Cleanup fatal error enum.

This commit is contained in:
bkaradzic 2012-12-08 14:30:41 -08:00
parent 6c6efd274e
commit 11a05e8cd7
4 changed files with 46 additions and 49 deletions

View file

@ -231,12 +231,9 @@ namespace bgfx
{ {
MinimumRequiredSpecs = 1, MinimumRequiredSpecs = 1,
InvalidShader, InvalidShader,
D3D9_UnableToCreateInterface, UnableToInitialize,
D3D9_UnableToCreateDevice, UnableToCreateRenderTarget,
D3D9_UnableToCreateRenderTarget, UnableToCreateTexture,
D3D9_UnableToCreateTexture,
D3D11_UnableToInitialize,
OPENGL_UnableToCreateContext,
}; };
}; };

View file

@ -251,10 +251,10 @@ namespace bgfx
void init() void init()
{ {
m_d3d11dll = LoadLibrary("d3d11.dll"); m_d3d11dll = LoadLibrary("d3d11.dll");
BGFX_FATAL(NULL != m_d3d11dll, Fatal::D3D11_UnableToInitialize, "Failed to load d3d11.dll."); BGFX_FATAL(NULL != m_d3d11dll, Fatal::UnableToInitialize, "Failed to load d3d11.dll.");
PFN_D3D11_CREATE_DEVICE_AND_SWAP_CHAIN d3D11CreateDeviceAndSwapChain = (PFN_D3D11_CREATE_DEVICE_AND_SWAP_CHAIN)GetProcAddress(m_d3d11dll, "D3D11CreateDeviceAndSwapChain"); PFN_D3D11_CREATE_DEVICE_AND_SWAP_CHAIN d3D11CreateDeviceAndSwapChain = (PFN_D3D11_CREATE_DEVICE_AND_SWAP_CHAIN)GetProcAddress(m_d3d11dll, "D3D11CreateDeviceAndSwapChain");
BGFX_FATAL(NULL != d3D11CreateDeviceAndSwapChain, Fatal::D3D11_UnableToInitialize, "Function D3D11CreateDeviceAndSwapChain not found."); BGFX_FATAL(NULL != d3D11CreateDeviceAndSwapChain, Fatal::UnableToInitialize, "Function D3D11CreateDeviceAndSwapChain not found.");
HRESULT hr; HRESULT hr;
@ -297,7 +297,7 @@ namespace bgfx
, &featureLevel , &featureLevel
, &m_deviceCtx , &m_deviceCtx
); );
BGFX_FATAL(SUCCEEDED(hr), Fatal::D3D11_UnableToInitialize, "Unable to create Direct3D11 device."); BGFX_FATAL(SUCCEEDED(hr), Fatal::UnableToInitialize, "Unable to create Direct3D11 device.");
for (uint32_t ii = 0; ii < PredefinedUniform::Count; ++ii) for (uint32_t ii = 0; ii < PredefinedUniform::Count; ++ii)
{ {

View file

@ -232,7 +232,7 @@ namespace bgfx
m_params.BackBufferHeight = rect.bottom-rect.top; m_params.BackBufferHeight = rect.bottom-rect.top;
m_d3d9dll = LoadLibrary("d3d9.dll"); m_d3d9dll = LoadLibrary("d3d9.dll");
BGFX_FATAL(NULL != m_d3d9dll, Fatal::D3D9_UnableToCreateInterface, "Failed to load d3d9.dll."); BGFX_FATAL(NULL != m_d3d9dll, Fatal::UnableToInitialize, "Failed to load d3d9.dll.");
m_D3DPERF_SetMarker = (D3DPERF_SetMarkerFunc)GetProcAddress(m_d3d9dll, "D3DPERF_SetMarker"); m_D3DPERF_SetMarker = (D3DPERF_SetMarkerFunc)GetProcAddress(m_d3d9dll, "D3DPERF_SetMarker");
