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Updated to latest imgui.
This commit is contained in:
parent
f246fd29fa
commit
0e4e120cc8
3 changed files with 229 additions and 60 deletions
15
3rdparty/ocornut-imgui/imconfig.h
vendored
15
3rdparty/ocornut-imgui/imconfig.h
vendored
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@ -19,20 +19,25 @@
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//#define IMGUI_API __declspec( dllimport )
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//---- Don't implement default handlers for Windows (so as not to link with OpenClipboard() and others Win32 functions)
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#define IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCS
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#define IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCS
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#define IMGUI_DISABLE_STB_RECT_PACK_IMPLEMENTATION
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#define IMGUI_DISABLE_STB_TRUETYPE_IMPLEMENTATION
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//---- Don't implement help and test window functionality (ShowUserGuide()/ShowStyleEditor()/ShowTestWindow() methods will be empty)
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//#define IMGUI_DISABLE_TEST_WINDOWS
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//---- Include imgui_user.inl at the end of imgui.cpp so you can include code that extends ImGui using its private data/functions.
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//#define IMGUI_INCLUDE_IMGUI_USER_INL
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//---- Include imgui_user.h at the end of imgui.h
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//#define IMGUI_INCLUDE_IMGUI_USER_H
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//---- Don't implement default handlers for Windows (so as not to link with OpenClipboard() and others Win32 functions)
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#define IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCS
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#define IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCS
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//---- Don't implement help and test window functionality (ShowUserGuide()/ShowStyleEditor()/ShowTestWindow() methods will be empty)
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//#define IMGUI_DISABLE_TEST_WINDOWS
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//---- Implement STB libraries in a namespace to avoid conflicts
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//#define IMGUI_STB_NAMESPACE ImStb
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//---- Define constructor and implicit cast operators to convert back<>forth from your math types and ImVec2/ImVec4.
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/*
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#define IM_VEC2_CLASS_EXTRA \
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258
3rdparty/ocornut-imgui/imgui.cpp
vendored
258
3rdparty/ocornut-imgui/imgui.cpp
vendored
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@ -1,4 +1,4 @@
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// ImGui library v1.38 WIP
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// ImGui library v1.39 WIP
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// See ImGui::ShowTestWindow() for sample code.
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// Read 'Programmer guide' below for notes on how to setup ImGui in your codebase.
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// Get latest version at https://github.com/ocornut/imgui
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@ -13,6 +13,7 @@
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- API BREAKING CHANGES (read me when you update!)
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- FREQUENTLY ASKED QUESTIONS (FAQ), TIPS
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- Can I have multiple widgets with the same label? (Yes)
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- How do I update to a newer version of ImGui?
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- Why is my text output blurry?
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- How can I load a different font than the default?
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- How can I load multiple fonts?
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@ -268,6 +269,15 @@
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e.g. when displaying a single object that may change over time (1-1 relationship), using a static string as ID will preserve your node open/closed state when the targeted object change.
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e.g. when displaying a list of objects, using indices or pointers as ID will preserve the node open/closed state differently. experiment and see what makes more sense!
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Q: How do I update to a newer version of ImGui?
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A: Overwrite the following files:
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imgui.cpp
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imgui.h
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stb_rect_pack.h
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stb_textedit.h
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stb_truetype.h
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Check the "API BREAKING CHANGES" sections for a list of occasional API breaking changes.
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Q: Why is my text output blurry?
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A: In your Render function, try translating your projection matrix by (0.5f,0.5f) or (0.375f,0.375f)
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@ -494,7 +504,7 @@ static bool ItemAdd(const ImRect& bb, const ImGuiID* id);
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static void ItemSize(ImVec2 size, float text_offset_y = 0.0f);
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static void ItemSize(const ImRect& bb, float text_offset_y = 0.0f);
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static void PushColumnClipRect(int column_index = -1);
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static bool IsClippedEx(const ImRect& bb, bool clip_even_when_logged);
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static bool IsClippedEx(const ImRect& bb, const ImGuiID* id, bool clip_even_when_logged);
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static bool IsMouseHoveringRect(const ImRect& bb);
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static bool IsKeyPressedMap(ImGuiKey key, bool repeat = true);
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@ -1148,8 +1158,10 @@ struct ImGuiState
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ImGuiID ScalarAsInputTextId; // Temporary text input when CTRL+clicking on a slider, etc.
