mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-11-25 00:58:30 -05:00
GL MSAA WIP.
This commit is contained in:
parent
74cbfc9c04
commit
15eaa09913
3 changed files with 149 additions and 30 deletions
|
@ -119,7 +119,7 @@ GL_IMPORT(true, PFNGLGETPROGRAMBINARYPROC, glGetProgramBinary);
|
|||
GL_IMPORT(true, PFNGLPROGRAMBINARYPROC, glProgramBinary);
|
||||
GL_IMPORT(true, PFNGLPROGRAMPARAMETERIPROC, glProgramParameteri);
|
||||
|
||||
GL_IMPORT(true, PFNGLBLITFRAMEBUFFEREXTPROC, glBlitFramebufferEXT);
|
||||
GL_IMPORT(true, PFNGLBLITFRAMEBUFFERPROC, glBlitFramebuffer);
|
||||
|
||||
GL_IMPORT(true, PFNGLQUERYCOUNTERPROC, glQueryCounter);
|
||||
GL_IMPORT(true, PFNGLGETQUERYOBJECTI64VPROC, glGetQueryObjecti64v);
|
||||
|
|
|
@ -34,6 +34,7 @@ namespace bgfx
|
|||
EXT_texture_sRGB,
|
||||
ARB_texture_swizzle,
|
||||
EXT_texture_swizzle,
|
||||
ARB_texture_multisample,
|
||||
OES_standard_derivatives,
|
||||
ARB_get_program_binary,
|
||||
OES_get_program_binary,
|
||||
|
@ -85,6 +86,7 @@ namespace bgfx
|
|||
{ "GL_EXT_texture_sRGB", false, true },
|
||||
{ "GL_ARB_texture_swizzle", false, true },
|
||||
{ "GL_EXT_texture_swizzle", false, true },
|
||||
{ "GL_ARB_texture_multisample", false, true },
|
||||
{ "GL_OES_standard_derivatives", false, true },
|
||||
{ "GL_ARB_get_program_binary", false, true },
|
||||
{ "GL_OES_get_program_binary", false, false },
|
||||
|
@ -158,13 +160,16 @@ namespace bgfx
|
|||
: m_capture(NULL)
|
||||
, m_captureSize(0)
|
||||
, m_maxAnisotropy(0.0f)
|
||||
, m_maxMsaa(0)
|
||||
, m_vaoSupport(false)
|
||||
, m_programBinarySupport(false)
|
||||
, m_textureSwizzleSupport(false)
|
||||
, m_flip(false)
|
||||
, m_postSwapBuffers(NULL)
|
||||
, m_hash( (BX_PLATFORM_WINDOWS<<1) | BX_ARCH_64BIT)
|
||||
, m_rtMsaa(false)
|
||||
{
|
||||
m_rt.idx = invalidHandle;
|
||||
memset(&m_resolution, 0, sizeof(m_resolution) );
|
||||
}
|
||||
|
||||
|
@ -185,7 +190,37 @@ namespace bgfx
|
|||
}
|
||||
}
|
||||
|
||||
void setRenderContextSize(uint32_t _width, uint32_t _height, uint32_t _msaa)
|
||||
uint32_t setRenderTarget(RenderTargetHandle _rt, uint32_t _height, bool _msaa = true)
|
||||
{
|
||||
if (m_rt.idx != invalidHandle
|
||||
&& m_rt.idx != _rt.idx
|
||||
&& m_rtMsaa)
|
||||
{
|
||||
RenderTarget& renderTarget = m_renderTargets[m_rt.idx];
|
||||
if (0 != renderTarget.m_fbo[1])
|
||||
{
|
||||
renderTarget.resolve();
|
||||
}
|
||||
}
|
||||
|
||||
if (_rt.idx == invalidHandle)
|
||||
{
|
||||
GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, 0) );
|
||||
}
|
||||
else
|
||||
{
|
||||
RenderTarget& renderTarget = m_renderTargets[_rt.idx];
|
||||
GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, renderTarget.m_fbo[0]) );
|
||||
_height = renderTarget.m_height;
|
||||
}
|
||||
|
||||
m_rt = _rt;
|
||||
m_rtMsaa = _msaa;
|
||||
|
||||
return _height;
|
||||
}
|
||||
|
||||
void setRenderContextSize(uint32_t _width, uint32_t _height, uint32_t _msaa = 0)
|
||||
{
|
||||
if (_width != 0