m_D3DPERF_BeginEvent = (D3DPERF_BeginEventFunc)GetProcAddress(m_d3d9dll, "D3DPERF_BeginEvent"); m_D3DPERF_BeginEvent = (D3DPERF_BeginEventFunc)GetProcAddress(m_d3d9dll, "D3DPERF_BeginEvent");
@ -240,15 +240,15 @@ namespace bgfx
#if BGFX_CONFIG_RENDERER_DIRECT3D9EX #if BGFX_CONFIG_RENDERER_DIRECT3D9EX
Direct3DCreate9ExFn direct3DCreate9Ex = (Direct3DCreate9ExFn)GetProcAddress(m_d3d9dll, "Direct3DCreate9Ex"); Direct3DCreate9ExFn direct3DCreate9Ex = (Direct3DCreate9ExFn)GetProcAddress(m_d3d9dll, "Direct3DCreate9Ex");
BGFX_FATAL(NULL != direct3DCreate9Ex, Fatal::D3D9_UnableToCreateInterface, "Function Direct3DCreate9Ex not found."); BGFX_FATAL(NULL != direct3DCreate9Ex, Fatal::UnableToInitialize, "Function Direct3DCreate9Ex not found.");
direct3DCreate9Ex(D3D_SDK_VERSION, &m_d3d9); direct3DCreate9Ex(D3D_SDK_VERSION, &m_d3d9);
#else #else
Direct3DCreate9Fn direct3DCreate9 = (Direct3DCreate9Fn)GetProcAddress(m_d3d9dll, "Direct3DCreate9"); Direct3DCreate9Fn direct3DCreate9 = (Direct3DCreate9Fn)GetProcAddress(m_d3d9dll, "Direct3DCreate9");
BGFX_FATAL(NULL != direct3DCreate9, Fatal::D3D9_UnableToCreateInterface, "Function Direct3DCreate9 not found."); BGFX_FATAL(NULL != direct3DCreate9, Fatal::UnableToInitialize, "Function Direct3DCreate9 not found.");
m_d3d9 = direct3DCreate9(D3D_SDK_VERSION); m_d3d9 = direct3DCreate9(D3D_SDK_VERSION);
#endif // defined(D3D_DISABLE_9EX) #endif // defined(D3D_DISABLE_9EX)
BGFX_FATAL(m_d3d9, Fatal::D3D9_UnableToCreateInterface, "Unable to create Direct3D."); BGFX_FATAL(m_d3d9, Fatal::UnableToInitialize, "Unable to create Direct3D.");
m_adapter = D3DADAPTER_DEFAULT; m_adapter = D3DADAPTER_DEFAULT;
m_deviceType = D3DDEVTYPE_HAL; m_deviceType = D3DDEVTYPE_HAL;
@ -313,7 +313,7 @@ namespace bgfx
#endif // BGFX_CONFIG_RENDERER_DIRECT3D9EX #endif // BGFX_CONFIG_RENDERER_DIRECT3D9EX
} }
BGFX_FATAL(m_device, Fatal::D3D9_UnableToCreateDevice, "Unable to create Direct3D9 device."); BGFX_FATAL(m_device, Fatal::UnableToInitialize, "Unable to create Direct3D9 device.");
DX_CHECK(m_device->GetDeviceCaps(&m_caps) ); DX_CHECK(m_device->GetDeviceCaps(&m_caps) );
@ -1100,7 +1100,7 @@ namespace bgfx
, NULL , NULL
) ); ) );
BGFX_FATAL(NULL != m_texture2d, Fatal::D3D9_UnableToCreateTexture, "Failed to create texture (size: %dx%d, mips: %d, fmt: 0x%08x)." BGFX_FATAL(NULL != m_texture2d, Fatal::UnableToCreateTexture, "Failed to create texture (size: %dx%d, mips: %d, fmt: 0x%08x)."
