GL MSAA WIP.

This commit is contained in:
bkaradzic 2013-02-17 20:42:33 -08:00
parent 74cbfc9c04
commit 15eaa09913
3 changed files with 149 additions and 30 deletions

View file

@ -119,7 +119,7 @@ GL_IMPORT(true, PFNGLGETPROGRAMBINARYPROC, glGetProgramBinary);
GL_IMPORT(true, PFNGLPROGRAMBINARYPROC, glProgramBinary);
GL_IMPORT(true, PFNGLPROGRAMPARAMETERIPROC, glProgramParameteri);
GL_IMPORT(true, PFNGLBLITFRAMEBUFFEREXTPROC, glBlitFramebufferEXT);
GL_IMPORT(true, PFNGLBLITFRAMEBUFFERPROC, glBlitFramebuffer);
GL_IMPORT(true, PFNGLQUERYCOUNTERPROC, glQueryCounter);
GL_IMPORT(true, PFNGLGETQUERYOBJECTI64VPROC, glGetQueryObjecti64v);

View file

@ -34,6 +34,7 @@ namespace bgfx
EXT_texture_sRGB,
ARB_texture_swizzle,
EXT_texture_swizzle,
ARB_texture_multisample,
OES_standard_derivatives,
ARB_get_program_binary,
OES_get_program_binary,
@ -85,6 +86,7 @@ namespace bgfx
{ "GL_EXT_texture_sRGB", false, true },
{ "GL_ARB_texture_swizzle", false, true },
{ "GL_EXT_texture_swizzle", false, true },
{ "GL_ARB_texture_multisample", false, true },
{ "GL_OES_standard_derivatives", false, true },
{ "GL_ARB_get_program_binary", false, true },
{ "GL_OES_get_program_binary", false, false },
@ -158,13 +160,16 @@ namespace bgfx
: m_capture(NULL)
, m_captureSize(0)
, m_maxAnisotropy(0.0f)
, m_maxMsaa(0)
, m_vaoSupport(false)
, m_programBinarySupport(false)
, m_textureSwizzleSupport(false)
, m_flip(false)
, m_postSwapBuffers(NULL)
, m_hash( (BX_PLATFORM_WINDOWS<<1) | BX_ARCH_64BIT)
, m_rtMsaa(false)
{
m_rt.idx = invalidHandle;
memset(&m_resolution, 0, sizeof(m_resolution) );
}
@ -185,7 +190,37 @@ namespace bgfx
}
}
void setRenderContextSize(uint32_t _width, uint32_t _height, uint32_t _msaa)
uint32_t setRenderTarget(RenderTargetHandle _rt, uint32_t _height, bool _msaa = true)
{
if (m_rt.idx != invalidHandle
&& m_rt.idx != _rt.idx
&& m_rtMsaa)
{
RenderTarget& renderTarget = m_renderTargets[m_rt.idx];
if (0 != renderTarget.m_fbo[1])
{
renderTarget.resolve();
}
}
if (_rt.idx == invalidHandle)
{
GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, 0) );
}
else
{
RenderTarget& renderTarget = m_renderTargets[_rt.idx];
GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, renderTarget.m_fbo[0]) );
_height = renderTarget.m_height;
}
m_rt = _rt;
m_rtMsaa = _msaa;
return _height;
}
void setRenderContextSize(uint32_t _width, uint32_t _height, uint32_t _msaa = 0)
{
if (_width != 0
|| _height != 0)
@ -330,11 +365,14 @@ namespace bgfx
VaoCache m_vaoCache;
TextVideoMem m_textVideoMem;
RenderTargetHandle m_rt;
bool m_rtMsaa;
Resolution m_resolution;
void* m_capture;
uint32_t m_captureSize;
float m_maxAnisotropy;
int32_t m_maxMsaa;
bool m_vaoSupport;
bool m_programBinarySupport;
bool m_textureSwizzleSupport;
@ -1305,11 +1343,12 @@ namespace bgfx
{
GLenum internalFormat = /*_fp ? GL_RGBA16F_ARB :*/ GL_RGBA;
GLenum type = /*_fp ? GL_HALF_FLOAT_ARB :*/ GL_UNSIGNED_BYTE;
m_target = /*0 != _depth ? GL_TEXTURE_3D :*/ GL_TEXTURE_2D;
m_target = GL_TEXTURE_2D;
GL_CHECK(glGenTextures(1, &m_id) );
BX_CHECK(0 != m_id, "Failed to generate texture id.");
GL_CHECK(glBindTexture(m_target, m_id) );
GL_CHECK(glTexParameteri(m_target, GL_TEXTURE_MIN_FILTER, _min) );
