Updated README.

This commit is contained in:
bkaradzic 2013-07-21 15:40:28 -07:00
parent 41dfddf424
commit 0a4e54ffeb

View file

@ -20,6 +20,7 @@ Supported rendering backends:
Platforms: Platforms:
* Android * Android
* iOS
* Linux * Linux
* Native Client * Native Client
* OSX * OSX
@ -263,15 +264,11 @@ Todo
- BlendFuncSeparate and BlendEquationSeparate. - BlendFuncSeparate and BlendEquationSeparate.
- Blit between textures. - Blit between textures.
- Occlusion queries. - Occlusion queries.
- iOS support.
- DX11: MSAA. - DX11: MSAA.
- Fullscreen mode. - Fullscreen mode.
- GL: Add support for ARB_seamless_cube_map.
Notice - GL/DX11: Add support for ARB_depth_clamp, DepthBiasClamp.
------ - Primitive scissor.
This is alpha software, and it lacks documentation and examples. If you're
interested to use it in your project, please let me know.
Contact Contact
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