, _width , _width
, _height , _height
, _numMips , _numMips
@ -1123,7 +1123,7 @@ namespace bgfx
, NULL , NULL
) ); ) );
BGFX_FATAL(NULL != m_texture3d, Fatal::D3D9_UnableToCreateTexture, "Failed to create volume texture (size: %dx%dx%d, mips: %d, fmt: 0x%08x)." BGFX_FATAL(NULL != m_texture3d, Fatal::UnableToCreateTexture, "Failed to create volume texture (size: %dx%dx%d, mips: %d, fmt: 0x%08x)."
, _width , _width
, _height , _height
, _depth , _depth
@ -1145,7 +1145,7 @@ namespace bgfx
, NULL , NULL
) ); ) );
BGFX_FATAL(NULL != m_textureCube, Fatal::D3D9_UnableToCreateTexture, "Failed to create cube texture (edge: %d, mips: %d, fmt: 0x%08x)." BGFX_FATAL(NULL != m_textureCube, Fatal::UnableToCreateTexture, "Failed to create cube texture (edge: %d, mips: %d, fmt: 0x%08x)."
, _edge , _edge
, _numMips , _numMips
, _fmt , _fmt
@ -1472,7 +1472,7 @@ namespace bgfx
, NULL , NULL
) ); ) );
BGFX_FATAL(m_rt, Fatal::D3D9_UnableToCreateRenderTarget, "Unable to create 1x1 render target."); BGFX_FATAL(m_rt, Fatal::UnableToCreateRenderTarget, "Unable to create 1x1 render target.");
DX_CHECK(s_renderCtx.m_device->CreateTexture(m_width DX_CHECK(s_renderCtx.m_device->CreateTexture(m_width
, m_height , m_height
@ -1484,7 +1484,7 @@ namespace bgfx
, NULL , NULL
) ); ) );
BGFX_FATAL(m_depthTexture, Fatal::D3D9_UnableToCreateRenderTarget, "Unable to create depth texture."); BGFX_FATAL(m_depthTexture, Fatal::UnableToCreateRenderTarget, "Unable to create depth texture.");
DX_CHECK(m_depthTexture->GetSurfaceLevel(0, &m_depth) ); DX_CHECK(m_depthTexture->GetSurfaceLevel(0, &m_depth) );
} }
@ -1502,7 +1502,7 @@ namespace bgfx
, NULL , NULL
) ); ) );
BGFX_FATAL(m_rt, Fatal::D3D9_UnableToCreateRenderTarget, "Unable to create MSAA render target."); BGFX_FATAL(m_rt, Fatal::UnableToCreateRenderTarget, "Unable to create MSAA render target.");
} }
if (0 < colorFormat) if (0 < colorFormat)
@ -1517,7 +1517,7 @@ namespace bgfx
, NULL , NULL
) ); ) );
BGFX_FATAL(m_colorTexture, Fatal::D3D9_UnableToCreateRenderTarget, "Unable to create color render target."); BGFX_FATAL(m_colorTexture, Fatal::UnableToCreateRenderTarget, "Unable to create color render target.");
DX_CHECK(m_colorTexture->GetSurfaceLevel(0, &m_color) ); DX_CHECK(m_colorTexture->GetSurfaceLevel(0, &m_color) );
} }
@ -1534,7 +1534,7 @@ namespace bgfx
, NULL , NULL
) ); ) );
BGFX_FATAL(m_depth, Fatal::D3D9_UnableToCreateRenderTarget, "Unable to create depth stencil surface."); BGFX_FATAL(m_depth, Fatal::UnableToCreateRenderTarget, "Unable to create depth stencil surface.");
} }
} }
} }

View file

@ -149,7 +149,7 @@ namespace bgfx
# define GL_IMPORT(_optional, _proto, _func) \ # define GL_IMPORT(_optional, _proto, _func) \
{ \ { \
_func = (_proto)eglGetProcAddress(#_func); \ _func = (_proto)eglGetProcAddress(#_func); \
