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Removed unused code.
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1 changed files with 1 additions and 1 deletions
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@ -76,7 +76,7 @@ void main()
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vec4 color = toLinear(texture2D(u_texColor, v_texcoord0) );
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gl_FragColor.xyz = max(vec3_splat(0.05), lightColor.xyz)*color.xyz; // + fres*pow(lc.z, 128.0); //normal.xyz; //color.xyz; //*normal;
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gl_FragColor.xyz = max(vec3_splat(0.05), lightColor.xyz)*color.xyz;
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gl_FragColor.w = 1.0;
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gl_FragColor = toGamma(gl_FragColor);
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}
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