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entry/x11: Fixed dpad.
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1 changed files with 35 additions and 0 deletions
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@ -61,6 +61,23 @@ namespace entry
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GamepadAxis::RightZ,
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};
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struct AxisDpadRemap
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{
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Key::Enum first;
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Key::Enum second;
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};
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static AxisDpadRemap s_axisDpad[] =
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{
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{ Key::GamepadLeft, Key::GamepadRight },
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{ Key::GamepadUp, Key::GamepadDown },
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{ Key::None, Key::None },
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{ Key::GamepadLeft, Key::GamepadRight },
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{ Key::GamepadUp, Key::GamepadDown },
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{ Key::None, Key::None },
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};
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BX_STATIC_ASSERT(BX_COUNTOF(s_translateAxis) == BX_COUNTOF(s_axisDpad) );
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struct Joystick
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{
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Joystick()
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@ -135,6 +152,24 @@ namespace entry
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if (filter(axis, &value) )
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{
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_eventQueue.postAxisEvent(defaultWindow, handle, axis, value);
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if (Key::None != s_axisDpad[axis].first)
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{
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if (m_value[axis] == 0)
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{
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_eventQueue.postKeyEvent(defaultWindow, s_axisDpad[axis].first, 0, false);
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_eventQueue.postKeyEvent(defaultWindow, s_axisDpad[axis].second, 0, false);
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}
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else
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{
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_eventQueue.postKeyEvent(defaultWindow
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, 0 > m_value[axis] ? s_axisDpad[axis].first : s_axisDpad[axis].second
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, 0
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, true
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);
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}
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}
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}
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}
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}
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