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ImGuiStorage ColorEditModeStorage; // for user selection
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ImGuiID ActiveComboID;
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ImVec2 ActiveClickDeltaToCenter;
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float DragCurrentValue; // current dragged value, always float, not rounded by end-user precision settings
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ImVec2 DragLastMouseDelta;
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float DragSpeedDefaultRatio; // if speed == 0.0f, uses (max-min) * DragSpeedDefaultRatio
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float DragSpeedScaleSlow;
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float DragSpeedScaleFast;
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float ScrollbarClickDeltaToGrabCenter; // distance between mouse and center of grab box, normalized in parent space
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@ -1205,8 +1217,10 @@ struct ImGuiState
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ScalarAsInputTextId = 0;
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ActiveComboID = 0;
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ActiveClickDeltaToCenter = ImVec2(0.0f, 0.0f);
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DragCurrentValue = 0.0f;
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DragLastMouseDelta = ImVec2(0.0f, 0.0f);
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DragSpeedDefaultRatio = 0.01f;
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DragSpeedScaleSlow = 0.01f;
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DragSpeedScaleFast = 10.0f;
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ScrollbarClickDeltaToGrabCenter = 0.0f;
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@ -1403,6 +1417,14 @@ float* ImGuiStorage::GetFloatRef(ImGuiID key, float default_val)
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return &it->val_f;
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}
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void** ImGuiStorage::GetVoidPtrRef(ImGuiID key, void* default_val)
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{
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ImVector<Pair>::iterator it = LowerBound(Data, key);
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if (it == Data.end() || it->key != key)
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it = Data.insert(it, Pair(key, default_val));
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return &it->val_p;
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}
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// FIXME-OPT: Wasting CPU because all SetInt() are preceeded by GetInt() calls so we should have the result from lower_bound already in place.
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// However we only use SetInt() on explicit user action (so that's maximum once a frame) so the optimisation isn't much needed.
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void ImGuiStorage::SetInt(ImU32 key, int val)
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@ -4255,7 +4277,7 @@ void ImGui::TextUnformatted(const char* text, const char* text_end)
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while (line < text_end)
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{
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const char* line_end = strchr(line, '\n');
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if (IsClippedEx(line_rect, false))
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if (IsClippedEx(line_rect, NULL, false))
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break;
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const ImVec2 line_size = CalcTextSize(line, line_end, false);
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@ -5126,7 +5148,7 @@ static inline float RoundScalar(float value, int decimal_precision)
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return value;
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}
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static bool SliderBehavior(const ImRect& frame_bb, const ImRect& slider_bb, ImGuiID id, float* v, float v_min, float v_max, float power, int decimal_precision, bool horizontal)
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static bool SliderScalarBehavior(const ImRect& frame_bb, ImGuiID id, float* v, float v_min, float v_max, float power, int decimal_precision, bool horizontal)
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{
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ImGuiState& g = *GImGui;
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ImGuiWindow* window = GetCurrentWindow();
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@ -5137,15 +5159,16 @@ static bool SliderBehavior(const ImRect& frame_bb, const ImRect& slider_bb, ImGu
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const bool is_non_linear = fabsf(power - 1.0f) > 0.0001f;
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const float slider_sz = horizontal ? slider_bb.GetWidth() : slider_bb.GetHeight();
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const float padding = horizontal ? style.FramePadding.x : style.FramePadding.y;
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const float slider_sz = horizontal ? (frame_bb.GetWidth() - padding * 2.0f) : (frame_bb.GetHeight() - padding * 2.0f);
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float grab_sz;
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if (decimal_precision > 0)
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grab_sz = ImMin(style.GrabMinSize, slider_sz);
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else
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grab_sz = ImMin(ImMax(1.0f * (slider_sz / (v_max-v_min+1.0f)), style.GrabMinSize), slider_sz); // Integer sliders, if possible have the grab size represent 1 unit
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const float slider_usable_sz = slider_sz - grab_sz;
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const float slider_usable_pos_min = (horizontal ? slider_bb.Min.x : slider_bb.Min.y) + grab_sz*0.5f;
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const float slider_usable_pos_max = (horizontal ? slider_bb.Max.x : slider_bb.Max.y) - grab_sz*0.5f;
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const float slider_usable_pos_min = (horizontal ? frame_bb.Min.x : frame_bb.Min.y) + padding + grab_sz*0.5f;
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const float slider_usable_pos_max = (horizontal ? frame_bb.Max.x : frame_bb.Max.y) - padding - grab_sz*0.5f;
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bool value_changed = false;
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@ -5183,7 +5206,7 @@ static bool SliderBehavior(const ImRect& frame_bb, const ImRect& slider_bb, ImGu
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// Negative: rescale to the negative range before powering
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float a = 1.0f - (normalized_pos / linear_zero_pos);
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a = powf(a, power);
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new_value = ImLerp(ImMin(v_max,0.f), v_min, a);
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new_value = ImLerp(ImMin(v_max,0.0f), v_min, a);
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}
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else
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{
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@ -5272,7 +5295,6 @@ bool ImGui::SliderFloat(const char* label, float* v, float v_min, float v_max, c
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const ImVec2 label_size = CalcTextSize(label, NULL, true);
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const ImRect frame_bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(w, label_size.y) + style.FramePadding*2.0f);
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const ImRect inner_bb(frame_bb.Min + style.FramePadding, frame_bb.Max - style.FramePadding);
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const ImRect total_bb(frame_bb.Min, frame_bb.Max + ImVec2(label_size.x > 0.0f ? style.ItemInnerSpacing.x + label_size.x : 0.0f, 0.0f));
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// NB- we don't call ItemSize() yet because we may turn into a text edit box below
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@ -5312,16 +5334,16 @@ bool ImGui::SliderFloat(const char* label, float* v, float v_min, float v_max, c
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ItemSize(total_bb, style.FramePadding.y);
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// Actual slider behavior + render grab
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const bool value_changed = SliderBehavior(frame_bb, inner_bb, id, v, v_min, v_max, power, decimal_precision, true);
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const bool value_changed = SliderScalarBehavior(frame_bb, id, v, v_min, v_max, power, decimal_precision, true);
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// Display value using user-provided display format so user can add prefix/suffix/decorations to the value.