BGFX_FATAL(_optional || NULL != _func, Fatal::OPENGL_UnableToCreateContext, "Failed to create OpenGL context. eglGetProcAddress(\"%s\")", #_func); \ BGFX_FATAL(_optional || NULL != _func, Fatal::UnableToInitialize, "Failed to create OpenGL context. eglGetProcAddress(\"%s\")", #_func); \
} }
# include "glimports.h" # include "glimports.h"
# undef GL_IMPORT # undef GL_IMPORT
@ -164,22 +164,22 @@ namespace bgfx
if (NULL == m_hdc) if (NULL == m_hdc)
{ {
m_opengl32dll = LoadLibrary("opengl32.dll"); m_opengl32dll = LoadLibrary("opengl32.dll");
BGFX_FATAL(NULL != m_opengl32dll, Fatal::OPENGL_UnableToCreateContext, "Failed to load opengl32.dll."); BGFX_FATAL(NULL != m_opengl32dll, Fatal::UnableToInitialize, "Failed to load opengl32.dll.");
wglGetProcAddress = (PFNWGLGETPROCADDRESSPROC)GetProcAddress(m_opengl32dll, "wglGetProcAddress"); wglGetProcAddress = (PFNWGLGETPROCADDRESSPROC)GetProcAddress(m_opengl32dll, "wglGetProcAddress");
BGFX_FATAL(NULL != wglGetProcAddress, Fatal::OPENGL_UnableToCreateContext, "Failed get wglGetProcAddress."); BGFX_FATAL(NULL != wglGetProcAddress, Fatal::UnableToInitialize, "Failed get wglGetProcAddress.");
wglMakeCurrent = (PFNWGLMAKECURRENTPROC)GetProcAddress(m_opengl32dll, "wglMakeCurrent"); wglMakeCurrent = (PFNWGLMAKECURRENTPROC)GetProcAddress(m_opengl32dll, "wglMakeCurrent");
BGFX_FATAL(NULL != wglMakeCurrent, Fatal::OPENGL_UnableToCreateContext, "Failed get wglMakeCurrent."); BGFX_FATAL(NULL != wglMakeCurrent, Fatal::UnableToInitialize, "Failed get wglMakeCurrent.");
wglCreateContext = (PFNWGLCREATECONTEXTPROC)GetProcAddress(m_opengl32dll, "wglCreateContext"); wglCreateContext = (PFNWGLCREATECONTEXTPROC)GetProcAddress(m_opengl32dll, "wglCreateContext");
BGFX_FATAL(NULL != wglCreateContext, Fatal::OPENGL_UnableToCreateContext, "Failed get wglCreateContext."); BGFX_FATAL(NULL != wglCreateContext, Fatal::UnableToInitialize, "Failed get wglCreateContext.");
wglDeleteContext = (PFNWGLDELETECONTEXTPROC)GetProcAddress(m_opengl32dll, "wglDeleteContext"); wglDeleteContext = (PFNWGLDELETECONTEXTPROC)GetProcAddress(m_opengl32dll, "wglDeleteContext");
BGFX_FATAL(NULL != wglDeleteContext, Fatal::OPENGL_UnableToCreateContext, "Failed get wglDeleteContext."); BGFX_FATAL(NULL != wglDeleteContext, Fatal::UnableToInitialize, "Failed get wglDeleteContext.");
m_hdc = GetDC(g_bgfxHwnd); m_hdc = GetDC(g_bgfxHwnd);
BGFX_FATAL(NULL != m_hdc, Fatal::OPENGL_UnableToCreateContext, "GetDC failed!"); BGFX_FATAL(NULL != m_hdc, Fatal::UnableToInitialize, "GetDC failed!");
PIXELFORMATDESCRIPTOR pfd; PIXELFORMATDESCRIPTOR pfd;
memset(&pfd, 0, sizeof(pfd) ); memset(&pfd, 0, sizeof(pfd) );
@ -193,19 +193,19 @@ namespace bgfx
pfd.iLayerType = PFD_MAIN_PLANE; pfd.iLayerType = PFD_MAIN_PLANE;
int pixelFormat = ChoosePixelFormat(m_hdc, &pfd); int pixelFormat = ChoosePixelFormat(m_hdc, &pfd);