|
||||
|| _height != 0)
|
||||
|
@ -330,11 +365,14 @@ namespace bgfx
|
|||
VaoCache m_vaoCache;
|
||||
|
||||
TextVideoMem m_textVideoMem;
|
||||
RenderTargetHandle m_rt;
|
||||
bool m_rtMsaa;
|
||||
|
||||
Resolution m_resolution;
|
||||
void* m_capture;
|
||||
uint32_t m_captureSize;
|
||||
float m_maxAnisotropy;
|
||||
int32_t m_maxMsaa;
|
||||
bool m_vaoSupport;
|
||||
bool m_programBinarySupport;
|
||||
bool m_textureSwizzleSupport;
|
||||
|
@ -1305,11 +1343,12 @@ namespace bgfx
|
|||
{
|
||||
GLenum internalFormat = /*_fp ? GL_RGBA16F_ARB :*/ GL_RGBA;
|
||||
GLenum type = /*_fp ? GL_HALF_FLOAT_ARB :*/ GL_UNSIGNED_BYTE;
|
||||
m_target = /*0 != _depth ? GL_TEXTURE_3D :*/ GL_TEXTURE_2D;
|
||||
m_target = GL_TEXTURE_2D;
|
||||
|
||||
GL_CHECK(glGenTextures(1, &m_id) );
|
||||
BX_CHECK(0 != m_id, "Failed to generate texture id.");
|
||||
GL_CHECK(glBindTexture(m_target, m_id) );
|
||||
|
||||
GL_CHECK(glTexParameteri(m_target, GL_TEXTURE_MIN_FILTER, _min) );
|
||||
GL_CHECK(glTexParameteri(m_target, GL_TEXTURE_MAG_FILTER, _mag) );
|
||||
GL_CHECK(glTexParameteri(m_target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE) );
|
||||
|
@ -1476,8 +1515,9 @@ namespace bgfx
|
|||
|
||||
m_width = _width;
|
||||
m_height = _height;
|
||||
uint32_t msaa = (_flags&BGFX_RENDER_TARGET_MSAA_MASK)>>BGFX_RENDER_TARGET_MSAA_SHIFT;
|
||||
m_msaa = uint32_min(s_renderCtx.m_maxMsaa, msaa == 0 ? 0 : 1<<msaa);
|
||||
|
||||
// m_msaa = s_msaa[(m_flags&BGFX_RENDER_TARGET_MSAA_MASK)>>BGFX_RENDER_TARGET_MSAA_SHIFT];
|
||||
uint32_t colorFormat = (_flags&BGFX_RENDER_TARGET_COLOR_MASK)>>BGFX_RENDER_TARGET_COLOR_SHIFT;
|
||||
uint32_t depthFormat = (_flags&BGFX_RENDER_TARGET_DEPTH_MASK)>>BGFX_RENDER_TARGET_DEPTH_SHIFT;
|
||||
GLenum minFilter = s_textureFilter[(_textureFlags&BGFX_TEXTURE_MIN_MASK)>>BGFX_TEXTURE_MIN_SHIFT];
|
||||
|
@ -1493,11 +1533,40 @@ namespace bgfx
|
|||
{
|
||||
m_depth.createDepth(_width, _height);
|
||||
}
|
||||
#endif //
|
||||
#endif //
|
||||
|
||||
GL_CHECK(glGenFramebuffers(1, &m_fbo) );
|
||||
BX_CHECK(0 != m_fbo, "Failed to generate framebuffer id.");
|
||||
GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, m_fbo) );
|
||||
#if BGFX_CONFIG_RENDERER_OPENGL || BGFX_CONFIG_RENDERER_OPENGLES3
|
||||
if (0 < colorFormat
|
||||
&& 0 != m_msaa)
|
||||
{
|
||||
GL_CHECK(glGenFramebuffers(2, m_fbo) );
|
||||
GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, m_fbo[0]) );
|
||||
|
||||
GL_CHECK(glGenRenderbuffers(1, &m_colorRbo) );
|
||||
BX_CHECK(0 != m_colorRbo, "Failed to generate color renderbuffer id.");
|
||||
GL_CHECK(glBindRenderbuffer(GL_RENDERBUFFER, m_colorRbo) );
|
||||
GL_CHECK(glRenderbufferStorageMultisample(GL_RENDERBUFFER, m_msaa, GL_RGBA8, _width, _height) );
|
||||
GL_CHECK(glBindRenderbuffer(GL_RENDERBUFFER, 0) );
|
||||
|
||||
GL_CHECK(glFramebufferRenderbuffer(GL_FRAMEBUFFER
|
||||
, GL_COLOR_ATTACHMENT0
|
||||
, GL_RENDERBUFFER
|
||||
, m_colorRbo
|
||||
) );
|
||||
|
||||
