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Fixed incomplete framebuffer.
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parent
a4e189a366
commit
0fe44d7829
2 changed files with 19 additions and 1 deletions
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@ -80,6 +80,7 @@ typedef void (GL_APIENTRYP PFNGLDISABLEPROC) (GLenum cap);
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typedef void (GL_APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index);
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typedef void (GL_APIENTRYP PFNGLDRAWARRAYSPROC) (GLenum mode, GLint first, GLsizei count);
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typedef void (GL_APIENTRYP PFNGLDRAWARRAYSINSTANCEDPROC) (GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
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typedef void (GL_APIENTRYP PFNGLDRAWBUFFERPROC) (GLenum mode);
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typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices);
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typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount);
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typedef void (GL_APIENTRYP PFNGLENABLEPROC) (GLenum cap);
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@ -118,6 +119,7 @@ typedef void (GL_APIENTRYP PFNGLPOINTSIZEPROC) (GLfloat size);
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typedef void (GL_APIENTRYP PFNGLPROGRAMBINARYPROC) (GLuint program, GLenum binaryFormat, const void *binary, GLsizei length);
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typedef void (GL_APIENTRYP PFNGLPROGRAMPARAMETERIPROC) (GLuint program, GLenum pname, GLint value);
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typedef void (GL_APIENTRYP PFNGLQUERYCOUNTERPROC) (GLuint id, GLenum target);
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typedef void (GL_APIENTRYP PFNGLREADBUFFERPROC) (GLenum mode);
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typedef void (GL_APIENTRYP PFNGLREADPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
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typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
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typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
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@ -211,6 +213,7 @@ GL_IMPORT______(false, PFNGLDISABLEPROC, glDisable);
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GL_IMPORT______(false, PFNGLDISABLEVERTEXATTRIBARRAYPROC, glDisableVertexAttribArray);
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GL_IMPORT______(false, PFNGLDRAWARRAYSPROC, glDrawArrays);
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GL_IMPORT______(true, PFNGLDRAWARRAYSINSTANCEDPROC, glDrawArraysInstanced);
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GL_IMPORT______(true, PFNGLDRAWBUFFERPROC, glDrawBuffer);
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GL_IMPORT______(false, PFNGLDRAWELEMENTSPROC, glDrawElements);
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GL_IMPORT______(true, PFNGLDRAWELEMENTSINSTANCEDPROC, glDrawElementsInstanced);
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GL_IMPORT______(false, PFNGLENABLEPROC, glEnable);
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@ -248,6 +251,7 @@ GL_IMPORT______(false, PFNGLPIXELSTOREIPROC, glPixelStorei
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GL_IMPORT______(true, PFNGLPROGRAMBINARYPROC, glProgramBinary);
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GL_IMPORT______(true, PFNGLPROGRAMPARAMETERIPROC, glProgramParameteri);
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GL_IMPORT______(true, PFNGLQUERYCOUNTERPROC, glQueryCounter);
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GL_IMPORT______(true, PFNGLREADBUFFERPROC, glReadBuffer);
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GL_IMPORT______(false, PFNGLREADPIXELSPROC, glReadPixels);
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GL_IMPORT______(true, PFNGLRENDERBUFFERSTORAGEPROC, glRenderbufferStorage);
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GL_IMPORT______(true, PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC, glRenderbufferStorageMultisample);
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@ -2150,7 +2150,8 @@ namespace bgfx
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bool needResolve = false;
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for (uint32_t ii = 0, colorIdx = 0; ii < _num; ++ii)
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uint32_t colorIdx = 0;
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for (uint32_t ii = 0; ii < _num; ++ii)
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{
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TextureHandle handle = _handles[ii];
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if (isValid(handle) )
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@ -2195,6 +2196,19 @@ namespace bgfx
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}
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}
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if (BX_ENABLED(!BGFX_CONFIG_RENDERER_OPENGL) )
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{
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if (0 == colorIdx)
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{
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// When only depth is attached disable draw buffer to avoid
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// GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER.
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glDrawBuffer(GL_NONE);
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}
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// Disable read buffer to avoid GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER.
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glReadBuffer(GL_NONE);
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}
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BX_CHECK(GL_FRAMEBUFFER_COMPLETE == glCheckFramebufferStatus(GL_FRAMEBUFFER)
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, "glCheckFramebufferStatus failed 0x%08x"
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, glCheckFramebufferStatus(GL_FRAMEBUFFER)
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