mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-11-25 00:58:30 -05:00
commit
1abff576ac
12 changed files with 380 additions and 20 deletions
188
examples/common/entry/entry_winrt.cpp
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188
examples/common/entry/entry_winrt.cpp
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@ -0,0 +1,188 @@
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/*
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* Copyright 2011-2014 Branimir Karadzic. All rights reserved.
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* License: http://www.opensource.org/licenses/BSD-2-Clause
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*/
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#include "entry_p.h"
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#if BX_PLATFORM_WINRT
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#include <bgfxplatform.h>
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#include <bx/thread.h>
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using namespace Windows::ApplicationModel;
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using namespace Windows::ApplicationModel::Core;
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using namespace Windows::ApplicationModel::Activation;
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using namespace Windows::UI::Core;
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using namespace Windows::UI::Input;
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using namespace Windows::System;
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using namespace Windows::Foundation;
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using namespace Windows::Graphics::Display;
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using namespace Platform;
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static char* g_emptyArgs[] = { "" };
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static entry::WindowHandle g_defaultWindow = { 0 };
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static entry::EventQueue g_eventQueue;
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ref class App sealed : public IFrameworkView
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{
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public:
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App() :
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m_windowVisible(true),
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m_windowClosed(false)
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{
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}
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// IFrameworkView Methods.
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virtual void Initialize(CoreApplicationView^ applicationView)
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{
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applicationView->Activated += ref new TypedEventHandler<CoreApplicationView^, IActivatedEventArgs^>(this, &App::OnActivated);
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}
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virtual void SetWindow(CoreWindow^ window)
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{
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window->VisibilityChanged += ref new TypedEventHandler<CoreWindow^, VisibilityChangedEventArgs^>(this, &App::OnVisibilityChanged);
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window->Closed += ref new TypedEventHandler<CoreWindow^, CoreWindowEventArgs^>(this, &App::OnWindowClosed);
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bgfx::winrtSetWindow(reinterpret_cast<IUnknown*>(window));
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}
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virtual void Load(String^ entryPoint)
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{
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}
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virtual void Run()
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{
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bx::Thread thread;
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thread.init(MainThreadFunc, nullptr);
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CoreWindow^ window = CoreWindow::GetForCurrentThread();
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if (window == nullptr) {
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int i = 4;
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i++;
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}
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//auto bounds = window->Bounds;
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//g_eventQueue.postSizeEvent(g_defaultWindow, bounds.Width, bounds.Height);
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while (!m_windowClosed)
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{
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if (m_windowVisible)
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window->Dispatcher->ProcessEvents(CoreProcessEventsOption::ProcessAllIfPresent);
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else
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window->Dispatcher->ProcessEvents(CoreProcessEventsOption::ProcessOneAndAllPending);
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}
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g_eventQueue.postExitEvent();
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thread.shutdown();
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}
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virtual void Uninitialize()
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{
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}
