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https://github.com/scratchfoundation/bgfx.git
synced 2024-11-28 18:45:54 -05:00
GL MSAA WIP.
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parent
74cbfc9c04
commit
15eaa09913
3 changed files with 149 additions and 30 deletions
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@ -119,7 +119,7 @@ GL_IMPORT(true, PFNGLGETPROGRAMBINARYPROC, glGetProgramBinary);
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GL_IMPORT(true, PFNGLPROGRAMBINARYPROC, glProgramBinary);
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GL_IMPORT(true, PFNGLPROGRAMPARAMETERIPROC, glProgramParameteri);
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GL_IMPORT(true, PFNGLBLITFRAMEBUFFEREXTPROC, glBlitFramebufferEXT);
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GL_IMPORT(true, PFNGLBLITFRAMEBUFFERPROC, glBlitFramebuffer);
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GL_IMPORT(true, PFNGLQUERYCOUNTERPROC, glQueryCounter);
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GL_IMPORT(true, PFNGLGETQUERYOBJECTI64VPROC, glGetQueryObjecti64v);
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@ -34,6 +34,7 @@ namespace bgfx
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EXT_texture_sRGB,
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ARB_texture_swizzle,
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EXT_texture_swizzle,
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ARB_texture_multisample,
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OES_standard_derivatives,
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ARB_get_program_binary,
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OES_get_program_binary,
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@ -85,6 +86,7 @@ namespace bgfx
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{ "GL_EXT_texture_sRGB", false, true },
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{ "GL_ARB_texture_swizzle", false, true },
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{ "GL_EXT_texture_swizzle", false, true },
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{ "GL_ARB_texture_multisample", false, true },
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{ "GL_OES_standard_derivatives", false, true },
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{ "GL_ARB_get_program_binary", false, true },
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{ "GL_OES_get_program_binary", false, false },
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@ -158,13 +160,16 @@ namespace bgfx
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: m_capture(NULL)
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, m_captureSize(0)
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, m_maxAnisotropy(0.0f)
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, m_maxMsaa(0)
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, m_vaoSupport(false)
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, m_programBinarySupport(false)
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, m_textureSwizzleSupport(false)
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, m_flip(false)
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, m_postSwapBuffers(NULL)
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, m_hash( (BX_PLATFORM_WINDOWS<<1) | BX_ARCH_64BIT)
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, m_rtMsaa(false)
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{
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m_rt.idx = invalidHandle;
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memset(&m_resolution, 0, sizeof(m_resolution) );
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}
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@ -185,7 +190,37 @@ namespace bgfx
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}
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}
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void setRenderContextSize(uint32_t _width, uint32_t _height, uint32_t _msaa)
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uint32_t setRenderTarget(RenderTargetHandle _rt, uint32_t _height, bool _msaa = true)
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{
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if (m_rt.idx != invalidHandle
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&& m_rt.idx != _rt.idx
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&& m_rtMsaa)
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{
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RenderTarget& renderTarget = m_renderTargets[m_rt.idx];
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if (0 != renderTarget.m_fbo[1])
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{
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renderTarget.resolve();
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}
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}
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if (_rt.idx == invalidHandle)
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{
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GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, 0) );
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}
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else
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{
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RenderTarget& renderTarget = m_renderTargets[_rt.idx];
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GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, renderTarget.m_fbo[0]) );
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_height = renderTarget.m_height;
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}
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m_rt = _rt;
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m_rtMsaa = _msaa;
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return _height;
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}
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void setRenderContextSize(uint32_t _width, uint32_t _height, uint32_t _msaa = 0)
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{
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if (_width != 0
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|| _height != 0)
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@ -330,11 +365,14 @@ namespace bgfx
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VaoCache m_vaoCache;
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TextVideoMem m_textVideoMem;
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RenderTargetHandle m_rt;
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bool m_rtMsaa;
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Resolution m_resolution;
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void* m_capture;
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uint32_t m_captureSize;
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float m_maxAnisotropy;
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int32_t m_maxMsaa;
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bool m_vaoSupport;
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bool m_programBinarySupport;
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bool m_textureSwizzleSupport;
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@ -1305,11 +1343,12 @@ namespace bgfx
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{
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GLenum internalFormat = /*_fp ? GL_RGBA16F_ARB :*/ GL_RGBA;
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GLenum type = /*_fp ? GL_HALF_FLOAT_ARB :*/ GL_UNSIGNED_BYTE;
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m_target = /*0 != _depth ? GL_TEXTURE_3D :*/ GL_TEXTURE_2D;
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m_target = GL_TEXTURE_2D;
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GL_CHECK(glGenTextures(1, &m_id) );
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BX_CHECK(0 != m_id, "Failed to generate texture id.");
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GL_CHECK(glBindTexture(m_target, m_id) );
