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https://github.com/scratchfoundation/bgfx.git
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Added glfw entry.
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b2c8c45b02
commit
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8 changed files with 164 additions and 39 deletions
86
examples/common/entry/entry_glfw.cpp
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86
examples/common/entry/entry_glfw.cpp
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/*
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* Copyright 2011-2015 Branimir Karadzic. All rights reserved.
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* License: http://www.opensource.org/licenses/BSD-2-Clause
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*/
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#include "entry_p.h"
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#if ENTRY_CONFIG_USE_GLFW
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#define GLFW_DLL
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#include <GLFW/glfw3.h>
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#include <bgfxplatform.h>
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#include "dbg.h"
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namespace entry
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{
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const Event* poll()
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{
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return NULL;
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}
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const Event* poll(WindowHandle _handle)
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{
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BX_UNUSED(_handle);
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return NULL;
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}
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void release(const Event* _event)
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{
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BX_UNUSED(_event);
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}
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WindowHandle createWindow(int32_t _x, int32_t _y, uint32_t _width, uint32_t _height, uint32_t _flags, const char* _title)
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{
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BX_UNUSED(_x, _y, _width, _height, _flags, _title);
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WindowHandle handle = { UINT16_MAX };
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return handle;
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}
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void destroyWindow(WindowHandle _handle)
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{
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BX_UNUSED(_handle);
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}
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void setWindowPos(WindowHandle _handle, int32_t _x, int32_t _y)
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{
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BX_UNUSED(_handle, _x, _y);
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}
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void setWindowSize(WindowHandle _handle, uint32_t _width, uint32_t _height)
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{
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BX_UNUSED(_handle, _width, _height);
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}
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void setWindowTitle(WindowHandle _handle, const char* _title)
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{
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BX_UNUSED(_handle, _title);
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}
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void toggleWindowFrame(WindowHandle _handle)
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{
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BX_UNUSED(_handle);
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}
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void toggleFullscreen(WindowHandle _handle)
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{
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BX_UNUSED(_handle);
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}
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void setMouseLock(WindowHandle _handle, bool _lock)
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{
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BX_UNUSED(_handle, _lock);
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}
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}
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int main(int _argc, char** _argv)
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{
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glfwInit();
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GLFWwindow *window = glfwCreateWindow(1280, 720, "bgfx", NULL, NULL);
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glfwMakeContextCurrent(window);
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bgfx::glfwSetWindow(window);
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return entry::main(_argc, _argv);
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}
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#endif // ENTRY_CONFIG_USE_GLFW
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@ -17,8 +17,13 @@
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# define ENTRY_CONFIG_USE_SDL 0
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#endif // ENTRY_CONFIG_USE_SDL
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#if !ENTRY_CONFIG_USE_SDL && \
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!defined(ENTRY_CONFIG_USE_NATIVE)
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#ifndef ENTRY_CONFIG_USE_GLFW
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# define ENTRY_CONFIG_USE_GLFW 0
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#endif // ENTRY_CONFIG_USE_GLFW
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#if !defined(ENTRY_CONFIG_USE_NATIVE) \
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&& !ENTRY_CONFIG_USE_SDL \
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&& !ENTRY_CONFIG_USE_GLFW
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# define ENTRY_CONFIG_USE_NATIVE 1
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#else
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# define ENTRY_CONFIG_USE_NATIVE 0
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@ -76,7 +76,7 @@ namespace bgfx
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namespace bgfx
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{
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///
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void osxSetNSWindow(void* _window);
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void osxSetNSWindow(void* _window, void* _nsgl = NULL);
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} // namespace bgfx
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@ -158,8 +158,9 @@ namespace bgfx
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::Window window = glfwGetX11Window(_window);
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x11SetDisplayWindow(display, window);
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# elif BX_PLATFORM_OSX
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void* id = glfwGetCocoaWindow(_window);
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osxSetNSWindow(id);
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void* window = glfwGetCocoaWindow(_window);
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void* nsgl = glfwGetNSGLContext(_window);
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osxSetNSWindow(window, nsgl);
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# elif BX_PLATFORM_WINDOWS
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HWND hwnd = glfwGetWin32Window(_window);
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winSetHwnd(hwnd);
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@ -31,6 +31,12 @@ project ("example-common")
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}
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end
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if _OPTIONS["with-glfw"] then
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defines {
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"ENTRY_CONFIG_USE_GLFW=1",
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}
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end
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configuration { "mingw* or vs2008" }
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includedirs {
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"$(DXSDK_DIR)/include",
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@ -18,6 +18,11 @@ newoption {
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description = "Enable SDL entry.",
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}
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newoption {
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trigger = "with-glfw",
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description = "Enable GLFW entry.",
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}
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newoption {
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trigger = "with-shared-lib",
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description = "Enable building shared library.",
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@ -123,6 +128,21 @@ function exampleProject(_name)
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configuration {}
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end
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if _OPTIONS["with-glfw"] then
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defines { "ENTRY_CONFIG_USE_GLFW=1" }
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links {
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"glfw3"
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}
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configuration { "osx" }
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linkoptions {
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"-framework CoreVideo",
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"-framework IOKit",
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}
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configuration {}
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end
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if _OPTIONS["with-ovr"] then
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links {
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"winmm",
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@ -52,10 +52,12 @@ namespace bgfx
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}
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#elif BX_PLATFORM_OSX
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void* g_bgfxNSWindow = NULL;
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void* g_bgfxNSGL = NULL;
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void osxSetNSWindow(void* _window)
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void osxSetNSWindow(void* _window, void* _nsgl)
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{
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g_bgfxNSWindow = _window;
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g_bgfxNSGL = _nsgl;
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}
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#elif BX_PLATFORM_WINDOWS
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::HWND g_bgfxHwnd = NULL;
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@ -206,6 +206,7 @@ namespace bgfx
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extern uint32_t g_bgfxX11Window;
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#elif BX_PLATFORM_OSX
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extern void* g_bgfxNSWindow;
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extern void* g_bgfxNSGL;
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#elif BX_PLATFORM_WINDOWS
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extern ::HWND g_bgfxHwnd;
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#elif BX_PLATFORM_WINRT
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@ -46,7 +46,10 @@ namespace bgfx { namespace gl
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BX_CHECK(NULL != s_opengl, "OpenGL dynamic library is not found!");
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NSWindow* nsWindow = (NSWindow*)g_bgfxNSWindow;
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m_context = g_bgfxNSGL;
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if (NULL == m_context)
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{
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NSOpenGLPixelFormatAttribute profile =
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#if BGFX_CONFIG_RENDERER_OPENGL >= 31
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NSOpenGLProfileVersion3_2Core
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m_view = glView;
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m_context = glContext;
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}
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import();
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}
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