BGFX_FATAL(0 != pixelFormat, Fatal::OPENGL_UnableToCreateContext, "ChoosePixelFormat failed!"); BGFX_FATAL(0 != pixelFormat, Fatal::UnableToInitialize, "ChoosePixelFormat failed!");
DescribePixelFormat(m_hdc, pixelFormat, sizeof(PIXELFORMATDESCRIPTOR), &pfd); DescribePixelFormat(m_hdc, pixelFormat, sizeof(PIXELFORMATDESCRIPTOR), &pfd);
int result; int result;
result = SetPixelFormat(m_hdc, pixelFormat, &pfd); result = SetPixelFormat(m_hdc, pixelFormat, &pfd);
BGFX_FATAL(0 != result, Fatal::OPENGL_UnableToCreateContext, "SetPixelFormat failed!"); BGFX_FATAL(0 != result, Fatal::UnableToInitialize, "SetPixelFormat failed!");
m_context = wglCreateContext(m_hdc); m_context = wglCreateContext(m_hdc);
BGFX_FATAL(NULL != m_context, Fatal::OPENGL_UnableToCreateContext, "wglCreateContext failed!"); BGFX_FATAL(NULL != m_context, Fatal::UnableToInitialize, "wglCreateContext failed!");
result = wglMakeCurrent(m_hdc, m_context); result = wglMakeCurrent(m_hdc, m_context);
BGFX_FATAL(0 != result, Fatal::OPENGL_UnableToCreateContext, "wglMakeCurrent failed!"); BGFX_FATAL(0 != result, Fatal::UnableToInitialize, "wglMakeCurrent failed!");
# define GL_IMPORT(_optional, _proto, _func) \ # define GL_IMPORT(_optional, _proto, _func) \
{ \ { \
@ -214,7 +214,7 @@ namespace bgfx
{ \ { \
_func = (_proto)GetProcAddress(m_opengl32dll, #_func); \ _func = (_proto)GetProcAddress(m_opengl32dll, #_func); \
} \ } \
BGFX_FATAL(_optional || NULL != _func, Fatal::OPENGL_UnableToCreateContext, "Failed to create OpenGL context. wglGetProcAddress(\"%s\")", #_func); \ BGFX_FATAL(_optional || NULL != _func, Fatal::UnableToInitialize, "Failed to create OpenGL context. wglGetProcAddress(\"%s\")", #_func); \
} }
# include "glimports.h" # include "glimports.h"
# undef GL_IMPORT # undef GL_IMPORT
@ -225,14 +225,14 @@ namespace bgfx
{ {
Display* display = XOpenDisplay(0); Display* display = XOpenDisplay(0);
XLockDisplay(display); XLockDisplay(display);
BGFX_FATAL(display, Fatal::OPENGL_UnableToCreateContext, "Failed to open X display (0)."); BGFX_FATAL(display, Fatal::UnableToInitialize, "Failed to open X display (0).");
int glxMajor, glxMinor; int glxMajor, glxMinor;
if (!glXQueryVersion(display, &glxMajor, &glxMinor) ) if (!glXQueryVersion(display, &glxMajor, &glxMinor) )
{ {
BGFX_FATAL(false, Fatal::OPENGL_UnableToCreateContext, "Failed to query GLX version"); BGFX_FATAL(false, Fatal::UnableToInitialize, "Failed to query GLX version");
} }
BGFX_FATAL((glxMajor == 1 && glxMinor >= 3) || glxMajor > 1, Fatal::OPENGL_UnableToCreateContext, "GLX version is not >=1.3 (%d.%d).", glxMajor, glxMinor); BGFX_FATAL((glxMajor == 1 && glxMinor >= 3) || glxMajor > 1, Fatal::UnableToInitialize, "GLX version is not >=1.3 (%d.%d).", glxMajor, glxMinor);
const int glxAttribs[] = const int glxAttribs[] =
{ {
@ -287,7 +287,7 @@ namespace bgfx
} }
XFree(configs); XFree(configs);
