mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-11-25 00:58:30 -05:00
Cleanup fatal error enum.
This commit is contained in:
parent
6c6efd274e
commit
11a05e8cd7
4 changed files with 46 additions and 49 deletions
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@ -231,12 +231,9 @@ namespace bgfx
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{
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MinimumRequiredSpecs = 1,
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InvalidShader,
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D3D9_UnableToCreateInterface,
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D3D9_UnableToCreateDevice,
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D3D9_UnableToCreateRenderTarget,
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D3D9_UnableToCreateTexture,
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D3D11_UnableToInitialize,
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OPENGL_UnableToCreateContext,
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UnableToInitialize,
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UnableToCreateRenderTarget,
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UnableToCreateTexture,
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};
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};
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@ -251,10 +251,10 @@ namespace bgfx
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void init()
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{
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m_d3d11dll = LoadLibrary("d3d11.dll");
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BGFX_FATAL(NULL != m_d3d11dll, Fatal::D3D11_UnableToInitialize, "Failed to load d3d11.dll.");
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BGFX_FATAL(NULL != m_d3d11dll, Fatal::UnableToInitialize, "Failed to load d3d11.dll.");
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PFN_D3D11_CREATE_DEVICE_AND_SWAP_CHAIN d3D11CreateDeviceAndSwapChain = (PFN_D3D11_CREATE_DEVICE_AND_SWAP_CHAIN)GetProcAddress(m_d3d11dll, "D3D11CreateDeviceAndSwapChain");
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BGFX_FATAL(NULL != d3D11CreateDeviceAndSwapChain, Fatal::D3D11_UnableToInitialize, "Function D3D11CreateDeviceAndSwapChain not found.");
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BGFX_FATAL(NULL != d3D11CreateDeviceAndSwapChain, Fatal::UnableToInitialize, "Function D3D11CreateDeviceAndSwapChain not found.");
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HRESULT hr;
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@ -297,7 +297,7 @@ namespace bgfx
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, &featureLevel
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, &m_deviceCtx
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);
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BGFX_FATAL(SUCCEEDED(hr), Fatal::D3D11_UnableToInitialize, "Unable to create Direct3D11 device.");
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BGFX_FATAL(SUCCEEDED(hr), Fatal::UnableToInitialize, "Unable to create Direct3D11 device.");
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for (uint32_t ii = 0; ii < PredefinedUniform::Count; ++ii)
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{
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@ -232,7 +232,7 @@ namespace bgfx
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m_params.BackBufferHeight = rect.bottom-rect.top;
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m_d3d9dll = LoadLibrary("d3d9.dll");
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BGFX_FATAL(NULL != m_d3d9dll, Fatal::D3D9_UnableToCreateInterface, "Failed to load d3d9.dll.");
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BGFX_FATAL(NULL != m_d3d9dll, Fatal::UnableToInitialize, "Failed to load d3d9.dll.");
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m_D3DPERF_SetMarker = (D3DPERF_SetMarkerFunc)GetProcAddress(m_d3d9dll, "D3DPERF_SetMarker");
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m_D3DPERF_BeginEvent = (D3DPERF_BeginEventFunc)GetProcAddress(m_d3d9dll, "D3DPERF_BeginEvent");
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@ -240,15 +240,15 @@ namespace bgfx
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#if BGFX_CONFIG_RENDERER_DIRECT3D9EX
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Direct3DCreate9ExFn direct3DCreate9Ex = (Direct3DCreate9ExFn)GetProcAddress(m_d3d9dll, "Direct3DCreate9Ex");
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BGFX_FATAL(NULL != direct3DCreate9Ex, Fatal::D3D9_UnableToCreateInterface, "Function Direct3DCreate9Ex not found.");
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BGFX_FATAL(NULL != direct3DCreate9Ex, Fatal::UnableToInitialize, "Function Direct3DCreate9Ex not found.");
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direct3DCreate9Ex(D3D_SDK_VERSION, &m_d3d9);
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#else
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Direct3DCreate9Fn direct3DCreate9 = (Direct3DCreate9Fn)GetProcAddress(m_d3d9dll, "Direct3DCreate9");
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BGFX_FATAL(NULL != direct3DCreate9, Fatal::D3D9_UnableToCreateInterface, "Function Direct3DCreate9 not found.");
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BGFX_FATAL(NULL != direct3DCreate9, Fatal::UnableToInitialize, "Function Direct3DCreate9 not found.");
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m_d3d9 = direct3DCreate9(D3D_SDK_VERSION);
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#endif // defined(D3D_DISABLE_9EX)
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BGFX_FATAL(m_d3d9, Fatal::D3D9_UnableToCreateInterface, "Unable to create Direct3D.");