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private:
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bool m_windowVisible;
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bool m_windowClosed;
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void OnActivated(CoreApplicationView^ applicationView, IActivatedEventArgs^ args)
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{
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CoreWindow^ window = CoreWindow::GetForCurrentThread();
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if (window == nullptr) {
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int i = 4;
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i++;
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}
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CoreWindow::GetForCurrentThread()->Activate();
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}
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void OnVisibilityChanged(CoreWindow^ sender, VisibilityChangedEventArgs^ args)
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{
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m_windowVisible = args->Visible;
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}
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void OnWindowClosed(CoreWindow^ sender, CoreWindowEventArgs^ args)
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{
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m_windowClosed = true;
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}
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static int32_t MainThreadFunc(void*)
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{
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return entry::main(0, g_emptyArgs);
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}
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};
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ref class AppSource sealed : IFrameworkViewSource
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{
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public:
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virtual IFrameworkView^ CreateView()
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{
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return ref new App();
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}
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};
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namespace entry
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{
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const Event* poll()
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{
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return g_eventQueue.poll();
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}
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const Event* poll(WindowHandle _handle)
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{
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return g_eventQueue.poll(_handle);
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}
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void release(const Event* _event)
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{
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g_eventQueue.release(_event);
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}
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WindowHandle createWindow(int32_t _x, int32_t _y, uint32_t _width, uint32_t _height, uint32_t _flags, const char* _title)
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{
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BX_UNUSED(_x, _y, _width, _height, _flags, _title);
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WindowHandle handle = { UINT16_MAX };
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return handle;
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}
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void destroyWindow(WindowHandle _handle)
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{
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BX_UNUSED(_handle);
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}
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void setWindowPos(WindowHandle _handle, int32_t _x, int32_t _y)
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{
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BX_UNUSED(_handle, _x, _y);
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}
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void setWindowSize(WindowHandle _handle, uint32_t _width, uint32_t _height)
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{
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BX_UNUSED(_handle, _width, _height);
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}
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void setWindowTitle(WindowHandle _handle, const char* _title)
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{
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BX_UNUSED(_handle, _title);
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}
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void toggleWindowFrame(WindowHandle _handle)
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{
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BX_UNUSED(_handle);
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}
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void setMouseLock(WindowHandle _handle, bool _lock)
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{
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BX_UNUSED(_handle, _lock);
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}
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}
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[MTAThread]
