Merge branch 'master' of github.com:bkaradzic/bgfx

This commit is contained in:
Branimir Karadžić 2014-10-05 22:41:30 -07:00
commit 0abdbbb02c
10 changed files with 89 additions and 31 deletions

View file

@ -30,7 +30,12 @@ struct PosColorTexCoord0Vertex
bgfx::VertexDecl PosColorTexCoord0Vertex::ms_decl; bgfx::VertexDecl PosColorTexCoord0Vertex::ms_decl;
static bool s_flipV = false; static bool s_oglNdc = false;
inline void mtxProj(float* _result, float _fovy, float _aspect, float _near, float _far)
{
bx::mtxProj(_result, _fovy, _aspect, _near, _far, s_oglNdc);
}
void renderScreenSpaceQuad(uint32_t _view, bgfx::ProgramHandle _program, float _x, float _y, float _width, float _height) void renderScreenSpaceQuad(uint32_t _view, bgfx::ProgramHandle _program, float _x, float _y, float _width, float _height)
{ {
@ -128,7 +133,7 @@ int _main_(int /*_argc*/, char** /*_argv*/)
case bgfx::RendererType::OpenGL: case bgfx::RendererType::OpenGL:
case bgfx::RendererType::OpenGLES: case bgfx::RendererType::OpenGLES:
s_flipV = true; s_oglNdc = true;
break; break;
} }
@ -175,7 +180,7 @@ int _main_(int /*_argc*/, char** /*_argv*/)
float view[16]; float view[16];
float proj[16]; float proj[16];
bx::mtxLookAt(view, eye, at); bx::mtxLookAt(view, eye, at);
bx::mtxProj(proj, 60.0f, float(width)/float(height), 0.1f, 100.0f); mtxProj(proj, 60.0f, float(width)/float(height), 0.1f, 100.0f);
// Set view and projection matrix for view 1. // Set view and projection matrix for view 1.
bgfx::setViewTransform(0, view, proj); bgfx::setViewTransform(0, view, proj);