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BGFX_FATAL(m_d3d9, Fatal::UnableToInitialize, "Unable to create Direct3D.");
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m_adapter = D3DADAPTER_DEFAULT;
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m_deviceType = D3DDEVTYPE_HAL;
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@ -313,7 +313,7 @@ namespace bgfx
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#endif // BGFX_CONFIG_RENDERER_DIRECT3D9EX
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}
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BGFX_FATAL(m_device, Fatal::D3D9_UnableToCreateDevice, "Unable to create Direct3D9 device.");
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BGFX_FATAL(m_device, Fatal::UnableToInitialize, "Unable to create Direct3D9 device.");
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DX_CHECK(m_device->GetDeviceCaps(&m_caps) );
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@ -1100,7 +1100,7 @@ namespace bgfx
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, NULL
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) );
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BGFX_FATAL(NULL != m_texture2d, Fatal::D3D9_UnableToCreateTexture, "Failed to create texture (size: %dx%d, mips: %d, fmt: 0x%08x)."
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BGFX_FATAL(NULL != m_texture2d, Fatal::UnableToCreateTexture, "Failed to create texture (size: %dx%d, mips: %d, fmt: 0x%08x)."
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, _width
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, _height
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, _numMips
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@ -1123,7 +1123,7 @@ namespace bgfx
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, NULL
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) );
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BGFX_FATAL(NULL != m_texture3d, Fatal::D3D9_UnableToCreateTexture, "Failed to create volume texture (size: %dx%dx%d, mips: %d, fmt: 0x%08x)."
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BGFX_FATAL(NULL != m_texture3d, Fatal::UnableToCreateTexture, "Failed to create volume texture (size: %dx%dx%d, mips: %d, fmt: 0x%08x)."
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, _width
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, _height
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, _depth
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@ -1145,7 +1145,7 @@ namespace bgfx
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, NULL
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) );
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BGFX_FATAL(NULL != m_textureCube, Fatal::D3D9_UnableToCreateTexture, "Failed to create cube texture (edge: %d, mips: %d, fmt: 0x%08x)."
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BGFX_FATAL(NULL != m_textureCube, Fatal::UnableToCreateTexture, "Failed to create cube texture (edge: %d, mips: %d, fmt: 0x%08x)."
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, _edge
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, _numMips
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, _fmt
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@ -1472,7 +1472,7 @@ namespace bgfx
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, NULL
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) );
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BGFX_FATAL(m_rt, Fatal::D3D9_UnableToCreateRenderTarget, "Unable to create 1x1 render target.");
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BGFX_FATAL(m_rt, Fatal::UnableToCreateRenderTarget, "Unable to create 1x1 render target.");
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DX_CHECK(s_renderCtx.m_device->CreateTexture(m_width
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, m_height
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@ -1484,7 +1484,7 @@ namespace bgfx
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, NULL
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) );
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BGFX_FATAL(m_depthTexture, Fatal::D3D9_UnableToCreateRenderTarget, "Unable to create depth texture.");
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BGFX_FATAL(m_depthTexture, Fatal::UnableToCreateRenderTarget, "Unable to create depth texture.");
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DX_CHECK(m_depthTexture->GetSurfaceLevel(0, &m_depth) );
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}
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@ -1502,7 +1502,7 @@ namespace bgfx
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, NULL
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) );
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BGFX_FATAL(m_rt, Fatal::D3D9_UnableToCreateRenderTarget, "Unable to create MSAA render target.");
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BGFX_FATAL(m_rt, Fatal::UnableToCreateRenderTarget, "Unable to create MSAA render target.");
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}
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if (0 < colorFormat)
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@ -1517,7 +1517,7 @@ namespace bgfx
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, NULL
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) );
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BGFX_FATAL(m_colorTexture, Fatal::D3D9_UnableToCreateRenderTarget, "Unable to create color render target.");
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BGFX_FATAL(m_colorTexture, Fatal::UnableToCreateRenderTarget, "Unable to create color render target.");
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DX_CHECK(m_colorTexture->GetSurfaceLevel(0, &m_color) );