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char value_buf[64];
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const char* value_buf_end = value_buf + ImFormatString(value_buf, IM_ARRAYSIZE(value_buf), display_format, *v);
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const ImVec2 value_text_size = CalcTextSize(value_buf, value_buf_end, true);
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RenderTextClipped(ImVec2(ImMax(frame_bb.Min.x + style.FramePadding.x, inner_bb.GetCenter().x - value_text_size.x*0.5f), frame_bb.Min.y + style.FramePadding.y), value_buf, value_buf_end, &value_text_size, frame_bb.Max);
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RenderTextClipped(ImVec2(ImMax(frame_bb.Min.x + style.FramePadding.x, frame_bb.GetCenter().x - value_text_size.x*0.5f), frame_bb.Min.y + style.FramePadding.y), value_buf, value_buf_end, &value_text_size, frame_bb.Max);
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if (label_size.x > 0.0f)
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RenderText(ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x, inner_bb.Min.y), label);
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RenderText(ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x, frame_bb.Min.y + style.FramePadding.y), label);
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return value_changed;
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}
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@ -5338,7 +5360,6 @@ bool ImGui::VSliderFloat(const char* label, const ImVec2& size, float* v, float
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const ImVec2 label_size = CalcTextSize(label, NULL, true);
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const ImRect frame_bb(window->DC.CursorPos, window->DC.CursorPos + size);
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const ImRect slider_bb(frame_bb.Min + style.FramePadding, frame_bb.Max - style.FramePadding);
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const ImRect bb(frame_bb.Min, frame_bb.Max + ImVec2(label_size.x > 0.0f ? style.ItemInnerSpacing.x + label_size.x : 0.0f, 0.0f));
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ItemSize(bb, style.FramePadding.y);
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@ -5361,17 +5382,17 @@ bool ImGui::VSliderFloat(const char* label, const ImVec2& size, float* v, float
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}
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// Actual slider behavior + render grab
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bool value_changed = SliderBehavior(frame_bb, slider_bb, id, v, v_min, v_max, power, decimal_precision, false);
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bool value_changed = SliderScalarBehavior(frame_bb, id, v, v_min, v_max, power, decimal_precision, false);
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// Display value using user-provided display format so user can add prefix/suffix/decorations to the value.
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// For the vertical slider we allow centered text to overlap the frame padding
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char value_buf[64];
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char* value_buf_end = value_buf + ImFormatString(value_buf, IM_ARRAYSIZE(value_buf), display_format, *v);
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const ImVec2 value_text_size = CalcTextSize(value_buf, value_buf_end, true);
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RenderTextClipped(ImVec2(ImMax(frame_bb.Min.x, slider_bb.GetCenter().x - value_text_size.x*0.5f), frame_bb.Min.y + style.FramePadding.y), value_buf, value_buf_end, &value_text_size, frame_bb.Max);
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RenderTextClipped(ImVec2(ImMax(frame_bb.Min.x, frame_bb.GetCenter().x - value_text_size.x*0.5f), frame_bb.Min.y + style.FramePadding.y), value_buf, value_buf_end, &value_text_size, frame_bb.Max);
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if (label_size.x > 0.0f)
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RenderText(ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x, slider_bb.Min.y), label);
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RenderText(ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x, frame_bb.Min.y + style.FramePadding.y), label);
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return value_changed;
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}
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@ -5405,7 +5426,7 @@ bool ImGui::VSliderInt(const char* label, const ImVec2& size, int* v, int v_min,
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}
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// Add multiple sliders on 1 line for compact edition of multiple components
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static bool SliderFloatN(const char* label, float v[3], int components, float v_min, float v_max, const char* display_format, float power)
