mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-11-28 18:45:54 -05:00
Metal: Fixed build.
This commit is contained in:
parent
cda2261c6e
commit
0faf6f53c1
2 changed files with 18 additions and 18 deletions
|
@ -674,7 +674,7 @@ namespace bgfx { namespace mtl
|
|||
MTL_RELEASE(m_ptrStencil);
|
||||
}
|
||||
void update(uint8_t _side, uint8_t _mip, const Rect& _rect, uint16_t _z, uint16_t _depth, uint16_t _pitch, const Memory* _mem);
|
||||
void commit(uint8_t _stage, uint32_t _flags = BGFX_SAMPLER_DEFAULT_FLAGS);
|
||||
void commit(uint8_t _stage, uint32_t _flags = BGFX_TEXTURE_INTERNAL_DEFAULT_SAMPLER);
|
||||
|
||||
Texture m_ptr;
|
||||
Texture m_ptrStencil; // for emulating packed depth/stencil formats - only for iOS8...
|
||||
|
|
|
@ -908,7 +908,7 @@ namespace bgfx { namespace mtl
|
|||
|| m_resolution.m_flags != _resolution.m_flags)
|
||||
{
|
||||
m_resolution = _resolution;
|
||||
m_resolution.m_flags &= ~BGFX_RESET_FORCE;
|
||||
m_resolution.m_flags &= ~BGFX_RESET_INTERNAL_FORCE;
|
||||
|
||||
m_textureDescriptor.textureType = MTLTextureType2D;
|
||||
|
||||
|
@ -2034,7 +2034,7 @@ namespace bgfx { namespace mtl
|
|||
{
|
||||
//TODO: vertex or fragment stage?
|
||||
s_renderMtl->m_renderCommandEncoder.setFragmentTexture(m_ptr, _stage);
|
||||
s_renderMtl->m_renderCommandEncoder.setFragmentSamplerState(0 == (BGFX_SAMPLER_DEFAULT_FLAGS & _flags)
|
||||
s_renderMtl->m_renderCommandEncoder.setFragmentSamplerState(0 == (BGFX_TEXTURE_INTERNAL_DEFAULT_SAMPLER & _flags)
|
||||
? s_renderMtl->getSamplerState(_flags)
|
||||
: m_sampler, _stage);
|
||||
}
|
||||
|
@ -2146,8 +2146,8 @@ namespace bgfx { namespace mtl
|
|||
|
||||
RenderDraw currentState;
|
||||
currentState.clear();
|
||||
currentState.m_flags = BGFX_STATE_NONE;
|
||||
currentState.m_stencil = packStencil(BGFX_STENCIL_NONE, BGFX_STENCIL_NONE);
|
||||
currentState.m_stateFlags = BGFX_STATE_NONE;
|
||||
currentState.m_stencil = packStencil(BGFX_STENCIL_NONE, BGFX_STENCIL_NONE);
|
||||
|
||||
_render->m_hmdInitialized = false;
|
||||
|
||||
|
@ -2370,9 +2370,9 @@ namespace bgfx { namespace mtl
|
|||
|
||||
const RenderDraw& draw = renderItem.draw;
|
||||
|
||||
const uint64_t newFlags = draw.m_flags;
|
||||
uint64_t changedFlags = currentState.m_flags ^ draw.m_flags;
|
||||
currentState.m_flags = newFlags;
|
||||
const uint64_t newFlags = draw.m_stateFlags;
|
||||
uint64_t changedFlags = currentState.m_stateFlags ^ draw.m_stateFlags;
|
||||
currentState.m_stateFlags = newFlags;
|
||||
|
||||
const uint64_t newStencil = draw.m_stencil;
|
||||
uint64_t changedStencil = currentState.m_stencil ^ draw.m_stencil;
|
||||
|
@ -2384,8 +2384,8 @@ namespace bgfx { namespace mtl
|
|||
currentState.m_scissor = !draw.m_scissor;
|
||||
changedFlags = BGFX_STATE_MASK;
|
||||
changedStencil = packStencil(BGFX_STENCIL_MASK, BGFX_STENCIL_MASK);
|
||||
currentState.m_flags = newFlags;
|
||||
currentState.m_stencil = newStencil;
|
||||
currentState.m_stateFlags = newFlags;
|
||||
currentState.m_stencil = newStencil;
|
||||
|
||||
programIdx = invalidHandle;
|
||||
setDepthStencilState(newFlags, packStencil(BGFX_STENCIL_DEFAULT, BGFX_STENCIL_DEFAULT));
|
||||
|
@ -2574,13 +2574,13 @@ namespace bgfx { namespace mtl
|
|||
const Binding& sampler = draw.m_bind[stage];
|
||||
Binding& current = currentState.m_bind[stage];
|
||||
if (current.m_idx != sampler.m_idx
|
||||
|| current.m_un.m_draw.m_flags != sampler.m_un.m_draw.m_flags
|
||||
|| programChanged)
|
||||
|| current.m_un.m_draw.m_textureFlags != sampler.m_un.m_draw.m_textureFlags
|
||||
|| programChanged)
|
||||
{
|
||||
if (invalidHandle != sampler.m_idx)
|
||||
{
|
||||
TextureMtl& texture = m_textures[sampler.m_idx];
|
||||
texture.commit(stage, sampler.m_un.m_draw.m_flags);
|
||||
texture.commit(stage, sampler.m_un.m_draw.m_textureFlags);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -2589,13 +2589,13 @@ namespace bgfx { namespace mtl
|
|||
}
|
||||
|
||||
if (currentState.m_vertexBuffer.idx != draw.m_vertexBuffer.idx
|
||||
|| currentState.m_startVertex != draw.m_startVertex
|
||||
|| currentState.m_instanceDataBuffer.idx != draw.m_instanceDataBuffer.idx
|
||||
|| currentState.m_instanceDataOffset != draw.m_instanceDataOffset
|
||||
)
|
||||
|| currentState.m_startVertex != draw.m_startVertex
|
||||
|| currentState.m_instanceDataBuffer.idx != draw.m_instanceDataBuffer.idx
|
||||
|| currentState.m_instanceDataOffset != draw.m_instanceDataOffset
|
||||
)
|
||||
{
|
||||
currentState.m_vertexBuffer = draw.m_vertexBuffer;
|
||||
currentState.m_startVertex = draw.m_startVertex;
|
||||
currentState.m_startVertex = draw.m_startVertex;
|
||||
currentState.m_instanceDataBuffer.idx = draw.m_instanceDataBuffer.idx;
|
||||
currentState.m_instanceDataOffset = draw.m_instanceDataOffset;
|
||||
|
||||
|
|
Loading…
Reference in a new issue