View file

@ -8,6 +8,12 @@
#include "imgui/imgui.h" #include "imgui/imgui.h"
static float s_texelHalf = 0.0f; static float s_texelHalf = 0.0f;
static bool s_originBottomLeft = false;
inline void mtxProj(float* _result, float _fovy, float _aspect, float _near, float _far)
{
bx::mtxProj(_result, _fovy, _aspect, _near, _far, s_originBottomLeft);
}
struct PosColorTexCoord0Vertex struct PosColorTexCoord0Vertex
{ {
@ -209,7 +215,7 @@ int _main_(int /*_argc*/, char** /*_argv*/)
const bgfx::RendererType::Enum renderer = bgfx::getRendererType(); const bgfx::RendererType::Enum renderer = bgfx::getRendererType();
s_texelHalf = bgfx::RendererType::Direct3D9 == renderer ? 0.5f : 0.0f; s_texelHalf = bgfx::RendererType::Direct3D9 == renderer ? 0.5f : 0.0f;
const bool originBottomLeft = bgfx::RendererType::OpenGL == renderer || bgfx::RendererType::OpenGLES == renderer; s_originBottomLeft = bgfx::RendererType::OpenGL == renderer || bgfx::RendererType::OpenGLES == renderer;
uint32_t oldWidth = 0; uint32_t oldWidth = 0;
uint32_t oldHeight = 0; uint32_t oldHeight = 0;
@ -372,7 +378,7 @@ int _main_(int /*_argc*/, char** /*_argv*/)
bgfx::setTexture(0, u_texColor, fbtextures[0]); bgfx::setTexture(0, u_texColor, fbtextures[0]);
bgfx::setProgram(lumProgram); bgfx::setProgram(lumProgram);
bgfx::setState(BGFX_STATE_RGB_WRITE|BGFX_STATE_ALPHA_WRITE); bgfx::setState(BGFX_STATE_RGB_WRITE|BGFX_STATE_ALPHA_WRITE);
screenSpaceQuad(128.0f, 128.0f, originBottomLeft); screenSpaceQuad(128.0f, 128.0f, s_originBottomLeft);
bgfx::submit(2); bgfx::submit(2);
// Downscale luminance 0. // Downscale luminance 0.
@ -380,7 +386,7 @@ int _main_(int /*_argc*/, char** /*_argv*/)
bgfx::setTexture(0, u_texColor, lum[0]); bgfx::setTexture(0, u_texColor, lum[0]);
bgfx::setProgram(lumAvgProgram); bgfx::setProgram(lumAvgProgram);
bgfx::setState(BGFX_STATE_RGB_WRITE|BGFX_STATE_ALPHA_WRITE); bgfx::setState(BGFX_STATE_RGB_WRITE|BGFX_STATE_ALPHA_WRITE);
screenSpaceQuad(64.0f, 64.0f, originBottomLeft); screenSpaceQuad(64.0f, 64.0f, s_originBottomLeft);
bgfx::submit(3); bgfx::submit(3);
// Downscale luminance 1. // Downscale luminance 1.
@ -388,7 +394,7 @@ int _main_(int /*_argc*/, char** /*_argv*/)
bgfx::setTexture(0, u_texColor, lum[1]); bgfx::setTexture(0, u_texColor, lum[1]);
bgfx::setProgram(lumAvgProgram); bgfx::setProgram(lumAvgProgram);
bgfx::setState(BGFX_STATE_RGB_WRITE|BGFX_STATE_ALPHA_WRITE); bgfx::setState(BGFX_STATE_RGB_WRITE|BGFX_STATE_ALPHA_WRITE);
screenSpaceQuad(16.0f, 16.0f, originBottomLeft); screenSpaceQuad(16.0f, 16.0f, s_originBottomLeft);
bgfx::submit(4); bgfx::submit(4);
// Downscale luminance 2. // Downscale luminance 2.
@ -396,7 +402,7 @@ int _main_(int /*_argc*/, char** /*_argv*/)
bgfx::setTexture(0, u_texColor, lum[2]); bgfx::setTexture(0, u_texColor, lum[2]);
bgfx::setProgram(lumAvgProgram); bgfx::setProgram(lumAvgProgram);
bgfx::setState(BGFX_STATE_RGB_WRITE|BGFX_STATE_ALPHA_WRITE); bgfx::setState(BGFX_STATE_RGB_WRITE|BGFX_STATE_ALPHA_WRITE);
screenSpaceQuad(4.0f, 4.0f, originBottomLeft); screenSpaceQuad(4.0f, 4.0f, s_originBottomLeft);
bgfx::submit(5); bgfx::submit(5);
// Downscale luminance 3. // Downscale luminance 3.
@ -404,7 +410,7 @@ int _main_(int /*_argc*/, char** /*_argv*/)
bgfx::setTexture(0, u_texColor, lum[3]); bgfx::setTexture(0, u_texColor, lum[3]);
bgfx::setProgram(lumAvgProgram); bgfx::setProgram(lumAvgProgram);
bgfx::setState(BGFX_STATE_RGB_WRITE|BGFX_STATE_ALPHA_WRITE); bgfx::setState(BGFX_STATE_RGB_WRITE|BGFX_STATE_ALPHA_WRITE);
screenSpaceQuad(1.0f, 1.0f, originBottomLeft); screenSpaceQuad(1.0f, 1.0f, s_originBottomLeft);
bgfx::submit(6); bgfx::submit(6);
float tonemap[4] = { middleGray, square(white), treshold, 0.0f }; float tonemap[4] = { middleGray, square(white), treshold, 0.0f };
@ -416,14 +422,14 @@ int _main_(int /*_argc*/, char** /*_argv*/)
bgfx::setTexture(1, u_texLum, lum[4]); bgfx::setTexture(1, u_texLum, lum[4]);
bgfx::setProgram(brightProgram); bgfx::setProgram(brightProgram);
bgfx::setState(BGFX_STATE_RGB_WRITE|BGFX_STATE_ALPHA_WRITE); bgfx::setState(BGFX_STATE_RGB_WRITE|BGFX_STATE_ALPHA_WRITE);
screenSpaceQuad( (float)width/2.0f, (float)height/2.0f, originBottomLeft); screenSpaceQuad( (float)width/2.0f, (float)height/2.0f, s_originBottomLeft);
bgfx::submit(7); bgfx::submit(7);
// Blur bright pass vertically. // Blur bright pass vertically.
bgfx::setTexture(0, u_texColor, bright); bgfx::setTexture(0, u_texColor, bright);
bgfx::setProgram(blurProgram); bgfx::setProgram(blurProgram);
bgfx::setState(BGFX_STATE_RGB_WRITE|BGFX_STATE_ALPHA_WRITE); bgfx::setState(BGFX_STATE_RGB_WRITE|BGFX_STATE_ALPHA_WRITE);
screenSpaceQuad( (float)width/8.0f, (float)height/8.0f, originBottomLeft); screenSpaceQuad( (float)width/8.0f, (float)height/8.0f, s_originBottomLeft);
bgfx::submit(8); bgfx::submit(8);
// Blur bright pass horizontally, do tonemaping and combine. // Blur bright pass horizontally, do tonemaping and combine.
@ -432,7 +438,7 @@ int _main_(int /*_argc*/, char** /*_argv*/)
bgfx::setTexture(2, u_texBlur, blur); bgfx::setTexture(2, u_texBlur, blur);
bgfx::setProgram(tonemapProgram); bgfx::setProgram(tonemapProgram);
bgfx::setState(BGFX_STATE_RGB_WRITE|BGFX_STATE_ALPHA_WRITE); bgfx::setState(BGFX_STATE_RGB_WRITE|BGFX_STATE_ALPHA_WRITE);
screenSpaceQuad( (float)width, (float)height, originBottomLeft); screenSpaceQuad( (float)width, (float)height, s_originBottomLeft);
bgfx::submit(9); bgfx::submit(9);
// Advance to next frame. Rendering thread will be kicked to // Advance to next frame. Rendering thread will be kicked to

