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https://github.com/scratchfoundation/bgfx.git
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Cleanup.
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parent
167a6717c5
commit
167ec3e1bc
1 changed files with 20 additions and 20 deletions
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@ -81,7 +81,7 @@ namespace
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const bool b2 = sign(px, py, bx, by, cx, cy) < 0.0f;
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const bool b3 = sign(px, py, cx, cy, ax, ay) < 0.0f;
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return ((b1 == b2) && (b2 == b3));
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return ( (b1 == b2) && (b2 == b3) );
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}
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void closestPointOnLine(float& ox, float &oy, float px, float py, float ax, float ay, float bx, float by)
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@ -196,7 +196,7 @@ namespace
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const float vv = _hsv[2];
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const float pp = vv * (1.0f - _hsv[1]);
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const float qq = vv * (1.0f - _hsv[1]*ff);
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const float tt = vv * (1.0f - _hsv[1]*(1.0f-ff));
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const float tt = vv * (1.0f - _hsv[1]*(1.0f-ff) );
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switch (ii)
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{
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@ -704,7 +704,7 @@ struct Imgui
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}
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// Handle mouse scrolling.
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if (m_insideScrollArea) // && !anyActive())
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if (m_insideScrollArea) // && !anyActive() )
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{
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if (m_scroll)
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{
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@ -1558,7 +1558,7 @@ struct Imgui
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}
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}
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void colorWheelWidget(float _color[3], bool _respectIndentation, bool _enabled)
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void colorWheelWidget(float _rgb[3], bool _respectIndentation, bool _enabled)
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{
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m_widgetId++;
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const uint32_t wheelId = (m_areaId << 16) | m_widgetId;
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@ -1593,7 +1593,7 @@ struct Imgui
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float sel[2];
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float hsv[3];
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rgbToHsv(hsv, _color);
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rgbToHsv(hsv, _rgb);
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if (_enabled)
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{
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@ -1621,7 +1621,7 @@ struct Imgui
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// Set hue.
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if (m_left
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&& isActive(wheelId))
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&& isActive(wheelId) )
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{
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hsv[0] = atan2f(cmy, cmx)/NVG_PI*0.5f;
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if (hsv[0] < 0.0f)
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@ -1634,13 +1634,13 @@ struct Imgui
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if (_enabled
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&& m_left
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&& isActive(triangleId))
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&& isActive(triangleId) )
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{
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float an = -hsv[0]*NVG_PI*2.0f;
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float tmx = (cmx*cosf(an)-cmy*sinf(an));
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float tmy = (cmx*sinf(an)+cmy*cosf(an));
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float tmx = (cmx*cosf(an)-cmy*sinf(an) );
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float tmy = (cmx*sinf(an)+cmy*cosf(an) );
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if (pointInTriangle(tmx, tmy, aa[0], aa[1], bb[0], bb[1], cc[0], cc[1]))
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if (pointInTriangle(tmx, tmy, aa[0], aa[1], bb[0], bb[1], cc[0], cc[1]) )
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{
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sel[0] = tmx;
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sel[1] = tmy;
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@ -1690,7 +1690,7 @@ struct Imgui
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const float sat = bx::fclamp(uu/val, 0.0001f, 1.0f);
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const float out[3] = { hsv[0], sat, val };
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hsvToRgb(_color, out);
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hsvToRgb(_rgb, out);
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// Draw widget.
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nvgSave(m_nvg);
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@ -1726,7 +1726,7 @@ struct Imgui
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nvgBeginPath(m_nvg);
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nvgCircle(m_nvg, center[0], center[1], ri-0.5f);
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nvgCircle(m_nvg, center[0], center[1], ro+0.5f);
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nvgStrokeColor(m_nvg, nvgRGBA(0,0,0,64));
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nvgStrokeColor(m_nvg, nvgRGBA(0,0,0,64) );
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nvgStrokeWidth(m_nvg, 1.0f);
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nvgStroke(m_nvg);
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@ -1738,11 +1738,11 @@ struct Imgui
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nvgStrokeWidth(m_nvg, 2.0f);
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nvgBeginPath(m_nvg);
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nvgRect(m_nvg, ri-1.0f,-3.0f,rd+2.0f,6.0f);
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nvgStrokeColor(m_nvg, nvgRGBA(255,255,255,192));
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nvgStrokeColor(m_nvg, nvgRGBA(255,255,255,192) );
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nvgStroke(m_nvg);
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// Hue selector drop shadow.
