Updated README.

This commit is contained in:
bkaradzic 2013-07-21 15:40:28 -07:00
parent 41dfddf424
commit 0a4e54ffeb

View file

@ -20,6 +20,7 @@ Supported rendering backends:
Platforms:
* Android
* iOS
* Linux
* Native Client
* OSX
@ -263,15 +264,11 @@ Todo
- BlendFuncSeparate and BlendEquationSeparate.
- Blit between textures.
- Occlusion queries.
- iOS support.
- DX11: MSAA.
- Fullscreen mode.
Notice
------
This is alpha software, and it lacks documentation and examples. If you're
interested to use it in your project, please let me know.
- GL: Add support for ARB_seamless_cube_map.
- GL/DX11: Add support for ARB_depth_clamp, DepthBiasClamp.
- Primitive scissor.
Contact
-------