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On 32bit we should try DX9 too on Win 8
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@ -1365,6 +1365,8 @@ again:
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{
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first = RendererType::Direct3D11 /* Direct3D12 */;
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second = RendererType::Direct3D11;
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if (!s_rendererCreator[second].supported)
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second = RendererType::Direct3D9;
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}
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else if (windowsVersionIsOrAbove(0x0601) )
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{
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