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NVGpaint paint = nvgBoxGradient(m_nvg, ri-3.0f,-5.0f,ro-ri+6.0f,10.0f, 2.0f,4.0f, nvgRGBA(0,0,0,128), nvgRGBA(0,0,0,0));
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NVGpaint paint = nvgBoxGradient(m_nvg, ri-3.0f,-5.0f,ro-ri+6.0f,10.0f, 2.0f,4.0f, nvgRGBA(0,0,0,128), nvgRGBA(0,0,0,0) );
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nvgBeginPath(m_nvg);
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nvgRect(m_nvg, ri-2.0f-10.0f,-4.0f-10.0f,ro-ri+4.0f+20.0f,8.0f+20.0f);
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nvgRect(m_nvg, ri-2.0f,-4.0f,ro-ri+4.0f,8.0f);
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@ -1756,14 +1756,14 @@ struct Imgui
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nvgLineTo(m_nvg, bb[0], bb[1]);
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nvgLineTo(m_nvg, cc[0], cc[1]);
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nvgClosePath(m_nvg);
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nvgStrokeColor(m_nvg, nvgRGBA(0,0,0,64));
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nvgStrokeColor(m_nvg, nvgRGBA(0,0,0,64) );
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nvgStroke(m_nvg);
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// Center triangle fill.
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paint = nvgLinearGradient(m_nvg, aa[0], aa[1], bb[0], bb[1], nvgHSL(hsv[0],drawSaturation,0.5f), nvgRGBA(0,0,0,255));
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paint = nvgLinearGradient(m_nvg, aa[0], aa[1], bb[0], bb[1], nvgHSL(hsv[0],drawSaturation,0.5f), nvgRGBA(0,0,0,255) );
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nvgFillPaint(m_nvg, paint);
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nvgFill(m_nvg);
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paint = nvgLinearGradient(m_nvg, (aa[0]+bb[0])*0.5f, (aa[1]+bb[1])*0.5f, cc[0], cc[1], nvgRGBA(0,0,0,0), nvgRGBA(255,255,255,255));
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paint = nvgLinearGradient(m_nvg, (aa[0]+bb[0])*0.5f, (aa[1]+bb[1])*0.5f, cc[0], cc[1], nvgRGBA(0,0,0,0), nvgRGBA(255,255,255,255) );
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nvgFillPaint(m_nvg, paint);
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nvgFill(m_nvg);
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@ -1771,11 +1771,11 @@ struct Imgui
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nvgStrokeWidth(m_nvg, 2.0f);
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nvgBeginPath(m_nvg);
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nvgCircle(m_nvg, sel[0], sel[1], 5);
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nvgStrokeColor(m_nvg, nvgRGBA(255,255,255,192));
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nvgStrokeColor(m_nvg, nvgRGBA(255,255,255,192) );
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nvgStroke(m_nvg);
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// Color selector stroke.
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paint = nvgRadialGradient(m_nvg, sel[0], sel[1], 7.0f, 9.0f, nvgRGBA(0,0,0,64), nvgRGBA(0,0,0,0));
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paint = nvgRadialGradient(m_nvg, sel[0], sel[1], 7.0f, 9.0f, nvgRGBA(0,0,0,64), nvgRGBA(0,0,0,0) );
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nvgBeginPath(m_nvg);
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nvgRect(m_nvg, sel[0]-20.0f, sel[1]-20.0f, 40.0f, 40.0f);
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nvgCircle(m_nvg, sel[0], sel[1], 7.0f);
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@ -1950,7 +1950,7 @@ uint32_t imguiChooseUseMacroInstead(uint32_t _selected, ...)
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va_start(argList, _selected);
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const char* str = va_arg(argList, const char*);
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for (uint32_t ii = 0; str != NULL; ++ii, str = va_arg(argList, const char*))
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for (uint32_t ii = 0; str != NULL; ++ii, str = va_arg(argList, const char*) )
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{
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if (imguiCheck(str, ii == _selected) )
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{
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