Merge pull request #210 from dariomanesku/master

Imgui updates.
This commit is contained in:
Branimir Karadžić 2014-12-13 18:41:22 -08:00
commit 1dfb086769

View file

@ -864,7 +864,7 @@ struct Imgui
area.m_scissorX = area.m_contentX;
area.m_scissorWidth = area.m_contentWidth;
area.m_scissorY = top;
area.m_scissorY = top - 1;
area.m_scissorHeight = bottom - top;
area.m_scissorEnabled = true;
@ -879,6 +879,7 @@ struct Imgui
, area.m_scissorHeight
, false
);
area.m_didScroll = false;
parentArea.m_widgetY += (_height + DEFAULT_SPACING);
@ -915,8 +916,12 @@ struct Imgui
const int32_t stop = area.m_contentY + (*area.m_scrollVal);
const int32_t sh = IMGUI_MAX(1, sbot - stop); // The scrollable area height.
const uint32_t hid = area.m_scrollId;
const float barHeight = (float)height / (float)sh;
const bool hasScrollBar = (barHeight < 1.0f);
// Handle mouse scrolling.
if (area.m_inside && !anyActive() )
if (area.m_inside && !area.m_didScroll && !anyActive() )
{
if (m_scroll)
{
@ -925,17 +930,32 @@ struct Imgui
const int32_t val = *area.m_scrollVal + 20*m_scroll;
const int32_t min = (diff < 0) ? diff : *area.m_scrollVal;
const int32_t max = 0;
*area.m_scrollVal = IMGUI_CLAMP(val, min, max);
const int32_t newVal = IMGUI_CLAMP(val, min, max);
*area.m_scrollVal = newVal;
if (hasScrollBar)
{
area.m_didScroll = true;
}
}
}
const uint32_t hid = area.m_scrollId;
const float barHeight = (float)height / (float)sh;
area.m_inside = false;
int32_t* scroll = area.m_scrollVal;
// This must be called here before drawing scroll bars
// so that scissor of parrent area applies.
m_areaId.pop();
// Propagate 'didScroll' to parrent area to avoid scrolling multiple areas at once.
Area& parentArea = getCurrentArea();
parentArea.m_didScroll = (parentArea.m_didScroll || area.m_didScroll);
// Draw and handle scroll click.
if (barHeight < 1.0f)
if (hasScrollBar)
{
const float barY = bx::fsaturate( (float)(-(*area.m_scrollVal) ) / (float)sh);
const float barY = bx::fsaturate( (float)(-(*scroll) ) / (float)sh);
// Handle scroll bar logic.
const int32_t hx = xx;
@ -959,80 +979,47 @@ struct Imgui
{
const int32_t diff = height - sh;
const int32_t val = *area.m_scrollVal - (m_my - m_dragY);
const int32_t min = (diff < 0) ? diff : *area.m_scrollVal;
const int32_t drag = m_my - m_dragY;
const float dragFactor = float(sh)/float(height);
const int32_t val = *scroll - int32_t(drag*dragFactor);
const int32_t min = (diff < 0) ? diff : *scroll;
const int32_t max = 0;
*area.m_scrollVal = IMGUI_CLAMP(val, min, max);
*scroll = IMGUI_CLAMP(val, min, max);
m_dragY = m_my;
}
}
// BG
if (0 == _r)
{
drawRect( (float)xx
, (float)yy
, (float)width
, (float)height
, imguiRGBA(0, 0, 0, 196)
);
}
else
{
drawRoundedRect( (float)xx
, (float)yy
, (float)width
, (float)height
, (float)_r
, imguiRGBA(0, 0, 0, 196)
);
}
drawRoundedRect( (float)xx
, (float)yy
, (float)width
, (float)height
, (float)_r
, imguiRGBA(0, 0, 0, 196)
);
// Bar
if (isActive(hid) )
{
if (0 == _r)
{
drawRect( (float)hx
, (float)hy
, (float)hw
, (float)hh
, imguiRGBA(255, 196, 0, 196)
);
}
else
{
drawRoundedRect( (float)hx
, (float)hy
, (float)hw
, (float)hh