BGFX_FATAL(visualInfo, Fatal::OPENGL_UnableToCreateContext, "Failed to find a suitable X11 display configuration."); BGFX_FATAL(visualInfo, Fatal::UnableToInitialize, "Failed to find a suitable X11 display configuration.");
// Generate colormaps // Generate colormaps
XSetWindowAttributes windowAttrs; XSetWindowAttributes windowAttrs;
@ -305,7 +305,7 @@ namespace bgfx
, CWBorderPixel|CWColormap , CWBorderPixel|CWColormap
, &windowAttrs , &windowAttrs
); );
BGFX_FATAL(window, Fatal::OPENGL_UnableToCreateContext, "Failed to create X11 window."); BGFX_FATAL(window, Fatal::UnableToInitialize, "Failed to create X11 window.");
XMapRaised(display, window); XMapRaised(display, window);
XFlush(display); XFlush(display);
@ -315,7 +315,7 @@ namespace bgfx
typedef GLXContext (*glXCreateContextAttribsARBProc)(Display*, GLXFBConfig, GLXContext, Bool, const int*); typedef GLXContext (*glXCreateContextAttribsARBProc)(Display*, GLXFBConfig, GLXContext, Bool, const int*);
glXCreateContextAttribsARBProc glXCreateContextAttribsARB = (glXCreateContextAttribsARBProc)glXGetProcAddress((const GLubyte*)"glXCreateContextAttribsARB"); glXCreateContextAttribsARBProc glXCreateContextAttribsARB = (glXCreateContextAttribsARBProc)glXGetProcAddress((const GLubyte*)"glXCreateContextAttribsARB");
BGFX_FATAL(glXCreateContextAttribsARB, Fatal::OPENGL_UnableToCreateContext, "Failed to get glXCreateContextAttribsARB."); BGFX_FATAL(glXCreateContextAttribsARB, Fatal::UnableToInitialize, "Failed to get glXCreateContextAttribsARB.");
const int contextArrib[] = const int contextArrib[] =
{ {
@ -325,14 +325,14 @@ namespace bgfx
}; };
m_context = glXCreateContextAttribsARB(display, bestconfig, 0, True, contextArrib); m_context = glXCreateContextAttribsARB(display, bestconfig, 0, True, contextArrib);
BGFX_FATAL(m_context, Fatal::OPENGL_UnableToCreateContext, "Failed to create GLX context."); BGFX_FATAL(m_context, Fatal::UnableToInitialize, "Failed to create GLX context.");
glXMakeCurrent(display, window, m_context); glXMakeCurrent(display, window, m_context);
# define GL_IMPORT(_optional, _proto, _func) \ # define GL_IMPORT(_optional, _proto, _func) \
{ \ { \
_func = (_proto)glXGetProcAddress((const GLubyte*)#_func); \ _func = (_proto)glXGetProcAddress((const GLubyte*)#_func); \
BGFX_FATAL(_optional || NULL != _func, Fatal::OPENGL_UnableToCreateContext, "Failed to create OpenGL context. glXGetProcAddress %s", #_func); \ BGFX_FATAL(_optional || NULL != _func, Fatal::UnableToInitialize, "Failed to create OpenGL context. glXGetProcAddress %s", #_func); \
} }
# include "glimports.h" # include "glimports.h"
# undef GL_IMPORT # undef GL_IMPORT
@ -358,12 +358,12 @@ namespace bgfx
nwt = g_bgfxHwnd; nwt = g_bgfxHwnd;
# endif // BX_PLATFORM_ # endif // BX_PLATFORM_
m_display = eglGetDisplay(ndt); m_display = eglGetDisplay(ndt);