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}
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@ -1534,7 +1534,7 @@ namespace bgfx
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, NULL
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) );
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BGFX_FATAL(m_depth, Fatal::D3D9_UnableToCreateRenderTarget, "Unable to create depth stencil surface.");
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BGFX_FATAL(m_depth, Fatal::UnableToCreateRenderTarget, "Unable to create depth stencil surface.");
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}
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}
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}
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@ -149,7 +149,7 @@ namespace bgfx
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# define GL_IMPORT(_optional, _proto, _func) \
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{ \
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_func = (_proto)eglGetProcAddress(#_func); \
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BGFX_FATAL(_optional || NULL != _func, Fatal::OPENGL_UnableToCreateContext, "Failed to create OpenGL context. eglGetProcAddress(\"%s\")", #_func); \
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BGFX_FATAL(_optional || NULL != _func, Fatal::UnableToInitialize, "Failed to create OpenGL context. eglGetProcAddress(\"%s\")", #_func); \
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}
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# include "glimports.h"
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# undef GL_IMPORT
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@ -164,22 +164,22 @@ namespace bgfx
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if (NULL == m_hdc)
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{
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m_opengl32dll = LoadLibrary("opengl32.dll");
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BGFX_FATAL(NULL != m_opengl32dll, Fatal::OPENGL_UnableToCreateContext, "Failed to load opengl32.dll.");
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BGFX_FATAL(NULL != m_opengl32dll, Fatal::UnableToInitialize, "Failed to load opengl32.dll.");
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wglGetProcAddress = (PFNWGLGETPROCADDRESSPROC)GetProcAddress(m_opengl32dll, "wglGetProcAddress");
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BGFX_FATAL(NULL != wglGetProcAddress, Fatal::OPENGL_UnableToCreateContext, "Failed get wglGetProcAddress.");
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BGFX_FATAL(NULL != wglGetProcAddress, Fatal::UnableToInitialize, "Failed get wglGetProcAddress.");
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wglMakeCurrent = (PFNWGLMAKECURRENTPROC)GetProcAddress(m_opengl32dll, "wglMakeCurrent");
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BGFX_FATAL(NULL != wglMakeCurrent, Fatal::OPENGL_UnableToCreateContext, "Failed get wglMakeCurrent.");
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BGFX_FATAL(NULL != wglMakeCurrent, Fatal::UnableToInitialize, "Failed get wglMakeCurrent.");
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wglCreateContext = (PFNWGLCREATECONTEXTPROC)GetProcAddress(m_opengl32dll, "wglCreateContext");
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BGFX_FATAL(NULL != wglCreateContext, Fatal::OPENGL_UnableToCreateContext, "Failed get wglCreateContext.");
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BGFX_FATAL(NULL != wglCreateContext, Fatal::UnableToInitialize, "Failed get wglCreateContext.");
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wglDeleteContext = (PFNWGLDELETECONTEXTPROC)GetProcAddress(m_opengl32dll, "wglDeleteContext");
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BGFX_FATAL(NULL != wglDeleteContext, Fatal::OPENGL_UnableToCreateContext, "Failed get wglDeleteContext.");
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BGFX_FATAL(NULL != wglDeleteContext, Fatal::UnableToInitialize, "Failed get wglDeleteContext.");
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m_hdc = GetDC(g_bgfxHwnd);
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BGFX_FATAL(NULL != m_hdc, Fatal::OPENGL_UnableToCreateContext, "GetDC failed!");
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BGFX_FATAL(NULL != m_hdc, Fatal::UnableToInitialize, "GetDC failed!");
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PIXELFORMATDESCRIPTOR pfd;
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memset(&pfd, 0, sizeof(pfd) );
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@ -193,19 +193,19 @@ namespace bgfx
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pfd.iLayerType = PFD_MAIN_PLANE;
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int pixelFormat = ChoosePixelFormat(m_hdc, &pfd);
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BGFX_FATAL(0 != pixelFormat, Fatal::OPENGL_UnableToCreateContext, "ChoosePixelFormat failed!");
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BGFX_FATAL(0 != pixelFormat, Fatal::UnableToInitialize, "ChoosePixelFormat failed!");
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DescribePixelFormat(m_hdc, pixelFormat, sizeof(PIXELFORMATDESCRIPTOR), &pfd);
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int result;
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result = SetPixelFormat(m_hdc, pixelFormat, &pfd);
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BGFX_FATAL(0 != result, Fatal::OPENGL_UnableToCreateContext, "SetPixelFormat failed!");
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BGFX_FATAL(0 != result, Fatal::UnableToInitialize, "SetPixelFormat failed!");
