diff --git a/src/renderer_mtl.mm b/src/renderer_mtl.mm index d8af64bd..408c7d2b 100644 --- a/src/renderer_mtl.mm +++ b/src/renderer_mtl.mm @@ -2050,7 +2050,7 @@ namespace bgfx { namespace mtl //TODO: acquire CAMetalDrawable just before we really need it. When we are using an encoder with target metalLayer's texture m_drawable = m_metalLayer.nextDrawable; - retain(m_drawable); // keep alive to be useable at 'flip' +// retain(m_drawable); // keep alive to be useable at 'flip' m_uniformBufferVertexOffset = 0; m_uniformBufferFragmentOffset = 0;