This commit is contained in:
Branimir Karadžić 2014-06-28 11:54:30 -07:00
parent 167a6717c5
commit 167ec3e1bc

View file

@ -81,7 +81,7 @@ namespace
const bool b2 = sign(px, py, bx, by, cx, cy) < 0.0f;
const bool b3 = sign(px, py, cx, cy, ax, ay) < 0.0f;
return ((b1 == b2) && (b2 == b3));
return ( (b1 == b2) && (b2 == b3) );
}
void closestPointOnLine(float& ox, float &oy, float px, float py, float ax, float ay, float bx, float by)
@ -196,7 +196,7 @@ namespace
const float vv = _hsv[2];
const float pp = vv * (1.0f - _hsv[1]);
const float qq = vv * (1.0f - _hsv[1]*ff);
const float tt = vv * (1.0f - _hsv[1]*(1.0f-ff));
const float tt = vv * (1.0f - _hsv[1]*(1.0f-ff) );
switch (ii)
{
@ -704,7 +704,7 @@ struct Imgui
}
// Handle mouse scrolling.
if (m_insideScrollArea) // && !anyActive())
if (m_insideScrollArea) // && !anyActive() )
{
if (m_scroll)
{
@ -1558,7 +1558,7 @@ struct Imgui
}
}
void colorWheelWidget(float _color[3], bool _respectIndentation, bool _enabled)
void colorWheelWidget(float _rgb[3], bool _respectIndentation, bool _enabled)
{
m_widgetId++;
const uint32_t wheelId = (m_areaId << 16) | m_widgetId;
@ -1593,7 +1593,7 @@ struct Imgui
float sel[2];
float hsv[3];
rgbToHsv(hsv, _color);
rgbToHsv(hsv, _rgb);
if (_enabled)
{
@ -1621,7 +1621,7 @@ struct Imgui
// Set hue.
if (m_left
&& isActive(wheelId))
&& isActive(wheelId) )
{
hsv[0] = atan2f(cmy, cmx)/NVG_PI*0.5f;
if (hsv[0] < 0.0f)
@ -1634,13 +1634,13 @@ struct Imgui
if (_enabled
&& m_left
&& isActive(triangleId))
&& isActive(triangleId) )
{
float an = -hsv[0]*NVG_PI*2.0f;
float tmx = (cmx*cosf(an)-cmy*sinf(an));
float tmy = (cmx*sinf(an)+cmy*cosf(an));
float tmx = (cmx*cosf(an)-cmy*sinf(an) );
float tmy = (cmx*sinf(an)+cmy*cosf(an) );
if (pointInTriangle(tmx, tmy, aa[0], aa[1], bb[0], bb[1], cc[0], cc[1]))
if (pointInTriangle(tmx, tmy, aa[0], aa[1], bb[0], bb[1], cc[0], cc[1]) )
{
sel[0] = tmx;
sel[1] = tmy;
@ -1690,7 +1690,7 @@ struct Imgui
const float sat = bx::fclamp(uu/val, 0.0001f, 1.0f);
const float out[3] = { hsv[0], sat, val };
hsvToRgb(_color, out);
hsvToRgb(_rgb, out);
// Draw widget.
nvgSave(m_nvg);
@ -1726,7 +1726,7 @@ struct Imgui
nvgBeginPath(m_nvg);
nvgCircle(m_nvg, center[0], center[1], ri-0.5f);
nvgCircle(m_nvg, center[0], center[1], ro+0.5f);
nvgStrokeColor(m_nvg, nvgRGBA(0,0,0,64));
nvgStrokeColor(m_nvg, nvgRGBA(0,0,0,64) );
nvgStrokeWidth(m_nvg, 1.0f);
nvgStroke(m_nvg);
@ -1738,11 +1738,11 @@ struct Imgui
nvgStrokeWidth(m_nvg, 2.0f);
nvgBeginPath(m_nvg);
nvgRect(m_nvg, ri-1.0f,-3.0f,rd+2.0f,6.0f);
nvgStrokeColor(m_nvg, nvgRGBA(255,255,255,192));
nvgStrokeColor(m_nvg, nvgRGBA(255,255,255,192) );
nvgStroke(m_nvg);
// Hue selector drop shadow.