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int main(Array<String^>^)
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{
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auto appSource = ref new AppSource();
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CoreApplication::Run(appSource);
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return 0;
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}
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#endif
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@ -5,7 +5,18 @@
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#define USE_EDTAA3 0
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#include "bx/platform.h"
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#if BX_COMPILER_MSVC
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#define generic GenericFromFreeType // WinRT language extensions see "generic" as a keyword... this is stupid
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#define interface InterfaceFromFreeType
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#pragma warning(push)
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#pragma warning(disable : 4245) // conversion from 'int' to 'FT_UInt', signed/unsigned mismatch
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#include <freetype/freetype.h>
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#pragma warning(pop)
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#else
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#include <freetype/freetype.h>
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#endif
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#include "../common.h"
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@ -91,6 +91,16 @@ namespace bgfx
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} // namespace bgfx
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#elif BX_PLATFORM_WINRT
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# include <Unknwn.h>
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namespace bgfx
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{
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///
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void winrtSetWindow(IUnknown* _window);
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} // namespace bgfx
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#endif // BX_PLATFORM_
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#if defined(_SDL_H)
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@ -49,6 +49,11 @@ function bgfxProject(_name, _kind, _defines)
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"$(DXSDK_DIR)/include",
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}
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configuration { "winphone8*"}
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linkoptions {
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"/ignore:4264" -- LNK4264: archiving object file compiled with /ZW into a static library; note that when authoring Windows Runtime types it is not recommended to link with a static library that contains Windows Runtime metadata
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}
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configuration { "xcode4 or osx or ios*" }
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files {
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BGFX_DIR .. "src/**.mm",
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@ -31,3 +31,8 @@ project ("example-common")
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includedirs {
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BX_DIR .. "include/compat/osx",
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}
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configuration { "winphone8*"}
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linkoptions {
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"/ignore:4264" -- LNK4264: archiving object file compiled with /ZW into a static library; note that when authoring Windows Runtime types it is not recommended to link with a static library that contains Windows Runtime metadata
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}
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@ -70,7 +70,10 @@ function exampleProject(_name)
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configuration {}
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debugdir (BGFX_DIR .. "examples/runtime/")
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-- don't output debugdir for winphone builds
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if "winphone81" ~= _OPTIONS["vs"] then
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debugdir (BGFX_DIR .. "examples/runtime/")
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end
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includedirs {
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BX_DIR .. "include",
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@ -149,6 +152,23 @@ function exampleProject(_name)
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"psapi",
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}
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configuration { "winphone8*"}
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removelinks {
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"DelayImp",
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"gdi32",
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"psapi"
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}
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links {
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"d3d11",
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"dxgi"