View file

@ -151,6 +151,11 @@ static uint32_t s_viewMask = 0;
static uint32_t s_clearMask = 0; static uint32_t s_clearMask = 0;
static bgfx::UniformHandle u_texColor; static bgfx::UniformHandle u_texColor;
inline void mtxProj(float* _result, float _fovy, float _aspect, float _near, float _far)
{
bx::mtxProj(_result, _fovy, _aspect, _near, _far, s_flipV);
}
static void shaderFilePath(char* _out, const char* _name) static void shaderFilePath(char* _out, const char* _name)
{ {
strcpy(_out, s_shaderPath); strcpy(_out, s_shaderPath);
@ -1004,7 +1009,7 @@ int _main_(int /*_argc*/, char** /*_argv*/)
// Set view and projection matrices. // Set view and projection matrices.
const float aspect = float(viewState.m_width)/float(viewState.m_height); const float aspect = float(viewState.m_width)/float(viewState.m_height);
bx::mtxProj(viewState.m_proj, 60.0f, aspect, 0.1f, 100.0f); mtxProj(viewState.m_proj, 60.0f, aspect, 0.1f, 100.0f);
float initialPos[3] = { 0.0f, 18.0f, -40.0f }; float initialPos[3] = { 0.0f, 18.0f, -40.0f };
cameraCreate(); cameraCreate();