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static bool SliderFloatN(const char* label, float* v, int components, float v_min, float v_max, const char* display_format, float power)
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{
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ImGuiState& g = *GImGui;
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ImGuiWindow* window = GetCurrentWindow();
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@ -5457,7 +5478,7 @@ bool ImGui::SliderFloat4(const char* label, float v[4], float v_min, float v_max
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return SliderFloatN(label, v, 4, v_min, v_max, display_format, power);
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}
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static bool SliderIntN(const char* label, int v[3], int components, int v_min, int v_max, const char* display_format)
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static bool SliderIntN(const char* label, int* v, int components, int v_min, int v_max, const char* display_format)
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{
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ImGuiState& g = *GImGui;
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ImGuiWindow* window = GetCurrentWindow();
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@ -5522,7 +5543,7 @@ static bool DragScalarBehavior(const ImRect& frame_bb, ImGuiID id, float* v, flo
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bool value_changed = false;
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// Process clicking on the slider
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// Process clicking on the drag
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if (g.ActiveId == id)
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{
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if (g.IO.MouseDown[0])
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@ -5538,10 +5559,12 @@ static bool DragScalarBehavior(const ImRect& frame_bb, ImGuiID id, float* v, flo
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if (fabsf(mouse_drag_delta.x - g.DragLastMouseDelta.x) > 0.0f)
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{
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float speed = v_speed;
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if (speed == 0.0f && (v_max - v_min) != 0.0f && (v_max - v_min) < FLT_MAX)
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speed = (v_max - v_min) * g.DragSpeedDefaultRatio;
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if (g.IO.KeyShift && g.DragSpeedScaleFast >= 0.0f)
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speed = v_speed * g.DragSpeedScaleFast;
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speed = speed * g.DragSpeedScaleFast;
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if (g.IO.KeyAlt && g.DragSpeedScaleSlow >= 0.0f)
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speed = v_speed * g.DragSpeedScaleSlow;
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speed = speed * g.DragSpeedScaleSlow;
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float v_cur = g.DragCurrentValue;
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float delta = (mouse_drag_delta.x - g.DragLastMouseDelta.x) * speed;
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@ -5650,6 +5673,58 @@ bool ImGui::DragFloat(const char* label, float *v, float v_speed, float v_min, f
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return value_changed;
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}
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static bool DragFloatN(const char* label, float* v, int components, float v_speed, float v_min, float v_max, const char* display_format, float power)
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{
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ImGuiState& g = *GImGui;
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ImGuiWindow* window = GetCurrentWindow();
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if (window->SkipItems)
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return false;
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const ImGuiStyle& style = g.Style;
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const float w_full = ImGui::CalcItemWidth();
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const float w_item_one = ImMax(1.0f, (float)(int)((w_full - (style.FramePadding.x*2.0f + style.ItemInnerSpacing.x)*(components-1)) / (float)components));
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const float w_item_last = ImMax(1.0f, (float)(int)(w_full - (w_item_one + style.FramePadding.x*2.0f + style.ItemInnerSpacing.x)*(components-1)));
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bool value_changed = false;
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ImGui::BeginGroup();
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ImGui::PushID(label);
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ImGui::PushItemWidth(w_item_one);
