, + /* [annotation][in] */ + _In_ const IUnknown *pUnknown); + + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + IDXGIKeyedMutex * This, + /* [annotation][in] */ + _In_ REFGUID Name, + /* [annotation][out][in] */ + _Inout_ UINT *pDataSize, + /* [annotation][out] */ + _Out_writes_bytes_(*pDataSize) void *pData); + + HRESULT ( STDMETHODCALLTYPE *GetParent )( + IDXGIKeyedMutex * This, + /* [annotation][in] */ + _In_ REFIID riid, + /* [annotation][retval][out] */ + _COM_Outptr_ void **ppParent); + + HRESULT ( STDMETHODCALLTYPE *GetDevice )( + IDXGIKeyedMutex * This, + /* [annotation][in] */ + _In_ REFIID riid, + /* [annotation][retval][out] */ + _COM_Outptr_ void **ppDevice); + + HRESULT ( STDMETHODCALLTYPE *AcquireSync )( + IDXGIKeyedMutex * This, + /* [in] */ UINT64 Key, + /* [in] */ DWORD dwMilliseconds); + + HRESULT ( STDMETHODCALLTYPE *ReleaseSync )( + IDXGIKeyedMutex * This, + /* [in] */ UINT64 Key); + + END_INTERFACE + } IDXGIKeyedMutexVtbl; + + interface IDXGIKeyedMutex + { + CONST_VTBL struct IDXGIKeyedMutexVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define IDXGIKeyedMutex_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define IDXGIKeyedMutex_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define IDXGIKeyedMutex_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define IDXGIKeyedMutex_SetPrivateData(This,Name,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,Name,DataSize,pData) ) + +#define IDXGIKeyedMutex_SetPrivateDataInterface(This,Name,pUnknown) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,Name,pUnknown) ) + +#define IDXGIKeyedMutex_GetPrivateData(This,Name,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,Name,pDataSize,pData) ) + +#define IDXGIKeyedMutex_GetParent(This,riid,ppParent) \ + ( (This)->lpVtbl -> GetParent(This,riid,ppParent) ) + + +#define IDXGIKeyedMutex_GetDevice(This,riid,ppDevice) \ + ( (This)->lpVtbl -> GetDevice(This,riid,ppDevice) ) + + +#define IDXGIKeyedMutex_AcquireSync(This,Key,dwMilliseconds) \ + ( (This)->lpVtbl -> AcquireSync(This,Key,dwMilliseconds) ) + +#define IDXGIKeyedMutex_ReleaseSync(This,Key) \ + ( (This)->lpVtbl -> ReleaseSync(This,Key) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __IDXGIKeyedMutex_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_dxgi_0000_0004 */ +/* [local] */ + +#define DXGI_MAP_READ ( 1UL ) + +#define DXGI_MAP_WRITE ( 2UL ) + +#define DXGI_MAP_DISCARD ( 4UL ) + + + +extern RPC_IF_HANDLE __MIDL_itf_dxgi_0000_0004_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_dxgi_0000_0004_v0_0_s_ifspec; + +#ifndef __IDXGISurface_INTERFACE_DEFINED__ +#define __IDXGISurface_INTERFACE_DEFINED__ + +/* interface IDXGISurface */ +/* [unique][local][uuid][object] */ + + +EXTERN_C const IID IID_IDXGISurface; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("cafcb56c-6ac3-4889-bf47-9e23bbd260ec") + IDXGISurface : public IDXGIDeviceSubObject + { + public: + virtual HRESULT STDMETHODCALLTYPE GetDesc( + /* [annotation][out] */ + _Out_ DXGI_SURFACE_DESC *pDesc) = 0; + + virtual HRESULT STDMETHODCALLTYPE Map( + /* [annotation][out] */ + _Out_ DXGI_MAPPED_RECT *pLockedRect, + /* [in] */ UINT MapFlags) = 0; + + virtual HRESULT STDMETHODCALLTYPE Unmap( void) = 0; + + }; + + +#else /* C style interface */ + + typedef struct IDXGISurfaceVtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + IDXGISurface * This, + /* [in] */ REFIID riid, + /* [annotation][iid_is][out] */ + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + IDXGISurface * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + IDXGISurface * This); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + IDXGISurface * This, + /* [annotation][in] */ + _In_ REFGUID Name, + /* [in] */ UINT DataSize, + /* [annotation][in] */ + _In_reads_bytes_(DataSize) const void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + IDXGISurface * This, + /* [annotation][in] */ + _In_ REFGUID Name, + /* [annotation][in] */ + _In_ const IUnknown *pUnknown); + + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + IDXGISurface * This, + /* [annotation][in] */ + _In_ REFGUID Name, + /* [annotation][out][in] */ + _Inout_ UINT *pDataSize, + /* [annotation][out] */ + _Out_writes_bytes_(*pDataSize) void *pData); + + HRESULT ( STDMETHODCALLTYPE *GetParent )( + IDXGISurface * This, + /* [annotation][in] */ + _In_ REFIID riid, + /* [annotation][retval][out] */ + _COM_Outptr_ void **ppParent); + + HRESULT ( STDMETHODCALLTYPE *GetDevice )( + IDXGISurface * This, + /* [annotation][in] */ + _In_ REFIID riid, + /* [annotation][retval][out] */ + _COM_Outptr_ void **ppDevice); + + HRESULT ( STDMETHODCALLTYPE *GetDesc )( + IDXGISurface * This, + /* [annotation][out] */ + _Out_ DXGI_SURFACE_DESC *pDesc); + + HRESULT ( STDMETHODCALLTYPE *Map )( + IDXGISurface * This, + /* [annotation][out] */ + _Out_ DXGI_MAPPED_RECT *pLockedRect, + /* [in] */ UINT MapFlags); + + HRESULT ( STDMETHODCALLTYPE *Unmap )( + IDXGISurface * This); + + END_INTERFACE + } IDXGISurfaceVtbl; + + interface IDXGISurface + { + CONST_VTBL struct IDXGISurfaceVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define IDXGISurface_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define IDXGISurface_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define IDXGISurface_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define IDXGISurface_SetPrivateData(This,Name,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,Name,DataSize,pData) ) + +#define IDXGISurface_SetPrivateDataInterface(This,Name,pUnknown) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,Name,pUnknown) ) + +#define IDXGISurface_GetPrivateData(This,Name,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,Name,pDataSize,pData) ) + +#define IDXGISurface_GetParent(This,riid,ppParent) \ + ( (This)->lpVtbl -> GetParent(This,riid,ppParent) ) + + +#define IDXGISurface_GetDevice(This,riid,ppDevice) \ + ( (This)->lpVtbl -> GetDevice(This,riid,ppDevice) ) + + +#define IDXGISurface_GetDesc(This,pDesc) \ + ( (This)->lpVtbl -> GetDesc(This,pDesc) ) + +#define IDXGISurface_Map(This,pLockedRect,MapFlags) \ + ( (This)->lpVtbl -> Map(This,pLockedRect,MapFlags) ) + +#define IDXGISurface_Unmap(This) \ + ( (This)->lpVtbl -> Unmap(This) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __IDXGISurface_INTERFACE_DEFINED__ */ + + +#ifndef __IDXGISurface1_INTERFACE_DEFINED__ +#define __IDXGISurface1_INTERFACE_DEFINED__ + +/* interface IDXGISurface1 */ +/* [unique][local][uuid][object] */ + + +EXTERN_C const IID IID_IDXGISurface1; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("4AE63092-6327-4c1b-80AE-BFE12EA32B86") + IDXGISurface1 : public IDXGISurface + { + public: + virtual HRESULT STDMETHODCALLTYPE GetDC( + /* [in] */ BOOL Discard, + /* [annotation][out] */ + _Out_ HDC *phdc) = 0; + + virtual HRESULT STDMETHODCALLTYPE ReleaseDC( + /* [annotation][in] */ + _In_opt_ RECT *pDirtyRect) = 0; + + }; + + +#else /* C style interface */ + + typedef struct IDXGISurface1Vtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + IDXGISurface1 * This, + /* [in] */ REFIID riid, + /* [annotation][iid_is][out] */ + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + IDXGISurface1 * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + IDXGISurface1 * This); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + IDXGISurface1 * This, + /* [annotation][in] */ + _In_ REFGUID Name, + /* [in] */ UINT DataSize, + /* [annotation][in] */ + _In_reads_bytes_(DataSize) const void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + IDXGISurface1 * This, + /* [annotation][in] */ + _In_ REFGUID Name, + /* [annotation][in] */ + _In_ const IUnknown *pUnknown); + + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + IDXGISurface1 * This, + /* [annotation][in] */ + _In_ REFGUID Name, + /* [annotation][out][in] */ + _Inout_ UINT *pDataSize, + /* [annotation][out] */ + _Out_writes_bytes_(*pDataSize) void *pData); + + HRESULT ( STDMETHODCALLTYPE *GetParent )( + IDXGISurface1 * This, + /* [annotation][in] */ + _In_ REFIID riid, + /* [annotation][retval][out] */ + _COM_Outptr_ void **ppParent); + + HRESULT ( STDMETHODCALLTYPE *GetDevice )( + IDXGISurface1 * This, + /* [annotation][in] */ + _In_ REFIID riid, + /* [annotation][retval][out] */ + _COM_Outptr_ void **ppDevice); + + HRESULT ( STDMETHODCALLTYPE *GetDesc )( + IDXGISurface1 * This, + /* [annotation][out] */ + _Out_ DXGI_SURFACE_DESC *pDesc); + + HRESULT ( STDMETHODCALLTYPE *Map )( + IDXGISurface1 * This, + /* [annotation][out] */ + _Out_ DXGI_MAPPED_RECT *pLockedRect, + /* [in] */ UINT MapFlags); + + HRESULT ( STDMETHODCALLTYPE *Unmap )( + IDXGISurface1 * This); + + HRESULT ( STDMETHODCALLTYPE *GetDC )( + IDXGISurface1 * This, + /* [in] */ BOOL Discard, + /* [annotation][out] */ + _Out_ HDC *phdc); + + HRESULT ( STDMETHODCALLTYPE *ReleaseDC )( + IDXGISurface1 * This, + /* [annotation][in] */ + _In_opt_ RECT *pDirtyRect); + + END_INTERFACE + } IDXGISurface1Vtbl; + + interface IDXGISurface1 + { + CONST_VTBL struct IDXGISurface1Vtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define IDXGISurface1_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define IDXGISurface1_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define IDXGISurface1_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define IDXGISurface1_SetPrivateData(This,Name,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,Name,DataSize,pData) ) + +#define IDXGISurface1_SetPrivateDataInterface(This,Name,pUnknown) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,Name,pUnknown) ) + +#define IDXGISurface1_GetPrivateData(This,Name,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,Name,pDataSize,pData) ) + +#define IDXGISurface1_GetParent(This,riid,ppParent) \ + ( (This)->lpVtbl -> GetParent(This,riid,ppParent) ) + + +#define IDXGISurface1_GetDevice(This,riid,ppDevice) \ + ( (This)->lpVtbl -> GetDevice(This,riid,ppDevice) ) + + +#define IDXGISurface1_GetDesc(This,pDesc) \ + ( (This)->lpVtbl -> GetDesc(This,pDesc) ) + +#define IDXGISurface1_Map(This,pLockedRect,MapFlags) \ + ( (This)->lpVtbl -> Map(This,pLockedRect,MapFlags) ) + +#define IDXGISurface1_Unmap(This) \ + ( (This)->lpVtbl -> Unmap(This) ) + + +#define IDXGISurface1_GetDC(This,Discard,phdc) \ + ( (This)->lpVtbl -> GetDC(This,Discard,phdc) ) + +#define IDXGISurface1_ReleaseDC(This,pDirtyRect) \ + ( (This)->lpVtbl -> ReleaseDC(This,pDirtyRect) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __IDXGISurface1_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_dxgi_0000_0006 */ +/* [local] */ + + + + +extern RPC_IF_HANDLE __MIDL_itf_dxgi_0000_0006_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_dxgi_0000_0006_v0_0_s_ifspec; + +#ifndef __IDXGIAdapter_INTERFACE_DEFINED__ +#define __IDXGIAdapter_INTERFACE_DEFINED__ + +/* interface IDXGIAdapter */ +/* [unique][local][uuid][object] */ + + +EXTERN_C const IID IID_IDXGIAdapter; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("2411e7e1-12ac-4ccf-bd14-9798e8534dc0") + IDXGIAdapter : public IDXGIObject + { + public: + virtual HRESULT STDMETHODCALLTYPE EnumOutputs( + /* [in] */ UINT Output, + /* [annotation][out][in] */ + _COM_Outptr_ IDXGIOutput **ppOutput) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetDesc( + /* [annotation][out] */ + _Out_ DXGI_ADAPTER_DESC *pDesc) = 0; + + virtual HRESULT STDMETHODCALLTYPE CheckInterfaceSupport( + /* [annotation][in] */ + _In_ REFGUID InterfaceName, + /* [annotation][out] */ + _Out_ LARGE_INTEGER *pUMDVersion) = 0; + + }; + + +#else /* C style interface */ + + typedef struct IDXGIAdapterVtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + IDXGIAdapter * This, + /* [in] */ REFIID riid, + /* [annotation][iid_is][out] */ + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + IDXGIAdapter * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + IDXGIAdapter * This); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + IDXGIAdapter * This, + /* [annotation][in] */ + _In_ REFGUID Name, + /* [in] */ UINT DataSize, + /* [annotation][in] */ + _In_reads_bytes_(DataSize) const void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + IDXGIAdapter * This, + /* [annotation][in] */ + _In_ REFGUID Name, + /* [annotation][in] */ + _In_ const IUnknown *pUnknown); + + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + IDXGIAdapter * This, + /* [annotation][in] */ + _In_ REFGUID Name, + /* [annotation][out][in] */ + _Inout_ UINT *pDataSize, + /* [annotation][out] */ + _Out_writes_bytes_(*pDataSize) void *pData); + + HRESULT ( STDMETHODCALLTYPE *GetParent )( + IDXGIAdapter * This, + /* [annotation][in] */ + _In_ REFIID riid, + /* [annotation][retval][out] */ + _COM_Outptr_ void **ppParent); + + HRESULT ( STDMETHODCALLTYPE *EnumOutputs )( + IDXGIAdapter * This, + /* [in] */ UINT Output, + /* [annotation][out][in] */ + _COM_Outptr_ IDXGIOutput **ppOutput); + + HRESULT ( STDMETHODCALLTYPE *GetDesc )( + IDXGIAdapter * This, + /* [annotation][out] */ + _Out_ DXGI_ADAPTER_DESC *pDesc); + + HRESULT ( STDMETHODCALLTYPE *CheckInterfaceSupport )( + IDXGIAdapter * This, + /* [annotation][in] */ + _In_ REFGUID InterfaceName, + /* [annotation][out] */ + _Out_ LARGE_INTEGER *pUMDVersion); + + END_INTERFACE + } IDXGIAdapterVtbl; + + interface IDXGIAdapter + { + CONST_VTBL struct IDXGIAdapterVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define IDXGIAdapter_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define IDXGIAdapter_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define IDXGIAdapter_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define IDXGIAdapter_SetPrivateData(This,Name,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,Name,DataSize,pData) ) + +#define IDXGIAdapter_SetPrivateDataInterface(This,Name,pUnknown) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,Name,pUnknown) ) + +#define IDXGIAdapter_GetPrivateData(This,Name,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,Name,pDataSize,pData) ) + +#define IDXGIAdapter_GetParent(This,riid,ppParent) \ + ( (This)->lpVtbl -> GetParent(This,riid,ppParent) ) + + +#define IDXGIAdapter_EnumOutputs(This,Output,ppOutput) \ + ( (This)->lpVtbl -> EnumOutputs(This,Output,ppOutput) ) + +#define IDXGIAdapter_GetDesc(This,pDesc) \ + ( (This)->lpVtbl -> GetDesc(This,pDesc) ) + +#define IDXGIAdapter_CheckInterfaceSupport(This,InterfaceName,pUMDVersion) \ + ( (This)->lpVtbl -> CheckInterfaceSupport(This,InterfaceName,pUMDVersion) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __IDXGIAdapter_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_dxgi_0000_0007 */ +/* [local] */ + +#define DXGI_ENUM_MODES_INTERLACED ( 1UL ) + +#define DXGI_ENUM_MODES_SCALING ( 2UL ) + + + +extern RPC_IF_HANDLE __MIDL_itf_dxgi_0000_0007_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_dxgi_0000_0007_v0_0_s_ifspec; + +#ifndef __IDXGIOutput_INTERFACE_DEFINED__ +#define __IDXGIOutput_INTERFACE_DEFINED__ + +/* interface IDXGIOutput */ +/* [unique][local][uuid][object] */ + + +EXTERN_C const IID IID_IDXGIOutput; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("ae02eedb-c735-4690-8d52-5a8dc20213aa") + IDXGIOutput : public IDXGIObject + { + public: + virtual HRESULT STDMETHODCALLTYPE GetDesc( + /* [annotation][out] */ + _Out_ DXGI_OUTPUT_DESC *pDesc) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetDisplayModeList( + /* [in] */ DXGI_FORMAT EnumFormat, + /* [in] */ UINT Flags, + /* [annotation][out][in] */ + _Inout_ UINT *pNumModes, + /* [annotation][out] */ + _Out_writes_to_opt_(*pNumModes,*pNumModes) DXGI_MODE_DESC *pDesc) = 0; + + virtual HRESULT STDMETHODCALLTYPE FindClosestMatchingMode( + /* [annotation][in] */ + _In_ const DXGI_MODE_DESC *pModeToMatch, + /* [annotation][out] */ + _Out_ DXGI_MODE_DESC *pClosestMatch, + /* [annotation][in] */ + _In_opt_ IUnknown *pConcernedDevice) = 0; + + virtual HRESULT STDMETHODCALLTYPE WaitForVBlank( void) = 0; + + virtual HRESULT STDMETHODCALLTYPE TakeOwnership( + /* [annotation][in] */ + _In_ IUnknown *pDevice, + BOOL Exclusive) = 0; + + virtual void STDMETHODCALLTYPE ReleaseOwnership( void) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetGammaControlCapabilities( + /* [annotation][out] */ + _Out_ DXGI_GAMMA_CONTROL_CAPABILITIES *pGammaCaps) = 0; + + virtual HRESULT STDMETHODCALLTYPE SetGammaControl( + /* [annotation][in] */ + _In_ const DXGI_GAMMA_CONTROL *pArray) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetGammaControl( + /* [annotation][out] */ + _Out_ DXGI_GAMMA_CONTROL *pArray) = 0; + + virtual HRESULT STDMETHODCALLTYPE SetDisplaySurface( + /* [annotation][in] */ + _In_ IDXGISurface *pScanoutSurface) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetDisplaySurfaceData( + /* [annotation][in] */ + _In_ IDXGISurface *pDestination) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetFrameStatistics( + /* [annotation][out] */ + _Out_ DXGI_FRAME_STATISTICS *pStats) = 0; + + }; + + +#else /* C style interface */ + + typedef struct IDXGIOutputVtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + IDXGIOutput * This, + /* [in] */ REFIID riid, + /* [annotation][iid_is][out] */ + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + IDXGIOutput * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + IDXGIOutput * This); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + IDXGIOutput * This, + /* [annotation][in] */ + _In_ REFGUID Name, + /* [in] */ UINT DataSize, + /* [annotation][in] */ + _In_reads_bytes_(DataSize) const void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + IDXGIOutput * This, + /* [annotation][in] */ + _In_ REFGUID Name, + /* [annotation][in] */ + _In_ const IUnknown *pUnknown); + + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + IDXGIOutput * This, + /* [annotation][in] */ + _In_ REFGUID Name, + /* [annotation][out][in] */ + _Inout_ UINT *pDataSize, + /* [annotation][out] */ + _Out_writes_bytes_(*pDataSize) void *pData); + + HRESULT ( STDMETHODCALLTYPE *GetParent )( + IDXGIOutput * This, + /* [annotation][in] */ + _In_ REFIID riid, + /* [annotation][retval][out] */ + _COM_Outptr_ void **ppParent); + + HRESULT ( STDMETHODCALLTYPE *GetDesc )( + IDXGIOutput * This, + /* [annotation][out] */ + _Out_ DXGI_OUTPUT_DESC *pDesc); + + HRESULT ( STDMETHODCALLTYPE *GetDisplayModeList )( + IDXGIOutput * This, + /* [in] */ DXGI_FORMAT EnumFormat, + /* [in] */ UINT Flags, + /* [annotation][out][in] */ + _Inout_ UINT *pNumModes, + /* [annotation][out] */ + _Out_writes_to_opt_(*pNumModes,*pNumModes) DXGI_MODE_DESC *pDesc); + + HRESULT ( STDMETHODCALLTYPE *FindClosestMatchingMode )( + IDXGIOutput * This, + /* [annotation][in] */ + _In_ const DXGI_MODE_DESC *pModeToMatch, + /* [annotation][out] */ + _Out_ DXGI_MODE_DESC *pClosestMatch, + /* [annotation][in] */ + _In_opt_ IUnknown *pConcernedDevice); + + HRESULT ( STDMETHODCALLTYPE *WaitForVBlank )( + IDXGIOutput * This); + + HRESULT ( STDMETHODCALLTYPE *TakeOwnership )( + IDXGIOutput * This, + /* [annotation][in] */ + _In_ IUnknown *pDevice, + BOOL Exclusive); + + void ( STDMETHODCALLTYPE *ReleaseOwnership )( + IDXGIOutput * This); + + HRESULT ( STDMETHODCALLTYPE *GetGammaControlCapabilities )( + IDXGIOutput * This, + /* [annotation][out] */ + _Out_ DXGI_GAMMA_CONTROL_CAPABILITIES *pGammaCaps); + + HRESULT ( STDMETHODCALLTYPE *SetGammaControl )( + IDXGIOutput * This, + /* [annotation][in] */ + _In_ const DXGI_GAMMA_CONTROL *pArray); + + HRESULT ( STDMETHODCALLTYPE *GetGammaControl )( + IDXGIOutput * This, + /* [annotation][out] */ + _Out_ DXGI_GAMMA_CONTROL *pArray); + + HRESULT ( STDMETHODCALLTYPE *SetDisplaySurface )( + IDXGIOutput * This, + /* [annotation][in] */ + _In_ IDXGISurface *pScanoutSurface); + + HRESULT ( STDMETHODCALLTYPE *GetDisplaySurfaceData )( + IDXGIOutput * This, + /* [annotation][in] */ + _In_ IDXGISurface *pDestination); + + HRESULT ( STDMETHODCALLTYPE *GetFrameStatistics )( + IDXGIOutput * This, + /* [annotation][out] */ + _Out_ DXGI_FRAME_STATISTICS *pStats); + + END_INTERFACE + } IDXGIOutputVtbl; + + interface IDXGIOutput + { + CONST_VTBL struct IDXGIOutputVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define IDXGIOutput_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define IDXGIOutput_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define IDXGIOutput_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define IDXGIOutput_SetPrivateData(This,Name,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,Name,DataSize,pData) ) + +#define IDXGIOutput_SetPrivateDataInterface(This,Name,pUnknown) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,Name,pUnknown) ) + +#define IDXGIOutput_GetPrivateData(This,Name,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,Name,pDataSize,pData) ) + +#define IDXGIOutput_GetParent(This,riid,ppParent) \ + ( (This)->lpVtbl -> GetParent(This,riid,ppParent) ) + + +#define IDXGIOutput_GetDesc(This,pDesc) \ + ( (This)->lpVtbl -> GetDesc(This,pDesc) ) + +#define IDXGIOutput_GetDisplayModeList(This,EnumFormat,Flags,pNumModes,pDesc) \ + ( (This)->lpVtbl -> GetDisplayModeList(This,EnumFormat,Flags,pNumModes,pDesc) ) + +#define IDXGIOutput_FindClosestMatchingMode(This,pModeToMatch,pClosestMatch,pConcernedDevice) \ + ( (This)->lpVtbl -> FindClosestMatchingMode(This,pModeToMatch,pClosestMatch,pConcernedDevice) ) + +#define IDXGIOutput_WaitForVBlank(This) \ + ( (This)->lpVtbl -> WaitForVBlank(This) ) + +#define IDXGIOutput_TakeOwnership(This,pDevice,Exclusive) \ + ( (This)->lpVtbl -> TakeOwnership(This,pDevice,Exclusive) ) + +#define IDXGIOutput_ReleaseOwnership(This) \ + ( (This)->lpVtbl -> ReleaseOwnership(This) ) + +#define IDXGIOutput_GetGammaControlCapabilities(This,pGammaCaps) \ + ( (This)->lpVtbl -> GetGammaControlCapabilities(This,pGammaCaps) ) + +#define IDXGIOutput_SetGammaControl(This,pArray) \ + ( (This)->lpVtbl -> SetGammaControl(This,pArray) ) + +#define IDXGIOutput_GetGammaControl(This,pArray) \ + ( (This)->lpVtbl -> GetGammaControl(This,pArray) ) + +#define IDXGIOutput_SetDisplaySurface(This,pScanoutSurface) \ + ( (This)->lpVtbl -> SetDisplaySurface(This,pScanoutSurface) ) + +#define IDXGIOutput_GetDisplaySurfaceData(This,pDestination) \ + ( (This)->lpVtbl -> GetDisplaySurfaceData(This,pDestination) ) + +#define IDXGIOutput_GetFrameStatistics(This,pStats) \ + ( (This)->lpVtbl -> GetFrameStatistics(This,pStats) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __IDXGIOutput_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_dxgi_0000_0008 */ +/* [local] */ + +#define DXGI_MAX_SWAP_CHAIN_BUFFERS ( 16 ) +#define DXGI_PRESENT_TEST 0x00000001UL +#define DXGI_PRESENT_DO_NOT_SEQUENCE 0x00000002UL +#define DXGI_PRESENT_RESTART 0x00000004UL +#define DXGI_PRESENT_DO_NOT_WAIT 0x00000008UL +#define DXGI_PRESENT_STEREO_PREFER_RIGHT 0x00000010UL +#define DXGI_PRESENT_STEREO_TEMPORARY_MONO 0x00000020UL +#define DXGI_PRESENT_RESTRICT_TO_OUTPUT 0x00000040UL +#define DXGI_PRESENT_USE_DURATION 0x00000100UL + + +extern RPC_IF_HANDLE __MIDL_itf_dxgi_0000_0008_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_dxgi_0000_0008_v0_0_s_ifspec; + +#ifndef __IDXGISwapChain_INTERFACE_DEFINED__ +#define __IDXGISwapChain_INTERFACE_DEFINED__ + +/* interface IDXGISwapChain */ +/* [unique][local][uuid][object] */ + + +EXTERN_C const IID IID_IDXGISwapChain; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("310d36a0-d2e7-4c0a-aa04-6a9d23b8886a") + IDXGISwapChain : public IDXGIDeviceSubObject + { + public: + virtual HRESULT STDMETHODCALLTYPE Present( + /* [in] */ UINT SyncInterval, + /* [in] */ UINT Flags) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetBuffer( + /* [in] */ UINT Buffer, + /* [annotation][in] */ + _In_ REFIID riid, + /* [annotation][out][in] */ + _COM_Outptr_ void **ppSurface) = 0; + + virtual HRESULT STDMETHODCALLTYPE SetFullscreenState( + /* [in] */ BOOL Fullscreen, + /* [annotation][in] */ + _In_opt_ IDXGIOutput *pTarget) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetFullscreenState( + /* [annotation][out] */ + _Out_opt_ BOOL *pFullscreen, + /* [annotation][out] */ + _COM_Outptr_opt_result_maybenull_ IDXGIOutput **ppTarget) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetDesc( + /* [annotation][out] */ + _Out_ DXGI_SWAP_CHAIN_DESC *pDesc) = 0; + + virtual HRESULT STDMETHODCALLTYPE ResizeBuffers( + /* [in] */ UINT BufferCount, + /* [in] */ UINT Width, + /* [in] */ UINT Height, + /* [in] */ DXGI_FORMAT NewFormat, + /* [in] */ UINT SwapChainFlags) = 0; + + virtual HRESULT STDMETHODCALLTYPE ResizeTarget( + /* [annotation][in] */ + _In_ const DXGI_MODE_DESC *pNewTargetParameters) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetContainingOutput( + /* [annotation][out] */ + _COM_Outptr_ IDXGIOutput **ppOutput) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetFrameStatistics( + /* [annotation][out] */ + _Out_ DXGI_FRAME_STATISTICS *pStats) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetLastPresentCount( + /* [annotation][out] */ + _Out_ UINT *pLastPresentCount) = 0; + + }; + + +#else /* C style interface */ + + typedef struct IDXGISwapChainVtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + IDXGISwapChain * This, + /* [in] */ REFIID riid, + /* [annotation][iid_is][out] */ + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + IDXGISwapChain * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + IDXGISwapChain * This); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + IDXGISwapChain * This, + /* [annotation][in] */ + _In_ REFGUID Name, + /* [in] */ UINT DataSize, + /* [annotation][in] */ + _In_reads_bytes_(DataSize) const void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + IDXGISwapChain * This, + /* [annotation][in] */ + _In_ REFGUID Name, + /* [annotation][in] */ + _In_ const IUnknown *pUnknown); + + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + IDXGISwapChain * This, + /* [annotation][in] */ + _In_ REFGUID Name, + /* [annotation][out][in] */ + _Inout_ UINT *pDataSize, + /* [annotation][out] */ + _Out_writes_bytes_(*pDataSize) void *pData); + + HRESULT ( STDMETHODCALLTYPE *GetParent )( + IDXGISwapChain * This, + /* [annotation][in] */ + _In_ REFIID riid, + /* [annotation][retval][out] */ + _COM_Outptr_ void **ppParent); + + HRESULT ( STDMETHODCALLTYPE *GetDevice )( + IDXGISwapChain * This, + /* [annotation][in] */ + _In_ REFIID riid, + /* [annotation][retval][out] */ + _COM_Outptr_ void **ppDevice); + + HRESULT ( STDMETHODCALLTYPE *Present )( + IDXGISwapChain * This, + /* [in] */ UINT SyncInterval, + /* [in] */ UINT Flags); + + HRESULT ( STDMETHODCALLTYPE *GetBuffer )( + IDXGISwapChain * This, + /* [in] */ UINT Buffer, + /* [annotation][in] */ + _In_ REFIID riid, + /* [annotation][out][in] */ + _COM_Outptr_ void **ppSurface); + + HRESULT ( STDMETHODCALLTYPE *SetFullscreenState )( + IDXGISwapChain * This, + /* [in] */ BOOL Fullscreen, + /* [annotation][in] */ + _In_opt_ IDXGIOutput *pTarget); + + HRESULT ( STDMETHODCALLTYPE *GetFullscreenState )( + IDXGISwapChain * This, + /* [annotation][out] */ + _Out_opt_ BOOL *pFullscreen, + /* [annotation][out] */ + _COM_Outptr_opt_result_maybenull_ IDXGIOutput **ppTarget); + + HRESULT ( STDMETHODCALLTYPE *GetDesc )( + IDXGISwapChain * This, + /* [annotation][out] */ + _Out_ DXGI_SWAP_CHAIN_DESC *pDesc); + + HRESULT ( STDMETHODCALLTYPE *ResizeBuffers )( + IDXGISwapChain * This, + /* [in] */ UINT BufferCount, + /* [in] */ UINT Width, + /* [in] */ UINT Height, + /* [in] */ DXGI_FORMAT NewFormat, + /* [in] */ UINT SwapChainFlags); + + HRESULT ( STDMETHODCALLTYPE *ResizeTarget )( + IDXGISwapChain * This, + /* [annotation][in] */ + _In_ const DXGI_MODE_DESC *pNewTargetParameters); + + HRESULT ( STDMETHODCALLTYPE *GetContainingOutput )( + IDXGISwapChain * This, + /* [annotation][out] */ + _COM_Outptr_ IDXGIOutput **ppOutput); + + HRESULT ( STDMETHODCALLTYPE *GetFrameStatistics )( + IDXGISwapChain * This, + /* [annotation][out] */ + _Out_ DXGI_FRAME_STATISTICS *pStats); + + HRESULT ( STDMETHODCALLTYPE *GetLastPresentCount )( + IDXGISwapChain * This, + /* [annotation][out] */ + _Out_ UINT *pLastPresentCount); + + END_INTERFACE + } IDXGISwapChainVtbl; + + interface IDXGISwapChain + { + CONST_VTBL struct IDXGISwapChainVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define IDXGISwapChain_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define IDXGISwapChain_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define IDXGISwapChain_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define IDXGISwapChain_SetPrivateData(This,Name,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,Name,DataSize,pData) ) + +#define IDXGISwapChain_SetPrivateDataInterface(This,Name,pUnknown) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,Name,pUnknown) ) + +#define IDXGISwapChain_GetPrivateData(This,Name,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,Name,pDataSize,pData) ) + +#define IDXGISwapChain_GetParent(This,riid,ppParent) \ + ( (This)->lpVtbl -> GetParent(This,riid,ppParent) ) + + +#define IDXGISwapChain_GetDevice(This,riid,ppDevice) \ + ( (This)->lpVtbl -> GetDevice(This,riid,ppDevice) ) + + +#define IDXGISwapChain_Present(This,SyncInterval,Flags) \ + ( (This)->lpVtbl -> Present(This,SyncInterval,Flags) ) + +#define IDXGISwapChain_GetBuffer(This,Buffer,riid,ppSurface) \ + ( (This)->lpVtbl -> GetBuffer(This,Buffer,riid,ppSurface) ) + +#define IDXGISwapChain_SetFullscreenState(This,Fullscreen,pTarget) \ + ( (This)->lpVtbl -> SetFullscreenState(This,Fullscreen,pTarget) ) + +#define IDXGISwapChain_GetFullscreenState(This,pFullscreen,ppTarget) \ + ( (This)->lpVtbl -> GetFullscreenState(This,pFullscreen,ppTarget) ) + +#define IDXGISwapChain_GetDesc(This,pDesc) \ + ( (This)->lpVtbl -> GetDesc(This,pDesc) ) + +#define IDXGISwapChain_ResizeBuffers(This,BufferCount,Width,Height,NewFormat,SwapChainFlags) \ + ( (This)->lpVtbl -> ResizeBuffers(This,BufferCount,Width,Height,NewFormat,SwapChainFlags) ) + +#define IDXGISwapChain_ResizeTarget(This,pNewTargetParameters) \ + ( (This)->lpVtbl -> ResizeTarget(This,pNewTargetParameters) ) + +#define IDXGISwapChain_GetContainingOutput(This,ppOutput) \ + ( (This)->lpVtbl -> GetContainingOutput(This,ppOutput) ) + +#define IDXGISwapChain_GetFrameStatistics(This,pStats) \ + ( (This)->lpVtbl -> GetFrameStatistics(This,pStats) ) + +#define IDXGISwapChain_GetLastPresentCount(This,pLastPresentCount) \ + ( (This)->lpVtbl -> GetLastPresentCount(This,pLastPresentCount) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __IDXGISwapChain_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_dxgi_0000_0009 */ +/* [local] */ + +#define DXGI_MWA_NO_WINDOW_CHANGES ( 1 << 0 ) +#define DXGI_MWA_NO_ALT_ENTER ( 1 << 1 ) +#define DXGI_MWA_NO_PRINT_SCREEN ( 1 << 2 ) +#define DXGI_MWA_VALID ( 0x7 ) + + +extern RPC_IF_HANDLE __MIDL_itf_dxgi_0000_0009_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_dxgi_0000_0009_v0_0_s_ifspec; + +#ifndef __IDXGIFactory_INTERFACE_DEFINED__ +#define __IDXGIFactory_INTERFACE_DEFINED__ + +/* interface IDXGIFactory */ +/* [unique][local][uuid][object] */ + + +EXTERN_C const IID IID_IDXGIFactory; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("7b7166ec-21c7-44ae-b21a-c9ae321ae369") + IDXGIFactory : public IDXGIObject + { + public: + virtual HRESULT STDMETHODCALLTYPE EnumAdapters( + /* [in] */ UINT Adapter, + /* [annotation][out] */ + _COM_Outptr_ IDXGIAdapter **ppAdapter) = 0; + + virtual HRESULT STDMETHODCALLTYPE MakeWindowAssociation( + HWND WindowHandle, + UINT Flags) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetWindowAssociation( + /* [annotation][out] */ + _Out_ HWND *pWindowHandle) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateSwapChain( + /* [annotation][in] */ + _In_ IUnknown *pDevice, + /* [annotation][in] */ + _In_ DXGI_SWAP_CHAIN_DESC *pDesc, + /* [annotation][out] */ + _COM_Outptr_ IDXGISwapChain **ppSwapChain) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateSoftwareAdapter( + /* [in] */ HMODULE Module, + /* [annotation][out] */ + _COM_Outptr_ IDXGIAdapter **ppAdapter) = 0; + + }; + + +#else /* C style interface */ + + typedef struct IDXGIFactoryVtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + IDXGIFactory * This, + /* [in] */ REFIID riid, + /* [annotation][iid_is][out] */ + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + IDXGIFactory * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + IDXGIFactory * This); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + IDXGIFactory * This, + /* [annotation][in] */ + _In_ REFGUID Name, + /* [in] */ UINT DataSize, + /* [annotation][in] */ + _In_reads_bytes_(DataSize) const void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + IDXGIFactory * This, + /* [annotation][in] */ + _In_ REFGUID Name, + /* [annotation][in] */ + _In_ const IUnknown *pUnknown); + + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + IDXGIFactory * This, + /* [annotation][in] */ + _In_ REFGUID Name, + /* [annotation][out][in] */ + _Inout_ UINT *pDataSize, + /* [annotation][out] */ + _Out_writes_bytes_(*pDataSize) void *pData); + + HRESULT ( STDMETHODCALLTYPE *GetParent )( + IDXGIFactory * This, + /* [annotation][in] */ + _In_ REFIID riid, + /* [annotation][retval][out] */ + _COM_Outptr_ void **ppParent); + + HRESULT ( STDMETHODCALLTYPE *EnumAdapters )( + IDXGIFactory * This, + /* [in] */ UINT Adapter, + /* [annotation][out] */ + _COM_Outptr_ IDXGIAdapter **ppAdapter); + + HRESULT ( STDMETHODCALLTYPE *MakeWindowAssociation )( + IDXGIFactory * This, + HWND WindowHandle, + UINT Flags); + + HRESULT ( STDMETHODCALLTYPE *GetWindowAssociation )( + IDXGIFactory * This, + /* [annotation][out] */ + _Out_ HWND *pWindowHandle); + + HRESULT ( STDMETHODCALLTYPE *CreateSwapChain )( + IDXGIFactory * This, + /* [annotation][in] */ + _In_ IUnknown *pDevice, + /* [annotation][in] */ + _In_ DXGI_SWAP_CHAIN_DESC *pDesc, + /* [annotation][out] */ + _COM_Outptr_ IDXGISwapChain **ppSwapChain); + + HRESULT ( STDMETHODCALLTYPE *CreateSoftwareAdapter )( + IDXGIFactory * This, + /* [in] */ HMODULE Module, + /* [annotation][out] */ + _COM_Outptr_ IDXGIAdapter **ppAdapter); + + END_INTERFACE + } IDXGIFactoryVtbl; + + interface IDXGIFactory + { + CONST_VTBL struct IDXGIFactoryVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define IDXGIFactory_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define IDXGIFactory_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define IDXGIFactory_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define IDXGIFactory_SetPrivateData(This,Name,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,Name,DataSize,pData) ) + +#define IDXGIFactory_SetPrivateDataInterface(This,Name,pUnknown) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,Name,pUnknown) ) + +#define IDXGIFactory_GetPrivateData(This,Name,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,Name,pDataSize,pData) ) + +#define IDXGIFactory_GetParent(This,riid,ppParent) \ + ( (This)->lpVtbl -> GetParent(This,riid,ppParent) ) + + +#define IDXGIFactory_EnumAdapters(This,Adapter,ppAdapter) \ + ( (This)->lpVtbl -> EnumAdapters(This,Adapter,ppAdapter) ) + +#define IDXGIFactory_MakeWindowAssociation(This,WindowHandle,Flags) \ + ( (This)->lpVtbl -> MakeWindowAssociation(This,WindowHandle,Flags) ) + +#define IDXGIFactory_GetWindowAssociation(This,pWindowHandle) \ + ( (This)->lpVtbl -> GetWindowAssociation(This,pWindowHandle) ) + +#define IDXGIFactory_CreateSwapChain(This,pDevice,pDesc,ppSwapChain) \ + ( (This)->lpVtbl -> CreateSwapChain(This,pDevice,pDesc,ppSwapChain) ) + +#define IDXGIFactory_CreateSoftwareAdapter(This,Module,ppAdapter) \ + ( (This)->lpVtbl -> CreateSoftwareAdapter(This,Module,ppAdapter) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __IDXGIFactory_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_dxgi_0000_0010 */ +/* [local] */ + +HRESULT WINAPI CreateDXGIFactory(REFIID riid, _COM_Outptr_ void **ppFactory); +HRESULT WINAPI CreateDXGIFactory1(REFIID riid, _COM_Outptr_ void **ppFactory); + + +extern RPC_IF_HANDLE __MIDL_itf_dxgi_0000_0010_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_dxgi_0000_0010_v0_0_s_ifspec; + +#ifndef __IDXGIDevice_INTERFACE_DEFINED__ +#define __IDXGIDevice_INTERFACE_DEFINED__ + +/* interface IDXGIDevice */ +/* [unique][local][uuid][object] */ + + +EXTERN_C const IID IID_IDXGIDevice; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("54ec77fa-1377-44e6-8c32-88fd5f44c84c") + IDXGIDevice : public IDXGIObject + { + public: + virtual HRESULT STDMETHODCALLTYPE GetAdapter( + /* [annotation][out] */ + _COM_Outptr_ IDXGIAdapter **pAdapter) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateSurface( + /* [annotation][in] */ + _In_ const DXGI_SURFACE_DESC *pDesc, + /* [in] */ UINT NumSurfaces, + /* [in] */ DXGI_USAGE Usage, + /* [annotation][in] */ + _In_opt_ const DXGI_SHARED_RESOURCE *pSharedResource, + /* [annotation][out] */ + _COM_Outptr_ IDXGISurface **ppSurface) = 0; + + virtual HRESULT STDMETHODCALLTYPE QueryResourceResidency( + /* [annotation][size_is][in] */ + _In_reads_(NumResources) IUnknown *const *ppResources, + /* [annotation][size_is][out] */ + _Out_writes_(NumResources) DXGI_RESIDENCY *pResidencyStatus, + /* [in] */ UINT NumResources) = 0; + + virtual HRESULT STDMETHODCALLTYPE SetGPUThreadPriority( + /* [in] */ INT Priority) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetGPUThreadPriority( + /* [annotation][retval][out] */ + _Out_ INT *pPriority) = 0; + + }; + + +#else /* C style interface */ + + typedef struct IDXGIDeviceVtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + IDXGIDevice * This, + /* [in] */ REFIID riid, + /* [annotation][iid_is][out] */ + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + IDXGIDevice * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + IDXGIDevice * This); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + IDXGIDevice * This, + /* [annotation][in] */ + _In_ REFGUID Name, + /* [in] */ UINT DataSize, + /* [annotation][in] */ + _In_reads_bytes_(DataSize) const void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + IDXGIDevice * This, + /* [annotation][in] */ + _In_ REFGUID Name, + /* [annotation][in] */ + _In_ const IUnknown *pUnknown); + + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + IDXGIDevice * This, + /* [annotation][in] */ + _In_ REFGUID Name, + /* [annotation][out][in] */ + _Inout_ UINT *pDataSize, + /* [annotation][out] */ + _Out_writes_bytes_(*pDataSize) void *pData); + + HRESULT ( STDMETHODCALLTYPE *GetParent )( + IDXGIDevice * This, + /* [annotation][in] */ + _In_ REFIID riid, + /* [annotation][retval][out] */ + _COM_Outptr_ void **ppParent); + + HRESULT ( STDMETHODCALLTYPE *GetAdapter )( + IDXGIDevice * This, + /* [annotation][out] */ + _COM_Outptr_ IDXGIAdapter **pAdapter); + + HRESULT ( STDMETHODCALLTYPE *CreateSurface )( + IDXGIDevice * This, + /* [annotation][in] */ + _In_ const DXGI_SURFACE_DESC *pDesc, + /* [in] */ UINT NumSurfaces, + /* [in] */ DXGI_USAGE Usage, + /* [annotation][in] */ + _In_opt_ const DXGI_SHARED_RESOURCE *pSharedResource, + /* [annotation][out] */ + _COM_Outptr_ IDXGISurface **ppSurface); + + HRESULT ( STDMETHODCALLTYPE *QueryResourceResidency )( + IDXGIDevice * This, + /* [annotation][size_is][in] */ + _In_reads_(NumResources) IUnknown *const *ppResources, + /* [annotation][size_is][out] */ + _Out_writes_(NumResources) DXGI_RESIDENCY *pResidencyStatus, + /* [in] */ UINT NumResources); + + HRESULT ( STDMETHODCALLTYPE *SetGPUThreadPriority )( + IDXGIDevice * This, + /* [in] */ INT Priority); + + HRESULT ( STDMETHODCALLTYPE *GetGPUThreadPriority )( + IDXGIDevice * This, + /* [annotation][retval][out] */ + _Out_ INT *pPriority); + + END_INTERFACE + } IDXGIDeviceVtbl; + + interface IDXGIDevice + { + CONST_VTBL struct IDXGIDeviceVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define IDXGIDevice_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define IDXGIDevice_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define IDXGIDevice_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define IDXGIDevice_SetPrivateData(This,Name,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,Name,DataSize,pData) ) + +#define IDXGIDevice_SetPrivateDataInterface(This,Name,pUnknown) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,Name,pUnknown) ) + +#define IDXGIDevice_GetPrivateData(This,Name,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,Name,pDataSize,pData) ) + +#define IDXGIDevice_GetParent(This,riid,ppParent) \ + ( (This)->lpVtbl -> GetParent(This,riid,ppParent) ) + + +#define IDXGIDevice_GetAdapter(This,pAdapter) \ + ( (This)->lpVtbl -> GetAdapter(This,pAdapter) ) + +#define IDXGIDevice_CreateSurface(This,pDesc,NumSurfaces,Usage,pSharedResource,ppSurface) \ + ( (This)->lpVtbl -> CreateSurface(This,pDesc,NumSurfaces,Usage,pSharedResource,ppSurface) ) + +#define IDXGIDevice_QueryResourceResidency(This,ppResources,pResidencyStatus,NumResources) \ + ( (This)->lpVtbl -> QueryResourceResidency(This,ppResources,pResidencyStatus,NumResources) ) + +#define IDXGIDevice_SetGPUThreadPriority(This,Priority) \ + ( (This)->lpVtbl -> SetGPUThreadPriority(This,Priority) ) + +#define IDXGIDevice_GetGPUThreadPriority(This,pPriority) \ + ( (This)->lpVtbl -> GetGPUThreadPriority(This,pPriority) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __IDXGIDevice_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_dxgi_0000_0011 */ +/* [local] */ + +typedef +enum DXGI_ADAPTER_FLAG + { + DXGI_ADAPTER_FLAG_NONE = 0, + DXGI_ADAPTER_FLAG_REMOTE = 1, + DXGI_ADAPTER_FLAG_SOFTWARE = 2, + DXGI_ADAPTER_FLAG_FORCE_DWORD = 0xffffffff + } DXGI_ADAPTER_FLAG; + +typedef struct DXGI_ADAPTER_DESC1 + { + WCHAR Description[ 128 ]; + UINT VendorId; + UINT DeviceId; + UINT SubSysId; + UINT Revision; + SIZE_T DedicatedVideoMemory; + SIZE_T DedicatedSystemMemory; + SIZE_T SharedSystemMemory; + LUID AdapterLuid; + UINT Flags; + } DXGI_ADAPTER_DESC1; + +typedef struct DXGI_DISPLAY_COLOR_SPACE + { + FLOAT PrimaryCoordinates[ 8 ][ 2 ]; + FLOAT WhitePoints[ 16 ][ 2 ]; + } DXGI_DISPLAY_COLOR_SPACE; + + + + +extern RPC_IF_HANDLE __MIDL_itf_dxgi_0000_0011_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_dxgi_0000_0011_v0_0_s_ifspec; + +#ifndef __IDXGIFactory1_INTERFACE_DEFINED__ +#define __IDXGIFactory1_INTERFACE_DEFINED__ + +/* interface IDXGIFactory1 */ +/* [unique][local][uuid][object] */ + + +EXTERN_C const IID IID_IDXGIFactory1; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("770aae78-f26f-4dba-a829-253c83d1b387") + IDXGIFactory1 : public IDXGIFactory + { + public: + virtual HRESULT STDMETHODCALLTYPE EnumAdapters1( + /* [in] */ UINT Adapter, + /* [annotation][out] */ + _COM_Outptr_ IDXGIAdapter1 **ppAdapter) = 0; + + virtual BOOL STDMETHODCALLTYPE IsCurrent( void) = 0; + + }; + + +#else /* C style interface */ + + typedef struct IDXGIFactory1Vtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + IDXGIFactory1 * This, + /* [in] */ REFIID riid, + /* [annotation][iid_is][out] */ + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + IDXGIFactory1 * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + IDXGIFactory1 * This); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + IDXGIFactory1 * This, + /* [annotation][in] */ + _In_ REFGUID Name, + /* [in] */ UINT DataSize, + /* [annotation][in] */ + _In_reads_bytes_(DataSize) const void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + IDXGIFactory1 * This, + /* [annotation][in] */ + _In_ REFGUID Name, + /* [annotation][in] */ + _In_ const IUnknown *pUnknown); + + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + IDXGIFactory1 * This, + /* [annotation][in] */ + _In_ REFGUID Name, + /* [annotation][out][in] */ + _Inout_ UINT *pDataSize, + /* [annotation][out] */ + _Out_writes_bytes_(*pDataSize) void *pData); + + HRESULT ( STDMETHODCALLTYPE *GetParent )( + IDXGIFactory1 * This, + /* [annotation][in] */ + _In_ REFIID riid, + /* [annotation][retval][out] */ + _COM_Outptr_ void **ppParent); + + HRESULT ( STDMETHODCALLTYPE *EnumAdapters )( + IDXGIFactory1 * This, + /* [in] */ UINT Adapter, + /* [annotation][out] */ + _COM_Outptr_ IDXGIAdapter **ppAdapter); + + HRESULT ( STDMETHODCALLTYPE *MakeWindowAssociation )( + IDXGIFactory1 * This, + HWND WindowHandle, + UINT Flags); + + HRESULT ( STDMETHODCALLTYPE *GetWindowAssociation )( + IDXGIFactory1 * This, + /* [annotation][out] */ + _Out_ HWND *pWindowHandle); + + HRESULT ( STDMETHODCALLTYPE *CreateSwapChain )( + IDXGIFactory1 * This, + /* [annotation][in] */ + _In_ IUnknown *pDevice, + /* [annotation][in] */ + _In_ DXGI_SWAP_CHAIN_DESC *pDesc, + /* [annotation][out] */ + _COM_Outptr_ IDXGISwapChain **ppSwapChain); + + HRESULT ( STDMETHODCALLTYPE *CreateSoftwareAdapter )( + IDXGIFactory1 * This, + /* [in] */ HMODULE Module, + /* [annotation][out] */ + _COM_Outptr_ IDXGIAdapter **ppAdapter); + + HRESULT ( STDMETHODCALLTYPE *EnumAdapters1 )( + IDXGIFactory1 * This, + /* [in] */ UINT Adapter, + /* [annotation][out] */ + _COM_Outptr_ IDXGIAdapter1 **ppAdapter); + + BOOL ( STDMETHODCALLTYPE *IsCurrent )( + IDXGIFactory1 * This); + + END_INTERFACE + } IDXGIFactory1Vtbl; + + interface IDXGIFactory1 + { + CONST_VTBL struct IDXGIFactory1Vtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define IDXGIFactory1_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define IDXGIFactory1_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define IDXGIFactory1_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define IDXGIFactory1_SetPrivateData(This,Name,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,Name,DataSize,pData) ) + +#define IDXGIFactory1_SetPrivateDataInterface(This,Name,pUnknown) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,Name,pUnknown) ) + +#define IDXGIFactory1_GetPrivateData(This,Name,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,Name,pDataSize,pData) ) + +#define IDXGIFactory1_GetParent(This,riid,ppParent) \ + ( (This)->lpVtbl -> GetParent(This,riid,ppParent) ) + + +#define IDXGIFactory1_EnumAdapters(This,Adapter,ppAdapter) \ + ( (This)->lpVtbl -> EnumAdapters(This,Adapter,ppAdapter) ) + +#define IDXGIFactory1_MakeWindowAssociation(This,WindowHandle,Flags) \ + ( (This)->lpVtbl -> MakeWindowAssociation(This,WindowHandle,Flags) ) + +#define IDXGIFactory1_GetWindowAssociation(This,pWindowHandle) \ + ( (This)->lpVtbl -> GetWindowAssociation(This,pWindowHandle) ) + +#define IDXGIFactory1_CreateSwapChain(This,pDevice,pDesc,ppSwapChain) \ + ( (This)->lpVtbl -> CreateSwapChain(This,pDevice,pDesc,ppSwapChain) ) + +#define IDXGIFactory1_CreateSoftwareAdapter(This,Module,ppAdapter) \ + ( (This)->lpVtbl -> CreateSoftwareAdapter(This,Module,ppAdapter) ) + + +#define IDXGIFactory1_EnumAdapters1(This,Adapter,ppAdapter) \ + ( (This)->lpVtbl -> EnumAdapters1(This,Adapter,ppAdapter) ) + +#define IDXGIFactory1_IsCurrent(This) \ + ( (This)->lpVtbl -> IsCurrent(This) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __IDXGIFactory1_INTERFACE_DEFINED__ */ + + +#ifndef __IDXGIAdapter1_INTERFACE_DEFINED__ +#define __IDXGIAdapter1_INTERFACE_DEFINED__ + +/* interface IDXGIAdapter1 */ +/* [unique][local][uuid][object] */ + + +EXTERN_C const IID IID_IDXGIAdapter1; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("29038f61-3839-4626-91fd-086879011a05") + IDXGIAdapter1 : public IDXGIAdapter + { + public: + virtual HRESULT STDMETHODCALLTYPE GetDesc1( + /* [annotation][out] */ + _Out_ DXGI_ADAPTER_DESC1 *pDesc) = 0; + + }; + + +#else /* C style interface */ + + typedef struct IDXGIAdapter1Vtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + IDXGIAdapter1 * This, + /* [in] */ REFIID riid, + /* [annotation][iid_is][out] */ + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + IDXGIAdapter1 * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + IDXGIAdapter1 * This); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + IDXGIAdapter1 * This, + /* [annotation][in] */ + _In_ REFGUID Name, + /* [in] */ UINT DataSize, + /* [annotation][in] */ + _In_reads_bytes_(DataSize) const void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + IDXGIAdapter1 * This, + /* [annotation][in] */ + _In_ REFGUID Name, + /* [annotation][in] */ + _In_ const IUnknown *pUnknown); + + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + IDXGIAdapter1 * This, + /* [annotation][in] */ + _In_ REFGUID Name, + /* [annotation][out][in] */ + _Inout_ UINT *pDataSize, + /* [annotation][out] */ + _Out_writes_bytes_(*pDataSize) void *pData); + + HRESULT ( STDMETHODCALLTYPE *GetParent )( + IDXGIAdapter1 * This, + /* [annotation][in] */ + _In_ REFIID riid, + /* [annotation][retval][out] */ + _COM_Outptr_ void **ppParent); + + HRESULT ( STDMETHODCALLTYPE *EnumOutputs )( + IDXGIAdapter1 * This, + /* [in] */ UINT Output, + /* [annotation][out][in] */ + _COM_Outptr_ IDXGIOutput **ppOutput); + + HRESULT ( STDMETHODCALLTYPE *GetDesc )( + IDXGIAdapter1 * This, + /* [annotation][out] */ + _Out_ DXGI_ADAPTER_DESC *pDesc); + + HRESULT ( STDMETHODCALLTYPE *CheckInterfaceSupport )( + IDXGIAdapter1 * This, + /* [annotation][in] */ + _In_ REFGUID InterfaceName, + /* [annotation][out] */ + _Out_ LARGE_INTEGER *pUMDVersion); + + HRESULT ( STDMETHODCALLTYPE *GetDesc1 )( + IDXGIAdapter1 * This, + /* [annotation][out] */ + _Out_ DXGI_ADAPTER_DESC1 *pDesc); + + END_INTERFACE + } IDXGIAdapter1Vtbl; + + interface IDXGIAdapter1 + { + CONST_VTBL struct IDXGIAdapter1Vtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define IDXGIAdapter1_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define IDXGIAdapter1_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define IDXGIAdapter1_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define IDXGIAdapter1_SetPrivateData(This,Name,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,Name,DataSize,pData) ) + +#define IDXGIAdapter1_SetPrivateDataInterface(This,Name,pUnknown) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,Name,pUnknown) ) + +#define IDXGIAdapter1_GetPrivateData(This,Name,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,Name,pDataSize,pData) ) + +#define IDXGIAdapter1_GetParent(This,riid,ppParent) \ + ( (This)->lpVtbl -> GetParent(This,riid,ppParent) ) + + +#define IDXGIAdapter1_EnumOutputs(This,Output,ppOutput) \ + ( (This)->lpVtbl -> EnumOutputs(This,Output,ppOutput) ) + +#define IDXGIAdapter1_GetDesc(This,pDesc) \ + ( (This)->lpVtbl -> GetDesc(This,pDesc) ) + +#define IDXGIAdapter1_CheckInterfaceSupport(This,InterfaceName,pUMDVersion) \ + ( (This)->lpVtbl -> CheckInterfaceSupport(This,InterfaceName,pUMDVersion) ) + + +#define IDXGIAdapter1_GetDesc1(This,pDesc) \ + ( (This)->lpVtbl -> GetDesc1(This,pDesc) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __IDXGIAdapter1_INTERFACE_DEFINED__ */ + + +#ifndef __IDXGIDevice1_INTERFACE_DEFINED__ +#define __IDXGIDevice1_INTERFACE_DEFINED__ + +/* interface IDXGIDevice1 */ +/* [unique][local][uuid][object] */ + + +EXTERN_C const IID IID_IDXGIDevice1; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("77db970f-6276-48ba-ba28-070143b4392c") + IDXGIDevice1 : public IDXGIDevice + { + public: + virtual HRESULT STDMETHODCALLTYPE SetMaximumFrameLatency( + /* [in] */ UINT MaxLatency) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetMaximumFrameLatency( + /* [annotation][out] */ + _Out_ UINT *pMaxLatency) = 0; + + }; + + +#else /* C style interface */ + + typedef struct IDXGIDevice1Vtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + IDXGIDevice1 * This, + /* [in] */ REFIID riid, + /* [annotation][iid_is][out] */ + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + IDXGIDevice1 * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + IDXGIDevice1 * This); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + IDXGIDevice1 * This, + /* [annotation][in] */ + _In_ REFGUID Name, + /* [in] */ UINT DataSize, + /* [annotation][in] */ + _In_reads_bytes_(DataSize) const void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + IDXGIDevice1 * This, + /* [annotation][in] */ + _In_ REFGUID Name, + /* [annotation][in] */ + _In_ const IUnknown *pUnknown); + + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + IDXGIDevice1 * This, + /* [annotation][in] */ + _In_ REFGUID Name, + /* [annotation][out][in] */ + _Inout_ UINT *pDataSize, + /* [annotation][out] */ + _Out_writes_bytes_(*pDataSize) void *pData); + + HRESULT ( STDMETHODCALLTYPE *GetParent )( + IDXGIDevice1 * This, + /* [annotation][in] */ + _In_ REFIID riid, + /* [annotation][retval][out] */ + _COM_Outptr_ void **ppParent); + + HRESULT ( STDMETHODCALLTYPE *GetAdapter )( + IDXGIDevice1 * This, + /* [annotation][out] */ + _COM_Outptr_ IDXGIAdapter **pAdapter); + + HRESULT ( STDMETHODCALLTYPE *CreateSurface )( + IDXGIDevice1 * This, + /* [annotation][in] */ + _In_ const DXGI_SURFACE_DESC *pDesc, + /* [in] */ UINT NumSurfaces, + /* [in] */ DXGI_USAGE Usage, + /* [annotation][in] */ + _In_opt_ const DXGI_SHARED_RESOURCE *pSharedResource, + /* [annotation][out] */ + _COM_Outptr_ IDXGISurface **ppSurface); + + HRESULT ( STDMETHODCALLTYPE *QueryResourceResidency )( + IDXGIDevice1 * This, + /* [annotation][size_is][in] */ + _In_reads_(NumResources) IUnknown *const *ppResources, + /* [annotation][size_is][out] */ + _Out_writes_(NumResources) DXGI_RESIDENCY *pResidencyStatus, + /* [in] */ UINT NumResources); + + HRESULT ( STDMETHODCALLTYPE *SetGPUThreadPriority )( + IDXGIDevice1 * This, + /* [in] */ INT Priority); + + HRESULT ( STDMETHODCALLTYPE *GetGPUThreadPriority )( + IDXGIDevice1 * This, + /* [annotation][retval][out] */ + _Out_ INT *pPriority); + + HRESULT ( STDMETHODCALLTYPE *SetMaximumFrameLatency )( + IDXGIDevice1 * This, + /* [in] */ UINT MaxLatency); + + HRESULT ( STDMETHODCALLTYPE *GetMaximumFrameLatency )( + IDXGIDevice1 * This, + /* [annotation][out] */ + _Out_ UINT *pMaxLatency); + + END_INTERFACE + } IDXGIDevice1Vtbl; + + interface IDXGIDevice1 + { + CONST_VTBL struct IDXGIDevice1Vtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define IDXGIDevice1_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define IDXGIDevice1_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define IDXGIDevice1_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define IDXGIDevice1_SetPrivateData(This,Name,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,Name,DataSize,pData) ) + +#define IDXGIDevice1_SetPrivateDataInterface(This,Name,pUnknown) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,Name,pUnknown) ) + +#define IDXGIDevice1_GetPrivateData(This,Name,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,Name,pDataSize,pData) ) + +#define IDXGIDevice1_GetParent(This,riid,ppParent) \ + ( (This)->lpVtbl -> GetParent(This,riid,ppParent) ) + + +#define IDXGIDevice1_GetAdapter(This,pAdapter) \ + ( (This)->lpVtbl -> GetAdapter(This,pAdapter) ) + +#define IDXGIDevice1_CreateSurface(This,pDesc,NumSurfaces,Usage,pSharedResource,ppSurface) \ + ( (This)->lpVtbl -> CreateSurface(This,pDesc,NumSurfaces,Usage,pSharedResource,ppSurface) ) + +#define IDXGIDevice1_QueryResourceResidency(This,ppResources,pResidencyStatus,NumResources) \ + ( (This)->lpVtbl -> QueryResourceResidency(This,ppResources,pResidencyStatus,NumResources) ) + +#define IDXGIDevice1_SetGPUThreadPriority(This,Priority) \ + ( (This)->lpVtbl -> SetGPUThreadPriority(This,Priority) ) + +#define IDXGIDevice1_GetGPUThreadPriority(This,pPriority) \ + ( (This)->lpVtbl -> GetGPUThreadPriority(This,pPriority) ) + + +#define IDXGIDevice1_SetMaximumFrameLatency(This,MaxLatency) \ + ( (This)->lpVtbl -> SetMaximumFrameLatency(This,MaxLatency) ) + +#define IDXGIDevice1_GetMaximumFrameLatency(This,pMaxLatency) \ + ( (This)->lpVtbl -> GetMaximumFrameLatency(This,pMaxLatency) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __IDXGIDevice1_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_dxgi_0000_0014 */ +/* [local] */ + +#ifdef __cplusplus +#endif /*__cplusplus*/ +DEFINE_GUID(IID_IDXGIObject,0xaec22fb8,0x76f3,0x4639,0x9b,0xe0,0x28,0xeb,0x43,0xa6,0x7a,0x2e); +DEFINE_GUID(IID_IDXGIDeviceSubObject,0x3d3e0379,0xf9de,0x4d58,0xbb,0x6c,0x18,0xd6,0x29,0x92,0xf1,0xa6); +DEFINE_GUID(IID_IDXGIResource,0x035f3ab4,0x482e,0x4e50,0xb4,0x1f,0x8a,0x7f,0x8b,0xd8,0x96,0x0b); +DEFINE_GUID(IID_IDXGIKeyedMutex,0x9d8e1289,0xd7b3,0x465f,0x81,0x26,0x25,0x0e,0x34,0x9a,0xf8,0x5d); +DEFINE_GUID(IID_IDXGISurface,0xcafcb56c,0x6ac3,0x4889,0xbf,0x47,0x9e,0x23,0xbb,0xd2,0x60,0xec); +DEFINE_GUID(IID_IDXGISurface1,0x4AE63092,0x6327,0x4c1b,0x80,0xAE,0xBF,0xE1,0x2E,0xA3,0x2B,0x86); +DEFINE_GUID(IID_IDXGIAdapter,0x2411e7e1,0x12ac,0x4ccf,0xbd,0x14,0x97,0x98,0xe8,0x53,0x4d,0xc0); +DEFINE_GUID(IID_IDXGIOutput,0xae02eedb,0xc735,0x4690,0x8d,0x52,0x5a,0x8d,0xc2,0x02,0x13,0xaa); +DEFINE_GUID(IID_IDXGISwapChain,0x310d36a0,0xd2e7,0x4c0a,0xaa,0x04,0x6a,0x9d,0x23,0xb8,0x88,0x6a); +DEFINE_GUID(IID_IDXGIFactory,0x7b7166ec,0x21c7,0x44ae,0xb2,0x1a,0xc9,0xae,0x32,0x1a,0xe3,0x69); +DEFINE_GUID(IID_IDXGIDevice,0x54ec77fa,0x1377,0x44e6,0x8c,0x32,0x88,0xfd,0x5f,0x44,0xc8,0x4c); +DEFINE_GUID(IID_IDXGIFactory1,0x770aae78,0xf26f,0x4dba,0xa8,0x29,0x25,0x3c,0x83,0xd1,0xb3,0x87); +DEFINE_GUID(IID_IDXGIAdapter1,0x29038f61,0x3839,0x4626,0x91,0xfd,0x08,0x68,0x79,0x01,0x1a,0x05); +DEFINE_GUID(IID_IDXGIDevice1,0x77db970f,0x6276,0x48ba,0xba,0x28,0x07,0x01,0x43,0xb4,0x39,0x2c); + + +extern RPC_IF_HANDLE __MIDL_itf_dxgi_0000_0014_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_dxgi_0000_0014_v0_0_s_ifspec; + +/* Additional Prototypes for ALL interfaces */ + +/* end of Additional Prototypes */ + +#ifdef __cplusplus +} +#endif + +#endif + + diff --git a/3rdparty/dxsdk/include/dxgi1_2.h b/3rdparty/dxsdk/include/dxgi1_2.h new file mode 100644 index 00000000..6b34f63b --- /dev/null +++ b/3rdparty/dxsdk/include/dxgi1_2.h @@ -0,0 +1,2465 @@ + + +/* this ALWAYS GENERATED file contains the definitions for the interfaces */ + + + /* File created by MIDL compiler version 8.00.0613 */ +/* @@MIDL_FILE_HEADING( ) */ + + + +/* verify that the <rpcndr.h> version is high enough to compile this file*/ +#ifndef __REQUIRED_RPCNDR_H_VERSION__ +#define __REQUIRED_RPCNDR_H_VERSION__ 500 +#endif + +/* verify that the <rpcsal.h> version is high enough to compile this file*/ +#ifndef __REQUIRED_RPCSAL_H_VERSION__ +#define __REQUIRED_RPCSAL_H_VERSION__ 100 +#endif + +#include "rpc.h" +#include "rpcndr.h" + +#ifndef __RPCNDR_H_VERSION__ +#error this stub requires an updated version of <rpcndr.h> +#endif /* __RPCNDR_H_VERSION__ */ + +#ifndef COM_NO_WINDOWS_H +#include "windows.h" +#include "ole2.h" +#endif /*COM_NO_WINDOWS_H*/ + +#ifndef __dxgi1_2_h__ +#define __dxgi1_2_h__ + +#if defined(_MSC_VER) && (_MSC_VER >= 1020) +#pragma once +#endif + +/* Forward Declarations */ + +#ifndef __IDXGIDisplayControl_FWD_DEFINED__ +#define __IDXGIDisplayControl_FWD_DEFINED__ +typedef interface IDXGIDisplayControl IDXGIDisplayControl; + +#endif /* __IDXGIDisplayControl_FWD_DEFINED__ */ + + +#ifndef __IDXGIOutputDuplication_FWD_DEFINED__ +#define __IDXGIOutputDuplication_FWD_DEFINED__ +typedef interface IDXGIOutputDuplication IDXGIOutputDuplication; + +#endif /* __IDXGIOutputDuplication_FWD_DEFINED__ */ + + +#ifndef __IDXGISurface2_FWD_DEFINED__ +#define __IDXGISurface2_FWD_DEFINED__ +typedef interface IDXGISurface2 IDXGISurface2; + +#endif /* __IDXGISurface2_FWD_DEFINED__ */ + + +#ifndef __IDXGIResource1_FWD_DEFINED__ +#define __IDXGIResource1_FWD_DEFINED__ +typedef interface IDXGIResource1 IDXGIResource1; + +#endif /* __IDXGIResource1_FWD_DEFINED__ */ + + +#ifndef __IDXGIDevice2_FWD_DEFINED__ +#define __IDXGIDevice2_FWD_DEFINED__ +typedef interface IDXGIDevice2 IDXGIDevice2; + +#endif /* __IDXGIDevice2_FWD_DEFINED__ */ + + +#ifndef __IDXGISwapChain1_FWD_DEFINED__ +#define __IDXGISwapChain1_FWD_DEFINED__ +typedef interface IDXGISwapChain1 IDXGISwapChain1; + +#endif /* __IDXGISwapChain1_FWD_DEFINED__ */ + + +#ifndef __IDXGIFactory2_FWD_DEFINED__ +#define __IDXGIFactory2_FWD_DEFINED__ +typedef interface IDXGIFactory2 IDXGIFactory2; + +#endif /* __IDXGIFactory2_FWD_DEFINED__ */ + + +#ifndef __IDXGIAdapter2_FWD_DEFINED__ +#define __IDXGIAdapter2_FWD_DEFINED__ +typedef interface IDXGIAdapter2 IDXGIAdapter2; + +#endif /* __IDXGIAdapter2_FWD_DEFINED__ */ + + +#ifndef __IDXGIOutput1_FWD_DEFINED__ +#define __IDXGIOutput1_FWD_DEFINED__ +typedef interface IDXGIOutput1 IDXGIOutput1; + +#endif /* __IDXGIOutput1_FWD_DEFINED__ */ + + +/* header files for imported files */ +#include "dxgi.h" + +#ifdef __cplusplus +extern "C"{ +#endif + + +/* interface __MIDL_itf_dxgi1_2_0000_0000 */ +/* [local] */ + + + +extern RPC_IF_HANDLE __MIDL_itf_dxgi1_2_0000_0000_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_dxgi1_2_0000_0000_v0_0_s_ifspec; + +#ifndef __IDXGIDisplayControl_INTERFACE_DEFINED__ +#define __IDXGIDisplayControl_INTERFACE_DEFINED__ + +/* interface IDXGIDisplayControl */ +/* [unique][local][uuid][object] */ + + +EXTERN_C const IID IID_IDXGIDisplayControl; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("ea9dbf1a-c88e-4486-854a-98aa0138f30c") + IDXGIDisplayControl : public IUnknown + { + public: + virtual BOOL STDMETHODCALLTYPE IsStereoEnabled( void) = 0; + + virtual void STDMETHODCALLTYPE SetStereoEnabled( + BOOL enabled) = 0; + + }; + + +#else /* C style interface */ + + typedef struct IDXGIDisplayControlVtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + IDXGIDisplayControl * This, + /* [in] */ REFIID riid, + /* [annotation][iid_is][out] */ + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + IDXGIDisplayControl * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + IDXGIDisplayControl * This); + + BOOL ( STDMETHODCALLTYPE *IsStereoEnabled )( + IDXGIDisplayControl * This); + + void ( STDMETHODCALLTYPE *SetStereoEnabled )( + IDXGIDisplayControl * This, + BOOL enabled); + + END_INTERFACE + } IDXGIDisplayControlVtbl; + + interface IDXGIDisplayControl + { + CONST_VTBL struct IDXGIDisplayControlVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define IDXGIDisplayControl_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define IDXGIDisplayControl_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define IDXGIDisplayControl_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define IDXGIDisplayControl_IsStereoEnabled(This) \ + ( (This)->lpVtbl -> IsStereoEnabled(This) ) + +#define IDXGIDisplayControl_SetStereoEnabled(This,enabled) \ + ( (This)->lpVtbl -> SetStereoEnabled(This,enabled) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __IDXGIDisplayControl_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_dxgi1_2_0000_0001 */ +/* [local] */ + +typedef struct DXGI_OUTDUPL_MOVE_RECT + { + POINT SourcePoint; + RECT DestinationRect; + } DXGI_OUTDUPL_MOVE_RECT; + +typedef struct DXGI_OUTDUPL_DESC + { + DXGI_MODE_DESC ModeDesc; + DXGI_MODE_ROTATION Rotation; + BOOL DesktopImageInSystemMemory; + } DXGI_OUTDUPL_DESC; + +typedef struct DXGI_OUTDUPL_POINTER_POSITION + { + POINT Position; + BOOL Visible; + } DXGI_OUTDUPL_POINTER_POSITION; + +typedef +enum DXGI_OUTDUPL_POINTER_SHAPE_TYPE + { + DXGI_OUTDUPL_POINTER_SHAPE_TYPE_MONOCHROME = 0x1, + DXGI_OUTDUPL_POINTER_SHAPE_TYPE_COLOR = 0x2, + DXGI_OUTDUPL_POINTER_SHAPE_TYPE_MASKED_COLOR = 0x4 + } DXGI_OUTDUPL_POINTER_SHAPE_TYPE; + +typedef struct DXGI_OUTDUPL_POINTER_SHAPE_INFO + { + UINT Type; + UINT Width; + UINT Height; + UINT Pitch; + POINT HotSpot; + } DXGI_OUTDUPL_POINTER_SHAPE_INFO; + +typedef struct DXGI_OUTDUPL_FRAME_INFO + { + LARGE_INTEGER LastPresentTime; + LARGE_INTEGER LastMouseUpdateTime; + UINT AccumulatedFrames; + BOOL RectsCoalesced; + BOOL ProtectedContentMaskedOut; + DXGI_OUTDUPL_POINTER_POSITION PointerPosition; + UINT TotalMetadataBufferSize; + UINT PointerShapeBufferSize; + } DXGI_OUTDUPL_FRAME_INFO; + + + +extern RPC_IF_HANDLE __MIDL_itf_dxgi1_2_0000_0001_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_dxgi1_2_0000_0001_v0_0_s_ifspec; + +#ifndef __IDXGIOutputDuplication_INTERFACE_DEFINED__ +#define __IDXGIOutputDuplication_INTERFACE_DEFINED__ + +/* interface IDXGIOutputDuplication */ +/* [unique][local][uuid][object] */ + + +EXTERN_C const IID IID_IDXGIOutputDuplication; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("191cfac3-a341-470d-b26e-a864f428319c") + IDXGIOutputDuplication : public IDXGIObject + { + public: + virtual void STDMETHODCALLTYPE GetDesc( + /* [annotation][out] */ + _Out_ DXGI_OUTDUPL_DESC *pDesc) = 0; + + virtual HRESULT STDMETHODCALLTYPE AcquireNextFrame( + /* [annotation][in] */ + _In_ UINT TimeoutInMilliseconds, + /* [annotation][out] */ + _Out_ DXGI_OUTDUPL_FRAME_INFO *pFrameInfo, + /* [annotation][out] */ + _COM_Outptr_ IDXGIResource **ppDesktopResource) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetFrameDirtyRects( + /* [annotation][in] */ + _In_ UINT DirtyRectsBufferSize, + /* [annotation][out] */ + _Out_writes_bytes_to_(DirtyRectsBufferSize, *pDirtyRectsBufferSizeRequired) RECT *pDirtyRectsBuffer, + /* [annotation][out] */ + _Out_ UINT *pDirtyRectsBufferSizeRequired) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetFrameMoveRects( + /* [annotation][in] */ + _In_ UINT MoveRectsBufferSize, + /* [annotation][out] */ + _Out_writes_bytes_to_(MoveRectsBufferSize, *pMoveRectsBufferSizeRequired) DXGI_OUTDUPL_MOVE_RECT *pMoveRectBuffer, + /* [annotation][out] */ + _Out_ UINT *pMoveRectsBufferSizeRequired) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetFramePointerShape( + /* [annotation][in] */ + _In_ UINT PointerShapeBufferSize, + /* [annotation][out] */ + _Out_writes_bytes_to_(PointerShapeBufferSize, *pPointerShapeBufferSizeRequired) void *pPointerShapeBuffer, + /* [annotation][out] */ + _Out_ UINT *pPointerShapeBufferSizeRequired, + /* [annotation][out] */ + _Out_ DXGI_OUTDUPL_POINTER_SHAPE_INFO *pPointerShapeInfo) = 0; + + virtual HRESULT STDMETHODCALLTYPE MapDesktopSurface( + /* [annotation][out] */ + _Out_ DXGI_MAPPED_RECT *pLockedRect) = 0; + + virtual HRESULT STDMETHODCALLTYPE UnMapDesktopSurface( void) = 0; + + virtual HRESULT STDMETHODCALLTYPE ReleaseFrame( void) = 0; + + }; + + +#else /* C style interface */ + + typedef struct IDXGIOutputDuplicationVtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + IDXGIOutputDuplication * This, + /* [in] */ REFIID riid, + /* [annotation][iid_is][out] */ + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + IDXGIOutputDuplication * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + IDXGIOutputDuplication * This); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + IDXGIOutputDuplication * This, + /* [annotation][in] */ + _In_ REFGUID Name, + /* [in] */ UINT DataSize, + /* [annotation][in] */ + _In_reads_bytes_(DataSize) const void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + IDXGIOutputDuplication * This, + /* [annotation][in] */ + _In_ REFGUID Name, + /* [annotation][in] */ + _In_ const IUnknown *pUnknown); + + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + IDXGIOutputDuplication * This, + /* [annotation][in] */ + _In_ REFGUID Name, + /* [annotation][out][in] */ + _Inout_ UINT *pDataSize, + /* [annotation][out] */ + _Out_writes_bytes_(*pDataSize) void *pData); + + HRESULT ( STDMETHODCALLTYPE *GetParent )( + IDXGIOutputDuplication * This, + /* [annotation][in] */ + _In_ REFIID riid, + /* [annotation][retval][out] */ + _COM_Outptr_ void **ppParent); + + void ( STDMETHODCALLTYPE *GetDesc )( + IDXGIOutputDuplication * This, + /* [annotation][out] */ + _Out_ DXGI_OUTDUPL_DESC *pDesc); + + HRESULT ( STDMETHODCALLTYPE *AcquireNextFrame )( + IDXGIOutputDuplication * This, + /* [annotation][in] */ + _In_ UINT TimeoutInMilliseconds, + /* [annotation][out] */ + _Out_ DXGI_OUTDUPL_FRAME_INFO *pFrameInfo, + /* [annotation][out] */ + _COM_Outptr_ IDXGIResource **ppDesktopResource); + + HRESULT ( STDMETHODCALLTYPE *GetFrameDirtyRects )( + IDXGIOutputDuplication * This, + /* [annotation][in] */ + _In_ UINT DirtyRectsBufferSize, + /* [annotation][out] */ + _Out_writes_bytes_to_(DirtyRectsBufferSize, *pDirtyRectsBufferSizeRequired) RECT *pDirtyRectsBuffer, + /* [annotation][out] */ + _Out_ UINT *pDirtyRectsBufferSizeRequired); + + HRESULT ( STDMETHODCALLTYPE *GetFrameMoveRects )( + IDXGIOutputDuplication * This, + /* [annotation][in] */ + _In_ UINT MoveRectsBufferSize, + /* [annotation][out] */ + _Out_writes_bytes_to_(MoveRectsBufferSize, *pMoveRectsBufferSizeRequired) DXGI_OUTDUPL_MOVE_RECT *pMoveRectBuffer, + /* [annotation][out] */ + _Out_ UINT *pMoveRectsBufferSizeRequired); + + HRESULT ( STDMETHODCALLTYPE *GetFramePointerShape )( + IDXGIOutputDuplication * This, + /* [annotation][in] */ + _In_ UINT PointerShapeBufferSize, + /* [annotation][out] */ + _Out_writes_bytes_to_(PointerShapeBufferSize, *pPointerShapeBufferSizeRequired) void *pPointerShapeBuffer, + /* [annotation][out] */ + _Out_ UINT *pPointerShapeBufferSizeRequired, + /* [annotation][out] */ + _Out_ DXGI_OUTDUPL_POINTER_SHAPE_INFO *pPointerShapeInfo); + + HRESULT ( STDMETHODCALLTYPE *MapDesktopSurface )( + IDXGIOutputDuplication * This, + /* [annotation][out] */ + _Out_ DXGI_MAPPED_RECT *pLockedRect); + + HRESULT ( STDMETHODCALLTYPE *UnMapDesktopSurface )( + IDXGIOutputDuplication * This); + + HRESULT ( STDMETHODCALLTYPE *ReleaseFrame )( + IDXGIOutputDuplication * This); + + END_INTERFACE + } IDXGIOutputDuplicationVtbl; + + interface IDXGIOutputDuplication + { + CONST_VTBL struct IDXGIOutputDuplicationVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define IDXGIOutputDuplication_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define IDXGIOutputDuplication_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define IDXGIOutputDuplication_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define IDXGIOutputDuplication_SetPrivateData(This,Name,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,Name,DataSize,pData) ) + +#define IDXGIOutputDuplication_SetPrivateDataInterface(This,Name,pUnknown) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,Name,pUnknown) ) + +#define IDXGIOutputDuplication_GetPrivateData(This,Name,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,Name,pDataSize,pData) ) + +#define IDXGIOutputDuplication_GetParent(This,riid,ppParent) \ + ( (This)->lpVtbl -> GetParent(This,riid,ppParent) ) + + +#define IDXGIOutputDuplication_GetDesc(This,pDesc) \ + ( (This)->lpVtbl -> GetDesc(This,pDesc) ) + +#define IDXGIOutputDuplication_AcquireNextFrame(This,TimeoutInMilliseconds,pFrameInfo,ppDesktopResource) \ + ( (This)->lpVtbl -> AcquireNextFrame(This,TimeoutInMilliseconds,pFrameInfo,ppDesktopResource) ) + +#define IDXGIOutputDuplication_GetFrameDirtyRects(This,DirtyRectsBufferSize,pDirtyRectsBuffer,pDirtyRectsBufferSizeRequired) \ + ( (This)->lpVtbl -> GetFrameDirtyRects(This,DirtyRectsBufferSize,pDirtyRectsBuffer,pDirtyRectsBufferSizeRequired) ) + +#define IDXGIOutputDuplication_GetFrameMoveRects(This,MoveRectsBufferSize,pMoveRectBuffer,pMoveRectsBufferSizeRequired) \ + ( (This)->lpVtbl -> GetFrameMoveRects(This,MoveRectsBufferSize,pMoveRectBuffer,pMoveRectsBufferSizeRequired) ) + +#define IDXGIOutputDuplication_GetFramePointerShape(This,PointerShapeBufferSize,pPointerShapeBuffer,pPointerShapeBufferSizeRequired,pPointerShapeInfo) \ + ( (This)->lpVtbl -> GetFramePointerShape(This,PointerShapeBufferSize,pPointerShapeBuffer,pPointerShapeBufferSizeRequired,pPointerShapeInfo) ) + +#define IDXGIOutputDuplication_MapDesktopSurface(This,pLockedRect) \ + ( (This)->lpVtbl -> MapDesktopSurface(This,pLockedRect) ) + +#define IDXGIOutputDuplication_UnMapDesktopSurface(This) \ + ( (This)->lpVtbl -> UnMapDesktopSurface(This) ) + +#define IDXGIOutputDuplication_ReleaseFrame(This) \ + ( (This)->lpVtbl -> ReleaseFrame(This) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __IDXGIOutputDuplication_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_dxgi1_2_0000_0002 */ +/* [local] */ + +typedef +enum DXGI_ALPHA_MODE + { + DXGI_ALPHA_MODE_UNSPECIFIED = 0, + DXGI_ALPHA_MODE_PREMULTIPLIED = 1, + DXGI_ALPHA_MODE_STRAIGHT = 2, + DXGI_ALPHA_MODE_IGNORE = 3, + DXGI_ALPHA_MODE_FORCE_DWORD = 0xffffffff + } DXGI_ALPHA_MODE; + + + +extern RPC_IF_HANDLE __MIDL_itf_dxgi1_2_0000_0002_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_dxgi1_2_0000_0002_v0_0_s_ifspec; + +#ifndef __IDXGISurface2_INTERFACE_DEFINED__ +#define __IDXGISurface2_INTERFACE_DEFINED__ + +/* interface IDXGISurface2 */ +/* [unique][local][uuid][object] */ + + +EXTERN_C const IID IID_IDXGISurface2; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("aba496dd-b617-4cb8-a866-bc44d7eb1fa2") + IDXGISurface2 : public IDXGISurface1 + { + public: + virtual HRESULT STDMETHODCALLTYPE GetResource( + /* [annotation][in] */ + _In_ REFIID riid, + /* [annotation][out] */ + _COM_Outptr_ void **ppParentResource, + /* [annotation][out] */ + _Out_ UINT *pSubresourceIndex) = 0; + + }; + + +#else /* C style interface */ + + typedef struct IDXGISurface2Vtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + IDXGISurface2 * This, + /* [in] */ REFIID riid, + /* [annotation][iid_is][out] */ + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + IDXGISurface2 * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + IDXGISurface2 * This); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + IDXGISurface2 * This, + /* [annotation][in] */ + _In_ REFGUID Name, + /* [in] */ UINT DataSize, + /* [annotation][in] */ + _In_reads_bytes_(DataSize) const void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + IDXGISurface2 * This, + /* [annotation][in] */ + _In_ REFGUID Name, + /* [annotation][in] */ + _In_ const IUnknown *pUnknown); + + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + IDXGISurface2 * This, + /* [annotation][in] */ + _In_ REFGUID Name, + /* [annotation][out][in] */ + _Inout_ UINT *pDataSize, + /* [annotation][out] */ + _Out_writes_bytes_(*pDataSize) void *pData); + + HRESULT ( STDMETHODCALLTYPE *GetParent )( + IDXGISurface2 * This, + /* [annotation][in] */ + _In_ REFIID riid, + /* [annotation][retval][out] */ + _COM_Outptr_ void **ppParent); + + HRESULT ( STDMETHODCALLTYPE *GetDevice )( + IDXGISurface2 * This, + /* [annotation][in] */ + _In_ REFIID riid, + /* [annotation][retval][out] */ + _COM_Outptr_ void **ppDevice); + + HRESULT ( STDMETHODCALLTYPE *GetDesc )( + IDXGISurface2 * This, + /* [annotation][out] */ + _Out_ DXGI_SURFACE_DESC *pDesc); + + HRESULT ( STDMETHODCALLTYPE *Map )( + IDXGISurface2 * This, + /* [annotation][out] */ + _Out_ DXGI_MAPPED_RECT *pLockedRect, + /* [in] */ UINT MapFlags); + + HRESULT ( STDMETHODCALLTYPE *Unmap )( + IDXGISurface2 * This); + + HRESULT ( STDMETHODCALLTYPE *GetDC )( + IDXGISurface2 * This, + /* [in] */ BOOL Discard, + /* [annotation][out] */ + _Out_ HDC *phdc); + + HRESULT ( STDMETHODCALLTYPE *ReleaseDC )( + IDXGISurface2 * This, + /* [annotation][in] */ + _In_opt_ RECT *pDirtyRect); + + HRESULT ( STDMETHODCALLTYPE *GetResource )( + IDXGISurface2 * This, + /* [annotation][in] */ + _In_ REFIID riid, + /* [annotation][out] */ + _COM_Outptr_ void **ppParentResource, + /* [annotation][out] */ + _Out_ UINT *pSubresourceIndex); + + END_INTERFACE + } IDXGISurface2Vtbl; + + interface IDXGISurface2 + { + CONST_VTBL struct IDXGISurface2Vtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define IDXGISurface2_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define IDXGISurface2_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define IDXGISurface2_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define IDXGISurface2_SetPrivateData(This,Name,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,Name,DataSize,pData) ) + +#define IDXGISurface2_SetPrivateDataInterface(This,Name,pUnknown) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,Name,pUnknown) ) + +#define IDXGISurface2_GetPrivateData(This,Name,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,Name,pDataSize,pData) ) + +#define IDXGISurface2_GetParent(This,riid,ppParent) \ + ( (This)->lpVtbl -> GetParent(This,riid,ppParent) ) + + +#define IDXGISurface2_GetDevice(This,riid,ppDevice) \ + ( (This)->lpVtbl -> GetDevice(This,riid,ppDevice) ) + + +#define IDXGISurface2_GetDesc(This,pDesc) \ + ( (This)->lpVtbl -> GetDesc(This,pDesc) ) + +#define IDXGISurface2_Map(This,pLockedRect,MapFlags) \ + ( (This)->lpVtbl -> Map(This,pLockedRect,MapFlags) ) + +#define IDXGISurface2_Unmap(This) \ + ( (This)->lpVtbl -> Unmap(This) ) + + +#define IDXGISurface2_GetDC(This,Discard,phdc) \ + ( (This)->lpVtbl -> GetDC(This,Discard,phdc) ) + +#define IDXGISurface2_ReleaseDC(This,pDirtyRect) \ + ( (This)->lpVtbl -> ReleaseDC(This,pDirtyRect) ) + + +#define IDXGISurface2_GetResource(This,riid,ppParentResource,pSubresourceIndex) \ + ( (This)->lpVtbl -> GetResource(This,riid,ppParentResource,pSubresourceIndex) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __IDXGISurface2_INTERFACE_DEFINED__ */ + + +#ifndef __IDXGIResource1_INTERFACE_DEFINED__ +#define __IDXGIResource1_INTERFACE_DEFINED__ + +/* interface IDXGIResource1 */ +/* [unique][local][uuid][object] */ + + +EXTERN_C const IID IID_IDXGIResource1; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("30961379-4609-4a41-998e-54fe567ee0c1") + IDXGIResource1 : public IDXGIResource + { + public: + virtual HRESULT STDMETHODCALLTYPE CreateSubresourceSurface( + UINT index, + /* [annotation][out] */ + _COM_Outptr_ IDXGISurface2 **ppSurface) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateSharedHandle( + /* [annotation][in] */ + _In_opt_ const SECURITY_ATTRIBUTES *pAttributes, + /* [annotation][in] */ + _In_ DWORD dwAccess, + /* [annotation][in] */ + _In_opt_ LPCWSTR lpName, + /* [annotation][out] */ + _Out_ HANDLE *pHandle) = 0; + + }; + + +#else /* C style interface */ + + typedef struct IDXGIResource1Vtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + IDXGIResource1 * This, + /* [in] */ REFIID riid, + /* [annotation][iid_is][out] */ + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + IDXGIResource1 * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + IDXGIResource1 * This); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + IDXGIResource1 * This, + /* [annotation][in] */ + _In_ REFGUID Name, + /* [in] */ UINT DataSize, + /* [annotation][in] */ + _In_reads_bytes_(DataSize) const void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + IDXGIResource1 * This, + /* [annotation][in] */ + _In_ REFGUID Name, + /* [annotation][in] */ + _In_ const IUnknown *pUnknown); + + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + IDXGIResource1 * This, + /* [annotation][in] */ + _In_ REFGUID Name, + /* [annotation][out][in] */ + _Inout_ UINT *pDataSize, + /* [annotation][out] */ + _Out_writes_bytes_(*pDataSize) void *pData); + + HRESULT ( STDMETHODCALLTYPE *GetParent )( + IDXGIResource1 * This, + /* [annotation][in] */ + _In_ REFIID riid, + /* [annotation][retval][out] */ + _COM_Outptr_ void **ppParent); + + HRESULT ( STDMETHODCALLTYPE *GetDevice )( + IDXGIResource1 * This, + /* [annotation][in] */ + _In_ REFIID riid, + /* [annotation][retval][out] */ + _COM_Outptr_ void **ppDevice); + + HRESULT ( STDMETHODCALLTYPE *GetSharedHandle )( + IDXGIResource1 * This, + /* [annotation][out] */ + _Out_ HANDLE *pSharedHandle); + + HRESULT ( STDMETHODCALLTYPE *GetUsage )( + IDXGIResource1 * This, + /* [out] */ DXGI_USAGE *pUsage); + + HRESULT ( STDMETHODCALLTYPE *SetEvictionPriority )( + IDXGIResource1 * This, + /* [in] */ UINT EvictionPriority); + + HRESULT ( STDMETHODCALLTYPE *GetEvictionPriority )( + IDXGIResource1 * This, + /* [annotation][retval][out] */ + _Out_ UINT *pEvictionPriority); + + HRESULT ( STDMETHODCALLTYPE *CreateSubresourceSurface )( + IDXGIResource1 * This, + UINT index, + /* [annotation][out] */ + _COM_Outptr_ IDXGISurface2 **ppSurface); + + HRESULT ( STDMETHODCALLTYPE *CreateSharedHandle )( + IDXGIResource1 * This, + /* [annotation][in] */ + _In_opt_ const SECURITY_ATTRIBUTES *pAttributes, + /* [annotation][in] */ + _In_ DWORD dwAccess, + /* [annotation][in] */ + _In_opt_ LPCWSTR lpName, + /* [annotation][out] */ + _Out_ HANDLE *pHandle); + + END_INTERFACE + } IDXGIResource1Vtbl; + + interface IDXGIResource1 + { + CONST_VTBL struct IDXGIResource1Vtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define IDXGIResource1_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define IDXGIResource1_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define IDXGIResource1_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define IDXGIResource1_SetPrivateData(This,Name,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,Name,DataSize,pData) ) + +#define IDXGIResource1_SetPrivateDataInterface(This,Name,pUnknown) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,Name,pUnknown) ) + +#define IDXGIResource1_GetPrivateData(This,Name,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,Name,pDataSize,pData) ) + +#define IDXGIResource1_GetParent(This,riid,ppParent) \ + ( (This)->lpVtbl -> GetParent(This,riid,ppParent) ) + + +#define IDXGIResource1_GetDevice(This,riid,ppDevice) \ + ( (This)->lpVtbl -> GetDevice(This,riid,ppDevice) ) + + +#define IDXGIResource1_GetSharedHandle(This,pSharedHandle) \ + ( (This)->lpVtbl -> GetSharedHandle(This,pSharedHandle) ) + +#define IDXGIResource1_GetUsage(This,pUsage) \ + ( (This)->lpVtbl -> GetUsage(This,pUsage) ) + +#define IDXGIResource1_SetEvictionPriority(This,EvictionPriority) \ + ( (This)->lpVtbl -> SetEvictionPriority(This,EvictionPriority) ) + +#define IDXGIResource1_GetEvictionPriority(This,pEvictionPriority) \ + ( (This)->lpVtbl -> GetEvictionPriority(This,pEvictionPriority) ) + + +#define IDXGIResource1_CreateSubresourceSurface(This,index,ppSurface) \ + ( (This)->lpVtbl -> CreateSubresourceSurface(This,index,ppSurface) ) + +#define IDXGIResource1_CreateSharedHandle(This,pAttributes,dwAccess,lpName,pHandle) \ + ( (This)->lpVtbl -> CreateSharedHandle(This,pAttributes,dwAccess,lpName,pHandle) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __IDXGIResource1_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_dxgi1_2_0000_0004 */ +/* [local] */ + +typedef +enum _DXGI_OFFER_RESOURCE_PRIORITY + { + DXGI_OFFER_RESOURCE_PRIORITY_LOW = 1, + DXGI_OFFER_RESOURCE_PRIORITY_NORMAL = ( DXGI_OFFER_RESOURCE_PRIORITY_LOW + 1 ) , + DXGI_OFFER_RESOURCE_PRIORITY_HIGH = ( DXGI_OFFER_RESOURCE_PRIORITY_NORMAL + 1 ) + } DXGI_OFFER_RESOURCE_PRIORITY; + + + +extern RPC_IF_HANDLE __MIDL_itf_dxgi1_2_0000_0004_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_dxgi1_2_0000_0004_v0_0_s_ifspec; + +#ifndef __IDXGIDevice2_INTERFACE_DEFINED__ +#define __IDXGIDevice2_INTERFACE_DEFINED__ + +/* interface IDXGIDevice2 */ +/* [unique][local][uuid][object] */ + + +EXTERN_C const IID IID_IDXGIDevice2; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("05008617-fbfd-4051-a790-144884b4f6a9") + IDXGIDevice2 : public IDXGIDevice1 + { + public: + virtual HRESULT STDMETHODCALLTYPE OfferResources( + /* [annotation][in] */ + _In_ UINT NumResources, + /* [annotation][size_is][in] */ + _In_reads_(NumResources) IDXGIResource *const *ppResources, + /* [annotation][in] */ + _In_ DXGI_OFFER_RESOURCE_PRIORITY Priority) = 0; + + virtual HRESULT STDMETHODCALLTYPE ReclaimResources( + /* [annotation][in] */ + _In_ UINT NumResources, + /* [annotation][size_is][in] */ + _In_reads_(NumResources) IDXGIResource *const *ppResources, + /* [annotation][size_is][out] */ + _Out_writes_all_opt_(NumResources) BOOL *pDiscarded) = 0; + + virtual HRESULT STDMETHODCALLTYPE EnqueueSetEvent( + /* [annotation][in] */ + _In_ HANDLE hEvent) = 0; + + }; + + +#else /* C style interface */ + + typedef struct IDXGIDevice2Vtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + IDXGIDevice2 * This, + /* [in] */ REFIID riid, + /* [annotation][iid_is][out] */ + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + IDXGIDevice2 * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + IDXGIDevice2 * This); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + IDXGIDevice2 * This, + /* [annotation][in] */ + _In_ REFGUID Name, + /* [in] */ UINT DataSize, + /* [annotation][in] */ + _In_reads_bytes_(DataSize) const void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + IDXGIDevice2 * This, + /* [annotation][in] */ + _In_ REFGUID Name, + /* [annotation][in] */ + _In_ const IUnknown *pUnknown); + + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + IDXGIDevice2 * This, + /* [annotation][in] */ + _In_ REFGUID Name, + /* [annotation][out][in] */ + _Inout_ UINT *pDataSize, + /* [annotation][out] */ + _Out_writes_bytes_(*pDataSize) void *pData); + + HRESULT ( STDMETHODCALLTYPE *GetParent )( + IDXGIDevice2 * This, + /* [annotation][in] */ + _In_ REFIID riid, + /* [annotation][retval][out] */ + _COM_Outptr_ void **ppParent); + + HRESULT ( STDMETHODCALLTYPE *GetAdapter )( + IDXGIDevice2 * This, + /* [annotation][out] */ + _COM_Outptr_ IDXGIAdapter **pAdapter); + + HRESULT ( STDMETHODCALLTYPE *CreateSurface )( + IDXGIDevice2 * This, + /* [annotation][in] */ + _In_ const DXGI_SURFACE_DESC *pDesc, + /* [in] */ UINT NumSurfaces, + /* [in] */ DXGI_USAGE Usage, + /* [annotation][in] */ + _In_opt_ const DXGI_SHARED_RESOURCE *pSharedResource, + /* [annotation][out] */ + _COM_Outptr_ IDXGISurface **ppSurface); + + HRESULT ( STDMETHODCALLTYPE *QueryResourceResidency )( + IDXGIDevice2 * This, + /* [annotation][size_is][in] */ + _In_reads_(NumResources) IUnknown *const *ppResources, + /* [annotation][size_is][out] */ + _Out_writes_(NumResources) DXGI_RESIDENCY *pResidencyStatus, + /* [in] */ UINT NumResources); + + HRESULT ( STDMETHODCALLTYPE *SetGPUThreadPriority )( + IDXGIDevice2 * This, + /* [in] */ INT Priority); + + HRESULT ( STDMETHODCALLTYPE *GetGPUThreadPriority )( + IDXGIDevice2 * This, + /* [annotation][retval][out] */ + _Out_ INT *pPriority); + + HRESULT ( STDMETHODCALLTYPE *SetMaximumFrameLatency )( + IDXGIDevice2 * This, + /* [in] */ UINT MaxLatency); + + HRESULT ( STDMETHODCALLTYPE *GetMaximumFrameLatency )( + IDXGIDevice2 * This, + /* [annotation][out] */ + _Out_ UINT *pMaxLatency); + + HRESULT ( STDMETHODCALLTYPE *OfferResources )( + IDXGIDevice2 * This, + /* [annotation][in] */ + _In_ UINT NumResources, + /* [annotation][size_is][in] */ + _In_reads_(NumResources) IDXGIResource *const *ppResources, + /* [annotation][in] */ + _In_ DXGI_OFFER_RESOURCE_PRIORITY Priority); + + HRESULT ( STDMETHODCALLTYPE *ReclaimResources )( + IDXGIDevice2 * This, + /* [annotation][in] */ + _In_ UINT NumResources, + /* [annotation][size_is][in] */ + _In_reads_(NumResources) IDXGIResource *const *ppResources, + /* [annotation][size_is][out] */ + _Out_writes_all_opt_(NumResources) BOOL *pDiscarded); + + HRESULT ( STDMETHODCALLTYPE *EnqueueSetEvent )( + IDXGIDevice2 * This, + /* [annotation][in] */ + _In_ HANDLE hEvent); + + END_INTERFACE + } IDXGIDevice2Vtbl; + + interface IDXGIDevice2 + { + CONST_VTBL struct IDXGIDevice2Vtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define IDXGIDevice2_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define IDXGIDevice2_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define IDXGIDevice2_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define IDXGIDevice2_SetPrivateData(This,Name,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,Name,DataSize,pData) ) + +#define IDXGIDevice2_SetPrivateDataInterface(This,Name,pUnknown) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,Name,pUnknown) ) + +#define IDXGIDevice2_GetPrivateData(This,Name,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,Name,pDataSize,pData) ) + +#define IDXGIDevice2_GetParent(This,riid,ppParent) \ + ( (This)->lpVtbl -> GetParent(This,riid,ppParent) ) + + +#define IDXGIDevice2_GetAdapter(This,pAdapter) \ + ( (This)->lpVtbl -> GetAdapter(This,pAdapter) ) + +#define IDXGIDevice2_CreateSurface(This,pDesc,NumSurfaces,Usage,pSharedResource,ppSurface) \ + ( (This)->lpVtbl -> CreateSurface(This,pDesc,NumSurfaces,Usage,pSharedResource,ppSurface) ) + +#define IDXGIDevice2_QueryResourceResidency(This,ppResources,pResidencyStatus,NumResources) \ + ( (This)->lpVtbl -> QueryResourceResidency(This,ppResources,pResidencyStatus,NumResources) ) + +#define IDXGIDevice2_SetGPUThreadPriority(This,Priority) \ + ( (This)->lpVtbl -> SetGPUThreadPriority(This,Priority) ) + +#define IDXGIDevice2_GetGPUThreadPriority(This,pPriority) \ + ( (This)->lpVtbl -> GetGPUThreadPriority(This,pPriority) ) + + +#define IDXGIDevice2_SetMaximumFrameLatency(This,MaxLatency) \ + ( (This)->lpVtbl -> SetMaximumFrameLatency(This,MaxLatency) ) + +#define IDXGIDevice2_GetMaximumFrameLatency(This,pMaxLatency) \ + ( (This)->lpVtbl -> GetMaximumFrameLatency(This,pMaxLatency) ) + + +#define IDXGIDevice2_OfferResources(This,NumResources,ppResources,Priority) \ + ( (This)->lpVtbl -> OfferResources(This,NumResources,ppResources,Priority) ) + +#define IDXGIDevice2_ReclaimResources(This,NumResources,ppResources,pDiscarded) \ + ( (This)->lpVtbl -> ReclaimResources(This,NumResources,ppResources,pDiscarded) ) + +#define IDXGIDevice2_EnqueueSetEvent(This,hEvent) \ + ( (This)->lpVtbl -> EnqueueSetEvent(This,hEvent) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __IDXGIDevice2_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_dxgi1_2_0000_0005 */ +/* [local] */ + +#define DXGI_ENUM_MODES_STEREO ( 4UL ) + +#define DXGI_ENUM_MODES_DISABLED_STEREO ( 8UL ) + +#define DXGI_SHARED_RESOURCE_READ ( 0x80000000L ) + +#define DXGI_SHARED_RESOURCE_WRITE ( 1 ) + +typedef struct DXGI_MODE_DESC1 + { + UINT Width; + UINT Height; + DXGI_RATIONAL RefreshRate; + DXGI_FORMAT Format; + DXGI_MODE_SCANLINE_ORDER ScanlineOrdering; + DXGI_MODE_SCALING Scaling; + BOOL Stereo; + } DXGI_MODE_DESC1; + +typedef +enum DXGI_SCALING + { + DXGI_SCALING_STRETCH = 0, + DXGI_SCALING_NONE = 1, + DXGI_SCALING_ASPECT_RATIO_STRETCH = 2 + } DXGI_SCALING; + +typedef struct DXGI_SWAP_CHAIN_DESC1 + { + UINT Width; + UINT Height; + DXGI_FORMAT Format; + BOOL Stereo; + DXGI_SAMPLE_DESC SampleDesc; + DXGI_USAGE BufferUsage; + UINT BufferCount; + DXGI_SCALING Scaling; + DXGI_SWAP_EFFECT SwapEffect; + DXGI_ALPHA_MODE AlphaMode; + UINT Flags; + } DXGI_SWAP_CHAIN_DESC1; + +typedef struct DXGI_SWAP_CHAIN_FULLSCREEN_DESC + { + DXGI_RATIONAL RefreshRate; + DXGI_MODE_SCANLINE_ORDER ScanlineOrdering; + DXGI_MODE_SCALING Scaling; + BOOL Windowed; + } DXGI_SWAP_CHAIN_FULLSCREEN_DESC; + +typedef struct DXGI_PRESENT_PARAMETERS + { + UINT DirtyRectsCount; + RECT *pDirtyRects; + RECT *pScrollRect; + POINT *pScrollOffset; + } DXGI_PRESENT_PARAMETERS; + + + +extern RPC_IF_HANDLE __MIDL_itf_dxgi1_2_0000_0005_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_dxgi1_2_0000_0005_v0_0_s_ifspec; + +#ifndef __IDXGISwapChain1_INTERFACE_DEFINED__ +#define __IDXGISwapChain1_INTERFACE_DEFINED__ + +/* interface IDXGISwapChain1 */ +/* [unique][local][uuid][object] */ + + +EXTERN_C const IID IID_IDXGISwapChain1; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("790a45f7-0d42-4876-983a-0a55cfe6f4aa") + IDXGISwapChain1 : public IDXGISwapChain + { + public: + virtual HRESULT STDMETHODCALLTYPE GetDesc1( + /* [annotation][out] */ + _Out_ DXGI_SWAP_CHAIN_DESC1 *pDesc) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetFullscreenDesc( + /* [annotation][out] */ + _Out_ DXGI_SWAP_CHAIN_FULLSCREEN_DESC *pDesc) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetHwnd( + /* [annotation][out] */ + _Out_ HWND *pHwnd) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetCoreWindow( + /* [annotation][in] */ + _In_ REFIID refiid, + /* [annotation][out] */ + _COM_Outptr_ void **ppUnk) = 0; + + virtual HRESULT STDMETHODCALLTYPE Present1( + /* [in] */ UINT SyncInterval, + /* [in] */ UINT PresentFlags, + /* [annotation][in] */ + _In_ const DXGI_PRESENT_PARAMETERS *pPresentParameters) = 0; + + virtual BOOL STDMETHODCALLTYPE IsTemporaryMonoSupported( void) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetRestrictToOutput( + /* [annotation][out] */ + _Out_ IDXGIOutput **ppRestrictToOutput) = 0; + + virtual HRESULT STDMETHODCALLTYPE SetBackgroundColor( + /* [annotation][in] */ + _In_ const DXGI_RGBA *pColor) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetBackgroundColor( + /* [annotation][out] */ + _Out_ DXGI_RGBA *pColor) = 0; + + virtual HRESULT STDMETHODCALLTYPE SetRotation( + /* [annotation][in] */ + _In_ DXGI_MODE_ROTATION Rotation) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetRotation( + /* [annotation][out] */ + _Out_ DXGI_MODE_ROTATION *pRotation) = 0; + + }; + + +#else /* C style interface */ + + typedef struct IDXGISwapChain1Vtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + IDXGISwapChain1 * This, + /* [in] */ REFIID riid, + /* [annotation][iid_is][out] */ + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + IDXGISwapChain1 * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + IDXGISwapChain1 * This); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + IDXGISwapChain1 * This, + /* [annotation][in] */ + _In_ REFGUID Name, + /* [in] */ UINT DataSize, + /* [annotation][in] */ + _In_reads_bytes_(DataSize) const void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + IDXGISwapChain1 * This, + /* [annotation][in] */ + _In_ REFGUID Name, + /* [annotation][in] */ + _In_ const IUnknown *pUnknown); + + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + IDXGISwapChain1 * This, + /* [annotation][in] */ + _In_ REFGUID Name, + /* [annotation][out][in] */ + _Inout_ UINT *pDataSize, + /* [annotation][out] */ + _Out_writes_bytes_(*pDataSize) void *pData); + + HRESULT ( STDMETHODCALLTYPE *GetParent )( + IDXGISwapChain1 * This, + /* [annotation][in] */ + _In_ REFIID riid, + /* [annotation][retval][out] */ + _COM_Outptr_ void **ppParent); + + HRESULT ( STDMETHODCALLTYPE *GetDevice )( + IDXGISwapChain1 * This, + /* [annotation][in] */ + _In_ REFIID riid, + /* [annotation][retval][out] */ + _COM_Outptr_ void **ppDevice); + + HRESULT ( STDMETHODCALLTYPE *Present )( + IDXGISwapChain1 * This, + /* [in] */ UINT SyncInterval, + /* [in] */ UINT Flags); + + HRESULT ( STDMETHODCALLTYPE *GetBuffer )( + IDXGISwapChain1 * This, + /* [in] */ UINT Buffer, + /* [annotation][in] */ + _In_ REFIID riid, + /* [annotation][out][in] */ + _COM_Outptr_ void **ppSurface); + + HRESULT ( STDMETHODCALLTYPE *SetFullscreenState )( + IDXGISwapChain1 * This, + /* [in] */ BOOL Fullscreen, + /* [annotation][in] */ + _In_opt_ IDXGIOutput *pTarget); + + HRESULT ( STDMETHODCALLTYPE *GetFullscreenState )( + IDXGISwapChain1 * This, + /* [annotation][out] */ + _Out_opt_ BOOL *pFullscreen, + /* [annotation][out] */ + _COM_Outptr_opt_result_maybenull_ IDXGIOutput **ppTarget); + + HRESULT ( STDMETHODCALLTYPE *GetDesc )( + IDXGISwapChain1 * This, + /* [annotation][out] */ + _Out_ DXGI_SWAP_CHAIN_DESC *pDesc); + + HRESULT ( STDMETHODCALLTYPE *ResizeBuffers )( + IDXGISwapChain1 * This, + /* [in] */ UINT BufferCount, + /* [in] */ UINT Width, + /* [in] */ UINT Height, + /* [in] */ DXGI_FORMAT NewFormat, + /* [in] */ UINT SwapChainFlags); + + HRESULT ( STDMETHODCALLTYPE *ResizeTarget )( + IDXGISwapChain1 * This, + /* [annotation][in] */ + _In_ const DXGI_MODE_DESC *pNewTargetParameters); + + HRESULT ( STDMETHODCALLTYPE *GetContainingOutput )( + IDXGISwapChain1 * This, + /* [annotation][out] */ + _COM_Outptr_ IDXGIOutput **ppOutput); + + HRESULT ( STDMETHODCALLTYPE *GetFrameStatistics )( + IDXGISwapChain1 * This, + /* [annotation][out] */ + _Out_ DXGI_FRAME_STATISTICS *pStats); + + HRESULT ( STDMETHODCALLTYPE *GetLastPresentCount )( + IDXGISwapChain1 * This, + /* [annotation][out] */ + _Out_ UINT *pLastPresentCount); + + HRESULT ( STDMETHODCALLTYPE *GetDesc1 )( + IDXGISwapChain1 * This, + /* [annotation][out] */ + _Out_ DXGI_SWAP_CHAIN_DESC1 *pDesc); + + HRESULT ( STDMETHODCALLTYPE *GetFullscreenDesc )( + IDXGISwapChain1 * This, + /* [annotation][out] */ + _Out_ DXGI_SWAP_CHAIN_FULLSCREEN_DESC *pDesc); + + HRESULT ( STDMETHODCALLTYPE *GetHwnd )( + IDXGISwapChain1 * This, + /* [annotation][out] */ + _Out_ HWND *pHwnd); + + HRESULT ( STDMETHODCALLTYPE *GetCoreWindow )( + IDXGISwapChain1 * This, + /* [annotation][in] */ + _In_ REFIID refiid, + /* [annotation][out] */ + _COM_Outptr_ void **ppUnk); + + HRESULT ( STDMETHODCALLTYPE *Present1 )( + IDXGISwapChain1 * This, + /* [in] */ UINT SyncInterval, + /* [in] */ UINT PresentFlags, + /* [annotation][in] */ + _In_ const DXGI_PRESENT_PARAMETERS *pPresentParameters); + + BOOL ( STDMETHODCALLTYPE *IsTemporaryMonoSupported )( + IDXGISwapChain1 * This); + + HRESULT ( STDMETHODCALLTYPE *GetRestrictToOutput )( + IDXGISwapChain1 * This, + /* [annotation][out] */ + _Out_ IDXGIOutput **ppRestrictToOutput); + + HRESULT ( STDMETHODCALLTYPE *SetBackgroundColor )( + IDXGISwapChain1 * This, + /* [annotation][in] */ + _In_ const DXGI_RGBA *pColor); + + HRESULT ( STDMETHODCALLTYPE *GetBackgroundColor )( + IDXGISwapChain1 * This, + /* [annotation][out] */ + _Out_ DXGI_RGBA *pColor); + + HRESULT ( STDMETHODCALLTYPE *SetRotation )( + IDXGISwapChain1 * This, + /* [annotation][in] */ + _In_ DXGI_MODE_ROTATION Rotation); + + HRESULT ( STDMETHODCALLTYPE *GetRotation )( + IDXGISwapChain1 * This, + /* [annotation][out] */ + _Out_ DXGI_MODE_ROTATION *pRotation); + + END_INTERFACE + } IDXGISwapChain1Vtbl; + + interface IDXGISwapChain1 + { + CONST_VTBL struct IDXGISwapChain1Vtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define IDXGISwapChain1_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define IDXGISwapChain1_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define IDXGISwapChain1_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define IDXGISwapChain1_SetPrivateData(This,Name,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,Name,DataSize,pData) ) + +#define IDXGISwapChain1_SetPrivateDataInterface(This,Name,pUnknown) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,Name,pUnknown) ) + +#define IDXGISwapChain1_GetPrivateData(This,Name,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,Name,pDataSize,pData) ) + +#define IDXGISwapChain1_GetParent(This,riid,ppParent) \ + ( (This)->lpVtbl -> GetParent(This,riid,ppParent) ) + + +#define IDXGISwapChain1_GetDevice(This,riid,ppDevice) \ + ( (This)->lpVtbl -> GetDevice(This,riid,ppDevice) ) + + +#define IDXGISwapChain1_Present(This,SyncInterval,Flags) \ + ( (This)->lpVtbl -> Present(This,SyncInterval,Flags) ) + +#define IDXGISwapChain1_GetBuffer(This,Buffer,riid,ppSurface) \ + ( (This)->lpVtbl -> GetBuffer(This,Buffer,riid,ppSurface) ) + +#define IDXGISwapChain1_SetFullscreenState(This,Fullscreen,pTarget) \ + ( (This)->lpVtbl -> SetFullscreenState(This,Fullscreen,pTarget) ) + +#define IDXGISwapChain1_GetFullscreenState(This,pFullscreen,ppTarget) \ + ( (This)->lpVtbl -> GetFullscreenState(This,pFullscreen,ppTarget) ) + +#define IDXGISwapChain1_GetDesc(This,pDesc) \ + ( (This)->lpVtbl -> GetDesc(This,pDesc) ) + +#define IDXGISwapChain1_ResizeBuffers(This,BufferCount,Width,Height,NewFormat,SwapChainFlags) \ + ( (This)->lpVtbl -> ResizeBuffers(This,BufferCount,Width,Height,NewFormat,SwapChainFlags) ) + +#define IDXGISwapChain1_ResizeTarget(This,pNewTargetParameters) \ + ( (This)->lpVtbl -> ResizeTarget(This,pNewTargetParameters) ) + +#define IDXGISwapChain1_GetContainingOutput(This,ppOutput) \ + ( (This)->lpVtbl -> GetContainingOutput(This,ppOutput) ) + +#define IDXGISwapChain1_GetFrameStatistics(This,pStats) \ + ( (This)->lpVtbl -> GetFrameStatistics(This,pStats) ) + +#define IDXGISwapChain1_GetLastPresentCount(This,pLastPresentCount) \ + ( (This)->lpVtbl -> GetLastPresentCount(This,pLastPresentCount) ) + + +#define IDXGISwapChain1_GetDesc1(This,pDesc) \ + ( (This)->lpVtbl -> GetDesc1(This,pDesc) ) + +#define IDXGISwapChain1_GetFullscreenDesc(This,pDesc) \ + ( (This)->lpVtbl -> GetFullscreenDesc(This,pDesc) ) + +#define IDXGISwapChain1_GetHwnd(This,pHwnd) \ + ( (This)->lpVtbl -> GetHwnd(This,pHwnd) ) + +#define IDXGISwapChain1_GetCoreWindow(This,refiid,ppUnk) \ + ( (This)->lpVtbl -> GetCoreWindow(This,refiid,ppUnk) ) + +#define IDXGISwapChain1_Present1(This,SyncInterval,PresentFlags,pPresentParameters) \ + ( (This)->lpVtbl -> Present1(This,SyncInterval,PresentFlags,pPresentParameters) ) + +#define IDXGISwapChain1_IsTemporaryMonoSupported(This) \ + ( (This)->lpVtbl -> IsTemporaryMonoSupported(This) ) + +#define IDXGISwapChain1_GetRestrictToOutput(This,ppRestrictToOutput) \ + ( (This)->lpVtbl -> GetRestrictToOutput(This,ppRestrictToOutput) ) + +#define IDXGISwapChain1_SetBackgroundColor(This,pColor) \ + ( (This)->lpVtbl -> SetBackgroundColor(This,pColor) ) + +#define IDXGISwapChain1_GetBackgroundColor(This,pColor) \ + ( (This)->lpVtbl -> GetBackgroundColor(This,pColor) ) + +#define IDXGISwapChain1_SetRotation(This,Rotation) \ + ( (This)->lpVtbl -> SetRotation(This,Rotation) ) + +#define IDXGISwapChain1_GetRotation(This,pRotation) \ + ( (This)->lpVtbl -> GetRotation(This,pRotation) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __IDXGISwapChain1_INTERFACE_DEFINED__ */ + + +#ifndef __IDXGIFactory2_INTERFACE_DEFINED__ +#define __IDXGIFactory2_INTERFACE_DEFINED__ + +/* interface IDXGIFactory2 */ +/* [unique][local][uuid][object] */ + + +EXTERN_C const IID IID_IDXGIFactory2; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("50c83a1c-e072-4c48-87b0-3630fa36a6d0") + IDXGIFactory2 : public IDXGIFactory1 + { + public: + virtual BOOL STDMETHODCALLTYPE IsWindowedStereoEnabled( void) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateSwapChainForHwnd( + /* [annotation][in] */ + _In_ IUnknown *pDevice, + /* [annotation][in] */ + _In_ HWND hWnd, + /* [annotation][in] */ + _In_ const DXGI_SWAP_CHAIN_DESC1 *pDesc, + /* [annotation][in] */ + _In_opt_ const DXGI_SWAP_CHAIN_FULLSCREEN_DESC *pFullscreenDesc, + /* [annotation][in] */ + _In_opt_ IDXGIOutput *pRestrictToOutput, + /* [annotation][out] */ + _COM_Outptr_ IDXGISwapChain1 **ppSwapChain) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateSwapChainForCoreWindow( + /* [annotation][in] */ + _In_ IUnknown *pDevice, + /* [annotation][in] */ + _In_ IUnknown *pWindow, + /* [annotation][in] */ + _In_ const DXGI_SWAP_CHAIN_DESC1 *pDesc, + /* [annotation][in] */ + _In_opt_ IDXGIOutput *pRestrictToOutput, + /* [annotation][out] */ + _COM_Outptr_ IDXGISwapChain1 **ppSwapChain) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetSharedResourceAdapterLuid( + /* [annotation] */ + _In_ HANDLE hResource, + /* [annotation] */ + _Out_ LUID *pLuid) = 0; + + virtual HRESULT STDMETHODCALLTYPE RegisterStereoStatusWindow( + /* [annotation][in] */ + _In_ HWND WindowHandle, + /* [annotation][in] */ + _In_ UINT wMsg, + /* [annotation][out] */ + _Out_ DWORD *pdwCookie) = 0; + + virtual HRESULT STDMETHODCALLTYPE RegisterStereoStatusEvent( + /* [annotation][in] */ + _In_ HANDLE hEvent, + /* [annotation][out] */ + _Out_ DWORD *pdwCookie) = 0; + + virtual void STDMETHODCALLTYPE UnregisterStereoStatus( + /* [annotation][in] */ + _In_ DWORD dwCookie) = 0; + + virtual HRESULT STDMETHODCALLTYPE RegisterOcclusionStatusWindow( + /* [annotation][in] */ + _In_ HWND WindowHandle, + /* [annotation][in] */ + _In_ UINT wMsg, + /* [annotation][out] */ + _Out_ DWORD *pdwCookie) = 0; + + virtual HRESULT STDMETHODCALLTYPE RegisterOcclusionStatusEvent( + /* [annotation][in] */ + _In_ HANDLE hEvent, + /* [annotation][out] */ + _Out_ DWORD *pdwCookie) = 0; + + virtual void STDMETHODCALLTYPE UnregisterOcclusionStatus( + /* [annotation][in] */ + _In_ DWORD dwCookie) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateSwapChainForComposition( + /* [annotation][in] */ + _In_ IUnknown *pDevice, + /* [annotation][in] */ + _In_ const DXGI_SWAP_CHAIN_DESC1 *pDesc, + /* [annotation][in] */ + _In_opt_ IDXGIOutput *pRestrictToOutput, + /* [annotation][out] */ + _COM_Outptr_ IDXGISwapChain1 **ppSwapChain) = 0; + + }; + + +#else /* C style interface */ + + typedef struct IDXGIFactory2Vtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + IDXGIFactory2 * This, + /* [in] */ REFIID riid, + /* [annotation][iid_is][out] */ + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + IDXGIFactory2 * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + IDXGIFactory2 * This); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + IDXGIFactory2 * This, + /* [annotation][in] */ + _In_ REFGUID Name, + /* [in] */ UINT DataSize, + /* [annotation][in] */ + _In_reads_bytes_(DataSize) const void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + IDXGIFactory2 * This, + /* [annotation][in] */ + _In_ REFGUID Name, + /* [annotation][in] */ + _In_ const IUnknown *pUnknown); + + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + IDXGIFactory2 * This, + /* [annotation][in] */ + _In_ REFGUID Name, + /* [annotation][out][in] */ + _Inout_ UINT *pDataSize, + /* [annotation][out] */ + _Out_writes_bytes_(*pDataSize) void *pData); + + HRESULT ( STDMETHODCALLTYPE *GetParent )( + IDXGIFactory2 * This, + /* [annotation][in] */ + _In_ REFIID riid, + /* [annotation][retval][out] */ + _COM_Outptr_ void **ppParent); + + HRESULT ( STDMETHODCALLTYPE *EnumAdapters )( + IDXGIFactory2 * This, + /* [in] */ UINT Adapter, + /* [annotation][out] */ + _COM_Outptr_ IDXGIAdapter **ppAdapter); + + HRESULT ( STDMETHODCALLTYPE *MakeWindowAssociation )( + IDXGIFactory2 * This, + HWND WindowHandle, + UINT Flags); + + HRESULT ( STDMETHODCALLTYPE *GetWindowAssociation )( + IDXGIFactory2 * This, + /* [annotation][out] */ + _Out_ HWND *pWindowHandle); + + HRESULT ( STDMETHODCALLTYPE *CreateSwapChain )( + IDXGIFactory2 * This, + /* [annotation][in] */ + _In_ IUnknown *pDevice, + /* [annotation][in] */ + _In_ DXGI_SWAP_CHAIN_DESC *pDesc, + /* [annotation][out] */ + _COM_Outptr_ IDXGISwapChain **ppSwapChain); + + HRESULT ( STDMETHODCALLTYPE *CreateSoftwareAdapter )( + IDXGIFactory2 * This, + /* [in] */ HMODULE Module, + /* [annotation][out] */ + _COM_Outptr_ IDXGIAdapter **ppAdapter); + + HRESULT ( STDMETHODCALLTYPE *EnumAdapters1 )( + IDXGIFactory2 * This, + /* [in] */ UINT Adapter, + /* [annotation][out] */ + _COM_Outptr_ IDXGIAdapter1 **ppAdapter); + + BOOL ( STDMETHODCALLTYPE *IsCurrent )( + IDXGIFactory2 * This); + + BOOL ( STDMETHODCALLTYPE *IsWindowedStereoEnabled )( + IDXGIFactory2 * This); + + HRESULT ( STDMETHODCALLTYPE *CreateSwapChainForHwnd )( + IDXGIFactory2 * This, + /* [annotation][in] */ + _In_ IUnknown *pDevice, + /* [annotation][in] */ + _In_ HWND hWnd, + /* [annotation][in] */ + _In_ const DXGI_SWAP_CHAIN_DESC1 *pDesc, + /* [annotation][in] */ + _In_opt_ const DXGI_SWAP_CHAIN_FULLSCREEN_DESC *pFullscreenDesc, + /* [annotation][in] */ + _In_opt_ IDXGIOutput *pRestrictToOutput, + /* [annotation][out] */ + _COM_Outptr_ IDXGISwapChain1 **ppSwapChain); + + HRESULT ( STDMETHODCALLTYPE *CreateSwapChainForCoreWindow )( + IDXGIFactory2 * This, + /* [annotation][in] */ + _In_ IUnknown *pDevice, + /* [annotation][in] */ + _In_ IUnknown *pWindow, + /* [annotation][in] */ + _In_ const DXGI_SWAP_CHAIN_DESC1 *pDesc, + /* [annotation][in] */ + _In_opt_ IDXGIOutput *pRestrictToOutput, + /* [annotation][out] */ + _COM_Outptr_ IDXGISwapChain1 **ppSwapChain); + + HRESULT ( STDMETHODCALLTYPE *GetSharedResourceAdapterLuid )( + IDXGIFactory2 * This, + /* [annotation] */ + _In_ HANDLE hResource, + /* [annotation] */ + _Out_ LUID *pLuid); + + HRESULT ( STDMETHODCALLTYPE *RegisterStereoStatusWindow )( + IDXGIFactory2 * This, + /* [annotation][in] */ + _In_ HWND WindowHandle, + /* [annotation][in] */ + _In_ UINT wMsg, + /* [annotation][out] */ + _Out_ DWORD *pdwCookie); + + HRESULT ( STDMETHODCALLTYPE *RegisterStereoStatusEvent )( + IDXGIFactory2 * This, + /* [annotation][in] */ + _In_ HANDLE hEvent, + /* [annotation][out] */ + _Out_ DWORD *pdwCookie); + + void ( STDMETHODCALLTYPE *UnregisterStereoStatus )( + IDXGIFactory2 * This, + /* [annotation][in] */ + _In_ DWORD dwCookie); + + HRESULT ( STDMETHODCALLTYPE *RegisterOcclusionStatusWindow )( + IDXGIFactory2 * This, + /* [annotation][in] */ + _In_ HWND WindowHandle, + /* [annotation][in] */ + _In_ UINT wMsg, + /* [annotation][out] */ + _Out_ DWORD *pdwCookie); + + HRESULT ( STDMETHODCALLTYPE *RegisterOcclusionStatusEvent )( + IDXGIFactory2 * This, + /* [annotation][in] */ + _In_ HANDLE hEvent, + /* [annotation][out] */ + _Out_ DWORD *pdwCookie); + + void ( STDMETHODCALLTYPE *UnregisterOcclusionStatus )( + IDXGIFactory2 * This, + /* [annotation][in] */ + _In_ DWORD dwCookie); + + HRESULT ( STDMETHODCALLTYPE *CreateSwapChainForComposition )( + IDXGIFactory2 * This, + /* [annotation][in] */ + _In_ IUnknown *pDevice, + /* [annotation][in] */ + _In_ const DXGI_SWAP_CHAIN_DESC1 *pDesc, + /* [annotation][in] */ + _In_opt_ IDXGIOutput *pRestrictToOutput, + /* [annotation][out] */ + _COM_Outptr_ IDXGISwapChain1 **ppSwapChain); + + END_INTERFACE + } IDXGIFactory2Vtbl; + + interface IDXGIFactory2 + { + CONST_VTBL struct IDXGIFactory2Vtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define IDXGIFactory2_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define IDXGIFactory2_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define IDXGIFactory2_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define IDXGIFactory2_SetPrivateData(This,Name,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,Name,DataSize,pData) ) + +#define IDXGIFactory2_SetPrivateDataInterface(This,Name,pUnknown) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,Name,pUnknown) ) + +#define IDXGIFactory2_GetPrivateData(This,Name,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,Name,pDataSize,pData) ) + +#define IDXGIFactory2_GetParent(This,riid,ppParent) \ + ( (This)->lpVtbl -> GetParent(This,riid,ppParent) ) + + +#define IDXGIFactory2_EnumAdapters(This,Adapter,ppAdapter) \ + ( (This)->lpVtbl -> EnumAdapters(This,Adapter,ppAdapter) ) + +#define IDXGIFactory2_MakeWindowAssociation(This,WindowHandle,Flags) \ + ( (This)->lpVtbl -> MakeWindowAssociation(This,WindowHandle,Flags) ) + +#define IDXGIFactory2_GetWindowAssociation(This,pWindowHandle) \ + ( (This)->lpVtbl -> GetWindowAssociation(This,pWindowHandle) ) + +#define IDXGIFactory2_CreateSwapChain(This,pDevice,pDesc,ppSwapChain) \ + ( (This)->lpVtbl -> CreateSwapChain(This,pDevice,pDesc,ppSwapChain) ) + +#define IDXGIFactory2_CreateSoftwareAdapter(This,Module,ppAdapter) \ + ( (This)->lpVtbl -> CreateSoftwareAdapter(This,Module,ppAdapter) ) + + +#define IDXGIFactory2_EnumAdapters1(This,Adapter,ppAdapter) \ + ( (This)->lpVtbl -> EnumAdapters1(This,Adapter,ppAdapter) ) + +#define IDXGIFactory2_IsCurrent(This) \ + ( (This)->lpVtbl -> IsCurrent(This) ) + + +#define IDXGIFactory2_IsWindowedStereoEnabled(This) \ + ( (This)->lpVtbl -> IsWindowedStereoEnabled(This) ) + +#define IDXGIFactory2_CreateSwapChainForHwnd(This,pDevice,hWnd,pDesc,pFullscreenDesc,pRestrictToOutput,ppSwapChain) \ + ( (This)->lpVtbl -> CreateSwapChainForHwnd(This,pDevice,hWnd,pDesc,pFullscreenDesc,pRestrictToOutput,ppSwapChain) ) + +#define IDXGIFactory2_CreateSwapChainForCoreWindow(This,pDevice,pWindow,pDesc,pRestrictToOutput,ppSwapChain) \ + ( (This)->lpVtbl -> CreateSwapChainForCoreWindow(This,pDevice,pWindow,pDesc,pRestrictToOutput,ppSwapChain) ) + +#define IDXGIFactory2_GetSharedResourceAdapterLuid(This,hResource,pLuid) \ + ( (This)->lpVtbl -> GetSharedResourceAdapterLuid(This,hResource,pLuid) ) + +#define IDXGIFactory2_RegisterStereoStatusWindow(This,WindowHandle,wMsg,pdwCookie) \ + ( (This)->lpVtbl -> RegisterStereoStatusWindow(This,WindowHandle,wMsg,pdwCookie) ) + +#define IDXGIFactory2_RegisterStereoStatusEvent(This,hEvent,pdwCookie) \ + ( (This)->lpVtbl -> RegisterStereoStatusEvent(This,hEvent,pdwCookie) ) + +#define IDXGIFactory2_UnregisterStereoStatus(This,dwCookie) \ + ( (This)->lpVtbl -> UnregisterStereoStatus(This,dwCookie) ) + +#define IDXGIFactory2_RegisterOcclusionStatusWindow(This,WindowHandle,wMsg,pdwCookie) \ + ( (This)->lpVtbl -> RegisterOcclusionStatusWindow(This,WindowHandle,wMsg,pdwCookie) ) + +#define IDXGIFactory2_RegisterOcclusionStatusEvent(This,hEvent,pdwCookie) \ + ( (This)->lpVtbl -> RegisterOcclusionStatusEvent(This,hEvent,pdwCookie) ) + +#define IDXGIFactory2_UnregisterOcclusionStatus(This,dwCookie) \ + ( (This)->lpVtbl -> UnregisterOcclusionStatus(This,dwCookie) ) + +#define IDXGIFactory2_CreateSwapChainForComposition(This,pDevice,pDesc,pRestrictToOutput,ppSwapChain) \ + ( (This)->lpVtbl -> CreateSwapChainForComposition(This,pDevice,pDesc,pRestrictToOutput,ppSwapChain) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __IDXGIFactory2_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_dxgi1_2_0000_0007 */ +/* [local] */ + +typedef +enum DXGI_GRAPHICS_PREEMPTION_GRANULARITY + { + DXGI_GRAPHICS_PREEMPTION_DMA_BUFFER_BOUNDARY = 0, + DXGI_GRAPHICS_PREEMPTION_PRIMITIVE_BOUNDARY = 1, + DXGI_GRAPHICS_PREEMPTION_TRIANGLE_BOUNDARY = 2, + DXGI_GRAPHICS_PREEMPTION_PIXEL_BOUNDARY = 3, + DXGI_GRAPHICS_PREEMPTION_INSTRUCTION_BOUNDARY = 4 + } DXGI_GRAPHICS_PREEMPTION_GRANULARITY; + +typedef +enum DXGI_COMPUTE_PREEMPTION_GRANULARITY + { + DXGI_COMPUTE_PREEMPTION_DMA_BUFFER_BOUNDARY = 0, + DXGI_COMPUTE_PREEMPTION_DISPATCH_BOUNDARY = 1, + DXGI_COMPUTE_PREEMPTION_THREAD_GROUP_BOUNDARY = 2, + DXGI_COMPUTE_PREEMPTION_THREAD_BOUNDARY = 3, + DXGI_COMPUTE_PREEMPTION_INSTRUCTION_BOUNDARY = 4 + } DXGI_COMPUTE_PREEMPTION_GRANULARITY; + +typedef struct DXGI_ADAPTER_DESC2 + { + WCHAR Description[ 128 ]; + UINT VendorId; + UINT DeviceId; + UINT SubSysId; + UINT Revision; + SIZE_T DedicatedVideoMemory; + SIZE_T DedicatedSystemMemory; + SIZE_T SharedSystemMemory; + LUID AdapterLuid; + UINT Flags; + DXGI_GRAPHICS_PREEMPTION_GRANULARITY GraphicsPreemptionGranularity; + DXGI_COMPUTE_PREEMPTION_GRANULARITY ComputePreemptionGranularity; + } DXGI_ADAPTER_DESC2; + + + +extern RPC_IF_HANDLE __MIDL_itf_dxgi1_2_0000_0007_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_dxgi1_2_0000_0007_v0_0_s_ifspec; + +#ifndef __IDXGIAdapter2_INTERFACE_DEFINED__ +#define __IDXGIAdapter2_INTERFACE_DEFINED__ + +/* interface IDXGIAdapter2 */ +/* [unique][local][uuid][object] */ + + +EXTERN_C const IID IID_IDXGIAdapter2; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("0AA1AE0A-FA0E-4B84-8644-E05FF8E5ACB5") + IDXGIAdapter2 : public IDXGIAdapter1 + { + public: + virtual HRESULT STDMETHODCALLTYPE GetDesc2( + /* [annotation][out] */ + _Out_ DXGI_ADAPTER_DESC2 *pDesc) = 0; + + }; + + +#else /* C style interface */ + + typedef struct IDXGIAdapter2Vtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + IDXGIAdapter2 * This, + /* [in] */ REFIID riid, + /* [annotation][iid_is][out] */ + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + IDXGIAdapter2 * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + IDXGIAdapter2 * This); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + IDXGIAdapter2 * This, + /* [annotation][in] */ + _In_ REFGUID Name, + /* [in] */ UINT DataSize, + /* [annotation][in] */ + _In_reads_bytes_(DataSize) const void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + IDXGIAdapter2 * This, + /* [annotation][in] */ + _In_ REFGUID Name, + /* [annotation][in] */ + _In_ const IUnknown *pUnknown); + + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + IDXGIAdapter2 * This, + /* [annotation][in] */ + _In_ REFGUID Name, + /* [annotation][out][in] */ + _Inout_ UINT *pDataSize, + /* [annotation][out] */ + _Out_writes_bytes_(*pDataSize) void *pData); + + HRESULT ( STDMETHODCALLTYPE *GetParent )( + IDXGIAdapter2 * This, + /* [annotation][in] */ + _In_ REFIID riid, + /* [annotation][retval][out] */ + _COM_Outptr_ void **ppParent); + + HRESULT ( STDMETHODCALLTYPE *EnumOutputs )( + IDXGIAdapter2 * This, + /* [in] */ UINT Output, + /* [annotation][out][in] */ + _COM_Outptr_ IDXGIOutput **ppOutput); + + HRESULT ( STDMETHODCALLTYPE *GetDesc )( + IDXGIAdapter2 * This, + /* [annotation][out] */ + _Out_ DXGI_ADAPTER_DESC *pDesc); + + HRESULT ( STDMETHODCALLTYPE *CheckInterfaceSupport )( + IDXGIAdapter2 * This, + /* [annotation][in] */ + _In_ REFGUID InterfaceName, + /* [annotation][out] */ + _Out_ LARGE_INTEGER *pUMDVersion); + + HRESULT ( STDMETHODCALLTYPE *GetDesc1 )( + IDXGIAdapter2 * This, + /* [annotation][out] */ + _Out_ DXGI_ADAPTER_DESC1 *pDesc); + + HRESULT ( STDMETHODCALLTYPE *GetDesc2 )( + IDXGIAdapter2 * This, + /* [annotation][out] */ + _Out_ DXGI_ADAPTER_DESC2 *pDesc); + + END_INTERFACE + } IDXGIAdapter2Vtbl; + + interface IDXGIAdapter2 + { + CONST_VTBL struct IDXGIAdapter2Vtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define IDXGIAdapter2_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define IDXGIAdapter2_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define IDXGIAdapter2_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define IDXGIAdapter2_SetPrivateData(This,Name,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,Name,DataSize,pData) ) + +#define IDXGIAdapter2_SetPrivateDataInterface(This,Name,pUnknown) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,Name,pUnknown) ) + +#define IDXGIAdapter2_GetPrivateData(This,Name,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,Name,pDataSize,pData) ) + +#define IDXGIAdapter2_GetParent(This,riid,ppParent) \ + ( (This)->lpVtbl -> GetParent(This,riid,ppParent) ) + + +#define IDXGIAdapter2_EnumOutputs(This,Output,ppOutput) \ + ( (This)->lpVtbl -> EnumOutputs(This,Output,ppOutput) ) + +#define IDXGIAdapter2_GetDesc(This,pDesc) \ + ( (This)->lpVtbl -> GetDesc(This,pDesc) ) + +#define IDXGIAdapter2_CheckInterfaceSupport(This,InterfaceName,pUMDVersion) \ + ( (This)->lpVtbl -> CheckInterfaceSupport(This,InterfaceName,pUMDVersion) ) + + +#define IDXGIAdapter2_GetDesc1(This,pDesc) \ + ( (This)->lpVtbl -> GetDesc1(This,pDesc) ) + + +#define IDXGIAdapter2_GetDesc2(This,pDesc) \ + ( (This)->lpVtbl -> GetDesc2(This,pDesc) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __IDXGIAdapter2_INTERFACE_DEFINED__ */ + + +#ifndef __IDXGIOutput1_INTERFACE_DEFINED__ +#define __IDXGIOutput1_INTERFACE_DEFINED__ + +/* interface IDXGIOutput1 */ +/* [unique][local][uuid][object] */ + + +EXTERN_C const IID IID_IDXGIOutput1; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("00cddea8-939b-4b83-a340-a685226666cc") + IDXGIOutput1 : public IDXGIOutput + { + public: + virtual HRESULT STDMETHODCALLTYPE GetDisplayModeList1( + /* [in] */ DXGI_FORMAT EnumFormat, + /* [in] */ UINT Flags, + /* [annotation][out][in] */ + _Inout_ UINT *pNumModes, + /* [annotation][out] */ + _Out_writes_to_opt_(*pNumModes,*pNumModes) DXGI_MODE_DESC1 *pDesc) = 0; + + virtual HRESULT STDMETHODCALLTYPE FindClosestMatchingMode1( + /* [annotation][in] */ + _In_ const DXGI_MODE_DESC1 *pModeToMatch, + /* [annotation][out] */ + _Out_ DXGI_MODE_DESC1 *pClosestMatch, + /* [annotation][in] */ + _In_opt_ IUnknown *pConcernedDevice) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetDisplaySurfaceData1( + /* [annotation][in] */ + _In_ IDXGIResource *pDestination) = 0; + + virtual HRESULT STDMETHODCALLTYPE DuplicateOutput( + /* [annotation][in] */ + _In_ IUnknown *pDevice, + /* [annotation][out] */ + _COM_Outptr_ IDXGIOutputDuplication **ppOutputDuplication) = 0; + + }; + + +#else /* C style interface */ + + typedef struct IDXGIOutput1Vtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + IDXGIOutput1 * This, + /* [in] */ REFIID riid, + /* [annotation][iid_is][out] */ + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + IDXGIOutput1 * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + IDXGIOutput1 * This); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + IDXGIOutput1 * This, + /* [annotation][in] */ + _In_ REFGUID Name, + /* [in] */ UINT DataSize, + /* [annotation][in] */ + _In_reads_bytes_(DataSize) const void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + IDXGIOutput1 * This, + /* [annotation][in] */ + _In_ REFGUID Name, + /* [annotation][in] */ + _In_ const IUnknown *pUnknown); + + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + IDXGIOutput1 * This, + /* [annotation][in] */ + _In_ REFGUID Name, + /* [annotation][out][in] */ + _Inout_ UINT *pDataSize, + /* [annotation][out] */ + _Out_writes_bytes_(*pDataSize) void *pData); + + HRESULT ( STDMETHODCALLTYPE *GetParent )( + IDXGIOutput1 * This, + /* [annotation][in] */ + _In_ REFIID riid, + /* [annotation][retval][out] */ + _COM_Outptr_ void **ppParent); + + HRESULT ( STDMETHODCALLTYPE *GetDesc )( + IDXGIOutput1 * This, + /* [annotation][out] */ + _Out_ DXGI_OUTPUT_DESC *pDesc); + + HRESULT ( STDMETHODCALLTYPE *GetDisplayModeList )( + IDXGIOutput1 * This, + /* [in] */ DXGI_FORMAT EnumFormat, + /* [in] */ UINT Flags, + /* [annotation][out][in] */ + _Inout_ UINT *pNumModes, + /* [annotation][out] */ + _Out_writes_to_opt_(*pNumModes,*pNumModes) DXGI_MODE_DESC *pDesc); + + HRESULT ( STDMETHODCALLTYPE *FindClosestMatchingMode )( + IDXGIOutput1 * This, + /* [annotation][in] */ + _In_ const DXGI_MODE_DESC *pModeToMatch, + /* [annotation][out] */ + _Out_ DXGI_MODE_DESC *pClosestMatch, + /* [annotation][in] */ + _In_opt_ IUnknown *pConcernedDevice); + + HRESULT ( STDMETHODCALLTYPE *WaitForVBlank )( + IDXGIOutput1 * This); + + HRESULT ( STDMETHODCALLTYPE *TakeOwnership )( + IDXGIOutput1 * This, + /* [annotation][in] */ + _In_ IUnknown *pDevice, + BOOL Exclusive); + + void ( STDMETHODCALLTYPE *ReleaseOwnership )( + IDXGIOutput1 * This); + + HRESULT ( STDMETHODCALLTYPE *GetGammaControlCapabilities )( + IDXGIOutput1 * This, + /* [annotation][out] */ + _Out_ DXGI_GAMMA_CONTROL_CAPABILITIES *pGammaCaps); + + HRESULT ( STDMETHODCALLTYPE *SetGammaControl )( + IDXGIOutput1 * This, + /* [annotation][in] */ + _In_ const DXGI_GAMMA_CONTROL *pArray); + + HRESULT ( STDMETHODCALLTYPE *GetGammaControl )( + IDXGIOutput1 * This, + /* [annotation][out] */ + _Out_ DXGI_GAMMA_CONTROL *pArray); + + HRESULT ( STDMETHODCALLTYPE *SetDisplaySurface )( + IDXGIOutput1 * This, + /* [annotation][in] */ + _In_ IDXGISurface *pScanoutSurface); + + HRESULT ( STDMETHODCALLTYPE *GetDisplaySurfaceData )( + IDXGIOutput1 * This, + /* [annotation][in] */ + _In_ IDXGISurface *pDestination); + + HRESULT ( STDMETHODCALLTYPE *GetFrameStatistics )( + IDXGIOutput1 * This, + /* [annotation][out] */ + _Out_ DXGI_FRAME_STATISTICS *pStats); + + HRESULT ( STDMETHODCALLTYPE *GetDisplayModeList1 )( + IDXGIOutput1 * This, + /* [in] */ DXGI_FORMAT EnumFormat, + /* [in] */ UINT Flags, + /* [annotation][out][in] */ + _Inout_ UINT *pNumModes, + /* [annotation][out] */ + _Out_writes_to_opt_(*pNumModes,*pNumModes) DXGI_MODE_DESC1 *pDesc); + + HRESULT ( STDMETHODCALLTYPE *FindClosestMatchingMode1 )( + IDXGIOutput1 * This, + /* [annotation][in] */ + _In_ const DXGI_MODE_DESC1 *pModeToMatch, + /* [annotation][out] */ + _Out_ DXGI_MODE_DESC1 *pClosestMatch, + /* [annotation][in] */ + _In_opt_ IUnknown *pConcernedDevice); + + HRESULT ( STDMETHODCALLTYPE *GetDisplaySurfaceData1 )( + IDXGIOutput1 * This, + /* [annotation][in] */ + _In_ IDXGIResource *pDestination); + + HRESULT ( STDMETHODCALLTYPE *DuplicateOutput )( + IDXGIOutput1 * This, + /* [annotation][in] */ + _In_ IUnknown *pDevice, + /* [annotation][out] */ + _COM_Outptr_ IDXGIOutputDuplication **ppOutputDuplication); + + END_INTERFACE + } IDXGIOutput1Vtbl; + + interface IDXGIOutput1 + { + CONST_VTBL struct IDXGIOutput1Vtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define IDXGIOutput1_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define IDXGIOutput1_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define IDXGIOutput1_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define IDXGIOutput1_SetPrivateData(This,Name,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,Name,DataSize,pData) ) + +#define IDXGIOutput1_SetPrivateDataInterface(This,Name,pUnknown) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,Name,pUnknown) ) + +#define IDXGIOutput1_GetPrivateData(This,Name,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,Name,pDataSize,pData) ) + +#define IDXGIOutput1_GetParent(This,riid,ppParent) \ + ( (This)->lpVtbl -> GetParent(This,riid,ppParent) ) + + +#define IDXGIOutput1_GetDesc(This,pDesc) \ + ( (This)->lpVtbl -> GetDesc(This,pDesc) ) + +#define IDXGIOutput1_GetDisplayModeList(This,EnumFormat,Flags,pNumModes,pDesc) \ + ( (This)->lpVtbl -> GetDisplayModeList(This,EnumFormat,Flags,pNumModes,pDesc) ) + +#define IDXGIOutput1_FindClosestMatchingMode(This,pModeToMatch,pClosestMatch,pConcernedDevice) \ + ( (This)->lpVtbl -> FindClosestMatchingMode(This,pModeToMatch,pClosestMatch,pConcernedDevice) ) + +#define IDXGIOutput1_WaitForVBlank(This) \ + ( (This)->lpVtbl -> WaitForVBlank(This) ) + +#define IDXGIOutput1_TakeOwnership(This,pDevice,Exclusive) \ + ( (This)->lpVtbl -> TakeOwnership(This,pDevice,Exclusive) ) + +#define IDXGIOutput1_ReleaseOwnership(This) \ + ( (This)->lpVtbl -> ReleaseOwnership(This) ) + +#define IDXGIOutput1_GetGammaControlCapabilities(This,pGammaCaps) \ + ( (This)->lpVtbl -> GetGammaControlCapabilities(This,pGammaCaps) ) + +#define IDXGIOutput1_SetGammaControl(This,pArray) \ + ( (This)->lpVtbl -> SetGammaControl(This,pArray) ) + +#define IDXGIOutput1_GetGammaControl(This,pArray) \ + ( (This)->lpVtbl -> GetGammaControl(This,pArray) ) + +#define IDXGIOutput1_SetDisplaySurface(This,pScanoutSurface) \ + ( (This)->lpVtbl -> SetDisplaySurface(This,pScanoutSurface) ) + +#define IDXGIOutput1_GetDisplaySurfaceData(This,pDestination) \ + ( (This)->lpVtbl -> GetDisplaySurfaceData(This,pDestination) ) + +#define IDXGIOutput1_GetFrameStatistics(This,pStats) \ + ( (This)->lpVtbl -> GetFrameStatistics(This,pStats) ) + + +#define IDXGIOutput1_GetDisplayModeList1(This,EnumFormat,Flags,pNumModes,pDesc) \ + ( (This)->lpVtbl -> GetDisplayModeList1(This,EnumFormat,Flags,pNumModes,pDesc) ) + +#define IDXGIOutput1_FindClosestMatchingMode1(This,pModeToMatch,pClosestMatch,pConcernedDevice) \ + ( (This)->lpVtbl -> FindClosestMatchingMode1(This,pModeToMatch,pClosestMatch,pConcernedDevice) ) + +#define IDXGIOutput1_GetDisplaySurfaceData1(This,pDestination) \ + ( (This)->lpVtbl -> GetDisplaySurfaceData1(This,pDestination) ) + +#define IDXGIOutput1_DuplicateOutput(This,pDevice,ppOutputDuplication) \ + ( (This)->lpVtbl -> DuplicateOutput(This,pDevice,ppOutputDuplication) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __IDXGIOutput1_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_dxgi1_2_0000_0009 */ +/* [local] */ + +DEFINE_GUID(IID_IDXGIDisplayControl,0xea9dbf1a,0xc88e,0x4486,0x85,0x4a,0x98,0xaa,0x01,0x38,0xf3,0x0c); +DEFINE_GUID(IID_IDXGIOutputDuplication,0x191cfac3,0xa341,0x470d,0xb2,0x6e,0xa8,0x64,0xf4,0x28,0x31,0x9c); +DEFINE_GUID(IID_IDXGISurface2,0xaba496dd,0xb617,0x4cb8,0xa8,0x66,0xbc,0x44,0xd7,0xeb,0x1f,0xa2); +DEFINE_GUID(IID_IDXGIResource1,0x30961379,0x4609,0x4a41,0x99,0x8e,0x54,0xfe,0x56,0x7e,0xe0,0xc1); +DEFINE_GUID(IID_IDXGIDevice2,0x05008617,0xfbfd,0x4051,0xa7,0x90,0x14,0x48,0x84,0xb4,0xf6,0xa9); +DEFINE_GUID(IID_IDXGISwapChain1,0x790a45f7,0x0d42,0x4876,0x98,0x3a,0x0a,0x55,0xcf,0xe6,0xf4,0xaa); +DEFINE_GUID(IID_IDXGIFactory2,0x50c83a1c,0xe072,0x4c48,0x87,0xb0,0x36,0x30,0xfa,0x36,0xa6,0xd0); +DEFINE_GUID(IID_IDXGIAdapter2,0x0AA1AE0A,0xFA0E,0x4B84,0x86,0x44,0xE0,0x5F,0xF8,0xE5,0xAC,0xB5); +DEFINE_GUID(IID_IDXGIOutput1,0x00cddea8,0x939b,0x4b83,0xa3,0x40,0xa6,0x85,0x22,0x66,0x66,0xcc); + + +extern RPC_IF_HANDLE __MIDL_itf_dxgi1_2_0000_0009_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_dxgi1_2_0000_0009_v0_0_s_ifspec; + +/* Additional Prototypes for ALL interfaces */ + +/* end of Additional Prototypes */ + +#ifdef __cplusplus +} +#endif + +#endif + + diff --git a/3rdparty/dxsdk/include/dxgi1_3.h b/3rdparty/dxsdk/include/dxgi1_3.h new file mode 100644 index 00000000..a11f6b65 --- /dev/null +++ b/3rdparty/dxsdk/include/dxgi1_3.h @@ -0,0 +1,2108 @@ + + +/* this ALWAYS GENERATED file contains the definitions for the interfaces */ + + + /* File created by MIDL compiler version 8.00.0613 */ +/* @@MIDL_FILE_HEADING( ) */ + + + +/* verify that the <rpcndr.h> version is high enough to compile this file*/ +#ifndef __REQUIRED_RPCNDR_H_VERSION__ +#define __REQUIRED_RPCNDR_H_VERSION__ 500 +#endif + +/* verify that the <rpcsal.h> version is high enough to compile this file*/ +#ifndef __REQUIRED_RPCSAL_H_VERSION__ +#define __REQUIRED_RPCSAL_H_VERSION__ 100 +#endif + +#include "rpc.h" +#include "rpcndr.h" + +#ifndef __RPCNDR_H_VERSION__ +#error this stub requires an updated version of <rpcndr.h> +#endif /* __RPCNDR_H_VERSION__ */ + +#ifndef COM_NO_WINDOWS_H +#include "windows.h" +#include "ole2.h" +#endif /*COM_NO_WINDOWS_H*/ + +#ifndef __dxgi1_3_h__ +#define __dxgi1_3_h__ + +#if defined(_MSC_VER) && (_MSC_VER >= 1020) +#pragma once +#endif + +/* Forward Declarations */ + +#ifndef __IDXGIDevice3_FWD_DEFINED__ +#define __IDXGIDevice3_FWD_DEFINED__ +typedef interface IDXGIDevice3 IDXGIDevice3; + +#endif /* __IDXGIDevice3_FWD_DEFINED__ */ + + +#ifndef __IDXGISwapChain2_FWD_DEFINED__ +#define __IDXGISwapChain2_FWD_DEFINED__ +typedef interface IDXGISwapChain2 IDXGISwapChain2; + +#endif /* __IDXGISwapChain2_FWD_DEFINED__ */ + + +#ifndef __IDXGIOutput2_FWD_DEFINED__ +#define __IDXGIOutput2_FWD_DEFINED__ +typedef interface IDXGIOutput2 IDXGIOutput2; + +#endif /* __IDXGIOutput2_FWD_DEFINED__ */ + + +#ifndef __IDXGIFactory3_FWD_DEFINED__ +#define __IDXGIFactory3_FWD_DEFINED__ +typedef interface IDXGIFactory3 IDXGIFactory3; + +#endif /* __IDXGIFactory3_FWD_DEFINED__ */ + + +#ifndef __IDXGIDecodeSwapChain_FWD_DEFINED__ +#define __IDXGIDecodeSwapChain_FWD_DEFINED__ +typedef interface IDXGIDecodeSwapChain IDXGIDecodeSwapChain; + +#endif /* __IDXGIDecodeSwapChain_FWD_DEFINED__ */ + + +#ifndef __IDXGIFactoryMedia_FWD_DEFINED__ +#define __IDXGIFactoryMedia_FWD_DEFINED__ +typedef interface IDXGIFactoryMedia IDXGIFactoryMedia; + +#endif /* __IDXGIFactoryMedia_FWD_DEFINED__ */ + + +#ifndef __IDXGISwapChainMedia_FWD_DEFINED__ +#define __IDXGISwapChainMedia_FWD_DEFINED__ +typedef interface IDXGISwapChainMedia IDXGISwapChainMedia; + +#endif /* __IDXGISwapChainMedia_FWD_DEFINED__ */ + + +#ifndef __IDXGIOutput3_FWD_DEFINED__ +#define __IDXGIOutput3_FWD_DEFINED__ +typedef interface IDXGIOutput3 IDXGIOutput3; + +#endif /* __IDXGIOutput3_FWD_DEFINED__ */ + + +/* header files for imported files */ +#include "dxgi1_2.h" + +#ifdef __cplusplus +extern "C"{ +#endif + + +/* interface __MIDL_itf_dxgi1_3_0000_0000 */ +/* [local] */ + +#define DXGI_CREATE_FACTORY_DEBUG 0x1 +HRESULT WINAPI CreateDXGIFactory2(UINT Flags, REFIID riid, _COM_Outptr_ void **ppFactory); +HRESULT WINAPI DXGIGetDebugInterface1(UINT Flags, REFIID riid, _COM_Outptr_ void **pDebug); + + +extern RPC_IF_HANDLE __MIDL_itf_dxgi1_3_0000_0000_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_dxgi1_3_0000_0000_v0_0_s_ifspec; + +#ifndef __IDXGIDevice3_INTERFACE_DEFINED__ +#define __IDXGIDevice3_INTERFACE_DEFINED__ + +/* interface IDXGIDevice3 */ +/* [unique][local][uuid][object] */ + + +EXTERN_C const IID IID_IDXGIDevice3; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("6007896c-3244-4afd-bf18-a6d3beda5023") + IDXGIDevice3 : public IDXGIDevice2 + { + public: + virtual void STDMETHODCALLTYPE Trim( void) = 0; + + }; + + +#else /* C style interface */ + + typedef struct IDXGIDevice3Vtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + IDXGIDevice3 * This, + /* [in] */ REFIID riid, + /* [annotation][iid_is][out] */ + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + IDXGIDevice3 * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + IDXGIDevice3 * This); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + IDXGIDevice3 * This, + /* [annotation][in] */ + _In_ REFGUID Name, + /* [in] */ UINT DataSize, + /* [annotation][in] */ + _In_reads_bytes_(DataSize) const void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + IDXGIDevice3 * This, + /* [annotation][in] */ + _In_ REFGUID Name, + /* [annotation][in] */ + _In_ const IUnknown *pUnknown); + + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + IDXGIDevice3 * This, + /* [annotation][in] */ + _In_ REFGUID Name, + /* [annotation][out][in] */ + _Inout_ UINT *pDataSize, + /* [annotation][out] */ + _Out_writes_bytes_(*pDataSize) void *pData); + + HRESULT ( STDMETHODCALLTYPE *GetParent )( + IDXGIDevice3 * This, + /* [annotation][in] */ + _In_ REFIID riid, + /* [annotation][retval][out] */ + _COM_Outptr_ void **ppParent); + + HRESULT ( STDMETHODCALLTYPE *GetAdapter )( + IDXGIDevice3 * This, + /* [annotation][out] */ + _COM_Outptr_ IDXGIAdapter **pAdapter); + + HRESULT ( STDMETHODCALLTYPE *CreateSurface )( + IDXGIDevice3 * This, + /* [annotation][in] */ + _In_ const DXGI_SURFACE_DESC *pDesc, + /* [in] */ UINT NumSurfaces, + /* [in] */ DXGI_USAGE Usage, + /* [annotation][in] */ + _In_opt_ const DXGI_SHARED_RESOURCE *pSharedResource, + /* [annotation][out] */ + _COM_Outptr_ IDXGISurface **ppSurface); + + HRESULT ( STDMETHODCALLTYPE *QueryResourceResidency )( + IDXGIDevice3 * This, + /* [annotation][size_is][in] */ + _In_reads_(NumResources) IUnknown *const *ppResources, + /* [annotation][size_is][out] */ + _Out_writes_(NumResources) DXGI_RESIDENCY *pResidencyStatus, + /* [in] */ UINT NumResources); + + HRESULT ( STDMETHODCALLTYPE *SetGPUThreadPriority )( + IDXGIDevice3 * This, + /* [in] */ INT Priority); + + HRESULT ( STDMETHODCALLTYPE *GetGPUThreadPriority )( + IDXGIDevice3 * This, + /* [annotation][retval][out] */ + _Out_ INT *pPriority); + + HRESULT ( STDMETHODCALLTYPE *SetMaximumFrameLatency )( + IDXGIDevice3 * This, + /* [in] */ UINT MaxLatency); + + HRESULT ( STDMETHODCALLTYPE *GetMaximumFrameLatency )( + IDXGIDevice3 * This, + /* [annotation][out] */ + _Out_ UINT *pMaxLatency); + + HRESULT ( STDMETHODCALLTYPE *OfferResources )( + IDXGIDevice3 * This, + /* [annotation][in] */ + _In_ UINT NumResources, + /* [annotation][size_is][in] */ + _In_reads_(NumResources) IDXGIResource *const *ppResources, + /* [annotation][in] */ + _In_ DXGI_OFFER_RESOURCE_PRIORITY Priority); + + HRESULT ( STDMETHODCALLTYPE *ReclaimResources )( + IDXGIDevice3 * This, + /* [annotation][in] */ + _In_ UINT NumResources, + /* [annotation][size_is][in] */ + _In_reads_(NumResources) IDXGIResource *const *ppResources, + /* [annotation][size_is][out] */ + _Out_writes_all_opt_(NumResources) BOOL *pDiscarded); + + HRESULT ( STDMETHODCALLTYPE *EnqueueSetEvent )( + IDXGIDevice3 * This, + /* [annotation][in] */ + _In_ HANDLE hEvent); + + void ( STDMETHODCALLTYPE *Trim )( + IDXGIDevice3 * This); + + END_INTERFACE + } IDXGIDevice3Vtbl; + + interface IDXGIDevice3 + { + CONST_VTBL struct IDXGIDevice3Vtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define IDXGIDevice3_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define IDXGIDevice3_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define IDXGIDevice3_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define IDXGIDevice3_SetPrivateData(This,Name,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,Name,DataSize,pData) ) + +#define IDXGIDevice3_SetPrivateDataInterface(This,Name,pUnknown) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,Name,pUnknown) ) + +#define IDXGIDevice3_GetPrivateData(This,Name,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,Name,pDataSize,pData) ) + +#define IDXGIDevice3_GetParent(This,riid,ppParent) \ + ( (This)->lpVtbl -> GetParent(This,riid,ppParent) ) + + +#define IDXGIDevice3_GetAdapter(This,pAdapter) \ + ( (This)->lpVtbl -> GetAdapter(This,pAdapter) ) + +#define IDXGIDevice3_CreateSurface(This,pDesc,NumSurfaces,Usage,pSharedResource,ppSurface) \ + ( (This)->lpVtbl -> CreateSurface(This,pDesc,NumSurfaces,Usage,pSharedResource,ppSurface) ) + +#define IDXGIDevice3_QueryResourceResidency(This,ppResources,pResidencyStatus,NumResources) \ + ( (This)->lpVtbl -> QueryResourceResidency(This,ppResources,pResidencyStatus,NumResources) ) + +#define IDXGIDevice3_SetGPUThreadPriority(This,Priority) \ + ( (This)->lpVtbl -> SetGPUThreadPriority(This,Priority) ) + +#define IDXGIDevice3_GetGPUThreadPriority(This,pPriority) \ + ( (This)->lpVtbl -> GetGPUThreadPriority(This,pPriority) ) + + +#define IDXGIDevice3_SetMaximumFrameLatency(This,MaxLatency) \ + ( (This)->lpVtbl -> SetMaximumFrameLatency(This,MaxLatency) ) + +#define IDXGIDevice3_GetMaximumFrameLatency(This,pMaxLatency) \ + ( (This)->lpVtbl -> GetMaximumFrameLatency(This,pMaxLatency) ) + + +#define IDXGIDevice3_OfferResources(This,NumResources,ppResources,Priority) \ + ( (This)->lpVtbl -> OfferResources(This,NumResources,ppResources,Priority) ) + +#define IDXGIDevice3_ReclaimResources(This,NumResources,ppResources,pDiscarded) \ + ( (This)->lpVtbl -> ReclaimResources(This,NumResources,ppResources,pDiscarded) ) + +#define IDXGIDevice3_EnqueueSetEvent(This,hEvent) \ + ( (This)->lpVtbl -> EnqueueSetEvent(This,hEvent) ) + + +#define IDXGIDevice3_Trim(This) \ + ( (This)->lpVtbl -> Trim(This) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __IDXGIDevice3_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_dxgi1_3_0000_0001 */ +/* [local] */ + +typedef struct DXGI_MATRIX_3X2_F + { + FLOAT _11; + FLOAT _12; + FLOAT _21; + FLOAT _22; + FLOAT _31; + FLOAT _32; + } DXGI_MATRIX_3X2_F; + + + +extern RPC_IF_HANDLE __MIDL_itf_dxgi1_3_0000_0001_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_dxgi1_3_0000_0001_v0_0_s_ifspec; + +#ifndef __IDXGISwapChain2_INTERFACE_DEFINED__ +#define __IDXGISwapChain2_INTERFACE_DEFINED__ + +/* interface IDXGISwapChain2 */ +/* [unique][local][uuid][object] */ + + +EXTERN_C const IID IID_IDXGISwapChain2; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("a8be2ac4-199f-4946-b331-79599fb98de7") + IDXGISwapChain2 : public IDXGISwapChain1 + { + public: + virtual HRESULT STDMETHODCALLTYPE SetSourceSize( + UINT Width, + UINT Height) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetSourceSize( + /* [annotation][out] */ + _Out_ UINT *pWidth, + /* [annotation][out] */ + _Out_ UINT *pHeight) = 0; + + virtual HRESULT STDMETHODCALLTYPE SetMaximumFrameLatency( + UINT MaxLatency) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetMaximumFrameLatency( + /* [annotation][out] */ + _Out_ UINT *pMaxLatency) = 0; + + virtual HANDLE STDMETHODCALLTYPE GetFrameLatencyWaitableObject( void) = 0; + + virtual HRESULT STDMETHODCALLTYPE SetMatrixTransform( + const DXGI_MATRIX_3X2_F *pMatrix) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetMatrixTransform( + /* [annotation][out] */ + _Out_ DXGI_MATRIX_3X2_F *pMatrix) = 0; + + }; + + +#else /* C style interface */ + + typedef struct IDXGISwapChain2Vtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + IDXGISwapChain2 * This, + /* [in] */ REFIID riid, + /* [annotation][iid_is][out] */ + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + IDXGISwapChain2 * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + IDXGISwapChain2 * This); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + IDXGISwapChain2 * This, + /* [annotation][in] */ + _In_ REFGUID Name, + /* [in] */ UINT DataSize, + /* [annotation][in] */ + _In_reads_bytes_(DataSize) const void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + IDXGISwapChain2 * This, + /* [annotation][in] */ + _In_ REFGUID Name, + /* [annotation][in] */ + _In_ const IUnknown *pUnknown); + + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + IDXGISwapChain2 * This, + /* [annotation][in] */ + _In_ REFGUID Name, + /* [annotation][out][in] */ + _Inout_ UINT *pDataSize, + /* [annotation][out] */ + _Out_writes_bytes_(*pDataSize) void *pData); + + HRESULT ( STDMETHODCALLTYPE *GetParent )( + IDXGISwapChain2 * This, + /* [annotation][in] */ + _In_ REFIID riid, + /* [annotation][retval][out] */ + _COM_Outptr_ void **ppParent); + + HRESULT ( STDMETHODCALLTYPE *GetDevice )( + IDXGISwapChain2 * This, + /* [annotation][in] */ + _In_ REFIID riid, + /* [annotation][retval][out] */ + _COM_Outptr_ void **ppDevice); + + HRESULT ( STDMETHODCALLTYPE *Present )( + IDXGISwapChain2 * This, + /* [in] */ UINT SyncInterval, + /* [in] */ UINT Flags); + + HRESULT ( STDMETHODCALLTYPE *GetBuffer )( + IDXGISwapChain2 * This, + /* [in] */ UINT Buffer, + /* [annotation][in] */ + _In_ REFIID riid, + /* [annotation][out][in] */ + _COM_Outptr_ void **ppSurface); + + HRESULT ( STDMETHODCALLTYPE *SetFullscreenState )( + IDXGISwapChain2 * This, + /* [in] */ BOOL Fullscreen, + /* [annotation][in] */ + _In_opt_ IDXGIOutput *pTarget); + + HRESULT ( STDMETHODCALLTYPE *GetFullscreenState )( + IDXGISwapChain2 * This, + /* [annotation][out] */ + _Out_opt_ BOOL *pFullscreen, + /* [annotation][out] */ + _COM_Outptr_opt_result_maybenull_ IDXGIOutput **ppTarget); + + HRESULT ( STDMETHODCALLTYPE *GetDesc )( + IDXGISwapChain2 * This, + /* [annotation][out] */ + _Out_ DXGI_SWAP_CHAIN_DESC *pDesc); + + HRESULT ( STDMETHODCALLTYPE *ResizeBuffers )( + IDXGISwapChain2 * This, + /* [in] */ UINT BufferCount, + /* [in] */ UINT Width, + /* [in] */ UINT Height, + /* [in] */ DXGI_FORMAT NewFormat, + /* [in] */ UINT SwapChainFlags); + + HRESULT ( STDMETHODCALLTYPE *ResizeTarget )( + IDXGISwapChain2 * This, + /* [annotation][in] */ + _In_ const DXGI_MODE_DESC *pNewTargetParameters); + + HRESULT ( STDMETHODCALLTYPE *GetContainingOutput )( + IDXGISwapChain2 * This, + /* [annotation][out] */ + _COM_Outptr_ IDXGIOutput **ppOutput); + + HRESULT ( STDMETHODCALLTYPE *GetFrameStatistics )( + IDXGISwapChain2 * This, + /* [annotation][out] */ + _Out_ DXGI_FRAME_STATISTICS *pStats); + + HRESULT ( STDMETHODCALLTYPE *GetLastPresentCount )( + IDXGISwapChain2 * This, + /* [annotation][out] */ + _Out_ UINT *pLastPresentCount); + + HRESULT ( STDMETHODCALLTYPE *GetDesc1 )( + IDXGISwapChain2 * This, + /* [annotation][out] */ + _Out_ DXGI_SWAP_CHAIN_DESC1 *pDesc); + + HRESULT ( STDMETHODCALLTYPE *GetFullscreenDesc )( + IDXGISwapChain2 * This, + /* [annotation][out] */ + _Out_ DXGI_SWAP_CHAIN_FULLSCREEN_DESC *pDesc); + + HRESULT ( STDMETHODCALLTYPE *GetHwnd )( + IDXGISwapChain2 * This, + /* [annotation][out] */ + _Out_ HWND *pHwnd); + + HRESULT ( STDMETHODCALLTYPE *GetCoreWindow )( + IDXGISwapChain2 * This, + /* [annotation][in] */ + _In_ REFIID refiid, + /* [annotation][out] */ + _COM_Outptr_ void **ppUnk); + + HRESULT ( STDMETHODCALLTYPE *Present1 )( + IDXGISwapChain2 * This, + /* [in] */ UINT SyncInterval, + /* [in] */ UINT PresentFlags, + /* [annotation][in] */ + _In_ const DXGI_PRESENT_PARAMETERS *pPresentParameters); + + BOOL ( STDMETHODCALLTYPE *IsTemporaryMonoSupported )( + IDXGISwapChain2 * This); + + HRESULT ( STDMETHODCALLTYPE *GetRestrictToOutput )( + IDXGISwapChain2 * This, + /* [annotation][out] */ + _Out_ IDXGIOutput **ppRestrictToOutput); + + HRESULT ( STDMETHODCALLTYPE *SetBackgroundColor )( + IDXGISwapChain2 * This, + /* [annotation][in] */ + _In_ const DXGI_RGBA *pColor); + + HRESULT ( STDMETHODCALLTYPE *GetBackgroundColor )( + IDXGISwapChain2 * This, + /* [annotation][out] */ + _Out_ DXGI_RGBA *pColor); + + HRESULT ( STDMETHODCALLTYPE *SetRotation )( + IDXGISwapChain2 * This, + /* [annotation][in] */ + _In_ DXGI_MODE_ROTATION Rotation); + + HRESULT ( STDMETHODCALLTYPE *GetRotation )( + IDXGISwapChain2 * This, + /* [annotation][out] */ + _Out_ DXGI_MODE_ROTATION *pRotation); + + HRESULT ( STDMETHODCALLTYPE *SetSourceSize )( + IDXGISwapChain2 * This, + UINT Width, + UINT Height); + + HRESULT ( STDMETHODCALLTYPE *GetSourceSize )( + IDXGISwapChain2 * This, + /* [annotation][out] */ + _Out_ UINT *pWidth, + /* [annotation][out] */ + _Out_ UINT *pHeight); + + HRESULT ( STDMETHODCALLTYPE *SetMaximumFrameLatency )( + IDXGISwapChain2 * This, + UINT MaxLatency); + + HRESULT ( STDMETHODCALLTYPE *GetMaximumFrameLatency )( + IDXGISwapChain2 * This, + /* [annotation][out] */ + _Out_ UINT *pMaxLatency); + + HANDLE ( STDMETHODCALLTYPE *GetFrameLatencyWaitableObject )( + IDXGISwapChain2 * This); + + HRESULT ( STDMETHODCALLTYPE *SetMatrixTransform )( + IDXGISwapChain2 * This, + const DXGI_MATRIX_3X2_F *pMatrix); + + HRESULT ( STDMETHODCALLTYPE *GetMatrixTransform )( + IDXGISwapChain2 * This, + /* [annotation][out] */ + _Out_ DXGI_MATRIX_3X2_F *pMatrix); + + END_INTERFACE + } IDXGISwapChain2Vtbl; + + interface IDXGISwapChain2 + { + CONST_VTBL struct IDXGISwapChain2Vtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define IDXGISwapChain2_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define IDXGISwapChain2_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define IDXGISwapChain2_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define IDXGISwapChain2_SetPrivateData(This,Name,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,Name,DataSize,pData) ) + +#define IDXGISwapChain2_SetPrivateDataInterface(This,Name,pUnknown) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,Name,pUnknown) ) + +#define IDXGISwapChain2_GetPrivateData(This,Name,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,Name,pDataSize,pData) ) + +#define IDXGISwapChain2_GetParent(This,riid,ppParent) \ + ( (This)->lpVtbl -> GetParent(This,riid,ppParent) ) + + +#define IDXGISwapChain2_GetDevice(This,riid,ppDevice) \ + ( (This)->lpVtbl -> GetDevice(This,riid,ppDevice) ) + + +#define IDXGISwapChain2_Present(This,SyncInterval,Flags) \ + ( (This)->lpVtbl -> Present(This,SyncInterval,Flags) ) + +#define IDXGISwapChain2_GetBuffer(This,Buffer,riid,ppSurface) \ + ( (This)->lpVtbl -> GetBuffer(This,Buffer,riid,ppSurface) ) + +#define IDXGISwapChain2_SetFullscreenState(This,Fullscreen,pTarget) \ + ( (This)->lpVtbl -> SetFullscreenState(This,Fullscreen,pTarget) ) + +#define IDXGISwapChain2_GetFullscreenState(This,pFullscreen,ppTarget) \ + ( (This)->lpVtbl -> GetFullscreenState(This,pFullscreen,ppTarget) ) + +#define IDXGISwapChain2_GetDesc(This,pDesc) \ + ( (This)->lpVtbl -> GetDesc(This,pDesc) ) + +#define IDXGISwapChain2_ResizeBuffers(This,BufferCount,Width,Height,NewFormat,SwapChainFlags) \ + ( (This)->lpVtbl -> ResizeBuffers(This,BufferCount,Width,Height,NewFormat,SwapChainFlags) ) + +#define IDXGISwapChain2_ResizeTarget(This,pNewTargetParameters) \ + ( (This)->lpVtbl -> ResizeTarget(This,pNewTargetParameters) ) + +#define IDXGISwapChain2_GetContainingOutput(This,ppOutput) \ + ( (This)->lpVtbl -> GetContainingOutput(This,ppOutput) ) + +#define IDXGISwapChain2_GetFrameStatistics(This,pStats) \ + ( (This)->lpVtbl -> GetFrameStatistics(This,pStats) ) + +#define IDXGISwapChain2_GetLastPresentCount(This,pLastPresentCount) \ + ( (This)->lpVtbl -> GetLastPresentCount(This,pLastPresentCount) ) + + +#define IDXGISwapChain2_GetDesc1(This,pDesc) \ + ( (This)->lpVtbl -> GetDesc1(This,pDesc) ) + +#define IDXGISwapChain2_GetFullscreenDesc(This,pDesc) \ + ( (This)->lpVtbl -> GetFullscreenDesc(This,pDesc) ) + +#define IDXGISwapChain2_GetHwnd(This,pHwnd) \ + ( (This)->lpVtbl -> GetHwnd(This,pHwnd) ) + +#define IDXGISwapChain2_GetCoreWindow(This,refiid,ppUnk) \ + ( (This)->lpVtbl -> GetCoreWindow(This,refiid,ppUnk) ) + +#define IDXGISwapChain2_Present1(This,SyncInterval,PresentFlags,pPresentParameters) \ + ( (This)->lpVtbl -> Present1(This,SyncInterval,PresentFlags,pPresentParameters) ) + +#define IDXGISwapChain2_IsTemporaryMonoSupported(This) \ + ( (This)->lpVtbl -> IsTemporaryMonoSupported(This) ) + +#define IDXGISwapChain2_GetRestrictToOutput(This,ppRestrictToOutput) \ + ( (This)->lpVtbl -> GetRestrictToOutput(This,ppRestrictToOutput) ) + +#define IDXGISwapChain2_SetBackgroundColor(This,pColor) \ + ( (This)->lpVtbl -> SetBackgroundColor(This,pColor) ) + +#define IDXGISwapChain2_GetBackgroundColor(This,pColor) \ + ( (This)->lpVtbl -> GetBackgroundColor(This,pColor) ) + +#define IDXGISwapChain2_SetRotation(This,Rotation) \ + ( (This)->lpVtbl -> SetRotation(This,Rotation) ) + +#define IDXGISwapChain2_GetRotation(This,pRotation) \ + ( (This)->lpVtbl -> GetRotation(This,pRotation) ) + + +#define IDXGISwapChain2_SetSourceSize(This,Width,Height) \ + ( (This)->lpVtbl -> SetSourceSize(This,Width,Height) ) + +#define IDXGISwapChain2_GetSourceSize(This,pWidth,pHeight) \ + ( (This)->lpVtbl -> GetSourceSize(This,pWidth,pHeight) ) + +#define IDXGISwapChain2_SetMaximumFrameLatency(This,MaxLatency) \ + ( (This)->lpVtbl -> SetMaximumFrameLatency(This,MaxLatency) ) + +#define IDXGISwapChain2_GetMaximumFrameLatency(This,pMaxLatency) \ + ( (This)->lpVtbl -> GetMaximumFrameLatency(This,pMaxLatency) ) + +#define IDXGISwapChain2_GetFrameLatencyWaitableObject(This) \ + ( (This)->lpVtbl -> GetFrameLatencyWaitableObject(This) ) + +#define IDXGISwapChain2_SetMatrixTransform(This,pMatrix) \ + ( (This)->lpVtbl -> SetMatrixTransform(This,pMatrix) ) + +#define IDXGISwapChain2_GetMatrixTransform(This,pMatrix) \ + ( (This)->lpVtbl -> GetMatrixTransform(This,pMatrix) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __IDXGISwapChain2_INTERFACE_DEFINED__ */ + + +#ifndef __IDXGIOutput2_INTERFACE_DEFINED__ +#define __IDXGIOutput2_INTERFACE_DEFINED__ + +/* interface IDXGIOutput2 */ +/* [unique][local][uuid][object] */ + + +EXTERN_C const IID IID_IDXGIOutput2; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("595e39d1-2724-4663-99b1-da969de28364") + IDXGIOutput2 : public IDXGIOutput1 + { + public: + virtual BOOL STDMETHODCALLTYPE SupportsOverlays( void) = 0; + + }; + + +#else /* C style interface */ + + typedef struct IDXGIOutput2Vtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + IDXGIOutput2 * This, + /* [in] */ REFIID riid, + /* [annotation][iid_is][out] */ + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + IDXGIOutput2 * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + IDXGIOutput2 * This); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + IDXGIOutput2 * This, + /* [annotation][in] */ + _In_ REFGUID Name, + /* [in] */ UINT DataSize, + /* [annotation][in] */ + _In_reads_bytes_(DataSize) const void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + IDXGIOutput2 * This, + /* [annotation][in] */ + _In_ REFGUID Name, + /* [annotation][in] */ + _In_ const IUnknown *pUnknown); + + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + IDXGIOutput2 * This, + /* [annotation][in] */ + _In_ REFGUID Name, + /* [annotation][out][in] */ + _Inout_ UINT *pDataSize, + /* [annotation][out] */ + _Out_writes_bytes_(*pDataSize) void *pData); + + HRESULT ( STDMETHODCALLTYPE *GetParent )( + IDXGIOutput2 * This, + /* [annotation][in] */ + _In_ REFIID riid, + /* [annotation][retval][out] */ + _COM_Outptr_ void **ppParent); + + HRESULT ( STDMETHODCALLTYPE *GetDesc )( + IDXGIOutput2 * This, + /* [annotation][out] */ + _Out_ DXGI_OUTPUT_DESC *pDesc); + + HRESULT ( STDMETHODCALLTYPE *GetDisplayModeList )( + IDXGIOutput2 * This, + /* [in] */ DXGI_FORMAT EnumFormat, + /* [in] */ UINT Flags, + /* [annotation][out][in] */ + _Inout_ UINT *pNumModes, + /* [annotation][out] */ + _Out_writes_to_opt_(*pNumModes,*pNumModes) DXGI_MODE_DESC *pDesc); + + HRESULT ( STDMETHODCALLTYPE *FindClosestMatchingMode )( + IDXGIOutput2 * This, + /* [annotation][in] */ + _In_ const DXGI_MODE_DESC *pModeToMatch, + /* [annotation][out] */ + _Out_ DXGI_MODE_DESC *pClosestMatch, + /* [annotation][in] */ + _In_opt_ IUnknown *pConcernedDevice); + + HRESULT ( STDMETHODCALLTYPE *WaitForVBlank )( + IDXGIOutput2 * This); + + HRESULT ( STDMETHODCALLTYPE *TakeOwnership )( + IDXGIOutput2 * This, + /* [annotation][in] */ + _In_ IUnknown *pDevice, + BOOL Exclusive); + + void ( STDMETHODCALLTYPE *ReleaseOwnership )( + IDXGIOutput2 * This); + + HRESULT ( STDMETHODCALLTYPE *GetGammaControlCapabilities )( + IDXGIOutput2 * This, + /* [annotation][out] */ + _Out_ DXGI_GAMMA_CONTROL_CAPABILITIES *pGammaCaps); + + HRESULT ( STDMETHODCALLTYPE *SetGammaControl )( + IDXGIOutput2 * This, + /* [annotation][in] */ + _In_ const DXGI_GAMMA_CONTROL *pArray); + + HRESULT ( STDMETHODCALLTYPE *GetGammaControl )( + IDXGIOutput2 * This, + /* [annotation][out] */ + _Out_ DXGI_GAMMA_CONTROL *pArray); + + HRESULT ( STDMETHODCALLTYPE *SetDisplaySurface )( + IDXGIOutput2 * This, + /* [annotation][in] */ + _In_ IDXGISurface *pScanoutSurface); + + HRESULT ( STDMETHODCALLTYPE *GetDisplaySurfaceData )( + IDXGIOutput2 * This, + /* [annotation][in] */ + _In_ IDXGISurface *pDestination); + + HRESULT ( STDMETHODCALLTYPE *GetFrameStatistics )( + IDXGIOutput2 * This, + /* [annotation][out] */ + _Out_ DXGI_FRAME_STATISTICS *pStats); + + HRESULT ( STDMETHODCALLTYPE *GetDisplayModeList1 )( + IDXGIOutput2 * This, + /* [in] */ DXGI_FORMAT EnumFormat, + /* [in] */ UINT Flags, + /* [annotation][out][in] */ + _Inout_ UINT *pNumModes, + /* [annotation][out] */ + _Out_writes_to_opt_(*pNumModes,*pNumModes) DXGI_MODE_DESC1 *pDesc); + + HRESULT ( STDMETHODCALLTYPE *FindClosestMatchingMode1 )( + IDXGIOutput2 * This, + /* [annotation][in] */ + _In_ const DXGI_MODE_DESC1 *pModeToMatch, + /* [annotation][out] */ + _Out_ DXGI_MODE_DESC1 *pClosestMatch, + /* [annotation][in] */ + _In_opt_ IUnknown *pConcernedDevice); + + HRESULT ( STDMETHODCALLTYPE *GetDisplaySurfaceData1 )( + IDXGIOutput2 * This, + /* [annotation][in] */ + _In_ IDXGIResource *pDestination); + + HRESULT ( STDMETHODCALLTYPE *DuplicateOutput )( + IDXGIOutput2 * This, + /* [annotation][in] */ + _In_ IUnknown *pDevice, + /* [annotation][out] */ + _COM_Outptr_ IDXGIOutputDuplication **ppOutputDuplication); + + BOOL ( STDMETHODCALLTYPE *SupportsOverlays )( + IDXGIOutput2 * This); + + END_INTERFACE + } IDXGIOutput2Vtbl; + + interface IDXGIOutput2 + { + CONST_VTBL struct IDXGIOutput2Vtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define IDXGIOutput2_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define IDXGIOutput2_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define IDXGIOutput2_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define IDXGIOutput2_SetPrivateData(This,Name,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,Name,DataSize,pData) ) + +#define IDXGIOutput2_SetPrivateDataInterface(This,Name,pUnknown) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,Name,pUnknown) ) + +#define IDXGIOutput2_GetPrivateData(This,Name,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,Name,pDataSize,pData) ) + +#define IDXGIOutput2_GetParent(This,riid,ppParent) \ + ( (This)->lpVtbl -> GetParent(This,riid,ppParent) ) + + +#define IDXGIOutput2_GetDesc(This,pDesc) \ + ( (This)->lpVtbl -> GetDesc(This,pDesc) ) + +#define IDXGIOutput2_GetDisplayModeList(This,EnumFormat,Flags,pNumModes,pDesc) \ + ( (This)->lpVtbl -> GetDisplayModeList(This,EnumFormat,Flags,pNumModes,pDesc) ) + +#define IDXGIOutput2_FindClosestMatchingMode(This,pModeToMatch,pClosestMatch,pConcernedDevice) \ + ( (This)->lpVtbl -> FindClosestMatchingMode(This,pModeToMatch,pClosestMatch,pConcernedDevice) ) + +#define IDXGIOutput2_WaitForVBlank(This) \ + ( (This)->lpVtbl -> WaitForVBlank(This) ) + +#define IDXGIOutput2_TakeOwnership(This,pDevice,Exclusive) \ + ( (This)->lpVtbl -> TakeOwnership(This,pDevice,Exclusive) ) + +#define IDXGIOutput2_ReleaseOwnership(This) \ + ( (This)->lpVtbl -> ReleaseOwnership(This) ) + +#define IDXGIOutput2_GetGammaControlCapabilities(This,pGammaCaps) \ + ( (This)->lpVtbl -> GetGammaControlCapabilities(This,pGammaCaps) ) + +#define IDXGIOutput2_SetGammaControl(This,pArray) \ + ( (This)->lpVtbl -> SetGammaControl(This,pArray) ) + +#define IDXGIOutput2_GetGammaControl(This,pArray) \ + ( (This)->lpVtbl -> GetGammaControl(This,pArray) ) + +#define IDXGIOutput2_SetDisplaySurface(This,pScanoutSurface) \ + ( (This)->lpVtbl -> SetDisplaySurface(This,pScanoutSurface) ) + +#define IDXGIOutput2_GetDisplaySurfaceData(This,pDestination) \ + ( (This)->lpVtbl -> GetDisplaySurfaceData(This,pDestination) ) + +#define IDXGIOutput2_GetFrameStatistics(This,pStats) \ + ( (This)->lpVtbl -> GetFrameStatistics(This,pStats) ) + + +#define IDXGIOutput2_GetDisplayModeList1(This,EnumFormat,Flags,pNumModes,pDesc) \ + ( (This)->lpVtbl -> GetDisplayModeList1(This,EnumFormat,Flags,pNumModes,pDesc) ) + +#define IDXGIOutput2_FindClosestMatchingMode1(This,pModeToMatch,pClosestMatch,pConcernedDevice) \ + ( (This)->lpVtbl -> FindClosestMatchingMode1(This,pModeToMatch,pClosestMatch,pConcernedDevice) ) + +#define IDXGIOutput2_GetDisplaySurfaceData1(This,pDestination) \ + ( (This)->lpVtbl -> GetDisplaySurfaceData1(This,pDestination) ) + +#define IDXGIOutput2_DuplicateOutput(This,pDevice,ppOutputDuplication) \ + ( (This)->lpVtbl -> DuplicateOutput(This,pDevice,ppOutputDuplication) ) + + +#define IDXGIOutput2_SupportsOverlays(This) \ + ( (This)->lpVtbl -> SupportsOverlays(This) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __IDXGIOutput2_INTERFACE_DEFINED__ */ + + +#ifndef __IDXGIFactory3_INTERFACE_DEFINED__ +#define __IDXGIFactory3_INTERFACE_DEFINED__ + +/* interface IDXGIFactory3 */ +/* [unique][local][uuid][object] */ + + +EXTERN_C const IID IID_IDXGIFactory3; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("25483823-cd46-4c7d-86ca-47aa95b837bd") + IDXGIFactory3 : public IDXGIFactory2 + { + public: + virtual UINT STDMETHODCALLTYPE GetCreationFlags( void) = 0; + + }; + + +#else /* C style interface */ + + typedef struct IDXGIFactory3Vtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + IDXGIFactory3 * This, + /* [in] */ REFIID riid, + /* [annotation][iid_is][out] */ + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + IDXGIFactory3 * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + IDXGIFactory3 * This); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + IDXGIFactory3 * This, + /* [annotation][in] */ + _In_ REFGUID Name, + /* [in] */ UINT DataSize, + /* [annotation][in] */ + _In_reads_bytes_(DataSize) const void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + IDXGIFactory3 * This, + /* [annotation][in] */ + _In_ REFGUID Name, + /* [annotation][in] */ + _In_ const IUnknown *pUnknown); + + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + IDXGIFactory3 * This, + /* [annotation][in] */ + _In_ REFGUID Name, + /* [annotation][out][in] */ + _Inout_ UINT *pDataSize, + /* [annotation][out] */ + _Out_writes_bytes_(*pDataSize) void *pData); + + HRESULT ( STDMETHODCALLTYPE *GetParent )( + IDXGIFactory3 * This, + /* [annotation][in] */ + _In_ REFIID riid, + /* [annotation][retval][out] */ + _COM_Outptr_ void **ppParent); + + HRESULT ( STDMETHODCALLTYPE *EnumAdapters )( + IDXGIFactory3 * This, + /* [in] */ UINT Adapter, + /* [annotation][out] */ + _COM_Outptr_ IDXGIAdapter **ppAdapter); + + HRESULT ( STDMETHODCALLTYPE *MakeWindowAssociation )( + IDXGIFactory3 * This, + HWND WindowHandle, + UINT Flags); + + HRESULT ( STDMETHODCALLTYPE *GetWindowAssociation )( + IDXGIFactory3 * This, + /* [annotation][out] */ + _Out_ HWND *pWindowHandle); + + HRESULT ( STDMETHODCALLTYPE *CreateSwapChain )( + IDXGIFactory3 * This, + /* [annotation][in] */ + _In_ IUnknown *pDevice, + /* [annotation][in] */ + _In_ DXGI_SWAP_CHAIN_DESC *pDesc, + /* [annotation][out] */ + _COM_Outptr_ IDXGISwapChain **ppSwapChain); + + HRESULT ( STDMETHODCALLTYPE *CreateSoftwareAdapter )( + IDXGIFactory3 * This, + /* [in] */ HMODULE Module, + /* [annotation][out] */ + _COM_Outptr_ IDXGIAdapter **ppAdapter); + + HRESULT ( STDMETHODCALLTYPE *EnumAdapters1 )( + IDXGIFactory3 * This, + /* [in] */ UINT Adapter, + /* [annotation][out] */ + _COM_Outptr_ IDXGIAdapter1 **ppAdapter); + + BOOL ( STDMETHODCALLTYPE *IsCurrent )( + IDXGIFactory3 * This); + + BOOL ( STDMETHODCALLTYPE *IsWindowedStereoEnabled )( + IDXGIFactory3 * This); + + HRESULT ( STDMETHODCALLTYPE *CreateSwapChainForHwnd )( + IDXGIFactory3 * This, + /* [annotation][in] */ + _In_ IUnknown *pDevice, + /* [annotation][in] */ + _In_ HWND hWnd, + /* [annotation][in] */ + _In_ const DXGI_SWAP_CHAIN_DESC1 *pDesc, + /* [annotation][in] */ + _In_opt_ const DXGI_SWAP_CHAIN_FULLSCREEN_DESC *pFullscreenDesc, + /* [annotation][in] */ + _In_opt_ IDXGIOutput *pRestrictToOutput, + /* [annotation][out] */ + _COM_Outptr_ IDXGISwapChain1 **ppSwapChain); + + HRESULT ( STDMETHODCALLTYPE *CreateSwapChainForCoreWindow )( + IDXGIFactory3 * This, + /* [annotation][in] */ + _In_ IUnknown *pDevice, + /* [annotation][in] */ + _In_ IUnknown *pWindow, + /* [annotation][in] */ + _In_ const DXGI_SWAP_CHAIN_DESC1 *pDesc, + /* [annotation][in] */ + _In_opt_ IDXGIOutput *pRestrictToOutput, + /* [annotation][out] */ + _COM_Outptr_ IDXGISwapChain1 **ppSwapChain); + + HRESULT ( STDMETHODCALLTYPE *GetSharedResourceAdapterLuid )( + IDXGIFactory3 * This, + /* [annotation] */ + _In_ HANDLE hResource, + /* [annotation] */ + _Out_ LUID *pLuid); + + HRESULT ( STDMETHODCALLTYPE *RegisterStereoStatusWindow )( + IDXGIFactory3 * This, + /* [annotation][in] */ + _In_ HWND WindowHandle, + /* [annotation][in] */ + _In_ UINT wMsg, + /* [annotation][out] */ + _Out_ DWORD *pdwCookie); + + HRESULT ( STDMETHODCALLTYPE *RegisterStereoStatusEvent )( + IDXGIFactory3 * This, + /* [annotation][in] */ + _In_ HANDLE hEvent, + /* [annotation][out] */ + _Out_ DWORD *pdwCookie); + + void ( STDMETHODCALLTYPE *UnregisterStereoStatus )( + IDXGIFactory3 * This, + /* [annotation][in] */ + _In_ DWORD dwCookie); + + HRESULT ( STDMETHODCALLTYPE *RegisterOcclusionStatusWindow )( + IDXGIFactory3 * This, + /* [annotation][in] */ + _In_ HWND WindowHandle, + /* [annotation][in] */ + _In_ UINT wMsg, + /* [annotation][out] */ + _Out_ DWORD *pdwCookie); + + HRESULT ( STDMETHODCALLTYPE *RegisterOcclusionStatusEvent )( + IDXGIFactory3 * This, + /* [annotation][in] */ + _In_ HANDLE hEvent, + /* [annotation][out] */ + _Out_ DWORD *pdwCookie); + + void ( STDMETHODCALLTYPE *UnregisterOcclusionStatus )( + IDXGIFactory3 * This, + /* [annotation][in] */ + _In_ DWORD dwCookie); + + HRESULT ( STDMETHODCALLTYPE *CreateSwapChainForComposition )( + IDXGIFactory3 * This, + /* [annotation][in] */ + _In_ IUnknown *pDevice, + /* [annotation][in] */ + _In_ const DXGI_SWAP_CHAIN_DESC1 *pDesc, + /* [annotation][in] */ + _In_opt_ IDXGIOutput *pRestrictToOutput, + /* [annotation][out] */ + _COM_Outptr_ IDXGISwapChain1 **ppSwapChain); + + UINT ( STDMETHODCALLTYPE *GetCreationFlags )( + IDXGIFactory3 * This); + + END_INTERFACE + } IDXGIFactory3Vtbl; + + interface IDXGIFactory3 + { + CONST_VTBL struct IDXGIFactory3Vtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define IDXGIFactory3_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define IDXGIFactory3_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define IDXGIFactory3_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define IDXGIFactory3_SetPrivateData(This,Name,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,Name,DataSize,pData) ) + +#define IDXGIFactory3_SetPrivateDataInterface(This,Name,pUnknown) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,Name,pUnknown) ) + +#define IDXGIFactory3_GetPrivateData(This,Name,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,Name,pDataSize,pData) ) + +#define IDXGIFactory3_GetParent(This,riid,ppParent) \ + ( (This)->lpVtbl -> GetParent(This,riid,ppParent) ) + + +#define IDXGIFactory3_EnumAdapters(This,Adapter,ppAdapter) \ + ( (This)->lpVtbl -> EnumAdapters(This,Adapter,ppAdapter) ) + +#define IDXGIFactory3_MakeWindowAssociation(This,WindowHandle,Flags) \ + ( (This)->lpVtbl -> MakeWindowAssociation(This,WindowHandle,Flags) ) + +#define IDXGIFactory3_GetWindowAssociation(This,pWindowHandle) \ + ( (This)->lpVtbl -> GetWindowAssociation(This,pWindowHandle) ) + +#define IDXGIFactory3_CreateSwapChain(This,pDevice,pDesc,ppSwapChain) \ + ( (This)->lpVtbl -> CreateSwapChain(This,pDevice,pDesc,ppSwapChain) ) + +#define IDXGIFactory3_CreateSoftwareAdapter(This,Module,ppAdapter) \ + ( (This)->lpVtbl -> CreateSoftwareAdapter(This,Module,ppAdapter) ) + + +#define IDXGIFactory3_EnumAdapters1(This,Adapter,ppAdapter) \ + ( (This)->lpVtbl -> EnumAdapters1(This,Adapter,ppAdapter) ) + +#define IDXGIFactory3_IsCurrent(This) \ + ( (This)->lpVtbl -> IsCurrent(This) ) + + +#define IDXGIFactory3_IsWindowedStereoEnabled(This) \ + ( (This)->lpVtbl -> IsWindowedStereoEnabled(This) ) + +#define IDXGIFactory3_CreateSwapChainForHwnd(This,pDevice,hWnd,pDesc,pFullscreenDesc,pRestrictToOutput,ppSwapChain) \ + ( (This)->lpVtbl -> CreateSwapChainForHwnd(This,pDevice,hWnd,pDesc,pFullscreenDesc,pRestrictToOutput,ppSwapChain) ) + +#define IDXGIFactory3_CreateSwapChainForCoreWindow(This,pDevice,pWindow,pDesc,pRestrictToOutput,ppSwapChain) \ + ( (This)->lpVtbl -> CreateSwapChainForCoreWindow(This,pDevice,pWindow,pDesc,pRestrictToOutput,ppSwapChain) ) + +#define IDXGIFactory3_GetSharedResourceAdapterLuid(This,hResource,pLuid) \ + ( (This)->lpVtbl -> GetSharedResourceAdapterLuid(This,hResource,pLuid) ) + +#define IDXGIFactory3_RegisterStereoStatusWindow(This,WindowHandle,wMsg,pdwCookie) \ + ( (This)->lpVtbl -> RegisterStereoStatusWindow(This,WindowHandle,wMsg,pdwCookie) ) + +#define IDXGIFactory3_RegisterStereoStatusEvent(This,hEvent,pdwCookie) \ + ( (This)->lpVtbl -> RegisterStereoStatusEvent(This,hEvent,pdwCookie) ) + +#define IDXGIFactory3_UnregisterStereoStatus(This,dwCookie) \ + ( (This)->lpVtbl -> UnregisterStereoStatus(This,dwCookie) ) + +#define IDXGIFactory3_RegisterOcclusionStatusWindow(This,WindowHandle,wMsg,pdwCookie) \ + ( (This)->lpVtbl -> RegisterOcclusionStatusWindow(This,WindowHandle,wMsg,pdwCookie) ) + +#define IDXGIFactory3_RegisterOcclusionStatusEvent(This,hEvent,pdwCookie) \ + ( (This)->lpVtbl -> RegisterOcclusionStatusEvent(This,hEvent,pdwCookie) ) + +#define IDXGIFactory3_UnregisterOcclusionStatus(This,dwCookie) \ + ( (This)->lpVtbl -> UnregisterOcclusionStatus(This,dwCookie) ) + +#define IDXGIFactory3_CreateSwapChainForComposition(This,pDevice,pDesc,pRestrictToOutput,ppSwapChain) \ + ( (This)->lpVtbl -> CreateSwapChainForComposition(This,pDevice,pDesc,pRestrictToOutput,ppSwapChain) ) + + +#define IDXGIFactory3_GetCreationFlags(This) \ + ( (This)->lpVtbl -> GetCreationFlags(This) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __IDXGIFactory3_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_dxgi1_3_0000_0004 */ +/* [local] */ + +typedef struct DXGI_DECODE_SWAP_CHAIN_DESC + { + UINT Flags; + } DXGI_DECODE_SWAP_CHAIN_DESC; + +typedef +enum DXGI_MULTIPLANE_OVERLAY_YCbCr_FLAGS + { + DXGI_MULTIPLANE_OVERLAY_YCbCr_FLAG_NOMINAL_RANGE = 0x1, + DXGI_MULTIPLANE_OVERLAY_YCbCr_FLAG_BT709 = 0x2, + DXGI_MULTIPLANE_OVERLAY_YCbCr_FLAG_xvYCC = 0x4 + } DXGI_MULTIPLANE_OVERLAY_YCbCr_FLAGS; + + + +extern RPC_IF_HANDLE __MIDL_itf_dxgi1_3_0000_0004_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_dxgi1_3_0000_0004_v0_0_s_ifspec; + +#ifndef __IDXGIDecodeSwapChain_INTERFACE_DEFINED__ +#define __IDXGIDecodeSwapChain_INTERFACE_DEFINED__ + +/* interface IDXGIDecodeSwapChain */ +/* [unique][local][uuid][object] */ + + +EXTERN_C const IID IID_IDXGIDecodeSwapChain; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("2633066b-4514-4c7a-8fd8-12ea98059d18") + IDXGIDecodeSwapChain : public IUnknown + { + public: + virtual HRESULT STDMETHODCALLTYPE PresentBuffer( + UINT BufferToPresent, + UINT SyncInterval, + UINT Flags) = 0; + + virtual HRESULT STDMETHODCALLTYPE SetSourceRect( + const RECT *pRect) = 0; + + virtual HRESULT STDMETHODCALLTYPE SetTargetRect( + const RECT *pRect) = 0; + + virtual HRESULT STDMETHODCALLTYPE SetDestSize( + UINT Width, + UINT Height) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetSourceRect( + /* [annotation][out] */ + _Out_ RECT *pRect) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetTargetRect( + /* [annotation][out] */ + _Out_ RECT *pRect) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetDestSize( + /* [annotation][out] */ + _Out_ UINT *pWidth, + /* [annotation][out] */ + _Out_ UINT *pHeight) = 0; + + virtual HRESULT STDMETHODCALLTYPE SetColorSpace( + DXGI_MULTIPLANE_OVERLAY_YCbCr_FLAGS ColorSpace) = 0; + + virtual DXGI_MULTIPLANE_OVERLAY_YCbCr_FLAGS STDMETHODCALLTYPE GetColorSpace( void) = 0; + + }; + + +#else /* C style interface */ + + typedef struct IDXGIDecodeSwapChainVtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + IDXGIDecodeSwapChain * This, + /* [in] */ REFIID riid, + /* [annotation][iid_is][out] */ + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + IDXGIDecodeSwapChain * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + IDXGIDecodeSwapChain * This); + + HRESULT ( STDMETHODCALLTYPE *PresentBuffer )( + IDXGIDecodeSwapChain * This, + UINT BufferToPresent, + UINT SyncInterval, + UINT Flags); + + HRESULT ( STDMETHODCALLTYPE *SetSourceRect )( + IDXGIDecodeSwapChain * This, + const RECT *pRect); + + HRESULT ( STDMETHODCALLTYPE *SetTargetRect )( + IDXGIDecodeSwapChain * This, + const RECT *pRect); + + HRESULT ( STDMETHODCALLTYPE *SetDestSize )( + IDXGIDecodeSwapChain * This, + UINT Width, + UINT Height); + + HRESULT ( STDMETHODCALLTYPE *GetSourceRect )( + IDXGIDecodeSwapChain * This, + /* [annotation][out] */ + _Out_ RECT *pRect); + + HRESULT ( STDMETHODCALLTYPE *GetTargetRect )( + IDXGIDecodeSwapChain * This, + /* [annotation][out] */ + _Out_ RECT *pRect); + + HRESULT ( STDMETHODCALLTYPE *GetDestSize )( + IDXGIDecodeSwapChain * This, + /* [annotation][out] */ + _Out_ UINT *pWidth, + /* [annotation][out] */ + _Out_ UINT *pHeight); + + HRESULT ( STDMETHODCALLTYPE *SetColorSpace )( + IDXGIDecodeSwapChain * This, + DXGI_MULTIPLANE_OVERLAY_YCbCr_FLAGS ColorSpace); + + DXGI_MULTIPLANE_OVERLAY_YCbCr_FLAGS ( STDMETHODCALLTYPE *GetColorSpace )( + IDXGIDecodeSwapChain * This); + + END_INTERFACE + } IDXGIDecodeSwapChainVtbl; + + interface IDXGIDecodeSwapChain + { + CONST_VTBL struct IDXGIDecodeSwapChainVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define IDXGIDecodeSwapChain_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define IDXGIDecodeSwapChain_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define IDXGIDecodeSwapChain_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define IDXGIDecodeSwapChain_PresentBuffer(This,BufferToPresent,SyncInterval,Flags) \ + ( (This)->lpVtbl -> PresentBuffer(This,BufferToPresent,SyncInterval,Flags) ) + +#define IDXGIDecodeSwapChain_SetSourceRect(This,pRect) \ + ( (This)->lpVtbl -> SetSourceRect(This,pRect) ) + +#define IDXGIDecodeSwapChain_SetTargetRect(This,pRect) \ + ( (This)->lpVtbl -> SetTargetRect(This,pRect) ) + +#define IDXGIDecodeSwapChain_SetDestSize(This,Width,Height) \ + ( (This)->lpVtbl -> SetDestSize(This,Width,Height) ) + +#define IDXGIDecodeSwapChain_GetSourceRect(This,pRect) \ + ( (This)->lpVtbl -> GetSourceRect(This,pRect) ) + +#define IDXGIDecodeSwapChain_GetTargetRect(This,pRect) \ + ( (This)->lpVtbl -> GetTargetRect(This,pRect) ) + +#define IDXGIDecodeSwapChain_GetDestSize(This,pWidth,pHeight) \ + ( (This)->lpVtbl -> GetDestSize(This,pWidth,pHeight) ) + +#define IDXGIDecodeSwapChain_SetColorSpace(This,ColorSpace) \ + ( (This)->lpVtbl -> SetColorSpace(This,ColorSpace) ) + +#define IDXGIDecodeSwapChain_GetColorSpace(This) \ + ( (This)->lpVtbl -> GetColorSpace(This) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __IDXGIDecodeSwapChain_INTERFACE_DEFINED__ */ + + +#ifndef __IDXGIFactoryMedia_INTERFACE_DEFINED__ +#define __IDXGIFactoryMedia_INTERFACE_DEFINED__ + +/* interface IDXGIFactoryMedia */ +/* [unique][local][uuid][object] */ + + +EXTERN_C const IID IID_IDXGIFactoryMedia; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("41e7d1f2-a591-4f7b-a2e5-fa9c843e1c12") + IDXGIFactoryMedia : public IUnknown + { + public: + virtual HRESULT STDMETHODCALLTYPE CreateSwapChainForCompositionSurfaceHandle( + /* [annotation][in] */ + _In_ IUnknown *pDevice, + /* [annotation][in] */ + _In_opt_ HANDLE hSurface, + /* [annotation][in] */ + _In_ const DXGI_SWAP_CHAIN_DESC1 *pDesc, + /* [annotation][in] */ + _In_opt_ IDXGIOutput *pRestrictToOutput, + /* [annotation][out] */ + _COM_Outptr_ IDXGISwapChain1 **ppSwapChain) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateDecodeSwapChainForCompositionSurfaceHandle( + /* [annotation][in] */ + _In_ IUnknown *pDevice, + /* [annotation][in] */ + _In_opt_ HANDLE hSurface, + /* [annotation][in] */ + _In_ DXGI_DECODE_SWAP_CHAIN_DESC *pDesc, + /* [annotation][in] */ + _In_ IDXGIResource *pYuvDecodeBuffers, + /* [annotation][in] */ + _In_opt_ IDXGIOutput *pRestrictToOutput, + /* [annotation][out] */ + _COM_Outptr_ IDXGIDecodeSwapChain **ppSwapChain) = 0; + + }; + + +#else /* C style interface */ + + typedef struct IDXGIFactoryMediaVtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + IDXGIFactoryMedia * This, + /* [in] */ REFIID riid, + /* [annotation][iid_is][out] */ + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + IDXGIFactoryMedia * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + IDXGIFactoryMedia * This); + + HRESULT ( STDMETHODCALLTYPE *CreateSwapChainForCompositionSurfaceHandle )( + IDXGIFactoryMedia * This, + /* [annotation][in] */ + _In_ IUnknown *pDevice, + /* [annotation][in] */ + _In_opt_ HANDLE hSurface, + /* [annotation][in] */ + _In_ const DXGI_SWAP_CHAIN_DESC1 *pDesc, + /* [annotation][in] */ + _In_opt_ IDXGIOutput *pRestrictToOutput, + /* [annotation][out] */ + _COM_Outptr_ IDXGISwapChain1 **ppSwapChain); + + HRESULT ( STDMETHODCALLTYPE *CreateDecodeSwapChainForCompositionSurfaceHandle )( + IDXGIFactoryMedia * This, + /* [annotation][in] */ + _In_ IUnknown *pDevice, + /* [annotation][in] */ + _In_opt_ HANDLE hSurface, + /* [annotation][in] */ + _In_ DXGI_DECODE_SWAP_CHAIN_DESC *pDesc, + /* [annotation][in] */ + _In_ IDXGIResource *pYuvDecodeBuffers, + /* [annotation][in] */ + _In_opt_ IDXGIOutput *pRestrictToOutput, + /* [annotation][out] */ + _COM_Outptr_ IDXGIDecodeSwapChain **ppSwapChain); + + END_INTERFACE + } IDXGIFactoryMediaVtbl; + + interface IDXGIFactoryMedia + { + CONST_VTBL struct IDXGIFactoryMediaVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define IDXGIFactoryMedia_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define IDXGIFactoryMedia_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define IDXGIFactoryMedia_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define IDXGIFactoryMedia_CreateSwapChainForCompositionSurfaceHandle(This,pDevice,hSurface,pDesc,pRestrictToOutput,ppSwapChain) \ + ( (This)->lpVtbl -> CreateSwapChainForCompositionSurfaceHandle(This,pDevice,hSurface,pDesc,pRestrictToOutput,ppSwapChain) ) + +#define IDXGIFactoryMedia_CreateDecodeSwapChainForCompositionSurfaceHandle(This,pDevice,hSurface,pDesc,pYuvDecodeBuffers,pRestrictToOutput,ppSwapChain) \ + ( (This)->lpVtbl -> CreateDecodeSwapChainForCompositionSurfaceHandle(This,pDevice,hSurface,pDesc,pYuvDecodeBuffers,pRestrictToOutput,ppSwapChain) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __IDXGIFactoryMedia_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_dxgi1_3_0000_0006 */ +/* [local] */ + +typedef +enum DXGI_FRAME_PRESENTATION_MODE + { + DXGI_FRAME_PRESENTATION_MODE_COMPOSED = 0, + DXGI_FRAME_PRESENTATION_MODE_OVERLAY = 1, + DXGI_FRAME_PRESENTATION_MODE_NONE = 2, + DXGI_FRAME_PRESENTATION_MODE_COMPOSITION_FAILURE = 3 + } DXGI_FRAME_PRESENTATION_MODE; + +typedef struct DXGI_FRAME_STATISTICS_MEDIA + { + UINT PresentCount; + UINT PresentRefreshCount; + UINT SyncRefreshCount; + LARGE_INTEGER SyncQPCTime; + LARGE_INTEGER SyncGPUTime; + DXGI_FRAME_PRESENTATION_MODE CompositionMode; + UINT ApprovedPresentDuration; + } DXGI_FRAME_STATISTICS_MEDIA; + + + +extern RPC_IF_HANDLE __MIDL_itf_dxgi1_3_0000_0006_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_dxgi1_3_0000_0006_v0_0_s_ifspec; + +#ifndef __IDXGISwapChainMedia_INTERFACE_DEFINED__ +#define __IDXGISwapChainMedia_INTERFACE_DEFINED__ + +/* interface IDXGISwapChainMedia */ +/* [unique][local][uuid][object] */ + + +EXTERN_C const IID IID_IDXGISwapChainMedia; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("dd95b90b-f05f-4f6a-bd65-25bfb264bd84") + IDXGISwapChainMedia : public IUnknown + { + public: + virtual HRESULT STDMETHODCALLTYPE GetFrameStatisticsMedia( + /* [annotation][out] */ + _Out_ DXGI_FRAME_STATISTICS_MEDIA *pStats) = 0; + + virtual HRESULT STDMETHODCALLTYPE SetPresentDuration( + UINT Duration) = 0; + + virtual HRESULT STDMETHODCALLTYPE CheckPresentDurationSupport( + UINT DesiredPresentDuration, + /* [annotation][out] */ + _Out_ UINT *pClosestSmallerPresentDuration, + /* [annotation][out] */ + _Out_ UINT *pClosestLargerPresentDuration) = 0; + + }; + + +#else /* C style interface */ + + typedef struct IDXGISwapChainMediaVtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + IDXGISwapChainMedia * This, + /* [in] */ REFIID riid, + /* [annotation][iid_is][out] */ + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + IDXGISwapChainMedia * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + IDXGISwapChainMedia * This); + + HRESULT ( STDMETHODCALLTYPE *GetFrameStatisticsMedia )( + IDXGISwapChainMedia * This, + /* [annotation][out] */ + _Out_ DXGI_FRAME_STATISTICS_MEDIA *pStats); + + HRESULT ( STDMETHODCALLTYPE *SetPresentDuration )( + IDXGISwapChainMedia * This, + UINT Duration); + + HRESULT ( STDMETHODCALLTYPE *CheckPresentDurationSupport )( + IDXGISwapChainMedia * This, + UINT DesiredPresentDuration, + /* [annotation][out] */ + _Out_ UINT *pClosestSmallerPresentDuration, + /* [annotation][out] */ + _Out_ UINT *pClosestLargerPresentDuration); + + END_INTERFACE + } IDXGISwapChainMediaVtbl; + + interface IDXGISwapChainMedia + { + CONST_VTBL struct IDXGISwapChainMediaVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define IDXGISwapChainMedia_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define IDXGISwapChainMedia_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define IDXGISwapChainMedia_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define IDXGISwapChainMedia_GetFrameStatisticsMedia(This,pStats) \ + ( (This)->lpVtbl -> GetFrameStatisticsMedia(This,pStats) ) + +#define IDXGISwapChainMedia_SetPresentDuration(This,Duration) \ + ( (This)->lpVtbl -> SetPresentDuration(This,Duration) ) + +#define IDXGISwapChainMedia_CheckPresentDurationSupport(This,DesiredPresentDuration,pClosestSmallerPresentDuration,pClosestLargerPresentDuration) \ + ( (This)->lpVtbl -> CheckPresentDurationSupport(This,DesiredPresentDuration,pClosestSmallerPresentDuration,pClosestLargerPresentDuration) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __IDXGISwapChainMedia_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_dxgi1_3_0000_0007 */ +/* [local] */ + +typedef +enum DXGI_OVERLAY_SUPPORT_FLAG + { + DXGI_OVERLAY_SUPPORT_FLAG_DIRECT = 0x1, + DXGI_OVERLAY_SUPPORT_FLAG_SCALING = 0x2 + } DXGI_OVERLAY_SUPPORT_FLAG; + + + +extern RPC_IF_HANDLE __MIDL_itf_dxgi1_3_0000_0007_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_dxgi1_3_0000_0007_v0_0_s_ifspec; + +#ifndef __IDXGIOutput3_INTERFACE_DEFINED__ +#define __IDXGIOutput3_INTERFACE_DEFINED__ + +/* interface IDXGIOutput3 */ +/* [unique][local][uuid][object] */ + + +EXTERN_C const IID IID_IDXGIOutput3; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("8a6bb301-7e7e-41F4-a8e0-5b32f7f99b18") + IDXGIOutput3 : public IDXGIOutput2 + { + public: + virtual HRESULT STDMETHODCALLTYPE CheckOverlaySupport( + /* [annotation][in] */ + _In_ DXGI_FORMAT EnumFormat, + /* [annotation][out] */ + _In_ IUnknown *pConcernedDevice, + /* [annotation][out] */ + _Out_ UINT *pFlags) = 0; + + }; + + +#else /* C style interface */ + + typedef struct IDXGIOutput3Vtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + IDXGIOutput3 * This, + /* [in] */ REFIID riid, + /* [annotation][iid_is][out] */ + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + IDXGIOutput3 * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + IDXGIOutput3 * This); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + IDXGIOutput3 * This, + /* [annotation][in] */ + _In_ REFGUID Name, + /* [in] */ UINT DataSize, + /* [annotation][in] */ + _In_reads_bytes_(DataSize) const void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + IDXGIOutput3 * This, + /* [annotation][in] */ + _In_ REFGUID Name, + /* [annotation][in] */ + _In_ const IUnknown *pUnknown); + + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + IDXGIOutput3 * This, + /* [annotation][in] */ + _In_ REFGUID Name, + /* [annotation][out][in] */ + _Inout_ UINT *pDataSize, + /* [annotation][out] */ + _Out_writes_bytes_(*pDataSize) void *pData); + + HRESULT ( STDMETHODCALLTYPE *GetParent )( + IDXGIOutput3 * This, + /* [annotation][in] */ + _In_ REFIID riid, + /* [annotation][retval][out] */ + _COM_Outptr_ void **ppParent); + + HRESULT ( STDMETHODCALLTYPE *GetDesc )( + IDXGIOutput3 * This, + /* [annotation][out] */ + _Out_ DXGI_OUTPUT_DESC *pDesc); + + HRESULT ( STDMETHODCALLTYPE *GetDisplayModeList )( + IDXGIOutput3 * This, + /* [in] */ DXGI_FORMAT EnumFormat, + /* [in] */ UINT Flags, + /* [annotation][out][in] */ + _Inout_ UINT *pNumModes, + /* [annotation][out] */ + _Out_writes_to_opt_(*pNumModes,*pNumModes) DXGI_MODE_DESC *pDesc); + + HRESULT ( STDMETHODCALLTYPE *FindClosestMatchingMode )( + IDXGIOutput3 * This, + /* [annotation][in] */ + _In_ const DXGI_MODE_DESC *pModeToMatch, + /* [annotation][out] */ + _Out_ DXGI_MODE_DESC *pClosestMatch, + /* [annotation][in] */ + _In_opt_ IUnknown *pConcernedDevice); + + HRESULT ( STDMETHODCALLTYPE *WaitForVBlank )( + IDXGIOutput3 * This); + + HRESULT ( STDMETHODCALLTYPE *TakeOwnership )( + IDXGIOutput3 * This, + /* [annotation][in] */ + _In_ IUnknown *pDevice, + BOOL Exclusive); + + void ( STDMETHODCALLTYPE *ReleaseOwnership )( + IDXGIOutput3 * This); + + HRESULT ( STDMETHODCALLTYPE *GetGammaControlCapabilities )( + IDXGIOutput3 * This, + /* [annotation][out] */ + _Out_ DXGI_GAMMA_CONTROL_CAPABILITIES *pGammaCaps); + + HRESULT ( STDMETHODCALLTYPE *SetGammaControl )( + IDXGIOutput3 * This, + /* [annotation][in] */ + _In_ const DXGI_GAMMA_CONTROL *pArray); + + HRESULT ( STDMETHODCALLTYPE *GetGammaControl )( + IDXGIOutput3 * This, + /* [annotation][out] */ + _Out_ DXGI_GAMMA_CONTROL *pArray); + + HRESULT ( STDMETHODCALLTYPE *SetDisplaySurface )( + IDXGIOutput3 * This, + /* [annotation][in] */ + _In_ IDXGISurface *pScanoutSurface); + + HRESULT ( STDMETHODCALLTYPE *GetDisplaySurfaceData )( + IDXGIOutput3 * This, + /* [annotation][in] */ + _In_ IDXGISurface *pDestination); + + HRESULT ( STDMETHODCALLTYPE *GetFrameStatistics )( + IDXGIOutput3 * This, + /* [annotation][out] */ + _Out_ DXGI_FRAME_STATISTICS *pStats); + + HRESULT ( STDMETHODCALLTYPE *GetDisplayModeList1 )( + IDXGIOutput3 * This, + /* [in] */ DXGI_FORMAT EnumFormat, + /* [in] */ UINT Flags, + /* [annotation][out][in] */ + _Inout_ UINT *pNumModes, + /* [annotation][out] */ + _Out_writes_to_opt_(*pNumModes,*pNumModes) DXGI_MODE_DESC1 *pDesc); + + HRESULT ( STDMETHODCALLTYPE *FindClosestMatchingMode1 )( + IDXGIOutput3 * This, + /* [annotation][in] */ + _In_ const DXGI_MODE_DESC1 *pModeToMatch, + /* [annotation][out] */ + _Out_ DXGI_MODE_DESC1 *pClosestMatch, + /* [annotation][in] */ + _In_opt_ IUnknown *pConcernedDevice); + + HRESULT ( STDMETHODCALLTYPE *GetDisplaySurfaceData1 )( + IDXGIOutput3 * This, + /* [annotation][in] */ + _In_ IDXGIResource *pDestination); + + HRESULT ( STDMETHODCALLTYPE *DuplicateOutput )( + IDXGIOutput3 * This, + /* [annotation][in] */ + _In_ IUnknown *pDevice, + /* [annotation][out] */ + _COM_Outptr_ IDXGIOutputDuplication **ppOutputDuplication); + + BOOL ( STDMETHODCALLTYPE *SupportsOverlays )( + IDXGIOutput3 * This); + + HRESULT ( STDMETHODCALLTYPE *CheckOverlaySupport )( + IDXGIOutput3 * This, + /* [annotation][in] */ + _In_ DXGI_FORMAT EnumFormat, + /* [annotation][out] */ + _In_ IUnknown *pConcernedDevice, + /* [annotation][out] */ + _Out_ UINT *pFlags); + + END_INTERFACE + } IDXGIOutput3Vtbl; + + interface IDXGIOutput3 + { + CONST_VTBL struct IDXGIOutput3Vtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define IDXGIOutput3_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define IDXGIOutput3_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define IDXGIOutput3_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define IDXGIOutput3_SetPrivateData(This,Name,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,Name,DataSize,pData) ) + +#define IDXGIOutput3_SetPrivateDataInterface(This,Name,pUnknown) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,Name,pUnknown) ) + +#define IDXGIOutput3_GetPrivateData(This,Name,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,Name,pDataSize,pData) ) + +#define IDXGIOutput3_GetParent(This,riid,ppParent) \ + ( (This)->lpVtbl -> GetParent(This,riid,ppParent) ) + + +#define IDXGIOutput3_GetDesc(This,pDesc) \ + ( (This)->lpVtbl -> GetDesc(This,pDesc) ) + +#define IDXGIOutput3_GetDisplayModeList(This,EnumFormat,Flags,pNumModes,pDesc) \ + ( (This)->lpVtbl -> GetDisplayModeList(This,EnumFormat,Flags,pNumModes,pDesc) ) + +#define IDXGIOutput3_FindClosestMatchingMode(This,pModeToMatch,pClosestMatch,pConcernedDevice) \ + ( (This)->lpVtbl -> FindClosestMatchingMode(This,pModeToMatch,pClosestMatch,pConcernedDevice) ) + +#define