View file

@ -111,6 +111,7 @@ static const uint16_t s_planeIndices[] =
}; };
static const char* s_shaderPath = NULL; static const char* s_shaderPath = NULL;
static bool s_oglNdc = false;
static float s_texelHalf = 0.0f; static float s_texelHalf = 0.0f;
static uint32_t s_viewMask = 0; static uint32_t s_viewMask = 0;
@ -221,6 +222,11 @@ void setViewRectMask(uint32_t _viewMask, uint16_t _x, uint16_t _y, uint16_t _wid
} }
} }
inline void mtxProj(float* _result, float _fovy, float _aspect, float _near, float _far)
{
bx::mtxProj(_result, _fovy, _aspect, _near, _far, s_oglNdc);
}
void mtxBillboard(float* __restrict _result void mtxBillboard(float* __restrict _result
, const float* __restrict _view , const float* __restrict _view
, const float* __restrict _pos , const float* __restrict _pos
@ -1951,10 +1957,12 @@ int _main_(int /*_argc*/, char** /*_argv*/)
case bgfx::RendererType::OpenGL: case bgfx::RendererType::OpenGL:
s_shaderPath = "shaders/glsl/"; s_shaderPath = "shaders/glsl/";
s_oglNdc = true;
break; break;
case bgfx::RendererType::OpenGLES: case bgfx::RendererType::OpenGLES:
s_shaderPath = "shaders/gles/"; s_shaderPath = "shaders/gles/";
s_oglNdc = true;
break; break;
} }
@ -2163,7 +2171,7 @@ int _main_(int /*_argc*/, char** /*_argv*/)
const float aspect = float(viewState.m_width)/float(viewState.m_height); const float aspect = float(viewState.m_width)/float(viewState.m_height);
const float nearPlane = 1.0f; const float nearPlane = 1.0f;
const float farPlane = 1000.0f; const float farPlane = 1000.0f;
bx::mtxProj(viewState.m_proj, fov, aspect, nearPlane, farPlane); mtxProj(viewState.m_proj, fov, aspect, nearPlane, farPlane);
float initialPos[3] = { 3.0f, 20.0f, -58.0f }; float initialPos[3] = { 3.0f, 20.0f, -58.0f };
cameraCreate(); cameraCreate();

View file

@ -71,6 +71,11 @@ static float s_texelHalf = 0.0f;
bgfx::FrameBufferHandle s_shadowMapFB; bgfx::FrameBufferHandle s_shadowMapFB;
static bgfx::UniformHandle u_shadowMap; static bgfx::UniformHandle u_shadowMap;
inline void mtxProj(float* _result, float _fovy, float _aspect, float _near, float _far)
{
bx::mtxProj(_result, _fovy, _aspect, _near, _far, s_flipV);
}
static void shaderFilePath(char* _out, const char* _name) static void shaderFilePath(char* _out, const char* _name)
{ {
strcpy(_out, s_shaderPath); strcpy(_out, s_shaderPath);
@ -486,7 +491,7 @@ int _main_(int /*_argc*/, char** /*_argv*/)
bx::mtxLookAt(view, eye, at); bx::mtxLookAt(view, eye, at);
const float aspect = float(int32_t(width) ) / float(int32_t(height) ); const float aspect = float(int32_t(width) ) / float(int32_t(height) );
bx::mtxProj(proj, 60.0f, aspect, 0.1f, 1000.0f); mtxProj(proj, 60.0f, aspect, 0.1f, 1000.0f);
// Time acumulators. // Time acumulators.
float timeAccumulatorLight = 0.0f; float timeAccumulatorLight = 0.0f;

