Removed unused code.

This commit is contained in:
bkaradzic 2013-01-02 21:59:06 -08:00
parent 78cb2bb14a
commit 150d02e756

View file

@ -76,7 +76,7 @@ void main()
vec4 color = toLinear(texture2D(u_texColor, v_texcoord0) ); vec4 color = toLinear(texture2D(u_texColor, v_texcoord0) );
gl_FragColor.xyz = max(vec3_splat(0.05), lightColor.xyz)*color.xyz; // + fres*pow(lc.z, 128.0); //normal.xyz; //color.xyz; //*normal; gl_FragColor.xyz = max(vec3_splat(0.05), lightColor.xyz)*color.xyz;
gl_FragColor.w = 1.0; gl_FragColor.w = 1.0;
gl_FragColor = toGamma(gl_FragColor); gl_FragColor = toGamma(gl_FragColor);
} }