IDXGIOutput3_WaitForVBlank(This) \ + ( (This)->lpVtbl -> WaitForVBlank(This) ) + +#define IDXGIOutput3_TakeOwnership(This,pDevice,Exclusive) \ + ( (This)->lpVtbl -> TakeOwnership(This,pDevice,Exclusive) ) + +#define IDXGIOutput3_ReleaseOwnership(This) \ + ( (This)->lpVtbl -> ReleaseOwnership(This) ) + +#define IDXGIOutput3_GetGammaControlCapabilities(This,pGammaCaps) \ + ( (This)->lpVtbl -> GetGammaControlCapabilities(This,pGammaCaps) ) + +#define IDXGIOutput3_SetGammaControl(This,pArray) \ + ( (This)->lpVtbl -> SetGammaControl(This,pArray) ) + +#define IDXGIOutput3_GetGammaControl(This,pArray) \ + ( (This)->lpVtbl -> GetGammaControl(This,pArray) ) + +#define IDXGIOutput3_SetDisplaySurface(This,pScanoutSurface) \ + ( (This)->lpVtbl -> SetDisplaySurface(This,pScanoutSurface) ) + +#define IDXGIOutput3_GetDisplaySurfaceData(This,pDestination) \ + ( (This)->lpVtbl -> GetDisplaySurfaceData(This,pDestination) ) + +#define IDXGIOutput3_GetFrameStatistics(This,pStats) \ + ( (This)->lpVtbl -> GetFrameStatistics(This,pStats) ) + + +#define IDXGIOutput3_GetDisplayModeList1(This,EnumFormat,Flags,pNumModes,pDesc) \ + ( (This)->lpVtbl -> GetDisplayModeList1(This,EnumFormat,Flags,pNumModes,pDesc) ) + +#define IDXGIOutput3_FindClosestMatchingMode1(This,pModeToMatch,pClosestMatch,pConcernedDevice) \ + ( (This)->lpVtbl -> FindClosestMatchingMode1(This,pModeToMatch,pClosestMatch,pConcernedDevice) ) + +#define IDXGIOutput3_GetDisplaySurfaceData1(This,pDestination) \ + ( (This)->lpVtbl -> GetDisplaySurfaceData1(This,pDestination) ) + +#define IDXGIOutput3_DuplicateOutput(This,pDevice,ppOutputDuplication) \ + ( (This)->lpVtbl -> DuplicateOutput(This,pDevice,ppOutputDuplication) ) + + +#define IDXGIOutput3_SupportsOverlays(This) \ + ( (This)->lpVtbl -> SupportsOverlays(This) ) + + +#define IDXGIOutput3_CheckOverlaySupport(This,EnumFormat,pConcernedDevice,pFlags) \ + ( (This)->lpVtbl -> CheckOverlaySupport(This,EnumFormat,pConcernedDevice,pFlags) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __IDXGIOutput3_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_dxgi1_3_0000_0008 */ +/* [local] */ + +DEFINE_GUID(IID_IDXGIDevice3,0x6007896c,0x3244,0x4afd,0xbf,0x18,0xa6,0xd3,0xbe,0xda,0x50,0x23); +DEFINE_GUID(IID_IDXGISwapChain2,0xa8be2ac4,0x199f,0x4946,0xb3,0x31,0x79,0x59,0x9f,0xb9,0x8d,0xe7); +DEFINE_GUID(IID_IDXGIOutput2,0x595e39d1,0x2724,0x4663,0x99,0xb1,0xda,0x96,0x9d,0xe2,0x83,0x64); +DEFINE_GUID(IID_IDXGIFactory3,0x25483823,0xcd46,0x4c7d,0x86,0xca,0x47,0xaa,0x95,0xb8,0x37,0xbd); +DEFINE_GUID(IID_IDXGIDecodeSwapChain,0x2633066b,0x4514,0x4c7a,0x8f,0xd8,0x12,0xea,0x98,0x05,0x9d,0x18); +DEFINE_GUID(IID_IDXGIFactoryMedia,0x41e7d1f2,0xa591,0x4f7b,0xa2,0xe5,0xfa,0x9c,0x84,0x3e,0x1c,0x12); +DEFINE_GUID(IID_IDXGISwapChainMedia,0xdd95b90b,0xf05f,0x4f6a,0xbd,0x65,0x25,0xbf,0xb2,0x64,0xbd,0x84); +DEFINE_GUID(IID_IDXGIOutput3,0x8a6bb301,0x7e7e,0x41F4,0xa8,0xe0,0x5b,0x32,0xf7,0xf9,0x9b,0x18); + + +extern RPC_IF_HANDLE __MIDL_itf_dxgi1_3_0000_0008_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_dxgi1_3_0000_0008_v0_0_s_ifspec; + +/* Additional Prototypes for ALL interfaces */ + +/* end of Additional Prototypes */ + +#ifdef __cplusplus +} +#endif + +#endif + + diff --git a/3rdparty/dxsdk/include/dxgi1_4.h b/3rdparty/dxsdk/include/dxgi1_4.h new file mode 100644 index 00000000..933d4469 --- /dev/null +++ b/3rdparty/dxsdk/include/dxgi1_4.h @@ -0,0 +1,1489 @@ + + +/* this ALWAYS GENERATED file contains the definitions for the interfaces */ + + + /* File created by MIDL compiler version 8.00.0613 */ +/* @@MIDL_FILE_HEADING( ) */ + + + +/* verify that the <rpcndr.h> version is high enough to compile this file*/ +#ifndef __REQUIRED_RPCNDR_H_VERSION__ +#define __REQUIRED_RPCNDR_H_VERSION__ 500 +#endif + +/* verify that the <rpcsal.h> version is high enough to compile this file*/ +#ifndef __REQUIRED_RPCSAL_H_VERSION__ +#define __REQUIRED_RPCSAL_H_VERSION__ 100 +#endif + +#include "rpc.h" +#include "rpcndr.h" + +#ifndef __RPCNDR_H_VERSION__ +#error this stub requires an updated version of <rpcndr.h> +#endif /* __RPCNDR_H_VERSION__ */ + +#ifndef COM_NO_WINDOWS_H +#include "windows.h" +#include "ole2.h" +#endif /*COM_NO_WINDOWS_H*/ + +#ifndef __dxgi1_4_h__ +#define __dxgi1_4_h__ + +#if defined(_MSC_VER) && (_MSC_VER >= 1020) +#pragma once +#endif + +/* Forward Declarations */ + +#ifndef __IDXGISwapChain3_FWD_DEFINED__ +#define __IDXGISwapChain3_FWD_DEFINED__ +typedef interface IDXGISwapChain3 IDXGISwapChain3; + +#endif /* __IDXGISwapChain3_FWD_DEFINED__ */ + + +#ifndef __IDXGIOutput4_FWD_DEFINED__ +#define __IDXGIOutput4_FWD_DEFINED__ +typedef interface IDXGIOutput4 IDXGIOutput4; + +#endif /* __IDXGIOutput4_FWD_DEFINED__ */ + + +#ifndef __IDXGIFactory4_FWD_DEFINED__ +#define __IDXGIFactory4_FWD_DEFINED__ +typedef interface IDXGIFactory4 IDXGIFactory4; + +#endif /* __IDXGIFactory4_FWD_DEFINED__ */ + + +#ifndef __IDXGIAdapter3_FWD_DEFINED__ +#define __IDXGIAdapter3_FWD_DEFINED__ +typedef interface IDXGIAdapter3 IDXGIAdapter3; + +#endif /* __IDXGIAdapter3_FWD_DEFINED__ */ + + +/* header files for imported files */ +#include "dxgi1_3.h" + +#ifdef __cplusplus +extern "C"{ +#endif + + +/* interface __MIDL_itf_dxgi1_4_0000_0000 */ +/* [local] */ + +typedef +enum DXGI_SWAP_CHAIN_COLOR_SPACE_SUPPORT_FLAG + { + DXGI_SWAP_CHAIN_COLOR_SPACE_SUPPORT_FLAG_PRESENT = 0x1, + DXGI_SWAP_CHAIN_COLOR_SPACE_SUPPORT_FLAG_OVERLAY_PRESENT = 0x2 + } DXGI_SWAP_CHAIN_COLOR_SPACE_SUPPORT_FLAG; + + + +extern RPC_IF_HANDLE __MIDL_itf_dxgi1_4_0000_0000_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_dxgi1_4_0000_0000_v0_0_s_ifspec; + +#ifndef __IDXGISwapChain3_INTERFACE_DEFINED__ +#define __IDXGISwapChain3_INTERFACE_DEFINED__ + +/* interface IDXGISwapChain3 */ +/* [unique][local][uuid][object] */ + + +EXTERN_C const IID IID_IDXGISwapChain3; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("94d99bdb-f1f8-4ab0-b236-7da0170edab1") + IDXGISwapChain3 : public IDXGISwapChain2 + { + public: + virtual UINT STDMETHODCALLTYPE GetCurrentBackBufferIndex( void) = 0; + + virtual HRESULT STDMETHODCALLTYPE CheckColorSpaceSupport( + /* [annotation][in] */ + _In_ DXGI_COLOR_SPACE_TYPE ColorSpace, + /* [annotation][out] */ + _Out_ UINT *pColorSpaceSupport) = 0; + + virtual HRESULT STDMETHODCALLTYPE SetColorSpace1( + /* [annotation][in] */ + _In_ DXGI_COLOR_SPACE_TYPE ColorSpace) = 0; + + virtual HRESULT STDMETHODCALLTYPE ResizeBuffers1( + /* [annotation][in] */ + _In_ UINT BufferCount, + /* [annotation][in] */ + _In_ UINT Width, + /* [annotation][in] */ + _In_ UINT Height, + /* [annotation][in] */ + _In_ DXGI_FORMAT Format, + /* [annotation][in] */ + _In_ UINT SwapChainFlags, + /* [annotation][in] */ + _In_reads_(BufferCount) const UINT *pCreationNodeMask, + /* [annotation][in] */ + _In_reads_(BufferCount) IUnknown *const *ppPresentQueue) = 0; + + }; + + +#else /* C style interface */ + + typedef struct IDXGISwapChain3Vtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + IDXGISwapChain3 * This, + /* [in] */ REFIID riid, + /* [annotation][iid_is][out] */ + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + IDXGISwapChain3 * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + IDXGISwapChain3 * This); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + IDXGISwapChain3 * This, + /* [annotation][in] */ + _In_ REFGUID Name, + /* [in] */ UINT DataSize, + /* [annotation][in] */ + _In_reads_bytes_(DataSize) const void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + IDXGISwapChain3 * This, + /* [annotation][in] */ + _In_ REFGUID Name, + /* [annotation][in] */ + _In_ const IUnknown *pUnknown); + + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + IDXGISwapChain3 * This, + /* [annotation][in] */ + _In_ REFGUID Name, + /* [annotation][out][in] */ + _Inout_ UINT *pDataSize, + /* [annotation][out] */ + _Out_writes_bytes_(*pDataSize) void *pData); + + HRESULT ( STDMETHODCALLTYPE *GetParent )( + IDXGISwapChain3 * This, + /* [annotation][in] */ + _In_ REFIID riid, + /* [annotation][retval][out] */ + _COM_Outptr_ void **ppParent); + + HRESULT ( STDMETHODCALLTYPE *GetDevice )( + IDXGISwapChain3 * This, + /* [annotation][in] */ + _In_ REFIID riid, + /* [annotation][retval][out] */ + _COM_Outptr_ void **ppDevice); + + HRESULT ( STDMETHODCALLTYPE *Present )( + IDXGISwapChain3 * This, + /* [in] */ UINT SyncInterval, + /* [in] */ UINT Flags); + + HRESULT ( STDMETHODCALLTYPE *GetBuffer )( + IDXGISwapChain3 * This, + /* [in] */ UINT Buffer, + /* [annotation][in] */ + _In_ REFIID riid, + /* [annotation][out][in] */ + _COM_Outptr_ void **ppSurface); + + HRESULT ( STDMETHODCALLTYPE *SetFullscreenState )( + IDXGISwapChain3 * This, + /* [in] */ BOOL Fullscreen, + /* [annotation][in] */ + _In_opt_ IDXGIOutput *pTarget); + + HRESULT ( STDMETHODCALLTYPE *GetFullscreenState )( + IDXGISwapChain3 * This, + /* [annotation][out] */ + _Out_opt_ BOOL *pFullscreen, + /* [annotation][out] */ + _COM_Outptr_opt_result_maybenull_ IDXGIOutput **ppTarget); + + HRESULT ( STDMETHODCALLTYPE *GetDesc )( + IDXGISwapChain3 * This, + /* [annotation][out] */ + _Out_ DXGI_SWAP_CHAIN_DESC *pDesc); + + HRESULT ( STDMETHODCALLTYPE *ResizeBuffers )( + IDXGISwapChain3 * This, + /* [in] */ UINT BufferCount, + /* [in] */ UINT Width, + /* [in] */ UINT Height, + /* [in] */ DXGI_FORMAT NewFormat, + /* [in] */ UINT SwapChainFlags); + + HRESULT ( STDMETHODCALLTYPE *ResizeTarget )( + IDXGISwapChain3 * This, + /* [annotation][in] */ + _In_ const DXGI_MODE_DESC *pNewTargetParameters); + + HRESULT ( STDMETHODCALLTYPE *GetContainingOutput )( + IDXGISwapChain3 * This, + /* [annotation][out] */ + _COM_Outptr_ IDXGIOutput **ppOutput); + + HRESULT ( STDMETHODCALLTYPE *GetFrameStatistics )( + IDXGISwapChain3 * This, + /* [annotation][out] */ + _Out_ DXGI_FRAME_STATISTICS *pStats); + + HRESULT ( STDMETHODCALLTYPE *GetLastPresentCount )( + IDXGISwapChain3 * This, + /* [annotation][out] */ + _Out_ UINT *pLastPresentCount); + + HRESULT ( STDMETHODCALLTYPE *GetDesc1 )( + IDXGISwapChain3 * This, + /* [annotation][out] */ + _Out_ DXGI_SWAP_CHAIN_DESC1 *pDesc); + + HRESULT ( STDMETHODCALLTYPE *GetFullscreenDesc )( + IDXGISwapChain3 * This, + /* [annotation][out] */ + _Out_ DXGI_SWAP_CHAIN_FULLSCREEN_DESC *pDesc); + + HRESULT ( STDMETHODCALLTYPE *GetHwnd )( + IDXGISwapChain3 * This, + /* [annotation][out] */ + _Out_ HWND *pHwnd); + + HRESULT ( STDMETHODCALLTYPE *GetCoreWindow )( + IDXGISwapChain3 * This, + /* [annotation][in] */ + _In_ REFIID refiid, + /* [annotation][out] */ + _COM_Outptr_ void **ppUnk); + + HRESULT ( STDMETHODCALLTYPE *Present1 )( + IDXGISwapChain3 * This, + /* [in] */ UINT SyncInterval, + /* [in] */ UINT PresentFlags, + /* [annotation][in] */ + _In_ const DXGI_PRESENT_PARAMETERS *pPresentParameters); + + BOOL ( STDMETHODCALLTYPE *IsTemporaryMonoSupported )( + IDXGISwapChain3 * This); + + HRESULT ( STDMETHODCALLTYPE *GetRestrictToOutput )( + IDXGISwapChain3 * This, + /* [annotation][out] */ + _Out_ IDXGIOutput **ppRestrictToOutput); + + HRESULT ( STDMETHODCALLTYPE *SetBackgroundColor )( + IDXGISwapChain3 * This, + /* [annotation][in] */ + _In_ const DXGI_RGBA *pColor); + + HRESULT ( STDMETHODCALLTYPE *GetBackgroundColor )( + IDXGISwapChain3 * This, + /* [annotation][out] */ + _Out_ DXGI_RGBA *pColor); + + HRESULT ( STDMETHODCALLTYPE *SetRotation )( + IDXGISwapChain3 * This, + /* [annotation][in] */ + _In_ DXGI_MODE_ROTATION Rotation); + + HRESULT ( STDMETHODCALLTYPE *GetRotation )( + IDXGISwapChain3 * This, + /* [annotation][out] */ + _Out_ DXGI_MODE_ROTATION *pRotation); + + HRESULT ( STDMETHODCALLTYPE *SetSourceSize )( + IDXGISwapChain3 * This, + UINT Width, + UINT Height); + + HRESULT ( STDMETHODCALLTYPE *GetSourceSize )( + IDXGISwapChain3 * This, + /* [annotation][out] */ + _Out_ UINT *pWidth, + /* [annotation][out] */ + _Out_ UINT *pHeight); + + HRESULT ( STDMETHODCALLTYPE *SetMaximumFrameLatency )( + IDXGISwapChain3 * This, + UINT MaxLatency); + + HRESULT ( STDMETHODCALLTYPE *GetMaximumFrameLatency )( + IDXGISwapChain3 * This, + /* [annotation][out] */ + _Out_ UINT *pMaxLatency); + + HANDLE ( STDMETHODCALLTYPE *GetFrameLatencyWaitableObject )( + IDXGISwapChain3 * This); + + HRESULT ( STDMETHODCALLTYPE *SetMatrixTransform )( + IDXGISwapChain3 * This, + const DXGI_MATRIX_3X2_F *pMatrix); + + HRESULT ( STDMETHODCALLTYPE *GetMatrixTransform )( + IDXGISwapChain3 * This, + /* [annotation][out] */ + _Out_ DXGI_MATRIX_3X2_F *pMatrix); + + UINT ( STDMETHODCALLTYPE *GetCurrentBackBufferIndex )( + IDXGISwapChain3 * This); + + HRESULT ( STDMETHODCALLTYPE *CheckColorSpaceSupport )( + IDXGISwapChain3 * This, + /* [annotation][in] */ + _In_ DXGI_COLOR_SPACE_TYPE ColorSpace, + /* [annotation][out] */ + _Out_ UINT *pColorSpaceSupport); + + HRESULT ( STDMETHODCALLTYPE *SetColorSpace1 )( + IDXGISwapChain3 * This, + /* [annotation][in] */ + _In_ DXGI_COLOR_SPACE_TYPE ColorSpace); + + HRESULT ( STDMETHODCALLTYPE *ResizeBuffers1 )( + IDXGISwapChain3 * This, + /* [annotation][in] */ + _In_ UINT BufferCount, + /* [annotation][in] */ + _In_ UINT Width, + /* [annotation][in] */ + _In_ UINT Height, + /* [annotation][in] */ + _In_ DXGI_FORMAT Format, + /* [annotation][in] */ + _In_ UINT SwapChainFlags, + /* [annotation][in] */ + _In_reads_(BufferCount) const UINT *pCreationNodeMask, + /* [annotation][in] */ + _In_reads_(BufferCount) IUnknown *const *ppPresentQueue); + + END_INTERFACE + } IDXGISwapChain3Vtbl; + + interface IDXGISwapChain3 + { + CONST_VTBL struct IDXGISwapChain3Vtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define IDXGISwapChain3_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define IDXGISwapChain3_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define IDXGISwapChain3_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define IDXGISwapChain3_SetPrivateData(This,Name,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,Name,DataSize,pData) ) + +#define IDXGISwapChain3_SetPrivateDataInterface(This,Name,pUnknown) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,Name,pUnknown) ) + +#define IDXGISwapChain3_GetPrivateData(This,Name,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,Name,pDataSize,pData) ) + +#define IDXGISwapChain3_GetParent(This,riid,ppParent) \ + ( (This)->lpVtbl -> GetParent(This,riid,ppParent) ) + + +#define IDXGISwapChain3_GetDevice(This,riid,ppDevice) \ + ( (This)->lpVtbl -> GetDevice(This,riid,ppDevice) ) + + +#define IDXGISwapChain3_Present(This,SyncInterval,Flags) \ + ( (This)->lpVtbl -> Present(This,SyncInterval,Flags) ) + +#define IDXGISwapChain3_GetBuffer(This,Buffer,riid,ppSurface) \ + ( (This)->lpVtbl -> GetBuffer(This,Buffer,riid,ppSurface) ) + +#define IDXGISwapChain3_SetFullscreenState(This,Fullscreen,pTarget) \ + ( (This)->lpVtbl -> SetFullscreenState(This,Fullscreen,pTarget) ) + +#define IDXGISwapChain3_GetFullscreenState(This,pFullscreen,ppTarget) \ + ( (This)->lpVtbl -> GetFullscreenState(This,pFullscreen,ppTarget) ) + +#define IDXGISwapChain3_GetDesc(This,pDesc) \ + ( (This)->lpVtbl -> GetDesc(This,pDesc) ) + +#define IDXGISwapChain3_ResizeBuffers(This,BufferCount,Width,Height,NewFormat,SwapChainFlags) \ + ( (This)->lpVtbl -> ResizeBuffers(This,BufferCount,Width,Height,NewFormat,SwapChainFlags) ) + +#define IDXGISwapChain3_ResizeTarget(This,pNewTargetParameters) \ + ( (This)->lpVtbl -> ResizeTarget(This,pNewTargetParameters) ) + +#define IDXGISwapChain3_GetContainingOutput(This,ppOutput) \ + ( (This)->lpVtbl -> GetContainingOutput(This,ppOutput) ) + +#define IDXGISwapChain3_GetFrameStatistics(This,pStats) \ + ( (This)->lpVtbl -> GetFrameStatistics(This,pStats) ) + +#define IDXGISwapChain3_GetLastPresentCount(This,pLastPresentCount) \ + ( (This)->lpVtbl -> GetLastPresentCount(This,pLastPresentCount) ) + + +#define IDXGISwapChain3_GetDesc1(This,pDesc) \ + ( (This)->lpVtbl -> GetDesc1(This,pDesc) ) + +#define IDXGISwapChain3_GetFullscreenDesc(This,pDesc) \ + ( (This)->lpVtbl -> GetFullscreenDesc(This,pDesc) ) + +#define IDXGISwapChain3_GetHwnd(This,pHwnd) \ + ( (This)->lpVtbl -> GetHwnd(This,pHwnd) ) + +#define IDXGISwapChain3_GetCoreWindow(This,refiid,ppUnk) \ + ( (This)->lpVtbl -> GetCoreWindow(This,refiid,ppUnk) ) + +#define IDXGISwapChain3_Present1(This,SyncInterval,PresentFlags,pPresentParameters) \ + ( (This)->lpVtbl -> Present1(This,SyncInterval,PresentFlags,pPresentParameters) ) + +#define IDXGISwapChain3_IsTemporaryMonoSupported(This) \ + ( (This)->lpVtbl -> IsTemporaryMonoSupported(This) ) + +#define IDXGISwapChain3_GetRestrictToOutput(This,ppRestrictToOutput) \ + ( (This)->lpVtbl -> GetRestrictToOutput(This,ppRestrictToOutput) ) + +#define IDXGISwapChain3_SetBackgroundColor(This,pColor) \ + ( (This)->lpVtbl -> SetBackgroundColor(This,pColor) ) + +#define IDXGISwapChain3_GetBackgroundColor(This,pColor) \ + ( (This)->lpVtbl -> GetBackgroundColor(This,pColor) ) + +#define IDXGISwapChain3_SetRotation(This,Rotation) \ + ( (This)->lpVtbl -> SetRotation(This,Rotation) ) + +#define IDXGISwapChain3_GetRotation(This,pRotation) \ + ( (This)->lpVtbl -> GetRotation(This,pRotation) ) + + +#define IDXGISwapChain3_SetSourceSize(This,Width,Height) \ + ( (This)->lpVtbl -> SetSourceSize(This,Width,Height) ) + +#define IDXGISwapChain3_GetSourceSize(This,pWidth,pHeight) \ + ( (This)->lpVtbl -> GetSourceSize(This,pWidth,pHeight) ) + +#define IDXGISwapChain3_SetMaximumFrameLatency(This,MaxLatency) \ + ( (This)->lpVtbl -> SetMaximumFrameLatency(This,MaxLatency) ) + +#define IDXGISwapChain3_GetMaximumFrameLatency(This,pMaxLatency) \ + ( (This)->lpVtbl -> GetMaximumFrameLatency(This,pMaxLatency) ) + +#define IDXGISwapChain3_GetFrameLatencyWaitableObject(This) \ + ( (This)->lpVtbl -> GetFrameLatencyWaitableObject(This) ) + +#define IDXGISwapChain3_SetMatrixTransform(This,pMatrix) \ + ( (This)->lpVtbl -> SetMatrixTransform(This,pMatrix) ) + +#define IDXGISwapChain3_GetMatrixTransform(This,pMatrix) \ + ( (This)->lpVtbl -> GetMatrixTransform(This,pMatrix) ) + + +#define IDXGISwapChain3_GetCurrentBackBufferIndex(This) \ + ( (This)->lpVtbl -> GetCurrentBackBufferIndex(This) ) + +#define IDXGISwapChain3_CheckColorSpaceSupport(This,ColorSpace,pColorSpaceSupport) \ + ( (This)->lpVtbl -> CheckColorSpaceSupport(This,ColorSpace,pColorSpaceSupport) ) + +#define IDXGISwapChain3_SetColorSpace1(This,ColorSpace) \ + ( (This)->lpVtbl -> SetColorSpace1(This,ColorSpace) ) + +#define IDXGISwapChain3_ResizeBuffers1(This,BufferCount,Width,Height,Format,SwapChainFlags,pCreationNodeMask,ppPresentQueue) \ + ( (This)->lpVtbl -> ResizeBuffers1(This,BufferCount,Width,Height,Format,SwapChainFlags,pCreationNodeMask,ppPresentQueue) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __IDXGISwapChain3_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_dxgi1_4_0000_0001 */ +/* [local] */ + +typedef +enum DXGI_OVERLAY_COLOR_SPACE_SUPPORT_FLAG + { + DXGI_OVERLAY_COLOR_SPACE_SUPPORT_FLAG_PRESENT = 0x1 + } DXGI_OVERLAY_COLOR_SPACE_SUPPORT_FLAG; + + + +extern RPC_IF_HANDLE __MIDL_itf_dxgi1_4_0000_0001_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_dxgi1_4_0000_0001_v0_0_s_ifspec; + +#ifndef __IDXGIOutput4_INTERFACE_DEFINED__ +#define __IDXGIOutput4_INTERFACE_DEFINED__ + +/* interface IDXGIOutput4 */ +/* [unique][local][uuid][object] */ + + +EXTERN_C const IID IID_IDXGIOutput4; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("dc7dca35-2196-414d-9F53-617884032a60") + IDXGIOutput4 : public IDXGIOutput3 + { + public: + virtual HRESULT STDMETHODCALLTYPE CheckOverlayColorSpaceSupport( + /* [annotation][in] */ + _In_ DXGI_FORMAT Format, + /* [annotation][in] */ + _In_ DXGI_COLOR_SPACE_TYPE ColorSpace, + /* [annotation][in] */ + _In_ IUnknown *pConcernedDevice, + /* [annotation][out] */ + _Out_ UINT *pFlags) = 0; + + }; + + +#else /* C style interface */ + + typedef struct IDXGIOutput4Vtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + IDXGIOutput4 * This, + /* [in] */ REFIID riid, + /* [annotation][iid_is][out] */ + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + IDXGIOutput4 * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + IDXGIOutput4 * This); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + IDXGIOutput4 * This, + /* [annotation][in] */ + _In_ REFGUID Name, + /* [in] */ UINT DataSize, + /* [annotation][in] */ + _In_reads_bytes_(DataSize) const void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + IDXGIOutput4 * This, + /* [annotation][in] */ + _In_ REFGUID Name, + /* [annotation][in] */ + _In_ const IUnknown *pUnknown); + + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + IDXGIOutput4 * This, + /* [annotation][in] */ + _In_ REFGUID Name, + /* [annotation][out][in] */ + _Inout_ UINT *pDataSize, + /* [annotation][out] */ + _Out_writes_bytes_(*pDataSize) void *pData); + + HRESULT ( STDMETHODCALLTYPE *GetParent )( + IDXGIOutput4 * This, + /* [annotation][in] */ + _In_ REFIID riid, + /* [annotation][retval][out] */ + _COM_Outptr_ void **ppParent); + + HRESULT ( STDMETHODCALLTYPE *GetDesc )( + IDXGIOutput4 * This, + /* [annotation][out] */ + _Out_ DXGI_OUTPUT_DESC *pDesc); + + HRESULT ( STDMETHODCALLTYPE *GetDisplayModeList )( + IDXGIOutput4 * This, + /* [in] */ DXGI_FORMAT EnumFormat, + /* [in] */ UINT Flags, + /* [annotation][out][in] */ + _Inout_ UINT *pNumModes, + /* [annotation][out] */ + _Out_writes_to_opt_(*pNumModes,*pNumModes) DXGI_MODE_DESC *pDesc); + + HRESULT ( STDMETHODCALLTYPE *FindClosestMatchingMode )( + IDXGIOutput4 * This, + /* [annotation][in] */ + _In_ const DXGI_MODE_DESC *pModeToMatch, + /* [annotation][out] */ + _Out_ DXGI_MODE_DESC *pClosestMatch, + /* [annotation][in] */ + _In_opt_ IUnknown *pConcernedDevice); + + HRESULT ( STDMETHODCALLTYPE *WaitForVBlank )( + IDXGIOutput4 * This); + + HRESULT ( STDMETHODCALLTYPE *TakeOwnership )( + IDXGIOutput4 * This, + /* [annotation][in] */ + _In_ IUnknown *pDevice, + BOOL Exclusive); + + void ( STDMETHODCALLTYPE *ReleaseOwnership )( + IDXGIOutput4 * This); + + HRESULT ( STDMETHODCALLTYPE *GetGammaControlCapabilities )( + IDXGIOutput4 * This, + /* [annotation][out] */ + _Out_ DXGI_GAMMA_CONTROL_CAPABILITIES *pGammaCaps); + + HRESULT ( STDMETHODCALLTYPE *SetGammaControl )( + IDXGIOutput4 * This, + /* [annotation][in] */ + _In_ const DXGI_GAMMA_CONTROL *pArray); + + HRESULT ( STDMETHODCALLTYPE *GetGammaControl )( + IDXGIOutput4 * This, + /* [annotation][out] */ + _Out_ DXGI_GAMMA_CONTROL *pArray); + + HRESULT ( STDMETHODCALLTYPE *SetDisplaySurface )( + IDXGIOutput4 * This, + /* [annotation][in] */ + _In_ IDXGISurface *pScanoutSurface); + + HRESULT ( STDMETHODCALLTYPE *GetDisplaySurfaceData )( + IDXGIOutput4 * This, + /* [annotation][in] */ + _In_ IDXGISurface *pDestination); + + HRESULT ( STDMETHODCALLTYPE *GetFrameStatistics )( + IDXGIOutput4 * This, + /* [annotation][out] */ + _Out_ DXGI_FRAME_STATISTICS *pStats); + + HRESULT ( STDMETHODCALLTYPE *GetDisplayModeList1 )( + IDXGIOutput4 * This, + /* [in] */ DXGI_FORMAT EnumFormat, + /* [in] */ UINT Flags, + /* [annotation][out][in] */ + _Inout_ UINT *pNumModes, + /* [annotation][out] */ + _Out_writes_to_opt_(*pNumModes,*pNumModes) DXGI_MODE_DESC1 *pDesc); + + HRESULT ( STDMETHODCALLTYPE *FindClosestMatchingMode1 )( + IDXGIOutput4 * This, + /* [annotation][in] */ + _In_ const DXGI_MODE_DESC1 *pModeToMatch, + /* [annotation][out] */ + _Out_ DXGI_MODE_DESC1 *pClosestMatch, + /* [annotation][in] */ + _In_opt_ IUnknown *pConcernedDevice); + + HRESULT ( STDMETHODCALLTYPE *GetDisplaySurfaceData1 )( + IDXGIOutput4 * This, + /* [annotation][in] */ + _In_ IDXGIResource *pDestination); + + HRESULT ( STDMETHODCALLTYPE *DuplicateOutput )( + IDXGIOutput4 * This, + /* [annotation][in] */ + _In_ IUnknown *pDevice, + /* [annotation][out] */ + _COM_Outptr_ IDXGIOutputDuplication **ppOutputDuplication); + + BOOL ( STDMETHODCALLTYPE *SupportsOverlays )( + IDXGIOutput4 * This); + + HRESULT ( STDMETHODCALLTYPE *CheckOverlaySupport )( + IDXGIOutput4 * This, + /* [annotation][in] */ + _In_ DXGI_FORMAT EnumFormat, + /* [annotation][out] */ + _In_ IUnknown *pConcernedDevice, + /* [annotation][out] */ + _Out_ UINT *pFlags); + + HRESULT ( STDMETHODCALLTYPE *CheckOverlayColorSpaceSupport )( + IDXGIOutput4 * This, + /* [annotation][in] */ + _In_ DXGI_FORMAT Format, + /* [annotation][in] */ + _In_ DXGI_COLOR_SPACE_TYPE ColorSpace, + /* [annotation][in] */ + _In_ IUnknown *pConcernedDevice, + /* [annotation][out] */ + _Out_ UINT *pFlags); + + END_INTERFACE + } IDXGIOutput4Vtbl; + + interface IDXGIOutput4 + { + CONST_VTBL struct IDXGIOutput4Vtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define IDXGIOutput4_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define IDXGIOutput4_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define IDXGIOutput4_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define IDXGIOutput4_SetPrivateData(This,Name,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,Name,DataSize,pData) ) + +#define IDXGIOutput4_SetPrivateDataInterface(This,Name,pUnknown) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,Name,pUnknown) ) + +#define IDXGIOutput4_GetPrivateData(This,Name,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,Name,pDataSize,pData) ) + +#define IDXGIOutput4_GetParent(This,riid,ppParent) \ + ( (This)->lpVtbl -> GetParent(This,riid,ppParent) ) + + +#define IDXGIOutput4_GetDesc(This,pDesc) \ + ( (This)->lpVtbl -> GetDesc(This,pDesc) ) + +#define IDXGIOutput4_GetDisplayModeList(This,EnumFormat,Flags,pNumModes,pDesc) \ + ( (This)->lpVtbl -> GetDisplayModeList(This,EnumFormat,Flags,pNumModes,pDesc) ) + +#define IDXGIOutput4_FindClosestMatchingMode(This,pModeToMatch,pClosestMatch,pConcernedDevice) \ + ( (This)->lpVtbl -> FindClosestMatchingMode(This,pModeToMatch,pClosestMatch,pConcernedDevice) ) + +#define IDXGIOutput4_WaitForVBlank(This) \ + ( (This)->lpVtbl -> WaitForVBlank(This) ) + +#define IDXGIOutput4_TakeOwnership(This,pDevice,Exclusive) \ + ( (This)->lpVtbl -> TakeOwnership(This,pDevice,Exclusive) ) + +#define IDXGIOutput4_ReleaseOwnership(This) \ + ( (This)->lpVtbl -> ReleaseOwnership(This) ) + +#define IDXGIOutput4_GetGammaControlCapabilities(This,pGammaCaps) \ + ( (This)->lpVtbl -> GetGammaControlCapabilities(This,pGammaCaps) ) + +#define IDXGIOutput4_SetGammaControl(This,pArray) \ + ( (This)->lpVtbl -> SetGammaControl(This,pArray) ) + +#define IDXGIOutput4_GetGammaControl(This,pArray) \ + ( (This)->lpVtbl -> GetGammaControl(This,pArray) ) + +#define IDXGIOutput4_SetDisplaySurface(This,pScanoutSurface) \ + ( (This)->lpVtbl -> SetDisplaySurface(This,pScanoutSurface) ) + +#define IDXGIOutput4_GetDisplaySurfaceData(This,pDestination) \ + ( (This)->lpVtbl -> GetDisplaySurfaceData(This,pDestination) ) + +#define IDXGIOutput4_GetFrameStatistics(This,pStats) \ + ( (This)->lpVtbl -> GetFrameStatistics(This,pStats) ) + + +#define IDXGIOutput4_GetDisplayModeList1(This,EnumFormat,Flags,pNumModes,pDesc) \ + ( (This)->lpVtbl -> GetDisplayModeList1(This,EnumFormat,Flags,pNumModes,pDesc) ) + +#define IDXGIOutput4_FindClosestMatchingMode1(This,pModeToMatch,pClosestMatch,pConcernedDevice) \ + ( (This)->lpVtbl -> FindClosestMatchingMode1(This,pModeToMatch,pClosestMatch,pConcernedDevice) ) + +#define IDXGIOutput4_GetDisplaySurfaceData1(This,pDestination) \ + ( (This)->lpVtbl -> GetDisplaySurfaceData1(This,pDestination) ) + +#define IDXGIOutput4_DuplicateOutput(This,pDevice,ppOutputDuplication) \ + ( (This)->lpVtbl -> DuplicateOutput(This,pDevice,ppOutputDuplication) ) + + +#define IDXGIOutput4_SupportsOverlays(This) \ + ( (This)->lpVtbl -> SupportsOverlays(This) ) + + +#define IDXGIOutput4_CheckOverlaySupport(This,EnumFormat,pConcernedDevice,pFlags) \ + ( (This)->lpVtbl -> CheckOverlaySupport(This,EnumFormat,pConcernedDevice,pFlags) ) + + +#define IDXGIOutput4_CheckOverlayColorSpaceSupport(This,Format,ColorSpace,pConcernedDevice,pFlags) \ + ( (This)->lpVtbl -> CheckOverlayColorSpaceSupport(This,Format,ColorSpace,pConcernedDevice,pFlags) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __IDXGIOutput4_INTERFACE_DEFINED__ */ + + +#ifndef __IDXGIFactory4_INTERFACE_DEFINED__ +#define __IDXGIFactory4_INTERFACE_DEFINED__ + +/* interface IDXGIFactory4 */ +/* [unique][local][uuid][object] */ + + +EXTERN_C const IID IID_IDXGIFactory4; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("1bc6ea02-ef36-464f-bf0c-21ca39e5168a") + IDXGIFactory4 : public IDXGIFactory3 + { + public: + virtual HRESULT STDMETHODCALLTYPE EnumAdapterByLuid( + /* [annotation] */ + _In_ LUID AdapterLuid, + /* [annotation] */ + _In_ REFIID riid, + /* [annotation] */ + _COM_Outptr_ void **ppvAdapter) = 0; + + virtual HRESULT STDMETHODCALLTYPE EnumWarpAdapter( + /* [annotation] */ + _In_ REFIID riid, + /* [annotation] */ + _COM_Outptr_ void **ppvAdapter) = 0; + + }; + + +#else /* C style interface */ + + typedef struct IDXGIFactory4Vtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + IDXGIFactory4 * This, + /* [in] */ REFIID riid, + /* [annotation][iid_is][out] */ + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + IDXGIFactory4 * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + IDXGIFactory4 * This); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + IDXGIFactory4 * This, + /* [annotation][in] */ + _In_ REFGUID Name, + /* [in] */ UINT DataSize, + /* [annotation][in] */ + _In_reads_bytes_(DataSize) const void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + IDXGIFactory4 * This, + /* [annotation][in] */ + _In_ REFGUID Name, + /* [annotation][in] */ + _In_ const IUnknown *pUnknown); + + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + IDXGIFactory4 * This, + /* [annotation][in] */ + _In_ REFGUID Name, + /* [annotation][out][in] */ + _Inout_ UINT *pDataSize, + /* [annotation][out] */ + _Out_writes_bytes_(*pDataSize) void *pData); + + HRESULT ( STDMETHODCALLTYPE *GetParent )( + IDXGIFactory4 * This, + /* [annotation][in] */ + _In_ REFIID riid, + /* [annotation][retval][out] */ + _COM_Outptr_ void **ppParent); + + HRESULT ( STDMETHODCALLTYPE *EnumAdapters )( + IDXGIFactory4 * This, + /* [in] */ UINT Adapter, + /* [annotation][out] */ + _COM_Outptr_ IDXGIAdapter **ppAdapter); + + HRESULT ( STDMETHODCALLTYPE *MakeWindowAssociation )( + IDXGIFactory4 * This, + HWND WindowHandle, + UINT Flags); + + HRESULT ( STDMETHODCALLTYPE *GetWindowAssociation )( + IDXGIFactory4 * This, + /* [annotation][out] */ + _Out_ HWND *pWindowHandle); + + HRESULT ( STDMETHODCALLTYPE *CreateSwapChain )( + IDXGIFactory4 * This, + /* [annotation][in] */ + _In_ IUnknown *pDevice, + /* [annotation][in] */ + _In_ DXGI_SWAP_CHAIN_DESC *pDesc, + /* [annotation][out] */ + _COM_Outptr_ IDXGISwapChain **ppSwapChain); + + HRESULT ( STDMETHODCALLTYPE *CreateSoftwareAdapter )( + IDXGIFactory4 * This, + /* [in] */ HMODULE Module, + /* [annotation][out] */ + _COM_Outptr_ IDXGIAdapter **ppAdapter); + + HRESULT ( STDMETHODCALLTYPE *EnumAdapters1 )( + IDXGIFactory4 * This, + /* [in] */ UINT Adapter, + /* [annotation][out] */ + _COM_Outptr_ IDXGIAdapter1 **ppAdapter); + + BOOL ( STDMETHODCALLTYPE *IsCurrent )( + IDXGIFactory4 * This); + + BOOL ( STDMETHODCALLTYPE *IsWindowedStereoEnabled )( + IDXGIFactory4 * This); + + HRESULT ( STDMETHODCALLTYPE *CreateSwapChainForHwnd )( + IDXGIFactory4 * This, + /* [annotation][in] */ + _In_ IUnknown *pDevice, + /* [annotation][in] */ + _In_ HWND hWnd, + /* [annotation][in] */ + _In_ const DXGI_SWAP_CHAIN_DESC1 *pDesc, + /* [annotation][in] */ + _In_opt_ const DXGI_SWAP_CHAIN_FULLSCREEN_DESC *pFullscreenDesc, + /* [annotation][in] */ + _In_opt_ IDXGIOutput *pRestrictToOutput, + /* [annotation][out] */ + _COM_Outptr_ IDXGISwapChain1 **ppSwapChain); + + HRESULT ( STDMETHODCALLTYPE *CreateSwapChainForCoreWindow )( + IDXGIFactory4 * This, + /* [annotation][in] */ + _In_ IUnknown *pDevice, + /* [annotation][in] */ + _In_ IUnknown *pWindow, + /* [annotation][in] */ + _In_ const DXGI_SWAP_CHAIN_DESC1 *pDesc, + /* [annotation][in] */ + _In_opt_ IDXGIOutput *pRestrictToOutput, + /* [annotation][out] */ + _COM_Outptr_ IDXGISwapChain1 **ppSwapChain); + + HRESULT ( STDMETHODCALLTYPE *GetSharedResourceAdapterLuid )( + IDXGIFactory4 * This, + /* [annotation] */ + _In_ HANDLE hResource, + /* [annotation] */ + _Out_ LUID *pLuid); + + HRESULT ( STDMETHODCALLTYPE *RegisterStereoStatusWindow )( + IDXGIFactory4 * This, + /* [annotation][in] */ + _In_ HWND WindowHandle, + /* [annotation][in] */ + _In_ UINT wMsg, + /* [annotation][out] */ + _Out_ DWORD *pdwCookie); + + HRESULT ( STDMETHODCALLTYPE *RegisterStereoStatusEvent )( + IDXGIFactory4 * This, + /* [annotation][in] */ + _In_ HANDLE hEvent, + /* [annotation][out] */ + _Out_ DWORD *pdwCookie); + + void ( STDMETHODCALLTYPE *UnregisterStereoStatus )( + IDXGIFactory4 * This, + /* [annotation][in] */ + _In_ DWORD dwCookie); + + HRESULT ( STDMETHODCALLTYPE *RegisterOcclusionStatusWindow )( + IDXGIFactory4 * This, + /* [annotation][in] */ + _In_ HWND WindowHandle, + /* [annotation][in] */ + _In_ UINT wMsg, + /* [annotation][out] */ + _Out_ DWORD *pdwCookie); + + HRESULT ( STDMETHODCALLTYPE *RegisterOcclusionStatusEvent )( + IDXGIFactory4 * This, + /* [annotation][in] */ + _In_ HANDLE hEvent, + /* [annotation][out] */ + _Out_ DWORD *pdwCookie); + + void ( STDMETHODCALLTYPE *UnregisterOcclusionStatus )( + IDXGIFactory4 * This, + /* [annotation][in] */ + _In_ DWORD dwCookie); + + HRESULT ( STDMETHODCALLTYPE *CreateSwapChainForComposition )( + IDXGIFactory4 * This, + /* [annotation][in] */ + _In_ IUnknown *pDevice, + /* [annotation][in] */ + _In_ const DXGI_SWAP_CHAIN_DESC1 *pDesc, + /* [annotation][in] */ + _In_opt_ IDXGIOutput *pRestrictToOutput, + /* [annotation][out] */ + _COM_Outptr_ IDXGISwapChain1 **ppSwapChain); + + UINT ( STDMETHODCALLTYPE *GetCreationFlags )( + IDXGIFactory4 * This); + + HRESULT ( STDMETHODCALLTYPE *EnumAdapterByLuid )( + IDXGIFactory4 * This, + /* [annotation] */ + _In_ LUID AdapterLuid, + /* [annotation] */ + _In_ REFIID riid, + /* [annotation] */ + _COM_Outptr_ void **ppvAdapter); + + HRESULT ( STDMETHODCALLTYPE *EnumWarpAdapter )( + IDXGIFactory4 * This, + /* [annotation] */ + _In_ REFIID riid, + /* [annotation] */ + _COM_Outptr_ void **ppvAdapter); + + END_INTERFACE + } IDXGIFactory4Vtbl; + + interface IDXGIFactory4 + { + CONST_VTBL struct IDXGIFactory4Vtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define IDXGIFactory4_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define IDXGIFactory4_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define IDXGIFactory4_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define IDXGIFactory4_SetPrivateData(This,Name,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,Name,DataSize,pData) ) + +#define IDXGIFactory4_SetPrivateDataInterface(This,Name,pUnknown) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,Name,pUnknown) ) + +#define IDXGIFactory4_GetPrivateData(This,Name,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,Name,pDataSize,pData) ) + +#define IDXGIFactory4_GetParent(This,riid,ppParent) \ + ( (This)->lpVtbl -> GetParent(This,riid,ppParent) ) + + +#define IDXGIFactory4_EnumAdapters(This,Adapter,ppAdapter) \ + ( (This)->lpVtbl -> EnumAdapters(This,Adapter,ppAdapter) ) + +#define IDXGIFactory4_MakeWindowAssociation(This,WindowHandle,Flags) \ + ( (This)->lpVtbl -> MakeWindowAssociation(This,WindowHandle,Flags) ) + +#define IDXGIFactory4_GetWindowAssociation(This,pWindowHandle) \ + ( (This)->lpVtbl -> GetWindowAssociation(This,pWindowHandle) ) + +#define IDXGIFactory4_CreateSwapChain(This,pDevice,pDesc,ppSwapChain) \ + ( (This)->lpVtbl -> CreateSwapChain(This,pDevice,pDesc,ppSwapChain) ) + +#define IDXGIFactory4_CreateSoftwareAdapter(This,Module,ppAdapter) \ + ( (This)->lpVtbl -> CreateSoftwareAdapter(This,Module,ppAdapter) ) + + +#define IDXGIFactory4_EnumAdapters1(This,Adapter,ppAdapter) \ + ( (This)->lpVtbl -> EnumAdapters1(This,Adapter,ppAdapter) ) + +#define IDXGIFactory4_IsCurrent(This) \ + ( (This)->lpVtbl -> IsCurrent(This) ) + + +#define IDXGIFactory4_IsWindowedStereoEnabled(This) \ + ( (This)->lpVtbl -> IsWindowedStereoEnabled(This) ) + +#define IDXGIFactory4_CreateSwapChainForHwnd(This,pDevice,hWnd,pDesc,pFullscreenDesc,pRestrictToOutput,ppSwapChain) \ + ( (This)->lpVtbl -> CreateSwapChainForHwnd(This,pDevice,hWnd,pDesc,pFullscreenDesc,pRestrictToOutput,ppSwapChain) ) + +#define IDXGIFactory4_CreateSwapChainForCoreWindow(This,pDevice,pWindow,pDesc,pRestrictToOutput,ppSwapChain) \ + ( (This)->lpVtbl -> CreateSwapChainForCoreWindow(This,pDevice,pWindow,pDesc,pRestrictToOutput,ppSwapChain) ) + +#define IDXGIFactory4_GetSharedResourceAdapterLuid(This,hResource,pLuid) \ + ( (This)->lpVtbl -> GetSharedResourceAdapterLuid(This,hResource,pLuid) ) + +#define IDXGIFactory4_RegisterStereoStatusWindow(This,WindowHandle,wMsg,pdwCookie) \ + ( (This)->lpVtbl -> RegisterStereoStatusWindow(This,WindowHandle,wMsg,pdwCookie) ) + +#define