View file

@ -486,6 +486,7 @@ int _main_(int /*_argc*/, char** /*_argv*/)
bool m_specularIbl; bool m_specularIbl;
bool m_showDiffColorWheel; bool m_showDiffColorWheel;
bool m_showSpecColorWheel; bool m_showSpecColorWheel;
bool m_crossCubemapPreview;
}; };
Settings settings; Settings settings;
@ -505,6 +506,7 @@ int _main_(int /*_argc*/, char** /*_argv*/)
settings.m_specularIbl = true; settings.m_specularIbl = true;
settings.m_showDiffColorWheel = false; settings.m_showDiffColorWheel = false;
settings.m_showSpecColorWheel = false; settings.m_showSpecColorWheel = false;
settings.m_crossCubemapPreview = false;
float time = 0.0f; float time = 0.0f;
@ -523,7 +525,7 @@ int _main_(int /*_argc*/, char** /*_argv*/)
); );
static int32_t rightScrollArea = 0; static int32_t rightScrollArea = 0;
imguiBeginScrollArea("Settings", width - 256 - 10, 10, 256, 520, &rightScrollArea); imguiBeginScrollArea("Settings", width - 256 - 10, 10, 256, 590, &rightScrollArea);
imguiLabel("Shade:"); imguiLabel("Shade:");
imguiSeparator(); imguiSeparator();
@ -534,8 +536,12 @@ int _main_(int /*_argc*/, char** /*_argv*/)
imguiSeparatorLine(); imguiSeparatorLine();
imguiSlider("Speed", settings.m_speed, 0.0f, 1.0f, 0.01f); imguiSlider("Speed", settings.m_speed, 0.0f, 1.0f, 0.01f);
imguiSeparatorLine(); imguiSeparatorLine();
imguiSeparator();
imguiSlider("Exposure", settings.m_exposure, -8.0f, 8.0f, 0.01f);
imguiSeparator();
imguiLabel("Environment:"); imguiLabel("Environment:");
currentLightProbe = LightProbe::Enum(imguiChoose(currentLightProbe currentLightProbe = LightProbe::Enum(imguiChoose(currentLightProbe
, "Wells" , "Wells"
@ -545,11 +551,12 @@ int _main_(int /*_argc*/, char** /*_argv*/)
, "Grace" , "Grace"
) ); ) );
static float lod = 0.0f; static float lod = 0.0f;
imguiCube(lightProbes[currentLightProbe].m_tex, lod, false); if (imguiCube(lightProbes[currentLightProbe].m_tex, lod, settings.m_crossCubemapPreview))
{
settings.m_crossCubemapPreview = !settings.m_crossCubemapPreview;
}
imguiSlider("Texture LOD", lod, float(0.0f), 10.1f, 0.1f); imguiSlider("Texture LOD", lod, float(0.0f), 10.1f, 0.1f);
imguiSeparator();
imguiSlider("Exposure", settings.m_exposure, -8.0f, 8.0f, 0.01f);
imguiEndScrollArea(); imguiEndScrollArea();
imguiBeginScrollArea("Settings", 10, 70, 256, 576, &leftScrollArea); imguiBeginScrollArea("Settings", 10, 70, 256, 576, &leftScrollArea);

View file

@ -83,6 +83,11 @@ static const uint16_t s_cubeIndices[36] =
static float s_texelHalf = 0.0f; static float s_texelHalf = 0.0f;
static bool s_flipV = false; static bool s_flipV = false;
inline void mtxProj(float* _result, float _fovy, float _aspect, float _near, float _far)
{
bx::mtxProj(_result, _fovy, _aspect, _near, _far, s_flipV);
}
void screenSpaceQuad(float _textureWidth, float _textureHeight, bool _originBottomLeft = false, float _width = 1.0f, float _height = 1.0f) void screenSpaceQuad(float _textureWidth, float _textureHeight, bool _originBottomLeft = false, float _width = 1.0f, float _height = 1.0f)
{ {
if (bgfx::checkAvailTransientVertexBuffer(3, PosColorTexCoord0Vertex::ms_decl) ) if (bgfx::checkAvailTransientVertexBuffer(3, PosColorTexCoord0Vertex::ms_decl) )
@ -303,7 +308,7 @@ int _main_(int /*_argc*/, char** /*_argv*/)
// Set view and projection matrix for view 0. // Set view and projection matrix for view 0.
bx::mtxLookAt(view, eye, at); bx::mtxLookAt(view, eye, at);
bx::mtxProj(proj, 60.0f, float(width)/float(height), 0.1f, 100.0f); mtxProj(proj, 60.0f, float(width)/float(height), 0.1f, 100.0f);
bgfx::setViewTransform(0, view, proj); bgfx::setViewTransform(0, view, proj);

