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Updated README.
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@ -172,7 +172,7 @@ Internals
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bgfx is using sort-based draw call bucketing. This means that submission order
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doesn't necessarily matches the rendering order, but on the low-level they
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doesn't necessarily match the rendering order, but on the low-level they
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will be sorted and ordered correctly. On the high level this allows
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more optimal way of submitting draw calls for all passes at one place, and on
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the low-level this allows better optimization of rendering order. This sometimes
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