GL_CHECK(glTexParameteri(m_target, GL_TEXTURE_MAG_FILTER, _mag) );
GL_CHECK(glTexParameteri(m_target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE) );
@ -1476,8 +1515,9 @@ namespace bgfx
m_width = _width;
m_height = _height;
uint32_t msaa = (_flags&BGFX_RENDER_TARGET_MSAA_MASK)>>BGFX_RENDER_TARGET_MSAA_SHIFT;
m_msaa = uint32_min(s_renderCtx.m_maxMsaa, msaa == 0 ? 0 : 1<<msaa);
// m_msaa = s_msaa[(m_flags&BGFX_RENDER_TARGET_MSAA_MASK)>>BGFX_RENDER_TARGET_MSAA_SHIFT];
uint32_t colorFormat = (_flags&BGFX_RENDER_TARGET_COLOR_MASK)>>BGFX_RENDER_TARGET_COLOR_SHIFT;
uint32_t depthFormat = (_flags&BGFX_RENDER_TARGET_DEPTH_MASK)>>BGFX_RENDER_TARGET_DEPTH_SHIFT;
GLenum minFilter = s_textureFilter[(_textureFlags&BGFX_TEXTURE_MIN_MASK)>>BGFX_TEXTURE_MIN_SHIFT];
@ -1495,9 +1535,38 @@ namespace bgfx
}
#endif //
GL_CHECK(glGenFramebuffers(1, &m_fbo) );
BX_CHECK(0 != m_fbo, "Failed to generate framebuffer id.");
GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, m_fbo) );
#if BGFX_CONFIG_RENDERER_OPENGL || BGFX_CONFIG_RENDERER_OPENGLES3
if (0 < colorFormat
&& 0 != m_msaa)
{
GL_CHECK(glGenFramebuffers(2, m_fbo) );
GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, m_fbo[0]) );
GL_CHECK(glGenRenderbuffers(1, &m_colorRbo) );
BX_CHECK(0 != m_colorRbo, "Failed to generate color renderbuffer id.");
GL_CHECK(glBindRenderbuffer(GL_RENDERBUFFER, m_colorRbo) );
GL_CHECK(glRenderbufferStorageMultisample(GL_RENDERBUFFER, m_msaa, GL_RGBA8, _width, _height) );
GL_CHECK(glBindRenderbuffer(GL_RENDERBUFFER, 0) );
GL_CHECK(glFramebufferRenderbuffer(GL_FRAMEBUFFER
, GL_COLOR_ATTACHMENT0
, GL_RENDERBUFFER
, m_colorRbo
) );
BX_CHECK(GL_FRAMEBUFFER_COMPLETE == glCheckFramebufferStatus(GL_FRAMEBUFFER)
, "glCheckFramebufferStatus failed 0x%08x"
, glCheckFramebufferStatus(GL_FRAMEBUFFER)
);
GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, m_fbo[1]) );
}
else
#endif // BGFX_CONFIG_RENDERER_OPENGL || BGFX_CONFIG_RENDERER_OPENGLES3
{
GL_CHECK(glGenFramebuffers(1, m_fbo) );
GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, m_fbo[0]) );
}
if (0 < colorFormat)
{
@ -1519,16 +1588,16 @@ namespace bgfx
GLenum depthComponent = GL_DEPTH_COMPONENT16;
#endif // BGFX_CONFIG_RENDERER_OPENGL
GL_CHECK(glGenRenderbuffers(1, &m_rbo) );
BX_CHECK(0 != m_rbo, "Failed to generate renderbuffer id.");
GL_CHECK(glBindRenderbuffer(GL_RENDERBUFFER, m_rbo) );
GL_CHECK(glGenRenderbuffers(1, &m_depthRbo) );
BX_CHECK(0 != m_depthRbo, "Failed to generate renderbuffer id.");
GL_CHECK(glBindRenderbuffer(GL_RENDERBUFFER, m_depthRbo) );
GL_CHECK(glRenderbufferStorage(GL_RENDERBUFFER, depthComponent, _width, _height) );
GL_CHECK(glBindRenderbuffer(GL_RENDERBUFFER, 0) );
GL_CHECK(glFramebufferRenderbuffer(GL_FRAMEBUFFER
, GL_DEPTH_ATTACHMENT
, GL_RENDERBUFFER
, m_rbo
, m_depthRbo
) );
}
else
@ -1552,17 +1621,47 @@ namespace bgfx
void RenderTarget::destroy()
{
GL_CHECK(glDeleteFramebuffers(1, &m_fbo) );
GL_CHECK(glDeleteFramebuffers(0 == m_fbo[1] ? 1 : 2, m_fbo) );
memset(m_fbo, 0, sizeof(m_fbo) );
if (0 != m_rbo)
if (0 != m_colorRbo)
{
GL_CHECK(glDeleteRenderbuffers(1, &m_rbo) );
GL_CHECK(glDeleteRenderbuffers(1, &m_colorRbo) );