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for (int i = 0; i < components; i++)
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{
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ImGui::PushID(i);
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if (i + 1 == components)
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{
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ImGui::PopItemWidth();
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ImGui::PushItemWidth(w_item_last);
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}
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value_changed |= ImGui::DragFloat("##v", &v[i], v_speed, v_min, v_max, display_format, power);
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ImGui::SameLine(0, (int)style.ItemInnerSpacing.x);
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ImGui::PopID();
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}
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ImGui::PopItemWidth();
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ImGui::PopID();
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ImGui::TextUnformatted(label, FindTextDisplayEnd(label));
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ImGui::EndGroup();
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return value_changed;
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}
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bool ImGui::DragFloat2(const char* label, float v[2], float v_speed, float v_min, float v_max, const char* display_format, float power)
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{
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return DragFloatN(label, v, 2, v_speed, v_min, v_max, display_format, power);
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}
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bool ImGui::DragFloat3(const char* label, float v[2], float v_speed, float v_min, float v_max, const char* display_format, float power)
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{
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return DragFloatN(label, v, 3, v_speed, v_min, v_max, display_format, power);
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}
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bool ImGui::DragFloat4(const char* label, float v[2], float v_speed, float v_min, float v_max, const char* display_format, float power)
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{
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return DragFloatN(label, v, 4, v_speed, v_min, v_max, display_format, power);
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}
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// NB: v_speed is float to allow adjusting the drag speed with more precision
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bool ImGui::DragInt(const char* label, int* v, float v_speed, int v_min, int v_max, const char* display_format)
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{
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@ -5661,6 +5736,58 @@ bool ImGui::DragInt(const char* label, int* v, float v_speed, int v_min, int v_m
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return value_changed;
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}
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static bool DragIntN(const char* label, int* v, int components, float v_speed, int v_min, int v_max, const char* display_format)
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{
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ImGuiState& g = *GImGui;
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ImGuiWindow* window = GetCurrentWindow();
|
||||
if (window->SkipItems)
|
||||
return false;
|
||||
|
||||
const ImGuiStyle& style = g.Style;
|
||||
const float w_full = ImGui::CalcItemWidth();
|
||||
const float w_item_one = ImMax(1.0f, (float)(int)((w_full - (style.FramePadding.x*2.0f + style.ItemInnerSpacing.x)*(components-1)) / (float)components));
|
||||
const float w_item_last = ImMax(1.0f, (float)(int)(w_full - (w_item_one + style.FramePadding.x*2.0f + style.ItemInnerSpacing.x)*(components-1)));
|
||||
|
||||
bool value_changed = false;
|
||||
ImGui::BeginGroup();
|
||||
ImGui::PushID(label);
|
||||
ImGui::PushItemWidth(w_item_one);
|
||||
for (int i = 0; i < components; i++)
|
||||
{
|
||||
ImGui::PushID(i);
|
||||
if (i + 1 == components)
|
||||
{
|
||||
ImGui::PopItemWidth();
|
||||
ImGui::PushItemWidth(w_item_last);
|
||||
}
|
||||
value_changed |= ImGui::DragInt("##v", &v[i], v_speed, v_min, v_max, display_format);
|
||||
ImGui::SameLine(0, (int)style.ItemInnerSpacing.x);
|
||||
ImGui::PopID();
|
||||
}
|
||||
ImGui::PopItemWidth();
|
||||
ImGui::PopID();
|
||||
|
||||
ImGui::TextUnformatted(label, FindTextDisplayEnd(label));
|
||||
ImGui::EndGroup();
|
||||
|
||||
return value_changed;
|
||||
}
|
||||
|
||||
bool ImGui::DragInt2(const char* label, int v[2], float v_speed, int v_min, int v_max, const char* display_format)
|
||||
{
|
||||
return DragIntN(label, v, 2, v_speed, v_min, v_max, display_format);
|
||||