BGFX_FATAL(m_display != EGL_NO_DISPLAY, Fatal::OPENGL_UnableToCreateContext, "Failed to create display 0x%08x", m_display); BGFX_FATAL(m_display != EGL_NO_DISPLAY, Fatal::UnableToInitialize, "Failed to create display 0x%08x", m_display);
EGLint major = 0; EGLint major = 0;
EGLint minor = 0; EGLint minor = 0;
EGLBoolean success = eglInitialize(m_display, &major, &minor); EGLBoolean success = eglInitialize(m_display, &major, &minor);
BGFX_FATAL(success && major >= 1 && minor >= 3, Fatal::OPENGL_UnableToCreateContext, "Failed to initialize %d.%d", major, minor); BGFX_FATAL(success && major >= 1 && minor >= 3, Fatal::UnableToInitialize, "Failed to initialize %d.%d", major, minor);
EGLint attrs[] = EGLint attrs[] =
{ {
@ -392,16 +392,16 @@ namespace bgfx
EGLint numConfig = 0; EGLint numConfig = 0;
EGLConfig config = 0; EGLConfig config = 0;
success = eglChooseConfig(m_display, attrs, &config, 1, &numConfig); success = eglChooseConfig(m_display, attrs, &config, 1, &numConfig);
BGFX_FATAL(success, Fatal::OPENGL_UnableToCreateContext, "eglChooseConfig"); BGFX_FATAL(success, Fatal::UnableToInitialize, "eglChooseConfig");
m_surface = eglCreateWindowSurface(m_display, config, nwt, NULL); m_surface = eglCreateWindowSurface(m_display, config, nwt, NULL);
BGFX_FATAL(m_surface != EGL_NO_SURFACE, Fatal::OPENGL_UnableToCreateContext, "Failed to create surface."); BGFX_FATAL(m_surface != EGL_NO_SURFACE, Fatal::UnableToInitialize, "Failed to create surface.");
m_context = eglCreateContext(m_display, config, EGL_NO_CONTEXT, contextAttrs); m_context = eglCreateContext(m_display, config, EGL_NO_CONTEXT, contextAttrs);
BGFX_FATAL(m_context != EGL_NO_CONTEXT, Fatal::OPENGL_UnableToCreateContext, "Failed to create context."); BGFX_FATAL(m_context != EGL_NO_CONTEXT, Fatal::UnableToInitialize, "Failed to create context.");
success = eglMakeCurrent(m_display, m_surface, m_surface, m_context); success = eglMakeCurrent(m_display, m_surface, m_surface, m_context);
BGFX_FATAL(success, Fatal::OPENGL_UnableToCreateContext, "Failed to set context."); BGFX_FATAL(success, Fatal::UnableToInitialize, "Failed to set context.");
# if BX_PLATFORM_EMSCRIPTEN # if BX_PLATFORM_EMSCRIPTEN
emscripten_set_canvas_size(_width, _height); emscripten_set_canvas_size(_width, _height);
@ -410,7 +410,7 @@ namespace bgfx
{ \ { \
_func = (_proto)eglGetProcAddress(#_func); \ _func = (_proto)eglGetProcAddress(#_func); \
BX_TRACE(#_func " 0x%08x", _func); \ BX_TRACE(#_func " 0x%08x", _func); \
BGFX_FATAL(_optional || NULL != _func, Fatal::OPENGL_UnableToCreateContext, "Failed to create OpenGLES context. eglGetProcAddress(\"%s\")", #_func); \ BGFX_FATAL(_optional || NULL != _func, Fatal::UnableToInitialize, "Failed to create OpenGLES context. eglGetProcAddress(\"%s\")", #_func); \
} }
# include "glimports.h" # include "glimports.h"
# undef GL_IMPORT # undef GL_IMPORT