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}
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linkoptions {
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"/ignore:4264" -- LNK4264: archiving object file compiled with /ZW into a static library; note that when authoring Windows Runtime types it is not recommended to link with a static library that contains Windows Runtime metadata
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}
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-- WinRT targets need their own output directories are build files stomp over each other
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targetdir (BGFX_BUILD_DIR .. "arm_" .. _ACTION .. "/bin/" .. _name)
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objdir (BGFX_BUILD_DIR .. "arm_" .. _ACTION .. "/obj/" .. _name)
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configuration { "mingw*" }
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links {
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"dxguid",
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11
src/bgfx.cpp
11
src/bgfx.cpp
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@ -46,6 +46,13 @@ namespace bgfx
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{
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g_bgfxHwnd = _window;
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}
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#elif BX_PLATFORM_WINRT
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::IUnknown* g_bgfxCoreWindow = NULL;
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void winrtSetWindow(::IUnknown* _window)
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{
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g_bgfxCoreWindow = _window;
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}
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#endif // BX_PLATFORM_*
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#if BGFX_CONFIG_USE_TINYSTL
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{
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_type = RendererType::OpenGLES;
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}
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else if (BX_ENABLED(BX_PLATFORM_WINRT))
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{
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_type = RendererType::Direct3D11;
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}
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else
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{
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_type = RendererType::OpenGL;
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@ -198,6 +198,8 @@ namespace bgfx
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extern void* g_bgfxNSWindow;
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#elif BX_PLATFORM_WINDOWS
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extern ::HWND g_bgfxHwnd;
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#elif BX_PLATFORM_WINRT
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extern ::IUnknown* g_bgfxCoreWindow;
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#endif // BX_PLATFORM_*
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struct Clear
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@ -29,6 +29,7 @@
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# ifndef BGFX_CONFIG_RENDERER_DIRECT3D11
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# define BGFX_CONFIG_RENDERER_DIRECT3D11 (0 \
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|| (BX_PLATFORM_WINDOWS && BX_PLATFORM_WINDOWS >= 0x0601 /*_WIN32_WINNT_WIN7*/) \
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|| BX_PLATFORM_WINRT \
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? 1 : 0)
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# endif // BGFX_CONFIG_RENDERER_DIRECT3D11
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@ -149,6 +150,7 @@
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|| BX_PLATFORM_RPI \
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|| BX_PLATFORM_WINDOWS \
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|| BX_PLATFORM_XBOX360 \
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|| BX_PLATFORM_WINRT \
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? 1 : 0) )
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#endif // BGFX_CONFIG_MULTITHREADED
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|
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@ -613,8 +613,14 @@ RENDERDOC_IMPORT
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HRESULT hr;
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IDXGIFactory* factory;
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#if BX_PLATFORM_WINRT
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// WinRT requires the IDXGIFactory2 interface, which isn't supported on older platforms
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hr = CreateDXGIFactory1(__uuidof(IDXGIFactory2), (void**)&factory);
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BGFX_FATAL(SUCCEEDED(hr), Fatal::UnableToInitialize, "Unable to create DXGI factory.");
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#else
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hr = CreateDXGIFactory(__uuidof(IDXGIFactory), (void**)&factory);
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BGFX_FATAL(SUCCEEDED(hr), Fatal::UnableToInitialize, "Unable to create DXGI factory.");
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#endif // BX_PLATFORM_WINRT
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m_adapter = NULL;
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m_driverType = D3D_DRIVER_TYPE_HARDWARE;
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@ -699,6 +705,31 @@ RENDERDOC_IMPORT