NVGpaint paint = nvgBoxGradient(m_nvg, ri-3.0f,-5.0f,ro-ri+6.0f,10.0f, 2.0f,4.0f, nvgRGBA(0,0,0,128), nvgRGBA(0,0,0,0));
NVGpaint paint = nvgBoxGradient(m_nvg, ri-3.0f,-5.0f,ro-ri+6.0f,10.0f, 2.0f,4.0f, nvgRGBA(0,0,0,128), nvgRGBA(0,0,0,0) );
nvgBeginPath(m_nvg);
nvgRect(m_nvg, ri-2.0f-10.0f,-4.0f-10.0f,ro-ri+4.0f+20.0f,8.0f+20.0f);
nvgRect(m_nvg, ri-2.0f,-4.0f,ro-ri+4.0f,8.0f);
@ -1756,14 +1756,14 @@ struct Imgui
nvgLineTo(m_nvg, bb[0], bb[1]);
nvgLineTo(m_nvg, cc[0], cc[1]);
nvgClosePath(m_nvg);
nvgStrokeColor(m_nvg, nvgRGBA(0,0,0,64));
nvgStrokeColor(m_nvg, nvgRGBA(0,0,0,64) );
nvgStroke(m_nvg);
// Center triangle fill.
paint = nvgLinearGradient(m_nvg, aa[0], aa[1], bb[0], bb[1], nvgHSL(hsv[0],drawSaturation,0.5f), nvgRGBA(0,0,0,255));
paint = nvgLinearGradient(m_nvg, aa[0], aa[1], bb[0], bb[1], nvgHSL(hsv[0],drawSaturation,0.5f), nvgRGBA(0,0,0,255) );
nvgFillPaint(m_nvg, paint);
nvgFill(m_nvg);
paint = nvgLinearGradient(m_nvg, (aa[0]+bb[0])*0.5f, (aa[1]+bb[1])*0.5f, cc[0], cc[1], nvgRGBA(0,0,0,0), nvgRGBA(255,255,255,255));
paint = nvgLinearGradient(m_nvg, (aa[0]+bb[0])*0.5f, (aa[1]+bb[1])*0.5f, cc[0], cc[1], nvgRGBA(0,0,0,0), nvgRGBA(255,255,255,255) );
nvgFillPaint(m_nvg, paint);
nvgFill(m_nvg);
@ -1771,11 +1771,11 @@ struct Imgui
nvgStrokeWidth(m_nvg, 2.0f);
nvgBeginPath(m_nvg);
nvgCircle(m_nvg, sel[0], sel[1], 5);
nvgStrokeColor(m_nvg, nvgRGBA(255,255,255,192));
nvgStrokeColor(m_nvg, nvgRGBA(255,255,255,192) );
nvgStroke(m_nvg);
// Color selector stroke.
paint = nvgRadialGradient(m_nvg, sel[0], sel[1], 7.0f, 9.0f, nvgRGBA(0,0,0,64), nvgRGBA(0,0,0,0));
paint = nvgRadialGradient(m_nvg, sel[0], sel[1], 7.0f, 9.0f, nvgRGBA(0,0,0,64), nvgRGBA(0,0,0,0) );
nvgBeginPath(m_nvg);
nvgRect(m_nvg, sel[0]-20.0f, sel[1]-20.0f, 40.0f, 40.0f);
nvgCircle(m_nvg, sel[0], sel[1], 7.0f);
@ -1950,7 +1950,7 @@ uint32_t imguiChooseUseMacroInstead(uint32_t _selected, ...)
va_start(argList, _selected);
const char* str = va_arg(argList, const char*);
for (uint32_t ii = 0; str != NULL; ++ii, str = va_arg(argList, const char*))
for (uint32_t ii = 0; str != NULL; ++ii, str = va_arg(argList, const char*) )
{
if (imguiCheck(str, ii == _selected) )
{