BX_CHECK(GL_FRAMEBUFFER_COMPLETE == glCheckFramebufferStatus(GL_FRAMEBUFFER)
|
||||
, "glCheckFramebufferStatus failed 0x%08x"
|
||||
, glCheckFramebufferStatus(GL_FRAMEBUFFER)
|
||||
);
|
||||
|
||||
GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, m_fbo[1]) );
|
||||
}
|
||||
else
|
||||
#endif // BGFX_CONFIG_RENDERER_OPENGL || BGFX_CONFIG_RENDERER_OPENGLES3
|
||||
{
|
||||
GL_CHECK(glGenFramebuffers(1, m_fbo) );
|
||||
GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, m_fbo[0]) );
|
||||
}
|
||||
|
||||
if (0 < colorFormat)
|
||||
{
|
||||
|
@ -1519,16 +1588,16 @@ namespace bgfx
|
|||
GLenum depthComponent = GL_DEPTH_COMPONENT16;
|
||||
#endif // BGFX_CONFIG_RENDERER_OPENGL
|
||||
|
||||
GL_CHECK(glGenRenderbuffers(1, &m_rbo) );
|
||||
BX_CHECK(0 != m_rbo, "Failed to generate renderbuffer id.");
|
||||
GL_CHECK(glBindRenderbuffer(GL_RENDERBUFFER, m_rbo) );
|
||||
GL_CHECK(glGenRenderbuffers(1, &m_depthRbo) );
|
||||
BX_CHECK(0 != m_depthRbo, "Failed to generate renderbuffer id.");
|
||||
GL_CHECK(glBindRenderbuffer(GL_RENDERBUFFER, m_depthRbo) );
|
||||
GL_CHECK(glRenderbufferStorage(GL_RENDERBUFFER, depthComponent, _width, _height) );
|
||||
GL_CHECK(glBindRenderbuffer(GL_RENDERBUFFER, 0) );
|
||||
|
||||
GL_CHECK(glFramebufferRenderbuffer(GL_FRAMEBUFFER
|
||||
, GL_DEPTH_ATTACHMENT
|
||||
, GL_RENDERBUFFER
|
||||
, m_rbo
|
||||
, m_depthRbo
|
||||
) );
|
||||
}
|
||||
else
|
||||
|
@ -1552,17 +1621,47 @@ namespace bgfx
|
|||
|
||||
void RenderTarget::destroy()
|
||||
{
|
||||
GL_CHECK(glDeleteFramebuffers(1, &m_fbo) );
|
||||
GL_CHECK(glDeleteFramebuffers(0 == m_fbo[1] ? 1 : 2, m_fbo) );
|
||||
memset(m_fbo, 0, sizeof(m_fbo) );
|
||||
|
||||
if (0 != m_rbo)
|
||||
if (0 != m_colorRbo)
|
||||
{
|
||||
GL_CHECK(glDeleteRenderbuffers(1, &m_rbo) );
|
||||
GL_CHECK(glDeleteRenderbuffers(1, &m_colorRbo) );
|
||||
m_colorRbo = 0;
|
||||
}
|
||||
|
||||
if (0 != m_depthRbo)
|
||||
{
|
||||
GL_CHECK(glDeleteRenderbuffers(1, &m_depthRbo) );
|
||||
m_depthRbo = 0;
|
||||
}
|
||||
|
||||
m_color.destroy();
|
||||
m_depth.destroy();
|
||||
}
|
||||
|
||||
void RenderTarget::resolve()
|
||||
{
|
||||
#if BGFX_CONFIG_RENDERER_OPENGL || BGFX_CONFIG_RENDERER_OPENGLES3
|
||||
BX_CHECK(0 != m_fbo[1], "Can resolve without two framebuffers.");
|
||||
|
||||
GL_CHECK(glBindFramebuffer(GL_READ_FRAMEBUFFER, m_fbo[0]) );
|
||||
GL_CHECK(glBindFramebuffer(GL_DRAW_FRAMEBUFFER, m_fbo[1]) );
|
||||
GL_CHECK(glBlitFramebuffer(0
|
||||
, 0
|
||||
, m_width
|
||||
, m_height
|
||||
, 0
|
||||
, 0
|
||||
, m_width
|
||||
, m_height
|
||||
, GL_COLOR_BUFFER_BIT
|
||||
, GL_LINEAR
|
||||
) );
|
||||
GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, 0) );
|
||||
#endif // BGFX_CONFIG_RENDERER_OPENGL || BGFX_CONFIG_RENDERER_OPENGLES3
|
||||
}
|
||||
|
||||
void ConstantBuffer::commit()
|
||||
{
|
||||
reset();
|
||||
|
@ -1847,6 +1946,13 @@ namespace bgfx
|
|||
glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &s_renderCtx.m_maxAnisotropy);