View file

@ -15,6 +15,13 @@
#define RENDER_PASS_DEBUG_LIGHTS_ID 3 #define RENDER_PASS_DEBUG_LIGHTS_ID 3
#define RENDER_PASS_DEBUG_GBUFFER_ID 4 #define RENDER_PASS_DEBUG_GBUFFER_ID 4
static bool s_originBottomLeft = false;
inline void mtxProj(float* _result, float _fovy, float _aspect, float _near, float _far)
{
bx::mtxProj(_result, _fovy, _aspect, _near, _far, s_originBottomLeft);
}
struct PosNormalTangentTexcoordVertex struct PosNormalTangentTexcoordVertex
{ {
float m_x; float m_x;
@ -303,7 +310,7 @@ int _main_(int /*_argc*/, char** /*_argv*/)
const int64_t timeOffset = bx::getHPCounter(); const int64_t timeOffset = bx::getHPCounter();
const bgfx::RendererType::Enum renderer = bgfx::getRendererType(); const bgfx::RendererType::Enum renderer = bgfx::getRendererType();
const float texelHalf = bgfx::RendererType::Direct3D9 == renderer ? 0.5f : 0.0f; const float texelHalf = bgfx::RendererType::Direct3D9 == renderer ? 0.5f : 0.0f;
const bool originBottomLeft = bgfx::RendererType::OpenGL == renderer || bgfx::RendererType::OpenGLES == renderer; s_originBottomLeft = bgfx::RendererType::OpenGL == renderer || bgfx::RendererType::OpenGLES == renderer;
// Get renderer capabilities info. // Get renderer capabilities info.
const bgfx::Caps* caps = bgfx::getCaps(); const bgfx::Caps* caps = bgfx::getCaps();
@ -448,7 +455,7 @@ int _main_(int /*_argc*/, char** /*_argv*/)
bgfx::setViewFrameBuffer(RENDER_PASS_LIGHT_ID, lightBuffer); bgfx::setViewFrameBuffer(RENDER_PASS_LIGHT_ID, lightBuffer);
float proj[16]; float proj[16];
bx::mtxProj(proj, 60.0f, float(width)/float(height), 0.1f, 100.0f); mtxProj(proj, 60.0f, float(width)/float(height), 0.1f, 100.0f);
bgfx::setViewFrameBuffer(RENDER_PASS_GEOMETRY_ID, gbuffer); bgfx::setViewFrameBuffer(RENDER_PASS_GEOMETRY_ID, gbuffer);
bgfx::setViewTransform(RENDER_PASS_GEOMETRY_ID, view, proj); bgfx::setViewTransform(RENDER_PASS_GEOMETRY_ID, view, proj);
@ -647,7 +654,7 @@ int _main_(int /*_argc*/, char** /*_argv*/)
| BGFX_STATE_ALPHA_WRITE | BGFX_STATE_ALPHA_WRITE
| BGFX_STATE_BLEND_ADD | BGFX_STATE_BLEND_ADD
); );
screenSpaceQuad( (float)width, (float)height, texelHalf, originBottomLeft); screenSpaceQuad( (float)width, (float)height, texelHalf, s_originBottomLeft);
bgfx::submit(RENDER_PASS_LIGHT_ID); bgfx::submit(RENDER_PASS_LIGHT_ID);
} }
} }
@ -660,7 +667,7 @@ int _main_(int /*_argc*/, char** /*_argv*/)
| BGFX_STATE_RGB_WRITE | BGFX_STATE_RGB_WRITE
| BGFX_STATE_ALPHA_WRITE | BGFX_STATE_ALPHA_WRITE
); );
screenSpaceQuad( (float)width, (float)height, texelHalf, originBottomLeft); screenSpaceQuad( (float)width, (float)height, texelHalf, s_originBottomLeft);
bgfx::submit(RENDER_PASS_COMBINE_ID); bgfx::submit(RENDER_PASS_COMBINE_ID);
if (showGBuffer) if (showGBuffer)

