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https://github.com/scratchfoundation/bgfx.git
synced 2024-11-28 10:35:43 -05:00
Added interpolator qualifier support.
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parent
c7a257c27d
commit
0ebb4923fc
5 changed files with 96 additions and 29 deletions
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@ -1961,7 +1961,7 @@ DEPRECATED_ES_KEYWORD(VARYING);
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case 66:
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YY_RULE_SETUP
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#line 294 "src/glsl/glsl_lexer.ll"
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KEYWORD(120, 300, 120, 300, CENTROID);
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KEYWORD(120, 100, 120, 100, CENTROID);
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YY_BREAK
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case 67:
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YY_RULE_SETUP
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@ -1971,17 +1971,17 @@ KEYWORD(120, 100, 120, 100, INVARIANT);
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case 68:
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YY_RULE_SETUP
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#line 296 "src/glsl/glsl_lexer.ll"
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KEYWORD(130, 100, 130, 300, FLAT);
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KEYWORD(120, 100, 120, 100, FLAT);
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YY_BREAK
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case 69:
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YY_RULE_SETUP
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#line 297 "src/glsl/glsl_lexer.ll"
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KEYWORD(130, 300, 130, 300, SMOOTH);
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KEYWORD(120, 100, 120, 100, SMOOTH);
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YY_BREAK
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case 70:
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YY_RULE_SETUP
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#line 298 "src/glsl/glsl_lexer.ll"
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KEYWORD(130, 300, 130, 0, NOPERSPECTIVE);
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KEYWORD(120, 100, 120, 100, NOPERSPECTIVE);
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YY_BREAK
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case 71:
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YY_RULE_SETUP
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10
3rdparty/glsl-optimizer/src/glsl/glsl_lexer.ll
vendored
10
3rdparty/glsl-optimizer/src/glsl/glsl_lexer.ll
vendored
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@ -291,11 +291,11 @@ out return OUT_TOK;
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inout return INOUT_TOK;
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uniform return UNIFORM;
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varying DEPRECATED_ES_KEYWORD(VARYING);
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centroid KEYWORD(120, 300, 120, 300, CENTROID);
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invariant KEYWORD(120, 100, 120, 100, INVARIANT);
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flat KEYWORD(130, 100, 130, 300, FLAT);
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smooth KEYWORD(130, 300, 130, 300, SMOOTH);
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noperspective KEYWORD(130, 300, 130, 0, NOPERSPECTIVE);
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centroid KEYWORD(120, 100, 120, 100, CENTROID);
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invariant KEYWORD(120, 100, 120, 100, INVARIANT);
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flat KEYWORD(120, 100, 120, 100, FLAT);
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smooth KEYWORD(120, 100, 120, 100, SMOOTH);
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noperspective KEYWORD(120, 100, 120, 100, NOPERSPECTIVE);
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sampler1D DEPRECATED_ES_KEYWORD(SAMPLER1D);
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sampler2D return SAMPLER2D;
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@ -303,7 +303,7 @@ void ir_print_glsl_visitor::newline_deindent()
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void ir_print_glsl_visitor::print_var_name (ir_variable* v)
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{
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long id = (long)hash_table_find (globals->var_hash, v);
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uintptr_t id = (uintptr_t)hash_table_find (globals->var_hash, v);
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if (!id && v->data.mode == ir_var_temporary)
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{
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id = ++globals->var_counter;
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@ -418,7 +418,7 @@ void ir_print_glsl_visitor::visit(ir_variable *ir)
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// give an id to any variable defined in a function that is not an uniform
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if ((this->mode == kPrintGlslNone && ir->data.mode != ir_var_uniform))
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{
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long id = (long)hash_table_find (globals->var_hash, ir);
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uintptr_t id = (uintptr_t)hash_table_find (globals->var_hash, ir);
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if (id == 0)
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{
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id = ++globals->var_counter;
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@ -3117,6 +3117,12 @@ namespace bgfx
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if (BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGLES)
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&& BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGLES < 30) )
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{
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writeString(&writer
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, "#define flat\n"
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"#define smooth\n"
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"#define noperspective\n"
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);
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bool usesDerivatives = s_extension[Extension::OES_standard_derivatives].m_supported
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&& bx::findIdentifierMatch(code, s_OES_standard_derivatives)
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;
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@ -3257,6 +3263,9 @@ namespace bgfx
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, "#define lowp\n"
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"#define mediump\n"
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"#define highp\n"
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"#define flat\n"
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"#define smooth\n"
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"#define noperspective\n"
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);
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bx::write(&writer, code, codeLen);
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@ -4,29 +4,29 @@