}
|
||||
|
||||
bool ImGui::DragInt3(const char* label, int v[3], float v_speed, int v_min, int v_max, const char* display_format)
|
||||
{
|
||||
return DragIntN(label, v, 3, v_speed, v_min, v_max, display_format);
|
||||
}
|
||||
|
||||
bool ImGui::DragInt4(const char* label, int v[4], float v_speed, int v_min, int v_max, const char* display_format)
|
||||
{
|
||||
return DragIntN(label, v, 4, v_speed, v_min, v_max, display_format);
|
||||
}
|
||||
|
||||
enum ImGuiPlotType
|
||||
{
|
||||
ImGuiPlotType_Lines,
|
||||
|
@ -6863,7 +6990,8 @@ bool ImGui::Selectable(const char* label, bool selected, const ImVec2& size_arg)
|
|||
const ImVec2 size(size_arg.x != 0.0f ? size_arg.x : w, size_arg.y != 0.0f ? size_arg.y : label_size.y);
|
||||
ImRect bb(window->DC.CursorPos, window->DC.CursorPos + size);
|
||||
ItemSize(bb);
|
||||
bb.Max.x += style.AutoFitPadding.x;
|
||||
if (size_arg.x == 0.0f)
|
||||
bb.Max.x += style.AutoFitPadding.x;
|
||||
|
||||
// Selectables are meant to be tightly packed together. So for both rendering and collision we extend to compensate for spacing.
|
||||
ImRect bb_with_spacing = bb;
|
||||
|
@ -7254,15 +7382,16 @@ static inline void ItemSize(const ImRect& bb, float text_offset_y)
|
|||
ItemSize(bb.GetSize(), text_offset_y);
|
||||
}
|
||||
|
||||
static bool IsClippedEx(const ImRect& bb, bool clip_even_when_logged)
|
||||
static bool IsClippedEx(const ImRect& bb, const ImGuiID* id, bool clip_even_when_logged)
|
||||
{
|
||||
ImGuiState& g = *GImGui;
|
||||
ImGuiWindow* window = GetCurrentWindow();
|
||||
|
||||
if (!bb.Overlaps(ImRect(window->ClipRectStack.back())))
|
||||
{
|
||||
if (clip_even_when_logged || !g.LogEnabled)
|
||||
return true;
|
||||
if (!id || *id != GImGui->ActiveId)
|
||||
if (clip_even_when_logged || !g.LogEnabled)
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
@ -7270,7 +7399,7 @@ static bool IsClippedEx(const ImRect& bb, bool clip_even_when_logged)
|
|||
bool ImGui::IsRectClipped(const ImVec2& size)
|
||||
{
|
||||
ImGuiWindow* window = GetCurrentWindow();
|
||||
return IsClippedEx(ImRect(window->DC.CursorPos, window->DC.CursorPos + size), true);
|
||||
return IsClippedEx(ImRect(window->DC.CursorPos, window->DC.CursorPos + size), NULL, true);
|
||||
}
|
||||
|
||||
static bool ItemAdd(const ImRect& bb, const ImGuiID* id)
|
||||
|
@ -7278,13 +7407,10 @@ static bool ItemAdd(const ImRect& bb, const ImGuiID* id)
|
|||
ImGuiWindow* window = GetCurrentWindow();
|
||||
window->DC.LastItemID = id ? *id : 0;
|
||||
window->DC.LastItemRect = bb;
|
||||
if (IsClippedEx(bb, false))
|
||||
if (IsClippedEx(bb, id, false))
|
||||
{
|
||||
if (!id || *id != GImGui->ActiveId)
|
||||
{
|
||||
window->DC.LastItemHoveredAndUsable = window->DC.LastItemHoveredRect = false;
|
||||
return false;
|
||||
}
|
||||
window->DC.LastItemHoveredAndUsable = window->DC.LastItemHoveredRect = false;
|
||||
return false;
|
||||
}
|
||||
|
||||
// This is a sensible default, but widgets are free to override it after calling ItemAdd()
|
||||
|
@ -7414,7 +7540,7 @@ void ImGui::NextColumn()
|
|||
window->DC.CurrentLineTextBaseOffset = 0.0f;
|
||||
|
||||
PushColumnClipRect();
|
||||
ImGui::PushItemWidth(ImGui::GetColumnWidth() * 0.65f);
|
||||
ImGui::PushItemWidth(ImGui::GetColumnWidth() * 0.65f); // FIXME
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -7430,6 +7556,21 @@ int ImGui::GetColumnsCount()
|
|||
return window->DC.ColumnsCount;
|
||||
}
|
||||
|
||||
static float GetDraggedColumnOffset(int column_index)
|
||||
{
|
||||
// Active (dragged) column always follow mouse. The reason we need this is that dragging a column to the right edge of an auto-resizing
|
||||
// window creates a feedback loop because we store normalized positions/ So while dragging we enforce absolute positioning
|
||||
ImGuiState& g = *GImGui;
|
||||
ImGuiWindow* window = GetCurrentWindow();
|
||||
IM_ASSERT(g.ActiveId == window->DC.ColumnsSetID + ImGuiID(column_index));
|
||||
|
||||
float x = g.IO.MousePos.x + g.ActiveClickDeltaToCenter.x;
|
||||
x -= window->Pos.x;
|
||||
x = ImClamp(x, ImGui::GetColumnOffset(column_index-1)+g.Style.ColumnsMinSpacing, ImGui::GetColumnOffset(column_index+1)-g.Style.ColumnsMinSpacing);
|
||||
|
||||
return x;
|
||||
}
|
||||
|
||||
float ImGui::GetColumnOffset(int column_index)
|
||||
{
|
||||
ImGuiState& g = *GImGui;
|
||||
|
@ -7437,6 +7578,13 @@ float ImGui::GetColumnOffset(int column_index)
|
|||
if (column_index < 0)
|
||||
column_index = window->DC.ColumnsCurrent;
|
||||
|
||||
if (g.ActiveId)
|
||||
{
|
||||
const ImGuiID column_id = window->DC.ColumnsSetID + ImGuiID(column_index);
|
||||
if (g.ActiveId == column_id)
|
||||
return GetDraggedColumnOffset(column_index);
|
||||
}
|
||||
|
||||
// Read from cache
|
||||
IM_ASSERT(column_index < (int)window->DC.ColumnsOffsetsT.size());
|
||||
const float t = window->DC.ColumnsOffsetsT[column_index];
|
||||
|
@ -7513,7 +7661,7 @@ void ImGui::Columns(int columns_count, const char* id, bool border)
|
|||
const ImGuiID column_id = window->DC.ColumnsSetID + ImGuiID(i);
|
||||
const ImRect column_rect(ImVec2(x-4,y1),ImVec2(x+4,y2));
|
||||
|