View file

@ -1619,10 +1619,10 @@ struct Imgui
imageChannel(_image, _channel, _lod, int32_t(width), int32_t(height), _align); imageChannel(_image, _channel, _lod, int32_t(width), int32_t(height), _align);
} }
void cubeMap(bgfx::TextureHandle _cubemap, float _lod, bool _cross, ImguiAlign::Enum _align) bool cubeMap(bgfx::TextureHandle _cubemap, float _lod, bool _cross, ImguiAlign::Enum _align)
{ {
uint32_t numVertices = 14; const uint32_t numVertices = 14;
uint32_t numIndices = 36; const uint32_t numIndices = 36;
if (bgfx::checkAvailTransientBuffers(numVertices, PosNormalVertex::ms_decl, numIndices) ) if (bgfx::checkAvailTransientBuffers(numVertices, PosNormalVertex::ms_decl, numIndices) )
{ {
bgfx::TransientVertexBuffer tvb; bgfx::TransientVertexBuffer tvb;
@ -1692,6 +1692,8 @@ struct Imgui
indices += quad(indices, 10, 12, 13, 11); indices += quad(indices, 10, 12, 13, 11);
} }
const uint32_t id = getId();
Area& area = getCurrentArea(); Area& area = getCurrentArea();
int32_t xx; int32_t xx;
int32_t width; int32_t width;
@ -1717,6 +1719,10 @@ struct Imgui
const int32_t yy = area.m_widgetY; const int32_t yy = area.m_widgetY;
area.m_widgetY += height + DEFAULT_SPACING; area.m_widgetY += height + DEFAULT_SPACING;
const bool enabled = isEnabled(m_areaId);
const bool over = enabled && inRect(xx, yy, width, height);
const bool res = buttonLogic(id, over);
const float scale = float(width/2); const float scale = float(width/2);
float mtx[16]; float mtx[16];
@ -1734,7 +1740,11 @@ struct Imgui
); );
setCurrentScissor(); setCurrentScissor();
bgfx::submit(m_view); bgfx::submit(m_view);
return res;
} }
return false;
} }
bool collapse(const char* _text, const char* _subtext, bool _checked, bool _enabled) bool collapse(const char* _text, const char* _subtext, bool _checked, bool _enabled)
@ -3271,9 +3281,9 @@ void imguiImageChannel(bgfx::TextureHandle _image, uint8_t _channel, float _lod,
s_imgui.imageChannel(_image, _channel, _lod, _width, _aspect, _align); s_imgui.imageChannel(_image, _channel, _lod, _width, _aspect, _align);
} }
void imguiCube(bgfx::TextureHandle _cubemap, float _lod, bool _cross, ImguiAlign::Enum _align) bool imguiCube(bgfx::TextureHandle _cubemap, float _lod, bool _cross, ImguiAlign::Enum _align)
{ {
s_imgui.cubeMap(_cubemap, _lod, _cross, _align); return s_imgui.cubeMap(_cubemap, _lod, _cross, _align);
} }
float imguiGetTextLength(const char* _text, ImguiFontHandle _handle) float imguiGetTextLength(const char* _text, ImguiFontHandle _handle)

View file

@ -178,7 +178,7 @@ void imguiImage(bgfx::TextureHandle _image, float _lod, int32_t _width, int32_t
void imguiImage(bgfx::TextureHandle _image, float _lod, float _scale, float _aspect, ImguiAlign::Enum _align = ImguiAlign::LeftIndented, bool _originBottomLeft = false); void imguiImage(bgfx::TextureHandle _image, float _lod, float _scale, float _aspect, ImguiAlign::Enum _align = ImguiAlign::LeftIndented, bool _originBottomLeft = false);
void imguiImageChannel(bgfx::TextureHandle _image, uint8_t _channel, float _lod, int32_t _width, int32_t _height, ImguiAlign::Enum _align = ImguiAlign::LeftIndented); void imguiImageChannel(bgfx::TextureHandle _image, uint8_t _channel, float _lod, int32_t _width, int32_t _height, ImguiAlign::Enum _align = ImguiAlign::LeftIndented);
void imguiImageChannel(bgfx::TextureHandle _image, uint8_t _channel, float _lod, float _scale, float _aspect, ImguiAlign::Enum _align = ImguiAlign::LeftIndented); void imguiImageChannel(bgfx::TextureHandle _image, uint8_t _channel, float _lod, float _scale, float _aspect, ImguiAlign::Enum _align = ImguiAlign::LeftIndented);
void imguiCube(bgfx::TextureHandle _cubemap, float _lod = 0.0f, bool _cross = true, ImguiAlign::Enum _align = ImguiAlign::LeftIndented); bool imguiCube(bgfx::TextureHandle _cubemap, float _lod = 0.0f, bool _cross = true, ImguiAlign::Enum _align = ImguiAlign::LeftIndented);
float imguiGetTextLength(const char* _text, ImguiFontHandle _handle); float imguiGetTextLength(const char* _text, ImguiFontHandle _handle);
bool imguiMouseOverArea(); bool imguiMouseOverArea();