IDXGIFactory4_RegisterStereoStatusEvent(This,hEvent,pdwCookie) \ + ( (This)->lpVtbl -> RegisterStereoStatusEvent(This,hEvent,pdwCookie) ) + +#define IDXGIFactory4_UnregisterStereoStatus(This,dwCookie) \ + ( (This)->lpVtbl -> UnregisterStereoStatus(This,dwCookie) ) + +#define IDXGIFactory4_RegisterOcclusionStatusWindow(This,WindowHandle,wMsg,pdwCookie) \ + ( (This)->lpVtbl -> RegisterOcclusionStatusWindow(This,WindowHandle,wMsg,pdwCookie) ) + +#define IDXGIFactory4_RegisterOcclusionStatusEvent(This,hEvent,pdwCookie) \ + ( (This)->lpVtbl -> RegisterOcclusionStatusEvent(This,hEvent,pdwCookie) ) + +#define IDXGIFactory4_UnregisterOcclusionStatus(This,dwCookie) \ + ( (This)->lpVtbl -> UnregisterOcclusionStatus(This,dwCookie) ) + +#define IDXGIFactory4_CreateSwapChainForComposition(This,pDevice,pDesc,pRestrictToOutput,ppSwapChain) \ + ( (This)->lpVtbl -> CreateSwapChainForComposition(This,pDevice,pDesc,pRestrictToOutput,ppSwapChain) ) + + +#define IDXGIFactory4_GetCreationFlags(This) \ + ( (This)->lpVtbl -> GetCreationFlags(This) ) + + +#define IDXGIFactory4_EnumAdapterByLuid(This,AdapterLuid,riid,ppvAdapter) \ + ( (This)->lpVtbl -> EnumAdapterByLuid(This,AdapterLuid,riid,ppvAdapter) ) + +#define IDXGIFactory4_EnumWarpAdapter(This,riid,ppvAdapter) \ + ( (This)->lpVtbl -> EnumWarpAdapter(This,riid,ppvAdapter) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __IDXGIFactory4_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_dxgi1_4_0000_0003 */ +/* [local] */ + +typedef +enum DXGI_MEMORY_SEGMENT_GROUP + { + DXGI_MEMORY_SEGMENT_GROUP_LOCAL = 0, + DXGI_MEMORY_SEGMENT_GROUP_NON_LOCAL = 1 + } DXGI_MEMORY_SEGMENT_GROUP; + +typedef struct DXGI_QUERY_VIDEO_MEMORY_INFO + { + UINT64 Budget; + UINT64 CurrentUsage; + UINT64 AvailableForReservation; + UINT64 CurrentReservation; + } DXGI_QUERY_VIDEO_MEMORY_INFO; + + + +extern RPC_IF_HANDLE __MIDL_itf_dxgi1_4_0000_0003_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_dxgi1_4_0000_0003_v0_0_s_ifspec; + +#ifndef __IDXGIAdapter3_INTERFACE_DEFINED__ +#define __IDXGIAdapter3_INTERFACE_DEFINED__ + +/* interface IDXGIAdapter3 */ +/* [unique][local][uuid][object] */ + + +EXTERN_C const IID IID_IDXGIAdapter3; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("645967A4-1392-4310-A798-8053CE3E93FD") + IDXGIAdapter3 : public IDXGIAdapter2 + { + public: + virtual HRESULT STDMETHODCALLTYPE RegisterHardwareContentProtectionTeardownStatusEvent( + /* [annotation][in] */ + _In_ HANDLE hEvent, + /* [annotation][out] */ + _Out_ DWORD *pdwCookie) = 0; + + virtual void STDMETHODCALLTYPE UnregisterHardwareContentProtectionTeardownStatus( + /* [annotation][in] */ + _In_ DWORD dwCookie) = 0; + + virtual HRESULT STDMETHODCALLTYPE QueryVideoMemoryInfo( + /* [annotation][in] */ + _In_ UINT NodeIndex, + /* [annotation][in] */ + _In_ DXGI_MEMORY_SEGMENT_GROUP MemorySegmentGroup, + /* [annotation][out] */ + _Out_ DXGI_QUERY_VIDEO_MEMORY_INFO *pVideoMemoryInfo) = 0; + + virtual HRESULT STDMETHODCALLTYPE SetVideoMemoryReservation( + /* [annotation][in] */ + _In_ UINT NodeIndex, + /* [annotation][in] */ + _In_ DXGI_MEMORY_SEGMENT_GROUP MemorySegmentGroup, + /* [annotation][in] */ + _In_ UINT64 Reservation) = 0; + + virtual HRESULT STDMETHODCALLTYPE RegisterVideoMemoryBudgetChangeNotificationEvent( + /* [annotation][in] */ + _In_ HANDLE hEvent, + /* [annotation][out] */ + _Out_ DWORD *pdwCookie) = 0; + + virtual void STDMETHODCALLTYPE UnregisterVideoMemoryBudgetChangeNotification( + /* [annotation][in] */ + _In_ DWORD dwCookie) = 0; + + }; + + +#else /* C style interface */ + + typedef struct IDXGIAdapter3Vtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + IDXGIAdapter3 * This, + /* [in] */ REFIID riid, + /* [annotation][iid_is][out] */ + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + IDXGIAdapter3 * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + IDXGIAdapter3 * This); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + IDXGIAdapter3 * This, + /* [annotation][in] */ + _In_ REFGUID Name, + /* [in] */ UINT DataSize, + /* [annotation][in] */ + _In_reads_bytes_(DataSize) const void *pData); + + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + IDXGIAdapter3 * This, + /* [annotation][in] */ + _In_ REFGUID Name, + /* [annotation][in] */ + _In_ const IUnknown *pUnknown); + + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + IDXGIAdapter3 * This, + /* [annotation][in] */ + _In_ REFGUID Name, + /* [annotation][out][in] */ + _Inout_ UINT *pDataSize, + /* [annotation][out] */ + _Out_writes_bytes_(*pDataSize) void *pData); + + HRESULT ( STDMETHODCALLTYPE *GetParent )( + IDXGIAdapter3 * This, + /* [annotation][in] */ + _In_ REFIID riid, + /* [annotation][retval][out] */ + _COM_Outptr_ void **ppParent); + + HRESULT ( STDMETHODCALLTYPE *EnumOutputs )( + IDXGIAdapter3 * This, + /* [in] */ UINT Output, + /* [annotation][out][in] */ + _COM_Outptr_ IDXGIOutput **ppOutput); + + HRESULT ( STDMETHODCALLTYPE *GetDesc )( + IDXGIAdapter3 * This, + /* [annotation][out] */ + _Out_ DXGI_ADAPTER_DESC *pDesc); + + HRESULT ( STDMETHODCALLTYPE *CheckInterfaceSupport )( + IDXGIAdapter3 * This, + /* [annotation][in] */ + _In_ REFGUID InterfaceName, + /* [annotation][out] */ + _Out_ LARGE_INTEGER *pUMDVersion); + + HRESULT ( STDMETHODCALLTYPE *GetDesc1 )( + IDXGIAdapter3 * This, + /* [annotation][out] */ + _Out_ DXGI_ADAPTER_DESC1 *pDesc); + + HRESULT ( STDMETHODCALLTYPE *GetDesc2 )( + IDXGIAdapter3 * This, + /* [annotation][out] */ + _Out_ DXGI_ADAPTER_DESC2 *pDesc); + + HRESULT ( STDMETHODCALLTYPE *RegisterHardwareContentProtectionTeardownStatusEvent )( + IDXGIAdapter3 * This, + /* [annotation][in] */ + _In_ HANDLE hEvent, + /* [annotation][out] */ + _Out_ DWORD *pdwCookie); + + void ( STDMETHODCALLTYPE *UnregisterHardwareContentProtectionTeardownStatus )( + IDXGIAdapter3 * This, + /* [annotation][in] */ + _In_ DWORD dwCookie); + + HRESULT ( STDMETHODCALLTYPE *QueryVideoMemoryInfo )( + IDXGIAdapter3 * This, + /* [annotation][in] */ + _In_ UINT NodeIndex, + /* [annotation][in] */ + _In_ DXGI_MEMORY_SEGMENT_GROUP MemorySegmentGroup, + /* [annotation][out] */ + _Out_ DXGI_QUERY_VIDEO_MEMORY_INFO *pVideoMemoryInfo); + + HRESULT ( STDMETHODCALLTYPE *SetVideoMemoryReservation )( + IDXGIAdapter3 * This, + /* [annotation][in] */ + _In_ UINT NodeIndex, + /* [annotation][in] */ + _In_ DXGI_MEMORY_SEGMENT_GROUP MemorySegmentGroup, + /* [annotation][in] */ + _In_ UINT64 Reservation); + + HRESULT ( STDMETHODCALLTYPE *RegisterVideoMemoryBudgetChangeNotificationEvent )( + IDXGIAdapter3 * This, + /* [annotation][in] */ + _In_ HANDLE hEvent, + /* [annotation][out] */ + _Out_ DWORD *pdwCookie); + + void ( STDMETHODCALLTYPE *UnregisterVideoMemoryBudgetChangeNotification )( + IDXGIAdapter3 * This, + /* [annotation][in] */ + _In_ DWORD dwCookie); + + END_INTERFACE + } IDXGIAdapter3Vtbl; + + interface IDXGIAdapter3 + { + CONST_VTBL struct IDXGIAdapter3Vtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define IDXGIAdapter3_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define IDXGIAdapter3_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define IDXGIAdapter3_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define IDXGIAdapter3_SetPrivateData(This,Name,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,Name,DataSize,pData) ) + +#define IDXGIAdapter3_SetPrivateDataInterface(This,Name,pUnknown) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,Name,pUnknown) ) + +#define IDXGIAdapter3_GetPrivateData(This,Name,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,Name,pDataSize,pData) ) + +#define IDXGIAdapter3_GetParent(This,riid,ppParent) \ + ( (This)->lpVtbl -> GetParent(This,riid,ppParent) ) + + +#define IDXGIAdapter3_EnumOutputs(This,Output,ppOutput) \ + ( (This)->lpVtbl -> EnumOutputs(This,Output,ppOutput) ) + +#define IDXGIAdapter3_GetDesc(This,pDesc) \ + ( (This)->lpVtbl -> GetDesc(This,pDesc) ) + +#define IDXGIAdapter3_CheckInterfaceSupport(This,InterfaceName,pUMDVersion) \ + ( (This)->lpVtbl -> CheckInterfaceSupport(This,InterfaceName,pUMDVersion) ) + + +#define IDXGIAdapter3_GetDesc1(This,pDesc) \ + ( (This)->lpVtbl -> GetDesc1(This,pDesc) ) + + +#define IDXGIAdapter3_GetDesc2(This,pDesc) \ + ( (This)->lpVtbl -> GetDesc2(This,pDesc) ) + + +#define IDXGIAdapter3_RegisterHardwareContentProtectionTeardownStatusEvent(This,hEvent,pdwCookie) \ + ( (This)->lpVtbl -> RegisterHardwareContentProtectionTeardownStatusEvent(This,hEvent,pdwCookie) ) + +#define IDXGIAdapter3_UnregisterHardwareContentProtectionTeardownStatus(This,dwCookie) \ + ( (This)->lpVtbl -> UnregisterHardwareContentProtectionTeardownStatus(This,dwCookie) ) + +#define IDXGIAdapter3_QueryVideoMemoryInfo(This,NodeIndex,MemorySegmentGroup,pVideoMemoryInfo) \ + ( (This)->lpVtbl -> QueryVideoMemoryInfo(This,NodeIndex,MemorySegmentGroup,pVideoMemoryInfo) ) + +#define IDXGIAdapter3_SetVideoMemoryReservation(This,NodeIndex,MemorySegmentGroup,Reservation) \ + ( (This)->lpVtbl -> SetVideoMemoryReservation(This,NodeIndex,MemorySegmentGroup,Reservation) ) + +#define IDXGIAdapter3_RegisterVideoMemoryBudgetChangeNotificationEvent(This,hEvent,pdwCookie) \ + ( (This)->lpVtbl -> RegisterVideoMemoryBudgetChangeNotificationEvent(This,hEvent,pdwCookie) ) + +#define IDXGIAdapter3_UnregisterVideoMemoryBudgetChangeNotification(This,dwCookie) \ + ( (This)->lpVtbl -> UnregisterVideoMemoryBudgetChangeNotification(This,dwCookie) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __IDXGIAdapter3_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_dxgi1_4_0000_0004 */ +/* [local] */ + +DEFINE_GUID(IID_IDXGISwapChain3,0x94d99bdb,0xf1f8,0x4ab0,0xb2,0x36,0x7d,0xa0,0x17,0x0e,0xda,0xb1); +DEFINE_GUID(IID_IDXGIOutput4,0xdc7dca35,0x2196,0x414d,0x9F,0x53,0x61,0x78,0x84,0x03,0x2a,0x60); +DEFINE_GUID(IID_IDXGIFactory4,0x1bc6ea02,0xef36,0x464f,0xbf,0x0c,0x21,0xca,0x39,0xe5,0x16,0x8a); +DEFINE_GUID(IID_IDXGIAdapter3,0x645967A4,0x1392,0x4310,0xA7,0x98,0x80,0x53,0xCE,0x3E,0x93,0xFD); + + +extern RPC_IF_HANDLE __MIDL_itf_dxgi1_4_0000_0004_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_dxgi1_4_0000_0004_v0_0_s_ifspec; + +/* Additional Prototypes for ALL interfaces */ + +/* end of Additional Prototypes */ + +#ifdef __cplusplus +} +#endif + +#endif + + diff --git a/3rdparty/dxsdk/include/dxgidebug.h b/3rdparty/dxsdk/include/dxgidebug.h new file mode 100644 index 00000000..9ed929c1 --- /dev/null +++ b/3rdparty/dxsdk/include/dxgidebug.h @@ -0,0 +1,986 @@ + + +/* this ALWAYS GENERATED file contains the definitions for the interfaces */ + + + /* File created by MIDL compiler version 8.00.0613 */ +/* @@MIDL_FILE_HEADING( ) */ + + + +/* verify that the <rpcndr.h> version is high enough to compile this file*/ +#ifndef __REQUIRED_RPCNDR_H_VERSION__ +#define __REQUIRED_RPCNDR_H_VERSION__ 500 +#endif + +/* verify that the <rpcsal.h> version is high enough to compile this file*/ +#ifndef __REQUIRED_RPCSAL_H_VERSION__ +#define __REQUIRED_RPCSAL_H_VERSION__ 100 +#endif + +#include "rpc.h" +#include "rpcndr.h" + +#ifndef __RPCNDR_H_VERSION__ +#error this stub requires an updated version of <rpcndr.h> +#endif /* __RPCNDR_H_VERSION__ */ + +#ifndef COM_NO_WINDOWS_H +#include "windows.h" +#include "ole2.h" +#endif /*COM_NO_WINDOWS_H*/ + +#ifndef __dxgidebug_h__ +#define __dxgidebug_h__ + +#if defined(_MSC_VER) && (_MSC_VER >= 1020) +#pragma once +#endif + +/* Forward Declarations */ + +#ifndef __IDXGIInfoQueue_FWD_DEFINED__ +#define __IDXGIInfoQueue_FWD_DEFINED__ +typedef interface IDXGIInfoQueue IDXGIInfoQueue; + +#endif /* __IDXGIInfoQueue_FWD_DEFINED__ */ + + +#ifndef __IDXGIDebug_FWD_DEFINED__ +#define __IDXGIDebug_FWD_DEFINED__ +typedef interface IDXGIDebug IDXGIDebug; + +#endif /* __IDXGIDebug_FWD_DEFINED__ */ + + +#ifndef __IDXGIDebug1_FWD_DEFINED__ +#define __IDXGIDebug1_FWD_DEFINED__ +typedef interface IDXGIDebug1 IDXGIDebug1; + +#endif /* __IDXGIDebug1_FWD_DEFINED__ */ + + +/* header files for imported files */ +#include "oaidl.h" +#include "ocidl.h" + +#ifdef __cplusplus +extern "C"{ +#endif + + +/* interface __MIDL_itf_dxgidebug_0000_0000 */ +/* [local] */ + +#define DXGI_DEBUG_BINARY_VERSION ( 1 ) + +typedef +enum DXGI_DEBUG_RLO_FLAGS + { + DXGI_DEBUG_RLO_SUMMARY = 0x1, + DXGI_DEBUG_RLO_DETAIL = 0x2, + DXGI_DEBUG_RLO_IGNORE_INTERNAL = 0x4, + DXGI_DEBUG_RLO_ALL = 0x7 + } DXGI_DEBUG_RLO_FLAGS; + +typedef GUID DXGI_DEBUG_ID; + +DEFINE_GUID(DXGI_DEBUG_ALL, 0xe48ae283, 0xda80, 0x490b, 0x87, 0xe6, 0x43, 0xe9, 0xa9, 0xcf, 0xda, 0x8); +DEFINE_GUID(DXGI_DEBUG_DX, 0x35cdd7fc, 0x13b2, 0x421d, 0xa5, 0xd7, 0x7e, 0x44, 0x51, 0x28, 0x7d, 0x64); +DEFINE_GUID(DXGI_DEBUG_DXGI, 0x25cddaa4, 0xb1c6, 0x47e1, 0xac, 0x3e, 0x98, 0x87, 0x5b, 0x5a, 0x2e, 0x2a); +DEFINE_GUID(DXGI_DEBUG_APP, 0x6cd6e01, 0x4219, 0x4ebd, 0x87, 0x9, 0x27, 0xed, 0x23, 0x36, 0xc, 0x62); +typedef +enum DXGI_INFO_QUEUE_MESSAGE_CATEGORY + { + DXGI_INFO_QUEUE_MESSAGE_CATEGORY_UNKNOWN = 0, + DXGI_INFO_QUEUE_MESSAGE_CATEGORY_MISCELLANEOUS = ( DXGI_INFO_QUEUE_MESSAGE_CATEGORY_UNKNOWN + 1 ) , + DXGI_INFO_QUEUE_MESSAGE_CATEGORY_INITIALIZATION = ( DXGI_INFO_QUEUE_MESSAGE_CATEGORY_MISCELLANEOUS + 1 ) , + DXGI_INFO_QUEUE_MESSAGE_CATEGORY_CLEANUP = ( DXGI_INFO_QUEUE_MESSAGE_CATEGORY_INITIALIZATION + 1 ) , + DXGI_INFO_QUEUE_MESSAGE_CATEGORY_COMPILATION = ( DXGI_INFO_QUEUE_MESSAGE_CATEGORY_CLEANUP + 1 ) , + DXGI_INFO_QUEUE_MESSAGE_CATEGORY_STATE_CREATION = ( DXGI_INFO_QUEUE_MESSAGE_CATEGORY_COMPILATION + 1 ) , + DXGI_INFO_QUEUE_MESSAGE_CATEGORY_STATE_SETTING = ( DXGI_INFO_QUEUE_MESSAGE_CATEGORY_STATE_CREATION + 1 ) , + DXGI_INFO_QUEUE_MESSAGE_CATEGORY_STATE_GETTING = ( DXGI_INFO_QUEUE_MESSAGE_CATEGORY_STATE_SETTING + 1 ) , + DXGI_INFO_QUEUE_MESSAGE_CATEGORY_RESOURCE_MANIPULATION = ( DXGI_INFO_QUEUE_MESSAGE_CATEGORY_STATE_GETTING + 1 ) , + DXGI_INFO_QUEUE_MESSAGE_CATEGORY_EXECUTION = ( DXGI_INFO_QUEUE_MESSAGE_CATEGORY_RESOURCE_MANIPULATION + 1 ) , + DXGI_INFO_QUEUE_MESSAGE_CATEGORY_SHADER = ( DXGI_INFO_QUEUE_MESSAGE_CATEGORY_EXECUTION + 1 ) + } DXGI_INFO_QUEUE_MESSAGE_CATEGORY; + +typedef +enum DXGI_INFO_QUEUE_MESSAGE_SEVERITY + { + DXGI_INFO_QUEUE_MESSAGE_SEVERITY_CORRUPTION = 0, + DXGI_INFO_QUEUE_MESSAGE_SEVERITY_ERROR = ( DXGI_INFO_QUEUE_MESSAGE_SEVERITY_CORRUPTION + 1 ) , + DXGI_INFO_QUEUE_MESSAGE_SEVERITY_WARNING = ( DXGI_INFO_QUEUE_MESSAGE_SEVERITY_ERROR + 1 ) , + DXGI_INFO_QUEUE_MESSAGE_SEVERITY_INFO = ( DXGI_INFO_QUEUE_MESSAGE_SEVERITY_WARNING + 1 ) , + DXGI_INFO_QUEUE_MESSAGE_SEVERITY_MESSAGE = ( DXGI_INFO_QUEUE_MESSAGE_SEVERITY_INFO + 1 ) + } DXGI_INFO_QUEUE_MESSAGE_SEVERITY; + +typedef int DXGI_INFO_QUEUE_MESSAGE_ID; + +#define DXGI_INFO_QUEUE_MESSAGE_ID_STRING_FROM_APPLICATION 0 +typedef struct DXGI_INFO_QUEUE_MESSAGE + { + DXGI_DEBUG_ID Producer; + DXGI_INFO_QUEUE_MESSAGE_CATEGORY Category; + DXGI_INFO_QUEUE_MESSAGE_SEVERITY Severity; + DXGI_INFO_QUEUE_MESSAGE_ID ID; + /* [annotation] */ + _Field_size_(DescriptionByteLength) const char *pDescription; + SIZE_T DescriptionByteLength; + } DXGI_INFO_QUEUE_MESSAGE; + +typedef struct DXGI_INFO_QUEUE_FILTER_DESC + { + UINT NumCategories; + /* [annotation] */ + _Field_size_(NumCategories) DXGI_INFO_QUEUE_MESSAGE_CATEGORY *pCategoryList; + UINT NumSeverities; + /* [annotation] */ + _Field_size_(NumSeverities) DXGI_INFO_QUEUE_MESSAGE_SEVERITY *pSeverityList; + UINT NumIDs; + /* [annotation] */ + _Field_size_(NumIDs) DXGI_INFO_QUEUE_MESSAGE_ID *pIDList; + } DXGI_INFO_QUEUE_FILTER_DESC; + +typedef struct DXGI_INFO_QUEUE_FILTER + { + DXGI_INFO_QUEUE_FILTER_DESC AllowList; + DXGI_INFO_QUEUE_FILTER_DESC DenyList; + } DXGI_INFO_QUEUE_FILTER; + +#define DXGI_INFO_QUEUE_DEFAULT_MESSAGE_COUNT_LIMIT 1024 +HRESULT WINAPI DXGIGetDebugInterface(REFIID riid, void **ppDebug); + + +extern RPC_IF_HANDLE __MIDL_itf_dxgidebug_0000_0000_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_dxgidebug_0000_0000_v0_0_s_ifspec; + +#ifndef __IDXGIInfoQueue_INTERFACE_DEFINED__ +#define __IDXGIInfoQueue_INTERFACE_DEFINED__ + +/* interface IDXGIInfoQueue */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_IDXGIInfoQueue; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("D67441C7-672A-476f-9E82-CD55B44949CE") + IDXGIInfoQueue : public IUnknown + { + public: + virtual HRESULT STDMETHODCALLTYPE SetMessageCountLimit( + /* [annotation] */ + _In_ DXGI_DEBUG_ID Producer, + /* [annotation] */ + _In_ UINT64 MessageCountLimit) = 0; + + virtual void STDMETHODCALLTYPE ClearStoredMessages( + /* [annotation] */ + _In_ DXGI_DEBUG_ID Producer) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetMessage( + /* [annotation] */ + _In_ DXGI_DEBUG_ID Producer, + /* [annotation] */ + _In_ UINT64 MessageIndex, + /* [annotation] */ + _Out_writes_bytes_opt_(*pMessageByteLength) DXGI_INFO_QUEUE_MESSAGE *pMessage, + /* [annotation] */ + _Inout_ SIZE_T *pMessageByteLength) = 0; + + virtual UINT64 STDMETHODCALLTYPE GetNumStoredMessagesAllowedByRetrievalFilters( + /* [annotation] */ + _In_ DXGI_DEBUG_ID Producer) = 0; + + virtual UINT64 STDMETHODCALLTYPE GetNumStoredMessages( + /* [annotation] */ + _In_ DXGI_DEBUG_ID Producer) = 0; + + virtual UINT64 STDMETHODCALLTYPE GetNumMessagesDiscardedByMessageCountLimit( + /* [annotation] */ + _In_ DXGI_DEBUG_ID Producer) = 0; + + virtual UINT64 STDMETHODCALLTYPE GetMessageCountLimit( + /* [annotation] */ + _In_ DXGI_DEBUG_ID Producer) = 0; + + virtual UINT64 STDMETHODCALLTYPE GetNumMessagesAllowedByStorageFilter( + /* [annotation] */ + _In_ DXGI_DEBUG_ID Producer) = 0; + + virtual UINT64 STDMETHODCALLTYPE GetNumMessagesDeniedByStorageFilter( + /* [annotation] */ + _In_ DXGI_DEBUG_ID Producer) = 0; + + virtual HRESULT STDMETHODCALLTYPE AddStorageFilterEntries( + /* [annotation] */ + _In_ DXGI_DEBUG_ID Producer, + /* [annotation] */ + _In_ DXGI_INFO_QUEUE_FILTER *pFilter) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetStorageFilter( + /* [annotation] */ + _In_ DXGI_DEBUG_ID Producer, + /* [annotation] */ + _Out_writes_bytes_opt_(*pFilterByteLength) DXGI_INFO_QUEUE_FILTER *pFilter, + /* [annotation] */ + _Inout_ SIZE_T *pFilterByteLength) = 0; + + virtual void STDMETHODCALLTYPE ClearStorageFilter( + /* [annotation] */ + _In_ DXGI_DEBUG_ID Producer) = 0; + + virtual HRESULT STDMETHODCALLTYPE PushEmptyStorageFilter( + /* [annotation] */ + _In_ DXGI_DEBUG_ID Producer) = 0; + + virtual HRESULT STDMETHODCALLTYPE PushDenyAllStorageFilter( + /* [annotation] */ + _In_ DXGI_DEBUG_ID Producer) = 0; + + virtual HRESULT STDMETHODCALLTYPE PushCopyOfStorageFilter( + /* [annotation] */ + _In_ DXGI_DEBUG_ID Producer) = 0; + + virtual HRESULT STDMETHODCALLTYPE PushStorageFilter( + /* [annotation] */ + _In_ DXGI_DEBUG_ID Producer, + /* [annotation] */ + _In_ DXGI_INFO_QUEUE_FILTER *pFilter) = 0; + + virtual void STDMETHODCALLTYPE PopStorageFilter( + /* [annotation] */ + _In_ DXGI_DEBUG_ID Producer) = 0; + + virtual UINT STDMETHODCALLTYPE GetStorageFilterStackSize( + /* [annotation] */ + _In_ DXGI_DEBUG_ID Producer) = 0; + + virtual HRESULT STDMETHODCALLTYPE AddRetrievalFilterEntries( + /* [annotation] */ + _In_ DXGI_DEBUG_ID Producer, + /* [annotation] */ + _In_ DXGI_INFO_QUEUE_FILTER *pFilter) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetRetrievalFilter( + /* [annotation] */ + _In_ DXGI_DEBUG_ID Producer, + /* [annotation] */ + _Out_writes_bytes_opt_(*pFilterByteLength) DXGI_INFO_QUEUE_FILTER *pFilter, + /* [annotation] */ + _Inout_ SIZE_T *pFilterByteLength) = 0; + + virtual void STDMETHODCALLTYPE ClearRetrievalFilter( + /* [annotation] */ + _In_ DXGI_DEBUG_ID Producer) = 0; + + virtual HRESULT STDMETHODCALLTYPE PushEmptyRetrievalFilter( + /* [annotation] */ + _In_ DXGI_DEBUG_ID Producer) = 0; + + virtual HRESULT STDMETHODCALLTYPE PushDenyAllRetrievalFilter( + /* [annotation] */ + _In_ DXGI_DEBUG_ID Producer) = 0; + + virtual HRESULT STDMETHODCALLTYPE PushCopyOfRetrievalFilter( + /* [annotation] */ + _In_ DXGI_DEBUG_ID Producer) = 0; + + virtual HRESULT STDMETHODCALLTYPE PushRetrievalFilter( + /* [annotation] */ + _In_ DXGI_DEBUG_ID Producer, + /* [annotation] */ + _In_ DXGI_INFO_QUEUE_FILTER *pFilter) = 0; + + virtual void STDMETHODCALLTYPE PopRetrievalFilter( + /* [annotation] */ + _In_ DXGI_DEBUG_ID Producer) = 0; + + virtual UINT STDMETHODCALLTYPE GetRetrievalFilterStackSize( + /* [annotation] */ + _In_ DXGI_DEBUG_ID Producer) = 0; + + virtual HRESULT STDMETHODCALLTYPE AddMessage( + /* [annotation] */ + _In_ DXGI_DEBUG_ID Producer, + /* [annotation] */ + _In_ DXGI_INFO_QUEUE_MESSAGE_CATEGORY Category, + /* [annotation] */ + _In_ DXGI_INFO_QUEUE_MESSAGE_SEVERITY Severity, + /* [annotation] */ + _In_ DXGI_INFO_QUEUE_MESSAGE_ID ID, + /* [annotation] */ + _In_ LPCSTR pDescription) = 0; + + virtual HRESULT STDMETHODCALLTYPE AddApplicationMessage( + /* [annotation] */ + _In_ DXGI_INFO_QUEUE_MESSAGE_SEVERITY Severity, + /* [annotation] */ + _In_ LPCSTR pDescription) = 0; + + virtual HRESULT STDMETHODCALLTYPE SetBreakOnCategory( + /* [annotation] */ + _In_ DXGI_DEBUG_ID Producer, + /* [annotation] */ + _In_ DXGI_INFO_QUEUE_MESSAGE_CATEGORY Category, + /* [annotation] */ + _In_ BOOL bEnable) = 0; + + virtual HRESULT STDMETHODCALLTYPE SetBreakOnSeverity( + /* [annotation] */ + _In_ DXGI_DEBUG_ID Producer, + /* [annotation] */ + _In_ DXGI_INFO_QUEUE_MESSAGE_SEVERITY Severity, + /* [annotation] */ + _In_ BOOL bEnable) = 0; + + virtual HRESULT STDMETHODCALLTYPE SetBreakOnID( + /* [annotation] */ + _In_ DXGI_DEBUG_ID Producer, + /* [annotation] */ + _In_ DXGI_INFO_QUEUE_MESSAGE_ID ID, + /* [annotation] */ + _In_ BOOL bEnable) = 0; + + virtual BOOL STDMETHODCALLTYPE GetBreakOnCategory( + /* [annotation] */ + _In_ DXGI_DEBUG_ID Producer, + /* [annotation] */ + _In_ DXGI_INFO_QUEUE_MESSAGE_CATEGORY Category) = 0; + + virtual BOOL STDMETHODCALLTYPE GetBreakOnSeverity( + /* [annotation] */ + _In_ DXGI_DEBUG_ID Producer, + /* [annotation] */ + _In_ DXGI_INFO_QUEUE_MESSAGE_SEVERITY Severity) = 0; + + virtual BOOL STDMETHODCALLTYPE GetBreakOnID( + /* [annotation] */ + _In_ DXGI_DEBUG_ID Producer, + /* [annotation] */ + _In_ DXGI_INFO_QUEUE_MESSAGE_ID ID) = 0; + + virtual void STDMETHODCALLTYPE SetMuteDebugOutput( + /* [annotation] */ + _In_ DXGI_DEBUG_ID Producer, + /* [annotation] */ + _In_ BOOL bMute) = 0; + + virtual BOOL STDMETHODCALLTYPE GetMuteDebugOutput( + /* [annotation] */ + _In_ DXGI_DEBUG_ID Producer) = 0; + + }; + + +#else /* C style interface */ + + typedef struct IDXGIInfoQueueVtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + IDXGIInfoQueue * This, + /* [in] */ REFIID riid, + /* [annotation][iid_is][out] */ + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + IDXGIInfoQueue * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + IDXGIInfoQueue * This); + + HRESULT ( STDMETHODCALLTYPE *SetMessageCountLimit )( + IDXGIInfoQueue * This, + /* [annotation] */ + _In_ DXGI_DEBUG_ID Producer, + /* [annotation] */ + _In_ UINT64 MessageCountLimit); + + void ( STDMETHODCALLTYPE *ClearStoredMessages )( + IDXGIInfoQueue * This, + /* [annotation] */ + _In_ DXGI_DEBUG_ID Producer); + + HRESULT ( STDMETHODCALLTYPE *GetMessage )( + IDXGIInfoQueue * This, + /* [annotation] */ + _In_ DXGI_DEBUG_ID Producer, + /* [annotation] */ + _In_ UINT64 MessageIndex, + /* [annotation] */ + _Out_writes_bytes_opt_(*pMessageByteLength) DXGI_INFO_QUEUE_MESSAGE *pMessage, + /* [annotation] */ + _Inout_ SIZE_T *pMessageByteLength); + + UINT64 ( STDMETHODCALLTYPE *GetNumStoredMessagesAllowedByRetrievalFilters )( + IDXGIInfoQueue * This, + /* [annotation] */ + _In_ DXGI_DEBUG_ID Producer); + + UINT64 ( STDMETHODCALLTYPE *GetNumStoredMessages )( + IDXGIInfoQueue * This, + /* [annotation] */ + _In_ DXGI_DEBUG_ID Producer); + + UINT64 ( STDMETHODCALLTYPE *GetNumMessagesDiscardedByMessageCountLimit )( + IDXGIInfoQueue * This, + /* [annotation] */ + _In_ DXGI_DEBUG_ID Producer); + + UINT64 ( STDMETHODCALLTYPE *GetMessageCountLimit )( + IDXGIInfoQueue * This, + /* [annotation] */ + _In_ DXGI_DEBUG_ID Producer); + + UINT64 ( STDMETHODCALLTYPE *GetNumMessagesAllowedByStorageFilter )( + IDXGIInfoQueue * This, + /* [annotation] */ + _In_ DXGI_DEBUG_ID Producer); + + UINT64 ( STDMETHODCALLTYPE *GetNumMessagesDeniedByStorageFilter )( + IDXGIInfoQueue * This, + /* [annotation] */ + _In_ DXGI_DEBUG_ID Producer); + + HRESULT ( STDMETHODCALLTYPE *AddStorageFilterEntries )( + IDXGIInfoQueue * This, + /* [annotation] */ + _In_ DXGI_DEBUG_ID Producer, + /* [annotation] */ + _In_ DXGI_INFO_QUEUE_FILTER *pFilter); + + HRESULT ( STDMETHODCALLTYPE *GetStorageFilter )( + IDXGIInfoQueue * This, + /* [annotation] */ + _In_ DXGI_DEBUG_ID Producer, + /* [annotation] */ + _Out_writes_bytes_opt_(*pFilterByteLength) DXGI_INFO_QUEUE_FILTER *pFilter, + /* [annotation] */ + _Inout_ SIZE_T *pFilterByteLength); + + void ( STDMETHODCALLTYPE *ClearStorageFilter )( + IDXGIInfoQueue * This, + /* [annotation] */ + _In_ DXGI_DEBUG_ID Producer); + + HRESULT ( STDMETHODCALLTYPE *PushEmptyStorageFilter )( + IDXGIInfoQueue * This, + /* [annotation] */ + _In_ DXGI_DEBUG_ID Producer); + + HRESULT ( STDMETHODCALLTYPE *PushDenyAllStorageFilter )( + IDXGIInfoQueue * This, + /* [annotation] */ + _In_ DXGI_DEBUG_ID Producer); + + HRESULT ( STDMETHODCALLTYPE *PushCopyOfStorageFilter )( + IDXGIInfoQueue * This, + /* [annotation] */ + _In_ DXGI_DEBUG_ID Producer); + + HRESULT ( STDMETHODCALLTYPE *PushStorageFilter )( + IDXGIInfoQueue * This, + /* [annotation] */ + _In_ DXGI_DEBUG_ID Producer, + /* [annotation] */ + _In_ DXGI_INFO_QUEUE_FILTER *pFilter); + + void ( STDMETHODCALLTYPE *PopStorageFilter )( + IDXGIInfoQueue * This, + /* [annotation] */ + _In_ DXGI_DEBUG_ID Producer); + + UINT ( STDMETHODCALLTYPE *GetStorageFilterStackSize )( + IDXGIInfoQueue * This, + /* [annotation] */ + _In_ DXGI_DEBUG_ID Producer); + + HRESULT ( STDMETHODCALLTYPE *AddRetrievalFilterEntries )( + IDXGIInfoQueue * This, + /* [annotation] */ + _In_ DXGI_DEBUG_ID Producer, + /* [annotation] */ + _In_ DXGI_INFO_QUEUE_FILTER *pFilter); + + HRESULT ( STDMETHODCALLTYPE *GetRetrievalFilter )( + IDXGIInfoQueue * This, + /* [annotation] */ + _In_ DXGI_DEBUG_ID Producer, + /* [annotation] */ + _Out_writes_bytes_opt_(*pFilterByteLength) DXGI_INFO_QUEUE_FILTER *pFilter, + /* [annotation] */ + _Inout_ SIZE_T *pFilterByteLength); + + void ( STDMETHODCALLTYPE *ClearRetrievalFilter )( + IDXGIInfoQueue * This, + /* [annotation] */ + _In_ DXGI_DEBUG_ID Producer); + + HRESULT ( STDMETHODCALLTYPE *PushEmptyRetrievalFilter )( + IDXGIInfoQueue * This, + /* [annotation] */ + _In_ DXGI_DEBUG_ID Producer); + + HRESULT ( STDMETHODCALLTYPE *PushDenyAllRetrievalFilter )( + IDXGIInfoQueue * This, + /* [annotation] */ + _In_ DXGI_DEBUG_ID Producer); + + HRESULT ( STDMETHODCALLTYPE *PushCopyOfRetrievalFilter )( + IDXGIInfoQueue * This, + /* [annotation] */ + _In_ DXGI_DEBUG_ID Producer); + + HRESULT ( STDMETHODCALLTYPE *PushRetrievalFilter )( + IDXGIInfoQueue * This, + /* [annotation] */ + _In_ DXGI_DEBUG_ID Producer, + /* [annotation] */ + _In_ DXGI_INFO_QUEUE_FILTER *pFilter); + + void ( STDMETHODCALLTYPE *PopRetrievalFilter )( + IDXGIInfoQueue * This, + /* [annotation] */ + _In_ DXGI_DEBUG_ID Producer); + + UINT ( STDMETHODCALLTYPE *GetRetrievalFilterStackSize )( + IDXGIInfoQueue * This, + /* [annotation] */ + _In_ DXGI_DEBUG_ID Producer); + + HRESULT ( STDMETHODCALLTYPE *AddMessage )( + IDXGIInfoQueue * This, + /* [annotation] */ + _In_ DXGI_DEBUG_ID Producer, + /* [annotation] */ + _In_ DXGI_INFO_QUEUE_MESSAGE_CATEGORY Category, + /* [annotation] */ + _In_ DXGI_INFO_QUEUE_MESSAGE_SEVERITY Severity, + /* [annotation] */ + _In_ DXGI_INFO_QUEUE_MESSAGE_ID ID, + /* [annotation] */ + _In_ LPCSTR pDescription); + + HRESULT ( STDMETHODCALLTYPE *AddApplicationMessage )( + IDXGIInfoQueue * This, + /* [annotation] */ + _In_ DXGI_INFO_QUEUE_MESSAGE_SEVERITY Severity, + /* [annotation] */ + _In_ LPCSTR pDescription); + + HRESULT ( STDMETHODCALLTYPE *SetBreakOnCategory )( + IDXGIInfoQueue * This, + /* [annotation] */ + _In_ DXGI_DEBUG_ID Producer, + /* [annotation] */ + _In_ DXGI_INFO_QUEUE_MESSAGE_CATEGORY Category, + /* [annotation] */ + _In_ BOOL bEnable); + + HRESULT ( STDMETHODCALLTYPE *SetBreakOnSeverity )( + IDXGIInfoQueue * This, + /* [annotation] */ + _In_ DXGI_DEBUG_ID Producer, + /* [annotation] */ + _In_ DXGI_INFO_QUEUE_MESSAGE_SEVERITY Severity, + /* [annotation] */ + _In_ BOOL bEnable); + + HRESULT ( STDMETHODCALLTYPE *SetBreakOnID )( + IDXGIInfoQueue * This, + /* [annotation] */ + _In_ DXGI_DEBUG_ID Producer, + /* [annotation] */ + _In_ DXGI_INFO_QUEUE_MESSAGE_ID ID, + /* [annotation] */ + _In_ BOOL bEnable); + + BOOL ( STDMETHODCALLTYPE *GetBreakOnCategory )( + IDXGIInfoQueue * This, + /* [annotation] */ + _In_ DXGI_DEBUG_ID Producer, + /* [annotation] */ + _In_ DXGI_INFO_QUEUE_MESSAGE_CATEGORY Category); + + BOOL ( STDMETHODCALLTYPE *GetBreakOnSeverity )( + IDXGIInfoQueue * This, + /* [annotation] */ + _In_ DXGI_DEBUG_ID Producer, + /* [annotation] */ + _In_ DXGI_INFO_QUEUE_MESSAGE_SEVERITY Severity); + + BOOL ( STDMETHODCALLTYPE *GetBreakOnID )( + IDXGIInfoQueue * This, + /* [annotation] */ + _In_ DXGI_DEBUG_ID Producer, + /* [annotation] */ + _In_ DXGI_INFO_QUEUE_MESSAGE_ID ID); + + void ( STDMETHODCALLTYPE *SetMuteDebugOutput )( + IDXGIInfoQueue * This, + /* [annotation] */ + _In_ DXGI_DEBUG_ID Producer, + /* [annotation] */ + _In_ BOOL bMute); + + BOOL ( STDMETHODCALLTYPE *GetMuteDebugOutput )( + IDXGIInfoQueue * This, + /* [annotation] */ + _In_ DXGI_DEBUG_ID Producer); + + END_INTERFACE + } IDXGIInfoQueueVtbl; + + interface IDXGIInfoQueue + { + CONST_VTBL struct IDXGIInfoQueueVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define IDXGIInfoQueue_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define IDXGIInfoQueue_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define IDXGIInfoQueue_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define IDXGIInfoQueue_SetMessageCountLimit(This,Producer,MessageCountLimit) \ + ( (This)->lpVtbl -> SetMessageCountLimit(This,Producer,MessageCountLimit) ) + +#define IDXGIInfoQueue_ClearStoredMessages(This,Producer) \ + ( (This)->lpVtbl -> ClearStoredMessages(This,Producer) ) + +#define IDXGIInfoQueue_GetMessage(This,Producer,MessageIndex,pMessage,pMessageByteLength) \ + ( (This)->lpVtbl -> GetMessage(This,Producer,MessageIndex,pMessage,pMessageByteLength) ) + +#define IDXGIInfoQueue_GetNumStoredMessagesAllowedByRetrievalFilters(This,Producer) \ + ( (This)->lpVtbl -> GetNumStoredMessagesAllowedByRetrievalFilters(This,Producer) ) + +#define IDXGIInfoQueue_GetNumStoredMessages(This,Producer) \ + ( (This)->lpVtbl -> GetNumStoredMessages(This,Producer) ) + +#define IDXGIInfoQueue_GetNumMessagesDiscardedByMessageCountLimit(This,Producer) \ + ( (This)->lpVtbl -> GetNumMessagesDiscardedByMessageCountLimit(This,Producer) ) + +#define IDXGIInfoQueue_GetMessageCountLimit(This,Producer) \ + ( (This)->lpVtbl -> GetMessageCountLimit(This,Producer) ) + +#define IDXGIInfoQueue_GetNumMessagesAllowedByStorageFilter(This,Producer) \ + ( (This)->lpVtbl -> GetNumMessagesAllowedByStorageFilter(This,Producer) ) + +#define IDXGIInfoQueue_GetNumMessagesDeniedByStorageFilter(This,Producer) \ + ( (This)->lpVtbl -> GetNumMessagesDeniedByStorageFilter(This,Producer) ) + +#define IDXGIInfoQueue_AddStorageFilterEntries(This,Producer,pFilter) \ + ( (This)->lpVtbl -> AddStorageFilterEntries(This,Producer,pFilter) ) + +#define IDXGIInfoQueue_GetStorageFilter(This,Producer,pFilter,pFilterByteLength) \ + ( (This)->lpVtbl -> GetStorageFilter(This,Producer,pFilter,pFilterByteLength) ) + +#define IDXGIInfoQueue_ClearStorageFilter(This,Producer) \ + ( (This)->lpVtbl -> ClearStorageFilter(This,Producer) ) + +#define IDXGIInfoQueue_PushEmptyStorageFilter(This,Producer) \ + ( (This)->lpVtbl -> PushEmptyStorageFilter(This,Producer) ) + +#define IDXGIInfoQueue_PushDenyAllStorageFilter(This,Producer) \ + ( (This)->lpVtbl -> PushDenyAllStorageFilter(This,Producer) ) + +#define IDXGIInfoQueue_PushCopyOfStorageFilter(This,Producer) \ + ( (This)->lpVtbl -> PushCopyOfStorageFilter(This,Producer) ) + +#define IDXGIInfoQueue_PushStorageFilter(This,Producer,pFilter) \ + ( (This)->lpVtbl -> PushStorageFilter(This,Producer,pFilter) ) + +#define IDXGIInfoQueue_PopStorageFilter(This,Producer) \ + ( (This)->lpVtbl -> PopStorageFilter(This,Producer) ) + +#define IDXGIInfoQueue_GetStorageFilterStackSize(This,Producer) \ + ( (This)->lpVtbl -> GetStorageFilterStackSize(This,Producer) ) + +#define IDXGIInfoQueue_AddRetrievalFilterEntries(This,Producer,pFilter) \ + ( (This)->lpVtbl -> AddRetrievalFilterEntries(This,Producer,pFilter) ) + +#define IDXGIInfoQueue_GetRetrievalFilter(This,Producer,pFilter,pFilterByteLength) \ + ( (This)->lpVtbl -> GetRetrievalFilter(This,Producer,pFilter,pFilterByteLength) ) + +#define IDXGIInfoQueue_ClearRetrievalFilter(This,Producer) \ + ( (This)->lpVtbl -> ClearRetrievalFilter(This,Producer) ) + +#define IDXGIInfoQueue_PushEmptyRetrievalFilter(This,Producer) \ + ( (This)->lpVtbl -> PushEmptyRetrievalFilter(This,Producer) ) + +#define IDXGIInfoQueue_PushDenyAllRetrievalFilter(This,Producer) \ + ( (This)->lpVtbl -> PushDenyAllRetrievalFilter(This,Producer) ) + +#define IDXGIInfoQueue_PushCopyOfRetrievalFilter(This,Producer) \ + ( (This)->lpVtbl -> PushCopyOfRetrievalFilter(This,Producer) ) + +#define IDXGIInfoQueue_PushRetrievalFilter(This,Producer,pFilter) \ + ( (This)->lpVtbl -> PushRetrievalFilter(This,Producer,pFilter) ) + +#define IDXGIInfoQueue_PopRetrievalFilter(This,Producer) \ + ( (This)->lpVtbl -> PopRetrievalFilter(This,Producer) ) + +#define IDXGIInfoQueue_GetRetrievalFilterStackSize(This,Producer) \ + ( (This)->lpVtbl -> GetRetrievalFilterStackSize(This,Producer) ) + +#define IDXGIInfoQueue_AddMessage(This,Producer,Category,Severity,ID,pDescription) \ + ( (This)->lpVtbl -> AddMessage(This,Producer,Category,Severity,ID,pDescription) ) + +#define IDXGIInfoQueue_AddApplicationMessage(This,Severity,pDescription) \ + ( (This)->lpVtbl -> AddApplicationMessage(This,Severity,pDescription) ) + +#define IDXGIInfoQueue_SetBreakOnCategory(This,Producer,Category,bEnable) \ + ( (This)->lpVtbl -> SetBreakOnCategory(This,Producer,Category,bEnable) ) + +#define IDXGIInfoQueue_SetBreakOnSeverity(This,Producer,Severity,bEnable) \ + ( (This)->lpVtbl -> SetBreakOnSeverity(This,Producer,Severity,bEnable) ) + +#define IDXGIInfoQueue_SetBreakOnID(This,Producer,ID,bEnable) \ + ( (This)->lpVtbl -> SetBreakOnID(This,Producer,ID,bEnable) ) + +#define IDXGIInfoQueue_GetBreakOnCategory(This,Producer,Category) \ + ( (This)->lpVtbl -> GetBreakOnCategory(This,Producer,Category) ) + +#define IDXGIInfoQueue_GetBreakOnSeverity(This,Producer,Severity) \ + ( (This)->lpVtbl -> GetBreakOnSeverity(This,Producer,Severity) ) + +#define IDXGIInfoQueue_GetBreakOnID(This,Producer,ID) \ + ( (This)->lpVtbl -> GetBreakOnID(This,Producer,ID) ) + +#define IDXGIInfoQueue_SetMuteDebugOutput(This,Producer,bMute) \ + ( (This)->lpVtbl -> SetMuteDebugOutput(This,Producer,bMute) ) + +#define IDXGIInfoQueue_GetMuteDebugOutput(This,Producer) \ + ( (This)->lpVtbl -> GetMuteDebugOutput(This,Producer) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __IDXGIInfoQueue_INTERFACE_DEFINED__ */ + + +#ifndef __IDXGIDebug_INTERFACE_DEFINED__ +#define __IDXGIDebug_INTERFACE_DEFINED__ + +/* interface IDXGIDebug */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_IDXGIDebug; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("119E7452-DE9E-40fe-8806-88F90C12B441") + IDXGIDebug : public IUnknown + { + public: + virtual HRESULT STDMETHODCALLTYPE ReportLiveObjects( + GUID apiid, + DXGI_DEBUG_RLO_FLAGS flags) = 0; + + }; + + +#else /* C style interface */ + + typedef struct IDXGIDebugVtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + IDXGIDebug * This, + /* [in] */ REFIID riid, + /* [annotation][iid_is][out] */ + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + IDXGIDebug * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + IDXGIDebug * This); + + HRESULT ( STDMETHODCALLTYPE *ReportLiveObjects )( + IDXGIDebug * This, + GUID apiid, + DXGI_DEBUG_RLO_FLAGS flags); + + END_INTERFACE + } IDXGIDebugVtbl; + + interface IDXGIDebug + { + CONST_VTBL struct IDXGIDebugVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define IDXGIDebug_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define IDXGIDebug_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define IDXGIDebug_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define IDXGIDebug_ReportLiveObjects(This,apiid,flags) \ + ( (This)->lpVtbl -> ReportLiveObjects(This,apiid,flags) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __IDXGIDebug_INTERFACE_DEFINED__ */ + + +#ifndef __IDXGIDebug1_INTERFACE_DEFINED__ +#define __IDXGIDebug1_INTERFACE_DEFINED__ + +/* interface IDXGIDebug1 */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_IDXGIDebug1; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("c5a05f0c-16f2-4adf-9f4d-a8c4d58ac550") + IDXGIDebug1 : public IDXGIDebug + { + public: + virtual void STDMETHODCALLTYPE EnableLeakTrackingForThread( void) = 0; + + virtual void STDMETHODCALLTYPE DisableLeakTrackingForThread( void) = 0; + + virtual BOOL STDMETHODCALLTYPE IsLeakTrackingEnabledForThread( void) = 0; + + }; + + +#else /* C style interface */ + + typedef struct IDXGIDebug1Vtbl + { + BEGIN_INTERFACE + + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + IDXGIDebug1 * This, + /* [in] */ REFIID riid, + /* [annotation][iid_is][out] */ + _COM_Outptr_ void **ppvObject); + + ULONG ( STDMETHODCALLTYPE *AddRef )( + IDXGIDebug1 * This); + + ULONG ( STDMETHODCALLTYPE *Release )( + IDXGIDebug1 * This); + + HRESULT ( STDMETHODCALLTYPE *ReportLiveObjects )( + IDXGIDebug1 * This, + GUID apiid, + DXGI_DEBUG_RLO_FLAGS flags); + + void ( STDMETHODCALLTYPE *EnableLeakTrackingForThread )( + IDXGIDebug1 * This); + + void ( STDMETHODCALLTYPE *DisableLeakTrackingForThread )( + IDXGIDebug1 * This); + + BOOL ( STDMETHODCALLTYPE *IsLeakTrackingEnabledForThread )( + IDXGIDebug1 * This); + + END_INTERFACE + } IDXGIDebug1Vtbl; + + interface IDXGIDebug1 + { + CONST_VTBL struct IDXGIDebug1Vtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define IDXGIDebug1_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define IDXGIDebug1_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define IDXGIDebug1_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define IDXGIDebug1_ReportLiveObjects(This,apiid,flags) \ + ( (This)->lpVtbl -> ReportLiveObjects(This,apiid,flags) ) + + +#define IDXGIDebug1_EnableLeakTrackingForThread(This) \ + ( (This)->lpVtbl -> EnableLeakTrackingForThread(This) ) + +#define IDXGIDebug1_DisableLeakTrackingForThread(This) \ + ( (This)->lpVtbl -> DisableLeakTrackingForThread(This) ) + +#define IDXGIDebug1_IsLeakTrackingEnabledForThread(This) \ + ( (This)->lpVtbl -> IsLeakTrackingEnabledForThread(This) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __IDXGIDebug1_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_dxgidebug_0000_0003 */ +/* [local] */ + +DEFINE_GUID(IID_IDXGIInfoQueue,0xD67441C7,0x672A,0x476f,0x9E,0x82,0xCD,0x55,0xB4,0x49,0x49,0xCE); +DEFINE_GUID(IID_IDXGIDebug,0x119E7452,0xDE9E,0x40fe,0x88,0x06,0x88,0xF9,0x0C,0x12,0xB4,0x41); +DEFINE_GUID(IID_IDXGIDebug1,0xc5a05f0c,0x16f2,0x4adf,0x9f,0x4d,0xa8,0xc4,0xd5,0x8a,0xc5,0x50); + + +extern RPC_IF_HANDLE __MIDL_itf_dxgidebug_0000_0003_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_dxgidebug_0000_0003_v0_0_s_ifspec; + +/* Additional Prototypes for ALL interfaces */ + +/* end of Additional Prototypes */ + +#ifdef __cplusplus +} +#endif + +#endif + + diff --git a/3rdparty/dxsdk/include/dxgiformat.h b/3rdparty/dxsdk/include/dxgiformat.h new file mode 100644 index 00000000..4159caba --- /dev/null +++ b/3rdparty/dxsdk/include/dxgiformat.h @@ -0,0 +1,137 @@ +// +// Copyright (C) Microsoft. All rights reserved. +// + +#ifndef __dxgiformat_h__ +#define __dxgiformat_h__ + +#define DXGI_FORMAT_DEFINED 1 + +typedef enum DXGI_FORMAT +{ + DXGI_FORMAT_UNKNOWN = 0, + DXGI_FORMAT_R32G32B32A32_TYPELESS = 1, + DXGI_FORMAT_R32G32B32A32_FLOAT = 2, + DXGI_FORMAT_R32G32B32A32_UINT = 3, + DXGI_FORMAT_R32G32B32A32_SINT = 4, + DXGI_FORMAT_R32G32B32_TYPELESS = 5, + DXGI_FORMAT_R32G32B32_FLOAT = 6, + DXGI_FORMAT_R32G32B32_UINT = 7, + DXGI_FORMAT_R32G32B32_SINT = 8, + DXGI_FORMAT_R16G16B16A16_TYPELESS = 9, + DXGI_FORMAT_R16G16B16A16_FLOAT = 10, + DXGI_FORMAT_R16G16B16A16_UNORM = 11, + DXGI_FORMAT_R16G16B16A16_UINT = 12, + DXGI_FORMAT_R16G16B16A16_SNORM = 13, + DXGI_FORMAT_R16G16B16A16_SINT = 14, + DXGI_FORMAT_R32G32_TYPELESS = 15, + DXGI_FORMAT_R32G32_FLOAT = 16, + DXGI_FORMAT_R32G32_UINT = 17, + DXGI_FORMAT_R32G32_SINT = 18, + DXGI_FORMAT_R32G8X24_TYPELESS = 19, + DXGI_FORMAT_D32_FLOAT_S8X24_UINT = 20, + DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS = 21, + DXGI_FORMAT_X32_TYPELESS_G8X24_UINT = 22, + DXGI_FORMAT_R10G10B10A2_TYPELESS = 23, + DXGI_FORMAT_R10G10B10A2_UNORM = 24, + DXGI_FORMAT_R10G10B10A2_UINT = 25, + DXGI_FORMAT_R11G11B10_FLOAT = 26, + DXGI_FORMAT_R8G8B8A8_TYPELESS = 27, + DXGI_FORMAT_R8G8B8A8_UNORM = 28, + DXGI_FORMAT_R8G8B8A8_UNORM_SRGB = 29, + DXGI_FORMAT_R8G8B8A8_UINT = 30, + DXGI_FORMAT_R8G8B8A8_SNORM = 31, + DXGI_FORMAT_R8G8B8A8_SINT = 32, + DXGI_FORMAT_R16G16_TYPELESS = 33, + DXGI_FORMAT_R16G16_FLOAT = 34, + DXGI_FORMAT_R16G16_UNORM = 35, + DXGI_FORMAT_R16G16_UINT = 36, + DXGI_FORMAT_R16G16_SNORM = 37, + DXGI_FORMAT_R16G16_SINT = 38, + DXGI_FORMAT_R32_TYPELESS = 39, + DXGI_FORMAT_D32_FLOAT = 40, + DXGI_FORMAT_R32_FLOAT = 41, + DXGI_FORMAT_R32_UINT = 42, + DXGI_FORMAT_R32_SINT = 43, + DXGI_FORMAT_R24G8_TYPELESS = 44, + DXGI_FORMAT_D24_UNORM_S8_UINT = 45, + DXGI_FORMAT_R24_UNORM_X8_TYPELESS = 46, + DXGI_FORMAT_X24_TYPELESS_G8_UINT = 47, + DXGI_FORMAT_R8G8_TYPELESS = 48, + DXGI_FORMAT_R8G8_UNORM = 49, + DXGI_FORMAT_R8G8_UINT = 50, + DXGI_FORMAT_R8G8_SNORM = 51, + DXGI_FORMAT_R8G8_SINT = 52, + DXGI_FORMAT_R16_TYPELESS = 53, + DXGI_FORMAT_R16_FLOAT = 54, + DXGI_FORMAT_D16_UNORM = 55, + DXGI_FORMAT_R16_UNORM = 56, + DXGI_FORMAT_R16_UINT = 57, + DXGI_FORMAT_R16_SNORM = 58, + DXGI_FORMAT_R16_SINT = 59, + DXGI_FORMAT_R8_TYPELESS = 60, + DXGI_FORMAT_R8_UNORM = 61, + DXGI_FORMAT_R8_UINT = 62, + DXGI_FORMAT_R8_SNORM = 63, + DXGI_FORMAT_R8_SINT = 64, + DXGI_FORMAT_A8_UNORM = 65, + DXGI_FORMAT_R1_UNORM = 66, + DXGI_FORMAT_R9G9B9E5_SHAREDEXP = 67, + DXGI_FORMAT_R8G8_B8G8_UNORM = 68, + DXGI_FORMAT_G8R8_G8B8_UNORM = 69, + DXGI_FORMAT_BC1_TYPELESS = 70, + DXGI_FORMAT_BC1_UNORM = 71, + DXGI_FORMAT_BC1_UNORM_SRGB = 72, + DXGI_FORMAT_BC2_TYPELESS = 73, + DXGI_FORMAT_BC2_UNORM = 74, + DXGI_FORMAT_BC2_UNORM_SRGB = 75, + DXGI_FORMAT_BC3_TYPELESS = 76, + DXGI_FORMAT_BC3_UNORM = 77, + DXGI_FORMAT_BC3_UNORM_SRGB = 78, + DXGI_FORMAT_BC4_TYPELESS = 79, + DXGI_FORMAT_BC4_UNORM = 80, + DXGI_FORMAT_BC4_SNORM = 81, + DXGI_FORMAT_BC5_TYPELESS = 82, + DXGI_FORMAT_BC5_UNORM = 83, + DXGI_FORMAT_BC5_SNORM = 84, + DXGI_FORMAT_B5G6R5_UNORM = 85, + DXGI_FORMAT_B5G5R5A1_UNORM = 86, + DXGI_FORMAT_B8G8R8A8_UNORM = 87, + DXGI_FORMAT_B8G8R8X8_UNORM = 88, + DXGI_FORMAT_R10G10B10_XR_BIAS_A2_UNORM = 89, + DXGI_FORMAT_B8G8R8A8_TYPELESS = 90, + DXGI_FORMAT_B8G8R8A8_UNORM_SRGB = 91, + DXGI_FORMAT_B8G8R8X8_TYPELESS = 92, + DXGI_FORMAT_B8G8R8X8_UNORM_SRGB = 93, + DXGI_FORMAT_BC6H_TYPELESS = 94, + DXGI_FORMAT_BC6H_UF16 = 95, + DXGI_FORMAT_BC6H_SF16 = 96, + DXGI_FORMAT_BC7_TYPELESS = 97, + DXGI_FORMAT_BC7_UNORM = 98, + DXGI_FORMAT_BC7_UNORM_SRGB = 99, + DXGI_FORMAT_AYUV = 100, + DXGI_FORMAT_Y410 = 101, + DXGI_FORMAT_Y416 = 102, + DXGI_FORMAT_NV12 = 103, + DXGI_FORMAT_P010 = 104, + DXGI_FORMAT_P016 = 105, + DXGI_FORMAT_420_OPAQUE = 106, + DXGI_FORMAT_YUY2 = 107, + DXGI_FORMAT_Y210 = 108, + DXGI_FORMAT_Y216 = 109, + DXGI_FORMAT_NV11 = 110, + DXGI_FORMAT_AI44 = 111, + DXGI_FORMAT_IA44 = 112, + DXGI_FORMAT_P8 = 113, + DXGI_FORMAT_A8P8 = 114, + DXGI_FORMAT_B4G4R4A4_UNORM = 115, + + DXGI_FORMAT_P208 = 130, + DXGI_FORMAT_V208 = 131, + DXGI_FORMAT_V408 = 132, + + + DXGI_FORMAT_FORCE_UINT = 0xffffffff +} DXGI_FORMAT; + +#endif // __dxgiformat_h__ diff --git a/3rdparty/dxsdk/include/dxgitype.h b/3rdparty/dxsdk/include/dxgitype.h new file mode 100644 index 00000000..32a835dc --- /dev/null +++ b/3rdparty/dxsdk/include/dxgitype.h @@ -0,0 +1,166 @@ +// +// Copyright (C) Microsoft. All rights reserved. +// +#ifndef __dxgitype_h__ +#define __dxgitype_h__ + +#include "dxgiformat.h" + +#define _FACDXGI 0x87a +#define MAKE_DXGI_HRESULT(code) MAKE_HRESULT(1, _FACDXGI, code) +#define MAKE_DXGI_STATUS(code) MAKE_HRESULT(0, _FACDXGI, code) + +#if defined(__MINGW32__) || (_WIN32_WINNT <= _WIN32_WINNT_WIN7) +#define DXGI_STATUS_OCCLUDED MAKE_DXGI_STATUS(1) +#define DXGI_STATUS_CLIPPED MAKE_DXGI_STATUS(2) +#define DXGI_STATUS_NO_REDIRECTION MAKE_DXGI_STATUS(4) +#define DXGI_STATUS_NO_DESKTOP_ACCESS MAKE_DXGI_STATUS(5) +#define DXGI_STATUS_GRAPHICS_VIDPN_SOURCE_IN_USE MAKE_DXGI_STATUS(6) +#define DXGI_STATUS_MODE_CHANGED MAKE_DXGI_STATUS(7) +#define DXGI_STATUS_MODE_CHANGE_IN_PROGRESS MAKE_DXGI_STATUS(8) +#define DXGI_ERROR_INVALID_CALL MAKE_DXGI_HRESULT(1) +#define DXGI_ERROR_NOT_FOUND MAKE_DXGI_HRESULT(2) +#define DXGI_ERROR_MORE_DATA MAKE_DXGI_HRESULT(3) +#define DXGI_ERROR_UNSUPPORTED MAKE_DXGI_HRESULT(4) +#define DXGI_ERROR_DEVICE_REMOVED MAKE_DXGI_HRESULT(5) +#define DXGI_ERROR_DEVICE_HUNG MAKE_DXGI_HRESULT(6) +#define DXGI_ERROR_DEVICE_RESET MAKE_DXGI_HRESULT(7) +#define DXGI_ERROR_WAS_STILL_DRAWING MAKE_DXGI_HRESULT(10) +#define DXGI_ERROR_FRAME_STATISTICS_DISJOINT MAKE_DXGI_HRESULT(11) +#define DXGI_ERROR_GRAPHICS_VIDPN_SOURCE_IN_USE MAKE_DXGI_HRESULT(12) +#define DXGI_ERROR_DRIVER_INTERNAL_ERROR MAKE_DXGI_HRESULT(32) +#define DXGI_ERROR_NONEXCLUSIVE MAKE_DXGI_HRESULT(33) +#define DXGI_ERROR_NOT_CURRENTLY_AVAILABLE MAKE_DXGI_HRESULT(34) +#define DXGI_ERROR_REMOTE_CLIENT_DISCONNECTED MAKE_DXGI_HRESULT(35) +#define DXGI_ERROR_REMOTE_OUTOFMEMORY MAKE_DXGI_HRESULT(36) +#endif // defined(__MINGW32__) || (_WIN32_WINNT < 0x0601) + +#define DXGI_CPU_ACCESS_NONE ( 0 ) +#define DXGI_CPU_ACCESS_DYNAMIC ( 1 ) +#define DXGI_CPU_ACCESS_READ_WRITE ( 2 ) +#define DXGI_CPU_ACCESS_SCRATCH ( 3 ) +#define DXGI_CPU_ACCESS_FIELD 15 + + +typedef struct DXGI_RGB +{ + float Red; + float Green; + float Blue; +} DXGI_RGB; + +#ifndef D3DCOLORVALUE_DEFINED +typedef struct _D3DCOLORVALUE { + float r; + float g; + float b; + float a; +} D3DCOLORVALUE; + +#define D3DCOLORVALUE_DEFINED +#endif + +typedef D3DCOLORVALUE DXGI_RGBA; + +typedef struct DXGI_GAMMA_CONTROL +{ + DXGI_RGB Scale; + DXGI_RGB Offset; + DXGI_RGB GammaCurve[ 1025 ]; +} DXGI_GAMMA_CONTROL; + +typedef struct DXGI_GAMMA_CONTROL_CAPABILITIES +{ + BOOL ScaleAndOffsetSupported; + float MaxConvertedValue; + float MinConvertedValue; + UINT NumGammaControlPoints; + float ControlPointPositions[1025]; +} DXGI_GAMMA_CONTROL_CAPABILITIES; + +typedef struct DXGI_RATIONAL +{ + UINT Numerator; + UINT Denominator; +} DXGI_RATIONAL; + +typedef enum DXGI_MODE_SCANLINE_ORDER +{ + DXGI_MODE_SCANLINE_ORDER_UNSPECIFIED = 0, + DXGI_MODE_SCANLINE_ORDER_PROGRESSIVE = 1, + DXGI_MODE_SCANLINE_ORDER_UPPER_FIELD_FIRST = 2, + DXGI_MODE_SCANLINE_ORDER_LOWER_FIELD_FIRST = 3 +} DXGI_MODE_SCANLINE_ORDER; + +typedef enum DXGI_MODE_SCALING +{ + DXGI_MODE_SCALING_UNSPECIFIED = 0, + DXGI_MODE_SCALING_CENTERED = 1, + DXGI_MODE_SCALING_STRETCHED = 2 +} DXGI_MODE_SCALING; + +typedef enum DXGI_MODE_ROTATION +{ + DXGI_MODE_ROTATION_UNSPECIFIED = 0, + DXGI_MODE_ROTATION_IDENTITY = 1, + DXGI_MODE_ROTATION_ROTATE90 = 2, + DXGI_MODE_ROTATION_ROTATE180 = 3, + DXGI_MODE_ROTATION_ROTATE270 = 4 +} DXGI_MODE_ROTATION; + +typedef struct DXGI_MODE_DESC +{ + UINT Width; + UINT Height; + DXGI_RATIONAL RefreshRate; + DXGI_FORMAT Format; + DXGI_MODE_SCANLINE_ORDER ScanlineOrdering; + DXGI_MODE_SCALING Scaling; +} DXGI_MODE_DESC; + +// The following values are used with DXGI_SAMPLE_DESC::Quality: +#define DXGI_STANDARD_MULTISAMPLE_QUALITY_PATTERN 0xffffffff +#define DXGI_CENTER_MULTISAMPLE_QUALITY_PATTERN 0xfffffffe + +typedef struct DXGI_SAMPLE_DESC +{ + UINT Count; + UINT Quality; +} DXGI_SAMPLE_DESC; + +typedef enum DXGI_COLOR_SPACE_TYPE +{ + DXGI_COLOR_SPACE_RGB_FULL_G22_NONE_P709 = 0, + DXGI_COLOR_SPACE_RGB_FULL_G10_NONE_P709 = 1, + DXGI_COLOR_SPACE_RGB_STUDIO_G22_NONE_P709 = 2, + DXGI_COLOR_SPACE_RGB_STUDIO_G22_NONE_P2020 = 3, + DXGI_COLOR_SPACE_RESERVED = 4, + DXGI_COLOR_SPACE_YCBCR_FULL_G22_NONE_P709_X601 = 5, + DXGI_COLOR_SPACE_YCBCR_STUDIO_G22_LEFT_P601 = 6, + DXGI_COLOR_SPACE_YCBCR_FULL_G22_LEFT_P601 = 7, + DXGI_COLOR_SPACE_YCBCR_STUDIO_G22_LEFT_P709 = 8, + DXGI_COLOR_SPACE_YCBCR_FULL_G22_LEFT_P709 = 9, + DXGI_COLOR_SPACE_YCBCR_STUDIO_G22_LEFT_P2020 = 10, + DXGI_COLOR_SPACE_YCBCR_FULL_G22_LEFT_P2020 = 11, + DXGI_COLOR_SPACE_CUSTOM = 0xFFFFFFFF +} DXGI_COLOR_SPACE_TYPE; + +typedef struct DXGI_JPEG_DC_HUFFMAN_TABLE +{ + BYTE CodeCounts[12]; + BYTE CodeValues[12]; +} DXGI_JPEG_DC_HUFFMAN_TABLE; + +typedef struct DXGI_JPEG_AC_HUFFMAN_TABLE +{ + BYTE CodeCounts[16]; + BYTE CodeValues[162]; +} DXGI_JPEG_AC_HUFFMAN_TABLE; + +typedef struct DXGI_JPEG_QUANTIZATION_TABLE +{ + BYTE Elements[64]; +} DXGI_JPEG_QUANTIZATION_TABLE; + +#endif // __dxgitype_h__ + diff --git a/scripts/bgfx.lua b/scripts/bgfx.lua index 673bc5a8..17086db2 100644 --- a/scripts/bgfx.lua +++ b/scripts/bgfx.lua @@ -35,6 +35,7 @@ function bgfxProject(_name, _kind, _defines) includedirs { path.join(BGFX_DIR, "3rdparty"), + path.join(BGFX_DIR, "3rdparty/dxsdk/include"), path.join(BGFX_DIR, "../bx/include"), } @@ -76,11 +77,6 @@ function bgfxProject(_name, _kind, _defines) "GLESv2", } - configuration { "vs2008" } - includedirs { - "$(DXSDK_DIR)/include", - } - configuration { "winphone8* or winstore8*"} linkoptions { "/ignore:4264" -- LNK4264: archiving object file compiled with /ZW into a static library; note that when authoring Windows Runtime types it is not recommended to link with a static library that contains Windows Runtime metadata diff --git a/src/config.h b/src/config.h index 38560c75..a4910c87 100644 --- a/src/config.h +++ b/src/config.h @@ -23,21 +23,21 @@ # ifndef BGFX_CONFIG_RENDERER_DIRECT3D9 # define BGFX_CONFIG_RENDERER_DIRECT3D9 (0 \ - || (BX_PLATFORM_WINDOWS && BX_PLATFORM_WINDOWS < 0x0602 /*_WIN32_WINNT_WIN8*/) \ + || BX_PLATFORM_WINDOWS \ || BX_PLATFORM_XBOX360 \ ? 1 : 0) # endif // BGFX_CONFIG_RENDERER_DIRECT3D9 # ifndef BGFX_CONFIG_RENDERER_DIRECT3D11 # define BGFX_CONFIG_RENDERER_DIRECT3D11 (0 \ - || (BX_PLATFORM_WINDOWS && BX_PLATFORM_WINDOWS >= 0x0601 /*_WIN32_WINNT_WIN7*/) \ + || BX_PLATFORM_WINDOWS \ || BX_PLATFORM_WINRT \ ? 1 : 0) # endif // BGFX_CONFIG_RENDERER_DIRECT3D11 # ifndef BGFX_CONFIG_RENDERER_DIRECT3D12 # define BGFX_CONFIG_RENDERER_DIRECT3D12 (0 \ - || (BX_PLATFORM_WINDOWS && BX_PLATFORM_WINDOWS >= 0x0603 /*_WIN32_WINNT_WINBLUE*/) \ + || BX_PLATFORM_WINDOWS \ ? 1 : 0) # endif // BGFX_CONFIG_RENDERER_DIRECT3D12 diff --git a/src/renderer_d3d.h b/src/renderer_d3d.h index 5daa98e5..56cb88c6 100644 --- a/src/renderer_d3d.h +++ b/src/renderer_d3d.h @@ -272,7 +272,6 @@ namespace bgfx if (data.m_parent == _parent) { m_alloc.free(handle); - Data& data = m_data[handle]; m_hashMap.erase(m_hashMap.find(data.m_hash) ); release(data.m_value); } diff --git a/src/renderer_d3d11.cpp b/src/renderer_d3d11.cpp index c05f7144..3a972484 100644 --- a/src/renderer_d3d11.cpp +++ b/src/renderer_d3d11.cpp @@ -902,7 +902,6 @@ BX_PRAGMA_DIAGNOSTIC_POP(); m_numWindows = 1; -#if !defined(__MINGW32__) if (BX_ENABLED(BGFX_CONFIG_DEBUG) ) { hr = m_device->QueryInterface(IID_ID3D11InfoQueue, (void**)&m_infoQueue); @@ -927,7 +926,7 @@ BX_PRAGMA_DIAGNOSTIC_POP(); DX_RELEASE(m_infoQueue, 3); } } -#endif // __MINGW__ + { UniformHandle handle = BGFX_INVALID_HANDLE; @@ -2183,17 +2182,17 @@ BX_PRAGMA_DIAGNOSTIC_POP(); drt = &desc.RenderTarget[ii]; drt->BlendEnable = 0 != (rgba & 0x7ff); - const uint32_t src = (rgba ) & 0xf; - const uint32_t dst = (rgba >> 4) & 0xf; - const uint32_t equation = (rgba >> 8) & 0x7; + const uint32_t src = (rgba ) & 0xf; + const uint32_t dst = (rgba >> 4) & 0xf; + const uint32_t equ = (rgba >> 8) & 0x7; drt->SrcBlend = s_blendFactor[src][0]; drt->DestBlend = s_blendFactor[dst][0]; - drt->BlendOp = s_blendEquation[equation]; + drt->BlendOp = s_blendEquation[equ]; drt->SrcBlendAlpha = s_blendFactor[src][1]; drt->DestBlendAlpha = s_blendFactor[dst][1]; - drt->BlendOpAlpha = s_blendEquation[equation]; + drt->BlendOpAlpha = s_blendEquation[equ]; drt->RenderTargetWriteMask = writeMask; } @@ -3883,8 +3882,8 @@ BX_PRAGMA_DIAGNOSTIC_POP(); ID3D11DeviceContext* deviceCtx = s_renderD3D11->m_deviceCtx; Frame& frame = m_frame[m_control.m_read]; - uint64_t end; - HRESULT hr = deviceCtx->GetData(frame.m_end, &end, sizeof(end), 0); + uint64_t finish; + HRESULT hr = deviceCtx->GetData(frame.m_end, &finish, sizeof(finish), 0); if (S_OK == hr) { m_control.consume(1); @@ -3902,7 +3901,7 @@ BX_PRAGMA_DIAGNOSTIC_POP(); deviceCtx->GetData(frame.m_start, &start, sizeof(start), 0); m_frequency = disjoint.Frequency; - m_elapsed = end - start; + m_elapsed = finish - start; return true; } diff --git a/src/renderer_d3d11.h b/src/renderer_d3d11.h index fec302a6..a3b2e4a2 100644 --- a/src/renderer_d3d11.h +++ b/src/renderer_d3d11.h @@ -17,6 +17,7 @@ BX_PRAGMA_DIAGNOSTIC_PUSH(); BX_PRAGMA_DIAGNOSTIC_IGNORED_CLANG("-Wunknown-pragmas" ); BX_PRAGMA_DIAGNOSTIC_IGNORED_GCC("-Wpragmas"); BX_PRAGMA_DIAGNOSTIC_IGNORED_MSVC(4005) // warning C4005: '' : macro redefinition +#include <sal.h> #define D3D11_NO_HELPERS #if BX_PLATFORM_WINRT # include <d3d11_2.h> @@ -38,67 +39,6 @@ BX_PRAGMA_DIAGNOSTIC_POP() # define D3DCOLOR_RGBA(_r, _g, _b, _a) D3DCOLOR_ARGB(_a, _r, _g, _b) #endif // D3DCOLOR_RGBA -#ifndef DXGI_FORMAT_B4G4R4A4_UNORM -// Win8 only BS -// https://blogs.msdn.com/b/chuckw/archive/2012/11/14/directx-11-1-and-windows-7.aspx?Redirected=true -// http://msdn.microsoft.com/en-us/library/windows/desktop/bb173059%28v=vs.85%29.aspx -# define DXGI_FORMAT_B4G4R4A4_UNORM DXGI_FORMAT(115) -#endif // DXGI_FORMAT_B4G4R4A4_UNORM - -#ifndef D3D_FEATURE_LEVEL_11_1 -# define D3D_FEATURE_LEVEL_11_1 D3D_FEATURE_LEVEL(0xb100) -#endif // D3D_FEATURE_LEVEL_11_1 - -#if defined(__MINGW32__) -// MinGW Linux/Wine missing defines... -# ifndef D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT -# define D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT 8 -# endif // D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT - -# ifndef D3D11_PS_CS_UAV_REGISTER_COUNT -# define D3D11_PS_CS_UAV_REGISTER_COUNT 8 -# endif // D3D11_PS_CS_UAV_REGISTER_COUNT - -# ifndef D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT -# define D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT 8 -# endif - -# ifndef D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT -# define D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT 8 -# endif // D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - -# ifndef D3D11_APPEND_ALIGNED_ELEMENT -# define D3D11_APPEND_ALIGNED_ELEMENT UINT32_MAX -# endif // D3D11_APPEND_ALIGNED_ELEMENT - -# ifndef D3D11_REQ_MAXANISOTROPY -# define D3D11_REQ_MAXANISOTROPY 16 -# endif // D3D11_REQ_MAXANISOTROPY - -typedef void ID3D11InfoQueue; - -#endif // __MINGW32__ - -#ifndef D3D_FL9_1_REQ_TEXTURE2D_U_OR_V_DIMENSION -# define D3D_FL9_1_REQ_TEXTURE2D_U_OR_V_DIMENSION 2048 -#endif // D3D_FL9_1_REQ_TEXTURE2D_U_OR_V_DIMENSION - -#ifndef D3D_FL9_3_REQ_TEXTURE2D_U_OR_V_DIMENSION -# define D3D_FL9_3_REQ_TEXTURE2D_U_OR_V_DIMENSION 4096 -#endif // D3D_FL9_3_REQ_TEXTURE2D_U_OR_V_DIMENSION - -#ifndef D3D_FL9_1_SIMULTANEOUS_RENDER_TARGET_COUNT -# define D3D_FL9_1_SIMULTANEOUS_RENDER_TARGET_COUNT 1 -#endif // D3D_FL9_1_SIMULTANEOUS_RENDER_TARGET_COUNT - -#ifndef D3D_FL9_3_SIMULTANEOUS_RENDER_TARGET_COUNT -# define D3D_FL9_3_SIMULTANEOUS_RENDER_TARGET_COUNT 4 -#endif // D3D_FL9_3_SIMULTANEOUS_RENDER_TARGET_COUNT - -#ifndef D3D_FL9_1_DEFAULT_MAX_ANISOTROPY -# define D3D_FL9_1_DEFAULT_MAX_ANISOTROPY 2 -#endif // D3D_FL9_1_DEFAULT_MAX_ANISOTROPY - #define BGFX_D3D11_BLEND_STATE_MASK (0 \ | BGFX_STATE_BLEND_MASK \ | BGFX_STATE_BLEND_EQUATION_MASK \ diff --git a/src/renderer_d3d12.cpp b/src/renderer_d3d12.cpp index f62eb661..452854a9 100644 --- a/src/renderer_d3d12.cpp +++ b/src/renderer_d3d12.cpp @@ -345,6 +345,20 @@ namespace bgfx { namespace d3d12 _commandList->ResourceBarrier(1, &barrier); } + static const GUID IID_ID3D12CommandAllocator = { 0x6102dee4, 0xaf59, 0x4b09, { 0xb9, 0x99, 0xb4, 0x4d, 0x73, 0xf0, 0x9b, 0x24 } }; + static const GUID IID_ID3D12CommandQueue = { 0x0ec870a6, 0x5d7e, 0x4c22, { 0x8c, 0xfc, 0x5b, 0xaa, 0xe0, 0x76, 0x16, 0xed } }; + static const GUID IID_ID3D12CommandSignature = { 0xc36a797c, 0xec80, 0x4f0a, { 0x89, 0x85, 0xa7, 0xb2, 0x47, 0x50, 0x82, 0xd1 } }; + static const GUID IID_ID3D12Debug = { 0x344488b7, 0x6846, 0x474b, { 0xb9, 0x89, 0xf0, 0x27, 0x44, 0x82, 0x45, 0xe0 } }; + static const GUID IID_ID3D12DescriptorHeap = { 0x8efb471d, 0x616c, 0x4f49, { 0x90, 0xf7, 0x12, 0x7b, 0xb7, 0x63, 0xfa, 0x51 } }; + static const GUID IID_ID3D12Device = { 0x189819f1, 0x1db6, 0x4b57, { 0xbe, 0x54, 0x18, 0x21, 0x33, 0x9b, 0x85, 0xf7 } }; + static const GUID IID_ID3D12Fence = { 0x0a753dcf, 0xc4d8, 0x4b91, { 0xad, 0xf6, 0xbe, 0x5a, 0x60, 0xd9, 0x5a, 0x76 } }; + static const GUID IID_ID3D12GraphicsCommandList = { 0x5b160d0f, 0xac1b, 0x4185, { 0x8b, 0xa8, 0xb3, 0xae, 0x42, 0xa5, 0xa4, 0x55 } }; + static const GUID IID_ID3D12InfoQueue = { 0x0742a90b, 0xc387, 0x483f, { 0xb9, 0x46, 0x30, 0xa7, 0xe4, 0xe6, 0x14, 0x58 } }; + static const GUID IID_ID3D12PipelineState = { 0x765a30f3, 0xf624, 0x4c6f, { 0xa8, 0x28, 0xac, 0xe9, 0x48, 0x62, 0x24, 0x45 } }; + static const GUID IID_ID3D12Resource = { 0x696442be, 0xa72e, 0x4059, { 0xbc, 0x79, 0x5b, 0x5c, 0x98, 0x04, 0x0f, 0xad } }; + static const GUID IID_ID3D12RootSignature = { 0xc54a6b66, 0x72df, 0x4ee8, { 0x8b, 0xe5, 0xa9, 0x46, 0xa1, 0x42, 0x92, 0x14 } }; + static const GUID IID_IDXGIFactory4 = { 0x1bc6ea02, 0xef36, 0x464f, { 0xbf, 0x0c, 0x21, 0xca, 0x39, 0xe5, 0x16, 0x8a } }; + struct HeapProperty { enum Enum @@ -377,7 +391,7 @@ namespace bgfx { namespace d3d12 , _resourceDesc , heapProperty.m_state , _clearValue - , __uuidof(ID3D12Resource) + , IID_ID3D12Resource , (void**)&resource ) ); @@ -424,6 +438,9 @@ namespace bgfx { namespace d3d12 static PFN_D3D12_GET_DEBUG_INTERFACE D3D12GetDebugInterface; static PFN_D3D12_SERIALIZE_ROOT_SIGNATURE D3D12SerializeRootSignature; static PFN_CREATE_DXGI_FACTORY CreateDXGIFactory1; + + typedef HANDLE (WINAPI* PFN_CREATE_EVENT_EX_A)(LPSECURITY_ATTRIBUTES _attrs, LPCSTR _name, DWORD _flags, DWORD _access); + static PFN_CREATE_EVENT_EX_A CreateEventExA; #endif // USE_D3D12_DYNAMIC_LIB struct RendererContextD3D12 : public RendererContextI @@ -452,6 +469,19 @@ namespace bgfx { namespace d3d12 memset(&m_resolution, 0, sizeof(m_resolution) ); #if USE_D3D12_DYNAMIC_LIB + void* kernel32 = bx::dlopen("kernel32.dll"); + if (NULL == kernel32) + { + goto error; + } + + CreateEventExA = (PFN_CREATE_EVENT_EX_A)bx::dlsym(kernel32, "CreateEventExA"); + BX_WARN(NULL == CreateEventExA, "Function CreateEventExA not found."); + if (NULL == CreateEventExA) + { + goto error; + } + m_d3d12dll = bx::dlopen("d3d12.dll"); BX_WARN(NULL != m_d3d12dll, "Failed to load d3d12.dll."); if (NULL == m_d3d12dll) @@ -500,7 +530,7 @@ namespace bgfx { namespace d3d12 HRESULT hr; - hr = CreateDXGIFactory1(__uuidof(m_factory), (void**)&m_factory); + hr = CreateDXGIFactory1(IID_IDXGIFactory4, (void**)&m_factory); BX_WARN(SUCCEEDED(hr), "Unable to create DXGI factory."); if (FAILED(hr) ) @@ -564,7 +594,7 @@ namespace bgfx { namespace d3d12 if (BX_ENABLED(BGFX_CONFIG_DEBUG) ) { ID3D12Debug* debug; - hr = D3D12GetDebugInterface(__uuidof(ID3D12Debug), (void**)&debug); + hr = D3D12GetDebugInterface(IID_ID3D12Debug, (void**)&debug); if (SUCCEEDED(hr) ) { @@ -572,7 +602,7 @@ namespace bgfx { namespace d3d12 } } - D3D_FEATURE_LEVEL featureLevel[] = + static D3D_FEATURE_LEVEL featureLevel[] = { D3D_FEATURE_LEVEL_12_1, D3D_FEATURE_LEVEL_12_0, @@ -585,7 +615,7 @@ namespace bgfx { namespace d3d12 { hr = D3D12CreateDevice(m_adapter , featureLevel[ii] - , __uuidof(ID3D12Device) + , IID_ID3D12Device , (void**)&m_device ); } @@ -622,22 +652,24 @@ namespace bgfx { namespace d3d12 g_caps.vendorId = (uint16_t)m_adapterDesc.VendorId; g_caps.deviceId = (uint16_t)m_adapterDesc.DeviceId; - uint32_t numNodes = m_device->GetNodeCount(); - BX_TRACE("D3D12 GPU Architecture (num nodes: %d):", numNodes); - for (uint32_t ii = 0; ii < numNodes; ++ii) { - D3D12_FEATURE_DATA_ARCHITECTURE architecture; - architecture.NodeIndex = ii; - DX_CHECK(m_device->CheckFeatureSupport(D3D12_FEATURE_ARCHITECTURE, &architecture, sizeof(architecture) ) ); - BX_TRACE("\tNode % 2d: TileBasedRenderer %d, UMA %d, CacheCoherentUMA %d" - , ii - , architecture.TileBasedRenderer - , architecture.UMA - , architecture.CacheCoherentUMA - ); - if (0 == ii) + uint32_t numNodes = m_device->GetNodeCount(); + BX_TRACE("D3D12 GPU Architecture (num nodes: %d):", numNodes); + for (uint32_t ii = 0; ii < numNodes; ++ii) { - memcpy(&m_architecture, &architecture, sizeof(architecture) ); + D3D12_FEATURE_DATA_ARCHITECTURE architecture; + architecture.NodeIndex = ii; + DX_CHECK(m_device->CheckFeatureSupport(D3D12_FEATURE_ARCHITECTURE, &architecture, sizeof(architecture) ) ); + BX_TRACE("\tNode % 2d: TileBasedRenderer %d, UMA %d, CacheCoherentUMA %d" + , ii + , architecture.TileBasedRenderer + , architecture.UMA + , architecture.CacheCoherentUMA + ); + if (0 == ii) + { + memcpy(&m_architecture, &architecture, sizeof(architecture) ); + } } } @@ -697,7 +729,7 @@ namespace bgfx { namespace d3d12 if (BX_ENABLED(BGFX_CONFIG_DEBUG) ) { - hr = m_device->QueryInterface(__uuidof(ID3D12InfoQueue), (void**)&m_infoQueue); + hr = m_device->QueryInterface(IID_ID3D12InfoQueue, (void**)&m_infoQueue); if (SUCCEEDED(hr) ) { @@ -730,7 +762,7 @@ namespace bgfx { namespace d3d12 rtvDescHeap.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_NONE; rtvDescHeap.NodeMask = 1; DX_CHECK(m_device->CreateDescriptorHeap(&rtvDescHeap - , __uuidof(ID3D12DescriptorHeap) + , IID_ID3D12DescriptorHeap , (void**)&m_rtvDescriptorHeap ) ); @@ -743,7 +775,7 @@ namespace bgfx { namespace d3d12 dsvDescHeap.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_NONE; dsvDescHeap.NodeMask = 1; DX_CHECK(m_device->CreateDescriptorHeap(&dsvDescHeap - , __uuidof(ID3D12DescriptorHeap) + , IID_ID3D12DescriptorHeap , (void**)&m_dsvDescriptorHeap ) ); @@ -795,7 +827,7 @@ namespace bgfx { namespace d3d12 DX_CHECK(m_device->CreateRootSignature(0 , outBlob->GetBufferPointer() , outBlob->GetBufferSize() - , __uuidof(ID3D12RootSignature) + , IID_ID3D12RootSignature , (void**)&m_rootSignature ) ); @@ -817,7 +849,7 @@ namespace bgfx { namespace d3d12 DX_CHECK(m_device->CreateCommandSignature(&drawCommandSignature , m_rootSignature - , __uuidof(ID3D12CommandSignature) + , IID_ID3D12CommandSignature , (void**)&m_commandSignature[0] ) ); @@ -840,7 +872,7 @@ namespace bgfx { namespace d3d12 DX_CHECK(m_device->CreateCommandSignature(&drawIndexedCommandSignature , m_rootSignature - , __uuidof(ID3D12CommandSignature) + , IID_ID3D12CommandSignature , (void**)&m_commandSignature[1] ) ); @@ -1493,7 +1525,7 @@ namespace bgfx { namespace d3d12 D3D12_CPU_DESCRIPTOR_HANDLE handle = m_rtvDescriptorHeap->GetCPUDescriptorHandleForHeapStart(); handle.ptr += ii * rtvDescriptorSize; DX_CHECK(m_swapChain->GetBuffer(ii - , __uuidof(ID3D12Resource) + , IID_ID3D12Resource , (void**)&m_backBufferColor[ii] ) ); m_device->CreateRenderTargetView(m_backBufferColor[ii], NULL, handle); @@ -1982,9 +2014,9 @@ data.NumQualityLevels = 0; desc.CS.BytecodeLength = program.m_vsh->m_code->size; DX_CHECK(m_device->CreateComputePipelineState(&desc - ,__uuidof(ID3D12PipelineState) - ,(void**)&pso - )); + , IID_ID3D12PipelineState + , (void**)&pso + ) ); m_pipelineStateCache.add(hash, pso); return pso; @@ -2179,7 +2211,7 @@ data.NumQualityLevels = 0; desc.CachedPSO.CachedBlobSizeInBytes = (size_t)reader.remaining(); HRESULT hr = m_device->CreateGraphicsPipelineState(&desc - , __uuidof(ID3D12PipelineState) + , IID_ID3D12PipelineState , (void**)&pso ); if (FAILED(hr) ) @@ -2193,7 +2225,7 @@ data.NumQualityLevels = 0; if (NULL == pso) { DX_CHECK(m_device->CreateGraphicsPipelineState(&desc - , __uuidof(ID3D12PipelineState) + , IID_ID3D12PipelineState , (void**)&pso ) ); } @@ -2529,7 +2561,7 @@ data.NumQualityLevels = 0; desc.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE; desc.NodeMask = 1; DX_CHECK(device->CreateDescriptorHeap(&desc - , __uuidof(ID3D12DescriptorHeap) + , IID_ID3D12DescriptorHeap , (void**)&m_heap ) ); @@ -2700,7 +2732,7 @@ data.NumQualityLevels = 0; desc.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE; desc.NodeMask = 1; DX_CHECK(device->CreateDescriptorHeap(&desc - , __uuidof(ID3D12DescriptorHeap) + , IID_ID3D12DescriptorHeap , (void**)&m_heap ) ); @@ -2786,6 +2818,151 @@ data.NumQualityLevels = 0; return gpuHandle; } + void CommandQueue::init(ID3D12Device* _device) + { + D3D12_COMMAND_QUEUE_DESC queueDesc; + queueDesc.Type = D3D12_COMMAND_LIST_TYPE_DIRECT; + queueDesc.Priority = 0; + queueDesc.Flags = D3D12_COMMAND_QUEUE_FLAG_NONE; + queueDesc.NodeMask = 1; + DX_CHECK(_device->CreateCommandQueue(&queueDesc + , IID_ID3D12CommandQueue + , (void**)&m_commandQueue + ) ); + + m_completedFence = 0; + m_currentFence = 0; + DX_CHECK(_device->CreateFence(0 + , D3D12_FENCE_FLAG_NONE + , IID_ID3D12Fence + , (void**)&m_fence + ) ); + + for (uint32_t ii = 0; ii < BX_COUNTOF(m_commandList); ++ii) + { + DX_CHECK(_device->CreateCommandAllocator(D3D12_COMMAND_LIST_TYPE_DIRECT + , IID_ID3D12CommandAllocator + , (void**)&m_commandList[ii].m_commandAllocator + ) ); + + DX_CHECK(_device->CreateCommandList(0 + , D3D12_COMMAND_LIST_TYPE_DIRECT + , m_commandList[ii].m_commandAllocator + , NULL + , IID_ID3D12GraphicsCommandList + , (void**)&m_commandList[ii].m_commandList + ) ); + + DX_CHECK(m_commandList[ii].m_commandList->Close() ); + } + } + + void CommandQueue::shutdown() + { + finish(UINT64_MAX, true); + + DX_RELEASE(m_fence, 0); + + for (uint32_t ii = 0; ii < BX_COUNTOF(m_commandList); ++ii) + { + DX_RELEASE(m_commandList[ii].m_commandAllocator, 0); + DX_RELEASE(m_commandList[ii].m_commandList, 0); + } + + DX_RELEASE(m_commandQueue, 0); + } + + ID3D12GraphicsCommandList* CommandQueue::alloc() + { + while (0 == m_control.reserve(1) ) + { + consume(); + } + + CommandList& commandList = m_commandList[m_control.m_current]; + DX_CHECK(commandList.m_commandAllocator->Reset() ); + DX_CHECK(commandList.m_commandList->Reset(commandList.m_commandAllocator, NULL) ); + return commandList.m_commandList; + } + + uint64_t CommandQueue::kick() + { + CommandList& commandList = m_commandList[m_control.m_current]; + DX_CHECK(commandList.m_commandList->Close() ); + + ID3D12CommandList* commandLists[] = { commandList.m_commandList }; + m_commandQueue->ExecuteCommandLists(BX_COUNTOF(commandLists), commandLists); + + commandList.m_event = CreateEventExA(NULL, NULL, 0, EVENT_ALL_ACCESS); + const uint64_t fence = m_currentFence++; + m_commandQueue->Signal(m_fence, fence); + m_fence->SetEventOnCompletion(fence, commandList.m_event); + + m_control.commit(1); + + return fence; + } + + void CommandQueue::finish(uint64_t _waitFence, bool _finishAll) + { + while (0 < m_control.available() ) + { + consume(); + + if (!_finishAll + && _waitFence <= m_completedFence) + { + return; + } + } + + BX_CHECK(0 == m_control.available(), ""); + } + + bool CommandQueue::tryFinish(uint64_t _waitFence) + { + if (0 < m_control.available() ) + { + if (consume(0) + && _waitFence <= m_completedFence) + { + return true; + } + } + + return false; + } + + void CommandQueue::release(ID3D12Resource* _ptr) + { + m_release[m_control.m_current].push_back(_ptr); + } + + bool CommandQueue::consume(uint32_t _ms) + { + CommandList& commandList = m_commandList[m_control.m_read]; + if (WAIT_OBJECT_0 == WaitForSingleObject(commandList.m_event, _ms) ) + { + CloseHandle(commandList.m_event); + commandList.m_event = NULL; + m_completedFence = m_fence->GetCompletedValue(); + m_commandQueue->Wait(m_fence, m_completedFence); + + ResourceArray& ra = m_release[m_control.m_read]; + for (ResourceArray::iterator it = ra.begin(), itEnd = ra.end(); it != itEnd; ++it) + { + DX_RELEASE(*it, 0); + } + ra.clear(); + + m_control.consume(1); + + return true; + } + + return false; + } + struct UavFormat { DXGI_FORMAT format[3]; @@ -4165,7 +4342,7 @@ data.NumQualityLevels = 0; bindLru.add(bindHash, srvHandle[0], 0); } } - else + else { m_commandList->SetGraphicsRootDescriptorTable(Rdt::SRV, *srv); } diff --git a/src/renderer_d3d12.h b/src/renderer_d3d12.h index c08381c6..6755f80a 100644 --- a/src/renderer_d3d12.h +++ b/src/renderer_d3d12.h @@ -8,7 +8,23 @@ #define USE_D3D12_DYNAMIC_LIB 1 +#include <sal.h> #include <d3d12.h> + +#if defined(__MINGW32__) // BK - temp workaround for MinGW until I nuke d3dx12 usage. +extern "C++" { +__extension__ template<typename Ty> +const GUID& __mingw_uuidof(); + +template<> +const GUID& __mingw_uuidof<ID3D12Device>() +{ + static const GUID IID_ID3D12Device = { 0x189819f1, 0x1db6, 0x4b57, { 0xbe, 0x54, 0x18, 0x21, 0x33, 0x9b, 0x85, 0xf7 } }; + return IID_ID3D12Device; +} +} +#endif // defined(__MINGW32__) + #include <d3dx12.h> #include <dxgi1_4.h> @@ -299,156 +315,21 @@ namespace bgfx { namespace d3d12 struct CommandQueue { CommandQueue() - : m_control(BX_COUNTOF(m_commandList) ) + : m_currentFence(0) , m_completedFence(0) + , m_control(BX_COUNTOF(m_commandList) ) { BX_STATIC_ASSERT(BX_COUNTOF(m_commandList) == BX_COUNTOF(m_release) ); } - void init(ID3D12Device* _device) - { - D3D12_COMMAND_QUEUE_DESC queueDesc; - queueDesc.Type = D3D12_COMMAND_LIST_TYPE_DIRECT; - queueDesc.Priority = 0; - queueDesc.Flags = D3D12_COMMAND_QUEUE_FLAG_NONE; - queueDesc.NodeMask = 1; - DX_CHECK(_device->CreateCommandQueue(&queueDesc - , __uuidof(ID3D12CommandQueue) - , (void**)&m_commandQueue - ) ); - - m_completedFence = 0; - m_currentFence = 0; - DX_CHECK(_device->CreateFence(0 - , D3D12_FENCE_FLAG_NONE - , __uuidof(ID3D12Fence) - , (void**)&m_fence - ) ); - - for (uint32_t ii = 0; ii < BX_COUNTOF(m_commandList); ++ii) - { - DX_CHECK(_device->CreateCommandAllocator(D3D12_COMMAND_LIST_TYPE_DIRECT - , __uuidof(ID3D12CommandAllocator) - , (void**)&m_commandList[ii].m_commandAllocator - ) ); - - DX_CHECK(_device->CreateCommandList(0 - , D3D12_COMMAND_LIST_TYPE_DIRECT - , m_commandList[ii].m_commandAllocator - , NULL - , __uuidof(ID3D12GraphicsCommandList) - , (void**)&m_commandList[ii].m_commandList - ) ); - - DX_CHECK(m_commandList[ii].m_commandList->Close() ); - } - } - - void shutdown() - { - finish(UINT64_MAX, true); - - DX_RELEASE(m_fence, 0); - - for (uint32_t ii = 0; ii < BX_COUNTOF(m_commandList); ++ii) - { - DX_RELEASE(m_commandList[ii].m_commandAllocator, 0); - DX_RELEASE(m_commandList[ii].m_commandList, 0); - } - - DX_RELEASE(m_commandQueue, 0); - } - - ID3D12GraphicsCommandList* alloc() - { - while (0 == m_control.reserve(1) ) - { - consume(); - } - - CommandList& commandList = m_commandList[m_control.m_current]; - DX_CHECK(commandList.m_commandAllocator->Reset() ); - DX_CHECK(commandList.m_commandList->Reset(commandList.m_commandAllocator, NULL) ); - return commandList.m_commandList; - } - - uint64_t kick() - { - CommandList& commandList = m_commandList[m_control.m_current]; - DX_CHECK(commandList.m_commandList->Close() ); - - ID3D12CommandList* commandLists[] = { commandList.m_commandList }; - m_commandQueue->ExecuteCommandLists(BX_COUNTOF(commandLists), commandLists); - - commandList.m_event = CreateEventExA(NULL, NULL, 0, EVENT_ALL_ACCESS); - const uint64_t fence = m_currentFence++; - m_commandQueue->Signal(m_fence, fence); - m_fence->SetEventOnCompletion(fence, commandList.m_event); - - m_control.commit(1); - - return fence; - } - - void finish(uint64_t _waitFence = UINT64_MAX, bool _finishAll = false) - { - while (0 < m_control.available() ) - { - consume(); - - if (!_finishAll - && _waitFence <= m_completedFence) - { - return; - } - } - - BX_CHECK(0 == m_control.available(), ""); - } - - bool tryFinish(uint64_t _waitFence) - { - if (0 < m_control.available() ) - { - if (consume(0) - && _waitFence <= m_completedFence) - { - return true; - } - } - - return false; - } - - void release(ID3D12Resource* _ptr) - { - m_release[m_control.m_current].push_back(_ptr); - } - - bool consume(uint32_t _ms = INFINITE) - { - CommandList& commandList = m_commandList[m_control.m_read]; - if (WAIT_OBJECT_0 == WaitForSingleObject(commandList.m_event, _ms) ) - { - CloseHandle(commandList.m_event); - commandList.m_event = NULL; - m_completedFence = m_fence->GetCompletedValue(); - m_commandQueue->Wait(m_fence, m_completedFence); - - ResourceArray& ra = m_release[m_control.m_read]; - for (ResourceArray::iterator it = ra.begin(), itEnd = ra.end(); it != itEnd; ++it) - { - DX_RELEASE(*it, 0); - } - ra.clear(); - - m_control.consume(1); - - return true; - } - - return false; - } + void init(ID3D12Device* _device); + void shutdown(); + ID3D12GraphicsCommandList* alloc(); + uint64_t kick(); + void finish(uint64_t _waitFence = UINT64_MAX, bool _finishAll = false); + bool tryFinish(uint64_t _waitFence); + void release(ID3D12Resource* _ptr); + bool consume(uint32_t _ms = INFINITE); struct CommandList { diff --git a/src/renderer_d3d9.h b/src/renderer_d3d9.h index c2a26b7c..9fc67766 100644 --- a/src/renderer_d3d9.h +++ b/src/renderer_d3d9.h @@ -9,6 +9,7 @@ #define BGFX_CONFIG_RENDERER_DIRECT3D9EX (BX_PLATFORM_WINDOWS && 0) #if BX_PLATFORM_WINDOWS +# include <sal.h> # if !BGFX_CONFIG_RENDERER_DIRECT3D9EX //# define D3D_DISABLE_9EX # endif // !BGFX_CONFIG_RENDERER_DIRECT3D9EX