, (float)_r
, imguiRGBA(255, 196, 0, 196)
);
}
drawRoundedRect( (float)hx
, (float)hy
, (float)hw
, (float)hh
, (float)_r
, imguiRGBA(255, 196, 0, 196)
);
}
else
{
if (0 == _r)
{
drawRect( (float)hx
, (float)hy
, (float)hw
, (float)hh
, isHot(hid) ? imguiRGBA(255, 196, 0, 96) : imguiRGBA(255, 255, 255, 64)
);
}
else
{
drawRoundedRect( (float)hx
, (float)hy
, (float)hw
, (float)hh
, (float)_r
, isHot(hid) ? imguiRGBA(255, 196, 0, 96) : imguiRGBA(255, 255, 255, 64)
);
}
drawRoundedRect( (float)hx
, (float)hy
, (float)hw
, (float)hh
, (float)_r
, isHot(hid) ? imguiRGBA(255, 196, 0, 96) : imguiRGBA(255, 255, 255, 64)
);
}
}
else
@ -1045,10 +1032,6 @@ struct Imgui
}
nvgResetScissor(m_nvg);
area.m_inside = false;
m_areaId.previous();
}
bool beginArea(const char* _name, int32_t _x, int32_t _y, int32_t _width, int32_t _height, bool _enabled, int32_t _r)
@ -1084,6 +1067,7 @@ struct Imgui
area.m_scrollVal = &s_zeroScroll;
area.m_scrollId = scrollId;
area.m_inside = inRect(area.m_scissorX, area.m_scissorY, area.m_scissorWidth, area.m_scissorHeight, false);
area.m_didScroll = false;
if (_enabled)
{
@ -1174,25 +1158,13 @@ struct Imgui
const uint32_t rgb0 = _rgb0&0x00ffffff;
if (0 == _r)
{
drawRect( (float)xx
, (float)yy
, (float)width
, (float)height
, rgb0 | imguiRGBA(0, 0, 0, isActive(id) ? 196 : 96)
);
}
else
{
drawRoundedRect( (float)xx
, (float)yy
, (float)width
, (float)height
, (float)_r
, rgb0 | imguiRGBA(0, 0, 0, isActive(id) ? 196 : 96)
);
}
drawRoundedRect( (float)xx
, (float)yy
, (float)width
, (float)height
, (float)_r
, rgb0 | imguiRGBA(0, 0, 0, isActive(id) ? 196 : 96)
);
if (enabled)
{
@ -1409,25 +1381,13 @@ struct Imgui
const bool over = enabled && inRect(xx, yy, width, height);
inputLogic(id, over);
if (0 == _r)
{
drawRect( (float)xx
, (float)yy
, (float)width
, (float)height
, isActiveInputField(id)?imguiRGBA(255,196,0,255):imguiRGBA(128,128,128,96)
);
}
else
{
drawRoundedRect( (float)xx
, (float)yy
, (float)width
, (float)height
, (float)_r
, isActiveInputField(id)?imguiRGBA(255,196,0,255):imguiRGBA(128,128,128,96)
);
}
drawRoundedRect( (float)xx
, (float)yy
, (float)width
, (float)height
, (float)_r
, isActiveInputField(id)?imguiRGBA(255,196,0,255):imguiRGBA(128,128,128,96)
);
if (isActiveInputField(id) )
{
@ -1519,25 +1479,13 @@ struct Imgui
const int32_t tabWidthHalf = width / (tabCount*2);
const int32_t textY = yy + _height/2 + int32_t(m_fonts[m_currentFontIdx].m_size)/2 - 2;
if (0 == _r)
{
drawRect( (float)xx
, (float)yy
, (float)width
, (float)_height
, _enabled?imguiRGBA(128,128,128,96):imguiRGBA(128,128,128,64)
);
}
else
{
drawRoundedRect( (float)xx
, (float)yy
, (float)width
, (float)_height
, (float)_r
, _enabled?imguiRGBA(128,128,128,96):imguiRGBA(128,128,128,64)
);
}
drawRoundedRect( (float)xx
, (float)yy
, (float)width
, (float)_height
, (float)_r
, _enabled?imguiRGBA(128,128,128,96):imguiRGBA(128,128,128,64)
);
for (uint8_t ii = 0; ii < tabCount; ++ii)
{
@ -1560,25 +1508,13 @@ struct Imgui
{
textColor = enabled?imguiRGBA(0,0,0,255):imguiRGBA(255,255,255,100);
if (0 == _r)
{
drawRect( (float)buttonX
, (float)yy
, (float)tabWidth
, (float)_height
