From 1a6300b6c4b9d7998be99cfe1bbdb19c22ed2d8f Mon Sep 17 00:00:00 2001 From: bkaradzic Date: Wed, 11 Dec 2013 21:09:18 -0800 Subject: [PATCH] Fixed issue#48. Passing bad MSAA value to glRenderbufferStorage. --- src/renderer_gl.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/renderer_gl.cpp b/src/renderer_gl.cpp index 4de3131c..2e6897a6 100644 --- a/src/renderer_gl.cpp +++ b/src/renderer_gl.cpp @@ -534,7 +534,7 @@ namespace bgfx m_resolution = _resolution; - uint32_t msaa = 1<<( (m_resolution.m_flags&BGFX_RESET_MSAA_MASK)>>BGFX_RESET_MSAA_SHIFT); + uint32_t msaa = (m_resolution.m_flags&BGFX_RESET_MSAA_MASK)>>BGFX_RESET_MSAA_SHIFT; msaa = bx::uint32_min(m_maxMsaa, msaa == 0 ? 0 : 1<