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GL_CHECK(glTexParameteri(m_target, GL_TEXTURE_MIN_FILTER, _min) );
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GL_CHECK(glTexParameteri(m_target, GL_TEXTURE_MAG_FILTER, _mag) );
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GL_CHECK(glTexParameteri(m_target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE) );
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@ -1476,8 +1515,9 @@ namespace bgfx
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m_width = _width;
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m_height = _height;
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uint32_t msaa = (_flags&BGFX_RENDER_TARGET_MSAA_MASK)>>BGFX_RENDER_TARGET_MSAA_SHIFT;
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m_msaa = uint32_min(s_renderCtx.m_maxMsaa, msaa == 0 ? 0 : 1<<msaa);
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// m_msaa = s_msaa[(m_flags&BGFX_RENDER_TARGET_MSAA_MASK)>>BGFX_RENDER_TARGET_MSAA_SHIFT];
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uint32_t colorFormat = (_flags&BGFX_RENDER_TARGET_COLOR_MASK)>>BGFX_RENDER_TARGET_COLOR_SHIFT;
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uint32_t depthFormat = (_flags&BGFX_RENDER_TARGET_DEPTH_MASK)>>BGFX_RENDER_TARGET_DEPTH_SHIFT;
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GLenum minFilter = s_textureFilter[(_textureFlags&BGFX_TEXTURE_MIN_MASK)>>BGFX_TEXTURE_MIN_SHIFT];
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@ -1495,9 +1535,38 @@ namespace bgfx
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}
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#endif //
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GL_CHECK(glGenFramebuffers(1, &m_fbo) );
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BX_CHECK(0 != m_fbo, "Failed to generate framebuffer id.");
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GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, m_fbo) );
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#if BGFX_CONFIG_RENDERER_OPENGL || BGFX_CONFIG_RENDERER_OPENGLES3
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if (0 < colorFormat
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&& 0 != m_msaa)
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{
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GL_CHECK(glGenFramebuffers(2, m_fbo) );
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GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, m_fbo[0]) );
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GL_CHECK(glGenRenderbuffers(1, &m_colorRbo) );
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BX_CHECK(0 != m_colorRbo, "Failed to generate color renderbuffer id.");
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GL_CHECK(glBindRenderbuffer(GL_RENDERBUFFER, m_colorRbo) );
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GL_CHECK(glRenderbufferStorageMultisample(GL_RENDERBUFFER, m_msaa, GL_RGBA8, _width, _height) );
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GL_CHECK(glBindRenderbuffer(GL_RENDERBUFFER, 0) );
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GL_CHECK(glFramebufferRenderbuffer(GL_FRAMEBUFFER
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, GL_COLOR_ATTACHMENT0
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, GL_RENDERBUFFER
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, m_colorRbo
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) );
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BX_CHECK(GL_FRAMEBUFFER_COMPLETE == glCheckFramebufferStatus(GL_FRAMEBUFFER)
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, "glCheckFramebufferStatus failed 0x%08x"
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, glCheckFramebufferStatus(GL_FRAMEBUFFER)
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);
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GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, m_fbo[1]) );
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}
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else
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#endif // BGFX_CONFIG_RENDERER_OPENGL || BGFX_CONFIG_RENDERER_OPENGLES3
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{
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GL_CHECK(glGenFramebuffers(1, m_fbo) );
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GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, m_fbo[0]) );
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}
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if (0 < colorFormat)
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{
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@ -1519,16 +1588,16 @@ namespace bgfx
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GLenum depthComponent = GL_DEPTH_COMPONENT16;
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#endif // BGFX_CONFIG_RENDERER_OPENGL
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GL_CHECK(glGenRenderbuffers(1, &m_rbo) );
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BX_CHECK(0 != m_rbo, "Failed to generate renderbuffer id.");
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GL_CHECK(glBindRenderbuffer(GL_RENDERBUFFER, m_rbo) );
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GL_CHECK(glGenRenderbuffers(1, &m_depthRbo) );
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BX_CHECK(0 != m_depthRbo, "Failed to generate renderbuffer id.");
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GL_CHECK(glBindRenderbuffer(GL_RENDERBUFFER, m_depthRbo) );
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GL_CHECK(glRenderbufferStorage(GL_RENDERBUFFER, depthComponent, _width, _height) );
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GL_CHECK(glBindRenderbuffer(GL_RENDERBUFFER, 0) );
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GL_CHECK(glFramebufferRenderbuffer(GL_FRAMEBUFFER
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, GL_DEPTH_ATTACHMENT
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, GL_RENDERBUFFER
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, m_rbo
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, m_depthRbo
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) );
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}
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else
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@ -1552,17 +1621,47 @@ namespace bgfx
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void RenderTarget::destroy()
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{
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GL_CHECK(glDeleteFramebuffers(1, &m_fbo) );
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GL_CHECK(glDeleteFramebuffers(0 == m_fbo[1] ? 1 : 2, m_fbo) );
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memset(m_fbo, 0, sizeof(m_fbo) );
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if (0 != m_rbo)
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if (0 != m_colorRbo)
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{
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GL_CHECK(glDeleteRenderbuffers(1, &m_rbo) );
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GL_CHECK(glDeleteRenderbuffers(1, &m_colorRbo) );
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m_colorRbo = 0;
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}
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if (0 != m_depthRbo)
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{
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GL_CHECK(glDeleteRenderbuffers(1, &m_depthRbo) );
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m_depthRbo = 0;
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}
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m_color.destroy();
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m_depth.destroy();
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}
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void RenderTarget::resolve()
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{
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#if BGFX_CONFIG_RENDERER_OPENGL || BGFX_CONFIG_RENDERER_OPENGLES3