||||
if (IsClippedEx(column_rect, false))
|
||||
if (IsClippedEx(column_rect, &column_id, false))
|
||||
continue;
|
||||
|
||||
bool hovered, held;
|
||||
|
@ -7528,10 +7676,11 @@ void ImGui::Columns(int columns_count, const char* id, bool border)
|
|||
|
||||
if (held)
|
||||
{
|
||||
x -= window->Pos.x;
|
||||
x = ImClamp(x + g.IO.MouseDelta.x, ImGui::GetColumnOffset(i-1)+g.Style.ColumnsMinSpacing, ImGui::GetColumnOffset(i+1)-g.Style.ColumnsMinSpacing);
|
||||
if (g.ActiveIdIsJustActivated)
|
||||
g.ActiveClickDeltaToCenter.x = x - g.IO.MousePos.x;
|
||||
|
||||
x = GetDraggedColumnOffset(i);
|
||||
SetColumnOffset(i, x);
|
||||
x += window->Pos.x;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -9866,29 +10015,32 @@ void ImGui::ShowTestWindow(bool* opened)
|
|||
ImGui::InputFloat3("input float3", vec4a);
|
||||
}
|
||||
|
||||
/*
|
||||
{
|
||||
static int i1=50;
|
||||
static int i2=42;
|
||||
ImGui::DragInt("drag int", &i1, 1);
|
||||
ImGui::DragInt("drag int 0..100", &i2, 1, 0, 100);
|
||||
ImGui::SameLine();
|
||||
ImGui::TextColored(ImColor(170,170,170,255), "(?)");
|
||||
if (ImGui::IsItemHovered())
|
||||
ImGui::SetTooltip("Click and drag to edit value.\nHold SHIFT/ALT for faster/slower edit.\nDouble-click or CTRL+click to input text");
|
||||
|
||||
ImGui::DragInt("drag int 0..100", &i2, 1, 0, 100, "%.0f%%");
|
||||
|
||||
static float f1=1.00f;
|
||||
static float f2=0.0067f;
|
||||
ImGui::DragFloat("drag float", &f1, 1.0f);
|
||||
ImGui::DragFloat("drag small float", &f2, 0.0001f, 0.0f, 0.0f, "%.06f");
|
||||
ImGui::DragFloat("drag small float", &f2, 0.0001f, 0.0f, 0.0f, "%.06f ns");
|
||||
}
|
||||
*/
|
||||
|
||||
{
|
||||
static int i1=0;
|
||||
static int i2=42;
|
||||
//static int i2=42;
|
||||
ImGui::SliderInt("slider int 0..3", &i1, 0, 3);
|
||||
ImGui::SliderInt("slider int -100..100", &i2, -100, 100);
|
||||
//ImGui::SliderInt("slider int -100..100", &i2, -100, 100);
|
||||
|
||||
static float f1=1.123f;
|
||||
static float f2=0;
|
||||
ImGui::SliderFloat("slider float", &f1, 0.0f, 2.0f);
|
||||
static float f1=0.123f;
|
||||
static float f2=0.0f;
|
||||
ImGui::SliderFloat("slider float", &f1, 0.0f, 1.0f, "ratio = %.3f");
|
||||
ImGui::SliderFloat("slider log float", &f2, -10.0f, 10.0f, "%.4f", 3.0f);
|
||||
static float angle = 0.0f;
|
||||
ImGui::SliderAngle("slider angle", &angle);
|
||||
|
@ -9916,18 +10068,24 @@ void ImGui::ShowTestWindow(bool* opened)
|
|||
static int vec4i[4] = { 1, 5, 100, 255 };
|
||||
|
||||
ImGui::InputFloat2("input float2", vec4f);
|
||||
ImGui::DragFloat2("drag float2", vec4f, 0.01f, 0.0f, 1.0f);
|
||||
ImGui::SliderFloat2("slider float2", vec4f, 0.0f, 1.0f);
|
||||
ImGui::DragInt2("drag int2", vec4i, 1, 0, 255);
|
||||
ImGui::InputInt2("input int2", vec4i);
|
||||
ImGui::SliderInt2("slider int2", vec4i, 0, 255);
|
||||
|
||||
ImGui::InputFloat3("input float3", vec4f);
|
||||
ImGui::DragFloat3("drag float3", vec4f, 0.01f, 0.0f, 1.0f);
|
||||
ImGui::SliderFloat3("slider float3", vec4f, 0.0f, 1.0f);
|
||||
ImGui::DragInt3("drag int3", vec4i, 1, 0, 255);
|
||||
ImGui::InputInt3("input int3", vec4i);
|
||||
ImGui::SliderInt3("slider int3", vec4i, 0, 255);
|
||||
|
||||
ImGui::InputFloat4("input float4", vec4f);
|
||||
ImGui::DragFloat4("drag float4", vec4f, 0.01f, 0.0f, 1.0f);
|
||||
ImGui::SliderFloat4("slider float4", vec4f, 0.0f, 1.0f);
|
||||
ImGui::InputInt4("input int4", vec4i);
|
||||
ImGui::DragInt4("drag int4", vec4i, 1, 0, 255);
|
||||
ImGui::SliderInt4("slider int4", vec4i, 0, 255);
|
||||
|
||||
ImGui::Indent();
|
||||
|
@ -10491,9 +10649,9 @@ void ImGui::ShowTestWindow(bool* opened)
|
|||
ImGui::End();
|
||||
}
|
||||
|
||||
void ImGui::ShowMetricsWindow(bool* opened1)
|
||||
void ImGui::ShowMetricsWindow(bool* opened)
|
||||
{
|
||||
if (ImGui::Begin("ImGui Metrics", opened1))
|
||||
if (ImGui::Begin("ImGui Metrics", opened))
|
||||
{
|
||||
ImGui::Text("ImGui %s", ImGui::GetVersion());
|
||||
ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate);
|
||||
|
@ -10504,13 +10662,13 @@ void ImGui::ShowMetricsWindow(bool* opened1)
|
|||
{
|
||||
static void NodeDrawList(ImDrawList* draw_list, const char* label)
|
||||
{
|
||||
bool opened = ImGui::TreeNode(draw_list, "%s: %d vtx, %d cmds", label, draw_list->vtx_buffer.size(), draw_list->commands.size());
|
||||
bool node_opened = ImGui::TreeNode(draw_list, "%s: %d vtx, %d cmds", label, draw_list->vtx_buffer.size(), draw_list->commands.size());
|
||||
if (draw_list == ImGui::GetWindowDrawList())
|
||||
{
|
||||
ImGui::SameLine();
|
||||
ImGui::TextColored(ImColor(255,100,100), "CURRENTLY APPENDING"); // Can't display stats for active draw list! (we don't have the data double-buffered)
|
||||
}
|
||||
if (!opened)
|
||||
if (!node_opened)
|
||||
return;
|
||||
for (const ImDrawCmd* pcmd = draw_list->commands.begin(); pcmd < draw_list->commands.end(); pcmd++)
|
||||
if (pcmd->user_callback)
|
||||
|
|
16
3rdparty/ocornut-imgui/imgui.h
vendored
16
3rdparty/ocornut-imgui/imgui.h
vendored
|
@ -1,4 +1,4 @@
|
|||
// ImGui library v1.38 WIP
|
||||
// ImGui library v1.39 WIP
|
||||
// See .cpp file for documentation.