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m_context = wglCreateContext(m_hdc);
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BGFX_FATAL(NULL != m_context, Fatal::OPENGL_UnableToCreateContext, "wglCreateContext failed!");
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BGFX_FATAL(NULL != m_context, Fatal::UnableToInitialize, "wglCreateContext failed!");
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result = wglMakeCurrent(m_hdc, m_context);
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BGFX_FATAL(0 != result, Fatal::OPENGL_UnableToCreateContext, "wglMakeCurrent failed!");
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BGFX_FATAL(0 != result, Fatal::UnableToInitialize, "wglMakeCurrent failed!");
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# define GL_IMPORT(_optional, _proto, _func) \
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{ \
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@ -214,7 +214,7 @@ namespace bgfx
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{ \
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_func = (_proto)GetProcAddress(m_opengl32dll, #_func); \
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} \
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BGFX_FATAL(_optional || NULL != _func, Fatal::OPENGL_UnableToCreateContext, "Failed to create OpenGL context. wglGetProcAddress(\"%s\")", #_func); \
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BGFX_FATAL(_optional || NULL != _func, Fatal::UnableToInitialize, "Failed to create OpenGL context. wglGetProcAddress(\"%s\")", #_func); \
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}
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# include "glimports.h"
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# undef GL_IMPORT
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@ -225,14 +225,14 @@ namespace bgfx
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{
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Display* display = XOpenDisplay(0);
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XLockDisplay(display);
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BGFX_FATAL(display, Fatal::OPENGL_UnableToCreateContext, "Failed to open X display (0).");
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BGFX_FATAL(display, Fatal::UnableToInitialize, "Failed to open X display (0).");
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int glxMajor, glxMinor;
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if (!glXQueryVersion(display, &glxMajor, &glxMinor) )
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{
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BGFX_FATAL(false, Fatal::OPENGL_UnableToCreateContext, "Failed to query GLX version");
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BGFX_FATAL(false, Fatal::UnableToInitialize, "Failed to query GLX version");
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}
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BGFX_FATAL((glxMajor == 1 && glxMinor >= 3) || glxMajor > 1, Fatal::OPENGL_UnableToCreateContext, "GLX version is not >=1.3 (%d.%d).", glxMajor, glxMinor);
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BGFX_FATAL((glxMajor == 1 && glxMinor >= 3) || glxMajor > 1, Fatal::UnableToInitialize, "GLX version is not >=1.3 (%d.%d).", glxMajor, glxMinor);
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const int glxAttribs[] =
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{
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@ -287,7 +287,7 @@ namespace bgfx
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}
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XFree(configs);
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BGFX_FATAL(visualInfo, Fatal::OPENGL_UnableToCreateContext, "Failed to find a suitable X11 display configuration.");
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BGFX_FATAL(visualInfo, Fatal::UnableToInitialize, "Failed to find a suitable X11 display configuration.");
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// Generate colormaps
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XSetWindowAttributes windowAttrs;
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@ -305,7 +305,7 @@ namespace bgfx
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, CWBorderPixel|CWColormap
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, &windowAttrs
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);
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BGFX_FATAL(window, Fatal::OPENGL_UnableToCreateContext, "Failed to create X11 window.");
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BGFX_FATAL(window, Fatal::UnableToInitialize, "Failed to create X11 window.");
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XMapRaised(display, window);
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XFlush(display);
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@ -315,7 +315,7 @@ namespace bgfx
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typedef GLXContext (*glXCreateContextAttribsARBProc)(Display*, GLXFBConfig, GLXContext, Bool, const int*);
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glXCreateContextAttribsARBProc glXCreateContextAttribsARB = (glXCreateContextAttribsARBProc)glXGetProcAddress((const GLubyte*)"glXCreateContextAttribsARB");
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BGFX_FATAL(glXCreateContextAttribsARB, Fatal::OPENGL_UnableToCreateContext, "Failed to get glXCreateContextAttribsARB.");
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BGFX_FATAL(glXCreateContextAttribsARB, Fatal::UnableToInitialize, "Failed to get glXCreateContextAttribsARB.");
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const int contextArrib[] =
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{