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hr = adapter->GetDesc(&m_adapterDesc);
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BGFX_FATAL(SUCCEEDED(hr), Fatal::UnableToInitialize, "Unable to create Direct3D11 device.");
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#if BX_PLATFORM_WINRT
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hr = adapter->GetParent(__uuidof(IDXGIFactory2), (void**)&m_factory);
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BGFX_FATAL(SUCCEEDED(hr), Fatal::UnableToInitialize, "Unable to create Direct3D11 device.");
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DX_RELEASE(adapter, 2);
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memset(&m_scd, 0, sizeof(m_scd) );
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m_scd.Width = BGFX_DEFAULT_WIDTH;
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m_scd.Height = BGFX_DEFAULT_HEIGHT;
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m_scd.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
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m_scd.Stereo = false;
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m_scd.SampleDesc.Count = 1;
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m_scd.SampleDesc.Quality = 0;
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m_scd.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
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m_scd.BufferCount = 2;
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m_scd.Scaling = DXGI_SCALING_NONE;
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m_scd.SwapEffect = DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL;
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m_scd.AlphaMode = DXGI_ALPHA_MODE_IGNORE;
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hr = m_factory->CreateSwapChainForCoreWindow(m_device
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, g_bgfxCoreWindow
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, &m_scd
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, NULL
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, &m_swapChain
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);
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#else
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hr = adapter->GetParent(__uuidof(IDXGIFactory), (void**)&m_factory);
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BGFX_FATAL(SUCCEEDED(hr), Fatal::UnableToInitialize, "Unable to create Direct3D11 device.");
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DX_RELEASE(adapter, 2);
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|
@ -720,6 +751,7 @@ RENDERDOC_IMPORT
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, &m_scd
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, &m_swapChain
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);
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#endif // BX_PLATFORM_WINRT
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BGFX_FATAL(SUCCEEDED(hr), Fatal::UnableToInitialize, "Failed to create swap chain.");
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m_numWindows = 1;
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|
@ -1085,8 +1117,8 @@ RENDERDOC_IMPORT
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{
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ID3D11DeviceContext* deviceCtx = m_deviceCtx;
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uint32_t width = m_scd.BufferDesc.Width;
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uint32_t height = m_scd.BufferDesc.Height;
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uint32_t width = getBufferWidth();
|
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uint32_t height = getBufferHeight();
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if (m_ovr.isEnabled() )
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{
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m_ovr.getSize(width, height);
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|
@ -1175,8 +1207,8 @@ RENDERDOC_IMPORT
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DX_RELEASE(color, 0);
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D3D11_TEXTURE2D_DESC dsd;
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dsd.Width = m_scd.BufferDesc.Width;
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dsd.Height = m_scd.BufferDesc.Height;
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dsd.Width = getBufferWidth();
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dsd.Height = getBufferHeight();
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dsd.MipLevels = 1;
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dsd.ArraySize = 1;
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dsd.Format = DXGI_FORMAT_D24_UNORM_S8_UINT;
|
||||
|
@ -1262,7 +1294,7 @@ RENDERDOC_IMPORT
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{
|
||||
uint32_t msaa = s_checkMsaa[ii];
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uint32_t quality = 0;
|
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HRESULT hr = m_device->CheckMultisampleQualityLevels(m_scd.BufferDesc.Format, msaa, &quality);
|
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HRESULT hr = m_device->CheckMultisampleQualityLevels(getBufferFormat(), msaa, &quality);
|
||||
|
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if (SUCCEEDED(hr)
|
||||
&& 0 < quality)
|
||||
|
@ -1283,11 +1315,14 @@ RENDERDOC_IMPORT
|
|||
bool recenter = !!(_resolution.m_flags & BGFX_RESET_HMD_RECENTER);
|
||||
uint32_t flags = _resolution.m_flags & ~BGFX_RESET_HMD_RECENTER;
|
||||
|
||||
if ( (uint32_t)m_scd.BufferDesc.Width != _resolution.m_width
|
||||
|| (uint32_t)m_scd.BufferDesc.Height != _resolution.m_height
|
||||
if ( getBufferWidth() != _resolution.m_width