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BX_CHECK(0 != m_fbo[1], "Can resolve without two framebuffers.");
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GL_CHECK(glBindFramebuffer(GL_READ_FRAMEBUFFER, m_fbo[0]) );
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GL_CHECK(glBindFramebuffer(GL_DRAW_FRAMEBUFFER, m_fbo[1]) );
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GL_CHECK(glBlitFramebuffer(0
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, 0
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, m_width
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, m_height
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, 0
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, 0
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, m_width
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, m_height
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, GL_COLOR_BUFFER_BIT
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, GL_LINEAR
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) );
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GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, 0) );
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#endif // BGFX_CONFIG_RENDERER_OPENGL || BGFX_CONFIG_RENDERER_OPENGLES3
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}
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void ConstantBuffer::commit()
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{
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reset();
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@ -1847,6 +1946,13 @@ namespace bgfx
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glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &s_renderCtx.m_maxAnisotropy);
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}
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#if BGFX_CONFIG_RENDERER_OPENGL || BGFX_CONFIG_RENDERER_OPENGLES3
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if (s_extension[Extension::ARB_texture_multisample].m_supported)
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{
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glGetIntegerv(GL_MAX_COLOR_TEXTURE_SAMPLES, &s_renderCtx.m_maxMsaa);
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}
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#endif // BGFX_CONFIG_RENDERER_OPENGL || BGFX_CONFIG_RENDERER_OPENGLES3
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if (s_extension[Extension::EXT_texture_format_BGRA8888].m_supported
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|| s_extension[Extension::EXT_bgra].m_supported)
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{
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@ -2125,18 +2231,7 @@ namespace bgfx
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if (m_render->m_rt[view].idx != rt.idx)
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{
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rt = m_render->m_rt[view];
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if (rt.idx == invalidHandle)
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{
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GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, 0) );
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height = m_render->m_resolution.m_height;
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}
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else
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{
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RenderTarget& renderTarget = s_renderCtx.m_renderTargets[rt.idx];
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GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, renderTarget.m_fbo) );
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height = renderTarget.m_height;
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}
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height = s_renderCtx.setRenderTarget(rt, m_render->m_resolution.m_height);
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}
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Rect& rect = m_render->m_rect[view];
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@ -2236,7 +2331,8 @@ namespace bgfx
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if ( (BGFX_STATE_CULL_MASK|BGFX_STATE_DEPTH_WRITE|BGFX_STATE_DEPTH_TEST_MASK
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|BGFX_STATE_ALPHA_MASK|BGFX_STATE_RGB_WRITE|BGFX_STATE_BLEND_MASK
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|BGFX_STATE_ALPHA_REF_MASK|BGFX_STATE_PT_MASK|BGFX_STATE_POINT_SIZE_MASK) & changedFlags)
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|BGFX_STATE_ALPHA_REF_MASK|BGFX_STATE_PT_MASK|BGFX_STATE_POINT_SIZE_MASK
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|BGFX_STATE_MSAA) & changedFlags)
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{
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if (BGFX_STATE_CULL_MASK & changedFlags)
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{
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@ -2299,6 +2395,18 @@ namespace bgfx
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float pointSize = (float)(uint32_max(1, (newFlags&BGFX_STATE_POINT_SIZE_MASK)>>BGFX_STATE_POINT_SIZE_SHIFT) );
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GL_CHECK(glPointSize(pointSize) );
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}
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if (BGFX_STATE_MSAA & changedFlags)
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{
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if (BGFX_STATE_MSAA & newFlags)
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{
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GL_CHECK(glEnable(GL_MULTISAMPLE) );
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}
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else
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{
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GL_CHECK(glDisable(GL_MULTISAMPLE) );
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}
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}
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#endif // BGFX_CONFIG_RENDERER_OPENGL
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if ( (BGFX_STATE_ALPHA_WRITE|BGFX_STATE_RGB_WRITE) & changedFlags)
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@ -481,15 +481,26 @@ namespace bgfx
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struct RenderTarget
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{
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RenderTarget()
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: m_width(0)
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, m_height(0)
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, m_msaa(0)
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{
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memset(m_fbo, 0, sizeof(m_fbo) );
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}
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void create(uint16_t _width, uint16_t _height, uint32_t _flags, uint32_t _textureFlags);
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void destroy();
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void resolve();
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GLsizei m_width;
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GLsizei m_height;
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uint32_t m_msaa;
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Texture m_color;
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Texture m_depth;
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GLuint m_fbo;
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GLuint m_rbo;
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GLuint m_fbo[2];
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GLuint m_colorRbo;
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GLuint m_depthRbo;
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};
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struct Program
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