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@ -325,14 +325,14 @@ namespace bgfx
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};
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m_context = glXCreateContextAttribsARB(display, bestconfig, 0, True, contextArrib);
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BGFX_FATAL(m_context, Fatal::OPENGL_UnableToCreateContext, "Failed to create GLX context.");
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BGFX_FATAL(m_context, Fatal::UnableToInitialize, "Failed to create GLX context.");
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glXMakeCurrent(display, window, m_context);
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# define GL_IMPORT(_optional, _proto, _func) \
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{ \
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_func = (_proto)glXGetProcAddress((const GLubyte*)#_func); \
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BGFX_FATAL(_optional || NULL != _func, Fatal::OPENGL_UnableToCreateContext, "Failed to create OpenGL context. glXGetProcAddress %s", #_func); \
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BGFX_FATAL(_optional || NULL != _func, Fatal::UnableToInitialize, "Failed to create OpenGL context. glXGetProcAddress %s", #_func); \
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}
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# include "glimports.h"
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# undef GL_IMPORT
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@ -358,12 +358,12 @@ namespace bgfx
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nwt = g_bgfxHwnd;
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# endif // BX_PLATFORM_
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m_display = eglGetDisplay(ndt);
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BGFX_FATAL(m_display != EGL_NO_DISPLAY, Fatal::OPENGL_UnableToCreateContext, "Failed to create display 0x%08x", m_display);
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BGFX_FATAL(m_display != EGL_NO_DISPLAY, Fatal::UnableToInitialize, "Failed to create display 0x%08x", m_display);
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EGLint major = 0;
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EGLint minor = 0;
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EGLBoolean success = eglInitialize(m_display, &major, &minor);
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BGFX_FATAL(success && major >= 1 && minor >= 3, Fatal::OPENGL_UnableToCreateContext, "Failed to initialize %d.%d", major, minor);
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BGFX_FATAL(success && major >= 1 && minor >= 3, Fatal::UnableToInitialize, "Failed to initialize %d.%d", major, minor);
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EGLint attrs[] =
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{
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@ -392,16 +392,16 @@ namespace bgfx
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EGLint numConfig = 0;
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EGLConfig config = 0;
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success = eglChooseConfig(m_display, attrs, &config, 1, &numConfig);
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BGFX_FATAL(success, Fatal::OPENGL_UnableToCreateContext, "eglChooseConfig");
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BGFX_FATAL(success, Fatal::UnableToInitialize, "eglChooseConfig");
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m_surface = eglCreateWindowSurface(m_display, config, nwt, NULL);
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BGFX_FATAL(m_surface != EGL_NO_SURFACE, Fatal::OPENGL_UnableToCreateContext, "Failed to create surface.");
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BGFX_FATAL(m_surface != EGL_NO_SURFACE, Fatal::UnableToInitialize, "Failed to create surface.");
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m_context = eglCreateContext(m_display, config, EGL_NO_CONTEXT, contextAttrs);
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BGFX_FATAL(m_context != EGL_NO_CONTEXT, Fatal::OPENGL_UnableToCreateContext, "Failed to create context.");
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BGFX_FATAL(m_context != EGL_NO_CONTEXT, Fatal::UnableToInitialize, "Failed to create context.");
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success = eglMakeCurrent(m_display, m_surface, m_surface, m_context);
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BGFX_FATAL(success, Fatal::OPENGL_UnableToCreateContext, "Failed to set context.");
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BGFX_FATAL(success, Fatal::UnableToInitialize, "Failed to set context.");
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# if BX_PLATFORM_EMSCRIPTEN
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emscripten_set_canvas_size(_width, _height);
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@ -410,7 +410,7 @@ namespace bgfx
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{ \
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_func = (_proto)eglGetProcAddress(#_func); \
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BX_TRACE(#_func " 0x%08x", _func); \
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BGFX_FATAL(_optional || NULL != _func, Fatal::OPENGL_UnableToCreateContext, "Failed to create OpenGLES context. eglGetProcAddress(\"%s\")", #_func); \
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BGFX_FATAL(_optional || NULL != _func, Fatal::UnableToInitialize, "Failed to create OpenGLES context. eglGetProcAddress(\"%s\")", #_func); \
|
||||
}
|
||||
# include "glimports.h"
|
||||
# undef GL_IMPORT
|
||||
|
|
Loading…
Reference in a new issue