|
||||
}
|
||||
|
||||
#if BGFX_CONFIG_RENDERER_OPENGL || BGFX_CONFIG_RENDERER_OPENGLES3
|
||||
if (s_extension[Extension::ARB_texture_multisample].m_supported)
|
||||
{
|
||||
glGetIntegerv(GL_MAX_COLOR_TEXTURE_SAMPLES, &s_renderCtx.m_maxMsaa);
|
||||
}
|
||||
#endif // BGFX_CONFIG_RENDERER_OPENGL || BGFX_CONFIG_RENDERER_OPENGLES3
|
||||
|
||||
if (s_extension[Extension::EXT_texture_format_BGRA8888].m_supported
|
||||
|| s_extension[Extension::EXT_bgra].m_supported)
|
||||
{
|
||||
|
@ -2125,18 +2231,7 @@ namespace bgfx
|
|||
if (m_render->m_rt[view].idx != rt.idx)
|
||||
{
|
||||
rt = m_render->m_rt[view];
|
||||
|
||||
if (rt.idx == invalidHandle)
|
||||
{
|
||||
GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, 0) );
|
||||
height = m_render->m_resolution.m_height;
|
||||
}
|
||||
else
|
||||
{
|
||||
RenderTarget& renderTarget = s_renderCtx.m_renderTargets[rt.idx];
|
||||
GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, renderTarget.m_fbo) );
|
||||
height = renderTarget.m_height;
|
||||
}
|
||||
height = s_renderCtx.setRenderTarget(rt, m_render->m_resolution.m_height);
|
||||
}
|
||||
|
||||
Rect& rect = m_render->m_rect[view];
|
||||
|
@ -2236,7 +2331,8 @@ namespace bgfx
|
|||
|
||||
if ( (BGFX_STATE_CULL_MASK|BGFX_STATE_DEPTH_WRITE|BGFX_STATE_DEPTH_TEST_MASK
|
||||
|BGFX_STATE_ALPHA_MASK|BGFX_STATE_RGB_WRITE|BGFX_STATE_BLEND_MASK
|
||||
|BGFX_STATE_ALPHA_REF_MASK|BGFX_STATE_PT_MASK|BGFX_STATE_POINT_SIZE_MASK) & changedFlags)
|
||||
|BGFX_STATE_ALPHA_REF_MASK|BGFX_STATE_PT_MASK|BGFX_STATE_POINT_SIZE_MASK
|
||||
|BGFX_STATE_MSAA) & changedFlags)
|
||||
{
|
||||
if (BGFX_STATE_CULL_MASK & changedFlags)
|
||||
{
|
||||
|
@ -2299,6 +2395,18 @@ namespace bgfx
|
|||
float pointSize = (float)(uint32_max(1, (newFlags&BGFX_STATE_POINT_SIZE_MASK)>>BGFX_STATE_POINT_SIZE_SHIFT) );
|
||||
GL_CHECK(glPointSize(pointSize) );
|
||||
}
|
||||
|
||||
if (BGFX_STATE_MSAA & changedFlags)
|
||||
{
|
||||
if (BGFX_STATE_MSAA & newFlags)
|
||||
{
|
||||
GL_CHECK(glEnable(GL_MULTISAMPLE) );
|
||||
}
|
||||
else
|
||||
{
|
||||
GL_CHECK(glDisable(GL_MULTISAMPLE) );
|
||||
}
|
||||
}
|
||||
#endif // BGFX_CONFIG_RENDERER_OPENGL
|
||||
|
||||
if ( (BGFX_STATE_ALPHA_WRITE|BGFX_STATE_RGB_WRITE) & changedFlags)
|
||||
|
|
|
@ -481,15 +481,26 @@ namespace bgfx
|
|||
|
||||
struct RenderTarget
|
||||
{
|
||||
RenderTarget()
|
||||
: m_width(0)
|
||||
, m_height(0)
|
||||
, m_msaa(0)
|
||||
{
|
||||
memset(m_fbo, 0, sizeof(m_fbo) );
|
||||
}
|
||||
|
||||
void create(uint16_t _width, uint16_t _height, uint32_t _flags, uint32_t _textureFlags);
|
||||
void destroy();
|
||||
void resolve();
|
||||
|
||||
GLsizei m_width;
|
||||
GLsizei m_height;
|
||||
uint32_t m_msaa;
|
||||
Texture m_color;
|
||||
Texture m_depth;
|
||||
GLuint m_fbo;
|
||||
GLuint m_rbo;
|
||||
GLuint m_fbo[2];
|
||||
GLuint m_colorRbo;
|
||||
GLuint m_depthRbo;
|
||||
};
|
||||
|
||||
struct Program
|
||||
|
|
Loading…
Reference in a new issue