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*/
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#define _BX_TRACE(_format, ...) \
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do { \
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BX_MACRO_BLOCK_BEGIN \
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if (g_verbose) \
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{ \
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fprintf(stderr, BX_FILE_LINE_LITERAL "" _format "\n", ##__VA_ARGS__); \
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} \
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} while(0)
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BX_MACRO_BLOCK_END
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#define _BX_WARN(_condition, _format, ...) \
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do { \
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BX_MACRO_BLOCK_BEGIN \
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if (!(_condition) ) \
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{ \
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BX_TRACE("WARN " _format, ##__VA_ARGS__); \
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} \
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} while(0)
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BX_MACRO_BLOCK_END
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#define _BX_CHECK(_condition, _format, ...) \
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do { \
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BX_MACRO_BLOCK_BEGIN \
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if (!(_condition) ) \
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{ \
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BX_TRACE("CHECK " _format, ##__VA_ARGS__); \
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bx::debugBreak(); \
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} \
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} while(0)
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BX_MACRO_BLOCK_END
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#define BX_TRACE _BX_TRACE
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#define BX_WARN _BX_WARN
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@ -250,6 +250,20 @@ struct Uniform
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};
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typedef std::vector<Uniform> UniformArray;
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const char* interpolationDx11(const char* _glsl)
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{
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if (0 == strcmp(_glsl, "smooth") )
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{
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return "linear";
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}
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else if (0 == strcmp(_glsl, "flat") )
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{
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return "nointerpolation";
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}
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return _glsl; // noperspective
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}
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#if BX_PLATFORM_WINDOWS
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struct UniformRemapDx9
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{
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@ -485,6 +499,7 @@ private:
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struct Varying
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{
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std::string m_precision;
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std::string m_interpolation;
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std::string m_name;
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std::string m_type;
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std::string m_init;
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@ -1668,6 +1683,7 @@ void help(const char* _error = NULL)
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" nacl\n"
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" osx\n"
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" windows\n"
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" --preprocess Preprocess only.\n"
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" --raw Do not process shader. No preprocessor, and no glsl-optimizer (GLSL only).\n"
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" --type <type> Shader type (vertex, fragment)\n"
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" --varyingdef <file path> Path to varying.def.sc file.\n"
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@ -1915,6 +1931,7 @@ int main(int _argc, const char* _argv[])
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if (NULL != eol)
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{
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const char* precision = NULL;
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const char* interpolation = NULL;
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const char* type = parse;
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if (0 == strncmp(type, "lowp", 4)
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@ -1924,11 +1941,20 @@ int main(int _argc, const char* _argv[])
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precision = type;
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type = parse = bx::strws(bx::strword(parse) );
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}
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const char* name = parse = bx::strws(bx::strword(parse) );
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const char* column = parse = bx::strws(bx::strword(parse) );
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const char* semantics = parse = bx::strws(bx::strnws(parse) );
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const char* assign = parse = bx::strws(bx::strword(parse) );
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const char* init = parse = bx::strws(bx::strnws(parse) );
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if (0 == strncmp(type, "flat", 4)
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|| 0 == strncmp(type, "smooth", 6)
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|| 0 == strncmp(type, "noperspective", 13) )
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{
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interpolation = type;
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type = parse = bx::strws(bx::strword(parse) );
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}
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const char* name = parse = bx::strws(bx::strword(parse) );
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const char* column = parse = bx::strws(bx::strword(parse) );
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const char* semantics = parse = bx::strws(bx::strnws (parse) );
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const char* assign = parse = bx::strws(bx::strword(parse) );
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const char* init = parse = bx::strws(bx::strnws (parse) );
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if (type < eol
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&& name < eol
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@ -1941,6 +1967,12 @@ int main(int _argc, const char* _argv[])