, enabled?imguiRGBA(255,196,0,200):imguiRGBA(128,128,128,32)
);
}
else
{
drawRoundedRect( (float)buttonX
, (float)yy
, (float)tabWidth
, (float)_height
, (float)_r
, enabled?imguiRGBA(255,196,0,200):imguiRGBA(128,128,128,32)
);
}
drawRoundedRect( (float)buttonX
, (float)yy
, (float)tabWidth
, (float)_height
, (float)_r
, enabled?imguiRGBA(255,196,0,200):imguiRGBA(128,128,128,32)
);
}
else
{
@ -1984,13 +1920,12 @@ struct Imgui
const bool over = _enabled && inRect(xx, yy, width, height, false);
const bool res = buttonLogic(id, over);
drawRoundedRect( (float)xx
, (float)yy
, (float)width
, (float)height
, 0.0f
, isActive(id) ? imguiRGBA(23, 23, 23, 192) : imguiRGBA(0, 0, 0, 222)
);
drawRect( (float)xx
, (float)yy
, (float)width
, (float)height
, isActive(id) ? imguiRGBA(23, 23, 23, 192) : imguiRGBA(0, 0, 0, 222)
);
drawTriangle( triX
, triY
@ -2322,21 +2257,26 @@ struct Imgui
}
}
void drawRect(float _x, float _y, float w, float h, uint32_t _argb, float _fth = 1.0f)
void drawRect(float _x, float _y, float _w, float _h, uint32_t _argb, float _fth = 1.0f)
{
float verts[4 * 2] =
{
_x + 0.5f, _y + 0.5f,
_x + w - 0.5f, _y + 0.5f,
_x + w - 0.5f, _y + h - 0.5f,
_x + 0.5f, _y + h - 0.5f,
_x + 0.5f, _y + 0.5f,
_x + _w - 0.5f, _y + 0.5f,
_x + _w - 0.5f, _y + _h - 0.5f,
_x + 0.5f, _y + _h - 0.5f,
};
drawPolygon(verts, 4, _fth, _argb);
}
void drawRoundedRect(float _x, float _y, float w, float h, float r, uint32_t _argb, float _fth = 1.0f)
void drawRoundedRect(float _x, float _y, float _w, float _h, float _r, uint32_t _argb, float _fth = 1.0f)
{
if (0.0f == _r)
{
return drawRect(_x, _y, _w, _h, _argb, _fth);
}
const uint32_t num = NUM_CIRCLE_VERTS / 4;
const float* cverts = m_circleVerts;
float verts[(num + 1) * 4 * 2];
@ -2344,30 +2284,30 @@ struct Imgui
for (uint32_t ii = 0; ii <= num; ++ii)
{
*vv++ = _x + w - r + cverts[ii * 2] * r;
*vv++ = _y + h - r + cverts[ii * 2 + 1] * r;
*vv++ = _x + _w - _r + cverts[ii * 2] * _r;
*vv++ = _y + _h - _r + cverts[ii * 2 + 1] * _r;
}
for (uint32_t ii = num; ii <= num * 2; ++ii)
{
*vv++ = _x + r + cverts[ii * 2] * r;
*vv++ = _y + h - r + cverts[ii * 2 + 1] * r;
*vv++ = _x + _r + cverts[ii * 2] * _r;
*vv++ = _y + _h - _r + cverts[ii * 2 + 1] * _r;
}
for (uint32_t ii = num * 2; ii <= num * 3; ++ii)
{
*vv++ = _x + r + cverts[ii * 2] * r;
*vv++ = _y + r + cverts[ii * 2 + 1] * r;
*vv++ = _x + _r + cverts[ii * 2] * _r;
*vv++ = _y + _r + cverts[ii * 2 + 1] * _r;
}
for (uint32_t ii = num * 3; ii < num * 4; ++ii)
{
*vv++ = _x + w - r + cverts[ii * 2] * r;
*vv++ = _y + r + cverts[ii * 2 + 1] * r;
*vv++ = _x + _w - _r + cverts[ii * 2] * _r;
*vv++ = _y + _r + cverts[ii * 2 + 1] * _r;
}
*vv++ = _x + w - r + cverts[0] * r;
*vv++ = _y + r + cverts[1] * r;
*vv++ = _x + _w - _r + cverts[0] * _r;
*vv++ = _y + _r + cverts[1] * _r;
drawPolygon(verts, (num + 1) * 4, _fth, _argb);
}
@ -2947,6 +2887,7 @@ struct Imgui
int32_t* m_scrollVal;
uint32_t m_scrollId;
bool m_inside;
bool m_didScroll;
bool m_scissorEnabled;
};
@ -2994,7 +2935,7 @@ struct Imgui
m_ids[++m_current] = ++m_idGen;
}
void previous()
void pop()
{
m_current = m_current > 0 ? m_current-1 : 0;
}