Updated doxygen comments.

This commit is contained in:
bkaradzic 2012-11-10 21:18:50 -08:00
parent e3a31a2efc
commit 0b60a52286

View file

@ -593,6 +593,14 @@ namespace bgfx
void setViewRectMask(uint32_t _viewMask, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height);
/// Set view clear flags.
///
/// @param _id view id.
/// @param _flags clear flags.
/// See: BGFX_CLEAR_*
///
/// @param _rgba color clear value.
/// @param _depth depth clear value.
/// @param _stencil stencil clear value.
void setViewClear(uint8_t _id, uint8_t _flags, uint32_t _rgba = 0x000000ff, float _depth = 1.0f, uint8_t _stencil = 0);
///
@ -685,9 +693,15 @@ namespace bgfx
void setTexture(uint8_t _stage, UniformHandle _sampler, RenderTargetHandle _handle, bool _depth = false);
/// Submit primitive for rendering into single view.
///
/// @param _id View id.
/// @param _depth depth for sorting.
void submit(uint8_t _id, int32_t _depth = 0);
/// Submit primitive for rendering into multiple views.
///
/// @param _viewMask mask to which views to submit draw primitive calls.
/// @param _depth depth for sorting.
void submitMask(uint32_t _viewMask, int32_t _depth = 0);
///