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{
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var.m_precision.assign(precision, bx::strword(precision)-precision);
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}
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if (NULL != interpolation)
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{
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var.m_interpolation.assign(interpolation, bx::strword(interpolation)-interpolation);
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}
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var.m_type.assign(type, bx::strword(type)-type);
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var.m_name.assign(name, bx::strword(name)-name);
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var.m_semantics.assign(semantics, bx::strword(semantics)-semantics);
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@ -1959,6 +1991,8 @@ int main(int _argc, const char* _argv[])
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}
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}
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BX_TRACE("1");
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InOut shaderInputs;
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InOut shaderOutputs;
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uint32_t inputHash = 0;
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}
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}
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BX_TRACE("2");
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if (raw)
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{
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{
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@ -2122,18 +2158,21 @@ int main(int _argc, const char* _argv[])
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{
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const Varying& var = varyingIt->second;
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const char* name = var.m_name.c_str();
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if (0 == strncmp(name, "a_", 2)
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|| 0 == strncmp(name, "i_", 2) )
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{
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preprocessor.writef("attribute %s %s %s;\n"
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preprocessor.writef("attribute %s %s %s %s;\n"
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, var.m_precision.c_str()
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, var.m_interpolation.c_str()
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, var.m_type.c_str()
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, name
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);
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}
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else
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{
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preprocessor.writef("varying %s %s %s;\n"
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preprocessor.writef("%s varying %s %s %s;\n"
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, var.m_interpolation.c_str()
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, var.m_precision.c_str()
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, var.m_type.c_str()
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, name
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if (varyingIt != varyingMap.end() )
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{
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const Varying& var = varyingIt->second;
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preprocessor.writef("varying %s %s;\n", var.m_type.c_str(), var.m_name.c_str() );
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preprocessor.writef("%s varying %s %s;\n"
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, var.m_interpolation.c_str()
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, var.m_type.c_str()
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, var.m_name.c_str()
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);
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}
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}
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}
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"#define mat4 float4x4\n"
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);
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if (hlsl < 4)
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{
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preprocessor.writef(
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"#define flat\n"
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"#define smooth\n"
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"#define noperspective\n"
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);
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}
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entry[4] = '_';
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if ('f' == shaderType)
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@ -2208,7 +2260,13 @@ int main(int _argc, const char* _argv[])
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if (varyingIt != varyingMap.end() )
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{
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const Varying& var = varyingIt->second;
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preprocessor.writef(" \\\n\t%s%s %s : %s", arg++ > 0 ? ", " : " ", var.m_type.c_str(), var.m_name.c_str(), var.m_semantics.c_str() );
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preprocessor.writef(" \\\n\t%s%s %s %s : %s"
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, arg++ > 0 ? ", " : " "
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, interpolationDx11(var.m_interpolation.c_str() )
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, var.m_type.c_str()
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, var.m_name.c_str()
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, var.m_semantics.c_str()
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);
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}
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}
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@ -2427,9 +2485,9 @@ int main(int _argc, const char* _argv[])
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"#define texture2DLod texture2DLodEXT\n"
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"#define texture2DProjLod texture2DProjLodEXT\n"
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"#define textureCubeLod textureCubeLodEXT\n"
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// "#define texture2DGrad texture2DGradEXT\n"
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// "#define texture2DProjGrad texture2DProjGradEXT\n"
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// "#define textureCubeGrad textureCubeGradEXT\n"
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// "#define texture2DGrad texture2DGradEXT\n"
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// "#define texture2DProjGrad texture2DProjGradEXT\n"
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// "#define textureCubeGrad textureCubeGradEXT\n"
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);
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}
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