|
||||
|| getBufferHeight() != _resolution.m_height
|
||||
|| m_flags != flags)
|
||||
{
|
||||
bool resize = (m_flags&BGFX_RESET_MSAA_MASK) == (flags&BGFX_RESET_MSAA_MASK);
|
||||
#if BX_PLATFORM_WINRT
|
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resize = false; // can't use ResizeBuffers on Windows Phone
|
||||
#endif
|
||||
m_flags = flags;
|
||||
|
||||
m_textVideoMem.resize(false, _resolution.m_width, _resolution.m_height);
|
||||
|
@ -1296,17 +1331,16 @@ RENDERDOC_IMPORT
|
|||
m_resolution = _resolution;
|
||||
m_resolution.m_flags = flags;
|
||||
|
||||
m_scd.BufferDesc.Width = _resolution.m_width;
|
||||
m_scd.BufferDesc.Height = _resolution.m_height;
|
||||
setBufferSize(_resolution.m_width, _resolution.m_height);
|
||||
|
||||
preReset();
|
||||
|
||||
if (resize)
|
||||
{
|
||||
DX_CHECK(m_swapChain->ResizeBuffers(2
|
||||
, m_scd.BufferDesc.Width
|
||||
, m_scd.BufferDesc.Height
|
||||
, m_scd.BufferDesc.Format
|
||||
, getBufferWidth()
|
||||
, getBufferHeight()
|
||||
, getBufferFormat()
|
||||
, DXGI_SWAP_CHAIN_FLAG_ALLOW_MODE_SWITCH
|
||||
) );
|
||||
}
|
||||
|
@ -1317,11 +1351,21 @@ RENDERDOC_IMPORT
|
|||
|
||||
DX_RELEASE(m_swapChain, 0);
|
||||
|
||||
#if BX_PLATFORM_WINRT
|
||||
HRESULT hr;
|
||||
hr = m_factory->CreateSwapChainForCoreWindow(m_device
|
||||
, g_bgfxCoreWindow
|
||||
, &m_scd
|
||||
, NULL
|
||||
, &m_swapChain
|
||||
);
|
||||
#else
|
||||
HRESULT hr;
|
||||
hr = m_factory->CreateSwapChain(m_device
|
||||
, &m_scd
|
||||
, &m_swapChain
|
||||
);
|
||||
#endif
|
||||
BGFX_FATAL(SUCCEEDED(hr), bgfx::Fatal::UnableToInitialize, "Failed to create swap chain.");
|
||||
}
|
||||
|
||||
|
@ -1745,6 +1789,44 @@ RENDERDOC_IMPORT
|
|||
return sampler;
|
||||
}
|
||||
|
||||
DXGI_FORMAT getBufferFormat()
|
||||
{
|
||||
#if BX_PLATFORM_WINRT
|
||||
return m_scd.Format;
|
||||
#else
|
||||
return m_scd.BufferDesc.Format;
|
||||
#endif
|
||||
}
|
||||
|
||||
uint32_t getBufferWidth()
|
||||
{
|
||||
#if BX_PLATFORM_WINRT
|
||||
return m_scd.Width;
|
||||
#else
|
||||
return m_scd.BufferDesc.Width;
|
||||
#endif
|
||||
}
|
||||
|
||||
uint32_t getBufferHeight()
|
||||
{
|
||||
#if BX_PLATFORM_WINRT
|
||||
return m_scd.Height;
|
||||
#else
|
||||
return m_scd.BufferDesc.Height;
|
||||
#endif
|
||||
}
|
||||
|
||||
void setBufferSize(uint32_t _width, uint32_t _height)
|
||||
{
|
||||
#if BX_PLATFORM_WINRT
|
||||
m_scd.Width = _width;
|
||||
m_scd.Height = _height;
|
||||
#else
|
||||
m_scd.BufferDesc.Width = _width;
|
||||
m_scd.BufferDesc.Height = _height;
|
||||
#endif
|
||||
}
|
||||
|
||||
void commitTextureStage()
|
||||
{
|
||||
m_deviceCtx->PSSetShaderResources(0, BGFX_CONFIG_MAX_TEXTURE_SAMPLERS, m_textureStage.m_srv);
|
||||
|
@ -1900,22 +1982,20 @@ RENDERDOC_IMPORT
|
|||
ID3D11Texture2D* backBuffer;
|
||||
DX_CHECK(m_swapChain->GetBuffer(0, __uuidof(ID3D11Texture2D), (void**)&backBuffer) );
|
||||
|
||||
DXGI_MODE_DESC& desc = m_scd.BufferDesc;
|
||||
|
||||
if (NULL == m_captureResolve)
|
||||
{
|
||||
m_deviceCtx->CopyResource(m_captureTexture, backBuffer);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_deviceCtx->ResolveSubresource(m_captureResolve, 0, backBuffer, 0, desc.Format);
|
||||
m_deviceCtx->ResolveSubresource(m_captureResolve, 0, backBuffer, 0, getBufferFormat());
|
||||
m_deviceCtx->CopyResource(m_captureTexture, m_captureResolve);
|
||||
}
|
||||
|
||||
D3D11_MAPPED_SUBRESOURCE mapped;
|
||||
DX_CHECK(m_deviceCtx->Map(m_captureTexture, 0, D3D11_MAP_READ, 0, &mapped) );
|
||||
|
||||
g_callback->captureFrame(mapped.pData, desc.Height*mapped.RowPitch);
|
||||
g_callback->captureFrame(mapped.pData, getBufferHeight()*mapped.RowPitch);
|
||||
|
||||
m_deviceCtx->Unmap(m_captureTexture, 0);
|
||||
|
||||
|
@ -2012,8 +2092,8 @@ RENDERDOC_IMPORT
|
|||
|
||||
void clearQuad(ClearQuad& _clearQuad, const Rect& _rect, const Clear& _clear, const float _palette[][4])
|
||||
{
|
||||
uint32_t width = m_scd.BufferDesc.Width;
|
||||
uint32_t height = m_scd.BufferDesc.Height;
|
||||
uint32_t width = getBufferWidth();
|
||||
uint32_t height = getBufferHeight();
|
||||
|
||||
if (0 == _rect.m_x
|
||||
&& 0 == _rect.m_y
|
||||
|
@ -2146,9 +2226,14 @@ RENDERDOC_IMPORT
|
|||
D3D_DRIVER_TYPE m_driverType;
|
||||
IDXGIAdapter* m_adapter;
|
||||
DXGI_ADAPTER_DESC m_adapterDesc;
|
||||
#if BX_PLATFORM_WINRT
|
||||
IDXGIFactory2* m_factory;
|
||||
IDXGISwapChain1* m_swapChain;
|
||||
#else
|
||||
IDXGIFactory* m_factory;
|
||||
IDXGISwapChain* m_swapChain;
|
||||
#endif
|
||||
|
||||
IDXGISwapChain* m_swapChain;
|
||||
uint16_t m_lost;
|
||||
uint16_t m_numWindows;
|
||||
FrameBufferHandle m_windows[BGFX_CONFIG_MAX_FRAME_BUFFERS];
|
||||
|
@ -2166,7 +2251,11 @@ RENDERDOC_IMPORT
|
|||
Resolution m_resolution;
|
||||
bool m_wireframe;
|
||||
|
||||
#if BX_PLATFORM_WINRT
|
||||
DXGI_SWAP_CHAIN_DESC1 m_scd;
|
||||
#else
|
||||
DXGI_SWAP_CHAIN_DESC m_scd;
|
||||
#endif
|
||||
uint32_t m_flags;
|
||||
|
||||
IndexBufferD3D11 m_indexBuffers[BGFX_CONFIG_MAX_INDEX_BUFFERS];
|
||||
|
|
|
@ -18,7 +18,11 @@ BX_PRAGMA_DIAGNOSTIC_IGNORED_CLANG("-Wunknown-pragmas" );
|
|||
BX_PRAGMA_DIAGNOSTIC_IGNORED_GCC("-Wpragmas");
|
||||
BX_PRAGMA_DIAGNOSTIC_IGNORED_MSVC(4005) // warning C4005: '' : macro redefinition
|
||||
#define D3D11_NO_HELPERS
|
||||
#if BX_PLATFORM_WINRT
|
||||
#include <d3d11_2.h>
|
||||
#else
|
||||
#include <d3d11.h>
|
||||
#endif
|
||||
BX_PRAGMA_DIAGNOSTIC_POP()
|
||||
|
||||
#include "renderer_d3d.h"
|
||||
|
|
|
@ -6,6 +6,19 @@
|
|||
#include "bgfx_p.h"
|
||||
|
||||
#if BGFX_CONFIG_RENDERER_DIRECT3D12
|
||||
|
||||
namespace bgfx
|
||||
{
|
||||
RendererContextI* rendererCreateD3D12()
|
||||
{
|
||||
return NULL;
|
||||
}
|
||||
|
||||
void rendererDestroyD3D12()
|
||||
{
|
||||
}
|
||||
} // namespace bgfx
|
||||
|
||||
#else
|
||||
|
||||
namespace bgfx
|
||||
|
|
Loading…
Reference in a new issue