|
||||
// See ImGui::ShowTestWindow() for sample code.
|
||||
// Read 'Programmer guide' in .cpp for notes on how to setup ImGui in your codebase.
|
||||
|
@ -13,7 +13,7 @@
|
|||
#include <stdlib.h> // NULL, malloc, free, qsort, atoi
|
||||
#include <string.h> // memset, memmove, memcpy, strlen, strchr, strcpy, strcmp
|
||||
|
||||
#define IMGUI_VERSION "1.38 WIP"
|
||||
#define IMGUI_VERSION "1.39 WIP"
|
||||
|
||||
// Define assertion handler.
|
||||
#ifndef IM_ASSERT
|
||||
|
@ -317,9 +317,14 @@ namespace ImGui
|
|||
IMGUI_API bool VSliderInt(const char* label, const ImVec2& size, int* v, int v_min, int v_max, const char* display_format = "%.0f");
|
||||
|
||||
// Widgets: Drags (tip: ctrl+click on a drag box to input text)
|
||||
// ImGui 1.38+ work-in-progress, may change name or API.
|
||||
IMGUI_API bool DragFloat(const char* label, float* v, float v_speed = 1.0f, float v_min = 0.0f, float v_max = 0.0f, const char* display_format = "%.3f", float power = 1.0f); // If v_max >= v_max we have no bound
|
||||
IMGUI_API bool DragInt(const char* label, int* v, float v_speed = 1.0f, int v_min = 0, int v_max = 0, const char* display_format = "%.0f"); // If v_max >= v_max we have no bound
|
||||
IMGUI_API bool DragFloat(const char* label, float* v, float v_speed = 1.0f, float v_min = 0.0f, float v_max = 0.0f, const char* display_format = "%.3f", float power = 1.0f); // If v_max >= v_max we have no bound
|
||||
IMGUI_API bool DragFloat2(const char* label, float v[2], float v_speed = 1.0f, float v_min = 0.0f, float v_max = 0.0f, const char* display_format = "%.3f", float power = 1.0f);
|
||||
IMGUI_API bool DragFloat3(const char* label, float v[3], float v_speed = 1.0f, float v_min = 0.0f, float v_max = 0.0f, const char* display_format = "%.3f", float power = 1.0f);
|
||||
IMGUI_API bool DragFloat4(const char* label, float v[4], float v_speed = 1.0f, float v_min = 0.0f, float v_max = 0.0f, const char* display_format = "%.3f", float power = 1.0f);
|
||||
IMGUI_API bool DragInt(const char* label, int* v, float v_speed = 1.0f, int v_min = 0, int v_max = 0, const char* display_format = "%.0f"); // If v_max >= v_max we have no bound
|
||||
IMGUI_API bool DragInt2(const char* label, int v[2], float v_speed = 1.0f, int v_min = 0, int v_max = 0, const char* display_format = "%.0f");
|
||||
IMGUI_API bool DragInt3(const char* label, int v[3], float v_speed = 1.0f, int v_min = 0, int v_max = 0, const char* display_format = "%.0f");
|
||||
IMGUI_API bool DragInt4(const char* label, int v[4], float v_speed = 1.0f, int v_min = 0, int v_max = 0, const char* display_format = "%.0f");
|
||||
|
||||
// Widgets: Input
|
||||
IMGUI_API bool InputText(const char* label, char* buf, size_t buf_size, ImGuiInputTextFlags flags = 0, ImGuiTextEditCallback callback = NULL, void* user_data = NULL);
|
||||
|
@ -799,6 +804,7 @@ struct ImGuiStorage
|
|||
// - You can also use this to quickly create temporary editable values during a session of using Edit&Continue, without restarting your application.
|
||||
IMGUI_API int* GetIntRef(ImGuiID key, int default_val = 0);
|
||||
IMGUI_API float* GetFloatRef(ImGuiID key, float default_val = 0);
|
||||
IMGUI_API void** GetVoidPtrRef(ImGuiID key, void* default_val = NULL);
|
||||
|
||||
// Use on your own storage if you know only integer are being stored (open/close all tree nodes)
|
||||
IMGUI_API void SetAllInt(int val);
|
||||
|
|
Loading…
Reference in a new issue