m_colorRbo = 0;
}
if (0 != m_depthRbo)
{
GL_CHECK(glDeleteRenderbuffers(1, &m_depthRbo) );
m_depthRbo = 0;
}
m_color.destroy();
m_depth.destroy();
}
void RenderTarget::resolve()
{
#if BGFX_CONFIG_RENDERER_OPENGL || BGFX_CONFIG_RENDERER_OPENGLES3
BX_CHECK(0 != m_fbo[1], "Can resolve without two framebuffers.");
GL_CHECK(glBindFramebuffer(GL_READ_FRAMEBUFFER, m_fbo[0]) );
GL_CHECK(glBindFramebuffer(GL_DRAW_FRAMEBUFFER, m_fbo[1]) );
GL_CHECK(glBlitFramebuffer(0
, 0
, m_width
, m_height
, 0
, 0
, m_width
, m_height
, GL_COLOR_BUFFER_BIT
, GL_LINEAR
) );
GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, 0) );
#endif // BGFX_CONFIG_RENDERER_OPENGL || BGFX_CONFIG_RENDERER_OPENGLES3
}
void ConstantBuffer::commit()
{
reset();
@ -1847,6 +1946,13 @@ namespace bgfx
glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &s_renderCtx.m_maxAnisotropy);
}
#if BGFX_CONFIG_RENDERER_OPENGL || BGFX_CONFIG_RENDERER_OPENGLES3
if (s_extension[Extension::ARB_texture_multisample].m_supported)
{
glGetIntegerv(GL_MAX_COLOR_TEXTURE_SAMPLES, &s_renderCtx.m_maxMsaa);
}
#endif // BGFX_CONFIG_RENDERER_OPENGL || BGFX_CONFIG_RENDERER_OPENGLES3
if (s_extension[Extension::EXT_texture_format_BGRA8888].m_supported
|| s_extension[Extension::EXT_bgra].m_supported)
{
@ -2125,18 +2231,7 @@ namespace bgfx
if (m_render->m_rt[view].idx != rt.idx)
{
rt = m_render->m_rt[view];
if (rt.idx == invalidHandle)
{
GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, 0) );
height = m_render->m_resolution.m_height;
}
else
{
RenderTarget& renderTarget = s_renderCtx.m_renderTargets[rt.idx];
GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, renderTarget.m_fbo) );
height = renderTarget.m_height;
}
height = s_renderCtx.setRenderTarget(rt, m_render->m_resolution.m_height);
}
Rect& rect = m_render->m_rect[view];
@ -2236,7 +2331,8 @@ namespace bgfx
if ( (BGFX_STATE_CULL_MASK|BGFX_STATE_DEPTH_WRITE|BGFX_STATE_DEPTH_TEST_MASK
|BGFX_STATE_ALPHA_MASK|BGFX_STATE_RGB_WRITE|BGFX_STATE_BLEND_MASK
|BGFX_STATE_ALPHA_REF_MASK|BGFX_STATE_PT_MASK|BGFX_STATE_POINT_SIZE_MASK) & changedFlags)
|BGFX_STATE_ALPHA_REF_MASK|BGFX_STATE_PT_MASK|BGFX_STATE_POINT_SIZE_MASK
|BGFX_STATE_MSAA) & changedFlags)
{
if (BGFX_STATE_CULL_MASK & changedFlags)
{
@ -2299,6 +2395,18 @@ namespace bgfx
float pointSize = (float)(uint32_max(1, (newFlags&BGFX_STATE_POINT_SIZE_MASK)>>BGFX_STATE_POINT_SIZE_SHIFT) );
GL_CHECK(glPointSize(pointSize) );
}
if (BGFX_STATE_MSAA & changedFlags)
{
if (BGFX_STATE_MSAA & newFlags)
{
GL_CHECK(glEnable(GL_MULTISAMPLE) );
}
else
{
GL_CHECK(glDisable(GL_MULTISAMPLE) );
}
}
#endif // BGFX_CONFIG_RENDERER_OPENGL
if ( (BGFX_STATE_ALPHA_WRITE|BGFX_STATE_RGB_WRITE) & changedFlags)

View file

@ -481,15 +481,26 @@ namespace bgfx
struct RenderTarget
{
RenderTarget()
: m_width(0)
, m_height(0)
, m_msaa(0)
{
memset(m_fbo, 0, sizeof(m_fbo) );
}
void create(uint16_t _width, uint16_t _height, uint32_t _flags, uint32_t _textureFlags);
void destroy();
void resolve();
GLsizei m_width;
GLsizei m_height;
uint32_t m_msaa;
Texture m_color;
Texture m_depth;
GLuint m_fbo;
GLuint m_rbo;
GLuint m_fbo[2];
GLuint m_colorRbo;
GLuint m_depthRbo;
};
struct Program